llvm-project/clang/test/CodeGenCXX/alignment.cpp

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// RUN: %clang_cc1 %s -emit-llvm -o - -triple=x86_64-apple-darwin10 | FileCheck %s --check-prefix=CHECK --check-prefix=CHECK-NOCOMPAT
// RUN: %clang_cc1 %s -emit-llvm -o - -triple=x86_64-apple-darwin10 -fclang-abi-compat=6.0 | FileCheck %s --check-prefix=CHECK --check-prefix=CHECK-V6COMPAT
// RUN: %clang_cc1 %s -emit-llvm -o - -triple=x86_64-scei-ps4 | FileCheck %s --check-prefix=CHECK --check-prefix=CHECK-V6COMPAT
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
extern int int_source();
extern void int_sink(int x);
namespace test0 {
struct A {
int aField;
int bField;
};
struct B {
int onebit : 2;
int twobit : 6;
int intField;
};
struct __attribute__((packed, aligned(2))) C : A, B {
};
// These accesses should have alignment 4 because they're at offset 0
// in a reference with an assumed alignment of 4.
// CHECK-LABEL: @_ZN5test01aERNS_1BE
void a(B &b) {
// CHECK: [[CALL:%.*]] = call i32 @_Z10int_sourcev()
// CHECK: [[B_P:%.*]] = load [[B:%.*]]*, [[B]]**
// CHECK: [[FIELD_P:%.*]] = bitcast [[B]]* [[B_P]] to i8*
// CHECK: [[TRUNC:%.*]] = trunc i32 [[CALL]] to i8
// CHECK: [[OLD_VALUE:%.*]] = load i8, i8* [[FIELD_P]], align 4
// CHECK: [[T0:%.*]] = and i8 [[TRUNC]], 3
// CHECK: [[T1:%.*]] = and i8 [[OLD_VALUE]], -4
// CHECK: [[T2:%.*]] = or i8 [[T1]], [[T0]]
// CHECK: store i8 [[T2]], i8* [[FIELD_P]], align 4
b.onebit = int_source();
2016-02-02 20:39:08 +08:00
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
// CHECK: [[B_P:%.*]] = load [[B]]*, [[B]]**
// CHECK: [[FIELD_P:%.*]] = bitcast [[B]]* [[B_P]] to i8*
// CHECK: [[VALUE:%.*]] = load i8, i8* [[FIELD_P]], align 4
// CHECK: [[T0:%.*]] = shl i8 [[VALUE]], 6
// CHECK: [[T1:%.*]] = ashr i8 [[T0]], 6
// CHECK: [[T2:%.*]] = sext i8 [[T1]] to i32
// CHECK: call void @_Z8int_sinki(i32 [[T2]])
int_sink(b.onebit);
}
// These accesses should have alignment 2 because they're at offset 8
// in a reference/pointer with an assumed alignment of 2.
