llvm-project/lldb/source/API/SBInstruction.cpp

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//===-- SBInstruction.cpp ---------------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include "lldb/API/SBInstruction.h"
#include "lldb/API/SBAddress.h"
#include "lldb/API/SBFrame.h"
#include "lldb/API/SBInstruction.h"
#include "lldb/API/SBStream.h"
#include "lldb/API/SBTarget.h"
#include "lldb/Core/ArchSpec.h"
#include "lldb/Core/DataBufferHeap.h"
#include "lldb/Core/Disassembler.h"
#include "lldb/Core/EmulateInstruction.h"
#include "lldb/Core/StreamFile.h"
#include "lldb/Target/ExecutionContext.h"
#include "lldb/Target/StackFrame.h"
#include "lldb/Target/Target.h"
using namespace lldb;
using namespace lldb_private;
SBInstruction::SBInstruction ()
{
}
SBInstruction::SBInstruction (const lldb::InstructionSP& inst_sp) :
m_opaque_sp (inst_sp)
{
}
SBInstruction::SBInstruction(const SBInstruction &rhs) :
m_opaque_sp (rhs.m_opaque_sp)
{
}
const SBInstruction &
SBInstruction::operator = (const SBInstruction &rhs)
{
if (this != &rhs)
m_opaque_sp = rhs.m_opaque_sp;
return *this;
}
SBInstruction::~SBInstruction ()
{
}
bool
SBInstruction::IsValid()
{
return (m_opaque_sp.get() != NULL);
}
SBAddress
SBInstruction::GetAddress()
{
SBAddress sb_addr;
if (m_opaque_sp && m_opaque_sp->GetAddress().IsValid())
sb_addr.SetAddress(&m_opaque_sp->GetAddress());
return sb_addr;
}
const char *
SBInstruction::GetMnemonic(SBTarget target)
{
if (m_opaque_sp)
{
Mutex::Locker api_locker;
ExecutionContext exe_ctx;
SBFrame is now threadsafe using some extra tricks. One issue is that stack frames might go away (the object itself, not the actual logical frame) when we are single stepping due to the way we currently sometimes end up flushing frames when stepping in/out/over. They later will come back to life represented by another object yet they have the same StackID. Now when you get a lldb::SBFrame object, it will track the frame it is initialized with until the thread goes away or the StackID no longer exists in the stack for the thread it was created on. It uses a weak_ptr to both the frame and thread and also stores the StackID. These three items allow us to determine when the stack frame object has gone away (the weak_ptr will be NULL) and allows us to find the correct frame again. In our test suite we had such cases where we were just getting lucky when something like this happened: 1 - stop at breakpoint 2 - get first frame in thread where we stopped 3 - run an expression that causes the program to JIT and run code 4 - run more expressions on the frame from step 2 which was very very luckily still around inside a shared pointer, yet, not part of the current thread (a new stack frame object had appeared with the same stack ID and depth). We now avoid all such issues and properly keep up to date, or we start returning errors when the frame doesn't exist and always responds with invalid answers. Also fixed the UserSettingsController (not going to rewrite this just yet) so that it doesn't crash on shutdown. Using weak_ptr's came in real handy to track when the master controller has already gone away and this allowed me to pull out the previous NotifyOwnerIsShuttingDown() patch as it is no longer needed. llvm-svn: 149231
2012-01-30 15:41:31 +08:00
TargetSP target_sp (target.GetSP());
if (target_sp)
{
api_locker.Lock (target_sp->GetAPIMutex().GetMutex());
SBFrame is now threadsafe using some extra tricks. One issue is that stack frames might go away (the object itself, not the actual logical frame) when we are single stepping due to the way we currently sometimes end up flushing frames when stepping in/out/over. They later will come back to life represented by another object yet they have the same StackID. Now when you get a lldb::SBFrame object, it will track the frame it is initialized with until the thread goes away or the StackID no longer exists in the stack for the thread it was created on. It uses a weak_ptr to both the frame and thread and also stores the StackID. These three items allow us to determine when the stack frame object has gone away (the weak_ptr will be NULL) and allows us to find the correct frame again. In our test suite we had such cases where we were just getting lucky when something like this happened: 1 - stop at breakpoint 2 - get first frame in thread where we stopped 3 - run an expression that causes the program to JIT and run code 4 - run more expressions on the frame from step 2 which was very very luckily still around inside a shared pointer, yet, not part of the current thread (a new stack frame object had appeared with the same stack ID and depth). We now avoid all such issues and properly keep up to date, or we start returning errors when the frame doesn't exist and always responds with invalid answers. Also fixed the UserSettingsController (not going to rewrite this just yet) so that it doesn't crash on shutdown. Using weak_ptr's came in real handy to track when the master controller has already gone away and this allowed me to pull out the previous NotifyOwnerIsShuttingDown() patch as it is no longer needed. llvm-svn: 149231
