llvm-project/lldb/source/Target/StackFrame.cpp

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//===-- StackFrame.cpp ------------------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include "lldb/lldb-python.h"
#include "lldb/Target/StackFrame.h"
// C Includes
// C++ Includes
// Other libraries and framework includes
// Project includes
#include "lldb/Core/Module.h"
There are now to new "settings set" variables that live in each debugger instance: settings set frame-format <string> settings set thread-format <string> This allows users to control the information that is seen when dumping threads and frames. The default values are set such that they do what they used to do prior to changing over the the user defined formats. This allows users with terminals that can display color to make different items different colors using the escape control codes. A few alias examples that will colorize your thread and frame prompts are: settings set frame-format 'frame #${frame.index}: \033[0;33m${frame.pc}\033[0m{ \033[1;4;36m${module.file.basename}\033[0;36m ${function.name}{${function.pc-offset}}\033[0m}{ \033[0;35mat \033[1;35m${line.file.basename}:${line.number}}\033[0m\n' settings set thread-format 'thread #${thread.index}: \033[1;33mtid\033[0;33m = ${thread.id}\033[0m{, \033[0;33m${frame.pc}\033[0m}{ \033[1;4;36m${module.file.basename}\033[0;36m ${function.name}{${function.pc-offset}}\033[0m}{, \033[1;35mstop reason\033[0;35m = ${thread.stop-reason}\033[0m}{, \033[1;36mname = \033[0;36m${thread.name}\033[0m}{, \033[1;32mqueue = \033[0;32m${thread.queue}}\033[0m\n' A quick web search for "colorize terminal output" should allow you to see what you can do to make your output look like you want it. The "settings set" commands above can of course be added to your ~/.lldbinit file for permanent use. Changed the pure virtual void ExecutionContextScope::Calculate (ExecutionContext&); To: void ExecutionContextScope::CalculateExecutionContext (ExecutionContext&); I did this because this is a class that anything in the execution context heirarchy inherits from and "target->Calculate (exe_ctx)" didn't always tell you what it was really trying to do unless you look at the parameter. llvm-svn: 115485
2010-10-04 09:05:56 +08:00
#include "lldb/Core/Debugger.h"
#include "lldb/Core/Disassembler.h"
Get rid of Debugger::FormatPrompt() and replace it with the new FormatEntity class. Why? Debugger::FormatPrompt() would run through the format prompt every time and parse it and emit it piece by piece. It also did formatting differently depending on which key/value pair it was parsing. The new code improves on this with the following features: 1 - Allow format strings to be parsed into a FormatEntity::Entry which can contain multiple child FormatEntity::Entry objects. This FormatEntity::Entry is a parsed version of what was previously always done in Debugger::FormatPrompt() so it is more efficient to emit formatted strings using the new parsed FormatEntity::Entry. 2 - Allows errors in format strings to be shown immediately when setting the settings (frame-format, thread-format, disassembly-format 3 - Allows auto completion by implementing a new OptionValueFormatEntity and switching frame-format, thread-format, and disassembly-format settings over to using it. 4 - The FormatEntity::Entry for each of the frame-format, thread-format, disassembly-format settings only replaces the old one if the format parses correctly 5 - Combines all consecutive string values together for efficient output. This means all "${ansi.*}" keys and all desensitized characters like "\n" "\t" "\0721" "\x23" will get combined with their previous strings 6 - ${*.script:} (like "${var.script:mymodule.my_var_function}") have all been switched over to use ${script.*:} "${script.var:mymodule.my_var_function}") to make the format easier to parse as I don't believe anyone was using these format string power user features. 7 - All key values pairs are defined in simple C arrays of entries so it is much easier to add new entries. These changes pave the way for subsequent modifications where we can modify formats to do more (like control the width of value strings can do more and add more functionality more easily like string formatting to control the width, printf formats and more). llvm-svn: 228207
2015-02-05 06:00:53 +08:00
#include "lldb/Core/FormatEntity.h"
#include "lldb/Core/Value.h"
#include "lldb/Core/ValueObjectVariable.h"
#include "lldb/Core/ValueObjectConstResult.h"
<rdar://problem/11757916> Make breakpoint setting by file and line much more efficient by only looking for inlined breakpoint locations if we are setting a breakpoint in anything but a source implementation file. Implementing this complex for a many reasons. Turns out that parsing compile units lazily had some issues with respect to how we need to do things with DWARF in .o files. So the fixes in the checkin for this makes these changes: - Add a new setting called "target.inline-breakpoint-strategy" which can be set to "never", "always", or "headers". "never" will never try and set any inlined breakpoints (fastest). "always" always looks for inlined breakpoint locations (slowest, but most accurate). "headers", which is the default setting, will only look for inlined breakpoint locations if the breakpoint is set in what are consudered to be header files, which is realy defined as "not in an implementation source file". - modify the breakpoint setting by file and line to check the current "target.inline-breakpoint-strategy" setting and act accordingly - Modify compile units to be able to get their language and other info lazily. This allows us to create compile units from the debug map and not have to fill all of the details in, and then lazily discover this information as we go on debuggging. This is needed to avoid parsing all .o files when setting breakpoints in implementation only files (no inlines). Otherwise we would need to parse the .o file, the object file (mach-o in our case) and the symbol file (DWARF in the object file) just to see what the compile unit was. - modify the "SymbolFileDWARFDebugMap" to subclass lldb_private::Module so that the virtual "GetObjectFile()" and "GetSymbolVendor()" functions can be intercepted when the .o file contenst are later lazilly needed. Prior to this fix, when we first instantiated the "SymbolFileDWARFDebugMap" class, we would also make modules, object files and symbol files for every .o file in the debug map because we needed to fix up the sections in the .o files with information that is in the executable debug map. Now we lazily do this in the DebugMapModule::GetObjectFile() Cleaned up header includes a bit as well. llvm-svn: 162860
2012-08-30 05:13:06 +08:00
#include "lldb/Symbol/CompileUnit.h"
#include "lldb/Symbol/Function.h"
<rdar://problem/11757916> Make breakpoint setting by file and line much more efficient by only looking for inlined breakpoint locations if we are setting a breakpoint in anything but a source implementation file. Implementing this complex for a many reasons. Turns out that parsing compile units lazily had some issues with respect to how we need to do things with DWARF in .o files. So the fixes in the checkin for this makes these changes: - Add a new setting called "target.inline-breakpoint-strategy" which can be set to "never", "always", or "headers". "never" will never try and set any inlined breakpoints (fastest). "always" always looks for inlined breakpoint locations (slowest, but most accurate). "headers", which is the default setting, will only look for inlined breakpoint locations if the breakpoint is set in what are consudered to be header files, which is realy defined as "not in an implementation source file". - modify the breakpoint setting by file and line to check the current "target.inline-breakpoint-strategy" setting and act accordingly - Modify compile units to be able to get their language and other info lazily. This allows us to create compile units from the debug map and not have to fill all of the details in, and then lazily discover this information as we go on debuggging. This is needed to avoid parsing all .o files when setting breakpoints in implementation only files (no inlines). Otherwise we would need to parse the .o file, the object file (mach-o in our case) and the symbol file (DWARF in the object file) just to see what the compile unit was. - modify the "SymbolFileDWARFDebugMap" to subclass lldb_private::Module so that the virtual "GetObjectFile()" and "GetSymbolVendor()" functions can be intercepted when the .o file contenst are later lazilly needed. Prior to this fix, when we first instantiated the "SymbolFileDWARFDebugMap" class, we would also make modules, object files and symbol files for every .o file in the debug map because we needed to fix up the sections in the .o files with information that is in the executable debug map. Now we lazily do this in the DebugMapModule::GetObjectFile() Cleaned up header includes a bit as well. llvm-svn: 162860
2012-08-30 05:13:06 +08:00
#include "lldb/Symbol/Symbol.h"
#include "lldb/Symbol/SymbolContextScope.h"
#include "lldb/Symbol/VariableList.h"
#include "lldb/Target/ExecutionContext.h"
#include "lldb/Target/Process.h"
#include "lldb/Target/RegisterContext.h"
#include "lldb/Target/Target.h"
#include "lldb/Target/Thread.h"
using namespace lldb;
using namespace lldb_private;
// The first bits in the flags are reserved for the SymbolContext::Scope bits
// so we know if we have tried to look up information in our internal symbol
// context (m_sc) already.
#define RESOLVED_FRAME_CODE_ADDR (uint32_t(eSymbolContextEverything + 1))
#define RESOLVED_FRAME_ID_SYMBOL_SCOPE (RESOLVED_FRAME_CODE_ADDR << 1)
#define GOT_FRAME_BASE (RESOLVED_FRAME_ID_SYMBOL_SCOPE << 1)
#define RESOLVED_VARIABLES (GOT_FRAME_BASE << 1)
#define RESOLVED_GLOBAL_VARIABLES (RESOLVED_VARIABLES << 1)
StackFrame::StackFrame (const ThreadSP &thread_sp,
user_id_t frame_idx,
user_id_t unwind_frame_index,
addr_t cfa,
bool cfa_is_valid,
addr_t pc,
uint32_t stop_id,
bool stop_id_is_valid,
bool is_history_frame,
const SymbolContext *sc_ptr) :
m_thread_wp (thread_sp),
Added support for inlined stack frames being represented as real stack frames which is now on by default. Frames are gotten from the unwinder as concrete frames, then if inline frames are to be shown, extra information to track and reconstruct these frames is cached with each Thread and exanded as needed. I added an inline height as part of the lldb_private::StackID class, the class that helps us uniquely identify stack frames. This allows for two frames to shared the same call frame address, yet differ only in inline height. Fixed setting breakpoint by address to not require addresses to resolve. A quick example: % cat main.cpp % ./build/Debug/lldb test/stl/a.out Current executable set to 'test/stl/a.out' (x86_64). (lldb) breakpoint set --address 0x0000000100000d31 Breakpoint created: 1: address = 0x0000000100000d31, locations = 1 (lldb) r Launching 'a.out' (x86_64) (lldb) Process 38031 Stopped * thread #1: tid = 0x2e03, pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280, stop reason = breakpoint 1.1, queue = com.apple.main-thread 277 278 _CharT* 279 _M_data() const 280 -> { return _M_dataplus._M_p; } 281 282 _CharT* 283 _M_data(_CharT* __p) (lldb) bt thread #1: tid = 0x2e03, stop reason = breakpoint 1.1, queue = com.apple.main-thread frame #0: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280 frame #1: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_rep() const at /usr/include/c++/4.2.1/bits/basic_string.h:288 frame #2: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::size() const at /usr/include/c++/4.2.1/bits/basic_string.h:606 frame #3: pc = 0x0000000100000d31, where = a.out`main [inlined] operator<< <char, std::char_traits<char>, std::allocator<char> > at /usr/include/c++/4.2.1/bits/basic_string.h:2414 frame #4: pc = 0x0000000100000d31, where = a.out`main + 33 at /Volumes/work/gclayton/Documents/src/lldb/test/stl/main.cpp:14 frame #5: pc = 0x0000000100000d08, where = a.out`start + 52 Each inline frame contains only the variables that they contain and each inlined stack frame is treated as a single entity. llvm-svn: 111877
2010-08-24 08:45:41 +08:00
m_frame_index (frame_idx),
Fixed issues with RegisterContext classes and the subclasses. There was an issue with the way the UnwindLLDB was handing out RegisterContexts: it was making shared pointers to register contexts and then handing out just the pointers (which would get put into shared pointers in the thread and stack frame classes) and cause double free issues. MallocScribble helped to find these issues after I did some other cleanup. To help avoid any RegisterContext issue in the future, all code that deals with them now returns shared pointers to the register contexts so we don't end up with multiple deletions. Also now that the RegisterContext class doesn't require a stack frame, we patched a memory leak where a StackFrame object was being created and leaked. Made the RegisterContext class not have a pointer to a StackFrame object as one register context class can be used for N inlined stack frames so there is not a 1 - 1 mapping. Updates the ExecutionContextScope part of the RegisterContext class to never return a stack frame to indicate this when it is asked to recreate the execution context. Now register contexts point to the concrete frame using a concrete frame index. Concrete frames are all of the frames that are actually formed on the stack of a thread. These concrete frames can be turned into one or more user visible frames due to inlining. Each inlined stack frame has the exact same register context (shared via shared pointers) as any parent inlined stack frames all the way up to the concrete frame itself. So now the stack frames and the register contexts should behave much better. llvm-svn: 122976
2011-01-07 06:15:06 +08:00
m_concrete_frame_index (unwind_frame_index),
Added support for inlined stack frames being represented as real stack frames which is now on by default. Frames are gotten from the unwinder as concrete frames, then if inline frames are to be shown, extra information to track and reconstruct these frames is cached with each Thread and exanded as needed. I added an inline height as part of the lldb_private::StackID class, the class that helps us uniquely identify stack frames. This allows for two frames to shared the same call frame address, yet differ only in inline height. Fixed setting breakpoint by address to not require addresses to resolve. A quick example: % cat main.cpp % ./build/Debug/lldb test/stl/a.out Current executable set to 'test/stl/a.out' (x86_64). (lldb) breakpoint set --address 0x0000000100000d31 Breakpoint created: 1: address = 0x0000000100000d31, locations = 1 (lldb) r Launching 'a.out' (x86_64) (lldb) Process 38031 Stopped * thread #1: tid = 0x2e03, pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280, stop reason = breakpoint 1.1, queue = com.apple.main-thread 277 278 _CharT* 279 _M_data() const 280 -> { return _M_dataplus._M_p; } 281 282 _CharT* 283 _M_data(_CharT* __p) (lldb) bt thread #1: tid = 0x2e03, stop reason = breakpoint 1.1, queue = com.apple.main-thread frame #0: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280 frame #1: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_rep() const at /usr/include/c++/4.2.1/bits/basic_string.h:288 frame #2: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::size() const at /usr/include/c++/4.2.1/bits/basic_string.h:606 frame #3: pc = 0x0000000100000d31, where = a.out`main [inlined] operator<< <char, std::char_traits<char>, std::allocator<char> > at /usr/include/c++/4.2.1/bits/basic_string.h:2414 frame #4: pc = 0x0000000100000d31, where = a.out`main + 33 at /Volumes/work/gclayton/Documents/src/lldb/test/stl/main.cpp:14 frame #5: pc = 0x0000000100000d08, where = a.out`start + 52 Each inline frame contains only the variables that they contain and each inlined stack frame is treated as a single entity. llvm-svn: 111877
2010-08-24 08:45:41 +08:00
m_reg_context_sp (),
m_id (pc, cfa, NULL),
m_frame_code_addr (pc),
Added support for inlined stack frames being represented as real stack frames which is now on by default. Frames are gotten from the unwinder as concrete frames, then if inline frames are to be shown, extra information to track and reconstruct these frames is cached with each Thread and exanded as needed. I added an inline height as part of the lldb_private::StackID class, the class that helps us uniquely identify stack frames. This allows for two frames to shared the same call frame address, yet differ only in inline height. Fixed setting breakpoint by address to not require addresses to resolve. A quick example: % cat main.cpp % ./build/Debug/lldb test/stl/a.out Current executable set to 'test/stl/a.out' (x86_64). (lldb) breakpoint set --address 0x0000000100000d31 Breakpoint created: 1: address = 0x0000000100000d31, locations = 1 (lldb) r Launching 'a.out' (x86_64) (lldb) Process 38031 Stopped * thread #1: tid = 0x2e03, pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280, stop reason = breakpoint 1.1, queue = com.apple.main-thread 277 278 _CharT* 279 _M_data() const 280 -> { return _M_dataplus._M_p; } 281 282 _CharT* 283 _M_data(_CharT* __p) (lldb) bt thread #1: tid = 0x2e03, stop reason = breakpoint 1.1, queue = com.apple.main-thread frame #0: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280 frame #1: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_rep() const at /usr/include/c++/4.2.1/bits/basic_string.h:288 frame #2: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::size() const at /usr/include/c++/4.2.1/bits/basic_string.h:606 frame #3: pc = 0x0000000100000d31, where = a.out`main [inlined] operator<< <char, std::char_traits<char>, std::allocator<char> > at /usr/include/c++/4.2.1/bits/basic_string.h:2414 frame #4: pc = 0x0000000100000d31, where = a.out`main + 33 at /Volumes/work/gclayton/Documents/src/lldb/test/stl/main.cpp:14 frame #5: pc = 0x0000000100000d08, where = a.out`start + 52 Each inline frame contains only the variables that they contain and each inlined stack frame is treated as a single entity. llvm-svn: 111877
2010-08-24 08:45:41 +08:00
m_sc (),
m_flags (),
m_frame_base (),
m_frame_base_error (),
m_cfa_is_valid (cfa_is_valid),
m_stop_id (stop_id),
m_stop_id_is_valid (stop_id_is_valid),
m_is_history_frame (is_history_frame),
m_variable_list_sp (),
m_variable_list_value_objects (),
m_disassembly (),
m_mutex (Mutex::eMutexTypeRecursive)
{
// If we don't have a CFA value, use the frame index for our StackID so that recursive
// functions properly aren't confused with one another on a history stack.
if (m_is_history_frame && m_cfa_is_valid == false)
{
m_id.SetCFA (m_frame_index);
}
if (sc_ptr != NULL)
Added support for inlined stack frames being represented as real stack frames which is now on by default. Frames are gotten from the unwinder as concrete frames, then if inline frames are to be shown, extra information to track and reconstruct these frames is cached with each Thread and exanded as needed. I added an inline height as part of the lldb_private::StackID class, the class that helps us uniquely identify stack frames. This allows for two frames to shared the same call frame address, yet differ only in inline height. Fixed setting breakpoint by address to not require addresses to resolve. A quick example: % cat main.cpp % ./build/Debug/lldb test/stl/a.out Current executable set to 'test/stl/a.out' (x86_64). (lldb) breakpoint set --address 0x0000000100000d31 Breakpoint created: 1: address = 0x0000000100000d31, locations = 1 (lldb) r Launching 'a.out' (x86_64) (lldb) Process 38031 Stopped * thread #1: tid = 0x2e03, pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280, stop reason = breakpoint 1.1, queue = com.apple.main-thread 277 278 _CharT* 279 _M_data() const 280 -> { return _M_dataplus._M_p; } 281 282 _CharT* 283 _M_data(_CharT* __p) (lldb) bt thread #1: tid = 0x2e03, stop reason = breakpoint 1.1, queue = com.apple.main-thread frame #0: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280 frame #1: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_rep() const at /usr/include/c++/4.2.1/bits/basic_string.h:288 frame #2: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::size() const at /usr/include/c++/4.2.1/bits/basic_string.h:606 frame #3: pc = 0x0000000100000d31, where = a.out`main [inlined] operator<< <char, std::char_traits<char>, std::allocator<char> > at /usr/include/c++/4.2.1/bits/basic_string.h:2414 frame #4: pc = 0x0000000100000d31, where = a.out`main + 33 at /Volumes/work/gclayton/Documents/src/lldb/test/stl/main.cpp:14 frame #5: pc = 0x0000000100000d08, where = a.out`start + 52 Each inline frame contains only the variables that they contain and each inlined stack frame is treated as a single entity. llvm-svn: 111877
2010-08-24 08:45:41 +08:00
{
m_sc = *sc_ptr;
Added support for inlined stack frames being represented as real stack frames which is now on by default. Frames are gotten from the unwinder as concrete frames, then if inline frames are to be shown, extra information to track and reconstruct these frames is cached with each Thread and exanded as needed. I added an inline height as part of the lldb_private::StackID class, the class that helps us uniquely identify stack frames. This allows for two frames to shared the same call frame address, yet differ only in inline height. Fixed setting breakpoint by address to not require addresses to resolve. A quick example: % cat main.cpp % ./build/Debug/lldb test/stl/a.out Current executable set to 'test/stl/a.out' (x86_64). (lldb) breakpoint set --address 0x0000000100000d31 Breakpoint created: 1: address = 0x0000000100000d31, locations = 1 (lldb) r Launching 'a.out' (x86_64) (lldb) Process 38031 Stopped * thread #1: tid = 0x2e03, pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280, stop reason = breakpoint 1.1, queue = com.apple.main-thread 277 278 _CharT* 279 _M_data() const 280 -> { return _M_dataplus._M_p; } 281 282 _CharT* 283 _M_data(_CharT* __p) (lldb) bt thread #1: tid = 0x2e03, stop reason = breakpoint 1.1, queue = com.apple.main-thread frame #0: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280 frame #1: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_rep() const at /usr/include/c++/4.2.1/bits/basic_string.h:288 frame #2: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::size() const at /usr/include/c++/4.2.1/bits/basic_string.h:606 frame #3: pc = 0x0000000100000d31, where = a.out`main [inlined] operator<< <char, std::char_traits<char>, std::allocator<char> > at /usr/include/c++/4.2.1/bits/basic_string.h:2414 frame #4: pc = 0x0000000100000d31, where = a.out`main + 33 at /Volumes/work/gclayton/Documents/src/lldb/test/stl/main.cpp:14 frame #5: pc = 0x0000000100000d08, where = a.out`start + 52 Each inline frame contains only the variables that they contain and each inlined stack frame is treated as a single entity. llvm-svn: 111877
2010-08-24 08:45:41 +08:00
m_flags.Set(m_sc.GetResolvedMask ());
}
}
StackFrame::StackFrame (const ThreadSP &thread_sp,
user_id_t frame_idx,
user_id_t unwind_frame_index,
const RegisterContextSP &reg_context_sp,
addr_t cfa,
addr_t pc,
const SymbolContext *sc_ptr) :
m_thread_wp (thread_sp),
Added support for inlined stack frames being represented as real stack frames which is now on by default. Frames are gotten from the unwinder as concrete frames, then if inline frames are to be shown, extra information to track and reconstruct these frames is cached with each Thread and exanded as needed. I added an inline height as part of the lldb_private::StackID class, the class that helps us uniquely identify stack frames. This allows for two frames to shared the same call frame address, yet differ only in inline height. Fixed setting breakpoint by address to not require addresses to resolve. A quick example: % cat main.cpp % ./build/Debug/lldb test/stl/a.out Current executable set to 'test/stl/a.out' (x86_64). (lldb) breakpoint set --address 0x0000000100000d31 Breakpoint created: 1: address = 0x0000000100000d31, locations = 1 (lldb) r Launching 'a.out' (x86_64) (lldb) Process 38031 Stopped * thread #1: tid = 0x2e03, pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280, stop reason = breakpoint 1.1, queue = com.apple.main-thread 277 278 _CharT* 279 _M_data() const 280 -> { return _M_dataplus._M_p; } 281 282 _CharT* 283 _M_data(_CharT* __p) (lldb) bt thread #1: tid = 0x2e03, stop reason = breakpoint 1.1, queue = com.apple.main-thread frame #0: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280 frame #1: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_rep() const at /usr/include/c++/4.2.1/bits/basic_string.h:288 frame #2: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::size() const at /usr/include/c++/4.2.1/bits/basic_string.h:606 frame #3: pc = 0x0000000100000d31, where = a.out`main [inlined] operator<< <char, std::char_traits<char>, std::allocator<char> > at /usr/include/c++/4.2.1/bits/basic_string.h:2414 frame #4: pc = 0x0000000100000d31, where = a.out`main + 33 at /Volumes/work/gclayton/Documents/src/lldb/test/stl/main.cpp:14 frame #5: pc = 0x0000000100000d08, where = a.out`start + 52 Each inline frame contains only the variables that they contain and each inlined stack frame is treated as a single entity. llvm-svn: 111877
2010-08-24 08:45:41 +08:00
m_frame_index (frame_idx),
Fixed issues with RegisterContext classes and the subclasses. There was an issue with the way the UnwindLLDB was handing out RegisterContexts: it was making shared pointers to register contexts and then handing out just the pointers (which would get put into shared pointers in the thread and stack frame classes) and cause double free issues. MallocScribble helped to find these issues after I did some other cleanup. To help avoid any RegisterContext issue in the future, all code that deals with them now returns shared pointers to the register contexts so we don't end up with multiple deletions. Also now that the RegisterContext class doesn't require a stack frame, we patched a memory leak where a StackFrame object was being created and leaked. Made the RegisterContext class not have a pointer to a StackFrame object as one register context class can be used for N inlined stack frames so there is not a 1 - 1 mapping. Updates the ExecutionContextScope part of the RegisterContext class to never return a stack frame to indicate this when it is asked to recreate the execution context. Now register contexts point to the concrete frame using a concrete frame index. Concrete frames are all of the frames that are actually formed on the stack of a thread. These concrete frames can be turned into one or more user visible frames due to inlining. Each inlined stack frame has the exact same register context (shared via shared pointers) as any parent inlined stack frames all the way up to the concrete frame itself. So now the stack frames and the register contexts should behave much better. llvm-svn: 122976
2011-01-07 06:15:06 +08:00
m_concrete_frame_index (unwind_frame_index),
Added support for inlined stack frames being represented as real stack frames which is now on by default. Frames are gotten from the unwinder as concrete frames, then if inline frames are to be shown, extra information to track and reconstruct these frames is cached with each Thread and exanded as needed. I added an inline height as part of the lldb_private::StackID class, the class that helps us uniquely identify stack frames. This allows for two frames to shared the same call frame address, yet differ only in inline height. Fixed setting breakpoint by address to not require addresses to resolve. A quick example: % cat main.cpp % ./build/Debug/lldb test/stl/a.out Current executable set to 'test/stl/a.out' (x86_64). (lldb) breakpoint set --address 0x0000000100000d31 Breakpoint created: 1: address = 0x0000000100000d31, locations = 1 (lldb) r Launching 'a.out' (x86_64) (lldb) Process 38031 Stopped * thread #1: tid = 0x2e03, pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280, stop reason = breakpoint 1.1, queue = com.apple.main-thread 277 278 _CharT* 279 _M_data() const 280 -> { return _M_dataplus._M_p; } 281 282 _CharT* 283 _M_data(_CharT* __p) (lldb) bt thread #1: tid = 0x2e03, stop reason = breakpoint 1.1, queue = com.apple.main-thread frame #0: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280 frame #1: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_rep() const at /usr/include/c++/4.2.1/bits/basic_string.h:288 frame #2: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::size() const at /usr/include/c++/4.2.1/bits/basic_string.h:606 frame #3: pc = 0x0000000100000d31, where = a.out`main [inlined] operator<< <char, std::char_traits<char>, std::allocator<char> > at /usr/include/c++/4.2.1/bits/basic_string.h:2414 frame #4: pc = 0x0000000100000d31, where = a.out`main + 33 at /Volumes/work/gclayton/Documents/src/lldb/test/stl/main.cpp:14 frame #5: pc = 0x0000000100000d08, where = a.out`start + 52 Each inline frame contains only the variables that they contain and each inlined stack frame is treated as a single entity. llvm-svn: 111877
2010-08-24 08:45:41 +08:00
m_reg_context_sp (reg_context_sp),
m_id (pc, cfa, NULL),
m_frame_code_addr (pc),
Added support for inlined stack frames being represented as real stack frames which is now on by default. Frames are gotten from the unwinder as concrete frames, then if inline frames are to be shown, extra information to track and reconstruct these frames is cached with each Thread and exanded as needed. I added an inline height as part of the lldb_private::StackID class, the class that helps us uniquely identify stack frames. This allows for two frames to shared the same call frame address, yet differ only in inline height. Fixed setting breakpoint by address to not require addresses to resolve. A quick example: % cat main.cpp % ./build/Debug/lldb test/stl/a.out Current executable set to 'test/stl/a.out' (x86_64). (lldb) breakpoint set --address 0x0000000100000d31 Breakpoint created: 1: address = 0x0000000100000d31, locations = 1 (lldb) r Launching 'a.out' (x86_64) (lldb) Process 38031 Stopped * thread #1: tid = 0x2e03, pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280, stop reason = breakpoint 1.1, queue = com.apple.main-thread 277 278 _CharT* 279 _M_data() const 280 -> { return _M_dataplus._M_p; } 281 282 _CharT* 283 _M_data(_CharT* __p) (lldb) bt thread #1: tid = 0x2e03, stop reason = breakpoint 1.1, queue = com.apple.main-thread frame #0: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280 frame #1: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_rep() const at /usr/include/c++/4.2.1/bits/basic_string.h:288 frame #2: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::size() const at /usr/include/c++/4.2.1/bits/basic_string.h:606 frame #3: pc = 0x0000000100000d31, where = a.out`main [inlined] operator<< <char, std::char_traits<char>, std::allocator<char> > at /usr/include/c++/4.2.1/bits/basic_string.h:2414 frame #4: pc = 0x0000000100000d31, where = a.out`main + 33 at /Volumes/work/gclayton/Documents/src/lldb/test/stl/main.cpp:14 frame #5: pc = 0x0000000100000d08, where = a.out`start + 52 Each inline frame contains only the variables that they contain and each inlined stack frame is treated as a single entity. llvm-svn: 111877
