llvm-project/llvm/lib/Transforms/InstCombine/InstructionCombining.cpp

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//===- InstructionCombining.cpp - Combine multiple instructions -----------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
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//
// InstructionCombining - Combine instructions to form fewer, simple
// instructions. This pass does not modify the CFG. This pass is where
// algebraic simplification happens.
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//
// This pass combines things like:
// %Y = add i32 %X, 1
// %Z = add i32 %Y, 1
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// into:
// %Z = add i32 %X, 2
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//
// This is a simple worklist driven algorithm.
//
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// This pass guarantees that the following canonicalizations are performed on
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// the program:
// 1. If a binary operator has a constant operand, it is moved to the RHS
// 2. Bitwise operators with constant operands are always grouped so that
// shifts are performed first, then or's, then and's, then xor's.
// 3. Compare instructions are converted from <,>,<=,>= to ==,!= if possible
// 4. All cmp instructions on boolean values are replaced with logical ops
// 5. add X, X is represented as (X*2) => (X << 1)
// 6. Multiplies with a power-of-two constant argument are transformed into
// shifts.
// ... etc.
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//
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//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "instcombine"
#include "llvm/Transforms/Scalar.h"
#include "InstCombine.h"
#include "llvm/IntrinsicInst.h"
#include "llvm/Analysis/ConstantFolding.h"
#include "llvm/Analysis/InstructionSimplify.h"
#include "llvm/Analysis/MemoryBuiltins.h"
#include "llvm/Target/TargetData.h"
#include "llvm/Target/TargetLibraryInfo.h"
#include "llvm/Transforms/Utils/Local.h"
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#include "llvm/Support/CFG.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/GetElementPtrTypeIterator.h"
#include "llvm/Support/PatternMatch.h"
#include "llvm/Support/ValueHandle.h"
#include "llvm/ADT/SmallPtrSet.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/ADT/StringSwitch.h"
#include "llvm-c/Initialization.h"
#include <algorithm>
#include <climits>
using namespace llvm;
using namespace llvm::PatternMatch;
STATISTIC(NumCombined , "Number of insts combined");
STATISTIC(NumConstProp, "Number of constant folds");
STATISTIC(NumDeadInst , "Number of dead inst eliminated");
STATISTIC(NumSunkInst , "Number of instructions sunk");
STATISTIC(NumExpand, "Number of expansions");
STATISTIC(NumFactor , "Number of factorizations");
STATISTIC(NumReassoc , "Number of reassociations");
// Initialization Routines
void llvm::initializeInstCombine(PassRegistry &Registry) {
initializeInstCombinerPass(Registry);
}
void LLVMInitializeInstCombine(LLVMPassRegistryRef R) {
initializeInstCombine(*unwrap(R));
}
char InstCombiner::ID = 0;
INITIALIZE_PASS_BEGIN(InstCombiner, "instcombine",
"Combine redundant instructions", false, false)
INITIALIZE_PASS_DEPENDENCY(TargetLibraryInfo)
INITIALIZE_PASS_END(InstCombiner, "instcombine",
"Combine redundant instructions", false, false)
void InstCombiner::getAnalysisUsage(AnalysisUsage &AU) const {
AU.setPreservesCFG();
AU.addRequired<TargetLibraryInfo>();
}
/// ShouldChangeType - Return true if it is desirable to convert a computation
/// from 'From' to 'To'. We don't want to convert from a legal to an illegal
/// type for example, or from a smaller to a larger illegal type.
bool InstCombiner::ShouldChangeType(Type *From, Type *To) const {
assert(From->isIntegerTy() && To->isIntegerTy());
// If we don't have TD, we don't know if the source/dest are legal.
if (!TD) return false;
unsigned FromWidth = From->getPrimitiveSizeInBits();
unsigned ToWidth = To->getPrimitiveSizeInBits();
bool FromLegal = TD->isLegalInteger(FromWidth);
bool ToLegal = TD->isLegalInteger(ToWidth);
// If this is a legal integer from type, and the result would be an illegal
// type, don't do the transformation.
if (FromLegal && !ToLegal)
return false;
// Otherwise, if both are illegal, do not increase the size of the result. We
// do allow things like i160 -> i64, but not i64 -> i160.
if (!FromLegal && !ToLegal && ToWidth > FromWidth)
return false;
return true;
}
// Return true, if No Signed Wrap should be maintained for I.
// The No Signed Wrap flag can be kept if the operation "B (I.getOpcode) C",
// where both B and C should be ConstantInts, results in a constant that does
// not overflow. This function only handles the Add and Sub opcodes. For
// all other opcodes, the function conservatively returns false.
static bool MaintainNoSignedWrap(BinaryOperator &I, Value *B, Value *C) {
OverflowingBinaryOperator *OBO = dyn_cast<OverflowingBinaryOperator>(&I);
if (!OBO || !OBO->hasNoSignedWrap()) {
return false;
}
// We reason about Add and Sub Only.
Instruction::BinaryOps Opcode = I.getOpcode();
if (Opcode != Instruction::Add &&
Opcode != Instruction::Sub) {
return false;
}
ConstantInt *CB = dyn_cast<ConstantInt>(B);
ConstantInt *CC = dyn_cast<ConstantInt>(C);
if (!CB || !CC) {
return false;
}
const APInt &BVal = CB->getValue();
const APInt &CVal = CC->getValue();
bool Overflow = false;
if (Opcode == Instruction::Add) {
BVal.sadd_ov(CVal, Overflow);
} else {
BVal.ssub_ov(CVal, Overflow);
}
return !Overflow;
}
/// SimplifyAssociativeOrCommutative - This performs a few simplifications for
/// operators which are associative or commutative:
//
// Commutative operators:
//
// 1. Order operands such that they are listed from right (least complex) to
// left (most complex). This puts constants before unary operators before
// binary operators.
//
// Associative operators:
//
// 2. Transform: "(A op B) op C" ==> "A op (B op C)" if "B op C" simplifies.
// 3. Transform: "A op (B op C)" ==> "(A op B) op C" if "A op B" simplifies.
//
// Associative and commutative operators:
//
// 4. Transform: "(A op B) op C" ==> "(C op A) op B" if "C op A" simplifies.
// 5. Transform: "A op (B op C)" ==> "B op (C op A)" if "C op A" simplifies.
// 6. Transform: "(A op C1) op (B op C2)" ==> "(A op B) op (C1 op C2)"
// if C1 and C2 are constants.
//
bool InstCombiner::SimplifyAssociativeOrCommutative(BinaryOperator &I) {
Instruction::BinaryOps Opcode = I.getOpcode();
bool Changed = false;
do {
// Order operands such that they are listed from right (least complex) to
// left (most complex). This puts constants before unary operators before
// binary operators.
if (I.isCommutative() && getComplexity(I.getOperand(0)) <
getComplexity(I.getOperand(1)))
Changed = !I.swapOperands();
BinaryOperator *Op0 = dyn_cast<BinaryOperator>(I.getOperand(0));
BinaryOperator *Op1 = dyn_cast<BinaryOperator>(I.getOperand(1));
if (I.isAssociative()) {
// Transform: "(A op B) op C" ==> "A op (B op C)" if "B op C" simplifies.
if (Op0 && Op0->getOpcode() == Opcode) {
Value *A = Op0->getOperand(0);
Value *B = Op0->getOperand(1);
Value *C = I.getOperand(1);
// Does "B op C" simplify?
if (Value *V = SimplifyBinOp(Opcode, B, C, TD)) {
// It simplifies to V. Form "A op V".
I.setOperand(0, A);
I.setOperand(1, V);
// Conservatively clear the optional flags, since they may not be
// preserved by the reassociation.
if (MaintainNoSignedWrap(I, B, C) &&
(!Op0 || (isa<BinaryOperator>(Op0) && Op0->hasNoSignedWrap()))) {
// Note: this is only valid because SimplifyBinOp doesn't look at
// the operands to Op0.
I.clearSubclassOptionalData();
I.setHasNoSignedWrap(true);
} else {
I.clearSubclassOptionalData();
}
Changed = true;
++NumReassoc;
continue;
}
}
// Transform: "A op (B op C)" ==> "(A op B) op C" if "A op B" simplifies.
if (Op1 && Op1->getOpcode() == Opcode) {
Value *A = I.getOperand(0);
Value *B = Op1->getOperand(0);
Value *C = Op1->getOperand(1);
// Does "A op B" simplify?
if (Value *V = SimplifyBinOp(Opcode, A, B, TD)) {
// It simplifies to V. Form "V op C".
I.setOperand(0, V);
I.setOperand(1, C);
// Conservatively clear the optional flags, since they may not be
// preserved by the reassociation.
I.clearSubclassOptionalData();
Changed = true;
++NumReassoc;
continue;
}
}
}
if (I.isAssociative() && I.isCommutative()) {
// Transform: "(A op B) op C" ==> "(C op A) op B" if "C op A" simplifies.
if (Op0 && Op0->getOpcode() == Opcode) {
Value *A = Op0->getOperand(0);
Value *B = Op0->getOperand(1);
Value *C = I.getOperand(1);
// Does "C op A" simplify?
if (Value *V = SimplifyBinOp(Opcode, C, A, TD)) {
// It simplifies to V. Form "V op B".
I.setOperand(0, V);
I.setOperand(1, B);
// Conservatively clear the optional flags, since they may not be
// preserved by the reassociation.
I.clearSubclassOptionalData();
Changed = true;
++NumReassoc;
continue;
}
}
// Transform: "A op (B op C)" ==> "B op (C op A)" if "C op A" simplifies.
if (Op1 && Op1->getOpcode() == Opcode) {
Value *A = I.getOperand(0);
Value *B = Op1->getOperand(0);
Value *C = Op1->getOperand(1);
// Does "C op A" simplify?
if (Value *V = SimplifyBinOp(Opcode, C, A, TD)) {
// It simplifies to V. Form "B op V".
I.setOperand(0, B);
I.setOperand(1, V);
// Conservatively clear the optional flags, since they may not be
// preserved by the reassociation.
I.clearSubclassOptionalData();
Changed = true;
++NumReassoc;
continue;
}
}
// Transform: "(A op C1) op (B op C2)" ==> "(A op B) op (C1 op C2)"
// if C1 and C2 are constants.
if (Op0 && Op1 &&
Op0->getOpcode() == Opcode && Op1->getOpcode() == Opcode &&
isa<Constant>(Op0->getOperand(1)) &&
isa<Constant>(Op1->getOperand(1)) &&
Op0->hasOneUse() && Op1->hasOneUse()) {
Value *A = Op0->getOperand(0);
Constant *C1 = cast<Constant>(Op0->getOperand(1));
Value *B = Op1->getOperand(0);
Constant *C2 = cast<Constant>(Op1->getOperand(1));
Constant *Folded = ConstantExpr::get(Opcode, C1, C2);
BinaryOperator *New = BinaryOperator::Create(Opcode, A, B);
InsertNewInstWith(New, I);
New->takeName(Op1);
I.setOperand(0, New);
I.setOperand(1, Folded);
// Conservatively clear the optional flags, since they may not be
// preserved by the reassociation.
