llvm-project/llvm/test/MC/ARM/neon-complex.s

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// RUN: not llvm-mc -triple thumb-none-linux-gnu -mattr=+v8.3a,+neon,+fullfp16 -show-encoding < %s 2>%t | FileCheck %s --check-prefix=THUMB --check-prefix=FP16-THUMB
// RUN: FileCheck --check-prefix=STDERR <%t %s
// RUN: not llvm-mc -triple arm-none-linux-gnu -mattr=+v8.3a,+neon,+fullfp16 -show-encoding < %s 2>%t | FileCheck %s --check-prefix=ARM --check-prefix=FP16-ARM
// RUN: FileCheck --check-prefix=STDERR <%t %s
// RUN: not llvm-mc -triple thumb-none-linux-gnu -mattr=+v8.3a,+neon,-fullfp16 -show-encoding < %s 2>%t | FileCheck %s --check-prefix=THUMB
// RUN: FileCheck --check-prefix=STDERR --check-prefix=NO-FP16-STDERR <%t %s
// RUN: not llvm-mc -triple arm-none-linux-gnu -mattr=+v8.3a,+neon,-fullfp16 -show-encoding < %s 2>%t | FileCheck %s --check-prefix=ARM
// RUN: FileCheck --check-prefix=STDERR --check-prefix=NO-FP16-STDERR <%t %s
// RUN: not llvm-mc -triple thumb-none-linux-gnu -mattr=+v8.3a,-neon,+fullfp16 -show-encoding < %s 2>%t
// RUN: FileCheck --check-prefix=STDERR --check-prefix=NO-NEON-STDERR <%t %s
// RUN: not llvm-mc -triple arm-none-linux-gnu -mattr=+v8.3a,-neon,+fullfp16 -show-encoding < %s 2>%t
// RUN: FileCheck --check-prefix=STDERR --check-prefix=NO-NEON-STDERR <%t %s
// RUN: not llvm-mc -triple thumb-none-linux-gnu -mattr=+v8.2a,+neon,+fullfp16 -show-encoding < %s 2>&1 | FileCheck %s --check-prefix=V82A
// RUN: not llvm-mc -triple arm-none-linux-gnu -mattr=+v8.2a,+neon,+fullfp16 -show-encoding < %s 2>&1 | FileCheck %s --check-prefix=V82A
/* ==== VCMLA vector ==== */
// Valid types
vcmla.f16 d0, d1, d2, #0
// FP16-ARM: vcmla.f16 d0, d1, d2, #0 @ encoding: [0x02,0x08,0x21,0xfc]
// FP16-THUMB: vcmla.f16 d0, d1, d2, #0 @ encoding: [0x21,0xfc,0x02,0x08]
// NO-FP16-STDERR: :[[@LINE-3]]:{{[0-9]*}}: error: instruction requires: full half-float
// V82A: :[[@LINE-4]]:{{[0-9]*}}: error: instruction requires: armv8.3a
// NO-NEON_STDERR: :[[@LINE-5]]:{{[0-9]*}}: error: instruction requires: NEON
vcmla.f16 q0, q1, q2, #0
// FP16-ARM: vcmla.f16 q0, q1, q2, #0 @ encoding: [0x44,0x08,0x22,0xfc]
// FP16-THUMB: vcmla.f16 q0, q1, q2, #0 @ encoding: [0x22,0xfc,0x44,0x08]
// NO-FP16-STDERR: :[[@LINE-3]]:{{[0-9]*}}: error: instruction requires: full half-float
// V82A: :[[@LINE-4]]:{{[0-9]*}}: error: instruction requires: armv8.3a
// NO-NEON_STDERR: :[[@LINE-5]]:{{[0-9]*}}: error: instruction requires: NEON
vcmla.f32 d0, d1, d2, #0
// ARM: vcmla.f32 d0, d1, d2, #0 @ encoding: [0x02,0x08,0x31,0xfc]
// THUMB: vcmla.f32 d0, d1, d2, #0 @ encoding: [0x31,0xfc,0x02,0x08]
