llvm-project/llvm/test/CodeGen/AArch64/machine-combiner.ll

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; RUN: llc -mtriple=aarch64-gnu-linux -mcpu=cortex-a57 -enable-unsafe-fp-math -disable-post-ra < %s | FileCheck %s
Recommit [MachineCombiner] Update instruction depths incrementally for large BBs. This version of the patch fixes an off-by-one error causing PR34596. We do not need to use std::next(BlockIter) when calling updateDepths, as BlockIter already points to the next element. Original commit message: > For large basic blocks with lots of combinable instructions, the > MachineTraceMetrics computations in MachineCombiner can dominate the compile > time, as computing the trace information is quadratic in the number of > instructions in a BB and it's relevant successors/predecessors. > In most cases, knowing the instruction depth should be enough to make > combination decisions. As we already iterate over all instructions in a basic > block, the instruction depth can be computed incrementally. This reduces the > cost of machine-combine drastically in cases where lots of instructions > are combined. The major drawback is that AFAIK, computing the critical path > length cannot be done incrementally. Therefore we only compute > instruction depths incrementally, for basic blocks with more > instructions than inc_threshold. The -machine-combiner-inc-threshold > option can be used to set the threshold and allows for easier > experimenting and checking if using incremental updates for all basic > blocks has any impact on the performance. > > Reviewers: sanjoy, Gerolf, MatzeB, efriedma, fhahn > > Reviewed By: fhahn > > Subscribers: kiranchandramohan, javed.absar, efriedma, llvm-commits > > Differential Revision: https://reviews.llvm.org/D36619 llvm-svn: 313751
2017-09-20 19:54:37 +08:00
; Incremental updates of the instruction depths should be enough for this test
; case.
; RUN: llc -mtriple=aarch64-gnu-linux -mcpu=cortex-a57 -enable-unsafe-fp-math \
; RUN: -disable-post-ra -machine-combiner-inc-threshold=0 -machine-combiner-verify-pattern-order=true < %s | FileCheck %s
Recommit [MachineCombiner] Update instruction depths incrementally for large BBs. This version of the patch fixes an off-by-one error causing PR34596. We do not need to use std::next(BlockIter) when calling updateDepths, as BlockIter already points to the next element. Original commit message: > For large basic blocks with lots of combinable instructions, the > MachineTraceMetrics computations in MachineCombiner can dominate the compile > time, as computing the trace information is quadratic in the number of > instructions in a BB and it's relevant successors/predecessors. > In most cases, knowing the instruction depth should be enough to make > combination decisions. As we already iterate over all instructions in a basic > block, the instruction depth can be computed incrementally. This reduces the > cost of machine-combine drastically in cases where lots of instructions > are combined. The major drawback is that AFAIK, computing the critical path > length cannot be done incrementally. Therefore we only compute > instruction depths incrementally, for basic blocks with more > instructions than inc_threshold. The -machine-combiner-inc-threshold > option can be used to set the threshold and allows for easier > experimenting and checking if using incremental updates for all basic > blocks has any impact on the performance. > > Reviewers: sanjoy, Gerolf, MatzeB, efriedma, fhahn > > Reviewed By: fhahn > > Subscribers: kiranchandramohan, javed.absar, efriedma, llvm-commits > > Differential Revision: https://reviews.llvm.org/D36619 llvm-svn: 313751
2017-09-20 19:54:37 +08:00
; Verify that the first two adds are independent regardless of how the inputs are
; commuted. The destination registers are used as source registers for the third add.
define float @reassociate_adds1(float %x0, float %x1, float %x2, float %x3) {
; CHECK-LABEL: reassociate_adds1:
; CHECK: fadd s0, s0, s1
; CHECK-NEXT: fadd s1, s2, s3
; CHECK-NEXT: fadd s0, s0, s1
; CHECK-NEXT: ret
%t0 = fadd float %x0, %x1
%t1 = fadd float %t0, %x2
%t2 = fadd float %t1, %x3
ret float %t2
}
define float @reassociate_adds2(float %x0, float %x1, float %x2, float %x3) {
; CHECK-LABEL: reassociate_adds2:
; CHECK: fadd s0, s0, s1
; CHECK-NEXT: fadd s1, s2, s3
; CHECK-NEXT: fadd s0, s0, s1
; CHECK-NEXT: ret
%t0 = fadd float %x0, %x1
%t1 = fadd float %x2, %t0
%t2 = fadd float %t1, %x3
ret float %t2
}
define float @reassociate_adds3(float %x0, float %x1, float %x2, float %x3) {
; CHECK-LABEL: reassociate_adds3:
; CHECK: s0, s0, s1
; CHECK-NEXT: s1, s2, s3
; CHECK-NEXT: s0, s0, s1
; CHECK-NEXT: ret
%t0 = fadd float %x0, %x1
%t1 = fadd float %t0, %x2
%t2 = fadd float %x3, %t1
ret float %t2
}
define float @reassociate_adds4(float %x0, float %x1, float %x2, float %x3) {
; CHECK-LABEL: reassociate_adds4:
; CHECK: s0, s0, s1
; CHECK-NEXT: s1, s2, s3
; CHECK-NEXT: s0, s0, s1
; CHECK-NEXT: ret
%t0 = fadd float %x0, %x1
%t1 = fadd float %x2, %t0
%t2 = fadd float %x3, %t1
ret float %t2
}
; Verify that we reassociate some of these ops. The optimal balanced tree of adds is not
; produced because that would cost more compile time.