// CHECK-LABEL: @_ZN5test01bERNS_1CE
void b(C &c) {
// CHECK: [[CALL:%.*]] = call i32 @_Z10int_sourcev()
// CHECK: [[C_P:%.*]] = load [[C:%.*]]*, [[C]]**
// CHECK: [[T0:%.*]] = bitcast [[C]]* [[C_P]] to i8*
// CHECK: [[T1:%.*]] = getelementptr inbounds i8, i8* [[T0]], i64 8
// CHECK: [[B_P:%.*]] = bitcast i8* [[T1]] to [[B]]*
// CHECK: [[FIELD_P:%.*]] = bitcast [[B]]* [[B_P]] to i8*
// CHECK: [[TRUNC:%.*]] = trunc i32 [[CALL]] to i8
// CHECK-V6COMPAT: [[OLD_VALUE:%.*]] = load i8, i8* [[FIELD_P]], align 2
// CHECK-NOCOMPAT: [[OLD_VALUE:%.*]] = load i8, i8* [[FIELD_P]], align 4
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
// CHECK: [[T0:%.*]] = and i8 [[TRUNC]], 3
// CHECK: [[T1:%.*]] = and i8 [[OLD_VALUE]], -4
// CHECK: [[T2:%.*]] = or i8 [[T1]], [[T0]]
// CHECK-V6COMPAT: store i8 [[T2]], i8* [[FIELD_P]], align 2
// CHECK-NOCOMPAT: store i8 [[T2]], i8* [[FIELD_P]], align 4
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
c.onebit = int_source();
2016-02-02 20:39:08 +08:00
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
// CHECK: [[C_P:%.*]] = load [[C]]*, [[C]]**
// CHECK: [[T0:%.*]] = bitcast [[C]]* [[C_P]] to i8*
// CHECK: [[T1:%.*]] = getelementptr inbounds i8, i8* [[T0]], i64 8
// CHECK: [[B_P:%.*]] = bitcast i8* [[T1]] to [[B]]*
// CHECK: [[FIELD_P:%.*]] = bitcast [[B]]* [[B_P]] to i8*
// CHECK-V6COMPAT: [[VALUE:%.*]] = load i8, i8* [[FIELD_P]], align 2
// CHECK-NOCOMPAT: [[VALUE:%.*]] = load i8, i8* [[FIELD_P]], align 4
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
// CHECK: [[T0:%.*]] = shl i8 [[VALUE]], 6
// CHECK: [[T1:%.*]] = ashr i8 [[T0]], 6
// CHECK: [[T2:%.*]] = sext i8 [[T1]] to i32
// CHECK: call void @_Z8int_sinki(i32 [[T2]])
int_sink(c.onebit);
}
// CHECK-LABEL: @_ZN5test01cEPNS_1CE
void c(C *c) {
// CHECK: [[CALL:%.*]] = call i32 @_Z10int_sourcev()
// CHECK: [[C_P:%.*]] = load [[C]]*, [[C]]**
// CHECK: [[T0:%.*]] = bitcast [[C]]* [[C_P]] to i8*
// CHECK: [[T1:%.*]] = getelementptr inbounds i8, i8* [[T0]], i64 8
// CHECK: [[B_P:%.*]] = bitcast i8* [[T1]] to [[B]]*
// CHECK: [[FIELD_P:%.*]] = bitcast [[B]]* [[B_P]] to i8*
// CHECK: [[TRUNC:%.*]] = trunc i32 [[CALL]] to i8
// CHECK-V6COMPAT: [[OLD_VALUE:%.*]] = load i8, i8* [[FIELD_P]], align 2
// CHECK-NOCOMPAT: [[OLD_VALUE:%.*]] = load i8, i8* [[FIELD_P]], align 4
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
// CHECK: [[T0:%.*]] = and i8 [[TRUNC]], 3
// CHECK: [[T1:%.*]] = and i8 [[OLD_VALUE]], -4
// CHECK: [[T2:%.*]] = or i8 [[T1]], [[T0]]
// CHECK-V6COMPAT: store i8 [[T2]], i8* [[FIELD_P]], align 2
// CHECK-NOCOMPAT: store i8 [[T2]], i8* [[FIELD_P]], align 4
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
c->onebit = int_source();
// CHECK: [[C_P:%.*]] = load [[C:%.*]]*, [[C]]**
// CHECK: [[T0:%.*]] = bitcast [[C]]* [[C_P]] to i8*
// CHECK: [[T1:%.*]] = getelementptr inbounds i8, i8* [[T0]], i64 8
// CHECK: [[B_P:%.*]] = bitcast i8* [[T1]] to [[B:%.*]]*
// CHECK: [[FIELD_P:%.*]] = bitcast [[B]]* [[B_P]] to i8*
// CHECK-V6COMPAT: [[VALUE:%.*]] = load i8, i8* [[FIELD_P]], align 2
// CHECK-NOCOMPAT: [[VALUE:%.*]] = load i8, i8* [[FIELD_P]], align 4
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
// CHECK: [[T0:%.*]] = shl i8 [[VALUE]], 6
// CHECK: [[T1:%.*]] = ashr i8 [[T0]], 6
// CHECK: [[T2:%.*]] = sext i8 [[T1]] to i32
// CHECK: call void @_Z8int_sinki(i32 [[T2]])
int_sink(c->onebit);
}
// These accesses should have alignment 2 because they're at offset 8
// in an alignment-2 variable.