// V82A: :[[@LINE-3]]:{{[0-9]*}}: error: instruction requires: armv8.3a
// NO-NEON_STDERR: :[[@LINE-4]]:{{[0-9]*}}: error: instruction requires: NEON
vcmla.f32 q0, q1, q2, #0
// ARM: vcmla.f32 q0, q1, q2, #0 @ encoding: [0x44,0x08,0x32,0xfc]
// THUMB: vcmla.f32 q0, q1, q2, #0 @ encoding: [0x32,0xfc,0x44,0x08]
// V82A: :[[@LINE-3]]:{{[0-9]*}}: error: instruction requires: armv8.3a
// NO-NEON_STDERR: :[[@LINE-4]]:{{[0-9]*}}: error: instruction requires: NEON
// Valid rotations
vcmla.f32 d0, d1, d2, #90
// ARM: vcmla.f32 d0, d1, d2, #90 @ encoding: [0x02,0x08,0xb1,0xfc]
// THUMB: vcmla.f32 d0, d1, d2, #90 @ encoding: [0xb1,0xfc,0x02,0x08]
// V82A: :[[@LINE-3]]:{{[0-9]*}}: error: instruction requires: armv8.3a
// NO-NEON_STDERR: :[[@LINE-4]]:{{[0-9]*}}: error: instruction requires: NEON
vcmla.f32 d0, d1, d2, #180
// ARM: vcmla.f32 d0, d1, d2, #180 @ encoding: [0x02,0x08,0x31,0xfd]
// THUMB: vcmla.f32 d0, d1, d2, #180 @ encoding: [0x31,0xfd,0x02,0x08]
// V82A: :[[@LINE-3]]:{{[0-9]*}}: error: instruction requires: armv8.3a
// NO-NEON_STDERR: :[[@LINE-4]]:{{[0-9]*}}: error: instruction requires: NEON
vcmla.f32 d0, d1, d2, #270
// ARM: vcmla.f32 d0, d1, d2, #270 @ encoding: [0x02,0x08,0xb1,0xfd]
// THUMB: vcmla.f32 d0, d1, d2, #270 @ encoding: [0xb1,0xfd,0x02,0x08]
// V82A: :[[@LINE-3]]:{{[0-9]*}}: error: instruction requires: armv8.3a
// NO-NEON_STDERR: :[[@LINE-4]]:{{[0-9]*}}: error: instruction requires: NEON
// Invalid rotations
vcmla.f32 d0, d1, d2, #-90
// STDERR: :[[@LINE-1]]:{{[0-9]*}}: error: complex rotation must be 0, 90, 180 or 270
vcmla.f32 d0, d1, d2, #1
// STDERR: :[[@LINE-1]]:{{[0-9]*}}: error: complex rotation must be 0, 90, 180 or 270
vcmla.f32 d0, d1, d2, #360
// STDERR: :[[@LINE-1]]:{{[0-9]*}}: error: complex rotation must be 0, 90, 180 or 270
/* ==== VCADD vector ==== */
// Valid types
vcadd.f16 d0, d1, d2, #90
// FP16-ARM: vcadd.f16 d0, d1, d2, #90 @ encoding: [0x02,0x08,0x81,0xfc]
// FP16-THUMB: vcadd.f16 d0, d1, d2, #90 @ encoding: [0x81,0xfc,0x02,0x08]
// NO-FP16-STDERR: :[[@LINE-3]]:{{[0-9]*}}: error: instruction requires: full half-float
// V82A: :[[@LINE-4]]:{{[0-9]*}}: error: instruction requires: armv8.3a
// NO-NEON_STDERR: :[[@LINE-5]]:{{[0-9]*}}: error: instruction requires: NEON
vcadd.f16 q0, q1, q2, #90
// FP16-ARM: vcadd.f16 q0, q1, q2, #90 @ encoding: [0x44,0x08,0x82,0xfc]
// FP16-THUMB: vcadd.f16 q0, q1, q2, #90 @ encoding: [0x82,0xfc,0x44,0x08]
// NO-FP16-STDERR: :[[@LINE-3]]:{{[0-9]*}}: error: instruction requires: full half-float
// V82A: :[[@LINE-4]]:{{[0-9]*}}: error: instruction requires: armv8.3a
