llvm-project/lldb/source/Symbol/ObjectFile.cpp

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//===-- ObjectFile.cpp ------------------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include "lldb/lldb-private.h"
#include "lldb/Core/DataBuffer.h"
#include "lldb/Core/DataBufferHeap.h"
#include "lldb/Core/Log.h"
#include "lldb/Core/Module.h"
#include "lldb/Core/ModuleSpec.h"
#include "lldb/Core/PluginManager.h"
#include "lldb/Core/RegularExpression.h"
<rdar://problem/11757916> Make breakpoint setting by file and line much more efficient by only looking for inlined breakpoint locations if we are setting a breakpoint in anything but a source implementation file. Implementing this complex for a many reasons. Turns out that parsing compile units lazily had some issues with respect to how we need to do things with DWARF in .o files. So the fixes in the checkin for this makes these changes: - Add a new setting called "target.inline-breakpoint-strategy" which can be set to "never", "always", or "headers". "never" will never try and set any inlined breakpoints (fastest). "always" always looks for inlined breakpoint locations (slowest, but most accurate). "headers", which is the default setting, will only look for inlined breakpoint locations if the breakpoint is set in what are consudered to be header files, which is realy defined as "not in an implementation source file". - modify the breakpoint setting by file and line to check the current "target.inline-breakpoint-strategy" setting and act accordingly - Modify compile units to be able to get their language and other info lazily. This allows us to create compile units from the debug map and not have to fill all of the details in, and then lazily discover this information as we go on debuggging. This is needed to avoid parsing all .o files when setting breakpoints in implementation only files (no inlines). Otherwise we would need to parse the .o file, the object file (mach-o in our case) and the symbol file (DWARF in the object file) just to see what the compile unit was. - modify the "SymbolFileDWARFDebugMap" to subclass lldb_private::Module so that the virtual "GetObjectFile()" and "GetSymbolVendor()" functions can be intercepted when the .o file contenst are later lazilly needed. Prior to this fix, when we first instantiated the "SymbolFileDWARFDebugMap" class, we would also make modules, object files and symbol files for every .o file in the debug map because we needed to fix up the sections in the .o files with information that is in the executable debug map. Now we lazily do this in the DebugMapModule::GetObjectFile() Cleaned up header includes a bit as well. llvm-svn: 162860
2012-08-30 05:13:06 +08:00
#include "lldb/Core/Section.h"
#include "lldb/Core/Timer.h"
#include "lldb/Symbol/ObjectFile.h"
#include "lldb/Symbol/ObjectContainer.h"
#include "lldb/Symbol/SymbolFile.h"
#include "lldb/Target/Process.h"
<rdar://problem/11757916> Make breakpoint setting by file and line much more efficient by only looking for inlined breakpoint locations if we are setting a breakpoint in anything but a source implementation file. Implementing this complex for a many reasons. Turns out that parsing compile units lazily had some issues with respect to how we need to do things with DWARF in .o files. So the fixes in the checkin for this makes these changes: - Add a new setting called "target.inline-breakpoint-strategy" which can be set to "never", "always", or "headers". "never" will never try and set any inlined breakpoints (fastest). "always" always looks for inlined breakpoint locations (slowest, but most accurate). "headers", which is the default setting, will only look for inlined breakpoint locations if the breakpoint is set in what are consudered to be header files, which is realy defined as "not in an implementation source file". - modify the breakpoint setting by file and line to check the current "target.inline-breakpoint-strategy" setting and act accordingly - Modify compile units to be able to get their language and other info lazily. This allows us to create compile units from the debug map and not have to fill all of the details in, and then lazily discover this information as we go on debuggging. This is needed to avoid parsing all .o files when setting breakpoints in implementation only files (no inlines). Otherwise we would need to parse the .o file, the object file (mach-o in our case) and the symbol file (DWARF in the object file) just to see what the compile unit was. - modify the "SymbolFileDWARFDebugMap" to subclass lldb_private::Module so that the virtual "GetObjectFile()" and "GetSymbolVendor()" functions can be intercepted when the .o file contenst are later lazilly needed. Prior to this fix, when we first instantiated the "SymbolFileDWARFDebugMap" class, we would also make modules, object files and symbol files for every .o file in the debug map because we needed to fix up the sections in the .o files with information that is in the executable debug map. Now we lazily do this in the DebugMapModule::GetObjectFile() Cleaned up header includes a bit as well. llvm-svn: 162860
2012-08-30 05:13:06 +08:00
#include "Plugins/ObjectContainer/BSD-Archive/ObjectContainerBSDArchive.h"
using namespace lldb;
using namespace lldb_private;
ObjectFileSP
ObjectFile::FindPlugin (const lldb::ModuleSP &module_sp,
const FileSpec* file,
lldb::offset_t file_offset,
lldb::offset_t file_size,
DataBufferSP &data_sp,
lldb::offset_t &data_offset)
{
ObjectFileSP object_file_sp;
if (module_sp)
{
Timer scoped_timer (LLVM_PRETTY_FUNCTION,
"ObjectFile::FindPlugin (module = %s, file = %p, file_offset = 0x%8.8" PRIx64 ", file_size = 0x%8.8" PRIx64 ")",
module_sp->GetFileSpec().GetPath().c_str(),
static_cast<const void*>(file),
static_cast<uint64_t>(file_offset),
static_cast<uint64_t>(file_size));
if (file)
{
FileSpec archive_file;
ObjectContainerCreateInstance create_object_container_callback;
const bool file_exists = file->Exists();
if (!data_sp)
{
// We have an object name which most likely means we have
// a .o file in a static archive (.a file). Try and see if
// we have a cached archive first without reading any data
// first
if (file_exists && module_sp->GetObjectName())
{
for (uint32_t idx = 0; (create_object_container_callback = PluginManager::GetObjectContainerCreateCallbackAtIndex(idx)) != nullptr; ++idx)
{
std::unique_ptr<ObjectContainer> object_container_ap(create_object_container_callback(module_sp, data_sp, data_offset, file, file_offset, file_size));
if (object_container_ap.get())
object_file_sp = object_container_ap->GetObjectFile(file);
if (object_file_sp.get())
return object_file_sp;
}
}
// Ok, we didn't find any containers that have a named object, now
// lets read the first 512 bytes from the file so the object file
// and object container plug-ins can use these bytes to see if they
// can parse this file.
