llvm-project/lldb/source/Core/Debugger.cpp

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//===-- Debugger.cpp --------------------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include "lldb/Core/Debugger.h"
#include <map>
#include "clang/AST/DeclCXX.h"
#include "clang/AST/Type.h"
Initial merge of some of the iOS 8 / Mac OS X Yosemite specific lldb support. I'll be doing more testing & cleanup but I wanted to get the initial checkin done. This adds a new SBExpressionOptions::SetLanguage API for selecting a language of an expression. I added adds a new SBThread::GetInfoItemByPathString for retriving information about a thread from that thread's StructuredData. I added a new StructuredData class for representing key-value/array/dictionary information (e.g. JSON formatted data). Helper functions to read JSON and create a StructuredData object, and to print a StructuredData object in JSON format are included. A few Cocoa / Cocoa Touch data formatters were updated by Enrico to track changes in iOS 8 / Yosemite. Before we query a thread's extended information, the system runtime may provide hints to the remote debug stub that it will use to retrieve values out of runtime structures. I added a new SystemRuntime method AddThreadExtendedInfoPacketHints which allows the SystemRuntime to add key-value type data to the initial request that we send to the remote stub. The thread-format formatter string can now retrieve values out of a thread's extended info structured data. The default thread-format string picks up two of these - thread.info.activity.name and thread.info.trace_messages. I added a new "jThreadExtendedInfo" packet in debugserver; I will add documentation to the lldb-gdb-remote.txt doc soon. It accepts JSON formatted arguments (most importantly, "thread":threadnum) and it returns a variety of information regarding the thread to lldb in JSON format. This JSON return is scanned into a StructuredData object that is associated with the thread; UI layers can query the thread's StructuredData to see if key-values are present, and if so, show them to the user. These key-values are likely to be specific to different targets with some commonality among many targets. For instance, many targets will be able to advertise the pthread_t value for a thread. I added an initial rough cut of "thread info" command which will print the information about a thread from the jThreadExtendedInfo result. I need to do more work to make this format reasonably. Han Ming added calls into the pmenergy and pmsample libraries if debugserver is run on Mac OS X Yosemite to get information about the inferior's power use. I added support to debugserver for gathering the Genealogy information about threads, if it exists, and returning it in the jThreadExtendedInfo JSON result. llvm-svn: 210874
2014-06-13 10:37:02 +08:00
#include "llvm/ADT/StringRef.h"
#include "lldb/lldb-private.h"
Get rid of Debugger::FormatPrompt() and replace it with the new FormatEntity class. Why? Debugger::FormatPrompt() would run through the format prompt every time and parse it and emit it piece by piece. It also did formatting differently depending on which key/value pair it was parsing. The new code improves on this with the following features: 1 - Allow format strings to be parsed into a FormatEntity::Entry which can contain multiple child FormatEntity::Entry objects. This FormatEntity::Entry is a parsed version of what was previously always done in Debugger::FormatPrompt() so it is more efficient to emit formatted strings using the new parsed FormatEntity::Entry. 2 - Allows errors in format strings to be shown immediately when setting the settings (frame-format, thread-format, disassembly-format 3 - Allows auto completion by implementing a new OptionValueFormatEntity and switching frame-format, thread-format, and disassembly-format settings over to using it. 4 - The FormatEntity::Entry for each of the frame-format, thread-format, disassembly-format settings only replaces the old one if the format parses correctly 5 - Combines all consecutive string values together for efficient output. This means all "${ansi.*}" keys and all desensitized characters like "\n" "\t" "\0721" "\x23" will get combined with their previous strings 6 - ${*.script:} (like "${var.script:mymodule.my_var_function}") have all been switched over to use ${script.*:} "${script.var:mymodule.my_var_function}") to make the format easier to parse as I don't believe anyone was using these format string power user features. 7 - All key values pairs are defined in simple C arrays of entries so it is much easier to add new entries. These changes pave the way for subsequent modifications where we can modify formats to do more (like control the width of value strings can do more and add more functionality more easily like string formatting to control the width, printf formats and more). llvm-svn: 228207
2015-02-05 06:00:53 +08:00
#include "lldb/Core/FormatEntity.h"
<rdar://problem/11757916> Make breakpoint setting by file and line much more efficient by only looking for inlined breakpoint locations if we are setting a breakpoint in anything but a source implementation file. Implementing this complex for a many reasons. Turns out that parsing compile units lazily had some issues with respect to how we need to do things with DWARF in .o files. So the fixes in the checkin for this makes these changes: - Add a new setting called "target.inline-breakpoint-strategy" which can be set to "never", "always", or "headers". "never" will never try and set any inlined breakpoints (fastest). "always" always looks for inlined breakpoint locations (slowest, but most accurate). "headers", which is the default setting, will only look for inlined breakpoint locations if the breakpoint is set in what are consudered to be header files, which is realy defined as "not in an implementation source file". - modify the breakpoint setting by file and line to check the current "target.inline-breakpoint-strategy" setting and act accordingly - Modify compile units to be able to get their language and other info lazily. This allows us to create compile units from the debug map and not have to fill all of the details in, and then lazily discover this information as we go on debuggging. This is needed to avoid parsing all .o files when setting breakpoints in implementation only files (no inlines). Otherwise we would need to parse the .o file, the object file (mach-o in our case) and the symbol file (DWARF in the object file) just to see what the compile unit was. - modify the "SymbolFileDWARFDebugMap" to subclass lldb_private::Module so that the virtual "GetObjectFile()" and "GetSymbolVendor()" functions can be intercepted when the .o file contenst are later lazilly needed. Prior to this fix, when we first instantiated the "SymbolFileDWARFDebugMap" class, we would also make modules, object files and symbol files for every .o file in the debug map because we needed to fix up the sections in the .o files with information that is in the executable debug map. Now we lazily do this in the DebugMapModule::GetObjectFile() Cleaned up header includes a bit as well. llvm-svn: 162860
2012-08-30 05:13:06 +08:00
#include "lldb/Core/Module.h"
#include "lldb/Core/PluginManager.h"
2011-05-10 04:18:18 +08:00
#include "lldb/Core/RegisterValue.h"
#include "lldb/Core/State.h"
#include "lldb/Core/StreamAsynchronousIO.h"
#include "lldb/Core/StreamCallback.h"
#include "lldb/Core/StreamFile.h"
Added code that will allow completely customizable prompts for use in replacing the "(lldb)" prompt, the "frame #1..." displays when doing stack backtracing and the "thread #1....". This will allow you to see exactly the information that you want to see where you want to see it. This currently isn't hookup up to the prompts yet, but it will be soon. So what is the format of the prompts? Prompts can contain variables that have access to the current program state. Variables are text that appears in between a prefix of "${" and ends with a "}". Some of the interesting variables include: // The frame index (0, 1, 2, 3...) ${frame.index} // common frame registers with generic names ${frame.pc} ${frame.sp} ${frame.fp} ${frame.ra} ${frame.flags} // Access to any frame registers by name where REGNAME is any register name: ${frame.reg.REGNAME} // The current compile unit file where the frame is located ${file.basename} ${file.fullpath} // Function information ${function.name} ${function.pc-offset} // Process info ${process.file.basename} ${process.file.fullpath} ${process.id} ${process.name} // Thread info ${thread.id} ${thread.index} ${thread.name} ${thread.queue} ${thread.stop-reason} // Target information ${target.arch} // The current module for the current frame (the shared library or executable // that contains the current frame PC value): ${module.file.basename} ${module.file.fullpath} // Access to the line entry for where the current frame is when your thread // is stopped: ${line.file.basename} ${line.file.fullpath} ${line.number} ${line.start-addr} ${line.end-addr} Many times the information that you might have in your prompt might not be available and you won't want it to print out if it isn't valid. To take care of this you can enclose everything that must resolve into a scope. A scope is starts with '{' and ends with '}'. For example in order to only display the current file and line number when the information is available the format would be: "{ at {$line.file.basename}:${line.number}}" Broken down this is: start the scope: "{" format whose content will only be displayed if all information is available: "at {$line.file.basename}:${line.number}" end the scope: "}" We currently can represent the infomration we see when stopped at a frame: frame #0: 0x0000000100000e85 a.out`main + 4 at test.c:19 with the following format: "frame #${frame.index}: ${frame.pc} {${module.file.basename}`}{${function.name}{${function.pc-offset}}{ at ${line.file.basename}:${line.number}}\n" This breaks down to always print: "frame #${frame.index}: ${frame.pc} " only print the module followed by a tick if we have a valid module: "{${module.file.basename}`}" print the function name with optional offset: "{${function.name}{${function.pc-offset}}" print the line info if it is available: "{ at ${line.file.basename}:${line.number}}" then finish off with a newline: "\n" Notice you can also put newlines ("\n") and tabs and everything else you are used to putting in a format string when desensitized with the \ character. Cleaned up some of the user settings controller subclasses. All of them do not have any global settings variables and were all implementing stubs for the get/set global settings variable. Now there is a default version in UserSettingsController that will do nothing. llvm-svn: 114306
2010-09-19 10:33:57 +08:00
#include "lldb/Core/StreamString.h"
Initial merge of some of the iOS 8 / Mac OS X Yosemite specific lldb support. I'll be doing more testing & cleanup but I wanted to get the initial checkin done. This adds a new SBExpressionOptions::SetLanguage API for selecting a language of an expression. I added adds a new SBThread::GetInfoItemByPathString for retriving information about a thread from that thread's StructuredData. I added a new StructuredData class for representing key-value/array/dictionary information (e.g. JSON formatted data). Helper functions to read JSON and create a StructuredData object, and to print a StructuredData object in JSON format are included. A few Cocoa / Cocoa Touch data formatters were updated by Enrico to track changes in iOS 8 / Yosemite. Before we query a thread's extended information, the system runtime may provide hints to the remote debug stub that it will use to retrieve values out of runtime structures. I added a new SystemRuntime method AddThreadExtendedInfoPacketHints which allows the SystemRuntime to add key-value type data to the initial request that we send to the remote stub. The thread-format formatter string can now retrieve values out of a thread's extended info structured data. The default thread-format string picks up two of these - thread.info.activity.name and thread.info.trace_messages. I added a new "jThreadExtendedInfo" packet in debugserver; I will add documentation to the lldb-gdb-remote.txt doc soon. It accepts JSON formatted arguments (most importantly, "thread":threadnum) and it returns a variety of information regarding the thread to lldb in JSON format. This JSON return is scanned into a StructuredData object that is associated with the thread; UI layers can query the thread's StructuredData to see if key-values are present, and if so, show them to the user. These key-values are likely to be specific to different targets with some commonality among many targets. For instance, many targets will be able to advertise the pthread_t value for a thread. I added an initial rough cut of "thread info" command which will print the information about a thread from the jThreadExtendedInfo result. I need to do more work to make this format reasonably. Han Ming added calls into the pmenergy and pmsample libraries if debugserver is run on Mac OS X Yosemite to get information about the inferior's power use. I added support to debugserver for gathering the Genealogy information about threads, if it exists, and returning it in the jThreadExtendedInfo JSON result. llvm-svn: 210874
2014-06-13 10:37:02 +08:00
#include "lldb/Core/StructuredData.h"
#include "lldb/Core/Timer.h"
#include "lldb/Core/ValueObject.h"
Added a new thread and frame format that can be used to display a function name + arguments when the data is available. It seems to work really well, but some more testing is needed before we make this on by default. The new function format name is: ${function.name-with-args} To see how to use these formats see the website: http://lldb.llvm.org/formats.html Here is a sample backtrace of debugging LLDB with LLDB using this new format value: (lldb) thread backtrace all * thread #1: tid = 0x2203, 0x00007fff88a17bca libsystem_kernel.dylib __psynch_cvwait + 10, stop reason = signal SIGINT, name = <lldb.driver.main-thread>, queue = com.apple.main-thread frame #0: 0x00007fff88a17bca libsystem_kernel.dylib __psynch_cvwait + 10 frame #1: 0x00007fff884ae274 libsystem_c.dylib _pthread_cond_wait + 840 frame #2: 0x00000001010778ea LLDB lldb_private::Condition::Wait(this=0x0000000104846770, mutex=0x0000000104846730, abstime=0x0000000000000000, timed_out=0x00007fff5fbfdea7) + 138 at Condition.cpp:92 frame #3: 0x0000000101244c21 LLDB lldb_private::Predicate<bool>::WaitForValueEqualTo(this=0x0000000104846728, value=true, abstime=0x0000000000000000, timed_out=0x00007fff5fbfdea7) + 209 at Predicate.h:317 frame #4: 0x0000000100f6eeb2 LLDB lldb_private::Listener::WaitForEventsInternal(this=0x0000000104846660, timeout=0x0000000000000000, broadcaster=0x0000000000000000, broadcaster_names=0x0000000000000000, num_broadcaster_names=0x00000000, event_type_mask=0x00000000, event_sp=0x00007fff5fbfe030) + 386 at Listener.cpp:388 frame #5: 0x0000000100f6f231 LLDB lldb_private::Listener::WaitForEvent(this=0x0000000104846660, timeout=0x0000000000000000, event_sp=0x00007fff5fbfe030) + 81 at Listener.cpp:436 frame #6: 0x0000000100098dcd LLDB lldb::SBListener::WaitForEvent(this=0x00007fff5fbff0f0, timeout_secs=0xffffffff, event=0x00007fff5fbfe430) + 685 at SBListener.cpp:181 frame #7: 0x000000010000628c lldb Driver::MainLoop(this=0x00007fff5fbff620) + 5244 at Driver.cpp:1325 frame #8: 0x0000000100006ca3 lldb main(argc=1, argv=0x00007fff5fbff758, envp=0x00007fff5fbff768) + 419 at Driver.cpp:1460 frame #9: 0x0000000100000d54 lldb start + 52 thread #3: tid = 0x2703, 0x00007fff88a17df2 libsystem_kernel.dylib select$DARWIN_EXTSN + 10, name = <lldb.comm.debugger.input> frame #0: 0x00007fff88a17df2 libsystem_kernel.dylib select$DARWIN_EXTSN + 10 frame #1: 0x0000000100f3f072 LLDB lldb_private::ConnectionFileDescriptor::BytesAvailable(this=0x000000010524d040, timeout_usec=0x004c4b40, error_ptr=0x0000000105640a18) + 722 at ConnectionFileDescriptor.cpp:542 frame #2: 0x0000000100f3e6dd LLDB lldb_private::ConnectionFileDescriptor::Read(this=0x000000010524d040, dst=0x0000000105640a60, dst_len=1024, timeout_usec=0x004c4b40, status=0x0000000105640a14, error_ptr=0x0000000105640a18) + 301 at ConnectionFileDescriptor.cpp:273 frame #3: 0x0000000100f3b8f7 LLDB lldb_private::Communication::ReadFromConnection(this=0x0000000104846270, dst=0x0000000105640a60, dst_len=1024, timeout_usec=0x004c4b40, status=0x0000000105640a14, error_ptr=0x0000000105640a18) + 167 at Communication.cpp:317 frame #4: 0x0000000100f3b197 LLDB lldb_private::Communication::ReadThread(p=0x0000000104846270) + 327 at Communication.cpp:344 frame #5: 0x0000000101078923 LLDB ThreadCreateTrampoline(arg=0x00000001045f6650) + 227 at Host.cpp:549 frame #6: 0x00007fff884aa8bf libsystem_c.dylib _pthread_start + 335 frame #7: 0x00007fff884adb75 libsystem_c.dylib thread_start + 13 thread #4: tid = 0x2803, 0x00007fff88a17df2 libsystem_kernel.dylib select$DARWIN_EXTSN + 10, name = <lldb.comm.driver.editline> frame #0: 0x00007fff88a17df2 libsystem_kernel.dylib select$DARWIN_EXTSN + 10 frame #1: 0x0000000100f3f072 LLDB lldb_private::ConnectionFileDescriptor::BytesAvailable(this=0x0000000105700370, timeout_usec=0x004c4b40, error_ptr=0x00000001056c3a18) + 722 at ConnectionFileDescriptor.cpp:542 frame #2: 0x0000000100f3e6dd LLDB lldb_private::ConnectionFileDescriptor::Read(this=0x0000000105700370, dst=0x00000001056c3a60, dst_len=1024, timeout_usec=0x004c4b40, status=0x00000001056c3a14, error_ptr=0x00000001056c3a18) + 301 at ConnectionFileDescriptor.cpp:273 frame #3: 0x0000000100f3b8f7 LLDB lldb_private::Communication::ReadFromConnection(this=0x0000000105700000, dst=0x00000001056c3a60, dst_len=1024, timeout_usec=0x004c4b40, status=0x00000001056c3a14, error_ptr=0x00000001056c3a18) + 167 at Communication.cpp:317 frame #4: 0x0000000100f3b197 LLDB lldb_private::Communication::ReadThread(p=0x0000000105700000) + 327 at Communication.cpp:344 frame #5: 0x0000000101078923 LLDB ThreadCreateTrampoline(arg=0x0000000105700430) + 227 at Host.cpp:549 frame #6: 0x00007fff884aa8bf libsystem_c.dylib _pthread_start + 335 frame #7: 0x00007fff884adb75 libsystem_c.dylib thread_start + 13 thread #5: tid = 0x2903, 0x00007fff88a17df2 libsystem_kernel.dylib select$DARWIN_EXTSN + 10, name = <lldb.comm.driver.editline_output> frame #0: 0x00007fff88a17df2 libsystem_kernel.dylib select$DARWIN_EXTSN + 10 frame #1: 0x0000000100f3f072 LLDB lldb_private::ConnectionFileDescriptor::BytesAvailable(this=0x00000001057178f0, timeout_usec=0x004c4b40, error_ptr=0x0000000105980a18) + 722 at ConnectionFileDescriptor.cpp:542 frame #2: 0x0000000100f3e6dd LLDB lldb_private::ConnectionFileDescriptor::Read(this=0x00000001057178f0, dst=0x0000000105980a60, dst_len=1024, timeout_usec=0x004c4b40, status=0x0000000105980a14, error_ptr=0x0000000105980a18) + 301 at ConnectionFileDescriptor.cpp:273 frame #3: 0x0000000100f3b8f7 LLDB lldb_private::Communication::ReadFromConnection(this=0x0000000105717580, dst=0x0000000105980a60, dst_len=1024, timeout_usec=0x004c4b40, status=0x0000000105980a14, error_ptr=0x0000000105980a18) + 167 at Communication.cpp:317 frame #4: 0x0000000100f3b197 LLDB lldb_private::Communication::ReadThread(p=0x0000000105717580) + 327 at Communication.cpp:344 frame #5: 0x0000000101078923 LLDB ThreadCreateTrampoline(arg=0x00000001057179b0) + 227 at Host.cpp:549 frame #6: 0x00007fff884aa8bf libsystem_c.dylib _pthread_start + 335 frame #7: 0x00007fff884adb75 libsystem_c.dylib thread_start + 13 thread #6: tid = 0x2a03, 0x00007fff88a18af2 libsystem_kernel.dylib read + 10, name = <lldb.driver.commandline_io> frame #0: 0x00007fff88a18af2 libsystem_kernel.dylib read + 10 frame #1: 0x0000000100050c3b libedit.3.dylib read_init + 247 frame #2: 0x0000000100050e96 libedit.3.dylib el_wgetc + 155 frame #3: 0x000000010005115d libedit.3.dylib el_wgets + 578 frame #4: 0x000000010005debc libedit.3.dylib el_gets + 37 frame #5: 0x000000010000d409 lldb IOChannel::LibeditGetInput(this=0x0000000105700490, new_line=0x0000000105a03db0) + 89 at IOChannel.cpp:311 frame #6: 0x000000010000d8b6 lldb IOChannel::Run(this=0x0000000105700490) + 806 at IOChannel.cpp:391 frame #7: 0x000000010000d57d lldb IOChannel::IOReadThread(ptr=0x0000000105700490) + 29 at IOChannel.cpp:345 frame #8: 0x0000000101078923 LLDB ThreadCreateTrampoline(arg=0x00000001057179f0) + 227 at Host.cpp:549 frame #9: 0x00007fff884aa8bf libsystem_c.dylib _pthread_start + 335 frame #10: 0x00007fff884adb75 libsystem_c.dylib thread_start + 13 (lldb) llvm-svn: 148110
2012-01-13 16:39:16 +08:00
#include "lldb/Core/ValueObjectVariable.h"
#include "lldb/DataFormatters/DataVisualization.h"
#include "lldb/DataFormatters/FormatManager.h"
#include "lldb/DataFormatters/TypeSummary.h"
#include "lldb/Host/ConnectionFileDescriptor.h"
#include "lldb/Host/HostInfo.h"
#include "lldb/Host/Terminal.h"
#include "lldb/Host/ThreadLauncher.h"
#include "lldb/Interpreter/CommandInterpreter.h"
#include "lldb/Interpreter/OptionValueProperties.h"
#include "lldb/Interpreter/OptionValueSInt64.h"
#include "lldb/Interpreter/OptionValueString.h"
<rdar://problem/11757916> Make breakpoint setting by file and line much more efficient by only looking for inlined breakpoint locations if we are setting a breakpoint in anything but a source implementation file. Implementing this complex for a many reasons. Turns out that parsing compile units lazily had some issues with respect to how we need to do things with DWARF in .o files. So the fixes in the checkin for this makes these changes: - Add a new setting called "target.inline-breakpoint-strategy" which can be set to "never", "always", or "headers". "never" will never try and set any inlined breakpoints (fastest). "always" always looks for inlined breakpoint locations (slowest, but most accurate). "headers", which is the default setting, will only look for inlined breakpoint locations if the breakpoint is set in what are consudered to be header files, which is realy defined as "not in an implementation source file". - modify the breakpoint setting by file and line to check the current "target.inline-breakpoint-strategy" setting and act accordingly - Modify compile units to be able to get their language and other info lazily. This allows us to create compile units from the debug map and not have to fill all of the details in, and then lazily discover this information as we go on debuggging. This is needed to avoid parsing all .o files when setting breakpoints in implementation only files (no inlines). Otherwise we would need to parse the .o file, the object file (mach-o in our case) and the symbol file (DWARF in the object file) just to see what the compile unit was. - modify the "SymbolFileDWARFDebugMap" to subclass lldb_private::Module so that the virtual "GetObjectFile()" and "GetSymbolVendor()" functions can be intercepted when the .o file contenst are later lazilly needed. Prior to this fix, when we first instantiated the "SymbolFileDWARFDebugMap" class, we would also make modules, object files and symbol files for every .o file in the debug map because we needed to fix up the sections in the .o files with information that is in the executable debug map. Now we lazily do this in the DebugMapModule::GetObjectFile() Cleaned up header includes a bit as well. llvm-svn: 162860
2012-08-30 05:13:06 +08:00
#include "lldb/Symbol/ClangASTContext.h"
#include "lldb/Symbol/CompileUnit.h"
#include "lldb/Symbol/Function.h"
#include "lldb/Symbol/Symbol.h"
Added a new thread and frame format that can be used to display a function name + arguments when the data is available. It seems to work really well, but some more testing is needed before we make this on by default. The new function format name is: ${function.name-with-args} To see how to use these formats see the website: http://lldb.llvm.org/formats.html Here is a sample backtrace of debugging LLDB with LLDB using this new format value: (lldb) thread backtrace all * thread #1: tid = 0x2203, 0x00007fff88a17bca libsystem_kernel.dylib __psynch_cvwait + 10, stop reason = signal SIGINT, name = <lldb.driver.main-thread>, queue = com.apple.main-thread frame #0: 0x00007fff88a17bca libsystem_kernel.dylib __psynch_cvwait + 10 frame #1: 0x00007fff884ae274 libsystem_c.dylib _pthread_cond_wait + 840 frame #2: 0x00000001010778ea LLDB lldb_private::Condition::Wait(this=0x0000000104846770, mutex=0x0000000104846730, abstime=0x0000000000000000, timed_out=0x00007fff5fbfdea7) + 138 at Condition.cpp:92 frame #3: 0x0000000101244c21 LLDB lldb_private::Predicate<bool>::WaitForValueEqualTo(this=0x0000000104846728, value=true, abstime=0x0000000000000000, timed_out=0x00007fff5fbfdea7) + 209 at Predicate.h:317 frame #4: 0x0000000100f6eeb2 LLDB lldb_private::Listener::WaitForEventsInternal(this=0x0000000104846660, timeout=0x0000000000000000, broadcaster=0x0000000000000000, broadcaster_names=0x0000000000000000, num_broadcaster_names=0x00000000, event_type_mask=0x00000000, event_sp=0x00007fff5fbfe030) + 386 at Listener.cpp:388 frame #5: 0x0000000100f6f231 LLDB lldb_private::Listener::WaitForEvent(this=0x0000000104846660, timeout=0x0000000000000000, event_sp=0x00007fff5fbfe030) + 81 at Listener.cpp:436 frame #6: 0x0000000100098dcd LLDB lldb::SBListener::WaitForEvent(this=0x00007fff5fbff0f0, timeout_secs=0xffffffff, event=0x00007fff5fbfe430) + 685 at SBListener.cpp:181 frame #7: 0x000000010000628c lldb Driver::MainLoop(this=0x00007fff5fbff620) + 5244 at Driver.cpp:1325 frame #8: 0x0000000100006ca3 lldb main(argc=1, argv=0x00007fff5fbff758, envp=0x00007fff5fbff768) + 419 at Driver.cpp:1460 frame #9: 0x0000000100000d54 lldb start + 52 thread #3: tid = 0x2703, 0x00007fff88a17df2 libsystem_kernel.dylib select$DARWIN_EXTSN + 10, name = <lldb.comm.debugger.input> frame #0: 0x00007fff88a17df2 libsystem_kernel.dylib select$DARWIN_EXTSN + 10 frame #1: 0x0000000100f3f072 LLDB lldb_private::ConnectionFileDescriptor::BytesAvailable(this=0x000000010524d040, timeout_usec=0x004c4b40, error_ptr=0x0000000105640a18) + 722 at ConnectionFileDescriptor.cpp:542 frame #2: 0x0000000100f3e6dd LLDB lldb_private::ConnectionFileDescriptor::Read(this=0x000000010524d040, dst=0x0000000105640a60, dst_len=1024, timeout_usec=0x004c4b40, status=0x0000000105640a14, error_ptr=0x0000000105640a18) + 301 at ConnectionFileDescriptor.cpp:273 frame #3: 0x0000000100f3b8f7 LLDB lldb_private::Communication::ReadFromConnection(this=0x0000000104846270, dst=0x0000000105640a60, dst_len=1024, timeout_usec=0x004c4b40, status=0x0000000105640a14, error_ptr=0x0000000105640a18) + 167 at Communication.cpp:317 frame #4: 0x0000000100f3b197 LLDB lldb_private::Communication::ReadThread(p=0x0000000104846270) + 327 at Communication.cpp:344 frame #5: 0x0000000101078923 LLDB ThreadCreateTrampoline(arg=0x00000001045f6650) + 227 at Host.cpp:549 frame #6: 0x00007fff884aa8bf libsystem_c.dylib _pthread_start + 335 frame #7: 0x00007fff884adb75 libsystem_c.dylib thread_start + 13 thread #4: tid = 0x2803, 0x00007fff88a17df2 libsystem_kernel.dylib select$DARWIN_EXTSN + 10, name = <lldb.comm.driver.editline> frame #0: 0x00007fff88a17df2 libsystem_kernel.dylib select$DARWIN_EXTSN + 10 frame #1: 0x0000000100f3f072 LLDB lldb_private::ConnectionFileDescriptor::BytesAvailable(this=0x0000000105700370, timeout_usec=0x004c4b40, error_ptr=0x00000001056c3a18) + 722 at ConnectionFileDescriptor.cpp:542 frame #2: 0x0000000100f3e6dd LLDB lldb_private::ConnectionFileDescriptor::Read(this=0x0000000105700370, dst=0x00000001056c3a60, dst_len=1024, timeout_usec=0x004c4b40, status=0x00000001056c3a14, error_ptr=0x00000001056c3a18) + 301 at ConnectionFileDescriptor.cpp:273 frame #3: 0x0000000100f3b8f7 LLDB lldb_private::Communication::ReadFromConnection(this=0x0000000105700000, dst=0x00000001056c3a60, dst_len=1024, timeout_usec=0x004c4b40, status=0x00000001056c3a14, error_ptr=0x00000001056c3a18) + 167 at Communication.cpp:317 frame #4: 0x0000000100f3b197 LLDB lldb_private::Communication::ReadThread(p=0x0000000105700000) + 327 at Communication.cpp:344 frame #5: 0x0000000101078923 LLDB ThreadCreateTrampoline(arg=0x0000000105700430) + 227 at Host.cpp:549 frame #6: 0x00007fff884aa8bf libsystem_c.dylib _pthread_start + 335 frame #7: 0x00007fff884adb75 libsystem_c.dylib thread_start + 13 thread #5: tid = 0x2903, 0x00007fff88a17df2 libsystem_kernel.dylib select$DARWIN_EXTSN + 10, name = <lldb.comm.driver.editline_output> frame #0: 0x00007fff88a17df2 libsystem_kernel.dylib select$DARWIN_EXTSN + 10 frame #1: 0x0000000100f3f072 LLDB lldb_private::ConnectionFileDescriptor::BytesAvailable(this=0x00000001057178f0, timeout_usec=0x004c4b40, error_ptr=0x0000000105980a18) + 722 at ConnectionFileDescriptor.cpp:542 frame #2: 0x0000000100f3e6dd LLDB lldb_private::ConnectionFileDescriptor::Read(this=0x00000001057178f0, dst=0x0000000105980a60, dst_len=1024, timeout_usec=0x004c4b40, status=0x0000000105980a14, error_ptr=0x0000000105980a18) + 301 at ConnectionFileDescriptor.cpp:273 frame #3: 0x0000000100f3b8f7 LLDB lldb_private::Communication::ReadFromConnection(this=0x0000000105717580, dst=0x0000000105980a60, dst_len=1024, timeout_usec=0x004c4b40, status=0x0000000105980a14, error_ptr=0x0000000105980a18) + 167 at Communication.cpp:317 frame #4: 0x0000000100f3b197 LLDB lldb_private::Communication::ReadThread(p=0x0000000105717580) + 327 at Communication.cpp:344 frame #5: 0x0000000101078923 LLDB ThreadCreateTrampoline(arg=0x00000001057179b0) + 227 at Host.cpp:549 frame #6: 0x00007fff884aa8bf libsystem_c.dylib _pthread_start + 335 frame #7: 0x00007fff884adb75 libsystem_c.dylib thread_start + 13 thread #6: tid = 0x2a03, 0x00007fff88a18af2 libsystem_kernel.dylib read + 10, name = <lldb.driver.commandline_io> frame #0: 0x00007fff88a18af2 libsystem_kernel.dylib read + 10 frame #1: 0x0000000100050c3b libedit.3.dylib read_init + 247 frame #2: 0x0000000100050e96 libedit.3.dylib el_wgetc + 155 frame #3: 0x000000010005115d libedit.3.dylib el_wgets + 578 frame #4: 0x000000010005debc libedit.3.dylib el_gets + 37 frame #5: 0x000000010000d409 lldb IOChannel::LibeditGetInput(this=0x0000000105700490, new_line=0x0000000105a03db0) + 89 at IOChannel.cpp:311 frame #6: 0x000000010000d8b6 lldb IOChannel::Run(this=0x0000000105700490) + 806 at IOChannel.cpp:391 frame #7: 0x000000010000d57d lldb IOChannel::IOReadThread(ptr=0x0000000105700490) + 29 at IOChannel.cpp:345 frame #8: 0x0000000101078923 LLDB ThreadCreateTrampoline(arg=0x00000001057179f0) + 227 at Host.cpp:549 frame #9: 0x00007fff884aa8bf libsystem_c.dylib _pthread_start + 335 frame #10: 0x00007fff884adb75 libsystem_c.dylib thread_start + 13 (lldb) llvm-svn: 148110
