llvm-project/llvm/test/CodeGen/AMDGPU/smrd.ll

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; RUN: llc -march=amdgcn -mcpu=tahiti -verify-machineinstrs -show-mc-encoding < %s | FileCheck -check-prefix=SI -check-prefix=GCN -check-prefix=SICIVI -check-prefix=SICI -check-prefix=SIVIGFX9 %s
; RUN: llc -march=amdgcn -mcpu=bonaire -verify-machineinstrs -show-mc-encoding < %s | FileCheck -check-prefix=CI -check-prefix=GCN -check-prefix=SICIVI -check-prefix=SICI %s
; RUN: llc -march=amdgcn -mcpu=tonga -verify-machineinstrs -show-mc-encoding < %s | FileCheck -check-prefix=VI -check-prefix=GCN -check-prefix=SICIVI -check-prefix=VIGFX9 -check-prefix=SIVIGFX9 %s
AMDGPU: Merge S_BUFFER_LOAD_DWORD_IMM into x2, x4 Summary: Only constant offsets (*_IMM opcodes) are merged. It reuses code for LDS load/store merging. It relies on the scheduler to group loads. The results are mixed, I think they are mostly positive. Most shaders are affected, so here are total stats only: SGPRS: 2072198 -> 2151462 (3.83 %) VGPRS: 1628024 -> 1634612 (0.40 %) Spilled SGPRs: 7883 -> 8942 (13.43 %) Spilled VGPRs: 97 -> 101 (4.12 %) Scratch size: 1488 -> 1492 (0.27 %) dwords per thread Code Size: 60222620 -> 52940672 (-12.09 %) bytes Max Waves: 374337 -> 373066 (-0.34 %) There is 13.4% increase in SGPR spilling, DiRT Showdown spills a few more VGPRs (now 37), but 12% decrease in code size. These are the new stats for SGPR spilling. We already spill a lot SGPRs, so it's uncertain whether more spilling will make any difference since SGPRs are always spilled to VGPRs: SGPR SPILLING APPS Shaders SpillSGPR AvgPerSh alien_isolation 2938 100 0.0 batman_arkham_origins 589 6 0.0 bioshock-infinite 1769 4 0.0 borderlands2 3968 22 0.0 counter_strike_glob.. 1142 60 0.1 deus_ex_mankind_div.. 1410 79 0.1 dirt-showdown 533 4 0.0 dirt_rally 364 1163 3.2 divinity 1052 2 0.0 dota2 1747 7 0.0 f1-2015 776 1515 2.0 grid_autosport 1767 1505 0.9 hitman 1413 273 0.2 left_4_dead_2 1762 4 0.0 life_is_strange 1296 26 0.0 mad_max 358 96 0.3 metro_2033_redux 2670 60 0.0 payday2 1362 22 0.0 portal 474 3 0.0 saints_row_iv 1704 8 0.0 serious_sam_3_bfe 392 1348 3.4 shadow_of_mordor 1418 12 0.0 shadow_warrior 3956 239 0.1 talos_principle 324 1735 5.4 thea 172 17 0.1 tomb_raider 1449 215 0.1 total_war_warhammer 242 56 0.2 ue4_effects_cave 295 55 0.2 ue4_elemental 572 12 0.0 unigine_tropics 210 56 0.3 unigine_valley 278 152 0.5 victor_vran 1262 84 0.1 yofrankie 82 2 0.0 Reviewers: arsenm, nhaehnle Subscribers: kzhuravl, wdng, yaxunl, dstuttard, tpr, llvm-commits, t-tye Differential Revision: https://reviews.llvm.org/D38949 llvm-svn: 317751
2017-11-09 09:52:23 +08:00
; RUN: llc -march=amdgcn -mcpu=gfx900 -verify-machineinstrs -show-mc-encoding < %s | FileCheck -check-prefix=GFX9 -check-prefix=GCN -check-prefix=VIGFX9 -check-prefix=SIVIGFX9 %s
; SMRD load with an immediate offset.
; GCN-LABEL: {{^}}smrd0:
; SICI: s_load_dword s{{[0-9]}}, s[{{[0-9]:[0-9]}}], 0x1 ; encoding: [0x01
AMDGPU: Merge S_BUFFER_LOAD_DWORD_IMM into x2, x4 Summary: Only constant offsets (*_IMM opcodes) are merged. It reuses code for LDS load/store merging. It relies on the scheduler to group loads. The results are mixed, I think they are mostly positive. Most shaders are affected, so here are total stats only: SGPRS: 2072198 -> 2151462 (3.83 %) VGPRS: 1628024 -> 1634612 (0.40 %) Spilled SGPRs: 7883 -> 8942 (13.43 %) Spilled VGPRs: 97 -> 101 (4.12 %) Scratch size: 1488 -> 1492 (0.27 %) dwords per thread Code Size: 60222620 -> 52940672 (-12.09 %) bytes Max Waves: 374337 -> 373066 (-0.34 %) There is 13.4% increase in SGPR spilling, DiRT Showdown spills a few more VGPRs (now 37), but 12% decrease in code size. These are the new stats for SGPR spilling. We already spill a lot SGPRs, so it's uncertain whether more spilling will make any difference since SGPRs are always spilled to VGPRs: SGPR SPILLING APPS Shaders SpillSGPR AvgPerSh alien_isolation 2938 100 0.0 batman_arkham_origins 589 6 0.0 bioshock-infinite 1769 4 0.0 borderlands2 3968 22 0.0 counter_strike_glob.. 1142 60 0.1 deus_ex_mankind_div.. 1410 79 0.1 dirt-showdown 533 4 0.0 dirt_rally 364 1163 3.2 divinity 1052 2 0.0 dota2 1747 7 0.0 f1-2015 776 1515 2.0 grid_autosport 1767 1505 0.9 hitman 1413 273 0.2 left_4_dead_2 1762 4 0.0 life_is_strange 1296 26 0.0 mad_max 358 96 0.3 metro_2033_redux 2670 60 0.0 payday2 1362 22 0.0 portal 474 3 0.0 saints_row_iv 1704 8 0.0 serious_sam_3_bfe 392 1348 3.4 shadow_of_mordor 1418 12 0.0 shadow_warrior 3956 239 0.1 talos_principle 324 1735 5.4 thea 172 17 0.1 tomb_raider 1449 215 0.1 total_war_warhammer 242 56 0.2 ue4_effects_cave 295 55 0.2 ue4_elemental 572 12 0.0 unigine_tropics 210 56 0.3 unigine_valley 278 152 0.5 victor_vran 1262 84 0.1 yofrankie 82 2 0.0 Reviewers: arsenm, nhaehnle Subscribers: kzhuravl, wdng, yaxunl, dstuttard, tpr, llvm-commits, t-tye Differential Revision: https://reviews.llvm.org/D38949 llvm-svn: 317751
2017-11-09 09:52:23 +08:00
; VIGFX9: s_load_dword s{{[0-9]}}, s[{{[0-9]:[0-9]}}], 0x4
define amdgpu_kernel void @smrd0(i32 addrspace(1)* %out, i32 addrspace(4)* %ptr) #0 {
entry:
%tmp = getelementptr i32, i32 addrspace(4)* %ptr, i64 1
%tmp1 = load i32, i32 addrspace(4)* %tmp
store i32 %tmp1, i32 addrspace(1)* %out
ret void
}
; SMRD load with the largest possible immediate offset.
; GCN-LABEL: {{^}}smrd1:
; SICI: s_load_dword s{{[0-9]}}, s[{{[0-9]:[0-9]}}], 0xff ; encoding: [0xff,0x{{[0-9]+[137]}}
AMDGPU: Merge S_BUFFER_LOAD_DWORD_IMM into x2, x4 Summary: Only constant offsets (*_IMM opcodes) are merged. It reuses code for LDS load/store merging. It relies on the scheduler to group loads. The results are mixed, I think they are mostly positive. Most shaders are affected, so here are total stats only: SGPRS: 2072198 -> 2151462 (3.83 %) VGPRS: 1628024 -> 1634612 (0.40 %) Spilled SGPRs: 7883 -> 8942 (13.43 %) Spilled VGPRs: 97 -> 101 (4.12 %) Scratch size: 1488 -> 1492 (0.27 %) dwords per thread Code Size: 60222620 -> 52940672 (-12.09 %) bytes Max Waves: 374337 -> 373066 (-0.34 %) There is 13.4% increase in SGPR spilling, DiRT Showdown spills a few more VGPRs (now 37), but 12% decrease in code size. These are the new stats for SGPR spilling. We already spill a lot SGPRs, so it's uncertain whether more spilling will make any difference since SGPRs are always spilled to VGPRs: SGPR SPILLING APPS Shaders SpillSGPR AvgPerSh alien_isolation 2938 100 0.0 batman_arkham_origins 589 6 0.0 bioshock-infinite 1769 4 0.0 borderlands2 3968 22 0.0 counter_strike_glob.. 1142 60 0.1 deus_ex_mankind_div.. 1410 79 0.1 dirt-showdown 533 4 0.0 dirt_rally 364 1163 3.2 divinity 1052 2 0.0 dota2 1747 7 0.0 f1-2015 776 1515 2.0 grid_autosport 1767 1505 0.9 hitman 1413 273 0.2 left_4_dead_2 1762 4 0.0 life_is_strange 1296 26 0.0 mad_max 358 96 0.3 metro_2033_redux 2670 60 0.0 payday2 1362 22 0.0 portal 474 3 0.0 saints_row_iv 1704 8 0.0 serious_sam_3_bfe 392 1348 3.4 shadow_of_mordor 1418 12 0.0 shadow_warrior 3956 239 0.1 talos_principle 324 1735 5.4 thea 172 17 0.1 tomb_raider 1449 215 0.1 total_war_warhammer 242 56 0.2 ue4_effects_cave 295 55 0.2 ue4_elemental 572 12 0.0 unigine_tropics 210 56 0.3 unigine_valley 278 152 0.5 victor_vran 1262 84 0.1 yofrankie 82 2 0.0 Reviewers: arsenm, nhaehnle Subscribers: kzhuravl, wdng, yaxunl, dstuttard, tpr, llvm-commits, t-tye Differential Revision: https://reviews.llvm.org/D38949 llvm-svn: 317751
2017-11-09 09:52:23 +08:00
; VIGFX9: s_load_dword s{{[0-9]}}, s[{{[0-9]:[0-9]}}], 0x3fc
define amdgpu_kernel void @smrd1(i32 addrspace(1)* %out, i32 addrspace(4)* %ptr) #0 {
entry:
%tmp = getelementptr i32, i32 addrspace(4)* %ptr, i64 255
%tmp1 = load i32, i32 addrspace(4)* %tmp
store i32 %tmp1, i32 addrspace(1)* %out
ret void
}
; SMRD load with an offset greater than the largest possible immediate.
