llvm-project/llvm/lib/Transforms/Scalar/SimpleLoopUnswitch.cpp

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2018-07-07 09:12:56 +08:00
///===- SimpleLoopUnswitch.cpp - Hoist loop-invariant control flow ---------===//
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
//
//===----------------------------------------------------------------------===//
#include "llvm/Transforms/Scalar/SimpleLoopUnswitch.h"
#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/STLExtras.h"
#include "llvm/ADT/Sequence.h"
#include "llvm/ADT/SetVector.h"
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
#include "llvm/ADT/SmallPtrSet.h"
#include "llvm/ADT/SmallVector.h"
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
#include "llvm/ADT/Statistic.h"
#include "llvm/ADT/Twine.h"
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
#include "llvm/Analysis/AssumptionCache.h"
#include "llvm/Analysis/CFG.h"
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
#include "llvm/Analysis/CodeMetrics.h"
#include "llvm/Analysis/GuardUtils.h"
#include "llvm/Analysis/InstructionSimplify.h"
#include "llvm/Analysis/LoopAnalysisManager.h"
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
#include "llvm/Analysis/LoopInfo.h"
#include "llvm/Analysis/LoopIterator.h"
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
#include "llvm/Analysis/LoopPass.h"
#include "llvm/Analysis/MemorySSA.h"
#include "llvm/Analysis/MemorySSAUpdater.h"
#include "llvm/IR/BasicBlock.h"
#include "llvm/IR/Constant.h"
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
#include "llvm/IR/Constants.h"
#include "llvm/IR/Dominators.h"
#include "llvm/IR/Function.h"
#include "llvm/IR/InstrTypes.h"
#include "llvm/IR/Instruction.h"
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
#include "llvm/IR/Instructions.h"
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
#include "llvm/IR/IntrinsicInst.h"
#include "llvm/IR/IRBuilder.h"
#include "llvm/IR/Use.h"
#include "llvm/IR/Value.h"
#include "llvm/InitializePasses.h"
#include "llvm/Pass.h"
#include "llvm/Support/Casting.h"
#include "llvm/Support/CommandLine.h"
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
#include "llvm/Support/Debug.h"
#include "llvm/Support/ErrorHandling.h"
#include "llvm/Support/GenericDomTree.h"
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
#include "llvm/Support/raw_ostream.h"
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
#include "llvm/Transforms/Scalar/SimpleLoopUnswitch.h"
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
#include "llvm/Transforms/Utils/BasicBlockUtils.h"
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
#include "llvm/Transforms/Utils/Cloning.h"
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
#include "llvm/Transforms/Utils/LoopUtils.h"
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
#include "llvm/Transforms/Utils/ValueMapper.h"
#include <algorithm>
#include <cassert>
#include <iterator>
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
#include <numeric>
#include <utility>
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
#define DEBUG_TYPE "simple-loop-unswitch"
using namespace llvm;
STATISTIC(NumBranches, "Number of branches unswitched");
STATISTIC(NumSwitches, "Number of switches unswitched");
STATISTIC(NumGuards, "Number of guards turned into branches for unswitching");
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
STATISTIC(NumTrivial, "Number of unswitches that are trivial");
STATISTIC(
NumCostMultiplierSkipped,
"Number of unswitch candidates that had their cost multiplier skipped");
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
static cl::opt<bool> EnableNonTrivialUnswitch(
"enable-nontrivial-unswitch", cl::init(false), cl::Hidden,
cl::desc("Forcibly enables non-trivial loop unswitching rather than "
"following the configuration passed into the pass."));
static cl::opt<int>
UnswitchThreshold("unswitch-threshold", cl::init(50), cl::Hidden,
cl::desc("The cost threshold for unswitching a loop."));
static cl::opt<bool> EnableUnswitchCostMultiplier(
"enable-unswitch-cost-multiplier", cl::init(true), cl::Hidden,
cl::desc("Enable unswitch cost multiplier that prohibits exponential "
"explosion in nontrivial unswitch."));
static cl::opt<int> UnswitchSiblingsToplevelDiv(
"unswitch-siblings-toplevel-div", cl::init(2), cl::Hidden,
cl::desc("Toplevel siblings divisor for cost multiplier."));
static cl::opt<int> UnswitchNumInitialUnscaledCandidates(
"unswitch-num-initial-unscaled-candidates", cl::init(8), cl::Hidden,
cl::desc("Number of unswitch candidates that are ignored when calculating "
"cost multiplier."));
static cl::opt<bool> UnswitchGuards(
"simple-loop-unswitch-guards", cl::init(true), cl::Hidden,
cl::desc("If enabled, simple loop unswitching will also consider "
"llvm.experimental.guard intrinsics as unswitch candidates."));
/// Collect all of the loop invariant input values transitively used by the
/// homogeneous instruction graph from a given root.
///
/// This essentially walks from a root recursively through loop variant operands
/// which have the exact same opcode and finds all inputs which are loop
/// invariant. For some operations these can be re-associated and unswitched out
/// of the loop entirely.
[PM/LoopUnswitch] Add partial non-trivial unswitching for invariant conditions feeding a chain of `and`s or `or`s for a branch. Much like with full non-trivial unswitching, we rely on the pass manager to handle iterating until all of the profitable unswitches have been done. This is to allow other more profitable unswitches to fire on any of the cloned, simpler versions of the loop if viable. Threading the partial unswiching through the non-trivial unswitching logic motivated some minor refactorings. If those are too disruptive to make it reasonable to review this patch, I can separate them out, but it'll be somewhat timeconsuming so I wanted to send it for initial review as-is. Feel free to tell me whether it warrants pulling apart. I've tried to re-use (and factor out) logic form the partial trivial unswitching, but not as much could be shared as I had haped. Still, this wasn't as bad as I naively expected. Some basic testing is added, but I probably need more. Suggestions for things you'd like to see tested more than welcome. One thing I'd like to do is add some testing that when we schedule this with loop-instsimplify it effectively cleans up the cruft created. Last but not least, this uncovered a bug that has been in loop cloning the entire time for non-trivial unswitching. Specifically, we didn't correctly add the outer-most cloned loop to the list of cloned loops. This meant that LCSSA wouldn't be updated for it hypothetically, and more significantly that we would never visit it in the loop pass manager. I noticed this while checking loop-instsimplify by hand. I'll try to separate this bugfix out into its own patch with a more focused test. But it is just one line, so shouldn't significantly confuse the review here. After this patch, the only missing "feature" in this unswitch I'm aware of us non-trivial unswitching of switches. I'll try implementing *full* non-trivial unswitching of switches (which is at least a sound thing to implement), but *partial* non-trivial unswitching of switches is something I don't see any sound and principled way to implement. I also have no interesting test cases for the latter, so I'm not really worried. The rest of the things that need to be ported are bug-fixes and more narrow / targeted support for specific issues. Differential Revision: https://reviews.llvm.org/D47522 llvm-svn: 335203
2018-06-21 14:14:03 +08:00
static TinyPtrVector<Value *>
collectHomogenousInstGraphLoopInvariants(Loop &L, Instruction &Root,
LoopInfo &LI) {
assert(!L.isLoopInvariant(&Root) &&
"Only need to walk the graph if root itself is not invariant.");
[PM/LoopUnswitch] Add partial non-trivial unswitching for invariant conditions feeding a chain of `and`s or `or`s for a branch. Much like with full non-trivial unswitching, we rely on the pass manager to handle iterating until all of the profitable unswitches have been done. This is to allow other more profitable unswitches to fire on any of the cloned, simpler versions of the loop if viable. Threading the partial unswiching through the non-trivial unswitching logic motivated some minor refactorings. If those are too disruptive to make it reasonable to review this patch, I can separate them out, but it'll be somewhat timeconsuming so I wanted to send it for initial review as-is. Feel free to tell me whether it warrants pulling apart. I've tried to re-use (and factor out) logic form the partial trivial unswitching, but not as much could be shared as I had haped. Still, this wasn't as bad as I naively expected. Some basic testing is added, but I probably need more. Suggestions for things you'd like to see tested more than welcome. One thing I'd like to do is add some testing that when we schedule this with loop-instsimplify it effectively cleans up the cruft created. Last but not least, this uncovered a bug that has been in loop cloning the entire time for non-trivial unswitching. Specifically, we didn't correctly add the outer-most cloned loop to the list of cloned loops. This meant that LCSSA wouldn't be updated for it hypothetically, and more significantly that we would never visit it in the loop pass manager. I noticed this while checking loop-instsimplify by hand. I'll try to separate this bugfix out into its own patch with a more focused test. But it is just one line, so shouldn't significantly confuse the review here. After this patch, the only missing "feature" in this unswitch I'm aware of us non-trivial unswitching of switches. I'll try implementing *full* non-trivial unswitching of switches (which is at least a sound thing to implement), but *partial* non-trivial unswitching of switches is something I don't see any sound and principled way to implement. I also have no interesting test cases for the latter, so I'm not really worried. The rest of the things that need to be ported are bug-fixes and more narrow / targeted support for specific issues. Differential Revision: https://reviews.llvm.org/D47522 llvm-svn: 335203
2018-06-21 14:14:03 +08:00
TinyPtrVector<Value *> Invariants;
// Build a worklist and recurse through operators collecting invariants.
SmallVector<Instruction *, 4> Worklist;
SmallPtrSet<Instruction *, 8> Visited;
Worklist.push_back(&Root);
Visited.insert(&Root);
do {
Instruction &I = *Worklist.pop_back_val();
for (Value *OpV : I.operand_values()) {
// Skip constants as unswitching isn't interesting for them.
if (isa<Constant>(OpV))
continue;
// Add it to our result if loop invariant.
if (L.isLoopInvariant(OpV)) {
Invariants.push_back(OpV);
continue;
}
// If not an instruction with the same opcode, nothing we can do.
Instruction *OpI = dyn_cast<Instruction>(OpV);
if (!OpI || OpI->getOpcode() != Root.getOpcode())
continue;
// Visit this operand.
if (Visited.insert(OpI).second)
Worklist.push_back(OpI);
}
} while (!Worklist.empty());
return Invariants;
}
static void replaceLoopInvariantUses(Loop &L, Value *Invariant,
Constant &Replacement) {
assert(!isa<Constant>(Invariant) && "Why are we unswitching on a constant?");
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
// Replace uses of LIC in the loop with the given constant.
for (auto UI = Invariant->use_begin(), UE = Invariant->use_end(); UI != UE;) {
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
// Grab the use and walk past it so we can clobber it in the use list.
Use *U = &*UI++;
Instruction *UserI = dyn_cast<Instruction>(U->getUser());
// Replace this use within the loop body.
if (UserI && L.contains(UserI))
U->set(&Replacement);
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
}
}
/// Check that all the LCSSA PHI nodes in the loop exit block have trivial
/// incoming values along this edge.
static bool areLoopExitPHIsLoopInvariant(Loop &L, BasicBlock &ExitingBB,
BasicBlock &ExitBB) {
for (Instruction &I : ExitBB) {
auto *PN = dyn_cast<PHINode>(&I);
if (!PN)
// No more PHIs to check.
return true;
// If the incoming value for this edge isn't loop invariant the unswitch
// won't be trivial.
if (!L.isLoopInvariant(PN->getIncomingValueForBlock(&ExitingBB)))
return false;
}
llvm_unreachable("Basic blocks should never be empty!");
}
[PM/LoopUnswitch] Add partial non-trivial unswitching for invariant conditions feeding a chain of `and`s or `or`s for a branch. Much like with full non-trivial unswitching, we rely on the pass manager to handle iterating until all of the profitable unswitches have been done. This is to allow other more profitable unswitches to fire on any of the cloned, simpler versions of the loop if viable. Threading the partial unswiching through the non-trivial unswitching logic motivated some minor refactorings. If those are too disruptive to make it reasonable to review this patch, I can separate them out, but it'll be somewhat timeconsuming so I wanted to send it for initial review as-is. Feel free to tell me whether it warrants pulling apart. I've tried to re-use (and factor out) logic form the partial trivial unswitching, but not as much could be shared as I had haped. Still, this wasn't as bad as I naively expected. Some basic testing is added, but I probably need more. Suggestions for things you'd like to see tested more than welcome. One thing I'd like to do is add some testing that when we schedule this with loop-instsimplify it effectively cleans up the cruft created. Last but not least, this uncovered a bug that has been in loop cloning the entire time for non-trivial unswitching. Specifically, we didn't correctly add the outer-most cloned loop to the list of cloned loops. This meant that LCSSA wouldn't be updated for it hypothetically, and more significantly that we would never visit it in the loop pass manager. I noticed this while checking loop-instsimplify by hand. I'll try to separate this bugfix out into its own patch with a more focused test. But it is just one line, so shouldn't significantly confuse the review here. After this patch, the only missing "feature" in this unswitch I'm aware of us non-trivial unswitching of switches. I'll try implementing *full* non-trivial unswitching of switches (which is at least a sound thing to implement), but *partial* non-trivial unswitching of switches is something I don't see any sound and principled way to implement. I also have no interesting test cases for the latter, so I'm not really worried. The rest of the things that need to be ported are bug-fixes and more narrow / targeted support for specific issues. Differential Revision: https://reviews.llvm.org/D47522 llvm-svn: 335203
2018-06-21 14:14:03 +08:00
/// Insert code to test a set of loop invariant values, and conditionally branch
/// on them.
static void buildPartialUnswitchConditionalBranch(BasicBlock &BB,
ArrayRef<Value *> Invariants,
bool Direction,
BasicBlock &UnswitchedSucc,
BasicBlock &NormalSucc) {
[PM/LoopUnswitch] Add partial non-trivial unswitching for invariant conditions feeding a chain of `and`s or `or`s for a branch. Much like with full non-trivial unswitching, we rely on the pass manager to handle iterating until all of the profitable unswitches have been done. This is to allow other more profitable unswitches to fire on any of the cloned, simpler versions of the loop if viable. Threading the partial unswiching through the non-trivial unswitching logic motivated some minor refactorings. If those are too disruptive to make it reasonable to review this patch, I can separate them out, but it'll be somewhat timeconsuming so I wanted to send it for initial review as-is. Feel free to tell me whether it warrants pulling apart. I've tried to re-use (and factor out) logic form the partial trivial unswitching, but not as much could be shared as I had haped. Still, this wasn't as bad as I naively expected. Some basic testing is added, but I probably need more. Suggestions for things you'd like to see tested more than welcome. One thing I'd like to do is add some testing that when we schedule this with loop-instsimplify it effectively cleans up the cruft created. Last but not least, this uncovered a bug that has been in loop cloning the entire time for non-trivial unswitching. Specifically, we didn't correctly add the outer-most cloned loop to the list of cloned loops. This meant that LCSSA wouldn't be updated for it hypothetically, and more significantly that we would never visit it in the loop pass manager. I noticed this while checking loop-instsimplify by hand. I'll try to separate this bugfix out into its own patch with a more focused test. But it is just one line, so shouldn't significantly confuse the review here. After this patch, the only missing "feature" in this unswitch I'm aware of us non-trivial unswitching of switches. I'll try implementing *full* non-trivial unswitching of switches (which is at least a sound thing to implement), but *partial* non-trivial unswitching of switches is something I don't see any sound and principled way to implement. I also have no interesting test cases for the latter, so I'm not really worried. The rest of the things that need to be ported are bug-fixes and more narrow / targeted support for specific issues. Differential Revision: https://reviews.llvm.org/D47522 llvm-svn: 335203
2018-06-21 14:14:03 +08:00
IRBuilder<> IRB(&BB);
Value *Cond = Direction ? IRB.CreateOr(Invariants) :
IRB.CreateAnd(Invariants);
[PM/LoopUnswitch] Add partial non-trivial unswitching for invariant conditions feeding a chain of `and`s or `or`s for a branch. Much like with full non-trivial unswitching, we rely on the pass manager to handle iterating until all of the profitable unswitches have been done. This is to allow other more profitable unswitches to fire on any of the cloned, simpler versions of the loop if viable. Threading the partial unswiching through the non-trivial unswitching logic motivated some minor refactorings. If those are too disruptive to make it reasonable to review this patch, I can separate them out, but it'll be somewhat timeconsuming so I wanted to send it for initial review as-is. Feel free to tell me whether it warrants pulling apart. I've tried to re-use (and factor out) logic form the partial trivial unswitching, but not as much could be shared as I had haped. Still, this wasn't as bad as I naively expected. Some basic testing is added, but I probably need more. Suggestions for things you'd like to see tested more than welcome. One thing I'd like to do is add some testing that when we schedule this with loop-instsimplify it effectively cleans up the cruft created. Last but not least, this uncovered a bug that has been in loop cloning the entire time for non-trivial unswitching. Specifically, we didn't correctly add the outer-most cloned loop to the list of cloned loops. This meant that LCSSA wouldn't be updated for it hypothetically, and more significantly that we would never visit it in the loop pass manager. I noticed this while checking loop-instsimplify by hand. I'll try to separate this bugfix out into its own patch with a more focused test. But it is just one line, so shouldn't significantly confuse the review here. After this patch, the only missing "feature" in this unswitch I'm aware of us non-trivial unswitching of switches. I'll try implementing *full* non-trivial unswitching of switches (which is at least a sound thing to implement), but *partial* non-trivial unswitching of switches is something I don't see any sound and principled way to implement. I also have no interesting test cases for the latter, so I'm not really worried. The rest of the things that need to be ported are bug-fixes and more narrow / targeted support for specific issues. Differential Revision: https://reviews.llvm.org/D47522 llvm-svn: 335203
2018-06-21 14:14:03 +08:00
IRB.CreateCondBr(Cond, Direction ? &UnswitchedSucc : &NormalSucc,
Direction ? &NormalSucc : &UnswitchedSucc);
}
/// Rewrite the PHI nodes in an unswitched loop exit basic block.
///
/// Requires that the loop exit and unswitched basic block are the same, and
/// that the exiting block was a unique predecessor of that block. Rewrites the
/// PHI nodes in that block such that what were LCSSA PHI nodes become trivial
/// PHI nodes from the old preheader that now contains the unswitched
/// terminator.
static void rewritePHINodesForUnswitchedExitBlock(BasicBlock &UnswitchedBB,
BasicBlock &OldExitingBB,
BasicBlock &OldPH) {
for (PHINode &PN : UnswitchedBB.phis()) {
// When the loop exit is directly unswitched we just need to update the
// incoming basic block. We loop to handle weird cases with repeated
// incoming blocks, but expect to typically only have one operand here.
for (auto i : seq<int>(0, PN.getNumOperands())) {
assert(PN.getIncomingBlock(i) == &OldExitingBB &&
"Found incoming block different from unique predecessor!");
PN.setIncomingBlock(i, &OldPH);
}
}
}
/// Rewrite the PHI nodes in the loop exit basic block and the split off
/// unswitched block.
///
/// Because the exit block remains an exit from the loop, this rewrites the
/// LCSSA PHI nodes in it to remove the unswitched edge and introduces PHI
/// nodes into the unswitched basic block to select between the value in the
/// old preheader and the loop exit.
static void rewritePHINodesForExitAndUnswitchedBlocks(BasicBlock &ExitBB,
BasicBlock &UnswitchedBB,
BasicBlock &OldExitingBB,
BasicBlock &OldPH,
bool FullUnswitch) {
assert(&ExitBB != &UnswitchedBB &&
"Must have different loop exit and unswitched blocks!");
Instruction *InsertPt = &*UnswitchedBB.begin();
for (PHINode &PN : ExitBB.phis()) {
auto *NewPN = PHINode::Create(PN.getType(), /*NumReservedValues*/ 2,
PN.getName() + ".split", InsertPt);
// Walk backwards over the old PHI node's inputs to minimize the cost of
// removing each one. We have to do this weird loop manually so that we
// create the same number of new incoming edges in the new PHI as we expect
// each case-based edge to be included in the unswitched switch in some
// cases.
// FIXME: This is really, really gross. It would be much cleaner if LLVM
// allowed us to create a single entry for a predecessor block without
// having separate entries for each "edge" even though these edges are
// required to produce identical results.
for (int i = PN.getNumIncomingValues() - 1; i >= 0; --i) {
if (PN.getIncomingBlock(i) != &OldExitingBB)
continue;
Value *Incoming = PN.getIncomingValue(i);
if (FullUnswitch)
// No more edge from the old exiting block to the exit block.
PN.removeIncomingValue(i);
NewPN->addIncoming(Incoming, &OldPH);
}
// Now replace the old PHI with the new one and wire the old one in as an
// input to the new one.
PN.replaceAllUsesWith(NewPN);
NewPN->addIncoming(&PN, &ExitBB);
}
}
2018-07-07 09:12:56 +08:00
/// Hoist the current loop up to the innermost loop containing a remaining exit.
///
/// Because we've removed an exit from the loop, we may have changed the set of
/// loops reachable and need to move the current loop up the loop nest or even
/// to an entirely separate nest.
static void hoistLoopToNewParent(Loop &L, BasicBlock &Preheader,
DominatorTree &DT, LoopInfo &LI,
MemorySSAUpdater *MSSAU, ScalarEvolution *SE) {
2018-07-07 09:12:56 +08:00
// If the loop is already at the top level, we can't hoist it anywhere.
Loop *OldParentL = L.getParentLoop();
if (!OldParentL)
return;
SmallVector<BasicBlock *, 4> Exits;
L.getExitBlocks(Exits);
Loop *NewParentL = nullptr;
for (auto *ExitBB : Exits)
if (Loop *ExitL = LI.getLoopFor(ExitBB))
if (!NewParentL || NewParentL->contains(ExitL))
NewParentL = ExitL;
if (NewParentL == OldParentL)
return;
// The new parent loop (if different) should always contain the old one.
if (NewParentL)
assert(NewParentL->contains(OldParentL) &&
"Can only hoist this loop up the nest!");
// The preheader will need to move with the body of this loop. However,
// because it isn't in this loop we also need to update the primary loop map.
assert(OldParentL == LI.getLoopFor(&Preheader) &&
"Parent loop of this loop should contain this loop's preheader!");
LI.changeLoopFor(&Preheader, NewParentL);
// Remove this loop from its old parent.
OldParentL->removeChildLoop(&L);
// Add the loop either to the new parent or as a top-level loop.
if (NewParentL)
NewParentL->addChildLoop(&L);
else
LI.addTopLevelLoop(&L);
// Remove this loops blocks from the old parent and every other loop up the
// nest until reaching the new parent. Also update all of these
// no-longer-containing loops to reflect the nesting change.
for (Loop *OldContainingL = OldParentL; OldContainingL != NewParentL;
OldContainingL = OldContainingL->getParentLoop()) {
llvm::erase_if(OldContainingL->getBlocksVector(),
[&](const BasicBlock *BB) {
return BB == &Preheader || L.contains(BB);
});
OldContainingL->getBlocksSet().erase(&Preheader);
for (BasicBlock *BB : L.blocks())
OldContainingL->getBlocksSet().erase(BB);
// Because we just hoisted a loop out of this one, we have essentially
// created new exit paths from it. That means we need to form LCSSA PHI
// nodes for values used in the no-longer-nested loop.
formLCSSA(*OldContainingL, DT, &LI, SE);
2018-07-07 09:12:56 +08:00
// We shouldn't need to form dedicated exits because the exit introduced
// here is the (just split by unswitching) preheader. However, after trivial
// unswitching it is possible to get new non-dedicated exits out of parent
// loop so let's conservatively form dedicated exit blocks and figure out
// if we can optimize later.
formDedicatedExitBlocks(OldContainingL, &DT, &LI, MSSAU,
/*PreserveLCSSA*/ true);
2018-07-07 09:12:56 +08:00
}
}
// Return the top-most loop containing ExitBB and having ExitBB as exiting block
// or the loop containing ExitBB, if there is no parent loop containing ExitBB
// as exiting block.
static Loop *getTopMostExitingLoop(BasicBlock *ExitBB, LoopInfo &LI) {
Loop *TopMost = LI.getLoopFor(ExitBB);
Loop *Current = TopMost;
while (Current) {
if (Current->isLoopExiting(ExitBB))
TopMost = Current;
Current = Current->getParentLoop();
}
return TopMost;
}
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
/// Unswitch a trivial branch if the condition is loop invariant.
///
/// This routine should only be called when loop code leading to the branch has
/// been validated as trivial (no side effects). This routine checks if the
/// condition is invariant and one of the successors is a loop exit. This
/// allows us to unswitch without duplicating the loop, making it trivial.
///
/// If this routine fails to unswitch the branch it returns false.
///
/// If the branch can be unswitched, this routine splits the preheader and
/// hoists the branch above that split. Preserves loop simplified form
/// (splitting the exit block as necessary). It simplifies the branch within
/// the loop to an unconditional branch but doesn't remove it entirely. Further
/// cleanup can be done with some simplify-cfg like pass.
[PM/LoopUnswitch] Fix PR37651 by correctly invalidating SCEV when unswitching loops. Original patch trying to address this was sent in D47624, but that didn't quite handle things correctly. There are two key principles used to select whether and how to invalidate SCEV-cached information about loops: 1) We must invalidate any info SCEV has cached before unswitching as we may change (or destroy) the loop structure by the act of unswitching, and make it hard to recover everything we want to invalidate within SCEV. 2) We need to invalidate all of the loops whose CFGs are mutated by the unswitching. Notably, this isn't the *entire* loop nest, this is every loop contained by the outermost loop reached by an exit block relevant to the unswitch. And we need to do this even when doing trivial unswitching. I've added more focused tests that directly check that SCEV starts off with imprecise information and after unswitching (and simplifying instructions) re-querying SCEV will produce precise information. These tests also specifically work to check that an *outer* loop's information becomes precise. However, the testing here is still a bit imperfect. Crafting test cases that reliably fail to be analyzed by SCEV before unswitching and succeed afterward proved ... very, very hard. It took me several hours and careful work to build these, and I'm not optimistic about necessarily coming up with more to cover more elaborate possibilities. Fortunately, the code pattern we are testing here in the pass is really straightforward and reliable. Thanks to Max Kazantsev for the initial work on this as well as the review, and to Hal Finkel for helping me talk through approaches to test this stuff even if it didn't come to much. Differential Revision: https://reviews.llvm.org/D47624 llvm-svn: 336183
2018-07-03 17:13:27 +08:00
///
/// If `SE` is not null, it will be updated based on the potential loop SCEVs
/// invalidated by this.
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
static bool unswitchTrivialBranch(Loop &L, BranchInst &BI, DominatorTree &DT,
LoopInfo &LI, ScalarEvolution *SE,
MemorySSAUpdater *MSSAU) {
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
assert(BI.isConditional() && "Can only unswitch a conditional branch!");
LLVM_DEBUG(dbgs() << " Trying to unswitch branch: " << BI << "\n");
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
// The loop invariant values that we want to unswitch.
[PM/LoopUnswitch] Add partial non-trivial unswitching for invariant conditions feeding a chain of `and`s or `or`s for a branch. Much like with full non-trivial unswitching, we rely on the pass manager to handle iterating until all of the profitable unswitches have been done. This is to allow other more profitable unswitches to fire on any of the cloned, simpler versions of the loop if viable. Threading the partial unswiching through the non-trivial unswitching logic motivated some minor refactorings. If those are too disruptive to make it reasonable to review this patch, I can separate them out, but it'll be somewhat timeconsuming so I wanted to send it for initial review as-is. Feel free to tell me whether it warrants pulling apart. I've tried to re-use (and factor out) logic form the partial trivial unswitching, but not as much could be shared as I had haped. Still, this wasn't as bad as I naively expected. Some basic testing is added, but I probably need more. Suggestions for things you'd like to see tested more than welcome. One thing I'd like to do is add some testing that when we schedule this with loop-instsimplify it effectively cleans up the cruft created. Last but not least, this uncovered a bug that has been in loop cloning the entire time for non-trivial unswitching. Specifically, we didn't correctly add the outer-most cloned loop to the list of cloned loops. This meant that LCSSA wouldn't be updated for it hypothetically, and more significantly that we would never visit it in the loop pass manager. I noticed this while checking loop-instsimplify by hand. I'll try to separate this bugfix out into its own patch with a more focused test. But it is just one line, so shouldn't significantly confuse the review here. After this patch, the only missing "feature" in this unswitch I'm aware of us non-trivial unswitching of switches. I'll try implementing *full* non-trivial unswitching of switches (which is at least a sound thing to implement), but *partial* non-trivial unswitching of switches is something I don't see any sound and principled way to implement. I also have no interesting test cases for the latter, so I'm not really worried. The rest of the things that need to be ported are bug-fixes and more narrow / targeted support for specific issues. Differential Revision: https://reviews.llvm.org/D47522 llvm-svn: 335203
2018-06-21 14:14:03 +08:00
TinyPtrVector<Value *> Invariants;
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
// When true, we're fully unswitching the branch rather than just unswitching
// some input conditions to the branch.
bool FullUnswitch = false;
if (L.isLoopInvariant(BI.getCondition())) {
Invariants.push_back(BI.getCondition());
FullUnswitch = true;
} else {
if (auto *CondInst = dyn_cast<Instruction>(BI.getCondition()))
Invariants = collectHomogenousInstGraphLoopInvariants(L, *CondInst, LI);
if (Invariants.empty())
// Couldn't find invariant inputs!
return false;
}
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
// Check that one of the branch's successors exits, and which one.
bool ExitDirection = true;
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
int LoopExitSuccIdx = 0;
auto *LoopExitBB = BI.getSuccessor(0);
if (L.contains(LoopExitBB)) {
ExitDirection = false;
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
LoopExitSuccIdx = 1;
LoopExitBB = BI.getSuccessor(1);
if (L.contains(LoopExitBB))
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
return false;
}
auto *ContinueBB = BI.getSuccessor(1 - LoopExitSuccIdx);
auto *ParentBB = BI.getParent();
if (!areLoopExitPHIsLoopInvariant(L, *ParentBB, *LoopExitBB))
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
return false;
// When unswitching only part of the branch's condition, we need the exit
// block to be reached directly from the partially unswitched input. This can
// be done when the exit block is along the true edge and the branch condition
// is a graph of `or` operations, or the exit block is along the false edge
// and the condition is a graph of `and` operations.
if (!FullUnswitch) {
if (ExitDirection) {
if (cast<Instruction>(BI.getCondition())->getOpcode() != Instruction::Or)
return false;
} else {
if (cast<Instruction>(BI.getCondition())->getOpcode() != Instruction::And)
return false;
}
}
LLVM_DEBUG({
dbgs() << " unswitching trivial invariant conditions for: " << BI
<< "\n";
for (Value *Invariant : Invariants) {
dbgs() << " " << *Invariant << " == true";
if (Invariant != Invariants.back())
dbgs() << " ||";
dbgs() << "\n";
}
});
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
[PM/LoopUnswitch] Fix PR37651 by correctly invalidating SCEV when unswitching loops. Original patch trying to address this was sent in D47624, but that didn't quite handle things correctly. There are two key principles used to select whether and how to invalidate SCEV-cached information about loops: 1) We must invalidate any info SCEV has cached before unswitching as we may change (or destroy) the loop structure by the act of unswitching, and make it hard to recover everything we want to invalidate within SCEV. 2) We need to invalidate all of the loops whose CFGs are mutated by the unswitching. Notably, this isn't the *entire* loop nest, this is every loop contained by the outermost loop reached by an exit block relevant to the unswitch. And we need to do this even when doing trivial unswitching. I've added more focused tests that directly check that SCEV starts off with imprecise information and after unswitching (and simplifying instructions) re-querying SCEV will produce precise information. These tests also specifically work to check that an *outer* loop's information becomes precise. However, the testing here is still a bit imperfect. Crafting test cases that reliably fail to be analyzed by SCEV before unswitching and succeed afterward proved ... very, very hard. It took me several hours and careful work to build these, and I'm not optimistic about necessarily coming up with more to cover more elaborate possibilities. Fortunately, the code pattern we are testing here in the pass is really straightforward and reliable. Thanks to Max Kazantsev for the initial work on this as well as the review, and to Hal Finkel for helping me talk through approaches to test this stuff even if it didn't come to much. Differential Revision: https://reviews.llvm.org/D47624 llvm-svn: 336183
2018-07-03 17:13:27 +08:00
// If we have scalar evolutions, we need to invalidate them including this
// loop, the loop containing the exit block and the topmost parent loop
// exiting via LoopExitBB.
[PM/LoopUnswitch] Fix PR37651 by correctly invalidating SCEV when unswitching loops. Original patch trying to address this was sent in D47624, but that didn't quite handle things correctly. There are two key principles used to select whether and how to invalidate SCEV-cached information about loops: 1) We must invalidate any info SCEV has cached before unswitching as we may change (or destroy) the loop structure by the act of unswitching, and make it hard to recover everything we want to invalidate within SCEV. 2) We need to invalidate all of the loops whose CFGs are mutated by the unswitching. Notably, this isn't the *entire* loop nest, this is every loop contained by the outermost loop reached by an exit block relevant to the unswitch. And we need to do this even when doing trivial unswitching. I've added more focused tests that directly check that SCEV starts off with imprecise information and after unswitching (and simplifying instructions) re-querying SCEV will produce precise information. These tests also specifically work to check that an *outer* loop's information becomes precise. However, the testing here is still a bit imperfect. Crafting test cases that reliably fail to be analyzed by SCEV before unswitching and succeed afterward proved ... very, very hard. It took me several hours and careful work to build these, and I'm not optimistic about necessarily coming up with more to cover more elaborate possibilities. Fortunately, the code pattern we are testing here in the pass is really straightforward and reliable. Thanks to Max Kazantsev for the initial work on this as well as the review, and to Hal Finkel for helping me talk through approaches to test this stuff even if it didn't come to much. Differential Revision: https://reviews.llvm.org/D47624 llvm-svn: 336183
2018-07-03 17:13:27 +08:00
if (SE) {
if (Loop *ExitL = getTopMostExitingLoop(LoopExitBB, LI))
[PM/LoopUnswitch] Fix PR37651 by correctly invalidating SCEV when unswitching loops. Original patch trying to address this was sent in D47624, but that didn't quite handle things correctly. There are two key principles used to select whether and how to invalidate SCEV-cached information about loops: 1) We must invalidate any info SCEV has cached before unswitching as we may change (or destroy) the loop structure by the act of unswitching, and make it hard to recover everything we want to invalidate within SCEV. 2) We need to invalidate all of the loops whose CFGs are mutated by the unswitching. Notably, this isn't the *entire* loop nest, this is every loop contained by the outermost loop reached by an exit block relevant to the unswitch. And we need to do this even when doing trivial unswitching. I've added more focused tests that directly check that SCEV starts off with imprecise information and after unswitching (and simplifying instructions) re-querying SCEV will produce precise information. These tests also specifically work to check that an *outer* loop's information becomes precise. However, the testing here is still a bit imperfect. Crafting test cases that reliably fail to be analyzed by SCEV before unswitching and succeed afterward proved ... very, very hard. It took me several hours and careful work to build these, and I'm not optimistic about necessarily coming up with more to cover more elaborate possibilities. Fortunately, the code pattern we are testing here in the pass is really straightforward and reliable. Thanks to Max Kazantsev for the initial work on this as well as the review, and to Hal Finkel for helping me talk through approaches to test this stuff even if it didn't come to much. Differential Revision: https://reviews.llvm.org/D47624 llvm-svn: 336183
2018-07-03 17:13:27 +08:00
SE->forgetLoop(ExitL);
else
// Forget the entire nest as this exits the entire nest.
SE->forgetTopmostLoop(&L);
}
if (MSSAU && VerifyMemorySSA)
MSSAU->getMemorySSA()->verifyMemorySSA();
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
// Split the preheader, so that we know that there is a safe place to insert
// the conditional branch. We will change the preheader to have a conditional
// branch on LoopCond.
BasicBlock *OldPH = L.getLoopPreheader();
BasicBlock *NewPH = SplitEdge(OldPH, L.getHeader(), &DT, &LI, MSSAU);
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
// Now that we have a place to insert the conditional branch, create a place
// to branch to: this is the exit block out of the loop that we are
// unswitching. We need to split this if there are other loop predecessors.
// Because the loop is in simplified form, *any* other predecessor is enough.
BasicBlock *UnswitchedBB;
if (FullUnswitch && LoopExitBB->getUniquePredecessor()) {
assert(LoopExitBB->getUniquePredecessor() == BI.getParent() &&
"A branch's parent isn't a predecessor!");
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
UnswitchedBB = LoopExitBB;
} else {
UnswitchedBB =
SplitBlock(LoopExitBB, &LoopExitBB->front(), &DT, &LI, MSSAU);
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
}
if (MSSAU && VerifyMemorySSA)
MSSAU->getMemorySSA()->verifyMemorySSA();
// Actually move the invariant uses into the unswitched position. If possible,
// we do this by moving the instructions, but when doing partial unswitching
// we do it by building a new merge of the values in the unswitched position.
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
OldPH->getTerminator()->eraseFromParent();
if (FullUnswitch) {
// If fully unswitching, we can use the existing branch instruction.
// Splice it into the old PH to gate reaching the new preheader and re-point
// its successors.
OldPH->getInstList().splice(OldPH->end(), BI.getParent()->getInstList(),
BI);
if (MSSAU) {
// Temporarily clone the terminator, to make MSSA update cheaper by
// separating "insert edge" updates from "remove edge" ones.
ParentBB->getInstList().push_back(BI.clone());
} else {
// Create a new unconditional branch that will continue the loop as a new
// terminator.
BranchInst::Create(ContinueBB, ParentBB);
}
BI.setSuccessor(LoopExitSuccIdx, UnswitchedBB);
BI.setSuccessor(1 - LoopExitSuccIdx, NewPH);
} else {
// Only unswitching a subset of inputs to the condition, so we will need to
// build a new branch that merges the invariant inputs.
if (ExitDirection)
assert(cast<Instruction>(BI.getCondition())->getOpcode() ==
Instruction::Or &&
"Must have an `or` of `i1`s for the condition!");
else
assert(cast<Instruction>(BI.getCondition())->getOpcode() ==
Instruction::And &&
"Must have an `and` of `i1`s for the condition!");
[PM/LoopUnswitch] Add partial non-trivial unswitching for invariant conditions feeding a chain of `and`s or `or`s for a branch. Much like with full non-trivial unswitching, we rely on the pass manager to handle iterating until all of the profitable unswitches have been done. This is to allow other more profitable unswitches to fire on any of the cloned, simpler versions of the loop if viable. Threading the partial unswiching through the non-trivial unswitching logic motivated some minor refactorings. If those are too disruptive to make it reasonable to review this patch, I can separate them out, but it'll be somewhat timeconsuming so I wanted to send it for initial review as-is. Feel free to tell me whether it warrants pulling apart. I've tried to re-use (and factor out) logic form the partial trivial unswitching, but not as much could be shared as I had haped. Still, this wasn't as bad as I naively expected. Some basic testing is added, but I probably need more. Suggestions for things you'd like to see tested more than welcome. One thing I'd like to do is add some testing that when we schedule this with loop-instsimplify it effectively cleans up the cruft created. Last but not least, this uncovered a bug that has been in loop cloning the entire time for non-trivial unswitching. Specifically, we didn't correctly add the outer-most cloned loop to the list of cloned loops. This meant that LCSSA wouldn't be updated for it hypothetically, and more significantly that we would never visit it in the loop pass manager. I noticed this while checking loop-instsimplify by hand. I'll try to separate this bugfix out into its own patch with a more focused test. But it is just one line, so shouldn't significantly confuse the review here. After this patch, the only missing "feature" in this unswitch I'm aware of us non-trivial unswitching of switches. I'll try implementing *full* non-trivial unswitching of switches (which is at least a sound thing to implement), but *partial* non-trivial unswitching of switches is something I don't see any sound and principled way to implement. I also have no interesting test cases for the latter, so I'm not really worried. The rest of the things that need to be ported are bug-fixes and more narrow / targeted support for specific issues. Differential Revision: https://reviews.llvm.org/D47522 llvm-svn: 335203
2018-06-21 14:14:03 +08:00
buildPartialUnswitchConditionalBranch(*OldPH, Invariants, ExitDirection,
*UnswitchedBB, *NewPH);
}
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
// Update the dominator tree with the added edge.