2012-01-13 16:39:16 +08:00
#include "lldb/Symbol/VariableList.h"
#include "lldb/Target/CPPLanguageRuntime.h"
#include "lldb/Target/ObjCLanguageRuntime.h"
#include "lldb/Target/TargetList.h"
#include "lldb/Target/Process.h"
Added code that will allow completely customizable prompts for use in replacing the "(lldb)" prompt, the "frame #1..." displays when doing stack backtracing and the "thread #1....". This will allow you to see exactly the information that you want to see where you want to see it. This currently isn't hookup up to the prompts yet, but it will be soon. So what is the format of the prompts? Prompts can contain variables that have access to the current program state. Variables are text that appears in between a prefix of "${" and ends with a "}". Some of the interesting variables include: // The frame index (0, 1, 2, 3...) ${frame.index} // common frame registers with generic names ${frame.pc} ${frame.sp} ${frame.fp} ${frame.ra} ${frame.flags} // Access to any frame registers by name where REGNAME is any register name: ${frame.reg.REGNAME} // The current compile unit file where the frame is located ${file.basename} ${file.fullpath} // Function information ${function.name} ${function.pc-offset} // Process info ${process.file.basename} ${process.file.fullpath} ${process.id} ${process.name} // Thread info ${thread.id} ${thread.index} ${thread.name} ${thread.queue} ${thread.stop-reason} // Target information ${target.arch} // The current module for the current frame (the shared library or executable // that contains the current frame PC value): ${module.file.basename} ${module.file.fullpath} // Access to the line entry for where the current frame is when your thread // is stopped: ${line.file.basename} ${line.file.fullpath} ${line.number} ${line.start-addr} ${line.end-addr} Many times the information that you might have in your prompt might not be available and you won't want it to print out if it isn't valid. To take care of this you can enclose everything that must resolve into a scope. A scope is starts with '{' and ends with '}'. For example in order to only display the current file and line number when the information is available the format would be: "{ at {$line.file.basename}:${line.number}}" Broken down this is: start the scope: "{" format whose content will only be displayed if all information is available: "at {$line.file.basename}:${line.number}" end the scope: "}" We currently can represent the infomration we see when stopped at a frame: frame #0: 0x0000000100000e85 a.out`main + 4 at test.c:19 with the following format: "frame #${frame.index}: ${frame.pc} {${module.file.basename}`}{${function.name}{${function.pc-offset}}{ at ${line.file.basename}:${line.number}}\n" This breaks down to always print: "frame #${frame.index}: ${frame.pc} " only print the module followed by a tick if we have a valid module: "{${module.file.basename}`}" print the function name with optional offset: "{${function.name}{${function.pc-offset}}" print the line info if it is available: "{ at ${line.file.basename}:${line.number}}" then finish off with a newline: "\n" Notice you can also put newlines ("\n") and tabs and everything else you are used to putting in a format string when desensitized with the \ character. Cleaned up some of the user settings controller subclasses. All of them do not have any global settings variables and were all implementing stubs for the get/set global settings variable. Now there is a default version in UserSettingsController that will do nothing. llvm-svn: 114306
2010-09-19 10:33:57 +08:00
#include "lldb/Target/RegisterContext.h"
#include "lldb/Target/SectionLoadList.h"
Added code that will allow completely customizable prompts for use in replacing the "(lldb)" prompt, the "frame #1..." displays when doing stack backtracing and the "thread #1....". This will allow you to see exactly the information that you want to see where you want to see it. This currently isn't hookup up to the prompts yet, but it will be soon. So what is the format of the prompts? Prompts can contain variables that have access to the current program state. Variables are text that appears in between a prefix of "${" and ends with a "}". Some of the interesting variables include: // The frame index (0, 1, 2, 3...) ${frame.index} // common frame registers with generic names ${frame.pc} ${frame.sp} ${frame.fp} ${frame.ra} ${frame.flags} // Access to any frame registers by name where REGNAME is any register name: ${frame.reg.REGNAME} // The current compile unit file where the frame is located ${file.basename} ${file.fullpath} // Function information ${function.name} ${function.pc-offset} // Process info ${process.file.basename} ${process.file.fullpath} ${process.id} ${process.name} // Thread info ${thread.id} ${thread.index} ${thread.name} ${thread.queue} ${thread.stop-reason} // Target information ${target.arch} // The current module for the current frame (the shared library or executable // that contains the current frame PC value): ${module.file.basename} ${module.file.fullpath} // Access to the line entry for where the current frame is when your thread // is stopped: ${line.file.basename} ${line.file.fullpath} ${line.number} ${line.start-addr} ${line.end-addr} Many times the information that you might have in your prompt might not be available and you won't want it to print out if it isn't valid. To take care of this you can enclose everything that must resolve into a scope. A scope is starts with '{' and ends with '}'. For example in order to only display the current file and line number when the information is available the format would be: "{ at {$line.file.basename}:${line.number}}" Broken down this is: start the scope: "{" format whose content will only be displayed if all information is available: "at {$line.file.basename}:${line.number}" end the scope: "}" We currently can represent the infomration we see when stopped at a frame: frame #0: 0x0000000100000e85 a.out`main + 4 at test.c:19 with the following format: "frame #${frame.index}: ${frame.pc} {${module.file.basename}`}{${function.name}{${function.pc-offset}}{ at ${line.file.basename}:${line.number}}\n" This breaks down to always print: "frame #${frame.index}: ${frame.pc} " only print the module followed by a tick if we have a valid module: "{${module.file.basename}`}" print the function name with optional offset: "{${function.name}{${function.pc-offset}}" print the line info if it is available: "{ at ${line.file.basename}:${line.number}}" then finish off with a newline: "\n" Notice you can also put newlines ("\n") and tabs and everything else you are used to putting in a format string when desensitized with the \ character. Cleaned up some of the user settings controller subclasses. All of them do not have any global settings variables and were all implementing stubs for the get/set global settings variable. Now there is a default version in UserSettingsController that will do nothing. llvm-svn: 114306
2010-09-19 10:33:57 +08:00
#include "lldb/Target/StopInfo.h"
#include "lldb/Target/Target.h"
#include "lldb/Target/Thread.h"
#include "lldb/Utility/AnsiTerminal.h"
#include "llvm/Support/DynamicLibrary.h"
using namespace lldb;
using namespace lldb_private;
static lldb::user_id_t g_unique_id = 1;
static size_t g_debugger_event_thread_stack_bytes = 8 * 1024 * 1024;
Added code that will allow completely customizable prompts for use in replacing the "(lldb)" prompt, the "frame #1..." displays when doing stack backtracing and the "thread #1....". This will allow you to see exactly the information that you want to see where you want to see it. This currently isn't hookup up to the prompts yet, but it will be soon. So what is the format of the prompts? Prompts can contain variables that have access to the current program state. Variables are text that appears in between a prefix of "${" and ends with a "}". Some of the interesting variables include: // The frame index (0, 1, 2, 3...) ${frame.index} // common frame registers with generic names ${frame.pc} ${frame.sp} ${frame.fp} ${frame.ra} ${frame.flags} // Access to any frame registers by name where REGNAME is any register name: ${frame.reg.REGNAME} // The current compile unit file where the frame is located ${file.basename} ${file.fullpath} // Function information ${function.name} ${function.pc-offset} // Process info ${process.file.basename} ${process.file.fullpath} ${process.id} ${process.name} // Thread info ${thread.id} ${thread.index} ${thread.name} ${thread.queue} ${thread.stop-reason} // Target information ${target.arch} // The current module for the current frame (the shared library or executable // that contains the current frame PC value): ${module.file.basename} ${module.file.fullpath} // Access to the line entry for where the current frame is when your thread // is stopped: ${line.file.basename} ${line.file.fullpath} ${line.number} ${line.start-addr} ${line.end-addr} Many times the information that you might have in your prompt might not be available and you won't want it to print out if it isn't valid. To take care of this you can enclose everything that must resolve into a scope. A scope is starts with '{' and ends with '}'. For example in order to only display the current file and line number when the information is available the format would be: "{ at {$line.file.basename}:${line.number}}" Broken down this is: start the scope: "{" format whose content will only be displayed if all information is available: "at {$line.file.basename}:${line.number}" end the scope: "}" We currently can represent the infomration we see when stopped at a frame: frame #0: 0x0000000100000e85 a.out`main + 4 at test.c:19 with the following format: "frame #${frame.index}: ${frame.pc} {${module.file.basename}`}{${function.name}{${function.pc-offset}}{ at ${line.file.basename}:${line.number}}\n" This breaks down to always print: "frame #${frame.index}: ${frame.pc} " only print the module followed by a tick if we have a valid module: "{${module.file.basename}`}" print the function name with optional offset: "{${function.name}{${function.pc-offset}}" print the line info if it is available: "{ at ${line.file.basename}:${line.number}}" then finish off with a newline: "\n" Notice you can also put newlines ("\n") and tabs and everything else you are used to putting in a format string when desensitized with the \ character. Cleaned up some of the user settings controller subclasses. All of them do not have any global settings variables and were all implementing stubs for the get/set global settings variable. Now there is a default version in UserSettingsController that will do nothing. llvm-svn: 114306
2010-09-19 10:33:57 +08:00
#pragma mark Static Functions
static Mutex &
GetDebuggerListMutex ()
{
static Mutex g_mutex(Mutex::eMutexTypeRecursive);
return g_mutex;
}
typedef std::vector<DebuggerSP> DebuggerList;
static DebuggerList &
GetDebuggerList()
{
// hide the static debugger list inside a singleton accessor to avoid
2014-06-27 10:42:12 +08:00
// global init constructors
Added code that will allow completely customizable prompts for use in replacing the "(lldb)" prompt, the "frame #1..." displays when doing stack backtracing and the "thread #1....". This will allow you to see exactly the information that you want to see where you want to see it. This currently isn't hookup up to the prompts yet, but it will be soon. So what is the format of the prompts? Prompts can contain variables that have access to the current program state. Variables are text that appears in between a prefix of "${" and ends with a "}". Some of the interesting variables include: // The frame index (0, 1, 2, 3...) ${frame.index} // common frame registers with generic names ${frame.pc} ${frame.sp} ${frame.fp} ${frame.ra} ${frame.flags} // Access to any frame registers by name where REGNAME is any register name: ${frame.reg.REGNAME} // The current compile unit file where the frame is located ${file.basename} ${file.fullpath} // Function information ${function.name} ${function.pc-offset} // Process info ${process.file.basename} ${process.file.fullpath} ${process.id} ${process.name} // Thread info ${thread.id} ${thread.index} ${thread.name} ${thread.queue} ${thread.stop-reason} // Target information ${target.arch} // The current module for the current frame (the shared library or executable // that contains the current frame PC value): ${module.file.basename} ${module.file.fullpath} // Access to the line entry for where the current frame is when your thread // is stopped: ${line.file.basename} ${line.file.fullpath} ${line.number} ${line.start-addr} ${line.end-addr} Many times the information that you might have in your prompt might not be available and you won't want it to print out if it isn't valid. To take care of this you can enclose everything that must resolve into a scope. A scope is starts with '{' and ends with '}'. For example in order to only display the current file and line number when the information is available the format would be: "{ at {$line.file.basename}:${line.number}}" Broken down this is: start the scope: "{" format whose content will only be displayed if all information is available: "at {$line.file.basename}:${line.number}" end the scope: "}" We currently can represent the infomration we see when stopped at a frame: frame #0: 0x0000000100000e85 a.out`main + 4 at test.c:19 with the following format: "frame #${frame.index}: ${frame.pc} {${module.file.basename}`}{${function.name}{${function.pc-offset}}{ at ${line.file.basename}:${line.number}}\n" This breaks down to always print: "frame #${frame.index}: ${frame.pc} " only print the module followed by a tick if we have a valid module: "{${module.file.basename}`}" print the function name with optional offset: "{${function.name}{${function.pc-offset}}" print the line info if it is available: "{ at ${line.file.basename}:${line.number}}" then finish off with a newline: "\n" Notice you can also put newlines ("\n") and tabs and everything else you are used to putting in a format string when desensitized with the \ character. Cleaned up some of the user settings controller subclasses. All of them do not have any global settings variables and were all implementing stubs for the get/set global settings variable. Now there is a default version in UserSettingsController that will do nothing. llvm-svn: 114306
2010-09-19 10:33:57 +08:00
static DebuggerList g_list;
return g_list;
}
OptionEnumValueElement
g_show_disassembly_enum_values[] =
{
{ Debugger::eStopDisassemblyTypeNever, "never", "Never show disassembly when displaying a stop context."},
{ Debugger::eStopDisassemblyTypeNoSource, "no-source", "Show disassembly when there is no source information, or the source file is missing when displaying a stop context."},
{ Debugger::eStopDisassemblyTypeAlways, "always", "Always show disassembly when displaying a stop context."},
{ 0, NULL, NULL }
};
OptionEnumValueElement
g_language_enumerators[] =
{
{ eScriptLanguageNone, "none", "Disable scripting languages."},
{ eScriptLanguagePython, "python", "Select python as the default scripting language."},
{ eScriptLanguageDefault, "default", "Select the lldb default as the default scripting language."},
{ 0, NULL, NULL }
};
#define MODULE_WITH_FUNC "{ ${module.file.basename}{`${function.name-with-args}${function.pc-offset}}}"
#define FILE_AND_LINE "{ at ${line.file.basename}:${line.number}}"
#define IS_OPTIMIZED "{${function.is-optimized} [opt]}"
#define DEFAULT_THREAD_FORMAT "thread #${thread.index}: tid = ${thread.id%tid}"\
"{, ${frame.pc}}"\
MODULE_WITH_FUNC\
FILE_AND_LINE\
"{, name = '${thread.name}'}"\
"{, queue = '${thread.queue}'}"\
Initial merge of some of the iOS 8 / Mac OS X Yosemite specific lldb support. I'll be doing more testing & cleanup but I wanted to get the initial checkin done. This adds a new SBExpressionOptions::SetLanguage API for selecting a language of an expression. I added adds a new SBThread::GetInfoItemByPathString for retriving information about a thread from that thread's StructuredData. I added a new StructuredData class for representing key-value/array/dictionary information (e.g. JSON formatted data). Helper functions to read JSON and create a StructuredData object, and to print a StructuredData object in JSON format are included. A few Cocoa / Cocoa Touch data formatters were updated by Enrico to track changes in iOS 8 / Yosemite. Before we query a thread's extended information, the system runtime may provide hints to the remote debug stub that it will use to retrieve values out of runtime structures. I added a new SystemRuntime method AddThreadExtendedInfoPacketHints which allows the SystemRuntime to add key-value type data to the initial request that we send to the remote stub. The thread-format formatter string can now retrieve values out of a thread's extended info structured data. The default thread-format string picks up two of these - thread.info.activity.name and thread.info.trace_messages. I added a new "jThreadExtendedInfo" packet in debugserver; I will add documentation to the lldb-gdb-remote.txt doc soon. It accepts JSON formatted arguments (most importantly, "thread":threadnum) and it returns a variety of information regarding the thread to lldb in JSON format. This JSON return is scanned into a StructuredData object that is associated with the thread; UI layers can query the thread's StructuredData to see if key-values are present, and if so, show them to the user. These key-values are likely to be specific to different targets with some commonality among many targets. For instance, many targets will be able to advertise the pthread_t value for a thread. I added an initial rough cut of "thread info" command which will print the information about a thread from the jThreadExtendedInfo result. I need to do more work to make this format reasonably. Han Ming added calls into the pmenergy and pmsample libraries if debugserver is run on Mac OS X Yosemite to get information about the inferior's power use. I added support to debugserver for gathering the Genealogy information about threads, if it exists, and returning it in the jThreadExtendedInfo JSON result. llvm-svn: 210874
2014-06-13 10:37:02 +08:00
"{, activity = '${thread.info.activity.name}'}" \
"{, ${thread.info.trace_messages} messages}" \
"{, stop reason = ${thread.stop-reason}}"\
"{\\nReturn value: ${thread.return-value}}"\
"{\\nCompleted expression: ${thread.completed-expression}}"\
"\\n"
#define DEFAULT_FRAME_FORMAT "frame #${frame.index}: ${frame.pc}"\
MODULE_WITH_FUNC\
FILE_AND_LINE\
IS_OPTIMIZED\
"\\n"
// Three parts to this disassembly format specification:
// 1. If this is a new function/symbol (no previous symbol/function), print
// dylib`funcname:\n
// 2. If this is a symbol context change (different from previous symbol/function), print
// dylib`funcname:\n
// 3. print
// address <+offset>:
#define DEFAULT_DISASSEMBLY_FORMAT "{${function.initial-function}{${module.file.basename}`}{${function.name-without-args}}:\n}{${function.changed}\n{${module.file.basename}`}{${function.name-without-args}}:\n}{${current-pc-arrow} }${addr-file-or-load}{ <${function.concrete-only-addr-offset-no-padding}>}: "
// gdb's disassembly format can be emulated with
// ${current-pc-arrow}${addr-file-or-load}{ <${function.name-without-args}${function.concrete-only-addr-offset-no-padding}>}:
// lldb's original format for disassembly would look like this format string -
// {${function.initial-function}{${module.file.basename}`}{${function.name-without-args}}:\n}{${function.changed}\n{${module.file.basename}`}{${function.name-without-args}}:\n}{${current-pc-arrow} }{${addr-file-or-load}}:
static PropertyDefinition
g_properties[] =
{
Get rid of Debugger::FormatPrompt() and replace it with the new FormatEntity class. Why? Debugger::FormatPrompt() would run through the format prompt every time and parse it and emit it piece by piece. It also did formatting differently depending on which key/value pair it was parsing. The new code improves on this with the following features: 1 - Allow format strings to be parsed into a FormatEntity::Entry which can contain multiple child FormatEntity::Entry objects. This FormatEntity::Entry is a parsed version of what was previously always done in Debugger::FormatPrompt() so it is more efficient to emit formatted strings using the new parsed FormatEntity::Entry. 2 - Allows errors in format strings to be shown immediately when setting the settings (frame-format, thread-format, disassembly-format 3 - Allows auto completion by implementing a new OptionValueFormatEntity and switching frame-format, thread-format, and disassembly-format settings over to using it. 4 - The FormatEntity::Entry for each of the frame-format, thread-format, disassembly-format settings only replaces the old one if the format parses correctly 5 - Combines all consecutive string values together for efficient output. This means all "${ansi.*}" keys and all desensitized characters like "\n" "\t" "\0721" "\x23" will get combined with their previous strings 6 - ${*.script:} (like "${var.script:mymodule.my_var_function}") have all been switched over to use ${script.*:} "${script.var:mymodule.my_var_function}") to make the format easier to parse as I don't believe anyone was using these format string power user features. 7 - All key values pairs are defined in simple C arrays of entries so it is much easier to add new entries. These changes pave the way for subsequent modifications where we can modify formats to do more (like control the width of value strings can do more and add more functionality more easily like string formatting to control the width, printf formats and more). llvm-svn: 228207
2015-02-05 06:00:53 +08:00
{ "auto-confirm", OptionValue::eTypeBoolean , true, false, NULL, NULL, "If true all confirmation prompts will receive their default reply." },
{ "disassembly-format", OptionValue::eTypeFormatEntity, true, 0 , DEFAULT_DISASSEMBLY_FORMAT, NULL, "The default disassembly format string to use when disassembling instruction sequences." },
{ "frame-format", OptionValue::eTypeFormatEntity, true, 0 , DEFAULT_FRAME_FORMAT, NULL, "The default frame format string to use when displaying stack frame information for threads." },
{ "notify-void", OptionValue::eTypeBoolean , true, false, NULL, NULL, "Notify the user explicitly if an expression returns void (default: false)." },
{ "prompt", OptionValue::eTypeString , true, OptionValueString::eOptionEncodeCharacterEscapeSequences, "(lldb) ", NULL, "The debugger command line prompt displayed for the user." },
{ "script-lang", OptionValue::eTypeEnum , true, eScriptLanguagePython, NULL, g_language_enumerators, "The script language to be used for evaluating user-written scripts." },
{ "stop-disassembly-count", OptionValue::eTypeSInt64 , true, 4 , NULL, NULL, "The number of disassembly lines to show when displaying a stopped context." },
{ "stop-disassembly-display", OptionValue::eTypeEnum , true, Debugger::eStopDisassemblyTypeNoSource, NULL, g_show_disassembly_enum_values, "Control when to display disassembly when displaying a stopped context." },
{ "stop-line-count-after", OptionValue::eTypeSInt64 , true, 3 , NULL, NULL, "The number of sources lines to display that come after the current source line when displaying a stopped context." },
{ "stop-line-count-before", OptionValue::eTypeSInt64 , true, 3 , NULL, NULL, "The number of sources lines to display that come before the current source line when displaying a stopped context." },
{ "term-width", OptionValue::eTypeSInt64 , true, 80 , NULL, NULL, "The maximum number of columns to use for displaying text." },
{ "thread-format", OptionValue::eTypeFormatEntity, true, 0 , DEFAULT_THREAD_FORMAT, NULL, "The default thread format string to use when displaying thread information." },
{ "use-external-editor", OptionValue::eTypeBoolean , true, false, NULL, NULL, "Whether to use an external editor or not." },