; GCN-LABEL: {{^}}smrd2:
; SI: s_movk_i32 s[[OFFSET:[0-9]]], 0x400
; SI: s_load_dword s{{[0-9]}}, s[{{[0-9]:[0-9]}}], s[[OFFSET]] ; encoding: [0x0[[OFFSET]]
; CI: s_load_dword s{{[0-9]}}, s[{{[0-9]:[0-9]}}], 0x100
AMDGPU: Merge S_BUFFER_LOAD_DWORD_IMM into x2, x4 Summary: Only constant offsets (*_IMM opcodes) are merged. It reuses code for LDS load/store merging. It relies on the scheduler to group loads. The results are mixed, I think they are mostly positive. Most shaders are affected, so here are total stats only: SGPRS: 2072198 -> 2151462 (3.83 %) VGPRS: 1628024 -> 1634612 (0.40 %) Spilled SGPRs: 7883 -> 8942 (13.43 %) Spilled VGPRs: 97 -> 101 (4.12 %) Scratch size: 1488 -> 1492 (0.27 %) dwords per thread Code Size: 60222620 -> 52940672 (-12.09 %) bytes Max Waves: 374337 -> 373066 (-0.34 %) There is 13.4% increase in SGPR spilling, DiRT Showdown spills a few more VGPRs (now 37), but 12% decrease in code size. These are the new stats for SGPR spilling. We already spill a lot SGPRs, so it's uncertain whether more spilling will make any difference since SGPRs are always spilled to VGPRs: SGPR SPILLING APPS Shaders SpillSGPR AvgPerSh alien_isolation 2938 100 0.0 batman_arkham_origins 589 6 0.0 bioshock-infinite 1769 4 0.0 borderlands2 3968 22 0.0 counter_strike_glob.. 1142 60 0.1 deus_ex_mankind_div.. 1410 79 0.1 dirt-showdown 533 4 0.0 dirt_rally 364 1163 3.2 divinity 1052 2 0.0 dota2 1747 7 0.0 f1-2015 776 1515 2.0 grid_autosport 1767 1505 0.9 hitman 1413 273 0.2 left_4_dead_2 1762 4 0.0 life_is_strange 1296 26 0.0 mad_max 358 96 0.3 metro_2033_redux 2670 60 0.0 payday2 1362 22 0.0 portal 474 3 0.0 saints_row_iv 1704 8 0.0 serious_sam_3_bfe 392 1348 3.4 shadow_of_mordor 1418 12 0.0 shadow_warrior 3956 239 0.1 talos_principle 324 1735 5.4 thea 172 17 0.1 tomb_raider 1449 215 0.1 total_war_warhammer 242 56 0.2 ue4_effects_cave 295 55 0.2 ue4_elemental 572 12 0.0 unigine_tropics 210 56 0.3 unigine_valley 278 152 0.5 victor_vran 1262 84 0.1 yofrankie 82 2 0.0 Reviewers: arsenm, nhaehnle Subscribers: kzhuravl, wdng, yaxunl, dstuttard, tpr, llvm-commits, t-tye Differential Revision: https://reviews.llvm.org/D38949 llvm-svn: 317751
2017-11-09 09:52:23 +08:00
; VIGFX9: s_load_dword s{{[0-9]}}, s[{{[0-9]:[0-9]}}], 0x400
; GCN: s_endpgm
define amdgpu_kernel void @smrd2(i32 addrspace(1)* %out, i32 addrspace(4)* %ptr) #0 {
entry:
%tmp = getelementptr i32, i32 addrspace(4)* %ptr, i64 256
%tmp1 = load i32, i32 addrspace(4)* %tmp
store i32 %tmp1, i32 addrspace(1)* %out
ret void
}
; SMRD load with a 64-bit offset
; GCN-LABEL: {{^}}smrd3:
; FIXME: There are too many copies here because we don't fold immediates
; through REG_SEQUENCE
AMDGPU: Add pass to lower kernel arguments to loads This replaces most argument uses with loads, but for now not all. The code in SelectionDAG for calling convention lowering is actively harmful for amdgpu_kernel. It attempts to split the argument types into register legal types, which results in low quality code for arbitary types. Since all kernel arguments are passed in memory, we just want the raw types. I've tried a couple of methods of mitigating this in SelectionDAG, but it's easier to just bypass this problem alltogether. It's possible to hack around the problem in the initial lowering, but the real problem is the DAG then expects to be able to use CopyToReg/CopyFromReg for uses of the arguments outside the block. Exposing the argument loads in the IR also has the advantage that the LoadStoreVectorizer can merge them. I'm not sure the best approach to dealing with the IR argument list is. The patch as-is just leaves the IR arguments in place, so all the existing code will still compute the same kernarg size and pointlessly lowers the arguments. Arguably the frontend should emit kernels with an empty argument list in the first place. Alternatively a dummy array could be inserted as a single argument just to reserve space. This does have some disadvantages. Local pointer kernel arguments can no longer have AssertZext placed on them as the equivalent !range metadata is not valid on pointer typed loads. This is mostly bad for SI which needs to know about the known bits in order to use the DS instruction offset, so in this case this is not done. More importantly, this skips noalias arguments since this pass does not yet convert this to the equivalent !alias.scope and !noalias metadata. Producing this metadata correctly seems to be tricky, although this logically is the same as inlining into a function which doesn't exist. Additionally, exposing these loads to the vectorizer may result in degraded aliasing information if a pointer load is merged with another argument load. I'm also not entirely sure this is preserving the current clover ABI, although I would greatly prefer if it would stop widening arguments and match the HSA ABI. As-is I think it is extending < 4-byte arguments to 4-bytes but doesn't align them to 4-bytes. llvm-svn: 335650
2018-06-27 03:10:00 +08:00
; SI: s_load_dwordx2 s[{{[0-9]:[0-9]}}], s[{{[0-9]:[0-9]}}], 0x13 ; encoding: [0x13
; TODO: Add VI checks
; GCN: s_endpgm
AMDGPU: Add pass to lower kernel arguments to loads This replaces most argument uses with loads, but for now not all. The code in SelectionDAG for calling convention lowering is actively harmful for amdgpu_kernel. It attempts to split the argument types into register legal types, which results in low quality code for arbitary types. Since all kernel arguments are passed in memory, we just want the raw types. I've tried a couple of methods of mitigating this in SelectionDAG, but it's easier to just bypass this problem alltogether. It's possible to hack around the problem in the initial lowering, but the real problem is the DAG then expects to be able to use CopyToReg/CopyFromReg for uses of the arguments outside the block. Exposing the argument loads in the IR also has the advantage that the LoadStoreVectorizer can merge them. I'm not sure the best approach to dealing with the IR argument list is. The patch as-is just leaves the IR arguments in place, so all the existing code will still compute the same kernarg size and pointlessly lowers the arguments. Arguably the frontend should emit kernels with an empty argument list in the first place. Alternatively a dummy array could be inserted as a single argument just to reserve space. This does have some disadvantages. Local pointer kernel arguments can no longer have AssertZext placed on them as the equivalent !range metadata is not valid on pointer typed loads. This is mostly bad for SI which needs to know about the known bits in order to use the DS instruction offset, so in this case this is not done. More importantly, this skips noalias arguments since this pass does not yet convert this to the equivalent !alias.scope and !noalias metadata. Producing this metadata correctly seems to be tricky, although this logically is the same as inlining into a function which doesn't exist. Additionally, exposing these loads to the vectorizer may result in degraded aliasing information if a pointer load is merged with another argument load. I'm also not entirely sure this is preserving the current clover ABI, although I would greatly prefer if it would stop widening arguments and match the HSA ABI. As-is I think it is extending < 4-byte arguments to 4-bytes but doesn't align them to 4-bytes. llvm-svn: 335650
2018-06-27 03:10:00 +08:00
define amdgpu_kernel void @smrd3(i32 addrspace(1)* %out, [8 x i32], i32 addrspace(4)* %ptr) #0 {
entry:
%tmp = getelementptr i32, i32 addrspace(4)* %ptr, i64 4294967296
%tmp1 = load i32, i32 addrspace(4)* %tmp
store i32 %tmp1, i32 addrspace(1)* %out
ret void
}
; SMRD load with the largest possible immediate offset on VI
; GCN-LABEL: {{^}}smrd4:
; SI: s_mov_b32 [[OFFSET:s[0-9]+]], 0xffffc
; SI: s_load_dword s{{[0-9]}}, s[{{[0-9]:[0-9]}}], [[OFFSET]]
; CI: s_load_dword s{{[0-9]}}, s[{{[0-9]:[0-9]}}], 0x3ffff
AMDGPU: Merge S_BUFFER_LOAD_DWORD_IMM into x2, x4 Summary: Only constant offsets (*_IMM opcodes) are merged. It reuses code for LDS load/store merging. It relies on the scheduler to group loads. The results are mixed, I think they are mostly positive. Most shaders are affected, so here are total stats only: SGPRS: 2072198 -> 2151462 (3.83 %) VGPRS: 1628024 -> 1634612 (0.40 %) Spilled SGPRs: 7883 -> 8942 (13.43 %) Spilled VGPRs: 97 -> 101 (4.12 %) Scratch size: 1488 -> 1492 (0.27 %) dwords per thread Code Size: 60222620 -> 52940672 (-12.09 %) bytes Max Waves: 374337 -> 373066 (-0.34 %) There is 13.4% increase in SGPR spilling, DiRT Showdown spills a few more VGPRs (now 37), but 12% decrease in code size. These are the new stats for SGPR spilling. We already spill a lot SGPRs, so it's uncertain whether more spilling will make any difference since SGPRs are always spilled to VGPRs: SGPR SPILLING APPS Shaders SpillSGPR AvgPerSh alien_isolation 2938 100 0.0 batman_arkham_origins 589 6 0.0 bioshock-infinite 1769 4 0.0 borderlands2 3968 22 0.0 counter_strike_glob.. 1142 60 0.1 deus_ex_mankind_div.. 1410 79 0.1 dirt-showdown 533 4 0.0 dirt_rally 364 1163 3.2 divinity 1052 2 0.0 dota2 1747 7 0.0 f1-2015 776 1515 2.0 grid_autosport 1767 1505 0.9 hitman 1413 273 0.2 left_4_dead_2 1762 4 0.0 life_is_strange 1296 26 0.0 mad_max 358 96 0.3 metro_2033_redux 2670 60 0.0 payday2 1362 22 0.0 portal 474 3 0.0 saints_row_iv 1704 8 0.0 serious_sam_3_bfe 392 1348 3.4 shadow_of_mordor 1418 12 0.0 shadow_warrior 3956 239 0.1 talos_principle 324 1735 5.4 thea 172 17 0.1 tomb_raider 1449 215 0.1 total_war_warhammer 242 56 0.2 ue4_effects_cave 295 55 0.2 ue4_elemental 572 12 0.0 unigine_tropics 210 56 0.3 unigine_valley 278 152 0.5 victor_vran 1262 84 0.1 yofrankie 82 2 0.0 Reviewers: arsenm, nhaehnle Subscribers: kzhuravl, wdng, yaxunl, dstuttard, tpr, llvm-commits, t-tye Differential Revision: https://reviews.llvm.org/D38949 llvm-svn: 317751
2017-11-09 09:52:23 +08:00
; VIGFX9: s_load_dword s{{[0-9]}}, s[{{[0-9]:[0-9]}}], 0xffffc
