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<title>LLVM Tutorial 1: A First Function</title>
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<meta name="author" content="Owen Anderson">
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content="LLVM Tutorial 1: A First Function.">
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<div class="doc_title"> LLVM Tutorial 1: A First Function </div>
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<p>Written by <a href="mailto:owen@apple.com">Owen Anderson</a></p>
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<div class="doc_section"><a name="intro">A First Function</a></div>
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<p>For starters, lets consider a relatively straightforward function that takes three integer parameters and returns an arithmetic combination of them. This is nice and simple, especially since it involves no control flow:</p>
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<pre>
int mul_add(int x, int y, int z) {
return x * y + z;
}
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<p>As a preview, the LLVM IR were going to end up generating for this function will look like:</p>
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<pre>
define i32 @mul_add(i32 %x, i32 %y, i32 %z) {
entry:
%tmp = mul i32 %x, %y
%tmp2 = add i32 %tmp, %z
ret i32 %tmp2
}
</pre>
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<p>If you're unsure what the above code says, skim through the <a href="../LangRef.html">LLVM Language Reference Manual</a> and convince yourself that the above LLVM IR is actually equivalent to the original function. Once youre satisfied with that, lets move on to actually generating it programmatically!</p>
<p>... STUFF ABOUT HEADERS ... </p>
<p>Now, lets get started on our real program. Heres what our basic <code>main()</code> will look like:</p>
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<pre>
using namespace llvm;
Module* makeLLVMModule();
int main(int argc, char**argv) {
Module* Mod = makeLLVMModule();
verifyModule(*Mod, PrintMessageAction);
PassManager PM;
PM.add(new PrintModulePass(&amp;llvm::cout));
PM.run(*Mod);
return 0;
}
</pre>
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<p>The first segment is pretty simple: it creates an LLVM “module.” In LLVM, a module represents a single unit of code that is to be processed together. A module contains things like global variables and function declarations and implementations. Here, weve declared a <code>makeLLVMModule()</code> function to do the real work of creating the module. Dont worry, well be looking at that one next!</p>
<p>The second segment runs the LLVM module verifier on our newly created module. While this probably isnt really necessary for a simple module like this one, its always a good idea, especially if youre generating LLVM IR based on some input. The verifier will print an error message if your LLVM module is malformed in any way.</p>
<p>Finally, we instantiate an LLVM <code>PassManager</code> and run the <code>PrintModulePass</code> on our module. LLVM uses an explicit pass infrastructure to manage optimizations and various other things. A <code>PassManager</code>, as should be obvious from its name, manages passes: it is responsible for scheduling them, invoking them, and insuring the proper disposal after were done with them. For this example, were just using a trivial pass that prints out our module in textual form.</p>
<p>Now onto the interesting part: creating a populating a module. Heres the first chunk of our <code>makeLLVMModule()</code>:</p>
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<pre>
Module* makeLLVMModule() {
// Module Construction
Module* mod = new Module("test");
</pre>
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<p>Exciting, isnt it!? All were doing here is instantiating a module and giving it a name. The name isnt particularly important unless youre going to be dealing with multiple modules at once.</p>
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<pre>
Constant* c = mod->getOrInsertFunction("mul_add",
/*ret type*/ IntegerType::get(32),
/*args*/ IntegerType::get(32),
IntegerType::get(32),
IntegerType::get(32),
/*varargs terminated with null*/ NULL);
Function* mul_add = cast&lt;Function&gt;(c);
mul_add->setCallingConv(CallingConv::C);
</pre>
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<p>We construct our <code>Function</code> by calling <code>getOrInsertFunction()</code> on our module, passing in the name, return type, and argument types of the function. In the case of our <code>mul_add</code> function, that means one 32-bit integer for the return value, and three 32-bit integers for the arguments.</p>
<p>You'll notice that <code>getOrInsertFunction</code> doesn't actually return a <code>Function*</code>. This is because, if the function already existed, but with a different prototype, <code>getOrInsertFunction</code> will return a cast of the existing function to the desired prototype. Since we know that there's not already a <code>mul_add</code> function, we can safely just cast <code>c</code> to a <code>Function*</code>.
<p>In addition, we set the calling convention for our new function to be the C calling convention. This isnt strictly necessary, but it insures that our new function will interoperate properly with C code, which is a good thing.</p>
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<pre>
Function::arg_iterator args = mul_add->arg_begin();
Value* x = args++;
x->setName("x");
Value* y = args++;
y->setName("y");
Value* z = args++;
z->setName("z");
</pre>
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<p>While were setting up our function, lets also give names to the parameters. This also isnt strictly necessary (LLVM will generate names for them if you dont specify them), but itll make looking at our output somewhat more pleasant. To name the parameters, we iterator over the arguments of our function, and call <code>setName()</code> on them. Well also keep the pointer to <code>x</code>, <code>y</code>, and <code>z</code> around, since well need them when we get around to creating instructions.</p>
<p>Great! We have a function now. But what good is a function if it has no body? Before we start working on a body for our new function, we need to recall some details of the LLVM IR. The IR, being an abstract assembly language, represents control flow using jumps (we call them branches), both conditional and unconditional. The straight-line sequences of code between branches are called basic blocks, or just blocks. To create a body for our function, we fill it with blocks!</p>
<div class="doc_code">
<pre>
BasicBlock* block = new BasicBlock("entry", mul_add);
LLVMBuilder builder(block);
</pre>
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<p>We create a new basic block, as you might expect, by calling its constructor. All we need to tell it is its name and the function to which it belongs. In addition, were creating an <code>LLVMBuilder</code> object, which is a convenience interface for creating instructions and appending them to the end of a block. Instructions can be created through their constructors as well, but some of their interfaces are quite complicated. Unless you need a lot of control, using <code>LLVMBuilder</code> will make your life simpler.</p>
<div class="doc_code">
<pre>
Value* tmp = builder.CreateBinOp(Instruction::Mul,
x, y, "tmp");
Value* tmp2 = builder.CreateBinOp(Instruction::Add,
tmp, z, "tmp2");
builder.CreateRet(tmp2);
return mod;
}
</pre>
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<p>The final step in creating our function is to create the instructions that make it up. Our <code>mul_add</code> function is composed of just three instructions: a multiply, an add, and a return. <code>LLVMBuilder</code> gives us a simple interface for constructing these instructions and appending them to the “entry” block. Each of the calls to <code>LLVMBuilder</code> returns a <code>Value*</code> that represents the value yielded by the instruction. Youll also notice that, above, <code>x</code>, <code>y</code>, and <code>z</code> are also <code>Value*</code>s, so its clear that instructions operate on <code>Value*</code>s.</p>
<p>And thats it! Now you can compile and run your code, and get a wonder textual print out of the LLVM IR we saw at the beginning.</p>
<p> ... SECTION ABOUT USING llvm-config TO GET THE NECESSARY COMPILER FLAGS TO COMPILE YOUR CODE ... </p>
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