llvm-project/lldb/source/Breakpoint/Breakpoint.cpp

1055 lines
34 KiB
C++
Raw Normal View History

//===-- Breakpoint.cpp ------------------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
// C Includes
// C++ Includes
// Other libraries and framework includes
// Project includes
#include "lldb/Core/Address.h"
#include "lldb/Breakpoint/Breakpoint.h"
#include "lldb/Breakpoint/BreakpointLocation.h"
#include "lldb/Breakpoint/BreakpointLocationCollection.h"
#include "lldb/Breakpoint/BreakpointResolver.h"
#include "lldb/Breakpoint/BreakpointResolverFileLine.h"
#include "lldb/Core/Log.h"
#include "lldb/Core/Module.h"
#include "lldb/Core/ModuleList.h"
#include "lldb/Core/SearchFilter.h"
<rdar://problem/11757916> Make breakpoint setting by file and line much more efficient by only looking for inlined breakpoint locations if we are setting a breakpoint in anything but a source implementation file. Implementing this complex for a many reasons. Turns out that parsing compile units lazily had some issues with respect to how we need to do things with DWARF in .o files. So the fixes in the checkin for this makes these changes: - Add a new setting called "target.inline-breakpoint-strategy" which can be set to "never", "always", or "headers". "never" will never try and set any inlined breakpoints (fastest). "always" always looks for inlined breakpoint locations (slowest, but most accurate). "headers", which is the default setting, will only look for inlined breakpoint locations if the breakpoint is set in what are consudered to be header files, which is realy defined as "not in an implementation source file". - modify the breakpoint setting by file and line to check the current "target.inline-breakpoint-strategy" setting and act accordingly - Modify compile units to be able to get their language and other info lazily. This allows us to create compile units from the debug map and not have to fill all of the details in, and then lazily discover this information as we go on debuggging. This is needed to avoid parsing all .o files when setting breakpoints in implementation only files (no inlines). Otherwise we would need to parse the .o file, the object file (mach-o in our case) and the symbol file (DWARF in the object file) just to see what the compile unit was. - modify the "SymbolFileDWARFDebugMap" to subclass lldb_private::Module so that the virtual "GetObjectFile()" and "GetSymbolVendor()" functions can be intercepted when the .o file contenst are later lazilly needed. Prior to this fix, when we first instantiated the "SymbolFileDWARFDebugMap" class, we would also make modules, object files and symbol files for every .o file in the debug map because we needed to fix up the sections in the .o files with information that is in the executable debug map. Now we lazily do this in the DebugMapModule::GetObjectFile() Cleaned up header includes a bit as well. llvm-svn: 162860
2012-08-30 05:13:06 +08:00
#include "lldb/Core/Section.h"
#include "lldb/Core/Stream.h"
#include "lldb/Core/StreamString.h"
#include "lldb/Symbol/CompileUnit.h"
#include "lldb/Symbol/Function.h"
#include "lldb/Symbol/SymbolContext.h"
#include "lldb/Target/Target.h"
#include "lldb/Target/ThreadSpec.h"
#include "lldb/lldb-private-log.h"
#include "llvm/Support/Casting.h"
using namespace lldb;
using namespace lldb_private;
using namespace llvm;
const ConstString &
Breakpoint::GetEventIdentifier ()
{
static ConstString g_identifier("event-identifier.breakpoint.changed");
return g_identifier;
}
//----------------------------------------------------------------------
