2019-01-31 02:51:40 +08:00
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Build
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=====
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.. contents::
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:local:
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2019-07-04 04:45:06 +08:00
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Preliminaries
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-------------
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LLDB relies on many of the technologies developed by the larger LLVM project.
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In particular, it requires both Clang and LLVM itself in order to build. Due to
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this tight integration the Getting Started guides for both of these projects
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come as prerequisite reading:
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* `LLVM <http://llvm.org/docs/GettingStarted.html>`_
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* `Clang <http://clang.llvm.org/get_started.html>`_
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The following requirements are shared on all platforms.
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* `CMake <https://cmake.org>`_
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* `Ninja <https://ninja-build.org>`_ (strongly recommended)
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* `Python <http://www.python.org/>`_
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* `SWIG <http://swig.org/>`_
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Depending on your platform and package manager, one might run any of the
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commands below.
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2019-01-31 02:51:40 +08:00
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2019-07-04 04:45:06 +08:00
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::
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> yum install libedit-devel libxml2-devel ncurses-devel python-devel swig
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> sudo apt-get install build-essential subversion swig python2.7-dev libedit-dev libncurses5-dev
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> pkg install swig python
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> pkgin install swig python27 cmake ninja-build
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> brew install swig cmake ninja
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Windows
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*******
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2019-01-31 02:51:40 +08:00
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* Visual Studio 2015 or greater
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2019-07-04 04:45:06 +08:00
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* Windows SDK 8.0 or higher. In general it is best to use the latest available
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version.
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* `GnuWin32 <http://gnuwin32.sourceforge.net/>`_
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2019-01-31 02:51:40 +08:00
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* `Python 3.5 or higher <https://www.python.org/downloads/windows/>`_ or
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higher. Earlier versions of Python can be made to work by compiling your own
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distribution from source, but this workflow is unsupported and you are own
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your own.
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* `Python Tools for Visual Studio
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<https://github.com/Microsoft/PTVS/releases>`_. If you plan to debug test
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failures or even write new tests at all, PTVS is an indispensable debugging
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extension to VS that enables full editing and debugging support for Python
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(including mixed native/managed debugging)
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2019-07-04 04:45:06 +08:00
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The steps outlined here describes how to set up your system and install the
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required dependencies such that they can be found when needed during the build
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process. They only need to be performed once.
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2019-01-31 02:51:40 +08:00
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#. Install Visual Studio and the Windows SDK.
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#. Install GnuWin32, making sure ``<GnuWin32 install dir>\bin`` is added to
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your PATH environment variable.
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#. Install SWIG for Windows, making sure ``<SWIG install dir>`` is added to
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your PATH environment variable.
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Any command prompt from which you build LLDB should have a valid Visual Studio
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environment setup. This means you should run ``vcvarsall.bat`` or open an
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appropriate Visual Studio Command Prompt corresponding to the version you wish
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to use.
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2019-07-04 04:45:06 +08:00
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Linux
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*****
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* `libedit <http://www.thrysoee.dk/editline>`_
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macOS
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*****
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* To use the in-tree debug server on macOS, lldb needs to be code signed. For
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more information see :ref:`CodeSigning` below.
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* If you are building both Clang and LLDB together, be sure to also check out
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libc++, which is a required for testing on macOS.
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2019-01-31 02:51:40 +08:00
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2019-07-04 04:45:06 +08:00
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Building LLDB with CMake & Ninja
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--------------------------------
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CMake is a cross-platform build-generator tool. CMake does not build the
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project, it generates the files needed by your build tool. Assuming you're
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using Ninja, the invocation looks like this:
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2019-01-31 02:51:40 +08:00
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::
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2019-07-04 04:45:06 +08:00
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> cmake -G Ninja <cmake variables> <path to root of llvm source tree>
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2019-01-31 02:51:40 +08:00
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2019-07-04 04:45:06 +08:00
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Once CMake has configured your build, you can run ``ninja`` to build LLDB.