// CHECK-LABEL: @_ZN5test01dEv
void d() {
// CHECK-V6COMPAT: [[C_P:%.*]] = alloca [[C:%.*]], align 2
// CHECK-NOCOMPAT: [[C_P:%.*]] = alloca [[C:%.*]], align 4
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
C c;
// CHECK: [[CALL:%.*]] = call i32 @_Z10int_sourcev()
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
// CHECK: [[T0:%.*]] = bitcast [[C]]* [[C_P]] to i8*
// CHECK: [[T1:%.*]] = getelementptr inbounds i8, i8* [[T0]], i64 8
// CHECK: [[B_P:%.*]] = bitcast i8* [[T1]] to [[B]]*
// CHECK: [[FIELD_P:%.*]] = bitcast [[B]]* [[B_P]] to i8*
// CHECK: [[TRUNC:%.*]] = trunc i32 [[CALL]] to i8
// CHECK-V6COMPAT: [[OLD_VALUE:%.*]] = load i8, i8* [[FIELD_P]], align 2
// CHECK-NOCOMPAT: [[OLD_VALUE:%.*]] = load i8, i8* [[FIELD_P]], align 4
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
// CHECK: [[T0:%.*]] = and i8 [[TRUNC]], 3
// CHECK: [[T1:%.*]] = and i8 [[OLD_VALUE]], -4
// CHECK: [[T2:%.*]] = or i8 [[T1]], [[T0]]
// CHECK-V6COMPAT: store i8 [[T2]], i8* [[FIELD_P]], align 2
// CHECK-NOCOMPAT: store i8 [[T2]], i8* [[FIELD_P]], align 4
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
c.onebit = int_source();
// CHECK: [[T0:%.*]] = bitcast [[C]]* [[C_P]] to i8*
// CHECK: [[T1:%.*]] = getelementptr inbounds i8, i8* [[T0]], i64 8
// CHECK: [[B_P:%.*]] = bitcast i8* [[T1]] to [[B:%.*]]*
// CHECK: [[FIELD_P:%.*]] = bitcast [[B]]* [[B_P]] to i8*
// CHECK-V6COMPAT: [[VALUE:%.*]] = load i8, i8* [[FIELD_P]], align 2
// CHECK-NOCOMPAT: [[VALUE:%.*]] = load i8, i8* [[FIELD_P]], align 4
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
// CHECK: [[T0:%.*]] = shl i8 [[VALUE]], 6
// CHECK: [[T1:%.*]] = ashr i8 [[T0]], 6
// CHECK: [[T2:%.*]] = sext i8 [[T1]] to i32
// CHECK: call void @_Z8int_sinki(i32 [[T2]])
int_sink(c.onebit);
}
// These accesses should have alignment 8 because they're at offset 8
// in an alignment-16 variable.