2012-01-30 15:41:31 +08:00
target_sp->CalculateExecutionContext (exe_ctx);
exe_ctx.SetProcessSP(target_sp->GetProcessSP());
}
return m_opaque_sp->GetMnemonic(exe_ctx.GetBestExecutionContextScope());
}
return NULL;
}
const char *
SBInstruction::GetOperands(SBTarget target)
{
if (m_opaque_sp)
{
Mutex::Locker api_locker;
ExecutionContext exe_ctx;
SBFrame is now threadsafe using some extra tricks. One issue is that stack frames might go away (the object itself, not the actual logical frame) when we are single stepping due to the way we currently sometimes end up flushing frames when stepping in/out/over. They later will come back to life represented by another object yet they have the same StackID. Now when you get a lldb::SBFrame object, it will track the frame it is initialized with until the thread goes away or the StackID no longer exists in the stack for the thread it was created on. It uses a weak_ptr to both the frame and thread and also stores the StackID. These three items allow us to determine when the stack frame object has gone away (the weak_ptr will be NULL) and allows us to find the correct frame again. In our test suite we had such cases where we were just getting lucky when something like this happened: 1 - stop at breakpoint 2 - get first frame in thread where we stopped 3 - run an expression that causes the program to JIT and run code 4 - run more expressions on the frame from step 2 which was very very luckily still around inside a shared pointer, yet, not part of the current thread (a new stack frame object had appeared with the same stack ID and depth). We now avoid all such issues and properly keep up to date, or we start returning errors when the frame doesn't exist and always responds with invalid answers. Also fixed the UserSettingsController (not going to rewrite this just yet) so that it doesn't crash on shutdown. Using weak_ptr's came in real handy to track when the master controller has already gone away and this allowed me to pull out the previous NotifyOwnerIsShuttingDown() patch as it is no longer needed. llvm-svn: 149231
2012-01-30 15:41:31 +08:00
TargetSP target_sp (target.GetSP());
if (target_sp)
{
api_locker.Lock (target_sp->GetAPIMutex().GetMutex());
SBFrame is now threadsafe using some extra tricks. One issue is that stack frames might go away (the object itself, not the actual logical frame) when we are single stepping due to the way we currently sometimes end up flushing frames when stepping in/out/over. They later will come back to life represented by another object yet they have the same StackID. Now when you get a lldb::SBFrame object, it will track the frame it is initialized with until the thread goes away or the StackID no longer exists in the stack for the thread it was created on. It uses a weak_ptr to both the frame and thread and also stores the StackID. These three items allow us to determine when the stack frame object has gone away (the weak_ptr will be NULL) and allows us to find the correct frame again. In our test suite we had such cases where we were just getting lucky when something like this happened: 1 - stop at breakpoint 2 - get first frame in thread where we stopped 3 - run an expression that causes the program to JIT and run code 4 - run more expressions on the frame from step 2 which was very very luckily still around inside a shared pointer, yet, not part of the current thread (a new stack frame object had appeared with the same stack ID and depth). We now avoid all such issues and properly keep up to date, or we start returning errors when the frame doesn't exist and always responds with invalid answers. Also fixed the UserSettingsController (not going to rewrite this just yet) so that it doesn't crash on shutdown. Using weak_ptr's came in real handy to track when the master controller has already gone away and this allowed me to pull out the previous NotifyOwnerIsShuttingDown() patch as it is no longer needed. llvm-svn: 149231