2010-08-24 08:45:41 +08:00
m_sc (),
m_flags (),
m_frame_base (),
m_frame_base_error (),
m_cfa_is_valid (true),
m_stop_id (0),
m_stop_id_is_valid (false),
m_is_history_frame (false),
m_variable_list_sp (),
m_variable_list_value_objects (),
m_disassembly (),
m_mutex (Mutex::eMutexTypeRecursive)
{
if (sc_ptr != NULL)
Added support for inlined stack frames being represented as real stack frames which is now on by default. Frames are gotten from the unwinder as concrete frames, then if inline frames are to be shown, extra information to track and reconstruct these frames is cached with each Thread and exanded as needed. I added an inline height as part of the lldb_private::StackID class, the class that helps us uniquely identify stack frames. This allows for two frames to shared the same call frame address, yet differ only in inline height. Fixed setting breakpoint by address to not require addresses to resolve. A quick example: % cat main.cpp % ./build/Debug/lldb test/stl/a.out Current executable set to 'test/stl/a.out' (x86_64). (lldb) breakpoint set --address 0x0000000100000d31 Breakpoint created: 1: address = 0x0000000100000d31, locations = 1 (lldb) r Launching 'a.out' (x86_64) (lldb) Process 38031 Stopped * thread #1: tid = 0x2e03, pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280, stop reason = breakpoint 1.1, queue = com.apple.main-thread 277 278 _CharT* 279 _M_data() const 280 -> { return _M_dataplus._M_p; } 281 282 _CharT* 283 _M_data(_CharT* __p) (lldb) bt thread #1: tid = 0x2e03, stop reason = breakpoint 1.1, queue = com.apple.main-thread frame #0: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280 frame #1: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_rep() const at /usr/include/c++/4.2.1/bits/basic_string.h:288 frame #2: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::size() const at /usr/include/c++/4.2.1/bits/basic_string.h:606 frame #3: pc = 0x0000000100000d31, where = a.out`main [inlined] operator<< <char, std::char_traits<char>, std::allocator<char> > at /usr/include/c++/4.2.1/bits/basic_string.h:2414 frame #4: pc = 0x0000000100000d31, where = a.out`main + 33 at /Volumes/work/gclayton/Documents/src/lldb/test/stl/main.cpp:14 frame #5: pc = 0x0000000100000d08, where = a.out`start + 52 Each inline frame contains only the variables that they contain and each inlined stack frame is treated as a single entity. llvm-svn: 111877
2010-08-24 08:45:41 +08:00
{
m_sc = *sc_ptr;
Added support for inlined stack frames being represented as real stack frames which is now on by default. Frames are gotten from the unwinder as concrete frames, then if inline frames are to be shown, extra information to track and reconstruct these frames is cached with each Thread and exanded as needed. I added an inline height as part of the lldb_private::StackID class, the class that helps us uniquely identify stack frames. This allows for two frames to shared the same call frame address, yet differ only in inline height. Fixed setting breakpoint by address to not require addresses to resolve. A quick example: % cat main.cpp % ./build/Debug/lldb test/stl/a.out Current executable set to 'test/stl/a.out' (x86_64). (lldb) breakpoint set --address 0x0000000100000d31 Breakpoint created: 1: address = 0x0000000100000d31, locations = 1 (lldb) r Launching 'a.out' (x86_64) (lldb) Process 38031 Stopped * thread #1: tid = 0x2e03, pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280, stop reason = breakpoint 1.1, queue = com.apple.main-thread 277 278 _CharT* 279 _M_data() const 280 -> { return _M_dataplus._M_p; } 281 282 _CharT* 283 _M_data(_CharT* __p) (lldb) bt thread #1: tid = 0x2e03, stop reason = breakpoint 1.1, queue = com.apple.main-thread frame #0: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280 frame #1: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_rep() const at /usr/include/c++/4.2.1/bits/basic_string.h:288 frame #2: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::size() const at /usr/include/c++/4.2.1/bits/basic_string.h:606 frame #3: pc = 0x0000000100000d31, where = a.out`main [inlined] operator<< <char, std::char_traits<char>, std::allocator<char> > at /usr/include/c++/4.2.1/bits/basic_string.h:2414 frame #4: pc = 0x0000000100000d31, where = a.out`main + 33 at /Volumes/work/gclayton/Documents/src/lldb/test/stl/main.cpp:14 frame #5: pc = 0x0000000100000d08, where = a.out`start + 52 Each inline frame contains only the variables that they contain and each inlined stack frame is treated as a single entity. llvm-svn: 111877
2010-08-24 08:45:41 +08:00
m_flags.Set(m_sc.GetResolvedMask ());
}
if (reg_context_sp && !m_sc.target_sp)
{
m_sc.target_sp = reg_context_sp->CalculateTarget();
if (m_sc.target_sp)
m_flags.Set (eSymbolContextTarget);
Added support for inlined stack frames being represented as real stack frames which is now on by default. Frames are gotten from the unwinder as concrete frames, then if inline frames are to be shown, extra information to track and reconstruct these frames is cached with each Thread and exanded as needed. I added an inline height as part of the lldb_private::StackID class, the class that helps us uniquely identify stack frames. This allows for two frames to shared the same call frame address, yet differ only in inline height. Fixed setting breakpoint by address to not require addresses to resolve. A quick example: % cat main.cpp % ./build/Debug/lldb test/stl/a.out Current executable set to 'test/stl/a.out' (x86_64). (lldb) breakpoint set --address 0x0000000100000d31 Breakpoint created: 1: address = 0x0000000100000d31, locations = 1 (lldb) r Launching 'a.out' (x86_64) (lldb) Process 38031 Stopped * thread #1: tid = 0x2e03, pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280, stop reason = breakpoint 1.1, queue = com.apple.main-thread 277 278 _CharT* 279 _M_data() const 280 -> { return _M_dataplus._M_p; } 281 282 _CharT* 283 _M_data(_CharT* __p) (lldb) bt thread #1: tid = 0x2e03, stop reason = breakpoint 1.1, queue = com.apple.main-thread frame #0: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280 frame #1: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_rep() const at /usr/include/c++/4.2.1/bits/basic_string.h:288 frame #2: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::size() const at /usr/include/c++/4.2.1/bits/basic_string.h:606 frame #3: pc = 0x0000000100000d31, where = a.out`main [inlined] operator<< <char, std::char_traits<char>, std::allocator<char> > at /usr/include/c++/4.2.1/bits/basic_string.h:2414 frame #4: pc = 0x0000000100000d31, where = a.out`main + 33 at /Volumes/work/gclayton/Documents/src/lldb/test/stl/main.cpp:14 frame #5: pc = 0x0000000100000d08, where = a.out`start + 52 Each inline frame contains only the variables that they contain and each inlined stack frame is treated as a single entity. llvm-svn: 111877
2010-08-24 08:45:41 +08:00
}
}
StackFrame::StackFrame (const ThreadSP &thread_sp,
user_id_t frame_idx,
user_id_t unwind_frame_index,
const RegisterContextSP &reg_context_sp,
addr_t cfa,
const Address& pc_addr,
const SymbolContext *sc_ptr) :
m_thread_wp (thread_sp),
Added support for inlined stack frames being represented as real stack frames which is now on by default. Frames are gotten from the unwinder as concrete frames, then if inline frames are to be shown, extra information to track and reconstruct these frames is cached with each Thread and exanded as needed. I added an inline height as part of the lldb_private::StackID class, the class that helps us uniquely identify stack frames. This allows for two frames to shared the same call frame address, yet differ only in inline height. Fixed setting breakpoint by address to not require addresses to resolve. A quick example: % cat main.cpp % ./build/Debug/lldb test/stl/a.out Current executable set to 'test/stl/a.out' (x86_64). (lldb) breakpoint set --address 0x0000000100000d31 Breakpoint created: 1: address = 0x0000000100000d31, locations = 1 (lldb) r Launching 'a.out' (x86_64) (lldb) Process 38031 Stopped * thread #1: tid = 0x2e03, pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280, stop reason = breakpoint 1.1, queue = com.apple.main-thread 277 278 _CharT* 279 _M_data() const 280 -> { return _M_dataplus._M_p; } 281 282 _CharT* 283 _M_data(_CharT* __p) (lldb) bt thread #1: tid = 0x2e03, stop reason = breakpoint 1.1, queue = com.apple.main-thread frame #0: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280 frame #1: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_rep() const at /usr/include/c++/4.2.1/bits/basic_string.h:288 frame #2: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::size() const at /usr/include/c++/4.2.1/bits/basic_string.h:606 frame #3: pc = 0x0000000100000d31, where = a.out`main [inlined] operator<< <char, std::char_traits<char>, std::allocator<char> > at /usr/include/c++/4.2.1/bits/basic_string.h:2414 frame #4: pc = 0x0000000100000d31, where = a.out`main + 33 at /Volumes/work/gclayton/Documents/src/lldb/test/stl/main.cpp:14 frame #5: pc = 0x0000000100000d08, where = a.out`start + 52 Each inline frame contains only the variables that they contain and each inlined stack frame is treated as a single entity. llvm-svn: 111877
2010-08-24 08:45:41 +08:00
m_frame_index (frame_idx),
Fixed issues with RegisterContext classes and the subclasses. There was an issue with the way the UnwindLLDB was handing out RegisterContexts: it was making shared pointers to register contexts and then handing out just the pointers (which would get put into shared pointers in the thread and stack frame classes) and cause double free issues. MallocScribble helped to find these issues after I did some other cleanup. To help avoid any RegisterContext issue in the future, all code that deals with them now returns shared pointers to the register contexts so we don't end up with multiple deletions. Also now that the RegisterContext class doesn't require a stack frame, we patched a memory leak where a StackFrame object was being created and leaked. Made the RegisterContext class not have a pointer to a StackFrame object as one register context class can be used for N inlined stack frames so there is not a 1 - 1 mapping. Updates the ExecutionContextScope part of the RegisterContext class to never return a stack frame to indicate this when it is asked to recreate the execution context. Now register contexts point to the concrete frame using a concrete frame index. Concrete frames are all of the frames that are actually formed on the stack of a thread. These concrete frames can be turned into one or more user visible frames due to inlining. Each inlined stack frame has the exact same register context (shared via shared pointers) as any parent inlined stack frames all the way up to the concrete frame itself. So now the stack frames and the register contexts should behave much better. llvm-svn: 122976
2011-01-07 06:15:06 +08:00
m_concrete_frame_index (unwind_frame_index),
Added support for inlined stack frames being represented as real stack frames which is now on by default. Frames are gotten from the unwinder as concrete frames, then if inline frames are to be shown, extra information to track and reconstruct these frames is cached with each Thread and exanded as needed. I added an inline height as part of the lldb_private::StackID class, the class that helps us uniquely identify stack frames. This allows for two frames to shared the same call frame address, yet differ only in inline height. Fixed setting breakpoint by address to not require addresses to resolve. A quick example: % cat main.cpp % ./build/Debug/lldb test/stl/a.out Current executable set to 'test/stl/a.out' (x86_64). (lldb) breakpoint set --address 0x0000000100000d31 Breakpoint created: 1: address = 0x0000000100000d31, locations = 1 (lldb) r Launching 'a.out' (x86_64) (lldb) Process 38031 Stopped * thread #1: tid = 0x2e03, pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280, stop reason = breakpoint 1.1, queue = com.apple.main-thread 277 278 _CharT* 279 _M_data() const 280 -> { return _M_dataplus._M_p; } 281 282 _CharT* 283 _M_data(_CharT* __p) (lldb) bt thread #1: tid = 0x2e03, stop reason = breakpoint 1.1, queue = com.apple.main-thread frame #0: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280 frame #1: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_rep() const at /usr/include/c++/4.2.1/bits/basic_string.h:288 frame #2: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::size() const at /usr/include/c++/4.2.1/bits/basic_string.h:606 frame #3: pc = 0x0000000100000d31, where = a.out`main [inlined] operator<< <char, std::char_traits<char>, std::allocator<char> > at /usr/include/c++/4.2.1/bits/basic_string.h:2414 frame #4: pc = 0x0000000100000d31, where = a.out`main + 33 at /Volumes/work/gclayton/Documents/src/lldb/test/stl/main.cpp:14 frame #5: pc = 0x0000000100000d08, where = a.out`start + 52 Each inline frame contains only the variables that they contain and each inlined stack frame is treated as a single entity. llvm-svn: 111877
2010-08-24 08:45:41 +08:00
m_reg_context_sp (reg_context_sp),
m_id (pc_addr.GetLoadAddress (thread_sp->CalculateTarget().get()), cfa, NULL),
m_frame_code_addr (pc_addr),
Added support for inlined stack frames being represented as real stack frames which is now on by default. Frames are gotten from the unwinder as concrete frames, then if inline frames are to be shown, extra information to track and reconstruct these frames is cached with each Thread and exanded as needed. I added an inline height as part of the lldb_private::StackID class, the class that helps us uniquely identify stack frames. This allows for two frames to shared the same call frame address, yet differ only in inline height. Fixed setting breakpoint by address to not require addresses to resolve. A quick example: % cat main.cpp % ./build/Debug/lldb test/stl/a.out Current executable set to 'test/stl/a.out' (x86_64). (lldb) breakpoint set --address 0x0000000100000d31 Breakpoint created: 1: address = 0x0000000100000d31, locations = 1 (lldb) r Launching 'a.out' (x86_64) (lldb) Process 38031 Stopped * thread #1: tid = 0x2e03, pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280, stop reason = breakpoint 1.1, queue = com.apple.main-thread 277 278 _CharT* 279 _M_data() const 280 -> { return _M_dataplus._M_p; } 281 282 _CharT* 283 _M_data(_CharT* __p) (lldb) bt thread #1: tid = 0x2e03, stop reason = breakpoint 1.1, queue = com.apple.main-thread frame #0: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280 frame #1: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_rep() const at /usr/include/c++/4.2.1/bits/basic_string.h:288 frame #2: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::size() const at /usr/include/c++/4.2.1/bits/basic_string.h:606 frame #3: pc = 0x0000000100000d31, where = a.out`main [inlined] operator<< <char, std::char_traits<char>, std::allocator<char> > at /usr/include/c++/4.2.1/bits/basic_string.h:2414 frame #4: pc = 0x0000000100000d31, where = a.out`main + 33 at /Volumes/work/gclayton/Documents/src/lldb/test/stl/main.cpp:14 frame #5: pc = 0x0000000100000d08, where = a.out`start + 52 Each inline frame contains only the variables that they contain and each inlined stack frame is treated as a single entity. llvm-svn: 111877
2010-08-24 08:45:41 +08:00
m_sc (),
m_flags (),
m_frame_base (),
m_frame_base_error (),
m_cfa_is_valid (true),
m_stop_id (0),
m_stop_id_is_valid (false),
m_is_history_frame (false),
Added support for inlined stack frames being represented as real stack frames which is now on by default. Frames are gotten from the unwinder as concrete frames, then if inline frames are to be shown, extra information to track and reconstruct these frames is cached with each Thread and exanded as needed. I added an inline height as part of the lldb_private::StackID class, the class that helps us uniquely identify stack frames. This allows for two frames to shared the same call frame address, yet differ only in inline height. Fixed setting breakpoint by address to not require addresses to resolve. A quick example: % cat main.cpp % ./build/Debug/lldb test/stl/a.out Current executable set to 'test/stl/a.out' (x86_64). (lldb) breakpoint set --address 0x0000000100000d31 Breakpoint created: 1: address = 0x0000000100000d31, locations = 1 (lldb) r Launching 'a.out' (x86_64) (lldb) Process 38031 Stopped * thread #1: tid = 0x2e03, pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280, stop reason = breakpoint 1.1, queue = com.apple.main-thread 277 278 _CharT* 279 _M_data() const 280 -> { return _M_dataplus._M_p; } 281 282 _CharT* 283 _M_data(_CharT* __p) (lldb) bt thread #1: tid = 0x2e03, stop reason = breakpoint 1.1, queue = com.apple.main-thread frame #0: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280 frame #1: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_rep() const at /usr/include/c++/4.2.1/bits/basic_string.h:288 frame #2: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::size() const at /usr/include/c++/4.2.1/bits/basic_string.h:606 frame #3: pc = 0x0000000100000d31, where = a.out`main [inlined] operator<< <char, std::char_traits<char>, std::allocator<char> > at /usr/include/c++/4.2.1/bits/basic_string.h:2414 frame #4: pc = 0x0000000100000d31, where = a.out`main + 33 at /Volumes/work/gclayton/Documents/src/lldb/test/stl/main.cpp:14 frame #5: pc = 0x0000000100000d08, where = a.out`start + 52 Each inline frame contains only the variables that they contain and each inlined stack frame is treated as a single entity. llvm-svn: 111877
2010-08-24 08:45:41 +08:00
m_variable_list_sp (),
m_variable_list_value_objects (),
m_disassembly (),
m_mutex (Mutex::eMutexTypeRecursive)
Added support for inlined stack frames being represented as real stack frames which is now on by default. Frames are gotten from the unwinder as concrete frames, then if inline frames are to be shown, extra information to track and reconstruct these frames is cached with each Thread and exanded as needed. I added an inline height as part of the lldb_private::StackID class, the class that helps us uniquely identify stack frames. This allows for two frames to shared the same call frame address, yet differ only in inline height. Fixed setting breakpoint by address to not require addresses to resolve. A quick example: % cat main.cpp % ./build/Debug/lldb test/stl/a.out Current executable set to 'test/stl/a.out' (x86_64). (lldb) breakpoint set --address 0x0000000100000d31 Breakpoint created: 1: address = 0x0000000100000d31, locations = 1 (lldb) r Launching 'a.out' (x86_64) (lldb) Process 38031 Stopped * thread #1: tid = 0x2e03, pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280, stop reason = breakpoint 1.1, queue = com.apple.main-thread 277 278 _CharT* 279 _M_data() const 280 -> { return _M_dataplus._M_p; } 281 282 _CharT* 283 _M_data(_CharT* __p) (lldb) bt thread #1: tid = 0x2e03, stop reason = breakpoint 1.1, queue = com.apple.main-thread frame #0: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280 frame #1: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_rep() const at /usr/include/c++/4.2.1/bits/basic_string.h:288 frame #2: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::size() const at /usr/include/c++/4.2.1/bits/basic_string.h:606 frame #3: pc = 0x0000000100000d31, where = a.out`main [inlined] operator<< <char, std::char_traits<char>, std::allocator<char> > at /usr/include/c++/4.2.1/bits/basic_string.h:2414 frame #4: pc = 0x0000000100000d31, where = a.out`main + 33 at /Volumes/work/gclayton/Documents/src/lldb/test/stl/main.cpp:14 frame #5: pc = 0x0000000100000d08, where = a.out`start + 52 Each inline frame contains only the variables that they contain and each inlined stack frame is treated as a single entity. llvm-svn: 111877
2010-08-24 08:45:41 +08:00
{
if (sc_ptr != NULL)
{
m_sc = *sc_ptr;
m_flags.Set(m_sc.GetResolvedMask ());
}
if (m_sc.target_sp.get() == NULL && reg_context_sp)
{
m_sc.target_sp = reg_context_sp->CalculateTarget();
if (m_sc.target_sp)
m_flags.Set (eSymbolContextTarget);
Added support for inlined stack frames being represented as real stack frames which is now on by default. Frames are gotten from the unwinder as concrete frames, then if inline frames are to be shown, extra information to track and reconstruct these frames is cached with each Thread and exanded as needed. I added an inline height as part of the lldb_private::StackID class, the class that helps us uniquely identify stack frames. This allows for two frames to shared the same call frame address, yet differ only in inline height. Fixed setting breakpoint by address to not require addresses to resolve. A quick example: % cat main.cpp % ./build/Debug/lldb test/stl/a.out Current executable set to 'test/stl/a.out' (x86_64). (lldb) breakpoint set --address 0x0000000100000d31 Breakpoint created: 1: address = 0x0000000100000d31, locations = 1 (lldb) r Launching 'a.out' (x86_64) (lldb) Process 38031 Stopped * thread #1: tid = 0x2e03, pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280, stop reason = breakpoint 1.1, queue = com.apple.main-thread 277 278 _CharT* 279 _M_data() const 280 -> { return _M_dataplus._M_p; } 281 282 _CharT* 283 _M_data(_CharT* __p) (lldb) bt thread #1: tid = 0x2e03, stop reason = breakpoint 1.1, queue = com.apple.main-thread frame #0: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280 frame #1: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_rep() const at /usr/include/c++/4.2.1/bits/basic_string.h:288 frame #2: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::size() const at /usr/include/c++/4.2.1/bits/basic_string.h:606 frame #3: pc = 0x0000000100000d31, where = a.out`main [inlined] operator<< <char, std::char_traits<char>, std::allocator<char> > at /usr/include/c++/4.2.1/bits/basic_string.h:2414 frame #4: pc = 0x0000000100000d31, where = a.out`main + 33 at /Volumes/work/gclayton/Documents/src/lldb/test/stl/main.cpp:14 frame #5: pc = 0x0000000100000d08, where = a.out`start + 52 Each inline frame contains only the variables that they contain and each inlined stack frame is treated as a single entity. llvm-svn: 111877
2010-08-24 08:45:41 +08:00
}
ModuleSP pc_module_sp (pc_addr.GetModule());
if (!m_sc.module_sp || m_sc.module_sp != pc_module_sp)
Added support for inlined stack frames being represented as real stack frames which is now on by default. Frames are gotten from the unwinder as concrete frames, then if inline frames are to be shown, extra information to track and reconstruct these frames is cached with each Thread and exanded as needed. I added an inline height as part of the lldb_private::StackID class, the class that helps us uniquely identify stack frames. This allows for two frames to shared the same call frame address, yet differ only in inline height. Fixed setting breakpoint by address to not require addresses to resolve. A quick example: % cat main.cpp % ./build/Debug/lldb test/stl/a.out Current executable set to 'test/stl/a.out' (x86_64). (lldb) breakpoint set --address 0x0000000100000d31 Breakpoint created: 1: address = 0x0000000100000d31, locations = 1 (lldb) r Launching 'a.out' (x86_64) (lldb) Process 38031 Stopped * thread #1: tid = 0x2e03, pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280, stop reason = breakpoint 1.1, queue = com.apple.main-thread 277 278 _CharT* 279 _M_data() const 280 -> { return _M_dataplus._M_p; } 281 282 _CharT* 283 _M_data(_CharT* __p) (lldb) bt thread #1: tid = 0x2e03, stop reason = breakpoint 1.1, queue = com.apple.main-thread frame #0: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280 frame #1: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_rep() const at /usr/include/c++/4.2.1/bits/basic_string.h:288 frame #2: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::size() const at /usr/include/c++/4.2.1/bits/basic_string.h:606 frame #3: pc = 0x0000000100000d31, where = a.out`main [inlined] operator<< <char, std::char_traits<char>, std::allocator<char> > at /usr/include/c++/4.2.1/bits/basic_string.h:2414 frame #4: pc = 0x0000000100000d31, where = a.out`main + 33 at /Volumes/work/gclayton/Documents/src/lldb/test/stl/main.cpp:14 frame #5: pc = 0x0000000100000d08, where = a.out`start + 52 Each inline frame contains only the variables that they contain and each inlined stack frame is treated as a single entity. llvm-svn: 111877
2010-08-24 08:45:41 +08:00
{
if (pc_module_sp)
Added support for inlined stack frames being represented as real stack frames which is now on by default. Frames are gotten from the unwinder as concrete frames, then if inline frames are to be shown, extra information to track and reconstruct these frames is cached with each Thread and exanded as needed. I added an inline height as part of the lldb_private::StackID class, the class that helps us uniquely identify stack frames. This allows for two frames to shared the same call frame address, yet differ only in inline height. Fixed setting breakpoint by address to not require addresses to resolve. A quick example: % cat main.cpp % ./build/Debug/lldb test/stl/a.out Current executable set to 'test/stl/a.out' (x86_64). (lldb) breakpoint set --address 0x0000000100000d31 Breakpoint created: 1: address = 0x0000000100000d31, locations = 1 (lldb) r Launching 'a.out' (x86_64) (lldb) Process 38031 Stopped * thread #1: tid = 0x2e03, pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280, stop reason = breakpoint 1.1, queue = com.apple.main-thread 277 278 _CharT* 279 _M_data() const 280 -> { return _M_dataplus._M_p; } 281 282 _CharT* 283 _M_data(_CharT* __p) (lldb) bt thread #1: tid = 0x2e03, stop reason = breakpoint 1.1, queue = com.apple.main-thread frame #0: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280 frame #1: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_rep() const at /usr/include/c++/4.2.1/bits/basic_string.h:288 frame #2: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::size() const at /usr/include/c++/4.2.1/bits/basic_string.h:606 frame #3: pc = 0x0000000100000d31, where = a.out`main [inlined] operator<< <char, std::char_traits<char>, std::allocator<char> > at /usr/include/c++/4.2.1/bits/basic_string.h:2414 frame #4: pc = 0x0000000100000d31, where = a.out`main + 33 at /Volumes/work/gclayton/Documents/src/lldb/test/stl/main.cpp:14 frame #5: pc = 0x0000000100000d08, where = a.out`start + 52 Each inline frame contains only the variables that they contain and each inlined stack frame is treated as a single entity. llvm-svn: 111877
2010-08-24 08:45:41 +08:00
{
m_sc.module_sp = pc_module_sp;
Added support for inlined stack frames being represented as real stack frames which is now on by default. Frames are gotten from the unwinder as concrete frames, then if inline frames are to be shown, extra information to track and reconstruct these frames is cached with each Thread and exanded as needed. I added an inline height as part of the lldb_private::StackID class, the class that helps us uniquely identify stack frames. This allows for two frames to shared the same call frame address, yet differ only in inline height. Fixed setting breakpoint by address to not require addresses to resolve. A quick example: % cat main.cpp % ./build/Debug/lldb test/stl/a.out Current executable set to 'test/stl/a.out' (x86_64). (lldb) breakpoint set --address 0x0000000100000d31 Breakpoint created: 1: address = 0x0000000100000d31, locations = 1 (lldb) r Launching 'a.out' (x86_64) (lldb) Process 38031 Stopped * thread #1: tid = 0x2e03, pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280, stop reason = breakpoint 1.1, queue = com.apple.main-thread 277 278 _CharT* 279 _M_data() const 280 -> { return _M_dataplus._M_p; } 281 282 _CharT* 283 _M_data(_CharT* __p) (lldb) bt thread #1: tid = 0x2e03, stop reason = breakpoint 1.1, queue = com.apple.main-thread frame #0: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280 frame #1: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_rep() const at /usr/include/c++/4.2.1/bits/basic_string.h:288 frame #2: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::size() const at /usr/include/c++/4.2.1/bits/basic_string.h:606 frame #3: pc = 0x0000000100000d31, where = a.out`main [inlined] operator<< <char, std::char_traits<char>, std::allocator<char> > at /usr/include/c++/4.2.1/bits/basic_string.h:2414 frame #4: pc = 0x0000000100000d31, where = a.out`main + 33 at /Volumes/work/gclayton/Documents/src/lldb/test/stl/main.cpp:14 frame #5: pc = 0x0000000100000d08, where = a.out`start + 52 Each inline frame contains only the variables that they contain and each inlined stack frame is treated as a single entity. llvm-svn: 111877
2010-08-24 08:45:41 +08:00
m_flags.Set (eSymbolContextModule);
}
else
{
m_sc.module_sp.reset();
}
Added support for inlined stack frames being represented as real stack frames which is now on by default. Frames are gotten from the unwinder as concrete frames, then if inline frames are to be shown, extra information to track and reconstruct these frames is cached with each Thread and exanded as needed. I added an inline height as part of the lldb_private::StackID class, the class that helps us uniquely identify stack frames. This allows for two frames to shared the same call frame address, yet differ only in inline height. Fixed setting breakpoint by address to not require addresses to resolve. A quick example: % cat main.cpp % ./build/Debug/lldb test/stl/a.out Current executable set to 'test/stl/a.out' (x86_64). (lldb) breakpoint set --address 0x0000000100000d31 Breakpoint created: 1: address = 0x0000000100000d31, locations = 1 (lldb) r Launching 'a.out' (x86_64) (lldb) Process 38031 Stopped * thread #1: tid = 0x2e03, pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280, stop reason = breakpoint 1.1, queue = com.apple.main-thread 277 278 _CharT* 279 _M_data() const 280 -> { return _M_dataplus._M_p; } 281 282 _CharT* 283 _M_data(_CharT* __p) (lldb) bt thread #1: tid = 0x2e03, stop reason = breakpoint 1.1, queue = com.apple.main-thread frame #0: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280 frame #1: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_rep() const at /usr/include/c++/4.2.1/bits/basic_string.h:288 frame #2: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::size() const at /usr/include/c++/4.2.1/bits/basic_string.h:606 frame #3: pc = 0x0000000100000d31, where = a.out`main [inlined] operator<< <char, std::char_traits<char>, std::allocator<char> > at /usr/include/c++/4.2.1/bits/basic_string.h:2414 frame #4: pc = 0x0000000100000d31, where = a.out`main + 33 at /Volumes/work/gclayton/Documents/src/lldb/test/stl/main.cpp:14 frame #5: pc = 0x0000000100000d08, where = a.out`start + 52 Each inline frame contains only the variables that they contain and each inlined stack frame is treated as a single entity. llvm-svn: 111877
2010-08-24 08:45:41 +08:00
}
}
//----------------------------------------------------------------------
// Destructor
//----------------------------------------------------------------------
StackFrame::~StackFrame()
{
}
StackID&
StackFrame::GetStackID()
{
Mutex::Locker locker(m_mutex);
// Make sure we have resolved the StackID object's symbol context scope if
// we already haven't looked it up.