define amdgpu_kernel void @smrd4(i32 addrspace(1)* %out, i32 addrspace(4)* %ptr) #0 {
entry:
%tmp = getelementptr i32, i32 addrspace(4)* %ptr, i64 262143
%tmp1 = load i32, i32 addrspace(4)* %tmp
store i32 %tmp1, i32 addrspace(1)* %out
ret void
}
; SMRD load with an offset greater than the largest possible immediate on VI
; GCN-LABEL: {{^}}smrd5:
AMDGPU: Merge S_BUFFER_LOAD_DWORD_IMM into x2, x4 Summary: Only constant offsets (*_IMM opcodes) are merged. It reuses code for LDS load/store merging. It relies on the scheduler to group loads. The results are mixed, I think they are mostly positive. Most shaders are affected, so here are total stats only: SGPRS: 2072198 -> 2151462 (3.83 %) VGPRS: 1628024 -> 1634612 (0.40 %) Spilled SGPRs: 7883 -> 8942 (13.43 %) Spilled VGPRs: 97 -> 101 (4.12 %) Scratch size: 1488 -> 1492 (0.27 %) dwords per thread Code Size: 60222620 -> 52940672 (-12.09 %) bytes Max Waves: 374337 -> 373066 (-0.34 %) There is 13.4% increase in SGPR spilling, DiRT Showdown spills a few more VGPRs (now 37), but 12% decrease in code size. These are the new stats for SGPR spilling. We already spill a lot SGPRs, so it's uncertain whether more spilling will make any difference since SGPRs are always spilled to VGPRs: SGPR SPILLING APPS Shaders SpillSGPR AvgPerSh alien_isolation 2938 100 0.0 batman_arkham_origins 589 6 0.0 bioshock-infinite 1769 4 0.0 borderlands2 3968 22 0.0 counter_strike_glob.. 1142 60 0.1 deus_ex_mankind_div.. 1410 79 0.1 dirt-showdown 533 4 0.0 dirt_rally 364 1163 3.2 divinity 1052 2 0.0 dota2 1747 7 0.0 f1-2015 776 1515 2.0 grid_autosport 1767 1505 0.9 hitman 1413 273 0.2 left_4_dead_2 1762 4 0.0 life_is_strange 1296 26 0.0 mad_max 358 96 0.3 metro_2033_redux 2670 60 0.0 payday2 1362 22 0.0 portal 474 3 0.0 saints_row_iv 1704 8 0.0 serious_sam_3_bfe 392 1348 3.4 shadow_of_mordor 1418 12 0.0 shadow_warrior 3956 239 0.1 talos_principle 324 1735 5.4 thea 172 17 0.1 tomb_raider 1449 215 0.1 total_war_warhammer 242 56 0.2 ue4_effects_cave 295 55 0.2 ue4_elemental 572 12 0.0 unigine_tropics 210 56 0.3 unigine_valley 278 152 0.5 victor_vran 1262 84 0.1 yofrankie 82 2 0.0 Reviewers: arsenm, nhaehnle Subscribers: kzhuravl, wdng, yaxunl, dstuttard, tpr, llvm-commits, t-tye Differential Revision: https://reviews.llvm.org/D38949 llvm-svn: 317751
2017-11-09 09:52:23 +08:00
; SIVIGFX9: s_mov_b32 [[OFFSET:s[0-9]+]], 0x100000
; SIVIGFX9: s_load_dword s{{[0-9]}}, s[{{[0-9]:[0-9]}}], [[OFFSET]]
; CI: s_load_dword s{{[0-9]}}, s[{{[0-9]:[0-9]}}], 0x40000
; GCN: s_endpgm
define amdgpu_kernel void @smrd5(i32 addrspace(1)* %out, i32 addrspace(4)* %ptr) #0 {
entry:
%tmp = getelementptr i32, i32 addrspace(4)* %ptr, i64 262144
%tmp1 = load i32, i32 addrspace(4)* %tmp
store i32 %tmp1, i32 addrspace(1)* %out
ret void
}
; GCN-LABEL: {{^}}smrd_hazard:
; GCN-DAG: s_mov_b32 s3, 3
; GCN-DAG: s_mov_b32 s2, 2
; GCN-DAG: s_mov_b32 s1, 1
; GCN-DAG: s_mov_b32 s0, 0
; SI-NEXT: nop 3
; GCN-NEXT: s_buffer_load_dword s0, s[0:3], 0x0
define amdgpu_ps float @smrd_hazard(<4 x i32> inreg %desc) #0 {
main_body:
%d0 = insertelement <4 x i32> undef, i32 0, i32 0
%d1 = insertelement <4 x i32> %d0, i32 1, i32 1
%d2 = insertelement <4 x i32> %d1, i32 2, i32 2
%d3 = insertelement <4 x i32> %d2, i32 3, i32 3
%r = call float @llvm.amdgcn.s.buffer.load.f32(<4 x i32> %d3, i32 0, i32 0)
ret float %r
}
; SMRD load using the load.const.v4i32 intrinsic with an immediate offset
; GCN-LABEL: {{^}}smrd_load_const0:
; SICI: s_buffer_load_dword s{{[0-9]}}, s[{{[0-9]:[0-9]}}], 0x4 ; encoding: [0x04
AMDGPU: Merge S_BUFFER_LOAD_DWORD_IMM into x2, x4 Summary: Only constant offsets (*_IMM opcodes) are merged. It reuses code for LDS load/store merging. It relies on the scheduler to group loads. The results are mixed, I think they are mostly positive. Most shaders are affected, so here are total stats only: SGPRS: 2072198 -> 2151462 (3.83 %) VGPRS: 1628024 -> 1634612 (0.40 %) Spilled SGPRs: 7883 -> 8942 (13.43 %) Spilled VGPRs: 97 -> 101 (4.12 %) Scratch size: 1488 -> 1492 (0.27 %) dwords per thread Code Size: 60222620 -> 52940672 (-12.09 %) bytes Max Waves: 374337 -> 373066 (-0.34 %) There is 13.4% increase in SGPR spilling, DiRT Showdown spills a few more VGPRs (now 37), but 12% decrease in code size. These are the new stats for SGPR spilling. We already spill a lot SGPRs, so it's uncertain whether more spilling will make any difference since SGPRs are always spilled to VGPRs: SGPR SPILLING APPS Shaders SpillSGPR AvgPerSh alien_isolation 2938 100 0.0 batman_arkham_origins 589 6 0.0 bioshock-infinite 1769 4 0.0 borderlands2 3968 22 0.0 counter_strike_glob.. 1142 60 0.1 deus_ex_mankind_div.. 1410 79 0.1 dirt-showdown 533 4 0.0 dirt_rally 364 1163 3.2 divinity 1052 2 0.0 dota2 1747 7 0.0 f1-2015 776 1515 2.0 grid_autosport 1767 1505 0.9 hitman 1413 273 0.2 left_4_dead_2 1762 4 0.0 life_is_strange 1296 26 0.0 mad_max 358 96 0.3 metro_2033_redux 2670 60 0.0 payday2 1362 22 0.0 portal 474 3 0.0 saints_row_iv 1704 8 0.0 serious_sam_3_bfe 392 1348 3.4 shadow_of_mordor 1418 12 0.0 shadow_warrior 3956 239 0.1 talos_principle 324 1735 5.4 thea 172 17 0.1 tomb_raider 1449 215 0.1 total_war_warhammer 242 56 0.2 ue4_effects_cave 295 55 0.2 ue4_elemental 572 12 0.0 unigine_tropics 210 56 0.3 unigine_valley 278 152 0.5 victor_vran 1262 84 0.1 yofrankie 82 2 0.0 Reviewers: arsenm, nhaehnle Subscribers: kzhuravl, wdng, yaxunl, dstuttard, tpr, llvm-commits, t-tye Differential Revision: https://reviews.llvm.org/D38949 llvm-svn: 317751
2017-11-09 09:52:23 +08:00
; VIGFX9: s_buffer_load_dword s{{[0-9]}}, s[{{[0-9]:[0-9]}}], 0x10
define amdgpu_ps void @smrd_load_const0(<4 x i32> addrspace(4)* inreg %arg, <4 x i32> addrspace(4)* inreg %arg1, <32 x i8> addrspace(4)* inreg %arg2, i32 inreg %arg3, <2 x i32> %arg4, <2 x i32> %arg5, <2 x i32> %arg6, <3 x i32> %arg7, <2 x i32> %arg8, <2 x i32> %arg9, <2 x i32> %arg10, float %arg11, float %arg12, float %arg13, float %arg14, float %arg15, float %arg16, float %arg17, float %arg18, float %arg19, <4 x i32> addrspace(4)* inreg %in) #0 {
main_body:
%tmp = getelementptr <4 x i32>, <4 x i32> addrspace(4)* %arg, i32 0
%tmp20 = load <4 x i32>, <4 x i32> addrspace(4)* %tmp
%tmp21 = call float @llvm.amdgcn.s.buffer.load.f32(<4 x i32> %tmp20, i32 16, i32 0)
call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %tmp21, float %tmp21, float %tmp21, float %tmp21, i1 true, i1 true) #0
ret void
}
; SMRD load using the load.const.v4i32 intrinsic with the largest possible immediate
; offset.
; GCN-LABEL: {{^}}smrd_load_const1:
; SICI: s_buffer_load_dword s{{[0-9]}}, s[{{[0-9]:[0-9]}}], 0xff ; encoding: [0xff
; SICI: s_buffer_load_dword s{{[0-9]}}, s[{{[0-9]:[0-9]}}], 0xff glc ; encoding: [0xff
AMDGPU: Merge S_BUFFER_LOAD_DWORD_IMM into x2, x4 Summary: Only constant offsets (*_IMM opcodes) are merged. It reuses code for LDS load/store merging. It relies on the scheduler to group loads. The results are mixed, I think they are mostly positive. Most shaders are affected, so here are total stats only: SGPRS: 2072198 -> 2151462 (3.83 %) VGPRS: 1628024 -> 1634612 (0.40 %) Spilled SGPRs: 7883 -> 8942 (13.43 %) Spilled VGPRs: 97 -> 101 (4.12 %) Scratch size: 1488 -> 1492 (0.27 %) dwords per thread Code Size: 60222620 -> 52940672 (-12.09 %) bytes Max Waves: 374337 -> 373066 (-0.34 %) There is 13.4% increase in SGPR spilling, DiRT Showdown spills a few more VGPRs (now 37), but 12% decrease in code size. These are the new stats for SGPR spilling. We already spill a lot SGPRs, so it's uncertain whether more spilling will make any difference since SGPRs are always spilled to VGPRs: SGPR SPILLING APPS Shaders SpillSGPR AvgPerSh alien_isolation 2938 100 0.0 batman_arkham_origins 589 6 0.0 bioshock-infinite 1769 4 0.0 borderlands2 3968 22 0.0 counter_strike_glob.. 1142 60 0.1 deus_ex_mankind_div.. 1410 79 0.1 dirt-showdown 533 4 0.0 dirt_rally 364 1163 3.2 divinity 1052 2 0.0 dota2 1747 7 0.0 f1-2015 776 1515 2.0 grid_autosport 1767 1505 0.9 hitman 1413 273 0.2 left_4_dead_2 1762 4 0.0 life_is_strange 1296 26 0.0 mad_max 358 96 0.3 metro_2033_redux 2670 60 0.0 payday2 1362 22 0.0 portal 474 3 0.0 saints_row_iv 1704 8 0.0 serious_sam_3_bfe 392 1348 3.4 shadow_of_mordor 1418 12 0.0 shadow_warrior 3956 239 0.1 talos_principle 324 1735 5.4 thea 172 17 0.1 tomb_raider 1449 215 0.1 total_war_warhammer 242 56 0.2 ue4_effects_cave 295 55 0.2 ue4_elemental 572 12 0.0 unigine_tropics 210 56 0.3 unigine_valley 278 152 0.5 victor_vran 1262 84 0.1 yofrankie 82 2 0.0 Reviewers: arsenm, nhaehnle Subscribers: kzhuravl, wdng, yaxunl, dstuttard, tpr, llvm-commits, t-tye Differential Revision: https://reviews.llvm.org/D38949 llvm-svn: 317751
2017-11-09 09:52:23 +08:00
; VIGFX9: s_buffer_load_dword s{{[0-9]}}, s[{{[0-9]:[0-9]}}], 0x3fc
; VIGFX9: s_buffer_load_dword s{{[0-9]}}, s[{{[0-9]:[0-9]}}], 0x3fc glc
define amdgpu_ps void @smrd_load_const1(<4 x i32> addrspace(4)* inreg %arg, <4 x i32> addrspace(4)* inreg %arg1, <32 x i8> addrspace(4)* inreg %arg2, i32 inreg %arg3, <2 x i32> %arg4, <2 x i32> %arg5, <2 x i32> %arg6, <3 x i32> %arg7, <2 x i32> %arg8, <2 x i32> %arg9, <2 x i32> %arg10, float %arg11, float %arg12, float %arg13, float %arg14, float %arg15, float %arg16, float %arg17, float %arg18, float %arg19, <4 x i32> addrspace(4)* inreg %in) #0 {
main_body:
%tmp = getelementptr <4 x i32>, <4 x i32> addrspace(4)* %arg, i32 0
%tmp20 = load <4 x i32>, <4 x i32> addrspace(4)* %tmp
%tmp21 = call float @llvm.amdgcn.s.buffer.load.f32(<4 x i32> %tmp20, i32 1020, i32 0)
%tmp22 = load <4 x i32>, <4 x i32> addrspace(4)* %in
%s.buffer = call i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32> %tmp22, i32 1020, i32 1)
%s.buffer.float = bitcast i32 %s.buffer to float
call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %tmp21, float %tmp21, float %tmp21, float %s.buffer.float, i1 true, i1 true) #0
ret void
}
; SMRD load using the load.const.v4i32 intrinsic with an offset greater than the
; largets possible immediate.
; immediate offset.