// CHECK-LABEL: @_ZN5test01eEv
void e() {
// CHECK: [[C_P:%.*]] = alloca [[C:%.*]], align 16
__attribute__((aligned(16))) C c;
// CHECK: [[CALL:%.*]] = call i32 @_Z10int_sourcev()
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
// CHECK: [[T0:%.*]] = bitcast [[C]]* [[C_P]] to i8*
// CHECK: [[T1:%.*]] = getelementptr inbounds i8, i8* [[T0]], i64 8
// CHECK: [[B_P:%.*]] = bitcast i8* [[T1]] to [[B]]*
// CHECK: [[FIELD_P:%.*]] = bitcast [[B]]* [[B_P]] to i8*
// CHECK: [[TRUNC:%.*]] = trunc i32 [[CALL]] to i8
// CHECK: [[OLD_VALUE:%.*]] = load i8, i8* [[FIELD_P]], align 8
// CHECK: [[T0:%.*]] = and i8 [[TRUNC]], 3
// CHECK: [[T1:%.*]] = and i8 [[OLD_VALUE]], -4
// CHECK: [[T2:%.*]] = or i8 [[T1]], [[T0]]
// CHECK: store i8 [[T2]], i8* [[FIELD_P]], align 8
c.onebit = int_source();
// CHECK: [[T0:%.*]] = bitcast [[C]]* [[C_P]] to i8*
// CHECK: [[T1:%.*]] = getelementptr inbounds i8, i8* [[T0]], i64 8
// CHECK: [[B_P:%.*]] = bitcast i8* [[T1]] to [[B:%.*]]*
// CHECK: [[FIELD_P:%.*]] = bitcast [[B]]* [[B_P]] to i8*
// CHECK: [[VALUE:%.*]] = load i8, i8* [[FIELD_P]], align 8
// CHECK: [[T0:%.*]] = shl i8 [[VALUE]], 6
// CHECK: [[T1:%.*]] = ashr i8 [[T0]], 6
// CHECK: [[T2:%.*]] = sext i8 [[T1]] to i32
// CHECK: call void @_Z8int_sinki(i32 [[T2]])
int_sink(c.onebit);
}
}
namespace test1 {
struct Array {
int elts[4];
};
struct A {
__attribute__((aligned(16))) Array aArray;
};
struct B : virtual A {
void *bPointer; // puts bArray at offset 16
Array bArray;
};
struct C : virtual A { // must be viable as primary base
// Non-empty, nv-size not a multiple of 16.
void *cPointer1;
void *cPointer2;
};
// Proof of concept that the non-virtual components of B do not have
// to be 16-byte-aligned.
struct D : C, B {};
// For the following tests, we want to assign into a variable whose
// alignment is high enough that it will absolutely not be the
// constraint on the memcpy alignment.
typedef __attribute__((aligned(64))) Array AlignedArray;
// CHECK-LABEL: @_ZN5test11aERNS_1AE
void a(A &a) {
// CHECK: [[RESULT:%.*]] = alloca [[ARRAY:%.*]], align 64
// CHECK: [[A_P:%.*]] = load [[A:%.*]]*, [[A]]**
// CHECK: [[ARRAY_P:%.*]] = getelementptr inbounds [[A]], [[A]]* [[A_P]], i32 0, i32 0
// CHECK: [[T0:%.*]] = bitcast [[ARRAY]]* [[RESULT]] to i8*
// CHECK: [[T1:%.*]] = bitcast [[ARRAY]]* [[ARRAY_P]] to i8*
// CHECK: call void @llvm.memcpy.p0i8.p0i8.i64(i8* align 64 [[T0]], i8* align 16 [[T1]], i64 16, i1 false)
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
AlignedArray result = a.aArray;
}
// CHECK-LABEL: @_ZN5test11bERNS_1BE
void b(B &b) {
// CHECK: [[RESULT:%.*]] = alloca [[ARRAY]], align 64
// CHECK: [[B_P:%.*]] = load [[B:%.*]]*, [[B]]**