2012-01-30 15:41:31 +08:00
target_sp->CalculateExecutionContext (exe_ctx);
exe_ctx.SetProcessSP(target_sp->GetProcessSP());
}
return m_opaque_sp->GetOperands(exe_ctx.GetBestExecutionContextScope());
}
return NULL;
}
const char *
SBInstruction::GetComment(SBTarget target)
{
if (m_opaque_sp)
{
Mutex::Locker api_locker;
ExecutionContext exe_ctx;
SBFrame is now threadsafe using some extra tricks. One issue is that stack frames might go away (the object itself, not the actual logical frame) when we are single stepping due to the way we currently sometimes end up flushing frames when stepping in/out/over. They later will come back to life represented by another object yet they have the same StackID. Now when you get a lldb::SBFrame object, it will track the frame it is initialized with until the thread goes away or the StackID no longer exists in the stack for the thread it was created on. It uses a weak_ptr to both the frame and thread and also stores the StackID. These three items allow us to determine when the stack frame object has gone away (the weak_ptr will be NULL) and allows us to find the correct frame again. In our test suite we had such cases where we were just getting lucky when something like this happened: 1 - stop at breakpoint 2 - get first frame in thread where we stopped 3 - run an expression that causes the program to JIT and run code 4 - run more expressions on the frame from step 2 which was very very luckily still around inside a shared pointer, yet, not part of the current thread (a new stack frame object had appeared with the same stack ID and depth). We now avoid all such issues and properly keep up to date, or we start returning errors when the frame doesn't exist and always responds with invalid answers. Also fixed the UserSettingsController (not going to rewrite this just yet) so that it doesn't crash on shutdown. Using weak_ptr's came in real handy to track when the master controller has already gone away and this allowed me to pull out the previous NotifyOwnerIsShuttingDown() patch as it is no longer needed. llvm-svn: 149231
2012-01-30 15:41:31 +08:00
TargetSP target_sp (target.GetSP());
if (target_sp)
{
api_locker.Lock (target_sp->GetAPIMutex().GetMutex());
SBFrame is now threadsafe using some extra tricks. One issue is that stack frames might go away (the object itself, not the actual logical frame) when we are single stepping due to the way we currently sometimes end up flushing frames when stepping in/out/over. They later will come back to life represented by another object yet they have the same StackID. Now when you get a lldb::SBFrame object, it will track the frame it is initialized with until the thread goes away or the StackID no longer exists in the stack for the thread it was created on. It uses a weak_ptr to both the frame and thread and also stores the StackID. These three items allow us to determine when the stack frame object has gone away (the weak_ptr will be NULL) and allows us to find the correct frame again. In our test suite we had such cases where we were just getting lucky when something like this happened: 1 - stop at breakpoint 2 - get first frame in thread where we stopped 3 - run an expression that causes the program to JIT and run code 4 - run more expressions on the frame from step 2 which was very very luckily still around inside a shared pointer, yet, not part of the current thread (a new stack frame object had appeared with the same stack ID and depth). We now avoid all such issues and properly keep up to date, or we start returning errors when the frame doesn't exist and always responds with invalid answers. Also fixed the UserSettingsController (not going to rewrite this just yet) so that it doesn't crash on shutdown. Using weak_ptr's came in real handy to track when the master controller has already gone away and this allowed me to pull out the previous NotifyOwnerIsShuttingDown() patch as it is no longer needed. llvm-svn: 149231
2012-01-30 15:41:31 +08:00
target_sp->CalculateExecutionContext (exe_ctx);
exe_ctx.SetProcessSP(target_sp->GetProcessSP());
}
return m_opaque_sp->GetComment(exe_ctx.GetBestExecutionContextScope());
}
return NULL;
}
size_t
SBInstruction::GetByteSize ()
{
if (m_opaque_sp)
return m_opaque_sp->GetOpcode().GetByteSize();
return 0;
}
SBData
SBInstruction::GetData (SBTarget target)
{
lldb::SBData sb_data;
if (m_opaque_sp)
{
const Opcode &opcode = m_opaque_sp->GetOpcode();
const void *opcode_data = opcode.GetOpcodeBytes();
const uint32_t opcode_data_size = opcode.GetByteSize();
