llvm-project/lld/ELF/Symbols.cpp

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//===- Symbols.cpp --------------------------------------------------------===//
//
// The LLVM Linker
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include "Symbols.h"
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#include "Error.h"
#include "InputFiles.h"
#include "InputSection.h"
#include "OutputSections.h"
#include "Target.h"
#include "llvm/ADT/STLExtras.h"
#include "llvm/Config/config.h"
#ifdef HAVE_CXXABI_H
#include <cxxabi.h>
#endif
using namespace llvm;
using namespace llvm::object;
using namespace llvm::ELF;
using namespace lld;
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using namespace lld::elf;
template <class ELFT>
static typename ELFT::uint getSymVA(const SymbolBody &Body,
typename ELFT::uint &Addend) {
typedef typename ELFT::uint uintX_t;
switch (Body.kind()) {
case SymbolBody::DefinedSyntheticKind: {
auto &D = cast<DefinedSynthetic<ELFT>>(Body);
const OutputSectionBase<ELFT> *Sec = D.Section;
if (!Sec)
return D.Value;
[ELF] Implement infrastructure for thunk code creation Some targets might require creation of thunks. For example, MIPS targets require stubs to call PIC code from non-PIC one. The patch implements infrastructure for thunk code creation and provides support for MIPS LA25 stubs. Any MIPS PIC code function is invoked with its address in register $t9. So if we have a branch instruction from non-PIC code to the PIC one we cannot make the jump directly and need to create a small stub to save the target function address. See page 3-38 ftp://www.linux-mips.org/pub/linux/mips/doc/ABI/mipsabi.pdf - In relocation scanning phase we ask target about thunk creation necessity by calling `TagetInfo::needsThunk` method. The `InputSection` class maintains list of Symbols requires thunk creation. - Reassigning offsets performed for each input sections after relocation scanning complete because position of each section might change due thunk creation. - The patch introduces new dedicated value for DefinedSynthetic symbols DefinedSynthetic::SectionEnd. Synthetic symbol with that value always points to the end of the corresponding output section. That allows to escape updating synthetic symbols if output sections sizes changes after relocation scanning due thunk creation. - In the `InputSection::writeTo` method we write thunks after corresponding input section. Each thunk is written by calling `TargetInfo::writeThunk` method. - The patch supports the only type of thunk code for each target. For now, it is enough. Differential Revision: http://reviews.llvm.org/D17934 llvm-svn: 265059
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if (D.Value == DefinedSynthetic<ELFT>::SectionEnd)
return Sec->getVA() + Sec->getSize();
return Sec->getVA() + D.Value;
}
case SymbolBody::DefinedRegularKind: {
auto &D = cast<DefinedRegular<ELFT>>(Body);
InputSectionBase<ELFT> *SC = D.Section;
// According to the ELF spec reference to a local symbol from outside
// the group are not allowed. Unfortunately .eh_frame breaks that rule
// and must be treated specially. For now we just replace the symbol with
// 0.
if (SC == &InputSection<ELFT>::Discarded)
return 0;
// This is an absolute symbol.
if (!SC)
return D.Value;
uintX_t Offset = D.Value;
if (D.isSection()) {
Offset += Addend;
Addend = 0;
}
uintX_t VA = SC->OutSec->getVA() + SC->getOffset(Offset);
if (D.isTls())
return VA - Out<ELFT>::TlsPhdr->p_vaddr;
return VA;
}
case SymbolBody::DefinedCommonKind:
return Out<ELFT>::Bss->getVA() + cast<DefinedCommon>(Body).OffsetInBss;
case SymbolBody::SharedKind: {
auto &SS = cast<SharedSymbol<ELFT>>(Body);
if (!SS.NeedsCopyOrPltAddr)
return 0;
if (SS.isFunc())
return Body.getPltVA<ELFT>();
return Out<ELFT>::Bss->getVA() + SS.OffsetInBss;
}
case SymbolBody::UndefinedKind:
return 0;
case SymbolBody::LazyArchiveKind:
case SymbolBody::LazyObjectKind:
ELF: New symbol table design. This patch implements a new design for the symbol table that stores SymbolBodies within a memory region of the Symbol object. Symbols are mutated by constructing SymbolBodies in place over existing SymbolBodies, rather than by mutating pointers. As mentioned in the initial proposal [1], this memory layout helps reduce the cache miss rate by improving memory locality. Performance numbers: old(s) new(s) Without debug info: chrome 7.178 6.432 (-11.5%) LLVMgold.so 0.505 0.502 (-0.5%) clang 0.954 0.827 (-15.4%) llvm-as 0.052 0.045 (-15.5%) With debug info: scylla 5.695 5.613 (-1.5%) clang 14.396 14.143 (-1.8%) Performance counter results show that the fewer required indirections is indeed the cause of the improved performance. For example, when linking chrome, stalled cycles decreases from 14,556,444,002 to 12,959,238,310, and instructions per cycle increases from 0.78 to 0.83. We are also executing many fewer instructions (15,516,401,933 down to 15,002,434,310), probably because we spend less time allocating SymbolBodies. The new mechanism by which symbols are added to the symbol table is by calling add* functions on the SymbolTable. In this patch, I handle local symbols by storing them inside "unparented" SymbolBodies. This is suboptimal, but if we do want to try to avoid allocating these SymbolBodies, we can probably do that separately. I also removed a few members from the SymbolBody class that were only being used to pass information from the input file to the symbol table. This patch implements the new design for the ELF linker only. I intend to prepare a similar patch for the COFF linker. [1] http://lists.llvm.org/pipermail/llvm-dev/2016-April/098832.html Differential Revision: http://reviews.llvm.org/D19752 llvm-svn: 268178
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assert(Body.symbol()->IsUsedInRegularObj && "lazy symbol reached writer");
return 0;
case SymbolBody::DefinedBitcodeKind:
llvm_unreachable("should have been replaced");
}
llvm_unreachable("invalid symbol kind");
}
SymbolBody::SymbolBody(Kind K, uint32_t NameOffset, uint8_t StOther,
uint8_t Type)
: SymbolKind(K), NeedsCopyOrPltAddr(false), IsLocal(true), Type(Type),
StOther(StOther), NameOffset(NameOffset) {}
ELF: New symbol table design. This patch implements a new design for the symbol table that stores SymbolBodies within a memory region of the Symbol object. Symbols are mutated by constructing SymbolBodies in place over existing SymbolBodies, rather than by mutating pointers. As mentioned in the initial proposal [1], this memory layout helps reduce the cache miss rate by improving memory locality. Performance numbers: old(s) new(s) Without debug info: chrome 7.178 6.432 (-11.5%) LLVMgold.so 0.505 0.502 (-0.5%) clang 0.954 0.827 (-15.4%) llvm-as 0.052 0.045 (-15.5%) With debug info: scylla 5.695 5.613 (-1.5%) clang 14.396 14.143 (-1.8%) Performance counter results show that the fewer required indirections is indeed the cause of the improved performance. For example, when linking chrome, stalled cycles decreases from 14,556,444,002 to 12,959,238,310, and instructions per cycle increases from 0.78 to 0.83. We are also executing many fewer instructions (15,516,401,933 down to 15,002,434,310), probably because we spend less time allocating SymbolBodies. The new mechanism by which symbols are added to the symbol table is by calling add* functions on the SymbolTable. In this patch, I handle local symbols by storing them inside "unparented" SymbolBodies. This is suboptimal, but if we do want to try to avoid allocating these SymbolBodies, we can probably do that separately. I also removed a few members from the SymbolBody class that were only being used to pass information from the input file to the symbol table. This patch implements the new design for the ELF linker only. I intend to prepare a similar patch for the COFF linker. [1] http://lists.llvm.org/pipermail/llvm-dev/2016-April/098832.html Differential Revision: http://reviews.llvm.org/D19752 llvm-svn: 268178
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SymbolBody::SymbolBody(Kind K, StringRef Name, uint8_t StOther, uint8_t Type)
: SymbolKind(K), NeedsCopyOrPltAddr(false), IsLocal(false), Type(Type),
StOther(StOther), Name({Name.data(), Name.size()}) {}
// Returns true if a symbol can be replaced at load-time by a symbol
// with the same name defined in other ELF executable or DSO.
bool SymbolBody::isPreemptible() const {
if (isLocal())
return false;
// Shared symbols resolve to the definition in the DSO. The exceptions are
// symbols with copy relocations (which resolve to .bss) or preempt plt
// entries (which resolve to that plt entry).
if (isShared())
return !NeedsCopyOrPltAddr;
// That's all that can be preempted in a non-DSO.
if (!Config->Shared)
return false;
// Only symbols that appear in dynsym can be preempted.
