llvm-project/lldb/source/Core/ModuleList.cpp

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//===-- ModuleList.cpp ------------------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include "lldb/Core/ModuleList.h"
// C Includes
// C++ Includes
// Other libraries and framework includes
// Project includes
Modified LLDB expressions to not have to JIT and run code just to see variable values or persistent expression variables. Now if an expression consists of a value that is a child of a variable, or of a persistent variable only, we will create a value object for it and make a ValueObjectConstResult from it to freeze the value (for program variables only, not persistent variables) and avoid running JITed code. For everything else we still parse up and JIT code and run it in the inferior. There was also a lot of clean up in the expression code. I made the ClangExpressionVariables be stored in collections of shared pointers instead of in collections of objects. This will help stop a lot of copy constructors on these large objects and also cleans up the code considerably. The persistent clang expression variables were moved over to the Target to ensure they persist across process executions. Added the ability for lldb_private::Target objects to evaluate expressions. We want to evaluate expressions at the target level in case we aren't running yet, or we have just completed running. We still want to be able to access the persistent expression variables between runs, and also evaluate constant expressions. Added extra logging to the dynamic loader plug-in for MacOSX. ModuleList objects can now dump their contents with the UUID, arch and full paths being logged with appropriate prefix values. Thread hardened the Communication class a bit by making the connection auto_ptr member into a shared pointer member and then making a local copy of the shared pointer in each method that uses it to make sure another thread can't nuke the connection object while it is being used by another thread. Added a new file to the lldb/test/load_unload test that causes the test a.out file to link to the libd.dylib file all the time. This will allow us to test using the DYLD_LIBRARY_PATH environment variable after moving libd.dylib somewhere else. llvm-svn: 121745
2010-12-14 10:59:59 +08:00
#include "lldb/Core/Log.h"
#include "lldb/Core/Module.h"
<rdar://problem/11757916> Make breakpoint setting by file and line much more efficient by only looking for inlined breakpoint locations if we are setting a breakpoint in anything but a source implementation file. Implementing this complex for a many reasons. Turns out that parsing compile units lazily had some issues with respect to how we need to do things with DWARF in .o files. So the fixes in the checkin for this makes these changes: - Add a new setting called "target.inline-breakpoint-strategy" which can be set to "never", "always", or "headers". "never" will never try and set any inlined breakpoints (fastest). "always" always looks for inlined breakpoint locations (slowest, but most accurate). "headers", which is the default setting, will only look for inlined breakpoint locations if the breakpoint is set in what are consudered to be header files, which is realy defined as "not in an implementation source file". - modify the breakpoint setting by file and line to check the current "target.inline-breakpoint-strategy" setting and act accordingly - Modify compile units to be able to get their language and other info lazily. This allows us to create compile units from the debug map and not have to fill all of the details in, and then lazily discover this information as we go on debuggging. This is needed to avoid parsing all .o files when setting breakpoints in implementation only files (no inlines). Otherwise we would need to parse the .o file, the object file (mach-o in our case) and the symbol file (DWARF in the object file) just to see what the compile unit was. - modify the "SymbolFileDWARFDebugMap" to subclass lldb_private::Module so that the virtual "GetObjectFile()" and "GetSymbolVendor()" functions can be intercepted when the .o file contenst are later lazilly needed. Prior to this fix, when we first instantiated the "SymbolFileDWARFDebugMap" class, we would also make modules, object files and symbol files for every .o file in the debug map because we needed to fix up the sections in the .o files with information that is in the executable debug map. Now we lazily do this in the DebugMapModule::GetObjectFile() Cleaned up header includes a bit as well. llvm-svn: 162860
2012-08-30 05:13:06 +08:00
#include "lldb/Core/ModuleSpec.h"
#include "lldb/Host/Host.h"
#include "lldb/Host/Symbols.h"
#include "lldb/Symbol/ClangNamespaceDecl.h"
#include "lldb/Symbol/ObjectFile.h"
#include "lldb/Symbol/VariableList.h"
using namespace lldb;
using namespace lldb_private;
//----------------------------------------------------------------------
// ModuleList constructor
//----------------------------------------------------------------------
ModuleList::ModuleList() :
m_modules(),
m_modules_mutex (Mutex::eMutexTypeRecursive),
m_notifier(NULL)
{
}
//----------------------------------------------------------------------
// Copy constructor
//----------------------------------------------------------------------
ModuleList::ModuleList(const ModuleList& rhs) :
m_modules(),
m_modules_mutex (Mutex::eMutexTypeRecursive)
{
Mutex::Locker lhs_locker(m_modules_mutex);
Mutex::Locker rhs_locker(rhs.m_modules_mutex);
m_modules = rhs.m_modules;
}
ModuleList::ModuleList (ModuleList::Notifier* notifier) :
m_modules(),
m_modules_mutex (Mutex::eMutexTypeRecursive),
m_notifier(notifier)
{
}
//----------------------------------------------------------------------
// Assignment operator
//----------------------------------------------------------------------
const ModuleList&
ModuleList::operator= (const ModuleList& rhs)
{
if (this != &rhs)
{
Mutex::Locker lhs_locker(m_modules_mutex);
Mutex::Locker rhs_locker(rhs.m_modules_mutex);
m_modules = rhs.m_modules;
}
return *this;
}
//----------------------------------------------------------------------
// Destructor
//----------------------------------------------------------------------
ModuleList::~ModuleList()
{
}
void
ModuleList::AppendImpl (const ModuleSP &module_sp, bool use_notifier)
{
Moved the execution context that was in the Debugger into the CommandInterpreter where it was always being used. Make sure that Modules can track their object file offsets correctly to allow opening of sub object files (like the "__commpage" on darwin). Modified the Platforms to be able to launch processes. The first part of this move is the platform soon will become the entity that launches your program and when it does, it uses a new ProcessLaunchInfo class which encapsulates all process launching settings. This simplifies the internal APIs needed for launching. I want to slowly phase out process launching from the process classes, so for now we can still launch just as we used to, but eventually the platform is the object that should do the launching. Modified the Host::LaunchProcess in the MacOSX Host.mm to correctly be able to launch processes with all of the new eLaunchFlag settings. Modified any code that was manually launching processes to use the Host::LaunchProcess functions. Fixed an issue where lldb_private::Args had implicitly defined copy constructors that could do the wrong thing. This has now been fixed by adding an appropriate copy constructor and assignment operator. Make sure we don't add empty ModuleSP entries to a module list. Fixed the commpage module creation on MacOSX, but we still need to train the MacOSX dynamic loader to not get rid of it when it doesn't have an entry in the all image infos. Abstracted many more calls from in ProcessGDBRemote down into the GDBRemoteCommunicationClient subclass to make the classes cleaner and more efficient. Fixed the default iOS ARM register context to be correct and also added support for targets that don't support the qThreadStopInfo packet by selecting the current thread (only if needed) and then sending a stop reply packet. Debugserver can now start up with a --unix-socket (-u for short) and can then bind to port zero and send the port it bound to to a listening process on the other end. This allows the GDB remote platform to spawn new GDB server instances (debugserver) to allow platform debugging. llvm-svn: 129351
2011-04-12 13:54:46 +08:00
if (module_sp)
{
Mutex::Locker locker(m_modules_mutex);
m_modules.push_back(module_sp);
if (use_notifier && m_notifier)
m_notifier->ModuleAdded(*this, module_sp);
Moved the execution context that was in the Debugger into the CommandInterpreter where it was always being used. Make sure that Modules can track their object file offsets correctly to allow opening of sub object files (like the "__commpage" on darwin). Modified the Platforms to be able to launch processes. The first part of this move is the platform soon will become the entity that launches your program and when it does, it uses a new ProcessLaunchInfo class which encapsulates all process launching settings. This simplifies the internal APIs needed for launching. I want to slowly phase out process launching from the process classes, so for now we can still launch just as we used to, but eventually the platform is the object that should do the launching. Modified the Host::LaunchProcess in the MacOSX Host.mm to correctly be able to launch processes with all of the new eLaunchFlag settings. Modified any code that was manually launching processes to use the Host::LaunchProcess functions. Fixed an issue where lldb_private::Args had implicitly defined copy constructors that could do the wrong thing. This has now been fixed by adding an appropriate copy constructor and assignment operator. Make sure we don't add empty ModuleSP entries to a module list. Fixed the commpage module creation on MacOSX, but we still need to train the MacOSX dynamic loader to not get rid of it when it doesn't have an entry in the all image infos. Abstracted many more calls from in ProcessGDBRemote down into the GDBRemoteCommunicationClient subclass to make the classes cleaner and more efficient. Fixed the default iOS ARM register context to be correct and also added support for targets that don't support the qThreadStopInfo packet by selecting the current thread (only if needed) and then sending a stop reply packet. Debugserver can now start up with a --unix-socket (-u for short) and can then bind to port zero and send the port it bound to to a listening process on the other end. This allows the GDB remote platform to spawn new GDB server instances (debugserver) to allow platform debugging. llvm-svn: 129351
2011-04-12 13:54:46 +08:00
}
}
void
ModuleList::Append (const ModuleSP &module_sp)
{
AppendImpl (module_sp);
}
void
ModuleList::ReplaceEquivalent (const ModuleSP &module_sp)
{
if (module_sp)
{
Mutex::Locker locker(m_modules_mutex);
// First remove any equivalent modules. Equivalent modules are modules
// whose path, platform path and architecture match.