{ "use-color", OptionValue::eTypeBoolean , true, true , NULL, NULL, "Whether to use Ansi color codes or not." },
{ "auto-one-line-summaries", OptionValue::eTypeBoolean , true, true, NULL, NULL, "If true, LLDB will automatically display small structs in one-liner format (default: true)." },
{ "escape-non-printables", OptionValue::eTypeBoolean , true, true, NULL, NULL, "If true, LLDB will automatically escape non-printable and escape characters when formatting strings." },
{ NULL, OptionValue::eTypeInvalid , true, 0 , NULL, NULL, NULL }
};
Added code that will allow completely customizable prompts for use in replacing the "(lldb)" prompt, the "frame #1..." displays when doing stack backtracing and the "thread #1....". This will allow you to see exactly the information that you want to see where you want to see it. This currently isn't hookup up to the prompts yet, but it will be soon. So what is the format of the prompts? Prompts can contain variables that have access to the current program state. Variables are text that appears in between a prefix of "${" and ends with a "}". Some of the interesting variables include: // The frame index (0, 1, 2, 3...) ${frame.index} // common frame registers with generic names ${frame.pc} ${frame.sp} ${frame.fp} ${frame.ra} ${frame.flags} // Access to any frame registers by name where REGNAME is any register name: ${frame.reg.REGNAME} // The current compile unit file where the frame is located ${file.basename} ${file.fullpath} // Function information ${function.name} ${function.pc-offset} // Process info ${process.file.basename} ${process.file.fullpath} ${process.id} ${process.name} // Thread info ${thread.id} ${thread.index} ${thread.name} ${thread.queue} ${thread.stop-reason} // Target information ${target.arch} // The current module for the current frame (the shared library or executable // that contains the current frame PC value): ${module.file.basename} ${module.file.fullpath} // Access to the line entry for where the current frame is when your thread // is stopped: ${line.file.basename} ${line.file.fullpath} ${line.number} ${line.start-addr} ${line.end-addr} Many times the information that you might have in your prompt might not be available and you won't want it to print out if it isn't valid. To take care of this you can enclose everything that must resolve into a scope. A scope is starts with '{' and ends with '}'. For example in order to only display the current file and line number when the information is available the format would be: "{ at {$line.file.basename}:${line.number}}" Broken down this is: start the scope: "{" format whose content will only be displayed if all information is available: "at {$line.file.basename}:${line.number}" end the scope: "}" We currently can represent the infomration we see when stopped at a frame: frame #0: 0x0000000100000e85 a.out`main + 4 at test.c:19 with the following format: "frame #${frame.index}: ${frame.pc} {${module.file.basename}`}{${function.name}{${function.pc-offset}}{ at ${line.file.basename}:${line.number}}\n" This breaks down to always print: "frame #${frame.index}: ${frame.pc} " only print the module followed by a tick if we have a valid module: "{${module.file.basename}`}" print the function name with optional offset: "{${function.name}{${function.pc-offset}}" print the line info if it is available: "{ at ${line.file.basename}:${line.number}}" then finish off with a newline: "\n" Notice you can also put newlines ("\n") and tabs and everything else you are used to putting in a format string when desensitized with the \ character. Cleaned up some of the user settings controller subclasses. All of them do not have any global settings variables and were all implementing stubs for the get/set global settings variable. Now there is a default version in UserSettingsController that will do nothing. llvm-svn: 114306
2010-09-19 10:33:57 +08:00
enum
{
ePropertyAutoConfirm = 0,
ePropertyDisassemblyFormat,
ePropertyFrameFormat,
ePropertyNotiftVoid,
ePropertyPrompt,
ePropertyScriptLanguage,
ePropertyStopDisassemblyCount,
ePropertyStopDisassemblyDisplay,
ePropertyStopLineCountAfter,
ePropertyStopLineCountBefore,
ePropertyTerminalWidth,
ePropertyThreadFormat,
ePropertyUseExternalEditor,
ePropertyUseColor,
ePropertyAutoOneLineSummaries,
ePropertyEscapeNonPrintables
};
Added code that will allow completely customizable prompts for use in replacing the "(lldb)" prompt, the "frame #1..." displays when doing stack backtracing and the "thread #1....". This will allow you to see exactly the information that you want to see where you want to see it. This currently isn't hookup up to the prompts yet, but it will be soon. So what is the format of the prompts? Prompts can contain variables that have access to the current program state. Variables are text that appears in between a prefix of "${" and ends with a "}". Some of the interesting variables include: // The frame index (0, 1, 2, 3...) ${frame.index} // common frame registers with generic names ${frame.pc} ${frame.sp} ${frame.fp} ${frame.ra} ${frame.flags} // Access to any frame registers by name where REGNAME is any register name: ${frame.reg.REGNAME} // The current compile unit file where the frame is located ${file.basename} ${file.fullpath} // Function information ${function.name} ${function.pc-offset} // Process info ${process.file.basename} ${process.file.fullpath} ${process.id} ${process.name} // Thread info ${thread.id} ${thread.index} ${thread.name} ${thread.queue} ${thread.stop-reason} // Target information ${target.arch} // The current module for the current frame (the shared library or executable // that contains the current frame PC value): ${module.file.basename} ${module.file.fullpath} // Access to the line entry for where the current frame is when your thread // is stopped: ${line.file.basename} ${line.file.fullpath} ${line.number} ${line.start-addr} ${line.end-addr} Many times the information that you might have in your prompt might not be available and you won't want it to print out if it isn't valid. To take care of this you can enclose everything that must resolve into a scope. A scope is starts with '{' and ends with '}'. For example in order to only display the current file and line number when the information is available the format would be: "{ at {$line.file.basename}:${line.number}}" Broken down this is: start the scope: "{" format whose content will only be displayed if all information is available: "at {$line.file.basename}:${line.number}" end the scope: "}" We currently can represent the infomration we see when stopped at a frame: frame #0: 0x0000000100000e85 a.out`main + 4 at test.c:19 with the following format: "frame #${frame.index}: ${frame.pc} {${module.file.basename}`}{${function.name}{${function.pc-offset}}{ at ${line.file.basename}:${line.number}}\n" This breaks down to always print: "frame #${frame.index}: ${frame.pc} " only print the module followed by a tick if we have a valid module: "{${module.file.basename}`}" print the function name with optional offset: "{${function.name}{${function.pc-offset}}" print the line info if it is available: "{ at ${line.file.basename}:${line.number}}" then finish off with a newline: "\n" Notice you can also put newlines ("\n") and tabs and everything else you are used to putting in a format string when desensitized with the \ character. Cleaned up some of the user settings controller subclasses. All of them do not have any global settings variables and were all implementing stubs for the get/set global settings variable. Now there is a default version in UserSettingsController that will do nothing. llvm-svn: 114306
2010-09-19 10:33:57 +08:00
LoadPluginCallbackType Debugger::g_load_plugin_callback = NULL;
Error
Debugger::SetPropertyValue (const ExecutionContext *exe_ctx,
VarSetOperationType op,
const char *property_path,
const char *value)
{
bool is_load_script = strcmp(property_path,"target.load-script-from-symbol-file") == 0;
bool is_escape_non_printables = strcmp(property_path, "escape-non-printables") == 0;
TargetSP target_sp;
LoadScriptFromSymFile load_script_old_value;
if (is_load_script && exe_ctx->GetTargetSP())
{
target_sp = exe_ctx->GetTargetSP();
load_script_old_value = target_sp->TargetProperties::GetLoadScriptFromSymbolFile();
}
Error error (Properties::SetPropertyValue (exe_ctx, op, property_path, value));
if (error.Success())
{
// FIXME it would be nice to have "on-change" callbacks for properties
if (strcmp(property_path, g_properties[ePropertyPrompt].name) == 0)
{
const char *new_prompt = GetPrompt();
std::string str = lldb_utility::ansi::FormatAnsiTerminalCodes (new_prompt, GetUseColor());
if (str.length())
new_prompt = str.c_str();
GetCommandInterpreter().UpdatePrompt(new_prompt);
EventSP prompt_change_event_sp (new Event(CommandInterpreter::eBroadcastBitResetPrompt, new EventDataBytes (new_prompt)));
GetCommandInterpreter().BroadcastEvent (prompt_change_event_sp);
}
else if (strcmp(property_path, g_properties[ePropertyUseColor].name) == 0)
{
// use-color changed. Ping the prompt so it can reset the ansi terminal codes.
SetPrompt (GetPrompt());
}
else if (is_load_script && target_sp && load_script_old_value == eLoadScriptFromSymFileWarn)
{
if (target_sp->TargetProperties::GetLoadScriptFromSymbolFile() == eLoadScriptFromSymFileTrue)
{
std::list<Error> errors;
StreamString feedback_stream;
if (!target_sp->LoadScriptingResources(errors,&feedback_stream))
{
StreamFileSP stream_sp (GetErrorFile());
if (stream_sp)
{
for (auto error : errors)
{
stream_sp->Printf("%s\n",error.AsCString());
}
if (feedback_stream.GetSize())
stream_sp->Printf("%s",feedback_stream.GetData());
}
}
}
}
else if (is_escape_non_printables)
{
DataVisualization::ForceUpdate();
}
}
return error;
}
bool
Debugger::GetAutoConfirm () const
Many GDB users always want to display disassembly when they stop by using something like "display/4i $pc" (or something like this). With LLDB we already were showing 3 lines of source before and 3 lines of source after the current source line when showing a stop context. We now improve this by allowing the user to control the number of lines with the new "stop-line-count-before" and "stop-line-count-after" settings. Also, there is a new setting for how many disassembly lines to show: "stop-disassembly-count". This will control how many source lines are shown when there is no source or when we have no source line info. settings set stop-line-count-before 3 settings set stop-line-count-after 3 settings set stop-disassembly-count 4 settings set stop-disassembly-display no-source The default values are set as shown above and allow 3 lines of source before and after (what we used to do) the current stop location, and will display 4 lines of disassembly if the source is not available or if we have no debug info. If both "stop-source-context-before" and "stop-source-context-after" are set to zero, this will disable showing any source when stopped. The "stop-disassembly-display" setting is an enumeration that allows you to control when to display disassembly. It has 3 possible values: "never" - never show disassembly no matter what "no-source" - only show disassembly when there is no source line info or the source files are missing "always" - always show disassembly. llvm-svn: 145050
2011-11-22 05:44:34 +08:00
{
const uint32_t idx = ePropertyAutoConfirm;
return m_collection_sp->GetPropertyAtIndexAsBoolean (NULL, idx, g_properties[idx].default_uint_value != 0);
Many GDB users always want to display disassembly when they stop by using something like "display/4i $pc" (or something like this). With LLDB we already were showing 3 lines of source before and 3 lines of source after the current source line when showing a stop context. We now improve this by allowing the user to control the number of lines with the new "stop-line-count-before" and "stop-line-count-after" settings. Also, there is a new setting for how many disassembly lines to show: "stop-disassembly-count". This will control how many source lines are shown when there is no source or when we have no source line info. settings set stop-line-count-before 3 settings set stop-line-count-after 3 settings set stop-disassembly-count 4 settings set stop-disassembly-display no-source The default values are set as shown above and allow 3 lines of source before and after (what we used to do) the current stop location, and will display 4 lines of disassembly if the source is not available or if we have no debug info. If both "stop-source-context-before" and "stop-source-context-after" are set to zero, this will disable showing any source when stopped. The "stop-disassembly-display" setting is an enumeration that allows you to control when to display disassembly. It has 3 possible values: "never" - never show disassembly no matter what "no-source" - only show disassembly when there is no source line info or the source files are missing "always" - always show disassembly. llvm-svn: 145050
2011-11-22 05:44:34 +08:00
}
Get rid of Debugger::FormatPrompt() and replace it with the new FormatEntity class. Why? Debugger::FormatPrompt() would run through the format prompt every time and parse it and emit it piece by piece. It also did formatting differently depending on which key/value pair it was parsing. The new code improves on this with the following features: 1 - Allow format strings to be parsed into a FormatEntity::Entry which can contain multiple child FormatEntity::Entry objects. This FormatEntity::Entry is a parsed version of what was previously always done in Debugger::FormatPrompt() so it is more efficient to emit formatted strings using the new parsed FormatEntity::Entry. 2 - Allows errors in format strings to be shown immediately when setting the settings (frame-format, thread-format, disassembly-format 3 - Allows auto completion by implementing a new OptionValueFormatEntity and switching frame-format, thread-format, and disassembly-format settings over to using it. 4 - The FormatEntity::Entry for each of the frame-format, thread-format, disassembly-format settings only replaces the old one if the format parses correctly 5 - Combines all consecutive string values together for efficient output. This means all "${ansi.*}" keys and all desensitized characters like "\n" "\t" "\0721" "\x23" will get combined with their previous strings 6 - ${*.script:} (like "${var.script:mymodule.my_var_function}") have all been switched over to use ${script.*:} "${script.var:mymodule.my_var_function}") to make the format easier to parse as I don't believe anyone was using these format string power user features. 7 - All key values pairs are defined in simple C arrays of entries so it is much easier to add new entries. These changes pave the way for subsequent modifications where we can modify formats to do more (like control the width of value strings can do more and add more functionality more easily like string formatting to control the width, printf formats and more). llvm-svn: 228207
2015-02-05 06:00:53 +08:00
const FormatEntity::Entry *
Debugger::GetDisassemblyFormat() const
{
const uint32_t idx = ePropertyDisassemblyFormat;
Get rid of Debugger::FormatPrompt() and replace it with the new FormatEntity class. Why? Debugger::FormatPrompt() would run through the format prompt every time and parse it and emit it piece by piece. It also did formatting differently depending on which key/value pair it was parsing. The new code improves on this with the following features: 1 - Allow format strings to be parsed into a FormatEntity::Entry which can contain multiple child FormatEntity::Entry objects. This FormatEntity::Entry is a parsed version of what was previously always done in Debugger::FormatPrompt() so it is more efficient to emit formatted strings using the new parsed FormatEntity::Entry. 2 - Allows errors in format strings to be shown immediately when setting the settings (frame-format, thread-format, disassembly-format 3 - Allows auto completion by implementing a new OptionValueFormatEntity and switching frame-format, thread-format, and disassembly-format settings over to using it. 4 - The FormatEntity::Entry for each of the frame-format, thread-format, disassembly-format settings only replaces the old one if the format parses correctly 5 - Combines all consecutive string values together for efficient output. This means all "${ansi.*}" keys and all desensitized characters like "\n" "\t" "\0721" "\x23" will get combined with their previous strings 6 - ${*.script:} (like "${var.script:mymodule.my_var_function}") have all been switched over to use ${script.*:} "${script.var:mymodule.my_var_function}") to make the format easier to parse as I don't believe anyone was using these format string power user features. 7 - All key values pairs are defined in simple C arrays of entries so it is much easier to add new entries. These changes pave the way for subsequent modifications where we can modify formats to do more (like control the width of value strings can do more and add more functionality more easily like string formatting to control the width, printf formats and more). llvm-svn: 228207
2015-02-05 06:00:53 +08:00
return m_collection_sp->GetPropertyAtIndexAsFormatEntity(NULL, idx);
}
Get rid of Debugger::FormatPrompt() and replace it with the new FormatEntity class. Why? Debugger::FormatPrompt() would run through the format prompt every time and parse it and emit it piece by piece. It also did formatting differently depending on which key/value pair it was parsing. The new code improves on this with the following features: 1 - Allow format strings to be parsed into a FormatEntity::Entry which can contain multiple child FormatEntity::Entry objects. This FormatEntity::Entry is a parsed version of what was previously always done in Debugger::FormatPrompt() so it is more efficient to emit formatted strings using the new parsed FormatEntity::Entry. 2 - Allows errors in format strings to be shown immediately when setting the settings (frame-format, thread-format, disassembly-format 3 - Allows auto completion by implementing a new OptionValueFormatEntity and switching frame-format, thread-format, and disassembly-format settings over to using it. 4 - The FormatEntity::Entry for each of the frame-format, thread-format, disassembly-format settings only replaces the old one if the format parses correctly 5 - Combines all consecutive string values together for efficient output. This means all "${ansi.*}" keys and all desensitized characters like "\n" "\t" "\0721" "\x23" will get combined with their previous strings 6 - ${*.script:} (like "${var.script:mymodule.my_var_function}") have all been switched over to use ${script.*:} "${script.var:mymodule.my_var_function}") to make the format easier to parse as I don't believe anyone was using these format string power user features. 7 - All key values pairs are defined in simple C arrays of entries so it is much easier to add new entries. These changes pave the way for subsequent modifications where we can modify formats to do more (like control the width of value strings can do more and add more functionality more easily like string formatting to control the width, printf formats and more). llvm-svn: 228207
2015-02-05 06:00:53 +08:00
const FormatEntity::Entry *
Debugger::GetFrameFormat() const
{
const uint32_t idx = ePropertyFrameFormat;
Get rid of Debugger::FormatPrompt() and replace it with the new FormatEntity class. Why? Debugger::FormatPrompt() would run through the format prompt every time and parse it and emit it piece by piece. It also did formatting differently depending on which key/value pair it was parsing. The new code improves on this with the following features: 1 - Allow format strings to be parsed into a FormatEntity::Entry which can contain multiple child FormatEntity::Entry objects. This FormatEntity::Entry is a parsed version of what was previously always done in Debugger::FormatPrompt() so it is more efficient to emit formatted strings using the new parsed FormatEntity::Entry. 2 - Allows errors in format strings to be shown immediately when setting the settings (frame-format, thread-format, disassembly-format 3 - Allows auto completion by implementing a new OptionValueFormatEntity and switching frame-format, thread-format, and disassembly-format settings over to using it. 4 - The FormatEntity::Entry for each of the frame-format, thread-format, disassembly-format settings only replaces the old one if the format parses correctly 5 - Combines all consecutive string values together for efficient output. This means all "${ansi.*}" keys and all desensitized characters like "\n" "\t" "\0721" "\x23" will get combined with their previous strings 6 - ${*.script:} (like "${var.script:mymodule.my_var_function}") have all been switched over to use ${script.*:} "${script.var:mymodule.my_var_function}") to make the format easier to parse as I don't believe anyone was using these format string power user features. 7 - All key values pairs are defined in simple C arrays of entries so it is much easier to add new entries. These changes pave the way for subsequent modifications where we can modify formats to do more (like control the width of value strings can do more and add more functionality more easily like string formatting to control the width, printf formats and more). llvm-svn: 228207
2015-02-05 06:00:53 +08:00
return m_collection_sp->GetPropertyAtIndexAsFormatEntity(NULL, idx);
}
bool
Debugger::GetNotifyVoid () const
Many GDB users always want to display disassembly when they stop by using something like "display/4i $pc" (or something like this). With LLDB we already were showing 3 lines of source before and 3 lines of source after the current source line when showing a stop context. We now improve this by allowing the user to control the number of lines with the new "stop-line-count-before" and "stop-line-count-after" settings. Also, there is a new setting for how many disassembly lines to show: "stop-disassembly-count". This will control how many source lines are shown when there is no source or when we have no source line info. settings set stop-line-count-before 3 settings set stop-line-count-after 3 settings set stop-disassembly-count 4 settings set stop-disassembly-display no-source The default values are set as shown above and allow 3 lines of source before and after (what we used to do) the current stop location, and will display 4 lines of disassembly if the source is not available or if we have no debug info. If both "stop-source-context-before" and "stop-source-context-after" are set to zero, this will disable showing any source when stopped. The "stop-disassembly-display" setting is an enumeration that allows you to control when to display disassembly. It has 3 possible values: "never" - never show disassembly no matter what "no-source" - only show disassembly when there is no source line info or the source files are missing "always" - always show disassembly. llvm-svn: 145050
2011-11-22 05:44:34 +08:00
{
const uint32_t idx = ePropertyNotiftVoid;
return m_collection_sp->GetPropertyAtIndexAsBoolean (NULL, idx, g_properties[idx].default_uint_value != 0);
Many GDB users always want to display disassembly when they stop by using something like "display/4i $pc" (or something like this). With LLDB we already were showing 3 lines of source before and 3 lines of source after the current source line when showing a stop context. We now improve this by allowing the user to control the number of lines with the new "stop-line-count-before" and "stop-line-count-after" settings. Also, there is a new setting for how many disassembly lines to show: "stop-disassembly-count". This will control how many source lines are shown when there is no source or when we have no source line info. settings set stop-line-count-before 3 settings set stop-line-count-after 3 settings set stop-disassembly-count 4 settings set stop-disassembly-display no-source The default values are set as shown above and allow 3 lines of source before and after (what we used to do) the current stop location, and will display 4 lines of disassembly if the source is not available or if we have no debug info. If both "stop-source-context-before" and "stop-source-context-after" are set to zero, this will disable showing any source when stopped. The "stop-disassembly-display" setting is an enumeration that allows you to control when to display disassembly. It has 3 possible values: "never" - never show disassembly no matter what "no-source" - only show disassembly when there is no source line info or the source files are missing "always" - always show disassembly. llvm-svn: 145050
2011-11-22 05:44:34 +08:00
}
const char *
Debugger::GetPrompt() const
Many GDB users always want to display disassembly when they stop by using something like "display/4i $pc" (or something like this). With LLDB we already were showing 3 lines of source before and 3 lines of source after the current source line when showing a stop context. We now improve this by allowing the user to control the number of lines with the new "stop-line-count-before" and "stop-line-count-after" settings. Also, there is a new setting for how many disassembly lines to show: "stop-disassembly-count". This will control how many source lines are shown when there is no source or when we have no source line info. settings set stop-line-count-before 3 settings set stop-line-count-after 3 settings set stop-disassembly-count 4 settings set stop-disassembly-display no-source The default values are set as shown above and allow 3 lines of source before and after (what we used to do) the current stop location, and will display 4 lines of disassembly if the source is not available or if we have no debug info. If both "stop-source-context-before" and "stop-source-context-after" are set to zero, this will disable showing any source when stopped. The "stop-disassembly-display" setting is an enumeration that allows you to control when to display disassembly. It has 3 possible values: "never" - never show disassembly no matter what "no-source" - only show disassembly when there is no source line info or the source files are missing "always" - always show disassembly. llvm-svn: 145050
2011-11-22 05:44:34 +08:00
{
const uint32_t idx = ePropertyPrompt;
return m_collection_sp->GetPropertyAtIndexAsString (NULL, idx, g_properties[idx].default_cstr_value);
Many GDB users always want to display disassembly when they stop by using something like "display/4i $pc" (or something like this). With LLDB we already were showing 3 lines of source before and 3 lines of source after the current source line when showing a stop context. We now improve this by allowing the user to control the number of lines with the new "stop-line-count-before" and "stop-line-count-after" settings. Also, there is a new setting for how many disassembly lines to show: "stop-disassembly-count". This will control how many source lines are shown when there is no source or when we have no source line info. settings set stop-line-count-before 3 settings set stop-line-count-after 3 settings set stop-disassembly-count 4 settings set stop-disassembly-display no-source The default values are set as shown above and allow 3 lines of source before and after (what we used to do) the current stop location, and will display 4 lines of disassembly if the source is not available or if we have no debug info. If both "stop-source-context-before" and "stop-source-context-after" are set to zero, this will disable showing any source when stopped. The "stop-disassembly-display" setting is an enumeration that allows you to control when to display disassembly. It has 3 possible values: "never" - never show disassembly no matter what "no-source" - only show disassembly when there is no source line info or the source files are missing "always" - always show disassembly. llvm-svn: 145050
