llvm-project/clang/test/OpenMP/for_reduction_codegen.cpp

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// RUN: %clang_cc1 -verify -fopenmp -x c++ -triple x86_64-apple-darwin10 -emit-llvm %s -o - | FileCheck %s
// RUN: %clang_cc1 -fopenmp -x c++ -std=c++11 -triple x86_64-apple-darwin10 -emit-pch -o %t %s
// RUN: %clang_cc1 -fopenmp -x c++ -triple x86_64-apple-darwin10 -std=c++11 -include-pch %t -verify %s -emit-llvm -o - | FileCheck %s
// RUN: %clang_cc1 -verify -fopenmp -x c++ -std=c++11 -DLAMBDA -triple x86_64-apple-darwin10 -emit-llvm %s -o - | FileCheck -check-prefix=LAMBDA %s
// RUN: %clang_cc1 -verify -fopenmp -x c++ -fblocks -DBLOCKS -triple x86_64-apple-darwin10 -emit-llvm %s -o - | FileCheck -check-prefix=BLOCKS %s
// expected-no-diagnostics
// REQUIRES: x86-registered-target
#ifndef HEADER
#define HEADER
volatile double g, g_orig;
volatile double &g1 = g_orig;
template <class T>
struct S {
T f;
S(T a) : f(a + g) {}
S() : f(g) {}
operator T() { return T(); }
S &operator&(const S &) { return *this; }
~S() {}
};
// CHECK-DAG: [[S_FLOAT_TY:%.+]] = type { float }
// CHECK-DAG: [[S_INT_TY:%.+]] = type { i{{[0-9]+}} }
// CHECK-DAG: [[CAP_MAIN_TY:%.+]] = type { float*, [[S_FLOAT_TY]]*, [[S_FLOAT_TY]]*, float*, [2 x i{{[0-9]+}}]*, [2 x [[S_FLOAT_TY]]]* }
// CHECK-DAG: [[CAP_TMAIN_TY:%.+]] = type { i{{[0-9]+}}*, [[S_INT_TY]]*, [[S_INT_TY]]*, i{{[0-9]+}}*, [2 x i{{[0-9]+}}]*, [2 x [[S_INT_TY]]]* }
// CHECK-DAG: [[ATOMIC_REDUCE_BARRIER_LOC:@.+]] = private unnamed_addr constant %{{.+}} { i32 0, i32 18, i32 0, i32 0, i8*
// CHECK-DAG: [[IMPLICIT_BARRIER_LOC:@.+]] = private unnamed_addr constant %{{.+}} { i32 0, i32 66, i32 0, i32 0, i8*
// CHECK-DAG: [[REDUCTION_LOC:@.+]] = private unnamed_addr constant %{{.+}} { i32 0, i32 18, i32 0, i32 0, i8*
// CHECK-DAG: [[REDUCTION_LOCK:@.+]] = common global [8 x i32] zeroinitializer
template <typename T>
T tmain() {
T t;
S<T> test;
T t_var = T(), t_var1;
T vec[] = {1, 2};
S<T> s_arr[] = {1, 2};
S<T> &var = test;
S<T> var1;
#pragma omp parallel
#pragma omp for reduction(+:t_var) reduction(&:var) reduction(&& : var1) reduction(min: t_var1) nowait
for (int i = 0; i < 2; ++i) {
vec[i] = t_var;
s_arr[i] = var;
}
#pragma omp parallel
#pragma omp for reduction(&& : t_var)
for (int i = 0; i < 2; ++i) {
vec[i] = t_var;
s_arr[i] = var;
}
return T();
}
int main() {
#ifdef LAMBDA
// LAMBDA: [[G:@.+]] = global double
// LAMBDA-LABEL: @main
// LAMBDA: call void [[OUTER_LAMBDA:@.+]](
[&]() {
// LAMBDA: define{{.*}} internal{{.*}} void [[OUTER_LAMBDA]](
// LAMBDA: call void {{.+}} @__kmpc_fork_call({{.+}}, i32 1, {{.+}}* [[OMP_REGION:@.+]] to {{.+}}, i8* %{{.+}})
#pragma omp parallel
#pragma omp for reduction(+:g, g1)
for (int i = 0; i < 2; ++i) {
// LAMBDA: define{{.*}} internal{{.*}} void [[OMP_REGION]](i32* %{{.+}}, i32* %{{.+}}, %{{.+}}* %{{.+}})
// LAMBDA: [[G_PRIVATE_ADDR:%.+]] = alloca double,
// Reduction list for runtime.
// LAMBDA: [[RED_LIST:%.+]] = alloca [2 x i8*],
// LAMBDA: store double 0.0{{.+}}, double* [[G_PRIVATE_ADDR]]
// LAMBDA: call void @__kmpc_for_static_init_4(
g = 1;
g1 = 1;
// LAMBDA: store double 1.0{{.+}}, double* [[G_PRIVATE_ADDR]],
// LAMBDA: [[G_PRIVATE_ADDR_REF:%.+]] = getelementptr inbounds %{{.+}}, %{{.+}}* [[ARG:%.+]], i{{[0-9]+}} 0, i{{[0-9]+}} 0
// LAMBDA: store double* [[G_PRIVATE_ADDR]], double** [[G_PRIVATE_ADDR_REF]]
// LAMBDA: call void [[INNER_LAMBDA:@.+]](%{{.+}}* [[ARG]])
// LAMBDA: call void @__kmpc_for_static_fini(
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
// LAMBDA: [[G_PRIV_REF:%.+]] = getelementptr inbounds [2 x i8*], [2 x i8*]* [[RED_LIST]], i64 0, i64 0
// LAMBDA: [[BITCAST:%.+]] = bitcast double* [[G_PRIVATE_ADDR]] to i8*
// LAMBDA: store i8* [[BITCAST]], i8** [[G_PRIV_REF]],
// LAMBDA: call i32 @__kmpc_reduce(
// LAMBDA: switch i32 %{{.+}}, label %[[REDUCTION_DONE:.+]] [
// LAMBDA: i32 1, label %[[CASE1:.+]]
// LAMBDA: i32 2, label %[[CASE2:.+]]
// LAMBDA: [[CASE1]]
// LAMBDA: [[G_VAL:%.+]] = load double, double* [[G]]
// LAMBDA: [[G_PRIV_VAL:%.+]] = load double, double* [[G_PRIVATE_ADDR]]
// LAMBDA: [[ADD:%.+]] = fadd double [[G_VAL]], [[G_PRIV_VAL]]
// LAMBDA: store double [[ADD]], double* [[G]]
// LAMBDA: call void @__kmpc_end_reduce(
// LAMBDA: br label %[[REDUCTION_DONE]]
// LAMBDA: [[CASE2]]
// LAMBDA: [[G_PRIV_VAL:%.+]] = load double, double* [[G_PRIVATE_ADDR]]
// LAMBDA: fadd double
// LAMBDA: cmpxchg i64*
// LAMBDA: call void @__kmpc_end_reduce(
// LAMBDA: br label %[[REDUCTION_DONE]]
// LAMBDA: [[REDUCTION_DONE]]
// LAMBDA: ret void
[&]() {
// LAMBDA: define {{.+}} void [[INNER_LAMBDA]](%{{.+}}* [[ARG_PTR:%.+]])
// LAMBDA: store %{{.+}}* [[ARG_PTR]], %{{.+}}** [[ARG_PTR_REF:%.+]],
g = 2;
g1 = 2;
// LAMBDA: [[ARG_PTR:%.+]] = load %{{.+}}*, %{{.+}}** [[ARG_PTR_REF]]
// LAMBDA: [[G_PTR_REF:%.+]] = getelementptr inbounds %{{.+}}, %{{.+}}* [[ARG_PTR]], i{{[0-9]+}} 0, i{{[0-9]+}} 0
// LAMBDA: [[G_REF:%.+]] = load double*, double** [[G_PTR_REF]]
// LAMBDA: store double 2.0{{.+}}, double* [[G_REF]]
}();
}
}();
return 0;
#elif defined(BLOCKS)
// BLOCKS: [[G:@.+]] = global double
// BLOCKS-LABEL: @main
// BLOCKS: call void {{%.+}}(i8
^{
// BLOCKS: define{{.*}} internal{{.*}} void {{.+}}(i8*
// BLOCKS: call void {{.+}} @__kmpc_fork_call({{.+}}, i32 1, {{.+}}* [[OMP_REGION:@.+]] to {{.+}}, i8* %{{.+}})
#pragma omp parallel
#pragma omp for reduction(-:g, g1)
for (int i = 0; i < 2; ++i) {
// BLOCKS: define{{.*}} internal{{.*}} void [[OMP_REGION]](i32* %{{.+}}, i32* %{{.+}}, %{{.+}}* %{{.+}})
// BLOCKS: [[G_PRIVATE_ADDR:%.+]] = alloca double,
// Reduction list for runtime.
