llvm-project/lldb/source/Core/PluginManager.cpp

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//===-- PluginManager.cpp ---------------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include "lldb/lldb-python.h"
#include "lldb/Core/PluginManager.h"
#include <limits.h>
#include <string>
#include <vector>
#include "lldb/Core/Debugger.h"
Modified the PluginManager to be ready for loading plug-ins from a system LLDB plugin directory and a user LLDB plugin directory. We currently still need to work out at what layer the plug-ins will be, but at least we are prepared for plug-ins. Plug-ins will attempt to be loaded from the "/Developer/Library/PrivateFrameworks/LLDB.framework/Resources/Plugins" folder, and from the "~/Library/Application Support/LLDB/Plugins" folder on MacOSX. Each plugin will be scanned for: extern "C" bool LLDBPluginInitialize(void); extern "C" void LLDBPluginTerminate(void); If at least LLDBPluginInitialize is found, the plug-in will be loaded. The LLDBPluginInitialize function returns a bool that indicates if the plug-in should stay loaded or not (plug-ins might check the current OS, current hardware, or anything else and determine they don't want to run on the current host). The plug-in is uniqued by path and added to a static loaded plug-in map. The plug-in scanning happens during "lldb_private::Initialize()" which calls to the PluginManager::Initialize() function. Likewise with termination lldb_private::Terminate() calls PluginManager::Terminate(). The paths for the plug-in directories is fetched through new Host calls: bool Host::GetLLDBPath (ePathTypeLLDBSystemPlugins, dir_spec); bool Host::GetLLDBPath (ePathTypeLLDBUserPlugins, dir_spec); This way linux and other systems can define their own appropriate locations for plug-ins to be loaded. To allow dynamic shared library loading, the Host layer has also been modified to include shared library open, close and get symbol: static void * Host::DynamicLibraryOpen (const FileSpec &file_spec, Error &error); static Error Host::DynamicLibraryClose (void *dynamic_library_handle); static void * Host::DynamicLibraryGetSymbol (void *dynamic_library_handle, const char *symbol_name, Error &error); lldb_private::FileSpec also has been modified to support directory enumeration in an attempt to abstract the directory enumeration into one spot in the code. The directory enumertion function is static and takes a callback: typedef enum EnumerateDirectoryResult { eEnumerateDirectoryResultNext, // Enumerate next entry in the current directory eEnumerateDirectoryResultEnter, // Recurse into the current entry if it is a directory or symlink, or next if not eEnumerateDirectoryResultExit, // Exit from the current directory at the current level. eEnumerateDirectoryResultQuit // Stop directory enumerations at any level }; typedef FileSpec::EnumerateDirectoryResult (*EnumerateDirectoryCallbackType) (void *baton, FileSpec::FileType file_type, const FileSpec &spec); static FileSpec::EnumerateDirectoryResult FileSpec::EnumerateDirectory (const char *dir_path, bool find_directories, bool find_files, bool find_other, EnumerateDirectoryCallbackType callback, void *callback_baton); This allow clients to specify the directory to search, and specifies if only files, directories or other (pipe, symlink, fifo, etc) files will cause the callback to be called. The callback also gets to return with the action that should be performed after this directory entry. eEnumerateDirectoryResultNext specifies to continue enumerating through a directory with the next entry. eEnumerateDirectoryResultEnter specifies to recurse down into a directory entry, or if the file is not a directory or symlink/alias to a directory, then just iterate to the next entry. eEnumerateDirectoryResultExit specifies to exit the current directory and skip any entries that might be remaining, yet continue enumerating to the next entry in the parent directory. And finally eEnumerateDirectoryResultQuit means to abort all directory enumerations at all levels. Modified the Declaration class to not include column information currently since we don't have any compilers that currently support column based declaration information. Columns support can be re-enabled with the additions of a #define. Added the ability to find an EmulateInstruction plug-in given a target triple and optional plug-in name in the plug-in manager. Fixed a few cases where opendir/readdir was being used, but yet not closedir was being used. Soon these will be deprecated in favor of the new directory enumeration call that was added to the FileSpec class. llvm-svn: 124716
2011-02-02 10:24:04 +08:00
#include "lldb/Core/Error.h"
#include "lldb/Host/FileSpec.h"
