llvm-project/lldb/source/API/SBDebugger.cpp

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//===-- SBDebugger.cpp ----------------------------------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#include "lldb/API/SBDebugger.h"
#include "SystemInitializerFull.h"
#include "lldb/Utility/Instrumentation.h"
#include "lldb/Utility/LLDBLog.h"
#include "lldb/API/SBBroadcaster.h"
#include "lldb/API/SBCommandInterpreter.h"
#include "lldb/API/SBCommandInterpreterRunOptions.h"
#include "lldb/API/SBCommandReturnObject.h"
#include "lldb/API/SBError.h"
#include "lldb/API/SBEvent.h"
#include "lldb/API/SBFile.h"
#include "lldb/API/SBFrame.h"
#include "lldb/API/SBListener.h"
#include "lldb/API/SBProcess.h"
#include "lldb/API/SBSourceManager.h"
#include "lldb/API/SBStream.h"
#include "lldb/API/SBStringList.h"
#include "lldb/API/SBStructuredData.h"
#include "lldb/API/SBTarget.h"
#include "lldb/API/SBThread.h"
#include "lldb/API/SBTypeCategory.h"
#include "lldb/API/SBTypeFilter.h"
#include "lldb/API/SBTypeFormat.h"
#include "lldb/API/SBTypeNameSpecifier.h"
#include "lldb/API/SBTypeSummary.h"
#include "lldb/API/SBTypeSynthetic.h"
#include "lldb/Core/Debugger.h"
#include "lldb/Core/DebuggerEvents.h"
#include "lldb/Core/PluginManager.h"
#include "lldb/Core/Progress.h"
#include "lldb/Core/StreamFile.h"
#include "lldb/Core/StructuredDataImpl.h"
#include "lldb/DataFormatters/DataVisualization.h"
#include "lldb/Host/Config.h"
#include "lldb/Host/XML.h"
#include "lldb/Initialization/SystemLifetimeManager.h"
#include "lldb/Interpreter/CommandInterpreter.h"
#include "lldb/Interpreter/OptionArgParser.h"
#include "lldb/Interpreter/OptionGroupPlatform.h"
#include "lldb/Target/Process.h"
#include "lldb/Target/TargetList.h"
#include "lldb/Utility/Args.h"
#include "lldb/Utility/State.h"
#include "lldb/Version/Version.h"
#include "llvm/ADT/STLExtras.h"
#include "llvm/ADT/StringRef.h"
#include "llvm/Support/DynamicLibrary.h"
#include "llvm/Support/ManagedStatic.h"
#include "llvm/Support/PrettyStackTrace.h"
#include "llvm/Support/Signals.h"
using namespace lldb;
using namespace lldb_private;
static llvm::sys::DynamicLibrary LoadPlugin(const lldb::DebuggerSP &debugger_sp,
const FileSpec &spec,
Status &error) {
llvm::sys::DynamicLibrary dynlib =
llvm::sys::DynamicLibrary::getPermanentLibrary(spec.GetPath().c_str());
if (dynlib.isValid()) {
typedef bool (*LLDBCommandPluginInit)(lldb::SBDebugger & debugger);
lldb::SBDebugger debugger_sb(debugger_sp);
// This calls the bool lldb::PluginInitialize(lldb::SBDebugger debugger)
// function.
// TODO: mangle this differently for your system - on OSX, the first
// underscore needs to be removed and the second one stays
LLDBCommandPluginInit init_func =
(LLDBCommandPluginInit)(uintptr_t)dynlib.getAddressOfSymbol(
"_ZN4lldb16PluginInitializeENS_10SBDebuggerE");
if (init_func) {
if (init_func(debugger_sb))
return dynlib;
else
error.SetErrorString("plug-in refused to load "
"(lldb::PluginInitialize(lldb::SBDebugger) "
"returned false)");
} else {
error.SetErrorString("plug-in is missing the required initialization: "
"lldb::PluginInitialize(lldb::SBDebugger)");
}
} else {
if (FileSystem::Instance().Exists(spec))
error.SetErrorString("this file does not represent a loadable dylib");
else
error.SetErrorString("no such file");
}
return llvm::sys::DynamicLibrary();
}
static llvm::ManagedStatic<SystemLifetimeManager> g_debugger_lifetime;
SBError SBInputReader::Initialize(
lldb::SBDebugger &sb_debugger,
unsigned long (*callback)(void *, lldb::SBInputReader *,
lldb::InputReaderAction, char const *,
unsigned long),
void *a, lldb::InputReaderGranularity b, char const *c, char const *d,
bool e) {
LLDB_INSTRUMENT_VA(this, sb_debugger, callback, a, b, c, d, e);
return SBError();
}
void SBInputReader::SetIsDone(bool b) { LLDB_INSTRUMENT_VA(this, b); }
bool SBInputReader::IsActive() const {
LLDB_INSTRUMENT_VA(this);
return false;
}
SBDebugger::SBDebugger() { LLDB_INSTRUMENT_VA(this); }
SBDebugger::SBDebugger(const lldb::DebuggerSP &debugger_sp)
: m_opaque_sp(debugger_sp) {
LLDB_INSTRUMENT_VA(this, debugger_sp);
}
SBDebugger::SBDebugger(const SBDebugger &rhs) : m_opaque_sp(rhs.m_opaque_sp) {
LLDB_INSTRUMENT_VA(this, rhs);
}
SBDebugger::~SBDebugger() = default;
SBDebugger &SBDebugger::operator=(const SBDebugger &rhs) {
LLDB_INSTRUMENT_VA(this, rhs);
if (this != &rhs) {
m_opaque_sp = rhs.m_opaque_sp;
}
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return *this;
}
const char *SBDebugger::GetBroadcasterClass() {
LLDB_INSTRUMENT();
return Debugger::GetStaticBroadcasterClass().AsCString();
}
const char *SBDebugger::GetProgressFromEvent(const lldb::SBEvent &event,
uint64_t &progress_id,
uint64_t &completed,
uint64_t &total,
bool &is_debugger_specific) {
LLDB_INSTRUMENT_VA(event);
const ProgressEventData *progress_data =
ProgressEventData::GetEventDataFromEvent(event.get());
if (progress_data == nullptr)
return nullptr;
progress_id = progress_data->GetID();
completed = progress_data->GetCompleted();
total = progress_data->GetTotal();
is_debugger_specific = progress_data->IsDebuggerSpecific();
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return progress_data->GetMessage().c_str();
}
lldb::SBStructuredData
SBDebugger::GetDiagnosticFromEvent(const lldb::SBEvent &event) {
LLDB_INSTRUMENT_VA(event);
const DiagnosticEventData *diagnostic_data =
DiagnosticEventData::GetEventDataFromEvent(event.get());
if (!diagnostic_data)
return {};
auto dictionary = std::make_unique<StructuredData::Dictionary>();
dictionary->AddStringItem("message", diagnostic_data->GetMessage());
dictionary->AddStringItem("type", diagnostic_data->GetPrefix());
dictionary->AddBooleanItem("debugger_specific",
diagnostic_data->IsDebuggerSpecific());
SBStructuredData data;
data.m_impl_up->SetObjectSP(std::move(dictionary));
return data;
}
SBBroadcaster SBDebugger::GetBroadcaster() {
LLDB_INSTRUMENT_VA(this);
SBBroadcaster broadcaster(&m_opaque_sp->GetBroadcaster(), false);
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return broadcaster;
}
void SBDebugger::Initialize() {
LLDB_INSTRUMENT();
SBError ignored = SBDebugger::InitializeWithErrorHandling();
}
lldb::SBError SBDebugger::InitializeWithErrorHandling() {
LLDB_INSTRUMENT();
SBError error;
if (auto e = g_debugger_lifetime->Initialize(
std::make_unique<SystemInitializerFull>(), LoadPlugin)) {
error.SetError(Status(std::move(e)));
}
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return error;
}
void SBDebugger::PrintStackTraceOnError() {
LLDB_INSTRUMENT();
llvm::EnablePrettyStackTrace();
// We don't have a meaningful argv[0] to use, so use "SBDebugger" as a
// substitute.
llvm::sys::PrintStackTraceOnErrorSignal("SBDebugger");
}
void SBDebugger::Terminate() {
LLDB_INSTRUMENT();
g_debugger_lifetime->Terminate();
}
void SBDebugger::Clear() {
LLDB_INSTRUMENT_VA(this);
if (m_opaque_sp)
m_opaque_sp->ClearIOHandlers();
m_opaque_sp.reset();
}
SBDebugger SBDebugger::Create() {
LLDB_INSTRUMENT();
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return SBDebugger::Create(false, nullptr, nullptr);
}
SBDebugger SBDebugger::Create(bool source_init_files) {
LLDB_INSTRUMENT_VA(source_init_files);
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return SBDebugger::Create(source_init_files, nullptr, nullptr);
}
SBDebugger SBDebugger::Create(bool source_init_files,
lldb::LogOutputCallback callback, void *baton)
{
LLDB_INSTRUMENT_VA(source_init_files, callback, baton);
SBDebugger debugger;
// Currently we have issues if this function is called simultaneously on two
// different threads. The issues mainly revolve around the fact that the
// lldb_private::FormatManager uses global collections and having two threads
// parsing the .lldbinit files can cause mayhem. So to get around this for
// now we need to use a mutex to prevent bad things from happening.
static std::recursive_mutex g_mutex;
std::lock_guard<std::recursive_mutex> guard(g_mutex);
debugger.reset(Debugger::CreateInstance(callback, baton));
SBCommandInterpreter interp = debugger.GetCommandInterpreter();
if (source_init_files) {
interp.get()->SkipLLDBInitFiles(false);
interp.get()->SkipAppInitFiles(false);
SBCommandReturnObject result;
interp.SourceInitFileInGlobalDirectory(result);
interp.SourceInitFileInHomeDirectory(result, false);
} else {
interp.get()->SkipLLDBInitFiles(true);
interp.get()->SkipAppInitFiles(true);
}
return debugger;
}
void SBDebugger::Destroy(SBDebugger &debugger) {
LLDB_INSTRUMENT_VA(debugger);
Debugger::Destroy(debugger.m_opaque_sp);
if (debugger.m_opaque_sp.get() != nullptr)
debugger.m_opaque_sp.reset();
}
void SBDebugger::MemoryPressureDetected() {
LLDB_INSTRUMENT();
// Since this function can be call asynchronously, we allow it to be non-
// mandatory. We have seen deadlocks with this function when called so we
// need to safeguard against this until we can determine what is causing the
// deadlocks.
const bool mandatory = false;
ModuleList::RemoveOrphanSharedModules(mandatory);
}
bool SBDebugger::IsValid() const {
LLDB_INSTRUMENT_VA(this);
return this->operator bool();
}
SBDebugger::operator bool() const {
LLDB_INSTRUMENT_VA(this);
return m_opaque_sp.get() != nullptr;
}
void SBDebugger::SetAsync(bool b) {
LLDB_INSTRUMENT_VA(this, b);
if (m_opaque_sp)
m_opaque_sp->SetAsyncExecution(b);
}
bool SBDebugger::GetAsync() {
LLDB_INSTRUMENT_VA(this);
return (m_opaque_sp ? m_opaque_sp->GetAsyncExecution() : false);
}
void SBDebugger::SkipLLDBInitFiles(bool b) {
LLDB_INSTRUMENT_VA(this, b);
if (m_opaque_sp)
m_opaque_sp->GetCommandInterpreter().SkipLLDBInitFiles(b);
}
void SBDebugger::SkipAppInitFiles(bool b) {
LLDB_INSTRUMENT_VA(this, b);
if (m_opaque_sp)
m_opaque_sp->GetCommandInterpreter().SkipAppInitFiles(b);
}
void SBDebugger::SetInputFileHandle(FILE *fh, bool transfer_ownership) {
LLDB_INSTRUMENT_VA(this, fh, transfer_ownership);
if (m_opaque_sp)
m_opaque_sp->SetInputFile(
(FileSP)std::make_shared<NativeFile>(fh, transfer_ownership));
}
SBError SBDebugger::SetInputString(const char *data) {
LLDB_INSTRUMENT_VA(this, data);
SBError sb_error;
if (data == nullptr) {
sb_error.SetErrorString("String data is null");
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return sb_error;
}
size_t size = strlen(data);
if (size == 0) {
sb_error.SetErrorString("String data is empty");
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return sb_error;
}
if (!m_opaque_sp) {
sb_error.SetErrorString("invalid debugger");
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return sb_error;
}
sb_error.SetError(m_opaque_sp->SetInputString(data));
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return sb_error;
}
// Shouldn't really be settable after initialization as this could cause lots
// of problems; don't want users trying to switch modes in the middle of a
// debugging session.