if (file_size > 0)
{
data_sp = file->ReadFileContents(file_offset, std::min<size_t>(512, file_size));
data_offset = 0;
}
}
if (!data_sp || data_sp->GetByteSize() == 0)
{
// Check for archive file with format "/path/to/archive.a(object.o)"
char path_with_object[PATH_MAX*2];
module_sp->GetFileSpec().GetPath(path_with_object, sizeof(path_with_object));
<rdar://problem/11757916> Make breakpoint setting by file and line much more efficient by only looking for inlined breakpoint locations if we are setting a breakpoint in anything but a source implementation file. Implementing this complex for a many reasons. Turns out that parsing compile units lazily had some issues with respect to how we need to do things with DWARF in .o files. So the fixes in the checkin for this makes these changes: - Add a new setting called "target.inline-breakpoint-strategy" which can be set to "never", "always", or "headers". "never" will never try and set any inlined breakpoints (fastest). "always" always looks for inlined breakpoint locations (slowest, but most accurate). "headers", which is the default setting, will only look for inlined breakpoint locations if the breakpoint is set in what are consudered to be header files, which is realy defined as "not in an implementation source file". - modify the breakpoint setting by file and line to check the current "target.inline-breakpoint-strategy" setting and act accordingly - Modify compile units to be able to get their language and other info lazily. This allows us to create compile units from the debug map and not have to fill all of the details in, and then lazily discover this information as we go on debuggging. This is needed to avoid parsing all .o files when setting breakpoints in implementation only files (no inlines). Otherwise we would need to parse the .o file, the object file (mach-o in our case) and the symbol file (DWARF in the object file) just to see what the compile unit was. - modify the "SymbolFileDWARFDebugMap" to subclass lldb_private::Module so that the virtual "GetObjectFile()" and "GetSymbolVendor()" functions can be intercepted when the .o file contenst are later lazilly needed. Prior to this fix, when we first instantiated the "SymbolFileDWARFDebugMap" class, we would also make modules, object files and symbol files for every .o file in the debug map because we needed to fix up the sections in the .o files with information that is in the executable debug map. Now we lazily do this in the DebugMapModule::GetObjectFile() Cleaned up header includes a bit as well. llvm-svn: 162860
2012-08-30 05:13:06 +08:00
ConstString archive_object;
const bool must_exist = true;
if (ObjectFile::SplitArchivePathWithObject (path_with_object, archive_file, archive_object, must_exist))
{
<rdar://problem/11757916> Make breakpoint setting by file and line much more efficient by only looking for inlined breakpoint locations if we are setting a breakpoint in anything but a source implementation file. Implementing this complex for a many reasons. Turns out that parsing compile units lazily had some issues with respect to how we need to do things with DWARF in .o files. So the fixes in the checkin for this makes these changes: - Add a new setting called "target.inline-breakpoint-strategy" which can be set to "never", "always", or "headers". "never" will never try and set any inlined breakpoints (fastest). "always" always looks for inlined breakpoint locations (slowest, but most accurate). "headers", which is the default setting, will only look for inlined breakpoint locations if the breakpoint is set in what are consudered to be header files, which is realy defined as "not in an implementation source file". - modify the breakpoint setting by file and line to check the current "target.inline-breakpoint-strategy" setting and act accordingly - Modify compile units to be able to get their language and other info lazily. This allows us to create compile units from the debug map and not have to fill all of the details in, and then lazily discover this information as we go on debuggging. This is needed to avoid parsing all .o files when setting breakpoints in implementation only files (no inlines). Otherwise we would need to parse the .o file, the object file (mach-o in our case) and the symbol file (DWARF in the object file) just to see what the compile unit was. - modify the "SymbolFileDWARFDebugMap" to subclass lldb_private::Module so that the virtual "GetObjectFile()" and "GetSymbolVendor()" functions can be intercepted when the .o file contenst are later lazilly needed. Prior to this fix, when we first instantiated the "SymbolFileDWARFDebugMap" class, we would also make modules, object files and symbol files for every .o file in the debug map because we needed to fix up the sections in the .o files with information that is in the executable debug map. Now we lazily do this in the DebugMapModule::GetObjectFile() Cleaned up header includes a bit as well. llvm-svn: 162860
2012-08-30 05:13:06 +08:00
file_size = archive_file.GetByteSize();
if (file_size > 0)
{
file = &archive_file;
<rdar://problem/11757916> Make breakpoint setting by file and line much more efficient by only looking for inlined breakpoint locations if we are setting a breakpoint in anything but a source implementation file. Implementing this complex for a many reasons. Turns out that parsing compile units lazily had some issues with respect to how we need to do things with DWARF in .o files. So the fixes in the checkin for this makes these changes: - Add a new setting called "target.inline-breakpoint-strategy" which can be set to "never", "always", or "headers". "never" will never try and set any inlined breakpoints (fastest). "always" always looks for inlined breakpoint locations (slowest, but most accurate). "headers", which is the default setting, will only look for inlined breakpoint locations if the breakpoint is set in what are consudered to be header files, which is realy defined as "not in an implementation source file". - modify the breakpoint setting by file and line to check the current "target.inline-breakpoint-strategy" setting and act accordingly - Modify compile units to be able to get their language and other info lazily. This allows us to create compile units from the debug map and not have to fill all of the details in, and then lazily discover this information as we go on debuggging. This is needed to avoid parsing all .o files when setting breakpoints in implementation only files (no inlines). Otherwise we would need to parse the .o file, the object file (mach-o in our case) and the symbol file (DWARF in the object file) just to see what the compile unit was. - modify the "SymbolFileDWARFDebugMap" to subclass lldb_private::Module so that the virtual "GetObjectFile()" and "GetSymbolVendor()" functions can be intercepted when the .o file contenst are later lazilly needed. Prior to this fix, when we first instantiated the "SymbolFileDWARFDebugMap" class, we would also make modules, object files and symbol files for every .o file in the debug map because we needed to fix up the sections in the .o files with information that is in the executable debug map. Now we lazily do this in the DebugMapModule::GetObjectFile() Cleaned up header includes a bit as well. llvm-svn: 162860
2012-08-30 05:13:06 +08:00
module_sp->SetFileSpecAndObjectName (archive_file, archive_object);
// Check if this is a object container by iterating through all object
// container plugin instances and then trying to get an object file
// from the container plugins since we had a name. Also, don't read
// ANY data in case there is data cached in the container plug-ins
// (like BSD archives caching the contained objects within an file).
for (uint32_t idx = 0; (create_object_container_callback = PluginManager::GetObjectContainerCreateCallbackAtIndex(idx)) != nullptr; ++idx)
{
std::unique_ptr<ObjectContainer> object_container_ap(create_object_container_callback(module_sp, data_sp, data_offset, file, file_offset, file_size));
if (object_container_ap.get())
object_file_sp = object_container_ap->GetObjectFile(file);
if (object_file_sp.get())
return object_file_sp;
}
// We failed to find any cached object files in the container
// plug-ins, so lets read the first 512 bytes and try again below...
data_sp = archive_file.ReadFileContents(file_offset, 512);
}
}
}
if (data_sp && data_sp->GetByteSize() > 0)
{
// Check if this is a normal object file by iterating through
// all object file plugin instances.