Modified the PluginManager to be ready for loading plug-ins from a system LLDB plugin directory and a user LLDB plugin directory. We currently still need to work out at what layer the plug-ins will be, but at least we are prepared for plug-ins. Plug-ins will attempt to be loaded from the "/Developer/Library/PrivateFrameworks/LLDB.framework/Resources/Plugins" folder, and from the "~/Library/Application Support/LLDB/Plugins" folder on MacOSX. Each plugin will be scanned for: extern "C" bool LLDBPluginInitialize(void); extern "C" void LLDBPluginTerminate(void); If at least LLDBPluginInitialize is found, the plug-in will be loaded. The LLDBPluginInitialize function returns a bool that indicates if the plug-in should stay loaded or not (plug-ins might check the current OS, current hardware, or anything else and determine they don't want to run on the current host). The plug-in is uniqued by path and added to a static loaded plug-in map. The plug-in scanning happens during "lldb_private::Initialize()" which calls to the PluginManager::Initialize() function. Likewise with termination lldb_private::Terminate() calls PluginManager::Terminate(). The paths for the plug-in directories is fetched through new Host calls: bool Host::GetLLDBPath (ePathTypeLLDBSystemPlugins, dir_spec); bool Host::GetLLDBPath (ePathTypeLLDBUserPlugins, dir_spec); This way linux and other systems can define their own appropriate locations for plug-ins to be loaded. To allow dynamic shared library loading, the Host layer has also been modified to include shared library open, close and get symbol: static void * Host::DynamicLibraryOpen (const FileSpec &file_spec, Error &error); static Error Host::DynamicLibraryClose (void *dynamic_library_handle); static void * Host::DynamicLibraryGetSymbol (void *dynamic_library_handle, const char *symbol_name, Error &error); lldb_private::FileSpec also has been modified to support directory enumeration in an attempt to abstract the directory enumeration into one spot in the code. The directory enumertion function is static and takes a callback: typedef enum EnumerateDirectoryResult { eEnumerateDirectoryResultNext, // Enumerate next entry in the current directory eEnumerateDirectoryResultEnter, // Recurse into the current entry if it is a directory or symlink, or next if not eEnumerateDirectoryResultExit, // Exit from the current directory at the current level. eEnumerateDirectoryResultQuit // Stop directory enumerations at any level }; typedef FileSpec::EnumerateDirectoryResult (*EnumerateDirectoryCallbackType) (void *baton, FileSpec::FileType file_type, const FileSpec &spec); static FileSpec::EnumerateDirectoryResult FileSpec::EnumerateDirectory (const char *dir_path, bool find_directories, bool find_files, bool find_other, EnumerateDirectoryCallbackType callback, void *callback_baton); This allow clients to specify the directory to search, and specifies if only files, directories or other (pipe, symlink, fifo, etc) files will cause the callback to be called. The callback also gets to return with the action that should be performed after this directory entry. eEnumerateDirectoryResultNext specifies to continue enumerating through a directory with the next entry. eEnumerateDirectoryResultEnter specifies to recurse down into a directory entry, or if the file is not a directory or symlink/alias to a directory, then just iterate to the next entry. eEnumerateDirectoryResultExit specifies to exit the current directory and skip any entries that might be remaining, yet continue enumerating to the next entry in the parent directory. And finally eEnumerateDirectoryResultQuit means to abort all directory enumerations at all levels. Modified the Declaration class to not include column information currently since we don't have any compilers that currently support column based declaration information. Columns support can be re-enabled with the additions of a #define. Added the ability to find an EmulateInstruction plug-in given a target triple and optional plug-in name in the plug-in manager. Fixed a few cases where opendir/readdir was being used, but yet not closedir was being used. Soon these will be deprecated in favor of the new directory enumeration call that was added to the FileSpec class. llvm-svn: 124716
2011-02-02 10:24:04 +08:00
#include "lldb/Host/Host.h"
#include "lldb/Host/Mutex.h"
#include "lldb/Interpreter/OptionValueProperties.h"
