llvm-project/lldb/source/Utility/StringExtractorGDBRemote.h

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//===-- StringExtractorGDBRemote.h ------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#ifndef utility_StringExtractorGDBRemote_h_
#define utility_StringExtractorGDBRemote_h_
// C Includes
// C++ Includes
#include <string>
// Other libraries and framework includes
// Project includes
#include "lldb/Utility/StringExtractor.h"
class StringExtractorGDBRemote : public StringExtractor
{
public:
Fixed an issue that could cause debugserver to return two stop reply packets ($T packets) for one \x03 interrupt. The problem was that when a \x03 byte is sent to debugserver while the process is running, and up calling: rnb_err_t RNBRemote::HandlePacket_stop_process (const char *p) { if (!DNBProcessInterrupt(m_ctx.ProcessID())) HandlePacket_last_signal (NULL); return rnb_success; } In the call to DNBProcessInterrupt we did: nub_bool_t DNBProcessInterrupt(nub_process_t pid) { MachProcessSP procSP; if (GetProcessSP (pid, procSP)) return procSP->Interrupt(); return false; } This would always return false. It would cause HandlePacket_stop_process to always call "HandlePacket_last_signal (NULL);" which would send an extra stop reply packet _if_ the process is stopped. On a machine with enough cores, it would call DNBProcessInterrupt(...) and then HandlePacket_last_signal(NULL) so quickly that it will never send out an extra stop reply packet. But if the machine is slow enough or doesn't have enough cores, it could cause the call to HandlePacket_last_signal() to actually succeed and send an extra stop reply packet. This would cause problems up in GDBRemoteCommunicationClient::SendContinuePacketAndWaitForResponse() where it would get the first stop reply packet and then possibly return or execute an async packet. If it returned, then the next packet that was sent will get the second stop reply as its response. If it executes an async packet, the async packet will get the wrong response. To fix this I did the following: 1 - in debugserver, I fixed "bool MachProcess::Interrupt()" to return true if it sends the signal so we avoid sending the stop reply twice on slower machines 2 - Added a log line to RNBRemote::HandlePacket_stop_process() to say if we ever send an extra stop reply so we will see this in the darwin console output if this does happen 3 - Added response validators to StringExtractorGDBRemote so that we can verify some responses to some packets. 4 - Added validators to packets that often follow stop reply packets like the "m" packet for memory reads, JSON packets since "jThreadsInfo" is often sent immediately following a stop reply. 5 - Modified GDBRemoteCommunicationClient::SendPacketAndWaitForResponseNoLock() to validate responses. Any "StringExtractorGDBRemote &response" that contains a valid response verifier will verify the response and keep looking for correct responses up to 3 times. This will help us get back on track if we do get extra stop replies. If a StringExtractorGDBRemote does not have a response validator, it will accept any packet in response. 6 - In GDBRemoteCommunicationClient::SendPacketAndWaitForResponse we copy the response validator from the "response" argument over into m_async_response so that if we send the packet by interrupting the running process, we can validate the response we actually get in GDBRemoteCommunicationClient::SendContinuePacketAndWaitForResponse() 7 - Modified GDBRemoteCommunicationClient::SendContinuePacketAndWaitForResponse() to always check for an extra stop reply packet for 100ms when the process is interrupted. We were already doing this because we might interrupt a process with a \x03 packet, yet the process was in the process of stopping due to another reason. This race condition could cause an extra stop reply packet because the GDB remote protocol says if a \x03 packet is sent while the process is stopped, we should send a stop reply packet back. Now we always check for an extra stop reply packet when we manually interrupt a process. The issue was showing up when our IDE would attempt to set a breakpoint while the process is running and this would happen: --> \x03 <-- $T<stop reply 1> --> z0,AAAAA,BB (set breakpoint) <-- $T<stop reply 1> (incorrect extra stop reply packet) --> c <-- OK (response from z0 packet) Now all packet traffic was off by one response. Since we now have a validator on the response for "z" packets, we do this: --> \x03 <-- $T<stop reply 1> --> z0,AAAAA,BB (set breakpoint) <-- $T<stop reply 1> (Ignore this because this can't be the response to z0 packets) <-- OK -- (we are back on track as this is a valid response to z0) ... As time goes on we should add more packet validators. <rdar://problem/22859505> llvm-svn: 265086
2016-04-01 08:41:29 +08:00
typedef bool (*ResponseValidatorCallback)(void * baton, const StringExtractorGDBRemote &response);
StringExtractorGDBRemote() :
Fixed an issue that could cause debugserver to return two stop reply packets ($T packets) for one \x03 interrupt. The problem was that when a \x03 byte is sent to debugserver while the process is running, and up calling: rnb_err_t RNBRemote::HandlePacket_stop_process (const char *p) { if (!DNBProcessInterrupt(m_ctx.ProcessID())) HandlePacket_last_signal (NULL); return rnb_success; } In the call to DNBProcessInterrupt we did: nub_bool_t DNBProcessInterrupt(nub_process_t pid) { MachProcessSP procSP; if (GetProcessSP (pid, procSP)) return procSP->Interrupt(); return false; } This would always return false. It would cause HandlePacket_stop_process to always call "HandlePacket_last_signal (NULL);" which would send an extra stop reply packet _if_ the process is stopped. On a machine with enough cores, it would call DNBProcessInterrupt(...) and then HandlePacket_last_signal(NULL) so quickly that it will never send out an extra stop reply packet. But if the machine is slow enough or doesn't have enough cores, it could cause the call to HandlePacket_last_signal() to actually succeed and send an extra stop reply packet. This would cause problems up in GDBRemoteCommunicationClient::SendContinuePacketAndWaitForResponse() where it would get the first stop reply packet and then possibly return or execute an async packet. If it returned, then the next packet that was sent will get the second stop reply as its response. If it executes an async packet, the async packet will get the wrong response. To fix this I did the following: 1 - in debugserver, I fixed "bool MachProcess::Interrupt()" to return true if it sends the signal so we avoid sending the stop reply twice on slower machines 2 - Added a log line to RNBRemote::HandlePacket_stop_process() to say if we ever send an extra stop reply so we will see this in the darwin console output if this does happen 3 - Added response validators to StringExtractorGDBRemote so that we can verify some responses to some packets. 4 - Added validators to packets that often follow stop reply packets like the "m" packet for memory reads, JSON packets since "jThreadsInfo" is often sent immediately following a stop reply. 5 - Modified GDBRemoteCommunicationClient::SendPacketAndWaitForResponseNoLock() to validate responses. Any "StringExtractorGDBRemote &response" that contains a valid response verifier will verify the response and keep looking for correct responses up to 3 times. This will help us get back on track if we do get extra stop replies. If a StringExtractorGDBRemote does not have a response validator, it will accept any packet in response. 6 - In GDBRemoteCommunicationClient::SendPacketAndWaitForResponse we copy the response validator from the "response" argument over into m_async_response so that if we send the packet by interrupting the running process, we can validate the response we actually get in GDBRemoteCommunicationClient::SendContinuePacketAndWaitForResponse() 7 - Modified GDBRemoteCommunicationClient::SendContinuePacketAndWaitForResponse() to always check for an extra stop reply packet for 100ms when the process is interrupted. We were already doing this because we might interrupt a process with a \x03 packet, yet the process was in the process of stopping due to another reason. This race condition could cause an extra stop reply packet because the GDB remote protocol says if a \x03 packet is sent while the process is stopped, we should send a stop reply packet back. Now we always check for an extra stop reply packet when we manually interrupt a process. The issue was showing up when our IDE would attempt to set a breakpoint while the process is running and this would happen: --> \x03 <-- $T<stop reply 1> --> z0,AAAAA,BB (set breakpoint) <-- $T<stop reply 1> (incorrect extra stop reply packet) --> c <-- OK (response from z0 packet) Now all packet traffic was off by one response. Since we now have a validator on the response for "z" packets, we do this: --> \x03 <-- $T<stop reply 1> --> z0,AAAAA,BB (set breakpoint) <-- $T<stop reply 1> (Ignore this because this can't be the response to z0 packets) <-- OK -- (we are back on track as this is a valid response to z0) ... As time goes on we should add more packet validators. <rdar://problem/22859505> llvm-svn: 265086