ObjectFileCreateInstance create_object_file_callback;
for (uint32_t idx = 0; (create_object_file_callback = PluginManager::GetObjectFileCreateCallbackAtIndex(idx)) != nullptr; ++idx)
{
object_file_sp.reset (create_object_file_callback(module_sp, data_sp, data_offset, file, file_offset, file_size));
if (object_file_sp.get())
return object_file_sp;
}
// Check if this is a object container by iterating through
// all object container plugin instances and then trying to get
// an object file from the container.
for (uint32_t idx = 0; (create_object_container_callback = PluginManager::GetObjectContainerCreateCallbackAtIndex(idx)) != nullptr; ++idx)
{
std::unique_ptr<ObjectContainer> object_container_ap(create_object_container_callback(module_sp, data_sp, data_offset, file, file_offset, file_size));
if (object_container_ap.get())
object_file_sp = object_container_ap->GetObjectFile(file);
if (object_file_sp.get())
return object_file_sp;
}
}
}
}
// We didn't find it, so clear our shared pointer in case it
// contains anything and return an empty shared pointer
object_file_sp.reset();
return object_file_sp;
}
ObjectFileSP
ObjectFile::FindPlugin (const lldb::ModuleSP &module_sp,
const ProcessSP &process_sp,
lldb::addr_t header_addr,
DataBufferSP &data_sp)
{
ObjectFileSP object_file_sp;
if (module_sp)
{
Timer scoped_timer (LLVM_PRETTY_FUNCTION,
"ObjectFile::FindPlugin (module = %s, process = %p, header_addr = 0x%" PRIx64 ")",
module_sp->GetFileSpec().GetPath().c_str(),
static_cast<void*>(process_sp.get()), header_addr);
uint32_t idx;
// Check if this is a normal object file by iterating through
// all object file plugin instances.
ObjectFileCreateMemoryInstance create_callback;
for (idx = 0; (create_callback = PluginManager::GetObjectFileCreateMemoryCallbackAtIndex(idx)) != nullptr; ++idx)
{
object_file_sp.reset (create_callback(module_sp, data_sp, process_sp, header_addr));
if (object_file_sp.get())
return object_file_sp;
}
}
// We didn't find it, so clear our shared pointer in case it
// contains anything and return an empty shared pointer
object_file_sp.reset();
return object_file_sp;
}
size_t
ObjectFile::GetModuleSpecifications (const FileSpec &file,
lldb::offset_t file_offset,
lldb::offset_t file_size,
ModuleSpecList &specs)
{
DataBufferSP data_sp (file.ReadFileContents(file_offset, 512));
if (data_sp)
{
if (file_size == 0)
{
const lldb::offset_t actual_file_size = file.GetByteSize();
if (actual_file_size > file_offset)
file_size = actual_file_size - file_offset;
}
return ObjectFile::GetModuleSpecifications (file, // file spec
data_sp, // data bytes
0, // data offset
file_offset,// file offset
file_size, // file length
specs);
}
return 0;
}
size_t
ObjectFile::GetModuleSpecifications (const lldb_private::FileSpec& file,
lldb::DataBufferSP& data_sp,
lldb::offset_t data_offset,
lldb::offset_t file_offset,
lldb::offset_t file_size,
lldb_private::ModuleSpecList &specs)
{
const size_t initial_count = specs.GetSize();
ObjectFileGetModuleSpecifications callback;
uint32_t i;
// Try the ObjectFile plug-ins
for (i = 0; (callback = PluginManager::GetObjectFileGetModuleSpecificationsCallbackAtIndex(i)) != nullptr; ++i)
{
if (callback (file, data_sp, data_offset, file_offset, file_size, specs) > 0)
return specs.GetSize() - initial_count;
}
// Try the ObjectContainer plug-ins
for (i = 0; (callback = PluginManager::GetObjectContainerGetModuleSpecificationsCallbackAtIndex(i)) != nullptr; ++i)
{
if (callback (file, data_sp, data_offset, file_offset, file_size, specs) > 0)
return specs.GetSize() - initial_count;
}
return 0;
}
ObjectFile::ObjectFile (const lldb::ModuleSP &module_sp,
const FileSpec *file_spec_ptr,
lldb::offset_t file_offset,
lldb::offset_t length,
const lldb::DataBufferSP& data_sp,
lldb::offset_t data_offset) :
ModuleChild (module_sp),
m_file (), // This file could be different from the original module's file
m_type (eTypeInvalid),
m_strata (eStrataInvalid),
m_file_offset (file_offset),
m_length (length),
m_data (),
m_unwind_table (*this),
m_process_wp(),
m_memory_addr (LLDB_INVALID_ADDRESS),
m_sections_ap(),
m_symtab_ap (),
m_synthetic_symbol_idx (0)
{
if (file_spec_ptr)
m_file = *file_spec_ptr;
if (data_sp)
m_data.SetData (data_sp, data_offset, length);
Log *log(lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_OBJECT));
if (log)
log->Printf ("%p ObjectFile::ObjectFile() module = %p (%s), file = %s, file_offset = 0x%8.8" PRIx64 ", size = %" PRIu64,
static_cast<void*>(this),
static_cast<void*>(module_sp.get()),
module_sp->GetSpecificationDescription().c_str(),
m_file ? m_file.GetPath().c_str() : "<NULL>",
m_file_offset, m_length);
}
ObjectFile::ObjectFile (const lldb::ModuleSP &module_sp,
const ProcessSP &process_sp,
lldb::addr_t header_addr,
DataBufferSP& header_data_sp) :
ModuleChild (module_sp),
m_file (),
m_type (eTypeInvalid),
m_strata (eStrataInvalid),
m_file_offset (0),
m_length (0),
m_data (),
m_unwind_table (*this),
m_process_wp (process_sp),
m_memory_addr (header_addr),
m_sections_ap(),
m_symtab_ap (),
m_synthetic_symbol_idx (0)
{
if (header_data_sp)
m_data.SetData (header_data_sp, 0, header_data_sp->GetByteSize());
Log *log(lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_OBJECT));
if (log)
log->Printf ("%p ObjectFile::ObjectFile() module = %p (%s), process = %p, header_addr = 0x%" PRIx64,
static_cast<void*>(this),
static_cast<void*>(module_sp.get()),
module_sp->GetSpecificationDescription().c_str(),
static_cast<void*>(process_sp.get()), m_memory_addr);
}
ObjectFile::~ObjectFile()
{
Log *log(lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_OBJECT));
if (log)
log->Printf ("%p ObjectFile::~ObjectFile ()\n",
static_cast<void*>(this));
}
bool
ObjectFile::SetModulesArchitecture (const ArchSpec &new_arch)
{
ModuleSP module_sp (GetModule());
if (module_sp)
return module_sp->SetArchitecture (new_arch);
return false;
}
AddressClass
ObjectFile::GetAddressClass (addr_t file_addr)
Added more platform support. There are now some new commands: platform status -- gets status information for the selected platform platform create <platform-name> -- creates a new instance of a remote platform platform list -- list all available platforms platform select -- select a platform instance as the current platform (not working yet) When using "platform create" it will create a remote platform and make it the selected platform. For instances for iPhone OS debugging on Mac OS X one can do: (lldb) platform create remote-ios --sdk-version=4.0 Remote platform: iOS platform SDK version: 4.0 SDK path: "/Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0" Not connected to a remote device. (lldb) file ~/Documents/a.out Current executable set to '~/Documents/a.out' (armv6). (lldb) image list [ 0] /Volumes/work/gclayton/Documents/devb/attach/a.out [ 1] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/dyld [ 2] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/libSystem.B.dylib Note that this is all happening prior to running _or_ connecting to a remote platform. Once connected to a remote platform the OS version might change which means we will need to update our dependecies. Also once we run, we will need to match up the actualy binaries with the actualy UUID's to files in the SDK, or download and cache them locally. This is just the start of the remote platforms, but this modification is the first iteration in getting the platforms really doing something. llvm-svn: 127934
2011-03-19 09:12:21 +08:00
{
Symtab *symtab = GetSymtab();