I.clearSubclassOptionalData();
Changed = true;
continue;
}
}
// No further simplifications.
return Changed;
} while (1);
}
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/// LeftDistributesOverRight - Whether "X LOp (Y ROp Z)" is always equal to
/// "(X LOp Y) ROp (X LOp Z)".
static bool LeftDistributesOverRight(Instruction::BinaryOps LOp,
Instruction::BinaryOps ROp) {
switch (LOp) {
default:
return false;
case Instruction::And:
// And distributes over Or and Xor.
switch (ROp) {
default:
return false;
case Instruction::Or:
case Instruction::Xor:
return true;
}
case Instruction::Mul:
// Multiplication distributes over addition and subtraction.
switch (ROp) {
default:
return false;
case Instruction::Add:
case Instruction::Sub:
return true;
}
case Instruction::Or:
// Or distributes over And.
switch (ROp) {
default:
return false;
case Instruction::And:
return true;
}
}
}
/// RightDistributesOverLeft - Whether "(X LOp Y) ROp Z" is always equal to
/// "(X ROp Z) LOp (Y ROp Z)".
static bool RightDistributesOverLeft(Instruction::BinaryOps LOp,
Instruction::BinaryOps ROp) {
if (Instruction::isCommutative(ROp))
return LeftDistributesOverRight(ROp, LOp);
// TODO: It would be nice to handle division, aka "(X + Y)/Z = X/Z + Y/Z",
// but this requires knowing that the addition does not overflow and other
// such subtleties.
return false;
}
/// SimplifyUsingDistributiveLaws - This tries to simplify binary operations
/// which some other binary operation distributes over either by factorizing
/// out common terms (eg "(A*B)+(A*C)" -> "A*(B+C)") or expanding out if this
/// results in simplifications (eg: "A & (B | C) -> (A&B) | (A&C)" if this is
/// a win). Returns the simplified value, or null if it didn't simplify.
Value *InstCombiner::SimplifyUsingDistributiveLaws(BinaryOperator &I) {
Value *LHS = I.getOperand(0), *RHS = I.getOperand(1);
BinaryOperator *Op0 = dyn_cast<BinaryOperator>(LHS);
BinaryOperator *Op1 = dyn_cast<BinaryOperator>(RHS);
Instruction::BinaryOps TopLevelOpcode = I.getOpcode(); // op
// Factorization.
if (Op0 && Op1 && Op0->getOpcode() == Op1->getOpcode()) {
// The instruction has the form "(A op' B) op (C op' D)". Try to factorize
// a common term.
Value *A = Op0->getOperand(0), *B = Op0->getOperand(1);
Value *C = Op1->getOperand(0), *D = Op1->getOperand(1);
Instruction::BinaryOps InnerOpcode = Op0->getOpcode(); // op'
// Does "X op' Y" always equal "Y op' X"?
bool InnerCommutative = Instruction::isCommutative(InnerOpcode);
// Does "X op' (Y op Z)" always equal "(X op' Y) op (X op' Z)"?
if (LeftDistributesOverRight(InnerOpcode, TopLevelOpcode))
// Does the instruction have the form "(A op' B) op (A op' D)" or, in the
// commutative case, "(A op' B) op (C op' A)"?
if (A == C || (InnerCommutative && A == D)) {
if (A != C)
std::swap(C, D);
// Consider forming "A op' (B op D)".
// If "B op D" simplifies then it can be formed with no cost.
Value *V = SimplifyBinOp(TopLevelOpcode, B, D, TD);
// If "B op D" doesn't simplify then only go on if both of the existing
// operations "A op' B" and "C op' D" will be zapped as no longer used.
if (!V && Op0->hasOneUse() && Op1->hasOneUse())
V = Builder->CreateBinOp(TopLevelOpcode, B, D, Op1->getName());
if (V) {
++NumFactor;
V = Builder->CreateBinOp(InnerOpcode, A, V);
V->takeName(&I);
return V;
}
}
// Does "(X op Y) op' Z" always equal "(X op' Z) op (Y op' Z)"?
if (RightDistributesOverLeft(TopLevelOpcode, InnerOpcode))
// Does the instruction have the form "(A op' B) op (C op' B)" or, in the
// commutative case, "(A op' B) op (B op' D)"?
if (B == D || (InnerCommutative && B == C)) {
if (B != D)
std::swap(C, D);
// Consider forming "(A op C) op' B".
// If "A op C" simplifies then it can be formed with no cost.
Value *V = SimplifyBinOp(TopLevelOpcode, A, C, TD);
// If "A op C" doesn't simplify then only go on if both of the existing
// operations "A op' B" and "C op' D" will be zapped as no longer used.
if (!V && Op0->hasOneUse() && Op1->hasOneUse())
V = Builder->CreateBinOp(TopLevelOpcode, A, C, Op0->getName());
if (V) {
++NumFactor;
V = Builder->CreateBinOp(InnerOpcode, V, B);
V->takeName(&I);
return V;
}
}
}
// Expansion.
if (Op0 && RightDistributesOverLeft(Op0->getOpcode(), TopLevelOpcode)) {
// The instruction has the form "(A op' B) op C". See if expanding it out
// to "(A op C) op' (B op C)" results in simplifications.
Value *A = Op0->getOperand(0), *B = Op0->getOperand(1), *C = RHS;
Instruction::BinaryOps InnerOpcode = Op0->getOpcode(); // op'
// Do "A op C" and "B op C" both simplify?
if (Value *L = SimplifyBinOp(TopLevelOpcode, A, C, TD))
if (Value *R = SimplifyBinOp(TopLevelOpcode, B, C, TD)) {
// They do! Return "L op' R".
++NumExpand;
// If "L op' R" equals "A op' B" then "L op' R" is just the LHS.
if ((L == A && R == B) ||
(Instruction::isCommutative(InnerOpcode) && L == B && R == A))
return Op0;
// Otherwise return "L op' R" if it simplifies.
if (Value *V = SimplifyBinOp(InnerOpcode, L, R, TD))
return V;
// Otherwise, create a new instruction.
C = Builder->CreateBinOp(InnerOpcode, L, R);
C->takeName(&I);
return C;
}
}
if (Op1 && LeftDistributesOverRight(TopLevelOpcode, Op1->getOpcode())) {
// The instruction has the form "A op (B op' C)". See if expanding it out
// to "(A op B) op' (A op C)" results in simplifications.
Value *A = LHS, *B = Op1->getOperand(0), *C = Op1->getOperand(1);
Instruction::BinaryOps InnerOpcode = Op1->getOpcode(); // op'
// Do "A op B" and "A op C" both simplify?
if (Value *L = SimplifyBinOp(TopLevelOpcode, A, B, TD))
if (Value *R = SimplifyBinOp(TopLevelOpcode, A, C, TD)) {
// They do! Return "L op' R".
++NumExpand;
// If "L op' R" equals "B op' C" then "L op' R" is just the RHS.
if ((L == B && R == C) ||
(Instruction::isCommutative(InnerOpcode) && L == C && R == B))
return Op1;
// Otherwise return "L op' R" if it simplifies.
if (Value *V = SimplifyBinOp(InnerOpcode, L, R, TD))
return V;
// Otherwise, create a new instruction.
A = Builder->CreateBinOp(InnerOpcode, L, R);
A->takeName(&I);
return A;
}
}
return 0;
}
// dyn_castNegVal - Given a 'sub' instruction, return the RHS of the instruction
// if the LHS is a constant zero (which is the 'negate' form).
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//
Value *InstCombiner::dyn_castNegVal(Value *V) const {
if (BinaryOperator::isNeg(V))
return BinaryOperator::getNegArgument(V);
// Constants can be considered to be negated values if they can be folded.
if (ConstantInt *C = dyn_cast<ConstantInt>(V))
return ConstantExpr::getNeg(C);
if (ConstantDataVector *C = dyn_cast<ConstantDataVector>(V))
if (C->getType()->getElementType()->isIntegerTy())
return ConstantExpr::getNeg(C);
return 0;
}
// dyn_castFNegVal - Given a 'fsub' instruction, return the RHS of the
// instruction if the LHS is a constant negative zero (which is the 'negate'
// form).
//
Value *InstCombiner::dyn_castFNegVal(Value *V) const {
if (BinaryOperator::isFNeg(V))
return BinaryOperator::getFNegArgument(V);
// Constants can be considered to be negated values if they can be folded.
if (ConstantFP *C = dyn_cast<ConstantFP>(V))
return ConstantExpr::getFNeg(C);
if (ConstantDataVector *C = dyn_cast<ConstantDataVector>(V))
if (C->getType()->getElementType()->isFloatingPointTy())
return ConstantExpr::getFNeg(C);
return 0;
}
static Value *FoldOperationIntoSelectOperand(Instruction &I, Value *SO,
InstCombiner *IC) {
if (CastInst *CI = dyn_cast<CastInst>(&I)) {
return IC->Builder->CreateCast(CI->getOpcode(), SO, I.getType());
}
// Figure out if the constant is the left or the right argument.
bool ConstIsRHS = isa<Constant>(I.getOperand(1));
Constant *ConstOperand = cast<Constant>(I.getOperand(ConstIsRHS));
if (Constant *SOC = dyn_cast<Constant>(SO)) {
if (ConstIsRHS)
return ConstantExpr::get(I.getOpcode(), SOC, ConstOperand);
return ConstantExpr::get(I.getOpcode(), ConstOperand, SOC);
}
Value *Op0 = SO, *Op1 = ConstOperand;
if (!ConstIsRHS)
std::swap(Op0, Op1);
if (BinaryOperator *BO = dyn_cast<BinaryOperator>(&I))
return IC->Builder->CreateBinOp(BO->getOpcode(), Op0, Op1,
SO->getName()+".op");
if (ICmpInst *CI = dyn_cast<ICmpInst>(&I))
return IC->Builder->CreateICmp(CI->getPredicate(), Op0, Op1,
SO->getName()+".cmp");
if (FCmpInst *CI = dyn_cast<FCmpInst>(&I))
return IC->Builder->CreateICmp(CI->getPredicate(), Op0, Op1,
SO->getName()+".cmp");
llvm_unreachable("Unknown binary instruction type!");
}
// FoldOpIntoSelect - Given an instruction with a select as one operand and a
// constant as the other operand, try to fold the binary operator into the
// select arguments. This also works for Cast instructions, which obviously do
// not have a second operand.