// CHECK: [[VPTR_P:%.*]] = bitcast [[B]]* [[B_P]] to i8**
// CHECK: [[VPTR:%.*]] = load i8*, i8** [[VPTR_P]], align 8
// CHECK: [[T0:%.*]] = getelementptr i8, i8* [[VPTR]], i64 -24
// CHECK: [[OFFSET_P:%.*]] = bitcast i8* [[T0]] to i64*
// CHECK: [[OFFSET:%.*]] = load i64, i64* [[OFFSET_P]], align 8
// CHECK: [[T0:%.*]] = bitcast [[B]]* [[B_P]] to i8*
// CHECK: [[T1:%.*]] = getelementptr inbounds i8, i8* [[T0]], i64 [[OFFSET]]
// CHECK: [[A_P:%.*]] = bitcast i8* [[T1]] to [[A]]*
// CHECK: [[ARRAY_P:%.*]] = getelementptr inbounds [[A]], [[A]]* [[A_P]], i32 0, i32 0
// CHECK: [[T0:%.*]] = bitcast [[ARRAY]]* [[RESULT]] to i8*
// CHECK: [[T1:%.*]] = bitcast [[ARRAY]]* [[ARRAY_P]] to i8*
// CHECK: call void @llvm.memcpy.p0i8.p0i8.i64(i8* align 64 [[T0]], i8* align 16 [[T1]], i64 16, i1 false)
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
AlignedArray result = b.aArray;
}
// CHECK-LABEL: @_ZN5test11cERNS_1BE
void c(B &b) {
// CHECK: [[RESULT:%.*]] = alloca [[ARRAY]], align 64
// CHECK: [[B_P:%.*]] = load [[B]]*, [[B]]**
// CHECK: [[ARRAY_P:%.*]] = getelementptr inbounds [[B]], [[B]]* [[B_P]], i32 0, i32 2
// CHECK: [[T0:%.*]] = bitcast [[ARRAY]]* [[RESULT]] to i8*
// CHECK: [[T1:%.*]] = bitcast [[ARRAY]]* [[ARRAY_P]] to i8*
// CHECK: call void @llvm.memcpy.p0i8.p0i8.i64(i8* align 64 [[T0]], i8* align 8 [[T1]], i64 16, i1 false)
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
AlignedArray result = b.bArray;
}
// CHECK-LABEL: @_ZN5test11dEPNS_1BE
void d(B *b) {
// CHECK: [[RESULT:%.*]] = alloca [[ARRAY]], align 64
// CHECK: [[B_P:%.*]] = load [[B]]*, [[B]]**
// CHECK: [[ARRAY_P:%.*]] = getelementptr inbounds [[B]], [[B]]* [[B_P]], i32 0, i32 2
// CHECK: [[T0:%.*]] = bitcast [[ARRAY]]* [[RESULT]] to i8*
// CHECK: [[T1:%.*]] = bitcast [[ARRAY]]* [[ARRAY_P]] to i8*
// CHECK: call void @llvm.memcpy.p0i8.p0i8.i64(i8* align 64 [[T0]], i8* align 8 [[T1]], i64 16, i1 false)
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
AlignedArray result = b->bArray;
}
// CHECK-LABEL: @_ZN5test11eEv
void e() {
// CHECK: [[B_P:%.*]] = alloca [[B]], align 16
// CHECK: [[RESULT:%.*]] = alloca [[ARRAY]], align 64
// CHECK: [[ARRAY_P:%.*]] = getelementptr inbounds [[B]], [[B]]* [[B_P]], i32 0, i32 2
// CHECK: [[T0:%.*]] = bitcast [[ARRAY]]* [[RESULT]] to i8*
// CHECK: [[T1:%.*]] = bitcast [[ARRAY]]* [[ARRAY_P]] to i8*
// CHECK: call void @llvm.memcpy.p0i8.p0i8.i64(i8* align 64 [[T0]], i8* align 16 [[T1]], i64 16, i1 false)
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
B b;
AlignedArray result = b.bArray;
}
// CHECK-LABEL: @_ZN5test11fEv
void f() {
// TODO: we should devirtualize this derived-to-base conversion.