// Breakpoint constructor
//----------------------------------------------------------------------
Breakpoint::Breakpoint(Target &target,
SearchFilterSP &filter_sp,
BreakpointResolverSP &resolver_sp,
bool hardware,
bool resolve_indirect_symbols) :
m_being_created(true),
m_hardware(hardware),
m_target (target),
m_filter_sp (filter_sp),
m_resolver_sp (resolver_sp),
m_options (),
m_locations (*this),
m_resolve_indirect_symbols(resolve_indirect_symbols)
{
m_being_created = false;
}
Breakpoint::Breakpoint (Target &new_target, Breakpoint &source_bp) :
m_being_created(true),
m_hardware(source_bp.m_hardware),
m_target(new_target),
m_options (source_bp.m_options),
m_locations(*this),
m_resolve_indirect_symbols(source_bp.m_resolve_indirect_symbols)
{
// Now go through and copy the filter & resolver:
m_resolver_sp = source_bp.m_resolver_sp->CopyForBreakpoint(*this);
m_filter_sp = source_bp.m_filter_sp->CopyForBreakpoint(*this);
}
//----------------------------------------------------------------------
// Destructor
//----------------------------------------------------------------------
Breakpoint::~Breakpoint()
{
}
const lldb::TargetSP
Breakpoint::GetTargetSP ()
{
return m_target.shared_from_this();
}
bool
Breakpoint::IsInternal () const
{
return LLDB_BREAK_ID_IS_INTERNAL(m_bid);
}
BreakpointLocationSP
Breakpoint::AddLocation (const Address &addr, bool *new_location)
{
return m_locations.AddLocation (addr, m_resolve_indirect_symbols, new_location);
}
BreakpointLocationSP
Breakpoint::FindLocationByAddress (const Address &addr)
{
return m_locations.FindByAddress(addr);
}
break_id_t
Breakpoint::FindLocationIDByAddress (const Address &addr)
{
return m_locations.FindIDByAddress(addr);
}
BreakpointLocationSP
Breakpoint::FindLocationByID (break_id_t bp_loc_id)
{
return m_locations.FindByID(bp_loc_id);
}
BreakpointLocationSP
Breakpoint::GetLocationAtIndex (size_t index)
{
return m_locations.GetByIndex(index);
}
void
Breakpoint::RemoveInvalidLocations (const ArchSpec &arch)
{
m_locations.RemoveInvalidLocations(arch);
}
// For each of the overall options we need to decide how they propagate to
// the location options. This will determine the precedence of options on
2012-01-26 07:08:23 +08:00
// the breakpoint vs. its locations.
// Disable at the breakpoint level should override the location settings.
// That way you can conveniently turn off a whole breakpoint without messing
// up the individual settings.
void
Breakpoint::SetEnabled (bool enable)
{
if (enable == m_options.IsEnabled())
return;
m_options.SetEnabled(enable);
if (enable)
m_locations.ResolveAllBreakpointSites();
else
m_locations.ClearAllBreakpointSites();
SendBreakpointChangedEvent (enable ? eBreakpointEventTypeEnabled : eBreakpointEventTypeDisabled);
}
bool
Breakpoint::IsEnabled ()
{
return m_options.IsEnabled();
}
void
Breakpoint::SetIgnoreCount (uint32_t n)
{
if (m_options.GetIgnoreCount() == n)
return;
m_options.SetIgnoreCount(n);
SendBreakpointChangedEvent (eBreakpointEventTypeIgnoreChanged);
}
void
Breakpoint::DecrementIgnoreCount ()
{
uint32_t ignore = m_options.GetIgnoreCount();
if (ignore != 0)
m_options.SetIgnoreCount(ignore - 1);
}
uint32_t
Breakpoint::GetIgnoreCount () const
{
return m_options.GetIgnoreCount();
}
bool
Breakpoint::IgnoreCountShouldStop ()
{
uint32_t ignore = GetIgnoreCount();
if (ignore != 0)
{
// When we get here we know the location that caused the stop doesn't have an ignore count,
// since by contract we call it first... So we don't have to find & decrement it, we only have
// to decrement our own ignore count.