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2019-01-31 02:51:40 +08:00
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2019-07-04 04:45:06 +08:00
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::
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2019-01-31 02:51:40 +08:00
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2019-07-04 04:45:06 +08:00
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> ninja lldb
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2019-01-31 02:51:40 +08:00
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Following is a description of some of the most important CMake variables which
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you are likely to encounter. A variable FOO is set by adding ``-DFOO=value`` to
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the CMake command line.
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2019-07-04 04:45:06 +08:00
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If you want to debug the lldb that you're building -- that is, build it with
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debug info enabled -- pass two additional arguments to cmake before running
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ninja:
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::
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> cmake -G Ninja \
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-DLLDB_EXPORT_ALL_SYMBOLS=1 \
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-DCMAKE_BUILD_TYPE=Debug
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<path to root of llvm source tree>
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If you want to run the test suite, you will need a compiler to build the test
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programs. If you have Clang checked out, that will be used by default.
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Alternatively, you can specify a C and C++ compiler to be used by the test
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suite.
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::
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> cmake -G Ninja \
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-DLLDB_TEST_USE_CUSTOM_C_COMPILER=On \
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-DLLDB_TEST_USE_CUSTOM_CXX_COMPILER=On \
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-DLLDB_TEST_C_COMPILER=<path to C compiler> \
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-DLLDB_TEST_CXX_COMPILER=<path to C++ compiler> \
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<path to root of llvm source tree>
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It is strongly recommend to use a release build for the compiler to speed up
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test execution.
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Windows
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*******
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Although the following CMake variables are by no means Windows specific, they
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are commonly used on Windows.
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2019-01-31 02:51:40 +08:00
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* ``LLDB_TEST_DEBUG_TEST_CRASHES`` (Default=0): If set to 1, will cause Windows
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to generate a crash dialog whenever lldb.exe or the python extension module
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crashes while running the test suite. If set to 0, LLDB will silently crash.
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Setting to 1 allows a developer to attach a JIT debugger at the time of a
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crash, rather than having to reproduce a failure or use a crash dump.
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* ``PYTHON_HOME`` (Required): Path to the folder where the Python distribution
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is installed. For example, ``C:\Python35``.
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* ``LLDB_RELOCATABLE_PYTHON`` (Default=0): When this is 0, LLDB will bind
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statically to the location specified in the ``PYTHON_HOME`` CMake variable,
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ignoring any value of ``PYTHONHOME`` set in the environment. This is most
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useful for developers who simply want to run LLDB after they build it. If you
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wish to move a build of LLDB to a different machine where Python will be in a
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different location, setting ``LLDB_RELOCATABLE_PYTHON`` to 1 will cause
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Python to use its default mechanism for finding the python installation at
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runtime (looking for installed Pythons, or using the ``PYTHONHOME``
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environment variable if it is specified).
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Sample command line:
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::
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2019-07-04 04:45:06 +08:00
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> cmake -G Ninja^
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-DLLDB_TEST_DEBUG_TEST_CRASHES=1^
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-DPYTHON_HOME=C:\Python35^
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-DLLDB_TEST_USE_CUSTOM_C_COMPILER=ON^
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-DLLDB_TEST_C_COMPILER=d:\src\llvmbuild\ninja_release\bin\clang.exe^
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<path to root of llvm source tree>
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2019-01-31 02:51:40 +08:00
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2019-07-04 04:45:06 +08:00
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NetBSD
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******
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2019-05-15 16:59:02 +08:00
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2019-07-04 04:45:06 +08:00
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Current stable NetBSD release doesn't ship with libpanel(3), therefore it's
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required to disable curses(3) support with the
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``-DLLDB_DISABLE_CURSES:BOOL=TRUE`` option. To make sure check if
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``/usr/include/panel.h`` exists in your system.