if (m_flags.IsClear (RESOLVED_FRAME_ID_SYMBOL_SCOPE))
{
if (m_id.GetSymbolContextScope ())
{
// We already have a symbol context scope, we just don't have our
// flag bit set.
m_flags.Set (RESOLVED_FRAME_ID_SYMBOL_SCOPE);
}
else
{
// Calculate the frame block and use this for the stack ID symbol
// context scope if we have one.
SymbolContextScope *scope = GetFrameBlock ();
if (scope == NULL)
{
// We don't have a block, so use the symbol
if (m_flags.IsClear (eSymbolContextSymbol))
GetSymbolContext (eSymbolContextSymbol);
// It is ok if m_sc.symbol is NULL here
scope = m_sc.symbol;
}
// Set the symbol context scope (the accessor will set the
// RESOLVED_FRAME_ID_SYMBOL_SCOPE bit in m_flags).
SetSymbolContextScope (scope);
}
}
return m_id;
}
uint32_t
StackFrame::GetFrameIndex () const
{
ThreadSP thread_sp = GetThread();
if (thread_sp)
return thread_sp->GetStackFrameList()->GetVisibleStackFrameIndex(m_frame_index);
else
return m_frame_index;
}
void
StackFrame::SetSymbolContextScope (SymbolContextScope *symbol_scope)
{
Mutex::Locker locker(m_mutex);
m_flags.Set (RESOLVED_FRAME_ID_SYMBOL_SCOPE);
m_id.SetSymbolContextScope (symbol_scope);
}
const Address&
StackFrame::GetFrameCodeAddress()
{
Mutex::Locker locker(m_mutex);
if (m_flags.IsClear(RESOLVED_FRAME_CODE_ADDR) && !m_frame_code_addr.IsSectionOffset())
{
m_flags.Set (RESOLVED_FRAME_CODE_ADDR);
// Resolve the PC into a temporary address because if ResolveLoadAddress
// fails to resolve the address, it will clear the address object...
ThreadSP thread_sp (GetThread());
if (thread_sp)
{
TargetSP target_sp (thread_sp->CalculateTarget());
if (target_sp)
{
if (m_frame_code_addr.SetOpcodeLoadAddress (m_frame_code_addr.GetOffset(), target_sp.get()))
{
ModuleSP module_sp (m_frame_code_addr.GetModule());
if (module_sp)
{
m_sc.module_sp = module_sp;
m_flags.Set(eSymbolContextModule);
}
}
}
}
}
return m_frame_code_addr;
}
bool
StackFrame::ChangePC (addr_t pc)
{
Mutex::Locker locker(m_mutex);
// We can't change the pc value of a history stack frame - it is immutable.
if (m_is_history_frame)
return false;
m_frame_code_addr.SetRawAddress(pc);
m_sc.Clear(false);
m_flags.Reset(0);
ThreadSP thread_sp (GetThread());
if (thread_sp)
thread_sp->ClearStackFrames ();
return true;
}
const char *
StackFrame::Disassemble ()
{
Mutex::Locker locker(m_mutex);
if (m_disassembly.GetSize() == 0)
{
ExecutionContext exe_ctx (shared_from_this());
Target *target = exe_ctx.GetTargetPtr();
if (target)
{
const char *plugin_name = NULL;
const char *flavor = NULL;
Disassembler::Disassemble (target->GetDebugger(),
target->GetArchitecture(),
plugin_name,
flavor,
exe_ctx,
0,
0,
0,
m_disassembly);
}
if (m_disassembly.GetSize() == 0)
return NULL;
}
return m_disassembly.GetData();
}
Block *
StackFrame::GetFrameBlock ()
{
if (m_sc.block == NULL && m_flags.IsClear (eSymbolContextBlock))
GetSymbolContext (eSymbolContextBlock);
if (m_sc.block)
{
Block *inline_block = m_sc.block->GetContainingInlinedBlock();
if (inline_block)
{
// Use the block with the inlined function info
// as the frame block we want this frame to have only the variables
// for the inlined function and its non-inlined block child blocks.
return inline_block;
}
else
{
// This block is not contained withing any inlined function blocks
// with so we want to use the top most function block.
return &m_sc.function->GetBlock (false);
}
}
return NULL;
}
//----------------------------------------------------------------------
// Get the symbol context if we already haven't done so by resolving the
// PC address as much as possible. This way when we pass around a
// StackFrame object, everyone will have as much information as
// possible and no one will ever have to look things up manually.
//----------------------------------------------------------------------
const SymbolContext&
StackFrame::GetSymbolContext (uint32_t resolve_scope)
{
Mutex::Locker locker(m_mutex);
// Copy our internal symbol context into "sc".
if ((m_flags.Get() & resolve_scope) != resolve_scope)
{
uint32_t resolved = 0;
// If the target was requested add that:
if (!m_sc.target_sp)
{
m_sc.target_sp = CalculateTarget();
if (m_sc.target_sp)
resolved |= eSymbolContextTarget;
}
2014-07-09 02:05:41 +08:00
// Resolve our PC to section offset if we haven't already done so
// and if we don't have a module. The resolved address section will
// contain the module to which it belongs
if (!m_sc.module_sp && m_flags.IsClear(RESOLVED_FRAME_CODE_ADDR))
GetFrameCodeAddress();
// If this is not frame zero, then we need to subtract 1 from the PC
// value when doing address lookups since the PC will be on the
// instruction following the function call instruction...
Address lookup_addr(GetFrameCodeAddress());
Added support for inlined stack frames being represented as real stack frames which is now on by default. Frames are gotten from the unwinder as concrete frames, then if inline frames are to be shown, extra information to track and reconstruct these frames is cached with each Thread and exanded as needed. I added an inline height as part of the lldb_private::StackID class, the class that helps us uniquely identify stack frames. This allows for two frames to shared the same call frame address, yet differ only in inline height. Fixed setting breakpoint by address to not require addresses to resolve. A quick example: % cat main.cpp % ./build/Debug/lldb test/stl/a.out Current executable set to 'test/stl/a.out' (x86_64). (lldb) breakpoint set --address 0x0000000100000d31 Breakpoint created: 1: address = 0x0000000100000d31, locations = 1 (lldb) r Launching 'a.out' (x86_64) (lldb) Process 38031 Stopped * thread #1: tid = 0x2e03, pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280, stop reason = breakpoint 1.1, queue = com.apple.main-thread 277 278 _CharT* 279 _M_data() const 280 -> { return _M_dataplus._M_p; } 281 282 _CharT* 283 _M_data(_CharT* __p) (lldb) bt thread #1: tid = 0x2e03, stop reason = breakpoint 1.1, queue = com.apple.main-thread frame #0: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280 frame #1: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_rep() const at /usr/include/c++/4.2.1/bits/basic_string.h:288 frame #2: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::size() const at /usr/include/c++/4.2.1/bits/basic_string.h:606 frame #3: pc = 0x0000000100000d31, where = a.out`main [inlined] operator<< <char, std::char_traits<char>, std::allocator<char> > at /usr/include/c++/4.2.1/bits/basic_string.h:2414 frame #4: pc = 0x0000000100000d31, where = a.out`main + 33 at /Volumes/work/gclayton/Documents/src/lldb/test/stl/main.cpp:14 frame #5: pc = 0x0000000100000d08, where = a.out`start + 52 Each inline frame contains only the variables that they contain and each inlined stack frame is treated as a single entity. llvm-svn: 111877
2010-08-24 08:45:41 +08:00
if (m_frame_index > 0 && lookup_addr.IsValid())
{
addr_t offset = lookup_addr.GetOffset();
if (offset > 0)
{
lookup_addr.SetOffset(offset - 1);
}
else
{
// lookup_addr is the start of a section. We need
// do the math on the actual load address and re-compute
// the section. We're working with a 'noreturn' function
// at the end of a section.
ThreadSP thread_sp (GetThread());
if (thread_sp)
{
TargetSP target_sp (thread_sp->CalculateTarget());
if (target_sp)
{
addr_t addr_minus_one = lookup_addr.GetLoadAddress(target_sp.get()) - 1;
lookup_addr.SetLoadAddress (addr_minus_one, target_sp.get());
}
else
{
lookup_addr.SetOffset(offset - 1);
}
}
}
}
if (m_sc.module_sp)
{
// We have something in our stack frame symbol context, lets check
// if we haven't already tried to lookup one of those things. If we
// haven't then we will do the query.
Added support for inlined stack frames being represented as real stack frames which is now on by default. Frames are gotten from the unwinder as concrete frames, then if inline frames are to be shown, extra information to track and reconstruct these frames is cached with each Thread and exanded as needed. I added an inline height as part of the lldb_private::StackID class, the class that helps us uniquely identify stack frames. This allows for two frames to shared the same call frame address, yet differ only in inline height. Fixed setting breakpoint by address to not require addresses to resolve. A quick example: % cat main.cpp % ./build/Debug/lldb test/stl/a.out Current executable set to 'test/stl/a.out' (x86_64). (lldb) breakpoint set --address 0x0000000100000d31 Breakpoint created: 1: address = 0x0000000100000d31, locations = 1 (lldb) r Launching 'a.out' (x86_64) (lldb) Process 38031 Stopped * thread #1: tid = 0x2e03, pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280, stop reason = breakpoint 1.1, queue = com.apple.main-thread 277 278 _CharT* 279 _M_data() const 280 -> { return _M_dataplus._M_p; } 281 282 _CharT* 283 _M_data(_CharT* __p) (lldb) bt thread #1: tid = 0x2e03, stop reason = breakpoint 1.1, queue = com.apple.main-thread frame #0: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280 frame #1: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_rep() const at /usr/include/c++/4.2.1/bits/basic_string.h:288 frame #2: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::size() const at /usr/include/c++/4.2.1/bits/basic_string.h:606 frame #3: pc = 0x0000000100000d31, where = a.out`main [inlined] operator<< <char, std::char_traits<char>, std::allocator<char> > at /usr/include/c++/4.2.1/bits/basic_string.h:2414 frame #4: pc = 0x0000000100000d31, where = a.out`main + 33 at /Volumes/work/gclayton/Documents/src/lldb/test/stl/main.cpp:14 frame #5: pc = 0x0000000100000d08, where = a.out`start + 52 Each inline frame contains only the variables that they contain and each inlined stack frame is treated as a single entity. llvm-svn: 111877
2010-08-24 08:45:41 +08:00
uint32_t actual_resolve_scope = 0;
if (resolve_scope & eSymbolContextCompUnit)
{
if (m_flags.IsClear (eSymbolContextCompUnit))
{
if (m_sc.comp_unit)
resolved |= eSymbolContextCompUnit;
Added support for inlined stack frames being represented as real stack frames which is now on by default. Frames are gotten from the unwinder as concrete frames, then if inline frames are to be shown, extra information to track and reconstruct these frames is cached with each Thread and exanded as needed. I added an inline height as part of the lldb_private::StackID class, the class that helps us uniquely identify stack frames. This allows for two frames to shared the same call frame address, yet differ only in inline height. Fixed setting breakpoint by address to not require addresses to resolve. A quick example: % cat main.cpp % ./build/Debug/lldb test/stl/a.out Current executable set to 'test/stl/a.out' (x86_64). (lldb) breakpoint set --address 0x0000000100000d31 Breakpoint created: 1: address = 0x0000000100000d31, locations = 1 (lldb) r Launching 'a.out' (x86_64) (lldb) Process 38031 Stopped * thread #1: tid = 0x2e03, pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280, stop reason = breakpoint 1.1, queue = com.apple.main-thread 277 278 _CharT* 279 _M_data() const 280 -> { return _M_dataplus._M_p; } 281 282 _CharT* 283 _M_data(_CharT* __p) (lldb) bt thread #1: tid = 0x2e03, stop reason = breakpoint 1.1, queue = com.apple.main-thread frame #0: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280 frame #1: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_rep() const at /usr/include/c++/4.2.1/bits/basic_string.h:288 frame #2: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::size() const at /usr/include/c++/4.2.1/bits/basic_string.h:606 frame #3: pc = 0x0000000100000d31, where = a.out`main [inlined] operator<< <char, std::char_traits<char>, std::allocator<char> > at /usr/include/c++/4.2.1/bits/basic_string.h:2414 frame #4: pc = 0x0000000100000d31, where = a.out`main + 33 at /Volumes/work/gclayton/Documents/src/lldb/test/stl/main.cpp:14 frame #5: pc = 0x0000000100000d08, where = a.out`start + 52 Each inline frame contains only the variables that they contain and each inlined stack frame is treated as a single entity. llvm-svn: 111877
2010-08-24 08:45:41 +08:00
else
actual_resolve_scope |= eSymbolContextCompUnit;
}
}
if (resolve_scope & eSymbolContextFunction)
{
if (m_flags.IsClear (eSymbolContextFunction))
{
if (m_sc.function)
resolved |= eSymbolContextFunction;
Added support for inlined stack frames being represented as real stack frames which is now on by default. Frames are gotten from the unwinder as concrete frames, then if inline frames are to be shown, extra information to track and reconstruct these frames is cached with each Thread and exanded as needed. I added an inline height as part of the lldb_private::StackID class, the class that helps us uniquely identify stack frames. This allows for two frames to shared the same call frame address, yet differ only in inline height. Fixed setting breakpoint by address to not require addresses to resolve. A quick example: % cat main.cpp % ./build/Debug/lldb test/stl/a.out Current executable set to 'test/stl/a.out' (x86_64). (lldb) breakpoint set --address 0x0000000100000d31 Breakpoint created: 1: address = 0x0000000100000d31, locations = 1 (lldb) r Launching 'a.out' (x86_64) (lldb) Process 38031 Stopped * thread #1: tid = 0x2e03, pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280, stop reason = breakpoint 1.1, queue = com.apple.main-thread 277 278 _CharT* 279 _M_data() const 280 -> { return _M_dataplus._M_p; } 281 282 _CharT* 283 _M_data(_CharT* __p) (lldb) bt thread #1: tid = 0x2e03, stop reason = breakpoint 1.1, queue = com.apple.main-thread frame #0: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280 frame #1: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_rep() const at /usr/include/c++/4.2.1/bits/basic_string.h:288 frame #2: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::size() const at /usr/include/c++/4.2.1/bits/basic_string.h:606 frame #3: pc = 0x0000000100000d31, where = a.out`main [inlined] operator<< <char, std::char_traits<char>, std::allocator<char> > at /usr/include/c++/4.2.1/bits/basic_string.h:2414 frame #4: pc = 0x0000000100000d31, where = a.out`main + 33 at /Volumes/work/gclayton/Documents/src/lldb/test/stl/main.cpp:14 frame #5: pc = 0x0000000100000d08, where = a.out`start + 52 Each inline frame contains only the variables that they contain and each inlined stack frame is treated as a single entity. llvm-svn: 111877
2010-08-24 08:45:41 +08:00
else
actual_resolve_scope |= eSymbolContextFunction;
}
}
if (resolve_scope & eSymbolContextBlock)
{
if (m_flags.IsClear (eSymbolContextBlock))
{
if (m_sc.block)
resolved |= eSymbolContextBlock;
Added support for inlined stack frames being represented as real stack frames which is now on by default. Frames are gotten from the unwinder as concrete frames, then if inline frames are to be shown, extra information to track and reconstruct these frames is cached with each Thread and exanded as needed. I added an inline height as part of the lldb_private::StackID class, the class that helps us uniquely identify stack frames. This allows for two frames to shared the same call frame address, yet differ only in inline height. Fixed setting breakpoint by address to not require addresses to resolve. A quick example: % cat main.cpp % ./build/Debug/lldb test/stl/a.out Current executable set to 'test/stl/a.out' (x86_64). (lldb) breakpoint set --address 0x0000000100000d31 Breakpoint created: 1: address = 0x0000000100000d31, locations = 1 (lldb) r Launching 'a.out' (x86_64) (lldb) Process 38031 Stopped * thread #1: tid = 0x2e03, pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280, stop reason = breakpoint 1.1, queue = com.apple.main-thread 277 278 _CharT* 279 _M_data() const 280 -> { return _M_dataplus._M_p; } 281 282 _CharT* 283 _M_data(_CharT* __p) (lldb) bt thread #1: tid = 0x2e03, stop reason = breakpoint 1.1, queue = com.apple.main-thread frame #0: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280 frame #1: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_rep() const at /usr/include/c++/4.2.1/bits/basic_string.h:288 frame #2: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::size() const at /usr/include/c++/4.2.1/bits/basic_string.h:606 frame #3: pc = 0x0000000100000d31, where = a.out`main [inlined] operator<< <char, std::char_traits<char>, std::allocator<char> > at /usr/include/c++/4.2.1/bits/basic_string.h:2414 frame #4: pc = 0x0000000100000d31, where = a.out`main + 33 at /Volumes/work/gclayton/Documents/src/lldb/test/stl/main.cpp:14 frame #5: pc = 0x0000000100000d08, where = a.out`start + 52 Each inline frame contains only the variables that they contain and each inlined stack frame is treated as a single entity. llvm-svn: 111877
2010-08-24 08:45:41 +08:00
else
actual_resolve_scope |= eSymbolContextBlock;
}
}
if (resolve_scope & eSymbolContextSymbol)
{
if (m_flags.IsClear (eSymbolContextSymbol))
{
if (m_sc.symbol)
resolved |= eSymbolContextSymbol;
Added support for inlined stack frames being represented as real stack frames which is now on by default. Frames are gotten from the unwinder as concrete frames, then if inline frames are to be shown, extra information to track and reconstruct these frames is cached with each Thread and exanded as needed. I added an inline height as part of the lldb_private::StackID class, the class that helps us uniquely identify stack frames. This allows for two frames to shared the same call frame address, yet differ only in inline height. Fixed setting breakpoint by address to not require addresses to resolve. A quick example: % cat main.cpp % ./build/Debug/lldb test/stl/a.out Current executable set to 'test/stl/a.out' (x86_64). (lldb) breakpoint set --address 0x0000000100000d31 Breakpoint created: 1: address = 0x0000000100000d31, locations = 1 (lldb) r Launching 'a.out' (x86_64) (lldb) Process 38031 Stopped * thread #1: tid = 0x2e03, pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280, stop reason = breakpoint 1.1, queue = com.apple.main-thread 277 278 _CharT* 279 _M_data() const 280 -> { return _M_dataplus._M_p; } 281 282 _CharT* 283 _M_data(_CharT* __p) (lldb) bt thread #1: tid = 0x2e03, stop reason = breakpoint 1.1, queue = com.apple.main-thread frame #0: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280 frame #1: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_rep() const at /usr/include/c++/4.2.1/bits/basic_string.h:288 frame #2: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::size() const at /usr/include/c++/4.2.1/bits/basic_string.h:606 frame #3: pc = 0x0000000100000d31, where = a.out`main [inlined] operator<< <char, std::char_traits<char>, std::allocator<char> > at /usr/include/c++/4.2.1/bits/basic_string.h:2414 frame #4: pc = 0x0000000100000d31, where = a.out`main + 33 at /Volumes/work/gclayton/Documents/src/lldb/test/stl/main.cpp:14 frame #5: pc = 0x0000000100000d08, where = a.out`start + 52 Each inline frame contains only the variables that they contain and each inlined stack frame is treated as a single entity. llvm-svn: 111877
2010-08-24 08:45:41 +08:00
else
actual_resolve_scope |= eSymbolContextSymbol;
}
}
if (resolve_scope & eSymbolContextLineEntry)
{
if (m_flags.IsClear (eSymbolContextLineEntry))
{
if (m_sc.line_entry.IsValid())
resolved |= eSymbolContextLineEntry;
Added support for inlined stack frames being represented as real stack frames which is now on by default. Frames are gotten from the unwinder as concrete frames, then if inline frames are to be shown, extra information to track and reconstruct these frames is cached with each Thread and exanded as needed. I added an inline height as part of the lldb_private::StackID class, the class that helps us uniquely identify stack frames. This allows for two frames to shared the same call frame address, yet differ only in inline height. Fixed setting breakpoint by address to not require addresses to resolve. A quick example: % cat main.cpp % ./build/Debug/lldb test/stl/a.out Current executable set to 'test/stl/a.out' (x86_64). (lldb) breakpoint set --address 0x0000000100000d31 Breakpoint created: 1: address = 0x0000000100000d31, locations = 1 (lldb) r Launching 'a.out' (x86_64) (lldb) Process 38031 Stopped * thread #1: tid = 0x2e03, pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280, stop reason = breakpoint 1.1, queue = com.apple.main-thread 277 278 _CharT* 279 _M_data() const 280 -> { return _M_dataplus._M_p; } 281 282 _CharT* 283 _M_data(_CharT* __p) (lldb) bt thread #1: tid = 0x2e03, stop reason = breakpoint 1.1, queue = com.apple.main-thread frame #0: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280 frame #1: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_rep() const at /usr/include/c++/4.2.1/bits/basic_string.h:288 frame #2: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::size() const at /usr/include/c++/4.2.1/bits/basic_string.h:606 frame #3: pc = 0x0000000100000d31, where = a.out`main [inlined] operator<< <char, std::char_traits<char>, std::allocator<char> > at /usr/include/c++/4.2.1/bits/basic_string.h:2414 frame #4: pc = 0x0000000100000d31, where = a.out`main + 33 at /Volumes/work/gclayton/Documents/src/lldb/test/stl/main.cpp:14 frame #5: pc = 0x0000000100000d08, where = a.out`start + 52 Each inline frame contains only the variables that they contain and each inlined stack frame is treated as a single entity. llvm-svn: 111877
2010-08-24 08:45:41 +08:00
else
actual_resolve_scope |= eSymbolContextLineEntry;
}
}
if (actual_resolve_scope)
{
// We might be resolving less information than what is already
// in our current symbol context so resolve into a temporary
// symbol context "sc" so we don't clear out data we have
// already found in "m_sc"
SymbolContext sc;
// Set flags that indicate what we have tried to resolve
resolved |= m_sc.module_sp->ResolveSymbolContextForAddress (lookup_addr, actual_resolve_scope, sc);
Added support for inlined stack frames being represented as real stack frames which is now on by default. Frames are gotten from the unwinder as concrete frames, then if inline frames are to be shown, extra information to track and reconstruct these frames is cached with each Thread and exanded as needed. I added an inline height as part of the lldb_private::StackID class, the class that helps us uniquely identify stack frames. This allows for two frames to shared the same call frame address, yet differ only in inline height. Fixed setting breakpoint by address to not require addresses to resolve. A quick example: % cat main.cpp % ./build/Debug/lldb test/stl/a.out Current executable set to 'test/stl/a.out' (x86_64). (lldb) breakpoint set --address 0x0000000100000d31 Breakpoint created: 1: address = 0x0000000100000d31, locations = 1 (lldb) r Launching 'a.out' (x86_64) (lldb) Process 38031 Stopped * thread #1: tid = 0x2e03, pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280, stop reason = breakpoint 1.1, queue = com.apple.main-thread 277 278 _CharT* 279 _M_data() const 280 -> { return _M_dataplus._M_p; } 281 282 _CharT* 283 _M_data(_CharT* __p) (lldb) bt thread #1: tid = 0x2e03, stop reason = breakpoint 1.1, queue = com.apple.main-thread frame #0: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280 frame #1: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_rep() const at /usr/include/c++/4.2.1/bits/basic_string.h:288 frame #2: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::size() const at /usr/include/c++/4.2.1/bits/basic_string.h:606 frame #3: pc = 0x0000000100000d31, where = a.out`main [inlined] operator<< <char, std::char_traits<char>, std::allocator<char> > at /usr/include/c++/4.2.1/bits/basic_string.h:2414 frame #4: pc = 0x0000000100000d31, where = a.out`main + 33 at /Volumes/work/gclayton/Documents/src/lldb/test/stl/main.cpp:14 frame #5: pc = 0x0000000100000d08, where = a.out`start + 52 Each inline frame contains only the variables that they contain and each inlined stack frame is treated as a single entity. llvm-svn: 111877
2010-08-24 08:45:41 +08:00
// Only replace what we didn't already have as we may have
// information for an inlined function scope that won't match
// what a standard lookup by address would match
if ((resolved & eSymbolContextCompUnit) && m_sc.comp_unit == NULL)
m_sc.comp_unit = sc.comp_unit;
if ((resolved & eSymbolContextFunction) && m_sc.function == NULL)
m_sc.function = sc.function;
if ((resolved & eSymbolContextBlock) && m_sc.block == NULL)
m_sc.block = sc.block;
if ((resolved & eSymbolContextSymbol) && m_sc.symbol == NULL)
m_sc.symbol = sc.symbol;
if ((resolved & eSymbolContextLineEntry) && !m_sc.line_entry.IsValid())
{
m_sc.line_entry = sc.line_entry;
if (m_sc.target_sp)
{
// Be sure to apply and file remappings to our file and line
// entries when handing out a line entry
FileSpec new_file_spec;
if (m_sc.target_sp->GetSourcePathMap().FindFile (m_sc.line_entry.file, new_file_spec))
m_sc.line_entry.file = new_file_spec;
}
}
}
}
else
{
// If we don't have a module, then we can't have the compile unit,
// function, block, line entry or symbol, so we can safely call
// ResolveSymbolContextForAddress with our symbol context member m_sc.