ELF: New symbol table design. This patch implements a new design for the symbol table that stores SymbolBodies within a memory region of the Symbol object. Symbols are mutated by constructing SymbolBodies in place over existing SymbolBodies, rather than by mutating pointers. As mentioned in the initial proposal [1], this memory layout helps reduce the cache miss rate by improving memory locality. Performance numbers: old(s) new(s) Without debug info: chrome 7.178 6.432 (-11.5%) LLVMgold.so 0.505 0.502 (-0.5%) clang 0.954 0.827 (-15.4%) llvm-as 0.052 0.045 (-15.5%) With debug info: scylla 5.695 5.613 (-1.5%) clang 14.396 14.143 (-1.8%) Performance counter results show that the fewer required indirections is indeed the cause of the improved performance. For example, when linking chrome, stalled cycles decreases from 14,556,444,002 to 12,959,238,310, and instructions per cycle increases from 0.78 to 0.83. We are also executing many fewer instructions (15,516,401,933 down to 15,002,434,310), probably because we spend less time allocating SymbolBodies. The new mechanism by which symbols are added to the symbol table is by calling add* functions on the SymbolTable. In this patch, I handle local symbols by storing them inside "unparented" SymbolBodies. This is suboptimal, but if we do want to try to avoid allocating these SymbolBodies, we can probably do that separately. I also removed a few members from the SymbolBody class that were only being used to pass information from the input file to the symbol table. This patch implements the new design for the ELF linker only. I intend to prepare a similar patch for the COFF linker. [1] http://lists.llvm.org/pipermail/llvm-dev/2016-April/098832.html Differential Revision: http://reviews.llvm.org/D19752 llvm-svn: 268178
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if (!symbol()->includeInDynsym())
return false;
// Normally only default visibility symbols can be preempted, but -Bsymbolic
// means that not even they can be preempted.
if (Config->Bsymbolic || (Config->BsymbolicFunctions && isFunc()))
return !isDefined();
ELF: New symbol table design. This patch implements a new design for the symbol table that stores SymbolBodies within a memory region of the Symbol object. Symbols are mutated by constructing SymbolBodies in place over existing SymbolBodies, rather than by mutating pointers. As mentioned in the initial proposal [1], this memory layout helps reduce the cache miss rate by improving memory locality. Performance numbers: old(s) new(s) Without debug info: chrome 7.178 6.432 (-11.5%) LLVMgold.so 0.505 0.502 (-0.5%) clang 0.954 0.827 (-15.4%) llvm-as 0.052 0.045 (-15.5%) With debug info: scylla 5.695 5.613 (-1.5%) clang 14.396 14.143 (-1.8%) Performance counter results show that the fewer required indirections is indeed the cause of the improved performance. For example, when linking chrome, stalled cycles decreases from 14,556,444,002 to 12,959,238,310, and instructions per cycle increases from 0.78 to 0.83. We are also executing many fewer instructions (15,516,401,933 down to 15,002,434,310), probably because we spend less time allocating SymbolBodies. The new mechanism by which symbols are added to the symbol table is by calling add* functions on the SymbolTable. In this patch, I handle local symbols by storing them inside "unparented" SymbolBodies. This is suboptimal, but if we do want to try to avoid allocating these SymbolBodies, we can probably do that separately. I also removed a few members from the SymbolBody class that were only being used to pass information from the input file to the symbol table. This patch implements the new design for the ELF linker only. I intend to prepare a similar patch for the COFF linker. [1] http://lists.llvm.org/pipermail/llvm-dev/2016-April/098832.html Differential Revision: http://reviews.llvm.org/D19752 llvm-svn: 268178
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return symbol()->Visibility == STV_DEFAULT;
}
template <class ELFT> InputFile *SymbolBody::getSourceFile() {
if (auto *S = dyn_cast<DefinedRegular<ELFT>>(this))
return S->Section ? S->Section->getFile() : nullptr;
if (auto *S = dyn_cast<SharedSymbol<ELFT>>(this))
return S->File;
if (auto *S = dyn_cast<DefinedBitcode>(this))
return S->File;
if (auto *S = dyn_cast<Undefined>(this))
return S->File;
return nullptr;
}
template <class ELFT>
typename ELFT::uint SymbolBody::getVA(typename ELFT::uint Addend) const {
typename ELFT::uint OutVA = getSymVA<ELFT>(*this, Addend);
return OutVA + Addend;
}
template <class ELFT> typename ELFT::uint SymbolBody::getGotVA() const {
return Out<ELFT>::Got->getVA() + getGotOffset<ELFT>();
}
template <class ELFT> typename ELFT::uint SymbolBody::getGotOffset() const {
return (Out<ELFT>::Got->getMipsLocalEntriesNum() + GotIndex) *
sizeof(typename ELFT::uint);
}
template <class ELFT> typename ELFT::uint SymbolBody::getGotPltVA() const {
return Out<ELFT>::GotPlt->getVA() + getGotPltOffset<ELFT>();
}
template <class ELFT> typename ELFT::uint SymbolBody::getGotPltOffset() const {