DT.insertEdge(OldPH, UnswitchedBB);
// After the dominator tree was updated with the added edge, update MemorySSA
// if available.
if (MSSAU) {
SmallVector<CFGUpdate, 1> Updates;
Updates.push_back({cfg::UpdateKind::Insert, OldPH, UnswitchedBB});
MSSAU->applyInsertUpdates(Updates, DT);
}
// Finish updating dominator tree and memory ssa for full unswitch.
if (FullUnswitch) {
if (MSSAU) {
// Remove the cloned branch instruction.
ParentBB->getTerminator()->eraseFromParent();
// Create unconditional branch now.
BranchInst::Create(ContinueBB, ParentBB);
MSSAU->removeEdge(ParentBB, LoopExitBB);
}
DT.deleteEdge(ParentBB, LoopExitBB);
}
if (MSSAU && VerifyMemorySSA)
MSSAU->getMemorySSA()->verifyMemorySSA();
// Rewrite the relevant PHI nodes.
if (UnswitchedBB == LoopExitBB)
rewritePHINodesForUnswitchedExitBlock(*UnswitchedBB, *ParentBB, *OldPH);
else
rewritePHINodesForExitAndUnswitchedBlocks(*LoopExitBB, *UnswitchedBB,
*ParentBB, *OldPH, FullUnswitch);
// The constant we can replace all of our invariants with inside the loop
// body. If any of the invariants have a value other than this the loop won't
// be entered.
ConstantInt *Replacement = ExitDirection
? ConstantInt::getFalse(BI.getContext())
: ConstantInt::getTrue(BI.getContext());
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
// Since this is an i1 condition we can also trivially replace uses of it
// within the loop with a constant.
for (Value *Invariant : Invariants)
replaceLoopInvariantUses(L, Invariant, *Replacement);
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
2018-07-07 09:12:56 +08:00
// If this was full unswitching, we may have changed the nesting relationship
// for this loop so hoist it to its correct parent if needed.
if (FullUnswitch)
hoistLoopToNewParent(L, *NewPH, DT, LI, MSSAU, SE);
if (MSSAU && VerifyMemorySSA)
MSSAU->getMemorySSA()->verifyMemorySSA();
2018-07-07 09:12:56 +08:00
LLVM_DEBUG(dbgs() << " done: unswitching trivial branch...\n");
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
++NumTrivial;
++NumBranches;
return true;
}
/// Unswitch a trivial switch if the condition is loop invariant.
///
/// This routine should only be called when loop code leading to the switch has
/// been validated as trivial (no side effects). This routine checks if the
/// condition is invariant and that at least one of the successors is a loop
/// exit. This allows us to unswitch without duplicating the loop, making it
/// trivial.
///
/// If this routine fails to unswitch the switch it returns false.
///
/// If the switch can be unswitched, this routine splits the preheader and
/// copies the switch above that split. If the default case is one of the
/// exiting cases, it copies the non-exiting cases and points them at the new
/// preheader. If the default case is not exiting, it copies the exiting cases
/// and points the default at the preheader. It preserves loop simplified form
/// (splitting the exit blocks as necessary). It simplifies the switch within
/// the loop by removing now-dead cases. If the default case is one of those
/// unswitched, it replaces its destination with a new basic block containing
/// only unreachable. Such basic blocks, while technically loop exits, are not
/// considered for unswitching so this is a stable transform and the same
/// switch will not be revisited. If after unswitching there is only a single
/// in-loop successor, the switch is further simplified to an unconditional
/// branch. Still more cleanup can be done with some simplify-cfg like pass.
[PM/LoopUnswitch] Fix PR37651 by correctly invalidating SCEV when unswitching loops. Original patch trying to address this was sent in D47624, but that didn't quite handle things correctly. There are two key principles used to select whether and how to invalidate SCEV-cached information about loops: 1) We must invalidate any info SCEV has cached before unswitching as we may change (or destroy) the loop structure by the act of unswitching, and make it hard to recover everything we want to invalidate within SCEV. 2) We need to invalidate all of the loops whose CFGs are mutated by the unswitching. Notably, this isn't the *entire* loop nest, this is every loop contained by the outermost loop reached by an exit block relevant to the unswitch. And we need to do this even when doing trivial unswitching. I've added more focused tests that directly check that SCEV starts off with imprecise information and after unswitching (and simplifying instructions) re-querying SCEV will produce precise information. These tests also specifically work to check that an *outer* loop's information becomes precise. However, the testing here is still a bit imperfect. Crafting test cases that reliably fail to be analyzed by SCEV before unswitching and succeed afterward proved ... very, very hard. It took me several hours and careful work to build these, and I'm not optimistic about necessarily coming up with more to cover more elaborate possibilities. Fortunately, the code pattern we are testing here in the pass is really straightforward and reliable. Thanks to Max Kazantsev for the initial work on this as well as the review, and to Hal Finkel for helping me talk through approaches to test this stuff even if it didn't come to much. Differential Revision: https://reviews.llvm.org/D47624 llvm-svn: 336183
2018-07-03 17:13:27 +08:00
///
/// If `SE` is not null, it will be updated based on the potential loop SCEVs
/// invalidated by this.
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
static bool unswitchTrivialSwitch(Loop &L, SwitchInst &SI, DominatorTree &DT,
LoopInfo &LI, ScalarEvolution *SE,
MemorySSAUpdater *MSSAU) {
LLVM_DEBUG(dbgs() << " Trying to unswitch switch: " << SI << "\n");
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
Value *LoopCond = SI.getCondition();
// If this isn't switching on an invariant condition, we can't unswitch it.
if (!L.isLoopInvariant(LoopCond))
return false;
auto *ParentBB = SI.getParent();
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
SmallVector<int, 4> ExitCaseIndices;
for (auto Case : SI.cases()) {
auto *SuccBB = Case.getCaseSuccessor();
if (!L.contains(SuccBB) &&
areLoopExitPHIsLoopInvariant(L, *ParentBB, *SuccBB))
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
ExitCaseIndices.push_back(Case.getCaseIndex());
}
BasicBlock *DefaultExitBB = nullptr;
SwitchInstProfUpdateWrapper::CaseWeightOpt DefaultCaseWeight =
SwitchInstProfUpdateWrapper::getSuccessorWeight(SI, 0);
if (!L.contains(SI.getDefaultDest()) &&
areLoopExitPHIsLoopInvariant(L, *ParentBB, *SI.getDefaultDest()) &&
!isa<UnreachableInst>(SI.getDefaultDest()->getTerminator())) {
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
DefaultExitBB = SI.getDefaultDest();
} else if (ExitCaseIndices.empty())
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
return false;
LLVM_DEBUG(dbgs() << " unswitching trivial switch...\n");
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
if (MSSAU && VerifyMemorySSA)
MSSAU->getMemorySSA()->verifyMemorySSA();
[PM/LoopUnswitch] Fix PR37651 by correctly invalidating SCEV when unswitching loops. Original patch trying to address this was sent in D47624, but that didn't quite handle things correctly. There are two key principles used to select whether and how to invalidate SCEV-cached information about loops: 1) We must invalidate any info SCEV has cached before unswitching as we may change (or destroy) the loop structure by the act of unswitching, and make it hard to recover everything we want to invalidate within SCEV. 2) We need to invalidate all of the loops whose CFGs are mutated by the unswitching. Notably, this isn't the *entire* loop nest, this is every loop contained by the outermost loop reached by an exit block relevant to the unswitch. And we need to do this even when doing trivial unswitching. I've added more focused tests that directly check that SCEV starts off with imprecise information and after unswitching (and simplifying instructions) re-querying SCEV will produce precise information. These tests also specifically work to check that an *outer* loop's information becomes precise. However, the testing here is still a bit imperfect. Crafting test cases that reliably fail to be analyzed by SCEV before unswitching and succeed afterward proved ... very, very hard. It took me several hours and careful work to build these, and I'm not optimistic about necessarily coming up with more to cover more elaborate possibilities. Fortunately, the code pattern we are testing here in the pass is really straightforward and reliable. Thanks to Max Kazantsev for the initial work on this as well as the review, and to Hal Finkel for helping me talk through approaches to test this stuff even if it didn't come to much. Differential Revision: https://reviews.llvm.org/D47624 llvm-svn: 336183
2018-07-03 17:13:27 +08:00
// We may need to invalidate SCEVs for the outermost loop reached by any of
// the exits.
Loop *OuterL = &L;
[PM/Unswitch] Fix a collection of closely related issues with trivial switch unswitching. The core problem was that the way we handled unswitching trivial exit edges through the default successor of a switch. For some reason I thought the right way to do this was to add a block containing unreachable and point the default successor at this block. In retrospect, this has an amazing number of problems. The first issue is the one that this pass has always worked around -- we have to *detect* such edges and avoid unswitching them again. This seemed pretty easy really. You juts look for an edge to a block containing unreachable. However, this pattern is woefully unsound. So many things can break it. The amazing thing is that I found a test case where *simple-loop-unswitch itself* breaks this! When we do a *non-trivial* unswitch of a switch we will end up splitting this exit edge. The result will be a default successor that is an exit and terminates in ... a perfectly normal branch. So the first test case that I started trying to fix is added to the nontrivial test cases. This is a ridiculous example that did just amazing things previously. With just unswitch, it would create 10+ copies of this stuff stamped out. But if you combine it *just right* with a bunch of other passes (like simplify-cfg, loop rotate, and some LICM) you can get it to do this infinitely. Or at least, I never got it to finish. =[ This, in turn, uncovered another related issue. When we are manipulating these switches after doing a trivial unswitch we never correctly updated PHI nodes to reflect our edits. As soon as I started changing how these edges were managed, it became obvious there were more issues that I couldn't realistically leave unaddressed, so I wrote more test cases around PHI updates here and ensured all of that works now. And this, in turn, required some adjustment to how we collect and manage the exit successor when it is the default successor. That showed a clear bug where we failed to include it in our search for the outer-most loop reached by an unswitched exit edge. This was actually already tested and the test case didn't work. I (wrongly) thought that was due to SCEV failing to analyze the switch. In fact, it was just a simple bug in the code that skipped the default successor. While changing this, I handled it correctly and have updated the test to reflect that we now get precise SCEV analysis of trip counts for the outer loop in one of these cases. llvm-svn: 336646
2018-07-10 16:36:05 +08:00
if (DefaultExitBB) {
// Clear out the default destination temporarily to allow accurate
// predecessor lists to be examined below.
SI.setDefaultDest(nullptr);
// Check the loop containing this exit.
Loop *ExitL = LI.getLoopFor(DefaultExitBB);
if (!ExitL || ExitL->contains(OuterL))
OuterL = ExitL;
}
// Store the exit cases into a separate data structure and remove them from
// the switch.
SmallVector<std::tuple<ConstantInt *, BasicBlock *,
SwitchInstProfUpdateWrapper::CaseWeightOpt>,
4> ExitCases;
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
ExitCases.reserve(ExitCaseIndices.size());
SwitchInstProfUpdateWrapper SIW(SI);
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
// We walk the case indices backwards so that we remove the last case first
// and don't disrupt the earlier indices.
for (unsigned Index : reverse(ExitCaseIndices)) {
auto CaseI = SI.case_begin() + Index;
[PM/LoopUnswitch] Fix PR37651 by correctly invalidating SCEV when unswitching loops. Original patch trying to address this was sent in D47624, but that didn't quite handle things correctly. There are two key principles used to select whether and how to invalidate SCEV-cached information about loops: 1) We must invalidate any info SCEV has cached before unswitching as we may change (or destroy) the loop structure by the act of unswitching, and make it hard to recover everything we want to invalidate within SCEV. 2) We need to invalidate all of the loops whose CFGs are mutated by the unswitching. Notably, this isn't the *entire* loop nest, this is every loop contained by the outermost loop reached by an exit block relevant to the unswitch. And we need to do this even when doing trivial unswitching. I've added more focused tests that directly check that SCEV starts off with imprecise information and after unswitching (and simplifying instructions) re-querying SCEV will produce precise information. These tests also specifically work to check that an *outer* loop's information becomes precise. However, the testing here is still a bit imperfect. Crafting test cases that reliably fail to be analyzed by SCEV before unswitching and succeed afterward proved ... very, very hard. It took me several hours and careful work to build these, and I'm not optimistic about necessarily coming up with more to cover more elaborate possibilities. Fortunately, the code pattern we are testing here in the pass is really straightforward and reliable. Thanks to Max Kazantsev for the initial work on this as well as the review, and to Hal Finkel for helping me talk through approaches to test this stuff even if it didn't come to much. Differential Revision: https://reviews.llvm.org/D47624 llvm-svn: 336183
2018-07-03 17:13:27 +08:00
// Compute the outer loop from this exit.
Loop *ExitL = LI.getLoopFor(CaseI->getCaseSuccessor());
if (!ExitL || ExitL->contains(OuterL))
OuterL = ExitL;
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
// Save the value of this case.
auto W = SIW.getSuccessorWeight(CaseI->getSuccessorIndex());
ExitCases.emplace_back(CaseI->getCaseValue(), CaseI->getCaseSuccessor(), W);
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
// Delete the unswitched cases.
SIW.removeCase(CaseI);
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
}
[PM/LoopUnswitch] Fix PR37651 by correctly invalidating SCEV when unswitching loops. Original patch trying to address this was sent in D47624, but that didn't quite handle things correctly. There are two key principles used to select whether and how to invalidate SCEV-cached information about loops: 1) We must invalidate any info SCEV has cached before unswitching as we may change (or destroy) the loop structure by the act of unswitching, and make it hard to recover everything we want to invalidate within SCEV. 2) We need to invalidate all of the loops whose CFGs are mutated by the unswitching. Notably, this isn't the *entire* loop nest, this is every loop contained by the outermost loop reached by an exit block relevant to the unswitch. And we need to do this even when doing trivial unswitching. I've added more focused tests that directly check that SCEV starts off with imprecise information and after unswitching (and simplifying instructions) re-querying SCEV will produce precise information. These tests also specifically work to check that an *outer* loop's information becomes precise. However, the testing here is still a bit imperfect. Crafting test cases that reliably fail to be analyzed by SCEV before unswitching and succeed afterward proved ... very, very hard. It took me several hours and careful work to build these, and I'm not optimistic about necessarily coming up with more to cover more elaborate possibilities. Fortunately, the code pattern we are testing here in the pass is really straightforward and reliable. Thanks to Max Kazantsev for the initial work on this as well as the review, and to Hal Finkel for helping me talk through approaches to test this stuff even if it didn't come to much. Differential Revision: https://reviews.llvm.org/D47624 llvm-svn: 336183
2018-07-03 17:13:27 +08:00
if (SE) {
if (OuterL)
SE->forgetLoop(OuterL);
else
SE->forgetTopmostLoop(&L);
}
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
// Check if after this all of the remaining cases point at the same
// successor.
BasicBlock *CommonSuccBB = nullptr;
if (SI.getNumCases() > 0 &&
std::all_of(std::next(SI.case_begin()), SI.case_end(),
[&SI](const SwitchInst::CaseHandle &Case) {
return Case.getCaseSuccessor() ==
SI.case_begin()->getCaseSuccessor();
}))
CommonSuccBB = SI.case_begin()->getCaseSuccessor();
[PM/Unswitch] Fix a collection of closely related issues with trivial switch unswitching. The core problem was that the way we handled unswitching trivial exit edges through the default successor of a switch. For some reason I thought the right way to do this was to add a block containing unreachable and point the default successor at this block. In retrospect, this has an amazing number of problems. The first issue is the one that this pass has always worked around -- we have to *detect* such edges and avoid unswitching them again. This seemed pretty easy really. You juts look for an edge to a block containing unreachable. However, this pattern is woefully unsound. So many things can break it. The amazing thing is that I found a test case where *simple-loop-unswitch itself* breaks this! When we do a *non-trivial* unswitch of a switch we will end up splitting this exit edge. The result will be a default successor that is an exit and terminates in ... a perfectly normal branch. So the first test case that I started trying to fix is added to the nontrivial test cases. This is a ridiculous example that did just amazing things previously. With just unswitch, it would create 10+ copies of this stuff stamped out. But if you combine it *just right* with a bunch of other passes (like simplify-cfg, loop rotate, and some LICM) you can get it to do this infinitely. Or at least, I never got it to finish. =[ This, in turn, uncovered another related issue. When we are manipulating these switches after doing a trivial unswitch we never correctly updated PHI nodes to reflect our edits. As soon as I started changing how these edges were managed, it became obvious there were more issues that I couldn't realistically leave unaddressed, so I wrote more test cases around PHI updates here and ensured all of that works now. And this, in turn, required some adjustment to how we collect and manage the exit successor when it is the default successor. That showed a clear bug where we failed to include it in our search for the outer-most loop reached by an unswitched exit edge. This was actually already tested and the test case didn't work. I (wrongly) thought that was due to SCEV failing to analyze the switch. In fact, it was just a simple bug in the code that skipped the default successor. While changing this, I handled it correctly and have updated the test to reflect that we now get precise SCEV analysis of trip counts for the outer loop in one of these cases. llvm-svn: 336646
2018-07-10 16:36:05 +08:00
if (!DefaultExitBB) {
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
// If we're not unswitching the default, we need it to match any cases to
// have a common successor or if we have no cases it is the common
// successor.
if (SI.getNumCases() == 0)
CommonSuccBB = SI.getDefaultDest();
else if (SI.getDefaultDest() != CommonSuccBB)
CommonSuccBB = nullptr;
}
// Split the preheader, so that we know that there is a safe place to insert
// the switch.
BasicBlock *OldPH = L.getLoopPreheader();
BasicBlock *NewPH = SplitEdge(OldPH, L.getHeader(), &DT, &LI, MSSAU);
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
OldPH->getTerminator()->eraseFromParent();
// Now add the unswitched switch.
auto *NewSI = SwitchInst::Create(LoopCond, NewPH, ExitCases.size(), OldPH);
SwitchInstProfUpdateWrapper NewSIW(*NewSI);
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
// Rewrite the IR for the unswitched basic blocks. This requires two steps.
// First, we split any exit blocks with remaining in-loop predecessors. Then
// we update the PHIs in one of two ways depending on if there was a split.
// We walk in reverse so that we split in the same order as the cases
// appeared. This is purely for convenience of reading the resulting IR, but
// it doesn't cost anything really.
SmallPtrSet<BasicBlock *, 2> UnswitchedExitBBs;
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
SmallDenseMap<BasicBlock *, BasicBlock *, 2> SplitExitBBMap;
// Handle the default exit if necessary.
// FIXME: It'd be great if we could merge this with the loop below but LLVM's
// ranges aren't quite powerful enough yet.
if (DefaultExitBB) {
if (pred_empty(DefaultExitBB)) {
UnswitchedExitBBs.insert(DefaultExitBB);
rewritePHINodesForUnswitchedExitBlock(*DefaultExitBB, *ParentBB, *OldPH);
} else {
auto *SplitBB =
SplitBlock(DefaultExitBB, &DefaultExitBB->front(), &DT, &LI, MSSAU);
rewritePHINodesForExitAndUnswitchedBlocks(*DefaultExitBB, *SplitBB,
*ParentBB, *OldPH,
/*FullUnswitch*/ true);
DefaultExitBB = SplitExitBBMap[DefaultExitBB] = SplitBB;
}
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
}
// Note that we must use a reference in the for loop so that we update the
// container.
for (auto &ExitCase : reverse(ExitCases)) {
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
// Grab a reference to the exit block in the pair so that we can update it.
BasicBlock *ExitBB = std::get<1>(ExitCase);
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
// If this case is the last edge into the exit block, we can simply reuse it
// as it will no longer be a loop exit. No mapping necessary.
if (pred_empty(ExitBB)) {
// Only rewrite once.
if (UnswitchedExitBBs.insert(ExitBB).second)
rewritePHINodesForUnswitchedExitBlock(*ExitBB, *ParentBB, *OldPH);
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
continue;
}
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
// Otherwise we need to split the exit block so that we retain an exit
// block from the loop and a target for the unswitched condition.
BasicBlock *&SplitExitBB = SplitExitBBMap[ExitBB];
if (!SplitExitBB) {
// If this is the first time we see this, do the split and remember it.
SplitExitBB = SplitBlock(ExitBB, &ExitBB->front(), &DT, &LI, MSSAU);
rewritePHINodesForExitAndUnswitchedBlocks(*ExitBB, *SplitExitBB,
*ParentBB, *OldPH,
/*FullUnswitch*/ true);
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
}
// Update the case pair to point to the split block.
std::get<1>(ExitCase) = SplitExitBB;
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
}
// Now add the unswitched cases. We do this in reverse order as we built them
// in reverse order.
for (auto &ExitCase : reverse(ExitCases)) {
ConstantInt *CaseVal = std::get<0>(ExitCase);
BasicBlock *UnswitchedBB = std::get<1>(ExitCase);
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
NewSIW.addCase(CaseVal, UnswitchedBB, std::get<2>(ExitCase));
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
}
// If the default was unswitched, re-point it and add explicit cases for
// entering the loop.
if (DefaultExitBB) {
NewSIW->setDefaultDest(DefaultExitBB);
NewSIW.setSuccessorWeight(0, DefaultCaseWeight);
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
// We removed all the exit cases, so we just copy the cases to the
// unswitched switch.
for (const auto &Case : SI.cases())
NewSIW.addCase(Case.getCaseValue(), NewPH,
SIW.getSuccessorWeight(Case.getSuccessorIndex()));
} else if (DefaultCaseWeight) {
// We have to set branch weight of the default case.
uint64_t SW = *DefaultCaseWeight;
for (const auto &Case : SI.cases()) {
auto W = SIW.getSuccessorWeight(Case.getSuccessorIndex());
assert(W &&
"case weight must be defined as default case weight is defined");
SW += *W;
}
NewSIW.setSuccessorWeight(0, SW);
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
}
// If we ended up with a common successor for every path through the switch
// after unswitching, rewrite it to an unconditional branch to make it easy
// to recognize. Otherwise we potentially have to recognize the default case
// pointing at unreachable and other complexity.
if (CommonSuccBB) {
BasicBlock *BB = SI.getParent();
[PM/Unswitch] Fix a collection of closely related issues with trivial switch unswitching. The core problem was that the way we handled unswitching trivial exit edges through the default successor of a switch. For some reason I thought the right way to do this was to add a block containing unreachable and point the default successor at this block. In retrospect, this has an amazing number of problems. The first issue is the one that this pass has always worked around -- we have to *detect* such edges and avoid unswitching them again. This seemed pretty easy really. You juts look for an edge to a block containing unreachable. However, this pattern is woefully unsound. So many things can break it. The amazing thing is that I found a test case where *simple-loop-unswitch itself* breaks this! When we do a *non-trivial* unswitch of a switch we will end up splitting this exit edge. The result will be a default successor that is an exit and terminates in ... a perfectly normal branch. So the first test case that I started trying to fix is added to the nontrivial test cases. This is a ridiculous example that did just amazing things previously. With just unswitch, it would create 10+ copies of this stuff stamped out. But if you combine it *just right* with a bunch of other passes (like simplify-cfg, loop rotate, and some LICM) you can get it to do this infinitely. Or at least, I never got it to finish. =[ This, in turn, uncovered another related issue. When we are manipulating these switches after doing a trivial unswitch we never correctly updated PHI nodes to reflect our edits. As soon as I started changing how these edges were managed, it became obvious there were more issues that I couldn't realistically leave unaddressed, so I wrote more test cases around PHI updates here and ensured all of that works now. And this, in turn, required some adjustment to how we collect and manage the exit successor when it is the default successor. That showed a clear bug where we failed to include it in our search for the outer-most loop reached by an unswitched exit edge. This was actually already tested and the test case didn't work. I (wrongly) thought that was due to SCEV failing to analyze the switch. In fact, it was just a simple bug in the code that skipped the default successor. While changing this, I handled it correctly and have updated the test to reflect that we now get precise SCEV analysis of trip counts for the outer loop in one of these cases. llvm-svn: 336646
2018-07-10 16:36:05 +08:00
// We may have had multiple edges to this common successor block, so remove
// them as predecessors. We skip the first one, either the default or the
// actual first case.
bool SkippedFirst = DefaultExitBB == nullptr;
for (auto Case : SI.cases()) {
assert(Case.getCaseSuccessor() == CommonSuccBB &&
"Non-common successor!");
(void)Case;
[PM/Unswitch] Fix a collection of closely related issues with trivial switch unswitching. The core problem was that the way we handled unswitching trivial exit edges through the default successor of a switch. For some reason I thought the right way to do this was to add a block containing unreachable and point the default successor at this block. In retrospect, this has an amazing number of problems. The first issue is the one that this pass has always worked around -- we have to *detect* such edges and avoid unswitching them again. This seemed pretty easy really. You juts look for an edge to a block containing unreachable. However, this pattern is woefully unsound. So many things can break it. The amazing thing is that I found a test case where *simple-loop-unswitch itself* breaks this! When we do a *non-trivial* unswitch of a switch we will end up splitting this exit edge. The result will be a default successor that is an exit and terminates in ... a perfectly normal branch. So the first test case that I started trying to fix is added to the nontrivial test cases. This is a ridiculous example that did just amazing things previously. With just unswitch, it would create 10+ copies of this stuff stamped out. But if you combine it *just right* with a bunch of other passes (like simplify-cfg, loop rotate, and some LICM) you can get it to do this infinitely. Or at least, I never got it to finish. =[ This, in turn, uncovered another related issue. When we are manipulating these switches after doing a trivial unswitch we never correctly updated PHI nodes to reflect our edits. As soon as I started changing how these edges were managed, it became obvious there were more issues that I couldn't realistically leave unaddressed, so I wrote more test cases around PHI updates here and ensured all of that works now. And this, in turn, required some adjustment to how we collect and manage the exit successor when it is the default successor. That showed a clear bug where we failed to include it in our search for the outer-most loop reached by an unswitched exit edge. This was actually already tested and the test case didn't work. I (wrongly) thought that was due to SCEV failing to analyze the switch. In fact, it was just a simple bug in the code that skipped the default successor. While changing this, I handled it correctly and have updated the test to reflect that we now get precise SCEV analysis of trip counts for the outer loop in one of these cases. llvm-svn: 336646
2018-07-10 16:36:05 +08:00
if (!SkippedFirst) {
SkippedFirst = true;
continue;
}
CommonSuccBB->removePredecessor(BB,
/*KeepOneInputPHIs*/ true);
[PM/Unswitch] Fix a collection of closely related issues with trivial switch unswitching. The core problem was that the way we handled unswitching trivial exit edges through the default successor of a switch. For some reason I thought the right way to do this was to add a block containing unreachable and point the default successor at this block. In retrospect, this has an amazing number of problems. The first issue is the one that this pass has always worked around -- we have to *detect* such edges and avoid unswitching them again. This seemed pretty easy really. You juts look for an edge to a block containing unreachable. However, this pattern is woefully unsound. So many things can break it. The amazing thing is that I found a test case where *simple-loop-unswitch itself* breaks this! When we do a *non-trivial* unswitch of a switch we will end up splitting this exit edge. The result will be a default successor that is an exit and terminates in ... a perfectly normal branch. So the first test case that I started trying to fix is added to the nontrivial test cases. This is a ridiculous example that did just amazing things previously. With just unswitch, it would create 10+ copies of this stuff stamped out. But if you combine it *just right* with a bunch of other passes (like simplify-cfg, loop rotate, and some LICM) you can get it to do this infinitely. Or at least, I never got it to finish. =[ This, in turn, uncovered another related issue. When we are manipulating these switches after doing a trivial unswitch we never correctly updated PHI nodes to reflect our edits. As soon as I started changing how these edges were managed, it became obvious there were more issues that I couldn't realistically leave unaddressed, so I wrote more test cases around PHI updates here and ensured all of that works now. And this, in turn, required some adjustment to how we collect and manage the exit successor when it is the default successor. That showed a clear bug where we failed to include it in our search for the outer-most loop reached by an unswitched exit edge. This was actually already tested and the test case didn't work. I (wrongly) thought that was due to SCEV failing to analyze the switch. In fact, it was just a simple bug in the code that skipped the default successor. While changing this, I handled it correctly and have updated the test to reflect that we now get precise SCEV analysis of trip counts for the outer loop in one of these cases. llvm-svn: 336646
2018-07-10 16:36:05 +08:00
}
// Now nuke the switch and replace it with a direct branch.
SIW.eraseFromParent();
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
BranchInst::Create(CommonSuccBB, BB);
[PM/Unswitch] Fix a collection of closely related issues with trivial switch unswitching. The core problem was that the way we handled unswitching trivial exit edges through the default successor of a switch. For some reason I thought the right way to do this was to add a block containing unreachable and point the default successor at this block. In retrospect, this has an amazing number of problems. The first issue is the one that this pass has always worked around -- we have to *detect* such edges and avoid unswitching them again. This seemed pretty easy really. You juts look for an edge to a block containing unreachable. However, this pattern is woefully unsound. So many things can break it. The amazing thing is that I found a test case where *simple-loop-unswitch itself* breaks this! When we do a *non-trivial* unswitch of a switch we will end up splitting this exit edge. The result will be a default successor that is an exit and terminates in ... a perfectly normal branch. So the first test case that I started trying to fix is added to the nontrivial test cases. This is a ridiculous example that did just amazing things previously. With just unswitch, it would create 10+ copies of this stuff stamped out. But if you combine it *just right* with a bunch of other passes (like simplify-cfg, loop rotate, and some LICM) you can get it to do this infinitely. Or at least, I never got it to finish. =[ This, in turn, uncovered another related issue. When we are manipulating these switches after doing a trivial unswitch we never correctly updated PHI nodes to reflect our edits. As soon as I started changing how these edges were managed, it became obvious there were more issues that I couldn't realistically leave unaddressed, so I wrote more test cases around PHI updates here and ensured all of that works now. And this, in turn, required some adjustment to how we collect and manage the exit successor when it is the default successor. That showed a clear bug where we failed to include it in our search for the outer-most loop reached by an unswitched exit edge. This was actually already tested and the test case didn't work. I (wrongly) thought that was due to SCEV failing to analyze the switch. In fact, it was just a simple bug in the code that skipped the default successor. While changing this, I handled it correctly and have updated the test to reflect that we now get precise SCEV analysis of trip counts for the outer loop in one of these cases. llvm-svn: 336646
2018-07-10 16:36:05 +08:00
} else if (DefaultExitBB) {
assert(SI.getNumCases() > 0 &&
"If we had no cases we'd have a common successor!");
// Move the last case to the default successor. This is valid as if the
// default got unswitched it cannot be reached. This has the advantage of
// being simple and keeping the number of edges from this switch to
// successors the same, and avoiding any PHI update complexity.
auto LastCaseI = std::prev(SI.case_end());
[PM/Unswitch] Fix a collection of closely related issues with trivial switch unswitching. The core problem was that the way we handled unswitching trivial exit edges through the default successor of a switch. For some reason I thought the right way to do this was to add a block containing unreachable and point the default successor at this block. In retrospect, this has an amazing number of problems. The first issue is the one that this pass has always worked around -- we have to *detect* such edges and avoid unswitching them again. This seemed pretty easy really. You juts look for an edge to a block containing unreachable. However, this pattern is woefully unsound. So many things can break it. The amazing thing is that I found a test case where *simple-loop-unswitch itself* breaks this! When we do a *non-trivial* unswitch of a switch we will end up splitting this exit edge. The result will be a default successor that is an exit and terminates in ... a perfectly normal branch. So the first test case that I started trying to fix is added to the nontrivial test cases. This is a ridiculous example that did just amazing things previously. With just unswitch, it would create 10+ copies of this stuff stamped out. But if you combine it *just right* with a bunch of other passes (like simplify-cfg, loop rotate, and some LICM) you can get it to do this infinitely. Or at least, I never got it to finish. =[ This, in turn, uncovered another related issue. When we are manipulating these switches after doing a trivial unswitch we never correctly updated PHI nodes to reflect our edits. As soon as I started changing how these edges were managed, it became obvious there were more issues that I couldn't realistically leave unaddressed, so I wrote more test cases around PHI updates here and ensured all of that works now. And this, in turn, required some adjustment to how we collect and manage the exit successor when it is the default successor. That showed a clear bug where we failed to include it in our search for the outer-most loop reached by an unswitched exit edge. This was actually already tested and the test case didn't work. I (wrongly) thought that was due to SCEV failing to analyze the switch. In fact, it was just a simple bug in the code that skipped the default successor. While changing this, I handled it correctly and have updated the test to reflect that we now get precise SCEV analysis of trip counts for the outer loop in one of these cases. llvm-svn: 336646
2018-07-10 16:36:05 +08:00
SI.setDefaultDest(LastCaseI->getCaseSuccessor());
SIW.setSuccessorWeight(
0, SIW.getSuccessorWeight(LastCaseI->getSuccessorIndex()));
SIW.removeCase(LastCaseI);
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
}
// Walk the unswitched exit blocks and the unswitched split blocks and update
// the dominator tree based on the CFG edits. While we are walking unordered
// containers here, the API for applyUpdates takes an unordered list of
// updates and requires them to not contain duplicates.
SmallVector<DominatorTree::UpdateType, 4> DTUpdates;
for (auto *UnswitchedExitBB : UnswitchedExitBBs) {
DTUpdates.push_back({DT.Delete, ParentBB, UnswitchedExitBB});
DTUpdates.push_back({DT.Insert, OldPH, UnswitchedExitBB});
}
for (auto SplitUnswitchedPair : SplitExitBBMap) {
DTUpdates.push_back({DT.Delete, ParentBB, SplitUnswitchedPair.first});
DTUpdates.push_back({DT.Insert, OldPH, SplitUnswitchedPair.second});
}
DT.applyUpdates(DTUpdates);
if (MSSAU) {
MSSAU->applyUpdates(DTUpdates, DT);
if (VerifyMemorySSA)
MSSAU->getMemorySSA()->verifyMemorySSA();
}
assert(DT.verify(DominatorTree::VerificationLevel::Fast));
2018-07-07 09:12:56 +08:00
// We may have changed the nesting relationship for this loop so hoist it to
// its correct parent if needed.
hoistLoopToNewParent(L, *NewPH, DT, LI, MSSAU, SE);
if (MSSAU && VerifyMemorySSA)
MSSAU->getMemorySSA()->verifyMemorySSA();
2018-07-07 09:12:56 +08:00
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
++NumTrivial;
++NumSwitches;
LLVM_DEBUG(dbgs() << " done: unswitching trivial switch...\n");
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
return true;
}
/// This routine scans the loop to find a branch or switch which occurs before
/// any side effects occur. These can potentially be unswitched without
/// duplicating the loop. If a branch or switch is successfully unswitched the
/// scanning continues to see if subsequent branches or switches have become
/// trivial. Once all trivial candidates have been unswitched, this routine
/// returns.
///
/// The return value indicates whether anything was unswitched (and therefore
/// changed).
[PM/LoopUnswitch] Fix PR37651 by correctly invalidating SCEV when unswitching loops. Original patch trying to address this was sent in D47624, but that didn't quite handle things correctly. There are two key principles used to select whether and how to invalidate SCEV-cached information about loops: 1) We must invalidate any info SCEV has cached before unswitching as we may change (or destroy) the loop structure by the act of unswitching, and make it hard to recover everything we want to invalidate within SCEV. 2) We need to invalidate all of the loops whose CFGs are mutated by the unswitching. Notably, this isn't the *entire* loop nest, this is every loop contained by the outermost loop reached by an exit block relevant to the unswitch. And we need to do this even when doing trivial unswitching. I've added more focused tests that directly check that SCEV starts off with imprecise information and after unswitching (and simplifying instructions) re-querying SCEV will produce precise information. These tests also specifically work to check that an *outer* loop's information becomes precise. However, the testing here is still a bit imperfect. Crafting test cases that reliably fail to be analyzed by SCEV before unswitching and succeed afterward proved ... very, very hard. It took me several hours and careful work to build these, and I'm not optimistic about necessarily coming up with more to cover more elaborate possibilities. Fortunately, the code pattern we are testing here in the pass is really straightforward and reliable. Thanks to Max Kazantsev for the initial work on this as well as the review, and to Hal Finkel for helping me talk through approaches to test this stuff even if it didn't come to much. Differential Revision: https://reviews.llvm.org/D47624 llvm-svn: 336183
2018-07-03 17:13:27 +08:00
///
/// If `SE` is not null, it will be updated based on the potential loop SCEVs
/// invalidated by this.
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
static bool unswitchAllTrivialConditions(Loop &L, DominatorTree &DT,
LoopInfo &LI, ScalarEvolution *SE,
MemorySSAUpdater *MSSAU) {
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
bool Changed = false;
// If loop header has only one reachable successor we should keep looking for
// trivial condition candidates in the successor as well. An alternative is
// to constant fold conditions and merge successors into loop header (then we
// only need to check header's terminator). The reason for not doing this in
// LoopUnswitch pass is that it could potentially break LoopPassManager's
// invariants. Folding dead branches could either eliminate the current loop
// or make other loops unreachable. LCSSA form might also not be preserved
// after deleting branches. The following code keeps traversing loop header's
// successors until it finds the trivial condition candidate (condition that
// is not a constant). Since unswitching generates branches with constant
// conditions, this scenario could be very common in practice.
BasicBlock *CurrentBB = L.getHeader();
SmallPtrSet<BasicBlock *, 8> Visited;
Visited.insert(CurrentBB);
do {
// Check if there are any side-effecting instructions (e.g. stores, calls,
// volatile loads) in the part of the loop that the code *would* execute
// without unswitching.
if (MSSAU) // Possible early exit with MSSA
if (auto *Defs = MSSAU->getMemorySSA()->getBlockDefs(CurrentBB))
if (!isa<MemoryPhi>(*Defs->begin()) || (++Defs->begin() != Defs->end()))
return Changed;
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
if (llvm::any_of(*CurrentBB,
[](Instruction &I) { return I.mayHaveSideEffects(); }))
return Changed;
Instruction *CurrentTerm = CurrentBB->getTerminator();
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
if (auto *SI = dyn_cast<SwitchInst>(CurrentTerm)) {
// Don't bother trying to unswitch past a switch with a constant
// condition. This should be removed prior to running this pass by
// simplify-cfg.
if (isa<Constant>(SI->getCondition()))
return Changed;
if (!unswitchTrivialSwitch(L, *SI, DT, LI, SE, MSSAU))
// Couldn't unswitch this one so we're done.
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
return Changed;
// Mark that we managed to unswitch something.
Changed = true;
// If unswitching turned the terminator into an unconditional branch then
// we can continue. The unswitching logic specifically works to fold any
// cases it can into an unconditional branch to make it easier to
// recognize here.
auto *BI = dyn_cast<BranchInst>(CurrentBB->getTerminator());
if (!BI || BI->isConditional())
return Changed;
CurrentBB = BI->getSuccessor(0);
continue;
}
auto *BI = dyn_cast<BranchInst>(CurrentTerm);
if (!BI)
// We do not understand other terminator instructions.
return Changed;
// Don't bother trying to unswitch past an unconditional branch or a branch
// with a constant value. These should be removed by simplify-cfg prior to
// running this pass.
if (!BI->isConditional() || isa<Constant>(BI->getCondition()))
return Changed;
// Found a trivial condition candidate: non-foldable conditional branch. If
// we fail to unswitch this, we can't do anything else that is trivial.
if (!unswitchTrivialBranch(L, *BI, DT, LI, SE, MSSAU))
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
return Changed;
// Mark that we managed to unswitch something.
Changed = true;
// If we only unswitched some of the conditions feeding the branch, we won't
// have collapsed it to a single successor.
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
BI = cast<BranchInst>(CurrentBB->getTerminator());
if (BI->isConditional())
return Changed;
// Follow the newly unconditional branch into its successor.
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
CurrentBB = BI->getSuccessor(0);
// When continuing, if we exit the loop or reach a previous visited block,
// then we can not reach any trivial condition candidates (unfoldable
// branch instructions or switch instructions) and no unswitch can happen.
} while (L.contains(CurrentBB) && Visited.insert(CurrentBB).second);
return Changed;
}
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
/// Build the cloned blocks for an unswitched copy of the given loop.
