llvm-project/llvm/lib/CodeGen/AsmPrinter/DwarfAccelTable.cpp

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//=-- llvm/CodeGen/DwarfAccelTable.cpp - Dwarf Accelerator Tables -*- C++ -*-=//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file contains support for writing dwarf accelerator tables.
//
//===----------------------------------------------------------------------===//
#include "DwarfAccelTable.h"
#include "DwarfCompileUnit.h"
#include "DwarfDebug.h"
#include "llvm/ADT/STLExtras.h"
#include "llvm/ADT/Twine.h"
#include "llvm/CodeGen/AsmPrinter.h"
#include "llvm/CodeGen/DIE.h"
#include "llvm/MC/MCExpr.h"
#include "llvm/MC/MCStreamer.h"
#include "llvm/MC/MCSymbol.h"
#include "llvm/Support/Debug.h"
using namespace llvm;
// The length of the header data is always going to be 4 + 4 + 4*NumAtoms.
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DwarfAccelTable::DwarfAccelTable(ArrayRef<DwarfAccelTable::Atom> atomList)
: Header(8 + (atomList.size() * 4)), HeaderData(atomList),
Entries(Allocator) {}
void DwarfAccelTable::AddName(DwarfStringPoolEntryRef Name, const DIE *die,
char Flags) {
assert(Data.empty() && "Already finalized!");
// If the string is in the list already then add this die to the list
// otherwise add a new one.
DataArray &DIEs = Entries[Name.getString()];
assert(!DIEs.Name || DIEs.Name == Name);
DIEs.Name = Name;
DIEs.Values.push_back(new (Allocator) HashDataContents(die, Flags));
}
void DwarfAccelTable::ComputeBucketCount() {
// First get the number of unique hashes.
std::vector<uint32_t> uniques(Data.size());
for (size_t i = 0, e = Data.size(); i < e; ++i)
uniques[i] = Data[i]->HashValue;
array_pod_sort(uniques.begin(), uniques.end());
std::vector<uint32_t>::iterator p =
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std::unique(uniques.begin(), uniques.end());
uint32_t num = std::distance(uniques.begin(), p);
// Then compute the bucket size, minimum of 1 bucket.
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if (num > 1024)
Header.bucket_count = num / 4;
else if (num > 16)
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Header.bucket_count = num / 2;
else
Header.bucket_count = num > 0 ? num : 1;
Header.hashes_count = num;
}
// compareDIEs - comparison predicate that sorts DIEs by their offset.
static bool compareDIEs(const DwarfAccelTable::HashDataContents *A,
const DwarfAccelTable::HashDataContents *B) {
return A->Die->getOffset() < B->Die->getOffset();
}
void DwarfAccelTable::FinalizeTable(AsmPrinter *Asm, StringRef Prefix) {
// Create the individual hash data outputs.
Data.reserve(Entries.size());
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for (StringMap<DataArray>::iterator EI = Entries.begin(), EE = Entries.end();
EI != EE; ++EI) {
// Unique the entries.
std::stable_sort(EI->second.Values.begin(), EI->second.Values.end(), compareDIEs);
EI->second.Values.erase(
std::unique(EI->second.Values.begin(), EI->second.Values.end()),
EI->second.Values.end());
HashData *Entry = new (Allocator) HashData(EI->getKey(), EI->second);
Data.push_back(Entry);
}
// Figure out how many buckets we need, then compute the bucket
// contents and the final ordering. We'll emit the hashes and offsets
// by doing a walk during the emission phase. We add temporary
// symbols to the data so that we can reference them during the offset
// later, we'll emit them when we emit the data.
ComputeBucketCount();
// Compute bucket contents and final ordering.