SBError SBDebugger::SetInputFile(SBFile file) {
LLDB_INSTRUMENT_VA(this, file);
SBError error;
if (!m_opaque_sp) {
error.ref().SetErrorString("invalid debugger");
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return error;
}
error.SetError(m_opaque_sp->SetInputFile(file.m_opaque_sp));
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return error;
}
SBError SBDebugger::SetInputFile(FileSP file_sp) {
LLDB_INSTRUMENT_VA(this, file_sp);
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return SetInputFile(SBFile(file_sp));
}
SBError SBDebugger::SetOutputFile(FileSP file_sp) {
LLDB_INSTRUMENT_VA(this, file_sp);
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return SetOutputFile(SBFile(file_sp));
}
void SBDebugger::SetOutputFileHandle(FILE *fh, bool transfer_ownership) {
LLDB_INSTRUMENT_VA(this, fh, transfer_ownership);
SetOutputFile((FileSP)std::make_shared<NativeFile>(fh, transfer_ownership));
}
SBError SBDebugger::SetOutputFile(SBFile file) {
LLDB_INSTRUMENT_VA(this, file);
SBError error;
if (!m_opaque_sp) {
error.ref().SetErrorString("invalid debugger");
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return error;
}
if (!file) {
error.ref().SetErrorString("invalid file");
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return error;
}
m_opaque_sp->SetOutputFile(file.m_opaque_sp);
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return error;
}
void SBDebugger::SetErrorFileHandle(FILE *fh, bool transfer_ownership) {
LLDB_INSTRUMENT_VA(this, fh, transfer_ownership);
SetErrorFile((FileSP)std::make_shared<NativeFile>(fh, transfer_ownership));
}
SBError SBDebugger::SetErrorFile(FileSP file_sp) {
LLDB_INSTRUMENT_VA(this, file_sp);
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return SetErrorFile(SBFile(file_sp));
}
SBError SBDebugger::SetErrorFile(SBFile file) {
LLDB_INSTRUMENT_VA(this, file);
SBError error;
if (!m_opaque_sp) {
error.ref().SetErrorString("invalid debugger");
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return error;
}
if (!file) {
error.ref().SetErrorString("invalid file");
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return error;
}
m_opaque_sp->SetErrorFile(file.m_opaque_sp);
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return error;
}
FILE *SBDebugger::GetInputFileHandle() {
LLDB_INSTRUMENT_VA(this);
if (m_opaque_sp) {
File &file_sp = m_opaque_sp->GetInputFile();
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return file_sp.GetStream();
}
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return nullptr;
}
SBFile SBDebugger::GetInputFile() {
LLDB_INSTRUMENT_VA(this);
if (m_opaque_sp) {
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return SBFile(m_opaque_sp->GetInputFileSP());
}
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return SBFile();
}
FILE *SBDebugger::GetOutputFileHandle() {
LLDB_INSTRUMENT_VA(this);
if (m_opaque_sp) {
StreamFile &stream_file = m_opaque_sp->GetOutputStream();
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return stream_file.GetFile().GetStream();
}
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return nullptr;
}
SBFile SBDebugger::GetOutputFile() {
LLDB_INSTRUMENT_VA(this);
if (m_opaque_sp) {
SBFile file(m_opaque_sp->GetOutputStream().GetFileSP());
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return file;
}
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return SBFile();
}
FILE *SBDebugger::GetErrorFileHandle() {
LLDB_INSTRUMENT_VA(this);
if (m_opaque_sp) {
StreamFile &stream_file = m_opaque_sp->GetErrorStream();
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return stream_file.GetFile().GetStream();
}
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return nullptr;
}
SBFile SBDebugger::GetErrorFile() {
LLDB_INSTRUMENT_VA(this);
SBFile file;
if (m_opaque_sp) {
SBFile file(m_opaque_sp->GetErrorStream().GetFileSP());
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return file;
}
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return SBFile();
}
void SBDebugger::SaveInputTerminalState() {
LLDB_INSTRUMENT_VA(this);
if (m_opaque_sp)
m_opaque_sp->SaveInputTerminalState();
}
void SBDebugger::RestoreInputTerminalState() {
LLDB_INSTRUMENT_VA(this);
if (m_opaque_sp)
m_opaque_sp->RestoreInputTerminalState();
}
SBCommandInterpreter SBDebugger::GetCommandInterpreter() {
LLDB_INSTRUMENT_VA(this);
SBCommandInterpreter sb_interpreter;
if (m_opaque_sp)
sb_interpreter.reset(&m_opaque_sp->GetCommandInterpreter());
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return sb_interpreter;
}
void SBDebugger::HandleCommand(const char *command) {
LLDB_INSTRUMENT_VA(this, command);
if (m_opaque_sp) {
TargetSP target_sp(m_opaque_sp->GetSelectedTarget());
std::unique_lock<std::recursive_mutex> lock;
if (target_sp)
lock = std::unique_lock<std::recursive_mutex>(target_sp->GetAPIMutex());
SBCommandInterpreter sb_interpreter(GetCommandInterpreter());
SBCommandReturnObject result;
sb_interpreter.HandleCommand(command, result, false);
result.PutError(m_opaque_sp->GetErrorStream().GetFileSP());
result.PutOutput(m_opaque_sp->GetOutputStream().GetFileSP());
if (!m_opaque_sp->GetAsyncExecution()) {
SBProcess process(GetCommandInterpreter().GetProcess());
SBFrame is now threadsafe using some extra tricks. One issue is that stack frames might go away (the object itself, not the actual logical frame) when we are single stepping due to the way we currently sometimes end up flushing frames when stepping in/out/over. They later will come back to life represented by another object yet they have the same StackID. Now when you get a lldb::SBFrame object, it will track the frame it is initialized with until the thread goes away or the StackID no longer exists in the stack for the thread it was created on. It uses a weak_ptr to both the frame and thread and also stores the StackID. These three items allow us to determine when the stack frame object has gone away (the weak_ptr will be NULL) and allows us to find the correct frame again. In our test suite we had such cases where we were just getting lucky when something like this happened: 1 - stop at breakpoint 2 - get first frame in thread where we stopped 3 - run an expression that causes the program to JIT and run code 4 - run more expressions on the frame from step 2 which was very very luckily still around inside a shared pointer, yet, not part of the current thread (a new stack frame object had appeared with the same stack ID and depth). We now avoid all such issues and properly keep up to date, or we start returning errors when the frame doesn't exist and always responds with invalid answers. Also fixed the UserSettingsController (not going to rewrite this just yet) so that it doesn't crash on shutdown. Using weak_ptr's came in real handy to track when the master controller has already gone away and this allowed me to pull out the previous NotifyOwnerIsShuttingDown() patch as it is no longer needed. llvm-svn: 149231
2012-01-30 15:41:31 +08:00
ProcessSP process_sp(process.GetSP());
if (process_sp) {
EventSP event_sp;
ListenerSP lldb_listener_sp = m_opaque_sp->GetListener();
while (lldb_listener_sp->GetEventForBroadcaster(
process_sp.get(), event_sp, std::chrono::seconds(0))) {
SBEvent event(event_sp);
HandleProcessEvent(process, event, GetOutputFile(), GetErrorFile());
}
}
}
}
}
SBListener SBDebugger::GetListener() {
LLDB_INSTRUMENT_VA(this);
SBListener sb_listener;
if (m_opaque_sp)
sb_listener.reset(m_opaque_sp->GetListener());
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return sb_listener;
}
void SBDebugger::HandleProcessEvent(const SBProcess &process,
const SBEvent &event, SBFile out,
SBFile err) {
LLDB_INSTRUMENT_VA(this, process, event, out, err);
return HandleProcessEvent(process, event, out.m_opaque_sp, err.m_opaque_sp);
}
void SBDebugger::HandleProcessEvent(const SBProcess &process,
const SBEvent &event, FILE *out,
FILE *err) {
LLDB_INSTRUMENT_VA(this, process, event, out, err);
FileSP outfile = std::make_shared<NativeFile>(out, false);
FileSP errfile = std::make_shared<NativeFile>(err, false);
return HandleProcessEvent(process, event, outfile, errfile);
}
void SBDebugger::HandleProcessEvent(const SBProcess &process,
const SBEvent &event, FileSP out_sp,
FileSP err_sp) {
LLDB_INSTRUMENT_VA(this, process, event, out_sp, err_sp);
if (!process.IsValid())
return;
TargetSP target_sp(process.GetTarget().GetSP());
if (!target_sp)
return;
const uint32_t event_type = event.GetType();
char stdio_buffer[1024];
size_t len;
std::lock_guard<std::recursive_mutex> guard(target_sp->GetAPIMutex());
if (event_type &
(Process::eBroadcastBitSTDOUT | Process::eBroadcastBitStateChanged)) {
// Drain stdout when we stop just in case we have any bytes
while ((len = process.GetSTDOUT(stdio_buffer, sizeof(stdio_buffer))) > 0)
if (out_sp)
out_sp->Write(stdio_buffer, len);
}
if (event_type &
(Process::eBroadcastBitSTDERR | Process::eBroadcastBitStateChanged)) {
// Drain stderr when we stop just in case we have any bytes
while ((len = process.GetSTDERR(stdio_buffer, sizeof(stdio_buffer))) > 0)
if (err_sp)
err_sp->Write(stdio_buffer, len);
}
if (event_type & Process::eBroadcastBitStateChanged) {
StateType event_state = SBProcess::GetStateFromEvent(event);
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if (event_state == eStateInvalid)
return;
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bool is_stopped = StateIsStoppedState(event_state);
if (!is_stopped)
process.ReportEventState(event, out_sp);
}
}
SBSourceManager SBDebugger::GetSourceManager() {
LLDB_INSTRUMENT_VA(this);
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SBSourceManager sb_source_manager(*this);
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return sb_source_manager;
}
bool SBDebugger::GetDefaultArchitecture(char *arch_name, size_t arch_name_len) {
LLDB_INSTRUMENT_VA(arch_name, arch_name_len);
if (arch_name && arch_name_len) {
ArchSpec default_arch = Target::GetDefaultArchitecture();
if (default_arch.IsValid()) {
const std::string &triple_str = default_arch.GetTriple().str();
if (!triple_str.empty())
::snprintf(arch_name, arch_name_len, "%s", triple_str.c_str());
else
::snprintf(arch_name, arch_name_len, "%s",
SBFrame is now threadsafe using some extra tricks. One issue is that stack frames might go away (the object itself, not the actual logical frame) when we are single stepping due to the way we currently sometimes end up flushing frames when stepping in/out/over. They later will come back to life represented by another object yet they have the same StackID. Now when you get a lldb::SBFrame object, it will track the frame it is initialized with until the thread goes away or the StackID no longer exists in the stack for the thread it was created on. It uses a weak_ptr to both the frame and thread and also stores the StackID. These three items allow us to determine when the stack frame object has gone away (the weak_ptr will be NULL) and allows us to find the correct frame again. In our test suite we had such cases where we were just getting lucky when something like this happened: 1 - stop at breakpoint 2 - get first frame in thread where we stopped 3 - run an expression that causes the program to JIT and run code 4 - run more expressions on the frame from step 2 which was very very luckily still around inside a shared pointer, yet, not part of the current thread (a new stack frame object had appeared with the same stack ID and depth). We now avoid all such issues and properly keep up to date, or we start returning errors when the frame doesn't exist and always responds with invalid answers. Also fixed the UserSettingsController (not going to rewrite this just yet) so that it doesn't crash on shutdown. Using weak_ptr's came in real handy to track when the master controller has already gone away and this allowed me to pull out the previous NotifyOwnerIsShuttingDown() patch as it is no longer needed. llvm-svn: 149231
2012-01-30 15:41:31 +08:00
default_arch.GetArchitectureName());
return true;
}
}
if (arch_name && arch_name_len)
arch_name[0] = '\0';
return false;
}
bool SBDebugger::SetDefaultArchitecture(const char *arch_name) {
LLDB_INSTRUMENT_VA(arch_name);
if (arch_name) {
ArchSpec arch(arch_name);
if (arch.IsValid()) {