Instruction *InstCombiner::FoldOpIntoSelect(Instruction &Op, SelectInst *SI) {
// Don't modify shared select instructions
if (!SI->hasOneUse()) return 0;
Value *TV = SI->getOperand(1);
Value *FV = SI->getOperand(2);
if (isa<Constant>(TV) || isa<Constant>(FV)) {
// Bool selects with constant operands can be folded to logical ops.
if (SI->getType()->isIntegerTy(1)) return 0;
// If it's a bitcast involving vectors, make sure it has the same number of
// elements on both sides.
if (BitCastInst *BC = dyn_cast<BitCastInst>(&Op)) {
VectorType *DestTy = dyn_cast<VectorType>(BC->getDestTy());
VectorType *SrcTy = dyn_cast<VectorType>(BC->getSrcTy());
// Verify that either both or neither are vectors.
if ((SrcTy == NULL) != (DestTy == NULL)) return 0;
// If vectors, verify that they have the same number of elements.
if (SrcTy && SrcTy->getNumElements() != DestTy->getNumElements())
return 0;
}
Value *SelectTrueVal = FoldOperationIntoSelectOperand(Op, TV, this);
Value *SelectFalseVal = FoldOperationIntoSelectOperand(Op, FV, this);
return SelectInst::Create(SI->getCondition(),
SelectTrueVal, SelectFalseVal);
}
return 0;
}
/// FoldOpIntoPhi - Given a binary operator, cast instruction, or select which
/// has a PHI node as operand #0, see if we can fold the instruction into the
/// PHI (which is only possible if all operands to the PHI are constants).
///
Instruction *InstCombiner::FoldOpIntoPhi(Instruction &I) {
PHINode *PN = cast<PHINode>(I.getOperand(0));
unsigned NumPHIValues = PN->getNumIncomingValues();
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if (NumPHIValues == 0)
return 0;
// We normally only transform phis with a single use. However, if a PHI has
// multiple uses and they are all the same operation, we can fold *all* of the
// uses into the PHI.
if (!PN->hasOneUse()) {
// Walk the use list for the instruction, comparing them to I.
for (Value::use_iterator UI = PN->use_begin(), E = PN->use_end();
UI != E; ++UI) {
Instruction *User = cast<Instruction>(*UI);
if (User != &I && !I.isIdenticalTo(User))
return 0;
}
// Otherwise, we can replace *all* users with the new PHI we form.
}
// Check to see if all of the operands of the PHI are simple constants
// (constantint/constantfp/undef). If there is one non-constant value,
// remember the BB it is in. If there is more than one or if *it* is a PHI,
// bail out. We don't do arbitrary constant expressions here because moving
// their computation can be expensive without a cost model.
BasicBlock *NonConstBB = 0;
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for (unsigned i = 0; i != NumPHIValues; ++i) {
Value *InVal = PN->getIncomingValue(i);
if (isa<Constant>(InVal) && !isa<ConstantExpr>(InVal))
continue;
if (isa<PHINode>(InVal)) return 0; // Itself a phi.
if (NonConstBB) return 0; // More than one non-const value.
NonConstBB = PN->getIncomingBlock(i);
// If the InVal is an invoke at the end of the pred block, then we can't
// insert a computation after it without breaking the edge.
if (InvokeInst *II = dyn_cast<InvokeInst>(InVal))
if (II->getParent() == NonConstBB)
return 0;
// If the incoming non-constant value is in I's block, we will remove one
// instruction, but insert another equivalent one, leading to infinite
// instcombine.
if (NonConstBB == I.getParent())
return 0;
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}
// If there is exactly one non-constant value, we can insert a copy of the
// operation in that block. However, if this is a critical edge, we would be
// inserting the computation one some other paths (e.g. inside a loop). Only
// do this if the pred block is unconditionally branching into the phi block.
if (NonConstBB != 0) {
BranchInst *BI = dyn_cast<BranchInst>(NonConstBB->getTerminator());
if (!BI || !BI->isUnconditional()) return 0;
}
// Okay, we can do the transformation: create the new PHI node.
PHINode *NewPN = PHINode::Create(I.getType(), PN->getNumIncomingValues());
InsertNewInstBefore(NewPN, *PN);
NewPN->takeName(PN);
// If we are going to have to insert a new computation, do so right before the
// predecessors terminator.
if (NonConstBB)
Builder->SetInsertPoint(NonConstBB->getTerminator());
// Next, add all of the operands to the PHI.
if (SelectInst *SI = dyn_cast<SelectInst>(&I)) {
// We only currently try to fold the condition of a select when it is a phi,
// not the true/false values.
Value *TrueV = SI->getTrueValue();
Value *FalseV = SI->getFalseValue();
BasicBlock *PhiTransBB = PN->getParent();
for (unsigned i = 0; i != NumPHIValues; ++i) {
BasicBlock *ThisBB = PN->getIncomingBlock(i);
Value *TrueVInPred = TrueV->DoPHITranslation(PhiTransBB, ThisBB);
Value *FalseVInPred = FalseV->DoPHITranslation(PhiTransBB, ThisBB);
Value *InV = 0;
if (Constant *InC = dyn_cast<Constant>(PN->getIncomingValue(i)))
InV = InC->isNullValue() ? FalseVInPred : TrueVInPred;
else
InV = Builder->CreateSelect(PN->getIncomingValue(i),
TrueVInPred, FalseVInPred, "phitmp");
NewPN->addIncoming(InV, ThisBB);
}
} else if (CmpInst *CI = dyn_cast<CmpInst>(&I)) {
Constant *C = cast<Constant>(I.getOperand(1));
for (unsigned i = 0; i != NumPHIValues; ++i) {
Value *InV = 0;
if (Constant *InC = dyn_cast<Constant>(PN->getIncomingValue(i)))
InV = ConstantExpr::getCompare(CI->getPredicate(), InC, C);
else if (isa<ICmpInst>(CI))
InV = Builder->CreateICmp(CI->getPredicate(), PN->getIncomingValue(i),
C, "phitmp");
else
InV = Builder->CreateFCmp(CI->getPredicate(), PN->getIncomingValue(i),
C, "phitmp");
NewPN->addIncoming(InV, PN->getIncomingBlock(i));
}
} else if (I.getNumOperands() == 2) {
Constant *C = cast<Constant>(I.getOperand(1));
for (unsigned i = 0; i != NumPHIValues; ++i) {
Value *InV = 0;
if (Constant *InC = dyn_cast<Constant>(PN->getIncomingValue(i)))
InV = ConstantExpr::get(I.getOpcode(), InC, C);
else
InV = Builder->CreateBinOp(cast<BinaryOperator>(I).getOpcode(),
PN->getIncomingValue(i), C, "phitmp");
NewPN->addIncoming(InV, PN->getIncomingBlock(i));
}
} else {
CastInst *CI = cast<CastInst>(&I);
Type *RetTy = CI->getType();
for (unsigned i = 0; i != NumPHIValues; ++i) {
Value *InV;
if (Constant *InC = dyn_cast<Constant>(PN->getIncomingValue(i)))
InV = ConstantExpr::getCast(CI->getOpcode(), InC, RetTy);
else
InV = Builder->CreateCast(CI->getOpcode(),
PN->getIncomingValue(i), I.getType(), "phitmp");
NewPN->addIncoming(InV, PN->getIncomingBlock(i));
}
}
for (Value::use_iterator UI = PN->use_begin(), E = PN->use_end();
UI != E; ) {
Instruction *User = cast<Instruction>(*UI++);
if (User == &I) continue;
ReplaceInstUsesWith(*User, NewPN);
EraseInstFromFunction(*User);
}
return ReplaceInstUsesWith(I, NewPN);
}
/// FindElementAtOffset - Given a type and a constant offset, determine whether
/// or not there is a sequence of GEP indices into the type that will land us at
/// the specified offset. If so, fill them into NewIndices and return the
/// resultant element type, otherwise return null.
Type *InstCombiner::FindElementAtOffset(Type *Ty, int64_t Offset,
SmallVectorImpl<Value*> &NewIndices) {
if (!TD) return 0;
if (!Ty->isSized()) return 0;
// Start with the index over the outer type. Note that the type size
// might be zero (even if the offset isn't zero) if the indexed type
// is something like [0 x {int, int}]
Type *IntPtrTy = TD->getIntPtrType(Ty->getContext());
int64_t FirstIdx = 0;
if (int64_t TySize = TD->getTypeAllocSize(Ty)) {
FirstIdx = Offset/TySize;
Offset -= FirstIdx*TySize;
// Handle hosts where % returns negative instead of values [0..TySize).
if (Offset < 0) {
--FirstIdx;
Offset += TySize;
assert(Offset >= 0);
}
assert((uint64_t)Offset < (uint64_t)TySize && "Out of range offset");
}
NewIndices.push_back(ConstantInt::get(IntPtrTy, FirstIdx));
// Index into the types. If we fail, set OrigBase to null.
while (Offset) {
// Indexing into tail padding between struct/array elements.
if (uint64_t(Offset*8) >= TD->getTypeSizeInBits(Ty))
return 0;
if (StructType *STy = dyn_cast<StructType>(Ty)) {
const StructLayout *SL = TD->getStructLayout(STy);
assert(Offset < (int64_t)SL->getSizeInBytes() &&
"Offset must stay within the indexed type");
unsigned Elt = SL->getElementContainingOffset(Offset);
NewIndices.push_back(ConstantInt::get(Type::getInt32Ty(Ty->getContext()),
Elt));
Offset -= SL->getElementOffset(Elt);
Ty = STy->getElementType(Elt);
} else if (ArrayType *AT = dyn_cast<ArrayType>(Ty)) {
uint64_t EltSize = TD->getTypeAllocSize(AT->getElementType());
assert(EltSize && "Cannot index into a zero-sized array");
NewIndices.push_back(ConstantInt::get(IntPtrTy,Offset/EltSize));
Offset %= EltSize;
Ty = AT->getElementType();
} else {
// Otherwise, we can't index into the middle of this atomic type, bail.
return 0;
}
}
return Ty;
}
static bool shouldMergeGEPs(GEPOperator &GEP, GEPOperator &Src) {
// If this GEP has only 0 indices, it is the same pointer as
// Src. If Src is not a trivial GEP too, don't combine
// the indices.
if (GEP.hasAllZeroIndices() && !Src.hasAllZeroIndices() &&
!Src.hasOneUse())
return false;
return true;
}
Instruction *InstCombiner::visitGetElementPtrInst(GetElementPtrInst &GEP) {
SmallVector<Value*, 8> Ops(GEP.op_begin(), GEP.op_end());
if (Value *V = SimplifyGEPInst(Ops, TD))
return ReplaceInstUsesWith(GEP, V);
Value *PtrOp = GEP.getOperand(0);
// Eliminate unneeded casts for indices, and replace indices which displace
// by multiples of a zero size type with zero.
if (TD) {
bool MadeChange = false;
Type *IntPtrTy = TD->getIntPtrType(GEP.getContext());
gep_type_iterator GTI = gep_type_begin(GEP);
for (User::op_iterator I = GEP.op_begin() + 1, E = GEP.op_end();
I != E; ++I, ++GTI) {
// Skip indices into struct types.