return GotPltIndex * sizeof(typename ELFT::uint);
}
template <class ELFT> typename ELFT::uint SymbolBody::getPltVA() const {
return Out<ELFT>::Plt->getVA() + Target->PltHeaderSize +
PltIndex * Target->PltEntrySize;
}
[ELF] Implement infrastructure for thunk code creation Some targets might require creation of thunks. For example, MIPS targets require stubs to call PIC code from non-PIC one. The patch implements infrastructure for thunk code creation and provides support for MIPS LA25 stubs. Any MIPS PIC code function is invoked with its address in register $t9. So if we have a branch instruction from non-PIC code to the PIC one we cannot make the jump directly and need to create a small stub to save the target function address. See page 3-38 ftp://www.linux-mips.org/pub/linux/mips/doc/ABI/mipsabi.pdf - In relocation scanning phase we ask target about thunk creation necessity by calling `TagetInfo::needsThunk` method. The `InputSection` class maintains list of Symbols requires thunk creation. - Reassigning offsets performed for each input sections after relocation scanning complete because position of each section might change due thunk creation. - The patch introduces new dedicated value for DefinedSynthetic symbols DefinedSynthetic::SectionEnd. Synthetic symbol with that value always points to the end of the corresponding output section. That allows to escape updating synthetic symbols if output sections sizes changes after relocation scanning due thunk creation. - In the `InputSection::writeTo` method we write thunks after corresponding input section. Each thunk is written by calling `TargetInfo::writeThunk` method. - The patch supports the only type of thunk code for each target. For now, it is enough. Differential Revision: http://reviews.llvm.org/D17934 llvm-svn: 265059
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template <class ELFT> typename ELFT::uint SymbolBody::getThunkVA() const {
auto *D = cast<DefinedRegular<ELFT>>(this);
auto *S = cast<InputSection<ELFT>>(D->Section);
return S->OutSec->getVA() + S->OutSecOff + S->getThunkOff() +
ThunkIndex * Target->ThunkSize;
}
template <class ELFT> typename ELFT::uint SymbolBody::getSize() const {
if (const auto *C = dyn_cast<DefinedCommon>(this))
return C->Size;
if (const auto *DR = dyn_cast<DefinedRegular<ELFT>>(this))
return DR->Size;
if (const auto *S = dyn_cast<SharedSymbol<ELFT>>(this))
return S->Sym.st_size;
return 0;
}
ELF: New symbol table design. This patch implements a new design for the symbol table that stores SymbolBodies within a memory region of the Symbol object. Symbols are mutated by constructing SymbolBodies in place over existing SymbolBodies, rather than by mutating pointers. As mentioned in the initial proposal [1], this memory layout helps reduce the cache miss rate by improving memory locality. Performance numbers: old(s) new(s) Without debug info: chrome 7.178 6.432 (-11.5%) LLVMgold.so 0.505 0.502 (-0.5%) clang 0.954 0.827 (-15.4%) llvm-as 0.052 0.045 (-15.5%) With debug info: scylla 5.695 5.613 (-1.5%) clang 14.396 14.143 (-1.8%) Performance counter results show that the fewer required indirections is indeed the cause of the improved performance. For example, when linking chrome, stalled cycles decreases from 14,556,444,002 to 12,959,238,310, and instructions per cycle increases from 0.78 to 0.83. We are also executing many fewer instructions (15,516,401,933 down to 15,002,434,310), probably because we spend less time allocating SymbolBodies. The new mechanism by which symbols are added to the symbol table is by calling add* functions on the SymbolTable. In this patch, I handle local symbols by storing them inside "unparented" SymbolBodies. This is suboptimal, but if we do want to try to avoid allocating these SymbolBodies, we can probably do that separately. I also removed a few members from the SymbolBody class that were only being used to pass information from the input file to the symbol table. This patch implements the new design for the ELF linker only. I intend to prepare a similar patch for the COFF linker. [1] http://lists.llvm.org/pipermail/llvm-dev/2016-April/098832.html Differential Revision: http://reviews.llvm.org/D19752 llvm-svn: 268178
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Defined::Defined(Kind K, StringRef Name, uint8_t StOther, uint8_t Type)
: SymbolBody(K, Name, StOther, Type) {}
Defined::Defined(Kind K, uint32_t NameOffset, uint8_t StOther, uint8_t Type)
: SymbolBody(K, NameOffset, StOther, Type) {}