DecrementIgnoreCount();
return false;
}
else
return true;
}
uint32_t
Breakpoint::GetHitCount () const
{
return m_locations.GetHitCount();
}
bool
Breakpoint::IsOneShot () const
{
return m_options.IsOneShot();
}
void
Breakpoint::SetOneShot (bool one_shot)
{
m_options.SetOneShot (one_shot);
}
void
Breakpoint::SetThreadID (lldb::tid_t thread_id)
{
if (m_options.GetThreadSpec()->GetTID() == thread_id)
return;
m_options.GetThreadSpec()->SetTID(thread_id);
SendBreakpointChangedEvent (eBreakpointEventTypeThreadChanged);
}
lldb::tid_t
Breakpoint::GetThreadID () const
{
if (m_options.GetThreadSpecNoCreate() == NULL)
return LLDB_INVALID_THREAD_ID;
else
return m_options.GetThreadSpecNoCreate()->GetTID();
}
void
Breakpoint::SetThreadIndex (uint32_t index)
{
if (m_options.GetThreadSpec()->GetIndex() == index)
return;
m_options.GetThreadSpec()->SetIndex(index);
SendBreakpointChangedEvent (eBreakpointEventTypeThreadChanged);
}
uint32_t
Breakpoint::GetThreadIndex() const
{
if (m_options.GetThreadSpecNoCreate() == NULL)
return 0;
else
return m_options.GetThreadSpecNoCreate()->GetIndex();
}
void
Breakpoint::SetThreadName (const char *thread_name)
{
if (m_options.GetThreadSpec()->GetName() != NULL
&& ::strcmp (m_options.GetThreadSpec()->GetName(), thread_name) == 0)
return;
m_options.GetThreadSpec()->SetName (thread_name);
SendBreakpointChangedEvent (eBreakpointEventTypeThreadChanged);
}
const char *
Breakpoint::GetThreadName () const
{
if (m_options.GetThreadSpecNoCreate() == NULL)
return NULL;
else
return m_options.GetThreadSpecNoCreate()->GetName();
}
void
Breakpoint::SetQueueName (const char *queue_name)
{
if (m_options.GetThreadSpec()->GetQueueName() != NULL
&& ::strcmp (m_options.GetThreadSpec()->GetQueueName(), queue_name) == 0)
return;
m_options.GetThreadSpec()->SetQueueName (queue_name);
SendBreakpointChangedEvent (eBreakpointEventTypeThreadChanged);
}
const char *
Breakpoint::GetQueueName () const
{
if (m_options.GetThreadSpecNoCreate() == NULL)
return NULL;
else
return m_options.GetThreadSpecNoCreate()->GetQueueName();
}
void
Breakpoint::SetCondition (const char *condition)
{
m_options.SetCondition (condition);
SendBreakpointChangedEvent (eBreakpointEventTypeConditionChanged);
}
const char *
Breakpoint::GetConditionText () const
{
return m_options.GetConditionText();
}
// This function is used when "baton" doesn't need to be freed
void
Breakpoint::SetCallback (BreakpointHitCallback callback, void *baton, bool is_synchronous)
{
// The default "Baton" class will keep a copy of "baton" and won't free
// or delete it when it goes goes out of scope.
m_options.SetCallback(callback, BatonSP (new Baton(baton)), is_synchronous);
SendBreakpointChangedEvent (eBreakpointEventTypeCommandChanged);
}
// This function is used when a baton needs to be freed and therefore is
// contained in a "Baton" subclass.
void
Breakpoint::SetCallback (BreakpointHitCallback callback, const BatonSP &callback_baton_sp, bool is_synchronous)
{
m_options.SetCallback(callback, callback_baton_sp, is_synchronous);
}
void
Breakpoint::ClearCallback ()
{
m_options.ClearCallback ();
}
bool
Breakpoint::InvokeCallback (StoppointCallbackContext *context, break_id_t bp_loc_id)
{
return m_options.InvokeCallback (context, GetID(), bp_loc_id);
}
BreakpointOptions *
Breakpoint::GetOptions ()
{
return &m_options;
}
void
Breakpoint::ResolveBreakpoint ()
{
if (m_resolver_sp)
m_resolver_sp->ResolveBreakpoint(*m_filter_sp);
}
void
Breakpoint::ResolveBreakpointInModules (ModuleList &module_list, BreakpointLocationCollection &new_locations)
{
m_locations.StartRecordingNewLocations(new_locations);
m_resolver_sp->ResolveBreakpointInModules(*m_filter_sp, module_list);
m_locations.StopRecordingNewLocations();
}
void
Breakpoint::ResolveBreakpointInModules (ModuleList &module_list, bool send_event)
{
if (m_resolver_sp)
{
// If this is not an internal breakpoint, set up to record the new locations, then dispatch
// an event with the new locations.