SequentialType *SeqTy = dyn_cast<SequentialType>(*GTI);
if (!SeqTy) continue;
// If the element type has zero size then any index over it is equivalent
// to an index of zero, so replace it with zero if it is not zero already.
if (SeqTy->getElementType()->isSized() &&
TD->getTypeAllocSize(SeqTy->getElementType()) == 0)
if (!isa<Constant>(*I) || !cast<Constant>(*I)->isNullValue()) {
*I = Constant::getNullValue(IntPtrTy);
MadeChange = true;
}
Type *IndexTy = (*I)->getType();
if (IndexTy != IntPtrTy && !IndexTy->isVectorTy()) {
// If we are using a wider index than needed for this platform, shrink
// it to what we need. If narrower, sign-extend it to what we need.
// This explicit cast can make subsequent optimizations more obvious.
*I = Builder->CreateIntCast(*I, IntPtrTy, true);
MadeChange = true;
}
}
if (MadeChange) return &GEP;
}
// Combine Indices - If the source pointer to this getelementptr instruction
// is a getelementptr instruction, combine the indices of the two
// getelementptr instructions into a single instruction.
//
if (GEPOperator *Src = dyn_cast<GEPOperator>(PtrOp)) {
if (!shouldMergeGEPs(*cast<GEPOperator>(&GEP), *Src))
return 0;
// Note that if our source is a gep chain itself that we wait for that
// chain to be resolved before we perform this transformation. This
// avoids us creating a TON of code in some cases.
if (GEPOperator *SrcGEP =
dyn_cast<GEPOperator>(Src->getOperand(0)))
if (SrcGEP->getNumOperands() == 2 && shouldMergeGEPs(*Src, *SrcGEP))
return 0; // Wait until our source is folded to completion.
SmallVector<Value*, 8> Indices;
// Find out whether the last index in the source GEP is a sequential idx.
bool EndsWithSequential = false;
for (gep_type_iterator I = gep_type_begin(*Src), E = gep_type_end(*Src);
I != E; ++I)
EndsWithSequential = !(*I)->isStructTy();
// Can we combine the two pointer arithmetics offsets?
if (EndsWithSequential) {
// Replace: gep (gep %P, long B), long A, ...
// With: T = long A+B; gep %P, T, ...
//
Value *Sum;
Value *SO1 = Src->getOperand(Src->getNumOperands()-1);
Value *GO1 = GEP.getOperand(1);
if (SO1 == Constant::getNullValue(SO1->getType())) {
Sum = GO1;
} else if (GO1 == Constant::getNullValue(GO1->getType())) {
Sum = SO1;
} else {
// If they aren't the same type, then the input hasn't been processed
// by the loop above yet (which canonicalizes sequential index types to
// intptr_t). Just avoid transforming this until the input has been
// normalized.
if (SO1->getType() != GO1->getType())
return 0;
Sum = Builder->CreateAdd(SO1, GO1, PtrOp->getName()+".sum");
}
// Update the GEP in place if possible.
if (Src->getNumOperands() == 2) {
GEP.setOperand(0, Src->getOperand(0));
GEP.setOperand(1, Sum);
return &GEP;
}
Indices.append(Src->op_begin()+1, Src->op_end()-1);
Indices.push_back(Sum);
Indices.append(GEP.op_begin()+2, GEP.op_end());
} else if (isa<Constant>(*GEP.idx_begin()) &&
cast<Constant>(*GEP.idx_begin())->isNullValue() &&
Src->getNumOperands() != 1) {
// Otherwise we can do the fold if the first index of the GEP is a zero
Indices.append(Src->op_begin()+1, Src->op_end());
Indices.append(GEP.idx_begin()+1, GEP.idx_end());
}
2001-12-15 00:52:21 +08:00
if (!Indices.empty())
return (GEP.isInBounds() && Src->isInBounds()) ?
GetElementPtrInst::CreateInBounds(Src->getOperand(0), Indices,
GEP.getName()) :
GetElementPtrInst::Create(Src->getOperand(0), Indices, GEP.getName());
}
// Handle gep(bitcast x) and gep(gep x, 0, 0, 0).
Value *StrippedPtr = PtrOp->stripPointerCasts();
PointerType *StrippedPtrTy = dyn_cast<PointerType>(StrippedPtr->getType());
// We do not handle pointer-vector geps here.
if (!StrippedPtrTy)
return 0;
if (StrippedPtr != PtrOp &&
StrippedPtrTy->getAddressSpace() == GEP.getPointerAddressSpace()) {
2009-08-31 04:36:46 +08:00
bool HasZeroPointerIndex = false;
if (ConstantInt *C = dyn_cast<ConstantInt>(GEP.getOperand(1)))
HasZeroPointerIndex = C->isZero();
2009-08-31 04:36:46 +08:00
// Transform: GEP (bitcast [10 x i8]* X to [0 x i8]*), i32 0, ...
// into : GEP [10 x i8]* X, i32 0, ...
//
// Likewise, transform: GEP (bitcast i8* X to [0 x i8]*), i32 0, ...
// into : GEP i8* X, ...
//
2009-08-31 04:36:46 +08:00
// This occurs when the program declares an array extern like "int X[];"
if (HasZeroPointerIndex) {
PointerType *CPTy = cast<PointerType>(PtrOp->getType());
if (ArrayType *CATy =
dyn_cast<ArrayType>(CPTy->getElementType())) {
// GEP (bitcast i8* X to [0 x i8]*), i32 0, ... ?
if (CATy->getElementType() == StrippedPtrTy->getElementType()) {
// -> GEP i8* X, ...
SmallVector<Value*, 8> Idx(GEP.idx_begin()+1, GEP.idx_end());
GetElementPtrInst *Res =
GetElementPtrInst::Create(StrippedPtr, Idx, GEP.getName());
Res->setIsInBounds(GEP.isInBounds());
return Res;
2009-08-31 04:36:46 +08:00
}
if (ArrayType *XATy =
dyn_cast<ArrayType>(StrippedPtrTy->getElementType())){
// GEP (bitcast [10 x i8]* X to [0 x i8]*), i32 0, ... ?
if (CATy->getElementType() == XATy->getElementType()) {
// -> GEP [10 x i8]* X, i32 0, ...
// At this point, we know that the cast source type is a pointer
// to an array of the same type as the destination pointer
// array. Because the array type is never stepped over (there
// is a leading zero) we can fold the cast into this GEP.
GEP.setOperand(0, StrippedPtr);
return &GEP;
}
}
}
} else if (GEP.getNumOperands() == 2) {
// Transform things like:
// %t = getelementptr i32* bitcast ([2 x i32]* %str to i32*), i32 %V
// into: %t1 = getelementptr [2 x i32]* %str, i32 0, i32 %V; bitcast
Type *SrcElTy = StrippedPtrTy->getElementType();
Type *ResElTy=cast<PointerType>(PtrOp->getType())->getElementType();
if (TD && SrcElTy->isArrayTy() &&
TD->getTypeAllocSize(cast<ArrayType>(SrcElTy)->getElementType()) ==
TD->getTypeAllocSize(ResElTy)) {
Value *Idx[2];
Idx[0] = Constant::getNullValue(Type::getInt32Ty(GEP.getContext()));
Idx[1] = GEP.getOperand(1);
Value *NewGEP = GEP.isInBounds() ?
Builder->CreateInBoundsGEP(StrippedPtr, Idx, GEP.getName()) :
Builder->CreateGEP(StrippedPtr, Idx, GEP.getName());
// V and GEP are both pointer types --> BitCast
return new BitCastInst(NewGEP, GEP.getType());
}
// Transform things like:
// getelementptr i8* bitcast ([100 x double]* X to i8*), i32 %tmp
// (where tmp = 8*tmp2) into:
// getelementptr [100 x double]* %arr, i32 0, i32 %tmp2; bitcast
if (TD && SrcElTy->isArrayTy() && ResElTy->isIntegerTy(8)) {
uint64_t ArrayEltSize =
TD->getTypeAllocSize(cast<ArrayType>(SrcElTy)->getElementType());
// Check to see if "tmp" is a scale by a multiple of ArrayEltSize. We
// allow either a mul, shift, or constant here.
Value *NewIdx = 0;
ConstantInt *Scale = 0;
if (ArrayEltSize == 1) {
NewIdx = GEP.getOperand(1);
Scale = ConstantInt::get(cast<IntegerType>(NewIdx->getType()), 1);
} else if (ConstantInt *CI = dyn_cast<ConstantInt>(GEP.getOperand(1))) {
NewIdx = ConstantInt::get(CI->getType(), 1);
Scale = CI;
} else if (Instruction *Inst =dyn_cast<Instruction>(GEP.getOperand(1))){
if (Inst->getOpcode() == Instruction::Shl &&
isa<ConstantInt>(Inst->getOperand(1))) {
ConstantInt *ShAmt = cast<ConstantInt>(Inst->getOperand(1));
uint32_t ShAmtVal = ShAmt->getLimitedValue(64);
Scale = ConstantInt::get(cast<IntegerType>(Inst->getType()),
1ULL << ShAmtVal);
NewIdx = Inst->getOperand(0);
} else if (Inst->getOpcode() == Instruction::Mul &&
isa<ConstantInt>(Inst->getOperand(1))) {
Scale = cast<ConstantInt>(Inst->getOperand(1));
NewIdx = Inst->getOperand(0);
}
}
// If the index will be to exactly the right offset with the scale taken
// out, perform the transformation. Note, we don't know whether Scale is
// signed or not. We'll use unsigned version of division/modulo
// operation after making sure Scale doesn't have the sign bit set.
2009-02-26 02:20:01 +08:00
if (ArrayEltSize && Scale && Scale->getSExtValue() >= 0LL &&
Scale->getZExtValue() % ArrayEltSize == 0) {
Scale = ConstantInt::get(Scale->getType(),
Scale->getZExtValue() / ArrayEltSize);
if (Scale->getZExtValue() != 1) {
Constant *C = ConstantExpr::getIntegerCast(Scale, NewIdx->getType(),
false /*ZExt*/);
NewIdx = Builder->CreateMul(NewIdx, C, "idxscale");
}
// Insert the new GEP instruction.