ELF: New symbol table design. This patch implements a new design for the symbol table that stores SymbolBodies within a memory region of the Symbol object. Symbols are mutated by constructing SymbolBodies in place over existing SymbolBodies, rather than by mutating pointers. As mentioned in the initial proposal [1], this memory layout helps reduce the cache miss rate by improving memory locality. Performance numbers: old(s) new(s) Without debug info: chrome 7.178 6.432 (-11.5%) LLVMgold.so 0.505 0.502 (-0.5%) clang 0.954 0.827 (-15.4%) llvm-as 0.052 0.045 (-15.5%) With debug info: scylla 5.695 5.613 (-1.5%) clang 14.396 14.143 (-1.8%) Performance counter results show that the fewer required indirections is indeed the cause of the improved performance. For example, when linking chrome, stalled cycles decreases from 14,556,444,002 to 12,959,238,310, and instructions per cycle increases from 0.78 to 0.83. We are also executing many fewer instructions (15,516,401,933 down to 15,002,434,310), probably because we spend less time allocating SymbolBodies. The new mechanism by which symbols are added to the symbol table is by calling add* functions on the SymbolTable. In this patch, I handle local symbols by storing them inside "unparented" SymbolBodies. This is suboptimal, but if we do want to try to avoid allocating these SymbolBodies, we can probably do that separately. I also removed a few members from the SymbolBody class that were only being used to pass information from the input file to the symbol table. This patch implements the new design for the ELF linker only. I intend to prepare a similar patch for the COFF linker. [1] http://lists.llvm.org/pipermail/llvm-dev/2016-April/098832.html Differential Revision: http://reviews.llvm.org/D19752 llvm-svn: 268178
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DefinedBitcode::DefinedBitcode(StringRef Name, uint8_t StOther, uint8_t Type,
BitcodeFile *F)
: Defined(DefinedBitcodeKind, Name, StOther, Type), File(F) {}
bool DefinedBitcode::classof(const SymbolBody *S) {
return S->kind() == DefinedBitcodeKind;
}
ELF: New symbol table design. This patch implements a new design for the symbol table that stores SymbolBodies within a memory region of the Symbol object. Symbols are mutated by constructing SymbolBodies in place over existing SymbolBodies, rather than by mutating pointers. As mentioned in the initial proposal [1], this memory layout helps reduce the cache miss rate by improving memory locality. Performance numbers: old(s) new(s) Without debug info: chrome 7.178 6.432 (-11.5%) LLVMgold.so 0.505 0.502 (-0.5%) clang 0.954 0.827 (-15.4%) llvm-as 0.052 0.045 (-15.5%) With debug info: scylla 5.695 5.613 (-1.5%) clang 14.396 14.143 (-1.8%) Performance counter results show that the fewer required indirections is indeed the cause of the improved performance. For example, when linking chrome, stalled cycles decreases from 14,556,444,002 to 12,959,238,310, and instructions per cycle increases from 0.78 to 0.83. We are also executing many fewer instructions (15,516,401,933 down to 15,002,434,310), probably because we spend less time allocating SymbolBodies. The new mechanism by which symbols are added to the symbol table is by calling add* functions on the SymbolTable. In this patch, I handle local symbols by storing them inside "unparented" SymbolBodies. This is suboptimal, but if we do want to try to avoid allocating these SymbolBodies, we can probably do that separately. I also removed a few members from the SymbolBody class that were only being used to pass information from the input file to the symbol table. This patch implements the new design for the ELF linker only. I intend to prepare a similar patch for the COFF linker. [1] http://lists.llvm.org/pipermail/llvm-dev/2016-April/098832.html Differential Revision: http://reviews.llvm.org/D19752 llvm-svn: 268178
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Undefined::Undefined(StringRef Name, uint8_t StOther, uint8_t Type)
: SymbolBody(SymbolBody::UndefinedKind, Name, StOther, Type) {}
Undefined::Undefined(uint32_t NameOffset, uint8_t StOther, uint8_t Type)
ELF: New symbol table design. This patch implements a new design for the symbol table that stores SymbolBodies within a memory region of the Symbol object. Symbols are mutated by constructing SymbolBodies in place over existing SymbolBodies, rather than by mutating pointers. As mentioned in the initial proposal [1], this memory layout helps reduce the cache miss rate by improving memory locality. Performance numbers: old(s) new(s) Without debug info: chrome 7.178 6.432 (-11.5%) LLVMgold.so 0.505 0.502 (-0.5%) clang 0.954 0.827 (-15.4%) llvm-as 0.052 0.045 (-15.5%) With debug info: scylla 5.695 5.613 (-1.5%) clang 14.396 14.143 (-1.8%) Performance counter results show that the fewer required indirections is indeed the cause of the improved performance. For example, when linking chrome, stalled cycles decreases from 14,556,444,002 to 12,959,238,310, and instructions per cycle increases from 0.78 to 0.83. We are also executing many fewer instructions (15,516,401,933 down to 15,002,434,310), probably because we spend less time allocating SymbolBodies. The new mechanism by which symbols are added to the symbol table is by calling add* functions on the SymbolTable. In this patch, I handle local symbols by storing them inside "unparented" SymbolBodies. This is suboptimal, but if we do want to try to avoid allocating these SymbolBodies, we can probably do that separately. I also removed a few members from the SymbolBody class that were only being used to pass information from the input file to the symbol table. This patch implements the new design for the ELF linker only. I intend to prepare a similar patch for the COFF linker. [1] http://lists.llvm.org/pipermail/llvm-dev/2016-April/098832.html Differential Revision: http://reviews.llvm.org/D19752 llvm-svn: 268178