Added more platform support. There are now some new commands: platform status -- gets status information for the selected platform platform create <platform-name> -- creates a new instance of a remote platform platform list -- list all available platforms platform select -- select a platform instance as the current platform (not working yet) When using "platform create" it will create a remote platform and make it the selected platform. For instances for iPhone OS debugging on Mac OS X one can do: (lldb) platform create remote-ios --sdk-version=4.0 Remote platform: iOS platform SDK version: 4.0 SDK path: "/Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0" Not connected to a remote device. (lldb) file ~/Documents/a.out Current executable set to '~/Documents/a.out' (armv6). (lldb) image list [ 0] /Volumes/work/gclayton/Documents/devb/attach/a.out [ 1] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/dyld [ 2] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/libSystem.B.dylib Note that this is all happening prior to running _or_ connecting to a remote platform. Once connected to a remote platform the OS version might change which means we will need to update our dependecies. Also once we run, we will need to match up the actualy binaries with the actualy UUID's to files in the SDK, or download and cache them locally. This is just the start of the remote platforms, but this modification is the first iteration in getting the platforms really doing something. llvm-svn: 127934
2011-03-19 09:12:21 +08:00
if (symtab)
{
Symbol *symbol = symtab->FindSymbolContainingFileAddress(file_addr);
if (symbol)
{
if (symbol->ValueIsAddress())
Added more platform support. There are now some new commands: platform status -- gets status information for the selected platform platform create <platform-name> -- creates a new instance of a remote platform platform list -- list all available platforms platform select -- select a platform instance as the current platform (not working yet) When using "platform create" it will create a remote platform and make it the selected platform. For instances for iPhone OS debugging on Mac OS X one can do: (lldb) platform create remote-ios --sdk-version=4.0 Remote platform: iOS platform SDK version: 4.0 SDK path: "/Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0" Not connected to a remote device. (lldb) file ~/Documents/a.out Current executable set to '~/Documents/a.out' (armv6). (lldb) image list [ 0] /Volumes/work/gclayton/Documents/devb/attach/a.out [ 1] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/dyld [ 2] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/libSystem.B.dylib Note that this is all happening prior to running _or_ connecting to a remote platform. Once connected to a remote platform the OS version might change which means we will need to update our dependecies. Also once we run, we will need to match up the actualy binaries with the actualy UUID's to files in the SDK, or download and cache them locally. This is just the start of the remote platforms, but this modification is the first iteration in getting the platforms really doing something. llvm-svn: 127934
2011-03-19 09:12:21 +08:00
{
const SectionSP section_sp (symbol->GetAddressRef().GetSection());
if (section_sp)
Added more platform support. There are now some new commands: platform status -- gets status information for the selected platform platform create <platform-name> -- creates a new instance of a remote platform platform list -- list all available platforms platform select -- select a platform instance as the current platform (not working yet) When using "platform create" it will create a remote platform and make it the selected platform. For instances for iPhone OS debugging on Mac OS X one can do: (lldb) platform create remote-ios --sdk-version=4.0 Remote platform: iOS platform SDK version: 4.0 SDK path: "/Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0" Not connected to a remote device. (lldb) file ~/Documents/a.out Current executable set to '~/Documents/a.out' (armv6). (lldb) image list [ 0] /Volumes/work/gclayton/Documents/devb/attach/a.out [ 1] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/dyld [ 2] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/libSystem.B.dylib Note that this is all happening prior to running _or_ connecting to a remote platform. Once connected to a remote platform the OS version might change which means we will need to update our dependecies. Also once we run, we will need to match up the actualy binaries with the actualy UUID's to files in the SDK, or download and cache them locally. This is just the start of the remote platforms, but this modification is the first iteration in getting the platforms really doing something. llvm-svn: 127934
2011-03-19 09:12:21 +08:00
{
const SectionType section_type = section_sp->GetType();
Added more platform support. There are now some new commands: platform status -- gets status information for the selected platform platform create <platform-name> -- creates a new instance of a remote platform platform list -- list all available platforms platform select -- select a platform instance as the current platform (not working yet) When using "platform create" it will create a remote platform and make it the selected platform. For instances for iPhone OS debugging on Mac OS X one can do: (lldb) platform create remote-ios --sdk-version=4.0 Remote platform: iOS platform SDK version: 4.0 SDK path: "/Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0" Not connected to a remote device. (lldb) file ~/Documents/a.out Current executable set to '~/Documents/a.out' (armv6). (lldb) image list [ 0] /Volumes/work/gclayton/Documents/devb/attach/a.out [ 1] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/dyld [ 2] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/libSystem.B.dylib Note that this is all happening prior to running _or_ connecting to a remote platform. Once connected to a remote platform the OS version might change which means we will need to update our dependecies. Also once we run, we will need to match up the actualy binaries with the actualy UUID's to files in the SDK, or download and cache them locally. This is just the start of the remote platforms, but this modification is the first iteration in getting the platforms really doing something. llvm-svn: 127934
2011-03-19 09:12:21 +08:00
switch (section_type)
{
case eSectionTypeInvalid:
return eAddressClassUnknown;
case eSectionTypeCode:
return eAddressClassCode;
case eSectionTypeContainer:
return eAddressClassUnknown;
case eSectionTypeData:
case eSectionTypeDataCString:
case eSectionTypeDataCStringPointers:
case eSectionTypeDataSymbolAddress:
case eSectionTypeData4:
case eSectionTypeData8:
case eSectionTypeData16:
case eSectionTypeDataPointers:
case eSectionTypeZeroFill:
case eSectionTypeDataObjCMessageRefs:
case eSectionTypeDataObjCCFStrings:
case eSectionTypeGoSymtab:
return eAddressClassData;
case eSectionTypeDebug:
case eSectionTypeDWARFDebugAbbrev:
case eSectionTypeDWARFDebugAddr:
case eSectionTypeDWARFDebugAranges:
case eSectionTypeDWARFDebugFrame:
case eSectionTypeDWARFDebugInfo:
case eSectionTypeDWARFDebugLine:
case eSectionTypeDWARFDebugLoc:
case eSectionTypeDWARFDebugMacInfo:
case eSectionTypeDWARFDebugMacro:
case eSectionTypeDWARFDebugPubNames:
case eSectionTypeDWARFDebugPubTypes:
case eSectionTypeDWARFDebugRanges:
case eSectionTypeDWARFDebugStr:
case eSectionTypeDWARFDebugStrOffsets:
case eSectionTypeDWARFAppleNames:
case eSectionTypeDWARFAppleTypes:
case eSectionTypeDWARFAppleNamespaces:
case eSectionTypeDWARFAppleObjC:
return eAddressClassDebug;
case eSectionTypeEHFrame:
case eSectionTypeARMexidx:
case eSectionTypeARMextab:
case eSectionTypeCompactUnwind:
return eAddressClassRuntime;
case eSectionTypeELFSymbolTable:
case eSectionTypeELFDynamicSymbols:
case eSectionTypeELFRelocationEntries:
case eSectionTypeELFDynamicLinkInfo:
case eSectionTypeOther:
return eAddressClassUnknown;
case eSectionTypeAbsoluteAddress:
// In case of absolute sections decide the address class based on the symbol
// type because the section type isn't specify if it is a code or a data
// section.
