2013-09-09 04:44:39 +08:00
|
|
|
===================================================================
|
2013-09-10 03:50:47 +08:00
|
|
|
Cross-compilation using Clang
|
2013-09-09 04:44:39 +08:00
|
|
|
===================================================================
|
|
|
|
|
|
|
|
Introduction
|
|
|
|
============
|
|
|
|
|
2013-09-10 03:30:44 +08:00
|
|
|
This document will guide you in choosing the right Clang options
|
|
|
|
for cross-compiling your code to a different architecture. It assumes you
|
|
|
|
already know how to compile the code in question for the host architecture,
|
2013-09-09 04:44:39 +08:00
|
|
|
and that you know how to choose additional include and library paths.
|
|
|
|
|
2013-09-10 03:30:44 +08:00
|
|
|
However, this document is *not* a "how to" and won't help you setting your
|
|
|
|
build system or Makefiles, nor choosing the right CMake options, etc.
|
|
|
|
Also, it does not cover all the possible options, nor does it contain
|
|
|
|
specific examples for specific architectures. For a concrete example, the
|
|
|
|
`instructions for cross-compiling LLVM itself
|
|
|
|
<http://llvm.org/docs/HowToCrossCompileLLVM.html>`_ may be of interest.
|
2013-09-09 04:44:39 +08:00
|
|
|
|
|
|
|
After reading this document, you should be familiar with the main issues
|
2013-09-10 03:30:44 +08:00
|
|
|
related to cross-compilation, and what main compiler options Clang provides
|
|
|
|
for performing cross-compilation.
|
2013-09-09 04:44:39 +08:00
|
|
|
|
|
|
|
Cross compilation issues
|
|
|
|
========================
|
|
|
|
|
|
|
|
In GCC world, every host/target combination has its own set of binaries,
|
|
|
|
headers, libraries, etc. So, it's usually simple to download a package
|
|
|
|
with all files in, unzip to a directory and point the build system to
|
|
|
|
that compiler, that will know about its location and find all it needs to
|
|
|
|
when compiling your code.
|
|
|
|
|
|
|
|
On the other hand, Clang/LLVM is natively a cross-compiler, meaning that
|
2013-09-10 03:30:44 +08:00
|
|
|
one set of programs can compile to all targets by setting the ``-target``
|
2016-02-15 04:20:58 +08:00
|
|
|
option. That makes it a lot easier for programmers wishing to compile to
|
2013-09-10 03:30:44 +08:00
|
|
|
different platforms and architectures, and for compiler developers that
|
|
|
|
only have to maintain one build system, and for OS distributions, that
|
2013-09-09 04:44:39 +08:00
|
|
|
need only one set of main packages.
|
|
|
|
|
|
|
|
But, as is true to any cross-compiler, and given the complexity of
|
2013-09-10 03:30:44 +08:00
|
|
|
different architectures, OS's and options, it's not always easy finding
|
2013-09-09 04:44:39 +08:00
|
|
|
the headers, libraries or binutils to generate target specific code.
|
|
|
|
So you'll need special options to help Clang understand what target
|
2013-09-10 03:30:44 +08:00
|
|
|
you're compiling to, where your tools are, etc.
|
2013-09-09 04:44:39 +08:00
|
|
|
|
|
|
|
Another problem is that compilers come with standard libraries only (like
|
2013-09-10 03:30:44 +08:00
|
|
|
``compiler-rt``, ``libcxx``, ``libgcc``, ``libm``, etc), so you'll have to
|
|
|
|
find and make available to the build system, every other library required
|
|
|
|
to build your software, that is specific to your target. It's not enough to
|
|
|
|
have your host's libraries installed.
|
2013-09-09 04:44:39 +08:00
|
|
|
|
|
|
|
Finally, not all toolchains are the same, and consequently, not every Clang
|
2013-09-10 03:30:44 +08:00
|
|
|
option will work magically. Some options, like ``--sysroot`` (which
|
2013-09-09 04:44:39 +08:00
|
|
|
effectively changes the logical root for headers and libraries), assume
|
|
|
|
all your binaries and libraries are in the same directory, which may not
|
|
|
|
true when your cross-compiler was installed by the distribution's package
|
|
|
|
management. So, for each specific case, you may use more than one
|
2013-09-10 03:30:44 +08:00
|
|
|
option, and in most cases, you'll end up setting include paths (``-I``) and
|
|
|
|
library paths (``-L``) manually.