2016-04-01 08:41:29 +08:00
StringExtractor(),
m_validator(nullptr)
{
}
StringExtractorGDBRemote(llvm::StringRef str) : StringExtractor(str), m_validator(nullptr) {}
StringExtractorGDBRemote(const char *cstr) :
Fixed an issue that could cause debugserver to return two stop reply packets ($T packets) for one \x03 interrupt. The problem was that when a \x03 byte is sent to debugserver while the process is running, and up calling: rnb_err_t RNBRemote::HandlePacket_stop_process (const char *p) { if (!DNBProcessInterrupt(m_ctx.ProcessID())) HandlePacket_last_signal (NULL); return rnb_success; } In the call to DNBProcessInterrupt we did: nub_bool_t DNBProcessInterrupt(nub_process_t pid) { MachProcessSP procSP; if (GetProcessSP (pid, procSP)) return procSP->Interrupt(); return false; } This would always return false. It would cause HandlePacket_stop_process to always call "HandlePacket_last_signal (NULL);" which would send an extra stop reply packet _if_ the process is stopped. On a machine with enough cores, it would call DNBProcessInterrupt(...) and then HandlePacket_last_signal(NULL) so quickly that it will never send out an extra stop reply packet. But if the machine is slow enough or doesn't have enough cores, it could cause the call to HandlePacket_last_signal() to actually succeed and send an extra stop reply packet. This would cause problems up in GDBRemoteCommunicationClient::SendContinuePacketAndWaitForResponse() where it would get the first stop reply packet and then possibly return or execute an async packet. If it returned, then the next packet that was sent will get the second stop reply as its response. If it executes an async packet, the async packet will get the wrong response. To fix this I did the following: 1 - in debugserver, I fixed "bool MachProcess::Interrupt()" to return true if it sends the signal so we avoid sending the stop reply twice on slower machines 2 - Added a log line to RNBRemote::HandlePacket_stop_process() to say if we ever send an extra stop reply so we will see this in the darwin console output if this does happen 3 - Added response validators to StringExtractorGDBRemote so that we can verify some responses to some packets. 4 - Added validators to packets that often follow stop reply packets like the "m" packet for memory reads, JSON packets since "jThreadsInfo" is often sent immediately following a stop reply. 5 - Modified GDBRemoteCommunicationClient::SendPacketAndWaitForResponseNoLock() to validate responses. Any "StringExtractorGDBRemote &response" that contains a valid response verifier will verify the response and keep looking for correct responses up to 3 times. This will help us get back on track if we do get extra stop replies. If a StringExtractorGDBRemote does not have a response validator, it will accept any packet in response. 6 - In GDBRemoteCommunicationClient::SendPacketAndWaitForResponse we copy the response validator from the "response" argument over into m_async_response so that if we send the packet by interrupting the running process, we can validate the response we actually get in GDBRemoteCommunicationClient::SendContinuePacketAndWaitForResponse() 7 - Modified GDBRemoteCommunicationClient::SendContinuePacketAndWaitForResponse() to always check for an extra stop reply packet for 100ms when the process is interrupted. We were already doing this because we might interrupt a process with a \x03 packet, yet the process was in the process of stopping due to another reason. This race condition could cause an extra stop reply packet because the GDB remote protocol says if a \x03 packet is sent while the process is stopped, we should send a stop reply packet back. Now we always check for an extra stop reply packet when we manually interrupt a process. The issue was showing up when our IDE would attempt to set a breakpoint while the process is running and this would happen: --> \x03 <-- $T<stop reply 1> --> z0,AAAAA,BB (set breakpoint) <-- $T<stop reply 1> (incorrect extra stop reply packet) --> c <-- OK (response from z0 packet) Now all packet traffic was off by one response. Since we now have a validator on the response for "z" packets, we do this: --> \x03 <-- $T<stop reply 1> --> z0,AAAAA,BB (set breakpoint) <-- $T<stop reply 1> (Ignore this because this can't be the response to z0 packets) <-- OK -- (we are back on track as this is a valid response to z0) ... As time goes on we should add more packet validators. <rdar://problem/22859505> llvm-svn: 265086
2016-04-01 08:41:29 +08:00
StringExtractor(cstr),
m_validator(nullptr)
{
}
Fixed an issue that could cause debugserver to return two stop reply packets ($T packets) for one \x03 interrupt. The problem was that when a \x03 byte is sent to debugserver while the process is running, and up calling: rnb_err_t RNBRemote::HandlePacket_stop_process (const char *p) { if (!DNBProcessInterrupt(m_ctx.ProcessID())) HandlePacket_last_signal (NULL); return rnb_success; } In the call to DNBProcessInterrupt we did: nub_bool_t DNBProcessInterrupt(nub_process_t pid) { MachProcessSP procSP; if (GetProcessSP (pid, procSP)) return procSP->Interrupt(); return false; } This would always return false. It would cause HandlePacket_stop_process to always call "HandlePacket_last_signal (NULL);" which would send an extra stop reply packet _if_ the process is stopped. On a machine with enough cores, it would call DNBProcessInterrupt(...) and then HandlePacket_last_signal(NULL) so quickly that it will never send out an extra stop reply packet. But if the machine is slow enough or doesn't have enough cores, it could cause the call to HandlePacket_last_signal() to actually succeed and send an extra stop reply packet. This would cause problems up in GDBRemoteCommunicationClient::SendContinuePacketAndWaitForResponse() where it would get the first stop reply packet and then possibly return or execute an async packet. If it returned, then the next packet that was sent will get the second stop reply as its response. If it executes an async packet, the async packet will get the wrong response. To fix this I did the following: 1 - in debugserver, I fixed "bool MachProcess::Interrupt()" to return true if it sends the signal so we avoid sending the stop reply twice on slower machines 2 - Added a log line to RNBRemote::HandlePacket_stop_process() to say if we ever send an extra stop reply so we will see this in the darwin console output if this does happen 3 - Added response validators to StringExtractorGDBRemote so that we can verify some responses to some packets. 4 - Added validators to packets that often follow stop reply packets like the "m" packet for memory reads, JSON packets since "jThreadsInfo" is often sent immediately following a stop reply. 5 - Modified GDBRemoteCommunicationClient::SendPacketAndWaitForResponseNoLock() to validate responses. Any "StringExtractorGDBRemote &response" that contains a valid response verifier will verify the response and keep looking for correct responses up to 3 times. This will help us get back on track if we do get extra stop replies. If a StringExtractorGDBRemote does not have a response validator, it will accept any packet in response. 6 - In GDBRemoteCommunicationClient::SendPacketAndWaitForResponse we copy the response validator from the "response" argument over into m_async_response so that if we send the packet by interrupting the running process, we can validate the response we actually get in GDBRemoteCommunicationClient::SendContinuePacketAndWaitForResponse() 7 - Modified GDBRemoteCommunicationClient::SendContinuePacketAndWaitForResponse() to always check for an extra stop reply packet for 100ms when the process is interrupted. We were already doing this because we might interrupt a process with a \x03 packet, yet the process was in the process of stopping due to another reason. This race condition could cause an extra stop reply packet because the GDB remote protocol says if a \x03 packet is sent while the process is stopped, we should send a stop reply packet back. Now we always check for an extra stop reply packet when we manually interrupt a process. The issue was showing up when our IDE would attempt to set a breakpoint while the process is running and this would happen: --> \x03 <-- $T<stop reply 1> --> z0,AAAAA,BB (set breakpoint) <-- $T<stop reply 1> (incorrect extra stop reply packet) --> c <-- OK (response from z0 packet) Now all packet traffic was off by one response. Since we now have a validator on the response for "z" packets, we do this: --> \x03 <-- $T<stop reply 1> --> z0,AAAAA,BB (set breakpoint) <-- $T<stop reply 1> (Ignore this because this can't be the response to z0 packets) <-- OK -- (we are back on track as this is a valid response to z0) ... As time goes on we should add more packet validators. <rdar://problem/22859505> llvm-svn: 265086