break;
Added more platform support. There are now some new commands: platform status -- gets status information for the selected platform platform create <platform-name> -- creates a new instance of a remote platform platform list -- list all available platforms platform select -- select a platform instance as the current platform (not working yet) When using "platform create" it will create a remote platform and make it the selected platform. For instances for iPhone OS debugging on Mac OS X one can do: (lldb) platform create remote-ios --sdk-version=4.0 Remote platform: iOS platform SDK version: 4.0 SDK path: "/Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0" Not connected to a remote device. (lldb) file ~/Documents/a.out Current executable set to '~/Documents/a.out' (armv6). (lldb) image list [ 0] /Volumes/work/gclayton/Documents/devb/attach/a.out [ 1] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/dyld [ 2] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/libSystem.B.dylib Note that this is all happening prior to running _or_ connecting to a remote platform. Once connected to a remote platform the OS version might change which means we will need to update our dependecies. Also once we run, we will need to match up the actualy binaries with the actualy UUID's to files in the SDK, or download and cache them locally. This is just the start of the remote platforms, but this modification is the first iteration in getting the platforms really doing something. llvm-svn: 127934
2011-03-19 09:12:21 +08:00
}
}
}
const SymbolType symbol_type = symbol->GetType();
Added more platform support. There are now some new commands: platform status -- gets status information for the selected platform platform create <platform-name> -- creates a new instance of a remote platform platform list -- list all available platforms platform select -- select a platform instance as the current platform (not working yet) When using "platform create" it will create a remote platform and make it the selected platform. For instances for iPhone OS debugging on Mac OS X one can do: (lldb) platform create remote-ios --sdk-version=4.0 Remote platform: iOS platform SDK version: 4.0 SDK path: "/Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0" Not connected to a remote device. (lldb) file ~/Documents/a.out Current executable set to '~/Documents/a.out' (armv6). (lldb) image list [ 0] /Volumes/work/gclayton/Documents/devb/attach/a.out [ 1] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/dyld [ 2] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/libSystem.B.dylib Note that this is all happening prior to running _or_ connecting to a remote platform. Once connected to a remote platform the OS version might change which means we will need to update our dependecies. Also once we run, we will need to match up the actualy binaries with the actualy UUID's to files in the SDK, or download and cache them locally. This is just the start of the remote platforms, but this modification is the first iteration in getting the platforms really doing something. llvm-svn: 127934
2011-03-19 09:12:21 +08:00
switch (symbol_type)
{
case eSymbolTypeAny: return eAddressClassUnknown;
case eSymbolTypeAbsolute: return eAddressClassUnknown;
case eSymbolTypeCode: return eAddressClassCode;
case eSymbolTypeTrampoline: return eAddressClassCode;
case eSymbolTypeResolver: return eAddressClassCode;
Added more platform support. There are now some new commands: platform status -- gets status information for the selected platform platform create <platform-name> -- creates a new instance of a remote platform platform list -- list all available platforms platform select -- select a platform instance as the current platform (not working yet) When using "platform create" it will create a remote platform and make it the selected platform. For instances for iPhone OS debugging on Mac OS X one can do: (lldb) platform create remote-ios --sdk-version=4.0 Remote platform: iOS platform SDK version: 4.0 SDK path: "/Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0" Not connected to a remote device. (lldb) file ~/Documents/a.out Current executable set to '~/Documents/a.out' (armv6). (lldb) image list [ 0] /Volumes/work/gclayton/Documents/devb/attach/a.out [ 1] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/dyld [ 2] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/libSystem.B.dylib Note that this is all happening prior to running _or_ connecting to a remote platform. Once connected to a remote platform the OS version might change which means we will need to update our dependecies. Also once we run, we will need to match up the actualy binaries with the actualy UUID's to files in the SDK, or download and cache them locally. This is just the start of the remote platforms, but this modification is the first iteration in getting the platforms really doing something. llvm-svn: 127934
2011-03-19 09:12:21 +08:00
case eSymbolTypeData: return eAddressClassData;
case eSymbolTypeRuntime: return eAddressClassRuntime;
case eSymbolTypeException: return eAddressClassRuntime;
case eSymbolTypeSourceFile: return eAddressClassDebug;
case eSymbolTypeHeaderFile: return eAddressClassDebug;
case eSymbolTypeObjectFile: return eAddressClassDebug;
case eSymbolTypeCommonBlock: return eAddressClassDebug;
case eSymbolTypeBlock: return eAddressClassDebug;
case eSymbolTypeLocal: return eAddressClassData;
case eSymbolTypeParam: return eAddressClassData;
case eSymbolTypeVariable: return eAddressClassData;
case eSymbolTypeVariableType: return eAddressClassDebug;
case eSymbolTypeLineEntry: return eAddressClassDebug;
case eSymbolTypeLineHeader: return eAddressClassDebug;
case eSymbolTypeScopeBegin: return eAddressClassDebug;
case eSymbolTypeScopeEnd: return eAddressClassDebug;
case eSymbolTypeAdditional: return eAddressClassUnknown;
case eSymbolTypeCompiler: return eAddressClassDebug;
case eSymbolTypeInstrumentation:return eAddressClassDebug;
case eSymbolTypeUndefined: return eAddressClassUnknown;
case eSymbolTypeObjCClass: return eAddressClassRuntime;
case eSymbolTypeObjCMetaClass: return eAddressClassRuntime;
case eSymbolTypeObjCIVar: return eAddressClassRuntime;
case eSymbolTypeReExported: return eAddressClassRuntime;
Added more platform support. There are now some new commands: platform status -- gets status information for the selected platform platform create <platform-name> -- creates a new instance of a remote platform platform list -- list all available platforms platform select -- select a platform instance as the current platform (not working yet) When using "platform create" it will create a remote platform and make it the selected platform. For instances for iPhone OS debugging on Mac OS X one can do: (lldb) platform create remote-ios --sdk-version=4.0 Remote platform: iOS platform SDK version: 4.0 SDK path: "/Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0" Not connected to a remote device. (lldb) file ~/Documents/a.out Current executable set to '~/Documents/a.out' (armv6). (lldb) image list [ 0] /Volumes/work/gclayton/Documents/devb/attach/a.out [ 1] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/dyld [ 2] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/libSystem.B.dylib Note that this is all happening prior to running _or_ connecting to a remote platform. Once connected to a remote platform the OS version might change which means we will need to update our dependecies. Also once we run, we will need to match up the actualy binaries with the actualy UUID's to files in the SDK, or download and cache them locally. This is just the start of the remote platforms, but this modification is the first iteration in getting the platforms really doing something. llvm-svn: 127934
2011-03-19 09:12:21 +08:00
}
}
}
return eAddressClassUnknown;
}
DataBufferSP
ObjectFile::ReadMemory (const ProcessSP &process_sp, lldb::addr_t addr, size_t byte_size)
{
DataBufferSP data_sp;
if (process_sp)
{
std::unique_ptr<DataBufferHeap> data_ap (new DataBufferHeap (byte_size, 0));
Error error;
const size_t bytes_read = process_sp->ReadMemory (addr,
data_ap->GetBytes(),
data_ap->GetByteSize(),
error);
if (bytes_read == byte_size)
data_sp.reset (data_ap.release());
}
return data_sp;
}
size_t
ObjectFile::GetData (lldb::offset_t offset, size_t length, DataExtractor &data) const
{
// The entire file has already been mmap'ed into m_data, so just copy from there
// as the back mmap buffer will be shared with shared pointers.