Target::SetDefaultArchitecture(arch);
return true;
}
}
return false;
}
ScriptLanguage
SBDebugger::GetScriptingLanguage(const char *script_language_name) {
LLDB_INSTRUMENT_VA(this, script_language_name);
if (!script_language_name)
return eScriptLanguageDefault;
return OptionArgParser::ToScriptLanguage(
llvm::StringRef(script_language_name), eScriptLanguageDefault, nullptr);
}
[lldb] make it easier to find LLDB's python It is surprisingly difficult to write a simple python script that can reliably `import lldb` without failing, or crashing. I'm currently resorting to convolutions like this: def find_lldb(may_reexec=False): if prefix := os.environ.get('LLDB_PYTHON_PREFIX'): if os.path.realpath(prefix) != os.path.realpath(sys.prefix): raise Exception("cannot import lldb.\n" f" sys.prefix should be: {prefix}\n" f" but it is: {sys.prefix}") else: line1, line2 = subprocess.run( ['lldb', '-x', '-b', '-o', 'script print(sys.prefix)'], encoding='utf8', stdout=subprocess.PIPE, check=True).stdout.strip().splitlines() assert line1.strip() == '(lldb) script print(sys.prefix)' prefix = line2.strip() os.environ['LLDB_PYTHON_PREFIX'] = prefix if sys.prefix != prefix: if not may_reexec: raise Exception( "cannot import lldb.\n" + f" This python, at {sys.prefix}\n" f" does not math LLDB's python at {prefix}") os.environ['LLDB_PYTHON_PREFIX'] = prefix python_exe = os.path.join(prefix, 'bin', 'python3') os.execl(python_exe, python_exe, *sys.argv) lldb_path = subprocess.run(['lldb', '-P'], check=True, stdout=subprocess.PIPE, encoding='utf8').stdout.strip() sys.path = [lldb_path] + sys.path This patch aims to replace all that with: #!/usr/bin/env lldb-python import lldb ... ... by adding the following features: * new command line option: --print-script-interpreter-info. This prints language-specific information about the script interpreter in JSON format. * new tool (unix only): lldb-python which finds python and exec's it. Reviewed By: JDevlieghere Differential Revision: https://reviews.llvm.org/D112973
2021-11-11 02:33:33 +08:00
SBStructuredData
SBDebugger::GetScriptInterpreterInfo(lldb::ScriptLanguage language) {
LLDB_INSTRUMENT_VA(this, language);
[lldb] make it easier to find LLDB's python It is surprisingly difficult to write a simple python script that can reliably `import lldb` without failing, or crashing. I'm currently resorting to convolutions like this: def find_lldb(may_reexec=False): if prefix := os.environ.get('LLDB_PYTHON_PREFIX'): if os.path.realpath(prefix) != os.path.realpath(sys.prefix): raise Exception("cannot import lldb.\n" f" sys.prefix should be: {prefix}\n" f" but it is: {sys.prefix}") else: line1, line2 = subprocess.run( ['lldb', '-x', '-b', '-o', 'script print(sys.prefix)'], encoding='utf8', stdout=subprocess.PIPE, check=True).stdout.strip().splitlines() assert line1.strip() == '(lldb) script print(sys.prefix)' prefix = line2.strip() os.environ['LLDB_PYTHON_PREFIX'] = prefix if sys.prefix != prefix: if not may_reexec: raise Exception( "cannot import lldb.\n" + f" This python, at {sys.prefix}\n" f" does not math LLDB's python at {prefix}") os.environ['LLDB_PYTHON_PREFIX'] = prefix python_exe = os.path.join(prefix, 'bin', 'python3') os.execl(python_exe, python_exe, *sys.argv) lldb_path = subprocess.run(['lldb', '-P'], check=True, stdout=subprocess.PIPE, encoding='utf8').stdout.strip() sys.path = [lldb_path] + sys.path This patch aims to replace all that with: #!/usr/bin/env lldb-python import lldb ... ... by adding the following features: * new command line option: --print-script-interpreter-info. This prints language-specific information about the script interpreter in JSON format. * new tool (unix only): lldb-python which finds python and exec's it. Reviewed By: JDevlieghere Differential Revision: https://reviews.llvm.org/D112973
2021-11-11 02:33:33 +08:00
SBStructuredData data;
if (m_opaque_sp) {
lldb_private::ScriptInterpreter *interp =
m_opaque_sp->GetScriptInterpreter(language);
if (interp) {
data.m_impl_up->SetObjectSP(interp->GetInterpreterInfo());
}
}
2022-01-10 14:54:08 +08:00
return data;
[lldb] make it easier to find LLDB's python It is surprisingly difficult to write a simple python script that can reliably `import lldb` without failing, or crashing. I'm currently resorting to convolutions like this: def find_lldb(may_reexec=False): if prefix := os.environ.get('LLDB_PYTHON_PREFIX'): if os.path.realpath(prefix) != os.path.realpath(sys.prefix): raise Exception("cannot import lldb.\n" f" sys.prefix should be: {prefix}\n" f" but it is: {sys.prefix}") else: line1, line2 = subprocess.run( ['lldb', '-x', '-b', '-o', 'script print(sys.prefix)'], encoding='utf8', stdout=subprocess.PIPE, check=True).stdout.strip().splitlines() assert line1.strip() == '(lldb) script print(sys.prefix)' prefix = line2.strip() os.environ['LLDB_PYTHON_PREFIX'] = prefix if sys.prefix != prefix: if not may_reexec: raise Exception( "cannot import lldb.\n" + f" This python, at {sys.prefix}\n" f" does not math LLDB's python at {prefix}") os.environ['LLDB_PYTHON_PREFIX'] = prefix python_exe = os.path.join(prefix, 'bin', 'python3') os.execl(python_exe, python_exe, *sys.argv) lldb_path = subprocess.run(['lldb', '-P'], check=True, stdout=subprocess.PIPE, encoding='utf8').stdout.strip() sys.path = [lldb_path] + sys.path This patch aims to replace all that with: #!/usr/bin/env lldb-python import lldb ... ... by adding the following features: * new command line option: --print-script-interpreter-info. This prints language-specific information about the script interpreter in JSON format. * new tool (unix only): lldb-python which finds python and exec's it. Reviewed By: JDevlieghere Differential Revision: https://reviews.llvm.org/D112973
2021-11-11 02:33:33 +08:00
}
Abtracted all mach-o and ELF out of ArchSpec. This patch is a modified form of Stephen Wilson's idea (thanks for the input Stephen!). What I ended up doing was: - Got rid of ArchSpec::CPU (which was a generic CPU enumeration that mimics the contents of llvm::Triple::ArchType). We now rely upon the llvm::Triple to give us the machine type from llvm::Triple::ArchType. - There is a new ArchSpec::Core definition which further qualifies the CPU core we are dealing with into a single enumeration. If you need support for a new Core and want to debug it in LLDB, it must be added to this list. In the future we can allow for dynamic core registration, but for now it is hard coded. - The ArchSpec can now be initialized with a llvm::Triple or with a C string that represents the triple (it can just be an arch still like "i386"). - The ArchSpec can still initialize itself with a architecture type -- mach-o with cpu type and subtype, or ELF with e_machine + e_flags -- and this will then get translated into the internal llvm::Triple::ArchSpec + ArchSpec::Core. The mach-o cpu type and subtype can be accessed using the getter functions: uint32_t ArchSpec::GetMachOCPUType () const; uint32_t ArchSpec::GetMachOCPUSubType () const; But these functions are just converting out internal llvm::Triple::ArchSpec + ArchSpec::Core back into mach-o. Same goes for ELF. All code has been updated to deal with the changes. This should abstract us until later when the llvm::TargetSpec stuff gets finalized and we can then adopt it. llvm-svn: 126278
2011-02-23 08:35:02 +08:00
const char *SBDebugger::GetVersionString() {
LLDB_INSTRUMENT();
return lldb_private::GetVersion();
}
const char *SBDebugger::StateAsCString(StateType state) {
LLDB_INSTRUMENT_VA(state);
return lldb_private::StateAsCString(state);
}
static void AddBoolConfigEntry(StructuredData::Dictionary &dict,
llvm::StringRef name, bool value,
llvm::StringRef description) {
auto entry_up = std::make_unique<StructuredData::Dictionary>();
entry_up->AddBooleanItem("value", value);
entry_up->AddStringItem("description", description);
dict.AddItem(name, std::move(entry_up));
}
static void AddLLVMTargets(StructuredData::Dictionary &dict) {
auto array_up = std::make_unique<StructuredData::Array>();
#define LLVM_TARGET(target) \
array_up->AddItem(std::make_unique<StructuredData::String>(#target));
#include "llvm/Config/Targets.def"
auto entry_up = std::make_unique<StructuredData::Dictionary>();
entry_up->AddItem("value", std::move(array_up));
entry_up->AddStringItem("description", "A list of configured LLVM targets.");
dict.AddItem("targets", std::move(entry_up));
}
SBStructuredData SBDebugger::GetBuildConfiguration() {
LLDB_INSTRUMENT();
auto config_up = std::make_unique<StructuredData::Dictionary>();
AddBoolConfigEntry(
*config_up, "xml", XMLDocument::XMLEnabled(),
"A boolean value that indicates if XML support is enabled in LLDB");
AddBoolConfigEntry(
*config_up, "curses", LLDB_ENABLE_CURSES,
"A boolean value that indicates if curses support is enabled in LLDB");
AddBoolConfigEntry(
*config_up, "editline", LLDB_ENABLE_LIBEDIT,
"A boolean value that indicates if editline support is enabled in LLDB");
AddBoolConfigEntry(
*config_up, "lzma", LLDB_ENABLE_LZMA,
"A boolean value that indicates if lzma support is enabled in LLDB");
AddBoolConfigEntry(
*config_up, "python", LLDB_ENABLE_PYTHON,
"A boolean value that indicates if python support is enabled in LLDB");
AddBoolConfigEntry(
*config_up, "lua", LLDB_ENABLE_LUA,
"A boolean value that indicates if lua support is enabled in LLDB");
AddBoolConfigEntry(*config_up, "fbsdvmcore", LLDB_ENABLE_FBSDVMCORE,
"A boolean value that indicates if fbsdvmcore support is "
"enabled in LLDB");
AddLLVMTargets(*config_up);
SBStructuredData data;
data.m_impl_up->SetObjectSP(std::move(config_up));
2022-01-10 14:54:08 +08:00
return data;
}
bool SBDebugger::StateIsRunningState(StateType state) {
LLDB_INSTRUMENT_VA(state);
const bool result = lldb_private::StateIsRunningState(state);
return result;
}
bool SBDebugger::StateIsStoppedState(StateType state) {
LLDB_INSTRUMENT_VA(state);
const bool result = lldb_private::StateIsStoppedState(state, false);
return result;
}
lldb::SBTarget SBDebugger::CreateTarget(const char *filename,
const char *target_triple,
const char *platform_name,
bool add_dependent_modules,
lldb::SBError &sb_error) {
LLDB_INSTRUMENT_VA(this, filename, target_triple, platform_name,
add_dependent_modules, sb_error);
SBTarget sb_target;
SBFrame is now threadsafe using some extra tricks. One issue is that stack frames might go away (the object itself, not the actual logical frame) when we are single stepping due to the way we currently sometimes end up flushing frames when stepping in/out/over. They later will come back to life represented by another object yet they have the same StackID. Now when you get a lldb::SBFrame object, it will track the frame it is initialized with until the thread goes away or the StackID no longer exists in the stack for the thread it was created on. It uses a weak_ptr to both the frame and thread and also stores the StackID. These three items allow us to determine when the stack frame object has gone away (the weak_ptr will be NULL) and allows us to find the correct frame again. In our test suite we had such cases where we were just getting lucky when something like this happened: 1 - stop at breakpoint 2 - get first frame in thread where we stopped 3 - run an expression that causes the program to JIT and run code 4 - run more expressions on the frame from step 2 which was very very luckily still around inside a shared pointer, yet, not part of the current thread (a new stack frame object had appeared with the same stack ID and depth). We now avoid all such issues and properly keep up to date, or we start returning errors when the frame doesn't exist and always responds with invalid answers. Also fixed the UserSettingsController (not going to rewrite this just yet) so that it doesn't crash on shutdown. Using weak_ptr's came in real handy to track when the master controller has already gone away and this allowed me to pull out the previous NotifyOwnerIsShuttingDown() patch as it is no longer needed. llvm-svn: 149231
2012-01-30 15:41:31 +08:00
TargetSP target_sp;
if (m_opaque_sp) {
sb_error.Clear();
OptionGroupPlatform platform_options(false);
platform_options.SetPlatformName(platform_name);
sb_error.ref() = m_opaque_sp->GetTargetList().CreateTarget(
*m_opaque_sp, filename, target_triple,