if (!IsInternal() && send_event)
{
BreakpointEventData *new_locations_event = new BreakpointEventData (eBreakpointEventTypeLocationsAdded,
shared_from_this());
ResolveBreakpointInModules (module_list, new_locations_event->GetBreakpointLocationCollection());
if (new_locations_event->GetBreakpointLocationCollection().GetSize() != 0)
{
SendBreakpointChangedEvent (new_locations_event);
}
else
delete new_locations_event;
}
else
{
m_resolver_sp->ResolveBreakpointInModules(*m_filter_sp, module_list);
}
}
}
void
Breakpoint::ClearAllBreakpointSites ()
{
m_locations.ClearAllBreakpointSites();
}
//----------------------------------------------------------------------
// ModulesChanged: Pass in a list of new modules, and
//----------------------------------------------------------------------
void
Breakpoint::ModulesChanged (ModuleList &module_list, bool load, bool delete_locations)
{
Log *log (lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_BREAKPOINTS));
if (log)
log->Printf ("Breakpoint::ModulesChanged: num_modules: %zu load: %i delete_locations: %i\n",
module_list.GetSize(), load, delete_locations);
Mutex::Locker modules_mutex(module_list.GetMutex());
if (load)
{
// The logic for handling new modules is:
// 1) If the filter rejects this module, then skip it.
// 2) Run through the current location list and if there are any locations
// for that module, we mark the module as "seen" and we don't try to re-resolve
// breakpoint locations for that module.
// However, we do add breakpoint sites to these locations if needed.
// 3) If we don't see this module in our breakpoint location list, call ResolveInModules.
ModuleList new_modules; // We'll stuff the "unseen" modules in this list, and then resolve
// them after the locations pass. Have to do it this way because
// resolving breakpoints will add new locations potentially.
for (ModuleSP module_sp : module_list.ModulesNoLocking())
{
bool seen = false;
if (!m_filter_sp->ModulePasses (module_sp))
continue;
for (BreakpointLocationSP break_loc_sp : m_locations.BreakpointLocations())
{
if (!break_loc_sp->IsEnabled())
continue;
SectionSP section_sp (break_loc_sp->GetAddress().GetSection());
if (!section_sp || section_sp->GetModule() == module_sp)
{
if (!seen)
seen = true;
if (!break_loc_sp->ResolveBreakpointSite())
{
if (log)
log->Printf ("Warning: could not set breakpoint site for breakpoint location %d of breakpoint %d.\n",
break_loc_sp->GetID(), GetID());
}
}
}
if (!seen)
new_modules.AppendIfNeeded (module_sp);
}
if (new_modules.GetSize() > 0)
{
ResolveBreakpointInModules(new_modules);
}
}
else
{
// Go through the currently set locations and if any have breakpoints in
// the module list, then remove their breakpoint sites, and their locations if asked to.
BreakpointEventData *removed_locations_event;
if (!IsInternal())
removed_locations_event = new BreakpointEventData (eBreakpointEventTypeLocationsRemoved,
shared_from_this());
else
removed_locations_event = NULL;
size_t num_modules = module_list.GetSize();
for (size_t i = 0; i < num_modules; i++)
{
ModuleSP module_sp (module_list.GetModuleAtIndexUnlocked (i));
if (m_filter_sp->ModulePasses (module_sp))
{
size_t loc_idx = 0;
size_t num_locations = m_locations.GetSize();
BreakpointLocationCollection locations_to_remove;
for (loc_idx = 0; loc_idx < num_locations; loc_idx++)
{
BreakpointLocationSP break_loc_sp (m_locations.GetByIndex(loc_idx));
SectionSP section_sp (break_loc_sp->GetAddress().GetSection());
if (section_sp && section_sp->GetModule() == module_sp)
{
// Remove this breakpoint since the shared library is
// unloaded, but keep the breakpoint location around
// so we always get complete hit count and breakpoint
// lifetime info
break_loc_sp->ClearBreakpointSite();
if (removed_locations_event)
{
removed_locations_event->GetBreakpointLocationCollection().Add(break_loc_sp);
}
if (delete_locations)
locations_to_remove.Add (break_loc_sp);
}
}
if (delete_locations)
{
size_t num_locations_to_remove = locations_to_remove.GetSize();
for (loc_idx = 0; loc_idx < num_locations_to_remove; loc_idx++)
m_locations.RemoveLocation (locations_to_remove.GetByIndex(loc_idx));
}
}
}
SendBreakpointChangedEvent (removed_locations_event);
}
}
namespace
{
static bool
SymbolContextsMightBeEquivalent(SymbolContext &old_sc, SymbolContext &new_sc)
{
bool equivalent_scs = false;
if (old_sc.module_sp.get() == new_sc.module_sp.get())
{
// If these come from the same module, we can directly compare the pointers:
if (old_sc.comp_unit && new_sc.comp_unit
&& (old_sc.comp_unit == new_sc.comp_unit))
{
if (old_sc.function && new_sc.function
&& (old_sc.function == new_sc.function))
{
equivalent_scs = true;
}
}
else if (old_sc.symbol && new_sc.symbol
&& (old_sc.symbol == new_sc.symbol))
{
equivalent_scs = true;
}
}
else
{
// Otherwise we will compare by name...