2016-04-01 08:41:29 +08:00
StringExtractorGDBRemote(const StringExtractorGDBRemote& rhs) :
Fixed an issue that could cause debugserver to return two stop reply packets ($T packets) for one \x03 interrupt. The problem was that when a \x03 byte is sent to debugserver while the process is running, and up calling: rnb_err_t RNBRemote::HandlePacket_stop_process (const char *p) { if (!DNBProcessInterrupt(m_ctx.ProcessID())) HandlePacket_last_signal (NULL); return rnb_success; } In the call to DNBProcessInterrupt we did: nub_bool_t DNBProcessInterrupt(nub_process_t pid) { MachProcessSP procSP; if (GetProcessSP (pid, procSP)) return procSP->Interrupt(); return false; } This would always return false. It would cause HandlePacket_stop_process to always call "HandlePacket_last_signal (NULL);" which would send an extra stop reply packet _if_ the process is stopped. On a machine with enough cores, it would call DNBProcessInterrupt(...) and then HandlePacket_last_signal(NULL) so quickly that it will never send out an extra stop reply packet. But if the machine is slow enough or doesn't have enough cores, it could cause the call to HandlePacket_last_signal() to actually succeed and send an extra stop reply packet. This would cause problems up in GDBRemoteCommunicationClient::SendContinuePacketAndWaitForResponse() where it would get the first stop reply packet and then possibly return or execute an async packet. If it returned, then the next packet that was sent will get the second stop reply as its response. If it executes an async packet, the async packet will get the wrong response. To fix this I did the following: 1 - in debugserver, I fixed "bool MachProcess::Interrupt()" to return true if it sends the signal so we avoid sending the stop reply twice on slower machines 2 - Added a log line to RNBRemote::HandlePacket_stop_process() to say if we ever send an extra stop reply so we will see this in the darwin console output if this does happen 3 - Added response validators to StringExtractorGDBRemote so that we can verify some responses to some packets. 4 - Added validators to packets that often follow stop reply packets like the "m" packet for memory reads, JSON packets since "jThreadsInfo" is often sent immediately following a stop reply. 5 - Modified GDBRemoteCommunicationClient::SendPacketAndWaitForResponseNoLock() to validate responses. Any "StringExtractorGDBRemote &response" that contains a valid response verifier will verify the response and keep looking for correct responses up to 3 times. This will help us get back on track if we do get extra stop replies. If a StringExtractorGDBRemote does not have a response validator, it will accept any packet in response. 6 - In GDBRemoteCommunicationClient::SendPacketAndWaitForResponse we copy the response validator from the "response" argument over into m_async_response so that if we send the packet by interrupting the running process, we can validate the response we actually get in GDBRemoteCommunicationClient::SendContinuePacketAndWaitForResponse() 7 - Modified GDBRemoteCommunicationClient::SendContinuePacketAndWaitForResponse() to always check for an extra stop reply packet for 100ms when the process is interrupted. We were already doing this because we might interrupt a process with a \x03 packet, yet the process was in the process of stopping due to another reason. This race condition could cause an extra stop reply packet because the GDB remote protocol says if a \x03 packet is sent while the process is stopped, we should send a stop reply packet back. Now we always check for an extra stop reply packet when we manually interrupt a process. The issue was showing up when our IDE would attempt to set a breakpoint while the process is running and this would happen: --> \x03 <-- $T<stop reply 1> --> z0,AAAAA,BB (set breakpoint) <-- $T<stop reply 1> (incorrect extra stop reply packet) --> c <-- OK (response from z0 packet) Now all packet traffic was off by one response. Since we now have a validator on the response for "z" packets, we do this: --> \x03 <-- $T<stop reply 1> --> z0,AAAAA,BB (set breakpoint) <-- $T<stop reply 1> (Ignore this because this can't be the response to z0 packets) <-- OK -- (we are back on track as this is a valid response to z0) ... As time goes on we should add more packet validators. <rdar://problem/22859505> llvm-svn: 265086
2016-04-01 08:41:29 +08:00
StringExtractor(rhs),
m_validator(rhs.m_validator)
{
}
virtual ~StringExtractorGDBRemote()
{
}
Fixed an issue that could cause debugserver to return two stop reply packets ($T packets) for one \x03 interrupt. The problem was that when a \x03 byte is sent to debugserver while the process is running, and up calling: rnb_err_t RNBRemote::HandlePacket_stop_process (const char *p) { if (!DNBProcessInterrupt(m_ctx.ProcessID())) HandlePacket_last_signal (NULL); return rnb_success; } In the call to DNBProcessInterrupt we did: nub_bool_t DNBProcessInterrupt(nub_process_t pid) { MachProcessSP procSP; if (GetProcessSP (pid, procSP)) return procSP->Interrupt(); return false; } This would always return false. It would cause HandlePacket_stop_process to always call "HandlePacket_last_signal (NULL);" which would send an extra stop reply packet _if_ the process is stopped. On a machine with enough cores, it would call DNBProcessInterrupt(...) and then HandlePacket_last_signal(NULL) so quickly that it will never send out an extra stop reply packet. But if the machine is slow enough or doesn't have enough cores, it could cause the call to HandlePacket_last_signal() to actually succeed and send an extra stop reply packet. This would cause problems up in GDBRemoteCommunicationClient::SendContinuePacketAndWaitForResponse() where it would get the first stop reply packet and then possibly return or execute an async packet. If it returned, then the next packet that was sent will get the second stop reply as its response. If it executes an async packet, the async packet will get the wrong response. To fix this I did the following: 1 - in debugserver, I fixed "bool MachProcess::Interrupt()" to return true if it sends the signal so we avoid sending the stop reply twice on slower machines 2 - Added a log line to RNBRemote::HandlePacket_stop_process() to say if we ever send an extra stop reply so we will see this in the darwin console output if this does happen 3 - Added response validators to StringExtractorGDBRemote so that we can verify some responses to some packets. 4 - Added validators to packets that often follow stop reply packets like the "m" packet for memory reads, JSON packets since "jThreadsInfo" is often sent immediately following a stop reply. 5 - Modified GDBRemoteCommunicationClient::SendPacketAndWaitForResponseNoLock() to validate responses. Any "StringExtractorGDBRemote &response" that contains a valid response verifier will verify the response and keep looking for correct responses up to 3 times. This will help us get back on track if we do get extra stop replies. If a StringExtractorGDBRemote does not have a response validator, it will accept any packet in response. 6 - In GDBRemoteCommunicationClient::SendPacketAndWaitForResponse we copy the response validator from the "response" argument over into m_async_response so that if we send the packet by interrupting the running process, we can validate the response we actually get in GDBRemoteCommunicationClient::SendContinuePacketAndWaitForResponse() 7 - Modified GDBRemoteCommunicationClient::SendContinuePacketAndWaitForResponse() to always check for an extra stop reply packet for 100ms when the process is interrupted. We were already doing this because we might interrupt a process with a \x03 packet, yet the process was in the process of stopping due to another reason. This race condition could cause an extra stop reply packet because the GDB remote protocol says if a \x03 packet is sent while the process is stopped, we should send a stop reply packet back. Now we always check for an extra stop reply packet when we manually interrupt a process. The issue was showing up when our IDE would attempt to set a breakpoint while the process is running and this would happen: --> \x03 <-- $T<stop reply 1> --> z0,AAAAA,BB (set breakpoint) <-- $T<stop reply 1> (incorrect extra stop reply packet) --> c <-- OK (response from z0 packet) Now all packet traffic was off by one response. Since we now have a validator on the response for "z" packets, we do this: --> \x03 <-- $T<stop reply 1> --> z0,AAAAA,BB (set breakpoint) <-- $T<stop reply 1> (Ignore this because this can't be the response to z0 packets) <-- OK -- (we are back on track as this is a valid response to z0) ... As time goes on we should add more packet validators. <rdar://problem/22859505> llvm-svn: 265086