|
2013-09-09 04:44:39 +08:00
|
|
|
|
|
|
|
To sum up, different toolchains can:
|
|
|
|
* be host/target specific or more flexible
|
2013-09-10 03:30:44 +08:00
|
|
|
* be in a single directory, or spread out across your system
|
2013-09-09 04:44:39 +08:00
|
|
|
* have different sets of libraries and headers by default
|
|
|
|
* need special options, which your build system won't be able to figure
|
|
|
|
out by itself
|
|
|
|
|
|
|
|
General Cross-Compilation Options in Clang
|
|
|
|
==========================================
|
|
|
|
|
|
|
|
Target Triple
|
|
|
|
-------------
|
|
|
|
|
|
|
|
The basic option is to define the target architecture. For that, use
|
|
|
|
``-target <triple>``. If you don't specify the target, CPU names won't
|
|
|
|
match (since Clang assumes the host triple), and the compilation will
|
|
|
|
go ahead, creating code for the host platform, which will break later
|
|
|
|
on when assembling or linking.
|
|
|
|
|
|
|
|
The triple has the general format ``<arch><sub>-<vendor>-<sys>-<abi>``, where:
|
2013-09-10 03:30:44 +08:00
|
|
|
* ``arch`` = ``x86``, ``arm``, ``thumb``, ``mips``, etc.
|
|
|
|
* ``sub`` = for ex. on ARM: ``v5``, ``v6m``, ``v7a``, ``v7m``, etc.
|
|
|
|
* ``vendor`` = ``pc``, ``apple``, ``nvidia``, ``ibm``, etc.
|
|
|
|
* ``sys`` = ``none``, ``linux``, ``win32``, ``darwin``, ``cuda``, etc.
|
|
|
|
* ``abi`` = ``eabi``, ``gnu``, ``android``, ``macho``, ``elf``, etc.
|
2013-09-09 04:44:39 +08:00
|
|
|
|
|
|
|
The sub-architecture options are available for their own architectures,
|
|
|
|
of course, so "x86v7a" doesn't make sense. The vendor needs to be
|
|
|
|
specified only if there's a relevant change, for instance between PC
|
|
|
|
and Apple. Most of the time it can be omitted (and Unknown)
|
|
|
|
will be assumed, which sets the defaults for the specified architecture.
|
|
|
|
The system name is generally the OS (linux, darwin), but could be special
|
|
|
|
like the bare-metal "none".
|
|
|
|
|
2015-07-06 23:25:31 +08:00
|
|
|
When a parameter is not important, it can be omitted, or you can
|
2013-09-10 03:30:44 +08:00
|
|
|
choose ``unknown`` and the defaults will be used. If you choose a parameter
|
|
|
|
that Clang doesn't know, like ``blerg``, it'll ignore and assume
|
|
|
|
``unknown``, which is not always desired, so be careful.
|
2013-09-09 04:44:39 +08:00
|
|
|
|
|
|
|
Finally, the ABI option is something that will pick default CPU/FPU,
|
|
|
|
define the specific behaviour of your code (PCS, extensions),
|
|
|
|
and also choose the correct library calls, etc.
|
|
|
|
|
|
|
|
CPU, FPU, ABI
|
|
|
|
-------------
|
|
|
|
|
|
|
|
Once your target is specified, it's time to pick the hardware you'll
|
|
|
|
be compiling to. For every architecture, a default set of CPU/FPU/ABI
|
|
|
|
will be chosen, so you'll almost always have to change it via flags.
|
|
|
|
|
|
|
|
Typical flags include:
|
|
|
|
* ``-mcpu=<cpu-name>``, like x86-64, swift, cortex-a15
|
2015-06-03 18:11:42 +08:00
|
|
|
* ``-mfpu=<fpu-name>``, like SSE3, NEON, controlling the FP unit available
|
2013-09-09 04:44:39 +08:00
|
|
|
* ``-mfloat-abi=<fabi>``, like soft, hard, controlling which registers
|
|
|
|
to use for floating-point
|
|
|
|
|
|
|
|
The default is normally the common denominator, so that Clang doesn't
|
|
|
|
generate code that breaks. But that also means you won't get the best
|
|
|
|
code for your specific hardware, which may mean orders of magnitude
|
|
|
|
slower than you expect.
|
|
|
|
|
2013-09-10 03:30:44 +08:00
|
|
|
For example, if your target is ``arm-none-eabi``, the default CPU will
|
|
|
|
be ``arm7tdmi`` using soft float, which is extremely slow on modern cores,
|
|
|
|
whereas if your triple is ``armv7a-none-eabi``, it'll be Cortex-A8 with
|
2013-09-09 04:44:39 +08:00
|
|
|
NEON, but still using soft-float, which is much better, but still not
|
|
|
|
great.