add_dependent_modules ? eLoadDependentsYes : eLoadDependentsNo,
&platform_options, target_sp);
if (sb_error.Success())
SBFrame is now threadsafe using some extra tricks. One issue is that stack frames might go away (the object itself, not the actual logical frame) when we are single stepping due to the way we currently sometimes end up flushing frames when stepping in/out/over. They later will come back to life represented by another object yet they have the same StackID. Now when you get a lldb::SBFrame object, it will track the frame it is initialized with until the thread goes away or the StackID no longer exists in the stack for the thread it was created on. It uses a weak_ptr to both the frame and thread and also stores the StackID. These three items allow us to determine when the stack frame object has gone away (the weak_ptr will be NULL) and allows us to find the correct frame again. In our test suite we had such cases where we were just getting lucky when something like this happened: 1 - stop at breakpoint 2 - get first frame in thread where we stopped 3 - run an expression that causes the program to JIT and run code 4 - run more expressions on the frame from step 2 which was very very luckily still around inside a shared pointer, yet, not part of the current thread (a new stack frame object had appeared with the same stack ID and depth). We now avoid all such issues and properly keep up to date, or we start returning errors when the frame doesn't exist and always responds with invalid answers. Also fixed the UserSettingsController (not going to rewrite this just yet) so that it doesn't crash on shutdown. Using weak_ptr's came in real handy to track when the master controller has already gone away and this allowed me to pull out the previous NotifyOwnerIsShuttingDown() patch as it is no longer needed. llvm-svn: 149231
2012-01-30 15:41:31 +08:00
sb_target.SetSP(target_sp);
} else {
SBFrame is now threadsafe using some extra tricks. One issue is that stack frames might go away (the object itself, not the actual logical frame) when we are single stepping due to the way we currently sometimes end up flushing frames when stepping in/out/over. They later will come back to life represented by another object yet they have the same StackID. Now when you get a lldb::SBFrame object, it will track the frame it is initialized with until the thread goes away or the StackID no longer exists in the stack for the thread it was created on. It uses a weak_ptr to both the frame and thread and also stores the StackID. These three items allow us to determine when the stack frame object has gone away (the weak_ptr will be NULL) and allows us to find the correct frame again. In our test suite we had such cases where we were just getting lucky when something like this happened: 1 - stop at breakpoint 2 - get first frame in thread where we stopped 3 - run an expression that causes the program to JIT and run code 4 - run more expressions on the frame from step 2 which was very very luckily still around inside a shared pointer, yet, not part of the current thread (a new stack frame object had appeared with the same stack ID and depth). We now avoid all such issues and properly keep up to date, or we start returning errors when the frame doesn't exist and always responds with invalid answers. Also fixed the UserSettingsController (not going to rewrite this just yet) so that it doesn't crash on shutdown. Using weak_ptr's came in real handy to track when the master controller has already gone away and this allowed me to pull out the previous NotifyOwnerIsShuttingDown() patch as it is no longer needed. llvm-svn: 149231
2012-01-30 15:41:31 +08:00
sb_error.SetErrorString("invalid debugger");
}
Log *log = GetLog(LLDBLog::API);
LLDB_LOGF(log,
"SBDebugger(%p)::CreateTarget (filename=\"%s\", triple=%s, "
"platform_name=%s, add_dependent_modules=%u, error=%s) => "
"SBTarget(%p)",
static_cast<void *>(m_opaque_sp.get()), filename, target_triple,
platform_name, add_dependent_modules, sb_error.GetCString(),
static_cast<void *>(target_sp.get()));
2022-01-10 14:54:08 +08:00
return sb_target;
}
SBTarget
SBDebugger::CreateTargetWithFileAndTargetTriple(const char *filename,
const char *target_triple) {
LLDB_INSTRUMENT_VA(this, filename, target_triple);
SBTarget sb_target;
SBFrame is now threadsafe using some extra tricks. One issue is that stack frames might go away (the object itself, not the actual logical frame) when we are single stepping due to the way we currently sometimes end up flushing frames when stepping in/out/over. They later will come back to life represented by another object yet they have the same StackID. Now when you get a lldb::SBFrame object, it will track the frame it is initialized with until the thread goes away or the StackID no longer exists in the stack for the thread it was created on. It uses a weak_ptr to both the frame and thread and also stores the StackID. These three items allow us to determine when the stack frame object has gone away (the weak_ptr will be NULL) and allows us to find the correct frame again. In our test suite we had such cases where we were just getting lucky when something like this happened: 1 - stop at breakpoint 2 - get first frame in thread where we stopped 3 - run an expression that causes the program to JIT and run code 4 - run more expressions on the frame from step 2 which was very very luckily still around inside a shared pointer, yet, not part of the current thread (a new stack frame object had appeared with the same stack ID and depth). We now avoid all such issues and properly keep up to date, or we start returning errors when the frame doesn't exist and always responds with invalid answers. Also fixed the UserSettingsController (not going to rewrite this just yet) so that it doesn't crash on shutdown. Using weak_ptr's came in real handy to track when the master controller has already gone away and this allowed me to pull out the previous NotifyOwnerIsShuttingDown() patch as it is no longer needed. llvm-svn: 149231
2012-01-30 15:41:31 +08:00
TargetSP target_sp;
if (m_opaque_sp) {
const bool add_dependent_modules = true;
Status error(m_opaque_sp->GetTargetList().CreateTarget(
*m_opaque_sp, filename, target_triple,
add_dependent_modules ? eLoadDependentsYes : eLoadDependentsNo, nullptr,
SBFrame is now threadsafe using some extra tricks. One issue is that stack frames might go away (the object itself, not the actual logical frame) when we are single stepping due to the way we currently sometimes end up flushing frames when stepping in/out/over. They later will come back to life represented by another object yet they have the same StackID. Now when you get a lldb::SBFrame object, it will track the frame it is initialized with until the thread goes away or the StackID no longer exists in the stack for the thread it was created on. It uses a weak_ptr to both the frame and thread and also stores the StackID. These three items allow us to determine when the stack frame object has gone away (the weak_ptr will be NULL) and allows us to find the correct frame again. In our test suite we had such cases where we were just getting lucky when something like this happened: 1 - stop at breakpoint 2 - get first frame in thread where we stopped 3 - run an expression that causes the program to JIT and run code 4 - run more expressions on the frame from step 2 which was very very luckily still around inside a shared pointer, yet, not part of the current thread (a new stack frame object had appeared with the same stack ID and depth). We now avoid all such issues and properly keep up to date, or we start returning errors when the frame doesn't exist and always responds with invalid answers. Also fixed the UserSettingsController (not going to rewrite this just yet) so that it doesn't crash on shutdown. Using weak_ptr's came in real handy to track when the master controller has already gone away and this allowed me to pull out the previous NotifyOwnerIsShuttingDown() patch as it is no longer needed. llvm-svn: 149231
2012-01-30 15:41:31 +08:00
target_sp));
sb_target.SetSP(target_sp);
}
Log *log = GetLog(LLDBLog::API);
LLDB_LOGF(log,
"SBDebugger(%p)::CreateTargetWithFileAndTargetTriple "
"(filename=\"%s\", triple=%s) => SBTarget(%p)",
static_cast<void *>(m_opaque_sp.get()), filename, target_triple,
static_cast<void *>(target_sp.get()));
2022-01-10 14:54:08 +08:00
return sb_target;
}
Abtracted all mach-o and ELF out of ArchSpec. This patch is a modified form of Stephen Wilson's idea (thanks for the input Stephen!). What I ended up doing was: - Got rid of ArchSpec::CPU (which was a generic CPU enumeration that mimics the contents of llvm::Triple::ArchType). We now rely upon the llvm::Triple to give us the machine type from llvm::Triple::ArchType. - There is a new ArchSpec::Core definition which further qualifies the CPU core we are dealing with into a single enumeration. If you need support for a new Core and want to debug it in LLDB, it must be added to this list. In the future we can allow for dynamic core registration, but for now it is hard coded. - The ArchSpec can now be initialized with a llvm::Triple or with a C string that represents the triple (it can just be an arch still like "i386"). - The ArchSpec can still initialize itself with a architecture type -- mach-o with cpu type and subtype, or ELF with e_machine + e_flags -- and this will then get translated into the internal llvm::Triple::ArchSpec + ArchSpec::Core. The mach-o cpu type and subtype can be accessed using the getter functions: uint32_t ArchSpec::GetMachOCPUType () const; uint32_t ArchSpec::GetMachOCPUSubType () const; But these functions are just converting out internal llvm::Triple::ArchSpec + ArchSpec::Core back into mach-o. Same goes for ELF. All code has been updated to deal with the changes. This should abstract us until later when the llvm::TargetSpec stuff gets finalized and we can then adopt it. llvm-svn: 126278
2011-02-23 08:35:02 +08:00
SBTarget SBDebugger::CreateTargetWithFileAndArch(const char *filename,
const char *arch_cstr) {
LLDB_INSTRUMENT_VA(this, filename, arch_cstr);
Log *log = GetLog(LLDBLog::API);
SBTarget sb_target;
SBFrame is now threadsafe using some extra tricks. One issue is that stack frames might go away (the object itself, not the actual logical frame) when we are single stepping due to the way we currently sometimes end up flushing frames when stepping in/out/over. They later will come back to life represented by another object yet they have the same StackID. Now when you get a lldb::SBFrame object, it will track the frame it is initialized with until the thread goes away or the StackID no longer exists in the stack for the thread it was created on. It uses a weak_ptr to both the frame and thread and also stores the StackID. These three items allow us to determine when the stack frame object has gone away (the weak_ptr will be NULL) and allows us to find the correct frame again. In our test suite we had such cases where we were just getting lucky when something like this happened: 1 - stop at breakpoint 2 - get first frame in thread where we stopped 3 - run an expression that causes the program to JIT and run code 4 - run more expressions on the frame from step 2 which was very very luckily still around inside a shared pointer, yet, not part of the current thread (a new stack frame object had appeared with the same stack ID and depth). We now avoid all such issues and properly keep up to date, or we start returning errors when the frame doesn't exist and always responds with invalid answers. Also fixed the UserSettingsController (not going to rewrite this just yet) so that it doesn't crash on shutdown. Using weak_ptr's came in real handy to track when the master controller has already gone away and this allowed me to pull out the previous NotifyOwnerIsShuttingDown() patch as it is no longer needed. llvm-svn: 149231
2012-01-30 15:41:31 +08:00
TargetSP target_sp;
if (m_opaque_sp) {
Status error;
if (arch_cstr == nullptr) {
// The version of CreateTarget that takes an ArchSpec won't accept an
// empty ArchSpec, so when the arch hasn't been specified, we need to
// call the target triple version.