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2019-05-15 16:59:02 +08:00
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2019-07-04 04:45:06 +08:00
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macOS
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*****
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2019-01-31 02:51:40 +08:00
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2019-07-04 04:45:06 +08:00
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Here are some commonly used LLDB-specific CMake variables on macOS.
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2019-01-31 02:51:40 +08:00
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2019-07-04 04:45:06 +08:00
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* ``LLDB_BUILD_FRAMEWORK:BOOL`` : Builds the LLDB.framework.
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2019-01-31 02:51:40 +08:00
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* ``LLDB_CODESIGN_IDENTITY:STRING`` : Determines the codesign identity to use.
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An empty string means skip building debugserver to avoid codesigning.
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2019-07-04 04:45:06 +08:00
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Building LLDB with CMake and Other Generators
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---------------------------------------------
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2019-01-31 02:51:40 +08:00
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2019-07-04 04:45:06 +08:00
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Compiling with ninja is both faster and simpler than compiling with MSVC or
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Xcode, but chances are you still want to debug LLDB with those IDEs. One
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solution to this is to run cmake twice and generate the output into two
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different folders. One for compiling (the ninja folder), and one for editing,
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browsing and debugging.
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2019-01-31 02:51:40 +08:00
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2019-07-04 04:45:06 +08:00
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Visual Studio
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*************
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2019-01-31 02:51:40 +08:00
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2019-07-04 04:45:06 +08:00
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Follow the previous instructions in one directory, and generate a Visual Studio
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project in another directory.
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2019-01-31 02:51:40 +08:00
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::
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2019-07-04 04:45:06 +08:00
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> cmake -G "Visual Studio 14 2015" <cmake variables> <path to root of llvm source tree>
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2019-01-31 02:51:40 +08:00
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2019-07-04 04:45:06 +08:00
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Then you can open the .sln file in Visual Studio, set lldb as the startup
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project, and use F5 to run it. You need only edit the project settings to set
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the executable and the working directory to point to binaries inside of the
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ninja tree.
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2019-01-31 02:51:40 +08:00
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2019-07-04 04:45:06 +08:00
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Xcode
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*****
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2019-01-31 02:51:40 +08:00
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2019-07-04 04:45:06 +08:00
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Follow the previous instructions in one directory, and generate an Xcode
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project in another directory.
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2019-01-31 02:51:40 +08:00
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::
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2019-07-04 04:45:06 +08:00
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> cmake -G Xcode <cmake variables> <path to root of llvm source tree>
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2019-01-31 02:51:40 +08:00
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2019-07-04 04:45:06 +08:00
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Building The Documentation
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--------------------------
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2019-01-31 02:51:40 +08:00
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2019-07-04 04:45:06 +08:00
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If you wish to build the optional (reference) documentation, additional
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dependencies are required:
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2019-01-31 02:51:40 +08:00
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2019-07-04 04:45:06 +08:00
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* Sphinx (for the website)
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* Graphviz (for the 'dot' tool)
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* doxygen (if you wish to build the C++ API reference)
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* epydoc (if you wish to build the Python API reference)
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2019-01-31 02:51:40 +08:00
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2019-07-04 04:45:06 +08:00
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To install the prerequisites for building the documentation (on Debian/Ubuntu)
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do:
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::
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2019-07-04 04:45:06 +08:00
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> sudo apt-get install doxygen graphviz python3-sphinx
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> sudo pip install epydoc
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2019-07-04 04:45:06 +08:00
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To build the documentation, build the desired target(s).
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2019-01-31 02:51:40 +08:00
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::
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2019-07-04 04:47:49 +08:00
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> ninja docs-lldb-html
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> ninja lldb-cpp-doc
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> ninja lldb-python-doc
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2019-01-31 02:51:40 +08:00
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2019-07-04 04:45:06 +08:00
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Cross-compiling LLDB
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--------------------
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2019-01-31 02:51:40 +08:00
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In order to debug remote targets running different architectures than your
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host, you will need to compile LLDB (or at least the server component) for the
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target. While the easiest solution is to just compile it locally on the target,
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this is often not feasible, and in these cases you will need to cross-compile
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LLDB on your host.