// BLOCKS: [[RED_LIST:%.+]] = alloca [2 x i8*],
// BLOCKS: store double 0.0{{.+}}, double* [[G_PRIVATE_ADDR]]
g = 1;
g1 = 1;
// BLOCKS: call void @__kmpc_for_static_init_4(
// BLOCKS: store double 1.0{{.+}}, double* [[G_PRIVATE_ADDR]],
// BLOCKS-NOT: [[G]]{{[[^:word:]]}}
// BLOCKS: double* [[G_PRIVATE_ADDR]]
// BLOCKS-NOT: [[G]]{{[[^:word:]]}}
// BLOCKS: call void {{%.+}}(i8
// BLOCKS: call void @__kmpc_for_static_fini(
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
// BLOCKS: [[G_PRIV_REF:%.+]] = getelementptr inbounds [2 x i8*], [2 x i8*]* [[RED_LIST]], i64 0, i64 0
// BLOCKS: [[BITCAST:%.+]] = bitcast double* [[G_PRIVATE_ADDR]] to i8*
// BLOCKS: store i8* [[BITCAST]], i8** [[G_PRIV_REF]],
// BLOCKS: call i32 @__kmpc_reduce(
// BLOCKS: switch i32 %{{.+}}, label %[[REDUCTION_DONE:.+]] [
// BLOCKS: i32 1, label %[[CASE1:.+]]
// BLOCKS: i32 2, label %[[CASE2:.+]]
// BLOCKS: [[CASE1]]
// BLOCKS: [[G_VAL:%.+]] = load double, double* [[G]]
// BLOCKS: [[G_PRIV_VAL:%.+]] = load double, double* [[G_PRIVATE_ADDR]]
// BLOCKS: [[ADD:%.+]] = fadd double [[G_VAL]], [[G_PRIV_VAL]]
// BLOCKS: store double [[ADD]], double* [[G]]
// BLOCKS: call void @__kmpc_end_reduce(
// BLOCKS: br label %[[REDUCTION_DONE]]
// BLOCKS: [[CASE2]]
// BLOCKS: [[G_PRIV_VAL:%.+]] = load double, double* [[G_PRIVATE_ADDR]]
// BLOCKS: fadd double
// BLOCKS: cmpxchg i64*
// BLOCKS: call void @__kmpc_end_reduce(
// BLOCKS: br label %[[REDUCTION_DONE]]
// BLOCKS: [[REDUCTION_DONE]]
// BLOCKS: ret void
^{
// BLOCKS: define {{.+}} void {{@.+}}(i8*
g = 2;
g1 = 2;
// BLOCKS-NOT: [[G]]{{[[^:word:]]}}
// BLOCKS: store double 2.0{{.+}}, double*
// BLOCKS-NOT: [[G]]{{[[^:word:]]}}
// BLOCKS: ret
}();
}
}();
return 0;
#else
S<float> test;
float t_var = 0, t_var1;
int vec[] = {1, 2};
S<float> s_arr[] = {1, 2};
S<float> &var = test;
S<float> var1;
#pragma omp parallel
#pragma omp for reduction(+:t_var) reduction(&:var) reduction(&& : var1) reduction(min: t_var1)
for (int i = 0; i < 2; ++i) {
vec[i] = t_var;
s_arr[i] = var;
}
return tmain<int>();
#endif
}
// CHECK: define {{.*}}i{{[0-9]+}} @main()
// CHECK: [[TEST:%.+]] = alloca [[S_FLOAT_TY]],
// CHECK: call {{.*}} [[S_FLOAT_TY_CONSTR:@.+]]([[S_FLOAT_TY]]* [[TEST]])
// CHECK: %{{.+}} = bitcast [[CAP_MAIN_TY]]*
// CHECK: call void (%{{.+}}*, i{{[0-9]+}}, void (i{{[0-9]+}}*, i{{[0-9]+}}*, ...)*, ...) @__kmpc_fork_call(%{{.+}}* @{{.+}}, i{{[0-9]+}} 1, void (i{{[0-9]+}}*, i{{[0-9]+}}*, ...)* bitcast (void (i{{[0-9]+}}*, i{{[0-9]+}}*, [[CAP_MAIN_TY]]*)* [[MAIN_MICROTASK:@.+]] to void
// CHECK: = call {{.*}}i{{.+}} [[TMAIN_INT:@.+]]()
// CHECK: call {{.*}} [[S_FLOAT_TY_DESTR:@.+]]([[S_FLOAT_TY]]*
// CHECK: ret
//
// CHECK: define internal void [[MAIN_MICROTASK]](i{{[0-9]+}}* [[GTID_ADDR:%.+]], i{{[0-9]+}}* %{{.+}}, [[CAP_MAIN_TY]]* %{{.+}})
// CHECK: [[T_VAR_PRIV:%.+]] = alloca float,
// CHECK: [[VAR_PRIV:%.+]] = alloca [[S_FLOAT_TY]],
// CHECK: [[VAR1_PRIV:%.+]] = alloca [[S_FLOAT_TY]],
// CHECK: [[T_VAR1_PRIV:%.+]] = alloca float,
// Reduction list for runtime.
// CHECK: [[RED_LIST:%.+]] = alloca [4 x i8*],
// CHECK: store i{{[0-9]+}}* [[GTID_ADDR]], i{{[0-9]+}}** [[GTID_ADDR_ADDR:%.+]],
// CHECK: [[T_VAR_PTR_REF:%.+]] = getelementptr inbounds [[CAP_MAIN_TY]], [[CAP_MAIN_TY]]* %{{.+}}, i{{[0-9]+}} 0, i{{[0-9]+}} {{[0-9]+}}
// CHECK: [[T_VAR_REF:%.+]] = load float*, float** [[T_VAR_PTR_REF]],
// For + reduction operation initial value of private variable is 0.
// CHECK: store float 0.0{{.+}}, float* [[T_VAR_PRIV]],
// CHECK: [[VAR_PTR_REF:%.+]] = getelementptr inbounds [[CAP_MAIN_TY]], [[CAP_MAIN_TY]]* %{{.+}}, i{{[0-9]+}} 0, i{{[0-9]+}} {{[0-9]+}}
// CHECK: [[VAR_REF:%.+]] = load [[S_FLOAT_TY]]*, [[S_FLOAT_TY]]** [[VAR_PTR_REF:%.+]],
// For & reduction operation initial value of private variable is ones in all bits.
// CHECK: call {{.*}} [[S_FLOAT_TY_CONSTR:@.+]]([[S_FLOAT_TY]]* [[VAR_PRIV]])
// CHECK: [[VAR1_PTR_REF:%.+]] = getelementptr inbounds [[CAP_MAIN_TY]], [[CAP_MAIN_TY]]* %{{.+}}, i{{[0-9]+}} 0, i{{[0-9]+}} {{[0-9]+}}
// CHECK: [[VAR1_REF:%.+]] = load [[S_FLOAT_TY]]*, [[S_FLOAT_TY]]** [[VAR_PTR_REF:%.+]],
// For && reduction operation initial value of private variable is 1.0.