2016-04-01 08:41:29 +08:00
bool
ValidateResponse() const;
void
CopyResponseValidator(const StringExtractorGDBRemote& rhs);
void
SetResponseValidator(ResponseValidatorCallback callback, void *baton);
void
SetResponseValidatorToOKErrorNotSupported();
void
SetResponseValidatorToASCIIHexBytes();
void
SetResponseValidatorToJSON();
enum ServerPacketType
{
eServerPacketType_nack = 0,
eServerPacketType_ack,
eServerPacketType_invalid,
eServerPacketType_unimplemented,
eServerPacketType_interrupt, // CTRL+c packet or "\x03"
Moved the execution context that was in the Debugger into the CommandInterpreter where it was always being used. Make sure that Modules can track their object file offsets correctly to allow opening of sub object files (like the "__commpage" on darwin). Modified the Platforms to be able to launch processes. The first part of this move is the platform soon will become the entity that launches your program and when it does, it uses a new ProcessLaunchInfo class which encapsulates all process launching settings. This simplifies the internal APIs needed for launching. I want to slowly phase out process launching from the process classes, so for now we can still launch just as we used to, but eventually the platform is the object that should do the launching. Modified the Host::LaunchProcess in the MacOSX Host.mm to correctly be able to launch processes with all of the new eLaunchFlag settings. Modified any code that was manually launching processes to use the Host::LaunchProcess functions. Fixed an issue where lldb_private::Args had implicitly defined copy constructors that could do the wrong thing. This has now been fixed by adding an appropriate copy constructor and assignment operator. Make sure we don't add empty ModuleSP entries to a module list. Fixed the commpage module creation on MacOSX, but we still need to train the MacOSX dynamic loader to not get rid of it when it doesn't have an entry in the all image infos. Abstracted many more calls from in ProcessGDBRemote down into the GDBRemoteCommunicationClient subclass to make the classes cleaner and more efficient. Fixed the default iOS ARM register context to be correct and also added support for targets that don't support the qThreadStopInfo packet by selecting the current thread (only if needed) and then sending a stop reply packet. Debugserver can now start up with a --unix-socket (-u for short) and can then bind to port zero and send the port it bound to to a listening process on the other end. This allows the GDB remote platform to spawn new GDB server instances (debugserver) to allow platform debugging. llvm-svn: 129351
2011-04-12 13:54:46 +08:00
eServerPacketType_A, // Program arguments packet
Many improvements to the Platform base class and subclasses. The base Platform class now implements the Host functionality for a lot of things that make sense by default so that subclasses can check: int PlatformSubclass::Foo () { if (IsHost()) return Platform::Foo (); // Let the platform base class do the host specific stuff // Platform subclass specific code... int result = ... return result; } Added new functions to the platform: virtual const char *Platform::GetUserName (uint32_t uid); virtual const char *Platform::GetGroupName (uint32_t gid); The user and group names are cached locally so that remote platforms can avoid sending packets multiple times to resolve this information. Added the parent process ID to the ProcessInfo class. Added a new ProcessInfoMatch class which helps us to match processes up and changed the Host layer over to using this new class. The new class allows us to search for processs: 1 - by name (equal to, starts with, ends with, contains, and regex) 2 - by pid 3 - And further check for parent pid == value, uid == value, gid == value, euid == value, egid == value, arch == value, parent == value. This is all hookup up to the "platform process list" command which required adding dumping routines to dump process information. If the Host class implements the process lookup routines, you can now lists processes on your local machine: machine1.foo.com % lldb (lldb) platform process list PID PARENT USER GROUP EFF USER EFF GROUP TRIPLE NAME ====== ====== ========== ========== ========== ========== ======================== ============================ 99538 1 username usergroup username usergroup x86_64-apple-darwin FileMerge 94943 1 username usergroup username usergroup x86_64-apple-darwin mdworker 94852 244 username usergroup username usergroup x86_64-apple-darwin Safari 94727 244 username usergroup username usergroup x86_64-apple-darwin Xcode 92742 92710 username usergroup username usergroup i386-apple-darwin debugserver This of course also works remotely with the lldb-platform: machine1.foo.com % lldb-platform --listen 1234 machine2.foo.com % lldb (lldb) platform create remote-macosx Platform: remote-macosx Connected: no (lldb) platform connect connect://localhost:1444 Platform: remote-macosx Triple: x86_64-apple-darwin OS Version: 10.6.7 (10J869) Kernel: Darwin Kernel Version 10.7.0: Sat Jan 29 15:17:16 PST 2011; root:xnu-1504.9.37~1/RELEASE_I386 Hostname: machine1.foo.com Connected: yes (lldb) platform process list PID PARENT USER GROUP EFF USER EFF GROUP TRIPLE NAME ====== ====== ========== ========== ========== ========== ======================== ============================ 99556 244 username usergroup username usergroup x86_64-apple-darwin trustevaluation 99548 65539 username usergroup username usergroup x86_64-apple-darwin lldb 99538 1 username usergroup username usergroup x86_64-apple-darwin FileMerge 94943 1 username usergroup username usergroup x86_64-apple-darwin mdworker 94852 244 username usergroup username usergroup x86_64-apple-darwin Safari The lldb-platform implements everything with the Host:: layer, so this should "just work" for linux. I will probably be adding more stuff to the Host layer for launching processes and attaching to processes so that this support should eventually just work as well. Modified the target to be able to be created with an architecture that differs from the main executable. This is needed for iOS debugging since we can have an "armv6" binary which can run on an "armv7" machine, so we want to be able to do: % lldb (lldb) platform create remote-ios (lldb) file --arch armv7 a.out Where "a.out" is an armv6 executable. The platform then can correctly decide to open all "armv7" images for all dependent shared libraries. Modified the disassembly to show the current PC value. Example output: (lldb) disassemble --frame a.out`main: 0x1eb7: pushl %ebp 0x1eb8: movl %esp, %ebp 0x1eba: pushl %ebx 0x1ebb: subl $20, %esp 0x1ebe: calll 0x1ec3 ; main + 12 at test.c:18 0x1ec3: popl %ebx -> 0x1ec4: calll 0x1f12 ; getpid 0x1ec9: movl %eax, 4(%esp) 0x1ecd: leal 199(%ebx), %eax 0x1ed3: movl %eax, (%esp) 0x1ed6: calll 0x1f18 ; printf 0x1edb: leal 213(%ebx), %eax 0x1ee1: movl %eax, (%esp) 0x1ee4: calll 0x1f1e ; puts 0x1ee9: calll 0x1f0c ; getchar 0x1eee: movl $20, (%esp) 0x1ef5: calll 0x1e6a ; sleep_loop at test.c:6 0x1efa: movl $12, %eax 0x1eff: addl $20, %esp 0x1f02: popl %ebx 0x1f03: leave 0x1f04: ret This can be handy when dealing with the new --line options that was recently added: (lldb) disassemble --line a.out`main + 13 at test.c:19 18 { -> 19 printf("Process: %i\n\n", getpid()); 20 puts("Press any key to continue..."); getchar(); -> 0x1ec4: calll 0x1f12 ; getpid 0x1ec9: movl %eax, 4(%esp) 0x1ecd: leal 199(%ebx), %eax 0x1ed3: movl %eax, (%esp) 0x1ed6: calll 0x1f18 ; printf Modified the ModuleList to have a lookup based solely on a UUID. Since the UUID is typically the MD5 checksum of a binary image, there is no need to give the path and architecture when searching for a pre-existing image in an image list. Now that we support remote debugging a bit better, our lldb_private::Module needs to be able to track what the original path for file was as the platform knows it, as well as where the file is locally. The module has the two following functions to retrieve both paths: const FileSpec &Module::GetFileSpec () const; const FileSpec &Module::GetPlatformFileSpec () const; llvm-svn: 128563