if (opcode_data && opcode_data_size > 0)
{
ByteOrder data_byte_order = opcode.GetDataByteOrder();
SBFrame is now threadsafe using some extra tricks. One issue is that stack frames might go away (the object itself, not the actual logical frame) when we are single stepping due to the way we currently sometimes end up flushing frames when stepping in/out/over. They later will come back to life represented by another object yet they have the same StackID. Now when you get a lldb::SBFrame object, it will track the frame it is initialized with until the thread goes away or the StackID no longer exists in the stack for the thread it was created on. It uses a weak_ptr to both the frame and thread and also stores the StackID. These three items allow us to determine when the stack frame object has gone away (the weak_ptr will be NULL) and allows us to find the correct frame again. In our test suite we had such cases where we were just getting lucky when something like this happened: 1 - stop at breakpoint 2 - get first frame in thread where we stopped 3 - run an expression that causes the program to JIT and run code 4 - run more expressions on the frame from step 2 which was very very luckily still around inside a shared pointer, yet, not part of the current thread (a new stack frame object had appeared with the same stack ID and depth). We now avoid all such issues and properly keep up to date, or we start returning errors when the frame doesn't exist and always responds with invalid answers. Also fixed the UserSettingsController (not going to rewrite this just yet) so that it doesn't crash on shutdown. Using weak_ptr's came in real handy to track when the master controller has already gone away and this allowed me to pull out the previous NotifyOwnerIsShuttingDown() patch as it is no longer needed. llvm-svn: 149231
2012-01-30 15:41:31 +08:00
TargetSP target_sp (target.GetSP());
if (data_byte_order == eByteOrderInvalid && target_sp)
data_byte_order = target_sp->GetArchitecture().GetByteOrder();
DataBufferSP data_buffer_sp (new DataBufferHeap (opcode_data, opcode_data_size));
DataExtractorSP data_extractor_sp (new DataExtractor (data_buffer_sp,
data_byte_order,
SBFrame is now threadsafe using some extra tricks. One issue is that stack frames might go away (the object itself, not the actual logical frame) when we are single stepping due to the way we currently sometimes end up flushing frames when stepping in/out/over. They later will come back to life represented by another object yet they have the same StackID. Now when you get a lldb::SBFrame object, it will track the frame it is initialized with until the thread goes away or the StackID no longer exists in the stack for the thread it was created on. It uses a weak_ptr to both the frame and thread and also stores the StackID. These three items allow us to determine when the stack frame object has gone away (the weak_ptr will be NULL) and allows us to find the correct frame again. In our test suite we had such cases where we were just getting lucky when something like this happened: 1 - stop at breakpoint 2 - get first frame in thread where we stopped 3 - run an expression that causes the program to JIT and run code 4 - run more expressions on the frame from step 2 which was very very luckily still around inside a shared pointer, yet, not part of the current thread (a new stack frame object had appeared with the same stack ID and depth). We now avoid all such issues and properly keep up to date, or we start returning errors when the frame doesn't exist and always responds with invalid answers. Also fixed the UserSettingsController (not going to rewrite this just yet) so that it doesn't crash on shutdown. Using weak_ptr's came in real handy to track when the master controller has already gone away and this allowed me to pull out the previous NotifyOwnerIsShuttingDown() patch as it is no longer needed. llvm-svn: 149231
2012-01-30 15:41:31 +08:00
target_sp ? target_sp->GetArchitecture().GetAddressByteSize() : sizeof(void*)));
sb_data.SetOpaque (data_extractor_sp);
}
}
return sb_data;
}
bool
SBInstruction::DoesBranch ()
{
if (m_opaque_sp)
return m_opaque_sp->DoesBranch ();
return false;
}
void
SBInstruction::SetOpaque (const lldb::InstructionSP &inst_sp)
{
m_opaque_sp = inst_sp;
}
bool
SBInstruction::GetDescription (lldb::SBStream &s)
{
if (m_opaque_sp)
{
// Use the "ref()" instead of the "get()" accessor in case the SBStream
// didn't have a stream already created, one will get created...