define float @reassociate_adds5(float %x0, float %x1, float %x2, float %x3, float %x4, float %x5, float %x6, float %x7) {
; CHECK-LABEL: reassociate_adds5:
; CHECK: fadd s0, s0, s1
; CHECK-NEXT: fadd s1, s2, s3
; CHECK-NEXT: fadd s0, s0, s1
; CHECK-NEXT: fadd s1, s4, s5
; CHECK-NEXT: fadd s1, s1, s6
; CHECK-NEXT: fadd s0, s0, s1
; CHECK-NEXT: fadd s0, s0, s7
; CHECK-NEXT: ret
%t0 = fadd float %x0, %x1
%t1 = fadd float %t0, %x2
%t2 = fadd float %t1, %x3
%t3 = fadd float %t2, %x4
%t4 = fadd float %t3, %x5
%t5 = fadd float %t4, %x6
%t6 = fadd float %t5, %x7
ret float %t6
}
; Verify that we only need two associative operations to reassociate the operands.
; Also, we should reassociate such that the result of the high latency division
; is used by the final 'add' rather than reassociating the %x3 operand with the
; division. The latter reassociation would not improve anything.
define float @reassociate_adds6(float %x0, float %x1, float %x2, float %x3) {
; CHECK-LABEL: reassociate_adds6:
; CHECK: fdiv s0, s0, s1
; CHECK-NEXT: fadd s1, s2, s3
; CHECK-NEXT: fadd s0, s0, s1
; CHECK-NEXT: ret
%t0 = fdiv float %x0, %x1
%t1 = fadd float %x2, %t0
%t2 = fadd float %x3, %t1
ret float %t2
}
; Verify that scalar single-precision multiplies are reassociated.
define float @reassociate_muls1(float %x0, float %x1, float %x2, float %x3) {
; CHECK-LABEL: reassociate_muls1:
; CHECK: fdiv s0, s0, s1
; CHECK-NEXT: fmul s1, s2, s3
; CHECK-NEXT: fmul s0, s0, s1
; CHECK-NEXT: ret
%t0 = fdiv float %x0, %x1
%t1 = fmul float %x2, %t0
%t2 = fmul float %x3, %t1
ret float %t2
}
; Verify that scalar double-precision adds are reassociated.
define double @reassociate_adds_double(double %x0, double %x1, double %x2, double %x3) {
; CHECK-LABEL: reassociate_adds_double:
; CHECK: fdiv d0, d0, d1
; CHECK-NEXT: fadd d1, d2, d3
; CHECK-NEXT: fadd d0, d0, d1
; CHECK-NEXT: ret
%t0 = fdiv double %x0, %x1
%t1 = fadd double %x2, %t0
%t2 = fadd double %x3, %t1
ret double %t2
}
; Verify that scalar double-precision multiplies are reassociated.
define double @reassociate_muls_double(double %x0, double %x1, double %x2, double %x3) {
; CHECK-LABEL: reassociate_muls_double:
; CHECK: fdiv d0, d0, d1
; CHECK-NEXT: fmul d1, d2, d3
; CHECK-NEXT: fmul d0, d0, d1
; CHECK-NEXT: ret
%t0 = fdiv double %x0, %x1
%t1 = fmul double %x2, %t0
%t2 = fmul double %x3, %t1
ret double %t2
}
; Verify that we reassociate vector instructions too.