// CHECK: call {{.*}} [[S_FLOAT_TY_CONSTR:@.+]]([[S_FLOAT_TY]]* [[VAR1_PRIV]])
// CHECK: [[T_VAR1_PTR_REF:%.+]] = getelementptr inbounds [[CAP_MAIN_TY]], [[CAP_MAIN_TY]]* %{{.+}}, i{{[0-9]+}} 0, i{{[0-9]+}} {{[0-9]+}}
// CHECK: [[T_VAR1_REF:%.+]] = load float*, float** [[T_VAR1_PTR_REF]],
// For min reduction operation initial value of private variable is largest repesentable value.
// CHECK: store float 0x47EFFFFFE0000000, float* [[T_VAR1_PRIV]],
// CHECK: [[GTID_REF:%.+]] = load i{{[0-9]+}}*, i{{[0-9]+}}** [[GTID_ADDR_ADDR]]
// CHECK: [[GTID:%.+]] = load i{{[0-9]+}}, i{{[0-9]+}}* [[GTID_REF]]
// CHECK: call void @__kmpc_for_static_init_4(
// Skip checks for internal operations.
// CHECK: call void @__kmpc_for_static_fini(
// void *RedList[<n>] = {<ReductionVars>[0], ..., <ReductionVars>[<n>-1]};
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
// CHECK: [[T_VAR_PRIV_REF:%.+]] = getelementptr inbounds [4 x i8*], [4 x i8*]* [[RED_LIST]], i64 0, i64 0
// CHECK: [[BITCAST:%.+]] = bitcast float* [[T_VAR_PRIV]] to i8*
// CHECK: store i8* [[BITCAST]], i8** [[T_VAR_PRIV_REF]],
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
// CHECK: [[VAR_PRIV_REF:%.+]] = getelementptr inbounds [4 x i8*], [4 x i8*]* [[RED_LIST]], i64 0, i64 1
// CHECK: [[BITCAST:%.+]] = bitcast [[S_FLOAT_TY]]* [[VAR_PRIV]] to i8*
// CHECK: store i8* [[BITCAST]], i8** [[VAR_PRIV_REF]],
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
// CHECK: [[VAR1_PRIV_REF:%.+]] = getelementptr inbounds [4 x i8*], [4 x i8*]* [[RED_LIST]], i64 0, i64 2
// CHECK: [[BITCAST:%.+]] = bitcast [[S_FLOAT_TY]]* [[VAR1_PRIV]] to i8*
// CHECK: store i8* [[BITCAST]], i8** [[VAR1_PRIV_REF]],
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
// CHECK: [[T_VAR1_PRIV_REF:%.+]] = getelementptr inbounds [4 x i8*], [4 x i8*]* [[RED_LIST]], i64 0, i64 3
// CHECK: [[BITCAST:%.+]] = bitcast float* [[T_VAR1_PRIV]] to i8*
// CHECK: store i8* [[BITCAST]], i8** [[T_VAR1_PRIV_REF]],
// res = __kmpc_reduce(<loc>, <gtid>, <n>, sizeof(RedList), RedList, reduce_func, &<lock>);
// CHECK: [[BITCAST:%.+]] = bitcast [4 x i8*]* [[RED_LIST]] to i8*
// CHECK: [[RES:%.+]] = call i32 @__kmpc_reduce(%{{.+}}* [[REDUCTION_LOC]], i32 [[GTID]], i32 4, i64 32, i8* [[BITCAST]], void (i8*, i8*)* [[REDUCTION_FUNC:@.+]], [8 x i32]* [[REDUCTION_LOCK]])
// switch(res)
// CHECK: switch i32 [[RES]], label %[[RED_DONE:.+]] [
// CHECK: i32 1, label %[[CASE1:.+]]
// CHECK: i32 2, label %[[CASE2:.+]]
// CHECK: ]
// case 1:
// t_var += t_var_reduction;
// CHECK: [[T_VAR_VAL:%.+]] = load float, float* [[T_VAR_REF]],
// CHECK: [[T_VAR_PRIV_VAL:%.+]] = load float, float* [[T_VAR_PRIV]],
// CHECK: [[UP:%.+]] = fadd float [[T_VAR_VAL]], [[T_VAR_PRIV_VAL]]
// CHECK: store float [[UP]], float* [[T_VAR_REF]],
// var = var.operator &(var_reduction);
// CHECK: [[UP:%.+]] = call dereferenceable(4) [[S_FLOAT_TY]]* @{{.+}}([[S_FLOAT_TY]]* [[VAR_REF]], [[S_FLOAT_TY]]* dereferenceable(4) [[VAR_PRIV]])
// CHECK: [[BC1:%.+]] = bitcast [[S_FLOAT_TY]]* [[VAR_REF]] to i8*
// CHECK: [[BC2:%.+]] = bitcast [[S_FLOAT_TY]]* [[UP]] to i8*
// CHECK: call void @llvm.memcpy.p0i8.p0i8.i64(i8* [[BC1]], i8* [[BC2]], i64 4, i32 4, i1 false)
// var1 = var1.operator &&(var1_reduction);
// CHECK: [[TO_FLOAT:%.+]] = call float @{{.+}}([[S_FLOAT_TY]]* [[VAR1_REF]])
// CHECK: [[VAR1_BOOL:%.+]] = fcmp une float [[TO_FLOAT]], 0.0
// CHECK: br i1 [[VAR1_BOOL]], label %[[TRUE:.+]], label %[[END2:.+]]
// CHECK: [[TRUE]]
// CHECK: [[TO_FLOAT:%.+]] = call float @{{.+}}([[S_FLOAT_TY]]* [[VAR1_PRIV]])
// CHECK: [[VAR1_REDUCTION_BOOL:%.+]] = fcmp une float [[TO_FLOAT]], 0.0
// CHECK: br label %[[END2]]
// CHECK: [[END2]]
// CHECK: [[COND_LVALUE:%.+]] = phi i1 [ false, %{{.+}} ], [ [[VAR1_REDUCTION_BOOL]], %[[TRUE]] ]
// CHECK: [[CONV:%.+]] = uitofp i1 [[COND_LVALUE]] to float
// CHECK: call void @{{.+}}([[S_FLOAT_TY]]* [[COND_LVALUE:%.+]], float [[CONV]])
// CHECK: [[BC1:%.+]] = bitcast [[S_FLOAT_TY]]* [[VAR1_REF]] to i8*
// CHECK: [[BC2:%.+]] = bitcast [[S_FLOAT_TY]]* [[COND_LVALUE]] to i8*
// CHECK: call void @llvm.memcpy.p0i8.p0i8.i64(i8* [[BC1]], i8* [[BC2]], i64 4, i32 4, i1 false)
// t_var1 = min(t_var1, t_var1_reduction);
// CHECK: [[T_VAR1_VAL:%.+]] = load float, float* [[T_VAR1_REF]],
// CHECK: [[T_VAR1_PRIV_VAL:%.+]] = load float, float* [[T_VAR1_PRIV]],
// CHECK: [[CMP:%.+]] = fcmp olt float [[T_VAR1_VAL]], [[T_VAR1_PRIV_VAL]]