error = m_opaque_sp->GetTargetList().CreateTarget(
*m_opaque_sp, filename, arch_cstr, eLoadDependentsYes, nullptr,
target_sp);
} else {
PlatformSP platform_sp =
m_opaque_sp->GetPlatformList().GetSelectedPlatform();
ArchSpec arch =
Platform::GetAugmentedArchSpec(platform_sp.get(), arch_cstr);
if (arch.IsValid())
error = m_opaque_sp->GetTargetList().CreateTarget(
*m_opaque_sp, filename, arch, eLoadDependentsYes, platform_sp,
target_sp);
else
error.SetErrorStringWithFormat("invalid arch_cstr: %s", arch_cstr);
}
if (error.Success())
sb_target.SetSP(target_sp);
}
LLDB_LOGF(log,
"SBDebugger(%p)::CreateTargetWithFileAndArch (filename=\"%s\", "
"arch=%s) => SBTarget(%p)",
static_cast<void *>(m_opaque_sp.get()),
filename ? filename : "<unspecified>",
arch_cstr ? arch_cstr : "<unspecified>",
static_cast<void *>(target_sp.get()));
2022-01-10 14:54:08 +08:00
return sb_target;
}
SBTarget SBDebugger::CreateTarget(const char *filename) {
LLDB_INSTRUMENT_VA(this, filename);
SBFrame is now threadsafe using some extra tricks. One issue is that stack frames might go away (the object itself, not the actual logical frame) when we are single stepping due to the way we currently sometimes end up flushing frames when stepping in/out/over. They later will come back to life represented by another object yet they have the same StackID. Now when you get a lldb::SBFrame object, it will track the frame it is initialized with until the thread goes away or the StackID no longer exists in the stack for the thread it was created on. It uses a weak_ptr to both the frame and thread and also stores the StackID. These three items allow us to determine when the stack frame object has gone away (the weak_ptr will be NULL) and allows us to find the correct frame again. In our test suite we had such cases where we were just getting lucky when something like this happened: 1 - stop at breakpoint 2 - get first frame in thread where we stopped 3 - run an expression that causes the program to JIT and run code 4 - run more expressions on the frame from step 2 which was very very luckily still around inside a shared pointer, yet, not part of the current thread (a new stack frame object had appeared with the same stack ID and depth). We now avoid all such issues and properly keep up to date, or we start returning errors when the frame doesn't exist and always responds with invalid answers. Also fixed the UserSettingsController (not going to rewrite this just yet) so that it doesn't crash on shutdown. Using weak_ptr's came in real handy to track when the master controller has already gone away and this allowed me to pull out the previous NotifyOwnerIsShuttingDown() patch as it is no longer needed. llvm-svn: 149231
2012-01-30 15:41:31 +08:00
SBTarget sb_target;
TargetSP target_sp;
if (m_opaque_sp) {
Status error;
const bool add_dependent_modules = true;
error = m_opaque_sp->GetTargetList().CreateTarget(
*m_opaque_sp, filename, "",
add_dependent_modules ? eLoadDependentsYes : eLoadDependentsNo, nullptr,
target_sp);
if (error.Success())
SBFrame is now threadsafe using some extra tricks. One issue is that stack frames might go away (the object itself, not the actual logical frame) when we are single stepping due to the way we currently sometimes end up flushing frames when stepping in/out/over. They later will come back to life represented by another object yet they have the same StackID. Now when you get a lldb::SBFrame object, it will track the frame it is initialized with until the thread goes away or the StackID no longer exists in the stack for the thread it was created on. It uses a weak_ptr to both the frame and thread and also stores the StackID. These three items allow us to determine when the stack frame object has gone away (the weak_ptr will be NULL) and allows us to find the correct frame again. In our test suite we had such cases where we were just getting lucky when something like this happened: 1 - stop at breakpoint 2 - get first frame in thread where we stopped 3 - run an expression that causes the program to JIT and run code 4 - run more expressions on the frame from step 2 which was very very luckily still around inside a shared pointer, yet, not part of the current thread (a new stack frame object had appeared with the same stack ID and depth). We now avoid all such issues and properly keep up to date, or we start returning errors when the frame doesn't exist and always responds with invalid answers. Also fixed the UserSettingsController (not going to rewrite this just yet) so that it doesn't crash on shutdown. Using weak_ptr's came in real handy to track when the master controller has already gone away and this allowed me to pull out the previous NotifyOwnerIsShuttingDown() patch as it is no longer needed. llvm-svn: 149231
2012-01-30 15:41:31 +08:00
sb_target.SetSP(target_sp);
}
Log *log = GetLog(LLDBLog::API);
LLDB_LOGF(log,
"SBDebugger(%p)::CreateTarget (filename=\"%s\") => SBTarget(%p)",
static_cast<void *>(m_opaque_sp.get()), filename,
static_cast<void *>(target_sp.get()));
2022-01-10 14:54:08 +08:00
return sb_target;
}
SBTarget SBDebugger::GetDummyTarget() {
LLDB_INSTRUMENT_VA(this);
SBTarget sb_target;
if (m_opaque_sp) {
sb_target.SetSP(m_opaque_sp->GetDummyTarget().shared_from_this());
}
Log *log = GetLog(LLDBLog::API);
LLDB_LOGF(log, "SBDebugger(%p)::GetDummyTarget() => SBTarget(%p)",
static_cast<void *>(m_opaque_sp.get()),
static_cast<void *>(sb_target.GetSP().get()));
2022-01-10 14:54:08 +08:00
return sb_target;
}
bool SBDebugger::DeleteTarget(lldb::SBTarget &target) {
LLDB_INSTRUMENT_VA(this, target);
bool result = false;
if (m_opaque_sp) {
TargetSP target_sp(target.GetSP());
SBFrame is now threadsafe using some extra tricks. One issue is that stack frames might go away (the object itself, not the actual logical frame) when we are single stepping due to the way we currently sometimes end up flushing frames when stepping in/out/over. They later will come back to life represented by another object yet they have the same StackID. Now when you get a lldb::SBFrame object, it will track the frame it is initialized with until the thread goes away or the StackID no longer exists in the stack for the thread it was created on. It uses a weak_ptr to both the frame and thread and also stores the StackID. These three items allow us to determine when the stack frame object has gone away (the weak_ptr will be NULL) and allows us to find the correct frame again. In our test suite we had such cases where we were just getting lucky when something like this happened: 1 - stop at breakpoint 2 - get first frame in thread where we stopped 3 - run an expression that causes the program to JIT and run code 4 - run more expressions on the frame from step 2 which was very very luckily still around inside a shared pointer, yet, not part of the current thread (a new stack frame object had appeared with the same stack ID and depth). We now avoid all such issues and properly keep up to date, or we start returning errors when the frame doesn't exist and always responds with invalid answers. Also fixed the UserSettingsController (not going to rewrite this just yet) so that it doesn't crash on shutdown. Using weak_ptr's came in real handy to track when the master controller has already gone away and this allowed me to pull out the previous NotifyOwnerIsShuttingDown() patch as it is no longer needed. llvm-svn: 149231
2012-01-30 15:41:31 +08:00
if (target_sp) {
// No need to lock, the target list is thread safe
result = m_opaque_sp->GetTargetList().DeleteTarget(target_sp);
SBFrame is now threadsafe using some extra tricks. One issue is that stack frames might go away (the object itself, not the actual logical frame) when we are single stepping due to the way we currently sometimes end up flushing frames when stepping in/out/over. They later will come back to life represented by another object yet they have the same StackID. Now when you get a lldb::SBFrame object, it will track the frame it is initialized with until the thread goes away or the StackID no longer exists in the stack for the thread it was created on. It uses a weak_ptr to both the frame and thread and also stores the StackID. These three items allow us to determine when the stack frame object has gone away (the weak_ptr will be NULL) and allows us to find the correct frame again. In our test suite we had such cases where we were just getting lucky when something like this happened: 1 - stop at breakpoint 2 - get first frame in thread where we stopped 3 - run an expression that causes the program to JIT and run code 4 - run more expressions on the frame from step 2 which was very very luckily still around inside a shared pointer, yet, not part of the current thread (a new stack frame object had appeared with the same stack ID and depth). We now avoid all such issues and properly keep up to date, or we start returning errors when the frame doesn't exist and always responds with invalid answers. Also fixed the UserSettingsController (not going to rewrite this just yet) so that it doesn't crash on shutdown. Using weak_ptr's came in real handy to track when the master controller has already gone away and this allowed me to pull out the previous NotifyOwnerIsShuttingDown() patch as it is no longer needed. llvm-svn: 149231
2012-01-30 15:41:31 +08:00
target_sp->Destroy();
target.Clear();
}
}
Log *log = GetLog(LLDBLog::API);
LLDB_LOGF(log, "SBDebugger(%p)::DeleteTarget (SBTarget(%p)) => %i",
static_cast<void *>(m_opaque_sp.get()),
static_cast<void *>(target.m_opaque_sp.get()), result);
return result;
}
SBTarget SBDebugger::GetTargetAtIndex(uint32_t idx) {
LLDB_INSTRUMENT_VA(this, idx);
SBFrame is now threadsafe using some extra tricks. One issue is that stack frames might go away (the object itself, not the actual logical frame) when we are single stepping due to the way we currently sometimes end up flushing frames when stepping in/out/over. They later will come back to life represented by another object yet they have the same StackID. Now when you get a lldb::SBFrame object, it will track the frame it is initialized with until the thread goes away or the StackID no longer exists in the stack for the thread it was created on. It uses a weak_ptr to both the frame and thread and also stores the StackID. These three items allow us to determine when the stack frame object has gone away (the weak_ptr will be NULL) and allows us to find the correct frame again. In our test suite we had such cases where we were just getting lucky when something like this happened: 1 - stop at breakpoint 2 - get first frame in thread where we stopped 3 - run an expression that causes the program to JIT and run code 4 - run more expressions on the frame from step 2 which was very very luckily still around inside a shared pointer, yet, not part of the current thread (a new stack frame object had appeared with the same stack ID and depth). We now avoid all such issues and properly keep up to date, or we start returning errors when the frame doesn't exist and always responds with invalid answers. Also fixed the UserSettingsController (not going to rewrite this just yet) so that it doesn't crash on shutdown. Using weak_ptr's came in real handy to track when the master controller has already gone away and this allowed me to pull out the previous NotifyOwnerIsShuttingDown() patch as it is no longer needed. llvm-svn: 149231
2012-01-30 15:41:31 +08:00
SBTarget sb_target;
if (m_opaque_sp) {
SBFrame is now threadsafe using some extra tricks. One issue is that stack frames might go away (the object itself, not the actual logical frame) when we are single stepping due to the way we currently sometimes end up flushing frames when stepping in/out/over. They later will come back to life represented by another object yet they have the same StackID. Now when you get a lldb::SBFrame object, it will track the frame it is initialized with until the thread goes away or the StackID no longer exists in the stack for the thread it was created on. It uses a weak_ptr to both the frame and thread and also stores the StackID. These three items allow us to determine when the stack frame object has gone away (the weak_ptr will be NULL) and allows us to find the correct frame again. In our test suite we had such cases where we were just getting lucky when something like this happened: 1 - stop at breakpoint 2 - get first frame in thread where we stopped 3 - run an expression that causes the program to JIT and run code 4 - run more expressions on the frame from step 2 which was very very luckily still around inside a shared pointer, yet, not part of the current thread (a new stack frame object had appeared with the same stack ID and depth). We now avoid all such issues and properly keep up to date, or we start returning errors when the frame doesn't exist and always responds with invalid answers. Also fixed the UserSettingsController (not going to rewrite this just yet) so that it doesn't crash on shutdown. Using weak_ptr's came in real handy to track when the master controller has already gone away and this allowed me to pull out the previous NotifyOwnerIsShuttingDown() patch as it is no longer needed. llvm-svn: 149231
2012-01-30 15:41:31 +08:00
// No need to lock, the target list is thread safe
sb_target.SetSP(m_opaque_sp->GetTargetList().GetTargetAtIndex(idx));
}
2022-01-10 14:54:08 +08:00
return sb_target;
}
uint32_t SBDebugger::GetIndexOfTarget(lldb::SBTarget target) {
LLDB_INSTRUMENT_VA(this, target);
lldb::TargetSP target_sp = target.GetSP();
if (!target_sp)
return UINT32_MAX;
if (!m_opaque_sp)
return UINT32_MAX;
return m_opaque_sp->GetTargetList().GetIndexOfTarget(target.GetSP());
}
SBTarget SBDebugger::FindTargetWithProcessID(lldb::pid_t pid) {
LLDB_INSTRUMENT_VA(this, pid);