ModuleSpec equivalent_module_spec (module_sp->GetFileSpec(), module_sp->GetArchitecture());
equivalent_module_spec.GetPlatformFileSpec() = module_sp->GetPlatformFileSpec();
size_t idx = 0;
while (idx < m_modules.size())
{
ModuleSP module_sp (m_modules[idx]);
if (module_sp->MatchesModuleSpec (equivalent_module_spec))
RemoveImpl(m_modules.begin() + idx);
else
++idx;
}
// Now add the new module to the list
Append(module_sp);
}
}
bool
ModuleList::AppendIfNeeded (const ModuleSP &module_sp)
{
Moved the execution context that was in the Debugger into the CommandInterpreter where it was always being used. Make sure that Modules can track their object file offsets correctly to allow opening of sub object files (like the "__commpage" on darwin). Modified the Platforms to be able to launch processes. The first part of this move is the platform soon will become the entity that launches your program and when it does, it uses a new ProcessLaunchInfo class which encapsulates all process launching settings. This simplifies the internal APIs needed for launching. I want to slowly phase out process launching from the process classes, so for now we can still launch just as we used to, but eventually the platform is the object that should do the launching. Modified the Host::LaunchProcess in the MacOSX Host.mm to correctly be able to launch processes with all of the new eLaunchFlag settings. Modified any code that was manually launching processes to use the Host::LaunchProcess functions. Fixed an issue where lldb_private::Args had implicitly defined copy constructors that could do the wrong thing. This has now been fixed by adding an appropriate copy constructor and assignment operator. Make sure we don't add empty ModuleSP entries to a module list. Fixed the commpage module creation on MacOSX, but we still need to train the MacOSX dynamic loader to not get rid of it when it doesn't have an entry in the all image infos. Abstracted many more calls from in ProcessGDBRemote down into the GDBRemoteCommunicationClient subclass to make the classes cleaner and more efficient. Fixed the default iOS ARM register context to be correct and also added support for targets that don't support the qThreadStopInfo packet by selecting the current thread (only if needed) and then sending a stop reply packet. Debugserver can now start up with a --unix-socket (-u for short) and can then bind to port zero and send the port it bound to to a listening process on the other end. This allows the GDB remote platform to spawn new GDB server instances (debugserver) to allow platform debugging. llvm-svn: 129351
2011-04-12 13:54:46 +08:00
if (module_sp)
{
Moved the execution context that was in the Debugger into the CommandInterpreter where it was always being used. Make sure that Modules can track their object file offsets correctly to allow opening of sub object files (like the "__commpage" on darwin). Modified the Platforms to be able to launch processes. The first part of this move is the platform soon will become the entity that launches your program and when it does, it uses a new ProcessLaunchInfo class which encapsulates all process launching settings. This simplifies the internal APIs needed for launching. I want to slowly phase out process launching from the process classes, so for now we can still launch just as we used to, but eventually the platform is the object that should do the launching. Modified the Host::LaunchProcess in the MacOSX Host.mm to correctly be able to launch processes with all of the new eLaunchFlag settings. Modified any code that was manually launching processes to use the Host::LaunchProcess functions. Fixed an issue where lldb_private::Args had implicitly defined copy constructors that could do the wrong thing. This has now been fixed by adding an appropriate copy constructor and assignment operator. Make sure we don't add empty ModuleSP entries to a module list. Fixed the commpage module creation on MacOSX, but we still need to train the MacOSX dynamic loader to not get rid of it when it doesn't have an entry in the all image infos. Abstracted many more calls from in ProcessGDBRemote down into the GDBRemoteCommunicationClient subclass to make the classes cleaner and more efficient. Fixed the default iOS ARM register context to be correct and also added support for targets that don't support the qThreadStopInfo packet by selecting the current thread (only if needed) and then sending a stop reply packet. Debugserver can now start up with a --unix-socket (-u for short) and can then bind to port zero and send the port it bound to to a listening process on the other end. This allows the GDB remote platform to spawn new GDB server instances (debugserver) to allow platform debugging. llvm-svn: 129351
2011-04-12 13:54:46 +08:00
Mutex::Locker locker(m_modules_mutex);
collection::iterator pos, end = m_modules.end();
for (pos = m_modules.begin(); pos != end; ++pos)
{
if (pos->get() == module_sp.get())
return false; // Already in the list
}
// Only push module_sp on the list if it wasn't already in there.
Append(module_sp);
Moved the execution context that was in the Debugger into the CommandInterpreter where it was always being used. Make sure that Modules can track their object file offsets correctly to allow opening of sub object files (like the "__commpage" on darwin). Modified the Platforms to be able to launch processes. The first part of this move is the platform soon will become the entity that launches your program and when it does, it uses a new ProcessLaunchInfo class which encapsulates all process launching settings. This simplifies the internal APIs needed for launching. I want to slowly phase out process launching from the process classes, so for now we can still launch just as we used to, but eventually the platform is the object that should do the launching. Modified the Host::LaunchProcess in the MacOSX Host.mm to correctly be able to launch processes with all of the new eLaunchFlag settings. Modified any code that was manually launching processes to use the Host::LaunchProcess functions. Fixed an issue where lldb_private::Args had implicitly defined copy constructors that could do the wrong thing. This has now been fixed by adding an appropriate copy constructor and assignment operator. Make sure we don't add empty ModuleSP entries to a module list. Fixed the commpage module creation on MacOSX, but we still need to train the MacOSX dynamic loader to not get rid of it when it doesn't have an entry in the all image infos. Abstracted many more calls from in ProcessGDBRemote down into the GDBRemoteCommunicationClient subclass to make the classes cleaner and more efficient. Fixed the default iOS ARM register context to be correct and also added support for targets that don't support the qThreadStopInfo packet by selecting the current thread (only if needed) and then sending a stop reply packet. Debugserver can now start up with a --unix-socket (-u for short) and can then bind to port zero and send the port it bound to to a listening process on the other end. This allows the GDB remote platform to spawn new GDB server instances (debugserver) to allow platform debugging. llvm-svn: 129351
2011-04-12 13:54:46 +08:00
return true;
}
Moved the execution context that was in the Debugger into the CommandInterpreter where it was always being used. Make sure that Modules can track their object file offsets correctly to allow opening of sub object files (like the "__commpage" on darwin). Modified the Platforms to be able to launch processes. The first part of this move is the platform soon will become the entity that launches your program and when it does, it uses a new ProcessLaunchInfo class which encapsulates all process launching settings. This simplifies the internal APIs needed for launching. I want to slowly phase out process launching from the process classes, so for now we can still launch just as we used to, but eventually the platform is the object that should do the launching. Modified the Host::LaunchProcess in the MacOSX Host.mm to correctly be able to launch processes with all of the new eLaunchFlag settings. Modified any code that was manually launching processes to use the Host::LaunchProcess functions. Fixed an issue where lldb_private::Args had implicitly defined copy constructors that could do the wrong thing. This has now been fixed by adding an appropriate copy constructor and assignment operator. Make sure we don't add empty ModuleSP entries to a module list. Fixed the commpage module creation on MacOSX, but we still need to train the MacOSX dynamic loader to not get rid of it when it doesn't have an entry in the all image infos. Abstracted many more calls from in ProcessGDBRemote down into the GDBRemoteCommunicationClient subclass to make the classes cleaner and more efficient. Fixed the default iOS ARM register context to be correct and also added support for targets that don't support the qThreadStopInfo packet by selecting the current thread (only if needed) and then sending a stop reply packet. Debugserver can now start up with a --unix-socket (-u for short) and can then bind to port zero and send the port it bound to to a listening process on the other end. This allows the GDB remote platform to spawn new GDB server instances (debugserver) to allow platform debugging. llvm-svn: 129351
