llvm-project/lld/COFF/SymbolTable.h

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//===- SymbolTable.h ------------------------------------------------------===//
//
// The LLVM Linker
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#ifndef LLD_COFF_SYMBOL_TABLE_H
#define LLD_COFF_SYMBOL_TABLE_H
#include "InputFiles.h"
#include "Memory.h"
#include "llvm/Support/Allocator.h"
#include <unordered_map>
namespace lld {
namespace coff {
// SymbolTable is a bucket of all known symbols, including defined,
// undefined, or lazy symbols (the last one is symbols in archive
// files whose archive members are not yet loaded).
//
// We put all symbols of all files to a SymbolTable, and the
// SymbolTable selects the "best" symbols if there are name
// conflicts. For example, obviously, a defined symbol is better than
// an undefined symbol. Or, if there's a conflict between a lazy and a
// undefined, it'll read an archive member to read a real definition
// to replace the lazy symbol. The logic is implemented in resolve().
class SymbolTable {
public:
SymbolTable();
std::error_code addFile(std::unique_ptr<InputFile> File);
// Print an error message on undefined symbols.
bool reportRemainingUndefines();
// Returns a list of chunks of selected symbols.
std::vector<Chunk *> getChunks();
// Returns a symbol for a given name. It's not guaranteed that the
// returned symbol actually has the same name (because of various
// mechanisms to allow aliases, a name can be resolved to a
// different symbol). Returns a nullptr if not found.
Defined *find(StringRef Name);
// Windows specific -- `main` is not the only main function in Windows.
// You can choose one from these four -- {w,}{WinMain,main}.
// There are four different entry point functions for them,
// {w,}{WinMain,main}CRTStartup, respectively. The linker needs to
// choose the right one depending on which `main` function is defined.
// This function looks up the symbol table and resolve corresponding
// entry point name.
ErrorOr<StringRef> findDefaultEntry();
// Dump contents of the symbol table to stderr.
void dump();
// The writer needs to handle DLL import libraries specially in
// order to create the import descriptor table.
std::vector<std::unique_ptr<ImportFile>> ImportFiles;
// The writer needs to infer the machine type from the object files.
std::vector<std::unique_ptr<ObjectFile>> ObjectFiles;
private:
std::error_code addObject(ObjectFile *File);
std::error_code addArchive(ArchiveFile *File);
std::error_code addImport(ImportFile *File);
std::error_code resolve(SymbolBody *Body);
std::error_code addMemberFile(Lazy *Body);
std::error_code addSymbol(SymbolBody *Body);
std::unordered_map<StringRef, Symbol *> Symtab;
std::vector<std::unique_ptr<ArchiveFile>> ArchiveFiles;
std::vector<std::unique_ptr<SymbolBody>> OwningSymbols;
llvm::BumpPtrAllocator Alloc;
};
} // namespace pecoff
} // namespace lld
#endif