if (m_sc.target_sp)
{
resolved |= m_sc.target_sp->GetImages().ResolveSymbolContextForAddress (lookup_addr, resolve_scope, m_sc);
}
}
// Update our internal flags so we remember what we have tried to locate so
// we don't have to keep trying when more calls to this function are made.
// We might have dug up more information that was requested (for example
// if we were asked to only get the block, we will have gotten the
// compile unit, and function) so set any additional bits that we resolved
m_flags.Set (resolve_scope | resolved);
}
// Return the symbol context with everything that was possible to resolve
// resolved.
return m_sc;
}
VariableList *
StackFrame::GetVariableList (bool get_file_globals)
{
Mutex::Locker locker(m_mutex);
if (m_flags.IsClear(RESOLVED_VARIABLES))
{
m_flags.Set(RESOLVED_VARIABLES);
Block *frame_block = GetFrameBlock();
if (frame_block)
{
const bool get_child_variables = true;
const bool can_create = true;
const bool stop_if_child_block_is_inlined_function = true;
m_variable_list_sp.reset(new VariableList());
frame_block->AppendBlockVariables(can_create, get_child_variables, stop_if_child_block_is_inlined_function, m_variable_list_sp.get());
}
}
if (m_flags.IsClear(RESOLVED_GLOBAL_VARIABLES) &&
get_file_globals)
{
m_flags.Set(RESOLVED_GLOBAL_VARIABLES);
if (m_flags.IsClear (eSymbolContextCompUnit))
GetSymbolContext (eSymbolContextCompUnit);
if (m_sc.comp_unit)
{
VariableListSP global_variable_list_sp (m_sc.comp_unit->GetVariableList(true));
if (m_variable_list_sp)
m_variable_list_sp->AddVariables (global_variable_list_sp.get());
else
m_variable_list_sp = global_variable_list_sp;
}
}
return m_variable_list_sp.get();
}
VariableListSP
StackFrame::GetInScopeVariableList (bool get_file_globals)
{
Mutex::Locker locker(m_mutex);
// We can't fetch variable information for a history stack frame.
if (m_is_history_frame)
return VariableListSP();
VariableListSP var_list_sp(new VariableList);
GetSymbolContext (eSymbolContextCompUnit | eSymbolContextBlock);
if (m_sc.block)
{
const bool can_create = true;
const bool get_parent_variables = true;
const bool stop_if_block_is_inlined_function = true;
m_sc.block->AppendVariables (can_create,
get_parent_variables,
stop_if_block_is_inlined_function,
var_list_sp.get());
}
if (m_sc.comp_unit)
{
VariableListSP global_variable_list_sp (m_sc.comp_unit->GetVariableList(true));
if (global_variable_list_sp)
var_list_sp->AddVariables (global_variable_list_sp.get());
}
return var_list_sp;
}
Modified LLDB expressions to not have to JIT and run code just to see variable values or persistent expression variables. Now if an expression consists of a value that is a child of a variable, or of a persistent variable only, we will create a value object for it and make a ValueObjectConstResult from it to freeze the value (for program variables only, not persistent variables) and avoid running JITed code. For everything else we still parse up and JIT code and run it in the inferior. There was also a lot of clean up in the expression code. I made the ClangExpressionVariables be stored in collections of shared pointers instead of in collections of objects. This will help stop a lot of copy constructors on these large objects and also cleans up the code considerably. The persistent clang expression variables were moved over to the Target to ensure they persist across process executions. Added the ability for lldb_private::Target objects to evaluate expressions. We want to evaluate expressions at the target level in case we aren't running yet, or we have just completed running. We still want to be able to access the persistent expression variables between runs, and also evaluate constant expressions. Added extra logging to the dynamic loader plug-in for MacOSX. ModuleList objects can now dump their contents with the UUID, arch and full paths being logged with appropriate prefix values. Thread hardened the Communication class a bit by making the connection auto_ptr member into a shared pointer member and then making a local copy of the shared pointer in each method that uses it to make sure another thread can't nuke the connection object while it is being used by another thread. Added a new file to the lldb/test/load_unload test that causes the test a.out file to link to the libd.dylib file all the time. This will allow us to test using the DYLD_LIBRARY_PATH environment variable after moving libd.dylib somewhere else. llvm-svn: 121745
2010-12-14 10:59:59 +08:00
ValueObjectSP
StackFrame::GetValueForVariableExpressionPath (const char *var_expr_cstr,
DynamicValueType use_dynamic,
uint32_t options,
VariableSP &var_sp,
Error &error)
Modified LLDB expressions to not have to JIT and run code just to see variable values or persistent expression variables. Now if an expression consists of a value that is a child of a variable, or of a persistent variable only, we will create a value object for it and make a ValueObjectConstResult from it to freeze the value (for program variables only, not persistent variables) and avoid running JITed code. For everything else we still parse up and JIT code and run it in the inferior. There was also a lot of clean up in the expression code. I made the ClangExpressionVariables be stored in collections of shared pointers instead of in collections of objects. This will help stop a lot of copy constructors on these large objects and also cleans up the code considerably. The persistent clang expression variables were moved over to the Target to ensure they persist across process executions. Added the ability for lldb_private::Target objects to evaluate expressions. We want to evaluate expressions at the target level in case we aren't running yet, or we have just completed running. We still want to be able to access the persistent expression variables between runs, and also evaluate constant expressions. Added extra logging to the dynamic loader plug-in for MacOSX. ModuleList objects can now dump their contents with the UUID, arch and full paths being logged with appropriate prefix values. Thread hardened the Communication class a bit by making the connection auto_ptr member into a shared pointer member and then making a local copy of the shared pointer in each method that uses it to make sure another thread can't nuke the connection object while it is being used by another thread. Added a new file to the lldb/test/load_unload test that causes the test a.out file to link to the libd.dylib file all the time. This will allow us to test using the DYLD_LIBRARY_PATH environment variable after moving libd.dylib somewhere else. llvm-svn: 121745
2010-12-14 10:59:59 +08:00
{
// We can't fetch variable information for a history stack frame.
if (m_is_history_frame)
return ValueObjectSP();
if (var_expr_cstr && var_expr_cstr[0])
Modified LLDB expressions to not have to JIT and run code just to see variable values or persistent expression variables. Now if an expression consists of a value that is a child of a variable, or of a persistent variable only, we will create a value object for it and make a ValueObjectConstResult from it to freeze the value (for program variables only, not persistent variables) and avoid running JITed code. For everything else we still parse up and JIT code and run it in the inferior. There was also a lot of clean up in the expression code. I made the ClangExpressionVariables be stored in collections of shared pointers instead of in collections of objects. This will help stop a lot of copy constructors on these large objects and also cleans up the code considerably. The persistent clang expression variables were moved over to the Target to ensure they persist across process executions. Added the ability for lldb_private::Target objects to evaluate expressions. We want to evaluate expressions at the target level in case we aren't running yet, or we have just completed running. We still want to be able to access the persistent expression variables between runs, and also evaluate constant expressions. Added extra logging to the dynamic loader plug-in for MacOSX. ModuleList objects can now dump their contents with the UUID, arch and full paths being logged with appropriate prefix values. Thread hardened the Communication class a bit by making the connection auto_ptr member into a shared pointer member and then making a local copy of the shared pointer in each method that uses it to make sure another thread can't nuke the connection object while it is being used by another thread. Added a new file to the lldb/test/load_unload test that causes the test a.out file to link to the libd.dylib file all the time. This will allow us to test using the DYLD_LIBRARY_PATH environment variable after moving libd.dylib somewhere else. llvm-svn: 121745
2010-12-14 10:59:59 +08:00
{
const bool check_ptr_vs_member = (options & eExpressionPathOptionCheckPtrVsMember) != 0;
const bool no_fragile_ivar = (options & eExpressionPathOptionsNoFragileObjcIvar) != 0;
const bool no_synth_child = (options & eExpressionPathOptionsNoSyntheticChildren) != 0;
//const bool no_synth_array = (options & eExpressionPathOptionsNoSyntheticArrayRange) != 0;
error.Clear();
bool deref = false;
bool address_of = false;
ValueObjectSP valobj_sp;
const bool get_file_globals = true;
// When looking up a variable for an expression, we need only consider the
// variables that are in scope.
VariableListSP var_list_sp (GetInScopeVariableList (get_file_globals));
VariableList *variable_list = var_list_sp.get();
if (variable_list)
Modified LLDB expressions to not have to JIT and run code just to see variable values or persistent expression variables. Now if an expression consists of a value that is a child of a variable, or of a persistent variable only, we will create a value object for it and make a ValueObjectConstResult from it to freeze the value (for program variables only, not persistent variables) and avoid running JITed code. For everything else we still parse up and JIT code and run it in the inferior. There was also a lot of clean up in the expression code. I made the ClangExpressionVariables be stored in collections of shared pointers instead of in collections of objects. This will help stop a lot of copy constructors on these large objects and also cleans up the code considerably. The persistent clang expression variables were moved over to the Target to ensure they persist across process executions. Added the ability for lldb_private::Target objects to evaluate expressions. We want to evaluate expressions at the target level in case we aren't running yet, or we have just completed running. We still want to be able to access the persistent expression variables between runs, and also evaluate constant expressions. Added extra logging to the dynamic loader plug-in for MacOSX. ModuleList objects can now dump their contents with the UUID, arch and full paths being logged with appropriate prefix values. Thread hardened the Communication class a bit by making the connection auto_ptr member into a shared pointer member and then making a local copy of the shared pointer in each method that uses it to make sure another thread can't nuke the connection object while it is being used by another thread. Added a new file to the lldb/test/load_unload test that causes the test a.out file to link to the libd.dylib file all the time. This will allow us to test using the DYLD_LIBRARY_PATH environment variable after moving libd.dylib somewhere else. llvm-svn: 121745
2010-12-14 10:59:59 +08:00
{
// If first character is a '*', then show pointer contents
const char *var_expr = var_expr_cstr;
if (var_expr[0] == '*')
{
deref = true;
var_expr++; // Skip the '*'
}
else if (var_expr[0] == '&')
{
address_of = true;
var_expr++; // Skip the '&'
}
Modified LLDB expressions to not have to JIT and run code just to see variable values or persistent expression variables. Now if an expression consists of a value that is a child of a variable, or of a persistent variable only, we will create a value object for it and make a ValueObjectConstResult from it to freeze the value (for program variables only, not persistent variables) and avoid running JITed code. For everything else we still parse up and JIT code and run it in the inferior. There was also a lot of clean up in the expression code. I made the ClangExpressionVariables be stored in collections of shared pointers instead of in collections of objects. This will help stop a lot of copy constructors on these large objects and also cleans up the code considerably. The persistent clang expression variables were moved over to the Target to ensure they persist across process executions. Added the ability for lldb_private::Target objects to evaluate expressions. We want to evaluate expressions at the target level in case we aren't running yet, or we have just completed running. We still want to be able to access the persistent expression variables between runs, and also evaluate constant expressions. Added extra logging to the dynamic loader plug-in for MacOSX. ModuleList objects can now dump their contents with the UUID, arch and full paths being logged with appropriate prefix values. Thread hardened the Communication class a bit by making the connection auto_ptr member into a shared pointer member and then making a local copy of the shared pointer in each method that uses it to make sure another thread can't nuke the connection object while it is being used by another thread. Added a new file to the lldb/test/load_unload test that causes the test a.out file to link to the libd.dylib file all the time. This will allow us to test using the DYLD_LIBRARY_PATH environment variable after moving libd.dylib somewhere else. llvm-svn: 121745
2010-12-14 10:59:59 +08:00
std::string var_path (var_expr);
size_t separator_idx = var_path.find_first_of(".-[=+~|&^%#@!/?,<>{}");
StreamString var_expr_path_strm;
Modified LLDB expressions to not have to JIT and run code just to see variable values or persistent expression variables. Now if an expression consists of a value that is a child of a variable, or of a persistent variable only, we will create a value object for it and make a ValueObjectConstResult from it to freeze the value (for program variables only, not persistent variables) and avoid running JITed code. For everything else we still parse up and JIT code and run it in the inferior. There was also a lot of clean up in the expression code. I made the ClangExpressionVariables be stored in collections of shared pointers instead of in collections of objects. This will help stop a lot of copy constructors on these large objects and also cleans up the code considerably. The persistent clang expression variables were moved over to the Target to ensure they persist across process executions. Added the ability for lldb_private::Target objects to evaluate expressions. We want to evaluate expressions at the target level in case we aren't running yet, or we have just completed running. We still want to be able to access the persistent expression variables between runs, and also evaluate constant expressions. Added extra logging to the dynamic loader plug-in for MacOSX. ModuleList objects can now dump their contents with the UUID, arch and full paths being logged with appropriate prefix values. Thread hardened the Communication class a bit by making the connection auto_ptr member into a shared pointer member and then making a local copy of the shared pointer in each method that uses it to make sure another thread can't nuke the connection object while it is being used by another thread. Added a new file to the lldb/test/load_unload test that causes the test a.out file to link to the libd.dylib file all the time. This will allow us to test using the DYLD_LIBRARY_PATH environment variable after moving libd.dylib somewhere else. llvm-svn: 121745
2010-12-14 10:59:59 +08:00
ConstString name_const_string;
if (separator_idx == std::string::npos)
name_const_string.SetCString (var_path.c_str());
else
name_const_string.SetCStringWithLength (var_path.c_str(), separator_idx);
Modified LLDB expressions to not have to JIT and run code just to see variable values or persistent expression variables. Now if an expression consists of a value that is a child of a variable, or of a persistent variable only, we will create a value object for it and make a ValueObjectConstResult from it to freeze the value (for program variables only, not persistent variables) and avoid running JITed code. For everything else we still parse up and JIT code and run it in the inferior. There was also a lot of clean up in the expression code. I made the ClangExpressionVariables be stored in collections of shared pointers instead of in collections of objects. This will help stop a lot of copy constructors on these large objects and also cleans up the code considerably. The persistent clang expression variables were moved over to the Target to ensure they persist across process executions. Added the ability for lldb_private::Target objects to evaluate expressions. We want to evaluate expressions at the target level in case we aren't running yet, or we have just completed running. We still want to be able to access the persistent expression variables between runs, and also evaluate constant expressions. Added extra logging to the dynamic loader plug-in for MacOSX. ModuleList objects can now dump their contents with the UUID, arch and full paths being logged with appropriate prefix values. Thread hardened the Communication class a bit by making the connection auto_ptr member into a shared pointer member and then making a local copy of the shared pointer in each method that uses it to make sure another thread can't nuke the connection object while it is being used by another thread. Added a new file to the lldb/test/load_unload test that causes the test a.out file to link to the libd.dylib file all the time. This will allow us to test using the DYLD_LIBRARY_PATH environment variable after moving libd.dylib somewhere else. llvm-svn: 121745
2010-12-14 10:59:59 +08:00
var_sp = variable_list->FindVariable(name_const_string);
bool synthetically_added_instance_object = false;
if (var_sp)
{
var_path.erase (0, name_const_string.GetLength ());
}
else if (options & eExpressionPathOptionsAllowDirectIVarAccess)
{
// Check for direct ivars access which helps us with implicit
// access to ivars with the "this->" or "self->"
GetSymbolContext(eSymbolContextFunction|eSymbolContextBlock);
lldb::LanguageType method_language = eLanguageTypeUnknown;
bool is_instance_method = false;
ConstString method_object_name;
if (m_sc.GetFunctionMethodInfo (method_language, is_instance_method, method_object_name))
{
if (is_instance_method && method_object_name)
{
var_sp = variable_list->FindVariable(method_object_name);
if (var_sp)
{
separator_idx = 0;
var_path.insert(0, "->");
synthetically_added_instance_object = true;
}
}
}
}
if (var_sp)
Modified LLDB expressions to not have to JIT and run code just to see variable values or persistent expression variables. Now if an expression consists of a value that is a child of a variable, or of a persistent variable only, we will create a value object for it and make a ValueObjectConstResult from it to freeze the value (for program variables only, not persistent variables) and avoid running JITed code. For everything else we still parse up and JIT code and run it in the inferior. There was also a lot of clean up in the expression code. I made the ClangExpressionVariables be stored in collections of shared pointers instead of in collections of objects. This will help stop a lot of copy constructors on these large objects and also cleans up the code considerably. The persistent clang expression variables were moved over to the Target to ensure they persist across process executions. Added the ability for lldb_private::Target objects to evaluate expressions. We want to evaluate expressions at the target level in case we aren't running yet, or we have just completed running. We still want to be able to access the persistent expression variables between runs, and also evaluate constant expressions. Added extra logging to the dynamic loader plug-in for MacOSX. ModuleList objects can now dump their contents with the UUID, arch and full paths being logged with appropriate prefix values. Thread hardened the Communication class a bit by making the connection auto_ptr member into a shared pointer member and then making a local copy of the shared pointer in each method that uses it to make sure another thread can't nuke the connection object while it is being used by another thread. Added a new file to the lldb/test/load_unload test that causes the test a.out file to link to the libd.dylib file all the time. This will allow us to test using the DYLD_LIBRARY_PATH environment variable after moving libd.dylib somewhere else. llvm-svn: 121745
2010-12-14 10:59:59 +08:00
{
valobj_sp = GetValueObjectForFrameVariable (var_sp, use_dynamic);
if (!valobj_sp)
return valobj_sp;
// We are dumping at least one child
while (separator_idx != std::string::npos)
{
// Calculate the next separator index ahead of time
ValueObjectSP child_valobj_sp;
const char separator_type = var_path[0];
switch (separator_type)
Modified LLDB expressions to not have to JIT and run code just to see variable values or persistent expression variables. Now if an expression consists of a value that is a child of a variable, or of a persistent variable only, we will create a value object for it and make a ValueObjectConstResult from it to freeze the value (for program variables only, not persistent variables) and avoid running JITed code. For everything else we still parse up and JIT code and run it in the inferior. There was also a lot of clean up in the expression code. I made the ClangExpressionVariables be stored in collections of shared pointers instead of in collections of objects. This will help stop a lot of copy constructors on these large objects and also cleans up the code considerably. The persistent clang expression variables were moved over to the Target to ensure they persist across process executions. Added the ability for lldb_private::Target objects to evaluate expressions. We want to evaluate expressions at the target level in case we aren't running yet, or we have just completed running. We still want to be able to access the persistent expression variables between runs, and also evaluate constant expressions. Added extra logging to the dynamic loader plug-in for MacOSX. ModuleList objects can now dump their contents with the UUID, arch and full paths being logged with appropriate prefix values. Thread hardened the Communication class a bit by making the connection auto_ptr member into a shared pointer member and then making a local copy of the shared pointer in each method that uses it to make sure another thread can't nuke the connection object while it is being used by another thread. Added a new file to the lldb/test/load_unload test that causes the test a.out file to link to the libd.dylib file all the time. This will allow us to test using the DYLD_LIBRARY_PATH environment variable after moving libd.dylib somewhere else. llvm-svn: 121745
2010-12-14 10:59:59 +08:00
{
case '-':
if (var_path.size() >= 2 && var_path[1] != '>')
Modified LLDB expressions to not have to JIT and run code just to see variable values or persistent expression variables. Now if an expression consists of a value that is a child of a variable, or of a persistent variable only, we will create a value object for it and make a ValueObjectConstResult from it to freeze the value (for program variables only, not persistent variables) and avoid running JITed code. For everything else we still parse up and JIT code and run it in the inferior. There was also a lot of clean up in the expression code. I made the ClangExpressionVariables be stored in collections of shared pointers instead of in collections of objects. This will help stop a lot of copy constructors on these large objects and also cleans up the code considerably. The persistent clang expression variables were moved over to the Target to ensure they persist across process executions. Added the ability for lldb_private::Target objects to evaluate expressions. We want to evaluate expressions at the target level in case we aren't running yet, or we have just completed running. We still want to be able to access the persistent expression variables between runs, and also evaluate constant expressions. Added extra logging to the dynamic loader plug-in for MacOSX. ModuleList objects can now dump their contents with the UUID, arch and full paths being logged with appropriate prefix values. Thread hardened the Communication class a bit by making the connection auto_ptr member into a shared pointer member and then making a local copy of the shared pointer in each method that uses it to make sure another thread can't nuke the connection object while it is being used by another thread. Added a new file to the lldb/test/load_unload test that causes the test a.out file to link to the libd.dylib file all the time. This will allow us to test using the DYLD_LIBRARY_PATH environment variable after moving libd.dylib somewhere else. llvm-svn: 121745
2010-12-14 10:59:59 +08:00
return ValueObjectSP();
if (no_fragile_ivar)
{
// Make sure we aren't trying to deref an objective
// C ivar if this is not allowed
const uint32_t pointer_type_flags = valobj_sp->GetClangType().GetTypeInfo (NULL);
if ((pointer_type_flags & eTypeIsObjC) &&
(pointer_type_flags & eTypeIsPointer))
{
// This was an objective C object pointer and
// it was requested we skip any fragile ivars
// so return nothing here
return ValueObjectSP();
}
}
var_path.erase (0, 1); // Remove the '-'
// Fall through
case '.':
Modified LLDB expressions to not have to JIT and run code just to see variable values or persistent expression variables. Now if an expression consists of a value that is a child of a variable, or of a persistent variable only, we will create a value object for it and make a ValueObjectConstResult from it to freeze the value (for program variables only, not persistent variables) and avoid running JITed code. For everything else we still parse up and JIT code and run it in the inferior. There was also a lot of clean up in the expression code. I made the ClangExpressionVariables be stored in collections of shared pointers instead of in collections of objects. This will help stop a lot of copy constructors on these large objects and also cleans up the code considerably. The persistent clang expression variables were moved over to the Target to ensure they persist across process executions. Added the ability for lldb_private::Target objects to evaluate expressions. We want to evaluate expressions at the target level in case we aren't running yet, or we have just completed running. We still want to be able to access the persistent expression variables between runs, and also evaluate constant expressions. Added extra logging to the dynamic loader plug-in for MacOSX. ModuleList objects can now dump their contents with the UUID, arch and full paths being logged with appropriate prefix values. Thread hardened the Communication class a bit by making the connection auto_ptr member into a shared pointer member and then making a local copy of the shared pointer in each method that uses it to make sure another thread can't nuke the connection object while it is being used by another thread. Added a new file to the lldb/test/load_unload test that causes the test a.out file to link to the libd.dylib file all the time. This will allow us to test using the DYLD_LIBRARY_PATH environment variable after moving libd.dylib somewhere else. llvm-svn: 121745
2010-12-14 10:59:59 +08:00
{
const bool expr_is_ptr = var_path[0] == '>';
Modified LLDB expressions to not have to JIT and run code just to see variable values or persistent expression variables. Now if an expression consists of a value that is a child of a variable, or of a persistent variable only, we will create a value object for it and make a ValueObjectConstResult from it to freeze the value (for program variables only, not persistent variables) and avoid running JITed code. For everything else we still parse up and JIT code and run it in the inferior. There was also a lot of clean up in the expression code. I made the ClangExpressionVariables be stored in collections of shared pointers instead of in collections of objects. This will help stop a lot of copy constructors on these large objects and also cleans up the code considerably. The persistent clang expression variables were moved over to the Target to ensure they persist across process executions. Added the ability for lldb_private::Target objects to evaluate expressions. We want to evaluate expressions at the target level in case we aren't running yet, or we have just completed running. We still want to be able to access the persistent expression variables between runs, and also evaluate constant expressions. Added extra logging to the dynamic loader plug-in for MacOSX. ModuleList objects can now dump their contents with the UUID, arch and full paths being logged with appropriate prefix values. Thread hardened the Communication class a bit by making the connection auto_ptr member into a shared pointer member and then making a local copy of the shared pointer in each method that uses it to make sure another thread can't nuke the connection object while it is being used by another thread. Added a new file to the lldb/test/load_unload test that causes the test a.out file to link to the libd.dylib file all the time. This will allow us to test using the DYLD_LIBRARY_PATH environment variable after moving libd.dylib somewhere else. llvm-svn: 121745
2010-12-14 10:59:59 +08:00
var_path.erase (0, 1); // Remove the '.' or '>'
separator_idx = var_path.find_first_of(".-[");
ConstString child_name;
if (separator_idx == std::string::npos)
child_name.SetCString (var_path.c_str());
Modified LLDB expressions to not have to JIT and run code just to see variable values or persistent expression variables. Now if an expression consists of a value that is a child of a variable, or of a persistent variable only, we will create a value object for it and make a ValueObjectConstResult from it to freeze the value (for program variables only, not persistent variables) and avoid running JITed code. For everything else we still parse up and JIT code and run it in the inferior. There was also a lot of clean up in the expression code. I made the ClangExpressionVariables be stored in collections of shared pointers instead of in collections of objects. This will help stop a lot of copy constructors on these large objects and also cleans up the code considerably. The persistent clang expression variables were moved over to the Target to ensure they persist across process executions. Added the ability for lldb_private::Target objects to evaluate expressions. We want to evaluate expressions at the target level in case we aren't running yet, or we have just completed running. We still want to be able to access the persistent expression variables between runs, and also evaluate constant expressions. Added extra logging to the dynamic loader plug-in for MacOSX. ModuleList objects can now dump their contents with the UUID, arch and full paths being logged with appropriate prefix values. Thread hardened the Communication class a bit by making the connection auto_ptr member into a shared pointer member and then making a local copy of the shared pointer in each method that uses it to make sure another thread can't nuke the connection object while it is being used by another thread. Added a new file to the lldb/test/load_unload test that causes the test a.out file to link to the libd.dylib file all the time. This will allow us to test using the DYLD_LIBRARY_PATH environment variable after moving libd.dylib somewhere else. llvm-svn: 121745
2010-12-14 10:59:59 +08:00
else
child_name.SetCStringWithLength(var_path.c_str(), separator_idx);
if (check_ptr_vs_member)
Modified LLDB expressions to not have to JIT and run code just to see variable values or persistent expression variables. Now if an expression consists of a value that is a child of a variable, or of a persistent variable only, we will create a value object for it and make a ValueObjectConstResult from it to freeze the value (for program variables only, not persistent variables) and avoid running JITed code. For everything else we still parse up and JIT code and run it in the inferior. There was also a lot of clean up in the expression code. I made the ClangExpressionVariables be stored in collections of shared pointers instead of in collections of objects. This will help stop a lot of copy constructors on these large objects and also cleans up the code considerably. The persistent clang expression variables were moved over to the Target to ensure they persist across process executions. Added the ability for lldb_private::Target objects to evaluate expressions. We want to evaluate expressions at the target level in case we aren't running yet, or we have just completed running. We still want to be able to access the persistent expression variables between runs, and also evaluate constant expressions. Added extra logging to the dynamic loader plug-in for MacOSX. ModuleList objects can now dump their contents with the UUID, arch and full paths being logged with appropriate prefix values. Thread hardened the Communication class a bit by making the connection auto_ptr member into a shared pointer member and then making a local copy of the shared pointer in each method that uses it to make sure another thread can't nuke the connection object while it is being used by another thread. Added a new file to the lldb/test/load_unload test that causes the test a.out file to link to the libd.dylib file all the time. This will allow us to test using the DYLD_LIBRARY_PATH environment variable after moving libd.dylib somewhere else. llvm-svn: 121745
2010-12-14 10:59:59 +08:00
{
// We either have a pointer type and need to verify
// valobj_sp is a pointer, or we have a member of a
// class/union/struct being accessed with the . syntax
// and need to verify we don't have a pointer.