2011-04-12 13:54:46 +08:00
return false;
}
void
ModuleList::Append (const ModuleList& module_list)
{
for (auto pos : module_list.m_modules)
Append(pos);
}
bool
ModuleList::AppendIfNeeded (const ModuleList& module_list)
{
bool any_in = false;
for (auto pos : module_list.m_modules)
{
if (AppendIfNeeded(pos))
any_in = true;
}
return any_in;
}
bool
ModuleList::RemoveImpl (const ModuleSP &module_sp, bool use_notifier)
{
Moved the execution context that was in the Debugger into the CommandInterpreter where it was always being used. Make sure that Modules can track their object file offsets correctly to allow opening of sub object files (like the "__commpage" on darwin). Modified the Platforms to be able to launch processes. The first part of this move is the platform soon will become the entity that launches your program and when it does, it uses a new ProcessLaunchInfo class which encapsulates all process launching settings. This simplifies the internal APIs needed for launching. I want to slowly phase out process launching from the process classes, so for now we can still launch just as we used to, but eventually the platform is the object that should do the launching. Modified the Host::LaunchProcess in the MacOSX Host.mm to correctly be able to launch processes with all of the new eLaunchFlag settings. Modified any code that was manually launching processes to use the Host::LaunchProcess functions. Fixed an issue where lldb_private::Args had implicitly defined copy constructors that could do the wrong thing. This has now been fixed by adding an appropriate copy constructor and assignment operator. Make sure we don't add empty ModuleSP entries to a module list. Fixed the commpage module creation on MacOSX, but we still need to train the MacOSX dynamic loader to not get rid of it when it doesn't have an entry in the all image infos. Abstracted many more calls from in ProcessGDBRemote down into the GDBRemoteCommunicationClient subclass to make the classes cleaner and more efficient. Fixed the default iOS ARM register context to be correct and also added support for targets that don't support the qThreadStopInfo packet by selecting the current thread (only if needed) and then sending a stop reply packet. Debugserver can now start up with a --unix-socket (-u for short) and can then bind to port zero and send the port it bound to to a listening process on the other end. This allows the GDB remote platform to spawn new GDB server instances (debugserver) to allow platform debugging. llvm-svn: 129351
2011-04-12 13:54:46 +08:00
if (module_sp)
{
Moved the execution context that was in the Debugger into the CommandInterpreter where it was always being used. Make sure that Modules can track their object file offsets correctly to allow opening of sub object files (like the "__commpage" on darwin). Modified the Platforms to be able to launch processes. The first part of this move is the platform soon will become the entity that launches your program and when it does, it uses a new ProcessLaunchInfo class which encapsulates all process launching settings. This simplifies the internal APIs needed for launching. I want to slowly phase out process launching from the process classes, so for now we can still launch just as we used to, but eventually the platform is the object that should do the launching. Modified the Host::LaunchProcess in the MacOSX Host.mm to correctly be able to launch processes with all of the new eLaunchFlag settings. Modified any code that was manually launching processes to use the Host::LaunchProcess functions. Fixed an issue where lldb_private::Args had implicitly defined copy constructors that could do the wrong thing. This has now been fixed by adding an appropriate copy constructor and assignment operator. Make sure we don't add empty ModuleSP entries to a module list. Fixed the commpage module creation on MacOSX, but we still need to train the MacOSX dynamic loader to not get rid of it when it doesn't have an entry in the all image infos. Abstracted many more calls from in ProcessGDBRemote down into the GDBRemoteCommunicationClient subclass to make the classes cleaner and more efficient. Fixed the default iOS ARM register context to be correct and also added support for targets that don't support the qThreadStopInfo packet by selecting the current thread (only if needed) and then sending a stop reply packet. Debugserver can now start up with a --unix-socket (-u for short) and can then bind to port zero and send the port it bound to to a listening process on the other end. This allows the GDB remote platform to spawn new GDB server instances (debugserver) to allow platform debugging. llvm-svn: 129351
2011-04-12 13:54:46 +08:00
Mutex::Locker locker(m_modules_mutex);
collection::iterator pos, end = m_modules.end();
for (pos = m_modules.begin(); pos != end; ++pos)
{
Moved the execution context that was in the Debugger into the CommandInterpreter where it was always being used. Make sure that Modules can track their object file offsets correctly to allow opening of sub object files (like the "__commpage" on darwin). Modified the Platforms to be able to launch processes. The first part of this move is the platform soon will become the entity that launches your program and when it does, it uses a new ProcessLaunchInfo class which encapsulates all process launching settings. This simplifies the internal APIs needed for launching. I want to slowly phase out process launching from the process classes, so for now we can still launch just as we used to, but eventually the platform is the object that should do the launching. Modified the Host::LaunchProcess in the MacOSX Host.mm to correctly be able to launch processes with all of the new eLaunchFlag settings. Modified any code that was manually launching processes to use the Host::LaunchProcess functions. Fixed an issue where lldb_private::Args had implicitly defined copy constructors that could do the wrong thing. This has now been fixed by adding an appropriate copy constructor and assignment operator. Make sure we don't add empty ModuleSP entries to a module list. Fixed the commpage module creation on MacOSX, but we still need to train the MacOSX dynamic loader to not get rid of it when it doesn't have an entry in the all image infos. Abstracted many more calls from in ProcessGDBRemote down into the GDBRemoteCommunicationClient subclass to make the classes cleaner and more efficient. Fixed the default iOS ARM register context to be correct and also added support for targets that don't support the qThreadStopInfo packet by selecting the current thread (only if needed) and then sending a stop reply packet. Debugserver can now start up with a --unix-socket (-u for short) and can then bind to port zero and send the port it bound to to a listening process on the other end. This allows the GDB remote platform to spawn new GDB server instances (debugserver) to allow platform debugging. llvm-svn: 129351
2011-04-12 13:54:46 +08:00
if (pos->get() == module_sp.get())
{
m_modules.erase (pos);
if (use_notifier && m_notifier)
m_notifier->ModuleRemoved(*this, module_sp);