Buckets.resize(Header.bucket_count);
for (size_t i = 0, e = Data.size(); i < e; ++i) {
uint32_t bucket = Data[i]->HashValue % Header.bucket_count;
Buckets[bucket].push_back(Data[i]);
Data[i]->Sym = Asm->createTempSymbol(Prefix);
}
// Sort the contents of the buckets by hash value so that hash
// collisions end up together. Stable sort makes testing easier and
// doesn't cost much more.
for (size_t i = 0; i < Buckets.size(); ++i)
std::stable_sort(Buckets[i].begin(), Buckets[i].end(),
[] (HashData *LHS, HashData *RHS) {
return LHS->HashValue < RHS->HashValue;
});
}
// Emits the header for the table via the AsmPrinter.
void DwarfAccelTable::EmitHeader(AsmPrinter *Asm) {
Asm->OutStreamer->AddComment("Header Magic");
Asm->EmitInt32(Header.magic);
Asm->OutStreamer->AddComment("Header Version");
Asm->EmitInt16(Header.version);
Asm->OutStreamer->AddComment("Header Hash Function");
Asm->EmitInt16(Header.hash_function);
Asm->OutStreamer->AddComment("Header Bucket Count");
Asm->EmitInt32(Header.bucket_count);
Asm->OutStreamer->AddComment("Header Hash Count");
Asm->EmitInt32(Header.hashes_count);
Asm->OutStreamer->AddComment("Header Data Length");
Asm->EmitInt32(Header.header_data_len);
Asm->OutStreamer->AddComment("HeaderData Die Offset Base");
Asm->EmitInt32(HeaderData.die_offset_base);
Asm->OutStreamer->AddComment("HeaderData Atom Count");
Asm->EmitInt32(HeaderData.Atoms.size());
for (size_t i = 0; i < HeaderData.Atoms.size(); i++) {
Atom A = HeaderData.Atoms[i];
Asm->OutStreamer->AddComment(dwarf::AtomTypeString(A.type));
Asm->EmitInt16(A.type);
Asm->OutStreamer->AddComment(dwarf::FormEncodingString(A.form));
Asm->EmitInt16(A.form);
}
}
// Walk through and emit the buckets for the table. Each index is
// an offset into the list of hashes.
void DwarfAccelTable::EmitBuckets(AsmPrinter *Asm) {
unsigned index = 0;
for (size_t i = 0, e = Buckets.size(); i < e; ++i) {
Asm->OutStreamer->AddComment("Bucket " + Twine(i));
if (Buckets[i].size() != 0)
Asm->EmitInt32(index);
else
Asm->EmitInt32(UINT32_MAX);
// Buckets point in the list of hashes, not to the data. Do not
// increment the index multiple times in case of hash collisions.
uint64_t PrevHash = UINT64_MAX;
for (auto *HD : Buckets[i]) {
uint32_t HashValue = HD->HashValue;
if (PrevHash != HashValue)
++index;
PrevHash = HashValue;
}
}
}
// Walk through the buckets and emit the individual hashes for each
// bucket.
void DwarfAccelTable::EmitHashes(AsmPrinter *Asm) {
uint64_t PrevHash = UINT64_MAX;
for (size_t i = 0, e = Buckets.size(); i < e; ++i) {
for (HashList::const_iterator HI = Buckets[i].begin(),
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HE = Buckets[i].end();
HI != HE; ++HI) {
uint32_t HashValue = (*HI)->HashValue;
if (PrevHash == HashValue)
continue;
Asm->OutStreamer->AddComment("Hash in Bucket " + Twine(i));
Asm->EmitInt32(HashValue);
PrevHash = HashValue;
}
}
}
// Walk through the buckets and emit the individual offsets for each
// element in each bucket. This is done via a symbol subtraction from the
// beginning of the section. The non-section symbol will be output later
// when we emit the actual data.
void DwarfAccelTable::emitOffsets(AsmPrinter *Asm, const MCSymbol *SecBegin) {
uint64_t PrevHash = UINT64_MAX;
for (size_t i = 0, e = Buckets.size(); i < e; ++i) {
for (HashList::const_iterator HI = Buckets[i].begin(),
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HE = Buckets[i].end();
HI != HE; ++HI) {
uint32_t HashValue = (*HI)->HashValue;
if (PrevHash == HashValue)
continue;
PrevHash = HashValue;
Asm->OutStreamer->AddComment("Offset in Bucket " + Twine(i));
MCContext &Context = Asm->OutStreamer->getContext();
const MCExpr *Sub = MCBinaryExpr::createSub(
MCSymbolRefExpr::create((*HI)->Sym, Context),
MCSymbolRefExpr::create(SecBegin, Context), Context);
Asm->OutStreamer->EmitValue(Sub, sizeof(uint32_t));
}
}
}
// Walk through the buckets and emit the full data for each element in
// the bucket. For the string case emit the dies and the various offsets.