define <4 x float> @vector_reassociate_adds1(<4 x float> %x0, <4 x float> %x1, <4 x float> %x2, <4 x float> %x3) {
; CHECK-LABEL: vector_reassociate_adds1:
; CHECK: fadd v0.4s, v0.4s, v1.4s
; CHECK-NEXT: fadd v1.4s, v2.4s, v3.4s
; CHECK-NEXT: fadd v0.4s, v0.4s, v1.4s
; CHECK-NEXT: ret
%t0 = fadd <4 x float> %x0, %x1
%t1 = fadd <4 x float> %t0, %x2
%t2 = fadd <4 x float> %t1, %x3
ret <4 x float> %t2
}
define <4 x float> @vector_reassociate_adds2(<4 x float> %x0, <4 x float> %x1, <4 x float> %x2, <4 x float> %x3) {
; CHECK-LABEL: vector_reassociate_adds2:
; CHECK: fadd v0.4s, v0.4s, v1.4s
; CHECK-NEXT: fadd v1.4s, v2.4s, v3.4s
; CHECK-NEXT: fadd v0.4s, v0.4s, v1.4s
%t0 = fadd <4 x float> %x0, %x1
%t1 = fadd <4 x float> %x2, %t0
%t2 = fadd <4 x float> %t1, %x3
ret <4 x float> %t2
}
define <4 x float> @vector_reassociate_adds3(<4 x float> %x0, <4 x float> %x1, <4 x float> %x2, <4 x float> %x3) {
; CHECK-LABEL: vector_reassociate_adds3:
; CHECK: fadd v0.4s, v0.4s, v1.4s
; CHECK-NEXT: fadd v1.4s, v2.4s, v3.4s
; CHECK-NEXT: fadd v0.4s, v0.4s, v1.4s
%t0 = fadd <4 x float> %x0, %x1
%t1 = fadd <4 x float> %t0, %x2
%t2 = fadd <4 x float> %x3, %t1
ret <4 x float> %t2
}
define <4 x float> @vector_reassociate_adds4(<4 x float> %x0, <4 x float> %x1, <4 x float> %x2, <4 x float> %x3) {
; CHECK-LABEL: vector_reassociate_adds4:
; CHECK: fadd v0.4s, v0.4s, v1.4s
; CHECK-NEXT: fadd v1.4s, v2.4s, v3.4s
; CHECK-NEXT: fadd v0.4s, v0.4s, v1.4s
%t0 = fadd <4 x float> %x0, %x1
%t1 = fadd <4 x float> %x2, %t0
%t2 = fadd <4 x float> %x3, %t1
ret <4 x float> %t2
}
; Verify that 128-bit vector single-precision multiplies are reassociated.
define <4 x float> @reassociate_muls_v4f32(<4 x float> %x0, <4 x float> %x1, <4 x float> %x2, <4 x float> %x3) {
; CHECK-LABEL: reassociate_muls_v4f32:
; CHECK: fadd v0.4s, v0.4s, v1.4s
; CHECK-NEXT: fmul v1.4s, v2.4s, v3.4s
; CHECK-NEXT: fmul v0.4s, v0.4s, v1.4s
; CHECK-NEXT: ret
%t0 = fadd <4 x float> %x0, %x1
%t1 = fmul <4 x float> %x2, %t0
%t2 = fmul <4 x float> %x3, %t1
ret <4 x float> %t2
}
; Verify that 128-bit vector double-precision multiplies are reassociated.
define <2 x double> @reassociate_muls_v2f64(<2 x double> %x0, <2 x double> %x1, <2 x double> %x2, <2 x double> %x3) {
; CHECK-LABEL: reassociate_muls_v2f64:
; CHECK: fadd v0.2d, v0.2d, v1.2d
; CHECK-NEXT: fmul v1.2d, v2.2d, v3.2d
; CHECK-NEXT: fmul v0.2d, v0.2d, v1.2d
; CHECK-NEXT: ret
%t0 = fadd <2 x double> %x0, %x1
%t1 = fmul <2 x double> %x2, %t0
%t2 = fmul <2 x double> %x3, %t1
ret <2 x double> %t2
}
; PR25016: https://llvm.org/bugs/show_bug.cgi?id=25016
; Verify that reassociation is not happening needlessly or wrongly.
declare double @bar()
define double @reassociate_adds_from_calls() {
; CHECK-LABEL: reassociate_adds_from_calls:
; CHECK: bl bar
; CHECK-NEXT: mov v8.16b, v0.16b
; CHECK-NEXT: bl bar
; CHECK-NEXT: mov v9.16b, v0.16b
; CHECK-NEXT: bl bar
; CHECK-NEXT: mov v10.16b, v0.16b
; CHECK-NEXT: bl bar
; CHECK: fadd d1, d8, d9
; CHECK-NEXT: fadd d0, d10, d0
; CHECK-NEXT: fadd d0, d1, d0
%x0 = call double @bar()
%x1 = call double @bar()
%x2 = call double @bar()
%x3 = call double @bar()
%t0 = fadd double %x0, %x1
%t1 = fadd double %t0, %x2
%t2 = fadd double %t1, %x3
ret double %t2
}
define double @already_reassociated() {
; CHECK-LABEL: already_reassociated:
; CHECK: bl bar
; CHECK-NEXT: mov v8.16b, v0.16b
; CHECK-NEXT: bl bar
; CHECK-NEXT: mov v9.16b, v0.16b
; CHECK-NEXT: bl bar
; CHECK-NEXT: mov v10.16b, v0.16b
; CHECK-NEXT: bl bar
; CHECK: fadd d1, d8, d9
; CHECK-NEXT: fadd d0, d10, d0
; CHECK-NEXT: fadd d0, d1, d0
%x0 = call double @bar()
%x1 = call double @bar()
%x2 = call double @bar()
%x3 = call double @bar()
%t0 = fadd double %x0, %x1
%t1 = fadd double %x2, %x3
%t2 = fadd double %t0, %t1
ret double %t2
}