llvm-project/llvm/lib/Target/AMDGPU/SIInstrFormats.td

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//===-- SIInstrFormats.td - SI Instruction Encodings ----------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// SI Instruction format definitions.
//
//===----------------------------------------------------------------------===//
class InstSI <dag outs, dag ins, string asm = "",
list<dag> pattern = []> :
AMDGPUInst<outs, ins, asm, pattern>, PredicateControl {
// Low bits - basic encoding information.
field bit SALU = 0;
field bit VALU = 0;
// SALU instruction formats.
field bit SOP1 = 0;
field bit SOP2 = 0;
field bit SOPC = 0;
field bit SOPK = 0;
field bit SOPP = 0;
// VALU instruction formats.
field bit VOP1 = 0;
field bit VOP2 = 0;
field bit VOPC = 0;
field bit VOP3 = 0;
field bit VOP3P = 0;
field bit VINTRP = 0;
field bit SDWA = 0;
field bit DPP = 0;
// Memory instruction formats.
field bit MUBUF = 0;
field bit MTBUF = 0;
field bit SMRD = 0;
field bit MIMG = 0;
field bit EXP = 0;
field bit FLAT = 0;
field bit DS = 0;
// Pseudo instruction formats.
field bit VGPRSpill = 0;
field bit SGPRSpill = 0;
// High bits - other information.
field bit VM_CNT = 0;
field bit EXP_CNT = 0;
field bit LGKM_CNT = 0;
// Whether WQM _must_ be enabled for this instruction.
field bit WQM = 0;
// Whether WQM _must_ be disabled for this instruction.
field bit DisableWQM = 0;
field bit Gather4 = 0;
// Most sopk treat the immediate as a signed 16-bit, however some
// use it as unsigned.
field bit SOPKZext = 0;
// This is an s_store_dword* instruction that requires a cache flush
// on wave termination. It is necessary to distinguish from mayStore
// SMEM instructions like the cache flush ones.
field bit ScalarStore = 0;
// Whether the operands can be ignored when computing the
// instruction size.
field bit FixedSize = 0;
// This bit tells the assembler to use the 32-bit encoding in case it
// is unable to infer the encoding from the operands.
field bit VOPAsmPrefer32Bit = 0;
// This bit indicates that this has a floating point result type, so
// the clamp modifier has floating point semantics.
field bit FPClamp = 0;
// These need to be kept in sync with the enum in SIInstrFlags.
let TSFlags{0} = SALU;
let TSFlags{1} = VALU;
let TSFlags{2} = SOP1;
let TSFlags{3} = SOP2;
let TSFlags{4} = SOPC;
let TSFlags{5} = SOPK;
let TSFlags{6} = SOPP;
let TSFlags{7} = VOP1;
let TSFlags{8} = VOP2;
let TSFlags{9} = VOPC;
let TSFlags{10} = VOP3;
let TSFlags{12} = VOP3P;
let TSFlags{13} = VINTRP;
let TSFlags{14} = SDWA;
let TSFlags{15} = DPP;
let TSFlags{16} = MUBUF;
let TSFlags{17} = MTBUF;
let TSFlags{18} = SMRD;
let TSFlags{19} = MIMG;
let TSFlags{20} = EXP;
let TSFlags{21} = FLAT;
let TSFlags{22} = DS;
let TSFlags{23} = VGPRSpill;
let TSFlags{24} = SGPRSpill;
let TSFlags{32} = VM_CNT;
let TSFlags{33} = EXP_CNT;
let TSFlags{34} = LGKM_CNT;
let TSFlags{35} = WQM;
let TSFlags{36} = DisableWQM;
let TSFlags{37} = Gather4;
let TSFlags{38} = SOPKZext;
let TSFlags{39} = ScalarStore;
let TSFlags{40} = FixedSize;
let TSFlags{41} = VOPAsmPrefer32Bit;
let TSFlags{42} = FPClamp;
let SchedRW = [Write32Bit];
[AMDGPU] Disassembler: Added basic disassembler for AMDGPU target Changes: - Added disassembler project - Fixed all decoding conflicts in .td files - Added DecoderMethod=“NONE” option to Target.td that allows to disable decoder generation for an instruction. - Created decoding functions for VS_32 and VReg_32 register classes. - Added stubs for decoding all register classes. - Added several tests for disassembler Disassembler only supports: - VI subtarget - VOP1 instruction encoding - 32-bit register operands and inline constants [Valery] One of the point that requires to pay attention to is how decoder conflicts were resolved: - Groups of target instructions were separated by using different DecoderNamespace (SICI, VI, CI) using similar to AssemblerPredicate approach. - There were conflicts in IMAGE_<> instructions caused by two different reasons: 1. dmask wasn’t specified for the output (fixed) 2. There are image instructions that differ only by the number of the address components but have the same encoding by the HW spec. The actual number of address components is determined by the HW at runtime using image resource descriptor starting from the VGPR encoded in an IMAGE instruction. This means that we should choose only one instruction from conflicting group to be the rule for decoder. I didn’t find the way to disable decoder generation for an arbitrary instruction and therefore made a onelinear fix to tablegen generator that would suppress decoder generation when DecoderMethod is set to “NONE”. This is a change that should be reviewed and submitted first. Otherwise I would need to specify different DecoderNamespace for every instruction in the conflicting group. I haven’t checked yet if DecoderMethod=“NONE” is not used in other targets. 