Value *Idx[2];
Idx[0] = Constant::getNullValue(Type::getInt32Ty(GEP.getContext()));
Idx[1] = NewIdx;
Value *NewGEP = GEP.isInBounds() ?
Builder->CreateInBoundsGEP(StrippedPtr, Idx, GEP.getName()):
Builder->CreateGEP(StrippedPtr, Idx, GEP.getName());
// The NewGEP must be pointer typed, so must the old one -> BitCast
return new BitCastInst(NewGEP, GEP.getType());
}
}
}
2001-12-15 00:52:21 +08:00
}
/// See if we can simplify:
/// X = bitcast A* to B*
/// Y = gep X, <...constant indices...>
/// into a gep of the original struct. This is important for SROA and alias
/// analysis of unions. If "A" is also a bitcast, wait for A/X to be merged.
if (BitCastInst *BCI = dyn_cast<BitCastInst>(PtrOp)) {
if (TD &&
!isa<BitCastInst>(BCI->getOperand(0)) && GEP.hasAllConstantIndices() &&
StrippedPtrTy->getAddressSpace() == GEP.getPointerAddressSpace()) {
// Determine how much the GEP moves the pointer. We are guaranteed to get
// a constant back from EmitGEPOffset.
ConstantInt *OffsetV = cast<ConstantInt>(EmitGEPOffset(&GEP));
int64_t Offset = OffsetV->getSExtValue();
// If this GEP instruction doesn't move the pointer, just replace the GEP
// with a bitcast of the real input to the dest type.
if (Offset == 0) {
// If the bitcast is of an allocation, and the allocation will be
// converted to match the type of the cast, don't touch this.
if (isa<AllocaInst>(BCI->getOperand(0)) ||
isMalloc(BCI->getOperand(0))) {
// See if the bitcast simplifies, if so, don't nuke this GEP yet.
if (Instruction *I = visitBitCast(*BCI)) {
if (I != BCI) {
I->takeName(BCI);
BCI->getParent()->getInstList().insert(BCI, I);
ReplaceInstUsesWith(*BCI, I);
}
return &GEP;
}
}
return new BitCastInst(BCI->getOperand(0), GEP.getType());
}
// Otherwise, if the offset is non-zero, we need to find out if there is a
// field at Offset in 'A's type. If so, we can pull the cast through the
// GEP.
SmallVector<Value*, 8> NewIndices;
Type *InTy =
cast<PointerType>(BCI->getOperand(0)->getType())->getElementType();
if (FindElementAtOffset(InTy, Offset, NewIndices)) {
Value *NGEP = GEP.isInBounds() ?
Builder->CreateInBoundsGEP(BCI->getOperand(0), NewIndices) :
Builder->CreateGEP(BCI->getOperand(0), NewIndices);
if (NGEP->getType() == GEP.getType())
return ReplaceInstUsesWith(GEP, NGEP);
NGEP->takeName(&GEP);
return new BitCastInst(NGEP, GEP.getType());
}
}
}
2001-12-15 00:52:21 +08:00
return 0;
}
static bool IsOnlyNullComparedAndFreed(Value *V, SmallVectorImpl<WeakVH> &Users,
int Depth = 0) {
if (Depth == 8)
return false;
for (Value::use_iterator UI = V->use_begin(), UE = V->use_end();
UI != UE; ++UI) {
User *U = *UI;
if (isFreeCall(U)) {
Users.push_back(U);
continue;
}
if (ICmpInst *ICI = dyn_cast<ICmpInst>(U)) {
if (ICI->isEquality() && isa<ConstantPointerNull>(ICI->getOperand(1))) {
Users.push_back(ICI);
continue;
}
}
if (BitCastInst *BCI = dyn_cast<BitCastInst>(U)) {
if (IsOnlyNullComparedAndFreed(BCI, Users, Depth+1)) {
Users.push_back(BCI);
continue;
}
}
if (GetElementPtrInst *GEPI = dyn_cast<GetElementPtrInst>(U)) {
if (IsOnlyNullComparedAndFreed(GEPI, Users, Depth+1)) {
Users.push_back(GEPI);
continue;
}
}
if (IntrinsicInst *II = dyn_cast<IntrinsicInst>(U)) {
if (II->getIntrinsicID() == Intrinsic::lifetime_start ||
II->getIntrinsicID() == Intrinsic::lifetime_end) {
Users.push_back(II);
continue;
}
}
return false;
}
return true;
}
Instruction *InstCombiner::visitMalloc(Instruction &MI) {
// If we have a malloc call which is only used in any amount of comparisons
// to null and free calls, delete the calls and replace the comparisons with
// true or false as appropriate.
SmallVector<WeakVH, 64> Users;
if (IsOnlyNullComparedAndFreed(&MI, Users)) {
for (unsigned i = 0, e = Users.size(); i != e; ++i) {
Instruction *I = cast_or_null<Instruction>(&*Users[i]);
if (!I) continue;
if (ICmpInst *C = dyn_cast<ICmpInst>(I)) {
ReplaceInstUsesWith(*C,
ConstantInt::get(Type::getInt1Ty(C->getContext()),
C->isFalseWhenEqual()));
} else if (isa<BitCastInst>(I) || isa<GetElementPtrInst>(I)) {
ReplaceInstUsesWith(*I, UndefValue::get(I->getType()));
}
EraseInstFromFunction(*I);
}
return EraseInstFromFunction(MI);
}
return 0;
}
Instruction *InstCombiner::visitFree(CallInst &FI) {
Value *Op = FI.getArgOperand(0);
// free undef -> unreachable.
if (isa<UndefValue>(Op)) {
// Insert a new store to null because we cannot modify the CFG here.
Builder->CreateStore(ConstantInt::getTrue(FI.getContext()),
UndefValue::get(Type::getInt1PtrTy(FI.getContext())));
return EraseInstFromFunction(FI);
}
// If we have 'free null' delete the instruction. This can happen in stl code
// when lots of inlining happens.
if (isa<ConstantPointerNull>(Op))
return EraseInstFromFunction(FI);
return 0;
}
Instruction *InstCombiner::visitBranchInst(BranchInst &BI) {
// Change br (not X), label True, label False to: br X, label False, True
Value *X = 0;
BasicBlock *TrueDest;
BasicBlock *FalseDest;
if (match(&BI, m_Br(m_Not(m_Value(X)), TrueDest, FalseDest)) &&
!isa<Constant>(X)) {
// Swap Destinations and condition...
BI.setCondition(X);
BI.swapSuccessors();
return &BI;
}
// Cannonicalize fcmp_one -> fcmp_oeq
FCmpInst::Predicate FPred; Value *Y;
if (match(&BI, m_Br(m_FCmp(FPred, m_Value(X), m_Value(Y)),
TrueDest, FalseDest)) &&
BI.getCondition()->hasOneUse())
if (FPred == FCmpInst::FCMP_ONE || FPred == FCmpInst::FCMP_OLE ||
FPred == FCmpInst::FCMP_OGE) {
FCmpInst *Cond = cast<FCmpInst>(BI.getCondition());
Cond->setPredicate(FCmpInst::getInversePredicate(FPred));
// Swap Destinations and condition.
BI.swapSuccessors();
Worklist.Add(Cond);
return &BI;
}
// Cannonicalize icmp_ne -> icmp_eq
ICmpInst::Predicate IPred;
if (match(&BI, m_Br(m_ICmp(IPred, m_Value(X), m_Value(Y)),
TrueDest, FalseDest)) &&
BI.getCondition()->hasOneUse())
if (IPred == ICmpInst::ICMP_NE || IPred == ICmpInst::ICMP_ULE ||
IPred == ICmpInst::ICMP_SLE || IPred == ICmpInst::ICMP_UGE ||
IPred == ICmpInst::ICMP_SGE) {
ICmpInst *Cond = cast<ICmpInst>(BI.getCondition());
Cond->setPredicate(ICmpInst::getInversePredicate(IPred));
// Swap Destinations and condition.
BI.swapSuccessors();
Worklist.Add(Cond);
return &BI;
}
return 0;
}
Instruction *InstCombiner::visitSwitchInst(SwitchInst &SI) {
Value *Cond = SI.getCondition();
if (Instruction *I = dyn_cast<Instruction>(Cond)) {
if (I->getOpcode() == Instruction::Add)
if (ConstantInt *AddRHS = dyn_cast<ConstantInt>(I->getOperand(1))) {
// change 'switch (X+4) case 1:' into 'switch (X) case -3'
// Skip the first item since that's the default case.
for (SwitchInst::CaseIt i = SI.case_begin(), e = SI.case_end();
i != e; ++i) {
ConstantInt* CaseVal = i.getCaseValue();
Constant* NewCaseVal = ConstantExpr::getSub(cast<Constant>(CaseVal),
AddRHS);
assert(isa<ConstantInt>(NewCaseVal) &&
"Result of expression should be constant");
i.setValue(cast<ConstantInt>(NewCaseVal));
}
SI.setCondition(I->getOperand(0));
Worklist.Add(I);
return &SI;
}
}
return 0;
}
Instruction *InstCombiner::visitExtractValueInst(ExtractValueInst &EV) {
Value *Agg = EV.getAggregateOperand();
if (!EV.hasIndices())
return ReplaceInstUsesWith(EV, Agg);
if (Constant *C = dyn_cast<Constant>(Agg)) {
if (Constant *C2 = C->getAggregateElement(*EV.idx_begin())) {
if (EV.getNumIndices() == 0)
return ReplaceInstUsesWith(EV, C2);
// Extract the remaining indices out of the constant indexed by the
// first index
return ExtractValueInst::Create(C2, EV.getIndices().slice(1));
}
return 0; // Can't handle other constants
}
if (InsertValueInst *IV = dyn_cast<InsertValueInst>(Agg)) {
// We're extracting from an insertvalue instruction, compare the indices
const unsigned *exti, *exte, *insi, *inse;
for (exti = EV.idx_begin(), insi = IV->idx_begin(),
exte = EV.idx_end(), inse = IV->idx_end();
exti != exte && insi != inse;
++exti, ++insi) {
if (*insi != *exti)
// The insert and extract both reference distinctly different elements.