// CHECK: br i1 [[CMP]]
// CHECK: [[UP:%.+]] = phi float
// CHECK: store float [[UP]], float* [[T_VAR1_REF]],
// __kmpc_end_reduce(<loc>, <gtid>, &<lock>);
// CHECK: call void @__kmpc_end_reduce(%{{.+}}* [[REDUCTION_LOC]], i32 [[GTID]], [8 x i32]* [[REDUCTION_LOCK]])
// break;
// CHECK: br label %[[RED_DONE]]
// case 2:
// t_var += t_var_reduction;
// CHECK: load float, float* [[T_VAR_PRIV]]
// CHECK: [[T_VAR_REF_INT:%.+]] = bitcast float* [[T_VAR_REF]] to i32*
// CHECK: [[OLD1:%.+]] = load atomic i32, i32* [[T_VAR_REF_INT]] monotonic,
// CHECK: br label %[[CONT:.+]]
// CHECK: [[CONT]]
// CHECK: [[ORIG_OLD_INT:%.+]] = phi i32 [ [[OLD1]], %{{.+}} ], [ [[OLD2:%.+]], %[[CONT]] ]
// CHECK: fadd float
// CHECK: [[UP_INT:%.+]] = load i32, i32*
// CHECK: [[T_VAR_REF_INT:%.+]] = bitcast float* [[T_VAR_REF]] to i32*
// CHECK: [[RES:%.+]] = cmpxchg i32* [[T_VAR_REF_INT]], i32 [[ORIG_OLD_INT]], i32 [[UP_INT]] monotonic monotonic
// CHECK: [[OLD2:%.+]] = extractvalue { i32, i1 } [[RES]], 0
// CHECK: [[SUCCESS_FAIL:%.+]] = extractvalue { i32, i1 } [[RES]], 1
// CHECK: br i1 [[SUCCESS_FAIL]], label %[[ATOMIC_DONE:.+]], label %[[CONT]]
// CHECK: [[ATOMIC_DONE]]
// var = var.operator &(var_reduction);
// CHECK: call void @__kmpc_critical(
// CHECK: [[UP:%.+]] = call dereferenceable(4) [[S_FLOAT_TY]]* @{{.+}}([[S_FLOAT_TY]]* [[VAR_REF]], [[S_FLOAT_TY]]* dereferenceable(4) [[VAR_PRIV]])
// CHECK: [[BC1:%.+]] = bitcast [[S_FLOAT_TY]]* [[VAR_REF]] to i8*
// CHECK: [[BC2:%.+]] = bitcast [[S_FLOAT_TY]]* [[UP]] to i8*
// CHECK: call void @llvm.memcpy.p0i8.p0i8.i64(i8* [[BC1]], i8* [[BC2]], i64 4, i32 4, i1 false)
// CHECK: call void @__kmpc_end_critical(
// var1 = var1.operator &&(var1_reduction);
// CHECK: call void @__kmpc_critical(
// CHECK: [[TO_FLOAT:%.+]] = call float @{{.+}}([[S_FLOAT_TY]]* [[VAR1_REF]])
// CHECK: [[VAR1_BOOL:%.+]] = fcmp une float [[TO_FLOAT]], 0.0
// CHECK: br i1 [[VAR1_BOOL]], label %[[TRUE:.+]], label %[[END2:.+]]
// CHECK: [[TRUE]]
// CHECK: [[TO_FLOAT:%.+]] = call float @{{.+}}([[S_FLOAT_TY]]* [[VAR1_PRIV]])
// CHECK: [[VAR1_REDUCTION_BOOL:%.+]] = fcmp une float [[TO_FLOAT]], 0.0
// CHECK: br label %[[END2]]
// CHECK: [[END2]]
// CHECK: [[COND_LVALUE:%.+]] = phi i1 [ false, %{{.+}} ], [ [[VAR1_REDUCTION_BOOL]], %[[TRUE]] ]
// CHECK: [[CONV:%.+]] = uitofp i1 [[COND_LVALUE]] to float
// CHECK: call void @{{.+}}([[S_FLOAT_TY]]* [[COND_LVALUE:%.+]], float [[CONV]])
// CHECK: [[BC1:%.+]] = bitcast [[S_FLOAT_TY]]* [[VAR1_REF]] to i8*
// CHECK: [[BC2:%.+]] = bitcast [[S_FLOAT_TY]]* [[COND_LVALUE]] to i8*
// CHECK: call void @llvm.memcpy.p0i8.p0i8.i64(i8* [[BC1]], i8* [[BC2]], i64 4, i32 4, i1 false)
// CHECK: call void @__kmpc_end_critical(
// t_var1 = min(t_var1, t_var1_reduction);
// CHECK: load float, float* [[T_VAR1_PRIV]]
// CHECK: [[T_VAR1_REF_INT:%.+]] = bitcast float* [[T_VAR1_REF]] to i32*
// CHECK: [[OLD1:%.+]] = load atomic i32, i32* [[T_VAR1_REF_INT]] monotonic,
// CHECK: br label %[[CONT:.+]]
// CHECK: [[CONT]]
// CHECK: [[ORIG_OLD_INT:%.+]] = phi i32 [ [[OLD1]], %{{.+}} ], [ [[OLD2:%.+]], %{{.+}} ]
// CHECK: [[CMP:%.+]] = fcmp olt float
// CHECK: br i1 [[CMP]]
// CHECK: phi float
// CHECK: [[UP_INT:%.+]] = load i32
// CHECK: [[T_VAR1_REF_INT:%.+]] = bitcast float* [[T_VAR1_REF]] to i32*
// CHECK: [[RES:%.+]] = cmpxchg i32* [[T_VAR1_REF_INT]], i32 [[ORIG_OLD_INT]], i32 [[UP_INT]] monotonic monotonic
// CHECK: [[OLD2:%.+]] = extractvalue { i32, i1 } [[RES]], 0
// CHECK: [[SUCCESS_FAIL:%.+]] = extractvalue { i32, i1 } [[RES]], 1
// CHECK: br i1 [[SUCCESS_FAIL]], label %[[ATOMIC_DONE:.+]], label %[[CONT]]
// CHECK: [[ATOMIC_DONE]]
// __kmpc_end_reduce(<loc>, <gtid>, &<lock>);
// CHECK: call void @__kmpc_end_reduce(%{{.+}}* [[REDUCTION_LOC]], i32 [[GTID]], [8 x i32]* [[REDUCTION_LOCK]])
// break;
// CHECK: br label %[[RED_DONE]]
// CHECK: [[RED_DONE]]
// CHECK-DAG: call {{.*}} [[S_FLOAT_TY_DESTR]]([[S_FLOAT_TY]]* [[VAR_PRIV]])
// CHECK-DAG: call {{.*}} [[S_FLOAT_TY_DESTR]]([[S_FLOAT_TY]]*
// CHECK: call i32 @__kmpc_cancel_barrier(%{{.+}}* [[IMPLICIT_BARRIER_LOC]], i{{[0-9]+}} [[GTID]])
// CHECK: call i32 @__kmpc_cancel_barrier(%{{.+}}* [[IMPLICIT_BARRIER_LOC]], i{{[0-9]+}} [[GTID]])
// CHECK: ret void
// void reduce_func(void *lhs[<n>], void *rhs[<n>]) {
// *(Type0*)lhs[0] = ReductionOperation0(*(Type0*)lhs[0], *(Type0*)rhs[0]);
// ...