2011-03-31 02:16:51 +08:00
eServerPacketType_qfProcessInfo,
eServerPacketType_qsProcessInfo,
Moved the execution context that was in the Debugger into the CommandInterpreter where it was always being used. Make sure that Modules can track their object file offsets correctly to allow opening of sub object files (like the "__commpage" on darwin). Modified the Platforms to be able to launch processes. The first part of this move is the platform soon will become the entity that launches your program and when it does, it uses a new ProcessLaunchInfo class which encapsulates all process launching settings. This simplifies the internal APIs needed for launching. I want to slowly phase out process launching from the process classes, so for now we can still launch just as we used to, but eventually the platform is the object that should do the launching. Modified the Host::LaunchProcess in the MacOSX Host.mm to correctly be able to launch processes with all of the new eLaunchFlag settings. Modified any code that was manually launching processes to use the Host::LaunchProcess functions. Fixed an issue where lldb_private::Args had implicitly defined copy constructors that could do the wrong thing. This has now been fixed by adding an appropriate copy constructor and assignment operator. Make sure we don't add empty ModuleSP entries to a module list. Fixed the commpage module creation on MacOSX, but we still need to train the MacOSX dynamic loader to not get rid of it when it doesn't have an entry in the all image infos. Abstracted many more calls from in ProcessGDBRemote down into the GDBRemoteCommunicationClient subclass to make the classes cleaner and more efficient. Fixed the default iOS ARM register context to be correct and also added support for targets that don't support the qThreadStopInfo packet by selecting the current thread (only if needed) and then sending a stop reply packet. Debugserver can now start up with a --unix-socket (-u for short) and can then bind to port zero and send the port it bound to to a listening process on the other end. This allows the GDB remote platform to spawn new GDB server instances (debugserver) to allow platform debugging. llvm-svn: 129351
2011-04-12 13:54:46 +08:00
eServerPacketType_qC,
eServerPacketType_qEcho,
Many improvements to the Platform base class and subclasses. The base Platform class now implements the Host functionality for a lot of things that make sense by default so that subclasses can check: int PlatformSubclass::Foo () { if (IsHost()) return Platform::Foo (); // Let the platform base class do the host specific stuff // Platform subclass specific code... int result = ... return result; } Added new functions to the platform: virtual const char *Platform::GetUserName (uint32_t uid); virtual const char *Platform::GetGroupName (uint32_t gid); The user and group names are cached locally so that remote platforms can avoid sending packets multiple times to resolve this information. Added the parent process ID to the ProcessInfo class. Added a new ProcessInfoMatch class which helps us to match processes up and changed the Host layer over to using this new class. The new class allows us to search for processs: 1 - by name (equal to, starts with, ends with, contains, and regex) 2 - by pid 3 - And further check for parent pid == value, uid == value, gid == value, euid == value, egid == value, arch == value, parent == value. This is all hookup up to the "platform process list" command which required adding dumping routines to dump process information. If the Host class implements the process lookup routines, you can now lists processes on your local machine: machine1.foo.com % lldb (lldb) platform process list PID PARENT USER GROUP EFF USER EFF GROUP TRIPLE NAME ====== ====== ========== ========== ========== ========== ======================== ============================ 99538 1 username usergroup username usergroup x86_64-apple-darwin FileMerge 94943 1 username usergroup username usergroup x86_64-apple-darwin mdworker 94852 244 username usergroup username usergroup x86_64-apple-darwin Safari 94727 244 username usergroup username usergroup x86_64-apple-darwin Xcode 92742 92710 username usergroup username usergroup i386-apple-darwin debugserver This of course also works remotely with the lldb-platform: machine1.foo.com % lldb-platform --listen 1234 machine2.foo.com % lldb (lldb) platform create remote-macosx Platform: remote-macosx Connected: no (lldb) platform connect connect://localhost:1444 Platform: remote-macosx Triple: x86_64-apple-darwin OS Version: 10.6.7 (10J869) Kernel: Darwin Kernel Version 10.7.0: Sat Jan 29 15:17:16 PST 2011; root:xnu-1504.9.37~1/RELEASE_I386 Hostname: machine1.foo.com Connected: yes (lldb) platform process list PID PARENT USER GROUP EFF USER EFF GROUP TRIPLE NAME ====== ====== ========== ========== ========== ========== ======================== ============================ 99556 244 username usergroup username usergroup x86_64-apple-darwin trustevaluation 99548 65539 username usergroup username usergroup x86_64-apple-darwin lldb 99538 1 username usergroup username usergroup x86_64-apple-darwin FileMerge 94943 1 username usergroup username usergroup x86_64-apple-darwin mdworker 94852 244 username usergroup username usergroup x86_64-apple-darwin Safari The lldb-platform implements everything with the Host:: layer, so this should "just work" for linux. I will probably be adding more stuff to the Host layer for launching processes and attaching to processes so that this support should eventually just work as well. Modified the target to be able to be created with an architecture that differs from the main executable. This is needed for iOS debugging since we can have an "armv6" binary which can run on an "armv7" machine, so we want to be able to do: % lldb (lldb) platform create remote-ios (lldb) file --arch armv7 a.out Where "a.out" is an armv6 executable. The platform then can correctly decide to open all "armv7" images for all dependent shared libraries. Modified the disassembly to show the current PC value. Example output: (lldb) disassemble --frame a.out`main: 0x1eb7: pushl %ebp 0x1eb8: movl %esp, %ebp 0x1eba: pushl %ebx 0x1ebb: subl $20, %esp 0x1ebe: calll 0x1ec3 ; main + 12 at test.c:18 0x1ec3: popl %ebx -> 0x1ec4: calll 0x1f12 ; getpid 0x1ec9: movl %eax, 4(%esp) 0x1ecd: leal 199(%ebx), %eax 0x1ed3: movl %eax, (%esp) 0x1ed6: calll 0x1f18 ; printf 0x1edb: leal 213(%ebx), %eax 0x1ee1: movl %eax, (%esp) 0x1ee4: calll 0x1f1e ; puts 0x1ee9: calll 0x1f0c ; getchar 0x1eee: movl $20, (%esp) 0x1ef5: calll 0x1e6a ; sleep_loop at test.c:6 0x1efa: movl $12, %eax 0x1eff: addl $20, %esp 0x1f02: popl %ebx 0x1f03: leave 0x1f04: ret This can be handy when dealing with the new --line options that was recently added: (lldb) disassemble --line a.out`main + 13 at test.c:19 18 { -> 19 printf("Process: %i\n\n", getpid()); 20 puts("Press any key to continue..."); getchar(); -> 0x1ec4: calll 0x1f12 ; getpid 0x1ec9: movl %eax, 4(%esp) 0x1ecd: leal 199(%ebx), %eax 0x1ed3: movl %eax, (%esp) 0x1ed6: calll 0x1f18 ; printf Modified the ModuleList to have a lookup based solely on a UUID. Since the UUID is typically the MD5 checksum of a binary image, there is no need to give the path and architecture when searching for a pre-existing image in an image list. Now that we support remote debugging a bit better, our lldb_private::Module needs to be able to track what the original path for file was as the platform knows it, as well as where the file is locally. The module has the two following functions to retrieve both paths: const FileSpec &Module::GetFileSpec () const; const FileSpec &Module::GetPlatformFileSpec () const; llvm-svn: 128563
2011-03-31 02:16:51 +08:00
eServerPacketType_qGroupName,