Modified the PluginManager to be ready for loading plug-ins from a system LLDB plugin directory and a user LLDB plugin directory. We currently still need to work out at what layer the plug-ins will be, but at least we are prepared for plug-ins. Plug-ins will attempt to be loaded from the "/Developer/Library/PrivateFrameworks/LLDB.framework/Resources/Plugins" folder, and from the "~/Library/Application Support/LLDB/Plugins" folder on MacOSX. Each plugin will be scanned for: extern "C" bool LLDBPluginInitialize(void); extern "C" void LLDBPluginTerminate(void); If at least LLDBPluginInitialize is found, the plug-in will be loaded. The LLDBPluginInitialize function returns a bool that indicates if the plug-in should stay loaded or not (plug-ins might check the current OS, current hardware, or anything else and determine they don't want to run on the current host). The plug-in is uniqued by path and added to a static loaded plug-in map. The plug-in scanning happens during "lldb_private::Initialize()" which calls to the PluginManager::Initialize() function. Likewise with termination lldb_private::Terminate() calls PluginManager::Terminate(). The paths for the plug-in directories is fetched through new Host calls: bool Host::GetLLDBPath (ePathTypeLLDBSystemPlugins, dir_spec); bool Host::GetLLDBPath (ePathTypeLLDBUserPlugins, dir_spec); This way linux and other systems can define their own appropriate locations for plug-ins to be loaded. To allow dynamic shared library loading, the Host layer has also been modified to include shared library open, close and get symbol: static void * Host::DynamicLibraryOpen (const FileSpec &file_spec, Error &error); static Error Host::DynamicLibraryClose (void *dynamic_library_handle); static void * Host::DynamicLibraryGetSymbol (void *dynamic_library_handle, const char *symbol_name, Error &error); lldb_private::FileSpec also has been modified to support directory enumeration in an attempt to abstract the directory enumeration into one spot in the code. The directory enumertion function is static and takes a callback: typedef enum EnumerateDirectoryResult { eEnumerateDirectoryResultNext, // Enumerate next entry in the current directory eEnumerateDirectoryResultEnter, // Recurse into the current entry if it is a directory or symlink, or next if not eEnumerateDirectoryResultExit, // Exit from the current directory at the current level. eEnumerateDirectoryResultQuit // Stop directory enumerations at any level }; typedef FileSpec::EnumerateDirectoryResult (*EnumerateDirectoryCallbackType) (void *baton, FileSpec::FileType file_type, const FileSpec &spec); static FileSpec::EnumerateDirectoryResult FileSpec::EnumerateDirectory (const char *dir_path, bool find_directories, bool find_files, bool find_other, EnumerateDirectoryCallbackType callback, void *callback_baton); This allow clients to specify the directory to search, and specifies if only files, directories or other (pipe, symlink, fifo, etc) files will cause the callback to be called. The callback also gets to return with the action that should be performed after this directory entry. eEnumerateDirectoryResultNext specifies to continue enumerating through a directory with the next entry. eEnumerateDirectoryResultEnter specifies to recurse down into a directory entry, or if the file is not a directory or symlink/alias to a directory, then just iterate to the next entry. eEnumerateDirectoryResultExit specifies to exit the current directory and skip any entries that might be remaining, yet continue enumerating to the next entry in the parent directory. And finally eEnumerateDirectoryResultQuit means to abort all directory enumerations at all levels. Modified the Declaration class to not include column information currently since we don't have any compilers that currently support column based declaration information. Columns support can be re-enabled with the additions of a #define. Added the ability to find an EmulateInstruction plug-in given a target triple and optional plug-in name in the plug-in manager. Fixed a few cases where opendir/readdir was being used, but yet not closedir was being used. Soon these will be deprecated in favor of the new directory enumeration call that was added to the FileSpec class. llvm-svn: 124716
2011-02-02 10:24:04 +08:00
#include "llvm/ADT/StringRef.h"
Modified the PluginManager to be ready for loading plug-ins from a system LLDB plugin directory and a user LLDB plugin directory. We currently still need to work out at what layer the plug-ins will be, but at least we are prepared for plug-ins. Plug-ins will attempt to be loaded from the "/Developer/Library/PrivateFrameworks/LLDB.framework/Resources/Plugins" folder, and from the "~/Library/Application Support/LLDB/Plugins" folder on MacOSX. Each plugin will be scanned for: extern "C" bool LLDBPluginInitialize(void); extern "C" void LLDBPluginTerminate(void); If at least LLDBPluginInitialize is found, the plug-in will be loaded. The LLDBPluginInitialize function returns a bool that indicates if the plug-in should stay loaded or not (plug-ins might check the current OS, current hardware, or anything else and determine they don't want to run on the current host). The plug-in is uniqued by path and added to a static loaded plug-in map. The plug-in scanning happens during "lldb_private::Initialize()" which calls to the PluginManager::Initialize() function. Likewise