; GCN-LABEL: {{^}}smrd_load_const2:
; SI: s_movk_i32 s[[OFFSET:[0-9]]], 0x400
; SI: s_buffer_load_dword s{{[0-9]}}, s[{{[0-9]:[0-9]}}], s[[OFFSET]] ; encoding: [0x0[[OFFSET]]
; SI: s_buffer_load_dword s{{[0-9]}}, s[{{[0-9]:[0-9]}}], s[[OFFSET]] ; encoding: [0x0[[OFFSET]]
; CI: s_buffer_load_dword s{{[0-9]}}, s[{{[0-9]:[0-9]}}], 0x100
; CI: s_buffer_load_dword s{{[0-9]}}, s[{{[0-9]:[0-9]}}], 0x100
; VIGFX9: s_buffer_load_dword s{{[0-9]}}, s[{{[0-9]:[0-9]}}], 0x400
AMDGPU: Merge S_BUFFER_LOAD_DWORD_IMM into x2, x4 Summary: Only constant offsets (*_IMM opcodes) are merged. It reuses code for LDS load/store merging. It relies on the scheduler to group loads. The results are mixed, I think they are mostly positive. Most shaders are affected, so here are total stats only: SGPRS: 2072198 -> 2151462 (3.83 %) VGPRS: 1628024 -> 1634612 (0.40 %) Spilled SGPRs: 7883 -> 8942 (13.43 %) Spilled VGPRs: 97 -> 101 (4.12 %) Scratch size: 1488 -> 1492 (0.27 %) dwords per thread Code Size: 60222620 -> 52940672 (-12.09 %) bytes Max Waves: 374337 -> 373066 (-0.34 %) There is 13.4% increase in SGPR spilling, DiRT Showdown spills a few more VGPRs (now 37), but 12% decrease in code size. These are the new stats for SGPR spilling. We already spill a lot SGPRs, so it's uncertain whether more spilling will make any difference since SGPRs are always spilled to VGPRs: SGPR SPILLING APPS Shaders SpillSGPR AvgPerSh alien_isolation 2938 100 0.0 batman_arkham_origins 589 6 0.0 bioshock-infinite 1769 4 0.0 borderlands2 3968 22 0.0 counter_strike_glob.. 1142 60 0.1 deus_ex_mankind_div.. 1410 79 0.1 dirt-showdown 533 4 0.0 dirt_rally 364 1163 3.2 divinity 1052 2 0.0 dota2 1747 7 0.0 f1-2015 776 1515 2.0 grid_autosport 1767 1505 0.9 hitman 1413 273 0.2 left_4_dead_2 1762 4 0.0 life_is_strange 1296 26 0.0 mad_max 358 96 0.3 metro_2033_redux 2670 60 0.0 payday2 1362 22 0.0 portal 474 3 0.0 saints_row_iv 1704 8 0.0 serious_sam_3_bfe 392 1348 3.4 shadow_of_mordor 1418 12 0.0 shadow_warrior 3956 239 0.1 talos_principle 324 1735 5.4 thea 172 17 0.1 tomb_raider 1449 215 0.1 total_war_warhammer 242 56 0.2 ue4_effects_cave 295 55 0.2 ue4_elemental 572 12 0.0 unigine_tropics 210 56 0.3 unigine_valley 278 152 0.5 victor_vran 1262 84 0.1 yofrankie 82 2 0.0 Reviewers: arsenm, nhaehnle Subscribers: kzhuravl, wdng, yaxunl, dstuttard, tpr, llvm-commits, t-tye Differential Revision: https://reviews.llvm.org/D38949 llvm-svn: 317751
2017-11-09 09:52:23 +08:00
; VIGFX9: s_buffer_load_dword s{{[0-9]}}, s[{{[0-9]:[0-9]}}], 0x400
define amdgpu_ps void @smrd_load_const2(<4 x i32> addrspace(4)* inreg %arg, <4 x i32> addrspace(4)* inreg %arg1, <32 x i8> addrspace(4)* inreg %arg2, i32 inreg %arg3, <2 x i32> %arg4, <2 x i32> %arg5, <2 x i32> %arg6, <3 x i32> %arg7, <2 x i32> %arg8, <2 x i32> %arg9, <2 x i32> %arg10, float %arg11, float %arg12, float %arg13, float %arg14, float %arg15, float %arg16, float %arg17, float %arg18, float %arg19, <4 x i32> addrspace(4)* inreg %in) #0 {
main_body:
%tmp = getelementptr <4 x i32>, <4 x i32> addrspace(4)* %arg, i32 0
%tmp20 = load <4 x i32>, <4 x i32> addrspace(4)* %tmp
%tmp21 = call float @llvm.amdgcn.s.buffer.load.f32(<4 x i32> %tmp20, i32 1024, i32 0)
%tmp22 = load <4 x i32>, <4 x i32> addrspace(4)* %in
%s.buffer = call i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32> %tmp22, i32 1024, i32 0)
%s.buffer.float = bitcast i32 %s.buffer to float
call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %tmp21, float %tmp21, float %tmp21, float %s.buffer.float, i1 true, i1 true) #0
ret void
}
; SMRD load with the largest possible immediate offset on VI
; GCN-LABEL: {{^}}smrd_load_const3:
; SI: s_mov_b32 [[OFFSET:s[0-9]+]], 0xffffc
; SI: s_buffer_load_dword s{{[0-9]}}, s[{{[0-9]:[0-9]}}], [[OFFSET]]
; SI: s_buffer_load_dword s{{[0-9]}}, s[{{[0-9]:[0-9]}}], [[OFFSET]]
; CI: s_buffer_load_dword s{{[0-9]}}, s[{{[0-9]:[0-9]}}], 0x3ffff
; CI: s_buffer_load_dword s{{[0-9]}}, s[{{[0-9]:[0-9]}}], 0x3ffff
AMDGPU: Merge S_BUFFER_LOAD_DWORD_IMM into x2, x4 Summary: Only constant offsets (*_IMM opcodes) are merged. It reuses code for LDS load/store merging. It relies on the scheduler to group loads. The results are mixed, I think they are mostly positive. Most shaders are affected, so here are total stats only: SGPRS: 2072198 -> 2151462 (3.83 %) VGPRS: 1628024 -> 1634612 (0.40 %) Spilled SGPRs: 7883 -> 8942 (13.43 %) Spilled VGPRs: 97 -> 101 (4.12 %) Scratch size: 1488 -> 1492 (0.27 %) dwords per thread Code Size: 60222620 -> 52940672 (-12.09 %) bytes Max Waves: 374337 -> 373066 (-0.34 %) There is 13.4% increase in SGPR spilling, DiRT Showdown spills a few more VGPRs (now 37), but 12% decrease in code size. These are the new stats for SGPR spilling. We already spill a lot SGPRs, so it's uncertain whether more spilling will make any difference since SGPRs are always spilled to VGPRs: SGPR SPILLING APPS Shaders SpillSGPR AvgPerSh alien_isolation 2938 100 0.0 batman_arkham_origins 589 6 0.0 bioshock-infinite 1769 4 0.0 borderlands2 3968 22 0.0 counter_strike_glob.. 1142 60 0.1 deus_ex_mankind_div.. 1410 79 0.1 dirt-showdown 533 4 0.0 dirt_rally 364 1163 3.2 divinity 1052 2 0.0 dota2 1747 7 0.0 f1-2015 776 1515 2.0 grid_autosport 1767 1505 0.9 hitman 1413 273 0.2 left_4_dead_2 1762 4 0.0 life_is_strange 1296 26 0.0 mad_max 358 96 0.3 metro_2033_redux 2670 60 0.0 payday2 1362 22 0.0 portal 474 3 0.0 saints_row_iv 1704 8 0.0 serious_sam_3_bfe 392 1348 3.4 shadow_of_mordor 1418 12 0.0 shadow_warrior 3956 239 0.1 talos_principle 324 1735 5.4 thea 172 17 0.1 tomb_raider 1449 215 0.1 total_war_warhammer 242 56 0.2 ue4_effects_cave 295 55 0.2 ue4_elemental 572 12 0.0 unigine_tropics 210 56 0.3 unigine_valley 278 152 0.5 victor_vran 1262 84 0.1 yofrankie 82 2 0.0 Reviewers: arsenm, nhaehnle Subscribers: kzhuravl, wdng, yaxunl, dstuttard, tpr, llvm-commits, t-tye Differential Revision: https://reviews.llvm.org/D38949 llvm-svn: 317751
2017-11-09 09:52:23 +08:00
; VIGFX9: s_buffer_load_dword s{{[0-9]}}, s[{{[0-9]:[0-9]}}], 0xffffc
; VIGFX9: s_buffer_load_dword s{{[0-9]}}, s[{{[0-9]:[0-9]}}], 0xffffc
define amdgpu_ps void @smrd_load_const3(<4 x i32> addrspace(4)* inreg %arg, <4 x i32> addrspace(4)* inreg %arg1, <32 x i8> addrspace(4)* inreg %arg2, i32 inreg %arg3, <2 x i32> %arg4, <2 x i32> %arg5, <2 x i32> %arg6, <3 x i32> %arg7, <2 x i32> %arg8, <2 x i32> %arg9, <2 x i32> %arg10, float %arg11, float %arg12, float %arg13, float %arg14, float %arg15, float %arg16, float %arg17, float %arg18, float %arg19, <4 x i32> addrspace(4)* inreg %in) #0 {
main_body:
%tmp = getelementptr <4 x i32>, <4 x i32> addrspace(4)* %arg, i32 0
%tmp20 = load <4 x i32>, <4 x i32> addrspace(4)* %tmp
%tmp21 = call float @llvm.amdgcn.s.buffer.load.f32(<4 x i32> %tmp20, i32 1048572, i32 0)
%tmp22 = load <4 x i32>, <4 x i32> addrspace(4)* %in
%s.buffer = call i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32> %tmp22, i32 1048572, i32 0)
%s.buffer.float = bitcast i32 %s.buffer to float
call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %tmp21, float %tmp21, float %tmp21, float %s.buffer.float, i1 true, i1 true) #0
ret void
}
; SMRD load with an offset greater than the largest possible immediate on VI
; GCN-LABEL: {{^}}smrd_load_const4:
AMDGPU: Merge S_BUFFER_LOAD_DWORD_IMM into x2, x4 Summary: Only constant offsets (*_IMM opcodes) are merged. It reuses code for LDS load/store merging. It relies on the scheduler to group loads. The results are mixed, I think they are mostly positive. Most shaders are affected, so here are total stats only: SGPRS: 2072198 -> 2151462 (3.83 %) VGPRS: 1628024 -> 1634612 (0.40 %) Spilled SGPRs: 7883 -> 8942 (13.43 %) Spilled VGPRs: 97 -> 101 (4.12 %) Scratch size: 1488 -> 1492 (0.27 %) dwords per thread Code Size: 60222620 -> 52940672 (-12.09 %) bytes Max Waves: 374337 -> 373066 (-0.34 %) There is 13.4% increase in SGPR spilling, DiRT Showdown spills a few more VGPRs (now 37), but 12% decrease in code size. These are the new stats for SGPR spilling. We already spill a lot SGPRs, so it's uncertain whether more spilling will make any difference since SGPRs are always spilled to VGPRs: SGPR SPILLING APPS Shaders SpillSGPR AvgPerSh alien_isolation 2938 100 0.0 batman_arkham_origins 589 6 0.0 bioshock-infinite 1769 4 0.0 borderlands2 3968 22 0.0 counter_strike_glob.. 1142 60 0.1 deus_ex_mankind_div.. 1410 79 0.1 dirt-showdown 533 4 0.0 dirt_rally 364 1163 3.2 divinity 1052 2 0.0 dota2 1747 7 0.0 f1-2015 776 1515 2.0 grid_autosport 1767 1505 0.9 hitman 1413 273 0.2 left_4_dead_2 1762 4 0.0 life_is_strange 1296 26 0.0 mad_max 358 96 0.3 metro_2033_redux 2670 60 0.0 payday2 1362 22 0.0 portal 474 3 0.0 saints_row_iv 1704 8 0.0 serious_sam_3_bfe 392 1348 3.4 shadow_of_mordor 1418 12 0.0 shadow_warrior 3956 239 0.1 talos_principle 324 1735 5.4 thea 172 17 0.1 tomb_raider 1449 215 0.1 total_war_warhammer 242 56 0.2 ue4_effects_cave 295 55 0.2 ue4_elemental 572 12 0.0 unigine_tropics 210 56 0.3 unigine_valley 278 152 0.5 victor_vran 1262 84 0.1 yofrankie 82 2 0.0 Reviewers: arsenm, nhaehnle Subscribers: kzhuravl, wdng, yaxunl, dstuttard, tpr, llvm-commits, t-tye Differential Revision: https://reviews.llvm.org/D38949 llvm-svn: 317751
2017-11-09 09:52:23 +08:00
; SIVIGFX9: s_mov_b32 [[OFFSET:s[0-9]+]], 0x100000
; SIVIGFX9: s_buffer_load_dword s{{[0-9]}}, s[{{[0-9]:[0-9]}}], [[OFFSET]]
; SIVIGFX9: s_buffer_load_dword s{{[0-9]}}, s[{{[0-9]:[0-9]}}], [[OFFSET]]
; CI: s_buffer_load_dword s{{[0-9]}}, s[{{[0-9]:[0-9]}}], 0x40000
; CI: s_buffer_load_dword s{{[0-9]}}, s[{{[0-9]:[0-9]}}], 0x40000
; GCN: s_endpgm
define amdgpu_ps void @smrd_load_const4(<4 x i32> addrspace(4)* inreg %arg, <4 x i32> addrspace(4)* inreg %arg1, <32 x i8> addrspace(4)* inreg %arg2, i32 inreg %arg3, <2 x i32> %arg4, <2 x i32> %arg5, <2 x i32> %arg6, <3 x i32> %arg7, <2 x i32> %arg8, <2 x i32> %arg9, <2 x i32> %arg10, float %arg11, float %arg12, float %arg13, float %arg14, float %arg15, float %arg16, float %arg17, float %arg18, float %arg19, <4 x i32> addrspace(4)* inreg %in) #0 {