Moved the execution context that was in the Debugger into the CommandInterpreter where it was always being used. Make sure that Modules can track their object file offsets correctly to allow opening of sub object files (like the "__commpage" on darwin). Modified the Platforms to be able to launch processes. The first part of this move is the platform soon will become the entity that launches your program and when it does, it uses a new ProcessLaunchInfo class which encapsulates all process launching settings. This simplifies the internal APIs needed for launching. I want to slowly phase out process launching from the process classes, so for now we can still launch just as we used to, but eventually the platform is the object that should do the launching. Modified the Host::LaunchProcess in the MacOSX Host.mm to correctly be able to launch processes with all of the new eLaunchFlag settings. Modified any code that was manually launching processes to use the Host::LaunchProcess functions. Fixed an issue where lldb_private::Args had implicitly defined copy constructors that could do the wrong thing. This has now been fixed by adding an appropriate copy constructor and assignment operator. Make sure we don't add empty ModuleSP entries to a module list. Fixed the commpage module creation on MacOSX, but we still need to train the MacOSX dynamic loader to not get rid of it when it doesn't have an entry in the all image infos. Abstracted many more calls from in ProcessGDBRemote down into the GDBRemoteCommunicationClient subclass to make the classes cleaner and more efficient. Fixed the default iOS ARM register context to be correct and also added support for targets that don't support the qThreadStopInfo packet by selecting the current thread (only if needed) and then sending a stop reply packet. Debugserver can now start up with a --unix-socket (-u for short) and can then bind to port zero and send the port it bound to to a listening process on the other end. This allows the GDB remote platform to spawn new GDB server instances (debugserver) to allow platform debugging. llvm-svn: 129351
2011-04-12 13:54:46 +08:00
eServerPacketType_qHostInfo,
eServerPacketType_qLaunchGDBServer,
eServerPacketType_qQueryGDBServer,
eServerPacketType_qKillSpawnedProcess,
Moved the execution context that was in the Debugger into the CommandInterpreter where it was always being used. Make sure that Modules can track their object file offsets correctly to allow opening of sub object files (like the "__commpage" on darwin). Modified the Platforms to be able to launch processes. The first part of this move is the platform soon will become the entity that launches your program and when it does, it uses a new ProcessLaunchInfo class which encapsulates all process launching settings. This simplifies the internal APIs needed for launching. I want to slowly phase out process launching from the process classes, so for now we can still launch just as we used to, but eventually the platform is the object that should do the launching. Modified the Host::LaunchProcess in the MacOSX Host.mm to correctly be able to launch processes with all of the new eLaunchFlag settings. Modified any code that was manually launching processes to use the Host::LaunchProcess functions. Fixed an issue where lldb_private::Args had implicitly defined copy constructors that could do the wrong thing. This has now been fixed by adding an appropriate copy constructor and assignment operator. Make sure we don't add empty ModuleSP entries to a module list. Fixed the commpage module creation on MacOSX, but we still need to train the MacOSX dynamic loader to not get rid of it when it doesn't have an entry in the all image infos. Abstracted many more calls from in ProcessGDBRemote down into the GDBRemoteCommunicationClient subclass to make the classes cleaner and more efficient. Fixed the default iOS ARM register context to be correct and also added support for targets that don't support the qThreadStopInfo packet by selecting the current thread (only if needed) and then sending a stop reply packet. Debugserver can now start up with a --unix-socket (-u for short) and can then bind to port zero and send the port it bound to to a listening process on the other end. This allows the GDB remote platform to spawn new GDB server instances (debugserver) to allow platform debugging. llvm-svn: 129351
2011-04-12 13:54:46 +08:00
eServerPacketType_qLaunchSuccess,
eServerPacketType_qModuleInfo,
Moved the execution context that was in the Debugger into the CommandInterpreter where it was always being used. Make sure that Modules can track their object file offsets correctly to allow opening of sub object files (like the "__commpage" on darwin). Modified the Platforms to be able to launch processes. The first part of this move is the platform soon will become the entity that launches your program and when it does, it uses a new ProcessLaunchInfo class which encapsulates all process launching settings. This simplifies the internal APIs needed for launching. I want to slowly phase out process launching from the process classes, so for now we can still launch just as we used to, but eventually the platform is the object that should do the launching. Modified the Host::LaunchProcess in the MacOSX Host.mm to correctly be able to launch processes with all of the new eLaunchFlag settings. Modified any code that was manually launching processes to use the Host::LaunchProcess functions. Fixed an issue where lldb_private::Args had implicitly defined copy constructors that could do the wrong thing. This has now been fixed by adding an appropriate copy constructor and assignment operator. Make sure we don't add empty ModuleSP entries to a module list. Fixed the commpage module creation on MacOSX, but we still need to train the MacOSX dynamic loader to not get rid of it when it doesn't have an entry in the all image infos. Abstracted many more calls from in ProcessGDBRemote down into the GDBRemoteCommunicationClient subclass to make the classes cleaner and more efficient. Fixed the default iOS ARM register context to be correct and also added support for targets that don't support the qThreadStopInfo packet by selecting the current thread (only if needed) and then sending a stop reply packet. Debugserver can now start up with a --unix-socket (-u for short) and can then bind to port zero and send the port it bound to to a listening process on the other end. This allows the GDB remote platform to spawn new GDB server instances (debugserver) to allow platform debugging. llvm-svn: 129351
2011-04-12 13:54:46 +08:00
eServerPacketType_qProcessInfoPID,
eServerPacketType_qSpeedTest,
Moved the execution context that was in the Debugger into the CommandInterpreter where it was always being used. Make sure that Modules can track their object file offsets correctly to allow opening of sub object files (like the "__commpage" on darwin). Modified the Platforms to be able to launch processes. The first part of this move is the platform soon will become the entity that launches your program and when it does, it uses a new ProcessLaunchInfo class which encapsulates all process launching settings. This simplifies the internal APIs needed for launching. I want to slowly phase out process launching from the process classes, so for now we can still launch just as we used to, but eventually the platform is the object that should do the launching. Modified the Host::LaunchProcess in the MacOSX Host.mm to correctly be able to launch processes with all of the new eLaunchFlag settings. Modified any code that was manually launching processes to use the Host::LaunchProcess functions. Fixed an issue where lldb_private::Args had implicitly defined copy constructors that could do the wrong thing. This has now been fixed by adding an appropriate copy constructor and assignment operator. Make sure we don't add empty ModuleSP entries to a module list. Fixed the commpage module creation on MacOSX, but we still need to train the MacOSX dynamic loader to not get rid of it when it doesn't have an entry in the all image infos. Abstracted many more calls from in ProcessGDBRemote down into the GDBRemoteCommunicationClient subclass to make the classes cleaner and more efficient. Fixed the default iOS ARM register context to be correct and also added support for targets that don't support the qThreadStopInfo packet by selecting the current thread (only if needed) and then sending a stop reply packet. Debugserver can now start up with a --unix-socket (-u for short) and can then bind to port zero and send the port it bound to to a listening process on the other end. This allows the GDB remote platform to spawn new GDB server instances (debugserver) to allow platform debugging. llvm-svn: 129351
2011-04-12 13:54:46 +08:00
eServerPacketType_qUserName,
eServerPacketType_qGetWorkingDir,