// CHECK: [[D_P:%.*]] = alloca [[D:%.*]], align 16
// CHECK: [[RESULT:%.*]] = alloca [[ARRAY]], align 64
// CHECK: [[VPTR_P:%.*]] = bitcast [[D]]* [[D_P]] to i8**
// CHECK: [[VPTR:%.*]] = load i8*, i8** [[VPTR_P]], align 16
// CHECK: [[T0:%.*]] = getelementptr i8, i8* [[VPTR]], i64 -24
// CHECK: [[OFFSET_P:%.*]] = bitcast i8* [[T0]] to i64*
// CHECK: [[OFFSET:%.*]] = load i64, i64* [[OFFSET_P]], align 8
// CHECK: [[T0:%.*]] = bitcast [[D]]* [[D_P]] to i8*
// CHECK: [[T1:%.*]] = getelementptr inbounds i8, i8* [[T0]], i64 [[OFFSET]]
// CHECK: [[A_P:%.*]] = bitcast i8* [[T1]] to [[A]]*
// CHECK: [[ARRAY_P:%.*]] = getelementptr inbounds [[A]], [[A]]* [[A_P]], i32 0, i32 0
// CHECK: [[T0:%.*]] = bitcast [[ARRAY]]* [[RESULT]] to i8*
// CHECK: [[T1:%.*]] = bitcast [[ARRAY]]* [[ARRAY_P]] to i8*
// CHECK: call void @llvm.memcpy.p0i8.p0i8.i64(i8* align 64 [[T0]], i8* align 16 [[T1]], i64 16, i1 false)
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
D d;
AlignedArray result = d.aArray;
}
// CHECK-LABEL: @_ZN5test11gEv
void g() {
// CHECK: [[D_P:%.*]] = alloca [[D]], align 16
// CHECK: [[RESULT:%.*]] = alloca [[ARRAY]], align 64
// CHECK: [[T0:%.*]] = bitcast [[D]]* [[D_P]] to i8*
// CHECK: [[T1:%.*]] = getelementptr inbounds i8, i8* [[T0]], i64 24
// CHECK: [[B_P:%.*]] = bitcast i8* [[T1]] to [[B:%.*]]*
// CHECK: [[ARRAY_P:%.*]] = getelementptr inbounds [[B]], [[B]]* [[B_P]], i32 0, i32 2
// CHECK: [[T0:%.*]] = bitcast [[ARRAY]]* [[RESULT]] to i8*
// CHECK: [[T1:%.*]] = bitcast [[ARRAY]]* [[ARRAY_P]] to i8*
// CHECK: call void @llvm.memcpy.p0i8.p0i8.i64(i8* align 64 [[T0]], i8* align 8 [[T1]], i64 16, i1 false)
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
D d;
AlignedArray result = d.bArray;
}
// CHECK-LABEL: @_ZN5test11hEPA_NS_1BE
void h(B (*b)[]) {
// CHECK: [[RESULT:%.*]] = alloca [[ARRAY]], align 64
// CHECK: [[B_P:%.*]] = load [0 x [[B]]]*, [0 x [[B]]]**
// CHECK: [[ELEMENT_P:%.*]] = getelementptr inbounds [0 x [[B]]], [0 x [[B]]]* [[B_P]], i64 0
// CHECK: [[ARRAY_P:%.*]] = getelementptr inbounds [[B]], [[B]]* [[ELEMENT_P]], i32 0, i32 2
// CHECK: [[T0:%.*]] = bitcast [[ARRAY]]* [[RESULT]] to i8*
// CHECK: [[T1:%.*]] = bitcast [[ARRAY]]* [[ARRAY_P]] to i8*
// CHECK: call void @llvm.memcpy.p0i8.p0i8.i64(i8* align 64 [[T0]], i8* align 16 [[T1]], i64 16, i1 false)
AlignedArray result = (*b)->bArray;
}
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
}
// CHECK-LABEL: @_Z22incomplete_array_derefPA_i
// CHECK: load i32, i32* {{%.*}}, align 4
int incomplete_array_deref(int (*p)[]) { return (*p)[2]; }