main_body:
%tmp = getelementptr <4 x i32>, <4 x i32> addrspace(4)* %arg, i32 0
%tmp20 = load <4 x i32>, <4 x i32> addrspace(4)* %tmp
%tmp21 = call float @llvm.amdgcn.s.buffer.load.f32(<4 x i32> %tmp20, i32 1048576, i32 0)
%tmp22 = load <4 x i32>, <4 x i32> addrspace(4)* %in
%s.buffer = call i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32> %tmp22, i32 1048576, i32 0)
%s.buffer.float = bitcast i32 %s.buffer to float
call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %tmp21, float %tmp21, float %tmp21, float %s.buffer.float, i1 true, i1 true) #0
ret void
}
; dwordx2 s.buffer.load
; GCN-LABEL: {{^}}s_buffer_load_dwordx2:
; VIGFX9: s_buffer_load_dwordx2 s[{{[0-9]+:[0-9]+}}], s[{{[0-9]:[0-9]}}], 0x80
; SICI: s_buffer_load_dwordx2 s[{{[0-9]+:[0-9]+}}], s[{{[0-9]:[0-9]}}], 0x20
define amdgpu_ps void @s_buffer_load_dwordx2(<4 x i32> addrspace(4)* inreg %arg, <4 x i32> addrspace(4)* inreg %arg1, <32 x i8> addrspace(4)* inreg %arg2, i32 inreg %arg3, <2 x i32> %arg4, <2 x i32> %arg5, <2 x i32> %arg6, <3 x i32> %arg7, <2 x i32> %arg8, <2 x i32> %arg9, <2 x i32> %arg10, float %arg11, float %arg12, float %arg13, float %arg14, float %arg15, float %arg16, float %arg17, float %arg18, float %arg19, <4 x i32> addrspace(4)* inreg %in) #0 {
main_body:
%tmp22 = load <4 x i32>, <4 x i32> addrspace(4)* %in
%s.buffer = call <2 x i32> @llvm.amdgcn.s.buffer.load.v2i32(<4 x i32> %tmp22, i32 128, i32 0)
%s.buffer.0 = extractelement <2 x i32> %s.buffer, i32 0
%s.buffer.0.float = bitcast i32 %s.buffer.0 to float
%s.buffer.1 = extractelement <2 x i32> %s.buffer, i32 1
%s.buffer.1.float = bitcast i32 %s.buffer.1 to float
call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %s.buffer.0.float, float %s.buffer.1.float, float %s.buffer.0.float, float %s.buffer.1.float, i1 true, i1 true) #0
ret void
}
; dwordx4 s.buffer.load
; GCN-LABEL: {{^}}s_buffer_load_dwordx4:
; VIGFX9: s_buffer_load_dwordx4 s[{{[0-9]+:[0-9]+}}], s[{{[0-9]:[0-9]}}], 0x80
; SICI: s_buffer_load_dwordx4 s[{{[0-9]+:[0-9]+}}], s[{{[0-9]:[0-9]}}], 0x20
define amdgpu_ps void @s_buffer_load_dwordx4(<4 x i32> addrspace(4)* inreg %arg, <4 x i32> addrspace(4)* inreg %arg1, <32 x i8> addrspace(4)* inreg %arg2, i32 inreg %arg3, <2 x i32> %arg4, <2 x i32> %arg5, <2 x i32> %arg6, <3 x i32> %arg7, <2 x i32> %arg8, <2 x i32> %arg9, <2 x i32> %arg10, float %arg11, float %arg12, float %arg13, float %arg14, float %arg15, float %arg16, float %arg17, float %arg18, float %arg19, <4 x i32> addrspace(4)* inreg %in) #0 {
main_body:
%tmp22 = load <4 x i32>, <4 x i32> addrspace(4)* %in
%s.buffer = call <4 x i32> @llvm.amdgcn.s.buffer.load.v4i32(<4 x i32> %tmp22, i32 128, i32 0)
%s.buffer.0 = extractelement <4 x i32> %s.buffer, i32 0
%s.buffer.0.float = bitcast i32 %s.buffer.0 to float
%s.buffer.1 = extractelement <4 x i32> %s.buffer, i32 1
%s.buffer.1.float = bitcast i32 %s.buffer.1 to float
%s.buffer.2 = extractelement <4 x i32> %s.buffer, i32 2
%s.buffer.2.float = bitcast i32 %s.buffer.2 to float
%s.buffer.3 = extractelement <4 x i32> %s.buffer, i32 3
%s.buffer.3.float = bitcast i32 %s.buffer.3 to float
call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %s.buffer.0.float, float %s.buffer.1.float, float %s.buffer.2.float, float %s.buffer.3.float, i1 true, i1 true) #0
ret void
}
; dwordx8 s.buffer.load
; GCN-LABEL: {{^}}s_buffer_load_dwordx8:
; VIGFX9: s_buffer_load_dwordx8 s[{{[0-9]+:[0-9]+}}], s[{{[0-9]:[0-9]}}], 0x80
; SICI: s_buffer_load_dwordx8 s[{{[0-9]+:[0-9]+}}], s[{{[0-9]:[0-9]}}], 0x20
define amdgpu_ps void @s_buffer_load_dwordx8(<4 x i32> addrspace(4)* inreg %arg, <4 x i32> addrspace(4)* inreg %arg1, <32 x i8> addrspace(4)* inreg %arg2, i32 inreg %arg3, <2 x i32> %arg4, <2 x i32> %arg5, <2 x i32> %arg6, <3 x i32> %arg7, <2 x i32> %arg8, <2 x i32> %arg9, <2 x i32> %arg10, float %arg11, float %arg12, float %arg13, float %arg14, float %arg15, float %arg16, float %arg17, float %arg18, float %arg19, <4 x i32> addrspace(4)* inreg %in) #0 {
main_body:
%tmp22 = load <4 x i32>, <4 x i32> addrspace(4)* %in
%s.buffer = call <8 x i32> @llvm.amdgcn.s.buffer.load.v8i32(<4 x i32> %tmp22, i32 128, i32 0)
%s.buffer.0 = extractelement <8 x i32> %s.buffer, i32 0
%s.buffer.0.float = bitcast i32 %s.buffer.0 to float
%s.buffer.1 = extractelement <8 x i32> %s.buffer, i32 2
%s.buffer.1.float = bitcast i32 %s.buffer.1 to float
%s.buffer.2 = extractelement <8 x i32> %s.buffer, i32 5
%s.buffer.2.float = bitcast i32 %s.buffer.2 to float
%s.buffer.3 = extractelement <8 x i32> %s.buffer, i32 7
%s.buffer.3.float = bitcast i32 %s.buffer.3 to float
call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %s.buffer.0.float, float %s.buffer.1.float, float %s.buffer.2.float, float %s.buffer.3.float, i1 true, i1 true) #0
ret void
}
; dwordx16 s.buffer.load
; GCN-LABEL: {{^}}s_buffer_load_dwordx16:
; VIGFX9: s_buffer_load_dwordx16 s[{{[0-9]+:[0-9]+}}], s[{{[0-9]:[0-9]}}], 0x80
; SICI: s_buffer_load_dwordx16 s[{{[0-9]+:[0-9]+}}], s[{{[0-9]:[0-9]}}], 0x20
define amdgpu_ps void @s_buffer_load_dwordx16(<4 x i32> addrspace(4)* inreg %arg, <4 x i32> addrspace(4)* inreg %arg1, <32 x i8> addrspace(4)* inreg %arg2, i32 inreg %arg3, <2 x i32> %arg4, <2 x i32> %arg5, <2 x i32> %arg6, <3 x i32> %arg7, <2 x i32> %arg8, <2 x i32> %arg9, <2 x i32> %arg10, float %arg11, float %arg12, float %arg13, float %arg14, float %arg15, float %arg16, float %arg17, float %arg18, float %arg19, <4 x i32> addrspace(4)* inreg %in) #0 {
main_body:
%tmp22 = load <4 x i32>, <4 x i32> addrspace(4)* %in
%s.buffer = call <16 x i32> @llvm.amdgcn.s.buffer.load.v16i32(<4 x i32> %tmp22, i32 128, i32 0)
%s.buffer.0 = extractelement <16 x i32> %s.buffer, i32 0
%s.buffer.0.float = bitcast i32 %s.buffer.0 to float
%s.buffer.1 = extractelement <16 x i32> %s.buffer, i32 3
%s.buffer.1.float = bitcast i32 %s.buffer.1 to float
%s.buffer.2 = extractelement <16 x i32> %s.buffer, i32 12
%s.buffer.2.float = bitcast i32 %s.buffer.2 to float
%s.buffer.3 = extractelement <16 x i32> %s.buffer, i32 15
%s.buffer.3.float = bitcast i32 %s.buffer.3 to float
call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %s.buffer.0.float, float %s.buffer.1.float, float %s.buffer.2.float, float %s.buffer.3.float, i1 true, i1 true) #0
ret void
}
; GCN-LABEL: {{^}}smrd_sgpr_offset:
; GCN: s_buffer_load_dword s{{[0-9]}}, s[0:3], s4
define amdgpu_ps float @smrd_sgpr_offset(<4 x i32> inreg %desc, i32 inreg %offset) #0 {
main_body:
%r = call float @llvm.amdgcn.s.buffer.load.f32(<4 x i32> %desc, i32 %offset, i32 0)
ret float %r
}
; GCN-LABEL: {{^}}smrd_vgpr_offset:
; GCN: buffer_load_dword v{{[0-9]}}, v0, s[0:3], 0 offen ;
define amdgpu_ps float @smrd_vgpr_offset(<4 x i32> inreg %desc, i32 %offset) #0 {
main_body:
%r = call float @llvm.amdgcn.s.buffer.load.f32(<4 x i32> %desc, i32 %offset, i32 0)
ret float %r
}
; GCN-LABEL: {{^}}smrd_vgpr_offset_imm:
; GCN-NEXT: %bb.
; GCN-NEXT: buffer_load_dword v{{[0-9]}}, v0, s[0:3], 0 offen offset:4092 ;
define amdgpu_ps float @smrd_vgpr_offset_imm(<4 x i32> inreg %desc, i32 %offset) #0 {
main_body:
%off = add i32 %offset, 4092
%r = call float @llvm.amdgcn.s.buffer.load.f32(<4 x i32> %desc, i32 %off, i32 0)
ret float %r
}
; GCN-LABEL: {{^}}smrd_vgpr_offset_imm_too_large:
; GCN-NEXT: %bb.
; SICI-NEXT: v_add_{{i|u}}32_e32 v0, {{(vcc, )?}}0x1000, v0
; SICI-NEXT: buffer_load_dword v{{[0-9]}}, v0, s[0:3], 0 offen ;
; VIGFX9-NEXT: buffer_load_dword v{{[0-9]}}, v0, s[0:3], 4 offen offset:4092 ;
define amdgpu_ps float @smrd_vgpr_offset_imm_too_large(<4 x i32> inreg %desc, i32 %offset) #0 {
main_body:
%off = add i32 %offset, 4096
%r = call float @llvm.amdgcn.s.buffer.load.f32(<4 x i32> %desc, i32 %off, i32 0)
ret float %r
}
AMDGPU: Merge S_BUFFER_LOAD_DWORD_IMM into x2, x4 Summary: Only constant offsets (*_IMM opcodes) are merged. It reuses code for LDS load/store merging. It relies on the scheduler to group loads. The results are mixed, I think they are mostly positive. Most shaders are affected, so here are total stats only: SGPRS: 2072198 -> 2151462 (3.83 %) VGPRS: 1628024 -> 1634612 (0.40 %) Spilled SGPRs: 7883 -> 8942 (13.43 %) Spilled VGPRs: 97 -> 101 (4.12 %) Scratch size: 1488 -> 1492 (0.27 %) dwords per thread Code Size: 60222620 -> 52940672 (-12.09 %) bytes Max Waves: 374337 -> 373066 (-0.34 %) There is 13.4% increase in SGPR spilling, DiRT Showdown spills a few more VGPRs (now 37), but 12% decrease in code size. These are the new stats for SGPR spilling. We already spill a lot SGPRs, so it's uncertain whether more spilling will make any difference since SGPRs are always spilled to VGPRs: SGPR SPILLING APPS Shaders SpillSGPR AvgPerSh alien_isolation 2938 100 0.0 batman_arkham_origins 589 6 0.0 bioshock-infinite 1769 4 0.0 borderlands2 3968 22 0.0 counter_strike_glob.. 1142 60 0.1 deus_ex_mankind_div.. 1410 79 0.1 dirt-showdown 533 4 0.0 dirt_rally 364 1163 3.2 divinity 1052 2 0.0 dota2 1747 7 0.0 f1-2015 776 1515 2.0 grid_autosport 1767 1505 0.9 hitman 1413 273 0.2 left_4_dead_2 1762 4 0.0 life_is_strange 1296 26 0.0 mad_max 358 96 0.3 metro_2033_redux 2670 60 0.0 payday2 1362 22 0.0 portal 474 3 0.0 saints_row_iv 1704 8 0.0 serious_sam_3_bfe 392 1348 3.4 shadow_of_mordor 1418 12 0.0 shadow_warrior 3956 239 0.1 talos_principle 324 1735 5.4 thea 172 17 0.1 tomb_raider 1449 215 0.1 total_war_warhammer 242 56 0.2 ue4_effects_cave 295 55 0.2 ue4_elemental 572 12 0.0 unigine_tropics 210 56 0.3 unigine_valley 278 152 0.5 victor_vran 1262 84 0.1 yofrankie 82 2 0.0 Reviewers: arsenm, nhaehnle Subscribers: kzhuravl, wdng, yaxunl, dstuttard, tpr, llvm-commits, t-tye Differential Revision: https://reviews.llvm.org/D38949 llvm-svn: 317751
2017-11-09 09:52:23 +08:00
; GCN-LABEL: {{^}}smrd_imm_merged:
; GCN-NEXT: %bb.