SBFrame is now threadsafe using some extra tricks. One issue is that stack frames might go away (the object itself, not the actual logical frame) when we are single stepping due to the way we currently sometimes end up flushing frames when stepping in/out/over. They later will come back to life represented by another object yet they have the same StackID. Now when you get a lldb::SBFrame object, it will track the frame it is initialized with until the thread goes away or the StackID no longer exists in the stack for the thread it was created on. It uses a weak_ptr to both the frame and thread and also stores the StackID. These three items allow us to determine when the stack frame object has gone away (the weak_ptr will be NULL) and allows us to find the correct frame again. In our test suite we had such cases where we were just getting lucky when something like this happened: 1 - stop at breakpoint 2 - get first frame in thread where we stopped 3 - run an expression that causes the program to JIT and run code 4 - run more expressions on the frame from step 2 which was very very luckily still around inside a shared pointer, yet, not part of the current thread (a new stack frame object had appeared with the same stack ID and depth). We now avoid all such issues and properly keep up to date, or we start returning errors when the frame doesn't exist and always responds with invalid answers. Also fixed the UserSettingsController (not going to rewrite this just yet) so that it doesn't crash on shutdown. Using weak_ptr's came in real handy to track when the master controller has already gone away and this allowed me to pull out the previous NotifyOwnerIsShuttingDown() patch as it is no longer needed. llvm-svn: 149231
2012-01-30 15:41:31 +08:00
SBTarget sb_target;
if (m_opaque_sp) {
SBFrame is now threadsafe using some extra tricks. One issue is that stack frames might go away (the object itself, not the actual logical frame) when we are single stepping due to the way we currently sometimes end up flushing frames when stepping in/out/over. They later will come back to life represented by another object yet they have the same StackID. Now when you get a lldb::SBFrame object, it will track the frame it is initialized with until the thread goes away or the StackID no longer exists in the stack for the thread it was created on. It uses a weak_ptr to both the frame and thread and also stores the StackID. These three items allow us to determine when the stack frame object has gone away (the weak_ptr will be NULL) and allows us to find the correct frame again. In our test suite we had such cases where we were just getting lucky when something like this happened: 1 - stop at breakpoint 2 - get first frame in thread where we stopped 3 - run an expression that causes the program to JIT and run code 4 - run more expressions on the frame from step 2 which was very very luckily still around inside a shared pointer, yet, not part of the current thread (a new stack frame object had appeared with the same stack ID and depth). We now avoid all such issues and properly keep up to date, or we start returning errors when the frame doesn't exist and always responds with invalid answers. Also fixed the UserSettingsController (not going to rewrite this just yet) so that it doesn't crash on shutdown. Using weak_ptr's came in real handy to track when the master controller has already gone away and this allowed me to pull out the previous NotifyOwnerIsShuttingDown() patch as it is no longer needed. llvm-svn: 149231
2012-01-30 15:41:31 +08:00
// No need to lock, the target list is thread safe
sb_target.SetSP(m_opaque_sp->GetTargetList().FindTargetWithProcessID(pid));
}
2022-01-10 14:54:08 +08:00
return sb_target;
}
SBTarget SBDebugger::FindTargetWithFileAndArch(const char *filename,
const char *arch_name) {
LLDB_INSTRUMENT_VA(this, filename, arch_name);
SBFrame is now threadsafe using some extra tricks. One issue is that stack frames might go away (the object itself, not the actual logical frame) when we are single stepping due to the way we currently sometimes end up flushing frames when stepping in/out/over. They later will come back to life represented by another object yet they have the same StackID. Now when you get a lldb::SBFrame object, it will track the frame it is initialized with until the thread goes away or the StackID no longer exists in the stack for the thread it was created on. It uses a weak_ptr to both the frame and thread and also stores the StackID. These three items allow us to determine when the stack frame object has gone away (the weak_ptr will be NULL) and allows us to find the correct frame again. In our test suite we had such cases where we were just getting lucky when something like this happened: 1 - stop at breakpoint 2 - get first frame in thread where we stopped 3 - run an expression that causes the program to JIT and run code 4 - run more expressions on the frame from step 2 which was very very luckily still around inside a shared pointer, yet, not part of the current thread (a new stack frame object had appeared with the same stack ID and depth). We now avoid all such issues and properly keep up to date, or we start returning errors when the frame doesn't exist and always responds with invalid answers. Also fixed the UserSettingsController (not going to rewrite this just yet) so that it doesn't crash on shutdown. Using weak_ptr's came in real handy to track when the master controller has already gone away and this allowed me to pull out the previous NotifyOwnerIsShuttingDown() patch as it is no longer needed. llvm-svn: 149231
2012-01-30 15:41:31 +08:00
SBTarget sb_target;
if (m_opaque_sp && filename && filename[0]) {
SBFrame is now threadsafe using some extra tricks. One issue is that stack frames might go away (the object itself, not the actual logical frame) when we are single stepping due to the way we currently sometimes end up flushing frames when stepping in/out/over. They later will come back to life represented by another object yet they have the same StackID. Now when you get a lldb::SBFrame object, it will track the frame it is initialized with until the thread goes away or the StackID no longer exists in the stack for the thread it was created on. It uses a weak_ptr to both the frame and thread and also stores the StackID. These three items allow us to determine when the stack frame object has gone away (the weak_ptr will be NULL) and allows us to find the correct frame again. In our test suite we had such cases where we were just getting lucky when something like this happened: 1 - stop at breakpoint 2 - get first frame in thread where we stopped 3 - run an expression that causes the program to JIT and run code 4 - run more expressions on the frame from step 2 which was very very luckily still around inside a shared pointer, yet, not part of the current thread (a new stack frame object had appeared with the same stack ID and depth). We now avoid all such issues and properly keep up to date, or we start returning errors when the frame doesn't exist and always responds with invalid answers. Also fixed the UserSettingsController (not going to rewrite this just yet) so that it doesn't crash on shutdown. Using weak_ptr's came in real handy to track when the master controller has already gone away and this allowed me to pull out the previous NotifyOwnerIsShuttingDown() patch as it is no longer needed. llvm-svn: 149231
2012-01-30 15:41:31 +08:00
// No need to lock, the target list is thread safe
ArchSpec arch = Platform::GetAugmentedArchSpec(
m_opaque_sp->GetPlatformList().GetSelectedPlatform().get(), arch_name);
SBFrame is now threadsafe using some extra tricks. One issue is that stack frames might go away (the object itself, not the actual logical frame) when we are single stepping due to the way we currently sometimes end up flushing frames when stepping in/out/over. They later will come back to life represented by another object yet they have the same StackID. Now when you get a lldb::SBFrame object, it will track the frame it is initialized with until the thread goes away or the StackID no longer exists in the stack for the thread it was created on. It uses a weak_ptr to both the frame and thread and also stores the StackID. These three items allow us to determine when the stack frame object has gone away (the weak_ptr will be NULL) and allows us to find the correct frame again. In our test suite we had such cases where we were just getting lucky when something like this happened: 1 - stop at breakpoint 2 - get first frame in thread where we stopped 3 - run an expression that causes the program to JIT and run code 4 - run more expressions on the frame from step 2 which was very very luckily still around inside a shared pointer, yet, not part of the current thread (a new stack frame object had appeared with the same stack ID and depth). We now avoid all such issues and properly keep up to date, or we start returning errors when the frame doesn't exist and always responds with invalid answers. Also fixed the UserSettingsController (not going to rewrite this just yet) so that it doesn't crash on shutdown. Using weak_ptr's came in real handy to track when the master controller has already gone away and this allowed me to pull out the previous NotifyOwnerIsShuttingDown() patch as it is no longer needed. llvm-svn: 149231
2012-01-30 15:41:31 +08:00
TargetSP target_sp(
m_opaque_sp->GetTargetList().FindTargetWithExecutableAndArchitecture(
FileSpec(filename), arch_name ? &arch : nullptr));
SBFrame is now threadsafe using some extra tricks. One issue is that stack frames might go away (the object itself, not the actual logical frame) when we are single stepping due to the way we currently sometimes end up flushing frames when stepping in/out/over. They later will come back to life represented by another object yet they have the same StackID. Now when you get a lldb::SBFrame object, it will track the frame it is initialized with until the thread goes away or the StackID no longer exists in the stack for the thread it was created on. It uses a weak_ptr to both the frame and thread and also stores the StackID. These three items allow us to determine when the stack frame object has gone away (the weak_ptr will be NULL) and allows us to find the correct frame again. In our test suite we had such cases where we were just getting lucky when something like this happened: 1 - stop at breakpoint 2 - get first frame in thread where we stopped 3 - run an expression that causes the program to JIT and run code 4 - run more expressions on the frame from step 2 which was very very luckily still around inside a shared pointer, yet, not part of the current thread (a new stack frame object had appeared with the same stack ID and depth). We now avoid all such issues and properly keep up to date, or we start returning errors when the frame doesn't exist and always responds with invalid answers. Also fixed the UserSettingsController (not going to rewrite this just yet) so that it doesn't crash on shutdown. Using weak_ptr's came in real handy to track when the master controller has already gone away and this allowed me to pull out the previous NotifyOwnerIsShuttingDown() patch as it is no longer needed. llvm-svn: 149231
2012-01-30 15:41:31 +08:00
sb_target.SetSP(target_sp);
}
2022-01-10 14:54:08 +08:00
return sb_target;
}
SBTarget SBDebugger::FindTargetWithLLDBProcess(const ProcessSP &process_sp) {
SBFrame is now threadsafe using some extra tricks. One issue is that stack frames might go away (the object itself, not the actual logical frame) when we are single stepping due to the way we currently sometimes end up flushing frames when stepping in/out/over. They later will come back to life represented by another object yet they have the same StackID. Now when you get a lldb::SBFrame object, it will track the frame it is initialized with until the thread goes away or the StackID no longer exists in the stack for the thread it was created on. It uses a weak_ptr to both the frame and thread and also stores the StackID. These three items allow us to determine when the stack frame object has gone away (the weak_ptr will be NULL) and allows us to find the correct frame again. In our test suite we had such cases where we were just getting lucky when something like this happened: 1 - stop at breakpoint 2 - get first frame in thread where we stopped 3 - run an expression that causes the program to JIT and run code 4 - run more expressions on the frame from step 2 which was very very luckily still around inside a shared pointer, yet, not part of the current thread (a new stack frame object had appeared with the same stack ID and depth). We now avoid all such issues and properly keep up to date, or we start returning errors when the frame doesn't exist and always responds with invalid answers. Also fixed the UserSettingsController (not going to rewrite this just yet) so that it doesn't crash on shutdown. Using weak_ptr's came in real handy to track when the master controller has already gone away and this allowed me to pull out the previous NotifyOwnerIsShuttingDown() patch as it is no longer needed. llvm-svn: 149231
2012-01-30 15:41:31 +08:00
SBTarget sb_target;
if (m_opaque_sp) {
SBFrame is now threadsafe using some extra tricks. One issue is that stack frames might go away (the object itself, not the actual logical frame) when we are single stepping due to the way we currently sometimes end up flushing frames when stepping in/out/over. They later will come back to life represented by another object yet they have the same StackID. Now when you get a lldb::SBFrame object, it will track the frame it is initialized with until the thread goes away or the StackID no longer exists in the stack for the thread it was created on. It uses a weak_ptr to both the frame and thread and also stores the StackID. These three items allow us to determine when the stack frame object has gone away (the weak_ptr will be NULL) and allows us to find the correct frame again. In our test suite we had such cases where we were just getting lucky when something like this happened: 1 - stop at breakpoint 2 - get first frame in thread where we stopped 3 - run an expression that causes the program to JIT and run code 4 - run more expressions on the frame from step 2 which was very very luckily still around inside a shared pointer, yet, not part of the current thread (a new stack frame object had appeared with the same stack ID and depth). We now avoid all such issues and properly keep up to date, or we start returning errors when the frame doesn't exist and always responds with invalid answers. Also fixed the UserSettingsController (not going to rewrite this just yet) so that it doesn't crash on shutdown. Using weak_ptr's came in real handy to track when the master controller has already gone away and this allowed me to pull out the previous NotifyOwnerIsShuttingDown() patch as it is no longer needed. llvm-svn: 149231