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: SymbolBody(SymbolBody::UndefinedKind, NameOffset, StOther, Type) {}
template <typename ELFT>
DefinedSynthetic<ELFT>::DefinedSynthetic(StringRef N, uintX_t Value,
OutputSectionBase<ELFT> *Section)
ELF: New symbol table design. This patch implements a new design for the symbol table that stores SymbolBodies within a memory region of the Symbol object. Symbols are mutated by constructing SymbolBodies in place over existing SymbolBodies, rather than by mutating pointers. As mentioned in the initial proposal [1], this memory layout helps reduce the cache miss rate by improving memory locality. Performance numbers: old(s) new(s) Without debug info: chrome 7.178 6.432 (-11.5%) LLVMgold.so 0.505 0.502 (-0.5%) clang 0.954 0.827 (-15.4%) llvm-as 0.052 0.045 (-15.5%) With debug info: scylla 5.695 5.613 (-1.5%) clang 14.396 14.143 (-1.8%) Performance counter results show that the fewer required indirections is indeed the cause of the improved performance. For example, when linking chrome, stalled cycles decreases from 14,556,444,002 to 12,959,238,310, and instructions per cycle increases from 0.78 to 0.83. We are also executing many fewer instructions (15,516,401,933 down to 15,002,434,310), probably because we spend less time allocating SymbolBodies. The new mechanism by which symbols are added to the symbol table is by calling add* functions on the SymbolTable. In this patch, I handle local symbols by storing them inside "unparented" SymbolBodies. This is suboptimal, but if we do want to try to avoid allocating these SymbolBodies, we can probably do that separately. I also removed a few members from the SymbolBody class that were only being used to pass information from the input file to the symbol table. This patch implements the new design for the ELF linker only. I intend to prepare a similar patch for the COFF linker. [1] http://lists.llvm.org/pipermail/llvm-dev/2016-April/098832.html Differential Revision: http://reviews.llvm.org/D19752 llvm-svn: 268178
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: Defined(SymbolBody::DefinedSyntheticKind, N, STV_HIDDEN, 0 /* Type */),
Value(Value), Section(Section) {}
DefinedCommon::DefinedCommon(StringRef N, uint64_t Size, uint64_t Alignment,
ELF: New symbol table design. This patch implements a new design for the symbol table that stores SymbolBodies within a memory region of the Symbol object. Symbols are mutated by constructing SymbolBodies in place over existing SymbolBodies, rather than by mutating pointers. As mentioned in the initial proposal [1], this memory layout helps reduce the cache miss rate by improving memory locality. Performance numbers: old(s) new(s) Without debug info: chrome 7.178 6.432 (-11.5%) LLVMgold.so 0.505 0.502 (-0.5%) clang 0.954 0.827 (-15.4%) llvm-as 0.052 0.045 (-15.5%) With debug info: scylla 5.695 5.613 (-1.5%) clang 14.396 14.143 (-1.8%) Performance counter results show that the fewer required indirections is indeed the cause of the improved performance. For example, when linking chrome, stalled cycles decreases from 14,556,444,002 to 12,959,238,310, and instructions per cycle increases from 0.78 to 0.83. We are also executing many fewer instructions (15,516,401,933 down to 15,002,434,310), probably because we spend less time allocating SymbolBodies. The new mechanism by which symbols are added to the symbol table is by calling add* functions on the SymbolTable. In this patch, I handle local symbols by storing them inside "unparented" SymbolBodies. This is suboptimal, but if we do want to try to avoid allocating these SymbolBodies, we can probably do that separately. I also removed a few members from the SymbolBody class that were only being used to pass information from the input file to the symbol table. This patch implements the new design for the ELF linker only. I intend to prepare a similar patch for the COFF linker. [1] http://lists.llvm.org/pipermail/llvm-dev/2016-April/098832.html Differential Revision: http://reviews.llvm.org/D19752 llvm-svn: 268178
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uint8_t StOther, uint8_t Type)
: Defined(SymbolBody::DefinedCommonKind, N, StOther, Type),
Alignment(Alignment), Size(Size) {}
std::unique_ptr<InputFile> Lazy::getFile() {
if (auto *S = dyn_cast<LazyArchive>(this))
return S->getFile();
return cast<LazyObject>(this)->getFile();
}
std::unique_ptr<InputFile> LazyArchive::getFile() {
MemoryBufferRef MBRef = File.getMember(&Sym);
// getMember returns an empty buffer if the member was already
// read from the library.