return data.SetData (m_data, offset, length);
}
size_t
ObjectFile::CopyData (lldb::offset_t offset, size_t length, void *dst) const
{
// The entire file has already been mmap'ed into m_data, so just copy from there
// Note that the data remains in target byte order.
return m_data.CopyData (offset, length, dst);
}
Added more platform support. There are now some new commands: platform status -- gets status information for the selected platform platform create <platform-name> -- creates a new instance of a remote platform platform list -- list all available platforms platform select -- select a platform instance as the current platform (not working yet) When using "platform create" it will create a remote platform and make it the selected platform. For instances for iPhone OS debugging on Mac OS X one can do: (lldb) platform create remote-ios --sdk-version=4.0 Remote platform: iOS platform SDK version: 4.0 SDK path: "/Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0" Not connected to a remote device. (lldb) file ~/Documents/a.out Current executable set to '~/Documents/a.out' (armv6). (lldb) image list [ 0] /Volumes/work/gclayton/Documents/devb/attach/a.out [ 1] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/dyld [ 2] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/libSystem.B.dylib Note that this is all happening prior to running _or_ connecting to a remote platform. Once connected to a remote platform the OS version might change which means we will need to update our dependecies. Also once we run, we will need to match up the actualy binaries with the actualy UUID's to files in the SDK, or download and cache them locally. This is just the start of the remote platforms, but this modification is the first iteration in getting the platforms really doing something. llvm-svn: 127934
2011-03-19 09:12:21 +08:00
size_t
ObjectFile::ReadSectionData (const Section *section, lldb::offset_t section_offset, void *dst, size_t dst_len) const
{
assert(section);
section_offset *= section->GetTargetByteSize();
// If some other objectfile owns this data, pass this to them.
if (section->GetObjectFile() != this)
return section->GetObjectFile()->ReadSectionData (section, section_offset, dst, dst_len);
First pass at mach-o core file support is in. It currently works for x86_64 user space programs. The core file support is implemented by making a process plug-in that will dress up the threads and stack frames by using the core file memory. Added many default implementations for the lldb_private::Process functions so that plug-ins like the ProcessMachCore don't need to override many many functions only to have to return an error. Added new virtual functions to the ObjectFile class for extracting the frozen thread states that might be stored in object files. The default implementations return no thread information, but any platforms that support core files that contain frozen thread states (like mach-o) can make a module using the core file and then extract the information. The object files can enumerate the threads and also provide the register state for each thread. Since each object file knows how the thread registers are stored, they are responsible for creating a suitable register context that can be used by the core file threads. Changed the process CreateInstace callbacks to return a shared pointer and to also take an "const FileSpec *core_file" parameter to allow for core file support. This will also allow for lldb_private::Process subclasses to be made that could load crash logs. This should be possible on darwin where the crash logs contain all of the stack frames for all of the threads, yet the crash logs only contain the registers for the crashed thrad. It should also allow some variables to be viewed for the thread that crashed. llvm-svn: 150154
2012-02-09 14:16:32 +08:00
if (IsInMemory())
{
ProcessSP process_sp (m_process_wp.lock());
if (process_sp)
{
Error error;
const addr_t base_load_addr = section->GetLoadBaseAddress (&process_sp->GetTarget());
if (base_load_addr != LLDB_INVALID_ADDRESS)
return process_sp->ReadMemory (base_load_addr + section_offset, dst, dst_len, error);
}
}
else
{
const lldb::offset_t section_file_size = section->GetFileSize();
if (section_offset < section_file_size)
{
const size_t section_bytes_left = section_file_size - section_offset;
size_t section_dst_len = dst_len;
if (section_dst_len > section_bytes_left)
section_dst_len = section_bytes_left;
return CopyData (section->GetFileOffset() + section_offset, section_dst_len, dst);
}
else
{
if (section->GetType() == eSectionTypeZeroFill)
{
const uint64_t section_size = section->GetByteSize();
const uint64_t section_bytes_left = section_size - section_offset;
uint64_t section_dst_len = dst_len;
if (section_dst_len > section_bytes_left)
section_dst_len = section_bytes_left;
memset(dst, 0, section_dst_len);
return section_dst_len;
}
}
}
return 0;
}
//----------------------------------------------------------------------
// Get the section data the file on disk
//----------------------------------------------------------------------
size_t
ObjectFile::ReadSectionData (const Section *section, DataExtractor& section_data) const
{
// If some other objectfile owns this data, pass this to them.
if (section->GetObjectFile() != this)
return section->GetObjectFile()->ReadSectionData (section, section_data);
First pass at mach-o core file support is in. It currently works for x86_64 user space programs. The core file support is implemented by making a process plug-in that will dress up the threads and stack frames by using the core file memory. Added many default implementations for the lldb_private::Process functions so that plug-ins like the ProcessMachCore don't need to override many many functions only to have to return an error. Added new virtual functions to the ObjectFile class for extracting the frozen thread states that might be stored in object files. The default implementations return no thread information, but any platforms that support core files that contain frozen thread states (like mach-o) can make a module using the core file and then extract the information. The object files can enumerate the threads and also provide the register state for each thread. Since each object file knows how the thread registers are stored, they are responsible for creating a suitable register context that can be used by the core file threads. Changed the process CreateInstace callbacks to return a shared pointer and to also take an "const FileSpec *core_file" parameter to allow for core file support. This will also allow for lldb_private::Process subclasses to be made that could load crash logs. This should be possible on darwin where the crash logs contain all of the stack frames for all of the threads, yet the crash logs only contain the registers for the crashed thrad. It should also allow some variables to be viewed for the thread that crashed. llvm-svn: 150154
2012-02-09 14:16:32 +08:00
if (IsInMemory())
{
ProcessSP process_sp (m_process_wp.lock());
if (process_sp)
{
const addr_t base_load_addr = section->GetLoadBaseAddress (&process_sp->GetTarget());
if (base_load_addr != LLDB_INVALID_ADDRESS)
{
DataBufferSP data_sp (ReadMemory (process_sp, base_load_addr, section->GetByteSize()));
if (data_sp)
{
section_data.SetData (data_sp, 0, data_sp->GetByteSize());
section_data.SetByteOrder (process_sp->GetByteOrder());
section_data.SetAddressByteSize (process_sp->GetAddressByteSize());
return section_data.GetByteSize();
}
}
}
return GetData(section->GetFileOffset(), section->GetFileSize(), section_data);
}
else
{
// The object file now contains a full mmap'ed copy of the object file data, so just use this
return MemoryMapSectionData (section, section_data);
}
}
size_t
ObjectFile::MemoryMapSectionData (const Section *section, DataExtractor& section_data) const
{
// If some other objectfile owns this data, pass this to them.