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Cross-compilation is often a daunting task and has a lot of quirks which depend
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on the exact host and target architectures, so it is not possible to give a
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universal guide which will work on all platforms. However, here we try to
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provide an overview of the cross-compilation process along with the main things
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you should look out for.
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First, you will need a working toolchain which is capable of producing binaries
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for the target architecture. Since you already have a checkout of clang and
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lldb, you can compile a host version of clang in a separate folder and use
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that. Alternatively you can use system clang or even cross-gcc if your
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distribution provides such packages (e.g., ``g++-aarch64-linux-gnu`` on
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Ubuntu).
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Next, you will need a copy of the required target headers and libraries on your
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host. The libraries can be usually obtained by copying from the target machine,
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however the headers are often not found there, especially in case of embedded
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platforms. In this case, you will need to obtain them from another source,
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either a cross-package if one is available, or cross-compiling the respective
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library from source. Fortunately the list of LLDB dependencies is not big and
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if you are only interested in the server component, you can reduce this even
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further by passing the appropriate cmake options, such as:
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::
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-DLLDB_DISABLE_LIBEDIT=1
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-DLLDB_DISABLE_CURSES=1
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-DLLDB_DISABLE_PYTHON=1
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-DLLVM_ENABLE_TERMINFO=0
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In this case you, will often not need anything other than the standard C and
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C++ libraries.
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Once all of the dependencies are in place, it's just a matter of configuring
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the build system with the locations and arguments of all the necessary tools.
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The most important cmake options here are:
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* ``CMAKE_CROSSCOMPILING`` : Set to 1 to enable cross-compilation.
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* ``CMAKE_LIBRARY_ARCHITECTURE`` : Affects the cmake search path when looking
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for libraries. You may need to set this to your architecture triple if you do
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not specify all your include and library paths explicitly.
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* ``CMAKE_C_COMPILER``, ``CMAKE_CXX_COMPILER`` : C and C++ compilers for the
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target architecture
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* ``CMAKE_C_FLAGS``, ``CMAKE_CXX_FLAGS`` : The flags for the C and C++ target
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compilers. You may need to specify the exact target cpu and abi besides the
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include paths for the target headers.
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* ``CMAKE_EXE_LINKER_FLAGS`` : The flags to be passed to the linker. Usually
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just a list of library search paths referencing the target libraries.
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* ``LLVM_TABLEGEN``, ``CLANG_TABLEGEN`` : Paths to llvm-tblgen and clang-tblgen
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for the host architecture. If you already have built clang for the host, you
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can point these variables to the executables in your build directory. If not,
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you will need to build the llvm-tblgen and clang-tblgen host targets at
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least.
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* ``LLVM_HOST_TRIPLE`` : The triple of the system that lldb (or lldb-server)
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will run on. Not setting this (or setting it incorrectly) can cause a lot of
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issues with remote debugging as a lot of the choices lldb makes depend on the
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triple reported by the remote platform.
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You can of course also specify the usual cmake options like
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``CMAKE_BUILD_TYPE``, etc.
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2019-07-04 04:45:06 +08:00
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Example 1: Cross-compiling for linux arm64 on Ubuntu host
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*********************************************************
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2019-01-31 02:51:40 +08:00
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Ubuntu already provides the packages necessary to cross-compile LLDB for arm64.