|
|
|
|
|
|
|
|
Toolchain Options
|
|
|
|
-----------------
|
|
|
|
|
2013-09-10 03:30:44 +08:00
|
|
|
There are three main options to control access to your cross-compiler:
|
|
|
|
``--sysroot``, ``-I``, and ``-L``. The two last ones are well known,
|
2013-09-09 04:44:39 +08:00
|
|
|
but they're particularly important for additional libraries
|
|
|
|
and headers that are specific to your target.
|
|
|
|
|
|
|
|
There are two main ways to have a cross-compiler:
|
|
|
|
|
|
|
|
#. When you have extracted your cross-compiler from a zip file into
|
|
|
|
a directory, you have to use ``--sysroot=<path>``. The path is the
|
|
|
|
root directory where you have unpacked your file, and Clang will
|
|
|
|
look for the directories ``bin``, ``lib``, ``include`` in there.
|
|
|
|
|
|
|
|
In this case, your setup should be pretty much done (if no
|
|
|
|
additional headers or libraries are needed), as Clang will find
|
|
|
|
all binaries it needs (assembler, linker, etc) in there.
|
|
|
|
|
|
|
|
#. When you have installed via a package manager (modern Linux
|
|
|
|
distributions have cross-compiler packages available), make
|
2013-09-10 03:30:44 +08:00
|
|
|
sure the target triple you set is *also* the prefix of your
|
2013-09-09 04:44:39 +08:00
|
|
|
cross-compiler toolchain.
|
|
|
|
|
|
|
|
In this case, Clang will find the other binaries (assembler,
|
|
|
|
linker), but not always where the target headers and libraries
|
|
|
|
are. People add system-specific clues to Clang often, but as
|
|
|
|
things change, it's more likely that it won't find than the
|
|
|
|
other way around.
|
|
|
|
|
|
|
|
So, here, you'll be a lot safer if you specify the include/library
|
|
|
|
directories manually (via ``-I`` and ``-L``).
|
|
|
|
|
|
|
|
Target-Specific Libraries
|
|
|
|
=========================
|
|
|
|
|
|
|
|
All libraries that you compile as part of your build will be
|
|
|
|
cross-compiled to your target, and your build system will probably
|
|
|
|
find them in the right place. But all dependencies that are
|
2013-09-10 03:30:44 +08:00
|
|
|
normally checked against (like ``libxml`` or ``libz`` etc) will match
|
2013-09-09 04:44:39 +08:00
|
|
|
against the host platform, not the target.
|
|
|
|
|
|
|
|
So, if the build system is not aware that you want to cross-compile
|
|
|
|
your code, it will get every dependency wrong, and your compilation
|
|
|
|
will fail during build time, not configure time.
|
|
|
|
|
|
|
|
Also, finding the libraries for your target are not as easy
|
|
|
|
as for your host machine. There aren't many cross-libraries available
|
2013-09-10 03:30:44 +08:00
|
|
|
as packages to most OS's, so you'll have to either cross-compile them
|
2013-09-09 04:44:39 +08:00
|
|
|
from source, or download the package for your target platform,
|
|
|
|
extract the libraries and headers, put them in specific directories
|
|
|
|
and add ``-I`` and ``-L`` pointing to them.
|
|
|
|
|
|
|
|
Also, some libraries have different dependencies on different targets,
|
|
|
|
so configuration tools to find dependencies in the host can get the
|
|
|
|
list wrong for the target platform. This means that the configuration
|
|
|
|
of your build can get things wrong when setting their own library
|
|
|
|
paths, and you'll have to augment it via additional flags (configure,
|
|
|
|
Make, CMake, etc).
|
|
|
|
|
|
|
|
Multilibs
|
|
|
|
---------
|
|
|
|
|
|
|
|
When you want to cross-compile to more than one configuration, for
|
|
|
|
example hard-float-ARM and soft-float-ARM, you'll have to have multiple
|
2013-11-26 21:28:51 +08:00
|
|
|
copies of your libraries and (possibly) headers.
|
2013-09-09 04:44:39 +08:00
|
|
|
|
|
|
|
Some Linux distributions have support for Multilib, which handle that
|
|
|
|
for you in an easier way, but if you're not careful and, for instance,
|
|
|
|
forget to specify ``-ccc-gcc-name armv7l-linux-gnueabihf-gcc`` (which
|
|
|
|
uses hard-float), Clang will pick the ``armv7l-linux-gnueabi-ld``
|
|
|
|
(which uses soft-float) and linker errors will happen.
|
|
|
|
|
|
|
|
The same is true if you're compiling for different ABIs, like ``gnueabi``
|
|
|
|
and ``androideabi``, and might even link and run, but produce run-time
|
2013-09-10 03:30:44 +08:00
|
|
|
errors, which are much harder to track down and fix.
|