if (section->GetObjectFile() != this)
return section->GetObjectFile()->MemoryMapSectionData (section, section_data);
First pass at mach-o core file support is in. It currently works for x86_64 user space programs. The core file support is implemented by making a process plug-in that will dress up the threads and stack frames by using the core file memory. Added many default implementations for the lldb_private::Process functions so that plug-ins like the ProcessMachCore don't need to override many many functions only to have to return an error. Added new virtual functions to the ObjectFile class for extracting the frozen thread states that might be stored in object files. The default implementations return no thread information, but any platforms that support core files that contain frozen thread states (like mach-o) can make a module using the core file and then extract the information. The object files can enumerate the threads and also provide the register state for each thread. Since each object file knows how the thread registers are stored, they are responsible for creating a suitable register context that can be used by the core file threads. Changed the process CreateInstace callbacks to return a shared pointer and to also take an "const FileSpec *core_file" parameter to allow for core file support. This will also allow for lldb_private::Process subclasses to be made that could load crash logs. This should be possible on darwin where the crash logs contain all of the stack frames for all of the threads, yet the crash logs only contain the registers for the crashed thrad. It should also allow some variables to be viewed for the thread that crashed. llvm-svn: 150154
2012-02-09 14:16:32 +08:00
if (IsInMemory())
{
return ReadSectionData (section, section_data);
}
else
{
// The object file now contains a full mmap'ed copy of the object file data, so just use this
return GetData(section->GetFileOffset(), section->GetFileSize(), section_data);
}
}
<rdar://problem/11757916> Make breakpoint setting by file and line much more efficient by only looking for inlined breakpoint locations if we are setting a breakpoint in anything but a source implementation file. Implementing this complex for a many reasons. Turns out that parsing compile units lazily had some issues with respect to how we need to do things with DWARF in .o files. So the fixes in the checkin for this makes these changes: - Add a new setting called "target.inline-breakpoint-strategy" which can be set to "never", "always", or "headers". "never" will never try and set any inlined breakpoints (fastest). "always" always looks for inlined breakpoint locations (slowest, but most accurate). "headers", which is the default setting, will only look for inlined breakpoint locations if the breakpoint is set in what are consudered to be header files, which is realy defined as "not in an implementation source file". - modify the breakpoint setting by file and line to check the current "target.inline-breakpoint-strategy" setting and act accordingly - Modify compile units to be able to get their language and other info lazily. This allows us to create compile units from the debug map and not have to fill all of the details in, and then lazily discover this information as we go on debuggging. This is needed to avoid parsing all .o files when setting breakpoints in implementation only files (no inlines). Otherwise we would need to parse the .o file, the object file (mach-o in our case) and the symbol file (DWARF in the object file) just to see what the compile unit was. - modify the "SymbolFileDWARFDebugMap" to subclass lldb_private::Module so that the virtual "GetObjectFile()" and "GetSymbolVendor()" functions can be intercepted when the .o file contenst are later lazilly needed. Prior to this fix, when we first instantiated the "SymbolFileDWARFDebugMap" class, we would also make modules, object files and symbol files for every .o file in the debug map because we needed to fix up the sections in the .o files with information that is in the executable debug map. Now we lazily do this in the DebugMapModule::GetObjectFile() Cleaned up header includes a bit as well. llvm-svn: 162860
2012-08-30 05:13:06 +08:00
bool
ObjectFile::SplitArchivePathWithObject (const char *path_with_object, FileSpec &archive_file, ConstString &archive_object, bool must_exist)
<rdar://problem/11757916> Make breakpoint setting by file and line much more efficient by only looking for inlined breakpoint locations if we are setting a breakpoint in anything but a source implementation file. Implementing this complex for a many reasons. Turns out that parsing compile units lazily had some issues with respect to how we need to do things with DWARF in .o files. So the fixes in the checkin for this makes these changes: - Add a new setting called "target.inline-breakpoint-strategy" which can be set to "never", "always", or "headers". "never" will never try and set any inlined breakpoints (fastest). "always" always looks for inlined breakpoint locations (slowest, but most accurate). "headers", which is the default setting, will only look for inlined breakpoint locations if the breakpoint is set in what are consudered to be header files, which is realy defined as "not in an implementation source file". - modify the breakpoint setting by file and line to check the current "target.inline-breakpoint-strategy" setting and act accordingly - Modify compile units to be able to get their language and other info lazily. This allows us to create compile units from the debug map and not have to fill all of the details in, and then lazily discover this information as we go on debuggging. This is needed to avoid parsing all .o files when setting breakpoints in implementation only files (no inlines). Otherwise we would need to parse the .o file, the object file (mach-o in our case) and the symbol file (DWARF in the object file) just to see what the compile unit was. - modify the "SymbolFileDWARFDebugMap" to subclass lldb_private::Module so that the virtual "GetObjectFile()" and "GetSymbolVendor()" functions can be intercepted when the .o file contenst are later lazilly needed. Prior to this fix, when we first instantiated the "SymbolFileDWARFDebugMap" class, we would also make modules, object files and symbol files for every .o file in the debug map because we needed to fix up the sections in the .o files with information that is in the executable debug map. Now we lazily do this in the DebugMapModule::GetObjectFile() Cleaned up header includes a bit as well. llvm-svn: 162860
2012-08-30 05:13:06 +08:00
{
RegularExpression g_object_regex("(.*)\\(([^\\)]+)\\)$");
RegularExpression::Match regex_match(2);
if (g_object_regex.Execute (path_with_object, &regex_match))