// This means the extract is not influenced by the insert, and we can
// replace the aggregate operand of the extract with the aggregate
// operand of the insert. i.e., replace
// %I = insertvalue { i32, { i32 } } %A, { i32 } { i32 42 }, 1
// %E = extractvalue { i32, { i32 } } %I, 0
// with
// %E = extractvalue { i32, { i32 } } %A, 0
return ExtractValueInst::Create(IV->getAggregateOperand(),
EV.getIndices());
}
if (exti == exte && insi == inse)
// Both iterators are at the end: Index lists are identical. Replace
// %B = insertvalue { i32, { i32 } } %A, i32 42, 1, 0
// %C = extractvalue { i32, { i32 } } %B, 1, 0
// with "i32 42"
return ReplaceInstUsesWith(EV, IV->getInsertedValueOperand());
if (exti == exte) {
// The extract list is a prefix of the insert list. i.e. replace
// %I = insertvalue { i32, { i32 } } %A, i32 42, 1, 0
// %E = extractvalue { i32, { i32 } } %I, 1
// with
// %X = extractvalue { i32, { i32 } } %A, 1
// %E = insertvalue { i32 } %X, i32 42, 0
// by switching the order of the insert and extract (though the
// insertvalue should be left in, since it may have other uses).
Value *NewEV = Builder->CreateExtractValue(IV->getAggregateOperand(),
EV.getIndices());
return InsertValueInst::Create(NewEV, IV->getInsertedValueOperand(),
makeArrayRef(insi, inse));
}
if (insi == inse)
// The insert list is a prefix of the extract list
// We can simply remove the common indices from the extract and make it
// operate on the inserted value instead of the insertvalue result.
// i.e., replace
// %I = insertvalue { i32, { i32 } } %A, { i32 } { i32 42 }, 1
// %E = extractvalue { i32, { i32 } } %I, 1, 0
// with
// %E extractvalue { i32 } { i32 42 }, 0
return ExtractValueInst::Create(IV->getInsertedValueOperand(),
makeArrayRef(exti, exte));
}
if (IntrinsicInst *II = dyn_cast<IntrinsicInst>(Agg)) {
// We're extracting from an intrinsic, see if we're the only user, which
// allows us to simplify multiple result intrinsics to simpler things that
// just get one value.
if (II->hasOneUse()) {
// Check if we're grabbing the overflow bit or the result of a 'with
// overflow' intrinsic. If it's the latter we can remove the intrinsic
// and replace it with a traditional binary instruction.
switch (II->getIntrinsicID()) {
case Intrinsic::uadd_with_overflow:
case Intrinsic::sadd_with_overflow:
if (*EV.idx_begin() == 0) { // Normal result.
Value *LHS = II->getArgOperand(0), *RHS = II->getArgOperand(1);
ReplaceInstUsesWith(*II, UndefValue::get(II->getType()));
EraseInstFromFunction(*II);
return BinaryOperator::CreateAdd(LHS, RHS);
}
// If the normal result of the add is dead, and the RHS is a constant,
// we can transform this into a range comparison.
// overflow = uadd a, -4 --> overflow = icmp ugt a, 3
if (II->getIntrinsicID() == Intrinsic::uadd_with_overflow)
if (ConstantInt *CI = dyn_cast<ConstantInt>(II->getArgOperand(1)))
return new ICmpInst(ICmpInst::ICMP_UGT, II->getArgOperand(0),
ConstantExpr::getNot(CI));
break;
case Intrinsic::usub_with_overflow:
case Intrinsic::ssub_with_overflow:
if (*EV.idx_begin() == 0) { // Normal result.
Value *LHS = II->getArgOperand(0), *RHS = II->getArgOperand(1);
ReplaceInstUsesWith(*II, UndefValue::get(II->getType()));
EraseInstFromFunction(*II);
return BinaryOperator::CreateSub(LHS, RHS);
}
break;
case Intrinsic::umul_with_overflow:
case Intrinsic::smul_with_overflow:
if (*EV.idx_begin() == 0) { // Normal result.
Value *LHS = II->getArgOperand(0), *RHS = II->getArgOperand(1);
ReplaceInstUsesWith(*II, UndefValue::get(II->getType()));
EraseInstFromFunction(*II);
return BinaryOperator::CreateMul(LHS, RHS);
}
break;
default:
break;
}
}
}
if (LoadInst *L = dyn_cast<LoadInst>(Agg))
// If the (non-volatile) load only has one use, we can rewrite this to a
// load from a GEP. This reduces the size of the load.
// FIXME: If a load is used only by extractvalue instructions then this
// could be done regardless of having multiple uses.
if (L->isSimple() && L->hasOneUse()) {
// extractvalue has integer indices, getelementptr has Value*s. Convert.
SmallVector<Value*, 4> Indices;
// Prefix an i32 0 since we need the first element.
Indices.push_back(Builder->getInt32(0));
for (ExtractValueInst::idx_iterator I = EV.idx_begin(), E = EV.idx_end();
I != E; ++I)
Indices.push_back(Builder->getInt32(*I));
// We need to insert these at the location of the old load, not at that of
// the extractvalue.
Builder->SetInsertPoint(L->getParent(), L);
Value *GEP = Builder->CreateInBoundsGEP(L->getPointerOperand(), Indices);
// Returning the load directly will cause the main loop to insert it in
// the wrong spot, so use ReplaceInstUsesWith().
return ReplaceInstUsesWith(EV, Builder->CreateLoad(GEP));
}
// We could simplify extracts from other values. Note that nested extracts may
// already be simplified implicitly by the above: extract (extract (insert) )
// will be translated into extract ( insert ( extract ) ) first and then just
// the value inserted, if appropriate. Similarly for extracts from single-use
// loads: extract (extract (load)) will be translated to extract (load (gep))
// and if again single-use then via load (gep (gep)) to load (gep).
// However, double extracts from e.g. function arguments or return values
// aren't handled yet.
return 0;
}
enum Personality_Type {
Unknown_Personality,
GNU_Ada_Personality,
GNU_CXX_Personality,
GNU_ObjC_Personality
};
/// RecognizePersonality - See if the given exception handling personality
/// function is one that we understand. If so, return a description of it;
/// otherwise return Unknown_Personality.
static Personality_Type RecognizePersonality(Value *Pers) {
Function *F = dyn_cast<Function>(Pers->stripPointerCasts());
if (!F)
return Unknown_Personality;
return StringSwitch<Personality_Type>(F->getName())
.Case("__gnat_eh_personality", GNU_Ada_Personality)
.Case("__gxx_personality_v0", GNU_CXX_Personality)
.Case("__objc_personality_v0", GNU_ObjC_Personality)
.Default(Unknown_Personality);
}
/// isCatchAll - Return 'true' if the given typeinfo will match anything.
static bool isCatchAll(Personality_Type Personality, Constant *TypeInfo) {
switch (Personality) {
case Unknown_Personality:
return false;
case GNU_Ada_Personality:
// While __gnat_all_others_value will match any Ada exception, it doesn't
// match foreign exceptions (or didn't, before gcc-4.7).
return false;
case GNU_CXX_Personality:
case GNU_ObjC_Personality:
return TypeInfo->isNullValue();
}
llvm_unreachable("Unknown personality!");
}
static bool shorter_filter(const Value *LHS, const Value *RHS) {
return
cast<ArrayType>(LHS->getType())->getNumElements()
<
cast<ArrayType>(RHS->getType())->getNumElements();
}
Instruction *InstCombiner::visitLandingPadInst(LandingPadInst &LI) {
// The logic here should be correct for any real-world personality function.
// However if that turns out not to be true, the offending logic can always
// be conditioned on the personality function, like the catch-all logic is.
Personality_Type Personality = RecognizePersonality(LI.getPersonalityFn());
// Simplify the list of clauses, eg by removing repeated catch clauses
// (these are often created by inlining).
bool MakeNewInstruction = false; // If true, recreate using the following:
SmallVector<Value *, 16> NewClauses; // - Clauses for the new instruction;
bool CleanupFlag = LI.isCleanup(); // - The new instruction is a cleanup.
SmallPtrSet<Value *, 16> AlreadyCaught; // Typeinfos known caught already.
for (unsigned i = 0, e = LI.getNumClauses(); i != e; ++i) {
bool isLastClause = i + 1 == e;
if (LI.isCatch(i)) {
// A catch clause.
Value *CatchClause = LI.getClause(i);
Constant *TypeInfo = cast<Constant>(CatchClause->stripPointerCasts());
// If we already saw this clause, there is no point in having a second
// copy of it.
if (AlreadyCaught.insert(TypeInfo)) {
// This catch clause was not already seen.
NewClauses.push_back(CatchClause);
} else {
// Repeated catch clause - drop the redundant copy.
MakeNewInstruction = true;
}
// If this is a catch-all then there is no point in keeping any following
// clauses or marking the landingpad as having a cleanup.
if (isCatchAll(Personality, TypeInfo)) {
if (!isLastClause)
MakeNewInstruction = true;
CleanupFlag = false;
break;
}
} else {
// A filter clause. If any of the filter elements were already caught
// then they can be dropped from the filter. It is tempting to try to
// exploit the filter further by saying that any typeinfo that does not
// occur in the filter can't be caught later (and thus can be dropped).
// However this would be wrong, since typeinfos can match without being
// equal (for example if one represents a C++ class, and the other some
// class derived from it).
assert(LI.isFilter(i) && "Unsupported landingpad clause!");
Value *FilterClause = LI.getClause(i);
ArrayType *FilterType = cast<ArrayType>(FilterClause->getType());
unsigned NumTypeInfos = FilterType->getNumElements();
// An empty filter catches everything, so there is no point in keeping any
// following clauses or marking the landingpad as having a cleanup. By
// dealing with this case here the following code is made a bit simpler.
if (!NumTypeInfos) {
NewClauses.push_back(FilterClause);
if (!isLastClause)
MakeNewInstruction = true;
CleanupFlag = false;
break;
}
bool MakeNewFilter = false; // If true, make a new filter.
SmallVector<Constant *, 16> NewFilterElts; // New elements.
if (isa<ConstantAggregateZero>(FilterClause)) {
// Not an empty filter - it contains at least one null typeinfo.
assert(NumTypeInfos > 0 && "Should have handled empty filter already!");
Constant *TypeInfo =
Constant::getNullValue(FilterType->getElementType());
// If this typeinfo is a catch-all then the filter can never match.
if (isCatchAll(Personality, TypeInfo)) {
// Throw the filter away.
MakeNewInstruction = true;
continue;
}
// There is no point in having multiple copies of this typeinfo, so
// discard all but the first copy if there is more than one.
NewFilterElts.push_back(TypeInfo);
if (NumTypeInfos > 1)
MakeNewFilter = true;
} else {
ConstantArray *Filter = cast<ConstantArray>(FilterClause);
SmallPtrSet<Value *, 16> SeenInFilter; // For uniquing the elements.