2011-11-22 05:44:34 +08:00
}
void
Debugger::SetPrompt(const char *p)
Many GDB users always want to display disassembly when they stop by using something like "display/4i $pc" (or something like this). With LLDB we already were showing 3 lines of source before and 3 lines of source after the current source line when showing a stop context. We now improve this by allowing the user to control the number of lines with the new "stop-line-count-before" and "stop-line-count-after" settings. Also, there is a new setting for how many disassembly lines to show: "stop-disassembly-count". This will control how many source lines are shown when there is no source or when we have no source line info. settings set stop-line-count-before 3 settings set stop-line-count-after 3 settings set stop-disassembly-count 4 settings set stop-disassembly-display no-source The default values are set as shown above and allow 3 lines of source before and after (what we used to do) the current stop location, and will display 4 lines of disassembly if the source is not available or if we have no debug info. If both "stop-source-context-before" and "stop-source-context-after" are set to zero, this will disable showing any source when stopped. The "stop-disassembly-display" setting is an enumeration that allows you to control when to display disassembly. It has 3 possible values: "never" - never show disassembly no matter what "no-source" - only show disassembly when there is no source line info or the source files are missing "always" - always show disassembly. llvm-svn: 145050
2011-11-22 05:44:34 +08:00
{
const uint32_t idx = ePropertyPrompt;
m_collection_sp->SetPropertyAtIndexAsString (NULL, idx, p);
const char *new_prompt = GetPrompt();
std::string str = lldb_utility::ansi::FormatAnsiTerminalCodes (new_prompt, GetUseColor());
if (str.length())
new_prompt = str.c_str();
GetCommandInterpreter().UpdatePrompt(new_prompt);
Many GDB users always want to display disassembly when they stop by using something like "display/4i $pc" (or something like this). With LLDB we already were showing 3 lines of source before and 3 lines of source after the current source line when showing a stop context. We now improve this by allowing the user to control the number of lines with the new "stop-line-count-before" and "stop-line-count-after" settings. Also, there is a new setting for how many disassembly lines to show: "stop-disassembly-count". This will control how many source lines are shown when there is no source or when we have no source line info. settings set stop-line-count-before 3 settings set stop-line-count-after 3 settings set stop-disassembly-count 4 settings set stop-disassembly-display no-source The default values are set as shown above and allow 3 lines of source before and after (what we used to do) the current stop location, and will display 4 lines of disassembly if the source is not available or if we have no debug info. If both "stop-source-context-before" and "stop-source-context-after" are set to zero, this will disable showing any source when stopped. The "stop-disassembly-display" setting is an enumeration that allows you to control when to display disassembly. It has 3 possible values: "never" - never show disassembly no matter what "no-source" - only show disassembly when there is no source line info or the source files are missing "always" - always show disassembly. llvm-svn: 145050
2011-11-22 05:44:34 +08:00
}
Get rid of Debugger::FormatPrompt() and replace it with the new FormatEntity class. Why? Debugger::FormatPrompt() would run through the format prompt every time and parse it and emit it piece by piece. It also did formatting differently depending on which key/value pair it was parsing. The new code improves on this with the following features: 1 - Allow format strings to be parsed into a FormatEntity::Entry which can contain multiple child FormatEntity::Entry objects. This FormatEntity::Entry is a parsed version of what was previously always done in Debugger::FormatPrompt() so it is more efficient to emit formatted strings using the new parsed FormatEntity::Entry. 2 - Allows errors in format strings to be shown immediately when setting the settings (frame-format, thread-format, disassembly-format 3 - Allows auto completion by implementing a new OptionValueFormatEntity and switching frame-format, thread-format, and disassembly-format settings over to using it. 4 - The FormatEntity::Entry for each of the frame-format, thread-format, disassembly-format settings only replaces the old one if the format parses correctly 5 - Combines all consecutive string values together for efficient output. This means all "${ansi.*}" keys and all desensitized characters like "\n" "\t" "\0721" "\x23" will get combined with their previous strings 6 - ${*.script:} (like "${var.script:mymodule.my_var_function}") have all been switched over to use ${script.*:} "${script.var:mymodule.my_var_function}") to make the format easier to parse as I don't believe anyone was using these format string power user features. 7 - All key values pairs are defined in simple C arrays of entries so it is much easier to add new entries. These changes pave the way for subsequent modifications where we can modify formats to do more (like control the width of value strings can do more and add more functionality more easily like string formatting to control the width, printf formats and more). llvm-svn: 228207
2015-02-05 06:00:53 +08:00
const FormatEntity::Entry *
Debugger::GetThreadFormat() const
Many GDB users always want to display disassembly when they stop by using something like "display/4i $pc" (or something like this). With LLDB we already were showing 3 lines of source before and 3 lines of source after the current source line when showing a stop context. We now improve this by allowing the user to control the number of lines with the new "stop-line-count-before" and "stop-line-count-after" settings. Also, there is a new setting for how many disassembly lines to show: "stop-disassembly-count". This will control how many source lines are shown when there is no source or when we have no source line info. settings set stop-line-count-before 3 settings set stop-line-count-after 3 settings set stop-disassembly-count 4 settings set stop-disassembly-display no-source The default values are set as shown above and allow 3 lines of source before and after (what we used to do) the current stop location, and will display 4 lines of disassembly if the source is not available or if we have no debug info. If both "stop-source-context-before" and "stop-source-context-after" are set to zero, this will disable showing any source when stopped. The "stop-disassembly-display" setting is an enumeration that allows you to control when to display disassembly. It has 3 possible values: "never" - never show disassembly no matter what "no-source" - only show disassembly when there is no source line info or the source files are missing "always" - always show disassembly. llvm-svn: 145050
2011-11-22 05:44:34 +08:00
{
const uint32_t idx = ePropertyThreadFormat;
Get rid of Debugger::FormatPrompt() and replace it with the new FormatEntity class. Why? Debugger::FormatPrompt() would run through the format prompt every time and parse it and emit it piece by piece. It also did formatting differently depending on which key/value pair it was parsing. The new code improves on this with the following features: 1 - Allow format strings to be parsed into a FormatEntity::Entry which can contain multiple child FormatEntity::Entry objects. This FormatEntity::Entry is a parsed version of what was previously always done in Debugger::FormatPrompt() so it is more efficient to emit formatted strings using the new parsed FormatEntity::Entry. 2 - Allows errors in format strings to be shown immediately when setting the settings (frame-format, thread-format, disassembly-format 3 - Allows auto completion by implementing a new OptionValueFormatEntity and switching frame-format, thread-format, and disassembly-format settings over to using it. 4 - The FormatEntity::Entry for each of the frame-format, thread-format, disassembly-format settings only replaces the old one if the format parses correctly 5 - Combines all consecutive string values together for efficient output. This means all "${ansi.*}" keys and all desensitized characters like "\n" "\t" "\0721" "\x23" will get combined with their previous strings 6 - ${*.script:} (like "${var.script:mymodule.my_var_function}") have all been switched over to use ${script.*:} "${script.var:mymodule.my_var_function}") to make the format easier to parse as I don't believe anyone was using these format string power user features. 7 - All key values pairs are defined in simple C arrays of entries so it is much easier to add new entries. These changes pave the way for subsequent modifications where we can modify formats to do more (like control the width of value strings can do more and add more functionality more easily like string formatting to control the width, printf formats and more). llvm-svn: 228207
2015-02-05 06:00:53 +08:00
return m_collection_sp->GetPropertyAtIndexAsFormatEntity(NULL, idx);
Many GDB users always want to display disassembly when they stop by using something like "display/4i $pc" (or something like this). With LLDB we already were showing 3 lines of source before and 3 lines of source after the current source line when showing a stop context. We now improve this by allowing the user to control the number of lines with the new "stop-line-count-before" and "stop-line-count-after" settings. Also, there is a new setting for how many disassembly lines to show: "stop-disassembly-count". This will control how many source lines are shown when there is no source or when we have no source line info. settings set stop-line-count-before 3 settings set stop-line-count-after 3 settings set stop-disassembly-count 4 settings set stop-disassembly-display no-source The default values are set as shown above and allow 3 lines of source before and after (what we used to do) the current stop location, and will display 4 lines of disassembly if the source is not available or if we have no debug info. If both "stop-source-context-before" and "stop-source-context-after" are set to zero, this will disable showing any source when stopped. The "stop-disassembly-display" setting is an enumeration that allows you to control when to display disassembly. It has 3 possible values: "never" - never show disassembly no matter what "no-source" - only show disassembly when there is no source line info or the source files are missing "always" - always show disassembly. llvm-svn: 145050
2011-11-22 05:44:34 +08:00
}
lldb::ScriptLanguage
Debugger::GetScriptLanguage() const
Many GDB users always want to display disassembly when they stop by using something like "display/4i $pc" (or something like this). With LLDB we already were showing 3 lines of source before and 3 lines of source after the current source line when showing a stop context. We now improve this by allowing the user to control the number of lines with the new "stop-line-count-before" and "stop-line-count-after" settings. Also, there is a new setting for how many disassembly lines to show: "stop-disassembly-count". This will control how many source lines are shown when there is no source or when we have no source line info. settings set stop-line-count-before 3 settings set stop-line-count-after 3 settings set stop-disassembly-count 4 settings set stop-disassembly-display no-source The default values are set as shown above and allow 3 lines of source before and after (what we used to do) the current stop location, and will display 4 lines of disassembly if the source is not available or if we have no debug info. If both "stop-source-context-before" and "stop-source-context-after" are set to zero, this will disable showing any source when stopped. The "stop-disassembly-display" setting is an enumeration that allows you to control when to display disassembly. It has 3 possible values: "never" - never show disassembly no matter what "no-source" - only show disassembly when there is no source line info or the source files are missing "always" - always show disassembly. llvm-svn: 145050
2011-11-22 05:44:34 +08:00
{
const uint32_t idx = ePropertyScriptLanguage;
return (lldb::ScriptLanguage)m_collection_sp->GetPropertyAtIndexAsEnumeration (NULL, idx, g_properties[idx].default_uint_value);
Many GDB users always want to display disassembly when they stop by using something like "display/4i $pc" (or something like this). With LLDB we already were showing 3 lines of source before and 3 lines of source after the current source line when showing a stop context. We now improve this by allowing the user to control the number of lines with the new "stop-line-count-before" and "stop-line-count-after" settings. Also, there is a new setting for how many disassembly lines to show: "stop-disassembly-count". This will control how many source lines are shown when there is no source or when we have no source line info. settings set stop-line-count-before 3 settings set stop-line-count-after 3 settings set stop-disassembly-count 4 settings set stop-disassembly-display no-source The default values are set as shown above and allow 3 lines of source before and after (what we used to do) the current stop location, and will display 4 lines of disassembly if the source is not available or if we have no debug info. If both "stop-source-context-before" and "stop-source-context-after" are set to zero, this will disable showing any source when stopped. The "stop-disassembly-display" setting is an enumeration that allows you to control when to display disassembly. It has 3 possible values: "never" - never show disassembly no matter what "no-source" - only show disassembly when there is no source line info or the source files are missing "always" - always show disassembly. llvm-svn: 145050
2011-11-22 05:44:34 +08:00
}
bool
Debugger::SetScriptLanguage (lldb::ScriptLanguage script_lang)
Many GDB users always want to display disassembly when they stop by using something like "display/4i $pc" (or something like this). With LLDB we already were showing 3 lines of source before and 3 lines of source after the current source line when showing a stop context. We now improve this by allowing the user to control the number of lines with the new "stop-line-count-before" and "stop-line-count-after" settings. Also, there is a new setting for how many disassembly lines to show: "stop-disassembly-count". This will control how many source lines are shown when there is no source or when we have no source line info. settings set stop-line-count-before 3 settings set stop-line-count-after 3 settings set stop-disassembly-count 4 settings set stop-disassembly-display no-source The default values are set as shown above and allow 3 lines of source before and after (what we used to do) the current stop location, and will display 4 lines of disassembly if the source is not available or if we have no debug info. If both "stop-source-context-before" and "stop-source-context-after" are set to zero, this will disable showing any source when stopped. The "stop-disassembly-display" setting is an enumeration that allows you to control when to display disassembly. It has 3 possible values: "never" - never show disassembly no matter what "no-source" - only show disassembly when there is no source line info or the source files are missing "always" - always show disassembly. llvm-svn: 145050
2011-11-22 05:44:34 +08:00
{
const uint32_t idx = ePropertyScriptLanguage;
return m_collection_sp->SetPropertyAtIndexAsEnumeration (NULL, idx, script_lang);
Many GDB users always want to display disassembly when they stop by using something like "display/4i $pc" (or something like this). With LLDB we already were showing 3 lines of source before and 3 lines of source after the current source line when showing a stop context. We now improve this by allowing the user to control the number of lines with the new "stop-line-count-before" and "stop-line-count-after" settings. Also, there is a new setting for how many disassembly lines to show: "stop-disassembly-count". This will control how many source lines are shown when there is no source or when we have no source line info. settings set stop-line-count-before 3 settings set stop-line-count-after 3 settings set stop-disassembly-count 4 settings set stop-disassembly-display no-source The default values are set as shown above and allow 3 lines of source before and after (what we used to do) the current stop location, and will display 4 lines of disassembly if the source is not available or if we have no debug info. If both "stop-source-context-before" and "stop-source-context-after" are set to zero, this will disable showing any source when stopped. The "stop-disassembly-display" setting is an enumeration that allows you to control when to display disassembly. It has 3 possible values: "never" - never show disassembly no matter what "no-source" - only show disassembly when there is no source line info or the source files are missing "always" - always show disassembly. llvm-svn: 145050
2011-11-22 05:44:34 +08:00
}
uint32_t
Debugger::GetTerminalWidth () const
Many GDB users always want to display disassembly when they stop by using something like "display/4i $pc" (or something like this). With LLDB we already were showing 3 lines of source before and 3 lines of source after the current source line when showing a stop context. We now improve this by allowing the user to control the number of lines with the new "stop-line-count-before" and "stop-line-count-after" settings. Also, there is a new setting for how many disassembly lines to show: "stop-disassembly-count". This will control how many source lines are shown when there is no source or when we have no source line info. settings set stop-line-count-before 3 settings set stop-line-count-after 3 settings set stop-disassembly-count 4 settings set stop-disassembly-display no-source The default values are set as shown above and allow 3 lines of source before and after (what we used to do) the current stop location, and will display 4 lines of disassembly if the source is not available or if we have no debug info. If both "stop-source-context-before" and "stop-source-context-after" are set to zero, this will disable showing any source when stopped. The "stop-disassembly-display" setting is an enumeration that allows you to control when to display disassembly. It has 3 possible values: "never" - never show disassembly no matter what "no-source" - only show disassembly when there is no source line info or the source files are missing "always" - always show disassembly. llvm-svn: 145050
2011-11-22 05:44:34 +08:00
{
const uint32_t idx = ePropertyTerminalWidth;
return m_collection_sp->GetPropertyAtIndexAsSInt64 (NULL, idx, g_properties[idx].default_uint_value);
Many GDB users always want to display disassembly when they stop by using something like "display/4i $pc" (or something like this). With LLDB we already were showing 3 lines of source before and 3 lines of source after the current source line when showing a stop context. We now improve this by allowing the user to control the number of lines with the new "stop-line-count-before" and "stop-line-count-after" settings. Also, there is a new setting for how many disassembly lines to show: "stop-disassembly-count". This will control how many source lines are shown when there is no source or when we have no source line info. settings set stop-line-count-before 3 settings set stop-line-count-after 3 settings set stop-disassembly-count 4 settings set stop-disassembly-display no-source The default values are set as shown above and allow 3 lines of source before and after (what we used to do) the current stop location, and will display 4 lines of disassembly if the source is not available or if we have no debug info. If both "stop-source-context-before" and "stop-source-context-after" are set to zero, this will disable showing any source when stopped. The "stop-disassembly-display" setting is an enumeration that allows you to control when to display disassembly. It has 3 possible values: "never" - never show disassembly no matter what "no-source" - only show disassembly when there is no source line info or the source files are missing "always" - always show disassembly. llvm-svn: 145050
2011-11-22 05:44:34 +08:00
}
bool
Debugger::SetTerminalWidth (uint32_t term_width)
Many GDB users always want to display disassembly when they stop by using something like "display/4i $pc" (or something like this). With LLDB we already were showing 3 lines of source before and 3 lines of source after the current source line when showing a stop context. We now improve this by allowing the user to control the number of lines with the new "stop-line-count-before" and "stop-line-count-after" settings. Also, there is a new setting for how many disassembly lines to show: "stop-disassembly-count". This will control how many source lines are shown when there is no source or when we have no source line info. settings set stop-line-count-before 3 settings set stop-line-count-after 3 settings set stop-disassembly-count 4 settings set stop-disassembly-display no-source The default values are set as shown above and allow 3 lines of source before and after (what we used to do) the current stop location, and will display 4 lines of disassembly if the source is not available or if we have no debug info. If both "stop-source-context-before" and "stop-source-context-after" are set to zero, this will disable showing any source when stopped. The "stop-disassembly-display" setting is an enumeration that allows you to control when to display disassembly. It has 3 possible values: "never" - never show disassembly no matter what "no-source" - only show disassembly when there is no source line info or the source files are missing "always" - always show disassembly. llvm-svn: 145050
2011-11-22 05:44:34 +08:00
{
const uint32_t idx = ePropertyTerminalWidth;
return m_collection_sp->SetPropertyAtIndexAsSInt64 (NULL, idx, term_width);
Many GDB users always want to display disassembly when they stop by using something like "display/4i $pc" (or something like this). With LLDB we already were showing 3 lines of source before and 3 lines of source after the current source line when showing a stop context. We now improve this by allowing the user to control the number of lines with the new "stop-line-count-before" and "stop-line-count-after" settings. Also, there is a new setting for how many disassembly lines to show: "stop-disassembly-count". This will control how many source lines are shown when there is no source or when we have no source line info. settings set stop-line-count-before 3 settings set stop-line-count-after 3 settings set stop-disassembly-count 4 settings set stop-disassembly-display no-source The default values are set as shown above and allow 3 lines of source before and after (what we used to do) the current stop location, and will display 4 lines of disassembly if the source is not available or if we have no debug info. If both "stop-source-context-before" and "stop-source-context-after" are set to zero, this will disable showing any source when stopped. The "stop-disassembly-display" setting is an enumeration that allows you to control when to display disassembly. It has 3 possible values: "never" - never show disassembly no matter what "no-source" - only show disassembly when there is no source line info or the source files are missing "always" - always show disassembly. llvm-svn: 145050
2011-11-22 05:44:34 +08:00
}
bool
Debugger::GetUseExternalEditor () const
Many GDB users always want to display disassembly when they stop by using something like "display/4i $pc" (or something like this). With LLDB we already were showing 3 lines of source before and 3 lines of source after the current source line when showing a stop context. We now improve this by allowing the user to control the number of lines with the new "stop-line-count-before" and "stop-line-count-after" settings. Also, there is a new setting for how many disassembly lines to show: "stop-disassembly-count". This will control how many source lines are shown when there is no source or when we have no source line info. settings set stop-line-count-before 3 settings set stop-line-count-after 3 settings set stop-disassembly-count 4 settings set stop-disassembly-display no-source The default values are set as shown above and allow 3 lines of source before and after (what we used to do) the current stop location, and will display 4 lines of disassembly if the source is not available or if we have no debug info. If both "stop-source-context-before" and "stop-source-context-after" are set to zero, this will disable showing any source when stopped. The "stop-disassembly-display" setting is an enumeration that allows you to control when to display disassembly. It has 3 possible values: "never" - never show disassembly no matter what "no-source" - only show disassembly when there is no source line info or the source files are missing "always" - always show disassembly. llvm-svn: 145050
2011-11-22 05:44:34 +08:00
{
const uint32_t idx = ePropertyUseExternalEditor;
return m_collection_sp->GetPropertyAtIndexAsBoolean (NULL, idx, g_properties[idx].default_uint_value != 0);
Many GDB users always want to display disassembly when they stop by using something like "display/4i $pc" (or something like this). With LLDB we already were showing 3 lines of source before and 3 lines of source after the current source line when showing a stop context. We now improve this by allowing the user to control the number of lines with the new "stop-line-count-before" and "stop-line-count-after" settings. Also, there is a new setting for how many disassembly lines to show: "stop-disassembly-count". This will control how many source lines are shown when there is no source or when we have no source line info. settings set stop-line-count-before 3 settings set stop-line-count-after 3 settings set stop-disassembly-count 4 settings set stop-disassembly-display no-source The default values are set as shown above and allow 3 lines of source before and after (what we used to do) the current stop location, and will display 4 lines of disassembly if the source is not available or if we have no debug info. If both "stop-source-context-before" and "stop-source-context-after" are set to zero, this will disable showing any source when stopped. The "stop-disassembly-display" setting is an enumeration that allows you to control when to display disassembly. It has 3 possible values: "never" - never show disassembly no matter what "no-source" - only show disassembly when there is no source line info or the source files are missing "always" - always show disassembly. llvm-svn: 145050