///
/// The cloned blocks are inserted before the loop preheader (`LoopPH`) and
/// after the split block (`SplitBB`) that will be used to select between the
/// cloned and original loop.
///
/// This routine handles cloning all of the necessary loop blocks and exit
/// blocks including rewriting their instructions and the relevant PHI nodes.
[PM/LoopUnswitch] Teach the new unswitch to handle nontrivial unswitching of switches. This works much like trivial unswitching of switches in that it reliably moves the switch out of the loop. Here we potentially clone the entire loop into each successor of the switch and re-point the cases at these clones. Due to the complexity of actually doing nontrivial unswitching, this patch doesn't create a dedicated routine for handling switches -- it would duplicate far too much code. Instead, it generalizes the existing routine to handle both branches and switches as it largely reduces to looping in a few places instead of doing something once. This actually improves the results in some cases with branches due to being much more careful about how dead regions of code are managed. With branches, because exactly one clone is created and there are exactly two edges considered, somewhat sloppy handling of the dead regions of code was sufficient in most cases. But with switches, there are much more complicated patterns of dead code and so I've had to move to a more robust model generally. We still do as much pruning of the dead code early as possible because that allows us to avoid even cloning the code. This also surfaced another problem with nontrivial unswitching before which is that we weren't as precise in reconstructing loops as we could have been. This seems to have been mostly harmless, but resulted in pointless LCSSA PHI nodes and other unnecessary cruft. With switches, we have to get this *right*, and everything benefits from it. While the testing may seem a bit light here because we only have two real cases with actual switches, they do a surprisingly good job of exercising numerous edge cases. Also, because we share the logic with branches, most of the changes in this patch are reasonably well covered by existing tests. The new unswitch now has all of the same fundamental power as the old one with the exception of the single unsound case of *partial* switch unswitching -- that really is just loop specialization and not unswitching at all. It doesn't fit into the canonicalization model in any way. We can add a loop specialization pass that runs late based on profile data if important test cases ever come up here. Differential Revision: https://reviews.llvm.org/D47683 llvm-svn: 335553
2018-06-26 07:32:54 +08:00
/// Any loop blocks or exit blocks which are dominated by a different successor
/// than the one for this clone of the loop blocks can be trivially skipped. We
/// use the `DominatingSucc` map to determine whether a block satisfies that
/// property with a simple map lookup.
///
/// It also correctly creates the unconditional branch in the cloned
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
/// unswitched parent block to only point at the unswitched successor.
///
/// This does not handle most of the necessary updates to `LoopInfo`. Only exit
/// block splitting is correctly reflected in `LoopInfo`, essentially all of
/// the cloned blocks (and their loops) are left without full `LoopInfo`
/// updates. This also doesn't fully update `DominatorTree`. It adds the cloned
/// blocks to them but doesn't create the cloned `DominatorTree` structure and
/// instead the caller must recompute an accurate DT. It *does* correctly
/// update the `AssumptionCache` provided in `AC`.
static BasicBlock *buildClonedLoopBlocks(
Loop &L, BasicBlock *LoopPH, BasicBlock *SplitBB,
ArrayRef<BasicBlock *> ExitBlocks, BasicBlock *ParentBB,
BasicBlock *UnswitchedSuccBB, BasicBlock *ContinueSuccBB,
[PM/LoopUnswitch] Teach the new unswitch to handle nontrivial unswitching of switches. This works much like trivial unswitching of switches in that it reliably moves the switch out of the loop. Here we potentially clone the entire loop into each successor of the switch and re-point the cases at these clones. Due to the complexity of actually doing nontrivial unswitching, this patch doesn't create a dedicated routine for handling switches -- it would duplicate far too much code. Instead, it generalizes the existing routine to handle both branches and switches as it largely reduces to looping in a few places instead of doing something once. This actually improves the results in some cases with branches due to being much more careful about how dead regions of code are managed. With branches, because exactly one clone is created and there are exactly two edges considered, somewhat sloppy handling of the dead regions of code was sufficient in most cases. But with switches, there are much more complicated patterns of dead code and so I've had to move to a more robust model generally. We still do as much pruning of the dead code early as possible because that allows us to avoid even cloning the code. This also surfaced another problem with nontrivial unswitching before which is that we weren't as precise in reconstructing loops as we could have been. This seems to have been mostly harmless, but resulted in pointless LCSSA PHI nodes and other unnecessary cruft. With switches, we have to get this *right*, and everything benefits from it. While the testing may seem a bit light here because we only have two real cases with actual switches, they do a surprisingly good job of exercising numerous edge cases. Also, because we share the logic with branches, most of the changes in this patch are reasonably well covered by existing tests. The new unswitch now has all of the same fundamental power as the old one with the exception of the single unsound case of *partial* switch unswitching -- that really is just loop specialization and not unswitching at all. It doesn't fit into the canonicalization model in any way. We can add a loop specialization pass that runs late based on profile data if important test cases ever come up here. Differential Revision: https://reviews.llvm.org/D47683 llvm-svn: 335553
2018-06-26 07:32:54 +08:00
const SmallDenseMap<BasicBlock *, BasicBlock *, 16> &DominatingSucc,
ValueToValueMapTy &VMap,
SmallVectorImpl<DominatorTree::UpdateType> &DTUpdates, AssumptionCache &AC,
DominatorTree &DT, LoopInfo &LI, MemorySSAUpdater *MSSAU) {
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
SmallVector<BasicBlock *, 4> NewBlocks;
NewBlocks.reserve(L.getNumBlocks() + ExitBlocks.size());
// We will need to clone a bunch of blocks, wrap up the clone operation in
// a helper.
auto CloneBlock = [&](BasicBlock *OldBB) {
// Clone the basic block and insert it before the new preheader.
BasicBlock *NewBB = CloneBasicBlock(OldBB, VMap, ".us", OldBB->getParent());
NewBB->moveBefore(LoopPH);
// Record this block and the mapping.
NewBlocks.push_back(NewBB);
VMap[OldBB] = NewBB;
return NewBB;
};
[PM/LoopUnswitch] Teach the new unswitch to handle nontrivial unswitching of switches. This works much like trivial unswitching of switches in that it reliably moves the switch out of the loop. Here we potentially clone the entire loop into each successor of the switch and re-point the cases at these clones. Due to the complexity of actually doing nontrivial unswitching, this patch doesn't create a dedicated routine for handling switches -- it would duplicate far too much code. Instead, it generalizes the existing routine to handle both branches and switches as it largely reduces to looping in a few places instead of doing something once. This actually improves the results in some cases with branches due to being much more careful about how dead regions of code are managed. With branches, because exactly one clone is created and there are exactly two edges considered, somewhat sloppy handling of the dead regions of code was sufficient in most cases. But with switches, there are much more complicated patterns of dead code and so I've had to move to a more robust model generally. We still do as much pruning of the dead code early as possible because that allows us to avoid even cloning the code. This also surfaced another problem with nontrivial unswitching before which is that we weren't as precise in reconstructing loops as we could have been. This seems to have been mostly harmless, but resulted in pointless LCSSA PHI nodes and other unnecessary cruft. With switches, we have to get this *right*, and everything benefits from it. While the testing may seem a bit light here because we only have two real cases with actual switches, they do a surprisingly good job of exercising numerous edge cases. Also, because we share the logic with branches, most of the changes in this patch are reasonably well covered by existing tests. The new unswitch now has all of the same fundamental power as the old one with the exception of the single unsound case of *partial* switch unswitching -- that really is just loop specialization and not unswitching at all. It doesn't fit into the canonicalization model in any way. We can add a loop specialization pass that runs late based on profile data if important test cases ever come up here. Differential Revision: https://reviews.llvm.org/D47683 llvm-svn: 335553
2018-06-26 07:32:54 +08:00
// We skip cloning blocks when they have a dominating succ that is not the
// succ we are cloning for.
auto SkipBlock = [&](BasicBlock *BB) {
auto It = DominatingSucc.find(BB);
return It != DominatingSucc.end() && It->second != UnswitchedSuccBB;
};
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
// First, clone the preheader.
auto *ClonedPH = CloneBlock(LoopPH);
// Then clone all the loop blocks, skipping the ones that aren't necessary.
for (auto *LoopBB : L.blocks())
[PM/LoopUnswitch] Teach the new unswitch to handle nontrivial unswitching of switches. This works much like trivial unswitching of switches in that it reliably moves the switch out of the loop. Here we potentially clone the entire loop into each successor of the switch and re-point the cases at these clones. Due to the complexity of actually doing nontrivial unswitching, this patch doesn't create a dedicated routine for handling switches -- it would duplicate far too much code. Instead, it generalizes the existing routine to handle both branches and switches as it largely reduces to looping in a few places instead of doing something once. This actually improves the results in some cases with branches due to being much more careful about how dead regions of code are managed. With branches, because exactly one clone is created and there are exactly two edges considered, somewhat sloppy handling of the dead regions of code was sufficient in most cases. But with switches, there are much more complicated patterns of dead code and so I've had to move to a more robust model generally. We still do as much pruning of the dead code early as possible because that allows us to avoid even cloning the code. This also surfaced another problem with nontrivial unswitching before which is that we weren't as precise in reconstructing loops as we could have been. This seems to have been mostly harmless, but resulted in pointless LCSSA PHI nodes and other unnecessary cruft. With switches, we have to get this *right*, and everything benefits from it. While the testing may seem a bit light here because we only have two real cases with actual switches, they do a surprisingly good job of exercising numerous edge cases. Also, because we share the logic with branches, most of the changes in this patch are reasonably well covered by existing tests. The new unswitch now has all of the same fundamental power as the old one with the exception of the single unsound case of *partial* switch unswitching -- that really is just loop specialization and not unswitching at all. It doesn't fit into the canonicalization model in any way. We can add a loop specialization pass that runs late based on profile data if important test cases ever come up here. Differential Revision: https://reviews.llvm.org/D47683 llvm-svn: 335553
2018-06-26 07:32:54 +08:00
if (!SkipBlock(LoopBB))
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
CloneBlock(LoopBB);
// Split all the loop exit edges so that when we clone the exit blocks, if
// any of the exit blocks are *also* a preheader for some other loop, we
// don't create multiple predecessors entering the loop header.
for (auto *ExitBB : ExitBlocks) {
[PM/LoopUnswitch] Teach the new unswitch to handle nontrivial unswitching of switches. This works much like trivial unswitching of switches in that it reliably moves the switch out of the loop. Here we potentially clone the entire loop into each successor of the switch and re-point the cases at these clones. Due to the complexity of actually doing nontrivial unswitching, this patch doesn't create a dedicated routine for handling switches -- it would duplicate far too much code. Instead, it generalizes the existing routine to handle both branches and switches as it largely reduces to looping in a few places instead of doing something once. This actually improves the results in some cases with branches due to being much more careful about how dead regions of code are managed. With branches, because exactly one clone is created and there are exactly two edges considered, somewhat sloppy handling of the dead regions of code was sufficient in most cases. But with switches, there are much more complicated patterns of dead code and so I've had to move to a more robust model generally. We still do as much pruning of the dead code early as possible because that allows us to avoid even cloning the code. This also surfaced another problem with nontrivial unswitching before which is that we weren't as precise in reconstructing loops as we could have been. This seems to have been mostly harmless, but resulted in pointless LCSSA PHI nodes and other unnecessary cruft. With switches, we have to get this *right*, and everything benefits from it. While the testing may seem a bit light here because we only have two real cases with actual switches, they do a surprisingly good job of exercising numerous edge cases. Also, because we share the logic with branches, most of the changes in this patch are reasonably well covered by existing tests. The new unswitch now has all of the same fundamental power as the old one with the exception of the single unsound case of *partial* switch unswitching -- that really is just loop specialization and not unswitching at all. It doesn't fit into the canonicalization model in any way. We can add a loop specialization pass that runs late based on profile data if important test cases ever come up here. Differential Revision: https://reviews.llvm.org/D47683 llvm-svn: 335553
2018-06-26 07:32:54 +08:00
if (SkipBlock(ExitBB))
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
continue;
// When we are going to clone an exit, we don't need to clone all the
// instructions in the exit block and we want to ensure we have an easy
// place to merge the CFG, so split the exit first. This is always safe to
// do because there cannot be any non-loop predecessors of a loop exit in
// loop simplified form.
auto *MergeBB = SplitBlock(ExitBB, &ExitBB->front(), &DT, &LI, MSSAU);
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
// Rearrange the names to make it easier to write test cases by having the
// exit block carry the suffix rather than the merge block carrying the
// suffix.
MergeBB->takeName(ExitBB);
ExitBB->setName(Twine(MergeBB->getName()) + ".split");
// Now clone the original exit block.
auto *ClonedExitBB = CloneBlock(ExitBB);
assert(ClonedExitBB->getTerminator()->getNumSuccessors() == 1 &&
"Exit block should have been split to have one successor!");
assert(ClonedExitBB->getTerminator()->getSuccessor(0) == MergeBB &&
"Cloned exit block has the wrong successor!");
// Remap any cloned instructions and create a merge phi node for them.
for (auto ZippedInsts : llvm::zip_first(
llvm::make_range(ExitBB->begin(), std::prev(ExitBB->end())),
llvm::make_range(ClonedExitBB->begin(),
std::prev(ClonedExitBB->end())))) {
Instruction &I = std::get<0>(ZippedInsts);
Instruction &ClonedI = std::get<1>(ZippedInsts);
// The only instructions in the exit block should be PHI nodes and
// potentially a landing pad.
assert(
(isa<PHINode>(I) || isa<LandingPadInst>(I) || isa<CatchPadInst>(I)) &&
"Bad instruction in exit block!");
// We should have a value map between the instruction and its clone.
assert(VMap.lookup(&I) == &ClonedI && "Mismatch in the value map!");
auto *MergePN =
PHINode::Create(I.getType(), /*NumReservedValues*/ 2, ".us-phi",
&*MergeBB->getFirstInsertionPt());
I.replaceAllUsesWith(MergePN);
MergePN->addIncoming(&I, ExitBB);
MergePN->addIncoming(&ClonedI, ClonedExitBB);
}
}
// Rewrite the instructions in the cloned blocks to refer to the instructions
// in the cloned blocks. We have to do this as a second pass so that we have
// everything available. Also, we have inserted new instructions which may
// include assume intrinsics, so we update the assumption cache while
// processing this.
for (auto *ClonedBB : NewBlocks)
for (Instruction &I : *ClonedBB) {
RemapInstruction(&I, VMap,
RF_NoModuleLevelChanges | RF_IgnoreMissingLocals);
if (auto *II = dyn_cast<IntrinsicInst>(&I))
if (II->getIntrinsicID() == Intrinsic::assume)
AC.registerAssumption(II);
}
// Update any PHI nodes in the cloned successors of the skipped blocks to not
// have spurious incoming values.
for (auto *LoopBB : L.blocks())
[PM/LoopUnswitch] Teach the new unswitch to handle nontrivial unswitching of switches. This works much like trivial unswitching of switches in that it reliably moves the switch out of the loop. Here we potentially clone the entire loop into each successor of the switch and re-point the cases at these clones. Due to the complexity of actually doing nontrivial unswitching, this patch doesn't create a dedicated routine for handling switches -- it would duplicate far too much code. Instead, it generalizes the existing routine to handle both branches and switches as it largely reduces to looping in a few places instead of doing something once. This actually improves the results in some cases with branches due to being much more careful about how dead regions of code are managed. With branches, because exactly one clone is created and there are exactly two edges considered, somewhat sloppy handling of the dead regions of code was sufficient in most cases. But with switches, there are much more complicated patterns of dead code and so I've had to move to a more robust model generally. We still do as much pruning of the dead code early as possible because that allows us to avoid even cloning the code. This also surfaced another problem with nontrivial unswitching before which is that we weren't as precise in reconstructing loops as we could have been. This seems to have been mostly harmless, but resulted in pointless LCSSA PHI nodes and other unnecessary cruft. With switches, we have to get this *right*, and everything benefits from it. While the testing may seem a bit light here because we only have two real cases with actual switches, they do a surprisingly good job of exercising numerous edge cases. Also, because we share the logic with branches, most of the changes in this patch are reasonably well covered by existing tests. The new unswitch now has all of the same fundamental power as the old one with the exception of the single unsound case of *partial* switch unswitching -- that really is just loop specialization and not unswitching at all. It doesn't fit into the canonicalization model in any way. We can add a loop specialization pass that runs late based on profile data if important test cases ever come up here. Differential Revision: https://reviews.llvm.org/D47683 llvm-svn: 335553
2018-06-26 07:32:54 +08:00
if (SkipBlock(LoopBB))
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
for (auto *SuccBB : successors(LoopBB))
if (auto *ClonedSuccBB = cast_or_null<BasicBlock>(VMap.lookup(SuccBB)))
for (PHINode &PN : ClonedSuccBB->phis())
PN.removeIncomingValue(LoopBB, /*DeletePHIIfEmpty*/ false);
[PM/Unswitch] Fix a nasty bug in the new PM's unswitch introduced in r335553 with the non-trivial unswitching of switches. The code correctly updated most aspects of the CFG and analyses, but missed some crucial aspects: 1) When multiple cases have the same successor, we unswitch that a single time and replace the switch with a direct branch. The CFG here is correct, but the target of this direct branch may have had a PHI node with multiple entries in it. 2) When we still have to clone a successor of the switch into an unswitched copy of the loop, we'll delete potentially multiple edges entering this successor, not just one. 3) We also have to delete multiple edges entering the successors in the original loop when they have to be retained. 4) When the "retained successor" *also* occurs as a case successor, we just assert failed everywhere. This doesn't happen very easily because its always valid to simply drop the case -- the retained successor for switches is always the default successor. However, it is likely possible through some contrivance of different loop passes, unrolling, and simplifying for this to occur in practice and certainly there is nothing "invalid" about the IR so this pass needs to handle it. 5) In the case of #4, we also will replace these multiple edges with a direct branch much like in #1 and need to collapse the entries in any PHI nodes to a single enrty. All of this stems from the delightful fact that the same successor can show up in multiple parts of the switch terminator, and each of these are considered a distinct edge for the purpose of PHI nodes (and iterating the successors and predecessors) but not for unswitching itself, the dominator tree, or many other things. For the record, I intensely dislike this "feature" of the IR in large part because of the complexity it causes in passes like this. We already have a ton of logic building sets and handling duplicates, and we just had to add a bunch more. I've added a complex test case that covers all five of the above failure modes. I've also added a variation on it where #4 and #5 occur in loop exit, adding fun where we have an LCSSA PHI node with "multiple entries" despite have dedicated exits. There were no additional issues found by this, but it seems a useful corner case to cover with testing. One thing that working on all of this code has made painfully clear for me as well is how amazingly inefficient our PHI node representation is (in terms of the in-memory data structures and the APIs used to update them). This code has truly marvelous complexity bounds because every time we remove an entry from a PHI node we do a linear scan to find it and then a linear update to the data structure to remove it. We could in theory batch all of the PHI node updates into a single linear walk of the operands making this much more efficient, but the APIs fight hard against this and the fact that we have to handle duplicates in the peculiar manner we do (removing all but one in some cases) makes even implementing that very tedious and annoying. Anyways, none of this is new here or specific to loop unswitching. All code in LLVM that updates PHI node operands suffers from these problems. llvm-svn: 336536
2018-07-09 18:30:48 +08:00
// Remove the cloned parent as a predecessor of any successor we ended up
// cloning other than the unswitched one.
auto *ClonedParentBB = cast<BasicBlock>(VMap.lookup(ParentBB));
for (auto *SuccBB : successors(ParentBB)) {
if (SuccBB == UnswitchedSuccBB)
continue;
auto *ClonedSuccBB = cast_or_null<BasicBlock>(VMap.lookup(SuccBB));
if (!ClonedSuccBB)
continue;
ClonedSuccBB->removePredecessor(ClonedParentBB,
/*KeepOneInputPHIs*/ true);
[PM/Unswitch] Fix a nasty bug in the new PM's unswitch introduced in r335553 with the non-trivial unswitching of switches. The code correctly updated most aspects of the CFG and analyses, but missed some crucial aspects: 1) When multiple cases have the same successor, we unswitch that a single time and replace the switch with a direct branch. The CFG here is correct, but the target of this direct branch may have had a PHI node with multiple entries in it. 2) When we still have to clone a successor of the switch into an unswitched copy of the loop, we'll delete potentially multiple edges entering this successor, not just one. 3) We also have to delete multiple edges entering the successors in the original loop when they have to be retained. 4) When the "retained successor" *also* occurs as a case successor, we just assert failed everywhere. This doesn't happen very easily because its always valid to simply drop the case -- the retained successor for switches is always the default successor. However, it is likely possible through some contrivance of different loop passes, unrolling, and simplifying for this to occur in practice and certainly there is nothing "invalid" about the IR so this pass needs to handle it. 5) In the case of #4, we also will replace these multiple edges with a direct branch much like in #1 and need to collapse the entries in any PHI nodes to a single enrty. All of this stems from the delightful fact that the same successor can show up in multiple parts of the switch terminator, and each of these are considered a distinct edge for the purpose of PHI nodes (and iterating the successors and predecessors) but not for unswitching itself, the dominator tree, or many other things. For the record, I intensely dislike this "feature" of the IR in large part because of the complexity it causes in passes like this. We already have a ton of logic building sets and handling duplicates, and we just had to add a bunch more. I've added a complex test case that covers all five of the above failure modes. I've also added a variation on it where #4 and #5 occur in loop exit, adding fun where we have an LCSSA PHI node with "multiple entries" despite have dedicated exits. There were no additional issues found by this, but it seems a useful corner case to cover with testing. One thing that working on all of this code has made painfully clear for me as well is how amazingly inefficient our PHI node representation is (in terms of the in-memory data structures and the APIs used to update them). This code has truly marvelous complexity bounds because every time we remove an entry from a PHI node we do a linear scan to find it and then a linear update to the data structure to remove it. We could in theory batch all of the PHI node updates into a single linear walk of the operands making this much more efficient, but the APIs fight hard against this and the fact that we have to handle duplicates in the peculiar manner we do (removing all but one in some cases) makes even implementing that very tedious and annoying. Anyways, none of this is new here or specific to loop unswitching. All code in LLVM that updates PHI node operands suffers from these problems. llvm-svn: 336536
2018-07-09 18:30:48 +08:00
}
// Replace the cloned branch with an unconditional branch to the cloned
// unswitched successor.
auto *ClonedSuccBB = cast<BasicBlock>(VMap.lookup(UnswitchedSuccBB));
ClonedParentBB->getTerminator()->eraseFromParent();
BranchInst::Create(ClonedSuccBB, ClonedParentBB);
// If there are duplicate entries in the PHI nodes because of multiple edges
// to the unswitched successor, we need to nuke all but one as we replaced it
// with a direct branch.
for (PHINode &PN : ClonedSuccBB->phis()) {
bool Found = false;
// Loop over the incoming operands backwards so we can easily delete as we
// go without invalidating the index.
for (int i = PN.getNumOperands() - 1; i >= 0; --i) {
if (PN.getIncomingBlock(i) != ClonedParentBB)
continue;
if (!Found) {
Found = true;
continue;
}
PN.removeIncomingValue(i, /*DeletePHIIfEmpty*/ false);
}
}
// Record the domtree updates for the new blocks.
SmallPtrSet<BasicBlock *, 4> SuccSet;
for (auto *ClonedBB : NewBlocks) {
for (auto *SuccBB : successors(ClonedBB))
if (SuccSet.insert(SuccBB).second)
DTUpdates.push_back({DominatorTree::Insert, ClonedBB, SuccBB});
SuccSet.clear();
}
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
return ClonedPH;
}
/// Recursively clone the specified loop and all of its children.
///
/// The target parent loop for the clone should be provided, or can be null if
/// the clone is a top-level loop. While cloning, all the blocks are mapped
/// with the provided value map. The entire original loop must be present in
/// the value map. The cloned loop is returned.
static Loop *cloneLoopNest(Loop &OrigRootL, Loop *RootParentL,
const ValueToValueMapTy &VMap, LoopInfo &LI) {
auto AddClonedBlocksToLoop = [&](Loop &OrigL, Loop &ClonedL) {
assert(ClonedL.getBlocks().empty() && "Must start with an empty loop!");
ClonedL.reserveBlocks(OrigL.getNumBlocks());
for (auto *BB : OrigL.blocks()) {
auto *ClonedBB = cast<BasicBlock>(VMap.lookup(BB));
ClonedL.addBlockEntry(ClonedBB);
if (LI.getLoopFor(BB) == &OrigL)
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
LI.changeLoopFor(ClonedBB, &ClonedL);
}
};
// We specially handle the first loop because it may get cloned into
// a different parent and because we most commonly are cloning leaf loops.
Loop *ClonedRootL = LI.AllocateLoop();
if (RootParentL)
RootParentL->addChildLoop(ClonedRootL);
else
LI.addTopLevelLoop(ClonedRootL);
AddClonedBlocksToLoop(OrigRootL, *ClonedRootL);
if (OrigRootL.empty())
return ClonedRootL;
// If we have a nest, we can quickly clone the entire loop nest using an
// iterative approach because it is a tree. We keep the cloned parent in the
// data structure to avoid repeatedly querying through a map to find it.
SmallVector<std::pair<Loop *, Loop *>, 16> LoopsToClone;
// Build up the loops to clone in reverse order as we'll clone them from the
// back.
for (Loop *ChildL : llvm::reverse(OrigRootL))
LoopsToClone.push_back({ClonedRootL, ChildL});
do {
Loop *ClonedParentL, *L;
std::tie(ClonedParentL, L) = LoopsToClone.pop_back_val();
Loop *ClonedL = LI.AllocateLoop();
ClonedParentL->addChildLoop(ClonedL);
AddClonedBlocksToLoop(*L, *ClonedL);
for (Loop *ChildL : llvm::reverse(*L))
LoopsToClone.push_back({ClonedL, ChildL});
} while (!LoopsToClone.empty());
return ClonedRootL;
}
/// Build the cloned loops of an original loop from unswitching.
///
/// Because unswitching simplifies the CFG of the loop, this isn't a trivial
/// operation. We need to re-verify that there even is a loop (as the backedge
/// may not have been cloned), and even if there are remaining backedges the
/// backedge set may be different. However, we know that each child loop is
/// undisturbed, we only need to find where to place each child loop within
/// either any parent loop or within a cloned version of the original loop.
///
/// Because child loops may end up cloned outside of any cloned version of the
/// original loop, multiple cloned sibling loops may be created. All of them
/// are returned so that the newly introduced loop nest roots can be
/// identified.
static void buildClonedLoops(Loop &OrigL, ArrayRef<BasicBlock *> ExitBlocks,
const ValueToValueMapTy &VMap, LoopInfo &LI,
SmallVectorImpl<Loop *> &NonChildClonedLoops) {
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
Loop *ClonedL = nullptr;
auto *OrigPH = OrigL.getLoopPreheader();
auto *OrigHeader = OrigL.getHeader();
auto *ClonedPH = cast<BasicBlock>(VMap.lookup(OrigPH));
auto *ClonedHeader = cast<BasicBlock>(VMap.lookup(OrigHeader));
// We need to know the loops of the cloned exit blocks to even compute the
// accurate parent loop. If we only clone exits to some parent of the
// original parent, we want to clone into that outer loop. We also keep track
// of the loops that our cloned exit blocks participate in.
Loop *ParentL = nullptr;
SmallVector<BasicBlock *, 4> ClonedExitsInLoops;
SmallDenseMap<BasicBlock *, Loop *, 16> ExitLoopMap;
ClonedExitsInLoops.reserve(ExitBlocks.size());
for (auto *ExitBB : ExitBlocks)
if (auto *ClonedExitBB = cast_or_null<BasicBlock>(VMap.lookup(ExitBB)))
if (Loop *ExitL = LI.getLoopFor(ExitBB)) {
ExitLoopMap[ClonedExitBB] = ExitL;
ClonedExitsInLoops.push_back(ClonedExitBB);
if (!ParentL || (ParentL != ExitL && ParentL->contains(ExitL)))
ParentL = ExitL;
}
assert((!ParentL || ParentL == OrigL.getParentLoop() ||
ParentL->contains(OrigL.getParentLoop())) &&
"The computed parent loop should always contain (or be) the parent of "
"the original loop.");
// We build the set of blocks dominated by the cloned header from the set of
// cloned blocks out of the original loop. While not all of these will
// necessarily be in the cloned loop, it is enough to establish that they
// aren't in unreachable cycles, etc.
SmallSetVector<BasicBlock *, 16> ClonedLoopBlocks;
for (auto *BB : OrigL.blocks())
if (auto *ClonedBB = cast_or_null<BasicBlock>(VMap.lookup(BB)))
ClonedLoopBlocks.insert(ClonedBB);
// Rebuild the set of blocks that will end up in the cloned loop. We may have
// skipped cloning some region of this loop which can in turn skip some of
// the backedges so we have to rebuild the blocks in the loop based on the
// backedges that remain after cloning.
SmallVector<BasicBlock *, 16> Worklist;
SmallPtrSet<BasicBlock *, 16> BlocksInClonedLoop;
for (auto *Pred : predecessors(ClonedHeader)) {
// The only possible non-loop header predecessor is the preheader because
// we know we cloned the loop in simplified form.
if (Pred == ClonedPH)
continue;
// Because the loop was in simplified form, the only non-loop predecessor
// should be the preheader.
assert(ClonedLoopBlocks.count(Pred) && "Found a predecessor of the loop "
"header other than the preheader "
"that is not part of the loop!");
// Insert this block into the loop set and on the first visit (and if it
// isn't the header we're currently walking) put it into the worklist to
// recurse through.
if (BlocksInClonedLoop.insert(Pred).second && Pred != ClonedHeader)
Worklist.push_back(Pred);
}
// If we had any backedges then there *is* a cloned loop. Put the header into
// the loop set and then walk the worklist backwards to find all the blocks
// that remain within the loop after cloning.
if (!BlocksInClonedLoop.empty()) {
BlocksInClonedLoop.insert(ClonedHeader);
while (!Worklist.empty()) {
BasicBlock *BB = Worklist.pop_back_val();
assert(BlocksInClonedLoop.count(BB) &&
"Didn't put block into the loop set!");
// Insert any predecessors that are in the possible set into the cloned
// set, and if the insert is successful, add them to the worklist. Note
// that we filter on the blocks that are definitely reachable via the
// backedge to the loop header so we may prune out dead code within the
// cloned loop.
for (auto *Pred : predecessors(BB))
if (ClonedLoopBlocks.count(Pred) &&
BlocksInClonedLoop.insert(Pred).second)
Worklist.push_back(Pred);
}
ClonedL = LI.AllocateLoop();
if (ParentL) {
ParentL->addBasicBlockToLoop(ClonedPH, LI);
ParentL->addChildLoop(ClonedL);
} else {
LI.addTopLevelLoop(ClonedL);
}
NonChildClonedLoops.push_back(ClonedL);
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
ClonedL->reserveBlocks(BlocksInClonedLoop.size());
// We don't want to just add the cloned loop blocks based on how we
// discovered them. The original order of blocks was carefully built in
// a way that doesn't rely on predecessor ordering. Rather than re-invent
// that logic, we just re-walk the original blocks (and those of the child
// loops) and filter them as we add them into the cloned loop.
for (auto *BB : OrigL.blocks()) {
auto *ClonedBB = cast_or_null<BasicBlock>(VMap.lookup(BB));
if (!ClonedBB || !BlocksInClonedLoop.count(ClonedBB))
continue;
// Directly add the blocks that are only in this loop.
if (LI.getLoopFor(BB) == &OrigL) {
ClonedL->addBasicBlockToLoop(ClonedBB, LI);
continue;
}
// We want to manually add it to this loop and parents.
// Registering it with LoopInfo will happen when we clone the top
// loop for this block.
for (Loop *PL = ClonedL; PL; PL = PL->getParentLoop())
PL->addBlockEntry(ClonedBB);
}
// Now add each child loop whose header remains within the cloned loop. All
// of the blocks within the loop must satisfy the same constraints as the
// header so once we pass the header checks we can just clone the entire
// child loop nest.
for (Loop *ChildL : OrigL) {
auto *ClonedChildHeader =
cast_or_null<BasicBlock>(VMap.lookup(ChildL->getHeader()));
if (!ClonedChildHeader || !BlocksInClonedLoop.count(ClonedChildHeader))
continue;
#ifndef NDEBUG
// We should never have a cloned child loop header but fail to have
// all of the blocks for that child loop.
for (auto *ChildLoopBB : ChildL->blocks())
assert(BlocksInClonedLoop.count(
cast<BasicBlock>(VMap.lookup(ChildLoopBB))) &&
"Child cloned loop has a header within the cloned outer "
"loop but not all of its blocks!");
#endif
cloneLoopNest(*ChildL, ClonedL, VMap, LI);
}
}
// Now that we've handled all the components of the original loop that were
// cloned into a new loop, we still need to handle anything from the original
// loop that wasn't in a cloned loop.
// Figure out what blocks are left to place within any loop nest containing
// the unswitched loop. If we never formed a loop, the cloned PH is one of
// them.
SmallPtrSet<BasicBlock *, 16> UnloopedBlockSet;
if (BlocksInClonedLoop.empty())
UnloopedBlockSet.insert(ClonedPH);
for (auto *ClonedBB : ClonedLoopBlocks)
if (!BlocksInClonedLoop.count(ClonedBB))
UnloopedBlockSet.insert(ClonedBB);
// Copy the cloned exits and sort them in ascending loop depth, we'll work
// backwards across these to process them inside out. The order shouldn't
// matter as we're just trying to build up the map from inside-out; we use
// the map in a more stably ordered way below.
auto OrderedClonedExitsInLoops = ClonedExitsInLoops;
llvm::sort(OrderedClonedExitsInLoops, [&](BasicBlock *LHS, BasicBlock *RHS) {
return ExitLoopMap.lookup(LHS)->getLoopDepth() <
ExitLoopMap.lookup(RHS)->getLoopDepth();
});
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
// Populate the existing ExitLoopMap with everything reachable from each
// exit, starting from the inner most exit.
while (!UnloopedBlockSet.empty() && !OrderedClonedExitsInLoops.empty()) {
assert(Worklist.empty() && "Didn't clear worklist!");
BasicBlock *ExitBB = OrderedClonedExitsInLoops.pop_back_val();
Loop *ExitL = ExitLoopMap.lookup(ExitBB);
// Walk the CFG back until we hit the cloned PH adding everything reachable
// and in the unlooped set to this exit block's loop.
Worklist.push_back(ExitBB);
do {
BasicBlock *BB = Worklist.pop_back_val();
// We can stop recursing at the cloned preheader (if we get there).
if (BB == ClonedPH)
continue;
for (BasicBlock *PredBB : predecessors(BB)) {
// If this pred has already been moved to our set or is part of some
// (inner) loop, no update needed.
if (!UnloopedBlockSet.erase(PredBB)) {
assert(
(BlocksInClonedLoop.count(PredBB) || ExitLoopMap.count(PredBB)) &&
"Predecessor not mapped to a loop!");
continue;
}
// We just insert into the loop set here. We'll add these blocks to the
// exit loop after we build up the set in an order that doesn't rely on
// predecessor order (which in turn relies on use list order).
bool Inserted = ExitLoopMap.insert({PredBB, ExitL}).second;
(void)Inserted;
assert(Inserted && "Should only visit an unlooped block once!");
// And recurse through to its predecessors.
Worklist.push_back(PredBB);
}
} while (!Worklist.empty());
}
// Now that the ExitLoopMap gives as mapping for all the non-looping cloned
// blocks to their outer loops, walk the cloned blocks and the cloned exits
// in their original order adding them to the correct loop.
// We need a stable insertion order. We use the order of the original loop
// order and map into the correct parent loop.
for (auto *BB : llvm::concat<BasicBlock *const>(
makeArrayRef(ClonedPH), ClonedLoopBlocks, ClonedExitsInLoops))
if (Loop *OuterL = ExitLoopMap.lookup(BB))
OuterL->addBasicBlockToLoop(BB, LI);
#ifndef NDEBUG
for (auto &BBAndL : ExitLoopMap) {
auto *BB = BBAndL.first;
auto *OuterL = BBAndL.second;
assert(LI.getLoopFor(BB) == OuterL &&
"Failed to put all blocks into outer loops!");
}
#endif
// Now that all the blocks are placed into the correct containing loop in the
// absence of child loops, find all the potentially cloned child loops and
// clone them into whatever outer loop we placed their header into.
for (Loop *ChildL : OrigL) {
auto *ClonedChildHeader =
cast_or_null<BasicBlock>(VMap.lookup(ChildL->getHeader()));
if (!ClonedChildHeader || BlocksInClonedLoop.count(ClonedChildHeader))
continue;
#ifndef NDEBUG
for (auto *ChildLoopBB : ChildL->blocks())
assert(VMap.count(ChildLoopBB) &&
"Cloned a child loop header but not all of that loops blocks!");
#endif
NonChildClonedLoops.push_back(cloneLoopNest(
*ChildL, ExitLoopMap.lookup(ClonedChildHeader), VMap, LI));
}
}
[PM/LoopUnswitch] Teach the new unswitch to handle nontrivial unswitching of switches. This works much like trivial unswitching of switches in that it reliably moves the switch out of the loop. Here we potentially clone the entire loop into each successor of the switch and re-point the cases at these clones. Due to the complexity of actually doing nontrivial unswitching, this patch doesn't create a dedicated routine for handling switches -- it would duplicate far too much code. Instead, it generalizes the existing routine to handle both branches and switches as it largely reduces to looping in a few places instead of doing something once. This actually improves the results in some cases with branches due to being much more careful about how dead regions of code are managed. With branches, because exactly one clone is created and there are exactly two edges considered, somewhat sloppy handling of the dead regions of code was sufficient in most cases. But with switches, there are much more complicated patterns of dead code and so I've had to move to a more robust model generally. We still do as much pruning of the dead code early as possible because that allows us to avoid even cloning the code. This also surfaced another problem with nontrivial unswitching before which is that we weren't as precise in reconstructing loops as we could have been. This seems to have been mostly harmless, but resulted in pointless LCSSA PHI nodes and other unnecessary cruft. With switches, we have to get this *right*, and everything benefits from it. While the testing may seem a bit light here because we only have two real cases with actual switches, they do a surprisingly good job of exercising numerous edge cases. Also, because we share the logic with branches, most of the changes in this patch are reasonably well covered by existing tests. The new unswitch now has all of the same fundamental power as the old one with the exception of the single unsound case of *partial* switch unswitching -- that really is just loop specialization and not unswitching at all. It doesn't fit into the canonicalization model in any way. We can add a loop specialization pass that runs late based on profile data if important test cases ever come up here. Differential Revision: https://reviews.llvm.org/D47683 llvm-svn: 335553
2018-06-26 07:32:54 +08:00
static void
deleteDeadClonedBlocks(Loop &L, ArrayRef<BasicBlock *> ExitBlocks,
ArrayRef<std::unique_ptr<ValueToValueMapTy>> VMaps,
DominatorTree &DT, MemorySSAUpdater *MSSAU) {
[PM/LoopUnswitch] Teach the new unswitch to handle nontrivial unswitching of switches. This works much like trivial unswitching of switches in that it reliably moves the switch out of the loop. Here we potentially clone the entire loop into each successor of the switch and re-point the cases at these clones. Due to the complexity of actually doing nontrivial unswitching, this patch doesn't create a dedicated routine for handling switches -- it would duplicate far too much code. Instead, it generalizes the existing routine to handle both branches and switches as it largely reduces to looping in a few places instead of doing something once. This actually improves the results in some cases with branches due to being much more careful about how dead regions of code are managed. With branches, because exactly one clone is created and there are exactly two edges considered, somewhat sloppy handling of the dead regions of code was sufficient in most cases. But with switches, there are much more complicated patterns of dead code and so I've had to move to a more robust model generally. We still do as much pruning of the dead code early as possible because that allows us to avoid even cloning the code. This also surfaced another problem with nontrivial unswitching before which is that we weren't as precise in reconstructing loops as we could have been. This seems to have been mostly harmless, but resulted in pointless LCSSA PHI nodes and other unnecessary cruft. With switches, we have to get this *right*, and everything benefits from it. While the testing may seem a bit light here because we only have two real cases with actual switches, they do a surprisingly good job of exercising numerous edge cases. Also, because we share the logic with branches, most of the changes in this patch are reasonably well covered by existing tests. The new unswitch now has all of the same fundamental power as the old one with the exception of the single unsound case of *partial* switch unswitching -- that really is just loop specialization and not unswitching at all. It doesn't fit into the canonicalization model in any way. We can add a loop specialization pass that runs late based on profile data if important test cases ever come up here. Differential Revision: https://reviews.llvm.org/D47683 llvm-svn: 335553
2018-06-26 07:32:54 +08:00
// Find all the dead clones, and remove them from their successors.