Moved the execution context that was in the Debugger into the CommandInterpreter where it was always being used. Make sure that Modules can track their object file offsets correctly to allow opening of sub object files (like the "__commpage" on darwin). Modified the Platforms to be able to launch processes. The first part of this move is the platform soon will become the entity that launches your program and when it does, it uses a new ProcessLaunchInfo class which encapsulates all process launching settings. This simplifies the internal APIs needed for launching. I want to slowly phase out process launching from the process classes, so for now we can still launch just as we used to, but eventually the platform is the object that should do the launching. Modified the Host::LaunchProcess in the MacOSX Host.mm to correctly be able to launch processes with all of the new eLaunchFlag settings. Modified any code that was manually launching processes to use the Host::LaunchProcess functions. Fixed an issue where lldb_private::Args had implicitly defined copy constructors that could do the wrong thing. This has now been fixed by adding an appropriate copy constructor and assignment operator. Make sure we don't add empty ModuleSP entries to a module list. Fixed the commpage module creation on MacOSX, but we still need to train the MacOSX dynamic loader to not get rid of it when it doesn't have an entry in the all image infos. Abstracted many more calls from in ProcessGDBRemote down into the GDBRemoteCommunicationClient subclass to make the classes cleaner and more efficient. Fixed the default iOS ARM register context to be correct and also added support for targets that don't support the qThreadStopInfo packet by selecting the current thread (only if needed) and then sending a stop reply packet. Debugserver can now start up with a --unix-socket (-u for short) and can then bind to port zero and send the port it bound to to a listening process on the other end. This allows the GDB remote platform to spawn new GDB server instances (debugserver) to allow platform debugging. llvm-svn: 129351
2011-04-12 13:54:46 +08:00
return true;
}
}
}
return false;
}
ModuleList::collection::iterator
ModuleList::RemoveImpl (ModuleList::collection::iterator pos, bool use_notifier)
{
ModuleSP module_sp(*pos);
collection::iterator retval = m_modules.erase(pos);
if (use_notifier && m_notifier)
m_notifier->ModuleRemoved(*this, module_sp);
return retval;
}
bool
ModuleList::Remove (const ModuleSP &module_sp)
{
return RemoveImpl (module_sp);
}
bool
ModuleList::ReplaceModule (const lldb::ModuleSP &old_module_sp, const lldb::ModuleSP &new_module_sp)
{
if (!RemoveImpl(old_module_sp, false))
return false;
AppendImpl (new_module_sp, false);
if (m_notifier)
m_notifier->ModuleUpdated(*this, old_module_sp,new_module_sp);
return true;
}
bool
ModuleList::RemoveIfOrphaned (const Module *module_ptr)
{
if (module_ptr)
{
Mutex::Locker locker(m_modules_mutex);
collection::iterator pos, end = m_modules.end();
for (pos = m_modules.begin(); pos != end; ++pos)
{
if (pos->get() == module_ptr)
{
if (pos->unique())
{
pos = RemoveImpl(pos);
return true;
}
else
return false;
}
}
}
return false;
}
size_t
ModuleList::RemoveOrphans (bool mandatory)
{
Mutex::Locker locker;
if (mandatory)
{
locker.Lock (m_modules_mutex);
}
else
{
// Not mandatory, remove orphans if we can get the mutex
if (!locker.TryLock(m_modules_mutex))
return 0;
}
collection::iterator pos = m_modules.begin();
size_t remove_count = 0;
while (pos != m_modules.end())
{
if (pos->unique())
{
pos = RemoveImpl(pos);
++remove_count;
}
else
{
++pos;
}
}
return remove_count;
}
size_t
ModuleList::Remove (ModuleList &module_list)
{
Mutex::Locker locker(m_modules_mutex);
size_t num_removed = 0;
collection::iterator pos, end = module_list.m_modules.end();
for (pos = module_list.m_modules.begin(); pos != end; ++pos)
{
if (Remove (*pos))
++num_removed;
}
return num_removed;
}
void
ModuleList::Clear()
{
ClearImpl();
}
void
ModuleList::Destroy()
{
ClearImpl();
}
void
ModuleList::ClearImpl (bool use_notifier)
{
Mutex::Locker locker(m_modules_mutex);
if (use_notifier && m_notifier)
m_notifier->WillClearList(*this);
m_modules.clear();
}
Module*
ModuleList::GetModulePointerAtIndex (size_t idx) const
{
Mutex::Locker locker(m_modules_mutex);
return GetModulePointerAtIndexUnlocked(idx);
}
Module*
ModuleList::GetModulePointerAtIndexUnlocked (size_t idx) const
{
if (idx < m_modules.size())
return m_modules[idx].get();
return NULL;
}
ModuleSP
ModuleList::GetModuleAtIndex(size_t idx) const
{
Mutex::Locker locker(m_modules_mutex);
return GetModuleAtIndexUnlocked(idx);
}
ModuleSP
ModuleList::GetModuleAtIndexUnlocked(size_t idx) const
{
ModuleSP module_sp;
if (idx < m_modules.size())
module_sp = m_modules[idx];
return module_sp;
}
size_t
ModuleList::FindFunctions (const ConstString &name,
uint32_t name_type_mask,
bool include_symbols,
bool include_inlines,
bool append,
SymbolContextList &sc_list) const
{
if (!append)
sc_list.Clear();
const size_t old_size = sc_list.GetSize();
if (name_type_mask & eFunctionNameTypeAuto)
{
ConstString lookup_name;
uint32_t lookup_name_type_mask = 0;
bool match_name_after_lookup = false;
Module::PrepareForFunctionNameLookup (name, name_type_mask,
lookup_name,
lookup_name_type_mask,
match_name_after_lookup);
Mutex::Locker locker(m_modules_mutex);
collection::const_iterator pos, end = m_modules.end();
for (pos = m_modules.begin(); pos != end; ++pos)
{
(*pos)->FindFunctions (lookup_name,
NULL,
lookup_name_type_mask,
include_symbols,
include_inlines,
true,
sc_list);
}
if (match_name_after_lookup)
{
SymbolContext sc;
size_t i = old_size;
while (i<sc_list.GetSize())
{
if (sc_list.GetContextAtIndex(i, sc))
{
const char *func_name = sc.GetFunctionName().GetCString();
if (func_name && strstr (func_name, name.GetCString()) == NULL)
{
// Remove the current context
sc_list.RemoveContextAtIndex(i);
// Don't increment i and continue in the loop
continue;
}
}
++i;
}
}
}
else
{
Mutex::Locker locker(m_modules_mutex);
collection::const_iterator pos, end = m_modules.end();
for (pos = m_modules.begin(); pos != end; ++pos)
{
(*pos)->FindFunctions (name, NULL, name_type_mask, include_symbols, include_inlines, true, sc_list);
}
}
return sc_list.GetSize() - old_size;
}
size_t
ModuleList::FindFunctionSymbols (const ConstString &name,
uint32_t name_type_mask,
SymbolContextList& sc_list)
{
const size_t old_size = sc_list.GetSize();
if (name_type_mask & eFunctionNameTypeAuto)
{
ConstString lookup_name;
uint32_t lookup_name_type_mask = 0;
bool match_name_after_lookup = false;
Module::PrepareForFunctionNameLookup (name, name_type_mask,
lookup_name,
lookup_name_type_mask,
match_name_after_lookup);
Mutex::Locker locker(m_modules_mutex);
collection::const_iterator pos, end = m_modules.end();
for (pos = m_modules.begin(); pos != end; ++pos)
{
(*pos)->FindFunctionSymbols (lookup_name,
lookup_name_type_mask,
sc_list);
}
if (match_name_after_lookup)
{
SymbolContext sc;
size_t i = old_size;
while (i<sc_list.GetSize())
{
if (sc_list.GetContextAtIndex(i, sc))
{
const char *func_name = sc.GetFunctionName().GetCString();
if (func_name && strstr (func_name, name.GetCString()) == NULL)
{
// Remove the current context
sc_list.RemoveContextAtIndex(i);
// Don't increment i and continue in the loop
continue;
}
}
++i;
}
}
}
else
{
Mutex::Locker locker(m_modules_mutex);
collection::const_iterator pos, end = m_modules.end();
for (pos = m_modules.begin(); pos != end; ++pos)
{
(*pos)->FindFunctionSymbols (name, name_type_mask, sc_list);
}
}
return sc_list.GetSize() - old_size;
}
size_t
ModuleList::FindCompileUnits (const FileSpec &path,
bool append,
SymbolContextList &sc_list) const
{
if (!append)
sc_list.Clear();
Mutex::Locker locker(m_modules_mutex);
collection::const_iterator pos, end = m_modules.end();
for (pos = m_modules.begin(); pos != end; ++pos)
{
(*pos)->FindCompileUnits (path, true, sc_list);
}
return sc_list.GetSize();
}
size_t
ModuleList::FindGlobalVariables (const ConstString &name,
bool append,
size_t max_matches,
VariableList& variable_list) const
{
size_t initial_size = variable_list.GetSize();
Mutex::Locker locker(m_modules_mutex);
collection::const_iterator pos, end = m_modules.end();
for (pos = m_modules.begin(); pos != end; ++pos)
{
(*pos)->FindGlobalVariables (name, NULL, append, max_matches, variable_list);
}
return variable_list.GetSize() - initial_size;
}
size_t
ModuleList::FindGlobalVariables (const RegularExpression& regex,
bool append,
size_t max_matches,
VariableList& variable_list) const
{
size_t initial_size = variable_list.GetSize();
Mutex::Locker locker(m_modules_mutex);
collection::const_iterator pos, end = m_modules.end();
for (pos = m_modules.begin(); pos != end; ++pos)
{
(*pos)->FindGlobalVariables (regex, append, max_matches, variable_list);
}
return variable_list.GetSize() - initial_size;
}
size_t
ModuleList::FindSymbolsWithNameAndType (const ConstString &name,
SymbolType symbol_type,
SymbolContextList &sc_list,
bool append) const
{
Mutex::Locker locker(m_modules_mutex);
if (!append)
sc_list.Clear();
size_t initial_size = sc_list.GetSize();
collection::const_iterator pos, end = m_modules.end();
for (pos = m_modules.begin(); pos != end; ++pos)
(*pos)->FindSymbolsWithNameAndType (name, symbol_type, sc_list);
return sc_list.GetSize() - initial_size;
}
size_t
ModuleList::FindSymbolsMatchingRegExAndType (const RegularExpression &regex,
lldb::SymbolType symbol_type,
SymbolContextList &sc_list,
bool append) const
{
Mutex::Locker locker(m_modules_mutex);
if (!append)
sc_list.Clear();
size_t initial_size = sc_list.GetSize();