2011-11-22 05:44:34 +08:00
}
bool
Debugger::SetUseExternalEditor (bool b)
Many GDB users always want to display disassembly when they stop by using something like "display/4i $pc" (or something like this). With LLDB we already were showing 3 lines of source before and 3 lines of source after the current source line when showing a stop context. We now improve this by allowing the user to control the number of lines with the new "stop-line-count-before" and "stop-line-count-after" settings. Also, there is a new setting for how many disassembly lines to show: "stop-disassembly-count". This will control how many source lines are shown when there is no source or when we have no source line info. settings set stop-line-count-before 3 settings set stop-line-count-after 3 settings set stop-disassembly-count 4 settings set stop-disassembly-display no-source The default values are set as shown above and allow 3 lines of source before and after (what we used to do) the current stop location, and will display 4 lines of disassembly if the source is not available or if we have no debug info. If both "stop-source-context-before" and "stop-source-context-after" are set to zero, this will disable showing any source when stopped. The "stop-disassembly-display" setting is an enumeration that allows you to control when to display disassembly. It has 3 possible values: "never" - never show disassembly no matter what "no-source" - only show disassembly when there is no source line info or the source files are missing "always" - always show disassembly. llvm-svn: 145050
2011-11-22 05:44:34 +08:00
{
const uint32_t idx = ePropertyUseExternalEditor;
return m_collection_sp->SetPropertyAtIndexAsBoolean (NULL, idx, b);
Many GDB users always want to display disassembly when they stop by using something like "display/4i $pc" (or something like this). With LLDB we already were showing 3 lines of source before and 3 lines of source after the current source line when showing a stop context. We now improve this by allowing the user to control the number of lines with the new "stop-line-count-before" and "stop-line-count-after" settings. Also, there is a new setting for how many disassembly lines to show: "stop-disassembly-count". This will control how many source lines are shown when there is no source or when we have no source line info. settings set stop-line-count-before 3 settings set stop-line-count-after 3 settings set stop-disassembly-count 4 settings set stop-disassembly-display no-source The default values are set as shown above and allow 3 lines of source before and after (what we used to do) the current stop location, and will display 4 lines of disassembly if the source is not available or if we have no debug info. If both "stop-source-context-before" and "stop-source-context-after" are set to zero, this will disable showing any source when stopped. The "stop-disassembly-display" setting is an enumeration that allows you to control when to display disassembly. It has 3 possible values: "never" - never show disassembly no matter what "no-source" - only show disassembly when there is no source line info or the source files are missing "always" - always show disassembly. llvm-svn: 145050
2011-11-22 05:44:34 +08:00
}
bool
Debugger::GetUseColor () const
{
const uint32_t idx = ePropertyUseColor;
return m_collection_sp->GetPropertyAtIndexAsBoolean (NULL, idx, g_properties[idx].default_uint_value != 0);
}
bool
Debugger::SetUseColor (bool b)
{
const uint32_t idx = ePropertyUseColor;
bool ret = m_collection_sp->SetPropertyAtIndexAsBoolean (NULL, idx, b);
SetPrompt (GetPrompt());
return ret;
}
uint32_t
Debugger::GetStopSourceLineCount (bool before) const
Many GDB users always want to display disassembly when they stop by using something like "display/4i $pc" (or something like this). With LLDB we already were showing 3 lines of source before and 3 lines of source after the current source line when showing a stop context. We now improve this by allowing the user to control the number of lines with the new "stop-line-count-before" and "stop-line-count-after" settings. Also, there is a new setting for how many disassembly lines to show: "stop-disassembly-count". This will control how many source lines are shown when there is no source or when we have no source line info. settings set stop-line-count-before 3 settings set stop-line-count-after 3 settings set stop-disassembly-count 4 settings set stop-disassembly-display no-source The default values are set as shown above and allow 3 lines of source before and after (what we used to do) the current stop location, and will display 4 lines of disassembly if the source is not available or if we have no debug info. If both "stop-source-context-before" and "stop-source-context-after" are set to zero, this will disable showing any source when stopped. The "stop-disassembly-display" setting is an enumeration that allows you to control when to display disassembly. It has 3 possible values: "never" - never show disassembly no matter what "no-source" - only show disassembly when there is no source line info or the source files are missing "always" - always show disassembly. llvm-svn: 145050
2011-11-22 05:44:34 +08:00
{
const uint32_t idx = before ? ePropertyStopLineCountBefore : ePropertyStopLineCountAfter;
return m_collection_sp->GetPropertyAtIndexAsSInt64 (NULL, idx, g_properties[idx].default_uint_value);
}
Many GDB users always want to display disassembly when they stop by using something like "display/4i $pc" (or something like this). With LLDB we already were showing 3 lines of source before and 3 lines of source after the current source line when showing a stop context. We now improve this by allowing the user to control the number of lines with the new "stop-line-count-before" and "stop-line-count-after" settings. Also, there is a new setting for how many disassembly lines to show: "stop-disassembly-count". This will control how many source lines are shown when there is no source or when we have no source line info. settings set stop-line-count-before 3 settings set stop-line-count-after 3 settings set stop-disassembly-count 4 settings set stop-disassembly-display no-source The default values are set as shown above and allow 3 lines of source before and after (what we used to do) the current stop location, and will display 4 lines of disassembly if the source is not available or if we have no debug info. If both "stop-source-context-before" and "stop-source-context-after" are set to zero, this will disable showing any source when stopped. The "stop-disassembly-display" setting is an enumeration that allows you to control when to display disassembly. It has 3 possible values: "never" - never show disassembly no matter what "no-source" - only show disassembly when there is no source line info or the source files are missing "always" - always show disassembly. llvm-svn: 145050
2011-11-22 05:44:34 +08:00
Debugger::StopDisassemblyType
Debugger::GetStopDisassemblyDisplay () const
{
const uint32_t idx = ePropertyStopDisassemblyDisplay;
return (Debugger::StopDisassemblyType)m_collection_sp->GetPropertyAtIndexAsEnumeration (NULL, idx, g_properties[idx].default_uint_value);
}
Many GDB users always want to display disassembly when they stop by using something like "display/4i $pc" (or something like this). With LLDB we already were showing 3 lines of source before and 3 lines of source after the current source line when showing a stop context. We now improve this by allowing the user to control the number of lines with the new "stop-line-count-before" and "stop-line-count-after" settings. Also, there is a new setting for how many disassembly lines to show: "stop-disassembly-count". This will control how many source lines are shown when there is no source or when we have no source line info. settings set stop-line-count-before 3 settings set stop-line-count-after 3 settings set stop-disassembly-count 4 settings set stop-disassembly-display no-source The default values are set as shown above and allow 3 lines of source before and after (what we used to do) the current stop location, and will display 4 lines of disassembly if the source is not available or if we have no debug info. If both "stop-source-context-before" and "stop-source-context-after" are set to zero, this will disable showing any source when stopped. The "stop-disassembly-display" setting is an enumeration that allows you to control when to display disassembly. It has 3 possible values: "never" - never show disassembly no matter what "no-source" - only show disassembly when there is no source line info or the source files are missing "always" - always show disassembly. llvm-svn: 145050
2011-11-22 05:44:34 +08:00
uint32_t
Debugger::GetDisassemblyLineCount () const
{
const uint32_t idx = ePropertyStopDisassemblyCount;
return m_collection_sp->GetPropertyAtIndexAsSInt64 (NULL, idx, g_properties[idx].default_uint_value);
}
Many GDB users always want to display disassembly when they stop by using something like "display/4i $pc" (or something like this). With LLDB we already were showing 3 lines of source before and 3 lines of source after the current source line when showing a stop context. We now improve this by allowing the user to control the number of lines with the new "stop-line-count-before" and "stop-line-count-after" settings. Also, there is a new setting for how many disassembly lines to show: "stop-disassembly-count". This will control how many source lines are shown when there is no source or when we have no source line info. settings set stop-line-count-before 3 settings set stop-line-count-after 3 settings set stop-disassembly-count 4 settings set stop-disassembly-display no-source The default values are set as shown above and allow 3 lines of source before and after (what we used to do) the current stop location, and will display 4 lines of disassembly if the source is not available or if we have no debug info. If both "stop-source-context-before" and "stop-source-context-after" are set to zero, this will disable showing any source when stopped. The "stop-disassembly-display" setting is an enumeration that allows you to control when to display disassembly. It has 3 possible values: "never" - never show disassembly no matter what "no-source" - only show disassembly when there is no source line info or the source files are missing "always" - always show disassembly. llvm-svn: 145050
2011-11-22 05:44:34 +08:00
bool
Debugger::GetAutoOneLineSummaries () const
{
const uint32_t idx = ePropertyAutoOneLineSummaries;
return m_collection_sp->GetPropertyAtIndexAsBoolean (NULL, idx, true);
}
bool
Debugger::GetEscapeNonPrintables () const
{
const uint32_t idx = ePropertyEscapeNonPrintables;
return m_collection_sp->GetPropertyAtIndexAsBoolean (NULL, idx, true);
}
Added code that will allow completely customizable prompts for use in replacing the "(lldb)" prompt, the "frame #1..." displays when doing stack backtracing and the "thread #1....". This will allow you to see exactly the information that you want to see where you want to see it. This currently isn't hookup up to the prompts yet, but it will be soon. So what is the format of the prompts? Prompts can contain variables that have access to the current program state. Variables are text that appears in between a prefix of "${" and ends with a "}". Some of the interesting variables include: // The frame index (0, 1, 2, 3...) ${frame.index} // common frame registers with generic names ${frame.pc} ${frame.sp} ${frame.fp} ${frame.ra} ${frame.flags} // Access to any frame registers by name where REGNAME is any register name: ${frame.reg.REGNAME} // The current compile unit file where the frame is located ${file.basename} ${file.fullpath} // Function information ${function.name} ${function.pc-offset} // Process info ${process.file.basename} ${process.file.fullpath} ${process.id} ${process.name} // Thread info ${thread.id} ${thread.index} ${thread.name} ${thread.queue} ${thread.stop-reason} // Target information ${target.arch} // The current module for the current frame (the shared library or executable // that contains the current frame PC value): ${module.file.basename} ${module.file.fullpath} // Access to the line entry for where the current frame is when your thread // is stopped: ${line.file.basename} ${line.file.fullpath} ${line.number} ${line.start-addr} ${line.end-addr} Many times the information that you might have in your prompt might not be available and you won't want it to print out if it isn't valid. To take care of this you can enclose everything that must resolve into a scope. A scope is starts with '{' and ends with '}'. For example in order to only display the current file and line number when the information is available the format would be: "{ at {$line.file.basename}:${line.number}}" Broken down this is: start the scope: "{" format whose content will only be displayed if all information is available: "at {$line.file.basename}:${line.number}" end the scope: "}" We currently can represent the infomration we see when stopped at a frame: frame #0: 0x0000000100000e85 a.out`main + 4 at test.c:19 with the following format: "frame #${frame.index}: ${frame.pc} {${module.file.basename}`}{${function.name}{${function.pc-offset}}{ at ${line.file.basename}:${line.number}}\n" This breaks down to always print: "frame #${frame.index}: ${frame.pc} " only print the module followed by a tick if we have a valid module: "{${module.file.basename}`}" print the function name with optional offset: "{${function.name}{${function.pc-offset}}" print the line info if it is available: "{ at ${line.file.basename}:${line.number}}" then finish off with a newline: "\n" Notice you can also put newlines ("\n") and tabs and everything else you are used to putting in a format string when desensitized with the \ character. Cleaned up some of the user settings controller subclasses. All of them do not have any global settings variables and were all implementing stubs for the get/set global settings variable. Now there is a default version in UserSettingsController that will do nothing. llvm-svn: 114306
2010-09-19 10:33:57 +08:00
#pragma mark Debugger
//const DebuggerPropertiesSP &
//Debugger::GetSettings() const
//{
// return m_properties_sp;
//}
//
static bool lldb_initialized = false;
void
Debugger::Initialize(LoadPluginCallbackType load_plugin_callback)
{
assert(!lldb_initialized && "Debugger::Initialize called more than once!");
lldb_initialized = true;
g_load_plugin_callback = load_plugin_callback;
}
void
Debugger::Terminate ()
{
assert(lldb_initialized && "Debugger::Terminate called without a matching Debugger::Initialize!");
// Clear our master list of debugger objects
Mutex::Locker locker (GetDebuggerListMutex ());
GetDebuggerList().clear();
}
void
Debugger::SettingsInitialize ()
{
Target::SettingsInitialize ();
}
void
Debugger::SettingsTerminate ()
{
Target::SettingsTerminate ();
}
bool
Debugger::LoadPlugin (const FileSpec& spec, Error& error)
{
if (g_load_plugin_callback)
{
llvm::sys::DynamicLibrary dynlib = g_load_plugin_callback (shared_from_this(), spec, error);
if (dynlib.isValid())
{
m_loaded_plugins.push_back(dynlib);
return true;
}
}
else
{
// The g_load_plugin_callback is registered in SBDebugger::Initialize()
// and if the public API layer isn't available (code is linking against
// all of the internal LLDB static libraries), then we can't load plugins
error.SetErrorString("Public API layer is not available");
}
return false;
}
static FileSpec::EnumerateDirectoryResult
LoadPluginCallback
(
void *baton,
FileSpec::FileType file_type,
const FileSpec &file_spec
)
{
Error error;
static ConstString g_dylibext("dylib");
static ConstString g_solibext("so");
if (!baton)
return FileSpec::eEnumerateDirectoryResultQuit;
Debugger *debugger = (Debugger*)baton;
// If we have a regular file, a symbolic link or unknown file type, try
// and process the file. We must handle unknown as sometimes the directory
// enumeration might be enumerating a file system that doesn't have correct
// file type information.
if (file_type == FileSpec::eFileTypeRegular ||
file_type == FileSpec::eFileTypeSymbolicLink ||
file_type == FileSpec::eFileTypeUnknown )
{
FileSpec plugin_file_spec (file_spec);
plugin_file_spec.ResolvePath ();
if (plugin_file_spec.GetFileNameExtension() != g_dylibext &&
plugin_file_spec.GetFileNameExtension() != g_solibext)
{
return FileSpec::eEnumerateDirectoryResultNext;
}
Error plugin_load_error;
debugger->LoadPlugin (plugin_file_spec, plugin_load_error);
return FileSpec::eEnumerateDirectoryResultNext;
}
else if (file_type == FileSpec::eFileTypeUnknown ||
file_type == FileSpec::eFileTypeDirectory ||
file_type == FileSpec::eFileTypeSymbolicLink )
{
// Try and recurse into anything that a directory or symbolic link.
// We must also do this for unknown as sometimes the directory enumeration
2014-06-27 10:42:12 +08:00
// might be enumerating a file system that doesn't have correct file type
// information.
return FileSpec::eEnumerateDirectoryResultEnter;
}
return FileSpec::eEnumerateDirectoryResultNext;
}
void
Debugger::InstanceInitialize ()
{
FileSpec dir_spec;
const bool find_directories = true;
const bool find_files = true;
const bool find_other = true;
char dir_path[PATH_MAX];
if (HostInfo::GetLLDBPath(ePathTypeLLDBSystemPlugins, dir_spec))
{
if (dir_spec.Exists() && dir_spec.GetPath(dir_path, sizeof(dir_path)))
{
FileSpec::EnumerateDirectory (dir_path,
find_directories,
find_files,
find_other,
LoadPluginCallback,
this);
}
}
if (HostInfo::GetLLDBPath(ePathTypeLLDBUserPlugins, dir_spec))
{
if (dir_spec.Exists() && dir_spec.GetPath(dir_path, sizeof(dir_path)))
{
FileSpec::EnumerateDirectory (dir_path,
find_directories,
find_files,
find_other,
LoadPluginCallback,
this);
}
}
PluginManager::DebuggerInitialize (*this);
}
DebuggerSP
Debugger::CreateInstance (lldb::LogOutputCallback log_callback, void *baton)
{
DebuggerSP debugger_sp (new Debugger(log_callback, baton));
if (lldb_initialized)
{
Mutex::Locker locker (GetDebuggerListMutex ());
GetDebuggerList().push_back(debugger_sp);
}
debugger_sp->InstanceInitialize ();
return debugger_sp;
}
void
Debugger::Destroy (DebuggerSP &debugger_sp)
{
if (debugger_sp.get() == NULL)
return;
debugger_sp->Clear();
if (lldb_initialized)
{
Mutex::Locker locker (GetDebuggerListMutex ());
DebuggerList &debugger_list = GetDebuggerList ();
DebuggerList::iterator pos, end = debugger_list.end();
for (pos = debugger_list.begin (); pos != end; ++pos)
{
if ((*pos).get() == debugger_sp.get())
{
debugger_list.erase (pos);
return;
}
}
}
}
DebuggerSP
Debugger::FindDebuggerWithInstanceName (const ConstString &instance_name)
{
DebuggerSP debugger_sp;
if (lldb_initialized)
{
Mutex::Locker locker (GetDebuggerListMutex ());
DebuggerList &debugger_list = GetDebuggerList();
DebuggerList::iterator pos, end = debugger_list.end();
for (pos = debugger_list.begin(); pos != end; ++pos)
{
if ((*pos).get()->m_instance_name == instance_name)
{
debugger_sp = *pos;
break;
}
}
}
return debugger_sp;
}
TargetSP
Debugger::FindTargetWithProcessID (lldb::pid_t pid)
{
TargetSP target_sp;
if (lldb_initialized)
{
Mutex::Locker locker (GetDebuggerListMutex ());
DebuggerList &debugger_list = GetDebuggerList();
DebuggerList::iterator pos, end = debugger_list.end();
for (pos = debugger_list.begin(); pos != end; ++pos)
{
target_sp = (*pos)->GetTargetList().FindTargetWithProcessID (pid);
if (target_sp)
break;
}
}
return target_sp;
}
TargetSP
Debugger::FindTargetWithProcess (Process *process)
{
TargetSP target_sp;
if (lldb_initialized)
{
Mutex::Locker locker (GetDebuggerListMutex ());
DebuggerList &debugger_list = GetDebuggerList();
DebuggerList::iterator pos, end = debugger_list.end();
for (pos = debugger_list.begin(); pos != end; ++pos)
{
target_sp = (*pos)->GetTargetList().FindTargetWithProcess (process);
if (target_sp)
break;
}
}
return target_sp;
}
Debugger::Debugger(lldb::LogOutputCallback log_callback, void *baton) :
UserID(g_unique_id++),
Properties(OptionValuePropertiesSP(new OptionValueProperties())),
m_input_file_sp(new StreamFile(stdin, false)),
m_output_file_sp(new StreamFile(stdout, false)),
m_error_file_sp(new StreamFile(stderr, false)),
m_terminal_state(),
m_target_list(*this),
m_platform_list(),
m_listener("lldb.Debugger"),
m_source_manager_ap(),
m_source_file_cache(),
m_command_interpreter_ap(new CommandInterpreter(*this, eScriptLanguageDefault, false)),
m_input_reader_stack(),
m_instance_name(),
lldb can deadlock when launched with an non-existing executable: % lldb /bin/nonono (lldb) target create "/bin/nonono" error: unable to find executable for '/usr/bin/nonono' <deadlock> The problem was the initial commands 'target create "/bin/nonono"' were put into a pipe and the command interpreter was being run with: void CommandInterpreter::RunCommandInterpreter(bool auto_handle_events, bool spawn_thread, CommandInterpreterRunOptions &options) { // Always re-create the command intepreter when we run it in case // any file handles have changed. bool force_create = true; m_debugger.PushIOHandler(GetIOHandler(force_create, &options)); m_stopped_for_crash = false; if (auto_handle_events) m_debugger.StartEventHandlerThread(); if (spawn_thread) { m_debugger.StartIOHandlerThread(); } else { m_debugger.ExecuteIOHanders(); if (auto_handle_events) m_debugger.StopEventHandlerThread(); } } If "auto_handle_events" was set to true and "spawn_thread" was false, we would execute: m_debugger.StartEventHandlerThread(); m_debugger.ExecuteIOHanders(); m_debugger.StopEventHandlerThread(); The problem was there was no synchonization in Debugger::StartEventHandlerThread() to ensure the event handler was listening to events and the the call to "m_debugger.StopEventHandlerThread()" would do: void Debugger::StopEventHandlerThread() { if (m_event_handler_thread.IsJoinable()) { GetCommandInterpreter().BroadcastEvent(CommandInterpreter::eBroadcastBitQuitCommandReceived); m_event_handler_thread.Join(nullptr); } } The problem was that the event thread might not be listening for the CommandInterpreter::eBroadcastBitQuitCommandReceived event yet. The solution is to make sure the Debugger::DefaultEventHandler() is listening to events before we return from Debugger::StartEventHandlerThread(). Once we have this synchonization we remove the race condition. This fixes radar: <rdar://problem/19041192> llvm-svn: 223083
2014-12-02 06:41:27 +08:00
m_loaded_plugins(),
m_event_handler_thread (),
m_io_handler_thread (),
m_sync_broadcaster (NULL, "lldb.debugger.sync")
{
char instance_cstr[256];
snprintf(instance_cstr, sizeof(instance_cstr), "debugger_%d", (int)GetID());
m_instance_name.SetCString(instance_cstr);
if (log_callback)
m_log_callback_stream_sp.reset (new StreamCallback (log_callback, baton));
m_command_interpreter_ap->Initialize ();
Added more platform support. There are now some new commands: platform status -- gets status information for the selected platform platform create <platform-name> -- creates a new instance of a remote platform platform list -- list all available platforms platform select -- select a platform instance as the current platform (not working yet) When using "platform create" it will create a remote platform and make it the selected platform. For instances for iPhone OS debugging on Mac OS X one can do: (lldb) platform create remote-ios --sdk-version=4.0 Remote platform: iOS platform SDK version: 4.0 SDK path: "/Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0" Not connected to a remote device. (lldb) file ~/Documents/a.out Current executable set to '~/Documents/a.out' (armv6). (lldb) image list [ 0] /Volumes/work/gclayton/Documents/devb/attach/a.out [ 1] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/dyld [ 2] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/libSystem.B.dylib Note that this is all happening prior to running _or_ connecting to a remote platform. Once connected to a remote platform the OS version might change which means we will need to update our dependecies. Also once we run, we will need to match up the actualy binaries with the actualy UUID's to files in the SDK, or download and cache them locally. This is just the start of the remote platforms, but this modification is the first iteration in getting the platforms really doing something. llvm-svn: 127934
2011-03-19 09:12:21 +08:00
// Always add our default platform to the platform list
PlatformSP default_platform_sp (Platform::GetHostPlatform());
Added more platform support. There are now some new commands: platform status -- gets status information for the selected platform platform create <platform-name> -- creates a new instance of a remote platform platform list -- list all available platforms platform select -- select a platform instance as the current platform (not working yet) When using "platform create" it will create a remote platform and make it the selected platform. For instances for iPhone OS debugging on Mac OS X one can do: (lldb) platform create remote-ios --sdk-version=4.0 Remote platform: iOS platform SDK version: 4.0 SDK path: "/Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0" Not connected to a remote device. (lldb) file ~/Documents/a.out Current executable set to '~/Documents/a.out' (armv6). (lldb) image list [ 0] /Volumes/work/gclayton/Documents/devb/attach/a.out [ 1] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/dyld [ 2] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/libSystem.B.dylib Note that this is all happening prior to running _or_ connecting to a remote platform. Once connected to a remote platform the OS version might change which means we will need to update our dependecies. Also once we run, we will need to match up the actualy binaries with the actualy UUID's to files in the SDK, or download and cache them locally. This is just the start of the remote platforms, but this modification is the first iteration in getting the platforms really doing something. llvm-svn: 127934
2011-03-19 09:12:21 +08:00
assert (default_platform_sp.get());
m_platform_list.Append (default_platform_sp, true);
m_collection_sp->Initialize (g_properties);
m_collection_sp->AppendProperty (ConstString("target"),
ConstString("Settings specify to debugging targets."),
true,
Target::GetGlobalProperties()->GetValueProperties());
m_collection_sp->AppendProperty (ConstString("platform"),
ConstString("Platform settings."),
true,
Platform::GetGlobalPlatformProperties()->GetValueProperties());
if (m_command_interpreter_ap.get())
{
m_collection_sp->AppendProperty (ConstString("interpreter"),
ConstString("Settings specify to the debugger's command interpreter."),
true,
m_command_interpreter_ap->GetValueProperties());
}
OptionValueSInt64 *term_width = m_collection_sp->GetPropertyAtIndexAsOptionValueSInt64 (NULL, ePropertyTerminalWidth);
term_width->SetMinimumValue(10);
term_width->SetMaximumValue(1024);
// Turn off use-color if this is a dumb terminal.