AMDGPU: Merge S_BUFFER_LOAD_DWORD_IMM into x2, x4 Summary: Only constant offsets (*_IMM opcodes) are merged. It reuses code for LDS load/store merging. It relies on the scheduler to group loads. The results are mixed, I think they are mostly positive. Most shaders are affected, so here are total stats only: SGPRS: 2072198 -> 2151462 (3.83 %) VGPRS: 1628024 -> 1634612 (0.40 %) Spilled SGPRs: 7883 -> 8942 (13.43 %) Spilled VGPRs: 97 -> 101 (4.12 %) Scratch size: 1488 -> 1492 (0.27 %) dwords per thread Code Size: 60222620 -> 52940672 (-12.09 %) bytes Max Waves: 374337 -> 373066 (-0.34 %) There is 13.4% increase in SGPR spilling, DiRT Showdown spills a few more VGPRs (now 37), but 12% decrease in code size. These are the new stats for SGPR spilling. We already spill a lot SGPRs, so it's uncertain whether more spilling will make any difference since SGPRs are always spilled to VGPRs: SGPR SPILLING APPS Shaders SpillSGPR AvgPerSh alien_isolation 2938 100 0.0 batman_arkham_origins 589 6 0.0 bioshock-infinite 1769 4 0.0 borderlands2 3968 22 0.0 counter_strike_glob.. 1142 60 0.1 deus_ex_mankind_div.. 1410 79 0.1 dirt-showdown 533 4 0.0 dirt_rally 364 1163 3.2 divinity 1052 2 0.0 dota2 1747 7 0.0 f1-2015 776 1515 2.0 grid_autosport 1767 1505 0.9 hitman 1413 273 0.2 left_4_dead_2 1762 4 0.0 life_is_strange 1296 26 0.0 mad_max 358 96 0.3 metro_2033_redux 2670 60 0.0 payday2 1362 22 0.0 portal 474 3 0.0 saints_row_iv 1704 8 0.0 serious_sam_3_bfe 392 1348 3.4 shadow_of_mordor 1418 12 0.0 shadow_warrior 3956 239 0.1 talos_principle 324 1735 5.4 thea 172 17 0.1 tomb_raider 1449 215 0.1 total_war_warhammer 242 56 0.2 ue4_effects_cave 295 55 0.2 ue4_elemental 572 12 0.0 unigine_tropics 210 56 0.3 unigine_valley 278 152 0.5 victor_vran 1262 84 0.1 yofrankie 82 2 0.0 Reviewers: arsenm, nhaehnle Subscribers: kzhuravl, wdng, yaxunl, dstuttard, tpr, llvm-commits, t-tye Differential Revision: https://reviews.llvm.org/D38949 llvm-svn: 317751
2017-11-09 09:52:23 +08:00
; SICI-NEXT: s_buffer_load_dwordx4 s[{{[0-9]}}:{{[0-9]}}], s[0:3], 0x1
; SICI-NEXT: s_buffer_load_dwordx2 s[{{[0-9]}}:{{[0-9]}}], s[0:3], 0x7
; VIGFX9-NEXT: s_buffer_load_dwordx4 s[{{[0-9]}}:{{[0-9]}}], s[0:3], 0x4
; VIGFX9-NEXT: s_buffer_load_dwordx2 s[{{[0-9]}}:{{[0-9]}}], s[0:3], 0x1c
AMDGPU: Merge S_BUFFER_LOAD_DWORD_IMM into x2, x4 Summary: Only constant offsets (*_IMM opcodes) are merged. It reuses code for LDS load/store merging. It relies on the scheduler to group loads. The results are mixed, I think they are mostly positive. Most shaders are affected, so here are total stats only: SGPRS: 2072198 -> 2151462 (3.83 %) VGPRS: 1628024 -> 1634612 (0.40 %) Spilled SGPRs: 7883 -> 8942 (13.43 %) Spilled VGPRs: 97 -> 101 (4.12 %) Scratch size: 1488 -> 1492 (0.27 %) dwords per thread Code Size: 60222620 -> 52940672 (-12.09 %) bytes Max Waves: 374337 -> 373066 (-0.34 %) There is 13.4% increase in SGPR spilling, DiRT Showdown spills a few more VGPRs (now 37), but 12% decrease in code size. These are the new stats for SGPR spilling. We already spill a lot SGPRs, so it's uncertain whether more spilling will make any difference since SGPRs are always spilled to VGPRs: SGPR SPILLING APPS Shaders SpillSGPR AvgPerSh alien_isolation 2938 100 0.0 batman_arkham_origins 589 6 0.0 bioshock-infinite 1769 4 0.0 borderlands2 3968 22 0.0 counter_strike_glob.. 1142 60 0.1 deus_ex_mankind_div.. 1410 79 0.1 dirt-showdown 533 4 0.0 dirt_rally 364 1163 3.2 divinity 1052 2 0.0 dota2 1747 7 0.0 f1-2015 776 1515 2.0 grid_autosport 1767 1505 0.9 hitman 1413 273 0.2 left_4_dead_2 1762 4 0.0 life_is_strange 1296 26 0.0 mad_max 358 96 0.3 metro_2033_redux 2670 60 0.0 payday2 1362 22 0.0 portal 474 3 0.0 saints_row_iv 1704 8 0.0 serious_sam_3_bfe 392 1348 3.4 shadow_of_mordor 1418 12 0.0 shadow_warrior 3956 239 0.1 talos_principle 324 1735 5.4 thea 172 17 0.1 tomb_raider 1449 215 0.1 total_war_warhammer 242 56 0.2 ue4_effects_cave 295 55 0.2 ue4_elemental 572 12 0.0 unigine_tropics 210 56 0.3 unigine_valley 278 152 0.5 victor_vran 1262 84 0.1 yofrankie 82 2 0.0 Reviewers: arsenm, nhaehnle Subscribers: kzhuravl, wdng, yaxunl, dstuttard, tpr, llvm-commits, t-tye Differential Revision: https://reviews.llvm.org/D38949 llvm-svn: 317751
2017-11-09 09:52:23 +08:00
define amdgpu_ps void @smrd_imm_merged(<4 x i32> inreg %desc) #0 {
main_body:
%r1 = call float @llvm.amdgcn.s.buffer.load.f32(<4 x i32> %desc, i32 4, i32 0)
%r2 = call float @llvm.amdgcn.s.buffer.load.f32(<4 x i32> %desc, i32 8, i32 0)
%r3 = call float @llvm.amdgcn.s.buffer.load.f32(<4 x i32> %desc, i32 12, i32 0)
%r4 = call float @llvm.amdgcn.s.buffer.load.f32(<4 x i32> %desc, i32 16, i32 0)
%r5 = call float @llvm.amdgcn.s.buffer.load.f32(<4 x i32> %desc, i32 28, i32 0)
%r6 = call float @llvm.amdgcn.s.buffer.load.f32(<4 x i32> %desc, i32 32, i32 0)
AMDGPU: Merge S_BUFFER_LOAD_DWORD_IMM into x2, x4 Summary: Only constant offsets (*_IMM opcodes) are merged. It reuses code for LDS load/store merging. It relies on the scheduler to group loads. The results are mixed, I think they are mostly positive. Most shaders are affected, so here are total stats only: SGPRS: 2072198 -> 2151462 (3.83 %) VGPRS: 1628024 -> 1634612 (0.40 %) Spilled SGPRs: 7883 -> 8942 (13.43 %) Spilled VGPRs: 97 -> 101 (4.12 %) Scratch size: 1488 -> 1492 (0.27 %) dwords per thread Code Size: 60222620 -> 52940672 (-12.09 %) bytes Max Waves: 374337 -> 373066 (-0.34 %) There is 13.4% increase in SGPR spilling, DiRT Showdown spills a few more VGPRs (now 37), but 12% decrease in code size. These are the new stats for SGPR spilling. We already spill a lot SGPRs, so it's uncertain whether more spilling will make any difference since SGPRs are always spilled to VGPRs: SGPR SPILLING APPS Shaders SpillSGPR AvgPerSh alien_isolation 2938 100 0.0 batman_arkham_origins 589 6 0.0 bioshock-infinite 1769 4 0.0 borderlands2 3968 22 0.0 counter_strike_glob.. 1142 60 0.1 deus_ex_mankind_div.. 1410 79 0.1 dirt-showdown 533 4 0.0 dirt_rally 364 1163 3.2 divinity 1052 2 0.0 dota2 1747 7 0.0 f1-2015 776 1515 2.0 grid_autosport 1767 1505 0.9 hitman 1413 273 0.2 left_4_dead_2 1762 4 0.0 life_is_strange 1296 26 0.0 mad_max 358 96 0.3 metro_2033_redux 2670 60 0.0 payday2 1362 22 0.0 portal 474 3 0.0 saints_row_iv 1704 8 0.0 serious_sam_3_bfe 392 1348 3.4 shadow_of_mordor 1418 12 0.0 shadow_warrior 3956 239 0.1 talos_principle 324 1735 5.4 thea 172 17 0.1 tomb_raider 1449 215 0.1 total_war_warhammer 242 56 0.2 ue4_effects_cave 295 55 0.2 ue4_elemental 572 12 0.0 unigine_tropics 210 56 0.3 unigine_valley 278 152 0.5 victor_vran 1262 84 0.1 yofrankie 82 2 0.0 Reviewers: arsenm, nhaehnle Subscribers: kzhuravl, wdng, yaxunl, dstuttard, tpr, llvm-commits, t-tye Differential Revision: https://reviews.llvm.org/D38949 llvm-svn: 317751
2017-11-09 09:52:23 +08:00
call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r1, float %r2, float %r3, float %r4, i1 true, i1 true) #0
call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r5, float %r6, float undef, float undef, i1 true, i1 true) #0
ret void
}
; GCN-LABEL: {{^}}smrd_imm_merge_m0:
;
; GCN: s_buffer_load_dwordx2
; SICIVI: s_mov_b32 m0
; SICIVI_DAG: v_interp_p1_f32
; SICIVI_DAG: v_interp_p1_f32
; SICIVI_DAG: v_interp_p1_f32
; SICIVI_DAG: v_interp_p2_f32
; SICIVI_DAG: v_interp_p2_f32
; SICIVI_DAG: v_interp_p2_f32
;
; extractelement does not result in movrels anymore for vectors gitting 8 dwords
; SICIVI-NOT: s_mov_b32 m0
; SICIVI-NOT: v_movrels_b32_e32
; v_cndmask_b32_e32
; v_cndmask_b32_e32
;
; Merging is still thwarted on GFX9 due to s_set_gpr_idx
;
define amdgpu_ps float @smrd_imm_merge_m0(<4 x i32> inreg %desc, i32 inreg %prim, float %u, float %v) #0 {
main_body:
%idx1.f = call float @llvm.amdgcn.s.buffer.load.f32(<4 x i32> %desc, i32 0, i32 0)
%idx1 = bitcast float %idx1.f to i32
%v0.x1 = call nsz float @llvm.amdgcn.interp.p1(float %u, i32 0, i32 0, i32 %prim)
%v0.x = call nsz float @llvm.amdgcn.interp.p2(float %v0.x1, float %v, i32 0, i32 0, i32 %prim)
%v0.y1 = call nsz float @llvm.amdgcn.interp.p1(float %u, i32 0, i32 1, i32 %prim)
%v0.y = call nsz float @llvm.amdgcn.interp.p2(float %v0.y1, float %v, i32 0, i32 1, i32 %prim)
%v0.z1 = call nsz float @llvm.amdgcn.interp.p1(float %u, i32 0, i32 2, i32 %prim)
%v0.z = call nsz float @llvm.amdgcn.interp.p2(float %v0.z1, float %v, i32 0, i32 2, i32 %prim)
%v0.tmp0 = insertelement <3 x float> undef, float %v0.x, i32 0
%v0.tmp1 = insertelement <3 x float> %v0.tmp0, float %v0.y, i32 1
%v0 = insertelement <3 x float> %v0.tmp1, float %v0.z, i32 2
%a = extractelement <3 x float> %v0, i32 %idx1
%v1.x1 = call nsz float @llvm.amdgcn.interp.p1(float %u, i32 1, i32 0, i32 %prim)
%v1.x = call nsz float @llvm.amdgcn.interp.p2(float %v1.x1, float %v, i32 1, i32 0, i32 %prim)
%v1.y1 = call nsz float @llvm.amdgcn.interp.p1(float %u, i32 1, i32 1, i32 %prim)
%v1.y = call nsz float @llvm.amdgcn.interp.p2(float %v1.y1, float %v, i32 1, i32 1, i32 %prim)
%v1.z1 = call nsz float @llvm.amdgcn.interp.p1(float %u, i32 1, i32 2, i32 %prim)
%v1.z = call nsz float @llvm.amdgcn.interp.p2(float %v1.z1, float %v, i32 1, i32 2, i32 %prim)
%v1.tmp0 = insertelement <3 x float> undef, float %v0.x, i32 0
%v1.tmp1 = insertelement <3 x float> %v0.tmp0, float %v0.y, i32 1
%v1 = insertelement <3 x float> %v0.tmp1, float %v0.z, i32 2
%b = extractelement <3 x float> %v1, i32 %idx1
%c = call float @llvm.amdgcn.s.buffer.load.f32(<4 x i32> %desc, i32 4, i32 0)
%res.tmp = fadd float %a, %b
%res = fadd float %res.tmp, %c
ret float %res
}
; GCN-LABEL: {{^}}smrd_vgpr_merged:
; GCN-NEXT: %bb.