collection::const_iterator pos, end = m_modules.end();
for (pos = m_modules.begin(); pos != end; ++pos)
(*pos)->FindSymbolsMatchingRegExAndType (regex, symbol_type, sc_list);
return sc_list.GetSize() - initial_size;
}
size_t
ModuleList::FindModules (const ModuleSpec &module_spec, ModuleList& matching_module_list) const
{
size_t existing_matches = matching_module_list.GetSize();
Mutex::Locker locker(m_modules_mutex);
collection::const_iterator pos, end = m_modules.end();
for (pos = m_modules.begin(); pos != end; ++pos)
{
ModuleSP module_sp(*pos);
if (module_sp->MatchesModuleSpec (module_spec))
matching_module_list.Append(module_sp);
}
return matching_module_list.GetSize() - existing_matches;
}
ModuleSP
ModuleList::FindModule (const Module *module_ptr) const
{
ModuleSP module_sp;
// Scope for "locker"
{
Mutex::Locker locker(m_modules_mutex);
collection::const_iterator pos, end = m_modules.end();
for (pos = m_modules.begin(); pos != end; ++pos)
{
if ((*pos).get() == module_ptr)
{
module_sp = (*pos);
break;
}
}
}
return module_sp;
}
Many improvements to the Platform base class and subclasses. The base Platform class now implements the Host functionality for a lot of things that make sense by default so that subclasses can check: int PlatformSubclass::Foo () { if (IsHost()) return Platform::Foo (); // Let the platform base class do the host specific stuff // Platform subclass specific code... int result = ... return result; } Added new functions to the platform: virtual const char *Platform::GetUserName (uint32_t uid); virtual const char *Platform::GetGroupName (uint32_t gid); The user and group names are cached locally so that remote platforms can avoid sending packets multiple times to resolve this information. Added the parent process ID to the ProcessInfo class. Added a new ProcessInfoMatch class which helps us to match processes up and changed the Host layer over to using this new class. The new class allows us to search for processs: 1 - by name (equal to, starts with, ends with, contains, and regex) 2 - by pid 3 - And further check for parent pid == value, uid == value, gid == value, euid == value, egid == value, arch == value, parent == value. This is all hookup up to the "platform process list" command which required adding dumping routines to dump process information. If the Host class implements the process lookup routines, you can now lists processes on your local machine: machine1.foo.com % lldb (lldb) platform process list PID PARENT USER GROUP EFF USER EFF GROUP TRIPLE NAME ====== ====== ========== ========== ========== ========== ======================== ============================ 99538 1 username usergroup username usergroup x86_64-apple-darwin FileMerge 94943 1 username usergroup username usergroup x86_64-apple-darwin mdworker 94852 244 username usergroup username usergroup x86_64-apple-darwin Safari 94727 244 username usergroup username usergroup x86_64-apple-darwin Xcode 92742 92710 username usergroup username usergroup i386-apple-darwin debugserver This of course also works remotely with the lldb-platform: machine1.foo.com % lldb-platform --listen 1234 machine2.foo.com % lldb (lldb) platform create remote-macosx Platform: remote-macosx Connected: no (lldb) platform connect connect://localhost:1444 Platform: remote-macosx Triple: x86_64-apple-darwin OS Version: 10.6.7 (10J869) Kernel: Darwin Kernel Version 10.7.0: Sat Jan 29 15:17:16 PST 2011; root:xnu-1504.9.37~1/RELEASE_I386 Hostname: machine1.foo.com Connected: yes (lldb) platform process list PID PARENT USER GROUP EFF USER EFF GROUP TRIPLE NAME ====== ====== ========== ========== ========== ========== ======================== ============================ 99556 244 username usergroup username usergroup x86_64-apple-darwin trustevaluation 99548 65539 username usergroup username usergroup x86_64-apple-darwin lldb 99538 1 username usergroup username usergroup x86_64-apple-darwin FileMerge 94943 1 username usergroup username usergroup x86_64-apple-darwin mdworker 94852 244 username usergroup username usergroup x86_64-apple-darwin Safari The lldb-platform implements everything with the Host:: layer, so this should "just work" for linux. I will probably be adding more stuff to the Host layer for launching processes and attaching to processes so that this support should eventually just work as well. Modified the target to be able to be created with an architecture that differs from the main executable. This is needed for iOS debugging since we can have an "armv6" binary which can run on an "armv7" machine, so we want to be able to do: % lldb (lldb) platform create remote-ios (lldb) file --arch armv7 a.out Where "a.out" is an armv6 executable. The platform then can correctly decide to open all "armv7" images for all dependent shared libraries. Modified the disassembly to show the current PC value. Example output: (lldb) disassemble --frame a.out`main: 0x1eb7: pushl %ebp 0x1eb8: movl %esp, %ebp 0x1eba: pushl %ebx 0x1ebb: subl $20, %esp 0x1ebe: calll 0x1ec3 ; main + 12 at test.c:18 0x1ec3: popl %ebx -> 0x1ec4: calll 0x1f12 ; getpid 0x1ec9: movl %eax, 4(%esp) 0x1ecd: leal 199(%ebx), %eax 0x1ed3: movl %eax, (%esp) 0x1ed6: calll 0x1f18 ; printf 0x1edb: leal 213(%ebx), %eax 0x1ee1: movl %eax, (%esp) 0x1ee4: calll 0x1f1e ; puts 0x1ee9: calll 0x1f0c ; getchar 0x1eee: movl $20, (%esp) 0x1ef5: calll 0x1e6a ; sleep_loop at test.c:6 0x1efa: movl $12, %eax 0x1eff: addl $20, %esp 0x1f02: popl %ebx 0x1f03: leave 0x1f04: ret This can be handy when dealing with the new --line options that was recently added: (lldb) disassemble --line a.out`main + 13 at test.c:19 18 { -> 19 printf("Process: %i\n\n", getpid()); 20 puts("Press any key to continue..."); getchar(); -> 0x1ec4: calll 0x1f12 ; getpid 0x1ec9: movl %eax, 4(%esp) 0x1ecd: leal 199(%ebx), %eax 0x1ed3: movl %eax, (%esp) 0x1ed6: calll 0x1f18 ; printf Modified the ModuleList to have a lookup based solely on a UUID. Since the UUID is typically the MD5 checksum of a binary image, there is no need to give the path and architecture when searching for a pre-existing image in an image list. Now that we support remote debugging a bit better, our lldb_private::Module needs to be able to track what the original path for file was as the platform knows it, as well as where the file is locally. The module has the two following functions to retrieve both paths: const FileSpec &Module::GetFileSpec () const; const FileSpec &Module::GetPlatformFileSpec () const; llvm-svn: 128563
2011-03-31 02:16:51 +08:00
ModuleSP
ModuleList::FindModule (const UUID &uuid) const
Many improvements to the Platform base class and subclasses. The base Platform class now implements the Host functionality for a lot of things that make sense by default so that subclasses can check: int PlatformSubclass::Foo () { if (IsHost()) return Platform::Foo (); // Let the platform base class do the host specific stuff // Platform subclass specific code... int result = ... return result; } Added new functions to the platform: virtual const char *Platform::GetUserName (uint32_t uid); virtual const char *Platform::GetGroupName (uint32_t gid); The user and group names are cached locally so that remote platforms can avoid sending packets multiple times to resolve this information. Added the parent process ID to the ProcessInfo class. Added a new ProcessInfoMatch class which helps us to match processes up and changed the Host layer over to using this new class. The new class allows us to search for processs: 1 - by name (equal to, starts with, ends with, contains, and regex) 2 - by pid 3 - And further check for parent pid == value, uid == value, gid == value, euid == value, egid == value, arch == value, parent == value. This is all hookup up to the "platform process list" command which required adding dumping routines to dump process information. If the Host class implements the process lookup routines, you can now lists processes on your local machine: machine1.foo.com % lldb (lldb) platform process list PID PARENT USER GROUP EFF USER EFF GROUP TRIPLE NAME ====== ====== ========== ========== ========== ========== ======================== ============================ 99538 1 username usergroup username usergroup x86_64-apple-darwin FileMerge 94943 1 username usergroup username usergroup x86_64-apple-darwin mdworker 94852 244 username usergroup username usergroup x86_64-apple-darwin Safari 94727 244 username usergroup username usergroup x86_64-apple-darwin Xcode 92742 92710 username usergroup username usergroup i386-apple-darwin debugserver This of course also works remotely with the lldb-platform: machine1.foo.com % lldb-platform --listen 1234 machine2.foo.com % lldb (lldb) platform create