Added the ability to get the min and max instruction byte size for an architecture into ArchSpec: uint32_t ArchSpec::GetMinimumOpcodeByteSize() const; uint32_t ArchSpec::GetMaximumOpcodeByteSize() const; Added an AddressClass to the Instruction class in Disassembler.h. This allows decoded instructions to know know if they are code, code with alternate ISA (thumb), or even data which can be mixed into code. The instruction does have an address, but it is a good idea to cache this value so we don't have to look it up more than once. Fixed an issue in Opcode::SetOpcodeBytes() where the length wasn't getting set. Changed: bool SymbolContextList::AppendIfUnique (const SymbolContext& sc); To: bool SymbolContextList::AppendIfUnique (const SymbolContext& sc, bool merge_symbol_into_function); This function was typically being used when looking up functions and symbols. Now if you lookup a function, then find the symbol, they can be merged into the same symbol context and not cause multiple symbol contexts to appear in a symbol context list that describes the same function. Fixed the SymbolContext not equal operator which was causing mixed mode disassembly to not work ("disassembler --mixed --name main"). Modified the disassembler classes to know about the fact we know, for a given architecture, what the min and max opcode byte sizes are. The InstructionList class was modified to return the max opcode byte size for all of the instructions in its list. These two fixes means when disassemble a list of instructions and dump them and show the opcode bytes, we can format the output more intelligently when showing opcode bytes. This affects any architectures that have varying opcode byte sizes (x86_64 and i386). Knowing the max opcode byte size also helps us to be able to disassemble N instructions without having to re-read data if we didn't read enough bytes. Added the ability to set the architecture for the disassemble command. This means you can easily cross disassemble data for any supported architecture. I also added the ability to specify "thumb" as an architecture so that we can force disassembly into thumb mode when needed. In GDB this was done using a hack of specifying an odd address when disassembling. I don't want to repeat this hack in LLDB, so the auto detection between ARM and thumb is failing, just specify thumb when disassembling: (lldb) disassemble --arch thumb --name main You can also have data in say an x86_64 file executable and disassemble data as any other supported architecture: % lldb a.out Current executable set to 'a.out' (x86_64). (lldb) b main (lldb) run (lldb) disassemble --arch thumb --count 2 --start-address 0x0000000100001080 --bytes 0x100001080: 0xb580 push {r7, lr} 0x100001082: 0xaf00 add r7, sp, #0 Fixed Target::ReadMemory(...) to be able to deal with Address argument object that isn't section offset. When an address object was supplied that was out on the heap or stack, target read memory would fail. Disassembly uses Target::ReadMemory(...), and the example above where we disassembler thumb opcodes in an x86 binary was failing do to this bug. llvm-svn: 128347
2011-03-27 03:14:58 +08:00
m_opaque_sp->Dump (&s.ref(), 0, true, false, NULL, false);
return true;
}
return false;
}
void
SBInstruction::Print (FILE *out)
{
if (out == NULL)
return;
if (m_opaque_sp)
{
StreamFile out_stream (out, false);
Added the ability to get the min and max instruction byte size for an architecture into ArchSpec: uint32_t ArchSpec::GetMinimumOpcodeByteSize() const; uint32_t ArchSpec::GetMaximumOpcodeByteSize() const; Added an AddressClass to the Instruction class in Disassembler.h. This allows decoded instructions to know know if they are code, code with alternate ISA (thumb), or even data which can be mixed into code. The instruction does have an address, but it is a good idea to cache this value so we don't have to look it up more than once. Fixed an issue in Opcode::SetOpcodeBytes() where the length wasn't getting set. Changed: bool SymbolContextList::AppendIfUnique (const SymbolContext& sc); To: bool SymbolContextList::AppendIfUnique (const SymbolContext& sc, bool merge_symbol_into_function); This function was typically being used when looking up functions and symbols. Now if you lookup a function, then find the symbol, they can be merged into the same