; GCN-NEXT: buffer_load_dwordx4 v[{{[0-9]}}:{{[0-9]}}], v0, s[0:3], 0 offen offset:4
; GCN-NEXT: buffer_load_dwordx2 v[{{[0-9]}}:{{[0-9]}}], v0, s[0:3], 0 offen offset:28
define amdgpu_ps void @smrd_vgpr_merged(<4 x i32> inreg %desc, i32 %a) #0 {
main_body:
%a1 = add i32 %a, 4
%a2 = add i32 %a, 8
%a3 = add i32 %a, 12
%a4 = add i32 %a, 16
%a5 = add i32 %a, 28
%a6 = add i32 %a, 32
%r1 = call float @llvm.amdgcn.s.buffer.load.f32(<4 x i32> %desc, i32 %a1, i32 0)
%r2 = call float @llvm.amdgcn.s.buffer.load.f32(<4 x i32> %desc, i32 %a2, i32 0)
%r3 = call float @llvm.amdgcn.s.buffer.load.f32(<4 x i32> %desc, i32 %a3, i32 0)
%r4 = call float @llvm.amdgcn.s.buffer.load.f32(<4 x i32> %desc, i32 %a4, i32 0)
%r5 = call float @llvm.amdgcn.s.buffer.load.f32(<4 x i32> %desc, i32 %a5, i32 0)
%r6 = call float @llvm.amdgcn.s.buffer.load.f32(<4 x i32> %desc, i32 %a6, i32 0)
call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r1, float %r2, float %r3, float %r4, i1 true, i1 true) #0
call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r5, float %r6, float undef, float undef, i1 true, i1 true) #0
ret void
}
; GCN-LABEL: {{^}}smrd_sgpr_descriptor_promoted
; GCN: v_readfirstlane
define amdgpu_cs void @smrd_sgpr_descriptor_promoted([0 x i8] addrspace(4)* inreg noalias dereferenceable(18446744073709551615), i32) #0 {
main_body:
%descptr = bitcast [0 x i8] addrspace(4)* %0 to <4 x i32> addrspace(4)*, !amdgpu.uniform !0
br label %.outer_loop_header
ret_block: ; preds = %.outer, %.label22, %main_body
ret void
.outer_loop_header:
br label %.inner_loop_header
.inner_loop_header: ; preds = %.inner_loop_body, %.outer_loop_header
%loopctr.1 = phi i32 [ 0, %.outer_loop_header ], [ %loopctr.2, %.inner_loop_body ]
%loopctr.2 = add i32 %loopctr.1, 1
%inner_br1 = icmp slt i32 %loopctr.2, 10
br i1 %inner_br1, label %.inner_loop_body, label %ret_block
.inner_loop_body:
%descriptor = load <4 x i32>, <4 x i32> addrspace(4)* %descptr, align 16, !invariant.load !0
%load1result = call float @llvm.amdgcn.s.buffer.load.f32(<4 x i32> %descriptor, i32 0, i32 0)
store float %load1result, float addrspace(1)* undef
%inner_br2 = icmp uge i32 %1, 10
br i1 %inner_br2, label %.inner_loop_header, label %.outer_loop_body
.outer_loop_body:
%offset = shl i32 %loopctr.2, 6
%load2result = call float @llvm.amdgcn.s.buffer.load.f32(<4 x i32> %descriptor, i32 %offset, i32 0)
%outer_br = fcmp ueq float %load2result, 0x0
br i1 %outer_br, label %.outer_loop_header, label %ret_block
}
; SMRD load with a non-const offset
; GCN-LABEL: {{^}}smrd_load_nonconst0:
; SIVIGFX9: s_buffer_load_dword s{{[0-9]+}}, s[{{[0-9]+:[0-9]+}}], s{{[0-9]+}}
; SIVIGFX9: s_buffer_load_dword s{{[0-9]+}}, s[{{[0-9]+:[0-9]+}}], s{{[0-9]+}}
; CI: s_buffer_load_dword s{{[0-9]+}}, s[{{[0-9]+:[0-9]+}}], s{{[0-9]+}}
; CI: s_buffer_load_dword s{{[0-9]+}}, s[{{[0-9]+:[0-9]+}}], s{{[0-9]+}}
; GCN: s_endpgm
define amdgpu_ps void @smrd_load_nonconst0(<4 x i32> addrspace(4)* inreg %arg, <4 x i32> addrspace(4)* inreg %arg1, <32 x i8> addrspace(4)* inreg %arg2, i32 inreg %arg3, <2 x i32> %arg4, <2 x i32> %arg5, <2 x i32> %arg6, <3 x i32> %arg7, <2 x i32> %arg8, <2 x i32> %arg9, <2 x i32> %arg10, float %arg11, float %arg12, float %arg13, float %arg14, float %arg15, float %arg16, float %arg17, float %arg18, float %arg19, <4 x i32> addrspace(4)* inreg %in, i32 inreg %ncoff) #0 {
main_body:
%tmp = getelementptr <4 x i32>, <4 x i32> addrspace(4)* %arg, i32 0
%tmp20 = load <4 x i32>, <4 x i32> addrspace(4)* %tmp
%tmp21 = call float @llvm.amdgcn.s.buffer.load.f32(<4 x i32> %tmp20, i32 %ncoff, i32 0)
%tmp22 = load <4 x i32>, <4 x i32> addrspace(4)* %in
%s.buffer = call i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32> %tmp22, i32 %ncoff, i32 0)
%s.buffer.float = bitcast i32 %s.buffer to float
call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %tmp21, float %tmp21, float %tmp21, float %s.buffer.float, i1 true, i1 true) #0
ret void
}
; SMRD load with a non-const non-uniform offset
; GCN-LABEL: {{^}}smrd_load_nonconst1:
; SIVIGFX9: buffer_load_dword v{{[0-9]+}}, v{{[0-9]+}}, s[{{[0-9]+:[0-9]+}}], 0 offen
; SIVIGFX9: buffer_load_dword v{{[0-9]+}}, v{{[0-9]+}}, s[{{[0-9]+:[0-9]+}}], 0 offen
; CI: buffer_load_dword v{{[0-9]+}}, v{{[0-9]+}}, s[{{[0-9]+:[0-9]+}}], 0 offen
; CI: buffer_load_dword v{{[0-9]+}}, v{{[0-9]+}}, s[{{[0-9]+:[0-9]+}}], 0 offen
; GCN: s_endpgm
define amdgpu_ps void @smrd_load_nonconst1(<4 x i32> addrspace(4)* inreg %arg, <4 x i32> addrspace(4)* inreg %arg1, <32 x i8> addrspace(4)* inreg %arg2, i32 inreg %arg3, <2 x i32> %arg4, <2 x i32> %arg5, <2 x i32> %arg6, <3 x i32> %arg7, <2 x i32> %arg8, <2 x i32> %arg9, <2 x i32> %arg10, float %arg11, float %arg12, float %arg13, float %arg14, float %arg15, float %arg16, float %arg17, float %arg18, float %arg19, <4 x i32> addrspace(4)* inreg %in, i32 %ncoff) #0 {
main_body:
%tmp = getelementptr <4 x i32>, <4 x i32> addrspace(4)* %arg, i32 0
%tmp20 = load <4 x i32>, <4 x i32> addrspace(4)* %tmp
%tmp21 = call float @llvm.amdgcn.s.buffer.load.f32(<4 x i32> %tmp20, i32 %ncoff, i32 0)
%tmp22 = load <4 x i32>, <4 x i32> addrspace(4)* %in
%s.buffer = call i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32> %tmp22, i32 %ncoff, i32 0)
%s.buffer.float = bitcast i32 %s.buffer to float
call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %tmp21, float %tmp21, float %tmp21, float %s.buffer.float, i1 true, i1 true) #0
ret void
}
; SMRD load with a non-const non-uniform offset of > 4 dwords (requires splitting)
; GCN-LABEL: {{^}}smrd_load_nonconst2:
; SIVIGFX9: buffer_load_dword v{{[0-9]+}}, v{{[0-9]+}}, s[{{[0-9]+:[0-9]+}}], 0 offen
; SIVIGFX9: buffer_load_dwordx4 v[{{[0-9]+:[0-9]+}}], v{{[0-9]+}}, s[{{[0-9]+:[0-9]+}}], 0 offen
; CI: buffer_load_dword v{{[0-9]+}}, v{{[0-9]+}}, s[{{[0-9]+:[0-9]+}}], 0 offen
; CI: buffer_load_dwordx4 v[{{[0-9]+:[0-9]+}}], v{{[0-9]+}}, s[{{[0-9]+:[0-9]+}}], 0 offen
; GCN: s_endpgm
define amdgpu_ps void @smrd_load_nonconst2(<4 x i32> addrspace(4)* inreg %arg, <4 x i32> addrspace(4)* inreg %arg1, <32 x i8> addrspace(4)* inreg %arg2, i32 inreg %arg3, <2 x i32> %arg4, <2 x i32> %arg5, <2 x i32> %arg6, <3 x i32> %arg7, <2 x i32> %arg8, <2 x i32> %arg9, <2 x i32> %arg10, float %arg11, float %arg12, float %arg13, float %arg14, float %arg15, float %arg16, float %arg17, float %arg18, float %arg19, <4 x i32> addrspace(4)* inreg %in, i32 %ncoff) #0 {
main_body:
%tmp = getelementptr <4 x i32>, <4 x i32> addrspace(4)* %arg, i32 0
%tmp20 = load <4 x i32>, <4 x i32> addrspace(4)* %tmp
%tmp21 = call float @llvm.amdgcn.s.buffer.load.f32(<4 x i32> %tmp20, i32 %ncoff, i32 0)
%tmp22 = load <4 x i32>, <4 x i32> addrspace(4)* %in
%s.buffer = call <8 x i32> @llvm.amdgcn.s.buffer.load.v8i32(<4 x i32> %tmp22, i32 %ncoff, i32 0)
%s.buffer.elt = extractelement <8 x i32> %s.buffer, i32 1
%s.buffer.float = bitcast i32 %s.buffer.elt to float
call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %tmp21, float %tmp21, float %tmp21, float %s.buffer.float, i1 true, i1 true) #0
ret void
}
; SMRD load with a non-const non-uniform offset of > 4 dwords (requires splitting)
; GCN-LABEL: {{^}}smrd_load_nonconst3:
; GCN-DAG: buffer_load_dwordx4 v[0:3], v{{[0-9]+}}, s[0:3], 0 offen ;
; GCN-DAG: buffer_load_dwordx4 v[4:7], v{{[0-9]+}}, s[0:3], 0 offen offset:16 ;
; GCN-DAG: buffer_load_dwordx4 v[8:11], v{{[0-9]+}}, s[0:3], 0 offen offset:32 ;
; GCN-DAG: buffer_load_dwordx4 v[12:15], v{{[0-9]+}}, s[0:3], 0 offen offset:48 ;
; GCN: ; return to shader part epilog
define amdgpu_ps <16 x float> @smrd_load_nonconst3(<4 x i32> inreg %rsrc, i32 %off) #0 {
main_body:
%ld = call <16 x i32> @llvm.amdgcn.s.buffer.load.v16i32(<4 x i32> %rsrc, i32 %off, i32 0)
%bc = bitcast <16 x i32> %ld to <16 x float>
ret <16 x float> %bc
}
; GCN-LABEL: {{^}}smrd_load_nonconst4:
; SICI: v_add_i32_e32 v{{[0-9]+}}, vcc, 0xff8, v0 ;
; SICI-DAG: buffer_load_dwordx4 v[0:3], v{{[0-9]+}}, s[0:3], 0 offen ;
; SICI-DAG: buffer_load_dwordx4 v[4:7], v{{[0-9]+}}, s[0:3], 0 offen offset:16 ;
; SICI-DAG: buffer_load_dwordx4 v[8:11], v{{[0-9]+}}, s[0:3], 0 offen offset:32 ;
; SICI-DAG: buffer_load_dwordx4 v[12:15], v{{[0-9]+}}, s[0:3], 0 offen offset:48 ;
; VIGFX9-DAG: buffer_load_dwordx4 v[0:3], v{{[0-9]+}}, s[0:3], 56 offen offset:4032 ;