NewFilterElts.reserve(NumTypeInfos);
// Remove any filter elements that were already caught or that already
// occurred in the filter. While there, see if any of the elements are
// catch-alls. If so, the filter can be discarded.
bool SawCatchAll = false;
for (unsigned j = 0; j != NumTypeInfos; ++j) {
Value *Elt = Filter->getOperand(j);
Constant *TypeInfo = cast<Constant>(Elt->stripPointerCasts());
if (isCatchAll(Personality, TypeInfo)) {
// This element is a catch-all. Bail out, noting this fact.
SawCatchAll = true;
break;
}
if (AlreadyCaught.count(TypeInfo))
// Already caught by an earlier clause, so having it in the filter
// is pointless.
continue;
// There is no point in having multiple copies of the same typeinfo in
// a filter, so only add it if we didn't already.
if (SeenInFilter.insert(TypeInfo))
NewFilterElts.push_back(cast<Constant>(Elt));
}
// A filter containing a catch-all cannot match anything by definition.
if (SawCatchAll) {
// Throw the filter away.
MakeNewInstruction = true;
continue;
}
// If we dropped something from the filter, make a new one.
if (NewFilterElts.size() < NumTypeInfos)
MakeNewFilter = true;
}
if (MakeNewFilter) {
FilterType = ArrayType::get(FilterType->getElementType(),
NewFilterElts.size());
FilterClause = ConstantArray::get(FilterType, NewFilterElts);
MakeNewInstruction = true;
}
NewClauses.push_back(FilterClause);
// If the new filter is empty then it will catch everything so there is
// no point in keeping any following clauses or marking the landingpad
// as having a cleanup. The case of the original filter being empty was
// already handled above.
if (MakeNewFilter && !NewFilterElts.size()) {
assert(MakeNewInstruction && "New filter but not a new instruction!");
CleanupFlag = false;
break;
}
}
}
// If several filters occur in a row then reorder them so that the shortest
// filters come first (those with the smallest number of elements). This is
// advantageous because shorter filters are more likely to match, speeding up
// unwinding, but mostly because it increases the effectiveness of the other
// filter optimizations below.
for (unsigned i = 0, e = NewClauses.size(); i + 1 < e; ) {
unsigned j;
// Find the maximal 'j' s.t. the range [i, j) consists entirely of filters.
for (j = i; j != e; ++j)
if (!isa<ArrayType>(NewClauses[j]->getType()))
break;
// Check whether the filters are already sorted by length. We need to know
// if sorting them is actually going to do anything so that we only make a
// new landingpad instruction if it does.
for (unsigned k = i; k + 1 < j; ++k)
if (shorter_filter(NewClauses[k+1], NewClauses[k])) {
// Not sorted, so sort the filters now. Doing an unstable sort would be
// correct too but reordering filters pointlessly might confuse users.
std::stable_sort(NewClauses.begin() + i, NewClauses.begin() + j,
shorter_filter);
MakeNewInstruction = true;
break;
}
// Look for the next batch of filters.
i = j + 1;
}
// If typeinfos matched if and only if equal, then the elements of a filter L
// that occurs later than a filter F could be replaced by the intersection of
// the elements of F and L. In reality two typeinfos can match without being
// equal (for example if one represents a C++ class, and the other some class
// derived from it) so it would be wrong to perform this transform in general.
// However the transform is correct and useful if F is a subset of L. In that
// case L can be replaced by F, and thus removed altogether since repeating a
// filter is pointless. So here we look at all pairs of filters F and L where
// L follows F in the list of clauses, and remove L if every element of F is
// an element of L. This can occur when inlining C++ functions with exception
// specifications.
for (unsigned i = 0; i + 1 < NewClauses.size(); ++i) {
// Examine each filter in turn.
Value *Filter = NewClauses[i];
ArrayType *FTy = dyn_cast<ArrayType>(Filter->getType());
if (!FTy)
// Not a filter - skip it.
continue;
unsigned FElts = FTy->getNumElements();
// Examine each filter following this one. Doing this backwards means that
// we don't have to worry about filters disappearing under us when removed.
for (unsigned j = NewClauses.size() - 1; j != i; --j) {
Value *LFilter = NewClauses[j];
ArrayType *LTy = dyn_cast<ArrayType>(LFilter->getType());
if (!LTy)
// Not a filter - skip it.
continue;
// If Filter is a subset of LFilter, i.e. every element of Filter is also
// an element of LFilter, then discard LFilter.
SmallVector<Value *, 16>::iterator J = NewClauses.begin() + j;
// If Filter is empty then it is a subset of LFilter.
if (!FElts) {
// Discard LFilter.
NewClauses.erase(J);
MakeNewInstruction = true;
// Move on to the next filter.
continue;
}
unsigned LElts = LTy->getNumElements();
// If Filter is longer than LFilter then it cannot be a subset of it.
if (FElts > LElts)
// Move on to the next filter.
continue;
// At this point we know that LFilter has at least one element.
if (isa<ConstantAggregateZero>(LFilter)) { // LFilter only contains zeros.
// Filter is a subset of LFilter iff Filter contains only zeros (as we
// already know that Filter is not longer than LFilter).
if (isa<ConstantAggregateZero>(Filter)) {
assert(FElts <= LElts && "Should have handled this case earlier!");
// Discard LFilter.
NewClauses.erase(J);
MakeNewInstruction = true;
}
// Move on to the next filter.
continue;
}
ConstantArray *LArray = cast<ConstantArray>(LFilter);
if (isa<ConstantAggregateZero>(Filter)) { // Filter only contains zeros.
// Since Filter is non-empty and contains only zeros, it is a subset of
// LFilter iff LFilter contains a zero.
assert(FElts > 0 && "Should have eliminated the empty filter earlier!");
for (unsigned l = 0; l != LElts; ++l)
if (LArray->getOperand(l)->isNullValue()) {
// LFilter contains a zero - discard it.
NewClauses.erase(J);
MakeNewInstruction = true;
break;
}
// Move on to the next filter.
continue;
}
// At this point we know that both filters are ConstantArrays. Loop over
// operands to see whether every element of Filter is also an element of
// LFilter. Since filters tend to be short this is probably faster than
// using a method that scales nicely.
ConstantArray *FArray = cast<ConstantArray>(Filter);
bool AllFound = true;
for (unsigned f = 0; f != FElts; ++f) {
Value *FTypeInfo = FArray->getOperand(f)->stripPointerCasts();
AllFound = false;
for (unsigned l = 0; l != LElts; ++l) {
Value *LTypeInfo = LArray->getOperand(l)->stripPointerCasts();
if (LTypeInfo == FTypeInfo) {
AllFound = true;
break;
}
}
if (!AllFound)
break;
}
if (AllFound) {
// Discard LFilter.
NewClauses.erase(J);
MakeNewInstruction = true;
}
// Move on to the next filter.
}
}
// If we changed any of the clauses, replace the old landingpad instruction
// with a new one.
if (MakeNewInstruction) {
LandingPadInst *NLI = LandingPadInst::Create(LI.getType(),
LI.getPersonalityFn(),
NewClauses.size());
for (unsigned i = 0, e = NewClauses.size(); i != e; ++i)
NLI->addClause(NewClauses[i]);
// A landing pad with no clauses must have the cleanup flag set. It is
// theoretically possible, though highly unlikely, that we eliminated all
// clauses. If so, force the cleanup flag to true.
if (NewClauses.empty())
CleanupFlag = true;
NLI->setCleanup(CleanupFlag);
return NLI;
}
// Even if none of the clauses changed, we may nonetheless have understood
// that the cleanup flag is pointless. Clear it if so.
if (LI.isCleanup() != CleanupFlag) {
assert(!CleanupFlag && "Adding a cleanup, not removing one?!");
LI.setCleanup(CleanupFlag);
return &LI;
}
return 0;
}
/// TryToSinkInstruction - Try to move the specified instruction from its
/// current block into the beginning of DestBlock, which can only happen if it's
/// safe to move the instruction past all of the instructions between it and the
/// end of its block.
static bool TryToSinkInstruction(Instruction *I, BasicBlock *DestBlock) {
assert(I->hasOneUse() && "Invariants didn't hold!");
// Cannot move control-flow-involving, volatile loads, vaarg, etc.
if (isa<PHINode>(I) || isa<LandingPadInst>(I) || I->mayHaveSideEffects() ||
isa<TerminatorInst>(I))
return false;
// Do not sink alloca instructions out of the entry block.
if (isa<AllocaInst>(I) && I->getParent() ==
&DestBlock->getParent()->getEntryBlock())
return false;
// We can only sink load instructions if there is nothing between the load and
// the end of block that could change the value.
if (I->mayReadFromMemory()) {
for (BasicBlock::iterator Scan = I, E = I->getParent()->end();
Scan != E; ++Scan)
if (Scan->mayWriteToMemory())
return false;
}
BasicBlock::iterator InsertPos = DestBlock->getFirstInsertionPt();
I->moveBefore(InsertPos);
++NumSunkInst;
return true;
}
/// AddReachableCodeToWorklist - Walk the function in depth-first order, adding
/// all reachable code to the worklist.
///
/// This has a couple of tricks to make the code faster and more powerful. In
/// particular, we constant fold and DCE instructions as we go, to avoid adding
/// them to the worklist (this significantly speeds up instcombine on code where
/// many instructions are dead or constant). Additionally, if we find a branch
/// whose condition is a known constant, we only visit the reachable successors.
///
static bool AddReachableCodeToWorklist(BasicBlock *BB,
SmallPtrSet<BasicBlock*, 64> &Visited,
InstCombiner &IC,
const TargetData *TD,
const TargetLibraryInfo *TLI) {
bool MadeIRChange = false;
SmallVector<BasicBlock*, 256> Worklist;
Worklist.push_back(BB);
2010-10-24 01:10:24 +08:00
SmallVector<Instruction*, 128> InstrsForInstCombineWorklist;
DenseMap<ConstantExpr*, Constant*> FoldedConstants;
do {
BB = Worklist.pop_back_val();
// We have now visited this block! If we've already been here, ignore it.
if (!Visited.insert(BB)) continue;
for (BasicBlock::iterator BBI = BB->begin(), E = BB->end(); BBI != E; ) {
Instruction *Inst = BBI++;
// DCE instruction if trivially dead.
if (isInstructionTriviallyDead(Inst)) {
++NumDeadInst;
DEBUG(errs() << "IC: DCE: " << *Inst << '\n');
Inst->eraseFromParent();
continue;
}
// ConstantProp instruction if trivially constant.
if (!Inst->use_empty() && isa<Constant>(Inst->getOperand(0)))
if (Constant *C = ConstantFoldInstruction(Inst, TD, TLI)) {
DEBUG(errs() << "IC: ConstFold to: " << *C << " from: "
<< *Inst << '\n');
Inst->replaceAllUsesWith(C);
++NumConstProp;
Inst->eraseFromParent();
continue;
}
if (TD) {
// See if we can constant fold its operands.
for (User::op_iterator i = Inst->op_begin(), e = Inst->op_end();
i != e; ++i) {
ConstantExpr *CE = dyn_cast<ConstantExpr>(i);
if (CE == 0) continue;
Constant*& FoldRes = FoldedConstants[CE];
if (!FoldRes)
FoldRes = ConstantFoldConstantExpression(CE, TD, TLI);
if (!FoldRes)
FoldRes = CE;
if (FoldRes != CE) {
*i = FoldRes;
MadeIRChange = true;
}
}
}
InstrsForInstCombineWorklist.push_back(Inst);
}
// Recursively visit successors. If this is a branch or switch on a
// constant, only visit the reachable successor.