remote-macosx Platform: remote-macosx Connected: no (lldb) platform connect connect://localhost:1444 Platform: remote-macosx Triple: x86_64-apple-darwin OS Version: 10.6.7 (10J869) Kernel: Darwin Kernel Version 10.7.0: Sat Jan 29 15:17:16 PST 2011; root:xnu-1504.9.37~1/RELEASE_I386 Hostname: machine1.foo.com Connected: yes (lldb) platform process list PID PARENT USER GROUP EFF USER EFF GROUP TRIPLE NAME ====== ====== ========== ========== ========== ========== ======================== ============================ 99556 244 username usergroup username usergroup x86_64-apple-darwin trustevaluation 99548 65539 username usergroup username usergroup x86_64-apple-darwin lldb 99538 1 username usergroup username usergroup x86_64-apple-darwin FileMerge 94943 1 username usergroup username usergroup x86_64-apple-darwin mdworker 94852 244 username usergroup username usergroup x86_64-apple-darwin Safari The lldb-platform implements everything with the Host:: layer, so this should "just work" for linux. I will probably be adding more stuff to the Host layer for launching processes and attaching to processes so that this support should eventually just work as well. Modified the target to be able to be created with an architecture that differs from the main executable. This is needed for iOS debugging since we can have an "armv6" binary which can run on an "armv7" machine, so we want to be able to do: % lldb (lldb) platform create remote-ios (lldb) file --arch armv7 a.out Where "a.out" is an armv6 executable. The platform then can correctly decide to open all "armv7" images for all dependent shared libraries. Modified the disassembly to show the current PC value. Example output: (lldb) disassemble --frame a.out`main: 0x1eb7: pushl %ebp 0x1eb8: movl %esp, %ebp 0x1eba: pushl %ebx 0x1ebb: subl $20, %esp 0x1ebe: calll 0x1ec3 ; main + 12 at test.c:18 0x1ec3: popl %ebx -> 0x1ec4: calll 0x1f12 ; getpid 0x1ec9: movl %eax, 4(%esp) 0x1ecd: leal 199(%ebx), %eax 0x1ed3: movl %eax, (%esp) 0x1ed6: calll 0x1f18 ; printf 0x1edb: leal 213(%ebx), %eax 0x1ee1: movl %eax, (%esp) 0x1ee4: calll 0x1f1e ; puts 0x1ee9: calll 0x1f0c ; getchar 0x1eee: movl $20, (%esp) 0x1ef5: calll 0x1e6a ; sleep_loop at test.c:6 0x1efa: movl $12, %eax 0x1eff: addl $20, %esp 0x1f02: popl %ebx 0x1f03: leave 0x1f04: ret This can be handy when dealing with the new --line options that was recently added: (lldb) disassemble --line a.out`main + 13 at test.c:19 18 { -> 19 printf("Process: %i\n\n", getpid()); 20 puts("Press any key to continue..."); getchar(); -> 0x1ec4: calll 0x1f12 ; getpid 0x1ec9: movl %eax, 4(%esp) 0x1ecd: leal 199(%ebx), %eax 0x1ed3: movl %eax, (%esp) 0x1ed6: calll 0x1f18 ; printf Modified the ModuleList to have a lookup based solely on a UUID. Since the UUID is typically the MD5 checksum of a binary image, there is no need to give the path and architecture when searching for a pre-existing image in an image list. Now that we support remote debugging a bit better, our lldb_private::Module needs to be able to track what the original path for file was as the platform knows it, as well as where the file is locally. The module has the two following functions to retrieve both paths: const FileSpec &Module::GetFileSpec () const; const FileSpec &Module::GetPlatformFileSpec () const; llvm-svn: 128563
2011-03-31 02:16:51 +08:00
{
ModuleSP module_sp;
if (uuid.IsValid())
{
Mutex::Locker locker(m_modules_mutex);
collection::const_iterator pos, end = m_modules.end();
for (pos = m_modules.begin(); pos != end; ++pos)
{
if ((*pos)->GetUUID() == uuid)
{
module_sp = (*pos);
break;
}
}
}
return module_sp;
}
size_t
ModuleList::FindTypes (const SymbolContext& sc, const ConstString &name, bool name_is_fully_qualified, size_t max_matches, TypeList& types) const
{
Mutex::Locker locker(m_modules_mutex);
size_t total_matches = 0;
collection::const_iterator pos, end = m_modules.end();
if (sc.module_sp)
{
// The symbol context "sc" contains a module so we want to search that
// one first if it is in our list...
for (pos = m_modules.begin(); pos != end; ++pos)
{
if (sc.module_sp.get() == (*pos).get())
{
total_matches += (*pos)->FindTypes (sc, name, name_is_fully_qualified, max_matches, types);
if (total_matches >= max_matches)
break;
}
}
}
if (total_matches < max_matches)
{
SymbolContext world_sc;
for (pos = m_modules.begin(); pos != end; ++pos)
{
// Search the module if the module is not equal to the one in the symbol
// context "sc". If "sc" contains a empty module shared pointer, then
// the comparisong will always be true (valid_module_ptr != NULL).
if (sc.module_sp.get() != (*pos).get())
total_matches += (*pos)->FindTypes (world_sc, name, name_is_fully_qualified, max_matches, types);
if (total_matches >= max_matches)
break;
}
}
return total_matches;
}
bool
ModuleList::FindSourceFile (const FileSpec &orig_spec, FileSpec &new_spec) const
{
Mutex::Locker locker(m_modules_mutex);
collection::const_iterator pos, end = m_modules.end();
for (pos = m_modules.begin(); pos != end; ++pos)
{
if ((*pos)->FindSourceFile (orig_spec, new_spec))
return true;
}
return false;
}
void
ModuleList::FindAddressesForLine (const lldb::TargetSP target_sp,
const FileSpec &file, uint32_t line,
Function *function,
std::vector<Address> &output_local, std::vector<Address> &output_extern)
{
Mutex::Locker locker(m_modules_mutex);
collection::const_iterator pos, end = m_modules.end();
for (pos = m_modules.begin(); pos != end; ++pos)
{
(*pos)->FindAddressesForLine(target_sp, file, line, function, output_local, output_extern);
}
}
ModuleSP
ModuleList::FindFirstModule (const ModuleSpec &module_spec) const
{
ModuleSP module_sp;
Mutex::Locker locker(m_modules_mutex);
collection::const_iterator pos, end = m_modules.end();
for (pos = m_modules.begin(); pos != end; ++pos)
{
ModuleSP module_sp(*pos);
if (module_sp->MatchesModuleSpec (module_spec))
return module_sp;
}
return module_sp;
}
size_t
ModuleList::GetSize() const
{
size_t size = 0;
{
Mutex::Locker locker(m_modules_mutex);
size = m_modules.size();
}
return size;
}
void
ModuleList::Dump(Stream *s) const
{
// s.Printf("%.*p: ", (int)sizeof(void*) * 2, this);
// s.Indent();
// s << "ModuleList\n";
Mutex::Locker locker(m_modules_mutex);
collection::const_iterator pos, end = m_modules.end();
for (pos = m_modules.begin(); pos != end; ++pos)
{
(*pos)->Dump(s);
}
}
Modified LLDB expressions to not have to JIT and run code just to see variable values or persistent expression variables. Now if an expression consists of a value that is a child of a variable, or of a persistent variable only, we will create a value object for it and make a ValueObjectConstResult from it to freeze the value (for program variables only, not persistent variables) and avoid running JITed code. For everything else we still parse up and JIT code and run it in the inferior. There was also a lot of clean up in the expression code. I made the ClangExpressionVariables be stored in collections of shared pointers instead of in collections of objects. This will help stop a lot of copy constructors on these large objects and also cleans up the code considerably. The persistent clang expression variables were moved over to the Target to ensure they persist across process executions. Added the ability for lldb_private::Target objects to evaluate expressions. We want to evaluate expressions at the target level in case we aren't running yet, or we have just completed running. We still want to be able to access the persistent expression variables between runs, and also evaluate constant expressions. Added extra logging to the dynamic loader plug-in for MacOSX. ModuleList objects can now dump their contents with the UUID, arch and full paths being logged with appropriate prefix values. Thread hardened the Communication class a bit by making the connection auto_ptr member into a shared pointer member and then making a local copy of the shared pointer in each method that uses it to make sure another thread can't nuke the connection object while it is being used by another thread. Added a new file to the lldb/test/load_unload test that causes the test a.out file to link to the libd.dylib file all the time. This will allow us to test using the DYLD_LIBRARY_PATH environment variable after moving libd.dylib somewhere else. llvm-svn: 121745
2010-12-14 10:59:59 +08:00
void
ModuleList::LogUUIDAndPaths (Log *log, const char *prefix_cstr)