<rdar://problem/11757916> Make breakpoint setting by file and line much more efficient by only looking for inlined breakpoint locations if we are setting a breakpoint in anything but a source implementation file. Implementing this complex for a many reasons. Turns out that parsing compile units lazily had some issues with respect to how we need to do things with DWARF in .o files. So the fixes in the checkin for this makes these changes: - Add a new setting called "target.inline-breakpoint-strategy" which can be set to "never", "always", or "headers". "never" will never try and set any inlined breakpoints (fastest). "always" always looks for inlined breakpoint locations (slowest, but most accurate). "headers", which is the default setting, will only look for inlined breakpoint locations if the breakpoint is set in what are consudered to be header files, which is realy defined as "not in an implementation source file". - modify the breakpoint setting by file and line to check the current "target.inline-breakpoint-strategy" setting and act accordingly - Modify compile units to be able to get their language and other info lazily. This allows us to create compile units from the debug map and not have to fill all of the details in, and then lazily discover this information as we go on debuggging. This is needed to avoid parsing all .o files when setting breakpoints in implementation only files (no inlines). Otherwise we would need to parse the .o file, the object file (mach-o in our case) and the symbol file (DWARF in the object file) just to see what the compile unit was. - modify the "SymbolFileDWARFDebugMap" to subclass lldb_private::Module so that the virtual "GetObjectFile()" and "GetSymbolVendor()" functions can be intercepted when the .o file contenst are later lazilly needed. Prior to this fix, when we first instantiated the "SymbolFileDWARFDebugMap" class, we would also make modules, object files and symbol files for every .o file in the debug map because we needed to fix up the sections in the .o files with information that is in the executable debug map. Now we lazily do this in the DebugMapModule::GetObjectFile() Cleaned up header includes a bit as well. llvm-svn: 162860
2012-08-30 05:13:06 +08:00
{
std::string path;
std::string obj;
if (regex_match.GetMatchAtIndex (path_with_object, 1, path) &&
regex_match.GetMatchAtIndex (path_with_object, 2, obj))
<rdar://problem/11757916> Make breakpoint setting by file and line much more efficient by only looking for inlined breakpoint locations if we are setting a breakpoint in anything but a source implementation file. Implementing this complex for a many reasons. Turns out that parsing compile units lazily had some issues with respect to how we need to do things with DWARF in .o files. So the fixes in the checkin for this makes these changes: - Add a new setting called "target.inline-breakpoint-strategy" which can be set to "never", "always", or "headers". "never" will never try and set any inlined breakpoints (fastest). "always" always looks for inlined breakpoint locations (slowest, but most accurate). "headers", which is the default setting, will only look for inlined breakpoint locations if the breakpoint is set in what are consudered to be header files, which is realy defined as "not in an implementation source file". - modify the breakpoint setting by file and line to check the current "target.inline-breakpoint-strategy" setting and act accordingly - Modify compile units to be able to get their language and other info lazily. This allows us to create compile units from the debug map and not have to fill all of the details in, and then lazily discover this information as we go on debuggging. This is needed to avoid parsing all .o files when setting breakpoints in implementation only files (no inlines). Otherwise we would need to parse the .o file, the object file (mach-o in our case) and the symbol file (DWARF in the object file) just to see what the compile unit was. - modify the "SymbolFileDWARFDebugMap" to subclass lldb_private::Module so that the virtual "GetObjectFile()" and "GetSymbolVendor()" functions can be intercepted when the .o file contenst are later lazilly needed. Prior to this fix, when we first instantiated the "SymbolFileDWARFDebugMap" class, we would also make modules, object files and symbol files for every .o file in the debug map because we needed to fix up the sections in the .o files with information that is in the executable debug map. Now we lazily do this in the DebugMapModule::GetObjectFile() Cleaned up header includes a bit as well. llvm-svn: 162860
2012-08-30 05:13:06 +08:00
{
archive_file.SetFile (path.c_str(), false);
archive_object.SetCString(obj.c_str());
if (must_exist && !archive_file.Exists())
return false;
<rdar://problem/11757916> Make breakpoint setting by file and line much more efficient by only looking for inlined breakpoint locations if we are setting a breakpoint in anything but a source implementation file. Implementing this complex for a many reasons. Turns out that parsing compile units lazily had some issues with respect to how we need to do things with DWARF in .o files. So the fixes in the checkin for this makes these changes: - Add a new setting called "target.inline-breakpoint-strategy" which can be set to "never", "always", or "headers". "never" will never try and set any inlined breakpoints (fastest). "always" always looks for inlined breakpoint locations (slowest, but most accurate). "headers", which is the default setting, will only look for inlined breakpoint locations if the breakpoint is set in what are consudered to be header files, which is realy defined as "not in an implementation source file". - modify the breakpoint setting by file and line to check the current "target.inline-breakpoint-strategy" setting and act accordingly - Modify compile units to be able to get their language and other info lazily. This allows us to create compile units from the debug map and not have to fill all of the details in, and then lazily discover this information as we go on debuggging. This is needed to avoid parsing all .o files when setting breakpoints in implementation only files (no inlines). Otherwise we would need to parse the .o file, the object file (mach-o in our case) and the symbol file (DWARF in the object file) just to see what the compile unit was. - modify the "SymbolFileDWARFDebugMap" to subclass lldb_private::Module so that the virtual "GetObjectFile()" and "GetSymbolVendor()" functions can be intercepted when the .o file contenst are later lazilly needed. Prior to this fix, when we first instantiated the "SymbolFileDWARFDebugMap" class, we would also make modules, object files and symbol files for every .o file in the debug map because we needed to fix up the sections in the .o files with information that is in the executable debug map. Now we lazily do this in the DebugMapModule::GetObjectFile() Cleaned up header includes a bit as well. llvm-svn: 162860
2012-08-30 05:13:06 +08:00
return true;
}
}
return false;
}
void
ObjectFile::ClearSymtab ()
{
ModuleSP module_sp(GetModule());
if (module_sp)
{
std::lock_guard<std::recursive_mutex> guard(module_sp->GetMutex());
Log *log(lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_OBJECT));
if (log)
log->Printf ("%p ObjectFile::ClearSymtab () symtab = %p",
static_cast<void*>(this),
static_cast<void*>(m_symtab_ap.get()));
m_symtab_ap.reset();
}
}
SectionList *
ObjectFile::GetSectionList(bool update_module_section_list)
{
if (m_sections_ap.get() == nullptr)
{
if (update_module_section_list)
{
ModuleSP module_sp(GetModule());
if (module_sp)
{
std::lock_guard<std::recursive_mutex> guard(module_sp->GetMutex());
CreateSections(*module_sp->GetUnifiedSectionList());
}
}
else
{
SectionList unified_section_list;
CreateSections(unified_section_list);
}
}
return m_sections_ap.get();
}
lldb::SymbolType
ObjectFile::GetSymbolTypeFromName (llvm::StringRef name,
lldb::SymbolType symbol_type_hint)
{
if (!name.empty())
{
if (name.startswith("_OBJC_"))
{
// ObjC
if (name.startswith("_OBJC_CLASS_$_"))
return lldb::eSymbolTypeObjCClass;
if (name.startswith("_OBJC_METACLASS_$_"))
return lldb::eSymbolTypeObjCMetaClass;
if (name.startswith("_OBJC_IVAR_$_"))
return lldb::eSymbolTypeObjCIVar;
}
else if (name.startswith(".objc_class_name_"))
{
// ObjC v1
return lldb::eSymbolTypeObjCClass;
}
}
return symbol_type_hint;
}
ConstString
ObjectFile::GetNextSyntheticSymbolName()
{
StreamString ss;
ConstString file_name = GetModule()->GetFileSpec().GetFilename();
ss.Printf("___lldb_unnamed_symbol%u$$%s", ++m_synthetic_symbol_idx, file_name.GetCString());
return ConstString(ss.GetData());
}