// Terminate each HashData bucket with 0.
void DwarfAccelTable::EmitData(AsmPrinter *Asm, DwarfDebug *D) {
for (size_t i = 0, e = Buckets.size(); i < e; ++i) {
uint64_t PrevHash = UINT64_MAX;
for (HashList::const_iterator HI = Buckets[i].begin(),
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HE = Buckets[i].end();
HI != HE; ++HI) {
// Terminate the previous entry if there is no hash collision
// with the current one.
if (PrevHash != UINT64_MAX && PrevHash != (*HI)->HashValue)
Asm->EmitInt32(0);
// Remember to emit the label for our offset.
Asm->OutStreamer->EmitLabel((*HI)->Sym);
Asm->OutStreamer->AddComment((*HI)->Str);
Asm->emitDwarfStringOffset((*HI)->Data.Name);
Asm->OutStreamer->AddComment("Num DIEs");
Asm->EmitInt32((*HI)->Data.Values.size());
for (HashDataContents *HD : (*HI)->Data.Values) {
// Emit the DIE offset
This change removes the dependency on DwarfDebug that was used for DW_FORM_ref_addr by making a new DIEUnit class in DIE.cpp. The DIEUnit class represents a compile or type unit and it owns the unit DIE as an instance variable. This allows anyone with a DIE, to get the unit DIE, and then get back to its DIEUnit without adding any new ivars to the DIE class. Why was this needed? The DIE class has an Offset that is always the CU relative DIE offset, not the "offset in debug info section" as was commented in the header file (the comment has been corrected). This is great for performance because most DIE references are compile unit relative and this means most code that accessed the DIE's offset didn't need to make it into a compile unit relative offset because it already was. When we needed to emit a DW_FORM_ref_addr though, we needed to find the absolute offset of the DIE by finding the DIE's compile/type unit. This class did have the absolute debug info/type offset and could be added to the CU relative offset to compute the absolute offset. With this change we can easily get back to a DIE's DIEUnit which will have this needed offset. Prior to this is required having a DwarfDebug and required calling: DwarfCompileUnit *DwarfDebug::lookupUnit(const DIE *CU) const; Now we can use the DIEUnit class to do so without needing DwarfDebug. All clients now use DIEUnit objects (the DwarfDebug stack and the DwarfLinker). A follow on patch for the DWARF generator will also take advantage of this. Differential Revision: https://reviews.llvm.org/D27170 llvm-svn: 288399
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Asm->EmitInt32(HD->Die->getDebugSectionOffset());
// If we have multiple Atoms emit that info too.
// FIXME: A bit of a hack, we either emit only one atom or all info.
if (HeaderData.Atoms.size() > 1) {
Asm->EmitInt16(HD->Die->getTag());
Asm->EmitInt8(HD->Flags);
}
}
PrevHash = (*HI)->HashValue;
}
// Emit the final end marker for the bucket.
if (!Buckets[i].empty())
Asm->EmitInt32(0);
}
}
// Emit the entire data structure to the output file.
void DwarfAccelTable::emit(AsmPrinter *Asm, const MCSymbol *SecBegin,
DwarfDebug *D) {
// Emit the header.
EmitHeader(Asm);
// Emit the buckets.
EmitBuckets(Asm);
// Emit the hashes.
EmitHashes(Asm);
// Emit the offsets.
emitOffsets(Asm, SecBegin);
// Emit the hash data.
EmitData(Asm, D);
}
#ifndef NDEBUG
void DwarfAccelTable::print(raw_ostream &O) {
Header.print(O);
HeaderData.print(O);
O << "Entries: \n";
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for (StringMap<DataArray>::const_iterator EI = Entries.begin(),
EE = Entries.end();
EI != EE; ++EI) {
O << "Name: " << EI->getKeyData() << "\n";
for (HashDataContents *HD : EI->second.Values)
HD->print(O);
}
O << "Buckets and Hashes: \n";
for (size_t i = 0, e = Buckets.size(); i < e; ++i)
for (HashList::const_iterator HI = Buckets[i].begin(),
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HE = Buckets[i].end();
HI != HE; ++HI)
(*HI)->print(O);
O << "Data: \n";
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for (std::vector<HashData *>::const_iterator DI = Data.begin(),
DE = Data.end();
DI != DE; ++DI)
(*DI)->print(O);
}
#endif