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It is sufficient to install packages ``gcc-aarch64-linux-gnu``,
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``g++-aarch64-linux-gnu``, ``binutils-aarch64-linux-gnu``. Then it is possible
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to prepare the cmake build with the following parameters:
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::
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-DCMAKE_CROSSCOMPILING=1 \
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-DCMAKE_C_COMPILER=aarch64-linux-gnu-gcc \
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-DCMAKE_CXX_COMPILER=aarch64-linux-gnu-g++ \
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-DLLVM_HOST_TRIPLE=aarch64-unknown-linux-gnu \
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-DLLVM_TABLEGEN=<path-to-host>/bin/llvm-tblgen \
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-DCLANG_TABLEGEN=<path-to-host>/bin/clang-tblgen \
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-DLLDB_DISABLE_PYTHON=1 \
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-DLLDB_DISABLE_LIBEDIT=1 \
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-DLLDB_DISABLE_CURSES=1
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An alternative (and recommended) way to compile LLDB is with clang.
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Unfortunately, clang is not able to find all the include paths necessary for a
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successful cross-compile, so we need to help it with a couple of CFLAGS
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options. In my case it was sufficient to add the following arguments to
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``CMAKE_C_FLAGS`` and ``CMAKE_CXX_FLAGS`` (in addition to changing
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``CMAKE_C(XX)_COMPILER`` to point to clang compilers):
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::
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-target aarch64-linux-gnu \
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-I /usr/aarch64-linux-gnu/include/c++/4.8.2/aarch64-linux-gnu \
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-I /usr/aarch64-linux-gnu/include
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If you wanted to build a full version of LLDB and avoid passing
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``-DLLDB_DISABLE_PYTHON`` and other options, you would need to obtain the
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target versions of the respective libraries. The easiest way to achieve this is
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to use the qemu-debootstrap utility, which can prepare a system image using
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qemu and chroot to simulate the target environment. Then you can install the
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necessary packages in this environment (python-dev, libedit-dev, etc.) and
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point your compiler to use them using the correct -I and -L arguments.
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2019-07-04 04:45:06 +08:00
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Example 2: Cross-compiling for Android on Linux
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***********************************************
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2019-01-31 02:51:40 +08:00
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In the case of Android, the toolchain and all required headers and libraries
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are available in the Android NDK.
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The NDK also contains a cmake toolchain file, which makes configuring the build
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much simpler. The compiler, include and library paths will be configured by the
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toolchain file and all you need to do is to select the architecture
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(ANDROID_ABI) and platform level (``ANDROID_PLATFORM``, should be at least 21).
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You will also need to set ``ANDROID_ALLOW_UNDEFINED_SYMBOLS=On``, as the
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toolchain file defaults to "no undefined symbols in shared libraries", which is
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not compatible with some llvm libraries. The first version of NDK which
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supports this approach is r14.
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For example, the following arguments are sufficient to configure an android
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arm64 build:
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::
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-DCMAKE_TOOLCHAIN_FILE=$ANDROID_NDK_HOME/build/cmake/android.toolchain.cmake \
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-DANDROID_ABI=arm64-v8a \
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-DANDROID_PLATFORM=android-21 \
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-DANDROID_ALLOW_UNDEFINED_SYMBOLS=On \
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-DLLVM_HOST_TRIPLE=aarch64-unknown-linux-android \
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-DCROSS_TOOLCHAIN_FLAGS_NATIVE='-DCMAKE_C_COMPILER=cc;-DCMAKE_CXX_COMPILER=c++'
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Note that currently only lldb-server is functional on android. The lldb client
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is not supported and unlikely to work.
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2019-04-20 03:03:58 +08:00
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2019-07-04 04:45:06 +08:00
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Verifying Python Support
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------------------------
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2019-04-20 03:03:58 +08:00
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2019-07-04 04:45:06 +08:00
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LLDB has a Python scripting capability and supplies its own Python module named
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lldb. If a script is run inside the command line lldb application, the Python
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module is made available automatically. However, if a script is to be run by a
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Python interpreter outside the command line application, the ``PYTHONPATH``
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environment variable can be used to let the Python interpreter find the lldb
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module.