if (old_sc.comp_unit && new_sc.comp_unit)
{
if (FileSpec::Equal(*old_sc.comp_unit, *new_sc.comp_unit, true))
{
// Now check the functions:
if (old_sc.function && new_sc.function
&& (old_sc.function->GetName() == new_sc.function->GetName()))
{
equivalent_scs = true;
}
}
}
else if (old_sc.symbol && new_sc.symbol)
{
if (Mangled::Compare(old_sc.symbol->GetMangled(), new_sc.symbol->GetMangled()) == 0)
{
equivalent_scs = true;
}
}
}
return equivalent_scs;
}
}
void
Breakpoint::ModuleReplaced (ModuleSP old_module_sp, ModuleSP new_module_sp)
{
Log *log (lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_BREAKPOINTS));
if (log)
log->Printf ("Breakpoint::ModulesReplaced for %s\n",
old_module_sp->GetSpecificationDescription().c_str());
// First find all the locations that are in the old module
BreakpointLocationCollection old_break_locs;
for (BreakpointLocationSP break_loc_sp : m_locations.BreakpointLocations())
{
SectionSP section_sp = break_loc_sp->GetAddress().GetSection();
if (section_sp && section_sp->GetModule() == old_module_sp)
{
old_break_locs.Add(break_loc_sp);
}
}
size_t num_old_locations = old_break_locs.GetSize();
if (num_old_locations == 0)
{
// There were no locations in the old module, so we just need to check if there were any in the new module.
ModuleList temp_list;
temp_list.Append (new_module_sp);
ResolveBreakpointInModules(temp_list);
}
else
{
// First search the new module for locations.
// Then compare this with the old list, copy over locations that "look the same"
// Then delete the old locations.
// Finally remember to post the creation event.
//
// Two locations are the same if they have the same comp unit & function (by name) and there are the same number
// of locations in the old function as in the new one.
ModuleList temp_list;
temp_list.Append (new_module_sp);
BreakpointLocationCollection new_break_locs;
ResolveBreakpointInModules(temp_list, new_break_locs);
BreakpointLocationCollection locations_to_remove;
BreakpointLocationCollection locations_to_announce;
size_t num_new_locations = new_break_locs.GetSize();
if (num_new_locations > 0)
{
// Break out the case of one location -> one location since that's the most common one, and there's no need
// to build up the structures needed for the merge in that case.
if (num_new_locations == 1 && num_old_locations == 1)
{
bool equivalent_locations = false;
SymbolContext old_sc, new_sc;
// The only way the old and new location can be equivalent is if they have the same amount of information:
BreakpointLocationSP old_loc_sp = old_break_locs.GetByIndex(0);
BreakpointLocationSP new_loc_sp = new_break_locs.GetByIndex(0);
if (old_loc_sp->GetAddress().CalculateSymbolContext(&old_sc)
== new_loc_sp->GetAddress().CalculateSymbolContext(&new_sc))
{
equivalent_locations = SymbolContextsMightBeEquivalent(old_sc, new_sc);
}
if (equivalent_locations)
{
m_locations.SwapLocation (old_loc_sp, new_loc_sp);
}
else
{
locations_to_remove.Add(old_loc_sp);
locations_to_announce.Add(new_loc_sp);
}
}
else
{
//We don't want to have to keep computing the SymbolContexts for these addresses over and over,
// so lets get them up front:
typedef std::map<lldb::break_id_t, SymbolContext> IDToSCMap;
IDToSCMap old_sc_map;
for (size_t idx = 0; idx < num_old_locations; idx++)
{
SymbolContext sc;
BreakpointLocationSP bp_loc_sp = old_break_locs.GetByIndex(idx);
lldb::break_id_t loc_id = bp_loc_sp->GetID();
bp_loc_sp->GetAddress().CalculateSymbolContext(&old_sc_map[loc_id]);
}
std::map<lldb::break_id_t, SymbolContext> new_sc_map;
for (size_t idx = 0; idx < num_new_locations; idx++)
{
SymbolContext sc;
BreakpointLocationSP bp_loc_sp = new_break_locs.GetByIndex(idx);
lldb::break_id_t loc_id = bp_loc_sp->GetID();
bp_loc_sp->GetAddress().CalculateSymbolContext(&new_sc_map[loc_id]);
}
// Take an element from the old Symbol Contexts
while (old_sc_map.size() > 0)
{
lldb::break_id_t old_id = old_sc_map.begin()->first;
SymbolContext &old_sc = old_sc_map.begin()->second;
// Count the number of entries equivalent to this SC for the old list:
std::vector<lldb::break_id_t> old_id_vec;
old_id_vec.push_back(old_id);
IDToSCMap::iterator tmp_iter;
for (tmp_iter = ++old_sc_map.begin(); tmp_iter != old_sc_map.end(); tmp_iter++)
{
if (SymbolContextsMightBeEquivalent (old_sc, tmp_iter->second))
old_id_vec.push_back (tmp_iter->first);
}
// Now find all the equivalent locations in the new list.