// NO-NEON_STDERR: :[[@LINE-5]]:{{[0-9]*}}: error: instruction requires: NEON
vcadd.f32 d0, d1, d2, #90
// ARM: vcadd.f32 d0, d1, d2, #90 @ encoding: [0x02,0x08,0x91,0xfc]
// THUMB: vcadd.f32 d0, d1, d2, #90 @ encoding: [0x91,0xfc,0x02,0x08]
// V82A: :[[@LINE-3]]:{{[0-9]*}}: error: instruction requires: armv8.3a
// NO-NEON_STDERR: :[[@LINE-4]]:{{[0-9]*}}: error: instruction requires: NEON
vcadd.f32 q0, q1, q2, #90
// ARM: vcadd.f32 q0, q1, q2, #90 @ encoding: [0x44,0x08,0x92,0xfc]
// THUMB: vcadd.f32 q0, q1, q2, #90 @ encoding: [0x92,0xfc,0x44,0x08]
// V82A: :[[@LINE-3]]:{{[0-9]*}}: error: instruction requires: armv8.3a
// NO-NEON_STDERR: :[[@LINE-4]]:{{[0-9]*}}: error: instruction requires: NEON
// Valid rotations
vcadd.f32 d0, d1, d2, #270
// ARM: vcadd.f32 d0, d1, d2, #270 @ encoding: [0x02,0x08,0x91,0xfd]
// THUMB: vcadd.f32 d0, d1, d2, #270 @ encoding: [0x91,0xfd,0x02,0x08]
// V82A: :[[@LINE-3]]:{{[0-9]*}}: error: instruction requires: armv8.3a
// NO-NEON_STDERR: :[[@LINE-4]]:{{[0-9]*}}: error: instruction requires: NEON
// Invalid rotations
vcadd.f32 d0, d1, d2, #0
// STDERR: :[[@LINE-1]]:{{[0-9]*}}: error: complex rotation must be 90 or 270
vcadd.f32 d0, d1, d2, #180
// STDERR: :[[@LINE-1]]:{{[0-9]*}}: error: complex rotation must be 90 or 270
vcadd.f32 d0, d1, d2, #-90
// STDERR: :[[@LINE-1]]:{{[0-9]*}}: error: complex rotation must be 90 or 270
vcadd.f32 d0, d1, d2, #1
// STDERR: :[[@LINE-1]]:{{[0-9]*}}: error: complex rotation must be 90 or 270
vcadd.f32 d0, d1, d2, #360
// STDERR: :[[@LINE-1]]:{{[0-9]*}}: error: complex rotation must be 90 or 270
/* ==== VCMLA indexed ==== */
// Valid types
vcmla.f16 d0, d1, d2[0], #0
// FP16-ARM: vcmla.f16 d0, d1, d2[0], #0 @ encoding: [0x02,0x08,0x01,0xfe]
// FP16-THUMB: vcmla.f16 d0, d1, d2[0], #0 @ encoding: [0x01,0xfe,0x02,0x08]
// NO-FP16-STDERR: :[[@LINE-3]]:{{[0-9]*}}: error: instruction requires: full half-float
// V82A: :[[@LINE-4]]:{{[0-9]*}}: error: instruction requires: armv8.3a
// NO-NEON_STDERR: :[[@LINE-5]]:{{[0-9]*}}: error: instruction requires: NEON
vcmla.f16 q0, q1, d2[0], #0
// FP16-ARM: vcmla.f16 q0, q1, d2[0], #0 @ encoding: [0x42,0x08,0x02,0xfe]
// FP16-THUMB: vcmla.f16 q0, q1, d2[0], #0 @ encoding: [0x02,0xfe,0x42,0x08]
// NO-FP16-STDERR: :[[@LINE-3]]:{{[0-9]*}}: error: instruction requires: full half-float
// V82A: :[[@LINE-4]]:{{[0-9]*}}: error: instruction requires: armv8.3a
// NO-NEON_STDERR: :[[@LINE-5]]:{{[0-9]*}}: error: instruction requires: NEON
vcmla.f32 d0, d1, d2[0], #0
// ARM: vcmla.f32 d0, d1, d2[0], #0 @ encoding: [0x02,0x08,0x81,0xfe]
// THUMB: vcmla.f32 d0, d1, d2[0], #0 @ encoding: [0x81,0xfe,0x02,0x08]