TerminatorInst *TI = BB->getTerminator();
if (BranchInst *BI = dyn_cast<BranchInst>(TI)) {
if (BI->isConditional() && isa<ConstantInt>(BI->getCondition())) {
bool CondVal = cast<ConstantInt>(BI->getCondition())->getZExtValue();
BasicBlock *ReachableBB = BI->getSuccessor(!CondVal);
Worklist.push_back(ReachableBB);
continue;
}
} else if (SwitchInst *SI = dyn_cast<SwitchInst>(TI)) {
if (ConstantInt *Cond = dyn_cast<ConstantInt>(SI->getCondition())) {
// See if this is an explicit destination.
for (SwitchInst::CaseIt i = SI->case_begin(), e = SI->case_end();
i != e; ++i)
if (i.getCaseValue() == Cond) {
BasicBlock *ReachableBB = i.getCaseSuccessor();
Worklist.push_back(ReachableBB);
continue;
}
// Otherwise it is the default destination.
SwitchInst refactoring. The purpose of refactoring is to hide operand roles from SwitchInst user (programmer). If you want to play with operands directly, probably you will need lower level methods than SwitchInst ones (TerminatorInst or may be User). After this patch we can reorganize SwitchInst operands and successors as we want. What was done: 1. Changed semantics of index inside the getCaseValue method: getCaseValue(0) means "get first case", not a condition. Use getCondition() if you want to resolve the condition. I propose don't mix SwitchInst case indexing with low level indexing (TI successors indexing, User's operands indexing), since it may be dangerous. 2. By the same reason findCaseValue(ConstantInt*) returns actual number of case value. 0 means first case, not default. If there is no case with given value, ErrorIndex will returned. 3. Added getCaseSuccessor method. I propose to avoid usage of TerminatorInst::getSuccessor if you want to resolve case successor BB. Use getCaseSuccessor instead, since internal SwitchInst organization of operands/successors is hidden and may be changed in any moment. 4. Added resolveSuccessorIndex and resolveCaseIndex. The main purpose of these methods is to see how case successors are really mapped in TerminatorInst. 4.1 "resolveSuccessorIndex" was created if you need to level down from SwitchInst to TerminatorInst. It returns TerminatorInst's successor index for given case successor. 4.2 "resolveCaseIndex" converts low level successors index to case index that curresponds to the given successor. Note: There are also related compatability fix patches for dragonegg, klee, llvm-gcc-4.0, llvm-gcc-4.2, safecode, clang. llvm-svn: 149481
2012-02-01 15:49:51 +08:00
Worklist.push_back(SI->getDefaultDest());
continue;
}
}
for (unsigned i = 0, e = TI->getNumSuccessors(); i != e; ++i)
Worklist.push_back(TI->getSuccessor(i));
} while (!Worklist.empty());
// Once we've found all of the instructions to add to instcombine's worklist,
// add them in reverse order. This way instcombine will visit from the top
// of the function down. This jives well with the way that it adds all uses
// of instructions to the worklist after doing a transformation, thus avoiding
// some N^2 behavior in pathological cases.
IC.Worklist.AddInitialGroup(&InstrsForInstCombineWorklist[0],
InstrsForInstCombineWorklist.size());
return MadeIRChange;
}
bool InstCombiner::DoOneIteration(Function &F, unsigned Iteration) {
MadeIRChange = false;
DEBUG(errs() << "\n\nINSTCOMBINE ITERATION #" << Iteration << " on "
<< F.getName() << "\n");
2001-12-15 00:52:21 +08:00
{
// Do a depth-first traversal of the function, populate the worklist with
// the reachable instructions. Ignore blocks that are not reachable. Keep
// track of which blocks we visit.
SmallPtrSet<BasicBlock*, 64> Visited;
MadeIRChange |= AddReachableCodeToWorklist(F.begin(), Visited, *this, TD,
TLI);
// Do a quick scan over the function. If we find any blocks that are
// unreachable, remove any instructions inside of them. This prevents
// the instcombine code from having to deal with some bad special cases.
for (Function::iterator BB = F.begin(), E = F.end(); BB != E; ++BB) {
if (Visited.count(BB)) continue;
// Delete the instructions backwards, as it has a reduced likelihood of
// having to update as many def-use and use-def chains.
Instruction *EndInst = BB->getTerminator(); // Last not to be deleted.
while (EndInst != BB->begin()) {
// Delete the next to last instruction.
BasicBlock::iterator I = EndInst;
Instruction *Inst = --I;
if (!Inst->use_empty())
Inst->replaceAllUsesWith(UndefValue::get(Inst->getType()));
if (isa<LandingPadInst>(Inst)) {
EndInst = Inst;
continue;
}
if (!isa<DbgInfoIntrinsic>(Inst)) {
++NumDeadInst;
MadeIRChange = true;
}
Inst->eraseFromParent();
}
}
}
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while (!Worklist.isEmpty()) {
Instruction *I = Worklist.RemoveOne();
if (I == 0) continue; // skip null values.
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// Check to see if we can DCE the instruction.
if (isInstructionTriviallyDead(I)) {
DEBUG(errs() << "IC: DCE: " << *I << '\n');
EraseInstFromFunction(*I);
++NumDeadInst;
MadeIRChange = true;
continue;
}
// Instruction isn't dead, see if we can constant propagate it.
if (!I->use_empty() && isa<Constant>(I->getOperand(0)))
if (Constant *C = ConstantFoldInstruction(I, TD, TLI)) {
DEBUG(errs() << "IC: ConstFold to: " << *C << " from: " << *I << '\n');
// Add operands to the worklist.
ReplaceInstUsesWith(*I, C);
++NumConstProp;
EraseInstFromFunction(*I);
MadeIRChange = true;
continue;
}
// See if we can trivially sink this instruction to a successor basic block.
if (I->hasOneUse()) {
BasicBlock *BB = I->getParent();
Instruction *UserInst = cast<Instruction>(I->use_back());
BasicBlock *UserParent;
// Get the block the use occurs in.
if (PHINode *PN = dyn_cast<PHINode>(UserInst))
UserParent = PN->getIncomingBlock(I->use_begin().getUse());
else
UserParent = UserInst->getParent();
if (UserParent != BB) {
bool UserIsSuccessor = false;
// See if the user is one of our successors.
for (succ_iterator SI = succ_begin(BB), E = succ_end(BB); SI != E; ++SI)
if (*SI == UserParent) {
UserIsSuccessor = true;
break;
}
// If the user is one of our immediate successors, and if that successor
// only has us as a predecessors (we'd have to split the critical edge
// otherwise), we can keep going.
if (UserIsSuccessor && UserParent->getSinglePredecessor())
// Okay, the CFG is simple enough, try to sink this instruction.
MadeIRChange |= TryToSinkInstruction(I, UserParent);
}
}
// Now that we have an instruction, try combining it to simplify it.
Builder->SetInsertPoint(I->getParent(), I);
Builder->SetCurrentDebugLocation(I->getDebugLoc());
#ifndef NDEBUG
std::string OrigI;
#endif
DEBUG(raw_string_ostream SS(OrigI); I->print(SS); OrigI = SS.str(););
DEBUG(errs() << "IC: Visiting: " << OrigI << '\n');
if (Instruction *Result = visit(*I)) {
++NumCombined;
// Should we replace the old instruction with a new one?
if (Result != I) {
DEBUG(errs() << "IC: Old = " << *I << '\n'
<< " New = " << *Result << '\n');
if (!I->getDebugLoc().isUnknown())
Result->setDebugLoc(I->getDebugLoc());
// Everything uses the new instruction now.
I->replaceAllUsesWith(Result);
// Move the name to the new instruction first.
Result->takeName(I);
// Push the new instruction and any users onto the worklist.
Worklist.Add(Result);
Worklist.AddUsersToWorkList(*Result);
// Insert the new instruction into the basic block...
BasicBlock *InstParent = I->getParent();
BasicBlock::iterator InsertPos = I;
// If we replace a PHI with something that isn't a PHI, fix up the
// insertion point.
if (!isa<PHINode>(Result) && isa<PHINode>(InsertPos))
InsertPos = InstParent->getFirstInsertionPt();
InstParent->getInstList().insert(InsertPos, Result);
EraseInstFromFunction(*I);
} else {
#ifndef NDEBUG
DEBUG(errs() << "IC: Mod = " << OrigI << '\n'
<< " New = " << *I << '\n');
#endif
// If the instruction was modified, it's possible that it is now dead.
// if so, remove it.
if (isInstructionTriviallyDead(I)) {
EraseInstFromFunction(*I);
} else {
Worklist.Add(I);
Worklist.AddUsersToWorkList(*I);
}
}
MadeIRChange = true;
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}
}
Worklist.Zap();
return MadeIRChange;
}
bool InstCombiner::runOnFunction(Function &F) {
TD = getAnalysisIfAvailable<TargetData>();
TLI = &getAnalysis<TargetLibraryInfo>();
/// Builder - This is an IRBuilder that automatically inserts new
/// instructions into the worklist when they are created.
IRBuilder<true, TargetFolder, InstCombineIRInserter>
TheBuilder(F.getContext(), TargetFolder(TD),
InstCombineIRInserter(Worklist));
Builder = &TheBuilder;
bool EverMadeChange = false;
// Lower dbg.declare intrinsics otherwise their value may be clobbered
// by instcombiner.
EverMadeChange = LowerDbgDeclare(F);
// Iterate while there is work to do.
unsigned Iteration = 0;
while (DoOneIteration(F, Iteration++))
EverMadeChange = true;
Builder = 0;
return EverMadeChange;
}
FunctionPass *llvm::createInstructionCombiningPass() {
return new InstCombiner();
}