3. IMAGE_GATHER decoder generation is for now disabled and to be done later. [/Valery] Patch By: Sam Kolton Differential Revision: http://reviews.llvm.org/D16723 llvm-svn: 261185
2016-02-18 11:42:32 +08:00
field bits<1> DisableSIDecoder = 0;
field bits<1> DisableVIDecoder = 0;
field bits<1> DisableDecoder = 0;
let isAsmParserOnly = !if(!eq(DisableDecoder{0}, {0}), 0, 1);
let AsmVariantName = AMDGPUAsmVariants.Default;
}
class PseudoInstSI<dag outs, dag ins, list<dag> pattern = [], string asm = "">
: InstSI<outs, ins, asm, pattern> {
let isPseudo = 1;
let isCodeGenOnly = 1;
}
class SPseudoInstSI<dag outs, dag ins, list<dag> pattern = [], string asm = "">
: PseudoInstSI<outs, ins, pattern, asm> {
let SALU = 1;
}
class VPseudoInstSI<dag outs, dag ins, list<dag> pattern = [], string asm = "">
: PseudoInstSI<outs, ins, pattern, asm> {
let VALU = 1;
let Uses = [EXEC];
}
class CFPseudoInstSI<dag outs, dag ins, list<dag> pattern = [],
bit UseExec = 0, bit DefExec = 0> :
SPseudoInstSI<outs, ins, pattern> {
let Uses = !if(UseExec, [EXEC], []);
let Defs = !if(DefExec, [EXEC, SCC], [SCC]);
let mayLoad = 0;
let mayStore = 0;
let hasSideEffects = 0;
}
class Enc32 {
field bits<32> Inst;
int Size = 4;
}
class Enc64 {
field bits<64> Inst;
int Size = 8;
}
class VOPDstOperand <RegisterClass rc> : RegisterOperand <rc, "printVOPDst">;
class VINTRPe <bits<2> op> : Enc32 {
bits<8> vdst;
bits<8> vsrc;
bits<2> attrchan;
bits<6> attr;
let Inst{7-0} = vsrc;
let Inst{9-8} = attrchan;
let Inst{15-10} = attr;
let Inst{17-16} = op;
let Inst{25-18} = vdst;
let Inst{31-26} = 0x32; // encoding
}
class MIMGe <bits<7> op> : Enc64 {
bits<8> vdata;
bits<4> dmask;
bits<1> unorm;
bits<1> glc;
bits<1> da;
bits<1> r128;
bits<1> tfe;
bits<1> lwe;
bits<1> slc;
bits<8> vaddr;
bits<7> srsrc;
bits<7> ssamp;
let Inst{11-8} = dmask;
let Inst{12} = unorm;
let Inst{13} = glc;
let Inst{14} = da;
let Inst{15} = r128;
let Inst{16} = tfe;
let Inst{17} = lwe;
let Inst{24-18} = op;
let Inst{25} = slc;
let Inst{31-26} = 0x3c;
let Inst{39-32} = vaddr;
let Inst{47-40} = vdata;
let Inst{52-48} = srsrc{6-2};
let Inst{57-53} = ssamp{6-2};
}
class EXPe : Enc64 {
bits<4> en;
bits<6> tgt;
bits<1> compr;
bits<1> done;
bits<1> vm;
bits<8> vsrc0;
bits<8> vsrc1;
bits<8> vsrc2;
bits<8> vsrc3;
let Inst{3-0} = en;
let Inst{9-4} = tgt;
let Inst{10} = compr;
let Inst{11} = done;
let Inst{12} = vm;
let Inst{31-26} = 0x3e;
let Inst{39-32} = vsrc0;
let Inst{47-40} = vsrc1;
let Inst{55-48} = vsrc2;
let Inst{63-56} = vsrc3;
}
let Uses = [EXEC] in {
class VINTRPCommon <dag outs, dag ins, string asm, list<dag> pattern> :
InstSI <outs, ins, asm, pattern> {
let VINTRP = 1;
// VINTRP instructions read parameter values from LDS, but these parameter
// values are stored outside of the LDS memory that is allocated to the
// shader for general purpose use.
//
// While it may be possible for ds_read/ds_write instructions to access
// the parameter values in LDS, this would essentially be an out-of-bounds
// memory access which we consider to be undefined behavior.
//
// So even though these instructions read memory, this memory is outside the
// addressable memory space for the shader, and we consider these instructions
// to be readnone.
let mayLoad = 0;
let mayStore = 0;
let hasSideEffects = 0;
}
class EXPCommon<dag outs, dag ins, string asm, list<dag> pattern> :
InstSI<outs, ins, asm, pattern> {
let EXP = 1;
let EXP_CNT = 1;
let mayLoad = 0; // Set to 1 if done bit is set.
let mayStore = 1;
let UseNamedOperandTable = 1;
let Uses = [EXEC];
let SchedRW = [WriteExport];
}
} // End Uses = [EXEC]
class MIMG <dag outs, dag ins, string asm, list<dag> pattern> :
InstSI <outs, ins, asm, pattern> {
let VM_CNT = 1;
let EXP_CNT = 1;
let MIMG = 1;
let Uses = [EXEC];
let UseNamedOperandTable = 1;
let hasSideEffects = 0; // XXX ????
}