if (MBRef.getBuffer().empty())
return std::unique_ptr<InputFile>(nullptr);
return createObjectFile(MBRef, File.getName());
}
std::unique_ptr<InputFile> LazyObject::getFile() {
MemoryBufferRef MBRef = File.getBuffer();
if (MBRef.getBuffer().empty())
return std::unique_ptr<InputFile>(nullptr);
return createObjectFile(MBRef);
}
// Returns the demangled C++ symbol name for Name.
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std::string elf::demangle(StringRef Name) {
#if !defined(HAVE_CXXABI_H)
return Name;
#else
if (!Config->Demangle)
return Name;
// __cxa_demangle can be used to demangle strings other than symbol
// names which do not necessarily start with "_Z". Name can be
// either a C or C++ symbol. Don't call __cxa_demangle if the name
// does not look like a C++ symbol name to avoid getting unexpected
// result for a C symbol that happens to match a mangled type name.
if (!Name.startswith("_Z"))
return Name;
char *Buf =
abi::__cxa_demangle(Name.str().c_str(), nullptr, nullptr, nullptr);
if (!Buf)
return Name;
std::string S(Buf);
free(Buf);
return S;
#endif
}
bool Symbol::includeInDynsym() const {
if (Visibility != STV_DEFAULT && Visibility != STV_PROTECTED)
return false;
ELF: New symbol table design. This patch implements a new design for the symbol table that stores SymbolBodies within a memory region of the Symbol object. Symbols are mutated by constructing SymbolBodies in place over existing SymbolBodies, rather than by mutating pointers. As mentioned in the initial proposal [1], this memory layout helps reduce the cache miss rate by improving memory locality. Performance numbers: old(s) new(s) Without debug info: chrome 7.178 6.432 (-11.5%) LLVMgold.so 0.505 0.502 (-0.5%) clang 0.954 0.827 (-15.4%) llvm-as 0.052 0.045 (-15.5%) With debug info: scylla 5.695 5.613 (-1.5%) clang 14.396 14.143 (-1.8%) Performance counter results show that the fewer required indirections is indeed the cause of the improved performance. For example, when linking chrome, stalled cycles decreases from 14,556,444,002 to 12,959,238,310, and instructions per cycle increases from 0.78 to 0.83. We are also executing many fewer instructions (15,516,401,933 down to 15,002,434,310), probably because we spend less time allocating SymbolBodies. The new mechanism by which symbols are added to the symbol table is by calling add* functions on the SymbolTable. In this patch, I handle local symbols by storing them inside "unparented" SymbolBodies. This is suboptimal, but if we do want to try to avoid allocating these SymbolBodies, we can probably do that separately. I also removed a few members from the SymbolBody class that were only being used to pass information from the input file to the symbol table. This patch implements the new design for the ELF linker only. I intend to prepare a similar patch for the COFF linker. [1] http://lists.llvm.org/pipermail/llvm-dev/2016-April/098832.html Differential Revision: http://reviews.llvm.org/D19752 llvm-svn: 268178
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return (ExportDynamic && VersionScriptGlobal) || body()->isShared() ||
(body()->isUndefined() && Config->Shared);
}
template InputFile *SymbolBody::template getSourceFile<ELF32LE>();
template InputFile *SymbolBody::template getSourceFile<ELF32BE>();
template InputFile *SymbolBody::template getSourceFile<ELF64LE>();
template InputFile *SymbolBody::template getSourceFile<ELF64BE>();
template uint32_t SymbolBody::template getVA<ELF32LE>(uint32_t) const;
template uint32_t SymbolBody::template getVA<ELF32BE>(uint32_t) const;
template uint64_t SymbolBody::template getVA<ELF64LE>(uint64_t) const;
template uint64_t SymbolBody::template getVA<ELF64BE>(uint64_t) const;