const char *term = getenv ("TERM");
if (term && !strcmp (term, "dumb"))
SetUseColor (false);
}
Debugger::~Debugger ()
{
Clear();
}
void
Debugger::Clear()
{
ClearIOHandlers();
StopIOHandlerThread();
StopEventHandlerThread();
m_listener.Clear();
int num_targets = m_target_list.GetNumTargets();
for (int i = 0; i < num_targets; i++)
{
TargetSP target_sp (m_target_list.GetTargetAtIndex (i));
if (target_sp)
{
ProcessSP process_sp (target_sp->GetProcessSP());
if (process_sp)
process_sp->Finalize();
target_sp->Destroy();
}
}
BroadcasterManager::Clear ();
// Close the input file _before_ we close the input read communications class
// as it does NOT own the input file, our m_input_file does.
m_terminal_state.Clear();
if (m_input_file_sp)
m_input_file_sp->GetFile().Close ();
m_command_interpreter_ap->Clear();
}
bool
Debugger::GetCloseInputOnEOF () const
{
// return m_input_comm.GetCloseOnEOF();
return false;
}
void
Debugger::SetCloseInputOnEOF (bool b)
{
// m_input_comm.SetCloseOnEOF(b);
}
bool
Debugger::GetAsyncExecution ()
{
return !m_command_interpreter_ap->GetSynchronous();
}
void
Debugger::SetAsyncExecution (bool async_execution)
{
m_command_interpreter_ap->SetSynchronous (!async_execution);
}
void
Debugger::SetInputFileHandle (FILE *fh, bool tranfer_ownership)
{
if (m_input_file_sp)
m_input_file_sp->GetFile().SetStream (fh, tranfer_ownership);
else
m_input_file_sp.reset (new StreamFile (fh, tranfer_ownership));
File &in_file = m_input_file_sp->GetFile();
if (in_file.IsValid() == false)
in_file.SetStream (stdin, true);
// Save away the terminal state if that is relevant, so that we can restore it in RestoreInputState.
SaveInputTerminalState ();
}
void
Debugger::SetOutputFileHandle (FILE *fh, bool tranfer_ownership)
{
if (m_output_file_sp)
m_output_file_sp->GetFile().SetStream (fh, tranfer_ownership);
else
m_output_file_sp.reset (new StreamFile (fh, tranfer_ownership));
File &out_file = m_output_file_sp->GetFile();
if (out_file.IsValid() == false)
out_file.SetStream (stdout, false);
// do not create the ScriptInterpreter just for setting the output file handle
// as the constructor will know how to do the right thing on its own
const bool can_create = false;
ScriptInterpreter* script_interpreter = GetCommandInterpreter().GetScriptInterpreter(can_create);
if (script_interpreter)
script_interpreter->ResetOutputFileHandle (fh);
}
void
Debugger::SetErrorFileHandle (FILE *fh, bool tranfer_ownership)
{
if (m_error_file_sp)
m_error_file_sp->GetFile().SetStream (fh, tranfer_ownership);
else
m_error_file_sp.reset (new StreamFile (fh, tranfer_ownership));
File &err_file = m_error_file_sp->GetFile();
if (err_file.IsValid() == false)
err_file.SetStream (stderr, false);
}
void
Debugger::SaveInputTerminalState ()
{
if (m_input_file_sp)
{
File &in_file = m_input_file_sp->GetFile();
if (in_file.GetDescriptor() != File::kInvalidDescriptor)
m_terminal_state.Save(in_file.GetDescriptor(), true);
}
}
void
Debugger::RestoreInputTerminalState ()
{
m_terminal_state.Restore();
}
ExecutionContext
Debugger::GetSelectedExecutionContext ()
{
ExecutionContext exe_ctx;
TargetSP target_sp(GetSelectedTarget());
exe_ctx.SetTargetSP (target_sp);
if (target_sp)
{
ProcessSP process_sp (target_sp->GetProcessSP());
exe_ctx.SetProcessSP (process_sp);
if (process_sp && process_sp->IsRunning() == false)
{
ThreadSP thread_sp (process_sp->GetThreadList().GetSelectedThread());
if (thread_sp)
{
exe_ctx.SetThreadSP (thread_sp);
exe_ctx.SetFrameSP (thread_sp->GetSelectedFrame());
if (exe_ctx.GetFramePtr() == NULL)
exe_ctx.SetFrameSP (thread_sp->GetStackFrameAtIndex (0));
}
}
}
return exe_ctx;
}
void
Debugger::DispatchInputInterrupt ()
{
Mutex::Locker locker (m_input_reader_stack.GetMutex());
IOHandlerSP reader_sp (m_input_reader_stack.Top());
if (reader_sp)
reader_sp->Interrupt();
}
void
Debugger::DispatchInputEndOfFile ()
{
Mutex::Locker locker (m_input_reader_stack.GetMutex());
IOHandlerSP reader_sp (m_input_reader_stack.Top());
if (reader_sp)
reader_sp->GotEOF();
}
void
Debugger::ClearIOHandlers ()
{
// The bottom input reader should be the main debugger input reader. We do not want to close that one here.
Mutex::Locker locker (m_input_reader_stack.GetMutex());
while (m_input_reader_stack.GetSize() > 1)
{
IOHandlerSP reader_sp (m_input_reader_stack.Top());
if (reader_sp)
PopIOHandler (reader_sp);
}
}
void
Debugger::ExecuteIOHandlers()
{
while (1)
{
IOHandlerSP reader_sp(m_input_reader_stack.Top());
if (!reader_sp)
break;
reader_sp->Run();
// Remove all input readers that are done from the top of the stack
while (1)
{
IOHandlerSP top_reader_sp = m_input_reader_stack.Top();
if (top_reader_sp && top_reader_sp->GetIsDone())
PopIOHandler (top_reader_sp);
else
break;
}
}
ClearIOHandlers();
}
bool
Debugger::IsTopIOHandler (const lldb::IOHandlerSP& reader_sp)
{
return m_input_reader_stack.IsTop (reader_sp);
}
void
Debugger::PrintAsync (const char *s, size_t len, bool is_stdout)
{
lldb::StreamFileSP stream = is_stdout ? GetOutputFile() : GetErrorFile();
m_input_reader_stack.PrintAsync(stream.get(), s, len);
}
ConstString
Debugger::GetTopIOHandlerControlSequence(char ch)
{
return m_input_reader_stack.GetTopIOHandlerControlSequence (ch);
}
const char *
Debugger::GetIOHandlerCommandPrefix()
{
return m_input_reader_stack.GetTopIOHandlerCommandPrefix();
}
const char *
Debugger::GetIOHandlerHelpPrologue()
{
return m_input_reader_stack.GetTopIOHandlerHelpPrologue();
}
void
Debugger::RunIOHandler (const IOHandlerSP& reader_sp)
{
PushIOHandler (reader_sp);
IOHandlerSP top_reader_sp = reader_sp;
while (top_reader_sp)
{
top_reader_sp->Run();
if (top_reader_sp.get() == reader_sp.get())
{
if (PopIOHandler (reader_sp))
break;
}
while (1)
{
top_reader_sp = m_input_reader_stack.Top();
if (top_reader_sp && top_reader_sp->GetIsDone())
PopIOHandler (top_reader_sp);
else
break;
}
}
}
void
Debugger::AdoptTopIOHandlerFilesIfInvalid (StreamFileSP &in, StreamFileSP &out, StreamFileSP &err)
{
// Before an IOHandler runs, it must have in/out/err streams.
// This function is called when one ore more of the streams
// are NULL. We use the top input reader's in/out/err streams,
// or fall back to the debugger file handles, or we fall back
// onto stdin/stdout/stderr as a last resort.
Mutex::Locker locker (m_input_reader_stack.GetMutex());
IOHandlerSP top_reader_sp (m_input_reader_stack.Top());
// If no STDIN has been set, then set it appropriately
if (!in)
{
if (top_reader_sp)
in = top_reader_sp->GetInputStreamFile();
else
in = GetInputFile();
// If there is nothing, use stdin
if (!in)
in = StreamFileSP(new StreamFile(stdin, false));
}
// If no STDOUT has been set, then set it appropriately
if (!out)
{
if (top_reader_sp)
out = top_reader_sp->GetOutputStreamFile();
else
out = GetOutputFile();
// If there is nothing, use stdout
if (!out)
out = StreamFileSP(new StreamFile(stdout, false));
}
// If no STDERR has been set, then set it appropriately
if (!err)
{
if (top_reader_sp)
err = top_reader_sp->GetErrorStreamFile();
else
err = GetErrorFile();
// If there is nothing, use stderr
if (!err)
err = StreamFileSP(new StreamFile(stdout, false));
}
}
void
Debugger::PushIOHandler (const IOHandlerSP& reader_sp)
{
if (!reader_sp)
return;
Mutex::Locker locker (m_input_reader_stack.GetMutex());
// Get the current top input reader...
IOHandlerSP top_reader_sp (m_input_reader_stack.Top());
// Don't push the same IO handler twice...
if (reader_sp == top_reader_sp)
return;
// Push our new input reader
m_input_reader_stack.Push (reader_sp);
reader_sp->Activate();
// Interrupt the top input reader to it will exit its Run() function
// and let this new input reader take over
if (top_reader_sp)
{
top_reader_sp->Deactivate();
top_reader_sp->Cancel();
}
}
bool
Debugger::PopIOHandler (const IOHandlerSP& pop_reader_sp)
{
if (! pop_reader_sp)
return false;
Mutex::Locker locker (m_input_reader_stack.GetMutex());
// The reader on the stop of the stack is done, so let the next
2014-06-27 10:42:12 +08:00
// read on the stack refresh its prompt and if there is one...
if (m_input_reader_stack.IsEmpty())
return false;
IOHandlerSP reader_sp(m_input_reader_stack.Top());
if (pop_reader_sp != reader_sp)
return false;
reader_sp->Deactivate();
reader_sp->Cancel();
m_input_reader_stack.Pop ();
reader_sp = m_input_reader_stack.Top();
if (reader_sp)
reader_sp->Activate();
return true;
}
StreamSP
Debugger::GetAsyncOutputStream ()
{
return StreamSP (new StreamAsynchronousIO (*this, true));
}
StreamSP
Debugger::GetAsyncErrorStream ()
{
return StreamSP (new StreamAsynchronousIO (*this, false));
}
size_t
Debugger::GetNumDebuggers()
{
if (lldb_initialized)
{
Mutex::Locker locker (GetDebuggerListMutex ());
return GetDebuggerList().size();
}
return 0;
}
lldb::DebuggerSP
Debugger::GetDebuggerAtIndex (size_t index)
{
DebuggerSP debugger_sp;
if (lldb_initialized)
{
Mutex::Locker locker (GetDebuggerListMutex ());
DebuggerList &debugger_list = GetDebuggerList();
if (index < debugger_list.size())
debugger_sp = debugger_list[index];
}
return debugger_sp;
}
DebuggerSP
Debugger::FindDebuggerWithID (lldb::user_id_t id)
{
DebuggerSP debugger_sp;
if (lldb_initialized)
{
Mutex::Locker locker (GetDebuggerListMutex ());
DebuggerList &debugger_list = GetDebuggerList();
DebuggerList::iterator pos, end = debugger_list.end();
for (pos = debugger_list.begin(); pos != end; ++pos)
{
if ((*pos).get()->GetID() == id)
{
debugger_sp = *pos;
break;
}
}
}
return debugger_sp;
}
#if 0
Added code that will allow completely customizable prompts for use in replacing the "(lldb)" prompt, the "frame #1..." displays when doing stack backtracing and the "thread #1....". This will allow you to see exactly the information that you want to see where you want to see it. This currently isn't hookup up to the prompts yet, but it will be soon. So what is the format of the prompts? Prompts can contain variables that have access to the current program state. Variables are text that appears in between a prefix of "${" and ends with a "}". Some of the interesting variables include: // The frame index (0, 1, 2, 3...) ${frame.index} // common frame registers with generic names ${frame.pc} ${frame.sp} ${frame.fp} ${frame.ra} ${frame.flags} // Access to any frame registers by name where REGNAME is any register name: ${frame.reg.REGNAME} // The current compile unit file where the frame is located ${file.basename} ${file.fullpath} // Function information ${function.name} ${function.pc-offset} // Process info ${process.file.basename} ${process.file.fullpath} ${process.id} ${process.name} // Thread info ${thread.id} ${thread.index} ${thread.name} ${thread.queue} ${thread.stop-reason} // Target information ${target.arch} // The current module for the current frame (the shared library or executable // that contains the current frame PC value): ${module.file.basename} ${module.file.fullpath} // Access to the line entry for where the current frame is when your thread // is stopped: ${line.file.basename} ${line.file.fullpath} ${line.number} ${line.start-addr} ${line.end-addr} Many times the information that you might have in your prompt might not be available and you won't want it to print out if it isn't valid. To take care of this you can enclose everything that must resolve into a scope. A scope is starts with '{' and ends with '}'. For example in order to only display the current file and line number when the information is available the format would be: "{ at {$line.file.basename}:${line.number}}" Broken down this is: start the scope: "{" format whose content will only be displayed if all information is available: "at {$line.file.basename}:${line.number}" end the scope: "}" We currently can represent the infomration we see when stopped at a frame: frame #0: 0x0000000100000e85 a.out`main + 4 at test.c:19 with the following format: "frame #${frame.index}: ${frame.pc} {${module.file.basename}`}{${function.name}{${function.pc-offset}}{ at ${line.file.basename}:${line.number}}\n" This breaks down to always print: "frame #${frame.index}: ${frame.pc} " only print the module followed by a tick if we have a valid module: "{${module.file.basename}`}" print the function name with optional offset: "{${function.name}{${function.pc-offset}}" print the line info if it is available: "{ at ${line.file.basename}:${line.number}}" then finish off with a newline: "\n" Notice you can also put newlines ("\n") and tabs and everything else you are used to putting in a format string when desensitized with the \ character. Cleaned up some of the user settings controller subclasses. All of them do not have any global settings variables and were all implementing stubs for the get/set global settings variable. Now there is a default version in UserSettingsController that will do nothing. llvm-svn: 114306
2010-09-19 10:33:57 +08:00
static void
TestPromptFormats (StackFrame *frame)
Added code that will allow completely customizable prompts for use in replacing the "(lldb)" prompt, the "frame #1..." displays when doing stack backtracing and the "thread #1....". This will allow you to see exactly the information that you want to see where you want to see it. This currently isn't hookup up to the prompts yet, but it will be soon. So what is the format of the prompts? Prompts can contain variables that have access to the current program state. Variables are text that appears in between a prefix of "${" and ends with a "}". Some of the interesting variables include: // The frame index (0, 1, 2, 3...) ${frame.index} // common frame registers with generic names ${frame.pc} ${frame.sp} ${frame.fp} ${frame.ra} ${frame.flags} // Access to any frame registers by name where REGNAME is any register name: ${frame.reg.REGNAME} // The current compile unit file where the frame is located ${file.basename} ${file.fullpath} // Function information ${function.name} ${function.pc-offset} // Process info ${process.file.basename} ${process.file.fullpath} ${process.id} ${process.name} // Thread info ${thread.id} ${thread.index} ${thread.name} ${thread.queue} ${thread.stop-reason} // Target information ${target.arch} // The current module for the current frame (the shared library or executable // that contains the current frame PC value): ${module.file.basename} ${module.file.fullpath} // Access to the line entry for where the current frame is when your thread // is stopped: ${line.file.basename} ${line.file.fullpath} ${line.number} ${line.start-addr} ${line.end-addr} Many times the information that you might have in your prompt might not be available and you won't want it to print out if it isn't valid. To take care of this you can enclose everything that must resolve into a scope. A scope is starts with '{' and ends with '}'. For example in order to only display the current file and line number when the information is available the format would be: "{ at {$line.file.basename}:${line.number}}" Broken down this is: start the scope: "{" format whose content will only be displayed if all information is available: "at {$line.file.basename}:${line.number}" end the scope: "}" We currently can represent the infomration we see when stopped at a frame: frame #0: 0x0000000100000e85 a.out`main + 4 at test.c:19 with the following format: "frame #${frame.index}: ${frame.pc} {${module.file.basename}`}{${function.name}{${function.pc-offset}}{ at ${line.file.basename}:${line.number}}\n" This breaks down to always print: "frame #${frame.index}: ${frame.pc} " only print the module followed by a tick if we have a valid module: "{${module.file.basename}`}" print the function name with optional offset: "{${function.name}{${function.pc-offset}}" print the line info if it is available: "{ at ${line.file.basename}:${line.number}}" then finish off with a newline: "\n" Notice you can also put newlines ("\n") and tabs and everything else you are used to putting in a format string when desensitized with the \ character. Cleaned up some of the user settings controller subclasses. All of them do not have any global settings variables and were all implementing stubs for the get/set global settings variable. Now there is a default version in UserSettingsController that will do nothing. llvm-svn: 114306
2010-09-19 10:33:57 +08:00
{
if (frame == NULL)
return;
StreamString s;
const char *prompt_format =
"{addr = '${addr}'\n}"
"{addr-file-or-load = '${addr-file-or-load}'\n}"
"{current-pc-arrow = '${current-pc-arrow}'\n}"
Added code that will allow completely customizable prompts for use in replacing the "(lldb)" prompt, the "frame #1..." displays when doing stack backtracing and the "thread #1....". This will allow you to see exactly the information that you want to see where you want to see it. This currently isn't hookup up to the prompts yet, but it will be soon. So what is the format of the prompts? Prompts can contain variables that have access to the current program state. Variables are text that appears in between a prefix of "${" and ends with a "}". Some of the interesting variables include: // The frame index (0, 1, 2, 3...) ${frame.index} // common frame registers with generic names ${frame.pc} ${frame.sp} ${frame.fp} ${frame.ra} ${frame.flags} // Access to any frame registers by name where REGNAME is any register name: ${frame.reg.REGNAME} // The current compile unit file where the frame is located ${file.basename} ${file.fullpath} // Function information ${function.name} ${function.pc-offset} // Process info ${process.file.basename} ${process.file.fullpath} ${process.id} ${process.name} // Thread info ${thread.id} ${thread.index} ${thread.name} ${thread.queue} ${thread.stop-reason} // Target information ${target.arch} // The current module for the current frame (the shared library or executable // that contains the current frame PC value): ${module.file.basename} ${module.file.fullpath} // Access to the line entry for where the current frame is when your thread // is stopped: ${line.file.basename} ${line.file.fullpath} ${line.number} ${line.start-addr} ${line.end-addr} Many times the information that you might have in your prompt might not be available and you won't want it to print out if it isn't valid. To take care of this you can enclose everything that must resolve into a scope. A scope is starts with '{' and ends with '}'. For example in order to only display the current file and line number when the information is available the format would be: "{ at {$line.file.basename}:${line.number}}" Broken down this is: start the scope: "{" format whose content will only be displayed if all information is available: "at {$line.file.basename}:${line.number}" end the scope: "}" We currently can represent the infomration we see when stopped at a frame: frame #0: 0x0000000100000e85 a.out`main + 4 at test.c:19 with the following format: "frame #${frame.index}: ${frame.pc} {${module.file.basename}`}{${function.name}{${function.pc-offset}}{ at ${line.file.basename}:${line.number}}\n" This breaks down to always print: "frame #${frame.index}: ${frame.pc} " only print the module followed by a tick if we have a valid module: "{${module.file.basename}`}" print the function name with optional offset: "{${function.name}{${function.pc-offset}}" print the line info if it is available: "{ at ${line.file.basename}:${line.number}}" then finish off with a newline: "\n" Notice you can also put newlines ("\n") and tabs and everything else you are used to putting in a format string when desensitized with the \ character. Cleaned up some of the user settings controller subclasses. All of them do not have any global settings variables and were all implementing stubs for the get/set global settings variable. Now there is a default version in UserSettingsController that will do nothing. llvm-svn: 114306
2010-09-19 10:33:57 +08:00
"{process.id = '${process.id}'\n}"
"{process.name = '${process.name}'\n}"
"{process.file.basename = '${process.file.basename}'\n}"
"{process.file.fullpath = '${process.file.fullpath}'\n}"
"{thread.id = '${thread.id}'\n}"
"{thread.index = '${thread.index}'\n}"
"{thread.name = '${thread.name}'\n}"
"{thread.queue = '${thread.queue}'\n}"
"{thread.stop-reason = '${thread.stop-reason}'\n}"
"{target.arch = '${target.arch}'\n}"
"{module.file.basename = '${module.file.basename}'\n}"
"{module.file.fullpath = '${module.file.fullpath}'\n}"
"{file.basename = '${file.basename}'\n}"
"{file.fullpath = '${file.fullpath}'\n}"
"{frame.index = '${frame.index}'\n}"
"{frame.pc = '${frame.pc}'\n}"
"{frame.sp = '${frame.sp}'\n}"
"{frame.fp = '${frame.fp}'\n}"
"{frame.flags = '${frame.flags}'\n}"
"{frame.reg.rdi = '${frame.reg.rdi}'\n}"
"{frame.reg.rip = '${frame.reg.rip}'\n}"
"{frame.reg.rsp = '${frame.reg.rsp}'\n}"
"{frame.reg.rbp = '${frame.reg.rbp}'\n}"
"{frame.reg.rflags = '${frame.reg.rflags}'\n}"
"{frame.reg.xmm0 = '${frame.reg.xmm0}'\n}"
"{frame.reg.carp = '${frame.reg.carp}'\n}"
"{function.id = '${function.id}'\n}"
"{function.changed = '${function.changed}'\n}"
"{function.initial-function = '${function.initial-function}'\n}"
Added code that will allow completely customizable prompts for use in replacing the "(lldb)" prompt, the "frame #1..." displays when doing stack backtracing and the "thread #1....". This will allow you to see exactly the information that you want to see where you want to see it. This currently isn't hookup up to the prompts yet, but it will be soon. So what is the format of the prompts? Prompts can contain variables that have access to the current program state. Variables are text that appears in between a prefix of "${" and ends with a "}". Some of the interesting variables include: // The frame index (0, 1, 2, 3...) ${frame.index} // common frame registers with generic names ${frame.pc} ${frame.sp} ${frame.fp} ${frame.ra} ${frame.flags} // Access to any frame registers by name where REGNAME is any register name: ${frame.reg.REGNAME} // The current compile unit file where the frame is located ${file.basename} ${file.fullpath} // Function information ${function.name} ${function.pc-offset} // Process info ${process.file.basename} ${process.file.fullpath} ${process.id} ${process.name} // Thread info ${thread.id} ${thread.index} ${thread.name} ${thread.queue} ${thread.stop-reason} // Target information ${target.arch} // The current module for the current frame (the shared library or executable // that contains the current frame PC value): ${module.file.basename} ${module.file.fullpath} // Access to the line entry for where the current frame is when your thread // is stopped: ${line.file.basename} ${line.file.fullpath} ${line.number} ${line.start-addr} ${line.end-addr} Many times the information that you might have in your prompt might not be available and you won't want it to print out if it isn't valid. To take care of this you can enclose everything that must resolve into a scope. A scope is starts with '{' and ends with '}'. For example in order to only display the current file and line number when the information is available the format would be: "{ at {$line.file.basename}:${line.number}}" Broken down this is: start the scope: "{" format whose content will only be displayed if all information is available: "at {$line.file.basename}:${line.number}" end the scope: "}" We currently can represent the infomration we see when stopped at a frame: frame #0: 0x0000000100000e85 a.out`main + 4 at test.c:19 with the following format: "frame #${frame.index}: ${frame.pc} {${module.file.basename}`}{${function.name}{${function.pc-offset}}{ at ${line.file.basename}:${line.number}}\n" This breaks down to always print: "frame #${frame.index}: ${frame.pc} " only print the module followed by a tick if we have a valid module: "{${module.file.basename}`}" print the function name with optional offset: "{${function.name}{${function.pc-offset}}" print the line info if it is available: "{ at ${line.file.basename}:${line.number}}" then finish off with a newline: "\n" Notice you can also put newlines ("\n") and tabs and everything else you are used to putting in a format string when desensitized with the \ character. Cleaned up some of the user settings controller subclasses. All of them do not have any global settings variables and were all implementing stubs for the get/set global settings variable. Now there is a default version in UserSettingsController that will do nothing. llvm-svn: 114306