with termination lldb_private::Terminate() calls PluginManager::Terminate(). The paths for the plug-in directories is fetched through new Host calls: bool Host::GetLLDBPath (ePathTypeLLDBSystemPlugins, dir_spec); bool Host::GetLLDBPath (ePathTypeLLDBUserPlugins, dir_spec); This way linux and other systems can define their own appropriate locations for plug-ins to be loaded. To allow dynamic shared library loading, the Host layer has also been modified to include shared library open, close and get symbol: static void * Host::DynamicLibraryOpen (const FileSpec &file_spec, Error &error); static Error Host::DynamicLibraryClose (void *dynamic_library_handle); static void * Host::DynamicLibraryGetSymbol (void *dynamic_library_handle, const char *symbol_name, Error &error); lldb_private::FileSpec also has been modified to support directory enumeration in an attempt to abstract the directory enumeration into one spot in the code. The directory enumertion function is static and takes a callback: typedef enum EnumerateDirectoryResult { eEnumerateDirectoryResultNext, // Enumerate next entry in the current directory eEnumerateDirectoryResultEnter, // Recurse into the current entry if it is a directory or symlink, or next if not eEnumerateDirectoryResultExit, // Exit from the current directory at the current level. eEnumerateDirectoryResultQuit // Stop directory enumerations at any level }; typedef FileSpec::EnumerateDirectoryResult (*EnumerateDirectoryCallbackType) (void *baton, FileSpec::FileType file_type, const FileSpec &spec); static FileSpec::EnumerateDirectoryResult FileSpec::EnumerateDirectory (const char *dir_path, bool find_directories, bool find_files, bool find_other, EnumerateDirectoryCallbackType callback, void *callback_baton); This allow clients to specify the directory to search, and specifies if only files, directories or other (pipe, symlink, fifo, etc) files will cause the callback to be called. The callback also gets to return with the action that should be performed after this directory entry. eEnumerateDirectoryResultNext specifies to continue enumerating through a directory with the next entry. eEnumerateDirectoryResultEnter specifies to recurse down into a directory entry, or if the file is not a directory or symlink/alias to a directory, then just iterate to the next entry. eEnumerateDirectoryResultExit specifies to exit the current directory and skip any entries that might be remaining, yet continue enumerating to the next entry in the parent directory. And finally eEnumerateDirectoryResultQuit means to abort all directory enumerations at all levels. Modified the Declaration class to not include column information currently since we don't have any compilers that currently support column based declaration information. Columns support can be re-enabled with the additions of a #define. Added the ability to find an EmulateInstruction plug-in given a target triple and optional plug-in name in the plug-in manager. Fixed a few cases where opendir/readdir was being used, but yet not closedir was being used. Soon these will be deprecated in favor of the new directory enumeration call that was added to the FileSpec class. llvm-svn: 124716
2011-02-02 10:24:04 +08:00
using namespace lldb;
using namespace lldb_private;
enum PluginAction
{
ePluginRegisterInstance,
ePluginUnregisterInstance,
ePluginGetInstanceAtIndex
};
typedef bool (*PluginInitCallback) (void);
typedef void (*PluginTermCallback) (void);
Modified the PluginManager to be ready for loading plug-ins from a system LLDB plugin directory and a user LLDB plugin directory. We currently still need to work out at what layer the plug-ins will be, but at least we are prepared for plug-ins. Plug-ins will attempt to be loaded from the "/Developer/Library/PrivateFrameworks/LLDB.framework/Resources/Plugins" folder, and from the "~/Library/Application Support/LLDB/Plugins" folder on MacOSX. Each plugin will be scanned for: extern "C" bool LLDBPluginInitialize(void); extern "C" void LLDBPluginTerminate(void); If at least LLDBPluginInitialize is found, the plug-in will be loaded. The LLDBPluginInitialize function returns a bool that indicates if the plug-in should stay loaded or not (plug-ins might check the current OS, current hardware, or anything else and determine they don't want to run on the current host). The plug-in is uniqued by path and added to a static loaded plug-in map. The plug-in scanning happens during "lldb_private::Initialize()" which calls to the PluginManager::Initialize() function. Likewise with termination lldb_private::Terminate() calls PluginManager::Terminate(). The paths for the plug-in directories is fetched through new Host calls: bool Host::GetLLDBPath (ePathTypeLLDBSystemPlugins, dir_spec); bool Host::GetLLDBPath (ePathTypeLLDBUserPlugins, dir_spec); This way