forked from OSchip/llvm-project
119 lines
5.4 KiB
Plaintext
119 lines
5.4 KiB
Plaintext
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<?xml version="1.0" encoding="utf-8"?>
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<CommandTable xmlns="http://schemas.microsoft.com/VisualStudio/2005-10-18/CommandTable" xmlns:xs="http://www.w3.org/2001/XMLSchema">
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<!-- This is the file that defines the actual layout and type of the commands.
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It is divided in different sections (e.g. command definition, command
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placement, ...), with each defining a specific set of properties.
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See the comment before each section for more details about how to
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use it. -->
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<!-- The VSCT compiler (the tool that translates this file into the binary
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format that VisualStudio will consume) has the ability to run a preprocessor
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on the vsct file; this preprocessor is (usually) the C++ preprocessor, so
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it is possible to define includes and macros with the same syntax used
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in C++ files. Using this ability of the compiler here, we include some files
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defining some of the constants that we will use inside the file. -->
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<!--This is the file that defines the IDs for all the commands exposed by VisualStudio. -->
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<Extern href="stdidcmd.h"/>
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<!--This header contains the command ids for the menus provided by the shell. -->
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<Extern href="vsshlids.h"/>
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<!--The Commands section is where we the commands, menus and menu groups are defined.
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This section uses a Guid to identify the package that provides the command defined inside it. -->
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<Commands package="guidClangTidyPkg">
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<!-- Inside this section we have different sub-sections: one for the menus, another
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for the menu groups, one for the buttons (the actual commands), one for the combos
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and the last one for the bitmaps used. Each element is identified by a command id that
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is a unique pair of guid and numeric identifier; the guid part of the identifier is usually
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called "command set" and is used to group different command inside a logically related
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group; your package should define its own command set in order to avoid collisions
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with command ids defined by other packages. -->
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<!-- In this section you can define new menu groups. A menu group is a container for
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other menus or buttons (commands); from a visual point of view you can see the
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group as the part of a menu contained between two lines. The parent of a group
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must be a menu. -->
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<Groups>
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<Group guid="guidClangTidyCmdSet" id="MyMenuGroup" priority="0x0600">
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<Parent guid="guidSHLMainMenu" id="IDM_VS_MENU_TOOLS"/>
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</Group>
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</Groups>
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<!--Buttons section. -->
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<!--This section defines the elements the user can interact with, like a menu command or a button
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or combo box in a toolbar. -->
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<Buttons>
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<!--To define a menu group you have to specify its ID, the parent menu and its display priority.
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The command is visible and enabled by default. If you need to change the visibility, status, etc, you can use
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the CommandFlag node.
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You can add more than one CommandFlag node e.g.:
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<CommandFlag>DefaultInvisible</CommandFlag>
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<CommandFlag>DynamicVisibility</CommandFlag>
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If you do not want an image next to your command, remove the Icon node /> -->
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<Button guid="guidClangTidyCmdSet" id="cmdidClangTidy" priority="0x0100" type="Button">
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<Parent guid="guidClangTidyCmdSet" id="MyMenuGroup" />
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<Icon guid="guidImages" id="bmpPic1" />
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<Strings>
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<ButtonText>ClangTidy</ButtonText>
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</Strings>
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</Button>
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</Buttons>
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<!--The bitmaps section is used to define the bitmaps that are used for the commands.-->
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<Bitmaps>
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<!-- The bitmap id is defined in a way that is a little bit different from the others:
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the declaration starts with a guid for the bitmap strip, then there is the resource id of the
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bitmap strip containing the bitmaps and then there are the numeric ids of the elements used
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inside a button definition. An important aspect of this declaration is that the element id
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must be the actual index (1-based) of the bitmap inside the bitmap strip. -->
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<Bitmap guid="guidImages" href="Resources\Images_32bit.bmp" usedList="bmpPic1, bmpPic2, bmpPicSearch, bmpPicX, bmpPicArrows"/>
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</Bitmaps>
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</Commands>
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<KeyBindings>
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<KeyBinding guid="guidClangTidyCmdSet" id="cmdidClangTidy" editor="guidTextEditor" key1="R" mod1="Control" key2="T" mod2="Control"/>
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</KeyBindings>
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<Symbols>
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<!-- This is the package guid. -->
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<GuidSymbol name="guidClangTidyPkg" value="{AE4956BE-3DB8-430E-BBAB-7E2E9A014E9C}" />
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<!-- This is the guid used to group the menu commands together -->
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<GuidSymbol name="guidClangTidyCmdSet" value="{9E0F0493-6493-46DE-AEE1-ACD8F60F265E}">
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<IDSymbol name="MyMenuGroup" value="0x1020" />
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<IDSymbol name="cmdidClangTidy" value="0x0100" />
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</GuidSymbol>
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<GuidSymbol name="guidTextEditor" value="{E10FAD35-7FB8-4991-A269-EF88F12166C9}" />
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<GuidSymbol name="guidImages" value="{942F126F-942D-428A-84B4-4AC7C523D0B2}" >
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<IDSymbol name="bmpPic1" value="1" />
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<IDSymbol name="bmpPic2" value="2" />
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<IDSymbol name="bmpPicSearch" value="3" />
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<IDSymbol name="bmpPicX" value="4" />
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<IDSymbol name="bmpPicArrows" value="5" />
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</GuidSymbol>
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</Symbols>
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</CommandTable>
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