SmallVector<BasicBlock *, 16> DeadBlocks;
for (BasicBlock *BB : llvm::concat<BasicBlock *const>(L.blocks(), ExitBlocks))
for (auto &VMap : VMaps)
if (BasicBlock *ClonedBB = cast_or_null<BasicBlock>(VMap->lookup(BB)))
if (!DT.isReachableFromEntry(ClonedBB)) {
for (BasicBlock *SuccBB : successors(ClonedBB))
SuccBB->removePredecessor(ClonedBB);
DeadBlocks.push_back(ClonedBB);
}
// Remove all MemorySSA in the dead blocks
if (MSSAU) {
SmallSetVector<BasicBlock *, 8> DeadBlockSet(DeadBlocks.begin(),
DeadBlocks.end());
MSSAU->removeBlocks(DeadBlockSet);
}
[PM/LoopUnswitch] Teach the new unswitch to handle nontrivial unswitching of switches. This works much like trivial unswitching of switches in that it reliably moves the switch out of the loop. Here we potentially clone the entire loop into each successor of the switch and re-point the cases at these clones. Due to the complexity of actually doing nontrivial unswitching, this patch doesn't create a dedicated routine for handling switches -- it would duplicate far too much code. Instead, it generalizes the existing routine to handle both branches and switches as it largely reduces to looping in a few places instead of doing something once. This actually improves the results in some cases with branches due to being much more careful about how dead regions of code are managed. With branches, because exactly one clone is created and there are exactly two edges considered, somewhat sloppy handling of the dead regions of code was sufficient in most cases. But with switches, there are much more complicated patterns of dead code and so I've had to move to a more robust model generally. We still do as much pruning of the dead code early as possible because that allows us to avoid even cloning the code. This also surfaced another problem with nontrivial unswitching before which is that we weren't as precise in reconstructing loops as we could have been. This seems to have been mostly harmless, but resulted in pointless LCSSA PHI nodes and other unnecessary cruft. With switches, we have to get this *right*, and everything benefits from it. While the testing may seem a bit light here because we only have two real cases with actual switches, they do a surprisingly good job of exercising numerous edge cases. Also, because we share the logic with branches, most of the changes in this patch are reasonably well covered by existing tests. The new unswitch now has all of the same fundamental power as the old one with the exception of the single unsound case of *partial* switch unswitching -- that really is just loop specialization and not unswitching at all. It doesn't fit into the canonicalization model in any way. We can add a loop specialization pass that runs late based on profile data if important test cases ever come up here. Differential Revision: https://reviews.llvm.org/D47683 llvm-svn: 335553
2018-06-26 07:32:54 +08:00
// Drop any remaining references to break cycles.
for (BasicBlock *BB : DeadBlocks)
BB->dropAllReferences();
// Erase them from the IR.
for (BasicBlock *BB : DeadBlocks)
BB->eraseFromParent();
}
static void deleteDeadBlocksFromLoop(Loop &L,
SmallVectorImpl<BasicBlock *> &ExitBlocks,
DominatorTree &DT, LoopInfo &LI,
MemorySSAUpdater *MSSAU) {
// Find all the dead blocks tied to this loop, and remove them from their
// successors.
SmallSetVector<BasicBlock *, 8> DeadBlockSet;
// Start with loop/exit blocks and get a transitive closure of reachable dead
// blocks.
SmallVector<BasicBlock *, 16> DeathCandidates(ExitBlocks.begin(),
ExitBlocks.end());
DeathCandidates.append(L.blocks().begin(), L.blocks().end());
while (!DeathCandidates.empty()) {
auto *BB = DeathCandidates.pop_back_val();
if (!DeadBlockSet.count(BB) && !DT.isReachableFromEntry(BB)) {
for (BasicBlock *SuccBB : successors(BB)) {
[PM/LoopUnswitch] Teach the new unswitch to handle nontrivial unswitching of switches. This works much like trivial unswitching of switches in that it reliably moves the switch out of the loop. Here we potentially clone the entire loop into each successor of the switch and re-point the cases at these clones. Due to the complexity of actually doing nontrivial unswitching, this patch doesn't create a dedicated routine for handling switches -- it would duplicate far too much code. Instead, it generalizes the existing routine to handle both branches and switches as it largely reduces to looping in a few places instead of doing something once. This actually improves the results in some cases with branches due to being much more careful about how dead regions of code are managed. With branches, because exactly one clone is created and there are exactly two edges considered, somewhat sloppy handling of the dead regions of code was sufficient in most cases. But with switches, there are much more complicated patterns of dead code and so I've had to move to a more robust model generally. We still do as much pruning of the dead code early as possible because that allows us to avoid even cloning the code. This also surfaced another problem with nontrivial unswitching before which is that we weren't as precise in reconstructing loops as we could have been. This seems to have been mostly harmless, but resulted in pointless LCSSA PHI nodes and other unnecessary cruft. With switches, we have to get this *right*, and everything benefits from it. While the testing may seem a bit light here because we only have two real cases with actual switches, they do a surprisingly good job of exercising numerous edge cases. Also, because we share the logic with branches, most of the changes in this patch are reasonably well covered by existing tests. The new unswitch now has all of the same fundamental power as the old one with the exception of the single unsound case of *partial* switch unswitching -- that really is just loop specialization and not unswitching at all. It doesn't fit into the canonicalization model in any way. We can add a loop specialization pass that runs late based on profile data if important test cases ever come up here. Differential Revision: https://reviews.llvm.org/D47683 llvm-svn: 335553
2018-06-26 07:32:54 +08:00
SuccBB->removePredecessor(BB);
DeathCandidates.push_back(SuccBB);
}
DeadBlockSet.insert(BB);
}
}
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
// Remove all MemorySSA in the dead blocks
if (MSSAU)
MSSAU->removeBlocks(DeadBlockSet);
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
// Filter out the dead blocks from the exit blocks list so that it can be
// used in the caller.
llvm::erase_if(ExitBlocks,
[&](BasicBlock *BB) { return DeadBlockSet.count(BB); });
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
// Walk from this loop up through its parents removing all of the dead blocks.
for (Loop *ParentL = &L; ParentL; ParentL = ParentL->getParentLoop()) {
for (auto *BB : DeadBlockSet)
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
ParentL->getBlocksSet().erase(BB);
llvm::erase_if(ParentL->getBlocksVector(),
[&](BasicBlock *BB) { return DeadBlockSet.count(BB); });
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
}
// Now delete the dead child loops. This raw delete will clear them
// recursively.
llvm::erase_if(L.getSubLoopsVector(), [&](Loop *ChildL) {
if (!DeadBlockSet.count(ChildL->getHeader()))
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
return false;
assert(llvm::all_of(ChildL->blocks(),
[&](BasicBlock *ChildBB) {
return DeadBlockSet.count(ChildBB);
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
}) &&
"If the child loop header is dead all blocks in the child loop must "
"be dead as well!");
LI.destroy(ChildL);
return true;
});
// Remove the loop mappings for the dead blocks and drop all the references
// from these blocks to others to handle cyclic references as we start
// deleting the blocks themselves.
for (auto *BB : DeadBlockSet) {
// Check that the dominator tree has already been updated.
assert(!DT.getNode(BB) && "Should already have cleared domtree!");
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
LI.changeLoopFor(BB, nullptr);
BB->dropAllReferences();
}
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
// Actually delete the blocks now that they've been fully unhooked from the
// IR.
for (auto *BB : DeadBlockSet)
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
BB->eraseFromParent();
}
/// Recompute the set of blocks in a loop after unswitching.
///
/// This walks from the original headers predecessors to rebuild the loop. We
/// take advantage of the fact that new blocks can't have been added, and so we
/// filter by the original loop's blocks. This also handles potentially
/// unreachable code that we don't want to explore but might be found examining
/// the predecessors of the header.
///
/// If the original loop is no longer a loop, this will return an empty set. If
/// it remains a loop, all the blocks within it will be added to the set
/// (including those blocks in inner loops).
static SmallPtrSet<const BasicBlock *, 16> recomputeLoopBlockSet(Loop &L,
LoopInfo &LI) {
SmallPtrSet<const BasicBlock *, 16> LoopBlockSet;
auto *PH = L.getLoopPreheader();
auto *Header = L.getHeader();
// A worklist to use while walking backwards from the header.
SmallVector<BasicBlock *, 16> Worklist;
// First walk the predecessors of the header to find the backedges. This will
// form the basis of our walk.
for (auto *Pred : predecessors(Header)) {
// Skip the preheader.
if (Pred == PH)
continue;
// Because the loop was in simplified form, the only non-loop predecessor
// is the preheader.
assert(L.contains(Pred) && "Found a predecessor of the loop header other "
"than the preheader that is not part of the "
"loop!");
// Insert this block into the loop set and on the first visit and, if it
// isn't the header we're currently walking, put it into the worklist to
// recurse through.
if (LoopBlockSet.insert(Pred).second && Pred != Header)
Worklist.push_back(Pred);
}
// If no backedges were found, we're done.
if (LoopBlockSet.empty())
return LoopBlockSet;
// We found backedges, recurse through them to identify the loop blocks.
while (!Worklist.empty()) {
BasicBlock *BB = Worklist.pop_back_val();
assert(LoopBlockSet.count(BB) && "Didn't put block into the loop set!");
// No need to walk past the header.
if (BB == Header)
continue;
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
// Because we know the inner loop structure remains valid we can use the
// loop structure to jump immediately across the entire nested loop.
// Further, because it is in loop simplified form, we can directly jump
// to its preheader afterward.
if (Loop *InnerL = LI.getLoopFor(BB))
if (InnerL != &L) {
assert(L.contains(InnerL) &&
"Should not reach a loop *outside* this loop!");
// The preheader is the only possible predecessor of the loop so
// insert it into the set and check whether it was already handled.
auto *InnerPH = InnerL->getLoopPreheader();
assert(L.contains(InnerPH) && "Cannot contain an inner loop block "
"but not contain the inner loop "
"preheader!");
if (!LoopBlockSet.insert(InnerPH).second)
// The only way to reach the preheader is through the loop body
// itself so if it has been visited the loop is already handled.
continue;
// Insert all of the blocks (other than those already present) into
// the loop set. We expect at least the block that led us to find the
// inner loop to be in the block set, but we may also have other loop
// blocks if they were already enqueued as predecessors of some other
// outer loop block.
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
for (auto *InnerBB : InnerL->blocks()) {
if (InnerBB == BB) {
assert(LoopBlockSet.count(InnerBB) &&
"Block should already be in the set!");
continue;
}
LoopBlockSet.insert(InnerBB);
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
}
// Add the preheader to the worklist so we will continue past the
// loop body.
Worklist.push_back(InnerPH);
continue;
}
// Insert any predecessors that were in the original loop into the new
// set, and if the insert is successful, add them to the worklist.
for (auto *Pred : predecessors(BB))
if (L.contains(Pred) && LoopBlockSet.insert(Pred).second)
Worklist.push_back(Pred);
}
assert(LoopBlockSet.count(Header) && "Cannot fail to add the header!");
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
// We've found all the blocks participating in the loop, return our completed
// set.
return LoopBlockSet;
}
/// Rebuild a loop after unswitching removes some subset of blocks and edges.
///
/// The removal may have removed some child loops entirely but cannot have
/// disturbed any remaining child loops. However, they may need to be hoisted
/// to the parent loop (or to be top-level loops). The original loop may be
/// completely removed.
///
/// The sibling loops resulting from this update are returned. If the original
/// loop remains a valid loop, it will be the first entry in this list with all
/// of the newly sibling loops following it.
///
/// Returns true if the loop remains a loop after unswitching, and false if it
/// is no longer a loop after unswitching (and should not continue to be
/// referenced).
static bool rebuildLoopAfterUnswitch(Loop &L, ArrayRef<BasicBlock *> ExitBlocks,
LoopInfo &LI,
SmallVectorImpl<Loop *> &HoistedLoops) {
auto *PH = L.getLoopPreheader();
// Compute the actual parent loop from the exit blocks. Because we may have
// pruned some exits the loop may be different from the original parent.
Loop *ParentL = nullptr;
SmallVector<Loop *, 4> ExitLoops;
SmallVector<BasicBlock *, 4> ExitsInLoops;
ExitsInLoops.reserve(ExitBlocks.size());
for (auto *ExitBB : ExitBlocks)
if (Loop *ExitL = LI.getLoopFor(ExitBB)) {
ExitLoops.push_back(ExitL);
ExitsInLoops.push_back(ExitBB);
if (!ParentL || (ParentL != ExitL && ParentL->contains(ExitL)))
ParentL = ExitL;
}
// Recompute the blocks participating in this loop. This may be empty if it
// is no longer a loop.
auto LoopBlockSet = recomputeLoopBlockSet(L, LI);
// If we still have a loop, we need to re-set the loop's parent as the exit
// block set changing may have moved it within the loop nest. Note that this
// can only happen when this loop has a parent as it can only hoist the loop
// *up* the nest.
if (!LoopBlockSet.empty() && L.getParentLoop() != ParentL) {
// Remove this loop's (original) blocks from all of the intervening loops.
for (Loop *IL = L.getParentLoop(); IL != ParentL;
IL = IL->getParentLoop()) {
IL->getBlocksSet().erase(PH);
for (auto *BB : L.blocks())
IL->getBlocksSet().erase(BB);
llvm::erase_if(IL->getBlocksVector(), [&](BasicBlock *BB) {
return BB == PH || L.contains(BB);
});
}
LI.changeLoopFor(PH, ParentL);
L.getParentLoop()->removeChildLoop(&L);
if (ParentL)
ParentL->addChildLoop(&L);
else
LI.addTopLevelLoop(&L);
}
// Now we update all the blocks which are no longer within the loop.
auto &Blocks = L.getBlocksVector();
auto BlocksSplitI =
LoopBlockSet.empty()
? Blocks.begin()
: std::stable_partition(
Blocks.begin(), Blocks.end(),
[&](BasicBlock *BB) { return LoopBlockSet.count(BB); });
// Before we erase the list of unlooped blocks, build a set of them.
SmallPtrSet<BasicBlock *, 16> UnloopedBlocks(BlocksSplitI, Blocks.end());
if (LoopBlockSet.empty())
UnloopedBlocks.insert(PH);
// Now erase these blocks from the loop.
for (auto *BB : make_range(BlocksSplitI, Blocks.end()))
L.getBlocksSet().erase(BB);
Blocks.erase(BlocksSplitI, Blocks.end());
// Sort the exits in ascending loop depth, we'll work backwards across these
// to process them inside out.
llvm::stable_sort(ExitsInLoops, [&](BasicBlock *LHS, BasicBlock *RHS) {
return LI.getLoopDepth(LHS) < LI.getLoopDepth(RHS);
});
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
// We'll build up a set for each exit loop.
SmallPtrSet<BasicBlock *, 16> NewExitLoopBlocks;
Loop *PrevExitL = L.getParentLoop(); // The deepest possible exit loop.
auto RemoveUnloopedBlocksFromLoop =
[](Loop &L, SmallPtrSetImpl<BasicBlock *> &UnloopedBlocks) {
for (auto *BB : UnloopedBlocks)
L.getBlocksSet().erase(BB);
llvm::erase_if(L.getBlocksVector(), [&](BasicBlock *BB) {
return UnloopedBlocks.count(BB);
});
};
SmallVector<BasicBlock *, 16> Worklist;
while (!UnloopedBlocks.empty() && !ExitsInLoops.empty()) {
assert(Worklist.empty() && "Didn't clear worklist!");
assert(NewExitLoopBlocks.empty() && "Didn't clear loop set!");
// Grab the next exit block, in decreasing loop depth order.
BasicBlock *ExitBB = ExitsInLoops.pop_back_val();
Loop &ExitL = *LI.getLoopFor(ExitBB);
assert(ExitL.contains(&L) && "Exit loop must contain the inner loop!");
// Erase all of the unlooped blocks from the loops between the previous
// exit loop and this exit loop. This works because the ExitInLoops list is
// sorted in increasing order of loop depth and thus we visit loops in
// decreasing order of loop depth.
for (; PrevExitL != &ExitL; PrevExitL = PrevExitL->getParentLoop())
RemoveUnloopedBlocksFromLoop(*PrevExitL, UnloopedBlocks);
// Walk the CFG back until we hit the cloned PH adding everything reachable
// and in the unlooped set to this exit block's loop.
Worklist.push_back(ExitBB);
do {
BasicBlock *BB = Worklist.pop_back_val();
// We can stop recursing at the cloned preheader (if we get there).
if (BB == PH)
continue;
for (BasicBlock *PredBB : predecessors(BB)) {
// If this pred has already been moved to our set or is part of some
// (inner) loop, no update needed.
if (!UnloopedBlocks.erase(PredBB)) {
assert((NewExitLoopBlocks.count(PredBB) ||
ExitL.contains(LI.getLoopFor(PredBB))) &&
"Predecessor not in a nested loop (or already visited)!");
continue;
}
// We just insert into the loop set here. We'll add these blocks to the
// exit loop after we build up the set in a deterministic order rather
// than the predecessor-influenced visit order.
bool Inserted = NewExitLoopBlocks.insert(PredBB).second;
(void)Inserted;
assert(Inserted && "Should only visit an unlooped block once!");
// And recurse through to its predecessors.
Worklist.push_back(PredBB);
}
} while (!Worklist.empty());
// If blocks in this exit loop were directly part of the original loop (as
// opposed to a child loop) update the map to point to this exit loop. This
// just updates a map and so the fact that the order is unstable is fine.
for (auto *BB : NewExitLoopBlocks)
if (Loop *BBL = LI.getLoopFor(BB))
if (BBL == &L || !L.contains(BBL))
LI.changeLoopFor(BB, &ExitL);
// We will remove the remaining unlooped blocks from this loop in the next
// iteration or below.
NewExitLoopBlocks.clear();
}
// Any remaining unlooped blocks are no longer part of any loop unless they
// are part of some child loop.
for (; PrevExitL; PrevExitL = PrevExitL->getParentLoop())
RemoveUnloopedBlocksFromLoop(*PrevExitL, UnloopedBlocks);
for (auto *BB : UnloopedBlocks)
if (Loop *BBL = LI.getLoopFor(BB))
if (BBL == &L || !L.contains(BBL))
LI.changeLoopFor(BB, nullptr);
// Sink all the child loops whose headers are no longer in the loop set to
// the parent (or to be top level loops). We reach into the loop and directly
// update its subloop vector to make this batch update efficient.
auto &SubLoops = L.getSubLoopsVector();
auto SubLoopsSplitI =
LoopBlockSet.empty()
? SubLoops.begin()
: std::stable_partition(
SubLoops.begin(), SubLoops.end(), [&](Loop *SubL) {
return LoopBlockSet.count(SubL->getHeader());
});
for (auto *HoistedL : make_range(SubLoopsSplitI, SubLoops.end())) {
HoistedLoops.push_back(HoistedL);
HoistedL->setParentLoop(nullptr);
// To compute the new parent of this hoisted loop we look at where we
// placed the preheader above. We can't lookup the header itself because we
// retained the mapping from the header to the hoisted loop. But the
// preheader and header should have the exact same new parent computed
// based on the set of exit blocks from the original loop as the preheader
// is a predecessor of the header and so reached in the reverse walk. And
// because the loops were all in simplified form the preheader of the
// hoisted loop can't be part of some *other* loop.
if (auto *NewParentL = LI.getLoopFor(HoistedL->getLoopPreheader()))
NewParentL->addChildLoop(HoistedL);
else
LI.addTopLevelLoop(HoistedL);
}
SubLoops.erase(SubLoopsSplitI, SubLoops.end());
// Actually delete the loop if nothing remained within it.
if (Blocks.empty()) {
assert(SubLoops.empty() &&
"Failed to remove all subloops from the original loop!");
if (Loop *ParentL = L.getParentLoop())
ParentL->removeChildLoop(llvm::find(*ParentL, &L));
else
LI.removeLoop(llvm::find(LI, &L));
LI.destroy(&L);
return false;
}
return true;
}
/// Helper to visit a dominator subtree, invoking a callable on each node.
///
/// Returning false at any point will stop walking past that node of the tree.
template <typename CallableT>
void visitDomSubTree(DominatorTree &DT, BasicBlock *BB, CallableT Callable) {
SmallVector<DomTreeNode *, 4> DomWorklist;
DomWorklist.push_back(DT[BB]);
#ifndef NDEBUG
SmallPtrSet<DomTreeNode *, 4> Visited;
Visited.insert(DT[BB]);
#endif
do {
DomTreeNode *N = DomWorklist.pop_back_val();
// Visit this node.
if (!Callable(N->getBlock()))
continue;
// Accumulate the child nodes.
for (DomTreeNode *ChildN : *N) {
assert(Visited.insert(ChildN).second &&
"Cannot visit a node twice when walking a tree!");
DomWorklist.push_back(ChildN);
}
} while (!DomWorklist.empty());
}
static void unswitchNontrivialInvariants(
Loop &L, Instruction &TI, ArrayRef<Value *> Invariants,
SmallVectorImpl<BasicBlock *> &ExitBlocks, DominatorTree &DT, LoopInfo &LI,
AssumptionCache &AC, function_ref<void(bool, ArrayRef<Loop *>)> UnswitchCB,
ScalarEvolution *SE, MemorySSAUpdater *MSSAU) {
[PM/LoopUnswitch] Teach the new unswitch to handle nontrivial unswitching of switches. This works much like trivial unswitching of switches in that it reliably moves the switch out of the loop. Here we potentially clone the entire loop into each successor of the switch and re-point the cases at these clones. Due to the complexity of actually doing nontrivial unswitching, this patch doesn't create a dedicated routine for handling switches -- it would duplicate far too much code. Instead, it generalizes the existing routine to handle both branches and switches as it largely reduces to looping in a few places instead of doing something once. This actually improves the results in some cases with branches due to being much more careful about how dead regions of code are managed. With branches, because exactly one clone is created and there are exactly two edges considered, somewhat sloppy handling of the dead regions of code was sufficient in most cases. But with switches, there are much more complicated patterns of dead code and so I've had to move to a more robust model generally. We still do as much pruning of the dead code early as possible because that allows us to avoid even cloning the code. This also surfaced another problem with nontrivial unswitching before which is that we weren't as precise in reconstructing loops as we could have been. This seems to have been mostly harmless, but resulted in pointless LCSSA PHI nodes and other unnecessary cruft. With switches, we have to get this *right*, and everything benefits from it. While the testing may seem a bit light here because we only have two real cases with actual switches, they do a surprisingly good job of exercising numerous edge cases. Also, because we share the logic with branches, most of the changes in this patch are reasonably well covered by existing tests. The new unswitch now has all of the same fundamental power as the old one with the exception of the single unsound case of *partial* switch unswitching -- that really is just loop specialization and not unswitching at all. It doesn't fit into the canonicalization model in any way. We can add a loop specialization pass that runs late based on profile data if important test cases ever come up here. Differential Revision: https://reviews.llvm.org/D47683 llvm-svn: 335553
2018-06-26 07:32:54 +08:00
auto *ParentBB = TI.getParent();
BranchInst *BI = dyn_cast<BranchInst>(&TI);
SwitchInst *SI = BI ? nullptr : cast<SwitchInst>(&TI);
// We can only unswitch switches, conditional branches with an invariant
// condition, or combining invariant conditions with an instruction.
assert((SI || (BI && BI->isConditional())) &&
[PM/LoopUnswitch] Teach the new unswitch to handle nontrivial unswitching of switches. This works much like trivial unswitching of switches in that it reliably moves the switch out of the loop. Here we potentially clone the entire loop into each successor of the switch and re-point the cases at these clones. Due to the complexity of actually doing nontrivial unswitching, this patch doesn't create a dedicated routine for handling switches -- it would duplicate far too much code. Instead, it generalizes the existing routine to handle both branches and switches as it largely reduces to looping in a few places instead of doing something once. This actually improves the results in some cases with branches due to being much more careful about how dead regions of code are managed. With branches, because exactly one clone is created and there are exactly two edges considered, somewhat sloppy handling of the dead regions of code was sufficient in most cases. But with switches, there are much more complicated patterns of dead code and so I've had to move to a more robust model generally. We still do as much pruning of the dead code early as possible because that allows us to avoid even cloning the code. This also surfaced another problem with nontrivial unswitching before which is that we weren't as precise in reconstructing loops as we could have been. This seems to have been mostly harmless, but resulted in pointless LCSSA PHI nodes and other unnecessary cruft. With switches, we have to get this *right*, and everything benefits from it. While the testing may seem a bit light here because we only have two real cases with actual switches, they do a surprisingly good job of exercising numerous edge cases. Also, because we share the logic with branches, most of the changes in this patch are reasonably well covered by existing tests. The new unswitch now has all of the same fundamental power as the old one with the exception of the single unsound case of *partial* switch unswitching -- that really is just loop specialization and not unswitching at all. It doesn't fit into the canonicalization model in any way. We can add a loop specialization pass that runs late based on profile data if important test cases ever come up here. Differential Revision: https://reviews.llvm.org/D47683 llvm-svn: 335553
2018-06-26 07:32:54 +08:00
"Can only unswitch switches and conditional branch!");
bool FullUnswitch = SI || BI->getCondition() == Invariants[0];
[PM/LoopUnswitch] Add partial non-trivial unswitching for invariant conditions feeding a chain of `and`s or `or`s for a branch. Much like with full non-trivial unswitching, we rely on the pass manager to handle iterating until all of the profitable unswitches have been done. This is to allow other more profitable unswitches to fire on any of the cloned, simpler versions of the loop if viable. Threading the partial unswiching through the non-trivial unswitching logic motivated some minor refactorings. If those are too disruptive to make it reasonable to review this patch, I can separate them out, but it'll be somewhat timeconsuming so I wanted to send it for initial review as-is. Feel free to tell me whether it warrants pulling apart. I've tried to re-use (and factor out) logic form the partial trivial unswitching, but not as much could be shared as I had haped. Still, this wasn't as bad as I naively expected. Some basic testing is added, but I probably need more. Suggestions for things you'd like to see tested more than welcome. One thing I'd like to do is add some testing that when we schedule this with loop-instsimplify it effectively cleans up the cruft created. Last but not least, this uncovered a bug that has been in loop cloning the entire time for non-trivial unswitching. Specifically, we didn't correctly add the outer-most cloned loop to the list of cloned loops. This meant that LCSSA wouldn't be updated for it hypothetically, and more significantly that we would never visit it in the loop pass manager. I noticed this while checking loop-instsimplify by hand. I'll try to separate this bugfix out into its own patch with a more focused test. But it is just one line, so shouldn't significantly confuse the review here. After this patch, the only missing "feature" in this unswitch I'm aware of us non-trivial unswitching of switches. I'll try implementing *full* non-trivial unswitching of switches (which is at least a sound thing to implement), but *partial* non-trivial unswitching of switches is something I don't see any sound and principled way to implement. I also have no interesting test cases for the latter, so I'm not really worried. The rest of the things that need to be ported are bug-fixes and more narrow / targeted support for specific issues. Differential Revision: https://reviews.llvm.org/D47522 llvm-svn: 335203
2018-06-21 14:14:03 +08:00
if (FullUnswitch)
assert(Invariants.size() == 1 &&
"Cannot have other invariants with full unswitching!");
else
[PM/LoopUnswitch] Teach the new unswitch to handle nontrivial unswitching of switches. This works much like trivial unswitching of switches in that it reliably moves the switch out of the loop. Here we potentially clone the entire loop into each successor of the switch and re-point the cases at these clones. Due to the complexity of actually doing nontrivial unswitching, this patch doesn't create a dedicated routine for handling switches -- it would duplicate far too much code. Instead, it generalizes the existing routine to handle both branches and switches as it largely reduces to looping in a few places instead of doing something once. This actually improves the results in some cases with branches due to being much more careful about how dead regions of code are managed. With branches, because exactly one clone is created and there are exactly two edges considered, somewhat sloppy handling of the dead regions of code was sufficient in most cases. But with switches, there are much more complicated patterns of dead code and so I've had to move to a more robust model generally. We still do as much pruning of the dead code early as possible because that allows us to avoid even cloning the code. This also surfaced another problem with nontrivial unswitching before which is that we weren't as precise in reconstructing loops as we could have been. This seems to have been mostly harmless, but resulted in pointless LCSSA PHI nodes and other unnecessary cruft. With switches, we have to get this *right*, and everything benefits from it. While the testing may seem a bit light here because we only have two real cases with actual switches, they do a surprisingly good job of exercising numerous edge cases. Also, because we share the logic with branches, most of the changes in this patch are reasonably well covered by existing tests. The new unswitch now has all of the same fundamental power as the old one with the exception of the single unsound case of *partial* switch unswitching -- that really is just loop specialization and not unswitching at all. It doesn't fit into the canonicalization model in any way. We can add a loop specialization pass that runs late based on profile data if important test cases ever come up here. Differential Revision: https://reviews.llvm.org/D47683 llvm-svn: 335553
2018-06-26 07:32:54 +08:00
assert(isa<Instruction>(BI->getCondition()) &&
[PM/LoopUnswitch] Add partial non-trivial unswitching for invariant conditions feeding a chain of `and`s or `or`s for a branch. Much like with full non-trivial unswitching, we rely on the pass manager to handle iterating until all of the profitable unswitches have been done. This is to allow other more profitable unswitches to fire on any of the cloned, simpler versions of the loop if viable. Threading the partial unswiching through the non-trivial unswitching logic motivated some minor refactorings. If those are too disruptive to make it reasonable to review this patch, I can separate them out, but it'll be somewhat timeconsuming so I wanted to send it for initial review as-is. Feel free to tell me whether it warrants pulling apart. I've tried to re-use (and factor out) logic form the partial trivial unswitching, but not as much could be shared as I had haped. Still, this wasn't as bad as I naively expected. Some basic testing is added, but I probably need more. Suggestions for things you'd like to see tested more than welcome. One thing I'd like to do is add some testing that when we schedule this with loop-instsimplify it effectively cleans up the cruft created. Last but not least, this uncovered a bug that has been in loop cloning the entire time for non-trivial unswitching. Specifically, we didn't correctly add the outer-most cloned loop to the list of cloned loops. This meant that LCSSA wouldn't be updated for it hypothetically, and more significantly that we would never visit it in the loop pass manager. I noticed this while checking loop-instsimplify by hand. I'll try to separate this bugfix out into its own patch with a more focused test. But it is just one line, so shouldn't significantly confuse the review here. After this patch, the only missing "feature" in this unswitch I'm aware of us non-trivial unswitching of switches. I'll try implementing *full* non-trivial unswitching of switches (which is at least a sound thing to implement), but *partial* non-trivial unswitching of switches is something I don't see any sound and principled way to implement. I also have no interesting test cases for the latter, so I'm not really worried. The rest of the things that need to be ported are bug-fixes and more narrow / targeted support for specific issues. Differential Revision: https://reviews.llvm.org/D47522 llvm-svn: 335203
2018-06-21 14:14:03 +08:00
"Partial unswitching requires an instruction as the condition!");
if (MSSAU && VerifyMemorySSA)
MSSAU->getMemorySSA()->verifyMemorySSA();
[PM/LoopUnswitch] Add partial non-trivial unswitching for invariant conditions feeding a chain of `and`s or `or`s for a branch. Much like with full non-trivial unswitching, we rely on the pass manager to handle iterating until all of the profitable unswitches have been done. This is to allow other more profitable unswitches to fire on any of the cloned, simpler versions of the loop if viable. Threading the partial unswiching through the non-trivial unswitching logic motivated some minor refactorings. If those are too disruptive to make it reasonable to review this patch, I can separate them out, but it'll be somewhat timeconsuming so I wanted to send it for initial review as-is. Feel free to tell me whether it warrants pulling apart. I've tried to re-use (and factor out) logic form the partial trivial unswitching, but not as much could be shared as I had haped. Still, this wasn't as bad as I naively expected. Some basic testing is added, but I probably need more. Suggestions for things you'd like to see tested more than welcome. One thing I'd like to do is add some testing that when we schedule this with loop-instsimplify it effectively cleans up the cruft created. Last but not least, this uncovered a bug that has been in loop cloning the entire time for non-trivial unswitching. Specifically, we didn't correctly add the outer-most cloned loop to the list of cloned loops. This meant that LCSSA wouldn't be updated for it hypothetically, and more significantly that we would never visit it in the loop pass manager. I noticed this while checking loop-instsimplify by hand. I'll try to separate this bugfix out into its own patch with a more focused test. But it is just one line, so shouldn't significantly confuse the review here. After this patch, the only missing "feature" in this unswitch I'm aware of us non-trivial unswitching of switches. I'll try implementing *full* non-trivial unswitching of switches (which is at least a sound thing to implement), but *partial* non-trivial unswitching of switches is something I don't see any sound and principled way to implement. I also have no interesting test cases for the latter, so I'm not really worried. The rest of the things that need to be ported are bug-fixes and more narrow / targeted support for specific issues. Differential Revision: https://reviews.llvm.org/D47522 llvm-svn: 335203
2018-06-21 14:14:03 +08:00
// Constant and BBs tracking the cloned and continuing successor. When we are
// unswitching the entire condition, this can just be trivially chosen to
// unswitch towards `true`. However, when we are unswitching a set of
// invariants combined with `and` or `or`, the combining operation determines
// the best direction to unswitch: we want to unswitch the direction that will
// collapse the branch.
bool Direction = true;
int ClonedSucc = 0;
if (!FullUnswitch) {
[PM/LoopUnswitch] Teach the new unswitch to handle nontrivial unswitching of switches. This works much like trivial unswitching of switches in that it reliably moves the switch out of the loop. Here we potentially clone the entire loop into each successor of the switch and re-point the cases at these clones. Due to the complexity of actually doing nontrivial unswitching, this patch doesn't create a dedicated routine for handling switches -- it would duplicate far too much code. Instead, it generalizes the existing routine to handle both branches and switches as it largely reduces to looping in a few places instead of doing something once. This actually improves the results in some cases with branches due to being much more careful about how dead regions of code are managed. With branches, because exactly one clone is created and there are exactly two edges considered, somewhat sloppy handling of the dead regions of code was sufficient in most cases. But with switches, there are much more complicated patterns of dead code and so I've had to move to a more robust model generally. We still do as much pruning of the dead code early as possible because that allows us to avoid even cloning the code. This also surfaced another problem with nontrivial unswitching before which is that we weren't as precise in reconstructing loops as we could have been. This seems to have been mostly harmless, but resulted in pointless LCSSA PHI nodes and other unnecessary cruft. With switches, we have to get this *right*, and everything benefits from it. While the testing may seem a bit light here because we only have two real cases with actual switches, they do a surprisingly good job of exercising numerous edge cases. Also, because we share the logic with branches, most of the changes in this patch are reasonably well covered by existing tests. The new unswitch now has all of the same fundamental power as the old one with the exception of the single unsound case of *partial* switch unswitching -- that really is just loop specialization and not unswitching at all. It doesn't fit into the canonicalization model in any way. We can add a loop specialization pass that runs late based on profile data if important test cases ever come up here. Differential Revision: https://reviews.llvm.org/D47683 llvm-svn: 335553
2018-06-26 07:32:54 +08:00
if (cast<Instruction>(BI->getCondition())->getOpcode() != Instruction::Or) {
assert(cast<Instruction>(BI->getCondition())->getOpcode() ==
Instruction::And &&
"Only `or` and `and` instructions can combine invariants being "
"unswitched.");
[PM/LoopUnswitch] Add partial non-trivial unswitching for invariant conditions feeding a chain of `and`s or `or`s for a branch. Much like with full non-trivial unswitching, we rely on the pass manager to handle iterating until all of the profitable unswitches have been done. This is to allow other more profitable unswitches to fire on any of the cloned, simpler versions of the loop if viable. Threading the partial unswiching through the non-trivial unswitching logic motivated some minor refactorings. If those are too disruptive to make it reasonable to review this patch, I can separate them out, but it'll be somewhat timeconsuming so I wanted to send it for initial review as-is. Feel free to tell me whether it warrants pulling apart. I've tried to re-use (and factor out) logic form the partial trivial unswitching, but not as much could be shared as I had haped. Still, this wasn't as bad as I naively expected. Some basic testing is added, but I probably need more. Suggestions for things you'd like to see tested more than welcome. One thing I'd like to do is add some testing that when we schedule this with loop-instsimplify it effectively cleans up the cruft created. Last but not least, this uncovered a bug that has been in loop cloning the entire time for non-trivial unswitching. Specifically, we didn't correctly add the outer-most cloned loop to the list of cloned loops. This meant that LCSSA wouldn't be updated for it hypothetically, and more significantly that we would never visit it in the loop pass manager. I noticed this while checking loop-instsimplify by hand. I'll try to separate this bugfix out into its own patch with a more focused test. But it is just one line, so shouldn't significantly confuse the review here. After this patch, the only missing "feature" in this unswitch I'm aware of us non-trivial unswitching of switches. I'll try implementing *full* non-trivial unswitching of switches (which is at least a sound thing to implement), but *partial* non-trivial unswitching of switches is something I don't see any sound and principled way to implement. I also have no interesting test cases for the latter, so I'm not really worried. The rest of the things that need to be ported are bug-fixes and more narrow / targeted support for specific issues. Differential Revision: https://reviews.llvm.org/D47522 llvm-svn: 335203
2018-06-21 14:14:03 +08:00
Direction = false;
ClonedSucc = 1;
}
}
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
[PM/LoopUnswitch] Teach the new unswitch to handle nontrivial unswitching of switches. This works much like trivial unswitching of switches in that it reliably moves the switch out of the loop. Here we potentially clone the entire loop into each successor of the switch and re-point the cases at these clones. Due to the complexity of actually doing nontrivial unswitching, this patch doesn't create a dedicated routine for handling switches -- it would duplicate far too much code. Instead, it generalizes the existing routine to handle both branches and switches as it largely reduces to looping in a few places instead of doing something once. This actually improves the results in some cases with branches due to being much more careful about how dead regions of code are managed. With branches, because exactly one clone is created and there are exactly two edges considered, somewhat sloppy handling of the dead regions of code was sufficient in most cases. But with switches, there are much more complicated patterns of dead code and so I've had to move to a more robust model generally. We still do as much pruning of the dead code early as possible because that allows us to avoid even cloning the code. This also surfaced another problem with nontrivial unswitching before which is that we weren't as precise in reconstructing loops as we could have been. This seems to have been mostly harmless, but resulted in pointless LCSSA PHI nodes and other unnecessary cruft. With switches, we have to get this *right*, and everything benefits from it. While the testing may seem a bit light here because we only have two real cases with actual switches, they do a surprisingly good job of exercising numerous edge cases. Also, because we share the logic with branches, most of the changes in this patch are reasonably well covered by existing tests. The new unswitch now has all of the same fundamental power as the old one with the exception of the single unsound case of *partial* switch unswitching -- that really is just loop specialization and not unswitching at all. It doesn't fit into the canonicalization model in any way. We can add a loop specialization pass that runs late based on profile data if important test cases ever come up here. Differential Revision: https://reviews.llvm.org/D47683 llvm-svn: 335553
2018-06-26 07:32:54 +08:00
BasicBlock *RetainedSuccBB =
BI ? BI->getSuccessor(1 - ClonedSucc) : SI->getDefaultDest();
SmallSetVector<BasicBlock *, 4> UnswitchedSuccBBs;
if (BI)
UnswitchedSuccBBs.insert(BI->getSuccessor(ClonedSucc));
else
for (auto Case : SI->cases())
[PM/Unswitch] Fix a nasty bug in the new PM's unswitch introduced in r335553 with the non-trivial unswitching of switches. The code correctly updated most aspects of the CFG and analyses, but missed some crucial aspects: 1) When multiple cases have the same successor, we unswitch that a single time and replace the switch with a direct branch. The CFG here is correct, but the target of this direct branch may have had a PHI node with multiple entries in it. 2) When we still have to clone a successor of the switch into an unswitched copy of the loop, we'll delete potentially multiple edges entering this successor, not just one. 3) We also have to delete multiple edges entering the successors in the original loop when they have to be retained. 4) When the "retained successor" *also* occurs as a case successor, we just assert failed everywhere. This doesn't happen very easily because its always valid to simply drop the case -- the retained successor for switches is always the default successor. However, it is likely possible through some contrivance of different loop passes, unrolling, and simplifying for this to occur in practice and certainly there is nothing "invalid" about the IR so this pass needs to handle it. 5) In the case of #4, we also will replace these multiple edges with a direct branch much like in #1 and need to collapse the entries in any PHI nodes to a single enrty. All of this stems from the delightful fact that the same successor can show up in multiple parts of the switch terminator, and each of these are considered a distinct edge for the purpose of PHI nodes (and iterating the successors and predecessors) but not for unswitching itself, the dominator tree, or many other things. For the record, I intensely dislike this "feature" of the IR in large part because of the complexity it causes in passes like this. We already have a ton of logic building sets and handling duplicates, and we just had to add a bunch more. I've added a complex test case that covers all five of the above failure modes. I've also added a variation on it where #4 and #5 occur in loop exit, adding fun where we have an LCSSA PHI node with "multiple entries" despite have dedicated exits. There were no additional issues found by this, but it seems a useful corner case to cover with testing. One thing that working on all of this code has made painfully clear for me as well is how amazingly inefficient our PHI node representation is (in terms of the in-memory data structures and the APIs used to update them). This code has truly marvelous complexity bounds because every time we remove an entry from a PHI node we do a linear scan to find it and then a linear update to the data structure to remove it. We could in theory batch all of the PHI node updates into a single linear walk of the operands making this much more efficient, but the APIs fight hard against this and the fact that we have to handle duplicates in the peculiar manner we do (removing all but one in some cases) makes even implementing that very tedious and annoying. Anyways, none of this is new here or specific to loop unswitching. All code in LLVM that updates PHI node operands suffers from these problems. llvm-svn: 336536
2018-07-09 18:30:48 +08:00
if (Case.getCaseSuccessor() != RetainedSuccBB)
UnswitchedSuccBBs.insert(Case.getCaseSuccessor());
[PM/LoopUnswitch] Teach the new unswitch to handle nontrivial unswitching of switches. This works much like trivial unswitching of switches in that it reliably moves the switch out of the loop. Here we potentially clone the entire loop into each successor of the switch and re-point the cases at these clones. Due to the complexity of actually doing nontrivial unswitching, this patch doesn't create a dedicated routine for handling switches -- it would duplicate far too much code. Instead, it generalizes the existing routine to handle both branches and switches as it largely reduces to looping in a few places instead of doing something once. This actually improves the results in some cases with branches due to being much more careful about how dead regions of code are managed. With branches, because exactly one clone is created and there are exactly two edges considered, somewhat sloppy handling of the dead regions of code was sufficient in most cases. But with switches, there are much more complicated patterns of dead code and so I've had to move to a more robust model generally. We still do as much pruning of the dead code early as possible because that allows us to avoid even cloning the code. This also surfaced another problem with nontrivial unswitching before which is that we weren't as precise in reconstructing loops as we could have been. This seems to have been mostly harmless, but resulted in pointless LCSSA PHI nodes and other unnecessary cruft. With switches, we have to get this *right*, and everything benefits from it. While the testing may seem a bit light here because we only have two real cases with actual switches, they do a surprisingly good job of exercising numerous edge cases. Also, because we share the logic with branches, most of the changes in this patch are reasonably well covered by existing tests. The new unswitch now has all of the same fundamental power as the old one with the exception of the single unsound case of *partial* switch unswitching -- that really is just loop specialization and not unswitching at all. It doesn't fit into the canonicalization model in any way. We can add a loop specialization pass that runs late based on profile data if important test cases ever come up here. Differential Revision: https://reviews.llvm.org/D47683 llvm-svn: 335553
2018-06-26 07:32:54 +08:00
assert(!UnswitchedSuccBBs.count(RetainedSuccBB) &&
"Should not unswitch the same successor we are retaining!");
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
// The branch should be in this exact loop. Any inner loop's invariant branch
// should be handled by unswitching that inner loop. The caller of this
// routine should filter out any candidates that remain (but were skipped for
// whatever reason).
assert(LI.getLoopFor(ParentBB) == &L && "Branch in an inner loop!");
// Compute the parent loop now before we start hacking on things.