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2019-04-20 03:03:58 +08:00
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2019-07-04 04:45:06 +08:00
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The correct path can be obtained by invoking the command line lldb tool with
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the -P flag:
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2019-04-20 03:03:58 +08:00
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2019-07-04 04:45:06 +08:00
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::
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> export PYTHONPATH=`$llvm/build/Debug+Asserts/bin/lldb -P`
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If you used a different build directory or made a release build, you may need
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to adjust the above to suit your needs. To test that the lldb Python module is
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built correctly and is available to the default Python interpreter, run:
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2019-04-20 03:03:58 +08:00
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::
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2019-07-04 04:45:06 +08:00
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> python -c 'import lldb'
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2019-04-20 03:03:58 +08:00
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2019-07-04 04:45:06 +08:00
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.. _CodeSigning:
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Code Signing on macOS
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---------------------
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To use the in-tree debug server on macOS, lldb needs to be code signed. The
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Debug, DebugClang and Release builds are set to code sign using a code signing
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certificate named ``lldb_codesign``. This document explains how to set up the
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signing certificate.
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Note that it's possible to build and use lldb on macOS without setting up code
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signing by using the system's debug server. To configure lldb in this way with
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cmake, specify ``-DLLDB_CODESIGN_IDENTITY=''``.
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If you have re-installed a new OS, please delete all old ``lldb_codesign`` items
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from your keychain. There will be a code signing certification and a public
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and private key. Reboot after deleting them. You will also need to delete and
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build folders that contained old signed items. The darwin kernel will cache
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code signing using the executable's file system node, so you will need to
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delete the file so the kernel clears its cache.
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Automatic setup:
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* Run ``scripts/macos-setup-codesign.sh``
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Manual setup steps:
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* Launch /Applications/Utilities/Keychain Access.app
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* In Keychain Access select the ``login`` keychain in the ``Keychains`` list in
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the upper left hand corner of the window.
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* Select the following menu item: Keychain Access->Certificate Assistant->Create a Certificate...
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* Set the following settings
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2019-04-20 03:03:58 +08:00
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::
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2019-07-04 04:45:06 +08:00
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Name = lldb_codesign
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Identity Type = Self Signed Root
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Certificate Type = Code Signing
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* Click Create
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* Click Continue
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* Click Done
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* Click on the "My Certificates"
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* Double click on your new ``lldb_codesign`` certificate
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* Turn down the "Trust" disclosure triangle, scroll to the "Code Signing" trust
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pulldown menu and select "Always Trust" and authenticate as needed using your
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username and password.
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* Drag the new ``lldb_codesign`` code signing certificate (not the public or
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private keys of the same name) from the ``login`` keychain to the ``System``
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keychain in the Keychains pane on the left hand side of the main Keychain
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Access window. This will move this certificate to the ``System`` keychain.
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You'll have to authorize a few more times, set it to be "Always trusted" when
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asked.
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* Remove ``~/Desktop/lldb_codesign.cer`` file on your desktop if there is one.
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* In the Keychain Access GUI, click and drag ``lldb_codesign`` in the
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``System`` keychain onto the desktop. The drag will create a
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``Desktop/lldb_codesign.cer`` file used in the next step.
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* Switch to Terminal, and run the following:
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::
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sudo security add-trust -d -r trustRoot -p basic -p codeSign -k /Library/Keychains/System.keychain ~/Desktop/lldb_codesign.cer
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rm -f ~/Desktop/lldb_codesign.cer
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* Drag the ``lldb_codesign`` certificate from the ``System`` keychain back into
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the ``login`` keychain
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* Quit Keychain Access
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* Reboot
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* Clean by removing all previously creating code signed binaries and rebuild
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lldb and you should be able to debug.
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When you build your LLDB for the first time, the Xcode GUI will prompt you for
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permission to use the ``lldb_codesign`` keychain. Be sure to click "Always
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Allow" on your first build. From here on out, the ``lldb_codesign`` will be
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trusted and you can build from the command line without having to authorize.
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Also the first time you debug using a LLDB that was built with this code
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signing certificate, you will need to authenticate once.
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