// CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 8 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv8i1(<vscale x 16 x i1> [[PG:%.*]])
// CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 8 x half> @llvm.aarch64.sve.sel.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> zeroinitializer)
// CHECK-NEXT: [[TMP2:%.*]] = call <vscale x 8 x half> @llvm.aarch64.sve.fnmls.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[TMP1]], <vscale x 8 x half> [[OP2:%.*]], <vscale x 8 x half> [[OP3:%.*]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 8 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv8i1(<vscale x 16 x i1> [[PG:%.*]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 8 x half> @llvm.aarch64.sve.sel.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> zeroinitializer)
// CPP-CHECK-NEXT: [[TMP2:%.*]] = call <vscale x 8 x half> @llvm.aarch64.sve.fnmls.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[TMP1]], <vscale x 8 x half> [[OP2:%.*]], <vscale x 8 x half> [[OP3:%.*]])
// CPP-CHECK-NEXT: ret <vscale x 8 x half> [[TMP2]]
// CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 4 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv4i1(<vscale x 16 x i1> [[PG:%.*]])
// CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 4 x float> @llvm.aarch64.sve.sel.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> zeroinitializer)
// CHECK-NEXT: [[TMP2:%.*]] = call <vscale x 4 x float> @llvm.aarch64.sve.fnmls.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[TMP1]], <vscale x 4 x float> [[OP2:%.*]], <vscale x 4 x float> [[OP3:%.*]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 4 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv4i1(<vscale x 16 x i1> [[PG:%.*]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 4 x float> @llvm.aarch64.sve.sel.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> zeroinitializer)
// CPP-CHECK-NEXT: [[TMP2:%.*]] = call <vscale x 4 x float> @llvm.aarch64.sve.fnmls.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[TMP1]], <vscale x 4 x float> [[OP2:%.*]], <vscale x 4 x float> [[OP3:%.*]])
// CPP-CHECK-NEXT: ret <vscale x 4 x float> [[TMP2]]
// CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 2 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv2i1(<vscale x 16 x i1> [[PG:%.*]])
// CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 2 x double> @llvm.aarch64.sve.sel.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> zeroinitializer)
// CHECK-NEXT: [[TMP2:%.*]] = call <vscale x 2 x double> @llvm.aarch64.sve.fnmls.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[TMP1]], <vscale x 2 x double> [[OP2:%.*]], <vscale x 2 x double> [[OP3:%.*]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 2 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv2i1(<vscale x 16 x i1> [[PG:%.*]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 2 x double> @llvm.aarch64.sve.sel.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> zeroinitializer)
// CPP-CHECK-NEXT: [[TMP2:%.*]] = call <vscale x 2 x double> @llvm.aarch64.sve.fnmls.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[TMP1]], <vscale x 2 x double> [[OP2:%.*]], <vscale x 2 x double> [[OP3:%.*]])
// CPP-CHECK-NEXT: ret <vscale x 2 x double> [[TMP2]]
// CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 8 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv8i1(<vscale x 16 x i1> [[PG:%.*]])
// CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 8 x half> @llvm.aarch64.sve.fnmls.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> [[OP2:%.*]], <vscale x 8 x half> [[OP3:%.*]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 8 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv8i1(<vscale x 16 x i1> [[PG:%.*]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 8 x half> @llvm.aarch64.sve.fnmls.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> [[OP2:%.*]], <vscale x 8 x half> [[OP3:%.*]])
// CPP-CHECK-NEXT: ret <vscale x 8 x half> [[TMP1]]
// CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 4 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv4i1(<vscale x 16 x i1> [[PG:%.*]])
// CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 4 x float> @llvm.aarch64.sve.fnmls.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> [[OP2:%.*]], <vscale x 4 x float> [[OP3:%.*]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 4 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv4i1(<vscale x 16 x i1> [[PG:%.*]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 4 x float> @llvm.aarch64.sve.fnmls.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> [[OP2:%.*]], <vscale x 4 x float> [[OP3:%.*]])