symbol context and not cause multiple symbol contexts to appear in a symbol context list that describes the same function. Fixed the SymbolContext not equal operator which was causing mixed mode disassembly to not work ("disassembler --mixed --name main"). Modified the disassembler classes to know about the fact we know, for a given architecture, what the min and max opcode byte sizes are. The InstructionList class was modified to return the max opcode byte size for all of the instructions in its list. These two fixes means when disassemble a list of instructions and dump them and show the opcode bytes, we can format the output more intelligently when showing opcode bytes. This affects any architectures that have varying opcode byte sizes (x86_64 and i386). Knowing the max opcode byte size also helps us to be able to disassemble N instructions without having to re-read data if we didn't read enough bytes. Added the ability to set the architecture for the disassemble command. This means you can easily cross disassemble data for any supported architecture. I also added the ability to specify "thumb" as an architecture so that we can force disassembly into thumb mode when needed. In GDB this was done using a hack of specifying an odd address when disassembling. I don't want to repeat this hack in LLDB, so the auto detection between ARM and thumb is failing, just specify thumb when disassembling: (lldb) disassemble --arch thumb --name main You can also have data in say an x86_64 file executable and disassemble data as any other supported architecture: % lldb a.out Current executable set to 'a.out' (x86_64). (lldb) b main (lldb) run (lldb) disassemble --arch thumb --count 2 --start-address 0x0000000100001080 --bytes 0x100001080: 0xb580 push {r7, lr} 0x100001082: 0xaf00 add r7, sp, #0 Fixed Target::ReadMemory(...) to be able to deal with Address argument object that isn't section offset. When an address object was supplied that was out on the heap or stack, target read memory would fail. Disassembly uses Target::ReadMemory(...), and the example above where we disassembler thumb opcodes in an x86 binary was failing do to this bug. llvm-svn: 128347
2011-03-27 03:14:58 +08:00
m_opaque_sp->Dump (&out_stream, 0, true, false, NULL, false);
}
}
bool
Changed the emulate instruction function to take emulate options which are defined as enumerations. Current bits include: eEmulateInstructionOptionAutoAdvancePC eEmulateInstructionOptionIgnoreConditions Modified the EmulateInstruction class to have a few more pure virtuals that can help clients understand how many instructions the emulator can handle: virtual bool SupportsEmulatingIntructionsOfType (InstructionType inst_type) = 0; Where instruction types are defined as: //------------------------------------------------------------------ /// Instruction types //------------------------------------------------------------------ typedef enum InstructionType { eInstructionTypeAny, // Support for any instructions at all (at least one) eInstructionTypePrologueEpilogue, // All prologue and epilogue instructons that push and pop register values and modify sp/fp eInstructionTypePCModifying, // Any instruction that modifies the program counter/instruction pointer eInstructionTypeAll // All instructions of any kind } InstructionType; This allows use to tell what an emulator can do and also allows us to request these abilities when we are finding the plug-in interface. Added the ability for an EmulateInstruction class to get the register names for any registers that are part of the emulation. This helps with being able to dump and log effectively. The UnwindAssembly class now stores the architecture it was created with in case it is needed later in the unwinding process. Added a function that can tell us DWARF register names for ARM that goes along with the source/Utility/ARM_DWARF_Registers.h file: source/Utility/ARM_DWARF_Registers.c Took some of plug-ins out of the lldb_private namespace. llvm-svn: 130189
2011-04-26 12:39:08 +08:00
SBInstruction::EmulateWithFrame (lldb::SBFrame &frame, uint32_t evaluate_options)
{