// *(Type<n>-1*)lhs[<n>-1] = ReductionOperation<n>-1(*(Type<n>-1*)lhs[<n>-1],
// *(Type<n>-1*)rhs[<n>-1]);
// }
// CHECK: define internal void [[REDUCTION_FUNC]](i8*, i8*)
// t_var_lhs = (float*)lhs[0];
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
// CHECK: [[T_VAR_RHS_REF:%.+]] = getelementptr inbounds [4 x i8*], [4 x i8*]* [[RED_LIST_RHS:%.+]], i64 0, i64 0
// CHECK: [[T_VAR_RHS_VOID:%.+]] = load i8*, i8** [[T_VAR_RHS_REF]],
// CHECK: [[T_VAR_RHS:%.+]] = bitcast i8* [[T_VAR_RHS_VOID]] to float*
// t_var_rhs = (float*)rhs[0];
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
// CHECK: [[T_VAR_LHS_REF:%.+]] = getelementptr inbounds [4 x i8*], [4 x i8*]* [[RED_LIST_LHS:%.+]], i64 0, i64 0
// CHECK: [[T_VAR_LHS_VOID:%.+]] = load i8*, i8** [[T_VAR_LHS_REF]],
// CHECK: [[T_VAR_LHS:%.+]] = bitcast i8* [[T_VAR_LHS_VOID]] to float*
// var_lhs = (S<float>*)lhs[1];
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
// CHECK: [[VAR_RHS_REF:%.+]] = getelementptr inbounds [4 x i8*], [4 x i8*]* [[RED_LIST_RHS]], i64 0, i64 1
// CHECK: [[VAR_RHS_VOID:%.+]] = load i8*, i8** [[VAR_RHS_REF]],
// CHECK: [[VAR_RHS:%.+]] = bitcast i8* [[VAR_RHS_VOID]] to [[S_FLOAT_TY]]*
// var_rhs = (S<float>*)rhs[1];
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
// CHECK: [[VAR_LHS_REF:%.+]] = getelementptr inbounds [4 x i8*], [4 x i8*]* [[RED_LIST_LHS]], i64 0, i64 1
// CHECK: [[VAR_LHS_VOID:%.+]] = load i8*, i8** [[VAR_LHS_REF]],
// CHECK: [[VAR_LHS:%.+]] = bitcast i8* [[VAR_LHS_VOID]] to [[S_FLOAT_TY]]*
// var1_lhs = (S<float>*)lhs[2];
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
// CHECK: [[VAR1_RHS_REF:%.+]] = getelementptr inbounds [4 x i8*], [4 x i8*]* [[RED_LIST_RHS]], i64 0, i64 2
// CHECK: [[VAR1_RHS_VOID:%.+]] = load i8*, i8** [[VAR1_RHS_REF]],
// CHECK: [[VAR1_RHS:%.+]] = bitcast i8* [[VAR1_RHS_VOID]] to [[S_FLOAT_TY]]*
// var1_rhs = (S<float>*)rhs[2];
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
// CHECK: [[VAR1_LHS_REF:%.+]] = getelementptr inbounds [4 x i8*], [4 x i8*]* [[RED_LIST_LHS]], i64 0, i64 2
// CHECK: [[VAR1_LHS_VOID:%.+]] = load i8*, i8** [[VAR1_LHS_REF]],
// CHECK: [[VAR1_LHS:%.+]] = bitcast i8* [[VAR1_LHS_VOID]] to [[S_FLOAT_TY]]*
// t_var1_lhs = (float*)lhs[3];
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
// CHECK: [[T_VAR1_RHS_REF:%.+]] = getelementptr inbounds [4 x i8*], [4 x i8*]* [[RED_LIST_RHS]], i64 0, i64 3
// CHECK: [[T_VAR1_RHS_VOID:%.+]] = load i8*, i8** [[T_VAR1_RHS_REF]],
// CHECK: [[T_VAR1_RHS:%.+]] = bitcast i8* [[T_VAR1_RHS_VOID]] to float*
// t_var1_rhs = (float*)rhs[3];
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
// CHECK: [[T_VAR1_LHS_REF:%.+]] = getelementptr inbounds [4 x i8*], [4 x i8*]* [[RED_LIST_LHS]], i64 0, i64 3
// CHECK: [[T_VAR1_LHS_VOID:%.+]] = load i8*, i8** [[T_VAR1_LHS_REF]],
// CHECK: [[T_VAR1_LHS:%.+]] = bitcast i8* [[T_VAR1_LHS_VOID]] to float*
// t_var_lhs += t_var_rhs;
// CHECK: [[T_VAR_LHS_VAL:%.+]] = load float, float* [[T_VAR_LHS]],
// CHECK: [[T_VAR_RHS_VAL:%.+]] = load float, float* [[T_VAR_RHS]],
// CHECK: [[UP:%.+]] = fadd float [[T_VAR_LHS_VAL]], [[T_VAR_RHS_VAL]]
// CHECK: store float [[UP]], float* [[T_VAR_LHS]],
// var_lhs = var_lhs.operator &(var_rhs);
// CHECK: [[UP:%.+]] = call dereferenceable(4) [[S_FLOAT_TY]]* @{{.+}}([[S_FLOAT_TY]]* [[VAR_LHS]], [[S_FLOAT_TY]]* dereferenceable(4) [[VAR_RHS]])
// CHECK: [[BC1:%.+]] = bitcast [[S_FLOAT_TY]]* [[VAR_LHS]] to i8*
// CHECK: [[BC2:%.+]] = bitcast [[S_FLOAT_TY]]* [[UP]] to i8*
// CHECK: call void @llvm.memcpy.p0i8.p0i8.i64(i8* [[BC1]], i8* [[BC2]], i64 4, i32 4, i1 false)
// var1_lhs = var1_lhs.operator &&(var1_rhs);
// CHECK: [[TO_FLOAT:%.+]] = call float @{{.+}}([[S_FLOAT_TY]]* [[VAR1_LHS]])
// CHECK: [[VAR1_BOOL:%.+]] = fcmp une float [[TO_FLOAT]], 0.0
// CHECK: br i1 [[VAR1_BOOL]], label %[[TRUE:.+]], label %[[END2:.+]]
// CHECK: [[TRUE]]
// CHECK: [[TO_FLOAT:%.+]] = call float @{{.+}}([[S_FLOAT_TY]]* [[VAR1_RHS]])
// CHECK: [[VAR1_REDUCTION_BOOL:%.+]] = fcmp une float [[TO_FLOAT]], 0.0
// CHECK: br label %[[END2]]
// CHECK: [[END2]]
// CHECK: [[COND_LVALUE:%.+]] = phi i1 [ false, %{{.+}} ], [ [[VAR1_REDUCTION_BOOL]], %[[TRUE]] ]
// CHECK: [[CONV:%.+]] = uitofp i1 [[COND_LVALUE]] to float
// CHECK: call void @{{.+}}([[S_FLOAT_TY]]* [[COND_LVALUE:%.+]], float [[CONV]])
// CHECK: [[BC1:%.+]] = bitcast [[S_FLOAT_TY]]* [[VAR1_LHS]] to i8*
// CHECK: [[BC2:%.+]] = bitcast [[S_FLOAT_TY]]* [[COND_LVALUE]] to i8*
// CHECK: call void @llvm.memcpy.p0i8.p0i8.i64(i8* [[BC1]], i8* [[BC2]], i64 4, i32 4, i1 false)
// t_var1_lhs = min(t_var1_lhs, t_var1_rhs);
// CHECK: [[T_VAR1_LHS_VAL:%.+]] = load float, float* [[T_VAR1_LHS]],
// CHECK: [[T_VAR1_RHS_VAL:%.+]] = load float, float* [[T_VAR1_RHS]],
// CHECK: [[CMP:%.+]] = fcmp olt float [[T_VAR1_LHS_VAL]], [[T_VAR1_RHS_VAL]]
// CHECK: br i1 [[CMP]]
// CHECK: [[UP:%.+]] = phi float
// CHECK: store float [[UP]], float* [[T_VAR1_LHS]],
// CHECK: ret void
// CHECK: define {{.*}} i{{[0-9]+}} [[TMAIN_INT]]()
// CHECK: [[TEST:%.+]] = alloca [[S_INT_TY]],
// CHECK: call {{.*}} [[S_INT_TY_CONSTR:@.+]]([[S_INT_TY]]* [[TEST]])
// CHECK: %{{.+}} = bitcast [[CAP_TMAIN_TY]]*
// CHECK: call void (%{{.+}}*, i{{[0-9]+}}, void (i{{[0-9]+}}*, i{{[0-9]+}}*, ...)*, ...) @__kmpc_fork_call(%{{.+}}* @{{.+}}, i{{[0-9]+}} 1, void (i{{[0-9]+}}*, i{{[0-9]+}}*, ...)* bitcast (void (i{{[0-9]+}}*, i{{[0-9]+}}*, [[CAP_TMAIN_TY]]*)* [[TMAIN_MICROTASK:@.+]] to void
// CHECK: call {{.*}} [[S_INT_TY_DESTR:@.+]]([[S_INT_TY]]*
// CHECK: ret
//
// CHECK: define internal void [[TMAIN_MICROTASK]](i{{[0-9]+}}* [[GTID_ADDR:%.+]], i{{[0-9]+}}* %{{.+}}, [[CAP_TMAIN_TY]]* %{{.+}})
// CHECK: alloca i{{[0-9]+}},
// CHECK: alloca i{{[0-9]+}},
// CHECK: alloca i{{[0-9]+}},
// CHECK: alloca i{{[0-9]+}},
// CHECK: alloca i{{[0-9]+}},
// CHECK: [[T_VAR_PRIV:%.+]] = alloca i{{[0-9]+}},
// CHECK: [[VAR_PRIV:%.+]] = alloca [[S_INT_TY]],
// CHECK: [[VAR1_PRIV:%.+]] = alloca [[S_INT_TY]],
// CHECK: [[T_VAR1_PRIV:%.+]] = alloca i{{[0-9]+}},
// Reduction list for runtime.