Loop *ParentL = L.getParentLoop();
// Get blocks in RPO order for MSSA update, before changing the CFG.
LoopBlocksRPO LBRPO(&L);
if (MSSAU)
LBRPO.perform(&LI);
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
// Compute the outer-most loop containing one of our exit blocks. This is the
// furthest up our loopnest which can be mutated, which we will use below to
// update things.
Loop *OuterExitL = &L;
for (auto *ExitBB : ExitBlocks) {
Loop *NewOuterExitL = LI.getLoopFor(ExitBB);
if (!NewOuterExitL) {
// We exited the entire nest with this block, so we're done.
OuterExitL = nullptr;
break;
}
if (NewOuterExitL != OuterExitL && NewOuterExitL->contains(OuterExitL))
OuterExitL = NewOuterExitL;
}
[PM/LoopUnswitch] Fix PR37651 by correctly invalidating SCEV when unswitching loops. Original patch trying to address this was sent in D47624, but that didn't quite handle things correctly. There are two key principles used to select whether and how to invalidate SCEV-cached information about loops: 1) We must invalidate any info SCEV has cached before unswitching as we may change (or destroy) the loop structure by the act of unswitching, and make it hard to recover everything we want to invalidate within SCEV. 2) We need to invalidate all of the loops whose CFGs are mutated by the unswitching. Notably, this isn't the *entire* loop nest, this is every loop contained by the outermost loop reached by an exit block relevant to the unswitch. And we need to do this even when doing trivial unswitching. I've added more focused tests that directly check that SCEV starts off with imprecise information and after unswitching (and simplifying instructions) re-querying SCEV will produce precise information. These tests also specifically work to check that an *outer* loop's information becomes precise. However, the testing here is still a bit imperfect. Crafting test cases that reliably fail to be analyzed by SCEV before unswitching and succeed afterward proved ... very, very hard. It took me several hours and careful work to build these, and I'm not optimistic about necessarily coming up with more to cover more elaborate possibilities. Fortunately, the code pattern we are testing here in the pass is really straightforward and reliable. Thanks to Max Kazantsev for the initial work on this as well as the review, and to Hal Finkel for helping me talk through approaches to test this stuff even if it didn't come to much. Differential Revision: https://reviews.llvm.org/D47624 llvm-svn: 336183
2018-07-03 17:13:27 +08:00
// At this point, we're definitely going to unswitch something so invalidate
// any cached information in ScalarEvolution for the outer most loop
// containing an exit block and all nested loops.
if (SE) {
if (OuterExitL)
SE->forgetLoop(OuterExitL);
else
SE->forgetTopmostLoop(&L);
}
[PM/LoopUnswitch] Teach the new unswitch to handle nontrivial unswitching of switches. This works much like trivial unswitching of switches in that it reliably moves the switch out of the loop. Here we potentially clone the entire loop into each successor of the switch and re-point the cases at these clones. Due to the complexity of actually doing nontrivial unswitching, this patch doesn't create a dedicated routine for handling switches -- it would duplicate far too much code. Instead, it generalizes the existing routine to handle both branches and switches as it largely reduces to looping in a few places instead of doing something once. This actually improves the results in some cases with branches due to being much more careful about how dead regions of code are managed. With branches, because exactly one clone is created and there are exactly two edges considered, somewhat sloppy handling of the dead regions of code was sufficient in most cases. But with switches, there are much more complicated patterns of dead code and so I've had to move to a more robust model generally. We still do as much pruning of the dead code early as possible because that allows us to avoid even cloning the code. This also surfaced another problem with nontrivial unswitching before which is that we weren't as precise in reconstructing loops as we could have been. This seems to have been mostly harmless, but resulted in pointless LCSSA PHI nodes and other unnecessary cruft. With switches, we have to get this *right*, and everything benefits from it. While the testing may seem a bit light here because we only have two real cases with actual switches, they do a surprisingly good job of exercising numerous edge cases. Also, because we share the logic with branches, most of the changes in this patch are reasonably well covered by existing tests. The new unswitch now has all of the same fundamental power as the old one with the exception of the single unsound case of *partial* switch unswitching -- that really is just loop specialization and not unswitching at all. It doesn't fit into the canonicalization model in any way. We can add a loop specialization pass that runs late based on profile data if important test cases ever come up here. Differential Revision: https://reviews.llvm.org/D47683 llvm-svn: 335553
2018-06-26 07:32:54 +08:00
// If the edge from this terminator to a successor dominates that successor,
// store a map from each block in its dominator subtree to it. This lets us
// tell when cloning for a particular successor if a block is dominated by
// some *other* successor with a single data structure. We use this to
// significantly reduce cloning.
SmallDenseMap<BasicBlock *, BasicBlock *, 16> DominatingSucc;
for (auto *SuccBB : llvm::concat<BasicBlock *const>(
makeArrayRef(RetainedSuccBB), UnswitchedSuccBBs))
if (SuccBB->getUniquePredecessor() ||
llvm::all_of(predecessors(SuccBB), [&](BasicBlock *PredBB) {
return PredBB == ParentBB || DT.dominates(SuccBB, PredBB);
}))
visitDomSubTree(DT, SuccBB, [&](BasicBlock *BB) {
DominatingSucc[BB] = SuccBB;
return true;
});
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
// Split the preheader, so that we know that there is a safe place to insert
// the conditional branch. We will change the preheader to have a conditional
// branch on LoopCond. The original preheader will become the split point
// between the unswitched versions, and we will have a new preheader for the
// original loop.
BasicBlock *SplitBB = L.getLoopPreheader();
BasicBlock *LoopPH = SplitEdge(SplitBB, L.getHeader(), &DT, &LI, MSSAU);
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
// Keep track of the dominator tree updates needed.
SmallVector<DominatorTree::UpdateType, 4> DTUpdates;
[PM/LoopUnswitch] Teach the new unswitch to handle nontrivial unswitching of switches. This works much like trivial unswitching of switches in that it reliably moves the switch out of the loop. Here we potentially clone the entire loop into each successor of the switch and re-point the cases at these clones. Due to the complexity of actually doing nontrivial unswitching, this patch doesn't create a dedicated routine for handling switches -- it would duplicate far too much code. Instead, it generalizes the existing routine to handle both branches and switches as it largely reduces to looping in a few places instead of doing something once. This actually improves the results in some cases with branches due to being much more careful about how dead regions of code are managed. With branches, because exactly one clone is created and there are exactly two edges considered, somewhat sloppy handling of the dead regions of code was sufficient in most cases. But with switches, there are much more complicated patterns of dead code and so I've had to move to a more robust model generally. We still do as much pruning of the dead code early as possible because that allows us to avoid even cloning the code. This also surfaced another problem with nontrivial unswitching before which is that we weren't as precise in reconstructing loops as we could have been. This seems to have been mostly harmless, but resulted in pointless LCSSA PHI nodes and other unnecessary cruft. With switches, we have to get this *right*, and everything benefits from it. While the testing may seem a bit light here because we only have two real cases with actual switches, they do a surprisingly good job of exercising numerous edge cases. Also, because we share the logic with branches, most of the changes in this patch are reasonably well covered by existing tests. The new unswitch now has all of the same fundamental power as the old one with the exception of the single unsound case of *partial* switch unswitching -- that really is just loop specialization and not unswitching at all. It doesn't fit into the canonicalization model in any way. We can add a loop specialization pass that runs late based on profile data if important test cases ever come up here. Differential Revision: https://reviews.llvm.org/D47683 llvm-svn: 335553
2018-06-26 07:32:54 +08:00
// Clone the loop for each unswitched successor.
SmallVector<std::unique_ptr<ValueToValueMapTy>, 4> VMaps;
VMaps.reserve(UnswitchedSuccBBs.size());
SmallDenseMap<BasicBlock *, BasicBlock *, 4> ClonedPHs;
for (auto *SuccBB : UnswitchedSuccBBs) {
VMaps.emplace_back(new ValueToValueMapTy());
ClonedPHs[SuccBB] = buildClonedLoopBlocks(
L, LoopPH, SplitBB, ExitBlocks, ParentBB, SuccBB, RetainedSuccBB,
DominatingSucc, *VMaps.back(), DTUpdates, AC, DT, LI, MSSAU);
[PM/LoopUnswitch] Teach the new unswitch to handle nontrivial unswitching of switches. This works much like trivial unswitching of switches in that it reliably moves the switch out of the loop. Here we potentially clone the entire loop into each successor of the switch and re-point the cases at these clones. Due to the complexity of actually doing nontrivial unswitching, this patch doesn't create a dedicated routine for handling switches -- it would duplicate far too much code. Instead, it generalizes the existing routine to handle both branches and switches as it largely reduces to looping in a few places instead of doing something once. This actually improves the results in some cases with branches due to being much more careful about how dead regions of code are managed. With branches, because exactly one clone is created and there are exactly two edges considered, somewhat sloppy handling of the dead regions of code was sufficient in most cases. But with switches, there are much more complicated patterns of dead code and so I've had to move to a more robust model generally. We still do as much pruning of the dead code early as possible because that allows us to avoid even cloning the code. This also surfaced another problem with nontrivial unswitching before which is that we weren't as precise in reconstructing loops as we could have been. This seems to have been mostly harmless, but resulted in pointless LCSSA PHI nodes and other unnecessary cruft. With switches, we have to get this *right*, and everything benefits from it. While the testing may seem a bit light here because we only have two real cases with actual switches, they do a surprisingly good job of exercising numerous edge cases. Also, because we share the logic with branches, most of the changes in this patch are reasonably well covered by existing tests. The new unswitch now has all of the same fundamental power as the old one with the exception of the single unsound case of *partial* switch unswitching -- that really is just loop specialization and not unswitching at all. It doesn't fit into the canonicalization model in any way. We can add a loop specialization pass that runs late based on profile data if important test cases ever come up here. Differential Revision: https://reviews.llvm.org/D47683 llvm-svn: 335553
2018-06-26 07:32:54 +08:00
}
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
[PM/LoopUnswitch] Add partial non-trivial unswitching for invariant conditions feeding a chain of `and`s or `or`s for a branch. Much like with full non-trivial unswitching, we rely on the pass manager to handle iterating until all of the profitable unswitches have been done. This is to allow other more profitable unswitches to fire on any of the cloned, simpler versions of the loop if viable. Threading the partial unswiching through the non-trivial unswitching logic motivated some minor refactorings. If those are too disruptive to make it reasonable to review this patch, I can separate them out, but it'll be somewhat timeconsuming so I wanted to send it for initial review as-is. Feel free to tell me whether it warrants pulling apart. I've tried to re-use (and factor out) logic form the partial trivial unswitching, but not as much could be shared as I had haped. Still, this wasn't as bad as I naively expected. Some basic testing is added, but I probably need more. Suggestions for things you'd like to see tested more than welcome. One thing I'd like to do is add some testing that when we schedule this with loop-instsimplify it effectively cleans up the cruft created. Last but not least, this uncovered a bug that has been in loop cloning the entire time for non-trivial unswitching. Specifically, we didn't correctly add the outer-most cloned loop to the list of cloned loops. This meant that LCSSA wouldn't be updated for it hypothetically, and more significantly that we would never visit it in the loop pass manager. I noticed this while checking loop-instsimplify by hand. I'll try to separate this bugfix out into its own patch with a more focused test. But it is just one line, so shouldn't significantly confuse the review here. After this patch, the only missing "feature" in this unswitch I'm aware of us non-trivial unswitching of switches. I'll try implementing *full* non-trivial unswitching of switches (which is at least a sound thing to implement), but *partial* non-trivial unswitching of switches is something I don't see any sound and principled way to implement. I also have no interesting test cases for the latter, so I'm not really worried. The rest of the things that need to be ported are bug-fixes and more narrow / targeted support for specific issues. Differential Revision: https://reviews.llvm.org/D47522 llvm-svn: 335203
2018-06-21 14:14:03 +08:00
// The stitching of the branched code back together depends on whether we're
// doing full unswitching or not with the exception that we always want to
// nuke the initial terminator placed in the split block.
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
SplitBB->getTerminator()->eraseFromParent();
[PM/LoopUnswitch] Add partial non-trivial unswitching for invariant conditions feeding a chain of `and`s or `or`s for a branch. Much like with full non-trivial unswitching, we rely on the pass manager to handle iterating until all of the profitable unswitches have been done. This is to allow other more profitable unswitches to fire on any of the cloned, simpler versions of the loop if viable. Threading the partial unswiching through the non-trivial unswitching logic motivated some minor refactorings. If those are too disruptive to make it reasonable to review this patch, I can separate them out, but it'll be somewhat timeconsuming so I wanted to send it for initial review as-is. Feel free to tell me whether it warrants pulling apart. I've tried to re-use (and factor out) logic form the partial trivial unswitching, but not as much could be shared as I had haped. Still, this wasn't as bad as I naively expected. Some basic testing is added, but I probably need more. Suggestions for things you'd like to see tested more than welcome. One thing I'd like to do is add some testing that when we schedule this with loop-instsimplify it effectively cleans up the cruft created. Last but not least, this uncovered a bug that has been in loop cloning the entire time for non-trivial unswitching. Specifically, we didn't correctly add the outer-most cloned loop to the list of cloned loops. This meant that LCSSA wouldn't be updated for it hypothetically, and more significantly that we would never visit it in the loop pass manager. I noticed this while checking loop-instsimplify by hand. I'll try to separate this bugfix out into its own patch with a more focused test. But it is just one line, so shouldn't significantly confuse the review here. After this patch, the only missing "feature" in this unswitch I'm aware of us non-trivial unswitching of switches. I'll try implementing *full* non-trivial unswitching of switches (which is at least a sound thing to implement), but *partial* non-trivial unswitching of switches is something I don't see any sound and principled way to implement. I also have no interesting test cases for the latter, so I'm not really worried. The rest of the things that need to be ported are bug-fixes and more narrow / targeted support for specific issues. Differential Revision: https://reviews.llvm.org/D47522 llvm-svn: 335203
2018-06-21 14:14:03 +08:00
if (FullUnswitch) {
// Splice the terminator from the original loop and rewrite its
// successors.
SplitBB->getInstList().splice(SplitBB->end(), ParentBB->getInstList(), TI);
// Keep a clone of the terminator for MSSA updates.
Instruction *NewTI = TI.clone();
ParentBB->getInstList().push_back(NewTI);
// First wire up the moved terminator to the preheaders.
if (BI) {
BasicBlock *ClonedPH = ClonedPHs.begin()->second;
BI->setSuccessor(ClonedSucc, ClonedPH);
BI->setSuccessor(1 - ClonedSucc, LoopPH);
DTUpdates.push_back({DominatorTree::Insert, SplitBB, ClonedPH});
} else {
assert(SI && "Must either be a branch or switch!");
// Walk the cases and directly update their successors.
assert(SI->getDefaultDest() == RetainedSuccBB &&
"Not retaining default successor!");
SI->setDefaultDest(LoopPH);
for (auto &Case : SI->cases())
if (Case.getCaseSuccessor() == RetainedSuccBB)
Case.setSuccessor(LoopPH);
else
Case.setSuccessor(ClonedPHs.find(Case.getCaseSuccessor())->second);
// We need to use the set to populate domtree updates as even when there
// are multiple cases pointing at the same successor we only want to
// remove and insert one edge in the domtree.
for (BasicBlock *SuccBB : UnswitchedSuccBBs)
DTUpdates.push_back(
{DominatorTree::Insert, SplitBB, ClonedPHs.find(SuccBB)->second});
}
if (MSSAU) {
DT.applyUpdates(DTUpdates);
DTUpdates.clear();
// Remove all but one edge to the retained block and all unswitched
// blocks. This is to avoid having duplicate entries in the cloned Phis,
// when we know we only keep a single edge for each case.
MSSAU->removeDuplicatePhiEdgesBetween(ParentBB, RetainedSuccBB);
for (BasicBlock *SuccBB : UnswitchedSuccBBs)
MSSAU->removeDuplicatePhiEdgesBetween(ParentBB, SuccBB);
for (auto &VMap : VMaps)
MSSAU->updateForClonedLoop(LBRPO, ExitBlocks, *VMap,
/*IgnoreIncomingWithNoClones=*/true);
MSSAU->updateExitBlocksForClonedLoop(ExitBlocks, VMaps, DT);
// Remove all edges to unswitched blocks.
for (BasicBlock *SuccBB : UnswitchedSuccBBs)
MSSAU->removeEdge(ParentBB, SuccBB);
}
// Now unhook the successor relationship as we'll be replacing
[PM/Unswitch] Fix a nasty bug in the new PM's unswitch introduced in r335553 with the non-trivial unswitching of switches. The code correctly updated most aspects of the CFG and analyses, but missed some crucial aspects: 1) When multiple cases have the same successor, we unswitch that a single time and replace the switch with a direct branch. The CFG here is correct, but the target of this direct branch may have had a PHI node with multiple entries in it. 2) When we still have to clone a successor of the switch into an unswitched copy of the loop, we'll delete potentially multiple edges entering this successor, not just one. 3) We also have to delete multiple edges entering the successors in the original loop when they have to be retained. 4) When the "retained successor" *also* occurs as a case successor, we just assert failed everywhere. This doesn't happen very easily because its always valid to simply drop the case -- the retained successor for switches is always the default successor. However, it is likely possible through some contrivance of different loop passes, unrolling, and simplifying for this to occur in practice and certainly there is nothing "invalid" about the IR so this pass needs to handle it. 5) In the case of #4, we also will replace these multiple edges with a direct branch much like in #1 and need to collapse the entries in any PHI nodes to a single enrty. All of this stems from the delightful fact that the same successor can show up in multiple parts of the switch terminator, and each of these are considered a distinct edge for the purpose of PHI nodes (and iterating the successors and predecessors) but not for unswitching itself, the dominator tree, or many other things. For the record, I intensely dislike this "feature" of the IR in large part because of the complexity it causes in passes like this. We already have a ton of logic building sets and handling duplicates, and we just had to add a bunch more. I've added a complex test case that covers all five of the above failure modes. I've also added a variation on it where #4 and #5 occur in loop exit, adding fun where we have an LCSSA PHI node with "multiple entries" despite have dedicated exits. There were no additional issues found by this, but it seems a useful corner case to cover with testing. One thing that working on all of this code has made painfully clear for me as well is how amazingly inefficient our PHI node representation is (in terms of the in-memory data structures and the APIs used to update them). This code has truly marvelous complexity bounds because every time we remove an entry from a PHI node we do a linear scan to find it and then a linear update to the data structure to remove it. We could in theory batch all of the PHI node updates into a single linear walk of the operands making this much more efficient, but the APIs fight hard against this and the fact that we have to handle duplicates in the peculiar manner we do (removing all but one in some cases) makes even implementing that very tedious and annoying. Anyways, none of this is new here or specific to loop unswitching. All code in LLVM that updates PHI node operands suffers from these problems. llvm-svn: 336536
2018-07-09 18:30:48 +08:00
// the terminator with a direct branch. This is much simpler for branches
// than switches so we handle those first.
if (BI) {
[PM/LoopUnswitch] Teach the new unswitch to handle nontrivial unswitching of switches. This works much like trivial unswitching of switches in that it reliably moves the switch out of the loop. Here we potentially clone the entire loop into each successor of the switch and re-point the cases at these clones. Due to the complexity of actually doing nontrivial unswitching, this patch doesn't create a dedicated routine for handling switches -- it would duplicate far too much code. Instead, it generalizes the existing routine to handle both branches and switches as it largely reduces to looping in a few places instead of doing something once. This actually improves the results in some cases with branches due to being much more careful about how dead regions of code are managed. With branches, because exactly one clone is created and there are exactly two edges considered, somewhat sloppy handling of the dead regions of code was sufficient in most cases. But with switches, there are much more complicated patterns of dead code and so I've had to move to a more robust model generally. We still do as much pruning of the dead code early as possible because that allows us to avoid even cloning the code. This also surfaced another problem with nontrivial unswitching before which is that we weren't as precise in reconstructing loops as we could have been. This seems to have been mostly harmless, but resulted in pointless LCSSA PHI nodes and other unnecessary cruft. With switches, we have to get this *right*, and everything benefits from it. While the testing may seem a bit light here because we only have two real cases with actual switches, they do a surprisingly good job of exercising numerous edge cases. Also, because we share the logic with branches, most of the changes in this patch are reasonably well covered by existing tests. The new unswitch now has all of the same fundamental power as the old one with the exception of the single unsound case of *partial* switch unswitching -- that really is just loop specialization and not unswitching at all. It doesn't fit into the canonicalization model in any way. We can add a loop specialization pass that runs late based on profile data if important test cases ever come up here. Differential Revision: https://reviews.llvm.org/D47683 llvm-svn: 335553
2018-06-26 07:32:54 +08:00
// Remove the parent as a predecessor of the unswitched successor.
[PM/Unswitch] Fix a nasty bug in the new PM's unswitch introduced in r335553 with the non-trivial unswitching of switches. The code correctly updated most aspects of the CFG and analyses, but missed some crucial aspects: 1) When multiple cases have the same successor, we unswitch that a single time and replace the switch with a direct branch. The CFG here is correct, but the target of this direct branch may have had a PHI node with multiple entries in it. 2) When we still have to clone a successor of the switch into an unswitched copy of the loop, we'll delete potentially multiple edges entering this successor, not just one. 3) We also have to delete multiple edges entering the successors in the original loop when they have to be retained. 4) When the "retained successor" *also* occurs as a case successor, we just assert failed everywhere. This doesn't happen very easily because its always valid to simply drop the case -- the retained successor for switches is always the default successor. However, it is likely possible through some contrivance of different loop passes, unrolling, and simplifying for this to occur in practice and certainly there is nothing "invalid" about the IR so this pass needs to handle it. 5) In the case of #4, we also will replace these multiple edges with a direct branch much like in #1 and need to collapse the entries in any PHI nodes to a single enrty. All of this stems from the delightful fact that the same successor can show up in multiple parts of the switch terminator, and each of these are considered a distinct edge for the purpose of PHI nodes (and iterating the successors and predecessors) but not for unswitching itself, the dominator tree, or many other things. For the record, I intensely dislike this "feature" of the IR in large part because of the complexity it causes in passes like this. We already have a ton of logic building sets and handling duplicates, and we just had to add a bunch more. I've added a complex test case that covers all five of the above failure modes. I've also added a variation on it where #4 and #5 occur in loop exit, adding fun where we have an LCSSA PHI node with "multiple entries" despite have dedicated exits. There were no additional issues found by this, but it seems a useful corner case to cover with testing. One thing that working on all of this code has made painfully clear for me as well is how amazingly inefficient our PHI node representation is (in terms of the in-memory data structures and the APIs used to update them). This code has truly marvelous complexity bounds because every time we remove an entry from a PHI node we do a linear scan to find it and then a linear update to the data structure to remove it. We could in theory batch all of the PHI node updates into a single linear walk of the operands making this much more efficient, but the APIs fight hard against this and the fact that we have to handle duplicates in the peculiar manner we do (removing all but one in some cases) makes even implementing that very tedious and annoying. Anyways, none of this is new here or specific to loop unswitching. All code in LLVM that updates PHI node operands suffers from these problems. llvm-svn: 336536
2018-07-09 18:30:48 +08:00
assert(UnswitchedSuccBBs.size() == 1 &&
"Only one possible unswitched block for a branch!");
BasicBlock *UnswitchedSuccBB = *UnswitchedSuccBBs.begin();
UnswitchedSuccBB->removePredecessor(ParentBB,
/*KeepOneInputPHIs*/ true);
[PM/Unswitch] Fix a nasty bug in the new PM's unswitch introduced in r335553 with the non-trivial unswitching of switches. The code correctly updated most aspects of the CFG and analyses, but missed some crucial aspects: 1) When multiple cases have the same successor, we unswitch that a single time and replace the switch with a direct branch. The CFG here is correct, but the target of this direct branch may have had a PHI node with multiple entries in it. 2) When we still have to clone a successor of the switch into an unswitched copy of the loop, we'll delete potentially multiple edges entering this successor, not just one. 3) We also have to delete multiple edges entering the successors in the original loop when they have to be retained. 4) When the "retained successor" *also* occurs as a case successor, we just assert failed everywhere. This doesn't happen very easily because its always valid to simply drop the case -- the retained successor for switches is always the default successor. However, it is likely possible through some contrivance of different loop passes, unrolling, and simplifying for this to occur in practice and certainly there is nothing "invalid" about the IR so this pass needs to handle it. 5) In the case of #4, we also will replace these multiple edges with a direct branch much like in #1 and need to collapse the entries in any PHI nodes to a single enrty. All of this stems from the delightful fact that the same successor can show up in multiple parts of the switch terminator, and each of these are considered a distinct edge for the purpose of PHI nodes (and iterating the successors and predecessors) but not for unswitching itself, the dominator tree, or many other things. For the record, I intensely dislike this "feature" of the IR in large part because of the complexity it causes in passes like this. We already have a ton of logic building sets and handling duplicates, and we just had to add a bunch more. I've added a complex test case that covers all five of the above failure modes. I've also added a variation on it where #4 and #5 occur in loop exit, adding fun where we have an LCSSA PHI node with "multiple entries" despite have dedicated exits. There were no additional issues found by this, but it seems a useful corner case to cover with testing. One thing that working on all of this code has made painfully clear for me as well is how amazingly inefficient our PHI node representation is (in terms of the in-memory data structures and the APIs used to update them). This code has truly marvelous complexity bounds because every time we remove an entry from a PHI node we do a linear scan to find it and then a linear update to the data structure to remove it. We could in theory batch all of the PHI node updates into a single linear walk of the operands making this much more efficient, but the APIs fight hard against this and the fact that we have to handle duplicates in the peculiar manner we do (removing all but one in some cases) makes even implementing that very tedious and annoying. Anyways, none of this is new here or specific to loop unswitching. All code in LLVM that updates PHI node operands suffers from these problems. llvm-svn: 336536
2018-07-09 18:30:48 +08:00
DTUpdates.push_back({DominatorTree::Delete, ParentBB, UnswitchedSuccBB});
} else {
// Note that we actually want to remove the parent block as a predecessor
// of *every* case successor. The case successor is either unswitched,
// completely eliminating an edge from the parent to that successor, or it
// is a duplicate edge to the retained successor as the retained successor
// is always the default successor and as we'll replace this with a direct
// branch we no longer need the duplicate entries in the PHI nodes.
SwitchInst *NewSI = cast<SwitchInst>(NewTI);
assert(NewSI->getDefaultDest() == RetainedSuccBB &&
[PM/Unswitch] Fix a nasty bug in the new PM's unswitch introduced in r335553 with the non-trivial unswitching of switches. The code correctly updated most aspects of the CFG and analyses, but missed some crucial aspects: 1) When multiple cases have the same successor, we unswitch that a single time and replace the switch with a direct branch. The CFG here is correct, but the target of this direct branch may have had a PHI node with multiple entries in it. 2) When we still have to clone a successor of the switch into an unswitched copy of the loop, we'll delete potentially multiple edges entering this successor, not just one. 3) We also have to delete multiple edges entering the successors in the original loop when they have to be retained. 4) When the "retained successor" *also* occurs as a case successor, we just assert failed everywhere. This doesn't happen very easily because its always valid to simply drop the case -- the retained successor for switches is always the default successor. However, it is likely possible through some contrivance of different loop passes, unrolling, and simplifying for this to occur in practice and certainly there is nothing "invalid" about the IR so this pass needs to handle it. 5) In the case of #4, we also will replace these multiple edges with a direct branch much like in #1 and need to collapse the entries in any PHI nodes to a single enrty. All of this stems from the delightful fact that the same successor can show up in multiple parts of the switch terminator, and each of these are considered a distinct edge for the purpose of PHI nodes (and iterating the successors and predecessors) but not for unswitching itself, the dominator tree, or many other things. For the record, I intensely dislike this "feature" of the IR in large part because of the complexity it causes in passes like this. We already have a ton of logic building sets and handling duplicates, and we just had to add a bunch more. I've added a complex test case that covers all five of the above failure modes. I've also added a variation on it where #4 and #5 occur in loop exit, adding fun where we have an LCSSA PHI node with "multiple entries" despite have dedicated exits. There were no additional issues found by this, but it seems a useful corner case to cover with testing. One thing that working on all of this code has made painfully clear for me as well is how amazingly inefficient our PHI node representation is (in terms of the in-memory data structures and the APIs used to update them). This code has truly marvelous complexity bounds because every time we remove an entry from a PHI node we do a linear scan to find it and then a linear update to the data structure to remove it. We could in theory batch all of the PHI node updates into a single linear walk of the operands making this much more efficient, but the APIs fight hard against this and the fact that we have to handle duplicates in the peculiar manner we do (removing all but one in some cases) makes even implementing that very tedious and annoying. Anyways, none of this is new here or specific to loop unswitching. All code in LLVM that updates PHI node operands suffers from these problems. llvm-svn: 336536
2018-07-09 18:30:48 +08:00
"Not retaining default successor!");
for (auto &Case : NewSI->cases())
[PM/Unswitch] Fix a nasty bug in the new PM's unswitch introduced in r335553 with the non-trivial unswitching of switches. The code correctly updated most aspects of the CFG and analyses, but missed some crucial aspects: 1) When multiple cases have the same successor, we unswitch that a single time and replace the switch with a direct branch. The CFG here is correct, but the target of this direct branch may have had a PHI node with multiple entries in it. 2) When we still have to clone a successor of the switch into an unswitched copy of the loop, we'll delete potentially multiple edges entering this successor, not just one. 3) We also have to delete multiple edges entering the successors in the original loop when they have to be retained. 4) When the "retained successor" *also* occurs as a case successor, we just assert failed everywhere. This doesn't happen very easily because its always valid to simply drop the case -- the retained successor for switches is always the default successor. However, it is likely possible through some contrivance of different loop passes, unrolling, and simplifying for this to occur in practice and certainly there is nothing "invalid" about the IR so this pass needs to handle it. 5) In the case of #4, we also will replace these multiple edges with a direct branch much like in #1 and need to collapse the entries in any PHI nodes to a single enrty. All of this stems from the delightful fact that the same successor can show up in multiple parts of the switch terminator, and each of these are considered a distinct edge for the purpose of PHI nodes (and iterating the successors and predecessors) but not for unswitching itself, the dominator tree, or many other things. For the record, I intensely dislike this "feature" of the IR in large part because of the complexity it causes in passes like this. We already have a ton of logic building sets and handling duplicates, and we just had to add a bunch more. I've added a complex test case that covers all five of the above failure modes. I've also added a variation on it where #4 and #5 occur in loop exit, adding fun where we have an LCSSA PHI node with "multiple entries" despite have dedicated exits. There were no additional issues found by this, but it seems a useful corner case to cover with testing. One thing that working on all of this code has made painfully clear for me as well is how amazingly inefficient our PHI node representation is (in terms of the in-memory data structures and the APIs used to update them). This code has truly marvelous complexity bounds because every time we remove an entry from a PHI node we do a linear scan to find it and then a linear update to the data structure to remove it. We could in theory batch all of the PHI node updates into a single linear walk of the operands making this much more efficient, but the APIs fight hard against this and the fact that we have to handle duplicates in the peculiar manner we do (removing all but one in some cases) makes even implementing that very tedious and annoying. Anyways, none of this is new here or specific to loop unswitching. All code in LLVM that updates PHI node operands suffers from these problems. llvm-svn: 336536
2018-07-09 18:30:48 +08:00
Case.getCaseSuccessor()->removePredecessor(
ParentBB,
/*KeepOneInputPHIs*/ true);
[PM/Unswitch] Fix a nasty bug in the new PM's unswitch introduced in r335553 with the non-trivial unswitching of switches. The code correctly updated most aspects of the CFG and analyses, but missed some crucial aspects: 1) When multiple cases have the same successor, we unswitch that a single time and replace the switch with a direct branch. The CFG here is correct, but the target of this direct branch may have had a PHI node with multiple entries in it. 2) When we still have to clone a successor of the switch into an unswitched copy of the loop, we'll delete potentially multiple edges entering this successor, not just one. 3) We also have to delete multiple edges entering the successors in the original loop when they have to be retained. 4) When the "retained successor" *also* occurs as a case successor, we just assert failed everywhere. This doesn't happen very easily because its always valid to simply drop the case -- the retained successor for switches is always the default successor. However, it is likely possible through some contrivance of different loop passes, unrolling, and simplifying for this to occur in practice and certainly there is nothing "invalid" about the IR so this pass needs to handle it. 5) In the case of #4, we also will replace these multiple edges with a direct branch much like in #1 and need to collapse the entries in any PHI nodes to a single enrty. All of this stems from the delightful fact that the same successor can show up in multiple parts of the switch terminator, and each of these are considered a distinct edge for the purpose of PHI nodes (and iterating the successors and predecessors) but not for unswitching itself, the dominator tree, or many other things. For the record, I intensely dislike this "feature" of the IR in large part because of the complexity it causes in passes like this. We already have a ton of logic building sets and handling duplicates, and we just had to add a bunch more. I've added a complex test case that covers all five of the above failure modes. I've also added a variation on it where #4 and #5 occur in loop exit, adding fun where we have an LCSSA PHI node with "multiple entries" despite have dedicated exits. There were no additional issues found by this, but it seems a useful corner case to cover with testing. One thing that working on all of this code has made painfully clear for me as well is how amazingly inefficient our PHI node representation is (in terms of the in-memory data structures and the APIs used to update them). This code has truly marvelous complexity bounds because every time we remove an entry from a PHI node we do a linear scan to find it and then a linear update to the data structure to remove it. We could in theory batch all of the PHI node updates into a single linear walk of the operands making this much more efficient, but the APIs fight hard against this and the fact that we have to handle duplicates in the peculiar manner we do (removing all but one in some cases) makes even implementing that very tedious and annoying. Anyways, none of this is new here or specific to loop unswitching. All code in LLVM that updates PHI node operands suffers from these problems. llvm-svn: 336536
2018-07-09 18:30:48 +08:00
// We need to use the set to populate domtree updates as even when there
// are multiple cases pointing at the same successor we only want to
// remove and insert one edge in the domtree.
for (BasicBlock *SuccBB : UnswitchedSuccBBs)
DTUpdates.push_back({DominatorTree::Delete, ParentBB, SuccBB});
[PM/LoopUnswitch] Teach the new unswitch to handle nontrivial unswitching of switches. This works much like trivial unswitching of switches in that it reliably moves the switch out of the loop. Here we potentially clone the entire loop into each successor of the switch and re-point the cases at these clones. Due to the complexity of actually doing nontrivial unswitching, this patch doesn't create a dedicated routine for handling switches -- it would duplicate far too much code. Instead, it generalizes the existing routine to handle both branches and switches as it largely reduces to looping in a few places instead of doing something once. This actually improves the results in some cases with branches due to being much more careful about how dead regions of code are managed. With branches, because exactly one clone is created and there are exactly two edges considered, somewhat sloppy handling of the dead regions of code was sufficient in most cases. But with switches, there are much more complicated patterns of dead code and so I've had to move to a more robust model generally. We still do as much pruning of the dead code early as possible because that allows us to avoid even cloning the code. This also surfaced another problem with nontrivial unswitching before which is that we weren't as precise in reconstructing loops as we could have been. This seems to have been mostly harmless, but resulted in pointless LCSSA PHI nodes and other unnecessary cruft. With switches, we have to get this *right*, and everything benefits from it. While the testing may seem a bit light here because we only have two real cases with actual switches, they do a surprisingly good job of exercising numerous edge cases. Also, because we share the logic with branches, most of the changes in this patch are reasonably well covered by existing tests. The new unswitch now has all of the same fundamental power as the old one with the exception of the single unsound case of *partial* switch unswitching -- that really is just loop specialization and not unswitching at all. It doesn't fit into the canonicalization model in any way. We can add a loop specialization pass that runs late based on profile data if important test cases ever come up here. Differential Revision: https://reviews.llvm.org/D47683 llvm-svn: 335553
2018-06-26 07:32:54 +08:00
}
// After MSSAU update, remove the cloned terminator instruction NewTI.