// CPP-CHECK-NEXT: ret <vscale x 4 x float> [[TMP1]]
// CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 2 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv2i1(<vscale x 16 x i1> [[PG:%.*]])
// CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 2 x double> @llvm.aarch64.sve.fnmls.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> [[OP2:%.*]], <vscale x 2 x double> [[OP3:%.*]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 2 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv2i1(<vscale x 16 x i1> [[PG:%.*]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 2 x double> @llvm.aarch64.sve.fnmls.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> [[OP2:%.*]], <vscale x 2 x double> [[OP3:%.*]])
// CPP-CHECK-NEXT: ret <vscale x 2 x double> [[TMP1]]
// CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 8 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv8i1(<vscale x 16 x i1> [[PG:%.*]])
// CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 8 x half> @llvm.aarch64.sve.fnmls.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> [[OP2:%.*]], <vscale x 8 x half> [[OP3:%.*]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 8 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv8i1(<vscale x 16 x i1> [[PG:%.*]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 8 x half> @llvm.aarch64.sve.fnmls.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> [[OP2:%.*]], <vscale x 8 x half> [[OP3:%.*]])
// CPP-CHECK-NEXT: ret <vscale x 8 x half> [[TMP1]]
// CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 4 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv4i1(<vscale x 16 x i1> [[PG:%.*]])
// CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 4 x float> @llvm.aarch64.sve.fnmls.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> [[OP2:%.*]], <vscale x 4 x float> [[OP3:%.*]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 4 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv4i1(<vscale x 16 x i1> [[PG:%.*]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 4 x float> @llvm.aarch64.sve.fnmls.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> [[OP2:%.*]], <vscale x 4 x float> [[OP3:%.*]])
// CPP-CHECK-NEXT: ret <vscale x 4 x float> [[TMP1]]
// CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 2 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv2i1(<vscale x 16 x i1> [[PG:%.*]])
// CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 2 x double> @llvm.aarch64.sve.fnmls.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> [[OP2:%.*]], <vscale x 2 x double> [[OP3:%.*]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 2 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv2i1(<vscale x 16 x i1> [[PG:%.*]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 2 x double> @llvm.aarch64.sve.fnmls.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> [[OP2:%.*]], <vscale x 2 x double> [[OP3:%.*]])
// CPP-CHECK-NEXT: ret <vscale x 2 x double> [[TMP1]]
// CHECK-NEXT: [[TMP2:%.*]] = call <vscale x 8 x half> @llvm.aarch64.sve.sel.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> zeroinitializer)
// CHECK-NEXT: [[TMP3:%.*]] = call <vscale x 8 x half> @llvm.aarch64.sve.fnmls.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[TMP2]], <vscale x 8 x half> [[OP2:%.*]], <vscale x 8 x half> [[TMP1]])
// CPP-CHECK-NEXT: [[TMP2:%.*]] = call <vscale x 8 x half> @llvm.aarch64.sve.sel.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> zeroinitializer)
// CPP-CHECK-NEXT: [[TMP3:%.*]] = call <vscale x 8 x half> @llvm.aarch64.sve.fnmls.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[TMP2]], <vscale x 8 x half> [[OP2:%.*]], <vscale x 8 x half> [[TMP1]])
// CPP-CHECK-NEXT: ret <vscale x 8 x half> [[TMP3]]
// CHECK-NEXT: [[TMP2:%.*]] = call <vscale x 4 x float> @llvm.aarch64.sve.sel.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> zeroinitializer)
// CHECK-NEXT: [[TMP3:%.*]] = call <vscale x 4 x float> @llvm.aarch64.sve.fnmls.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[TMP2]], <vscale x 4 x float> [[OP2:%.*]], <vscale x 4 x float> [[TMP1]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = shufflevector <vscale x 4 x float> [[DOTSPLATINSERT]], <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP2:%.*]] = call <vscale x 4 x float> @llvm.aarch64.sve.sel.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> zeroinitializer)