const bool actual_is_ptr = valobj_sp->IsPointerType ();
if (actual_is_ptr != expr_is_ptr)
{
// Incorrect use of "." with a pointer, or "->" with
// a class/union/struct instance or reference.
A few of the issue I have been trying to track down and fix have been due to the way LLDB lazily gets complete definitions for types within the debug info. When we run across a class/struct/union definition in the DWARF, we will only parse the full definition if we need to. This works fine for top level types that are assigned directly to variables and arguments, but when we have a variable with a class, lets say "A" for this example, that has a member: "B *m_b". Initially we don't need to hunt down a definition for this class unless we are ever asked to do something with it ("expr m_b->getDecl()" for example). With my previous approach to lazy type completion, we would be able to take a "A *a" and get a complete type for it, but we wouldn't be able to then do an "a->m_b->getDecl()" unless we always expanded all types within a class prior to handing out the type. Expanding everything is very costly and it would be great if there were a better way. A few months ago I worked with the llvm/clang folks to have the ExternalASTSource class be able to complete classes if there weren't completed yet: class ExternalASTSource { .... virtual void CompleteType (clang::TagDecl *Tag); virtual void CompleteType (clang::ObjCInterfaceDecl *Class); }; This was great, because we can now have the class that is producing the AST (SymbolFileDWARF and SymbolFileDWARFDebugMap) sign up as external AST sources and the object that creates the forward declaration types can now also complete them anywhere within the clang type system. This patch makes a few major changes: - lldb_private::Module classes now own the AST context. Previously the TypeList objects did. - The DWARF parsers now sign up as an external AST sources so they can complete types. - All of the pure clang type system wrapper code we have in LLDB (ClangASTContext, ClangASTType, and more) can now be iterating through children of any type, and if a class/union/struct type (clang::RecordType or ObjC interface) is found that is incomplete, we can ask the AST to get the definition. - The SymbolFileDWARFDebugMap class now will create and use a single AST that all child SymbolFileDWARF classes will share (much like what happens when we have a complete linked DWARF for an executable). We will need to modify some of the ClangUserExpression code to take more advantage of this completion ability in the near future. Meanwhile we should be better off now that we can be accessing any children of variables through pointers and always be able to resolve the clang type if needed. llvm-svn: 123613
2011-01-17 11:46:26 +08:00
valobj_sp->GetExpressionPath (var_expr_path_strm, false);
if (actual_is_ptr)
error.SetErrorStringWithFormat ("\"%s\" is a pointer and . was used to attempt to access \"%s\". Did you mean \"%s->%s\"?",
var_expr_path_strm.GetString().c_str(),
child_name.GetCString(),
var_expr_path_strm.GetString().c_str(),
var_path.c_str());
else
error.SetErrorStringWithFormat ("\"%s\" is not a pointer and -> was used to attempt to access \"%s\". Did you mean \"%s.%s\"?",
var_expr_path_strm.GetString().c_str(),
child_name.GetCString(),
var_expr_path_strm.GetString().c_str(),
var_path.c_str());
return ValueObjectSP();
}
Modified LLDB expressions to not have to JIT and run code just to see variable values or persistent expression variables. Now if an expression consists of a value that is a child of a variable, or of a persistent variable only, we will create a value object for it and make a ValueObjectConstResult from it to freeze the value (for program variables only, not persistent variables) and avoid running JITed code. For everything else we still parse up and JIT code and run it in the inferior. There was also a lot of clean up in the expression code. I made the ClangExpressionVariables be stored in collections of shared pointers instead of in collections of objects. This will help stop a lot of copy constructors on these large objects and also cleans up the code considerably. The persistent clang expression variables were moved over to the Target to ensure they persist across process executions. Added the ability for lldb_private::Target objects to evaluate expressions. We want to evaluate expressions at the target level in case we aren't running yet, or we have just completed running. We still want to be able to access the persistent expression variables between runs, and also evaluate constant expressions. Added extra logging to the dynamic loader plug-in for MacOSX. ModuleList objects can now dump their contents with the UUID, arch and full paths being logged with appropriate prefix values. Thread hardened the Communication class a bit by making the connection auto_ptr member into a shared pointer member and then making a local copy of the shared pointer in each method that uses it to make sure another thread can't nuke the connection object while it is being used by another thread. Added a new file to the lldb/test/load_unload test that causes the test a.out file to link to the libd.dylib file all the time. This will allow us to test using the DYLD_LIBRARY_PATH environment variable after moving libd.dylib somewhere else. llvm-svn: 121745
2010-12-14 10:59:59 +08:00
}
child_valobj_sp = valobj_sp->GetChildMemberWithName (child_name, true);
Modified LLDB expressions to not have to JIT and run code just to see variable values or persistent expression variables. Now if an expression consists of a value that is a child of a variable, or of a persistent variable only, we will create a value object for it and make a ValueObjectConstResult from it to freeze the value (for program variables only, not persistent variables) and avoid running JITed code. For everything else we still parse up and JIT code and run it in the inferior. There was also a lot of clean up in the expression code. I made the ClangExpressionVariables be stored in collections of shared pointers instead of in collections of objects. This will help stop a lot of copy constructors on these large objects and also cleans up the code considerably. The persistent clang expression variables were moved over to the Target to ensure they persist across process executions. Added the ability for lldb_private::Target objects to evaluate expressions. We want to evaluate expressions at the target level in case we aren't running yet, or we have just completed running. We still want to be able to access the persistent expression variables between runs, and also evaluate constant expressions. Added extra logging to the dynamic loader plug-in for MacOSX. ModuleList objects can now dump their contents with the UUID, arch and full paths being logged with appropriate prefix values. Thread hardened the Communication class a bit by making the connection auto_ptr member into a shared pointer member and then making a local copy of the shared pointer in each method that uses it to make sure another thread can't nuke the connection object while it is being used by another thread. Added a new file to the lldb/test/load_unload test that causes the test a.out file to link to the libd.dylib file all the time. This will allow us to test using the DYLD_LIBRARY_PATH environment variable after moving libd.dylib somewhere else. llvm-svn: 121745
2010-12-14 10:59:59 +08:00
if (!child_valobj_sp)
{
if (no_synth_child == false)
{
child_valobj_sp = valobj_sp->GetSyntheticValue();
if (child_valobj_sp)
child_valobj_sp = child_valobj_sp->GetChildMemberWithName (child_name, true);
}
if (no_synth_child || !child_valobj_sp)
{
// No child member with name "child_name"
if (synthetically_added_instance_object)
{
// We added a "this->" or "self->" to the beginning of the expression
// and this is the first pointer ivar access, so just return the normal
// error
error.SetErrorStringWithFormat("no variable or instance variable named '%s' found in this frame",
name_const_string.GetCString());
}
else
{
valobj_sp->GetExpressionPath (var_expr_path_strm, false);
if (child_name)
{
error.SetErrorStringWithFormat ("\"%s\" is not a member of \"(%s) %s\"",
child_name.GetCString(),
valobj_sp->GetTypeName().AsCString("<invalid type>"),
var_expr_path_strm.GetString().c_str());
}
else
{
error.SetErrorStringWithFormat ("incomplete expression path after \"%s\" in \"%s\"",
var_expr_path_strm.GetString().c_str(),
var_expr_cstr);
}
}
return ValueObjectSP();
}
Modified LLDB expressions to not have to JIT and run code just to see variable values or persistent expression variables. Now if an expression consists of a value that is a child of a variable, or of a persistent variable only, we will create a value object for it and make a ValueObjectConstResult from it to freeze the value (for program variables only, not persistent variables) and avoid running JITed code. For everything else we still parse up and JIT code and run it in the inferior. There was also a lot of clean up in the expression code. I made the ClangExpressionVariables be stored in collections of shared pointers instead of in collections of objects. This will help stop a lot of copy constructors on these large objects and also cleans up the code considerably. The persistent clang expression variables were moved over to the Target to ensure they persist across process executions. Added the ability for lldb_private::Target objects to evaluate expressions. We want to evaluate expressions at the target level in case we aren't running yet, or we have just completed running. We still want to be able to access the persistent expression variables between runs, and also evaluate constant expressions. Added extra logging to the dynamic loader plug-in for MacOSX. ModuleList objects can now dump their contents with the UUID, arch and full paths being logged with appropriate prefix values. Thread hardened the Communication class a bit by making the connection auto_ptr member into a shared pointer member and then making a local copy of the shared pointer in each method that uses it to make sure another thread can't nuke the connection object while it is being used by another thread. Added a new file to the lldb/test/load_unload test that causes the test a.out file to link to the libd.dylib file all the time. This will allow us to test using the DYLD_LIBRARY_PATH environment variable after moving libd.dylib somewhere else. llvm-svn: 121745
2010-12-14 10:59:59 +08:00
}
synthetically_added_instance_object = false;
// Remove the child name from the path
var_path.erase(0, child_name.GetLength());
if (use_dynamic != eNoDynamicValues)
{
ValueObjectSP dynamic_value_sp(child_valobj_sp->GetDynamicValue(use_dynamic));
if (dynamic_value_sp)
child_valobj_sp = dynamic_value_sp;
}
}
break;
Modified LLDB expressions to not have to JIT and run code just to see variable values or persistent expression variables. Now if an expression consists of a value that is a child of a variable, or of a persistent variable only, we will create a value object for it and make a ValueObjectConstResult from it to freeze the value (for program variables only, not persistent variables) and avoid running JITed code. For everything else we still parse up and JIT code and run it in the inferior. There was also a lot of clean up in the expression code. I made the ClangExpressionVariables be stored in collections of shared pointers instead of in collections of objects. This will help stop a lot of copy constructors on these large objects and also cleans up the code considerably. The persistent clang expression variables were moved over to the Target to ensure they persist across process executions. Added the ability for lldb_private::Target objects to evaluate expressions. We want to evaluate expressions at the target level in case we aren't running yet, or we have just completed running. We still want to be able to access the persistent expression variables between runs, and also evaluate constant expressions. Added extra logging to the dynamic loader plug-in for MacOSX. ModuleList objects can now dump their contents with the UUID, arch and full paths being logged with appropriate prefix values. Thread hardened the Communication class a bit by making the connection auto_ptr member into a shared pointer member and then making a local copy of the shared pointer in each method that uses it to make sure another thread can't nuke the connection object while it is being used by another thread. Added a new file to the lldb/test/load_unload test that causes the test a.out file to link to the libd.dylib file all the time. This will allow us to test using the DYLD_LIBRARY_PATH environment variable after moving libd.dylib somewhere else. llvm-svn: 121745
2010-12-14 10:59:59 +08:00
case '[':
// Array member access, or treating pointer as an array
if (var_path.size() > 2) // Need at least two brackets and a number
{
char *end = NULL;
long child_index = ::strtol (&var_path[1], &end, 0);
if (end && *end == ']'
&& *(end-1) != '[') // this code forces an error in the case of arr[]. as bitfield[] is not a good syntax we're good to go
{
if (valobj_sp->GetClangType().IsPointerToScalarType() && deref)
{
// what we have is *ptr[low]. the most similar C++ syntax is to deref ptr
// and extract bit low out of it. reading array item low
// would be done by saying ptr[low], without a deref * sign
Error error;
ValueObjectSP temp(valobj_sp->Dereference(error));
if (error.Fail())
{
valobj_sp->GetExpressionPath (var_expr_path_strm, false);
error.SetErrorStringWithFormat ("could not dereference \"(%s) %s\"",
valobj_sp->GetTypeName().AsCString("<invalid type>"),
var_expr_path_strm.GetString().c_str());
return ValueObjectSP();
}
valobj_sp = temp;
deref = false;
}
else if (valobj_sp->GetClangType().IsArrayOfScalarType() && deref)
{
// what we have is *arr[low]. the most similar C++ syntax is to get arr[0]
// (an operation that is equivalent to deref-ing arr)
// and extract bit low out of it. reading array item low
// would be done by saying arr[low], without a deref * sign
Error error;
ValueObjectSP temp(valobj_sp->GetChildAtIndex (0, true));
if (error.Fail())
{
valobj_sp->GetExpressionPath (var_expr_path_strm, false);
error.SetErrorStringWithFormat ("could not get item 0 for \"(%s) %s\"",
valobj_sp->GetTypeName().AsCString("<invalid type>"),
var_expr_path_strm.GetString().c_str());
return ValueObjectSP();
}
valobj_sp = temp;
deref = false;
}
bool is_incomplete_array = false;
if (valobj_sp->IsPointerType ())
{
bool is_objc_pointer = true;
if (valobj_sp->GetClangType().GetMinimumLanguage() != eLanguageTypeObjC)
is_objc_pointer = false;
else if (!valobj_sp->GetClangType().IsPointerType())
is_objc_pointer = false;
if (no_synth_child && is_objc_pointer)
{
error.SetErrorStringWithFormat("\"(%s) %s\" is an Objective-C pointer, and cannot be subscripted",
valobj_sp->GetTypeName().AsCString("<invalid type>"),
var_expr_path_strm.GetString().c_str());
return ValueObjectSP();
}
else if (is_objc_pointer)
{
// dereferencing ObjC variables is not valid.. so let's try and recur to synthetic children
ValueObjectSP synthetic = valobj_sp->GetSyntheticValue();
if (synthetic.get() == NULL /* no synthetic */
|| synthetic == valobj_sp) /* synthetic is the same as the original object */
{
valobj_sp->GetExpressionPath (var_expr_path_strm, false);
error.SetErrorStringWithFormat ("\"(%s) %s\" is not an array type",
valobj_sp->GetTypeName().AsCString("<invalid type>"),
var_expr_path_strm.GetString().c_str());
}
else if (static_cast<uint32_t>(child_index) >= synthetic->GetNumChildren() /* synthetic does not have that many values */)
{
valobj_sp->GetExpressionPath (var_expr_path_strm, false);
error.SetErrorStringWithFormat ("array index %ld is not valid for \"(%s) %s\"",
child_index,
valobj_sp->GetTypeName().AsCString("<invalid type>"),
var_expr_path_strm.GetString().c_str());
}
else
{
child_valobj_sp = synthetic->GetChildAtIndex(child_index, true);
if (!child_valobj_sp)
{
valobj_sp->GetExpressionPath (var_expr_path_strm, false);
error.SetErrorStringWithFormat ("array index %ld is not valid for \"(%s) %s\"",
child_index,
valobj_sp->GetTypeName().AsCString("<invalid type>"),
var_expr_path_strm.GetString().c_str());
}
}
}
else
{
child_valobj_sp = valobj_sp->GetSyntheticArrayMemberFromPointer (child_index, true);
if (!child_valobj_sp)
{
valobj_sp->GetExpressionPath (var_expr_path_strm, false);
error.SetErrorStringWithFormat ("failed to use pointer as array for index %ld for \"(%s) %s\"",
child_index,
valobj_sp->GetTypeName().AsCString("<invalid type>"),
var_expr_path_strm.GetString().c_str());
}
}
}
else if (valobj_sp->GetClangType().IsArrayType (NULL, NULL, &is_incomplete_array))
{
// Pass false to dynamic_value here so we can tell the difference between
// no dynamic value and no member of this type...
child_valobj_sp = valobj_sp->GetChildAtIndex (child_index, true);
if (!child_valobj_sp && (is_incomplete_array || no_synth_child == false))
child_valobj_sp = valobj_sp->GetSyntheticArrayMember (child_index, true);
if (!child_valobj_sp)
{
A few of the issue I have been trying to track down and fix have been due to the way LLDB lazily gets complete definitions for types within the debug info. When we run across a class/struct/union definition in the DWARF, we will only parse the full definition if we need to. This works fine for top level types that are assigned directly to variables and arguments, but when we have a variable with a class, lets say "A" for this example, that has a member: "B *m_b". Initially we don't need to hunt down a definition for this class unless we are ever asked to do something with it ("expr m_b->getDecl()" for example). With my previous approach to lazy type completion, we would be able to take a "A *a" and get a complete type for it, but we wouldn't be able to then do an "a->m_b->getDecl()" unless we always expanded all types within a class prior to handing out the type. Expanding everything is very costly and it would be great if there were a better way. A few months ago I worked with the llvm/clang folks to have the ExternalASTSource class be able to complete classes if there weren't completed yet: class ExternalASTSource { .... virtual void CompleteType (clang::TagDecl *Tag); virtual void CompleteType (clang::ObjCInterfaceDecl *Class); }; This was great, because we can now have the class that is producing the AST (SymbolFileDWARF and SymbolFileDWARFDebugMap) sign up as external AST sources and the object that creates the forward declaration types can now also complete them anywhere within the clang type system. This patch makes a few major changes: - lldb_private::Module classes now own the AST context. Previously the TypeList objects did. - The DWARF parsers now sign up as an external AST sources so they can complete types. - All of the pure clang type system wrapper code we have in LLDB (ClangASTContext, ClangASTType, and more) can now be iterating through children of any type, and if a class/union/struct type (clang::RecordType or ObjC interface) is found that is incomplete, we can ask the AST to get the definition. - The SymbolFileDWARFDebugMap class now will create and use a single AST that all child SymbolFileDWARF classes will share (much like what happens when we have a complete linked DWARF for an executable). We will need to modify some of the ClangUserExpression code to take more advantage of this completion ability in the near future. Meanwhile we should be better off now that we can be accessing any children of variables through pointers and always be able to resolve the clang type if needed. llvm-svn: 123613
2011-01-17 11:46:26 +08:00
valobj_sp->GetExpressionPath (var_expr_path_strm, false);
error.SetErrorStringWithFormat ("array index %ld is not valid for \"(%s) %s\"",
child_index,
valobj_sp->GetTypeName().AsCString("<invalid type>"),
var_expr_path_strm.GetString().c_str());
}
}
else if (valobj_sp->GetClangType().IsScalarType())
{
// this is a bitfield asking to display just one bit
child_valobj_sp = valobj_sp->GetSyntheticBitFieldChild(child_index, child_index, true);
if (!child_valobj_sp)
{
valobj_sp->GetExpressionPath (var_expr_path_strm, false);
error.SetErrorStringWithFormat ("bitfield range %ld-%ld is not valid for \"(%s) %s\"",
child_index, child_index,
valobj_sp->GetTypeName().AsCString("<invalid type>"),
var_expr_path_strm.GetString().c_str());
}
}
else
{
ValueObjectSP synthetic = valobj_sp->GetSyntheticValue();
if (no_synth_child /* synthetic is forbidden */ ||
synthetic.get() == NULL /* no synthetic */
|| synthetic == valobj_sp) /* synthetic is the same as the original object */
{
valobj_sp->GetExpressionPath (var_expr_path_strm, false);
error.SetErrorStringWithFormat ("\"(%s) %s\" is not an array type",
valobj_sp->GetTypeName().AsCString("<invalid type>"),
var_expr_path_strm.GetString().c_str());
}
else if (static_cast<uint32_t>(child_index) >= synthetic->GetNumChildren() /* synthetic does not have that many values */)
{
valobj_sp->GetExpressionPath (var_expr_path_strm, false);
error.SetErrorStringWithFormat ("array index %ld is not valid for \"(%s) %s\"",
child_index,
valobj_sp->GetTypeName().AsCString("<invalid type>"),
var_expr_path_strm.GetString().c_str());
}
else
{
child_valobj_sp = synthetic->GetChildAtIndex(child_index, true);
if (!child_valobj_sp)
{
valobj_sp->GetExpressionPath (var_expr_path_strm, false);
error.SetErrorStringWithFormat ("array index %ld is not valid for \"(%s) %s\"",
child_index,
valobj_sp->GetTypeName().AsCString("<invalid type>"),
var_expr_path_strm.GetString().c_str());
}
}
}
if (!child_valobj_sp)
{
// Invalid array index...