eServerPacketType_qFileLoadAddress,
Moved the execution context that was in the Debugger into the CommandInterpreter where it was always being used. Make sure that Modules can track their object file offsets correctly to allow opening of sub object files (like the "__commpage" on darwin). Modified the Platforms to be able to launch processes. The first part of this move is the platform soon will become the entity that launches your program and when it does, it uses a new ProcessLaunchInfo class which encapsulates all process launching settings. This simplifies the internal APIs needed for launching. I want to slowly phase out process launching from the process classes, so for now we can still launch just as we used to, but eventually the platform is the object that should do the launching. Modified the Host::LaunchProcess in the MacOSX Host.mm to correctly be able to launch processes with all of the new eLaunchFlag settings. Modified any code that was manually launching processes to use the Host::LaunchProcess functions. Fixed an issue where lldb_private::Args had implicitly defined copy constructors that could do the wrong thing. This has now been fixed by adding an appropriate copy constructor and assignment operator. Make sure we don't add empty ModuleSP entries to a module list. Fixed the commpage module creation on MacOSX, but we still need to train the MacOSX dynamic loader to not get rid of it when it doesn't have an entry in the all image infos. Abstracted many more calls from in ProcessGDBRemote down into the GDBRemoteCommunicationClient subclass to make the classes cleaner and more efficient. Fixed the default iOS ARM register context to be correct and also added support for targets that don't support the qThreadStopInfo packet by selecting the current thread (only if needed) and then sending a stop reply packet. Debugserver can now start up with a --unix-socket (-u for short) and can then bind to port zero and send the port it bound to to a listening process on the other end. This allows the GDB remote platform to spawn new GDB server instances (debugserver) to allow platform debugging. llvm-svn: 129351
2011-04-12 13:54:46 +08:00
eServerPacketType_QEnvironment,
eServerPacketType_QLaunchArch,
Moved the execution context that was in the Debugger into the CommandInterpreter where it was always being used. Make sure that Modules can track their object file offsets correctly to allow opening of sub object files (like the "__commpage" on darwin). Modified the Platforms to be able to launch processes. The first part of this move is the platform soon will become the entity that launches your program and when it does, it uses a new ProcessLaunchInfo class which encapsulates all process launching settings. This simplifies the internal APIs needed for launching. I want to slowly phase out process launching from the process classes, so for now we can still launch just as we used to, but eventually the platform is the object that should do the launching. Modified the Host::LaunchProcess in the MacOSX Host.mm to correctly be able to launch processes with all of the new eLaunchFlag settings. Modified any code that was manually launching processes to use the Host::LaunchProcess functions. Fixed an issue where lldb_private::Args had implicitly defined copy constructors that could do the wrong thing. This has now been fixed by adding an appropriate copy constructor and assignment operator. Make sure we don't add empty ModuleSP entries to a module list. Fixed the commpage module creation on MacOSX, but we still need to train the MacOSX dynamic loader to not get rid of it when it doesn't have an entry in the all image infos. Abstracted many more calls from in ProcessGDBRemote down into the GDBRemoteCommunicationClient subclass to make the classes cleaner and more efficient. Fixed the default iOS ARM register context to be correct and also added support for targets that don't support the qThreadStopInfo packet by selecting the current thread (only if needed) and then sending a stop reply packet. Debugserver can now start up with a --unix-socket (-u for short) and can then bind to port zero and send the port it bound to to a listening process on the other end. This allows the GDB remote platform to spawn new GDB server instances (debugserver) to allow platform debugging. llvm-svn: 129351
2011-04-12 13:54:46 +08:00
eServerPacketType_QSetDisableASLR,
eServerPacketType_QSetDetachOnError,
Moved the execution context that was in the Debugger into the CommandInterpreter where it was always being used. Make sure that Modules can track their object file offsets correctly to allow opening of sub object files (like the "__commpage" on darwin). Modified the Platforms to be able to launch processes. The first part of this move is the platform soon will become the entity that launches your program and when it does, it uses a new ProcessLaunchInfo class which encapsulates all process launching settings. This simplifies the internal APIs needed for launching. I want to slowly phase out process launching from the process classes, so for now we can still launch just as we used to, but eventually the platform is the object that should do the launching. Modified the Host::LaunchProcess in the MacOSX Host.mm to correctly be able to launch processes with all of the new eLaunchFlag settings. Modified any code that was manually launching processes to use the Host::LaunchProcess functions. Fixed an issue where lldb_private::Args had implicitly defined copy constructors that could do the wrong thing. This has now been fixed by adding an appropriate copy constructor and assignment operator. Make sure we don't add empty ModuleSP entries to a module list. Fixed the commpage module creation on MacOSX, but we still need to train the MacOSX dynamic loader to not get rid of it when it doesn't have an entry in the all image infos. Abstracted many more calls from in ProcessGDBRemote down into the GDBRemoteCommunicationClient subclass to make the classes cleaner and more efficient. Fixed the default iOS ARM register context to be correct and also added support for targets that don't support the qThreadStopInfo packet by selecting the current thread (only if needed) and then sending a stop reply packet. Debugserver can now start up with a --unix-socket (-u for short) and can then bind to port zero and send the port it bound to to a listening process on the other end. This allows the GDB remote platform to spawn new GDB server instances (debugserver) to allow platform debugging. llvm-svn: 129351
2011-04-12 13:54:46 +08:00
eServerPacketType_QSetSTDIN,
eServerPacketType_QSetSTDOUT,
eServerPacketType_QSetSTDERR,
eServerPacketType_QSetWorkingDir,
eServerPacketType_QStartNoAckMode,
eServerPacketType_qPlatform_shell,
eServerPacketType_qPlatform_mkdir,
eServerPacketType_qPlatform_chmod,
eServerPacketType_vFile_open,
eServerPacketType_vFile_close,
eServerPacketType_vFile_pread,
eServerPacketType_vFile_pwrite,
eServerPacketType_vFile_size,
eServerPacketType_vFile_mode,
eServerPacketType_vFile_exists,
eServerPacketType_vFile_md5,
eServerPacketType_vFile_stat,
eServerPacketType_vFile_symlink,
eServerPacketType_vFile_unlink,
// debug server packages
eServerPacketType_QEnvironmentHexEncoded,
eServerPacketType_QListThreadsInStopReply,
eServerPacketType_QRestoreRegisterState,
eServerPacketType_QSaveRegisterState,
eServerPacketType_QSetLogging,
eServerPacketType_QSetMaxPacketSize,
eServerPacketType_QSetMaxPayloadSize,
eServerPacketType_QSetEnableAsyncProfiling,
eServerPacketType_QSyncThreadState,
eServerPacketType_QThreadSuffixSupported,
eServerPacketType_jThreadsInfo,
eServerPacketType_qsThreadInfo,
eServerPacketType_qfThreadInfo,
eServerPacketType_qGetPid,
eServerPacketType_qGetProfileData,
eServerPacketType_qGDBServerVersion,
eServerPacketType_qMemoryRegionInfo,
eServerPacketType_qMemoryRegionInfoSupported,
eServerPacketType_qProcessInfo,
eServerPacketType_qRcmd,
eServerPacketType_qRegisterInfo,
eServerPacketType_qShlibInfoAddr,
eServerPacketType_qStepPacketSupported,
eServerPacketType_qSupported,
eServerPacketType_qSyncThreadStateSupported,
eServerPacketType_qThreadExtraInfo,
eServerPacketType_qThreadStopInfo,
eServerPacketType_qVAttachOrWaitSupported,
eServerPacketType_qWatchpointSupportInfo,
eServerPacketType_qWatchpointSupportInfoSupported,
eServerPacketType_qXfer_auxv_read,
eServerPacketType_jSignalsInfo,
eServerPacketType_vAttach,
eServerPacketType_vAttachWait,
eServerPacketType_vAttachOrWait,
eServerPacketType_vAttachName,
eServerPacketType_vCont,
eServerPacketType_vCont_actions, // vCont?