2012-01-30 15:41:31 +08:00
// No need to lock, the target list is thread safe
sb_target.SetSP(
m_opaque_sp->GetTargetList().FindTargetWithProcess(process_sp.get()));
}
return sb_target;
}
uint32_t SBDebugger::GetNumTargets() {
LLDB_INSTRUMENT_VA(this);
if (m_opaque_sp) {
SBFrame is now threadsafe using some extra tricks. One issue is that stack frames might go away (the object itself, not the actual logical frame) when we are single stepping due to the way we currently sometimes end up flushing frames when stepping in/out/over. They later will come back to life represented by another object yet they have the same StackID. Now when you get a lldb::SBFrame object, it will track the frame it is initialized with until the thread goes away or the StackID no longer exists in the stack for the thread it was created on. It uses a weak_ptr to both the frame and thread and also stores the StackID. These three items allow us to determine when the stack frame object has gone away (the weak_ptr will be NULL) and allows us to find the correct frame again. In our test suite we had such cases where we were just getting lucky when something like this happened: 1 - stop at breakpoint 2 - get first frame in thread where we stopped 3 - run an expression that causes the program to JIT and run code 4 - run more expressions on the frame from step 2 which was very very luckily still around inside a shared pointer, yet, not part of the current thread (a new stack frame object had appeared with the same stack ID and depth). We now avoid all such issues and properly keep up to date, or we start returning errors when the frame doesn't exist and always responds with invalid answers. Also fixed the UserSettingsController (not going to rewrite this just yet) so that it doesn't crash on shutdown. Using weak_ptr's came in real handy to track when the master controller has already gone away and this allowed me to pull out the previous NotifyOwnerIsShuttingDown() patch as it is no longer needed. llvm-svn: 149231
2012-01-30 15:41:31 +08:00
// No need to lock, the target list is thread safe
return m_opaque_sp->GetTargetList().GetNumTargets();
}
return 0;
}
SBTarget SBDebugger::GetSelectedTarget() {
LLDB_INSTRUMENT_VA(this);
Log *log = GetLog(LLDBLog::API);
SBTarget sb_target;
SBFrame is now threadsafe using some extra tricks. One issue is that stack frames might go away (the object itself, not the actual logical frame) when we are single stepping due to the way we currently sometimes end up flushing frames when stepping in/out/over. They later will come back to life represented by another object yet they have the same StackID. Now when you get a lldb::SBFrame object, it will track the frame it is initialized with until the thread goes away or the StackID no longer exists in the stack for the thread it was created on. It uses a weak_ptr to both the frame and thread and also stores the StackID. These three items allow us to determine when the stack frame object has gone away (the weak_ptr will be NULL) and allows us to find the correct frame again. In our test suite we had such cases where we were just getting lucky when something like this happened: 1 - stop at breakpoint 2 - get first frame in thread where we stopped 3 - run an expression that causes the program to JIT and run code 4 - run more expressions on the frame from step 2 which was very very luckily still around inside a shared pointer, yet, not part of the current thread (a new stack frame object had appeared with the same stack ID and depth). We now avoid all such issues and properly keep up to date, or we start returning errors when the frame doesn't exist and always responds with invalid answers. Also fixed the UserSettingsController (not going to rewrite this just yet) so that it doesn't crash on shutdown. Using weak_ptr's came in real handy to track when the master controller has already gone away and this allowed me to pull out the previous NotifyOwnerIsShuttingDown() patch as it is no longer needed. llvm-svn: 149231
2012-01-30 15:41:31 +08:00
TargetSP target_sp;
if (m_opaque_sp) {
SBFrame is now threadsafe using some extra tricks. One issue is that stack frames might go away (the object itself, not the actual logical frame) when we are single stepping due to the way we currently sometimes end up flushing frames when stepping in/out/over. They later will come back to life represented by another object yet they have the same StackID. Now when you get a lldb::SBFrame object, it will track the frame it is initialized with until the thread goes away or the StackID no longer exists in the stack for the thread it was created on. It uses a weak_ptr to both the frame and thread and also stores the StackID. These three items allow us to determine when the stack frame object has gone away (the weak_ptr will be NULL) and allows us to find the correct frame again. In our test suite we had such cases where we were just getting lucky when something like this happened: 1 - stop at breakpoint 2 - get first frame in thread where we stopped 3 - run an expression that causes the program to JIT and run code 4 - run more expressions on the frame from step 2 which was very very luckily still around inside a shared pointer, yet, not part of the current thread (a new stack frame object had appeared with the same stack ID and depth). We now avoid all such issues and properly keep up to date, or we start returning errors when the frame doesn't exist and always responds with invalid answers. Also fixed the UserSettingsController (not going to rewrite this just yet) so that it doesn't crash on shutdown. Using weak_ptr's came in real handy to track when the master controller has already gone away and this allowed me to pull out the previous NotifyOwnerIsShuttingDown() patch as it is no longer needed. llvm-svn: 149231
2012-01-30 15:41:31 +08:00
// No need to lock, the target list is thread safe
target_sp = m_opaque_sp->GetTargetList().GetSelectedTarget();
SBFrame is now threadsafe using some extra tricks. One issue is that stack frames might go away (the object itself, not the actual logical frame) when we are single stepping due to the way we currently sometimes end up flushing frames when stepping in/out/over. They later will come back to life represented by another object yet they have the same StackID. Now when you get a lldb::SBFrame object, it will track the frame it is initialized with until the thread goes away or the StackID no longer exists in the stack for the thread it was created on. It uses a weak_ptr to both the frame and thread and also stores the StackID. These three items allow us to determine when the stack frame object has gone away (the weak_ptr will be NULL) and allows us to find the correct frame again. In our test suite we had such cases where we were just getting lucky when something like this happened: 1 - stop at breakpoint 2 - get first frame in thread where we stopped 3 - run an expression that causes the program to JIT and run code 4 - run more expressions on the frame from step 2 which was very very luckily still around inside a shared pointer, yet, not part of the current thread (a new stack frame object had appeared with the same stack ID and depth). We now avoid all such issues and properly keep up to date, or we start returning errors when the frame doesn't exist and always responds with invalid answers. Also fixed the UserSettingsController (not going to rewrite this just yet) so that it doesn't crash on shutdown. Using weak_ptr's came in real handy to track when the master controller has already gone away and this allowed me to pull out the previous NotifyOwnerIsShuttingDown() patch as it is no longer needed. llvm-svn: 149231
2012-01-30 15:41:31 +08:00
sb_target.SetSP(target_sp);
}
if (log) {
SBStream sstr;
sb_target.GetDescription(sstr, eDescriptionLevelBrief);
LLDB_LOGF(log, "SBDebugger(%p)::GetSelectedTarget () => SBTarget(%p): %s",
static_cast<void *>(m_opaque_sp.get()),
static_cast<void *>(target_sp.get()), sstr.GetData());
}
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return sb_target;
}
void SBDebugger::SetSelectedTarget(SBTarget &sb_target) {
LLDB_INSTRUMENT_VA(this, sb_target);
Log *log = GetLog(LLDBLog::API);
SBFrame is now threadsafe using some extra tricks. One issue is that stack frames might go away (the object itself, not the actual logical frame) when we are single stepping due to the way we currently sometimes end up flushing frames when stepping in/out/over. They later will come back to life represented by another object yet they have the same StackID. Now when you get a lldb::SBFrame object, it will track the frame it is initialized with until the thread goes away or the StackID no longer exists in the stack for the thread it was created on. It uses a weak_ptr to both the frame and thread and also stores the StackID. These three items allow us to determine when the stack frame object has gone away (the weak_ptr will be NULL) and allows us to find the correct frame again. In our test suite we had such cases where we were just getting lucky when something like this happened: 1 - stop at breakpoint 2 - get first frame in thread where we stopped 3 - run an expression that causes the program to JIT and run code 4 - run more expressions on the frame from step 2 which was very very luckily still around inside a shared pointer, yet, not part of the current thread (a new stack frame object had appeared with the same stack ID and depth). We now avoid all such issues and properly keep up to date, or we start returning errors when the frame doesn't exist and always responds with invalid answers. Also fixed the UserSettingsController (not going to rewrite this just yet) so that it doesn't crash on shutdown. Using weak_ptr's came in real handy to track when the master controller has already gone away and this allowed me to pull out the previous NotifyOwnerIsShuttingDown() patch as it is no longer needed. llvm-svn: 149231
2012-01-30 15:41:31 +08:00
TargetSP target_sp(sb_target.GetSP());
if (m_opaque_sp) {
m_opaque_sp->GetTargetList().SetSelectedTarget(target_sp);
}
if (log) {
SBStream sstr;
sb_target.GetDescription(sstr, eDescriptionLevelBrief);
LLDB_LOGF(log, "SBDebugger(%p)::SetSelectedTarget () => SBTarget(%p): %s",
static_cast<void *>(m_opaque_sp.get()),
static_cast<void *>(target_sp.get()), sstr.GetData());
}
}
SBPlatform SBDebugger::GetSelectedPlatform() {
LLDB_INSTRUMENT_VA(this);
Log *log = GetLog(LLDBLog::API);
SBPlatform sb_platform;
DebuggerSP debugger_sp(m_opaque_sp);
if (debugger_sp) {
sb_platform.SetSP(debugger_sp->GetPlatformList().GetSelectedPlatform());
}
LLDB_LOGF(log, "SBDebugger(%p)::GetSelectedPlatform () => SBPlatform(%p): %s",
static_cast<void *>(m_opaque_sp.get()),
static_cast<void *>(sb_platform.GetSP().get()),
sb_platform.GetName());
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return sb_platform;
}
void SBDebugger::SetSelectedPlatform(SBPlatform &sb_platform) {
LLDB_INSTRUMENT_VA(this, sb_platform);
Log *log = GetLog(LLDBLog::API);
DebuggerSP debugger_sp(m_opaque_sp);
if (debugger_sp) {
debugger_sp->GetPlatformList().SetSelectedPlatform(sb_platform.GetSP());
}
LLDB_LOGF(log, "SBDebugger(%p)::SetSelectedPlatform (SBPlatform(%p) %s)",
static_cast<void *>(m_opaque_sp.get()),
static_cast<void *>(sb_platform.GetSP().get()),
sb_platform.GetName());
}
uint32_t SBDebugger::GetNumPlatforms() {
LLDB_INSTRUMENT_VA(this);
if (m_opaque_sp) {
// No need to lock, the platform list is thread safe
return m_opaque_sp->GetPlatformList().GetSize();
}
return 0;
}
SBPlatform SBDebugger::GetPlatformAtIndex(uint32_t idx) {
LLDB_INSTRUMENT_VA(this, idx);
SBPlatform sb_platform;
if (m_opaque_sp) {
// No need to lock, the platform list is thread safe
sb_platform.SetSP(m_opaque_sp->GetPlatformList().GetAtIndex(idx));
}
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return sb_platform;
}
uint32_t SBDebugger::GetNumAvailablePlatforms() {
LLDB_INSTRUMENT_VA(this);
uint32_t idx = 0;
while (true) {
if (PluginManager::GetPlatformPluginNameAtIndex(idx).empty()) {
break;
}
++idx;
}
// +1 for the host platform, which should always appear first in the list.
return idx + 1;
}
SBStructuredData SBDebugger::GetAvailablePlatformInfoAtIndex(uint32_t idx) {
LLDB_INSTRUMENT_VA(this, idx);
SBStructuredData data;
auto platform_dict = std::make_unique<StructuredData::Dictionary>();
llvm::StringRef name_str("name"), desc_str("description");
if (idx == 0) {
PlatformSP host_platform_sp(Platform::GetHostPlatform());
platform_dict->AddStringItem(name_str, host_platform_sp->GetPluginName());
platform_dict->AddStringItem(
desc_str, llvm::StringRef(host_platform_sp->GetDescription()));
} else if (idx > 0) {
llvm::StringRef plugin_name =
PluginManager::GetPlatformPluginNameAtIndex(idx - 1);
if (plugin_name.empty()) {
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return data;
}
platform_dict->AddStringItem(name_str, llvm::StringRef(plugin_name));
llvm::StringRef plugin_desc =
PluginManager::GetPlatformPluginDescriptionAtIndex(idx - 1);
platform_dict->AddStringItem(desc_str, llvm::StringRef(plugin_desc));
}
data.m_impl_up->SetObjectSP(
StructuredData::ObjectSP(platform_dict.release()));
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return data;
}
void SBDebugger::DispatchInput(void *baton, const void *data, size_t data_len) {