2010-09-19 10:33:57 +08:00
"{function.name = '${function.name}'\n}"
"{function.name-without-args = '${function.name-without-args}'\n}"
"{function.name-with-args = '${function.name-with-args}'\n}"
Added code that will allow completely customizable prompts for use in replacing the "(lldb)" prompt, the "frame #1..." displays when doing stack backtracing and the "thread #1....". This will allow you to see exactly the information that you want to see where you want to see it. This currently isn't hookup up to the prompts yet, but it will be soon. So what is the format of the prompts? Prompts can contain variables that have access to the current program state. Variables are text that appears in between a prefix of "${" and ends with a "}". Some of the interesting variables include: // The frame index (0, 1, 2, 3...) ${frame.index} // common frame registers with generic names ${frame.pc} ${frame.sp} ${frame.fp} ${frame.ra} ${frame.flags} // Access to any frame registers by name where REGNAME is any register name: ${frame.reg.REGNAME} // The current compile unit file where the frame is located ${file.basename} ${file.fullpath} // Function information ${function.name} ${function.pc-offset} // Process info ${process.file.basename} ${process.file.fullpath} ${process.id} ${process.name} // Thread info ${thread.id} ${thread.index} ${thread.name} ${thread.queue} ${thread.stop-reason} // Target information ${target.arch} // The current module for the current frame (the shared library or executable // that contains the current frame PC value): ${module.file.basename} ${module.file.fullpath} // Access to the line entry for where the current frame is when your thread // is stopped: ${line.file.basename} ${line.file.fullpath} ${line.number} ${line.start-addr} ${line.end-addr} Many times the information that you might have in your prompt might not be available and you won't want it to print out if it isn't valid. To take care of this you can enclose everything that must resolve into a scope. A scope is starts with '{' and ends with '}'. For example in order to only display the current file and line number when the information is available the format would be: "{ at {$line.file.basename}:${line.number}}" Broken down this is: start the scope: "{" format whose content will only be displayed if all information is available: "at {$line.file.basename}:${line.number}" end the scope: "}" We currently can represent the infomration we see when stopped at a frame: frame #0: 0x0000000100000e85 a.out`main + 4 at test.c:19 with the following format: "frame #${frame.index}: ${frame.pc} {${module.file.basename}`}{${function.name}{${function.pc-offset}}{ at ${line.file.basename}:${line.number}}\n" This breaks down to always print: "frame #${frame.index}: ${frame.pc} " only print the module followed by a tick if we have a valid module: "{${module.file.basename}`}" print the function name with optional offset: "{${function.name}{${function.pc-offset}}" print the line info if it is available: "{ at ${line.file.basename}:${line.number}}" then finish off with a newline: "\n" Notice you can also put newlines ("\n") and tabs and everything else you are used to putting in a format string when desensitized with the \ character. Cleaned up some of the user settings controller subclasses. All of them do not have any global settings variables and were all implementing stubs for the get/set global settings variable. Now there is a default version in UserSettingsController that will do nothing. llvm-svn: 114306
2010-09-19 10:33:57 +08:00
"{function.addr-offset = '${function.addr-offset}'\n}"
"{function.concrete-only-addr-offset-no-padding = '${function.concrete-only-addr-offset-no-padding}'\n}"
Added code that will allow completely customizable prompts for use in replacing the "(lldb)" prompt, the "frame #1..." displays when doing stack backtracing and the "thread #1....". This will allow you to see exactly the information that you want to see where you want to see it. This currently isn't hookup up to the prompts yet, but it will be soon. So what is the format of the prompts? Prompts can contain variables that have access to the current program state. Variables are text that appears in between a prefix of "${" and ends with a "}". Some of the interesting variables include: // The frame index (0, 1, 2, 3...) ${frame.index} // common frame registers with generic names ${frame.pc} ${frame.sp} ${frame.fp} ${frame.ra} ${frame.flags} // Access to any frame registers by name where REGNAME is any register name: ${frame.reg.REGNAME} // The current compile unit file where the frame is located ${file.basename} ${file.fullpath} // Function information ${function.name} ${function.pc-offset} // Process info ${process.file.basename} ${process.file.fullpath} ${process.id} ${process.name} // Thread info ${thread.id} ${thread.index} ${thread.name} ${thread.queue} ${thread.stop-reason} // Target information ${target.arch} // The current module for the current frame (the shared library or executable // that contains the current frame PC value): ${module.file.basename} ${module.file.fullpath} // Access to the line entry for where the current frame is when your thread // is stopped: ${line.file.basename} ${line.file.fullpath} ${line.number} ${line.start-addr} ${line.end-addr} Many times the information that you might have in your prompt might not be available and you won't want it to print out if it isn't valid. To take care of this you can enclose everything that must resolve into a scope. A scope is starts with '{' and ends with '}'. For example in order to only display the current file and line number when the information is available the format would be: "{ at {$line.file.basename}:${line.number}}" Broken down this is: start the scope: "{" format whose content will only be displayed if all information is available: "at {$line.file.basename}:${line.number}" end the scope: "}" We currently can represent the infomration we see when stopped at a frame: frame #0: 0x0000000100000e85 a.out`main + 4 at test.c:19 with the following format: "frame #${frame.index}: ${frame.pc} {${module.file.basename}`}{${function.name}{${function.pc-offset}}{ at ${line.file.basename}:${line.number}}\n" This breaks down to always print: "frame #${frame.index}: ${frame.pc} " only print the module followed by a tick if we have a valid module: "{${module.file.basename}`}" print the function name with optional offset: "{${function.name}{${function.pc-offset}}" print the line info if it is available: "{ at ${line.file.basename}:${line.number}}" then finish off with a newline: "\n" Notice you can also put newlines ("\n") and tabs and everything else you are used to putting in a format string when desensitized with the \ character. Cleaned up some of the user settings controller subclasses. All of them do not have any global settings variables and were all implementing stubs for the get/set global settings variable. Now there is a default version in UserSettingsController that will do nothing. llvm-svn: 114306
2010-09-19 10:33:57 +08:00
"{function.line-offset = '${function.line-offset}'\n}"
"{function.pc-offset = '${function.pc-offset}'\n}"
"{line.file.basename = '${line.file.basename}'\n}"
"{line.file.fullpath = '${line.file.fullpath}'\n}"
"{line.number = '${line.number}'\n}"
"{line.start-addr = '${line.start-addr}'\n}"
"{line.end-addr = '${line.end-addr}'\n}"
;
SymbolContext sc (frame->GetSymbolContext(eSymbolContextEverything));
ExecutionContext exe_ctx;
There are now to new "settings set" variables that live in each debugger instance: settings set frame-format <string> settings set thread-format <string> This allows users to control the information that is seen when dumping threads and frames. The default values are set such that they do what they used to do prior to changing over the the user defined formats. This allows users with terminals that can display color to make different items different colors using the escape control codes. A few alias examples that will colorize your thread and frame prompts are: settings set frame-format 'frame #${frame.index}: \033[0;33m${frame.pc}\033[0m{ \033[1;4;36m${module.file.basename}\033[0;36m ${function.name}{${function.pc-offset}}\033[0m}{ \033[0;35mat \033[1;35m${line.file.basename}:${line.number}}\033[0m\n' settings set thread-format 'thread #${thread.index}: \033[1;33mtid\033[0;33m = ${thread.id}\033[0m{, \033[0;33m${frame.pc}\033[0m}{ \033[1;4;36m${module.file.basename}\033[0;36m ${function.name}{${function.pc-offset}}\033[0m}{, \033[1;35mstop reason\033[0;35m = ${thread.stop-reason}\033[0m}{, \033[1;36mname = \033[0;36m${thread.name}\033[0m}{, \033[1;32mqueue = \033[0;32m${thread.queue}}\033[0m\n' A quick web search for "colorize terminal output" should allow you to see what you can do to make your output look like you want it. The "settings set" commands above can of course be added to your ~/.lldbinit file for permanent use. Changed the pure virtual void ExecutionContextScope::Calculate (ExecutionContext&); To: void ExecutionContextScope::CalculateExecutionContext (ExecutionContext&); I did this because this is a class that anything in the execution context heirarchy inherits from and "target->Calculate (exe_ctx)" didn't always tell you what it was really trying to do unless you look at the parameter. llvm-svn: 115485
2010-10-04 09:05:56 +08:00
frame->CalculateExecutionContext(exe_ctx);
if (Debugger::FormatPrompt (prompt_format, &sc, &exe_ctx, &sc.line_entry.range.GetBaseAddress(), s))
Added code that will allow completely customizable prompts for use in replacing the "(lldb)" prompt, the "frame #1..." displays when doing stack backtracing and the "thread #1....". This will allow you to see exactly the information that you want to see where you want to see it. This currently isn't hookup up to the prompts yet, but it will be soon. So what is the format of the prompts? Prompts can contain variables that have access to the current program state. Variables are text that appears in between a prefix of "${" and ends with a "}". Some of the interesting variables include: // The frame index (0, 1, 2, 3...) ${frame.index} // common frame registers with generic names ${frame.pc} ${frame.sp} ${frame.fp} ${frame.ra} ${frame.flags} // Access to any frame registers by name where REGNAME is any register name: ${frame.reg.REGNAME} // The current compile unit file where the frame is located ${file.basename} ${file.fullpath} // Function information ${function.name} ${function.pc-offset} // Process info ${process.file.basename} ${process.file.fullpath} ${process.id} ${process.name} // Thread info ${thread.id} ${thread.index} ${thread.name} ${thread.queue} ${thread.stop-reason} // Target information ${target.arch} // The current module for the current frame (the shared library or executable // that contains the current frame PC value): ${module.file.basename} ${module.file.fullpath} // Access to the line entry for where the current frame is when your thread // is stopped: ${line.file.basename} ${line.file.fullpath} ${line.number} ${line.start-addr} ${line.end-addr} Many times the information that you might have in your prompt might not be available and you won't want it to print out if it isn't valid. To take care of this you can enclose everything that must resolve into a scope. A scope is starts with '{' and ends with '}'. For example in order to only display the current file and line number when the information is available the format would be: "{ at {$line.file.basename}:${line.number}}" Broken down this is: start the scope: "{" format whose content will only be displayed if all information is available: "at {$line.file.basename}:${line.number}" end the scope: "}" We currently can represent the infomration we see when stopped at a frame: frame #0: 0x0000000100000e85 a.out`main + 4 at test.c:19 with the following format: "frame #${frame.index}: ${frame.pc} {${module.file.basename}`}{${function.name}{${function.pc-offset}}{ at ${line.file.basename}:${line.number}}\n" This breaks down to always print: "frame #${frame.index}: ${frame.pc} " only print the module followed by a tick if we have a valid module: "{${module.file.basename}`}" print the function name with optional offset: "{${function.name}{${function.pc-offset}}" print the line info if it is available: "{ at ${line.file.basename}:${line.number}}" then finish off with a newline: "\n" Notice you can also put newlines ("\n") and tabs and everything else you are used to putting in a format string when desensitized with the \ character. Cleaned up some of the user settings controller subclasses. All of them do not have any global settings variables and were all implementing stubs for the get/set global settings variable. Now there is a default version in UserSettingsController that will do nothing. llvm-svn: 114306
2010-09-19 10:33:57 +08:00
{
printf("%s\n", s.GetData());
}
else
{
printf ("what we got: %s\n", s.GetData());
}
}
#endif
Added code that will allow completely customizable prompts for use in replacing the "(lldb)" prompt, the "frame #1..." displays when doing stack backtracing and the "thread #1....". This will allow you to see exactly the information that you want to see where you want to see it. This currently isn't hookup up to the prompts yet, but it will be soon. So what is the format of the prompts? Prompts can contain variables that have access to the current program state. Variables are text that appears in between a prefix of "${" and ends with a "}". Some of the interesting variables include: // The frame index (0, 1, 2, 3...) ${frame.index} // common frame registers with generic names ${frame.pc} ${frame.sp} ${frame.fp} ${frame.ra} ${frame.flags} // Access to any frame registers by name where REGNAME is any register name: ${frame.reg.REGNAME} // The current compile unit file where the frame is located ${file.basename} ${file.fullpath} // Function information ${function.name} ${function.pc-offset} // Process info ${process.file.basename} ${process.file.fullpath} ${process.id} ${process.name} // Thread info ${thread.id} ${thread.index} ${thread.name} ${thread.queue} ${thread.stop-reason} // Target information ${target.arch} // The current module for the current frame (the shared library or executable // that contains the current frame PC value): ${module.file.basename} ${module.file.fullpath} // Access to the line entry for where the current frame is when your thread // is stopped: ${line.file.basename} ${line.file.fullpath} ${line.number} ${line.start-addr} ${line.end-addr} Many times the information that you might have in your prompt might not be available and you won't want it to print out if it isn't valid. To take care of this you can enclose everything that must resolve into a scope. A scope is starts with '{' and ends with '}'. For example in order to only display the current file and line number when the information is available the format would be: "{ at {$line.file.basename}:${line.number}}" Broken down this is: start the scope: "{" format whose content will only be displayed if all information is available: "at {$line.file.basename}:${line.number}" end the scope: "}" We currently can represent the infomration we see when stopped at a frame: frame #0: 0x0000000100000e85 a.out`main + 4 at test.c:19 with the following format: "frame #${frame.index}: ${frame.pc} {${module.file.basename}`}{${function.name}{${function.pc-offset}}{ at ${line.file.basename}:${line.number}}\n" This breaks down to always print: "frame #${frame.index}: ${frame.pc} " only print the module followed by a tick if we have a valid module: "{${module.file.basename}`}" print the function name with optional offset: "{${function.name}{${function.pc-offset}}" print the line info if it is available: "{ at ${line.file.basename}:${line.number}}" then finish off with a newline: "\n" Notice you can also put newlines ("\n") and tabs and everything else you are used to putting in a format string when desensitized with the \ character. Cleaned up some of the user settings controller subclasses. All of them do not have any global settings variables and were all implementing stubs for the get/set global settings variable. Now there is a default version in UserSettingsController that will do nothing. llvm-svn: 114306
2010-09-19 10:33:57 +08:00
bool
Get rid of Debugger::FormatPrompt() and replace it with the new FormatEntity class. Why? Debugger::FormatPrompt() would run through the format prompt every time and parse it and emit it piece by piece. It also did formatting differently depending on which key/value pair it was parsing. The new code improves on this with the following features: 1 - Allow format strings to be parsed into a FormatEntity::Entry which can contain multiple child FormatEntity::Entry objects. This FormatEntity::Entry is a parsed version of what was previously always done in Debugger::FormatPrompt() so it is more efficient to emit formatted strings using the new parsed FormatEntity::Entry. 2 - Allows errors in format strings to be shown immediately when setting the settings (frame-format, thread-format, disassembly-format 3 - Allows auto completion by implementing a new OptionValueFormatEntity and switching frame-format, thread-format, and disassembly-format settings over to using it. 4 - The FormatEntity::Entry for each of the frame-format, thread-format, disassembly-format settings only replaces the old one if the format parses correctly 5 - Combines all consecutive string values together for efficient output. This means all "${ansi.*}" keys and all desensitized characters like "\n" "\t" "\0721" "\x23" will get combined with their previous strings 6 - ${*.script:} (like "${var.script:mymodule.my_var_function}") have all been switched over to use ${script.*:} "${script.var:mymodule.my_var_function}") to make the format easier to parse as I don't believe anyone was using these format string power user features. 7 - All key values pairs are defined in simple C arrays of entries so it is much easier to add new entries. These changes pave the way for subsequent modifications where we can modify formats to do more (like control the width of value strings can do more and add more functionality more easily like string formatting to control the width, printf formats and more). llvm-svn: 228207
2015-02-05 06:00:53 +08:00
Debugger::FormatDisassemblerAddress (const FormatEntity::Entry *format,
const SymbolContext *sc,
const SymbolContext *prev_sc,
const ExecutionContext *exe_ctx,
const Address *addr,
Stream &s)
{
Get rid of Debugger::FormatPrompt() and replace it with the new FormatEntity class. Why? Debugger::FormatPrompt() would run through the format prompt every time and parse it and emit it piece by piece. It also did formatting differently depending on which key/value pair it was parsing. The new code improves on this with the following features: 1 - Allow format strings to be parsed into a FormatEntity::Entry which can contain multiple child FormatEntity::Entry objects. This FormatEntity::Entry is a parsed version of what was previously always done in Debugger::FormatPrompt() so it is more efficient to emit formatted strings using the new parsed FormatEntity::Entry. 2 - Allows errors in format strings to be shown immediately when setting the settings (frame-format, thread-format, disassembly-format 3 - Allows auto completion by implementing a new OptionValueFormatEntity and switching frame-format, thread-format, and disassembly-format settings over to using it. 4 - The FormatEntity::Entry for each of the frame-format, thread-format, disassembly-format settings only replaces the old one if the format parses correctly 5 - Combines all consecutive string values together for efficient output. This means all "${ansi.*}" keys and all desensitized characters like "\n" "\t" "\0721" "\x23" will get combined with their previous strings 6 - ${*.script:} (like "${var.script:mymodule.my_var_function}") have all been switched over to use ${script.*:} "${script.var:mymodule.my_var_function}") to make the format easier to parse as I don't believe anyone was using these format string power user features. 7 - All key values pairs are defined in simple C arrays of entries so it is much easier to add new entries. These changes pave the way for subsequent modifications where we can modify formats to do more (like control the width of value strings can do more and add more functionality more easily like string formatting to control the width, printf formats and more). llvm-svn: 228207
2015-02-05 06:00:53 +08:00
FormatEntity::Entry format_entry;
if (format == NULL)
{
Get rid of Debugger::FormatPrompt() and replace it with the new FormatEntity class. Why? Debugger::FormatPrompt() would run through the format prompt every time and parse it and emit it piece by piece. It also did formatting differently depending on which key/value pair it was parsing. The new code improves on this with the following features: 1 - Allow format strings to be parsed into a FormatEntity::Entry which can contain multiple child FormatEntity::Entry objects. This FormatEntity::Entry is a parsed version of what was previously always done in Debugger::FormatPrompt() so it is more efficient to emit formatted strings using the new parsed FormatEntity::Entry. 2 - Allows errors in format strings to be shown immediately when setting the settings (frame-format, thread-format, disassembly-format 3 - Allows auto completion by implementing a new OptionValueFormatEntity and switching frame-format, thread-format, and disassembly-format settings over to using it. 4 - The FormatEntity::Entry for each of the frame-format, thread-format, disassembly-format settings only replaces the old one if the format parses correctly 5 - Combines all consecutive string values together for efficient output. This means all "${ansi.*}" keys and all desensitized characters like "\n" "\t" "\0721" "\x23" will get combined with their previous strings 6 - ${*.script:} (like "${var.script:mymodule.my_var_function}") have all been switched over to use ${script.*:} "${script.var:mymodule.my_var_function}") to make the format easier to parse as I don't believe anyone was using these format string power user features. 7 - All key values pairs are defined in simple C arrays of entries so it is much easier to add new entries. These changes pave the way for subsequent modifications where we can modify formats to do more (like control the width of value strings can do more and add more functionality more easily like string formatting to control the width, printf formats and more). llvm-svn: 228207
2015-02-05 06:00:53 +08:00
if (exe_ctx != NULL && exe_ctx->HasTargetScope())
format = exe_ctx->GetTargetRef().GetDebugger().GetDisassemblyFormat();
if (format == NULL)
{
FormatEntity::Parse("${addr}: ", format_entry);
format = &format_entry;
}
}
bool function_changed = false;
bool initial_function = false;
if (prev_sc && (prev_sc->function || prev_sc->symbol))
{
if (sc && (sc->function || sc->symbol))
{
if (prev_sc->symbol && sc->symbol)
{
if (!sc->symbol->Compare (prev_sc->symbol->GetName(), prev_sc->symbol->GetType()))
{
function_changed = true;
}
}
else if (prev_sc->function && sc->function)
{
if (prev_sc->function->GetMangled() != sc->function->GetMangled())
{
function_changed = true;
}
}
}
}
// The first context on a list of instructions will have a prev_sc that
// has no Function or Symbol -- if SymbolContext had an IsValid() method, it
// would return false. But we do get a prev_sc pointer.