ParentBB->getTerminator()->eraseFromParent();
[PM/LoopUnswitch] Add partial non-trivial unswitching for invariant conditions feeding a chain of `and`s or `or`s for a branch. Much like with full non-trivial unswitching, we rely on the pass manager to handle iterating until all of the profitable unswitches have been done. This is to allow other more profitable unswitches to fire on any of the cloned, simpler versions of the loop if viable. Threading the partial unswiching through the non-trivial unswitching logic motivated some minor refactorings. If those are too disruptive to make it reasonable to review this patch, I can separate them out, but it'll be somewhat timeconsuming so I wanted to send it for initial review as-is. Feel free to tell me whether it warrants pulling apart. I've tried to re-use (and factor out) logic form the partial trivial unswitching, but not as much could be shared as I had haped. Still, this wasn't as bad as I naively expected. Some basic testing is added, but I probably need more. Suggestions for things you'd like to see tested more than welcome. One thing I'd like to do is add some testing that when we schedule this with loop-instsimplify it effectively cleans up the cruft created. Last but not least, this uncovered a bug that has been in loop cloning the entire time for non-trivial unswitching. Specifically, we didn't correctly add the outer-most cloned loop to the list of cloned loops. This meant that LCSSA wouldn't be updated for it hypothetically, and more significantly that we would never visit it in the loop pass manager. I noticed this while checking loop-instsimplify by hand. I'll try to separate this bugfix out into its own patch with a more focused test. But it is just one line, so shouldn't significantly confuse the review here. After this patch, the only missing "feature" in this unswitch I'm aware of us non-trivial unswitching of switches. I'll try implementing *full* non-trivial unswitching of switches (which is at least a sound thing to implement), but *partial* non-trivial unswitching of switches is something I don't see any sound and principled way to implement. I also have no interesting test cases for the latter, so I'm not really worried. The rest of the things that need to be ported are bug-fixes and more narrow / targeted support for specific issues. Differential Revision: https://reviews.llvm.org/D47522 llvm-svn: 335203
2018-06-21 14:14:03 +08:00
// Create a new unconditional branch to the continuing block (as opposed to
// the one cloned).
[PM/LoopUnswitch] Teach the new unswitch to handle nontrivial unswitching of switches. This works much like trivial unswitching of switches in that it reliably moves the switch out of the loop. Here we potentially clone the entire loop into each successor of the switch and re-point the cases at these clones. Due to the complexity of actually doing nontrivial unswitching, this patch doesn't create a dedicated routine for handling switches -- it would duplicate far too much code. Instead, it generalizes the existing routine to handle both branches and switches as it largely reduces to looping in a few places instead of doing something once. This actually improves the results in some cases with branches due to being much more careful about how dead regions of code are managed. With branches, because exactly one clone is created and there are exactly two edges considered, somewhat sloppy handling of the dead regions of code was sufficient in most cases. But with switches, there are much more complicated patterns of dead code and so I've had to move to a more robust model generally. We still do as much pruning of the dead code early as possible because that allows us to avoid even cloning the code. This also surfaced another problem with nontrivial unswitching before which is that we weren't as precise in reconstructing loops as we could have been. This seems to have been mostly harmless, but resulted in pointless LCSSA PHI nodes and other unnecessary cruft. With switches, we have to get this *right*, and everything benefits from it. While the testing may seem a bit light here because we only have two real cases with actual switches, they do a surprisingly good job of exercising numerous edge cases. Also, because we share the logic with branches, most of the changes in this patch are reasonably well covered by existing tests. The new unswitch now has all of the same fundamental power as the old one with the exception of the single unsound case of *partial* switch unswitching -- that really is just loop specialization and not unswitching at all. It doesn't fit into the canonicalization model in any way. We can add a loop specialization pass that runs late based on profile data if important test cases ever come up here. Differential Revision: https://reviews.llvm.org/D47683 llvm-svn: 335553
2018-06-26 07:32:54 +08:00
BranchInst::Create(RetainedSuccBB, ParentBB);
[PM/LoopUnswitch] Add partial non-trivial unswitching for invariant conditions feeding a chain of `and`s or `or`s for a branch. Much like with full non-trivial unswitching, we rely on the pass manager to handle iterating until all of the profitable unswitches have been done. This is to allow other more profitable unswitches to fire on any of the cloned, simpler versions of the loop if viable. Threading the partial unswiching through the non-trivial unswitching logic motivated some minor refactorings. If those are too disruptive to make it reasonable to review this patch, I can separate them out, but it'll be somewhat timeconsuming so I wanted to send it for initial review as-is. Feel free to tell me whether it warrants pulling apart. I've tried to re-use (and factor out) logic form the partial trivial unswitching, but not as much could be shared as I had haped. Still, this wasn't as bad as I naively expected. Some basic testing is added, but I probably need more. Suggestions for things you'd like to see tested more than welcome. One thing I'd like to do is add some testing that when we schedule this with loop-instsimplify it effectively cleans up the cruft created. Last but not least, this uncovered a bug that has been in loop cloning the entire time for non-trivial unswitching. Specifically, we didn't correctly add the outer-most cloned loop to the list of cloned loops. This meant that LCSSA wouldn't be updated for it hypothetically, and more significantly that we would never visit it in the loop pass manager. I noticed this while checking loop-instsimplify by hand. I'll try to separate this bugfix out into its own patch with a more focused test. But it is just one line, so shouldn't significantly confuse the review here. After this patch, the only missing "feature" in this unswitch I'm aware of us non-trivial unswitching of switches. I'll try implementing *full* non-trivial unswitching of switches (which is at least a sound thing to implement), but *partial* non-trivial unswitching of switches is something I don't see any sound and principled way to implement. I also have no interesting test cases for the latter, so I'm not really worried. The rest of the things that need to be ported are bug-fixes and more narrow / targeted support for specific issues. Differential Revision: https://reviews.llvm.org/D47522 llvm-svn: 335203
2018-06-21 14:14:03 +08:00
} else {
[PM/LoopUnswitch] Teach the new unswitch to handle nontrivial unswitching of switches. This works much like trivial unswitching of switches in that it reliably moves the switch out of the loop. Here we potentially clone the entire loop into each successor of the switch and re-point the cases at these clones. Due to the complexity of actually doing nontrivial unswitching, this patch doesn't create a dedicated routine for handling switches -- it would duplicate far too much code. Instead, it generalizes the existing routine to handle both branches and switches as it largely reduces to looping in a few places instead of doing something once. This actually improves the results in some cases with branches due to being much more careful about how dead regions of code are managed. With branches, because exactly one clone is created and there are exactly two edges considered, somewhat sloppy handling of the dead regions of code was sufficient in most cases. But with switches, there are much more complicated patterns of dead code and so I've had to move to a more robust model generally. We still do as much pruning of the dead code early as possible because that allows us to avoid even cloning the code. This also surfaced another problem with nontrivial unswitching before which is that we weren't as precise in reconstructing loops as we could have been. This seems to have been mostly harmless, but resulted in pointless LCSSA PHI nodes and other unnecessary cruft. With switches, we have to get this *right*, and everything benefits from it. While the testing may seem a bit light here because we only have two real cases with actual switches, they do a surprisingly good job of exercising numerous edge cases. Also, because we share the logic with branches, most of the changes in this patch are reasonably well covered by existing tests. The new unswitch now has all of the same fundamental power as the old one with the exception of the single unsound case of *partial* switch unswitching -- that really is just loop specialization and not unswitching at all. It doesn't fit into the canonicalization model in any way. We can add a loop specialization pass that runs late based on profile data if important test cases ever come up here. Differential Revision: https://reviews.llvm.org/D47683 llvm-svn: 335553
2018-06-26 07:32:54 +08:00
assert(BI && "Only branches have partial unswitching.");
assert(UnswitchedSuccBBs.size() == 1 &&
"Only one possible unswitched block for a branch!");
BasicBlock *ClonedPH = ClonedPHs.begin()->second;
[PM/LoopUnswitch] Add partial non-trivial unswitching for invariant conditions feeding a chain of `and`s or `or`s for a branch. Much like with full non-trivial unswitching, we rely on the pass manager to handle iterating until all of the profitable unswitches have been done. This is to allow other more profitable unswitches to fire on any of the cloned, simpler versions of the loop if viable. Threading the partial unswiching through the non-trivial unswitching logic motivated some minor refactorings. If those are too disruptive to make it reasonable to review this patch, I can separate them out, but it'll be somewhat timeconsuming so I wanted to send it for initial review as-is. Feel free to tell me whether it warrants pulling apart. I've tried to re-use (and factor out) logic form the partial trivial unswitching, but not as much could be shared as I had haped. Still, this wasn't as bad as I naively expected. Some basic testing is added, but I probably need more. Suggestions for things you'd like to see tested more than welcome. One thing I'd like to do is add some testing that when we schedule this with loop-instsimplify it effectively cleans up the cruft created. Last but not least, this uncovered a bug that has been in loop cloning the entire time for non-trivial unswitching. Specifically, we didn't correctly add the outer-most cloned loop to the list of cloned loops. This meant that LCSSA wouldn't be updated for it hypothetically, and more significantly that we would never visit it in the loop pass manager. I noticed this while checking loop-instsimplify by hand. I'll try to separate this bugfix out into its own patch with a more focused test. But it is just one line, so shouldn't significantly confuse the review here. After this patch, the only missing "feature" in this unswitch I'm aware of us non-trivial unswitching of switches. I'll try implementing *full* non-trivial unswitching of switches (which is at least a sound thing to implement), but *partial* non-trivial unswitching of switches is something I don't see any sound and principled way to implement. I also have no interesting test cases for the latter, so I'm not really worried. The rest of the things that need to be ported are bug-fixes and more narrow / targeted support for specific issues. Differential Revision: https://reviews.llvm.org/D47522 llvm-svn: 335203
2018-06-21 14:14:03 +08:00
// When doing a partial unswitch, we have to do a bit more work to build up
// the branch in the split block.
buildPartialUnswitchConditionalBranch(*SplitBB, Invariants, Direction,
*ClonedPH, *LoopPH);
DTUpdates.push_back({DominatorTree::Insert, SplitBB, ClonedPH});
if (MSSAU) {
DT.applyUpdates(DTUpdates);
DTUpdates.clear();
// Perform MSSA cloning updates.
for (auto &VMap : VMaps)
MSSAU->updateForClonedLoop(LBRPO, ExitBlocks, *VMap,
/*IgnoreIncomingWithNoClones=*/true);
MSSAU->updateExitBlocksForClonedLoop(ExitBlocks, VMaps, DT);
}
[PM/LoopUnswitch] Add partial non-trivial unswitching for invariant conditions feeding a chain of `and`s or `or`s for a branch. Much like with full non-trivial unswitching, we rely on the pass manager to handle iterating until all of the profitable unswitches have been done. This is to allow other more profitable unswitches to fire on any of the cloned, simpler versions of the loop if viable. Threading the partial unswiching through the non-trivial unswitching logic motivated some minor refactorings. If those are too disruptive to make it reasonable to review this patch, I can separate them out, but it'll be somewhat timeconsuming so I wanted to send it for initial review as-is. Feel free to tell me whether it warrants pulling apart. I've tried to re-use (and factor out) logic form the partial trivial unswitching, but not as much could be shared as I had haped. Still, this wasn't as bad as I naively expected. Some basic testing is added, but I probably need more. Suggestions for things you'd like to see tested more than welcome. One thing I'd like to do is add some testing that when we schedule this with loop-instsimplify it effectively cleans up the cruft created. Last but not least, this uncovered a bug that has been in loop cloning the entire time for non-trivial unswitching. Specifically, we didn't correctly add the outer-most cloned loop to the list of cloned loops. This meant that LCSSA wouldn't be updated for it hypothetically, and more significantly that we would never visit it in the loop pass manager. I noticed this while checking loop-instsimplify by hand. I'll try to separate this bugfix out into its own patch with a more focused test. But it is just one line, so shouldn't significantly confuse the review here. After this patch, the only missing "feature" in this unswitch I'm aware of us non-trivial unswitching of switches. I'll try implementing *full* non-trivial unswitching of switches (which is at least a sound thing to implement), but *partial* non-trivial unswitching of switches is something I don't see any sound and principled way to implement. I also have no interesting test cases for the latter, so I'm not really worried. The rest of the things that need to be ported are bug-fixes and more narrow / targeted support for specific issues. Differential Revision: https://reviews.llvm.org/D47522 llvm-svn: 335203
2018-06-21 14:14:03 +08:00
}
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
[PM/LoopUnswitch] Teach the new unswitch to handle nontrivial unswitching of switches. This works much like trivial unswitching of switches in that it reliably moves the switch out of the loop. Here we potentially clone the entire loop into each successor of the switch and re-point the cases at these clones. Due to the complexity of actually doing nontrivial unswitching, this patch doesn't create a dedicated routine for handling switches -- it would duplicate far too much code. Instead, it generalizes the existing routine to handle both branches and switches as it largely reduces to looping in a few places instead of doing something once. This actually improves the results in some cases with branches due to being much more careful about how dead regions of code are managed. With branches, because exactly one clone is created and there are exactly two edges considered, somewhat sloppy handling of the dead regions of code was sufficient in most cases. But with switches, there are much more complicated patterns of dead code and so I've had to move to a more robust model generally. We still do as much pruning of the dead code early as possible because that allows us to avoid even cloning the code. This also surfaced another problem with nontrivial unswitching before which is that we weren't as precise in reconstructing loops as we could have been. This seems to have been mostly harmless, but resulted in pointless LCSSA PHI nodes and other unnecessary cruft. With switches, we have to get this *right*, and everything benefits from it. While the testing may seem a bit light here because we only have two real cases with actual switches, they do a surprisingly good job of exercising numerous edge cases. Also, because we share the logic with branches, most of the changes in this patch are reasonably well covered by existing tests. The new unswitch now has all of the same fundamental power as the old one with the exception of the single unsound case of *partial* switch unswitching -- that really is just loop specialization and not unswitching at all. It doesn't fit into the canonicalization model in any way. We can add a loop specialization pass that runs late based on profile data if important test cases ever come up here. Differential Revision: https://reviews.llvm.org/D47683 llvm-svn: 335553
2018-06-26 07:32:54 +08:00
// Apply the updates accumulated above to get an up-to-date dominator tree.
DT.applyUpdates(DTUpdates);
[PM/LoopUnswitch] Teach the new unswitch to handle nontrivial unswitching of switches. This works much like trivial unswitching of switches in that it reliably moves the switch out of the loop. Here we potentially clone the entire loop into each successor of the switch and re-point the cases at these clones. Due to the complexity of actually doing nontrivial unswitching, this patch doesn't create a dedicated routine for handling switches -- it would duplicate far too much code. Instead, it generalizes the existing routine to handle both branches and switches as it largely reduces to looping in a few places instead of doing something once. This actually improves the results in some cases with branches due to being much more careful about how dead regions of code are managed. With branches, because exactly one clone is created and there are exactly two edges considered, somewhat sloppy handling of the dead regions of code was sufficient in most cases. But with switches, there are much more complicated patterns of dead code and so I've had to move to a more robust model generally. We still do as much pruning of the dead code early as possible because that allows us to avoid even cloning the code. This also surfaced another problem with nontrivial unswitching before which is that we weren't as precise in reconstructing loops as we could have been. This seems to have been mostly harmless, but resulted in pointless LCSSA PHI nodes and other unnecessary cruft. With switches, we have to get this *right*, and everything benefits from it. While the testing may seem a bit light here because we only have two real cases with actual switches, they do a surprisingly good job of exercising numerous edge cases. Also, because we share the logic with branches, most of the changes in this patch are reasonably well covered by existing tests. The new unswitch now has all of the same fundamental power as the old one with the exception of the single unsound case of *partial* switch unswitching -- that really is just loop specialization and not unswitching at all. It doesn't fit into the canonicalization model in any way. We can add a loop specialization pass that runs late based on profile data if important test cases ever come up here. Differential Revision: https://reviews.llvm.org/D47683 llvm-svn: 335553
2018-06-26 07:32:54 +08:00
// Now that we have an accurate dominator tree, first delete the dead cloned
// blocks so that we can accurately build any cloned loops. It is important to
// not delete the blocks from the original loop yet because we still want to
// reference the original loop to understand the cloned loop's structure.
deleteDeadClonedBlocks(L, ExitBlocks, VMaps, DT, MSSAU);
[PM/LoopUnswitch] Teach the new unswitch to handle nontrivial unswitching of switches. This works much like trivial unswitching of switches in that it reliably moves the switch out of the loop. Here we potentially clone the entire loop into each successor of the switch and re-point the cases at these clones. Due to the complexity of actually doing nontrivial unswitching, this patch doesn't create a dedicated routine for handling switches -- it would duplicate far too much code. Instead, it generalizes the existing routine to handle both branches and switches as it largely reduces to looping in a few places instead of doing something once. This actually improves the results in some cases with branches due to being much more careful about how dead regions of code are managed. With branches, because exactly one clone is created and there are exactly two edges considered, somewhat sloppy handling of the dead regions of code was sufficient in most cases. But with switches, there are much more complicated patterns of dead code and so I've had to move to a more robust model generally. We still do as much pruning of the dead code early as possible because that allows us to avoid even cloning the code. This also surfaced another problem with nontrivial unswitching before which is that we weren't as precise in reconstructing loops as we could have been. This seems to have been mostly harmless, but resulted in pointless LCSSA PHI nodes and other unnecessary cruft. With switches, we have to get this *right*, and everything benefits from it. While the testing may seem a bit light here because we only have two real cases with actual switches, they do a surprisingly good job of exercising numerous edge cases. Also, because we share the logic with branches, most of the changes in this patch are reasonably well covered by existing tests. The new unswitch now has all of the same fundamental power as the old one with the exception of the single unsound case of *partial* switch unswitching -- that really is just loop specialization and not unswitching at all. It doesn't fit into the canonicalization model in any way. We can add a loop specialization pass that runs late based on profile data if important test cases ever come up here. Differential Revision: https://reviews.llvm.org/D47683 llvm-svn: 335553
2018-06-26 07:32:54 +08:00
// Build the cloned loop structure itself. This may be substantially
// different from the original structure due to the simplified CFG. This also
// handles inserting all the cloned blocks into the correct loops.
SmallVector<Loop *, 4> NonChildClonedLoops;
[PM/LoopUnswitch] Teach the new unswitch to handle nontrivial unswitching of switches. This works much like trivial unswitching of switches in that it reliably moves the switch out of the loop. Here we potentially clone the entire loop into each successor of the switch and re-point the cases at these clones. Due to the complexity of actually doing nontrivial unswitching, this patch doesn't create a dedicated routine for handling switches -- it would duplicate far too much code. Instead, it generalizes the existing routine to handle both branches and switches as it largely reduces to looping in a few places instead of doing something once. This actually improves the results in some cases with branches due to being much more careful about how dead regions of code are managed. With branches, because exactly one clone is created and there are exactly two edges considered, somewhat sloppy handling of the dead regions of code was sufficient in most cases. But with switches, there are much more complicated patterns of dead code and so I've had to move to a more robust model generally. We still do as much pruning of the dead code early as possible because that allows us to avoid even cloning the code. This also surfaced another problem with nontrivial unswitching before which is that we weren't as precise in reconstructing loops as we could have been. This seems to have been mostly harmless, but resulted in pointless LCSSA PHI nodes and other unnecessary cruft. With switches, we have to get this *right*, and everything benefits from it. While the testing may seem a bit light here because we only have two real cases with actual switches, they do a surprisingly good job of exercising numerous edge cases. Also, because we share the logic with branches, most of the changes in this patch are reasonably well covered by existing tests. The new unswitch now has all of the same fundamental power as the old one with the exception of the single unsound case of *partial* switch unswitching -- that really is just loop specialization and not unswitching at all. It doesn't fit into the canonicalization model in any way. We can add a loop specialization pass that runs late based on profile data if important test cases ever come up here. Differential Revision: https://reviews.llvm.org/D47683 llvm-svn: 335553
2018-06-26 07:32:54 +08:00
for (std::unique_ptr<ValueToValueMapTy> &VMap : VMaps)
buildClonedLoops(L, ExitBlocks, *VMap, LI, NonChildClonedLoops);
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
[PM/LoopUnswitch] Teach the new unswitch to handle nontrivial unswitching of switches. This works much like trivial unswitching of switches in that it reliably moves the switch out of the loop. Here we potentially clone the entire loop into each successor of the switch and re-point the cases at these clones. Due to the complexity of actually doing nontrivial unswitching, this patch doesn't create a dedicated routine for handling switches -- it would duplicate far too much code. Instead, it generalizes the existing routine to handle both branches and switches as it largely reduces to looping in a few places instead of doing something once. This actually improves the results in some cases with branches due to being much more careful about how dead regions of code are managed. With branches, because exactly one clone is created and there are exactly two edges considered, somewhat sloppy handling of the dead regions of code was sufficient in most cases. But with switches, there are much more complicated patterns of dead code and so I've had to move to a more robust model generally. We still do as much pruning of the dead code early as possible because that allows us to avoid even cloning the code. This also surfaced another problem with nontrivial unswitching before which is that we weren't as precise in reconstructing loops as we could have been. This seems to have been mostly harmless, but resulted in pointless LCSSA PHI nodes and other unnecessary cruft. With switches, we have to get this *right*, and everything benefits from it. While the testing may seem a bit light here because we only have two real cases with actual switches, they do a surprisingly good job of exercising numerous edge cases. Also, because we share the logic with branches, most of the changes in this patch are reasonably well covered by existing tests. The new unswitch now has all of the same fundamental power as the old one with the exception of the single unsound case of *partial* switch unswitching -- that really is just loop specialization and not unswitching at all. It doesn't fit into the canonicalization model in any way. We can add a loop specialization pass that runs late based on profile data if important test cases ever come up here. Differential Revision: https://reviews.llvm.org/D47683 llvm-svn: 335553
2018-06-26 07:32:54 +08:00
// Now that our cloned loops have been built, we can update the original loop.
// First we delete the dead blocks from it and then we rebuild the loop
// structure taking these deletions into account.
deleteDeadBlocksFromLoop(L, ExitBlocks, DT, LI, MSSAU);
if (MSSAU && VerifyMemorySSA)
MSSAU->getMemorySSA()->verifyMemorySSA();
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
SmallVector<Loop *, 4> HoistedLoops;
bool IsStillLoop = rebuildLoopAfterUnswitch(L, ExitBlocks, LI, HoistedLoops);
if (MSSAU && VerifyMemorySSA)
MSSAU->getMemorySSA()->verifyMemorySSA();
// This transformation has a high risk of corrupting the dominator tree, and
// the below steps to rebuild loop structures will result in hard to debug
// errors in that case so verify that the dominator tree is sane first.
// FIXME: Remove this when the bugs stop showing up and rely on existing
// verification steps.
assert(DT.verify(DominatorTree::VerificationLevel::Fast));
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
[PM/LoopUnswitch] Teach the new unswitch to handle nontrivial unswitching of switches. This works much like trivial unswitching of switches in that it reliably moves the switch out of the loop. Here we potentially clone the entire loop into each successor of the switch and re-point the cases at these clones. Due to the complexity of actually doing nontrivial unswitching, this patch doesn't create a dedicated routine for handling switches -- it would duplicate far too much code. Instead, it generalizes the existing routine to handle both branches and switches as it largely reduces to looping in a few places instead of doing something once. This actually improves the results in some cases with branches due to being much more careful about how dead regions of code are managed. With branches, because exactly one clone is created and there are exactly two edges considered, somewhat sloppy handling of the dead regions of code was sufficient in most cases. But with switches, there are much more complicated patterns of dead code and so I've had to move to a more robust model generally. We still do as much pruning of the dead code early as possible because that allows us to avoid even cloning the code. This also surfaced another problem with nontrivial unswitching before which is that we weren't as precise in reconstructing loops as we could have been. This seems to have been mostly harmless, but resulted in pointless LCSSA PHI nodes and other unnecessary cruft. With switches, we have to get this *right*, and everything benefits from it. While the testing may seem a bit light here because we only have two real cases with actual switches, they do a surprisingly good job of exercising numerous edge cases. Also, because we share the logic with branches, most of the changes in this patch are reasonably well covered by existing tests. The new unswitch now has all of the same fundamental power as the old one with the exception of the single unsound case of *partial* switch unswitching -- that really is just loop specialization and not unswitching at all. It doesn't fit into the canonicalization model in any way. We can add a loop specialization pass that runs late based on profile data if important test cases ever come up here. Differential Revision: https://reviews.llvm.org/D47683 llvm-svn: 335553
2018-06-26 07:32:54 +08:00
if (BI) {
// If we unswitched a branch which collapses the condition to a known
// constant we want to replace all the uses of the invariants within both
// the original and cloned blocks. We do this here so that we can use the
// now updated dominator tree to identify which side the users are on.
assert(UnswitchedSuccBBs.size() == 1 &&
"Only one possible unswitched block for a branch!");
BasicBlock *ClonedPH = ClonedPHs.begin()->second;
// When considering multiple partially-unswitched invariants
// we cant just go replace them with constants in both branches.
//
// For 'AND' we infer that true branch ("continue") means true
// for each invariant operand.
// For 'OR' we can infer that false branch ("continue") means false
// for each invariant operand.
// So it happens that for multiple-partial case we dont replace
// in the unswitched branch.
bool ReplaceUnswitched = FullUnswitch || (Invariants.size() == 1);
[PM/LoopUnswitch] Teach the new unswitch to handle nontrivial unswitching of switches. This works much like trivial unswitching of switches in that it reliably moves the switch out of the loop. Here we potentially clone the entire loop into each successor of the switch and re-point the cases at these clones. Due to the complexity of actually doing nontrivial unswitching, this patch doesn't create a dedicated routine for handling switches -- it would duplicate far too much code. Instead, it generalizes the existing routine to handle both branches and switches as it largely reduces to looping in a few places instead of doing something once. This actually improves the results in some cases with branches due to being much more careful about how dead regions of code are managed. With branches, because exactly one clone is created and there are exactly two edges considered, somewhat sloppy handling of the dead regions of code was sufficient in most cases. But with switches, there are much more complicated patterns of dead code and so I've had to move to a more robust model generally. We still do as much pruning of the dead code early as possible because that allows us to avoid even cloning the code. This also surfaced another problem with nontrivial unswitching before which is that we weren't as precise in reconstructing loops as we could have been. This seems to have been mostly harmless, but resulted in pointless LCSSA PHI nodes and other unnecessary cruft. With switches, we have to get this *right*, and everything benefits from it. While the testing may seem a bit light here because we only have two real cases with actual switches, they do a surprisingly good job of exercising numerous edge cases. Also, because we share the logic with branches, most of the changes in this patch are reasonably well covered by existing tests. The new unswitch now has all of the same fundamental power as the old one with the exception of the single unsound case of *partial* switch unswitching -- that really is just loop specialization and not unswitching at all. It doesn't fit into the canonicalization model in any way. We can add a loop specialization pass that runs late based on profile data if important test cases ever come up here. Differential Revision: https://reviews.llvm.org/D47683 llvm-svn: 335553
2018-06-26 07:32:54 +08:00
ConstantInt *UnswitchedReplacement =
Direction ? ConstantInt::getTrue(BI->getContext())
: ConstantInt::getFalse(BI->getContext());
ConstantInt *ContinueReplacement =
Direction ? ConstantInt::getFalse(BI->getContext())
: ConstantInt::getTrue(BI->getContext());
for (Value *Invariant : Invariants)
for (auto UI = Invariant->use_begin(), UE = Invariant->use_end();
UI != UE;) {
// Grab the use and walk past it so we can clobber it in the use list.
Use *U = &*UI++;
Instruction *UserI = dyn_cast<Instruction>(U->getUser());
if (!UserI)
continue;
[PM/LoopUnswitch] Add partial non-trivial unswitching for invariant conditions feeding a chain of `and`s or `or`s for a branch. Much like with full non-trivial unswitching, we rely on the pass manager to handle iterating until all of the profitable unswitches have been done. This is to allow other more profitable unswitches to fire on any of the cloned, simpler versions of the loop if viable. Threading the partial unswiching through the non-trivial unswitching logic motivated some minor refactorings. If those are too disruptive to make it reasonable to review this patch, I can separate them out, but it'll be somewhat timeconsuming so I wanted to send it for initial review as-is. Feel free to tell me whether it warrants pulling apart. I've tried to re-use (and factor out) logic form the partial trivial unswitching, but not as much could be shared as I had haped. Still, this wasn't as bad as I naively expected. Some basic testing is added, but I probably need more. Suggestions for things you'd like to see tested more than welcome. One thing I'd like to do is add some testing that when we schedule this with loop-instsimplify it effectively cleans up the cruft created. Last but not least, this uncovered a bug that has been in loop cloning the entire time for non-trivial unswitching. Specifically, we didn't correctly add the outer-most cloned loop to the list of cloned loops. This meant that LCSSA wouldn't be updated for it hypothetically, and more significantly that we would never visit it in the loop pass manager. I noticed this while checking loop-instsimplify by hand. I'll try to separate this bugfix out into its own patch with a more focused test. But it is just one line, so shouldn't significantly confuse the review here. After this patch, the only missing "feature" in this unswitch I'm aware of us non-trivial unswitching of switches. I'll try implementing *full* non-trivial unswitching of switches (which is at least a sound thing to implement), but *partial* non-trivial unswitching of switches is something I don't see any sound and principled way to implement. I also have no interesting test cases for the latter, so I'm not really worried. The rest of the things that need to be ported are bug-fixes and more narrow / targeted support for specific issues. Differential Revision: https://reviews.llvm.org/D47522 llvm-svn: 335203
2018-06-21 14:14:03 +08:00
[PM/LoopUnswitch] Teach the new unswitch to handle nontrivial unswitching of switches. This works much like trivial unswitching of switches in that it reliably moves the switch out of the loop. Here we potentially clone the entire loop into each successor of the switch and re-point the cases at these clones. Due to the complexity of actually doing nontrivial unswitching, this patch doesn't create a dedicated routine for handling switches -- it would duplicate far too much code. Instead, it generalizes the existing routine to handle both branches and switches as it largely reduces to looping in a few places instead of doing something once. This actually improves the results in some cases with branches due to being much more careful about how dead regions of code are managed. With branches, because exactly one clone is created and there are exactly two edges considered, somewhat sloppy handling of the dead regions of code was sufficient in most cases. But with switches, there are much more complicated patterns of dead code and so I've had to move to a more robust model generally. We still do as much pruning of the dead code early as possible because that allows us to avoid even cloning the code. This also surfaced another problem with nontrivial unswitching before which is that we weren't as precise in reconstructing loops as we could have been. This seems to have been mostly harmless, but resulted in pointless LCSSA PHI nodes and other unnecessary cruft. With switches, we have to get this *right*, and everything benefits from it. While the testing may seem a bit light here because we only have two real cases with actual switches, they do a surprisingly good job of exercising numerous edge cases. Also, because we share the logic with branches, most of the changes in this patch are reasonably well covered by existing tests. The new unswitch now has all of the same fundamental power as the old one with the exception of the single unsound case of *partial* switch unswitching -- that really is just loop specialization and not unswitching at all. It doesn't fit into the canonicalization model in any way. We can add a loop specialization pass that runs late based on profile data if important test cases ever come up here. Differential Revision: https://reviews.llvm.org/D47683 llvm-svn: 335553
2018-06-26 07:32:54 +08:00
// Replace it with the 'continue' side if in the main loop body, and the
// unswitched if in the cloned blocks.
if (DT.dominates(LoopPH, UserI->getParent()))
U->set(ContinueReplacement);
else if (ReplaceUnswitched &&
DT.dominates(ClonedPH, UserI->getParent()))
[PM/LoopUnswitch] Teach the new unswitch to handle nontrivial unswitching of switches. This works much like trivial unswitching of switches in that it reliably moves the switch out of the loop. Here we potentially clone the entire loop into each successor of the switch and re-point the cases at these clones. Due to the complexity of actually doing nontrivial unswitching, this patch doesn't create a dedicated routine for handling switches -- it would duplicate far too much code. Instead, it generalizes the existing routine to handle both branches and switches as it largely reduces to looping in a few places instead of doing something once. This actually improves the results in some cases with branches due to being much more careful about how dead regions of code are managed. With branches, because exactly one clone is created and there are exactly two edges considered, somewhat sloppy handling of the dead regions of code was sufficient in most cases. But with switches, there are much more complicated patterns of dead code and so I've had to move to a more robust model generally. We still do as much pruning of the dead code early as possible because that allows us to avoid even cloning the code. This also surfaced another problem with nontrivial unswitching before which is that we weren't as precise in reconstructing loops as we could have been. This seems to have been mostly harmless, but resulted in pointless LCSSA PHI nodes and other unnecessary cruft. With switches, we have to get this *right*, and everything benefits from it. While the testing may seem a bit light here because we only have two real cases with actual switches, they do a surprisingly good job of exercising numerous edge cases. Also, because we share the logic with branches, most of the changes in this patch are reasonably well covered by existing tests. The new unswitch now has all of the same fundamental power as the old one with the exception of the single unsound case of *partial* switch unswitching -- that really is just loop specialization and not unswitching at all. It doesn't fit into the canonicalization model in any way. We can add a loop specialization pass that runs late based on profile data if important test cases ever come up here. Differential Revision: https://reviews.llvm.org/D47683 llvm-svn: 335553
2018-06-26 07:32:54 +08:00
U->set(UnswitchedReplacement);
}
}
[PM/LoopUnswitch] Add partial non-trivial unswitching for invariant conditions feeding a chain of `and`s or `or`s for a branch. Much like with full non-trivial unswitching, we rely on the pass manager to handle iterating until all of the profitable unswitches have been done. This is to allow other more profitable unswitches to fire on any of the cloned, simpler versions of the loop if viable. Threading the partial unswiching through the non-trivial unswitching logic motivated some minor refactorings. If those are too disruptive to make it reasonable to review this patch, I can separate them out, but it'll be somewhat timeconsuming so I wanted to send it for initial review as-is. Feel free to tell me whether it warrants pulling apart. I've tried to re-use (and factor out) logic form the partial trivial unswitching, but not as much could be shared as I had haped. Still, this wasn't as bad as I naively expected. Some basic testing is added, but I probably need more. Suggestions for things you'd like to see tested more than welcome. One thing I'd like to do is add some testing that when we schedule this with loop-instsimplify it effectively cleans up the cruft created. Last but not least, this uncovered a bug that has been in loop cloning the entire time for non-trivial unswitching. Specifically, we didn't correctly add the outer-most cloned loop to the list of cloned loops. This meant that LCSSA wouldn't be updated for it hypothetically, and more significantly that we would never visit it in the loop pass manager. I noticed this while checking loop-instsimplify by hand. I'll try to separate this bugfix out into its own patch with a more focused test. But it is just one line, so shouldn't significantly confuse the review here. After this patch, the only missing "feature" in this unswitch I'm aware of us non-trivial unswitching of switches. I'll try implementing *full* non-trivial unswitching of switches (which is at least a sound thing to implement), but *partial* non-trivial unswitching of switches is something I don't see any sound and principled way to implement. I also have no interesting test cases for the latter, so I'm not really worried. The rest of the things that need to be ported are bug-fixes and more narrow / targeted support for specific issues. Differential Revision: https://reviews.llvm.org/D47522 llvm-svn: 335203
2018-06-21 14:14:03 +08:00
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
// We can change which blocks are exit blocks of all the cloned sibling
// loops, the current loop, and any parent loops which shared exit blocks
// with the current loop. As a consequence, we need to re-form LCSSA for
// them. But we shouldn't need to re-form LCSSA for any child loops.
// FIXME: This could be made more efficient by tracking which exit blocks are
// new, and focusing on them, but that isn't likely to be necessary.
//
// In order to reasonably rebuild LCSSA we need to walk inside-out across the
// loop nest and update every loop that could have had its exits changed. We
// also need to cover any intervening loops. We add all of these loops to
// a list and sort them by loop depth to achieve this without updating
// unnecessary loops.
auto UpdateLoop = [&](Loop &UpdateL) {
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
#ifndef NDEBUG
UpdateL.verifyLoop();
for (Loop *ChildL : UpdateL) {
ChildL->verifyLoop();
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
assert(ChildL->isRecursivelyLCSSAForm(DT, LI) &&
"Perturbed a child loop's LCSSA form!");
}
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
#endif
// First build LCSSA for this loop so that we can preserve it when
// forming dedicated exits. We don't want to perturb some other loop's
// LCSSA while doing that CFG edit.
formLCSSA(UpdateL, DT, &LI, SE);
// For loops reached by this loop's original exit blocks we may
// introduced new, non-dedicated exits. At least try to re-form dedicated
// exits for these loops. This may fail if they couldn't have dedicated
// exits to start with.
formDedicatedExitBlocks(&UpdateL, &DT, &LI, MSSAU, /*PreserveLCSSA*/ true);
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
};
// For non-child cloned loops and hoisted loops, we just need to update LCSSA
// and we can do it in any order as they don't nest relative to each other.
//
// Also check if any of the loops we have updated have become top-level loops
// as that will necessitate widening the outer loop scope.
for (Loop *UpdatedL :
llvm::concat<Loop *>(NonChildClonedLoops, HoistedLoops)) {
UpdateLoop(*UpdatedL);
if (!UpdatedL->getParentLoop())
OuterExitL = nullptr;
}
if (IsStillLoop) {
UpdateLoop(L);
if (!L.getParentLoop())
OuterExitL = nullptr;
}
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
// If the original loop had exit blocks, walk up through the outer most loop
// of those exit blocks to update LCSSA and form updated dedicated exits.
if (OuterExitL != &L)
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
for (Loop *OuterL = ParentL; OuterL != OuterExitL;
OuterL = OuterL->getParentLoop())
UpdateLoop(*OuterL);
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
#ifndef NDEBUG
// Verify the entire loop structure to catch any incorrect updates before we
// progress in the pass pipeline.
LI.verify(DT);
#endif
// Now that we've unswitched something, make callbacks to report the changes.
// For that we need to merge together the updated loops and the cloned loops
// and check whether the original loop survived.
SmallVector<Loop *, 4> SibLoops;
for (Loop *UpdatedL : llvm::concat<Loop *>(NonChildClonedLoops, HoistedLoops))
if (UpdatedL->getParentLoop() == ParentL)
SibLoops.push_back(UpdatedL);
UnswitchCB(IsStillLoop, SibLoops);
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
if (MSSAU && VerifyMemorySSA)
MSSAU->getMemorySSA()->verifyMemorySSA();
if (BI)
++NumBranches;
else
++NumSwitches;
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
}
/// Recursively compute the cost of a dominator subtree based on the per-block
/// cost map provided.
