2017-12-12 19:16:45 +08:00
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//===--- Context.h - Mechanism for passing implicit data --------*- C++-*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// Context for storing and retrieving implicit data. Useful for passing implicit
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// parameters on a per-request basis.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CLANG_TOOLS_EXTRA_CLANGD_CONTEXT_H_
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#define LLVM_CLANG_TOOLS_EXTRA_CLANGD_CONTEXT_H_
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#include "llvm/ADT/STLExtras.h"
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#include <memory>
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#include <type_traits>
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namespace clang {
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namespace clangd {
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/// A key for a value of type \p Type, stored inside a context. Keys are
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/// non-movable and non-copyable. See documentation of the Context class for
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/// more details and usage examples.
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template <class Type> class Key {
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public:
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static_assert(!std::is_reference<Type>::value,
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"Reference arguments to Key<> are not allowed");
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Key() = default;
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Key(Key const &) = delete;
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Key &operator=(Key const &) = delete;
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Key(Key &&) = delete;
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Key &operator=(Key &&) = delete;
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};
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/// A context is an immutable container for per-request data that must be
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/// propagated through layers that don't care about it. An example is a request
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/// ID that we may want to use when logging.
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///
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/// Conceptually, a context is a heterogeneous map<Key<T>, T>. Each key has
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/// an associated value type, which allows the map to be typesafe.
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///
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/// You can't add data to an existing context, instead you create a new
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/// immutable context derived from it with extra data added. When you retrieve
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/// data, the context will walk up the parent chain until the key is found.
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///
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/// Contexts should be:
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/// - passed by reference when calling synchronous functions
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/// - passed by value (move) when calling asynchronous functions. The result
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/// callback of async operations will receive the context again.
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/// - cloned only when 'forking' an asynchronous computation that we don't wait
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/// for.
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///
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/// Copy operations for this class are deleted, use an explicit clone() method
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/// when you need a copy of the context instead.
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///
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/// To derive a child context use derive() function, e.g.
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/// Context ChildCtx = ParentCtx.derive(RequestIdKey, 123);
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///
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/// To create a new root context, derive() from empty Context.
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/// e.g.:
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/// Context Ctx = Context::empty().derive(RequestIdKey, 123);
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///
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/// Values in the context are indexed by typed keys (instances of Key<T> class).
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/// Key<T> serves two purposes:
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/// - it provides a lookup key for the context (each instance of a key is
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/// unique),
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/// - it keeps the type information about the value stored in the context map
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/// in the template arguments.
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/// This provides a type-safe interface to store and access values of multiple
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/// types inside a single context.
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/// For example,
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/// Key<int> RequestID;
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/// Key<int> Version;
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///
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/// Context Ctx = Context::empty().derive(RequestID, 10).derive(Version, 3);
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/// assert(*Ctx.get(RequestID) == 10);
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/// assert(*Ctx.get(Version) == 3);
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///
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/// Keys are typically used across multiple functions, so most of the time you
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/// would want to make them static class members or global variables.
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class Context {
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public:
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/// Returns an empty context that contains no data. Useful for calling
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/// functions that require a context when no explicit context is available.
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static Context empty();
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private:
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struct Data;
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Context(std::shared_ptr<const Data> DataPtr);
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public:
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2017-12-13 21:43:47 +08:00
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/// Same as Context::empty(), please use Context::empty() instead.
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/// Constructor is defined to workaround a bug in MSVC's version of STL.
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/// (arguments of std::future<> must be default-construcitble in MSVC).
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Context() = default;
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2017-12-12 19:16:45 +08:00
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/// Move-only.
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Context(Context const &) = delete;
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Context &operator=(const Context &) = delete;
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Context(Context &&) = default;
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Context &operator=(Context &&) = default;
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/// Get data stored for a typed \p Key. If values are not found
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/// \returns Pointer to the data associated with \p Key. If no data is
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/// specified for \p Key, return null.
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template <class Type> const Type *get(const Key<Type> &Key) const {
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for (const Data *DataPtr = this->DataPtr.get(); DataPtr != nullptr;
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DataPtr = DataPtr->Parent.get()) {
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if (DataPtr->KeyPtr == &Key)
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return static_cast<const Type *>(DataPtr->Value->getValuePtr());
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}
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return nullptr;
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}
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/// A helper to get a reference to a \p Key that must exist in the map.
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/// Must not be called for keys that are not in the map.
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template <class Type> const Type &getExisting(const Key<Type> &Key) const {
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auto Val = get(Key);
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assert(Val && "Key does not exist");
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return *Val;
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}
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/// Derives a child context
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/// It is safe to move or destroy a parent context after calling derive() from
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/// it. The child context will continue to have access to the data stored in
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/// the parent context.
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template <class Type>
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Context derive(const Key<Type> &Key,
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typename std::decay<Type>::type Value) const & {
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return Context(std::make_shared<Data>(Data{
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/*Parent=*/DataPtr, &Key,
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llvm::make_unique<TypedAnyStorage<typename std::decay<Type>::type>>(
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std::move(Value))}));
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}
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template <class Type>
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Context
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derive(const Key<Type> &Key,
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typename std::decay<Type>::type Value) && /* takes ownership */ {
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return Context(std::make_shared<Data>(Data{
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/*Parent=*/std::move(DataPtr), &Key,
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llvm::make_unique<TypedAnyStorage<typename std::decay<Type>::type>>(
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std::move(Value))}));
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}
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/// Clone this context object.
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Context clone() const;
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private:
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class AnyStorage {
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public:
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virtual ~AnyStorage() = default;
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virtual void *getValuePtr() = 0;
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};
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template <class T> class TypedAnyStorage : public Context::AnyStorage {
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static_assert(std::is_same<typename std::decay<T>::type, T>::value,
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"Argument to TypedAnyStorage must be decayed");
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public:
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TypedAnyStorage(T &&Value) : Value(std::move(Value)) {}
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void *getValuePtr() override { return &Value; }
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private:
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T Value;
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};
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struct Data {
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// We need to make sure Parent outlives the Value, so the order of members
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// is important. We do that to allow classes stored in Context's child
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// layers to store references to the data in the parent layers.
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std::shared_ptr<const Data> Parent;
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const void *KeyPtr;
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std::unique_ptr<AnyStorage> Value;
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};
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std::shared_ptr<const Data> DataPtr;
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}; // namespace clangd
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} // namespace clangd
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} // namespace clang
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#endif // LLVM_CLANG_TOOLS_EXTRA_CLANGD_CONTEXT_H_
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