template uint32_t SymbolBody::template getGotVA<ELF32LE>() const;
template uint32_t SymbolBody::template getGotVA<ELF32BE>() const;
template uint64_t SymbolBody::template getGotVA<ELF64LE>() const;
template uint64_t SymbolBody::template getGotVA<ELF64BE>() const;
template uint32_t SymbolBody::template getGotOffset<ELF32LE>() const;
template uint32_t SymbolBody::template getGotOffset<ELF32BE>() const;
template uint64_t SymbolBody::template getGotOffset<ELF64LE>() const;
template uint64_t SymbolBody::template getGotOffset<ELF64BE>() const;
template uint32_t SymbolBody::template getGotPltVA<ELF32LE>() const;
template uint32_t SymbolBody::template getGotPltVA<ELF32BE>() const;
template uint64_t SymbolBody::template getGotPltVA<ELF64LE>() const;
template uint64_t SymbolBody::template getGotPltVA<ELF64BE>() const;
template uint32_t SymbolBody::template getGotPltOffset<ELF32LE>() const;
template uint32_t SymbolBody::template getGotPltOffset<ELF32BE>() const;
template uint64_t SymbolBody::template getGotPltOffset<ELF64LE>() const;
template uint64_t SymbolBody::template getGotPltOffset<ELF64BE>() const;
template uint32_t SymbolBody::template getPltVA<ELF32LE>() const;
template uint32_t SymbolBody::template getPltVA<ELF32BE>() const;
template uint64_t SymbolBody::template getPltVA<ELF64LE>() const;
template uint64_t SymbolBody::template getPltVA<ELF64BE>() const;
template uint32_t SymbolBody::template getSize<ELF32LE>() const;
template uint32_t SymbolBody::template getSize<ELF32BE>() const;
template uint64_t SymbolBody::template getSize<ELF64LE>() const;
template uint64_t SymbolBody::template getSize<ELF64BE>() const;
[ELF] Implement infrastructure for thunk code creation Some targets might require creation of thunks. For example, MIPS targets require stubs to call PIC code from non-PIC one. The patch implements infrastructure for thunk code creation and provides support for MIPS LA25 stubs. Any MIPS PIC code function is invoked with its address in register $t9. So if we have a branch instruction from non-PIC code to the PIC one we cannot make the jump directly and need to create a small stub to save the target function address. See page 3-38 ftp://www.linux-mips.org/pub/linux/mips/doc/ABI/mipsabi.pdf - In relocation scanning phase we ask target about thunk creation necessity by calling `TagetInfo::needsThunk` method. The `InputSection` class maintains list of Symbols requires thunk creation. - Reassigning offsets performed for each input sections after relocation scanning complete because position of each section might change due thunk creation. - The patch introduces new dedicated value for DefinedSynthetic symbols DefinedSynthetic::SectionEnd. Synthetic symbol with that value always points to the end of the corresponding output section. That allows to escape updating synthetic symbols if output sections sizes changes after relocation scanning due thunk creation. - In the `InputSection::writeTo` method we write thunks after corresponding input section. Each thunk is written by calling `TargetInfo::writeThunk` method. - The patch supports the only type of thunk code for each target. For now, it is enough. Differential Revision: http://reviews.llvm.org/D17934 llvm-svn: 265059
2016-04-01 05:26:23 +08:00
template uint32_t SymbolBody::template getThunkVA<ELF32LE>() const;
template uint32_t SymbolBody::template getThunkVA<ELF32BE>() const;
template uint64_t SymbolBody::template getThunkVA<ELF64LE>() const;
template uint64_t SymbolBody::template getThunkVA<ELF64BE>() const;
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template class elf::DefinedSynthetic<ELF32LE>;
template class elf::DefinedSynthetic<ELF32BE>;
template class elf::DefinedSynthetic<ELF64LE>;
template class elf::DefinedSynthetic<ELF64BE>;