///
/// The recursive computation is memozied into the provided DT-indexed cost map
/// to allow querying it for most nodes in the domtree without it becoming
/// quadratic.
static int
computeDomSubtreeCost(DomTreeNode &N,
const SmallDenseMap<BasicBlock *, int, 4> &BBCostMap,
SmallDenseMap<DomTreeNode *, int, 4> &DTCostMap) {
// Don't accumulate cost (or recurse through) blocks not in our block cost
// map and thus not part of the duplication cost being considered.
auto BBCostIt = BBCostMap.find(N.getBlock());
if (BBCostIt == BBCostMap.end())
return 0;
// Lookup this node to see if we already computed its cost.
auto DTCostIt = DTCostMap.find(&N);
if (DTCostIt != DTCostMap.end())
return DTCostIt->second;
// If not, we have to compute it. We can't use insert above and update
// because computing the cost may insert more things into the map.
int Cost = std::accumulate(
N.begin(), N.end(), BBCostIt->second, [&](int Sum, DomTreeNode *ChildN) {
return Sum + computeDomSubtreeCost(*ChildN, BBCostMap, DTCostMap);
});
bool Inserted = DTCostMap.insert({&N, Cost}).second;
(void)Inserted;
assert(Inserted && "Should not insert a node while visiting children!");
return Cost;
}
/// Turns a llvm.experimental.guard intrinsic into implicit control flow branch,
/// making the following replacement:
///
/// --code before guard--
/// call void (i1, ...) @llvm.experimental.guard(i1 %cond) [ "deopt"() ]
/// --code after guard--
///
/// into
///
/// --code before guard--
/// br i1 %cond, label %guarded, label %deopt
///
/// guarded:
/// --code after guard--
///
/// deopt:
/// call void (i1, ...) @llvm.experimental.guard(i1 false) [ "deopt"() ]
/// unreachable
///
/// It also makes all relevant DT and LI updates, so that all structures are in
/// valid state after this transform.
static BranchInst *
turnGuardIntoBranch(IntrinsicInst *GI, Loop &L,
SmallVectorImpl<BasicBlock *> &ExitBlocks,
DominatorTree &DT, LoopInfo &LI, MemorySSAUpdater *MSSAU) {
SmallVector<DominatorTree::UpdateType, 4> DTUpdates;
LLVM_DEBUG(dbgs() << "Turning " << *GI << " into a branch.\n");
BasicBlock *CheckBB = GI->getParent();
if (MSSAU && VerifyMemorySSA)
MSSAU->getMemorySSA()->verifyMemorySSA();
// Remove all CheckBB's successors from DomTree. A block can be seen among
// successors more than once, but for DomTree it should be added only once.
SmallPtrSet<BasicBlock *, 4> Successors;
for (auto *Succ : successors(CheckBB))
if (Successors.insert(Succ).second)
DTUpdates.push_back({DominatorTree::Delete, CheckBB, Succ});
Instruction *DeoptBlockTerm =
SplitBlockAndInsertIfThen(GI->getArgOperand(0), GI, true);
BranchInst *CheckBI = cast<BranchInst>(CheckBB->getTerminator());
// SplitBlockAndInsertIfThen inserts control flow that branches to
// DeoptBlockTerm if the condition is true. We want the opposite.
CheckBI->swapSuccessors();
BasicBlock *GuardedBlock = CheckBI->getSuccessor(0);
GuardedBlock->setName("guarded");
CheckBI->getSuccessor(1)->setName("deopt");
BasicBlock *DeoptBlock = CheckBI->getSuccessor(1);
// We now have a new exit block.
ExitBlocks.push_back(CheckBI->getSuccessor(1));
if (MSSAU)
MSSAU->moveAllAfterSpliceBlocks(CheckBB, GuardedBlock, GI);
GI->moveBefore(DeoptBlockTerm);
GI->setArgOperand(0, ConstantInt::getFalse(GI->getContext()));
// Add new successors of CheckBB into DomTree.
for (auto *Succ : successors(CheckBB))
DTUpdates.push_back({DominatorTree::Insert, CheckBB, Succ});
// Now the blocks that used to be CheckBB's successors are GuardedBlock's
// successors.
for (auto *Succ : Successors)
DTUpdates.push_back({DominatorTree::Insert, GuardedBlock, Succ});
// Make proper changes to DT.
DT.applyUpdates(DTUpdates);
// Inform LI of a new loop block.
L.addBasicBlockToLoop(GuardedBlock, LI);
if (MSSAU) {
MemoryDef *MD = cast<MemoryDef>(MSSAU->getMemorySSA()->getMemoryAccess(GI));
MSSAU->moveToPlace(MD, DeoptBlock, MemorySSA::BeforeTerminator);
if (VerifyMemorySSA)
MSSAU->getMemorySSA()->verifyMemorySSA();
}
++NumGuards;
return CheckBI;
}
/// Cost multiplier is a way to limit potentially exponential behavior
/// of loop-unswitch. Cost is multipied in proportion of 2^number of unswitch
/// candidates available. Also accounting for the number of "sibling" loops with
/// the idea to account for previous unswitches that already happened on this
/// cluster of loops. There was an attempt to keep this formula simple,
/// just enough to limit the worst case behavior. Even if it is not that simple
/// now it is still not an attempt to provide a detailed heuristic size
/// prediction.
///
/// TODO: Make a proper accounting of "explosion" effect for all kinds of
/// unswitch candidates, making adequate predictions instead of wild guesses.
/// That requires knowing not just the number of "remaining" candidates but
/// also costs of unswitching for each of these candidates.
static int CalculateUnswitchCostMultiplier(
Instruction &TI, Loop &L, LoopInfo &LI, DominatorTree &DT,
ArrayRef<std::pair<Instruction *, TinyPtrVector<Value *>>>
UnswitchCandidates) {
// Guards and other exiting conditions do not contribute to exponential
// explosion as soon as they dominate the latch (otherwise there might be
// another path to the latch remaining that does not allow to eliminate the
// loop copy on unswitch).
BasicBlock *Latch = L.getLoopLatch();
BasicBlock *CondBlock = TI.getParent();
if (DT.dominates(CondBlock, Latch) &&
(isGuard(&TI) ||
llvm::count_if(successors(&TI), [&L](BasicBlock *SuccBB) {
return L.contains(SuccBB);
}) <= 1)) {
NumCostMultiplierSkipped++;
return 1;
}
auto *ParentL = L.getParentLoop();
int SiblingsCount = (ParentL ? ParentL->getSubLoopsVector().size()
: std::distance(LI.begin(), LI.end()));
// Count amount of clones that all the candidates might cause during
// unswitching. Branch/guard counts as 1, switch counts as log2 of its cases.
int UnswitchedClones = 0;
for (auto Candidate : UnswitchCandidates) {
Instruction *CI = Candidate.first;
BasicBlock *CondBlock = CI->getParent();
bool SkipExitingSuccessors = DT.dominates(CondBlock, Latch);
if (isGuard(CI)) {
if (!SkipExitingSuccessors)
UnswitchedClones++;
continue;
}
int NonExitingSuccessors = llvm::count_if(
successors(CondBlock), [SkipExitingSuccessors, &L](BasicBlock *SuccBB) {
return !SkipExitingSuccessors || L.contains(SuccBB);
});
UnswitchedClones += Log2_32(NonExitingSuccessors);
}
// Ignore up to the "unscaled candidates" number of unswitch candidates
// when calculating the power-of-two scaling of the cost. The main idea
// with this control is to allow a small number of unswitches to happen
// and rely more on siblings multiplier (see below) when the number
// of candidates is small.
unsigned ClonesPower =
std::max(UnswitchedClones - (int)UnswitchNumInitialUnscaledCandidates, 0);
// Allowing top-level loops to spread a bit more than nested ones.
int SiblingsMultiplier =
std::max((ParentL ? SiblingsCount
: SiblingsCount / (int)UnswitchSiblingsToplevelDiv),
1);
// Compute the cost multiplier in a way that won't overflow by saturating
// at an upper bound.
int CostMultiplier;
if (ClonesPower > Log2_32(UnswitchThreshold) ||
SiblingsMultiplier > UnswitchThreshold)
CostMultiplier = UnswitchThreshold;
else
CostMultiplier = std::min(SiblingsMultiplier * (1 << ClonesPower),
(int)UnswitchThreshold);
LLVM_DEBUG(dbgs() << " Computed multiplier " << CostMultiplier
<< " (siblings " << SiblingsMultiplier << " * clones "
<< (1 << ClonesPower) << ")"
<< " for unswitch candidate: " << TI << "\n");
return CostMultiplier;
}
[PM/LoopUnswitch] Fix PR37651 by correctly invalidating SCEV when unswitching loops. Original patch trying to address this was sent in D47624, but that didn't quite handle things correctly. There are two key principles used to select whether and how to invalidate SCEV-cached information about loops: 1) We must invalidate any info SCEV has cached before unswitching as we may change (or destroy) the loop structure by the act of unswitching, and make it hard to recover everything we want to invalidate within SCEV. 2) We need to invalidate all of the loops whose CFGs are mutated by the unswitching. Notably, this isn't the *entire* loop nest, this is every loop contained by the outermost loop reached by an exit block relevant to the unswitch. And we need to do this even when doing trivial unswitching. I've added more focused tests that directly check that SCEV starts off with imprecise information and after unswitching (and simplifying instructions) re-querying SCEV will produce precise information. These tests also specifically work to check that an *outer* loop's information becomes precise. However, the testing here is still a bit imperfect. Crafting test cases that reliably fail to be analyzed by SCEV before unswitching and succeed afterward proved ... very, very hard. It took me several hours and careful work to build these, and I'm not optimistic about necessarily coming up with more to cover more elaborate possibilities. Fortunately, the code pattern we are testing here in the pass is really straightforward and reliable. Thanks to Max Kazantsev for the initial work on this as well as the review, and to Hal Finkel for helping me talk through approaches to test this stuff even if it didn't come to much. Differential Revision: https://reviews.llvm.org/D47624 llvm-svn: 336183
2018-07-03 17:13:27 +08:00
static bool
unswitchBestCondition(Loop &L, DominatorTree &DT, LoopInfo &LI,
AssumptionCache &AC, TargetTransformInfo &TTI,
function_ref<void(bool, ArrayRef<Loop *>)> UnswitchCB,
ScalarEvolution *SE, MemorySSAUpdater *MSSAU) {
[PM/LoopUnswitch] Add partial non-trivial unswitching for invariant conditions feeding a chain of `and`s or `or`s for a branch. Much like with full non-trivial unswitching, we rely on the pass manager to handle iterating until all of the profitable unswitches have been done. This is to allow other more profitable unswitches to fire on any of the cloned, simpler versions of the loop if viable. Threading the partial unswiching through the non-trivial unswitching logic motivated some minor refactorings. If those are too disruptive to make it reasonable to review this patch, I can separate them out, but it'll be somewhat timeconsuming so I wanted to send it for initial review as-is. Feel free to tell me whether it warrants pulling apart. I've tried to re-use (and factor out) logic form the partial trivial unswitching, but not as much could be shared as I had haped. Still, this wasn't as bad as I naively expected. Some basic testing is added, but I probably need more. Suggestions for things you'd like to see tested more than welcome. One thing I'd like to do is add some testing that when we schedule this with loop-instsimplify it effectively cleans up the cruft created. Last but not least, this uncovered a bug that has been in loop cloning the entire time for non-trivial unswitching. Specifically, we didn't correctly add the outer-most cloned loop to the list of cloned loops. This meant that LCSSA wouldn't be updated for it hypothetically, and more significantly that we would never visit it in the loop pass manager. I noticed this while checking loop-instsimplify by hand. I'll try to separate this bugfix out into its own patch with a more focused test. But it is just one line, so shouldn't significantly confuse the review here. After this patch, the only missing "feature" in this unswitch I'm aware of us non-trivial unswitching of switches. I'll try implementing *full* non-trivial unswitching of switches (which is at least a sound thing to implement), but *partial* non-trivial unswitching of switches is something I don't see any sound and principled way to implement. I also have no interesting test cases for the latter, so I'm not really worried. The rest of the things that need to be ported are bug-fixes and more narrow / targeted support for specific issues. Differential Revision: https://reviews.llvm.org/D47522 llvm-svn: 335203
2018-06-21 14:14:03 +08:00
// Collect all invariant conditions within this loop (as opposed to an inner
// loop which would be handled when visiting that inner loop).
SmallVector<std::pair<Instruction *, TinyPtrVector<Value *>>, 4>
[PM/LoopUnswitch] Add partial non-trivial unswitching for invariant conditions feeding a chain of `and`s or `or`s for a branch. Much like with full non-trivial unswitching, we rely on the pass manager to handle iterating until all of the profitable unswitches have been done. This is to allow other more profitable unswitches to fire on any of the cloned, simpler versions of the loop if viable. Threading the partial unswiching through the non-trivial unswitching logic motivated some minor refactorings. If those are too disruptive to make it reasonable to review this patch, I can separate them out, but it'll be somewhat timeconsuming so I wanted to send it for initial review as-is. Feel free to tell me whether it warrants pulling apart. I've tried to re-use (and factor out) logic form the partial trivial unswitching, but not as much could be shared as I had haped. Still, this wasn't as bad as I naively expected. Some basic testing is added, but I probably need more. Suggestions for things you'd like to see tested more than welcome. One thing I'd like to do is add some testing that when we schedule this with loop-instsimplify it effectively cleans up the cruft created. Last but not least, this uncovered a bug that has been in loop cloning the entire time for non-trivial unswitching. Specifically, we didn't correctly add the outer-most cloned loop to the list of cloned loops. This meant that LCSSA wouldn't be updated for it hypothetically, and more significantly that we would never visit it in the loop pass manager. I noticed this while checking loop-instsimplify by hand. I'll try to separate this bugfix out into its own patch with a more focused test. But it is just one line, so shouldn't significantly confuse the review here. After this patch, the only missing "feature" in this unswitch I'm aware of us non-trivial unswitching of switches. I'll try implementing *full* non-trivial unswitching of switches (which is at least a sound thing to implement), but *partial* non-trivial unswitching of switches is something I don't see any sound and principled way to implement. I also have no interesting test cases for the latter, so I'm not really worried. The rest of the things that need to be ported are bug-fixes and more narrow / targeted support for specific issues. Differential Revision: https://reviews.llvm.org/D47522 llvm-svn: 335203
2018-06-21 14:14:03 +08:00
UnswitchCandidates;
// Whether or not we should also collect guards in the loop.
bool CollectGuards = false;
if (UnswitchGuards) {
auto *GuardDecl = L.getHeader()->getParent()->getParent()->getFunction(
Intrinsic::getName(Intrinsic::experimental_guard));
if (GuardDecl && !GuardDecl->use_empty())
CollectGuards = true;
}
[PM/LoopUnswitch] Add partial non-trivial unswitching for invariant conditions feeding a chain of `and`s or `or`s for a branch. Much like with full non-trivial unswitching, we rely on the pass manager to handle iterating until all of the profitable unswitches have been done. This is to allow other more profitable unswitches to fire on any of the cloned, simpler versions of the loop if viable. Threading the partial unswiching through the non-trivial unswitching logic motivated some minor refactorings. If those are too disruptive to make it reasonable to review this patch, I can separate them out, but it'll be somewhat timeconsuming so I wanted to send it for initial review as-is. Feel free to tell me whether it warrants pulling apart. I've tried to re-use (and factor out) logic form the partial trivial unswitching, but not as much could be shared as I had haped. Still, this wasn't as bad as I naively expected. Some basic testing is added, but I probably need more. Suggestions for things you'd like to see tested more than welcome. One thing I'd like to do is add some testing that when we schedule this with loop-instsimplify it effectively cleans up the cruft created. Last but not least, this uncovered a bug that has been in loop cloning the entire time for non-trivial unswitching. Specifically, we didn't correctly add the outer-most cloned loop to the list of cloned loops. This meant that LCSSA wouldn't be updated for it hypothetically, and more significantly that we would never visit it in the loop pass manager. I noticed this while checking loop-instsimplify by hand. I'll try to separate this bugfix out into its own patch with a more focused test. But it is just one line, so shouldn't significantly confuse the review here. After this patch, the only missing "feature" in this unswitch I'm aware of us non-trivial unswitching of switches. I'll try implementing *full* non-trivial unswitching of switches (which is at least a sound thing to implement), but *partial* non-trivial unswitching of switches is something I don't see any sound and principled way to implement. I also have no interesting test cases for the latter, so I'm not really worried. The rest of the things that need to be ported are bug-fixes and more narrow / targeted support for specific issues. Differential Revision: https://reviews.llvm.org/D47522 llvm-svn: 335203
2018-06-21 14:14:03 +08:00
for (auto *BB : L.blocks()) {
if (LI.getLoopFor(BB) != &L)
continue;
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
if (CollectGuards)
for (auto &I : *BB)
if (isGuard(&I)) {
auto *Cond = cast<IntrinsicInst>(&I)->getArgOperand(0);
// TODO: Support AND, OR conditions and partial unswitching.
if (!isa<Constant>(Cond) && L.isLoopInvariant(Cond))
UnswitchCandidates.push_back({&I, {Cond}});
}
[PM/LoopUnswitch] Teach the new unswitch to handle nontrivial unswitching of switches. This works much like trivial unswitching of switches in that it reliably moves the switch out of the loop. Here we potentially clone the entire loop into each successor of the switch and re-point the cases at these clones. Due to the complexity of actually doing nontrivial unswitching, this patch doesn't create a dedicated routine for handling switches -- it would duplicate far too much code. Instead, it generalizes the existing routine to handle both branches and switches as it largely reduces to looping in a few places instead of doing something once. This actually improves the results in some cases with branches due to being much more careful about how dead regions of code are managed. With branches, because exactly one clone is created and there are exactly two edges considered, somewhat sloppy handling of the dead regions of code was sufficient in most cases. But with switches, there are much more complicated patterns of dead code and so I've had to move to a more robust model generally. We still do as much pruning of the dead code early as possible because that allows us to avoid even cloning the code. This also surfaced another problem with nontrivial unswitching before which is that we weren't as precise in reconstructing loops as we could have been. This seems to have been mostly harmless, but resulted in pointless LCSSA PHI nodes and other unnecessary cruft. With switches, we have to get this *right*, and everything benefits from it. While the testing may seem a bit light here because we only have two real cases with actual switches, they do a surprisingly good job of exercising numerous edge cases. Also, because we share the logic with branches, most of the changes in this patch are reasonably well covered by existing tests. The new unswitch now has all of the same fundamental power as the old one with the exception of the single unsound case of *partial* switch unswitching -- that really is just loop specialization and not unswitching at all. It doesn't fit into the canonicalization model in any way. We can add a loop specialization pass that runs late based on profile data if important test cases ever come up here. Differential Revision: https://reviews.llvm.org/D47683 llvm-svn: 335553
2018-06-26 07:32:54 +08:00
if (auto *SI = dyn_cast<SwitchInst>(BB->getTerminator())) {
// We can only consider fully loop-invariant switch conditions as we need
// to completely eliminate the switch after unswitching.
if (!isa<Constant>(SI->getCondition()) &&
L.isLoopInvariant(SI->getCondition()) && !BB->getUniqueSuccessor())
[PM/LoopUnswitch] Teach the new unswitch to handle nontrivial unswitching of switches. This works much like trivial unswitching of switches in that it reliably moves the switch out of the loop. Here we potentially clone the entire loop into each successor of the switch and re-point the cases at these clones. Due to the complexity of actually doing nontrivial unswitching, this patch doesn't create a dedicated routine for handling switches -- it would duplicate far too much code. Instead, it generalizes the existing routine to handle both branches and switches as it largely reduces to looping in a few places instead of doing something once. This actually improves the results in some cases with branches due to being much more careful about how dead regions of code are managed. With branches, because exactly one clone is created and there are exactly two edges considered, somewhat sloppy handling of the dead regions of code was sufficient in most cases. But with switches, there are much more complicated patterns of dead code and so I've had to move to a more robust model generally. We still do as much pruning of the dead code early as possible because that allows us to avoid even cloning the code. This also surfaced another problem with nontrivial unswitching before which is that we weren't as precise in reconstructing loops as we could have been. This seems to have been mostly harmless, but resulted in pointless LCSSA PHI nodes and other unnecessary cruft. With switches, we have to get this *right*, and everything benefits from it. While the testing may seem a bit light here because we only have two real cases with actual switches, they do a surprisingly good job of exercising numerous edge cases. Also, because we share the logic with branches, most of the changes in this patch are reasonably well covered by existing tests. The new unswitch now has all of the same fundamental power as the old one with the exception of the single unsound case of *partial* switch unswitching -- that really is just loop specialization and not unswitching at all. It doesn't fit into the canonicalization model in any way. We can add a loop specialization pass that runs late based on profile data if important test cases ever come up here. Differential Revision: https://reviews.llvm.org/D47683 llvm-svn: 335553
2018-06-26 07:32:54 +08:00
UnswitchCandidates.push_back({SI, {SI->getCondition()}});
continue;
}
[PM/LoopUnswitch] Add partial non-trivial unswitching for invariant conditions feeding a chain of `and`s or `or`s for a branch. Much like with full non-trivial unswitching, we rely on the pass manager to handle iterating until all of the profitable unswitches have been done. This is to allow other more profitable unswitches to fire on any of the cloned, simpler versions of the loop if viable. Threading the partial unswiching through the non-trivial unswitching logic motivated some minor refactorings. If those are too disruptive to make it reasonable to review this patch, I can separate them out, but it'll be somewhat timeconsuming so I wanted to send it for initial review as-is. Feel free to tell me whether it warrants pulling apart. I've tried to re-use (and factor out) logic form the partial trivial unswitching, but not as much could be shared as I had haped. Still, this wasn't as bad as I naively expected. Some basic testing is added, but I probably need more. Suggestions for things you'd like to see tested more than welcome. One thing I'd like to do is add some testing that when we schedule this with loop-instsimplify it effectively cleans up the cruft created. Last but not least, this uncovered a bug that has been in loop cloning the entire time for non-trivial unswitching. Specifically, we didn't correctly add the outer-most cloned loop to the list of cloned loops. This meant that LCSSA wouldn't be updated for it hypothetically, and more significantly that we would never visit it in the loop pass manager. I noticed this while checking loop-instsimplify by hand. I'll try to separate this bugfix out into its own patch with a more focused test. But it is just one line, so shouldn't significantly confuse the review here. After this patch, the only missing "feature" in this unswitch I'm aware of us non-trivial unswitching of switches. I'll try implementing *full* non-trivial unswitching of switches (which is at least a sound thing to implement), but *partial* non-trivial unswitching of switches is something I don't see any sound and principled way to implement. I also have no interesting test cases for the latter, so I'm not really worried. The rest of the things that need to be ported are bug-fixes and more narrow / targeted support for specific issues. Differential Revision: https://reviews.llvm.org/D47522 llvm-svn: 335203
2018-06-21 14:14:03 +08:00
auto *BI = dyn_cast<BranchInst>(BB->getTerminator());
if (!BI || !BI->isConditional() || isa<Constant>(BI->getCondition()) ||
BI->getSuccessor(0) == BI->getSuccessor(1))
continue;
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
[PM/LoopUnswitch] Add partial non-trivial unswitching for invariant conditions feeding a chain of `and`s or `or`s for a branch. Much like with full non-trivial unswitching, we rely on the pass manager to handle iterating until all of the profitable unswitches have been done. This is to allow other more profitable unswitches to fire on any of the cloned, simpler versions of the loop if viable. Threading the partial unswiching through the non-trivial unswitching logic motivated some minor refactorings. If those are too disruptive to make it reasonable to review this patch, I can separate them out, but it'll be somewhat timeconsuming so I wanted to send it for initial review as-is. Feel free to tell me whether it warrants pulling apart. I've tried to re-use (and factor out) logic form the partial trivial unswitching, but not as much could be shared as I had haped. Still, this wasn't as bad as I naively expected. Some basic testing is added, but I probably need more. Suggestions for things you'd like to see tested more than welcome. One thing I'd like to do is add some testing that when we schedule this with loop-instsimplify it effectively cleans up the cruft created. Last but not least, this uncovered a bug that has been in loop cloning the entire time for non-trivial unswitching. Specifically, we didn't correctly add the outer-most cloned loop to the list of cloned loops. This meant that LCSSA wouldn't be updated for it hypothetically, and more significantly that we would never visit it in the loop pass manager. I noticed this while checking loop-instsimplify by hand. I'll try to separate this bugfix out into its own patch with a more focused test. But it is just one line, so shouldn't significantly confuse the review here. After this patch, the only missing "feature" in this unswitch I'm aware of us non-trivial unswitching of switches. I'll try implementing *full* non-trivial unswitching of switches (which is at least a sound thing to implement), but *partial* non-trivial unswitching of switches is something I don't see any sound and principled way to implement. I also have no interesting test cases for the latter, so I'm not really worried. The rest of the things that need to be ported are bug-fixes and more narrow / targeted support for specific issues. Differential Revision: https://reviews.llvm.org/D47522 llvm-svn: 335203
2018-06-21 14:14:03 +08:00
if (L.isLoopInvariant(BI->getCondition())) {
UnswitchCandidates.push_back({BI, {BI->getCondition()}});
continue;
}
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
[PM/LoopUnswitch] Add partial non-trivial unswitching for invariant conditions feeding a chain of `and`s or `or`s for a branch. Much like with full non-trivial unswitching, we rely on the pass manager to handle iterating until all of the profitable unswitches have been done. This is to allow other more profitable unswitches to fire on any of the cloned, simpler versions of the loop if viable. Threading the partial unswiching through the non-trivial unswitching logic motivated some minor refactorings. If those are too disruptive to make it reasonable to review this patch, I can separate them out, but it'll be somewhat timeconsuming so I wanted to send it for initial review as-is. Feel free to tell me whether it warrants pulling apart. I've tried to re-use (and factor out) logic form the partial trivial unswitching, but not as much could be shared as I had haped. Still, this wasn't as bad as I naively expected. Some basic testing is added, but I probably need more. Suggestions for things you'd like to see tested more than welcome. One thing I'd like to do is add some testing that when we schedule this with loop-instsimplify it effectively cleans up the cruft created. Last but not least, this uncovered a bug that has been in loop cloning the entire time for non-trivial unswitching. Specifically, we didn't correctly add the outer-most cloned loop to the list of cloned loops. This meant that LCSSA wouldn't be updated for it hypothetically, and more significantly that we would never visit it in the loop pass manager. I noticed this while checking loop-instsimplify by hand. I'll try to separate this bugfix out into its own patch with a more focused test. But it is just one line, so shouldn't significantly confuse the review here. After this patch, the only missing "feature" in this unswitch I'm aware of us non-trivial unswitching of switches. I'll try implementing *full* non-trivial unswitching of switches (which is at least a sound thing to implement), but *partial* non-trivial unswitching of switches is something I don't see any sound and principled way to implement. I also have no interesting test cases for the latter, so I'm not really worried. The rest of the things that need to be ported are bug-fixes and more narrow / targeted support for specific issues. Differential Revision: https://reviews.llvm.org/D47522 llvm-svn: 335203
2018-06-21 14:14:03 +08:00
Instruction &CondI = *cast<Instruction>(BI->getCondition());
if (CondI.getOpcode() != Instruction::And &&
CondI.getOpcode() != Instruction::Or)
continue;
TinyPtrVector<Value *> Invariants =
collectHomogenousInstGraphLoopInvariants(L, CondI, LI);
if (Invariants.empty())
continue;
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
[PM/LoopUnswitch] Add partial non-trivial unswitching for invariant conditions feeding a chain of `and`s or `or`s for a branch. Much like with full non-trivial unswitching, we rely on the pass manager to handle iterating until all of the profitable unswitches have been done. This is to allow other more profitable unswitches to fire on any of the cloned, simpler versions of the loop if viable. Threading the partial unswiching through the non-trivial unswitching logic motivated some minor refactorings. If those are too disruptive to make it reasonable to review this patch, I can separate them out, but it'll be somewhat timeconsuming so I wanted to send it for initial review as-is. Feel free to tell me whether it warrants pulling apart. I've tried to re-use (and factor out) logic form the partial trivial unswitching, but not as much could be shared as I had haped. Still, this wasn't as bad as I naively expected. Some basic testing is added, but I probably need more. Suggestions for things you'd like to see tested more than welcome. One thing I'd like to do is add some testing that when we schedule this with loop-instsimplify it effectively cleans up the cruft created. Last but not least, this uncovered a bug that has been in loop cloning the entire time for non-trivial unswitching. Specifically, we didn't correctly add the outer-most cloned loop to the list of cloned loops. This meant that LCSSA wouldn't be updated for it hypothetically, and more significantly that we would never visit it in the loop pass manager. I noticed this while checking loop-instsimplify by hand. I'll try to separate this bugfix out into its own patch with a more focused test. But it is just one line, so shouldn't significantly confuse the review here. After this patch, the only missing "feature" in this unswitch I'm aware of us non-trivial unswitching of switches. I'll try implementing *full* non-trivial unswitching of switches (which is at least a sound thing to implement), but *partial* non-trivial unswitching of switches is something I don't see any sound and principled way to implement. I also have no interesting test cases for the latter, so I'm not really worried. The rest of the things that need to be ported are bug-fixes and more narrow / targeted support for specific issues. Differential Revision: https://reviews.llvm.org/D47522 llvm-svn: 335203
2018-06-21 14:14:03 +08:00
UnswitchCandidates.push_back({BI, std::move(Invariants)});
}
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
// If we didn't find any candidates, we're done.
if (UnswitchCandidates.empty())
return false;
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
// Check if there are irreducible CFG cycles in this loop. If so, we cannot
// easily unswitch non-trivial edges out of the loop. Doing so might turn the
// irreducible control flow into reducible control flow and introduce new
// loops "out of thin air". If we ever discover important use cases for doing
// this, we can add support to loop unswitch, but it is a lot of complexity
// for what seems little or no real world benefit.
LoopBlocksRPO RPOT(&L);
RPOT.perform(&LI);
if (containsIrreducibleCFG<const BasicBlock *>(RPOT, LI))
return false;
SmallVector<BasicBlock *, 4> ExitBlocks;
L.getUniqueExitBlocks(ExitBlocks);
// We cannot unswitch if exit blocks contain a cleanuppad instruction as we
// don't know how to split those exit blocks.
// FIXME: We should teach SplitBlock to handle this and remove this
// restriction.
for (auto *ExitBB : ExitBlocks)
if (isa<CleanupPadInst>(ExitBB->getFirstNonPHI())) {
dbgs() << "Cannot unswitch because of cleanuppad in exit block\n";
return false;
}
LLVM_DEBUG(
dbgs() << "Considering " << UnswitchCandidates.size()
<< " non-trivial loop invariant conditions for unswitching.\n");
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
// Given that unswitching these terminators will require duplicating parts of
// the loop, so we need to be able to model that cost. Compute the ephemeral
// values and set up a data structure to hold per-BB costs. We cache each
// block's cost so that we don't recompute this when considering different
// subsets of the loop for duplication during unswitching.
SmallPtrSet<const Value *, 4> EphValues;
CodeMetrics::collectEphemeralValues(&L, &AC, EphValues);
SmallDenseMap<BasicBlock *, int, 4> BBCostMap;
// Compute the cost of each block, as well as the total loop cost. Also, bail
// out if we see instructions which are incompatible with loop unswitching
// (convergent, noduplicate, or cross-basic-block tokens).
// FIXME: We might be able to safely handle some of these in non-duplicated
// regions.
int LoopCost = 0;
for (auto *BB : L.blocks()) {
int Cost = 0;
for (auto &I : *BB) {
if (EphValues.count(&I))
continue;
if (I.getType()->isTokenTy() && I.isUsedOutsideOfBlock(BB))
return false;
if (auto *CB = dyn_cast<CallBase>(&I))
if (CB->isConvergent() || CB->cannotDuplicate())
return false;
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
Cost += TTI.getUserCost(&I);
}
assert(Cost >= 0 && "Must not have negative costs!");
LoopCost += Cost;
assert(LoopCost >= 0 && "Must not have negative loop costs!");
BBCostMap[BB] = Cost;
}
LLVM_DEBUG(dbgs() << " Total loop cost: " << LoopCost << "\n");
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
// Now we find the best candidate by searching for the one with the following
// properties in order:
//
// 1) An unswitching cost below the threshold
// 2) The smallest number of duplicated unswitch candidates (to avoid
// creating redundant subsequent unswitching)
// 3) The smallest cost after unswitching.
//
// We prioritize reducing fanout of unswitch candidates provided the cost
// remains below the threshold because this has a multiplicative effect.
//
// This requires memoizing each dominator subtree to avoid redundant work.
//
// FIXME: Need to actually do the number of candidates part above.
SmallDenseMap<DomTreeNode *, int, 4> DTCostMap;
// Given a terminator which might be unswitched, computes the non-duplicated
// cost for that terminator.
auto ComputeUnswitchedCost = [&](Instruction &TI, bool FullUnswitch) {
[PM/LoopUnswitch] Add partial non-trivial unswitching for invariant conditions feeding a chain of `and`s or `or`s for a branch. Much like with full non-trivial unswitching, we rely on the pass manager to handle iterating until all of the profitable unswitches have been done. This is to allow other more profitable unswitches to fire on any of the cloned, simpler versions of the loop if viable. Threading the partial unswiching through the non-trivial unswitching logic motivated some minor refactorings. If those are too disruptive to make it reasonable to review this patch, I can separate them out, but it'll be somewhat timeconsuming so I wanted to send it for initial review as-is. Feel free to tell me whether it warrants pulling apart. I've tried to re-use (and factor out) logic form the partial trivial unswitching, but not as much could be shared as I had haped. Still, this wasn't as bad as I naively expected. Some basic testing is added, but I probably need more. Suggestions for things you'd like to see tested more than welcome. One thing I'd like to do is add some testing that when we schedule this with loop-instsimplify it effectively cleans up the cruft created. Last but not least, this uncovered a bug that has been in loop cloning the entire time for non-trivial unswitching. Specifically, we didn't correctly add the outer-most cloned loop to the list of cloned loops. This meant that LCSSA wouldn't be updated for it hypothetically, and more significantly that we would never visit it in the loop pass manager. I noticed this while checking loop-instsimplify by hand. I'll try to separate this bugfix out into its own patch with a more focused test. But it is just one line, so shouldn't significantly confuse the review here. After this patch, the only missing "feature" in this unswitch I'm aware of us non-trivial unswitching of switches. I'll try implementing *full* non-trivial unswitching of switches (which is at least a sound thing to implement), but *partial* non-trivial unswitching of switches is something I don't see any sound and principled way to implement. I also have no interesting test cases for the latter, so I'm not really worried. The rest of the things that need to be ported are bug-fixes and more narrow / targeted support for specific issues. Differential Revision: https://reviews.llvm.org/D47522 llvm-svn: 335203
2018-06-21 14:14:03 +08:00
BasicBlock &BB = *TI.getParent();
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
SmallPtrSet<BasicBlock *, 4> Visited;
int Cost = LoopCost;
for (BasicBlock *SuccBB : successors(&BB)) {
// Don't count successors more than once.
if (!Visited.insert(SuccBB).second)
continue;
[PM/LoopUnswitch] Add partial non-trivial unswitching for invariant conditions feeding a chain of `and`s or `or`s for a branch. Much like with full non-trivial unswitching, we rely on the pass manager to handle iterating until all of the profitable unswitches have been done. This is to allow other more profitable unswitches to fire on any of the cloned, simpler versions of the loop if viable. Threading the partial unswiching through the non-trivial unswitching logic motivated some minor refactorings. If those are too disruptive to make it reasonable to review this patch, I can separate them out, but it'll be somewhat timeconsuming so I wanted to send it for initial review as-is. Feel free to tell me whether it warrants pulling apart. I've tried to re-use (and factor out) logic form the partial trivial unswitching, but not as much could be shared as I had haped. Still, this wasn't as bad as I naively expected. Some basic testing is added, but I probably need more. Suggestions for things you'd like to see tested more than welcome. One thing I'd like to do is add some testing that when we schedule this with loop-instsimplify it effectively cleans up the cruft created. Last but not least, this uncovered a bug that has been in loop cloning the entire time for non-trivial unswitching. Specifically, we didn't correctly add the outer-most cloned loop to the list of cloned loops. This meant that LCSSA wouldn't be updated for it hypothetically, and more significantly that we would never visit it in the loop pass manager. I noticed this while checking loop-instsimplify by hand. I'll try to separate this bugfix out into its own patch with a more focused test. But it is just one line, so shouldn't significantly confuse the review here. After this patch, the only missing "feature" in this unswitch I'm aware of us non-trivial unswitching of switches. I'll try implementing *full* non-trivial unswitching of switches (which is at least a sound thing to implement), but *partial* non-trivial unswitching of switches is something I don't see any sound and principled way to implement. I also have no interesting test cases for the latter, so I'm not really worried. The rest of the things that need to be ported are bug-fixes and more narrow / targeted support for specific issues. Differential Revision: https://reviews.llvm.org/D47522 llvm-svn: 335203
2018-06-21 14:14:03 +08:00
// If this is a partial unswitch candidate, then it must be a conditional
// branch with a condition of either `or` or `and`. In that case, one of
// the successors is necessarily duplicated, so don't even try to remove
// its cost.
if (!FullUnswitch) {
auto &BI = cast<BranchInst>(TI);
if (cast<Instruction>(BI.getCondition())->getOpcode() ==
Instruction::And) {
if (SuccBB == BI.getSuccessor(1))
continue;
} else {
assert(cast<Instruction>(BI.getCondition())->getOpcode() ==
Instruction::Or &&
"Only `and` and `or` conditions can result in a partial "
"unswitch!");
if (SuccBB == BI.getSuccessor(0))
continue;
}
}
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
// This successor's domtree will not need to be duplicated after
// unswitching if the edge to the successor dominates it (and thus the
// entire tree). This essentially means there is no other path into this
// subtree and so it will end up live in only one clone of the loop.
if (SuccBB->getUniquePredecessor() ||
llvm::all_of(predecessors(SuccBB), [&](BasicBlock *PredBB) {
return PredBB == &BB || DT.dominates(SuccBB, PredBB);
})) {
Cost -= computeDomSubtreeCost(*DT[SuccBB], BBCostMap, DTCostMap);
assert(Cost >= 0 &&
"Non-duplicated cost should never exceed total loop cost!");
}
}
// Now scale the cost by the number of unique successors minus one. We
// subtract one because there is already at least one copy of the entire
// loop. This is computing the new cost of unswitching a condition.