Modified LLDB expressions to not have to JIT and run code just to see variable values or persistent expression variables. Now if an expression consists of a value that is a child of a variable, or of a persistent variable only, we will create a value object for it and make a ValueObjectConstResult from it to freeze the value (for program variables only, not persistent variables) and avoid running JITed code. For everything else we still parse up and JIT code and run it in the inferior. There was also a lot of clean up in the expression code. I made the ClangExpressionVariables be stored in collections of shared pointers instead of in collections of objects. This will help stop a lot of copy constructors on these large objects and also cleans up the code considerably. The persistent clang expression variables were moved over to the Target to ensure they persist across process executions. Added the ability for lldb_private::Target objects to evaluate expressions. We want to evaluate expressions at the target level in case we aren't running yet, or we have just completed running. We still want to be able to access the persistent expression variables between runs, and also evaluate constant expressions. Added extra logging to the dynamic loader plug-in for MacOSX. ModuleList objects can now dump their contents with the UUID, arch and full paths being logged with appropriate prefix values. Thread hardened the Communication class a bit by making the connection auto_ptr member into a shared pointer member and then making a local copy of the shared pointer in each method that uses it to make sure another thread can't nuke the connection object while it is being used by another thread. Added a new file to the lldb/test/load_unload test that causes the test a.out file to link to the libd.dylib file all the time. This will allow us to test using the DYLD_LIBRARY_PATH environment variable after moving libd.dylib somewhere else. llvm-svn: 121745
2010-12-14 10:59:59 +08:00
{
if (log)
Modified LLDB expressions to not have to JIT and run code just to see variable values or persistent expression variables. Now if an expression consists of a value that is a child of a variable, or of a persistent variable only, we will create a value object for it and make a ValueObjectConstResult from it to freeze the value (for program variables only, not persistent variables) and avoid running JITed code. For everything else we still parse up and JIT code and run it in the inferior. There was also a lot of clean up in the expression code. I made the ClangExpressionVariables be stored in collections of shared pointers instead of in collections of objects. This will help stop a lot of copy constructors on these large objects and also cleans up the code considerably. The persistent clang expression variables were moved over to the Target to ensure they persist across process executions. Added the ability for lldb_private::Target objects to evaluate expressions. We want to evaluate expressions at the target level in case we aren't running yet, or we have just completed running. We still want to be able to access the persistent expression variables between runs, and also evaluate constant expressions. Added extra logging to the dynamic loader plug-in for MacOSX. ModuleList objects can now dump their contents with the UUID, arch and full paths being logged with appropriate prefix values. Thread hardened the Communication class a bit by making the connection auto_ptr member into a shared pointer member and then making a local copy of the shared pointer in each method that uses it to make sure another thread can't nuke the connection object while it is being used by another thread. Added a new file to the lldb/test/load_unload test that causes the test a.out file to link to the libd.dylib file all the time. This will allow us to test using the DYLD_LIBRARY_PATH environment variable after moving libd.dylib somewhere else. llvm-svn: 121745
2010-12-14 10:59:59 +08:00
{
Mutex::Locker locker(m_modules_mutex);
collection::const_iterator pos, begin = m_modules.begin(), end = m_modules.end();
for (pos = begin; pos != end; ++pos)
{
Module *module = pos->get();
const FileSpec &module_file_spec = module->GetFileSpec();
log->Printf ("%s[%u] %s (%s) \"%s\"",
prefix_cstr ? prefix_cstr : "",
(uint32_t)std::distance (begin, pos),
module->GetUUID().GetAsString().c_str(),
module->GetArchitecture().GetArchitectureName(),
module_file_spec.GetPath().c_str());
Modified LLDB expressions to not have to JIT and run code just to see variable values or persistent expression variables. Now if an expression consists of a value that is a child of a variable, or of a persistent variable only, we will create a value object for it and make a ValueObjectConstResult from it to freeze the value (for program variables only, not persistent variables) and avoid running JITed code. For everything else we still parse up and JIT code and run it in the inferior. There was also a lot of clean up in the expression code. I made the ClangExpressionVariables be stored in collections of shared pointers instead of in collections of objects. This will help stop a lot of copy constructors on these large objects and also cleans up the code considerably. The persistent clang expression variables were moved over to the Target to ensure they persist across process executions. Added the ability for lldb_private::Target objects to evaluate expressions. We want to evaluate expressions at the target level in case we aren't running yet, or we have just completed running. We still want to be able to access the persistent expression variables between runs, and also evaluate constant expressions. Added extra logging to the dynamic loader plug-in for MacOSX. ModuleList objects can now dump their contents with the UUID, arch and full paths being logged with appropriate prefix values. Thread hardened the Communication class a bit by making the connection auto_ptr member into a shared pointer member and then making a local copy of the shared pointer in each method that uses it to make sure another thread can't nuke the connection object while it is being used by another thread. Added a new file to the lldb/test/load_unload test that causes the test a.out file to link to the libd.dylib file all the time. This will allow us to test using the DYLD_LIBRARY_PATH environment variable after moving libd.dylib somewhere else. llvm-svn: 121745
2010-12-14 10:59:59 +08:00
}
}
}
bool
ModuleList::ResolveFileAddress (lldb::addr_t vm_addr, Address& so_addr) const
{
Mutex::Locker locker(m_modules_mutex);
collection::const_iterator pos, end = m_modules.end();
for (pos = m_modules.begin(); pos != end; ++pos)
{
if ((*pos)->ResolveFileAddress (vm_addr, so_addr))
return true;
}
return false;
}
uint32_t
ModuleList::ResolveSymbolContextForAddress (const Address& so_addr, uint32_t resolve_scope, SymbolContext& sc) const
{
// The address is already section offset so it has a module
uint32_t resolved_flags = 0;
ModuleSP module_sp (so_addr.GetModule());
if (module_sp)
{
resolved_flags = module_sp->ResolveSymbolContextForAddress (so_addr,
resolve_scope,
sc);
}
else
{
Mutex::Locker locker(m_modules_mutex);
collection::const_iterator pos, end = m_modules.end();
for (pos = m_modules.begin(); pos != end; ++pos)
{
resolved_flags = (*pos)->ResolveSymbolContextForAddress (so_addr,
resolve_scope,
sc);
if (resolved_flags != 0)
break;
}
}
return resolved_flags;
}
uint32_t
ModuleList::ResolveSymbolContextForFilePath
(
const char *file_path,
uint32_t line,
bool check_inlines,
uint32_t resolve_scope,
SymbolContextList& sc_list
) const
{
FileSpec file_spec(file_path, false);
return ResolveSymbolContextsForFileSpec (file_spec, line, check_inlines, resolve_scope, sc_list);
}
uint32_t
ModuleList::ResolveSymbolContextsForFileSpec (const FileSpec &file_spec, uint32_t line, bool check_inlines, uint32_t resolve_scope, SymbolContextList& sc_list) const
{
Mutex::Locker locker(m_modules_mutex);
collection::const_iterator pos, end = m_modules.end();
for (pos = m_modules.begin(); pos != end; ++pos)
{
(*pos)->ResolveSymbolContextsForFileSpec (file_spec, line, check_inlines, resolve_scope, sc_list);
}
return sc_list.GetSize();
}
size_t
ModuleList::GetIndexForModule (const Module *module) const
{
if (module)
{
Mutex::Locker locker(m_modules_mutex);
collection::const_iterator pos;
collection::const_iterator begin = m_modules.begin();
collection::const_iterator end = m_modules.end();
for (pos = begin; pos != end; ++pos)
{
if ((*pos).get() == module)
return std::distance (begin, pos);
}
}
return LLDB_INVALID_INDEX32;
}
static ModuleList &
GetSharedModuleList ()
{
// NOTE: Intentionally leak the module list so a program doesn't have to
// cleanup all modules and object files as it exits. This just wastes time
// doing a bunch of cleanup that isn't required.
static ModuleList *g_shared_module_list = NULL;
if (g_shared_module_list == NULL)
g_shared_module_list = new ModuleList(); // <--- Intentional leak!!!