; VIGFX9-DAG: buffer_load_dwordx4 v[4:7], v{{[0-9]+}}, s[0:3], 56 offen offset:4048 ;
; VIGFX9-DAG: buffer_load_dwordx4 v[8:11], v{{[0-9]+}}, s[0:3], 56 offen offset:4064 ;
; VIGFX9-DAG: buffer_load_dwordx4 v[12:15], v{{[0-9]+}}, s[0:3], 56 offen offset:4080 ;
; GCN: ; return to shader part epilog
define amdgpu_ps <16 x float> @smrd_load_nonconst4(<4 x i32> inreg %rsrc, i32 %off) #0 {
main_body:
%off.2 = add i32 %off, 4088
%ld = call <16 x i32> @llvm.amdgcn.s.buffer.load.v16i32(<4 x i32> %rsrc, i32 %off.2, i32 0)
%bc = bitcast <16 x i32> %ld to <16 x float>
ret <16 x float> %bc
}
; GCN-LABEL: {{^}}smrd_load_nonconst5:
; SICI: v_add_i32_e32 v{{[0-9]+}}, vcc, 0x1004, v0
; SICI-DAG: buffer_load_dwordx4 v[0:3], v{{[0-9]+}}, s[0:3], 0 offen ;
; SICI-DAG: buffer_load_dwordx4 v[4:7], v{{[0-9]+}}, s[0:3], 0 offen offset:16 ;
; SICI-DAG: buffer_load_dwordx4 v[8:11], v{{[0-9]+}}, s[0:3], 0 offen offset:32 ;
; SICI-DAG: buffer_load_dwordx4 v[12:15], v{{[0-9]+}}, s[0:3], 0 offen offset:48 ;
; VIGFX9: s_movk_i32 s4, 0xfc0
; VIGFX9-DAG: buffer_load_dwordx4 v[0:3], v{{[0-9]+}}, s[0:3], s4 offen offset:68 ;
; VIGFX9-DAG: buffer_load_dwordx4 v[4:7], v{{[0-9]+}}, s[0:3], s4 offen offset:84 ;
; VIGFX9-DAG: buffer_load_dwordx4 v[8:11], v{{[0-9]+}}, s[0:3], s4 offen offset:100 ;
; VIGFX9-DAG: buffer_load_dwordx4 v[12:15], v{{[0-9]+}}, s[0:3], s4 offen offset:116 ;
; GCN: ; return to shader part epilog
define amdgpu_ps <16 x float> @smrd_load_nonconst5(<4 x i32> inreg %rsrc, i32 %off) #0 {
main_body:
%off.2 = add i32 %off, 4100
%ld = call <16 x i32> @llvm.amdgcn.s.buffer.load.v16i32(<4 x i32> %rsrc, i32 %off.2, i32 0)
%bc = bitcast <16 x i32> %ld to <16 x float>
ret <16 x float> %bc
}
; SMRD load dwordx2
; GCN-LABEL: {{^}}smrd_load_dwordx2:
; SIVIGFX9: s_buffer_load_dwordx2 s[{{[0-9]+:[0-9]+}}], s[{{[0-9]+:[0-9]+}}], s{{[0-9]+}}
; CI: s_buffer_load_dwordx2 s[{{[0-9]+:[0-9]+}}], s[{{[0-9]+:[0-9]+}}], s{{[0-9]+}}
; GCN: s_endpgm
define amdgpu_ps void @smrd_load_dwordx2(<4 x i32> addrspace(4)* inreg %arg, <4 x i32> addrspace(4)* inreg %arg1, <32 x i8> addrspace(4)* inreg %arg2, i32 inreg %arg3, <2 x i32> %arg4, <2 x i32> %arg5, <2 x i32> %arg6, <3 x i32> %arg7, <2 x i32> %arg8, <2 x i32> %arg9, <2 x i32> %arg10, float %arg11, float %arg12, float %arg13, float %arg14, float %arg15, float %arg16, float %arg17, float %arg18, float %arg19, <4 x i32> addrspace(4)* inreg %in, i32 inreg %ncoff) #0 {
main_body:
%tmp22 = load <4 x i32>, <4 x i32> addrspace(4)* %in
%s.buffer = call <2 x i32> @llvm.amdgcn.s.buffer.load.v2i32(<4 x i32> %tmp22, i32 %ncoff, i32 0)
%s.buffer.float = bitcast <2 x i32> %s.buffer to <2 x float>
%r.1 = extractelement <2 x float> %s.buffer.float, i32 0
%r.2 = extractelement <2 x float> %s.buffer.float, i32 1
call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r.1, float %r.1, float %r.1, float %r.2, i1 true, i1 true) #0
ret void
}
; GCN-LABEL: {{^}}smrd_uniform_loop:
;
; TODO: we should keep the loop counter in an SGPR
;
; GCN: v_readfirstlane_b32
; GCN: s_buffer_load_dword
define amdgpu_ps float @smrd_uniform_loop(<4 x i32> inreg %desc, i32 %bound) #0 {
main_body:
br label %loop
loop:
%counter = phi i32 [ 0, %main_body ], [ %counter.next, %loop ]
%sum = phi float [ 0.0, %main_body ], [ %sum.next, %loop ]
%offset = shl i32 %counter, 2
%v = call float @llvm.amdgcn.s.buffer.load.f32(<4 x i32> %desc, i32 %offset, i32 0)
%sum.next = fadd float %sum, %v
%counter.next = add i32 %counter, 1
%cc = icmp uge i32 %counter.next, %bound
br i1 %cc, label %exit, label %loop
exit:
ret float %sum.next
}
; GCN-LABEL: {{^}}smrd_uniform_loop2:
; (this test differs from smrd_uniform_loop by the more complex structure of phis,
; which used to confuse the DivergenceAnalysis after structurization)
;
; TODO: we should keep the loop counter in an SGPR and use an S_BUFFER_LOAD
;
; GCN: buffer_load_dword
define amdgpu_ps float @smrd_uniform_loop2(<4 x i32> inreg %desc, i32 %bound, i32 %bound.a) #0 {
main_body:
br label %loop
loop:
%counter = phi i32 [ 0, %main_body ], [ %counter.next, %loop.a ], [ %counter.next, %loop.b ]
%sum = phi float [ 0.0, %main_body ], [ %sum.next, %loop.a ], [ %sum.next.b, %loop.b ]
%offset = shl i32 %counter, 2
%v = call float @llvm.amdgcn.s.buffer.load.f32(<4 x i32> %desc, i32 %offset, i32 0)
%sum.next = fadd float %sum, %v
%counter.next = add i32 %counter, 1
%cc = icmp uge i32 %counter.next, %bound
br i1 %cc, label %exit, label %loop.a
loop.a:
%cc.a = icmp uge i32 %counter.next, %bound.a
br i1 %cc, label %loop, label %loop.b
loop.b:
%sum.next.b = fadd float %sum.next, 1.0
br label %loop
exit:
ret float %sum.next
}
; This test checks that the load after some control flow with an offset based
; on a divergent shader input is correctly recognized as divergent. This was
; reduced from an actual regression. Yes, the %unused argument matters, as
; well as the fact that %arg4 is a vector.
;
; GCN-LABEL: {{^}}arg_divergence:
; GCN: buffer_load_dword v0, v0,
; GCN-NEXT: s_waitcnt
; GCN-NEXT: ; return to shader part epilog
define amdgpu_cs float @arg_divergence(i32 inreg %unused, <3 x i32> %arg4) #0 {
main_body:
br i1 undef, label %if1, label %endif1
if1: ; preds = %main_body
store i32 0, i32 addrspace(3)* undef, align 4
br label %endif1
endif1: ; preds = %if1, %main_body
%tmp13 = extractelement <3 x i32> %arg4, i32 0
%tmp97 = call float @llvm.amdgcn.s.buffer.load.f32(<4 x i32> undef, i32 %tmp13, i32 0)
ret float %tmp97
}
; GCN-LABEL: {{^}}s_buffer_load_f32:
; GCN: s_buffer_load_dword s0, s[0:3], s4
define amdgpu_ps void @s_buffer_load_f32(<4 x i32> inreg %rsrc, i32 inreg %offset) {
%sgpr = call float @llvm.amdgcn.s.buffer.load.f32(<4 x i32> %rsrc, i32 %offset, i32 0)
call void asm sideeffect "; use $0", "s"(float %sgpr)
ret void
}
; GCN-LABEL: {{^}}s_buffer_load_v2f32:
; GCN: s_buffer_load_dwordx2 s[0:1], s[0:3], s4
define amdgpu_ps void @s_buffer_load_v2f32(<4 x i32> inreg %rsrc, i32 inreg %offset) {
%sgpr = call <2 x float> @llvm.amdgcn.s.buffer.load.v2f32(<4 x i32> %rsrc, i32 %offset, i32 0)
call void asm sideeffect "; use $0", "s"(<2 x float> %sgpr)
ret void
}
; GCN-LABEL: {{^}}s_buffer_load_v4f32:
; GCN: s_buffer_load_dwordx4 s[0:3], s[0:3], s4
define amdgpu_ps void @s_buffer_load_v4f32(<4 x i32> inreg %rsrc, i32 inreg %offset) {
%sgpr = call <4 x float> @llvm.amdgcn.s.buffer.load.v4f32(<4 x i32> %rsrc, i32 %offset, i32 0)
call void asm sideeffect "; use $0", "s"(<4 x float> %sgpr)
ret void
}
; GCN-LABEL: {{^}}s_buffer_load_v8f32:
; GCN: s_buffer_load_dwordx8 s[0:7], s[0:3], s4
define amdgpu_ps void @s_buffer_load_v8f32(<4 x i32> inreg %rsrc, i32 inreg %offset) {
%sgpr = call <8 x float> @llvm.amdgcn.s.buffer.load.v8f32(<4 x i32> %rsrc, i32 %offset, i32 0)
call void asm sideeffect "; use $0", "s"(<8 x float> %sgpr)
ret void
}
; GCN-LABEL: {{^}}s_buffer_load_v16f32:
; GCN: s_buffer_load_dwordx16 s[0:15], s[0:3], s4
define amdgpu_ps void @s_buffer_load_v16f32(<4 x i32> inreg %rsrc, i32 inreg %offset) {
%sgpr = call <16 x float> @llvm.amdgcn.s.buffer.load.v16f32(<4 x i32> %rsrc, i32 %offset, i32 0)
call void asm sideeffect "; use $0", "s"(<16 x float> %sgpr)
ret void
}
declare void @llvm.amdgcn.exp.f32(i32, i32, float, float, float, float, i1, i1) #0
declare float @llvm.amdgcn.interp.p1(float, i32, i32, i32) #2
declare float @llvm.amdgcn.interp.p2(float, float, i32, i32, i32) #2
declare i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32>, i32, i32) #1
declare <2 x i32> @llvm.amdgcn.s.buffer.load.v2i32(<4 x i32>, i32, i32)
declare <4 x i32> @llvm.amdgcn.s.buffer.load.v4i32(<4 x i32>, i32, i32)
declare <8 x i32> @llvm.amdgcn.s.buffer.load.v8i32(<4 x i32>, i32, i32)
declare <16 x i32> @llvm.amdgcn.s.buffer.load.v16i32(<4 x i32>, i32, i32)
declare float @llvm.amdgcn.s.buffer.load.f32(<4 x i32>, i32, i32)
declare <2 x float> @llvm.amdgcn.s.buffer.load.v2f32(<4 x i32>, i32, i32)
declare <4 x float> @llvm.amdgcn.s.buffer.load.v4f32(<4 x i32>, i32, i32)
declare <8 x float> @llvm.amdgcn.s.buffer.load.v8f32(<4 x i32>, i32, i32)
declare <16 x float> @llvm.amdgcn.s.buffer.load.v16f32(<4 x i32>, i32, i32)
attributes #0 = { nounwind }
attributes #1 = { nounwind readnone }
attributes #2 = { nounwind readnone speculatable }
!0 = !{}