return ValueObjectSP();
}
// Erase the array member specification '[%i]' where
// %i is the array index
var_path.erase(0, (end - var_path.c_str()) + 1);
separator_idx = var_path.find_first_of(".-[");
if (use_dynamic != eNoDynamicValues)
{
ValueObjectSP dynamic_value_sp(child_valobj_sp->GetDynamicValue(use_dynamic));
if (dynamic_value_sp)
child_valobj_sp = dynamic_value_sp;
}
// Break out early from the switch since we were
// able to find the child member
break;
}
else if (end && *end == '-')
{
// this is most probably a BitField, let's take a look
char *real_end = NULL;
long final_index = ::strtol (end+1, &real_end, 0);
bool expand_bitfield = true;
if (real_end && *real_end == ']')
{
// if the format given is [high-low], swap range
if (child_index > final_index)
{
long temp = child_index;
child_index = final_index;
final_index = temp;
}
if (valobj_sp->GetClangType().IsPointerToScalarType() && deref)
{
// what we have is *ptr[low-high]. the most similar C++ syntax is to deref ptr
// and extract bits low thru high out of it. reading array items low thru high
// would be done by saying ptr[low-high], without a deref * sign
Error error;
ValueObjectSP temp(valobj_sp->Dereference(error));
if (error.Fail())
{
valobj_sp->GetExpressionPath (var_expr_path_strm, false);
error.SetErrorStringWithFormat ("could not dereference \"(%s) %s\"",
valobj_sp->GetTypeName().AsCString("<invalid type>"),
var_expr_path_strm.GetString().c_str());
return ValueObjectSP();
}
valobj_sp = temp;
deref = false;
}
else if (valobj_sp->GetClangType().IsArrayOfScalarType() && deref)
{
// what we have is *arr[low-high]. the most similar C++ syntax is to get arr[0]
// (an operation that is equivalent to deref-ing arr)
// and extract bits low thru high out of it. reading array items low thru high
// would be done by saying arr[low-high], without a deref * sign
Error error;
ValueObjectSP temp(valobj_sp->GetChildAtIndex (0, true));
if (error.Fail())
{
valobj_sp->GetExpressionPath (var_expr_path_strm, false);
error.SetErrorStringWithFormat ("could not get item 0 for \"(%s) %s\"",
valobj_sp->GetTypeName().AsCString("<invalid type>"),
var_expr_path_strm.GetString().c_str());
return ValueObjectSP();
}
valobj_sp = temp;
deref = false;
}
/*else if (valobj_sp->IsArrayType() || valobj_sp->IsPointerType())
{
child_valobj_sp = valobj_sp->GetSyntheticArrayRangeChild(child_index, final_index, true);
expand_bitfield = false;
if (!child_valobj_sp)
{
valobj_sp->GetExpressionPath (var_expr_path_strm, false);
error.SetErrorStringWithFormat ("array range %i-%i is not valid for \"(%s) %s\"",
child_index, final_index,
valobj_sp->GetTypeName().AsCString("<invalid type>"),
var_expr_path_strm.GetString().c_str());
}
}*/
if (expand_bitfield)
{
child_valobj_sp = valobj_sp->GetSyntheticBitFieldChild(child_index, final_index, true);
if (!child_valobj_sp)
{
valobj_sp->GetExpressionPath (var_expr_path_strm, false);
error.SetErrorStringWithFormat ("bitfield range %ld-%ld is not valid for \"(%s) %s\"",
child_index, final_index,
valobj_sp->GetTypeName().AsCString("<invalid type>"),
var_expr_path_strm.GetString().c_str());
}
}
}
if (!child_valobj_sp)
{
// Invalid bitfield range...
return ValueObjectSP();
}
// Erase the bitfield member specification '[%i-%i]' where
// %i is the index
var_path.erase(0, (real_end - var_path.c_str()) + 1);
separator_idx = var_path.find_first_of(".-[");
if (use_dynamic != eNoDynamicValues)
{
ValueObjectSP dynamic_value_sp(child_valobj_sp->GetDynamicValue(use_dynamic));
if (dynamic_value_sp)
child_valobj_sp = dynamic_value_sp;
}
// Break out early from the switch since we were
// able to find the child member
break;
}
}
else
{
error.SetErrorStringWithFormat("invalid square bracket encountered after \"%s\" in \"%s\"",
var_expr_path_strm.GetString().c_str(),
var_path.c_str());
Modified LLDB expressions to not have to JIT and run code just to see variable values or persistent expression variables. Now if an expression consists of a value that is a child of a variable, or of a persistent variable only, we will create a value object for it and make a ValueObjectConstResult from it to freeze the value (for program variables only, not persistent variables) and avoid running JITed code. For everything else we still parse up and JIT code and run it in the inferior. There was also a lot of clean up in the expression code. I made the ClangExpressionVariables be stored in collections of shared pointers instead of in collections of objects. This will help stop a lot of copy constructors on these large objects and also cleans up the code considerably. The persistent clang expression variables were moved over to the Target to ensure they persist across process executions. Added the ability for lldb_private::Target objects to evaluate expressions. We want to evaluate expressions at the target level in case we aren't running yet, or we have just completed running. We still want to be able to access the persistent expression variables between runs, and also evaluate constant expressions. Added extra logging to the dynamic loader plug-in for MacOSX. ModuleList objects can now dump their contents with the UUID, arch and full paths being logged with appropriate prefix values. Thread hardened the Communication class a bit by making the connection auto_ptr member into a shared pointer member and then making a local copy of the shared pointer in each method that uses it to make sure another thread can't nuke the connection object while it is being used by another thread. Added a new file to the lldb/test/load_unload test that causes the test a.out file to link to the libd.dylib file all the time. This will allow us to test using the DYLD_LIBRARY_PATH environment variable after moving libd.dylib somewhere else. llvm-svn: 121745
2010-12-14 10:59:59 +08:00
}
return ValueObjectSP();
Modified LLDB expressions to not have to JIT and run code just to see variable values or persistent expression variables. Now if an expression consists of a value that is a child of a variable, or of a persistent variable only, we will create a value object for it and make a ValueObjectConstResult from it to freeze the value (for program variables only, not persistent variables) and avoid running JITed code. For everything else we still parse up and JIT code and run it in the inferior. There was also a lot of clean up in the expression code. I made the ClangExpressionVariables be stored in collections of shared pointers instead of in collections of objects. This will help stop a lot of copy constructors on these large objects and also cleans up the code considerably. The persistent clang expression variables were moved over to the Target to ensure they persist across process executions. Added the ability for lldb_private::Target objects to evaluate expressions. We want to evaluate expressions at the target level in case we aren't running yet, or we have just completed running. We still want to be able to access the persistent expression variables between runs, and also evaluate constant expressions. Added extra logging to the dynamic loader plug-in for MacOSX. ModuleList objects can now dump their contents with the UUID, arch and full paths being logged with appropriate prefix values. Thread hardened the Communication class a bit by making the connection auto_ptr member into a shared pointer member and then making a local copy of the shared pointer in each method that uses it to make sure another thread can't nuke the connection object while it is being used by another thread. Added a new file to the lldb/test/load_unload test that causes the test a.out file to link to the libd.dylib file all the time. This will allow us to test using the DYLD_LIBRARY_PATH environment variable after moving libd.dylib somewhere else. llvm-svn: 121745
2010-12-14 10:59:59 +08:00
default:
// Failure...
{
A few of the issue I have been trying to track down and fix have been due to the way LLDB lazily gets complete definitions for types within the debug info. When we run across a class/struct/union definition in the DWARF, we will only parse the full definition if we need to. This works fine for top level types that are assigned directly to variables and arguments, but when we have a variable with a class, lets say "A" for this example, that has a member: "B *m_b". Initially we don't need to hunt down a definition for this class unless we are ever asked to do something with it ("expr m_b->getDecl()" for example). With my previous approach to lazy type completion, we would be able to take a "A *a" and get a complete type for it, but we wouldn't be able to then do an "a->m_b->getDecl()" unless we always expanded all types within a class prior to handing out the type. Expanding everything is very costly and it would be great if there were a better way. A few months ago I worked with the llvm/clang folks to have the ExternalASTSource class be able to complete classes if there weren't completed yet: class ExternalASTSource { .... virtual void CompleteType (clang::TagDecl *Tag); virtual void CompleteType (clang::ObjCInterfaceDecl *Class); }; This was great, because we can now have the class that is producing the AST (SymbolFileDWARF and SymbolFileDWARFDebugMap) sign up as external AST sources and the object that creates the forward declaration types can now also complete them anywhere within the clang type system. This patch makes a few major changes: - lldb_private::Module classes now own the AST context. Previously the TypeList objects did. - The DWARF parsers now sign up as an external AST sources so they can complete types. - All of the pure clang type system wrapper code we have in LLDB (ClangASTContext, ClangASTType, and more) can now be iterating through children of any type, and if a class/union/struct type (clang::RecordType or ObjC interface) is found that is incomplete, we can ask the AST to get the definition. - The SymbolFileDWARFDebugMap class now will create and use a single AST that all child SymbolFileDWARF classes will share (much like what happens when we have a complete linked DWARF for an executable). We will need to modify some of the ClangUserExpression code to take more advantage of this completion ability in the near future. Meanwhile we should be better off now that we can be accessing any children of variables through pointers and always be able to resolve the clang type if needed. llvm-svn: 123613
2011-01-17 11:46:26 +08:00
valobj_sp->GetExpressionPath (var_expr_path_strm, false);
error.SetErrorStringWithFormat ("unexpected char '%c' encountered after \"%s\" in \"%s\"",
separator_type,
var_expr_path_strm.GetString().c_str(),
var_path.c_str());
return ValueObjectSP();
}
}
Modified LLDB expressions to not have to JIT and run code just to see variable values or persistent expression variables. Now if an expression consists of a value that is a child of a variable, or of a persistent variable only, we will create a value object for it and make a ValueObjectConstResult from it to freeze the value (for program variables only, not persistent variables) and avoid running JITed code. For everything else we still parse up and JIT code and run it in the inferior. There was also a lot of clean up in the expression code. I made the ClangExpressionVariables be stored in collections of shared pointers instead of in collections of objects. This will help stop a lot of copy constructors on these large objects and also cleans up the code considerably. The persistent clang expression variables were moved over to the Target to ensure they persist across process executions. Added the ability for lldb_private::Target objects to evaluate expressions. We want to evaluate expressions at the target level in case we aren't running yet, or we have just completed running. We still want to be able to access the persistent expression variables between runs, and also evaluate constant expressions. Added extra logging to the dynamic loader plug-in for MacOSX. ModuleList objects can now dump their contents with the UUID, arch and full paths being logged with appropriate prefix values. Thread hardened the Communication class a bit by making the connection auto_ptr member into a shared pointer member and then making a local copy of the shared pointer in each method that uses it to make sure another thread can't nuke the connection object while it is being used by another thread. Added a new file to the lldb/test/load_unload test that causes the test a.out file to link to the libd.dylib file all the time. This will allow us to test using the DYLD_LIBRARY_PATH environment variable after moving libd.dylib somewhere else. llvm-svn: 121745
2010-12-14 10:59:59 +08:00
if (child_valobj_sp)
valobj_sp = child_valobj_sp;
Modified LLDB expressions to not have to JIT and run code just to see variable values or persistent expression variables. Now if an expression consists of a value that is a child of a variable, or of a persistent variable only, we will create a value object for it and make a ValueObjectConstResult from it to freeze the value (for program variables only, not persistent variables) and avoid running JITed code. For everything else we still parse up and JIT code and run it in the inferior. There was also a lot of clean up in the expression code. I made the ClangExpressionVariables be stored in collections of shared pointers instead of in collections of objects. This will help stop a lot of copy constructors on these large objects and also cleans up the code considerably. The persistent clang expression variables were moved over to the Target to ensure they persist across process executions. Added the ability for lldb_private::Target objects to evaluate expressions. We want to evaluate expressions at the target level in case we aren't running yet, or we have just completed running. We still want to be able to access the persistent expression variables between runs, and also evaluate constant expressions. Added extra logging to the dynamic loader plug-in for MacOSX. ModuleList objects can now dump their contents with the UUID, arch and full paths being logged with appropriate prefix values. Thread hardened the Communication class a bit by making the connection auto_ptr member into a shared pointer member and then making a local copy of the shared pointer in each method that uses it to make sure another thread can't nuke the connection object while it is being used by another thread. Added a new file to the lldb/test/load_unload test that causes the test a.out file to link to the libd.dylib file all the time. This will allow us to test using the DYLD_LIBRARY_PATH environment variable after moving libd.dylib somewhere else. llvm-svn: 121745
2010-12-14 10:59:59 +08:00
if (var_path.empty())
break;
Modified LLDB expressions to not have to JIT and run code just to see variable values or persistent expression variables. Now if an expression consists of a value that is a child of a variable, or of a persistent variable only, we will create a value object for it and make a ValueObjectConstResult from it to freeze the value (for program variables only, not persistent variables) and avoid running JITed code. For everything else we still parse up and JIT code and run it in the inferior. There was also a lot of clean up in the expression code. I made the ClangExpressionVariables be stored in collections of shared pointers instead of in collections of objects. This will help stop a lot of copy constructors on these large objects and also cleans up the code considerably. The persistent clang expression variables were moved over to the Target to ensure they persist across process executions. Added the ability for lldb_private::Target objects to evaluate expressions. We want to evaluate expressions at the target level in case we aren't running yet, or we have just completed running. We still want to be able to access the persistent expression variables between runs, and also evaluate constant expressions. Added extra logging to the dynamic loader plug-in for MacOSX. ModuleList objects can now dump their contents with the UUID, arch and full paths being logged with appropriate prefix values. Thread hardened the Communication class a bit by making the connection auto_ptr member into a shared pointer member and then making a local copy of the shared pointer in each method that uses it to make sure another thread can't nuke the connection object while it is being used by another thread. Added a new file to the lldb/test/load_unload test that causes the test a.out file to link to the libd.dylib file all the time. This will allow us to test using the DYLD_LIBRARY_PATH environment variable after moving libd.dylib somewhere else. llvm-svn: 121745
2010-12-14 10:59:59 +08:00
}
if (valobj_sp)
Modified LLDB expressions to not have to JIT and run code just to see variable values or persistent expression variables. Now if an expression consists of a value that is a child of a variable, or of a persistent variable only, we will create a value object for it and make a ValueObjectConstResult from it to freeze the value (for program variables only, not persistent variables) and avoid running JITed code. For everything else we still parse up and JIT code and run it in the inferior. There was also a lot of clean up in the expression code. I made the ClangExpressionVariables be stored in collections of shared pointers instead of in collections of objects. This will help stop a lot of copy constructors on these large objects and also cleans up the code considerably. The persistent clang expression variables were moved over to the Target to ensure they persist across process executions. Added the ability for lldb_private::Target objects to evaluate expressions. We want to evaluate expressions at the target level in case we aren't running yet, or we have just completed running. We still want to be able to access the persistent expression variables between runs, and also evaluate constant expressions. Added extra logging to the dynamic loader plug-in for MacOSX. ModuleList objects can now dump their contents with the UUID, arch and full paths being logged with appropriate prefix values. Thread hardened the Communication class a bit by making the connection auto_ptr member into a shared pointer member and then making a local copy of the shared pointer in each method that uses it to make sure another thread can't nuke the connection object while it is being used by another thread. Added a new file to the lldb/test/load_unload test that causes the test a.out file to link to the libd.dylib file all the time. This will allow us to test using the DYLD_LIBRARY_PATH environment variable after moving libd.dylib somewhere else. llvm-svn: 121745
2010-12-14 10:59:59 +08:00
{
if (deref)
{
ValueObjectSP deref_valobj_sp (valobj_sp->Dereference(error));
valobj_sp = deref_valobj_sp;
}
else if (address_of)
{
ValueObjectSP address_of_valobj_sp (valobj_sp->AddressOf(error));
valobj_sp = address_of_valobj_sp;
}
Modified LLDB expressions to not have to JIT and run code just to see variable values or persistent expression variables. Now if an expression consists of a value that is a child of a variable, or of a persistent variable only, we will create a value object for it and make a ValueObjectConstResult from it to freeze the value (for program variables only, not persistent variables) and avoid running JITed code. For everything else we still parse up and JIT code and run it in the inferior. There was also a lot of clean up in the expression code. I made the ClangExpressionVariables be stored in collections of shared pointers instead of in collections of objects. This will help stop a lot of copy constructors on these large objects and also cleans up the code considerably. The persistent clang expression variables were moved over to the Target to ensure they persist across process executions. Added the ability for lldb_private::Target objects to evaluate expressions. We want to evaluate expressions at the target level in case we aren't running yet, or we have just completed running. We still want to be able to access the persistent expression variables between runs, and also evaluate constant expressions. Added extra logging to the dynamic loader plug-in for MacOSX. ModuleList objects can now dump their contents with the UUID, arch and full paths being logged with appropriate prefix values. Thread hardened the Communication class a bit by making the connection auto_ptr member into a shared pointer member and then making a local copy of the shared pointer in each method that uses it to make sure another thread can't nuke the connection object while it is being used by another thread. Added a new file to the lldb/test/load_unload test that causes the test a.out file to link to the libd.dylib file all the time. This will allow us to test using the DYLD_LIBRARY_PATH environment variable after moving libd.dylib somewhere else. llvm-svn: 121745
2010-12-14 10:59:59 +08:00
}
return valobj_sp;
}
else
{
error.SetErrorStringWithFormat("no variable named '%s' found in this frame",
name_const_string.GetCString());
Modified LLDB expressions to not have to JIT and run code just to see variable values or persistent expression variables. Now if an expression consists of a value that is a child of a variable, or of a persistent variable only, we will create a value object for it and make a ValueObjectConstResult from it to freeze the value (for program variables only, not persistent variables) and avoid running JITed code. For everything else we still parse up and JIT code and run it in the inferior. There was also a lot of clean up in the expression code. I made the ClangExpressionVariables be stored in collections of shared pointers instead of in collections of objects. This will help stop a lot of copy constructors on these large objects and also cleans up the code considerably. The persistent clang expression variables were moved over to the Target to ensure they persist across process executions. Added the ability for lldb_private::Target objects to evaluate expressions. We want to evaluate expressions at the target level in case we aren't running yet, or we have just completed running. We still want to be able to access the persistent expression variables between runs, and also evaluate constant expressions. Added extra logging to the dynamic loader plug-in for MacOSX. ModuleList objects can now dump their contents with the UUID, arch and full paths being logged with appropriate prefix values. Thread hardened the Communication class a bit by making the connection auto_ptr member into a shared pointer member and then making a local copy of the shared pointer in each method that uses it to make sure another thread can't nuke the connection object while it is being used by another thread. Added a new file to the lldb/test/load_unload test that causes the test a.out file to link to the libd.dylib file all the time. This will allow us to test using the DYLD_LIBRARY_PATH environment variable after moving libd.dylib somewhere else. llvm-svn: 121745
2010-12-14 10:59:59 +08:00
}
}
}
else
{
error.SetErrorStringWithFormat("invalid variable path '%s'", var_expr_cstr);
}
Modified LLDB expressions to not have to JIT and run code just to see variable values or persistent expression variables. Now if an expression consists of a value that is a child of a variable, or of a persistent variable only, we will create a value object for it and make a ValueObjectConstResult from it to freeze the value (for program variables only, not persistent variables) and avoid running JITed code. For everything else we still parse up and JIT code and run it in the inferior. There was also a lot of clean up in the expression code. I made the ClangExpressionVariables be stored in collections of shared pointers instead of in collections of objects. This will help stop a lot of copy constructors on these large objects and also cleans up the code considerably. The persistent clang expression variables were moved over to the Target to ensure they persist across process executions. Added the ability for lldb_private::Target objects to evaluate expressions. We want to evaluate expressions at the target level in case we aren't running yet, or we have just completed running. We still want to be able to access the persistent expression variables between runs, and also evaluate constant expressions. Added extra logging to the dynamic loader plug-in for MacOSX. ModuleList objects can now dump their contents with the UUID, arch and full paths being logged with appropriate prefix values. Thread hardened the Communication class a bit by making the connection auto_ptr member into a shared pointer member and then making a local copy of the shared pointer in each method that uses it to make sure another thread can't nuke the connection object while it is being used by another thread. Added a new file to the lldb/test/load_unload test that causes the test a.out file to link to the libd.dylib file all the time. This will allow us to test using the DYLD_LIBRARY_PATH environment variable after moving libd.dylib somewhere else. llvm-svn: 121745
2010-12-14 10:59:59 +08:00
return ValueObjectSP();
}
bool
StackFrame::GetFrameBaseValue (Scalar &frame_base, Error *error_ptr)
{
Mutex::Locker locker(m_mutex);
if (m_cfa_is_valid == false)
{
m_frame_base_error.SetErrorString("No frame base available for this historical stack frame.");
return false;
}
if (m_flags.IsClear(GOT_FRAME_BASE))
{
if (m_sc.function)
{
m_frame_base.Clear();
m_frame_base_error.Clear();
m_flags.Set(GOT_FRAME_BASE);
ExecutionContext exe_ctx (shared_from_this());
Value expr_value;
Looking at some of the test suite failures in DWARF in .o files with the debug map showed that the location lists in the .o files needed some refactoring in order to work. The case that was failing was where a function that was in the "__TEXT.__textcoal_nt" in the .o file, and in the "__TEXT.__text" section in the main executable. This made symbol lookup fail due to the way we were finding a real address in the debug map which was by finding the section that the function was in in the .o file and trying to find this in the main executable. Now the section list supports finding a linked address in a section or any child sections. After fixing this, we ran into issue that were due to DWARF and how it represents locations lists. DWARF makes a list of address ranges and expressions that go along with those address ranges. The location addresses are expressed in terms of a compile unit address + offset. This works fine as long as nothing moves around. When stuff moves around and offsets change between the remapped compile unit base address and the new function address, then we can run into trouble. To deal with this, we now store supply a location list slide amount to any location list expressions that will allow us to make the location list addresses into zero based offsets from the object that owns the location list (always a function in our case). With these fixes we can now re-link random address ranges inside the debugger for use with our DWARF + debug map, incremental linking, and more. Another issue that arose when doing the DWARF in the .o files was that GCC 4.2 emits a ".debug_aranges" that only mentions functions that are externally visible. This makes .debug_aranges useless to us and we now generate a real address range lookup table in the DWARF parser at the same time as we index the name tables (that are needed because .debug_pubnames is just as useless). llvm-gcc doesn't generate a .debug_aranges section, though this could be fixed, we aren't going to rely upon it. Renamed a bunch of "UINT_MAX" to "UINT32_MAX". llvm-svn: 113829
2010-09-14 10:20:48 +08:00
addr_t loclist_base_addr = LLDB_INVALID_ADDRESS;
if (m_sc.function->GetFrameBaseExpression().IsLocationList())
loclist_base_addr = m_sc.function->GetAddressRange().GetBaseAddress().GetLoadAddress (exe_ctx.GetTargetPtr());
Looking at some of the test suite failures in DWARF in .o files with the debug map showed that the location lists in the .o files needed some refactoring in order to work. The case that was failing was where a function that was in the "__TEXT.__textcoal_nt" in the .o file, and in the "__TEXT.__text" section in the main executable. This made symbol lookup fail due to the way we were finding a real address in the debug map which was by finding the section that the function was in in the .o file and trying to find this in the main executable. Now the section list supports finding a linked address in a section or any child sections. After fixing this, we ran into issue that were due to DWARF and how it represents locations lists. DWARF makes a list of address ranges and expressions that go along with those address ranges. The location addresses are expressed in terms of a compile unit address + offset. This works fine as long as nothing moves around. When stuff moves around and offsets change between the remapped compile unit base address and the new function address, then we can run into trouble. To deal with this, we now store supply a location list slide amount to any location list expressions that will allow us to make the location list addresses into zero based offsets from the object that owns the location list (always a function in our case). With these fixes we can now re-link random address ranges inside the debugger for use with our DWARF + debug map, incremental linking, and more. Another issue that arose when doing the DWARF in the .o files was that GCC 4.2 emits a ".debug_aranges" that only mentions functions that are externally visible. This makes .debug_aranges useless to us and we now generate a real address range lookup table in the DWARF parser at the same time as we index the name tables (that are needed because .debug_pubnames is just as useless). llvm-gcc doesn't generate a .debug_aranges section, though this could be fixed, we aren't going to rely upon it. Renamed a bunch of "UINT_MAX" to "UINT32_MAX". llvm-svn: 113829
2010-09-14 10:20:48 +08:00
if (m_sc.function->GetFrameBaseExpression().Evaluate(&exe_ctx, NULL, NULL, NULL, loclist_base_addr, NULL, expr_value, &m_frame_base_error) == false)
{
// We should really have an error if evaluate returns, but in case
// we don't, lets set the error to something at least.