// CHECK: [[RED_LIST:%.+]] = alloca [4 x i8*],
// CHECK: store i{{[0-9]+}}* [[GTID_ADDR]], i{{[0-9]+}}** [[GTID_ADDR_ADDR:%.+]],
// CHECK: [[T_VAR_PTR_REF:%.+]] = getelementptr inbounds [[CAP_TMAIN_TY]], [[CAP_TMAIN_TY]]* %{{.+}}, i{{[0-9]+}} 0, i{{[0-9]+}} {{[0-9]+}}
// CHECK: [[T_VAR_REF:%.+]] = load i{{[0-9]+}}*, i{{[0-9]+}}** [[T_VAR_PTR_REF]],
// For + reduction operation initial value of private variable is 0.
// CHECK: store i{{[0-9]+}} 0, i{{[0-9]+}}* [[T_VAR_PRIV]],
// CHECK: [[VAR_PTR_REF:%.+]] = getelementptr inbounds [[CAP_TMAIN_TY]], [[CAP_TMAIN_TY]]* %{{.+}}, i{{[0-9]+}} 0, i{{[0-9]+}} {{[0-9]+}}
// CHECK: [[VAR_REF:%.+]] = load [[S_INT_TY]]*, [[S_INT_TY]]** [[VAR_PTR_REF:%.+]],
// For & reduction operation initial value of private variable is ones in all bits.
// CHECK: call {{.*}} [[S_INT_TY_CONSTR:@.+]]([[S_INT_TY]]* [[VAR_PRIV]])
// CHECK: [[VAR1_PTR_REF:%.+]] = getelementptr inbounds [[CAP_TMAIN_TY]], [[CAP_TMAIN_TY]]* %{{.+}}, i{{[0-9]+}} 0, i{{[0-9]+}} {{[0-9]+}}
// CHECK: [[VAR1_REF:%.+]] = load [[S_INT_TY]]*, [[S_INT_TY]]** [[VAR_PTR_REF:%.+]],
// For && reduction operation initial value of private variable is 1.0.
// CHECK: call {{.*}} [[S_INT_TY_CONSTR:@.+]]([[S_INT_TY]]* [[VAR1_PRIV]])
// CHECK: [[T_VAR1_PTR_REF:%.+]] = getelementptr inbounds [[CAP_TMAIN_TY]], [[CAP_TMAIN_TY]]* %{{.+}}, i{{[0-9]+}} 0, i{{[0-9]+}} {{[0-9]+}}
// CHECK: [[T_VAR1_REF:%.+]] = load i{{[0-9]+}}*, i{{[0-9]+}}** [[T_VAR1_PTR_REF]],
// For min reduction operation initial value of private variable is largest repesentable value.
// CHECK: store i{{[0-9]+}} 2147483647, i{{[0-9]+}}* [[T_VAR1_PRIV]],
// CHECK: [[GTID_REF:%.+]] = load i{{[0-9]+}}*, i{{[0-9]+}}** [[GTID_ADDR_ADDR]]
// CHECK: [[GTID:%.+]] = load i{{[0-9]+}}, i{{[0-9]+}}* [[GTID_REF]]
// CHECK: call void @__kmpc_for_static_init_4(
// Skip checks for internal operations.
// CHECK: call void @__kmpc_for_static_fini(
// void *RedList[<n>] = {<ReductionVars>[0], ..., <ReductionVars>[<n>-1]};
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
// CHECK: [[T_VAR_PRIV_REF:%.+]] = getelementptr inbounds [4 x i8*], [4 x i8*]* [[RED_LIST]], i64 0, i64 0
// CHECK: [[BITCAST:%.+]] = bitcast i{{[0-9]+}}* [[T_VAR_PRIV]] to i8*
// CHECK: store i8* [[BITCAST]], i8** [[T_VAR_PRIV_REF]],
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
// CHECK: [[VAR_PRIV_REF:%.+]] = getelementptr inbounds [4 x i8*], [4 x i8*]* [[RED_LIST]], i64 0, i64 1
// CHECK: [[BITCAST:%.+]] = bitcast [[S_INT_TY]]* [[VAR_PRIV]] to i8*
// CHECK: store i8* [[BITCAST]], i8** [[VAR_PRIV_REF]],
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
// CHECK: [[VAR1_PRIV_REF:%.+]] = getelementptr inbounds [4 x i8*], [4 x i8*]* [[RED_LIST]], i64 0, i64 2
// CHECK: [[BITCAST:%.+]] = bitcast [[S_INT_TY]]* [[VAR1_PRIV]] to i8*
// CHECK: store i8* [[BITCAST]], i8** [[VAR1_PRIV_REF]],
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
// CHECK: [[T_VAR1_PRIV_REF:%.+]] = getelementptr inbounds [4 x i8*], [4 x i8*]* [[RED_LIST]], i64 0, i64 3
// CHECK: [[BITCAST:%.+]] = bitcast i{{[0-9]+}}* [[T_VAR1_PRIV]] to i8*
// CHECK: store i8* [[BITCAST]], i8** [[T_VAR1_PRIV_REF]],
// res = __kmpc_reduce_nowait(<loc>, <gtid>, <n>, sizeof(RedList), RedList, reduce_func, &<lock>);
// CHECK: [[BITCAST:%.+]] = bitcast [4 x i8*]* [[RED_LIST]] to i8*
// CHECK: [[RES:%.+]] = call i32 @__kmpc_reduce_nowait(%{{.+}}* [[REDUCTION_LOC]], i32 [[GTID]], i32 4, i64 32, i8* [[BITCAST]], void (i8*, i8*)* [[REDUCTION_FUNC:@.+]], [8 x i32]* [[REDUCTION_LOCK]])
// switch(res)
// CHECK: switch i32 [[RES]], label %[[RED_DONE:.+]] [
// CHECK: i32 1, label %[[CASE1:.+]]
// CHECK: i32 2, label %[[CASE2:.+]]
// CHECK: ]
// case 1:
// t_var += t_var_reduction;
// CHECK: [[T_VAR_VAL:%.+]] = load i{{[0-9]+}}, i{{[0-9]+}}* [[T_VAR_REF]],
// CHECK: [[T_VAR_PRIV_VAL:%.+]] = load i{{[0-9]+}}, i{{[0-9]+}}* [[T_VAR_PRIV]],
// CHECK: [[UP:%.+]] = add nsw i{{[0-9]+}} [[T_VAR_VAL]], [[T_VAR_PRIV_VAL]]
// CHECK: store i{{[0-9]+}} [[UP]], i{{[0-9]+}}* [[T_VAR_REF]],
// var = var.operator &(var_reduction);
// CHECK: [[UP:%.+]] = call dereferenceable(4) [[S_INT_TY]]* @{{.+}}([[S_INT_TY]]* [[VAR_REF]], [[S_INT_TY]]* dereferenceable(4) [[VAR_PRIV]])