std::vector<lldb::break_id_t> new_id_vec;
for (tmp_iter = new_sc_map.begin(); tmp_iter != new_sc_map.end(); tmp_iter++)
{
if (SymbolContextsMightBeEquivalent (old_sc, tmp_iter->second))
new_id_vec.push_back(tmp_iter->first);
}
// Alright, if we have the same number of potentially equivalent locations in the old
// and new modules, we'll just map them one to one in ascending ID order (assuming the
// resolver's order would match the equivalent ones.
// Otherwise, we'll dump all the old ones, and just take the new ones, erasing the elements
// from both maps as we go.
if (old_id_vec.size() == new_id_vec.size())
{
sort(old_id_vec.begin(), old_id_vec.end());
sort(new_id_vec.begin(), new_id_vec.end());
size_t num_elements = old_id_vec.size();
for (size_t idx = 0; idx < num_elements; idx++)
{
BreakpointLocationSP old_loc_sp = old_break_locs.FindByIDPair(GetID(), old_id_vec[idx]);
BreakpointLocationSP new_loc_sp = new_break_locs.FindByIDPair(GetID(), new_id_vec[idx]);
m_locations.SwapLocation(old_loc_sp, new_loc_sp);
old_sc_map.erase(old_id_vec[idx]);
new_sc_map.erase(new_id_vec[idx]);
}
}
else
{
for (lldb::break_id_t old_id : old_id_vec)
{
locations_to_remove.Add(old_break_locs.FindByIDPair(GetID(), old_id));
old_sc_map.erase(old_id);
}
for (lldb::break_id_t new_id : new_id_vec)
{
locations_to_announce.Add(new_break_locs.FindByIDPair(GetID(), new_id));
new_sc_map.erase(new_id);
}
}
}
}
}
// Now remove the remaining old locations, and cons up a removed locations event.
// Note, we don't put the new locations that were swapped with an old location on the locations_to_remove
// list, so we don't need to worry about telling the world about removing a location we didn't tell them
// about adding.
BreakpointEventData *locations_event;
if (!IsInternal())
locations_event = new BreakpointEventData (eBreakpointEventTypeLocationsRemoved,
shared_from_this());
else
locations_event = NULL;
for (BreakpointLocationSP loc_sp : locations_to_remove.BreakpointLocations())
{
m_locations.RemoveLocation(loc_sp);
if (locations_event)
locations_event->GetBreakpointLocationCollection().Add(loc_sp);
}
SendBreakpointChangedEvent (locations_event);
// And announce the new ones.
if (!IsInternal())
{
locations_event = new BreakpointEventData (eBreakpointEventTypeLocationsAdded,
shared_from_this());
for (BreakpointLocationSP loc_sp : locations_to_announce.BreakpointLocations())
locations_event->GetBreakpointLocationCollection().Add(loc_sp);
SendBreakpointChangedEvent (locations_event);
}
m_locations.Compact();
}
}
void
Breakpoint::Dump (Stream *)
{
}
size_t
Breakpoint::GetNumResolvedLocations() const
{
// Return the number of breakpoints that are actually resolved and set
// down in the inferior process.
return m_locations.GetNumResolvedLocations();
}
size_t
Breakpoint::GetNumLocations() const
{
return m_locations.GetSize();
}
void
Breakpoint::GetDescription (Stream *s, lldb::DescriptionLevel level, bool show_locations)
{
assert (s != NULL);
if (!m_kind_description.empty())
{
if (level == eDescriptionLevelBrief)
{
s->PutCString (GetBreakpointKind());
return;
}
else
s->Printf("Kind: %s\n", GetBreakpointKind ());
}
const size_t num_locations = GetNumLocations ();
const size_t num_resolved_locations = GetNumResolvedLocations ();
// They just made the breakpoint, they don't need to be told HOW they made it...