eServerPacketType_stop_reason, // '?'
eServerPacketType_c,
eServerPacketType_C,
eServerPacketType_D,
eServerPacketType_g,
eServerPacketType_G,
eServerPacketType_H,
eServerPacketType_I, // stdin notification
eServerPacketType_k,
eServerPacketType_m,
eServerPacketType_M,
eServerPacketType_p,
eServerPacketType_P,
eServerPacketType_s,
eServerPacketType_S,
eServerPacketType_T,
eServerPacketType_x,
eServerPacketType_X,
eServerPacketType_Z,
eServerPacketType_z,
eServerPacketType__M,
eServerPacketType__m,
eServerPacketType_notify, // '%' notification
};
ServerPacketType
GetServerPacketType () const;
enum ResponseType
{
eUnsupported = 0,
eAck,
eNack,
eError,
eOK,
eResponse
};
ResponseType
GetResponseType () const;
bool
IsOKResponse() const;
bool
IsUnsupportedResponse() const;
bool
IsNormalResponse () const;
bool
IsErrorResponse() const;
// Returns zero if the packet isn't a EXX packet where XX are two hex
// digits. Otherwise the error encoded in XX is returned.
uint8_t
GetError();
size_t
GetEscapedBinaryData (std::string &str);
Fixed an issue that could cause debugserver to return two stop reply packets ($T packets) for one \x03 interrupt. The problem was that when a \x03 byte is sent to debugserver while the process is running, and up calling: rnb_err_t RNBRemote::HandlePacket_stop_process (const char *p) { if (!DNBProcessInterrupt(m_ctx.ProcessID())) HandlePacket_last_signal (NULL); return rnb_success; } In the call to DNBProcessInterrupt we did: nub_bool_t DNBProcessInterrupt(nub_process_t pid) { MachProcessSP procSP; if (GetProcessSP (pid, procSP)) return procSP->Interrupt(); return false; } This would always return false. It would cause HandlePacket_stop_process to always call "HandlePacket_last_signal (NULL);" which would send an extra stop reply packet _if_ the process is stopped. On a machine with enough cores, it would call DNBProcessInterrupt(...) and then HandlePacket_last_signal(NULL) so quickly that it will never send out an extra stop reply packet. But if the machine is slow enough or doesn't have enough cores, it could cause the call to HandlePacket_last_signal() to actually succeed and send an extra stop reply packet. This would cause problems up in GDBRemoteCommunicationClient::SendContinuePacketAndWaitForResponse() where it would get the first stop reply packet and then possibly return or execute an async packet. If it returned, then the next packet that was sent will get the second stop reply as its response. If it executes an async packet, the async packet will get the wrong response. To fix this I did the following: 1 - in debugserver, I fixed "bool MachProcess::Interrupt()" to return true if it sends the signal so we avoid sending the stop reply twice on slower machines 2 - Added a log line to RNBRemote::HandlePacket_stop_process() to say if we ever send an extra stop reply so we will see this in the darwin console output if this does happen 3 - Added response validators to StringExtractorGDBRemote so that we can verify some responses to some packets. 4 - Added validators to packets that often follow stop reply packets like the "m" packet for memory reads, JSON packets since "jThreadsInfo" is often sent immediately following a stop reply. 5 - Modified GDBRemoteCommunicationClient::SendPacketAndWaitForResponseNoLock() to validate responses. Any "StringExtractorGDBRemote &response" that contains a valid response verifier will verify the response and keep looking for correct responses up to 3 times. This will help us get back on track if we do get extra stop replies. If a StringExtractorGDBRemote does not have a response validator, it will accept any packet in response. 6 - In GDBRemoteCommunicationClient::SendPacketAndWaitForResponse we copy the response validator from the "response" argument over into m_async_response so that if we send the packet by interrupting the running process, we can validate the response we actually get in GDBRemoteCommunicationClient::SendContinuePacketAndWaitForResponse() 7 - Modified GDBRemoteCommunicationClient::SendContinuePacketAndWaitForResponse() to always check for an extra stop reply packet for 100ms when the process is interrupted. We were already doing this because we might interrupt a process with a \x03 packet, yet the process was in the process of stopping due to another reason. This race condition could cause an extra stop reply packet because the GDB remote protocol says if a \x03 packet is sent while the process is stopped, we should send a stop reply packet back. Now we always check for an extra stop reply packet when we manually interrupt a process. The issue was showing up when our IDE would attempt to set a breakpoint while the process is running and this would happen: --> \x03 <-- $T<stop reply 1> --> z0,AAAAA,BB (set breakpoint) <-- $T<stop reply 1> (incorrect extra stop reply packet) --> c <-- OK (response from z0 packet) Now all packet traffic was off by one response. Since we now have a validator on the response for "z" packets, we do this: --> \x03 <-- $T<stop reply 1> --> z0,AAAAA,BB (set breakpoint) <-- $T<stop reply 1> (Ignore this because this can't be the response to z0 packets) <-- OK -- (we are back on track as this is a valid response to z0) ... As time goes on we should add more packet validators. <rdar://problem/22859505> llvm-svn: 265086
2016-04-01 08:41:29 +08:00
protected:
ResponseValidatorCallback m_validator;
void *m_validator_baton;
};
#endif // utility_StringExtractorGDBRemote_h_