LLDB_INSTRUMENT_VA(this, baton, data, data_len);
DispatchInput(data, data_len);
}
void SBDebugger::DispatchInput(const void *data, size_t data_len) {
LLDB_INSTRUMENT_VA(this, data, data_len);
// Log *log(GetLog (LLDBLog::API));
//
// if (log)
// LLDB_LOGF(log, "SBDebugger(%p)::DispatchInput (data=\"%.*s\",
// size_t=%" PRIu64 ")",
// m_opaque_sp.get(),
// (int) data_len,
// (const char *) data,
// (uint64_t)data_len);
//
// if (m_opaque_sp)
// m_opaque_sp->DispatchInput ((const char *) data, data_len);
}
void SBDebugger::DispatchInputInterrupt() {
LLDB_INSTRUMENT_VA(this);
if (m_opaque_sp)
m_opaque_sp->DispatchInputInterrupt();
}
void SBDebugger::DispatchInputEndOfFile() {
LLDB_INSTRUMENT_VA(this);
if (m_opaque_sp)
m_opaque_sp->DispatchInputEndOfFile();
}
void SBDebugger::PushInputReader(SBInputReader &reader) {
LLDB_INSTRUMENT_VA(this, reader);
}
void SBDebugger::RunCommandInterpreter(bool auto_handle_events,
bool spawn_thread) {
LLDB_INSTRUMENT_VA(this, auto_handle_events, spawn_thread);
if (m_opaque_sp) {
CommandInterpreterRunOptions options;
options.SetAutoHandleEvents(auto_handle_events);
options.SetSpawnThread(spawn_thread);
m_opaque_sp->GetCommandInterpreter().RunCommandInterpreter(options);
}
}
void SBDebugger::RunCommandInterpreter(bool auto_handle_events,
bool spawn_thread,
SBCommandInterpreterRunOptions &options,
int &num_errors, bool &quit_requested,
bool &stopped_for_crash)
{
LLDB_INSTRUMENT_VA(this, auto_handle_events, spawn_thread, options,
num_errors, quit_requested, stopped_for_crash);
if (m_opaque_sp) {
options.SetAutoHandleEvents(auto_handle_events);
options.SetSpawnThread(spawn_thread);
CommandInterpreter &interp = m_opaque_sp->GetCommandInterpreter();
CommandInterpreterRunResult result =
interp.RunCommandInterpreter(options.ref());
num_errors = result.GetNumErrors();
quit_requested =
result.IsResult(lldb::eCommandInterpreterResultQuitRequested);
stopped_for_crash =
result.IsResult(lldb::eCommandInterpreterResultInferiorCrash);
}
}
SBCommandInterpreterRunResult SBDebugger::RunCommandInterpreter(
const SBCommandInterpreterRunOptions &options) {
LLDB_INSTRUMENT_VA(this, options);
if (!m_opaque_sp)
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return SBCommandInterpreterRunResult();
CommandInterpreter &interp = m_opaque_sp->GetCommandInterpreter();
CommandInterpreterRunResult result =
interp.RunCommandInterpreter(options.ref());
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return SBCommandInterpreterRunResult(result);
}
SBError SBDebugger::RunREPL(lldb::LanguageType language,
const char *repl_options) {
LLDB_INSTRUMENT_VA(this, language, repl_options);
SBError error;
if (m_opaque_sp)
error.ref() = m_opaque_sp->RunREPL(language, repl_options);
else
error.SetErrorString("invalid debugger");
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return error;
}
void SBDebugger::reset(const DebuggerSP &debugger_sp) {
m_opaque_sp = debugger_sp;
}
Debugger *SBDebugger::get() const { return m_opaque_sp.get(); }
Debugger &SBDebugger::ref() const {
assert(m_opaque_sp.get());
return *m_opaque_sp;
}
const lldb::DebuggerSP &SBDebugger::get_sp() const { return m_opaque_sp; }
SBDebugger SBDebugger::FindDebuggerWithID(int id) {
LLDB_INSTRUMENT_VA(id);
// No need to lock, the debugger list is thread safe
SBDebugger sb_debugger;
DebuggerSP debugger_sp = Debugger::FindDebuggerWithID(id);
if (debugger_sp)
sb_debugger.reset(debugger_sp);
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return sb_debugger;
}
const char *SBDebugger::GetInstanceName() {
LLDB_INSTRUMENT_VA(this);
return (m_opaque_sp ? m_opaque_sp->GetInstanceName().AsCString() : nullptr);
}
SBError SBDebugger::SetInternalVariable(const char *var_name, const char *value,
const char *debugger_instance_name) {
LLDB_INSTRUMENT_VA(var_name, value, debugger_instance_name);
SBError sb_error;
DebuggerSP debugger_sp(Debugger::FindDebuggerWithInstanceName(
ConstString(debugger_instance_name)));
Status error;
if (debugger_sp) {
ExecutionContext exe_ctx(
debugger_sp->GetCommandInterpreter().GetExecutionContext());
error = debugger_sp->SetPropertyValue(&exe_ctx, eVarSetOperationAssign,
var_name, value);
} else {
error.SetErrorStringWithFormat("invalid debugger instance name '%s'",
debugger_instance_name);
}
if (error.Fail())
sb_error.SetError(error);
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return sb_error;
}
SBStringList
SBDebugger::GetInternalVariableValue(const char *var_name,
const char *debugger_instance_name) {
LLDB_INSTRUMENT_VA(var_name, debugger_instance_name);
DebuggerSP debugger_sp(Debugger::FindDebuggerWithInstanceName(
ConstString(debugger_instance_name)));
Status error;
if (debugger_sp) {
ExecutionContext exe_ctx(
debugger_sp->GetCommandInterpreter().GetExecutionContext());
lldb::OptionValueSP value_sp(
debugger_sp->GetPropertyValue(&exe_ctx, var_name, false, error));
if (value_sp) {
StreamString value_strm;
value_sp->DumpValue(&exe_ctx, value_strm, OptionValue::eDumpOptionValue);
const std::string &value_str = std::string(value_strm.GetString());
if (!value_str.empty()) {
StringList string_list;
string_list.SplitIntoLines(value_str);
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return SBStringList(&string_list);
}
}
}
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return SBStringList();
}
uint32_t SBDebugger::GetTerminalWidth() const {
LLDB_INSTRUMENT_VA(this);
return (m_opaque_sp ? m_opaque_sp->GetTerminalWidth() : 0);
}
void SBDebugger::SetTerminalWidth(uint32_t term_width) {
LLDB_INSTRUMENT_VA(this, term_width);
if (m_opaque_sp)
m_opaque_sp->SetTerminalWidth(term_width);
}
const char *SBDebugger::GetPrompt() const {
LLDB_INSTRUMENT_VA(this);
Log *log = GetLog(LLDBLog::API);
LLDB_LOGF(log, "SBDebugger(%p)::GetPrompt () => \"%s\"",
static_cast<void *>(m_opaque_sp.get()),
(m_opaque_sp ? m_opaque_sp->GetPrompt().str().c_str() : ""));
return (m_opaque_sp ? ConstString(m_opaque_sp->GetPrompt()).GetCString()
: nullptr);
}
void SBDebugger::SetPrompt(const char *prompt) {
LLDB_INSTRUMENT_VA(this, prompt);
if (m_opaque_sp)
m_opaque_sp->SetPrompt(llvm::StringRef(prompt));
}
const char *SBDebugger::GetReproducerPath() const {
LLDB_INSTRUMENT_VA(this);
return (m_opaque_sp
? ConstString(m_opaque_sp->GetReproducerPath()).GetCString()
: nullptr);
}
ScriptLanguage SBDebugger::GetScriptLanguage() const {
LLDB_INSTRUMENT_VA(this);
return (m_opaque_sp ? m_opaque_sp->GetScriptLanguage() : eScriptLanguageNone);
}
void SBDebugger::SetScriptLanguage(ScriptLanguage script_lang) {
LLDB_INSTRUMENT_VA(this, script_lang);
if (m_opaque_sp) {
m_opaque_sp->SetScriptLanguage(script_lang);
}
}
LanguageType SBDebugger::GetREPLLanguage() const {
LLDB_INSTRUMENT_VA(this);
return (m_opaque_sp ? m_opaque_sp->GetREPLLanguage() : eLanguageTypeUnknown);
}
void SBDebugger::SetREPLLanguage(LanguageType repl_lang) {
LLDB_INSTRUMENT_VA(this, repl_lang);
if (m_opaque_sp) {
m_opaque_sp->SetREPLLanguage(repl_lang);
}
}
bool SBDebugger::SetUseExternalEditor(bool value) {
LLDB_INSTRUMENT_VA(this, value);
return (m_opaque_sp ? m_opaque_sp->SetUseExternalEditor(value) : false);
}
bool SBDebugger::GetUseExternalEditor() {
LLDB_INSTRUMENT_VA(this);
return (m_opaque_sp ? m_opaque_sp->GetUseExternalEditor() : false);
}
bool SBDebugger::SetUseColor(bool value) {
LLDB_INSTRUMENT_VA(this, value);
return (m_opaque_sp ? m_opaque_sp->SetUseColor(value) : false);
}
bool SBDebugger::GetUseColor() const {
LLDB_INSTRUMENT_VA(this);
return (m_opaque_sp ? m_opaque_sp->GetUseColor() : false);
}
bool SBDebugger::SetUseSourceCache(bool value) {
LLDB_INSTRUMENT_VA(this, value);
return (m_opaque_sp ? m_opaque_sp->SetUseSourceCache(value) : false);
}
bool SBDebugger::GetUseSourceCache() const {
LLDB_INSTRUMENT_VA(this);
return (m_opaque_sp ? m_opaque_sp->GetUseSourceCache() : false);
}
bool SBDebugger::GetDescription(SBStream &description) {
LLDB_INSTRUMENT_VA(this, description);
Stream &strm = description.ref();
if (m_opaque_sp) {
const char *name = m_opaque_sp->GetInstanceName().AsCString();
user_id_t id = m_opaque_sp->GetID();
strm.Printf("Debugger (instance: \"%s\", id: %" PRIu64 ")", name, id);
} else
strm.PutCString("No value");
return true;
}
user_id_t SBDebugger::GetID() {
LLDB_INSTRUMENT_VA(this);
return (m_opaque_sp ? m_opaque_sp->GetID() : LLDB_INVALID_UID);
}
SBError SBDebugger::SetCurrentPlatform(const char *platform_name_cstr) {
LLDB_INSTRUMENT_VA(this, platform_name_cstr);
SBError sb_error;
if (m_opaque_sp) {
if (platform_name_cstr && platform_name_cstr[0]) {
ConstString platform_name(platform_name_cstr);
PlatformSP platform_sp(Platform::Find(platform_name));
if (platform_sp) {
// Already have a platform with this name, just select it
m_opaque_sp->GetPlatformList().SetSelectedPlatform(platform_sp);
} else {
// We don't have a platform by this name yet, create one
platform_sp = Platform::Create(platform_name, sb_error.ref());
if (platform_sp) {
// We created the platform, now append and select it
bool make_selected = true;
m_opaque_sp->GetPlatformList().Append(platform_sp, make_selected);
}
}
} else {
sb_error.ref().SetErrorString("invalid platform name");
}
} else {
sb_error.ref().SetErrorString("invalid debugger");
}
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return sb_error;
}
bool SBDebugger::SetCurrentPlatformSDKRoot(const char *sysroot) {
LLDB_INSTRUMENT_VA(this, sysroot);
if (SBPlatform platform = GetSelectedPlatform()) {
platform.SetSDKRoot(sysroot);
return true;
}
return false;
}
bool SBDebugger::GetCloseInputOnEOF() const {
LLDB_INSTRUMENT_VA(this);
return (m_opaque_sp ? m_opaque_sp->GetCloseInputOnEOF() : false);
}
void SBDebugger::SetCloseInputOnEOF(bool b) {
LLDB_INSTRUMENT_VA(this, b);
if (m_opaque_sp)
m_opaque_sp->SetCloseInputOnEOF(b);
}
SBTypeCategory SBDebugger::GetCategory(const char *category_name) {
LLDB_INSTRUMENT_VA(this, category_name);
if (!category_name || *category_name == 0)
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return SBTypeCategory();
TypeCategoryImplSP category_sp;
if (DataVisualization::Categories::GetCategory(ConstString(category_name),
category_sp, false)) {
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return SBTypeCategory(category_sp);
} else {
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return SBTypeCategory();
}
}
SBTypeCategory SBDebugger::GetCategory(lldb::LanguageType lang_type) {
LLDB_INSTRUMENT_VA(this, lang_type);
TypeCategoryImplSP category_sp;
if (DataVisualization::Categories::GetCategory(lang_type, category_sp)) {
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return SBTypeCategory(category_sp);
} else {
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return SBTypeCategory();
}
}
SBTypeCategory SBDebugger::CreateCategory(const char *category_name) {
LLDB_INSTRUMENT_VA(this, category_name);
if (!category_name || *category_name == 0)
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return SBTypeCategory();
TypeCategoryImplSP category_sp;
if (DataVisualization::Categories::GetCategory(ConstString(category_name),
category_sp, true)) {
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return SBTypeCategory(category_sp);
} else {
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return SBTypeCategory();
}
}
bool SBDebugger::DeleteCategory(const char *category_name) {
LLDB_INSTRUMENT_VA(this, category_name);
if (!category_name || *category_name == 0)
return false;
return DataVisualization::Categories::Delete(ConstString(category_name));
}
uint32_t SBDebugger::GetNumCategories() {
LLDB_INSTRUMENT_VA(this);
return DataVisualization::Categories::GetCount();
}
SBTypeCategory SBDebugger::GetCategoryAtIndex(uint32_t index) {
LLDB_INSTRUMENT_VA(this, index);
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return SBTypeCategory(
DataVisualization::Categories::GetCategoryAtIndex(index));
}
SBTypeCategory SBDebugger::GetDefaultCategory() {
LLDB_INSTRUMENT_VA(this);
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return GetCategory("default");
}
SBTypeFormat SBDebugger::GetFormatForType(SBTypeNameSpecifier type_name) {
LLDB_INSTRUMENT_VA(this, type_name);
SBTypeCategory default_category_sb = GetDefaultCategory();
if (default_category_sb.GetEnabled())
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return default_category_sb.GetFormatForType(type_name);
return SBTypeFormat();
}
SBTypeSummary SBDebugger::GetSummaryForType(SBTypeNameSpecifier type_name) {
LLDB_INSTRUMENT_VA(this, type_name);
if (!type_name.IsValid())
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return SBTypeSummary();
return SBTypeSummary(DataVisualization::GetSummaryForType(type_name.GetSP()));
}
SBTypeFilter SBDebugger::GetFilterForType(SBTypeNameSpecifier type_name) {
LLDB_INSTRUMENT_VA(this, type_name);
if (!type_name.IsValid())
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return SBTypeFilter();
return SBTypeFilter(DataVisualization::GetFilterForType(type_name.GetSP()));
}
SBTypeSynthetic SBDebugger::GetSyntheticForType(SBTypeNameSpecifier type_name) {
LLDB_INSTRUMENT_VA(this, type_name);
if (!type_name.IsValid())
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return SBTypeSynthetic();
return SBTypeSynthetic(
DataVisualization::GetSyntheticForType(type_name.GetSP()));
}
static llvm::ArrayRef<const char *> GetCategoryArray(const char **categories) {
if (categories == nullptr)
return {};
size_t len = 0;
while (categories[len] != nullptr)
++len;
return llvm::makeArrayRef(categories, len);
}
bool SBDebugger::EnableLog(const char *channel, const char **categories) {
LLDB_INSTRUMENT_VA(this, channel, categories);
if (m_opaque_sp) {
uint32_t log_options =
LLDB_LOG_OPTION_PREPEND_TIMESTAMP | LLDB_LOG_OPTION_PREPEND_THREAD_NAME;
std::string error;
llvm::raw_string_ostream error_stream(error);
return m_opaque_sp->EnableLog(channel, GetCategoryArray(categories), "",
log_options, error_stream);
} else
return false;
}
void SBDebugger::SetLoggingCallback(lldb::LogOutputCallback log_callback,
void *baton) {
LLDB_INSTRUMENT_VA(this, log_callback, baton);
if (m_opaque_sp) {
return m_opaque_sp->SetLoggingCallback(log_callback, baton);
}
}