llvm-project/mlir/lib/Transforms/LoopInvariantCodeMotion.cpp

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//===- LoopInvariantCodeMotion.cpp - Code to perform loop fusion-----------===//
//
// Copyright 2019 The MLIR Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// =============================================================================
//
// This file implements loop invariant code motion.
//
//===----------------------------------------------------------------------===//
#include <iomanip>
#include <sstream>
#include "mlir/AffineOps/AffineOps.h"
#include "mlir/Analysis/AffineAnalysis.h"
#include "mlir/Analysis/AffineStructures.h"
#include "mlir/Analysis/LoopAnalysis.h"
#include "mlir/Analysis/SliceAnalysis.h"
#include "mlir/Analysis/Utils.h"
#include "mlir/IR/AffineExpr.h"
#include "mlir/IR/AffineMap.h"
#include "mlir/IR/Builders.h"
#include "mlir/Pass/Pass.h"
#include "mlir/StandardOps/Ops.h"
#include "mlir/Transforms/LoopUtils.h"
#include "mlir/Transforms/Passes.h"
#include "mlir/Transforms/Utils.h"
#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/DenseSet.h"
#include "llvm/ADT/SetVector.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/raw_ostream.h"
#define DEBUG_TYPE "licm"
using llvm::SetVector;
using namespace mlir;
namespace {
/// Loop invariant code motion (LICM) pass.
/// TODO(asabne) : The pass is missing zero-trip tests.
/// TODO(asabne) : Check for the presence of side effects before hoisting.
struct LoopInvariantCodeMotion : public FunctionPass<LoopInvariantCodeMotion> {
void runOnFunction() override;
void runOnAffineForOp(AffineForOp forOp);
std::vector<AffineForOp> forOps;
};
} // end anonymous namespace
FunctionPassBase *mlir::createLoopInvariantCodeMotionPass() {
return new LoopInvariantCodeMotion();
}
void LoopInvariantCodeMotion::runOnAffineForOp(AffineForOp forOp) {
auto *loopBody = forOp.getBody();
// This is the place where hoisted instructions would reside.
FuncBuilder b(forOp.getOperation());
// This vector is used to place loop invariant operations.
SmallVector<Operation *, 8> opsToMove;
SetVector<Operation *> loopDefinedOps;
// Generate forward slice which contains ops that fall under the transitive
// definition closure following the loop induction variable.
getForwardSlice(forOp, &loopDefinedOps);
LLVM_DEBUG(for (auto i
: loopDefinedOps) {
(i->print(llvm::dbgs() << "\nLoop-dependent op\n"));
});
for (auto &op : *loopBody) {
// If the operation is loop invariant, insert it into opsToMove.
if (!op.isa<AffineForOp>() && !op.isa<AffineTerminatorOp>() &&
loopDefinedOps.count(&op) != 1) {
LLVM_DEBUG(op.print(llvm::dbgs() << "\nLICM'ing op\n"));
opsToMove.push_back(&op);
}
}
// For all instructions that we found to be invariant, place them sequentially
// right before the for loop.
for (auto *op : opsToMove) {
op->moveBefore(forOp);
}
LLVM_DEBUG(forOp.getOperation()->print(llvm::dbgs() << "\nModified loop\n"));
// If the for loop body has a single operation (the terminator), erase it.
if (forOp.getBody()->getOperations().size() == 1) {
assert(forOp.getBody()->getOperations().front().isa<AffineTerminatorOp>());
forOp.erase();
}
}
void LoopInvariantCodeMotion::runOnFunction() {
forOps.clear();
// Gather all loops in a function, and order them in innermost-loop-first
// order. This way, we first LICM from the inner loop, and place the ops in
// the outer loop, which in turn can be further LICM'ed. This saves iterating
// on the inner loop operations while LICMing through the outer loop.
getFunction().walk<AffineForOp>(
[&](AffineForOp forOp) { forOps.push_back(forOp); });
// We gather loops first, and then go over them later because we don't want to
// mess the iterators up.
for (auto op : forOps) {
LLVM_DEBUG(op.getOperation()->print(llvm::dbgs() << "\nOriginal loop\n"));
runOnAffineForOp(op);
}
}
static PassRegistration<LoopInvariantCodeMotion>
pass("affine-loop-invariant-code-motion",
"Hoist loop invariant instructions outside of the loop");