// CPP-CHECK-NEXT: [[TMP3:%.*]] = call <vscale x 4 x float> @llvm.aarch64.sve.fnmls.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[TMP2]], <vscale x 4 x float> [[OP2:%.*]], <vscale x 4 x float> [[TMP1]])
// CPP-CHECK-NEXT: ret <vscale x 4 x float> [[TMP3]]
// CHECK-NEXT: [[TMP2:%.*]] = call <vscale x 2 x double> @llvm.aarch64.sve.sel.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> zeroinitializer)
// CHECK-NEXT: [[TMP3:%.*]] = call <vscale x 2 x double> @llvm.aarch64.sve.fnmls.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[TMP2]], <vscale x 2 x double> [[OP2:%.*]], <vscale x 2 x double> [[TMP1]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = shufflevector <vscale x 2 x double> [[DOTSPLATINSERT]], <vscale x 2 x double> poison, <vscale x 2 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP2:%.*]] = call <vscale x 2 x double> @llvm.aarch64.sve.sel.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> zeroinitializer)
// CPP-CHECK-NEXT: [[TMP3:%.*]] = call <vscale x 2 x double> @llvm.aarch64.sve.fnmls.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[TMP2]], <vscale x 2 x double> [[OP2:%.*]], <vscale x 2 x double> [[TMP1]])
// CPP-CHECK-NEXT: ret <vscale x 2 x double> [[TMP3]]
// CHECK-NEXT: [[TMP2:%.*]] = call <vscale x 8 x half> @llvm.aarch64.sve.fnmls.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> [[OP2:%.*]], <vscale x 8 x half> [[TMP1]])
// CPP-CHECK-NEXT: [[TMP2:%.*]] = call <vscale x 8 x half> @llvm.aarch64.sve.fnmls.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> [[OP2:%.*]], <vscale x 8 x half> [[TMP1]])
// CPP-CHECK-NEXT: ret <vscale x 8 x half> [[TMP2]]
// CHECK-NEXT: [[TMP2:%.*]] = call <vscale x 4 x float> @llvm.aarch64.sve.fnmls.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> [[OP2:%.*]], <vscale x 4 x float> [[TMP1]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = shufflevector <vscale x 4 x float> [[DOTSPLATINSERT]], <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP2:%.*]] = call <vscale x 4 x float> @llvm.aarch64.sve.fnmls.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> [[OP2:%.*]], <vscale x 4 x float> [[TMP1]])
// CPP-CHECK-NEXT: ret <vscale x 4 x float> [[TMP2]]
// CHECK-NEXT: [[TMP2:%.*]] = call <vscale x 2 x double> @llvm.aarch64.sve.fnmls.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> [[OP2:%.*]], <vscale x 2 x double> [[TMP1]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = shufflevector <vscale x 2 x double> [[DOTSPLATINSERT]], <vscale x 2 x double> poison, <vscale x 2 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP2:%.*]] = call <vscale x 2 x double> @llvm.aarch64.sve.fnmls.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> [[OP2:%.*]], <vscale x 2 x double> [[TMP1]])
// CPP-CHECK-NEXT: ret <vscale x 2 x double> [[TMP2]]
// CHECK-NEXT: [[TMP2:%.*]] = call <vscale x 8 x half> @llvm.aarch64.sve.fnmls.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> [[OP2:%.*]], <vscale x 8 x half> [[TMP1]])
// CPP-CHECK-NEXT: [[TMP2:%.*]] = call <vscale x 8 x half> @llvm.aarch64.sve.fnmls.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> [[OP2:%.*]], <vscale x 8 x half> [[TMP1]])
// CPP-CHECK-NEXT: ret <vscale x 8 x half> [[TMP2]]
// CHECK-NEXT: [[TMP2:%.*]] = call <vscale x 4 x float> @llvm.aarch64.sve.fnmls.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> [[OP2:%.*]], <vscale x 4 x float> [[TMP1]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = shufflevector <vscale x 4 x float> [[DOTSPLATINSERT]], <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP2:%.*]] = call <vscale x 4 x float> @llvm.aarch64.sve.fnmls.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> [[OP2:%.*]], <vscale x 4 x float> [[TMP1]])
// CPP-CHECK-NEXT: ret <vscale x 4 x float> [[TMP2]]
// CHECK-NEXT: [[TMP2:%.*]] = call <vscale x 2 x double> @llvm.aarch64.sve.fnmls.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> [[OP2:%.*]], <vscale x 2 x double> [[TMP1]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = shufflevector <vscale x 2 x double> [[DOTSPLATINSERT]], <vscale x 2 x double> poison, <vscale x 2 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP2:%.*]] = call <vscale x 2 x double> @llvm.aarch64.sve.fnmls.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> [[OP2:%.*]], <vscale x 2 x double> [[TMP1]])
// CPP-CHECK-NEXT: ret <vscale x 2 x double> [[TMP2]]