// V82A: :[[@LINE-3]]:{{[0-9]*}}: error: instruction requires: armv8.3a
// NO-NEON_STDERR: :[[@LINE-5]]:{{[0-9]*}}: error: instruction requires: NEON
vcmla.f32 q0, q1, d2[0], #0
// ARM: vcmla.f32 q0, q1, d2[0], #0 @ encoding: [0x42,0x08,0x82,0xfe]
// THUMB: vcmla.f32 q0, q1, d2[0], #0 @ encoding: [0x82,0xfe,0x42,0x08]
// V82A: :[[@LINE-3]]:{{[0-9]*}}: error: instruction requires: armv8.3a
// NO-NEON_STDERR: :[[@LINE-5]]:{{[0-9]*}}: error: instruction requires: NEON
// Valid rotations
vcmla.f32 d0, d1, d2[0], #90
// ARM: vcmla.f32 d0, d1, d2[0], #90 @ encoding: [0x02,0x08,0x91,0xfe]
// THUMB: vcmla.f32 d0, d1, d2[0], #90 @ encoding: [0x91,0xfe,0x02,0x08]
// V82A: :[[@LINE-3]]:{{[0-9]*}}: error: instruction requires: armv8.3a
// NO-NEON_STDERR: :[[@LINE-4]]:{{[0-9]*}}: error: instruction requires: NEON
vcmla.f32 d0, d1, d2[0], #180
// ARM: vcmla.f32 d0, d1, d2[0], #180 @ encoding: [0x02,0x08,0xa1,0xfe]
// THUMB: vcmla.f32 d0, d1, d2[0], #180 @ encoding: [0xa1,0xfe,0x02,0x08]
// V82A: :[[@LINE-3]]:{{[0-9]*}}: error: instruction requires: armv8.3a
// NO-NEON_STDERR: :[[@LINE-4]]:{{[0-9]*}}: error: instruction requires: NEON
vcmla.f32 d0, d1, d2[0], #270
// ARM: vcmla.f32 d0, d1, d2[0], #270 @ encoding: [0x02,0x08,0xb1,0xfe]
// THUMB: vcmla.f32 d0, d1, d2[0], #270 @ encoding: [0xb1,0xfe,0x02,0x08]
// V82A: :[[@LINE-3]]:{{[0-9]*}}: error: instruction requires: armv8.3a
// NO-NEON_STDERR: :[[@LINE-4]]:{{[0-9]*}}: error: instruction requires: NEON
// Invalid rotations
vcmla.f32 d0, d1, d2[0], #-90
// STDERR: :[[@LINE-1]]:{{[0-9]*}}: error: complex rotation must be 0, 90, 180 or 270
vcmla.f32 d0, d1, d2[0], #1
// STDERR: :[[@LINE-1]]:{{[0-9]*}}: error: complex rotation must be 0, 90, 180 or 270
vcmla.f32 d0, d1, d2[0], #360
// STDERR: :[[@LINE-1]]:{{[0-9]*}}: error: complex rotation must be 0, 90, 180 or 270
// Valid indices
vcmla.f16 d0, d1, d2[1], #0
// FP16-ARM: vcmla.f16 d0, d1, d2[1], #0 @ encoding: [0x22,0x08,0x01,0xfe]
// FP16-THUMB: vcmla.f16 d0, d1, d2[1], #0 @ encoding: [0x01,0xfe,0x22,0x08]
// V82A: :[[@LINE-3]]:{{[0-9]*}}: error: instruction requires: armv8.3a
// NO-NEON_STDERR: :[[@LINE-4]]:{{[0-9]*}}: error: instruction requires: NEON
// Invalid indices
// FIXME: These error messages are emitted because the index operand is not
// valid as a rotation, so they are a bit unintuitive. Can we do better?
vcmla.f16 d0, d1, d2[2], #0
// STDERR: :[[@LINE-1]]:{{[0-9]*}}: error: complex rotation must be 0, 90, 180 or 270
vcmla.f32 d0, d1, d2[1], #0
// STDERR: :[[@LINE-1]]:{{[0-9]*}}: error: complex rotation must be 0, 90, 180 or 270