return *g_shared_module_list;
}
bool
ModuleList::ModuleIsInCache (const Module *module_ptr)
{
if (module_ptr)
{
ModuleList &shared_module_list = GetSharedModuleList ();
return shared_module_list.FindModule (module_ptr).get() != NULL;
}
return false;
}
size_t
ModuleList::FindSharedModules (const ModuleSpec &module_spec, ModuleList &matching_module_list)
{
return GetSharedModuleList ().FindModules (module_spec, matching_module_list);
}
size_t
ModuleList::RemoveOrphanSharedModules (bool mandatory)
{
return GetSharedModuleList ().RemoveOrphans(mandatory);
}
Error
ModuleList::GetSharedModule
(
const ModuleSpec &module_spec,
ModuleSP &module_sp,
const FileSpecList *module_search_paths_ptr,
ModuleSP *old_module_sp_ptr,
bool *did_create_ptr,
bool always_create
)
{
ModuleList &shared_module_list = GetSharedModuleList ();
Mutex::Locker locker(shared_module_list.m_modules_mutex);
char path[PATH_MAX];
Error error;
module_sp.reset();
if (did_create_ptr)
*did_create_ptr = false;
if (old_module_sp_ptr)
old_module_sp_ptr->reset();
const UUID *uuid_ptr = module_spec.GetUUIDPtr();
const FileSpec &module_file_spec = module_spec.GetFileSpec();
const ArchSpec &arch = module_spec.GetArchitecture();
// Make sure no one else can try and get or create a module while this
// function is actively working on it by doing an extra lock on the
// global mutex list.
if (always_create == false)
{
ModuleList matching_module_list;
const size_t num_matching_modules = shared_module_list.FindModules (module_spec, matching_module_list);
if (num_matching_modules > 0)
{
for (size_t module_idx = 0; module_idx < num_matching_modules; ++module_idx)
{
module_sp = matching_module_list.GetModuleAtIndex(module_idx);
// Make sure the file for the module hasn't been modified
if (module_sp->FileHasChanged())
{
if (old_module_sp_ptr && !old_module_sp_ptr->get())
*old_module_sp_ptr = module_sp;
Log *log(lldb_private::GetLogIfAnyCategoriesSet (LIBLLDB_LOG_MODULES));
if (log)
log->Printf("module changed: %p, removing from global module list", module_sp.get());
shared_module_list.Remove (module_sp);
module_sp.reset();
}
else
{
// The module matches and the module was not modified from
// when it was last loaded.
return error;
}
}
}
}
if (module_sp)
return error;
else
{
module_sp.reset (new Module (module_spec));
// Make sure there are a module and an object file since we can specify
// a valid file path with an architecture that might not be in that file.
// By getting the object file we can guarantee that the architecture matches
if (module_sp)
{
if (module_sp->GetObjectFile())
{
// If we get in here we got the correct arch, now we just need
// to verify the UUID if one was given
if (uuid_ptr && *uuid_ptr != module_sp->GetUUID())
module_sp.reset();
else
{
if (did_create_ptr)
*did_create_ptr = true;
shared_module_list.ReplaceEquivalent(module_sp);
return error;
}
}
else
module_sp.reset();
}
}
// Either the file didn't exist where at the path, or no path was given, so
// we now have to use more extreme measures to try and find the appropriate
// module.
// Fixup the incoming path in case the path points to a valid file, yet
// the arch or UUID (if one was passed in) don't match.
FileSpec file_spec = Symbols::LocateExecutableObjectFile (module_spec);
// Don't look for the file if it appears to be the same one we already
// checked for above...
if (file_spec != module_file_spec)
{
if (!file_spec.Exists())
{
file_spec.GetPath(path, sizeof(path));
if (path[0] == '\0')
module_file_spec.GetPath(path, sizeof(path));
if (file_spec.Exists())
{
std::string uuid_str;
if (uuid_ptr && uuid_ptr->IsValid())
uuid_str = uuid_ptr->GetAsString();
if (arch.IsValid())
{
if (!uuid_str.empty())
error.SetErrorStringWithFormat("'%s' does not contain the %s architecture and UUID %s", path, arch.GetArchitectureName(), uuid_str.c_str());
else
error.SetErrorStringWithFormat("'%s' does not contain the %s architecture.", path, arch.GetArchitectureName());
}
}
else
{
error.SetErrorStringWithFormat("'%s' does not exist", path);
}
if (error.Fail())
module_sp.reset();
return error;
}
// Make sure no one else can try and get or create a module while this
// function is actively working on it by doing an extra lock on the
// global mutex list.
ModuleSpec platform_module_spec(module_spec);
platform_module_spec.GetFileSpec() = file_spec;
platform_module_spec.GetPlatformFileSpec() = file_spec;
ModuleList matching_module_list;
if (shared_module_list.FindModules (platform_module_spec, matching_module_list) > 0)
{
module_sp = matching_module_list.GetModuleAtIndex(0);
// If we didn't have a UUID in mind when looking for the object file,
// then we should make sure the modification time hasn't changed!
if (platform_module_spec.GetUUIDPtr() == NULL)
{
TimeValue file_spec_mod_time(file_spec.GetModificationTime());
if (file_spec_mod_time.IsValid())
{
if (file_spec_mod_time != module_sp->GetModificationTime())
{
if (old_module_sp_ptr)
*old_module_sp_ptr = module_sp;
shared_module_list.Remove (module_sp);
module_sp.reset();
}
}
}
}
if (module_sp.get() == NULL)
{
module_sp.reset (new Module (platform_module_spec));
While tracking down memory consumption issue a few things were needed: the ability to dump more information about modules in "target modules list". We can now dump the shared pointer reference count for modules, the pointer to the module itself (in case performance tools can help track down who has references to said pointer), and the modification time. Added "target delete [target-idx ...]" to be able to delete targets when they are no longer needed. This will help track down memory usage issues and help to resolve when module ref counts keep getting incremented. If the command gets no arguments, the currently selected target will be deleted. If any arguments are given, they must all be valid target indexes (use the "target list" command to get the current target indexes). Took care of a bunch of "no newline at end of file" warnings. TimeValue objects can now dump their time to a lldb_private::Stream object. Modified the "target modules list --global" command to not error out if there are no targets since it doesn't require a target. Fixed an issue in the MacOSX DYLD dynamic loader plug-in where if a shared library was updated on disk, we would keep using the older one, even if it was updated. Don't allow the ModuleList::GetSharedModule(...) to return an empty module. Previously we could specify a valid path on disc to a module, and specify an architecture that wasn't contained in that module and get a shared pointer to a module that wouldn't be able to return an object file or a symbol file. We now make sure an object file can be extracted prior to adding the shared pointer to the module to get added to the shared list. llvm-svn: 137196
2011-08-10 10:10:13 +08:00
// Make sure there are a module and an object file since we can specify
// a valid file path with an architecture that might not be in that file.
// By getting the object file we can guarantee that the architecture matches
if (module_sp && module_sp->GetObjectFile())
{
if (did_create_ptr)
*did_create_ptr = true;
shared_module_list.ReplaceEquivalent(module_sp);
}
else
{
file_spec.GetPath(path, sizeof(path));
if (file_spec)
{
if (arch.IsValid())
error.SetErrorStringWithFormat("unable to open %s architecture in '%s'", arch.GetArchitectureName(), path);
else
error.SetErrorStringWithFormat("unable to open '%s'", path);
}
else
{
std::string uuid_str;
if (uuid_ptr && uuid_ptr->IsValid())
uuid_str = uuid_ptr->GetAsString();
if (!uuid_str.empty())
error.SetErrorStringWithFormat("cannot locate a module for UUID '%s'", uuid_str.c_str());
else
error.SetErrorStringWithFormat("cannot locate a module");
}
}
}
}
return error;
}
bool
ModuleList::RemoveSharedModule (lldb::ModuleSP &module_sp)
{
return GetSharedModuleList ().Remove (module_sp);
}
bool
ModuleList::RemoveSharedModuleIfOrphaned (const Module *module_ptr)
{
return GetSharedModuleList ().RemoveIfOrphaned (module_ptr);
}
bool
ModuleList::LoadScriptingResourcesInTarget (Target *target,
std::list<Error>& errors,
Stream *feedback_stream,
bool continue_on_error)
{
if (!target)
return false;
Mutex::Locker locker(m_modules_mutex);
for (auto module : m_modules)
{
Error error;
if (module)
{
if (!module->LoadScriptingResourceInTarget(target, error, feedback_stream))
{
if (error.Fail() && error.AsCString())
{
error.SetErrorStringWithFormat("unable to load scripting data for module %s - error reported was %s",
module->GetFileSpec().GetFileNameStrippingExtension().GetCString(),
error.AsCString());
errors.push_back(error);
}
if (!continue_on_error)
return false;
}
}
}
return errors.size() == 0;
}