// Also, we'll print the breakpoint number differently depending on whether there is 1 or more locations.
if (level != eDescriptionLevelInitial)
{
s->Printf("%i: ", GetID());
GetResolverDescription (s);
GetFilterDescription (s);
}
switch (level)
{
case lldb::eDescriptionLevelBrief:
case lldb::eDescriptionLevelFull:
if (num_locations > 0)
{
s->Printf(", locations = %" PRIu64, (uint64_t)num_locations);
if (num_resolved_locations > 0)
s->Printf(", resolved = %" PRIu64 ", hit count = %d", (uint64_t)num_resolved_locations, GetHitCount());
}
else
{
// Don't print the pending notification for exception resolvers since we don't generally
// know how to set them until the target is run.
if (m_resolver_sp->getResolverID() != BreakpointResolver::ExceptionResolver)
s->Printf(", locations = 0 (pending)");
}
GetOptions()->GetDescription(s, level);
if (level == lldb::eDescriptionLevelFull)
{
s->IndentLess();
s->EOL();
}
break;
case lldb::eDescriptionLevelInitial:
s->Printf ("Breakpoint %i: ", GetID());
if (num_locations == 0)
{
s->Printf ("no locations (pending).");
}
else if (num_locations == 1)
{
// If there is one location only, we'll just print that location information. But don't do this if
// show locations is true, then that will be handled below.
if (show_locations == false)
{
GetLocationAtIndex(0)->GetDescription(s, level);
}
else
{
s->Printf ("%zd locations.", num_locations);
}
}
else
{
s->Printf ("%zd locations.", num_locations);
}
s->EOL();
break;
case lldb::eDescriptionLevelVerbose:
// Verbose mode does a debug dump of the breakpoint
Dump (s);
s->EOL ();
Added more platform support. There are now some new commands: platform status -- gets status information for the selected platform platform create <platform-name> -- creates a new instance of a remote platform platform list -- list all available platforms platform select -- select a platform instance as the current platform (not working yet) When using "platform create" it will create a remote platform and make it the selected platform. For instances for iPhone OS debugging on Mac OS X one can do: (lldb) platform create remote-ios --sdk-version=4.0 Remote platform: iOS platform SDK version: 4.0 SDK path: "/Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0" Not connected to a remote device. (lldb) file ~/Documents/a.out Current executable set to '~/Documents/a.out' (armv6). (lldb) image list [ 0] /Volumes/work/gclayton/Documents/devb/attach/a.out [ 1] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/dyld [ 2] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/libSystem.B.dylib Note that this is all happening prior to running _or_ connecting to a remote platform. Once connected to a remote platform the OS version might change which means we will need to update our dependecies. Also once we run, we will need to match up the actualy binaries with the actualy UUID's to files in the SDK, or download and cache them locally. This is just the start of the remote platforms, but this modification is the first iteration in getting the platforms really doing something. llvm-svn: 127934
2011-03-19 09:12:21 +08:00
//s->Indent();
GetOptions()->GetDescription(s, level);
break;
default:
break;
}
// The brief description is just the location name (1.2 or whatever). That's pointless to
// show in the breakpoint's description, so suppress it.
if (show_locations && level != lldb::eDescriptionLevelBrief)
{
s->IndentMore();
for (size_t i = 0; i < num_locations; ++i)
{
BreakpointLocation *loc = GetLocationAtIndex(i).get();
loc->GetDescription(s, level);
s->EOL();
}
s->IndentLess();
}
}
void
Breakpoint::GetResolverDescription (Stream *s)
{
if (m_resolver_sp)
m_resolver_sp->GetDescription (s);
}
bool
Breakpoint::GetMatchingFileLine (const ConstString &filename, uint32_t line_number, BreakpointLocationCollection &loc_coll)
{
// TODO: To be correct, this method needs to fill the breakpoint location collection
// with the location IDs which match the filename and line_number.