SBFrame is now threadsafe using some extra tricks. One issue is that stack frames might go away (the object itself, not the actual logical frame) when we are single stepping due to the way we currently sometimes end up flushing frames when stepping in/out/over. They later will come back to life represented by another object yet they have the same StackID. Now when you get a lldb::SBFrame object, it will track the frame it is initialized with until the thread goes away or the StackID no longer exists in the stack for the thread it was created on. It uses a weak_ptr to both the frame and thread and also stores the StackID. These three items allow us to determine when the stack frame object has gone away (the weak_ptr will be NULL) and allows us to find the correct frame again. In our test suite we had such cases where we were just getting lucky when something like this happened: 1 - stop at breakpoint 2 - get first frame in thread where we stopped 3 - run an expression that causes the program to JIT and run code 4 - run more expressions on the frame from step 2 which was very very luckily still around inside a shared pointer, yet, not part of the current thread (a new stack frame object had appeared with the same stack ID and depth). We now avoid all such issues and properly keep up to date, or we start returning errors when the frame doesn't exist and always responds with invalid answers. Also fixed the UserSettingsController (not going to rewrite this just yet) so that it doesn't crash on shutdown. Using weak_ptr's came in real handy to track when the master controller has already gone away and this allowed me to pull out the previous NotifyOwnerIsShuttingDown() patch as it is no longer needed. llvm-svn: 149231
2012-01-30 15:41:31 +08:00
if (m_opaque_sp)
{
SBFrame is now threadsafe using some extra tricks. One issue is that stack frames might go away (the object itself, not the actual logical frame) when we are single stepping due to the way we currently sometimes end up flushing frames when stepping in/out/over. They later will come back to life represented by another object yet they have the same StackID. Now when you get a lldb::SBFrame object, it will track the frame it is initialized with until the thread goes away or the StackID no longer exists in the stack for the thread it was created on. It uses a weak_ptr to both the frame and thread and also stores the StackID. These three items allow us to determine when the stack frame object has gone away (the weak_ptr will be NULL) and allows us to find the correct frame again. In our test suite we had such cases where we were just getting lucky when something like this happened: 1 - stop at breakpoint 2 - get first frame in thread where we stopped 3 - run an expression that causes the program to JIT and run code 4 - run more expressions on the frame from step 2 which was very very luckily still around inside a shared pointer, yet, not part of the current thread (a new stack frame object had appeared with the same stack ID and depth). We now avoid all such issues and properly keep up to date, or we start returning errors when the frame doesn't exist and always responds with invalid answers. Also fixed the UserSettingsController (not going to rewrite this just yet) so that it doesn't crash on shutdown. Using weak_ptr's came in real handy to track when the master controller has already gone away and this allowed me to pull out the previous NotifyOwnerIsShuttingDown() patch as it is no longer needed. llvm-svn: 149231
2012-01-30 15:41:31 +08:00
lldb::StackFrameSP frame_sp (frame.GetFrameSP());
if (frame_sp)
{
lldb_private::ExecutionContext exe_ctx;
frame_sp->CalculateExecutionContext (exe_ctx);
lldb_private::Target *target = exe_ctx.GetTargetPtr();
lldb_private::ArchSpec arch = target->GetArchitecture();
return m_opaque_sp->Emulate (arch,
evaluate_options,
(void *) frame_sp.get(),
&lldb_private::EmulateInstruction::ReadMemoryFrame,
&lldb_private::EmulateInstruction::WriteMemoryFrame,
&lldb_private::EmulateInstruction::ReadRegisterFrame,
&lldb_private::EmulateInstruction::WriteRegisterFrame);
}
}
return false;
}
bool
SBInstruction::DumpEmulation (const char *triple)
{
if (m_opaque_sp && triple)
{
lldb_private::ArchSpec arch (triple, NULL);
return m_opaque_sp->DumpEmulation (arch);
}
return false;
}
bool
SBInstruction::TestEmulation (lldb::SBStream &output_stream, const char *test_file)
{
if (!m_opaque_sp.get())
m_opaque_sp.reset (new PseudoInstruction());
return m_opaque_sp->TestEmulation (output_stream.get(), test_file);
}