// Note that guards always have 2 unique successors that are implicit and
// will be materialized if we decide to unswitch it.
int SuccessorsCount = isGuard(&TI) ? 2 : Visited.size();
assert(SuccessorsCount > 1 &&
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
"Cannot unswitch a condition without multiple distinct successors!");
return Cost * (SuccessorsCount - 1);
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
};
Instruction *BestUnswitchTI = nullptr;
int BestUnswitchCost = 0;
[PM/LoopUnswitch] Add partial non-trivial unswitching for invariant conditions feeding a chain of `and`s or `or`s for a branch. Much like with full non-trivial unswitching, we rely on the pass manager to handle iterating until all of the profitable unswitches have been done. This is to allow other more profitable unswitches to fire on any of the cloned, simpler versions of the loop if viable. Threading the partial unswiching through the non-trivial unswitching logic motivated some minor refactorings. If those are too disruptive to make it reasonable to review this patch, I can separate them out, but it'll be somewhat timeconsuming so I wanted to send it for initial review as-is. Feel free to tell me whether it warrants pulling apart. I've tried to re-use (and factor out) logic form the partial trivial unswitching, but not as much could be shared as I had haped. Still, this wasn't as bad as I naively expected. Some basic testing is added, but I probably need more. Suggestions for things you'd like to see tested more than welcome. One thing I'd like to do is add some testing that when we schedule this with loop-instsimplify it effectively cleans up the cruft created. Last but not least, this uncovered a bug that has been in loop cloning the entire time for non-trivial unswitching. Specifically, we didn't correctly add the outer-most cloned loop to the list of cloned loops. This meant that LCSSA wouldn't be updated for it hypothetically, and more significantly that we would never visit it in the loop pass manager. I noticed this while checking loop-instsimplify by hand. I'll try to separate this bugfix out into its own patch with a more focused test. But it is just one line, so shouldn't significantly confuse the review here. After this patch, the only missing "feature" in this unswitch I'm aware of us non-trivial unswitching of switches. I'll try implementing *full* non-trivial unswitching of switches (which is at least a sound thing to implement), but *partial* non-trivial unswitching of switches is something I don't see any sound and principled way to implement. I also have no interesting test cases for the latter, so I'm not really worried. The rest of the things that need to be ported are bug-fixes and more narrow / targeted support for specific issues. Differential Revision: https://reviews.llvm.org/D47522 llvm-svn: 335203
2018-06-21 14:14:03 +08:00
ArrayRef<Value *> BestUnswitchInvariants;
for (auto &TerminatorAndInvariants : UnswitchCandidates) {
Instruction &TI = *TerminatorAndInvariants.first;
[PM/LoopUnswitch] Add partial non-trivial unswitching for invariant conditions feeding a chain of `and`s or `or`s for a branch. Much like with full non-trivial unswitching, we rely on the pass manager to handle iterating until all of the profitable unswitches have been done. This is to allow other more profitable unswitches to fire on any of the cloned, simpler versions of the loop if viable. Threading the partial unswiching through the non-trivial unswitching logic motivated some minor refactorings. If those are too disruptive to make it reasonable to review this patch, I can separate them out, but it'll be somewhat timeconsuming so I wanted to send it for initial review as-is. Feel free to tell me whether it warrants pulling apart. I've tried to re-use (and factor out) logic form the partial trivial unswitching, but not as much could be shared as I had haped. Still, this wasn't as bad as I naively expected. Some basic testing is added, but I probably need more. Suggestions for things you'd like to see tested more than welcome. One thing I'd like to do is add some testing that when we schedule this with loop-instsimplify it effectively cleans up the cruft created. Last but not least, this uncovered a bug that has been in loop cloning the entire time for non-trivial unswitching. Specifically, we didn't correctly add the outer-most cloned loop to the list of cloned loops. This meant that LCSSA wouldn't be updated for it hypothetically, and more significantly that we would never visit it in the loop pass manager. I noticed this while checking loop-instsimplify by hand. I'll try to separate this bugfix out into its own patch with a more focused test. But it is just one line, so shouldn't significantly confuse the review here. After this patch, the only missing "feature" in this unswitch I'm aware of us non-trivial unswitching of switches. I'll try implementing *full* non-trivial unswitching of switches (which is at least a sound thing to implement), but *partial* non-trivial unswitching of switches is something I don't see any sound and principled way to implement. I also have no interesting test cases for the latter, so I'm not really worried. The rest of the things that need to be ported are bug-fixes and more narrow / targeted support for specific issues. Differential Revision: https://reviews.llvm.org/D47522 llvm-svn: 335203
2018-06-21 14:14:03 +08:00
ArrayRef<Value *> Invariants = TerminatorAndInvariants.second;
BranchInst *BI = dyn_cast<BranchInst>(&TI);
[PM/LoopUnswitch] Teach the new unswitch to handle nontrivial unswitching of switches. This works much like trivial unswitching of switches in that it reliably moves the switch out of the loop. Here we potentially clone the entire loop into each successor of the switch and re-point the cases at these clones. Due to the complexity of actually doing nontrivial unswitching, this patch doesn't create a dedicated routine for handling switches -- it would duplicate far too much code. Instead, it generalizes the existing routine to handle both branches and switches as it largely reduces to looping in a few places instead of doing something once. This actually improves the results in some cases with branches due to being much more careful about how dead regions of code are managed. With branches, because exactly one clone is created and there are exactly two edges considered, somewhat sloppy handling of the dead regions of code was sufficient in most cases. But with switches, there are much more complicated patterns of dead code and so I've had to move to a more robust model generally. We still do as much pruning of the dead code early as possible because that allows us to avoid even cloning the code. This also surfaced another problem with nontrivial unswitching before which is that we weren't as precise in reconstructing loops as we could have been. This seems to have been mostly harmless, but resulted in pointless LCSSA PHI nodes and other unnecessary cruft. With switches, we have to get this *right*, and everything benefits from it. While the testing may seem a bit light here because we only have two real cases with actual switches, they do a surprisingly good job of exercising numerous edge cases. Also, because we share the logic with branches, most of the changes in this patch are reasonably well covered by existing tests. The new unswitch now has all of the same fundamental power as the old one with the exception of the single unsound case of *partial* switch unswitching -- that really is just loop specialization and not unswitching at all. It doesn't fit into the canonicalization model in any way. We can add a loop specialization pass that runs late based on profile data if important test cases ever come up here. Differential Revision: https://reviews.llvm.org/D47683 llvm-svn: 335553
2018-06-26 07:32:54 +08:00
int CandidateCost = ComputeUnswitchedCost(
TI, /*FullUnswitch*/ !BI || (Invariants.size() == 1 &&
Invariants[0] == BI->getCondition()));
// Calculate cost multiplier which is a tool to limit potentially
// exponential behavior of loop-unswitch.
if (EnableUnswitchCostMultiplier) {
int CostMultiplier =
CalculateUnswitchCostMultiplier(TI, L, LI, DT, UnswitchCandidates);
assert(
(CostMultiplier > 0 && CostMultiplier <= UnswitchThreshold) &&
"cost multiplier needs to be in the range of 1..UnswitchThreshold");
CandidateCost *= CostMultiplier;
LLVM_DEBUG(dbgs() << " Computed cost of " << CandidateCost
<< " (multiplier: " << CostMultiplier << ")"
<< " for unswitch candidate: " << TI << "\n");
} else {
LLVM_DEBUG(dbgs() << " Computed cost of " << CandidateCost
<< " for unswitch candidate: " << TI << "\n");
}
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
if (!BestUnswitchTI || CandidateCost < BestUnswitchCost) {
[PM/LoopUnswitch] Add partial non-trivial unswitching for invariant conditions feeding a chain of `and`s or `or`s for a branch. Much like with full non-trivial unswitching, we rely on the pass manager to handle iterating until all of the profitable unswitches have been done. This is to allow other more profitable unswitches to fire on any of the cloned, simpler versions of the loop if viable. Threading the partial unswiching through the non-trivial unswitching logic motivated some minor refactorings. If those are too disruptive to make it reasonable to review this patch, I can separate them out, but it'll be somewhat timeconsuming so I wanted to send it for initial review as-is. Feel free to tell me whether it warrants pulling apart. I've tried to re-use (and factor out) logic form the partial trivial unswitching, but not as much could be shared as I had haped. Still, this wasn't as bad as I naively expected. Some basic testing is added, but I probably need more. Suggestions for things you'd like to see tested more than welcome. One thing I'd like to do is add some testing that when we schedule this with loop-instsimplify it effectively cleans up the cruft created. Last but not least, this uncovered a bug that has been in loop cloning the entire time for non-trivial unswitching. Specifically, we didn't correctly add the outer-most cloned loop to the list of cloned loops. This meant that LCSSA wouldn't be updated for it hypothetically, and more significantly that we would never visit it in the loop pass manager. I noticed this while checking loop-instsimplify by hand. I'll try to separate this bugfix out into its own patch with a more focused test. But it is just one line, so shouldn't significantly confuse the review here. After this patch, the only missing "feature" in this unswitch I'm aware of us non-trivial unswitching of switches. I'll try implementing *full* non-trivial unswitching of switches (which is at least a sound thing to implement), but *partial* non-trivial unswitching of switches is something I don't see any sound and principled way to implement. I also have no interesting test cases for the latter, so I'm not really worried. The rest of the things that need to be ported are bug-fixes and more narrow / targeted support for specific issues. Differential Revision: https://reviews.llvm.org/D47522 llvm-svn: 335203
2018-06-21 14:14:03 +08:00
BestUnswitchTI = &TI;
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
BestUnswitchCost = CandidateCost;
[PM/LoopUnswitch] Add partial non-trivial unswitching for invariant conditions feeding a chain of `and`s or `or`s for a branch. Much like with full non-trivial unswitching, we rely on the pass manager to handle iterating until all of the profitable unswitches have been done. This is to allow other more profitable unswitches to fire on any of the cloned, simpler versions of the loop if viable. Threading the partial unswiching through the non-trivial unswitching logic motivated some minor refactorings. If those are too disruptive to make it reasonable to review this patch, I can separate them out, but it'll be somewhat timeconsuming so I wanted to send it for initial review as-is. Feel free to tell me whether it warrants pulling apart. I've tried to re-use (and factor out) logic form the partial trivial unswitching, but not as much could be shared as I had haped. Still, this wasn't as bad as I naively expected. Some basic testing is added, but I probably need more. Suggestions for things you'd like to see tested more than welcome. One thing I'd like to do is add some testing that when we schedule this with loop-instsimplify it effectively cleans up the cruft created. Last but not least, this uncovered a bug that has been in loop cloning the entire time for non-trivial unswitching. Specifically, we didn't correctly add the outer-most cloned loop to the list of cloned loops. This meant that LCSSA wouldn't be updated for it hypothetically, and more significantly that we would never visit it in the loop pass manager. I noticed this while checking loop-instsimplify by hand. I'll try to separate this bugfix out into its own patch with a more focused test. But it is just one line, so shouldn't significantly confuse the review here. After this patch, the only missing "feature" in this unswitch I'm aware of us non-trivial unswitching of switches. I'll try implementing *full* non-trivial unswitching of switches (which is at least a sound thing to implement), but *partial* non-trivial unswitching of switches is something I don't see any sound and principled way to implement. I also have no interesting test cases for the latter, so I'm not really worried. The rest of the things that need to be ported are bug-fixes and more narrow / targeted support for specific issues. Differential Revision: https://reviews.llvm.org/D47522 llvm-svn: 335203
2018-06-21 14:14:03 +08:00
BestUnswitchInvariants = Invariants;
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
}
}
assert(BestUnswitchTI && "Failed to find loop unswitch candidate");
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
if (BestUnswitchCost >= UnswitchThreshold) {
LLVM_DEBUG(dbgs() << "Cannot unswitch, lowest cost found: "
<< BestUnswitchCost << "\n");
return false;
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
}
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
// If the best candidate is a guard, turn it into a branch.
if (isGuard(BestUnswitchTI))
BestUnswitchTI = turnGuardIntoBranch(cast<IntrinsicInst>(BestUnswitchTI), L,
ExitBlocks, DT, LI, MSSAU);
LLVM_DEBUG(dbgs() << " Unswitching non-trivial (cost = "
[PM/LoopUnswitch] Teach the new unswitch to handle nontrivial unswitching of switches. This works much like trivial unswitching of switches in that it reliably moves the switch out of the loop. Here we potentially clone the entire loop into each successor of the switch and re-point the cases at these clones. Due to the complexity of actually doing nontrivial unswitching, this patch doesn't create a dedicated routine for handling switches -- it would duplicate far too much code. Instead, it generalizes the existing routine to handle both branches and switches as it largely reduces to looping in a few places instead of doing something once. This actually improves the results in some cases with branches due to being much more careful about how dead regions of code are managed. With branches, because exactly one clone is created and there are exactly two edges considered, somewhat sloppy handling of the dead regions of code was sufficient in most cases. But with switches, there are much more complicated patterns of dead code and so I've had to move to a more robust model generally. We still do as much pruning of the dead code early as possible because that allows us to avoid even cloning the code. This also surfaced another problem with nontrivial unswitching before which is that we weren't as precise in reconstructing loops as we could have been. This seems to have been mostly harmless, but resulted in pointless LCSSA PHI nodes and other unnecessary cruft. With switches, we have to get this *right*, and everything benefits from it. While the testing may seem a bit light here because we only have two real cases with actual switches, they do a surprisingly good job of exercising numerous edge cases. Also, because we share the logic with branches, most of the changes in this patch are reasonably well covered by existing tests. The new unswitch now has all of the same fundamental power as the old one with the exception of the single unsound case of *partial* switch unswitching -- that really is just loop specialization and not unswitching at all. It doesn't fit into the canonicalization model in any way. We can add a loop specialization pass that runs late based on profile data if important test cases ever come up here. Differential Revision: https://reviews.llvm.org/D47683 llvm-svn: 335553
2018-06-26 07:32:54 +08:00
<< BestUnswitchCost << ") terminator: " << *BestUnswitchTI
<< "\n");
unswitchNontrivialInvariants(L, *BestUnswitchTI, BestUnswitchInvariants,
ExitBlocks, DT, LI, AC, UnswitchCB, SE, MSSAU);
return true;
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
}
[PM/LoopUnswitch] Add partial non-trivial unswitching for invariant conditions feeding a chain of `and`s or `or`s for a branch. Much like with full non-trivial unswitching, we rely on the pass manager to handle iterating until all of the profitable unswitches have been done. This is to allow other more profitable unswitches to fire on any of the cloned, simpler versions of the loop if viable. Threading the partial unswiching through the non-trivial unswitching logic motivated some minor refactorings. If those are too disruptive to make it reasonable to review this patch, I can separate them out, but it'll be somewhat timeconsuming so I wanted to send it for initial review as-is. Feel free to tell me whether it warrants pulling apart. I've tried to re-use (and factor out) logic form the partial trivial unswitching, but not as much could be shared as I had haped. Still, this wasn't as bad as I naively expected. Some basic testing is added, but I probably need more. Suggestions for things you'd like to see tested more than welcome. One thing I'd like to do is add some testing that when we schedule this with loop-instsimplify it effectively cleans up the cruft created. Last but not least, this uncovered a bug that has been in loop cloning the entire time for non-trivial unswitching. Specifically, we didn't correctly add the outer-most cloned loop to the list of cloned loops. This meant that LCSSA wouldn't be updated for it hypothetically, and more significantly that we would never visit it in the loop pass manager. I noticed this while checking loop-instsimplify by hand. I'll try to separate this bugfix out into its own patch with a more focused test. But it is just one line, so shouldn't significantly confuse the review here. After this patch, the only missing "feature" in this unswitch I'm aware of us non-trivial unswitching of switches. I'll try implementing *full* non-trivial unswitching of switches (which is at least a sound thing to implement), but *partial* non-trivial unswitching of switches is something I don't see any sound and principled way to implement. I also have no interesting test cases for the latter, so I'm not really worried. The rest of the things that need to be ported are bug-fixes and more narrow / targeted support for specific issues. Differential Revision: https://reviews.llvm.org/D47522 llvm-svn: 335203
2018-06-21 14:14:03 +08:00
/// Unswitch control flow predicated on loop invariant conditions.
///
/// This first hoists all branches or switches which are trivial (IE, do not
/// require duplicating any part of the loop) out of the loop body. It then
/// looks at other loop invariant control flows and tries to unswitch those as
/// well by cloning the loop if the result is small enough.
[PM/LoopUnswitch] Fix PR37651 by correctly invalidating SCEV when unswitching loops. Original patch trying to address this was sent in D47624, but that didn't quite handle things correctly. There are two key principles used to select whether and how to invalidate SCEV-cached information about loops: 1) We must invalidate any info SCEV has cached before unswitching as we may change (or destroy) the loop structure by the act of unswitching, and make it hard to recover everything we want to invalidate within SCEV. 2) We need to invalidate all of the loops whose CFGs are mutated by the unswitching. Notably, this isn't the *entire* loop nest, this is every loop contained by the outermost loop reached by an exit block relevant to the unswitch. And we need to do this even when doing trivial unswitching. I've added more focused tests that directly check that SCEV starts off with imprecise information and after unswitching (and simplifying instructions) re-querying SCEV will produce precise information. These tests also specifically work to check that an *outer* loop's information becomes precise. However, the testing here is still a bit imperfect. Crafting test cases that reliably fail to be analyzed by SCEV before unswitching and succeed afterward proved ... very, very hard. It took me several hours and careful work to build these, and I'm not optimistic about necessarily coming up with more to cover more elaborate possibilities. Fortunately, the code pattern we are testing here in the pass is really straightforward and reliable. Thanks to Max Kazantsev for the initial work on this as well as the review, and to Hal Finkel for helping me talk through approaches to test this stuff even if it didn't come to much. Differential Revision: https://reviews.llvm.org/D47624 llvm-svn: 336183
2018-07-03 17:13:27 +08:00
///
/// The `DT`, `LI`, `AC`, `TTI` parameters are required analyses that are also
/// updated based on the unswitch.
/// The `MSSA` analysis is also updated if valid (i.e. its use is enabled).
[PM/LoopUnswitch] Fix PR37651 by correctly invalidating SCEV when unswitching loops. Original patch trying to address this was sent in D47624, but that didn't quite handle things correctly. There are two key principles used to select whether and how to invalidate SCEV-cached information about loops: 1) We must invalidate any info SCEV has cached before unswitching as we may change (or destroy) the loop structure by the act of unswitching, and make it hard to recover everything we want to invalidate within SCEV. 2) We need to invalidate all of the loops whose CFGs are mutated by the unswitching. Notably, this isn't the *entire* loop nest, this is every loop contained by the outermost loop reached by an exit block relevant to the unswitch. And we need to do this even when doing trivial unswitching. I've added more focused tests that directly check that SCEV starts off with imprecise information and after unswitching (and simplifying instructions) re-querying SCEV will produce precise information. These tests also specifically work to check that an *outer* loop's information becomes precise. However, the testing here is still a bit imperfect. Crafting test cases that reliably fail to be analyzed by SCEV before unswitching and succeed afterward proved ... very, very hard. It took me several hours and careful work to build these, and I'm not optimistic about necessarily coming up with more to cover more elaborate possibilities. Fortunately, the code pattern we are testing here in the pass is really straightforward and reliable. Thanks to Max Kazantsev for the initial work on this as well as the review, and to Hal Finkel for helping me talk through approaches to test this stuff even if it didn't come to much. Differential Revision: https://reviews.llvm.org/D47624 llvm-svn: 336183
2018-07-03 17:13:27 +08:00
///
/// If either `NonTrivial` is true or the flag `EnableNonTrivialUnswitch` is
/// true, we will attempt to do non-trivial unswitching as well as trivial
/// unswitching.
///
/// The `UnswitchCB` callback provided will be run after unswitching is
/// complete, with the first parameter set to `true` if the provided loop
/// remains a loop, and a list of new sibling loops created.
///
/// If `SE` is non-null, we will update that analysis based on the unswitching
/// done.
static bool unswitchLoop(Loop &L, DominatorTree &DT, LoopInfo &LI,
AssumptionCache &AC, TargetTransformInfo &TTI,
bool NonTrivial,
function_ref<void(bool, ArrayRef<Loop *>)> UnswitchCB,
ScalarEvolution *SE, MemorySSAUpdater *MSSAU) {
[PM/LoopUnswitch] Add partial non-trivial unswitching for invariant conditions feeding a chain of `and`s or `or`s for a branch. Much like with full non-trivial unswitching, we rely on the pass manager to handle iterating until all of the profitable unswitches have been done. This is to allow other more profitable unswitches to fire on any of the cloned, simpler versions of the loop if viable. Threading the partial unswiching through the non-trivial unswitching logic motivated some minor refactorings. If those are too disruptive to make it reasonable to review this patch, I can separate them out, but it'll be somewhat timeconsuming so I wanted to send it for initial review as-is. Feel free to tell me whether it warrants pulling apart. I've tried to re-use (and factor out) logic form the partial trivial unswitching, but not as much could be shared as I had haped. Still, this wasn't as bad as I naively expected. Some basic testing is added, but I probably need more. Suggestions for things you'd like to see tested more than welcome. One thing I'd like to do is add some testing that when we schedule this with loop-instsimplify it effectively cleans up the cruft created. Last but not least, this uncovered a bug that has been in loop cloning the entire time for non-trivial unswitching. Specifically, we didn't correctly add the outer-most cloned loop to the list of cloned loops. This meant that LCSSA wouldn't be updated for it hypothetically, and more significantly that we would never visit it in the loop pass manager. I noticed this while checking loop-instsimplify by hand. I'll try to separate this bugfix out into its own patch with a more focused test. But it is just one line, so shouldn't significantly confuse the review here. After this patch, the only missing "feature" in this unswitch I'm aware of us non-trivial unswitching of switches. I'll try implementing *full* non-trivial unswitching of switches (which is at least a sound thing to implement), but *partial* non-trivial unswitching of switches is something I don't see any sound and principled way to implement. I also have no interesting test cases for the latter, so I'm not really worried. The rest of the things that need to be ported are bug-fixes and more narrow / targeted support for specific issues. Differential Revision: https://reviews.llvm.org/D47522 llvm-svn: 335203
2018-06-21 14:14:03 +08:00
assert(L.isRecursivelyLCSSAForm(DT, LI) &&
"Loops must be in LCSSA form before unswitching.");
bool Changed = false;
// Must be in loop simplified form: we need a preheader and dedicated exits.
if (!L.isLoopSimplifyForm())
return false;
// Try trivial unswitch first before loop over other basic blocks in the loop.
if (unswitchAllTrivialConditions(L, DT, LI, SE, MSSAU)) {
[PM/LoopUnswitch] Add partial non-trivial unswitching for invariant conditions feeding a chain of `and`s or `or`s for a branch. Much like with full non-trivial unswitching, we rely on the pass manager to handle iterating until all of the profitable unswitches have been done. This is to allow other more profitable unswitches to fire on any of the cloned, simpler versions of the loop if viable. Threading the partial unswiching through the non-trivial unswitching logic motivated some minor refactorings. If those are too disruptive to make it reasonable to review this patch, I can separate them out, but it'll be somewhat timeconsuming so I wanted to send it for initial review as-is. Feel free to tell me whether it warrants pulling apart. I've tried to re-use (and factor out) logic form the partial trivial unswitching, but not as much could be shared as I had haped. Still, this wasn't as bad as I naively expected. Some basic testing is added, but I probably need more. Suggestions for things you'd like to see tested more than welcome. One thing I'd like to do is add some testing that when we schedule this with loop-instsimplify it effectively cleans up the cruft created. Last but not least, this uncovered a bug that has been in loop cloning the entire time for non-trivial unswitching. Specifically, we didn't correctly add the outer-most cloned loop to the list of cloned loops. This meant that LCSSA wouldn't be updated for it hypothetically, and more significantly that we would never visit it in the loop pass manager. I noticed this while checking loop-instsimplify by hand. I'll try to separate this bugfix out into its own patch with a more focused test. But it is just one line, so shouldn't significantly confuse the review here. After this patch, the only missing "feature" in this unswitch I'm aware of us non-trivial unswitching of switches. I'll try implementing *full* non-trivial unswitching of switches (which is at least a sound thing to implement), but *partial* non-trivial unswitching of switches is something I don't see any sound and principled way to implement. I also have no interesting test cases for the latter, so I'm not really worried. The rest of the things that need to be ported are bug-fixes and more narrow / targeted support for specific issues. Differential Revision: https://reviews.llvm.org/D47522 llvm-svn: 335203
2018-06-21 14:14:03 +08:00
// If we unswitched successfully we will want to clean up the loop before
// processing it further so just mark it as unswitched and return.
UnswitchCB(/*CurrentLoopValid*/ true, {});
return true;
}
// If we're not doing non-trivial unswitching, we're done. We both accept
// a parameter but also check a local flag that can be used for testing
// a debugging.
if (!NonTrivial && !EnableNonTrivialUnswitch)
return false;
// For non-trivial unswitching, because it often creates new loops, we rely on
// the pass manager to iterate on the loops rather than trying to immediately
// reach a fixed point. There is no substantial advantage to iterating
// internally, and if any of the new loops are simplified enough to contain
// trivial unswitching we want to prefer those.
// Try to unswitch the best invariant condition. We prefer this full unswitch to
// a partial unswitch when possible below the threshold.
if (unswitchBestCondition(L, DT, LI, AC, TTI, UnswitchCB, SE, MSSAU))
[PM/LoopUnswitch] Add partial non-trivial unswitching for invariant conditions feeding a chain of `and`s or `or`s for a branch. Much like with full non-trivial unswitching, we rely on the pass manager to handle iterating until all of the profitable unswitches have been done. This is to allow other more profitable unswitches to fire on any of the cloned, simpler versions of the loop if viable. Threading the partial unswiching through the non-trivial unswitching logic motivated some minor refactorings. If those are too disruptive to make it reasonable to review this patch, I can separate them out, but it'll be somewhat timeconsuming so I wanted to send it for initial review as-is. Feel free to tell me whether it warrants pulling apart. I've tried to re-use (and factor out) logic form the partial trivial unswitching, but not as much could be shared as I had haped. Still, this wasn't as bad as I naively expected. Some basic testing is added, but I probably need more. Suggestions for things you'd like to see tested more than welcome. One thing I'd like to do is add some testing that when we schedule this with loop-instsimplify it effectively cleans up the cruft created. Last but not least, this uncovered a bug that has been in loop cloning the entire time for non-trivial unswitching. Specifically, we didn't correctly add the outer-most cloned loop to the list of cloned loops. This meant that LCSSA wouldn't be updated for it hypothetically, and more significantly that we would never visit it in the loop pass manager. I noticed this while checking loop-instsimplify by hand. I'll try to separate this bugfix out into its own patch with a more focused test. But it is just one line, so shouldn't significantly confuse the review here. After this patch, the only missing "feature" in this unswitch I'm aware of us non-trivial unswitching of switches. I'll try implementing *full* non-trivial unswitching of switches (which is at least a sound thing to implement), but *partial* non-trivial unswitching of switches is something I don't see any sound and principled way to implement. I also have no interesting test cases for the latter, so I'm not really worried. The rest of the things that need to be ported are bug-fixes and more narrow / targeted support for specific issues. Differential Revision: https://reviews.llvm.org/D47522 llvm-svn: 335203
2018-06-21 14:14:03 +08:00
return true;
// No other opportunities to unswitch.
return Changed;
}
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
PreservedAnalyses SimpleLoopUnswitchPass::run(Loop &L, LoopAnalysisManager &AM,
LoopStandardAnalysisResults &AR,
LPMUpdater &U) {
Function &F = *L.getHeader()->getParent();
(void)F;
LLVM_DEBUG(dbgs() << "Unswitching loop in " << F.getName() << ": " << L
<< "\n");
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
// Save the current loop name in a variable so that we can report it even
// after it has been deleted.
std::string LoopName = std::string(L.getName());
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
auto UnswitchCB = [&L, &U, &LoopName](bool CurrentLoopValid,
ArrayRef<Loop *> NewLoops) {
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
// If we did a non-trivial unswitch, we have added new (cloned) loops.
if (!NewLoops.empty())
U.addSiblingLoops(NewLoops);
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
// If the current loop remains valid, we should revisit it to catch any
// other unswitch opportunities. Otherwise, we need to mark it as deleted.
if (CurrentLoopValid)
U.revisitCurrentLoop();
else
U.markLoopAsDeleted(L, LoopName);
};
Optional<MemorySSAUpdater> MSSAU;
if (AR.MSSA) {
MSSAU = MemorySSAUpdater(AR.MSSA);
if (VerifyMemorySSA)
AR.MSSA->verifyMemorySSA();
}
[PM/LoopUnswitch] Fix PR37651 by correctly invalidating SCEV when unswitching loops. Original patch trying to address this was sent in D47624, but that didn't quite handle things correctly. There are two key principles used to select whether and how to invalidate SCEV-cached information about loops: 1) We must invalidate any info SCEV has cached before unswitching as we may change (or destroy) the loop structure by the act of unswitching, and make it hard to recover everything we want to invalidate within SCEV. 2) We need to invalidate all of the loops whose CFGs are mutated by the unswitching. Notably, this isn't the *entire* loop nest, this is every loop contained by the outermost loop reached by an exit block relevant to the unswitch. And we need to do this even when doing trivial unswitching. I've added more focused tests that directly check that SCEV starts off with imprecise information and after unswitching (and simplifying instructions) re-querying SCEV will produce precise information. These tests also specifically work to check that an *outer* loop's information becomes precise. However, the testing here is still a bit imperfect. Crafting test cases that reliably fail to be analyzed by SCEV before unswitching and succeed afterward proved ... very, very hard. It took me several hours and careful work to build these, and I'm not optimistic about necessarily coming up with more to cover more elaborate possibilities. Fortunately, the code pattern we are testing here in the pass is really straightforward and reliable. Thanks to Max Kazantsev for the initial work on this as well as the review, and to Hal Finkel for helping me talk through approaches to test this stuff even if it didn't come to much. Differential Revision: https://reviews.llvm.org/D47624 llvm-svn: 336183
2018-07-03 17:13:27 +08:00
if (!unswitchLoop(L, AR.DT, AR.LI, AR.AC, AR.TTI, NonTrivial, UnswitchCB,
&AR.SE, MSSAU.hasValue() ? MSSAU.getPointer() : nullptr))
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
return PreservedAnalyses::all();
if (AR.MSSA && VerifyMemorySSA)
AR.MSSA->verifyMemorySSA();
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
// Historically this pass has had issues with the dominator tree so verify it
// in asserts builds.
assert(AR.DT.verify(DominatorTree::VerificationLevel::Fast));
auto PA = getLoopPassPreservedAnalyses();
if (AR.MSSA)
PA.preserve<MemorySSAAnalysis>();
return PA;
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
}
namespace {
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
class SimpleLoopUnswitchLegacyPass : public LoopPass {
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
bool NonTrivial;
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
public:
static char ID; // Pass ID, replacement for typeid
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
explicit SimpleLoopUnswitchLegacyPass(bool NonTrivial = false)
: LoopPass(ID), NonTrivial(NonTrivial) {
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
initializeSimpleLoopUnswitchLegacyPassPass(
*PassRegistry::getPassRegistry());
}
bool runOnLoop(Loop *L, LPPassManager &LPM) override;
void getAnalysisUsage(AnalysisUsage &AU) const override {
AU.addRequired<AssumptionCacheTracker>();
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
AU.addRequired<TargetTransformInfoWrapperPass>();
if (EnableMSSALoopDependency) {
AU.addRequired<MemorySSAWrapperPass>();
AU.addPreserved<MemorySSAWrapperPass>();
}
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
getLoopAnalysisUsage(AU);
}
};
} // end anonymous namespace
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
bool SimpleLoopUnswitchLegacyPass::runOnLoop(Loop *L, LPPassManager &LPM) {
if (skipLoop(L))
return false;
Function &F = *L->getHeader()->getParent();
LLVM_DEBUG(dbgs() << "Unswitching loop in " << F.getName() << ": " << *L
<< "\n");
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
auto &DT = getAnalysis<DominatorTreeWrapperPass>().getDomTree();
auto &LI = getAnalysis<LoopInfoWrapperPass>().getLoopInfo();
auto &AC = getAnalysis<AssumptionCacheTracker>().getAssumptionCache(F);
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
auto &TTI = getAnalysis<TargetTransformInfoWrapperPass>().getTTI(F);
MemorySSA *MSSA = nullptr;
Optional<MemorySSAUpdater> MSSAU;
if (EnableMSSALoopDependency) {
MSSA = &getAnalysis<MemorySSAWrapperPass>().getMSSA();
MSSAU = MemorySSAUpdater(MSSA);
}
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
[PM/LoopUnswitch] Fix PR37651 by correctly invalidating SCEV when unswitching loops. Original patch trying to address this was sent in D47624, but that didn't quite handle things correctly. There are two key principles used to select whether and how to invalidate SCEV-cached information about loops: 1) We must invalidate any info SCEV has cached before unswitching as we may change (or destroy) the loop structure by the act of unswitching, and make it hard to recover everything we want to invalidate within SCEV. 2) We need to invalidate all of the loops whose CFGs are mutated by the unswitching. Notably, this isn't the *entire* loop nest, this is every loop contained by the outermost loop reached by an exit block relevant to the unswitch. And we need to do this even when doing trivial unswitching. I've added more focused tests that directly check that SCEV starts off with imprecise information and after unswitching (and simplifying instructions) re-querying SCEV will produce precise information. These tests also specifically work to check that an *outer* loop's information becomes precise. However, the testing here is still a bit imperfect. Crafting test cases that reliably fail to be analyzed by SCEV before unswitching and succeed afterward proved ... very, very hard. It took me several hours and careful work to build these, and I'm not optimistic about necessarily coming up with more to cover more elaborate possibilities. Fortunately, the code pattern we are testing here in the pass is really straightforward and reliable. Thanks to Max Kazantsev for the initial work on this as well as the review, and to Hal Finkel for helping me talk through approaches to test this stuff even if it didn't come to much. Differential Revision: https://reviews.llvm.org/D47624 llvm-svn: 336183
2018-07-03 17:13:27 +08:00
auto *SEWP = getAnalysisIfAvailable<ScalarEvolutionWrapperPass>();
auto *SE = SEWP ? &SEWP->getSE() : nullptr;
auto UnswitchCB = [&L, &LPM](bool CurrentLoopValid,
ArrayRef<Loop *> NewLoops) {
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
// If we did a non-trivial unswitch, we have added new (cloned) loops.
for (auto *NewL : NewLoops)
LPM.addLoop(*NewL);
// If the current loop remains valid, re-add it to the queue. This is
// a little wasteful as we'll finish processing the current loop as well,
// but it is the best we can do in the old PM.
if (CurrentLoopValid)
LPM.addLoop(*L);
else
LPM.markLoopAsDeleted(*L);
};
if (MSSA && VerifyMemorySSA)
MSSA->verifyMemorySSA();
bool Changed = unswitchLoop(*L, DT, LI, AC, TTI, NonTrivial, UnswitchCB, SE,
MSSAU.hasValue() ? MSSAU.getPointer() : nullptr);
if (MSSA && VerifyMemorySSA)
MSSA->verifyMemorySSA();
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
// Historically this pass has had issues with the dominator tree so verify it
// in asserts builds.
assert(DT.verify(DominatorTree::VerificationLevel::Fast));
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
return Changed;
}
char SimpleLoopUnswitchLegacyPass::ID = 0;
INITIALIZE_PASS_BEGIN(SimpleLoopUnswitchLegacyPass, "simple-loop-unswitch",
"Simple unswitch loops", false, false)
INITIALIZE_PASS_DEPENDENCY(AssumptionCacheTracker)
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
INITIALIZE_PASS_DEPENDENCY(DominatorTreeWrapperPass)
INITIALIZE_PASS_DEPENDENCY(LoopInfoWrapperPass)
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
INITIALIZE_PASS_DEPENDENCY(LoopPass)
INITIALIZE_PASS_DEPENDENCY(MemorySSAWrapperPass)
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
INITIALIZE_PASS_DEPENDENCY(TargetTransformInfoWrapperPass)
INITIALIZE_PASS_END(SimpleLoopUnswitchLegacyPass, "simple-loop-unswitch",
"Simple unswitch loops", false, false)
[PM/Unswitch] Teach SimpleLoopUnswitch to do non-trivial unswitching, making it no longer even remotely simple. The pass will now be more of a "full loop unswitching" pass rather than anything substantively simpler than any other approach. I plan to rename it accordingly once the dust settles. The key ideas of the new loop unswitcher are carried over for non-trivial unswitching: 1) Fully unswitch a branch or switch instruction from inside of a loop to outside of it. 2) Update the CFG and IR. This avoids needing to "remember" the unswitched branches as well as avoiding excessively cloning and reliance on complex parts of simplify-cfg to cleanup the cfg. 3) Update the analyses (where we can) rather than just blowing them away or relying on something else updating them. Sadly, #3 is somewhat compromised here as the dominator tree updates were too complex for me to want to reason about. I will need to make another attempt to do this now that we have a nice dynamic update API for dominators. However, we do adhere to #3 w.r.t. LoopInfo. This approach also adds an important principls specific to non-trivial unswitching: not *all* of the loop will be duplicated when unswitching. This fact allows us to compute the cost in terms of how much *duplicate* code is inserted rather than just on raw size. Unswitching conditions which essentialy partition loops will work regardless of the total loop size. Some remaining issues that I will be addressing in subsequent commits: - Handling unstructured control flow. - Unswitching 'switch' cases instead of just branches. - Moving to the dynamic update API for dominators. Some high-level, interesting limitationsV that folks might want to push on as follow-ups but that I don't have any immediate plans around: - We could be much more clever about not cloning things that will be deleted. In fact, we should be able to delete *nothing* and do a minimal number of clones. - There are many more interesting selection criteria for which branch to unswitch that we might want to look at. One that I'm interested in particularly are a set of conditions which all exit the loop and which can be merged into a single unswitched test of them. Differential revision: https://reviews.llvm.org/D34200 llvm-svn: 318549
2017-11-18 03:58:36 +08:00
Pass *llvm::createSimpleLoopUnswitchLegacyPass(bool NonTrivial) {
return new SimpleLoopUnswitchLegacyPass(NonTrivial);
[PM/LoopUnswitch] Introduce a new, simpler loop unswitch pass. Currently, this pass only focuses on *trivial* loop unswitching. At that reduced problem it remains significantly better than the current loop unswitch: - Old pass is worse than cubic complexity. New pass is (I think) linear. - New pass is much simpler in its design by focusing on full unswitching. (See below for details on this). - New pass doesn't carry state for thresholds between pass iterations. - New pass doesn't carry state for correctness (both miscompile and infloop) between pass iterations. - New pass produces substantially better code after unswitching. - New pass can handle more trivial unswitch cases. - New pass doesn't recompute the dominator tree for the entire function and instead incrementally updates it. I've ported all of the trivial unswitching test cases from the old pass to the new one to make sure that major functionality isn't lost in the process. For several of the test cases I've worked to improve the precision and rigor of the CHECKs, but for many I've just updated them to handle the new IR produced. My initial motivation was the fact that the old pass carried state in very unreliable ways between pass iterations, and these mechansims were incompatible with the new pass manager. However, I discovered many more improvements to make along the way. This pass makes two very significant assumptions that enable most of these improvements: 1) Focus on *full* unswitching -- that is, completely removing whatever control flow construct is being unswitched from the loop. In the case of trivial unswitching, this means removing the trivial (exiting) edge. In non-trivial unswitching, this means removing the branch or switch itself. This is in opposition to *partial* unswitching where some part of the unswitched control flow remains in the loop. Partial unswitching only really applies to switches and to folded branches. These are very similar to full unrolling and partial unrolling. The full form is an effective canonicalization, the partial form needs a complex cost model, cannot be iterated, isn't canonicalizing, and should be a separate pass that runs very late (much like unrolling). 2) Leverage LLVM's Loop machinery to the fullest. The original unswitch dates from a time when a great deal of LLVM's loop infrastructure was missing, ineffective, and/or unreliable. As a consequence, a lot of complexity was added which we no longer need. With these two overarching principles, I think we can build a fast and effective unswitcher that fits in well in the new PM and in the canonicalization pipeline. Some of the remaining functionality around partial unswitching may not be relevant today (not many test cases or benchmarks I can find) but if they are I'd like to add support for them as a separate layer that runs very late in the pipeline. Purely to make reviewing and introducing this code more manageable, I've split this into first a trivial-unswitch-only pass and in the next patch I'll add support for full non-trivial unswitching against a *fixed* threshold, exactly like full unrolling. I even plan to re-use the unrolling thresholds, as these are incredibly similar cost tradeoffs: we're cloning a loop body in order to end up with simplified control flow. We should only do that when the total growth is reasonably small. One of the biggest changes with this pass compared to the previous one is that previously, each individual trivial exiting edge from a switch was unswitched separately as a branch. Now, we unswitch the entire switch at once, with cases going to the various destinations. This lets us unswitch multiple exiting edges in a single operation and also avoids numerous extremely bad behaviors, where we would introduce 1000s of branches to test for thousands of possible values, all of which would take the exact same exit path bypassing the loop. Now we will use a switch with 1000s of cases that can be efficiently lowered into a jumptable. This avoids relying on somehow forming a switch out of the branches or getting horrible code if that fails for any reason. Another significant change is that this pass actively updates the CFG based on unswitching. For trivial unswitching, this is actually very easy because of the definition of loop simplified form. Doing this makes the code coming out of loop unswitch dramatically more friendly. We still should run loop-simplifycfg (at the least) after this to clean up, but it will have to do a lot less work. Finally, this pass makes much fewer attempts to simplify instructions based on the unswitch. Something like loop-instsimplify, instcombine, or GVN can be used to do increasingly powerful simplifications based on the now dominating predicate. The old simplifications are things that something like loop-instsimplify should get today or a very, very basic loop-instcombine could get. Keeping that logic separate is a big simplifying technique. Most of the code in this pass that isn't in the old one has to do with achieving specific goals: - Updating the dominator tree as we go - Unswitching all cases in a switch in a single step. I think it is still shorter than just the trivial unswitching code in the old pass despite having this functionality. Differential Revision: https://reviews.llvm.org/D32409 llvm-svn: 301576
2017-04-28 02:45:20 +08:00
}