//
if (m_resolver_sp)
{
BreakpointResolverFileLine *resolverFileLine = dyn_cast<BreakpointResolverFileLine>(m_resolver_sp.get());
if (resolverFileLine &&
resolverFileLine->m_file_spec.GetFilename() == filename &&
resolverFileLine->m_line_number == line_number)
{
return true;
}
}
return false;
}
void
Breakpoint::GetFilterDescription (Stream *s)
{
m_filter_sp->GetDescription (s);
}
void
Breakpoint::SendBreakpointChangedEvent (lldb::BreakpointEventType eventKind)
{
if (!m_being_created
&& !IsInternal()
&& GetTarget().EventTypeHasListeners(Target::eBroadcastBitBreakpointChanged))
{
BreakpointEventData *data = new Breakpoint::BreakpointEventData (eventKind, shared_from_this());
GetTarget().BroadcastEvent (Target::eBroadcastBitBreakpointChanged, data);
}
}
void
Breakpoint::SendBreakpointChangedEvent (BreakpointEventData *data)
{
if (data == NULL)
return;
if (!m_being_created
&& !IsInternal()
&& GetTarget().EventTypeHasListeners(Target::eBroadcastBitBreakpointChanged))
GetTarget().BroadcastEvent (Target::eBroadcastBitBreakpointChanged, data);
else
delete data;
}
Breakpoint::BreakpointEventData::BreakpointEventData (BreakpointEventType sub_type,
const BreakpointSP &new_breakpoint_sp) :
EventData (),
m_breakpoint_event (sub_type),
m_new_breakpoint_sp (new_breakpoint_sp)
{
}
Breakpoint::BreakpointEventData::~BreakpointEventData ()
{
}
const ConstString &
Breakpoint::BreakpointEventData::GetFlavorString ()
{
static ConstString g_flavor ("Breakpoint::BreakpointEventData");
return g_flavor;
}
const ConstString &
Breakpoint::BreakpointEventData::GetFlavor () const
{
return BreakpointEventData::GetFlavorString ();
}
BreakpointSP &
Breakpoint::BreakpointEventData::GetBreakpoint ()
{
return m_new_breakpoint_sp;
}
BreakpointEventType
Breakpoint::BreakpointEventData::GetBreakpointEventType () const
{
return m_breakpoint_event;
}
void
Breakpoint::BreakpointEventData::Dump (Stream *s) const
{
}
const Breakpoint::BreakpointEventData *
Breakpoint::BreakpointEventData::GetEventDataFromEvent (const Event *event)
{
if (event)
{
const EventData *event_data = event->GetData();
if (event_data && event_data->GetFlavor() == BreakpointEventData::GetFlavorString())
return static_cast <const BreakpointEventData *> (event->GetData());
}
return NULL;
}
BreakpointEventType
Breakpoint::BreakpointEventData::GetBreakpointEventTypeFromEvent (const EventSP &event_sp)
{
const BreakpointEventData *data = GetEventDataFromEvent (event_sp.get());
if (data == NULL)
return eBreakpointEventTypeInvalidType;
else
return data->GetBreakpointEventType();
}
BreakpointSP
Breakpoint::BreakpointEventData::GetBreakpointFromEvent (const EventSP &event_sp)
{
BreakpointSP bp_sp;
const BreakpointEventData *data = GetEventDataFromEvent (event_sp.get());
if (data)
bp_sp = data->m_new_breakpoint_sp;
return bp_sp;
}
size_t
Breakpoint::BreakpointEventData::GetNumBreakpointLocationsFromEvent (const EventSP &event_sp)
{
const BreakpointEventData *data = GetEventDataFromEvent (event_sp.get());
if (data)
return data->m_locations.GetSize();
return 0;
}
lldb::BreakpointLocationSP
Breakpoint::BreakpointEventData::GetBreakpointLocationAtIndexFromEvent (const lldb::EventSP &event_sp, uint32_t bp_loc_idx)
{
lldb::BreakpointLocationSP bp_loc_sp;
const BreakpointEventData *data = GetEventDataFromEvent (event_sp.get());
if (data)
{
bp_loc_sp = data->m_locations.GetByIndex(bp_loc_idx);
}
return bp_loc_sp;
}