// CHECK: [[BC1:%.+]] = bitcast [[S_INT_TY]]* [[VAR_REF]] to i8*
// CHECK: [[BC2:%.+]] = bitcast [[S_INT_TY]]* [[UP]] to i8*
// CHECK: call void @llvm.memcpy.p0i8.p0i8.i64(i8* [[BC1]], i8* [[BC2]], i64 4, i32 4, i1 false)
// var1 = var1.operator &&(var1_reduction);
// CHECK: [[TO_INT:%.+]] = call i{{[0-9]+}} @{{.+}}([[S_INT_TY]]* [[VAR1_REF]])
// CHECK: [[VAR1_BOOL:%.+]] = icmp ne i{{[0-9]+}} [[TO_INT]], 0
// CHECK: br i1 [[VAR1_BOOL]], label %[[TRUE:.+]], label %[[END2:.+]]
// CHECK: [[TRUE]]
// CHECK: [[TO_INT:%.+]] = call i{{[0-9]+}} @{{.+}}([[S_INT_TY]]* [[VAR1_PRIV]])
// CHECK: [[VAR1_REDUCTION_BOOL:%.+]] = icmp ne i{{[0-9]+}} [[TO_INT]], 0
// CHECK: br label %[[END2]]
// CHECK: [[END2]]
// CHECK: [[COND_LVALUE:%.+]] = phi i1 [ false, %{{.+}} ], [ [[VAR1_REDUCTION_BOOL]], %[[TRUE]] ]
// CHECK: [[CONV:%.+]] = zext i1 [[COND_LVALUE]] to i32
// CHECK: call void @{{.+}}([[S_INT_TY]]* [[COND_LVALUE:%.+]], i32 [[CONV]])
// CHECK: [[BC1:%.+]] = bitcast [[S_INT_TY]]* [[VAR1_REF]] to i8*
// CHECK: [[BC2:%.+]] = bitcast [[S_INT_TY]]* [[COND_LVALUE]] to i8*
// CHECK: call void @llvm.memcpy.p0i8.p0i8.i64(i8* [[BC1]], i8* [[BC2]], i64 4, i32 4, i1 false)
// t_var1 = min(t_var1, t_var1_reduction);
// CHECK: [[T_VAR1_VAL:%.+]] = load i{{[0-9]+}}, i{{[0-9]+}}* [[T_VAR1_REF]],
// CHECK: [[T_VAR1_PRIV_VAL:%.+]] = load i{{[0-9]+}}, i{{[0-9]+}}* [[T_VAR1_PRIV]],
// CHECK: [[CMP:%.+]] = icmp slt i{{[0-9]+}} [[T_VAR1_VAL]], [[T_VAR1_PRIV_VAL]]
// CHECK: br i1 [[CMP]]
// CHECK: [[UP:%.+]] = phi i32
// CHECK: store i{{[0-9]+}} [[UP]], i{{[0-9]+}}* [[T_VAR1_REF]],
// __kmpc_end_reduce_nowait(<loc>, <gtid>, &<lock>);
// CHECK: call void @__kmpc_end_reduce_nowait(%{{.+}}* [[REDUCTION_LOC]], i32 [[GTID]], [8 x i32]* [[REDUCTION_LOCK]])
// break;
// CHECK: br label %[[RED_DONE]]
// case 2:
// t_var += t_var_reduction;
// CHECK: [[T_VAR_PRIV_VAL:%.+]] = load i{{[0-9]+}}, i{{[0-9]+}}* [[T_VAR_PRIV]]
// CHECK: atomicrmw add i32* [[T_VAR_REF]], i32 [[T_VAR_PRIV_VAL]] monotonic
// var = var.operator &(var_reduction);
// CHECK: call void @__kmpc_critical(
// CHECK: [[UP:%.+]] = call dereferenceable(4) [[S_INT_TY]]* @{{.+}}([[S_INT_TY]]* [[VAR_REF]], [[S_INT_TY]]* dereferenceable(4) [[VAR_PRIV]])
// CHECK: [[BC1:%.+]] = bitcast [[S_INT_TY]]* [[VAR_REF]] to i8*
// CHECK: [[BC2:%.+]] = bitcast [[S_INT_TY]]* [[UP]] to i8*
// CHECK: call void @llvm.memcpy.p0i8.p0i8.i64(i8* [[BC1]], i8* [[BC2]], i64 4, i32 4, i1 false)
// CHECK: call void @__kmpc_end_critical(
// var1 = var1.operator &&(var1_reduction);
// CHECK: call void @__kmpc_critical(
// CHECK: [[TO_INT:%.+]] = call i{{[0-9]+}} @{{.+}}([[S_INT_TY]]* [[VAR1_REF]])
// CHECK: [[VAR1_BOOL:%.+]] = icmp ne i{{[0-9]+}} [[TO_INT]], 0
// CHECK: br i1 [[VAR1_BOOL]], label %[[TRUE:.+]], label %[[END2:.+]]
// CHECK: [[TRUE]]
// CHECK: [[TO_INT:%.+]] = call i{{[0-9]+}} @{{.+}}([[S_INT_TY]]* [[VAR1_PRIV]])
// CHECK: [[VAR1_REDUCTION_BOOL:%.+]] = icmp ne i{{[0-9]+}} [[TO_INT]], 0
// CHECK: br label %[[END2]]
// CHECK: [[END2]]
// CHECK: [[COND_LVALUE:%.+]] = phi i1 [ false, %{{.+}} ], [ [[VAR1_REDUCTION_BOOL]], %[[TRUE]] ]
// CHECK: [[CONV:%.+]] = zext i1 [[COND_LVALUE]] to i32
// CHECK: call void @{{.+}}([[S_INT_TY]]* [[COND_LVALUE:%.+]], i32 [[CONV]])
// CHECK: [[BC1:%.+]] = bitcast [[S_INT_TY]]* [[VAR1_REF]] to i8*
// CHECK: [[BC2:%.+]] = bitcast [[S_INT_TY]]* [[COND_LVALUE]] to i8*
// CHECK: call void @llvm.memcpy.p0i8.p0i8.i64(i8* [[BC1]], i8* [[BC2]], i64 4, i32 4, i1 false)
// CHECK: call void @__kmpc_end_critical(
// t_var1 = min(t_var1, t_var1_reduction);
// CHECK: [[T_VAR1_PRIV_VAL:%.+]] = load i{{[0-9]+}}, i{{[0-9]+}}* [[T_VAR1_PRIV]]
// CHECK: atomicrmw min i32* [[T_VAR1_REF]], i32 [[T_VAR1_PRIV_VAL]] monotonic
// break;
// CHECK: br label %[[RED_DONE]]
// CHECK: [[RED_DONE]]
// CHECK-DAG: call {{.*}} [[S_INT_TY_DESTR]]([[S_INT_TY]]* [[VAR_PRIV]])
// CHECK-DAG: call {{.*}} [[S_INT_TY_DESTR]]([[S_INT_TY]]*
// CHECK: call i32 @__kmpc_cancel_barrier(%{{.+}}* [[IMPLICIT_BARRIER_LOC]], i{{[0-9]+}} [[GTID]])
// CHECK: ret void
// void reduce_func(void *lhs[<n>], void *rhs[<n>]) {
// *(Type0*)lhs[0] = ReductionOperation0(*(Type0*)lhs[0], *(Type0*)rhs[0]);
// ...