if (m_frame_base_error.Success())
m_frame_base_error.SetErrorString("Evaluation of the frame base expression failed.");
}
else
{
m_frame_base = expr_value.ResolveValue(&exe_ctx);
}
}
else
{
m_frame_base_error.SetErrorString ("No function in symbol context.");
}
}
if (m_frame_base_error.Success())
frame_base = m_frame_base;
if (error_ptr)
*error_ptr = m_frame_base_error;
return m_frame_base_error.Success();
}
Fixed issues with RegisterContext classes and the subclasses. There was an issue with the way the UnwindLLDB was handing out RegisterContexts: it was making shared pointers to register contexts and then handing out just the pointers (which would get put into shared pointers in the thread and stack frame classes) and cause double free issues. MallocScribble helped to find these issues after I did some other cleanup. To help avoid any RegisterContext issue in the future, all code that deals with them now returns shared pointers to the register contexts so we don't end up with multiple deletions. Also now that the RegisterContext class doesn't require a stack frame, we patched a memory leak where a StackFrame object was being created and leaked. Made the RegisterContext class not have a pointer to a StackFrame object as one register context class can be used for N inlined stack frames so there is not a 1 - 1 mapping. Updates the ExecutionContextScope part of the RegisterContext class to never return a stack frame to indicate this when it is asked to recreate the execution context. Now register contexts point to the concrete frame using a concrete frame index. Concrete frames are all of the frames that are actually formed on the stack of a thread. These concrete frames can be turned into one or more user visible frames due to inlining. Each inlined stack frame has the exact same register context (shared via shared pointers) as any parent inlined stack frames all the way up to the concrete frame itself. So now the stack frames and the register contexts should behave much better. llvm-svn: 122976
2011-01-07 06:15:06 +08:00
RegisterContextSP
StackFrame::GetRegisterContext ()
{
Mutex::Locker locker(m_mutex);
Fixed issues with RegisterContext classes and the subclasses. There was an issue with the way the UnwindLLDB was handing out RegisterContexts: it was making shared pointers to register contexts and then handing out just the pointers (which would get put into shared pointers in the thread and stack frame classes) and cause double free issues. MallocScribble helped to find these issues after I did some other cleanup. To help avoid any RegisterContext issue in the future, all code that deals with them now returns shared pointers to the register contexts so we don't end up with multiple deletions. Also now that the RegisterContext class doesn't require a stack frame, we patched a memory leak where a StackFrame object was being created and leaked. Made the RegisterContext class not have a pointer to a StackFrame object as one register context class can be used for N inlined stack frames so there is not a 1 - 1 mapping. Updates the ExecutionContextScope part of the RegisterContext class to never return a stack frame to indicate this when it is asked to recreate the execution context. Now register contexts point to the concrete frame using a concrete frame index. Concrete frames are all of the frames that are actually formed on the stack of a thread. These concrete frames can be turned into one or more user visible frames due to inlining. Each inlined stack frame has the exact same register context (shared via shared pointers) as any parent inlined stack frames all the way up to the concrete frame itself. So now the stack frames and the register contexts should behave much better. llvm-svn: 122976
2011-01-07 06:15:06 +08:00
if (!m_reg_context_sp)
{
ThreadSP thread_sp (GetThread());
if (thread_sp)
m_reg_context_sp = thread_sp->CreateRegisterContextForFrame (this);
}
Fixed issues with RegisterContext classes and the subclasses. There was an issue with the way the UnwindLLDB was handing out RegisterContexts: it was making shared pointers to register contexts and then handing out just the pointers (which would get put into shared pointers in the thread and stack frame classes) and cause double free issues. MallocScribble helped to find these issues after I did some other cleanup. To help avoid any RegisterContext issue in the future, all code that deals with them now returns shared pointers to the register contexts so we don't end up with multiple deletions. Also now that the RegisterContext class doesn't require a stack frame, we patched a memory leak where a StackFrame object was being created and leaked. Made the RegisterContext class not have a pointer to a StackFrame object as one register context class can be used for N inlined stack frames so there is not a 1 - 1 mapping. Updates the ExecutionContextScope part of the RegisterContext class to never return a stack frame to indicate this when it is asked to recreate the execution context. Now register contexts point to the concrete frame using a concrete frame index. Concrete frames are all of the frames that are actually formed on the stack of a thread. These concrete frames can be turned into one or more user visible frames due to inlining. Each inlined stack frame has the exact same register context (shared via shared pointers) as any parent inlined stack frames all the way up to the concrete frame itself. So now the stack frames and the register contexts should behave much better. llvm-svn: 122976
2011-01-07 06:15:06 +08:00
return m_reg_context_sp;
}
bool
StackFrame::HasDebugInformation ()
{
GetSymbolContext (eSymbolContextLineEntry);
return m_sc.line_entry.IsValid();
}
ValueObjectSP
StackFrame::GetValueObjectForFrameVariable (const VariableSP &variable_sp, DynamicValueType use_dynamic)
{
Mutex::Locker locker(m_mutex);
ValueObjectSP valobj_sp;
if (m_is_history_frame)
{
return valobj_sp;
}
VariableList *var_list = GetVariableList (true);
if (var_list)
{
// Make sure the variable is a frame variable
const uint32_t var_idx = var_list->FindIndexForVariable (variable_sp.get());
const uint32_t num_variables = var_list->GetSize();
if (var_idx < num_variables)
{
valobj_sp = m_variable_list_value_objects.GetValueObjectAtIndex (var_idx);
if (valobj_sp.get() == NULL)
{
if (m_variable_list_value_objects.GetSize() < num_variables)
m_variable_list_value_objects.Resize(num_variables);
valobj_sp = ValueObjectVariable::Create (this, variable_sp);
m_variable_list_value_objects.SetValueObjectAtIndex (var_idx, valobj_sp);
}
}
}
if (use_dynamic != eNoDynamicValues && valobj_sp)
{
ValueObjectSP dynamic_sp = valobj_sp->GetDynamicValue (use_dynamic);
if (dynamic_sp)
return dynamic_sp;
}
return valobj_sp;
}
ValueObjectSP
StackFrame::TrackGlobalVariable (const VariableSP &variable_sp, DynamicValueType use_dynamic)
{
Mutex::Locker locker(m_mutex);
if (m_is_history_frame)
return ValueObjectSP();
// Check to make sure we aren't already tracking this variable?
ValueObjectSP valobj_sp (GetValueObjectForFrameVariable (variable_sp, use_dynamic));
if (!valobj_sp)
{
// We aren't already tracking this global
VariableList *var_list = GetVariableList (true);
// If this frame has no variables, create a new list
if (var_list == NULL)
m_variable_list_sp.reset (new VariableList());
// Add the global/static variable to this frame
m_variable_list_sp->AddVariable (variable_sp);
// Now make a value object for it so we can track its changes
valobj_sp = GetValueObjectForFrameVariable (variable_sp, use_dynamic);
}
return valobj_sp;
}
bool
StackFrame::IsInlined ()
{
if (m_sc.block == NULL)
GetSymbolContext (eSymbolContextBlock);
if (m_sc.block)
return m_sc.block->GetContainingInlinedBlock() != NULL;
return false;
}
TargetSP
StackFrame::CalculateTarget ()
{
TargetSP target_sp;
ThreadSP thread_sp(GetThread());
if (thread_sp)
{
ProcessSP process_sp (thread_sp->CalculateProcess());
if (process_sp)
target_sp = process_sp->CalculateTarget();
}
return target_sp;
}
ProcessSP
StackFrame::CalculateProcess ()
{
ProcessSP process_sp;
ThreadSP thread_sp(GetThread());
if (thread_sp)
process_sp = thread_sp->CalculateProcess();
return process_sp;
}
ThreadSP
StackFrame::CalculateThread ()
{
return GetThread();
}
StackFrameSP
StackFrame::CalculateStackFrame ()
{
return shared_from_this();
}
void
There are now to new "settings set" variables that live in each debugger instance: settings set frame-format <string> settings set thread-format <string> This allows users to control the information that is seen when dumping threads and frames. The default values are set such that they do what they used to do prior to changing over the the user defined formats. This allows users with terminals that can display color to make different items different colors using the escape control codes. A few alias examples that will colorize your thread and frame prompts are: settings set frame-format 'frame #${frame.index}: \033[0;33m${frame.pc}\033[0m{ \033[1;4;36m${module.file.basename}\033[0;36m ${function.name}{${function.pc-offset}}\033[0m}{ \033[0;35mat \033[1;35m${line.file.basename}:${line.number}}\033[0m\n' settings set thread-format 'thread #${thread.index}: \033[1;33mtid\033[0;33m = ${thread.id}\033[0m{, \033[0;33m${frame.pc}\033[0m}{ \033[1;4;36m${module.file.basename}\033[0;36m ${function.name}{${function.pc-offset}}\033[0m}{, \033[1;35mstop reason\033[0;35m = ${thread.stop-reason}\033[0m}{, \033[1;36mname = \033[0;36m${thread.name}\033[0m}{, \033[1;32mqueue = \033[0;32m${thread.queue}}\033[0m\n' A quick web search for "colorize terminal output" should allow you to see what you can do to make your output look like you want it. The "settings set" commands above can of course be added to your ~/.lldbinit file for permanent use. Changed the pure virtual void ExecutionContextScope::Calculate (ExecutionContext&); To: void ExecutionContextScope::CalculateExecutionContext (ExecutionContext&); I did this because this is a class that anything in the execution context heirarchy inherits from and "target->Calculate (exe_ctx)" didn't always tell you what it was really trying to do unless you look at the parameter. llvm-svn: 115485
2010-10-04 09:05:56 +08:00
StackFrame::CalculateExecutionContext (ExecutionContext &exe_ctx)
{
exe_ctx.SetContext (shared_from_this());
}
There are now to new "settings set" variables that live in each debugger instance: settings set frame-format <string> settings set thread-format <string> This allows users to control the information that is seen when dumping threads and frames. The default values are set such that they do what they used to do prior to changing over the the user defined formats. This allows users with terminals that can display color to make different items different colors using the escape control codes. A few alias examples that will colorize your thread and frame prompts are: settings set frame-format 'frame #${frame.index}: \033[0;33m${frame.pc}\033[0m{ \033[1;4;36m${module.file.basename}\033[0;36m ${function.name}{${function.pc-offset}}\033[0m}{ \033[0;35mat \033[1;35m${line.file.basename}:${line.number}}\033[0m\n' settings set thread-format 'thread #${thread.index}: \033[1;33mtid\033[0;33m = ${thread.id}\033[0m{, \033[0;33m${frame.pc}\033[0m}{ \033[1;4;36m${module.file.basename}\033[0;36m ${function.name}{${function.pc-offset}}\033[0m}{, \033[1;35mstop reason\033[0;35m = ${thread.stop-reason}\033[0m}{, \033[1;36mname = \033[0;36m${thread.name}\033[0m}{, \033[1;32mqueue = \033[0;32m${thread.queue}}\033[0m\n' A quick web search for "colorize terminal output" should allow you to see what you can do to make your output look like you want it. The "settings set" commands above can of course be added to your ~/.lldbinit file for permanent use. Changed the pure virtual void ExecutionContextScope::Calculate (ExecutionContext&); To: void ExecutionContextScope::CalculateExecutionContext (ExecutionContext&); I did this because this is a class that anything in the execution context heirarchy inherits from and "target->Calculate (exe_ctx)" didn't always tell you what it was really trying to do unless you look at the parameter. llvm-svn: 115485
2010-10-04 09:05:56 +08:00
void
StackFrame::DumpUsingSettingsFormat (Stream *strm, const char *frame_marker)
There are now to new "settings set" variables that live in each debugger instance: settings set frame-format <string> settings set thread-format <string> This allows users to control the information that is seen when dumping threads and frames. The default values are set such that they do what they used to do prior to changing over the the user defined formats. This allows users with terminals that can display color to make different items different colors using the escape control codes. A few alias examples that will colorize your thread and frame prompts are: settings set frame-format 'frame #${frame.index}: \033[0;33m${frame.pc}\033[0m{ \033[1;4;36m${module.file.basename}\033[0;36m ${function.name}{${function.pc-offset}}\033[0m}{ \033[0;35mat \033[1;35m${line.file.basename}:${line.number}}\033[0m\n' settings set thread-format 'thread #${thread.index}: \033[1;33mtid\033[0;33m = ${thread.id}\033[0m{, \033[0;33m${frame.pc}\033[0m}{ \033[1;4;36m${module.file.basename}\033[0;36m ${function.name}{${function.pc-offset}}\033[0m}{, \033[1;35mstop reason\033[0;35m = ${thread.stop-reason}\033[0m}{, \033[1;36mname = \033[0;36m${thread.name}\033[0m}{, \033[1;32mqueue = \033[0;32m${thread.queue}}\033[0m\n' A quick web search for "colorize terminal output" should allow you to see what you can do to make your output look like you want it. The "settings set" commands above can of course be added to your ~/.lldbinit file for permanent use. Changed the pure virtual void ExecutionContextScope::Calculate (ExecutionContext&); To: void ExecutionContextScope::CalculateExecutionContext (ExecutionContext&); I did this because this is a class that anything in the execution context heirarchy inherits from and "target->Calculate (exe_ctx)" didn't always tell you what it was really trying to do unless you look at the parameter. llvm-svn: 115485
2010-10-04 09:05:56 +08:00
{
if (strm == NULL)
return;
GetSymbolContext(eSymbolContextEverything);
ExecutionContext exe_ctx (shared_from_this());
There are now to new "settings set" variables that live in each debugger instance: settings set frame-format <string> settings set thread-format <string> This allows users to control the information that is seen when dumping threads and frames. The default values are set such that they do what they used to do prior to changing over the the user defined formats. This allows users with terminals that can display color to make different items different colors using the escape control codes. A few alias examples that will colorize your thread and frame prompts are: settings set frame-format 'frame #${frame.index}: \033[0;33m${frame.pc}\033[0m{ \033[1;4;36m${module.file.basename}\033[0;36m ${function.name}{${function.pc-offset}}\033[0m}{ \033[0;35mat \033[1;35m${line.file.basename}:${line.number}}\033[0m\n' settings set thread-format 'thread #${thread.index}: \033[1;33mtid\033[0;33m = ${thread.id}\033[0m{, \033[0;33m${frame.pc}\033[0m}{ \033[1;4;36m${module.file.basename}\033[0;36m ${function.name}{${function.pc-offset}}\033[0m}{, \033[1;35mstop reason\033[0;35m = ${thread.stop-reason}\033[0m}{, \033[1;36mname = \033[0;36m${thread.name}\033[0m}{, \033[1;32mqueue = \033[0;32m${thread.queue}}\033[0m\n' A quick web search for "colorize terminal output" should allow you to see what you can do to make your output look like you want it. The "settings set" commands above can of course be added to your ~/.lldbinit file for permanent use. Changed the pure virtual void ExecutionContextScope::Calculate (ExecutionContext&); To: void ExecutionContextScope::CalculateExecutionContext (ExecutionContext&); I did this because this is a class that anything in the execution context heirarchy inherits from and "target->Calculate (exe_ctx)" didn't always tell you what it was really trying to do unless you look at the parameter. llvm-svn: 115485
2010-10-04 09:05:56 +08:00
StreamString s;
if (frame_marker)
s.PutCString(frame_marker);
Get rid of Debugger::FormatPrompt() and replace it with the new FormatEntity class. Why? Debugger::FormatPrompt() would run through the format prompt every time and parse it and emit it piece by piece. It also did formatting differently depending on which key/value pair it was parsing. The new code improves on this with the following features: 1 - Allow format strings to be parsed into a FormatEntity::Entry which can contain multiple child FormatEntity::Entry objects. This FormatEntity::Entry is a parsed version of what was previously always done in Debugger::FormatPrompt() so it is more efficient to emit formatted strings using the new parsed FormatEntity::Entry. 2 - Allows errors in format strings to be shown immediately when setting the settings (frame-format, thread-format, disassembly-format 3 - Allows auto completion by implementing a new OptionValueFormatEntity and switching frame-format, thread-format, and disassembly-format settings over to using it. 4 - The FormatEntity::Entry for each of the frame-format, thread-format, disassembly-format settings only replaces the old one if the format parses correctly 5 - Combines all consecutive string values together for efficient output. This means all "${ansi.*}" keys and all desensitized characters like "\n" "\t" "\0721" "\x23" will get combined with their previous strings 6 - ${*.script:} (like "${var.script:mymodule.my_var_function}") have all been switched over to use ${script.*:} "${script.var:mymodule.my_var_function}") to make the format easier to parse as I don't believe anyone was using these format string power user features. 7 - All key values pairs are defined in simple C arrays of entries so it is much easier to add new entries. These changes pave the way for subsequent modifications where we can modify formats to do more (like control the width of value strings can do more and add more functionality more easily like string formatting to control the width, printf formats and more). llvm-svn: 228207
2015-02-05 06:00:53 +08:00
const FormatEntity::Entry *frame_format = NULL;
Target *target = exe_ctx.GetTargetPtr();
if (target)
frame_format = target->GetDebugger().GetFrameFormat();
Get rid of Debugger::FormatPrompt() and replace it with the new FormatEntity class. Why? Debugger::FormatPrompt() would run through the format prompt every time and parse it and emit it piece by piece. It also did formatting differently depending on which key/value pair it was parsing. The new code improves on this with the following features: 1 - Allow format strings to be parsed into a FormatEntity::Entry which can contain multiple child FormatEntity::Entry objects. This FormatEntity::Entry is a parsed version of what was previously always done in Debugger::FormatPrompt() so it is more efficient to emit formatted strings using the new parsed FormatEntity::Entry. 2 - Allows errors in format strings to be shown immediately when setting the settings (frame-format, thread-format, disassembly-format 3 - Allows auto completion by implementing a new OptionValueFormatEntity and switching frame-format, thread-format, and disassembly-format settings over to using it. 4 - The FormatEntity::Entry for each of the frame-format, thread-format, disassembly-format settings only replaces the old one if the format parses correctly 5 - Combines all consecutive string values together for efficient output. This means all "${ansi.*}" keys and all desensitized characters like "\n" "\t" "\0721" "\x23" will get combined with their previous strings 6 - ${*.script:} (like "${var.script:mymodule.my_var_function}") have all been switched over to use ${script.*:} "${script.var:mymodule.my_var_function}") to make the format easier to parse as I don't believe anyone was using these format string power user features. 7 - All key values pairs are defined in simple C arrays of entries so it is much easier to add new entries. These changes pave the way for subsequent modifications where we can modify formats to do more (like control the width of value strings can do more and add more functionality more easily like string formatting to control the width, printf formats and more). llvm-svn: 228207
2015-02-05 06:00:53 +08:00
if (frame_format && FormatEntity::Format(*frame_format, s, &m_sc, &exe_ctx, NULL, NULL, false, false))
There are now to new "settings set" variables that live in each debugger instance: settings set frame-format <string> settings set thread-format <string> This allows users to control the information that is seen when dumping threads and frames. The default values are set such that they do what they used to do prior to changing over the the user defined formats. This allows users with terminals that can display color to make different items different colors using the escape control codes. A few alias examples that will colorize your thread and frame prompts are: settings set frame-format 'frame #${frame.index}: \033[0;33m${frame.pc}\033[0m{ \033[1;4;36m${module.file.basename}\033[0;36m ${function.name}{${function.pc-offset}}\033[0m}{ \033[0;35mat \033[1;35m${line.file.basename}:${line.number}}\033[0m\n' settings set thread-format 'thread #${thread.index}: \033[1;33mtid\033[0;33m = ${thread.id}\033[0m{, \033[0;33m${frame.pc}\033[0m}{ \033[1;4;36m${module.file.basename}\033[0;36m ${function.name}{${function.pc-offset}}\033[0m}{, \033[1;35mstop reason\033[0;35m = ${thread.stop-reason}\033[0m}{, \033[1;36mname = \033[0;36m${thread.name}\033[0m}{, \033[1;32mqueue = \033[0;32m${thread.queue}}\033[0m\n' A quick web search for "colorize terminal output" should allow you to see what you can do to make your output look like you want it. The "settings set" commands above can of course be added to your ~/.lldbinit file for permanent use. Changed the pure virtual void ExecutionContextScope::Calculate (ExecutionContext&); To: void ExecutionContextScope::CalculateExecutionContext (ExecutionContext&); I did this because this is a class that anything in the execution context heirarchy inherits from and "target->Calculate (exe_ctx)" didn't always tell you what it was really trying to do unless you look at the parameter. llvm-svn: 115485
2010-10-04 09:05:56 +08:00
{
strm->Write(s.GetData(), s.GetSize());
}
else
{
Dump (strm, true, false);
strm->EOL();
}
}
void
StackFrame::Dump (Stream *strm, bool show_frame_index, bool show_fullpaths)
{
if (strm == NULL)
return;
if (show_frame_index)
Added support for inlined stack frames being represented as real stack frames which is now on by default. Frames are gotten from the unwinder as concrete frames, then if inline frames are to be shown, extra information to track and reconstruct these frames is cached with each Thread and exanded as needed. I added an inline height as part of the lldb_private::StackID class, the class that helps us uniquely identify stack frames. This allows for two frames to shared the same call frame address, yet differ only in inline height. Fixed setting breakpoint by address to not require addresses to resolve. A quick example: % cat main.cpp % ./build/Debug/lldb test/stl/a.out Current executable set to 'test/stl/a.out' (x86_64). (lldb) breakpoint set --address 0x0000000100000d31 Breakpoint created: 1: address = 0x0000000100000d31, locations = 1 (lldb) r Launching 'a.out' (x86_64) (lldb) Process 38031 Stopped * thread #1: tid = 0x2e03, pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280, stop reason = breakpoint 1.1, queue = com.apple.main-thread 277 278 _CharT* 279 _M_data() const 280 -> { return _M_dataplus._M_p; } 281 282 _CharT* 283 _M_data(_CharT* __p) (lldb) bt thread #1: tid = 0x2e03, stop reason = breakpoint 1.1, queue = com.apple.main-thread frame #0: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280 frame #1: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_rep() const at /usr/include/c++/4.2.1/bits/basic_string.h:288 frame #2: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::size() const at /usr/include/c++/4.2.1/bits/basic_string.h:606 frame #3: pc = 0x0000000100000d31, where = a.out`main [inlined] operator<< <char, std::char_traits<char>, std::allocator<char> > at /usr/include/c++/4.2.1/bits/basic_string.h:2414 frame #4: pc = 0x0000000100000d31, where = a.out`main + 33 at /Volumes/work/gclayton/Documents/src/lldb/test/stl/main.cpp:14 frame #5: pc = 0x0000000100000d08, where = a.out`start + 52 Each inline frame contains only the variables that they contain and each inlined stack frame is treated as a single entity. llvm-svn: 111877
2010-08-24 08:45:41 +08:00
strm->Printf("frame #%u: ", m_frame_index);
ExecutionContext exe_ctx (shared_from_this());
Target *target = exe_ctx.GetTargetPtr();
strm->Printf("0x%0*" PRIx64 " ",
target ? (target->GetArchitecture().GetAddressByteSize() * 2) : 16,
GetFrameCodeAddress().GetLoadAddress(target));
GetSymbolContext(eSymbolContextEverything);
Added support for inlined stack frames being represented as real stack frames which is now on by default. Frames are gotten from the unwinder as concrete frames, then if inline frames are to be shown, extra information to track and reconstruct these frames is cached with each Thread and exanded as needed. I added an inline height as part of the lldb_private::StackID class, the class that helps us uniquely identify stack frames. This allows for two frames to shared the same call frame address, yet differ only in inline height. Fixed setting breakpoint by address to not require addresses to resolve. A quick example: % cat main.cpp % ./build/Debug/lldb test/stl/a.out Current executable set to 'test/stl/a.out' (x86_64). (lldb) breakpoint set --address 0x0000000100000d31 Breakpoint created: 1: address = 0x0000000100000d31, locations = 1 (lldb) r Launching 'a.out' (x86_64) (lldb) Process 38031 Stopped * thread #1: tid = 0x2e03, pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280, stop reason = breakpoint 1.1, queue = com.apple.main-thread 277 278 _CharT* 279 _M_data() const 280 -> { return _M_dataplus._M_p; } 281 282 _CharT* 283 _M_data(_CharT* __p) (lldb) bt thread #1: tid = 0x2e03, stop reason = breakpoint 1.1, queue = com.apple.main-thread frame #0: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280 frame #1: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_rep() const at /usr/include/c++/4.2.1/bits/basic_string.h:288 frame #2: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::size() const at /usr/include/c++/4.2.1/bits/basic_string.h:606 frame #3: pc = 0x0000000100000d31, where = a.out`main [inlined] operator<< <char, std::char_traits<char>, std::allocator<char> > at /usr/include/c++/4.2.1/bits/basic_string.h:2414 frame #4: pc = 0x0000000100000d31, where = a.out`main + 33 at /Volumes/work/gclayton/Documents/src/lldb/test/stl/main.cpp:14 frame #5: pc = 0x0000000100000d08, where = a.out`start + 52 Each inline frame contains only the variables that they contain and each inlined stack frame is treated as a single entity. llvm-svn: 111877
2010-08-24 08:45:41 +08:00
const bool show_module = true;
const bool show_inline = true;
const bool show_function_arguments = true;
m_sc.DumpStopContext (strm,
exe_ctx.GetBestExecutionContextScope(),
GetFrameCodeAddress(),
show_fullpaths,
show_module,
show_inline,
show_function_arguments);
}
void
StackFrame::UpdateCurrentFrameFromPreviousFrame (StackFrame &prev_frame)
{
Mutex::Locker locker(m_mutex);
assert (GetStackID() == prev_frame.GetStackID()); // TODO: remove this after some testing
m_variable_list_sp = prev_frame.m_variable_list_sp;
m_variable_list_value_objects.Swap (prev_frame.m_variable_list_value_objects);
if (!m_disassembly.GetString().empty())
m_disassembly.GetString().swap (m_disassembly.GetString());
}
void
StackFrame::UpdatePreviousFrameFromCurrentFrame (StackFrame &curr_frame)
{
Mutex::Locker locker(m_mutex);
assert (GetStackID() == curr_frame.GetStackID()); // TODO: remove this after some testing
m_id.SetPC (curr_frame.m_id.GetPC()); // Update the Stack ID PC value
assert (GetThread() == curr_frame.GetThread());
m_frame_index = curr_frame.m_frame_index;
m_concrete_frame_index = curr_frame.m_concrete_frame_index;
m_reg_context_sp = curr_frame.m_reg_context_sp;
m_frame_code_addr = curr_frame.m_frame_code_addr;
assert (m_sc.target_sp.get() == NULL || curr_frame.m_sc.target_sp.get() == NULL || m_sc.target_sp.get() == curr_frame.m_sc.target_sp.get());
assert (m_sc.module_sp.get() == NULL || curr_frame.m_sc.module_sp.get() == NULL || m_sc.module_sp.get() == curr_frame.m_sc.module_sp.get());