if ((sc && (sc->function || sc->symbol))
&& prev_sc && (prev_sc->function == NULL && prev_sc->symbol == NULL))
{
initial_function = true;
}
Get rid of Debugger::FormatPrompt() and replace it with the new FormatEntity class. Why? Debugger::FormatPrompt() would run through the format prompt every time and parse it and emit it piece by piece. It also did formatting differently depending on which key/value pair it was parsing. The new code improves on this with the following features: 1 - Allow format strings to be parsed into a FormatEntity::Entry which can contain multiple child FormatEntity::Entry objects. This FormatEntity::Entry is a parsed version of what was previously always done in Debugger::FormatPrompt() so it is more efficient to emit formatted strings using the new parsed FormatEntity::Entry. 2 - Allows errors in format strings to be shown immediately when setting the settings (frame-format, thread-format, disassembly-format 3 - Allows auto completion by implementing a new OptionValueFormatEntity and switching frame-format, thread-format, and disassembly-format settings over to using it. 4 - The FormatEntity::Entry for each of the frame-format, thread-format, disassembly-format settings only replaces the old one if the format parses correctly 5 - Combines all consecutive string values together for efficient output. This means all "${ansi.*}" keys and all desensitized characters like "\n" "\t" "\0721" "\x23" will get combined with their previous strings 6 - ${*.script:} (like "${var.script:mymodule.my_var_function}") have all been switched over to use ${script.*:} "${script.var:mymodule.my_var_function}") to make the format easier to parse as I don't believe anyone was using these format string power user features. 7 - All key values pairs are defined in simple C arrays of entries so it is much easier to add new entries. These changes pave the way for subsequent modifications where we can modify formats to do more (like control the width of value strings can do more and add more functionality more easily like string formatting to control the width, printf formats and more). llvm-svn: 228207
2015-02-05 06:00:53 +08:00
return FormatEntity::Format(*format, s, sc, exe_ctx, addr, NULL, function_changed, initial_function);
}
void
Debugger::SetLoggingCallback (lldb::LogOutputCallback log_callback, void *baton)
{
// For simplicity's sake, I am not going to deal with how to close down any
// open logging streams, I just redirect everything from here on out to the
// callback.
m_log_callback_stream_sp.reset (new StreamCallback (log_callback, baton));
}
bool
Debugger::EnableLog (const char *channel, const char **categories, const char *log_file, uint32_t log_options, Stream &error_stream)
{
StreamSP log_stream_sp;
if (m_log_callback_stream_sp)
{
log_stream_sp = m_log_callback_stream_sp;
// For now when using the callback mode you always get thread & timestamp.
log_options |= LLDB_LOG_OPTION_PREPEND_TIMESTAMP | LLDB_LOG_OPTION_PREPEND_THREAD_NAME;
}
else if (log_file == NULL || *log_file == '\0')
{
log_stream_sp = GetOutputFile();
}
else
{
LogStreamMap::iterator pos = m_log_streams.find(log_file);
if (pos != m_log_streams.end())
log_stream_sp = pos->second.lock();
if (!log_stream_sp)
{
uint32_t options = File::eOpenOptionWrite | File::eOpenOptionCanCreate
| File::eOpenOptionCloseOnExec | File::eOpenOptionAppend;
if (! (log_options & LLDB_LOG_OPTION_APPEND))
options |= File::eOpenOptionTruncate;
log_stream_sp.reset (new StreamFile (log_file, options));
m_log_streams[log_file] = log_stream_sp;
}
}
assert (log_stream_sp.get());
if (log_options == 0)
log_options = LLDB_LOG_OPTION_PREPEND_THREAD_NAME | LLDB_LOG_OPTION_THREADSAFE;
return Log::EnableLogChannel(log_stream_sp, log_options, channel, categories, error_stream);
}
SourceManager &
Debugger::GetSourceManager ()
{
if (m_source_manager_ap.get() == NULL)
m_source_manager_ap.reset (new SourceManager (shared_from_this()));
return *m_source_manager_ap;
}
// This function handles events that were broadcast by the process.
void
Debugger::HandleBreakpointEvent (const EventSP &event_sp)
{
using namespace lldb;
const uint32_t event_type = Breakpoint::BreakpointEventData::GetBreakpointEventTypeFromEvent (event_sp);
// if (event_type & eBreakpointEventTypeAdded
// || event_type & eBreakpointEventTypeRemoved
// || event_type & eBreakpointEventTypeEnabled
// || event_type & eBreakpointEventTypeDisabled
// || event_type & eBreakpointEventTypeCommandChanged
// || event_type & eBreakpointEventTypeConditionChanged
// || event_type & eBreakpointEventTypeIgnoreChanged
// || event_type & eBreakpointEventTypeLocationsResolved)
// {
// // Don't do anything about these events, since the breakpoint commands already echo these actions.
// }
//
if (event_type & eBreakpointEventTypeLocationsAdded)
{
uint32_t num_new_locations = Breakpoint::BreakpointEventData::GetNumBreakpointLocationsFromEvent(event_sp);
if (num_new_locations > 0)
{
BreakpointSP breakpoint = Breakpoint::BreakpointEventData::GetBreakpointFromEvent(event_sp);
StreamSP output_sp (GetAsyncOutputStream());
if (output_sp)
{
output_sp->Printf("%d location%s added to breakpoint %d\n",
num_new_locations,
num_new_locations == 1 ? "" : "s",
breakpoint->GetID());
output_sp->Flush();
}
}
}
// else if (event_type & eBreakpointEventTypeLocationsRemoved)
// {
// // These locations just get disabled, not sure it is worth spamming folks about this on the command line.
// }
// else if (event_type & eBreakpointEventTypeLocationsResolved)
// {
// // This might be an interesting thing to note, but I'm going to leave it quiet for now, it just looked noisy.
// }
}
size_t
Debugger::GetProcessSTDOUT (Process *process, Stream *stream)
{
size_t total_bytes = 0;
if (stream == NULL)
stream = GetOutputFile().get();
if (stream)
{
// The process has stuff waiting for stdout; get it and write it out to the appropriate place.
if (process == NULL)
{
TargetSP target_sp = GetTargetList().GetSelectedTarget();
if (target_sp)
process = target_sp->GetProcessSP().get();
}
if (process)
{
Error error;
size_t len;
char stdio_buffer[1024];
while ((len = process->GetSTDOUT (stdio_buffer, sizeof (stdio_buffer), error)) > 0)
{
stream->Write(stdio_buffer, len);
total_bytes += len;
}
}
stream->Flush();
}
return total_bytes;
}
size_t
Debugger::GetProcessSTDERR (Process *process, Stream *stream)
{
size_t total_bytes = 0;
if (stream == NULL)
stream = GetOutputFile().get();
if (stream)
{
// The process has stuff waiting for stderr; get it and write it out to the appropriate place.
if (process == NULL)
{
TargetSP target_sp = GetTargetList().GetSelectedTarget();
if (target_sp)
process = target_sp->GetProcessSP().get();
}
if (process)
{
Error error;
size_t len;
char stdio_buffer[1024];
while ((len = process->GetSTDERR (stdio_buffer, sizeof (stdio_buffer), error)) > 0)
{
stream->Write(stdio_buffer, len);
total_bytes += len;
}
}
stream->Flush();
}
return total_bytes;
}
// This function handles events that were broadcast by the process.
void
Debugger::HandleProcessEvent (const EventSP &event_sp)
{
using namespace lldb;
const uint32_t event_type = event_sp->GetType();
ProcessSP process_sp = Process::ProcessEventData::GetProcessFromEvent(event_sp.get());
StreamSP output_stream_sp = GetAsyncOutputStream();
StreamSP error_stream_sp = GetAsyncErrorStream();
const bool gui_enabled = IsForwardingEvents();
if (!gui_enabled)
{
bool pop_process_io_handler = false;
assert (process_sp);
bool state_is_stopped = false;
const bool got_state_changed = (event_type & Process::eBroadcastBitStateChanged) != 0;
const bool got_stdout = (event_type & Process::eBroadcastBitSTDOUT) != 0;
const bool got_stderr = (event_type & Process::eBroadcastBitSTDERR) != 0;
if (got_state_changed)
{
StateType event_state = Process::ProcessEventData::GetStateFromEvent (event_sp.get());
state_is_stopped = StateIsStoppedState(event_state, false);
}
// Display running state changes first before any STDIO
if (got_state_changed && !state_is_stopped)
{
Process::HandleProcessStateChangedEvent (event_sp, output_stream_sp.get(), pop_process_io_handler);
}
// Now display and STDOUT
if (got_stdout || got_state_changed)
{
GetProcessSTDOUT (process_sp.get(), output_stream_sp.get());
}
// Now display and STDERR
if (got_stderr || got_state_changed)
{
GetProcessSTDERR (process_sp.get(), error_stream_sp.get());
}
// Now display any stopped state changes after any STDIO
if (got_state_changed && state_is_stopped)
{
Process::HandleProcessStateChangedEvent (event_sp, output_stream_sp.get(), pop_process_io_handler);
}
output_stream_sp->Flush();
error_stream_sp->Flush();
if (pop_process_io_handler)
process_sp->PopProcessIOHandler();
}
}
void
Debugger::HandleThreadEvent (const EventSP &event_sp)
{
// At present the only thread event we handle is the Frame Changed event,
// and all we do for that is just reprint the thread status for that thread.
using namespace lldb;
const uint32_t event_type = event_sp->GetType();
if (event_type == Thread::eBroadcastBitStackChanged ||
event_type == Thread::eBroadcastBitThreadSelected )
{
ThreadSP thread_sp (Thread::ThreadEventData::GetThreadFromEvent (event_sp.get()));
if (thread_sp)
{
thread_sp->GetStatus(*GetAsyncOutputStream(), 0, 1, 1);
}
}
}
bool
Debugger::IsForwardingEvents ()
{
return (bool)m_forward_listener_sp;
}
void
Debugger::EnableForwardEvents (const ListenerSP &listener_sp)
{
m_forward_listener_sp = listener_sp;
}
void
Debugger::CancelForwardEvents (const ListenerSP &listener_sp)
{
m_forward_listener_sp.reset();
}
void
Debugger::DefaultEventHandler()
{
Listener& listener(GetListener());
ConstString broadcaster_class_target(Target::GetStaticBroadcasterClass());
ConstString broadcaster_class_process(Process::GetStaticBroadcasterClass());
ConstString broadcaster_class_thread(Thread::GetStaticBroadcasterClass());
BroadcastEventSpec target_event_spec (broadcaster_class_target,
Target::eBroadcastBitBreakpointChanged);
BroadcastEventSpec process_event_spec (broadcaster_class_process,
Process::eBroadcastBitStateChanged |
Process::eBroadcastBitSTDOUT |
Process::eBroadcastBitSTDERR);
BroadcastEventSpec thread_event_spec (broadcaster_class_thread,
Thread::eBroadcastBitStackChanged |
Thread::eBroadcastBitThreadSelected );
listener.StartListeningForEventSpec (*this, target_event_spec);
listener.StartListeningForEventSpec (*this, process_event_spec);
listener.StartListeningForEventSpec (*this, thread_event_spec);
listener.StartListeningForEvents (m_command_interpreter_ap.get(),
CommandInterpreter::eBroadcastBitQuitCommandReceived |
CommandInterpreter::eBroadcastBitAsynchronousOutputData |
CommandInterpreter::eBroadcastBitAsynchronousErrorData );
lldb can deadlock when launched with an non-existing executable: % lldb /bin/nonono (lldb) target create "/bin/nonono" error: unable to find executable for '/usr/bin/nonono' <deadlock> The problem was the initial commands 'target create "/bin/nonono"' were put into a pipe and the command interpreter was being run with: void CommandInterpreter::RunCommandInterpreter(bool auto_handle_events, bool spawn_thread, CommandInterpreterRunOptions &options) { // Always re-create the command intepreter when we run it in case // any file handles have changed. bool force_create = true; m_debugger.PushIOHandler(GetIOHandler(force_create, &options)); m_stopped_for_crash = false; if (auto_handle_events) m_debugger.StartEventHandlerThread(); if (spawn_thread) { m_debugger.StartIOHandlerThread(); } else { m_debugger.ExecuteIOHanders(); if (auto_handle_events) m_debugger.StopEventHandlerThread(); } } If "auto_handle_events" was set to true and "spawn_thread" was false, we would execute: m_debugger.StartEventHandlerThread(); m_debugger.ExecuteIOHanders(); m_debugger.StopEventHandlerThread(); The problem was there was no synchonization in Debugger::StartEventHandlerThread() to ensure the event handler was listening to events and the the call to "m_debugger.StopEventHandlerThread()" would do: void Debugger::StopEventHandlerThread() { if (m_event_handler_thread.IsJoinable()) { GetCommandInterpreter().BroadcastEvent(CommandInterpreter::eBroadcastBitQuitCommandReceived); m_event_handler_thread.Join(nullptr); } } The problem was that the event thread might not be listening for the CommandInterpreter::eBroadcastBitQuitCommandReceived event yet. The solution is to make sure the Debugger::DefaultEventHandler() is listening to events before we return from Debugger::StartEventHandlerThread(). Once we have this synchonization we remove the race condition. This fixes radar: <rdar://problem/19041192> llvm-svn: 223083
2014-12-02 06:41:27 +08:00
// Let the thread that spawned us know that we have started up and
// that we are now listening to all required events so no events get missed
m_sync_broadcaster.BroadcastEvent(eBroadcastBitEventThreadIsListening);
bool done = false;
while (!done)
{
EventSP event_sp;
if (listener.WaitForEvent(NULL, event_sp))
{
if (event_sp)
{
Broadcaster *broadcaster = event_sp->GetBroadcaster();
if (broadcaster)
{
uint32_t event_type = event_sp->GetType();
ConstString broadcaster_class (broadcaster->GetBroadcasterClass());
if (broadcaster_class == broadcaster_class_process)
{
HandleProcessEvent (event_sp);
}
else if (broadcaster_class == broadcaster_class_target)
{
if (Breakpoint::BreakpointEventData::GetEventDataFromEvent(event_sp.get()))
{
HandleBreakpointEvent (event_sp);
}
}
else if (broadcaster_class == broadcaster_class_thread)
{
HandleThreadEvent (event_sp);
}
else if (broadcaster == m_command_interpreter_ap.get())
{
if (event_type & CommandInterpreter::eBroadcastBitQuitCommandReceived)
{
done = true;
}
else if (event_type & CommandInterpreter::eBroadcastBitAsynchronousErrorData)
{
const char *data = reinterpret_cast<const char *>(EventDataBytes::GetBytesFromEvent (event_sp.get()));
if (data && data[0])
{
StreamSP error_sp (GetAsyncErrorStream());
if (error_sp)
{
error_sp->PutCString(data);
error_sp->Flush();
}
}
}
else if (event_type & CommandInterpreter::eBroadcastBitAsynchronousOutputData)
{
const char *data = reinterpret_cast<const char *>(EventDataBytes::GetBytesFromEvent (event_sp.get()));
if (data && data[0])
{
StreamSP output_sp (GetAsyncOutputStream());
if (output_sp)
{
output_sp->PutCString(data);
output_sp->Flush();
}
}
}
}
}
if (m_forward_listener_sp)
m_forward_listener_sp->AddEvent(event_sp);
}
}
}
}
lldb::thread_result_t
Debugger::EventHandlerThread (lldb::thread_arg_t arg)
{
((Debugger *)arg)->DefaultEventHandler();
return NULL;
}
bool
Debugger::StartEventHandlerThread()
{
if (!m_event_handler_thread.IsJoinable())
{
lldb can deadlock when launched with an non-existing executable: % lldb /bin/nonono (lldb) target create "/bin/nonono" error: unable to find executable for '/usr/bin/nonono' <deadlock> The problem was the initial commands 'target create "/bin/nonono"' were put into a pipe and the command interpreter was being run with: void CommandInterpreter::RunCommandInterpreter(bool auto_handle_events, bool spawn_thread, CommandInterpreterRunOptions &options) { // Always re-create the command intepreter when we run it in case // any file handles have changed. bool force_create = true; m_debugger.PushIOHandler(GetIOHandler(force_create, &options)); m_stopped_for_crash = false; if (auto_handle_events) m_debugger.StartEventHandlerThread(); if (spawn_thread) { m_debugger.StartIOHandlerThread(); } else { m_debugger.ExecuteIOHanders(); if (auto_handle_events) m_debugger.StopEventHandlerThread(); } } If "auto_handle_events" was set to true and "spawn_thread" was false, we would execute: m_debugger.StartEventHandlerThread(); m_debugger.ExecuteIOHanders(); m_debugger.StopEventHandlerThread(); The problem was there was no synchonization in Debugger::StartEventHandlerThread() to ensure the event handler was listening to events and the the call to "m_debugger.StopEventHandlerThread()" would do: void Debugger::StopEventHandlerThread() { if (m_event_handler_thread.IsJoinable()) { GetCommandInterpreter().BroadcastEvent(CommandInterpreter::eBroadcastBitQuitCommandReceived); m_event_handler_thread.Join(nullptr); } } The problem was that the event thread might not be listening for the CommandInterpreter::eBroadcastBitQuitCommandReceived event yet. The solution is to make sure the Debugger::DefaultEventHandler() is listening to events before we return from Debugger::StartEventHandlerThread(). Once we have this synchonization we remove the race condition. This fixes radar: <rdar://problem/19041192> llvm-svn: 223083
2014-12-02 06:41:27 +08:00
// We must synchronize with the DefaultEventHandler() thread to ensure
// it is up and running and listening to events before we return from
// this function. We do this by listening to events for the
// eBroadcastBitEventThreadIsListening from the m_sync_broadcaster
Listener listener("lldb.debugger.event-handler");
listener.StartListeningForEvents(&m_sync_broadcaster, eBroadcastBitEventThreadIsListening);
// Use larger 8MB stack for this thread
lldb can deadlock when launched with an non-existing executable: % lldb /bin/nonono (lldb) target create "/bin/nonono" error: unable to find executable for '/usr/bin/nonono' <deadlock> The problem was the initial commands 'target create "/bin/nonono"' were put into a pipe and the command interpreter was being run with: void CommandInterpreter::RunCommandInterpreter(bool auto_handle_events, bool spawn_thread, CommandInterpreterRunOptions &options) { // Always re-create the command intepreter when we run it in case // any file handles have changed. bool force_create = true; m_debugger.PushIOHandler(GetIOHandler(force_create, &options)); m_stopped_for_crash = false; if (auto_handle_events) m_debugger.StartEventHandlerThread(); if (spawn_thread) { m_debugger.StartIOHandlerThread(); } else { m_debugger.ExecuteIOHanders(); if (auto_handle_events) m_debugger.StopEventHandlerThread(); } } If "auto_handle_events" was set to true and "spawn_thread" was false, we would execute: m_debugger.StartEventHandlerThread(); m_debugger.ExecuteIOHanders(); m_debugger.StopEventHandlerThread(); The problem was there was no synchonization in Debugger::StartEventHandlerThread() to ensure the event handler was listening to events and the the call to "m_debugger.StopEventHandlerThread()" would do: void Debugger::StopEventHandlerThread() { if (m_event_handler_thread.IsJoinable()) { GetCommandInterpreter().BroadcastEvent(CommandInterpreter::eBroadcastBitQuitCommandReceived); m_event_handler_thread.Join(nullptr); } } The problem was that the event thread might not be listening for the CommandInterpreter::eBroadcastBitQuitCommandReceived event yet. The solution is to make sure the Debugger::DefaultEventHandler() is listening to events before we return from Debugger::StartEventHandlerThread(). Once we have this synchonization we remove the race condition. This fixes radar: <rdar://problem/19041192> llvm-svn: 223083
2014-12-02 06:41:27 +08:00
m_event_handler_thread = ThreadLauncher::LaunchThread("lldb.debugger.event-handler", EventHandlerThread,
this,
NULL,
g_debugger_event_thread_stack_bytes);
lldb can deadlock when launched with an non-existing executable: % lldb /bin/nonono (lldb) target create "/bin/nonono" error: unable to find executable for '/usr/bin/nonono' <deadlock> The problem was the initial commands 'target create "/bin/nonono"' were put into a pipe and the command interpreter was being run with: void CommandInterpreter::RunCommandInterpreter(bool auto_handle_events, bool spawn_thread, CommandInterpreterRunOptions &options) { // Always re-create the command intepreter when we run it in case // any file handles have changed. bool force_create = true; m_debugger.PushIOHandler(GetIOHandler(force_create, &options)); m_stopped_for_crash = false; if (auto_handle_events) m_debugger.StartEventHandlerThread(); if (spawn_thread) { m_debugger.StartIOHandlerThread(); } else { m_debugger.ExecuteIOHanders(); if (auto_handle_events) m_debugger.StopEventHandlerThread(); } } If "auto_handle_events" was set to true and "spawn_thread" was false, we would execute: m_debugger.StartEventHandlerThread(); m_debugger.ExecuteIOHanders(); m_debugger.StopEventHandlerThread(); The problem was there was no synchonization in Debugger::StartEventHandlerThread() to ensure the event handler was listening to events and the the call to "m_debugger.StopEventHandlerThread()" would do: void Debugger::StopEventHandlerThread() { if (m_event_handler_thread.IsJoinable()) { GetCommandInterpreter().BroadcastEvent(CommandInterpreter::eBroadcastBitQuitCommandReceived); m_event_handler_thread.Join(nullptr); } } The problem was that the event thread might not be listening for the CommandInterpreter::eBroadcastBitQuitCommandReceived event yet. The solution is to make sure the Debugger::DefaultEventHandler() is listening to events before we return from Debugger::StartEventHandlerThread(). Once we have this synchonization we remove the race condition. This fixes radar: <rdar://problem/19041192> llvm-svn: 223083
2014-12-02 06:41:27 +08:00
// Make sure DefaultEventHandler() is running and listening to events before we return
// from this function. We are only listening for events of type
// eBroadcastBitEventThreadIsListening so we don't need to check the event, we just need
// to wait an infinite amount of time for it (NULL timeout as the first parameter)
lldb::EventSP event_sp;
listener.WaitForEvent(NULL, event_sp);
}
return m_event_handler_thread.IsJoinable();
}
void
Debugger::StopEventHandlerThread()
{
if (m_event_handler_thread.IsJoinable())
{
GetCommandInterpreter().BroadcastEvent(CommandInterpreter::eBroadcastBitQuitCommandReceived);
m_event_handler_thread.Join(nullptr);
}
}
lldb::thread_result_t
Debugger::IOHandlerThread (lldb::thread_arg_t arg)
{
Debugger *debugger = (Debugger *)arg;
debugger->ExecuteIOHandlers();
debugger->StopEventHandlerThread();
return NULL;
}
bool
Debugger::StartIOHandlerThread()
{
if (!m_io_handler_thread.IsJoinable())
m_io_handler_thread = ThreadLauncher::LaunchThread ("lldb.debugger.io-handler",
IOHandlerThread,
this,
NULL,
8*1024*1024); // Use larger 8MB stack for this thread
return m_io_handler_thread.IsJoinable();
}
void
Debugger::StopIOHandlerThread()
{
if (m_io_handler_thread.IsJoinable())
{
if (m_input_file_sp)
m_input_file_sp->GetFile().Close();
m_io_handler_thread.Join(nullptr);
}
}
Target *
Debugger::GetDummyTarget()
{
return m_target_list.GetDummyTarget (*this).get();
}
Target *
Debugger::GetSelectedOrDummyTarget(bool prefer_dummy)
{
Target *target = nullptr;
if (!prefer_dummy)
{
target = m_target_list.GetSelectedTarget().get();
if (target)
return target;
}
return GetDummyTarget();
}