// *(Type<n>-1*)lhs[<n>-1] = ReductionOperation<n>-1(*(Type<n>-1*)lhs[<n>-1],
// *(Type<n>-1*)rhs[<n>-1]);
// }
// CHECK: define internal void [[REDUCTION_FUNC]](i8*, i8*)
// t_var_lhs = (i{{[0-9]+}}*)lhs[0];
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
// CHECK: [[T_VAR_RHS_REF:%.+]] = getelementptr inbounds [4 x i8*], [4 x i8*]* [[RED_LIST_RHS:%.+]], i64 0, i64 0
// CHECK: [[T_VAR_RHS_VOID:%.+]] = load i8*, i8** [[T_VAR_RHS_REF]],
// CHECK: [[T_VAR_RHS:%.+]] = bitcast i8* [[T_VAR_RHS_VOID]] to i{{[0-9]+}}*
// t_var_rhs = (i{{[0-9]+}}*)rhs[0];
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
// CHECK: [[T_VAR_LHS_REF:%.+]] = getelementptr inbounds [4 x i8*], [4 x i8*]* [[RED_LIST_LHS:%.+]], i64 0, i64 0
// CHECK: [[T_VAR_LHS_VOID:%.+]] = load i8*, i8** [[T_VAR_LHS_REF]],
// CHECK: [[T_VAR_LHS:%.+]] = bitcast i8* [[T_VAR_LHS_VOID]] to i{{[0-9]+}}*
// var_lhs = (S<i{{[0-9]+}}>*)lhs[1];
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
// CHECK: [[VAR_RHS_REF:%.+]] = getelementptr inbounds [4 x i8*], [4 x i8*]* [[RED_LIST_RHS]], i64 0, i64 1
// CHECK: [[VAR_RHS_VOID:%.+]] = load i8*, i8** [[VAR_RHS_REF]],
// CHECK: [[VAR_RHS:%.+]] = bitcast i8* [[VAR_RHS_VOID]] to [[S_INT_TY]]*
// var_rhs = (S<i{{[0-9]+}}>*)rhs[1];
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
// CHECK: [[VAR_LHS_REF:%.+]] = getelementptr inbounds [4 x i8*], [4 x i8*]* [[RED_LIST_LHS]], i64 0, i64 1
// CHECK: [[VAR_LHS_VOID:%.+]] = load i8*, i8** [[VAR_LHS_REF]],
// CHECK: [[VAR_LHS:%.+]] = bitcast i8* [[VAR_LHS_VOID]] to [[S_INT_TY]]*
// var1_lhs = (S<i{{[0-9]+}}>*)lhs[2];
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
// CHECK: [[VAR1_RHS_REF:%.+]] = getelementptr inbounds [4 x i8*], [4 x i8*]* [[RED_LIST_RHS]], i64 0, i64 2
// CHECK: [[VAR1_RHS_VOID:%.+]] = load i8*, i8** [[VAR1_RHS_REF]],
// CHECK: [[VAR1_RHS:%.+]] = bitcast i8* [[VAR1_RHS_VOID]] to [[S_INT_TY]]*
// var1_rhs = (S<i{{[0-9]+}}>*)rhs[2];
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
// CHECK: [[VAR1_LHS_REF:%.+]] = getelementptr inbounds [4 x i8*], [4 x i8*]* [[RED_LIST_LHS]], i64 0, i64 2
// CHECK: [[VAR1_LHS_VOID:%.+]] = load i8*, i8** [[VAR1_LHS_REF]],
// CHECK: [[VAR1_LHS:%.+]] = bitcast i8* [[VAR1_LHS_VOID]] to [[S_INT_TY]]*
// t_var1_lhs = (i{{[0-9]+}}*)lhs[3];
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
// CHECK: [[T_VAR1_RHS_REF:%.+]] = getelementptr inbounds [4 x i8*], [4 x i8*]* [[RED_LIST_RHS]], i64 0, i64 3
// CHECK: [[T_VAR1_RHS_VOID:%.+]] = load i8*, i8** [[T_VAR1_RHS_REF]],
// CHECK: [[T_VAR1_RHS:%.+]] = bitcast i8* [[T_VAR1_RHS_VOID]] to i{{[0-9]+}}*
// t_var1_rhs = (i{{[0-9]+}}*)rhs[3];
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
// CHECK: [[T_VAR1_LHS_REF:%.+]] = getelementptr inbounds [4 x i8*], [4 x i8*]* [[RED_LIST_LHS]], i64 0, i64 3
// CHECK: [[T_VAR1_LHS_VOID:%.+]] = load i8*, i8** [[T_VAR1_LHS_REF]],
// CHECK: [[T_VAR1_LHS:%.+]] = bitcast i8* [[T_VAR1_LHS_VOID]] to i{{[0-9]+}}*
// t_var_lhs += t_var_rhs;
// CHECK: [[T_VAR_LHS_VAL:%.+]] = load i{{[0-9]+}}, i{{[0-9]+}}* [[T_VAR_LHS]],
// CHECK: [[T_VAR_RHS_VAL:%.+]] = load i{{[0-9]+}}, i{{[0-9]+}}* [[T_VAR_RHS]],
// CHECK: [[UP:%.+]] = add nsw i{{[0-9]+}} [[T_VAR_LHS_VAL]], [[T_VAR_RHS_VAL]]
// CHECK: store i{{[0-9]+}} [[UP]], i{{[0-9]+}}* [[T_VAR_LHS]],
// var_lhs = var_lhs.operator &(var_rhs);
// CHECK: [[UP:%.+]] = call dereferenceable(4) [[S_INT_TY]]* @{{.+}}([[S_INT_TY]]* [[VAR_LHS]], [[S_INT_TY]]* dereferenceable(4) [[VAR_RHS]])
// CHECK: [[BC1:%.+]] = bitcast [[S_INT_TY]]* [[VAR_LHS]] to i8*
// CHECK: [[BC2:%.+]] = bitcast [[S_INT_TY]]* [[UP]] to i8*
// CHECK: call void @llvm.memcpy.p0i8.p0i8.i64(i8* [[BC1]], i8* [[BC2]], i64 4, i32 4, i1 false)
// var1_lhs = var1_lhs.operator &&(var1_rhs);
// CHECK: [[TO_INT:%.+]] = call i{{[0-9]+}} @{{.+}}([[S_INT_TY]]* [[VAR1_LHS]])
// CHECK: [[VAR1_BOOL:%.+]] = icmp ne i{{[0-9]+}} [[TO_INT]], 0
// CHECK: br i1 [[VAR1_BOOL]], label %[[TRUE:.+]], label %[[END2:.+]]
// CHECK: [[TRUE]]
// CHECK: [[TO_INT:%.+]] = call i{{[0-9]+}} @{{.+}}([[S_INT_TY]]* [[VAR1_RHS]])
// CHECK: [[VAR1_REDUCTION_BOOL:%.+]] = icmp ne i{{[0-9]+}} [[TO_INT]], 0
// CHECK: br label %[[END2]]
// CHECK: [[END2]]
// CHECK: [[COND_LVALUE:%.+]] = phi i1 [ false, %{{.+}} ], [ [[VAR1_REDUCTION_BOOL]], %[[TRUE]] ]
// CHECK: [[CONV:%.+]] = zext i1 [[COND_LVALUE]] to i32
// CHECK: call void @{{.+}}([[S_INT_TY]]* [[COND_LVALUE:%.+]], i32 [[CONV]])
// CHECK: [[BC1:%.+]] = bitcast [[S_INT_TY]]* [[VAR1_LHS]] to i8*
// CHECK: [[BC2:%.+]] = bitcast [[S_INT_TY]]* [[COND_LVALUE]] to i8*
// CHECK: call void @llvm.memcpy.p0i8.p0i8.i64(i8* [[BC1]], i8* [[BC2]], i64 4, i32 4, i1 false)
// t_var1_lhs = min(t_var1_lhs, t_var1_rhs);
// CHECK: [[T_VAR1_LHS_VAL:%.+]] = load i{{[0-9]+}}, i{{[0-9]+}}* [[T_VAR1_LHS]],
// CHECK: [[T_VAR1_RHS_VAL:%.+]] = load i{{[0-9]+}}, i{{[0-9]+}}* [[T_VAR1_RHS]],
// CHECK: [[CMP:%.+]] = icmp slt i{{[0-9]+}} [[T_VAR1_LHS_VAL]], [[T_VAR1_RHS_VAL]]
// CHECK: br i1 [[CMP]]
// CHECK: [[UP:%.+]] = phi i32
// CHECK: store i{{[0-9]+}} [[UP]], i{{[0-9]+}}* [[T_VAR1_LHS]],
// CHECK: ret void
#endif