assert (m_sc.comp_unit == NULL || curr_frame.m_sc.comp_unit == NULL || m_sc.comp_unit == curr_frame.m_sc.comp_unit);
assert (m_sc.function == NULL || curr_frame.m_sc.function == NULL || m_sc.function == curr_frame.m_sc.function);
m_sc = curr_frame.m_sc;
m_flags.Clear(GOT_FRAME_BASE | eSymbolContextEverything);
m_flags.Set (m_sc.GetResolvedMask());
m_frame_base.Clear();
m_frame_base_error.Clear();
}
bool
StackFrame::HasCachedData () const
{
if (m_variable_list_sp.get())
return true;
if (m_variable_list_value_objects.GetSize() > 0)
return true;
if (!m_disassembly.GetString().empty())
return true;
return false;
}
Centralized a lot of the status information for processes, threads, and stack frame down in the lldb_private::Process, lldb_private::Thread, lldb_private::StackFrameList and the lldb_private::StackFrame classes. We had some command line commands that had duplicate versions of the process status output ("thread list" and "process status" for example). Removed the "file" command and placed it where it should have been: "target create". Made an alias for "file" to "target create" so we stay compatible with GDB commands. We can now have multple usable targets in lldb at the same time. This is nice for comparing two runs of a program or debugging more than one binary at the same time. The new command is "target select <target-idx>" and also to see a list of the current targets you can use the new "target list" command. The flow in a debug session can be: (lldb) target create /path/to/exe/a.out (lldb) breakpoint set --name main (lldb) run ... hit breakpoint (lldb) target create /bin/ls (lldb) run /tmp Process 36001 exited with status = 0 (0x00000000) (lldb) target list Current targets: target #0: /tmp/args/a.out ( arch=x86_64-apple-darwin, platform=localhost, pid=35999, state=stopped ) * target #1: /bin/ls ( arch=x86_64-apple-darwin, platform=localhost, pid=36001, state=exited ) (lldb) target select 0 Current targets: * target #0: /tmp/args/a.out ( arch=x86_64-apple-darwin, platform=localhost, pid=35999, state=stopped ) target #1: /bin/ls ( arch=x86_64-apple-darwin, platform=localhost, pid=36001, state=exited ) (lldb) bt * thread #1: tid = 0x2d03, 0x0000000100000b9a a.out`main + 42 at main.c:16, stop reason = breakpoint 1.1 frame #0: 0x0000000100000b9a a.out`main + 42 at main.c:16 frame #1: 0x0000000100000b64 a.out`start + 52 Above we created a target for "a.out" and ran and hit a breakpoint at "main". Then we created a new target for /bin/ls and ran it. Then we listed the targest and selected our original "a.out" program, so we showed two concurent debug sessions going on at the same time. llvm-svn: 129695
2011-04-18 16:33:37 +08:00
bool
StackFrame::GetStatus (Stream& strm,
bool show_frame_info,
bool show_source,
const char *frame_marker)
Centralized a lot of the status information for processes, threads, and stack frame down in the lldb_private::Process, lldb_private::Thread, lldb_private::StackFrameList and the lldb_private::StackFrame classes. We had some command line commands that had duplicate versions of the process status output ("thread list" and "process status" for example). Removed the "file" command and placed it where it should have been: "target create". Made an alias for "file" to "target create" so we stay compatible with GDB commands. We can now have multple usable targets in lldb at the same time. This is nice for comparing two runs of a program or debugging more than one binary at the same time. The new command is "target select <target-idx>" and also to see a list of the current targets you can use the new "target list" command. The flow in a debug session can be: (lldb) target create /path/to/exe/a.out (lldb) breakpoint set --name main (lldb) run ... hit breakpoint (lldb) target create /bin/ls (lldb) run /tmp Process 36001 exited with status = 0 (0x00000000) (lldb) target list Current targets: target #0: /tmp/args/a.out ( arch=x86_64-apple-darwin, platform=localhost, pid=35999, state=stopped ) * target #1: /bin/ls ( arch=x86_64-apple-darwin, platform=localhost, pid=36001, state=exited ) (lldb) target select 0 Current targets: * target #0: /tmp/args/a.out ( arch=x86_64-apple-darwin, platform=localhost, pid=35999, state=stopped ) target #1: /bin/ls ( arch=x86_64-apple-darwin, platform=localhost, pid=36001, state=exited ) (lldb) bt * thread #1: tid = 0x2d03, 0x0000000100000b9a a.out`main + 42 at main.c:16, stop reason = breakpoint 1.1 frame #0: 0x0000000100000b9a a.out`main + 42 at main.c:16 frame #1: 0x0000000100000b64 a.out`start + 52 Above we created a target for "a.out" and ran and hit a breakpoint at "main". Then we created a new target for /bin/ls and ran it. Then we listed the targest and selected our original "a.out" program, so we showed two concurent debug sessions going on at the same time. llvm-svn: 129695
2011-04-18 16:33:37 +08:00
{
Centralized a lot of the status information for processes, threads, and stack frame down in the lldb_private::Process, lldb_private::Thread, lldb_private::StackFrameList and the lldb_private::StackFrame classes. We had some command line commands that had duplicate versions of the process status output ("thread list" and "process status" for example). Removed the "file" command and placed it where it should have been: "target create". Made an alias for "file" to "target create" so we stay compatible with GDB commands. We can now have multple usable targets in lldb at the same time. This is nice for comparing two runs of a program or debugging more than one binary at the same time. The new command is "target select <target-idx>" and also to see a list of the current targets you can use the new "target list" command. The flow in a debug session can be: (lldb) target create /path/to/exe/a.out (lldb) breakpoint set --name main (lldb) run ... hit breakpoint (lldb) target create /bin/ls (lldb) run /tmp Process 36001 exited with status = 0 (0x00000000) (lldb) target list Current targets: target #0: /tmp/args/a.out ( arch=x86_64-apple-darwin, platform=localhost, pid=35999, state=stopped ) * target #1: /bin/ls ( arch=x86_64-apple-darwin, platform=localhost, pid=36001, state=exited ) (lldb) target select 0 Current targets: * target #0: /tmp/args/a.out ( arch=x86_64-apple-darwin, platform=localhost, pid=35999, state=stopped ) target #1: /bin/ls ( arch=x86_64-apple-darwin, platform=localhost, pid=36001, state=exited ) (lldb) bt * thread #1: tid = 0x2d03, 0x0000000100000b9a a.out`main + 42 at main.c:16, stop reason = breakpoint 1.1 frame #0: 0x0000000100000b9a a.out`main + 42 at main.c:16 frame #1: 0x0000000100000b64 a.out`start + 52 Above we created a target for "a.out" and ran and hit a breakpoint at "main". Then we created a new target for /bin/ls and ran it. Then we listed the targest and selected our original "a.out" program, so we showed two concurent debug sessions going on at the same time. llvm-svn: 129695
2011-04-18 16:33:37 +08:00
if (show_frame_info)
{
strm.Indent();
DumpUsingSettingsFormat (&strm, frame_marker);
Centralized a lot of the status information for processes, threads, and stack frame down in the lldb_private::Process, lldb_private::Thread, lldb_private::StackFrameList and the lldb_private::StackFrame classes. We had some command line commands that had duplicate versions of the process status output ("thread list" and "process status" for example). Removed the "file" command and placed it where it should have been: "target create". Made an alias for "file" to "target create" so we stay compatible with GDB commands. We can now have multple usable targets in lldb at the same time. This is nice for comparing two runs of a program or debugging more than one binary at the same time. The new command is "target select <target-idx>" and also to see a list of the current targets you can use the new "target list" command. The flow in a debug session can be: (lldb) target create /path/to/exe/a.out (lldb) breakpoint set --name main (lldb) run ... hit breakpoint (lldb) target create /bin/ls (lldb) run /tmp Process 36001 exited with status = 0 (0x00000000) (lldb) target list Current targets: target #0: /tmp/args/a.out ( arch=x86_64-apple-darwin, platform=localhost, pid=35999, state=stopped ) * target #1: /bin/ls ( arch=x86_64-apple-darwin, platform=localhost, pid=36001, state=exited ) (lldb) target select 0 Current targets: * target #0: /tmp/args/a.out ( arch=x86_64-apple-darwin, platform=localhost, pid=35999, state=stopped ) target #1: /bin/ls ( arch=x86_64-apple-darwin, platform=localhost, pid=36001, state=exited ) (lldb) bt * thread #1: tid = 0x2d03, 0x0000000100000b9a a.out`main + 42 at main.c:16, stop reason = breakpoint 1.1 frame #0: 0x0000000100000b9a a.out`main + 42 at main.c:16 frame #1: 0x0000000100000b64 a.out`start + 52 Above we created a target for "a.out" and ran and hit a breakpoint at "main". Then we created a new target for /bin/ls and ran it. Then we listed the targest and selected our original "a.out" program, so we showed two concurent debug sessions going on at the same time. llvm-svn: 129695
2011-04-18 16:33:37 +08:00
}
if (show_source)
{
ExecutionContext exe_ctx (shared_from_this());
Many GDB users always want to display disassembly when they stop by using something like "display/4i $pc" (or something like this). With LLDB we already were showing 3 lines of source before and 3 lines of source after the current source line when showing a stop context. We now improve this by allowing the user to control the number of lines with the new "stop-line-count-before" and "stop-line-count-after" settings. Also, there is a new setting for how many disassembly lines to show: "stop-disassembly-count". This will control how many source lines are shown when there is no source or when we have no source line info. settings set stop-line-count-before 3 settings set stop-line-count-after 3 settings set stop-disassembly-count 4 settings set stop-disassembly-display no-source The default values are set as shown above and allow 3 lines of source before and after (what we used to do) the current stop location, and will display 4 lines of disassembly if the source is not available or if we have no debug info. If both "stop-source-context-before" and "stop-source-context-after" are set to zero, this will disable showing any source when stopped. The "stop-disassembly-display" setting is an enumeration that allows you to control when to display disassembly. It has 3 possible values: "never" - never show disassembly no matter what "no-source" - only show disassembly when there is no source line info or the source files are missing "always" - always show disassembly. llvm-svn: 145050
2011-11-22 05:44:34 +08:00
bool have_source = false;
Debugger::StopDisassemblyType disasm_display = Debugger::eStopDisassemblyTypeNever;
Target *target = exe_ctx.GetTargetPtr();
if (target)
Centralized a lot of the status information for processes, threads, and stack frame down in the lldb_private::Process, lldb_private::Thread, lldb_private::StackFrameList and the lldb_private::StackFrame classes. We had some command line commands that had duplicate versions of the process status output ("thread list" and "process status" for example). Removed the "file" command and placed it where it should have been: "target create". Made an alias for "file" to "target create" so we stay compatible with GDB commands. We can now have multple usable targets in lldb at the same time. This is nice for comparing two runs of a program or debugging more than one binary at the same time. The new command is "target select <target-idx>" and also to see a list of the current targets you can use the new "target list" command. The flow in a debug session can be: (lldb) target create /path/to/exe/a.out (lldb) breakpoint set --name main (lldb) run ... hit breakpoint (lldb) target create /bin/ls (lldb) run /tmp Process 36001 exited with status = 0 (0x00000000) (lldb) target list Current targets: target #0: /tmp/args/a.out ( arch=x86_64-apple-darwin, platform=localhost, pid=35999, state=stopped ) * target #1: /bin/ls ( arch=x86_64-apple-darwin, platform=localhost, pid=36001, state=exited ) (lldb) target select 0 Current targets: * target #0: /tmp/args/a.out ( arch=x86_64-apple-darwin, platform=localhost, pid=35999, state=stopped ) target #1: /bin/ls ( arch=x86_64-apple-darwin, platform=localhost, pid=36001, state=exited ) (lldb) bt * thread #1: tid = 0x2d03, 0x0000000100000b9a a.out`main + 42 at main.c:16, stop reason = breakpoint 1.1 frame #0: 0x0000000100000b9a a.out`main + 42 at main.c:16 frame #1: 0x0000000100000b64 a.out`start + 52 Above we created a target for "a.out" and ran and hit a breakpoint at "main". Then we created a new target for /bin/ls and ran it. Then we listed the targest and selected our original "a.out" program, so we showed two concurent debug sessions going on at the same time. llvm-svn: 129695
2011-04-18 16:33:37 +08:00
{
Debugger &debugger = target->GetDebugger();
const uint32_t source_lines_before = debugger.GetStopSourceLineCount(true);
const uint32_t source_lines_after = debugger.GetStopSourceLineCount(false);
disasm_display = debugger.GetStopDisassemblyDisplay ();
Many GDB users always want to display disassembly when they stop by using something like "display/4i $pc" (or something like this). With LLDB we already were showing 3 lines of source before and 3 lines of source after the current source line when showing a stop context. We now improve this by allowing the user to control the number of lines with the new "stop-line-count-before" and "stop-line-count-after" settings. Also, there is a new setting for how many disassembly lines to show: "stop-disassembly-count". This will control how many source lines are shown when there is no source or when we have no source line info. settings set stop-line-count-before 3 settings set stop-line-count-after 3 settings set stop-disassembly-count 4 settings set stop-disassembly-display no-source The default values are set as shown above and allow 3 lines of source before and after (what we used to do) the current stop location, and will display 4 lines of disassembly if the source is not available or if we have no debug info. If both "stop-source-context-before" and "stop-source-context-after" are set to zero, this will disable showing any source when stopped. The "stop-disassembly-display" setting is an enumeration that allows you to control when to display disassembly. It has 3 possible values: "never" - never show disassembly no matter what "no-source" - only show disassembly when there is no source line info or the source files are missing "always" - always show disassembly. llvm-svn: 145050
2011-11-22 05:44:34 +08:00
GetSymbolContext(eSymbolContextCompUnit | eSymbolContextLineEntry);
if (m_sc.comp_unit && m_sc.line_entry.IsValid())
Many GDB users always want to display disassembly when they stop by using something like "display/4i $pc" (or something like this). With LLDB we already were showing 3 lines of source before and 3 lines of source after the current source line when showing a stop context. We now improve this by allowing the user to control the number of lines with the new "stop-line-count-before" and "stop-line-count-after" settings. Also, there is a new setting for how many disassembly lines to show: "stop-disassembly-count". This will control how many source lines are shown when there is no source or when we have no source line info. settings set stop-line-count-before 3 settings set stop-line-count-after 3 settings set stop-disassembly-count 4 settings set stop-disassembly-display no-source The default values are set as shown above and allow 3 lines of source before and after (what we used to do) the current stop location, and will display 4 lines of disassembly if the source is not available or if we have no debug info. If both "stop-source-context-before" and "stop-source-context-after" are set to zero, this will disable showing any source when stopped. The "stop-disassembly-display" setting is an enumeration that allows you to control when to display disassembly. It has 3 possible values: "never" - never show disassembly no matter what "no-source" - only show disassembly when there is no source line info or the source files are missing "always" - always show disassembly. llvm-svn: 145050
2011-11-22 05:44:34 +08:00
{
have_source = true;
if (source_lines_before > 0 || source_lines_after > 0)
Many GDB users always want to display disassembly when they stop by using something like "display/4i $pc" (or something like this). With LLDB we already were showing 3 lines of source before and 3 lines of source after the current source line when showing a stop context. We now improve this by allowing the user to control the number of lines with the new "stop-line-count-before" and "stop-line-count-after" settings. Also, there is a new setting for how many disassembly lines to show: "stop-disassembly-count". This will control how many source lines are shown when there is no source or when we have no source line info. settings set stop-line-count-before 3 settings set stop-line-count-after 3 settings set stop-disassembly-count 4 settings set stop-disassembly-display no-source The default values are set as shown above and allow 3 lines of source before and after (what we used to do) the current stop location, and will display 4 lines of disassembly if the source is not available or if we have no debug info. If both "stop-source-context-before" and "stop-source-context-after" are set to zero, this will disable showing any source when stopped. The "stop-disassembly-display" setting is an enumeration that allows you to control when to display disassembly. It has 3 possible values: "never" - never show disassembly no matter what "no-source" - only show disassembly when there is no source line info or the source files are missing "always" - always show disassembly. llvm-svn: 145050
2011-11-22 05:44:34 +08:00
{
target->GetSourceManager().DisplaySourceLinesWithLineNumbers (m_sc.line_entry.file,
m_sc.line_entry.line,
source_lines_before,
source_lines_after,
"->",
&strm);
Many GDB users always want to display disassembly when they stop by using something like "display/4i $pc" (or something like this). With LLDB we already were showing 3 lines of source before and 3 lines of source after the current source line when showing a stop context. We now improve this by allowing the user to control the number of lines with the new "stop-line-count-before" and "stop-line-count-after" settings. Also, there is a new setting for how many disassembly lines to show: "stop-disassembly-count". This will control how many source lines are shown when there is no source or when we have no source line info. settings set stop-line-count-before 3 settings set stop-line-count-after 3 settings set stop-disassembly-count 4 settings set stop-disassembly-display no-source The default values are set as shown above and allow 3 lines of source before and after (what we used to do) the current stop location, and will display 4 lines of disassembly if the source is not available or if we have no debug info. If both "stop-source-context-before" and "stop-source-context-after" are set to zero, this will disable showing any source when stopped. The "stop-disassembly-display" setting is an enumeration that allows you to control when to display disassembly. It has 3 possible values: "never" - never show disassembly no matter what "no-source" - only show disassembly when there is no source line info or the source files are missing "always" - always show disassembly. llvm-svn: 145050
2011-11-22 05:44:34 +08:00
}
}
switch (disasm_display)
Many GDB users always want to display disassembly when they stop by using something like "display/4i $pc" (or something like this). With LLDB we already were showing 3 lines of source before and 3 lines of source after the current source line when showing a stop context. We now improve this by allowing the user to control the number of lines with the new "stop-line-count-before" and "stop-line-count-after" settings. Also, there is a new setting for how many disassembly lines to show: "stop-disassembly-count". This will control how many source lines are shown when there is no source or when we have no source line info. settings set stop-line-count-before 3 settings set stop-line-count-after 3 settings set stop-disassembly-count 4 settings set stop-disassembly-display no-source The default values are set as shown above and allow 3 lines of source before and after (what we used to do) the current stop location, and will display 4 lines of disassembly if the source is not available or if we have no debug info. If both "stop-source-context-before" and "stop-source-context-after" are set to zero, this will disable showing any source when stopped. The "stop-disassembly-display" setting is an enumeration that allows you to control when to display disassembly. It has 3 possible values: "never" - never show disassembly no matter what "no-source" - only show disassembly when there is no source line info or the source files are missing "always" - always show disassembly. llvm-svn: 145050
2011-11-22 05:44:34 +08:00
{
case Debugger::eStopDisassemblyTypeNever:
break;
case Debugger::eStopDisassemblyTypeNoSource:
if (have_source)
break;
// Fall through to next case
case Debugger::eStopDisassemblyTypeAlways:
if (target)
Many GDB users always want to display disassembly when they stop by using something like "display/4i $pc" (or something like this). With LLDB we already were showing 3 lines of source before and 3 lines of source after the current source line when showing a stop context. We now improve this by allowing the user to control the number of lines with the new "stop-line-count-before" and "stop-line-count-after" settings. Also, there is a new setting for how many disassembly lines to show: "stop-disassembly-count". This will control how many source lines are shown when there is no source or when we have no source line info. settings set stop-line-count-before 3 settings set stop-line-count-after 3 settings set stop-disassembly-count 4 settings set stop-disassembly-display no-source The default values are set as shown above and allow 3 lines of source before and after (what we used to do) the current stop location, and will display 4 lines of disassembly if the source is not available or if we have no debug info. If both "stop-source-context-before" and "stop-source-context-after" are set to zero, this will disable showing any source when stopped. The "stop-disassembly-display" setting is an enumeration that allows you to control when to display disassembly. It has 3 possible values: "never" - never show disassembly no matter what "no-source" - only show disassembly when there is no source line info or the source files are missing "always" - always show disassembly. llvm-svn: 145050
2011-11-22 05:44:34 +08:00
{
const uint32_t disasm_lines = debugger.GetDisassemblyLineCount();
if (disasm_lines > 0)
{
const ArchSpec &target_arch = target->GetArchitecture();
AddressRange pc_range;
pc_range.GetBaseAddress() = GetFrameCodeAddress();
pc_range.SetByteSize(disasm_lines * target_arch.GetMaximumOpcodeByteSize());
const char *plugin_name = NULL;
const char *flavor = NULL;
Disassembler::Disassemble (target->GetDebugger(),
target_arch,
plugin_name,
flavor,
exe_ctx,
pc_range,
disasm_lines,
0,
Disassembler::eOptionMarkPCAddress,
strm);
}
Many GDB users always want to display disassembly when they stop by using something like "display/4i $pc" (or something like this). With LLDB we already were showing 3 lines of source before and 3 lines of source after the current source line when showing a stop context. We now improve this by allowing the user to control the number of lines with the new "stop-line-count-before" and "stop-line-count-after" settings. Also, there is a new setting for how many disassembly lines to show: "stop-disassembly-count". This will control how many source lines are shown when there is no source or when we have no source line info. settings set stop-line-count-before 3 settings set stop-line-count-after 3 settings set stop-disassembly-count 4 settings set stop-disassembly-display no-source The default values are set as shown above and allow 3 lines of source before and after (what we used to do) the current stop location, and will display 4 lines of disassembly if the source is not available or if we have no debug info. If both "stop-source-context-before" and "stop-source-context-after" are set to zero, this will disable showing any source when stopped. The "stop-disassembly-display" setting is an enumeration that allows you to control when to display disassembly. It has 3 possible values: "never" - never show disassembly no matter what "no-source" - only show disassembly when there is no source line info or the source files are missing "always" - always show disassembly. llvm-svn: 145050
2011-11-22 05:44:34 +08:00
}
break;
Many GDB users always want to display disassembly when they stop by using something like "display/4i $pc" (or something like this). With LLDB we already were showing 3 lines of source before and 3 lines of source after the current source line when showing a stop context. We now improve this by allowing the user to control the number of lines with the new "stop-line-count-before" and "stop-line-count-after" settings. Also, there is a new setting for how many disassembly lines to show: "stop-disassembly-count". This will control how many source lines are shown when there is no source or when we have no source line info. settings set stop-line-count-before 3 settings set stop-line-count-after 3 settings set stop-disassembly-count 4 settings set stop-disassembly-display no-source The default values are set as shown above and allow 3 lines of source before and after (what we used to do) the current stop location, and will display 4 lines of disassembly if the source is not available or if we have no debug info. If both "stop-source-context-before" and "stop-source-context-after" are set to zero, this will disable showing any source when stopped. The "stop-disassembly-display" setting is an enumeration that allows you to control when to display disassembly. It has 3 possible values: "never" - never show disassembly no matter what "no-source" - only show disassembly when there is no source line info or the source files are missing "always" - always show disassembly. llvm-svn: 145050
2011-11-22 05:44:34 +08:00
}
Centralized a lot of the status information for processes, threads, and stack frame down in the lldb_private::Process, lldb_private::Thread, lldb_private::StackFrameList and the lldb_private::StackFrame classes. We had some command line commands that had duplicate versions of the process status output ("thread list" and "process status" for example). Removed the "file" command and placed it where it should have been: "target create". Made an alias for "file" to "target create" so we stay compatible with GDB commands. We can now have multple usable targets in lldb at the same time. This is nice for comparing two runs of a program or debugging more than one binary at the same time. The new command is "target select <target-idx>" and also to see a list of the current targets you can use the new "target list" command. The flow in a debug session can be: (lldb) target create /path/to/exe/a.out (lldb) breakpoint set --name main (lldb) run ... hit breakpoint (lldb) target create /bin/ls (lldb) run /tmp Process 36001 exited with status = 0 (0x00000000) (lldb) target list Current targets: target #0: /tmp/args/a.out ( arch=x86_64-apple-darwin, platform=localhost, pid=35999, state=stopped ) * target #1: /bin/ls ( arch=x86_64-apple-darwin, platform=localhost, pid=36001, state=exited ) (lldb) target select 0 Current targets: * target #0: /tmp/args/a.out ( arch=x86_64-apple-darwin, platform=localhost, pid=35999, state=stopped ) target #1: /bin/ls ( arch=x86_64-apple-darwin, platform=localhost, pid=36001, state=exited ) (lldb) bt * thread #1: tid = 0x2d03, 0x0000000100000b9a a.out`main + 42 at main.c:16, stop reason = breakpoint 1.1 frame #0: 0x0000000100000b9a a.out`main + 42 at main.c:16 frame #1: 0x0000000100000b64 a.out`start + 52 Above we created a target for "a.out" and ran and hit a breakpoint at "main". Then we created a new target for /bin/ls and ran it. Then we listed the targest and selected our original "a.out" program, so we showed two concurent debug sessions going on at the same time. llvm-svn: 129695
2011-04-18 16:33:37 +08:00
}
}
return true;
}