linux and other systems can define their own appropriate locations for plug-ins to be loaded. To allow dynamic shared library loading, the Host layer has also been modified to include shared library open, close and get symbol: static void * Host::DynamicLibraryOpen (const FileSpec &file_spec, Error &error); static Error Host::DynamicLibraryClose (void *dynamic_library_handle); static void * Host::DynamicLibraryGetSymbol (void *dynamic_library_handle, const char *symbol_name, Error &error); lldb_private::FileSpec also has been modified to support directory enumeration in an attempt to abstract the directory enumeration into one spot in the code. The directory enumertion function is static and takes a callback: typedef enum EnumerateDirectoryResult { eEnumerateDirectoryResultNext, // Enumerate next entry in the current directory eEnumerateDirectoryResultEnter, // Recurse into the current entry if it is a directory or symlink, or next if not eEnumerateDirectoryResultExit, // Exit from the current directory at the current level. eEnumerateDirectoryResultQuit // Stop directory enumerations at any level }; typedef FileSpec::EnumerateDirectoryResult (*EnumerateDirectoryCallbackType) (void *baton, FileSpec::FileType file_type, const FileSpec &spec); static FileSpec::EnumerateDirectoryResult FileSpec::EnumerateDirectory (const char *dir_path, bool find_directories, bool find_files, bool find_other, EnumerateDirectoryCallbackType callback, void *callback_baton); This allow clients to specify the directory to search, and specifies if only files, directories or other (pipe, symlink, fifo, etc) files will cause the callback to be called. The callback also gets to return with the action that should be performed after this directory entry. eEnumerateDirectoryResultNext specifies to continue enumerating through a directory with the next entry. eEnumerateDirectoryResultEnter specifies to recurse down into a directory entry, or if the file is not a directory or symlink/alias to a directory, then just iterate to the next entry. eEnumerateDirectoryResultExit specifies to exit the current directory and skip any entries that might be remaining, yet continue enumerating to the next entry in the parent directory. And finally eEnumerateDirectoryResultQuit means to abort all directory enumerations at all levels. Modified the Declaration class to not include column information currently since we don't have any compilers that currently support column based declaration information. Columns support can be re-enabled with the additions of a #define. Added the ability to find an EmulateInstruction plug-in given a target triple and optional plug-in name in the plug-in manager. Fixed a few cases where opendir/readdir was being used, but yet not closedir was being used. Soon these will be deprecated in favor of the new directory enumeration call that was added to the FileSpec class. llvm-svn: 124716
2011-02-02 10:24:04 +08:00
struct PluginInfo
{
void *plugin_handle;
PluginInitCallback plugin_init_callback;
PluginTermCallback plugin_term_callback;
Modified the PluginManager to be ready for loading plug-ins from a system LLDB plugin directory and a user LLDB plugin directory. We currently still need to work out at what layer the plug-ins will be, but at least we are prepared for plug-ins. Plug-ins will attempt to be loaded from the "/Developer/Library/PrivateFrameworks/LLDB.framework/Resources/Plugins" folder, and from the "~/Library/Application Support/LLDB/Plugins" folder on MacOSX. Each plugin will be scanned for: extern "C" bool LLDBPluginInitialize(void); extern "C" void LLDBPluginTerminate(void); If at least LLDBPluginInitialize is found, the plug-in will be loaded. The LLDBPluginInitialize function returns a bool that indicates if the plug-in should stay loaded or not (plug-ins might check the current OS, current hardware, or anything else and determine they don't want to run on the current host). The plug-in is uniqued by path and added to a static loaded plug-in map. The plug-in scanning happens during "lldb_private::Initialize()" which calls to the PluginManager::Initialize() function. Likewise with termination lldb_private::Terminate() calls PluginManager::Terminate(). The paths for the plug-in directories is fetched through new Host calls: bool Host::GetLLDBPath (ePathTypeLLDBSystemPlugins, dir_spec); bool Host::GetLLDBPath (ePathTypeLLDBUserPlugins, dir_spec); This way linux and other systems can define their own appropriate locations for plug-ins to be loaded. To allow dynamic shared library loading, the Host layer has also been modified to include shared library open, close and get symbol: static void * Host::DynamicLibraryOpen (const FileSpec &file_spec, Error &error); static Error Host::DynamicLibraryClose (void *dynamic_library_handle); static void * Host::DynamicLibraryGetSymbol (void *dynamic_library_handle, const char *symbol_name, Error &error); lldb_private::FileSpec also has been modified to support directory enumeration in an attempt to abstract the directory enumeration into one spot in the code. The directory enumertion function is static and takes a callback: typedef enum EnumerateDirectoryResult { eEnumerateDirectoryResultNext, // Enumerate next entry in the current directory eEnumerateDirectoryResultEnter, // Recurse into the current entry if it is a directory or symlink, or next if not eEnumerateDirectoryResultExit, // Exit from the current directory at the current level. eEnumerateDirectoryResultQuit // Stop directory enumerations at any level }; typedef FileSpec::EnumerateDirectoryResult (*EnumerateDirectoryCallbackType) (void *baton, FileSpec::FileType file_type, const FileSpec &spec); static FileSpec::EnumerateDirectoryResult FileSpec::EnumerateDirectory (const char *dir_path, bool find_directories, bool find_files, bool find_other, EnumerateDirectoryCallbackType callback, void *callback_baton); This allow clients to specify the directory to search, and specifies if only files, directories or other (pipe, symlink, fifo, etc) files will cause the callback to be called. The callback also gets to return with the action that should be performed after this directory entry. eEnumerateDirectoryResultNext specifies to continue enumerating through a directory with the next entry. eEnumerateDirectoryResultEnter specifies to recurse down into a directory entry, or if the file is not a directory or symlink/alias to a directory, then just iterate to the next entry. eEnumerateDirectoryResultExit specifies to exit the current directory and skip any entries that might be remaining, yet continue enumerating to the next entry in the parent directory. And finally eEnumerateDirectoryResultQuit means to abort all directory enumerations at all levels. Modified the Declaration class to not include column information currently since we don't have any compilers that currently support column based declaration information. Columns support can be re-enabled with the additions of a #define. Added the ability to find an EmulateInstruction plug-in given a target triple and optional plug-in name in the plug-in manager. Fixed a few cases where opendir/readdir was being used, but yet not closedir was being used. Soon these will be deprecated in favor of the new directory enumeration call that was added to the FileSpec class. llvm-svn: 124716
2011-02-02 10:24:04 +08:00
};
typedef std::map<FileSpec, PluginInfo> PluginTerminateMap;
static Mutex &
GetPluginMapMutex ()
{
static Mutex g_plugin_map_mutex (Mutex::eMutexTypeRecursive);
return g_plugin_map_mutex;
}
static PluginTerminateMap &
GetPluginMap ()
{
static PluginTerminateMap g_plugin_map;
return g_plugin_map;
}
static bool
PluginIsLoaded (const FileSpec &plugin_file_spec)
{
Mutex::Locker locker (GetPluginMapMutex ());
PluginTerminateMap &plugin_map = GetPluginMap ();
return plugin_map.find (plugin_file_spec) != plugin_map.end();
}
static void
SetPluginInfo (const FileSpec &plugin_file_spec, const PluginInfo &plugin_info)
{
Mutex::Locker locker (GetPluginMapMutex ());
PluginTerminateMap &plugin_map = GetPluginMap ();
assert (plugin_map.find (plugin_file_spec) == plugin_map.end());
Modified the PluginManager to be ready for loading plug-ins from a system LLDB plugin directory and a user LLDB plugin directory. We currently still need to work out at what layer the plug-ins will be, but at least we are prepared for plug-ins. Plug-ins will attempt to be loaded from the "/Developer/Library/PrivateFrameworks/LLDB.framework/Resources/Plugins" folder, and from the "~/Library/Application Support/LLDB/Plugins" folder on MacOSX. Each plugin will be scanned for: extern "C" bool LLDBPluginInitialize(void); extern "C" void LLDBPluginTerminate(void); If at least LLDBPluginInitialize is found, the plug-in will be loaded. The LLDBPluginInitialize function returns a bool that indicates if the plug-in should stay loaded or not (plug-ins might check the current OS, current hardware, or anything else and determine they don't want to run on the current host). The plug-in is uniqued by path and added to a static loaded plug-in map. The plug-in scanning happens during "lldb_private::Initialize()" which calls to the PluginManager::Initialize() function. Likewise with termination lldb_private::Terminate() calls PluginManager::Terminate(). The paths for the plug-in directories is fetched through new Host calls: bool Host::GetLLDBPath (ePathTypeLLDBSystemPlugins, dir_spec); bool Host::GetLLDBPath (ePathTypeLLDBUserPlugins, dir_spec); This way linux and other systems can define their own appropriate locations for plug-ins to be loaded. To allow dynamic shared library loading, the Host layer has also been modified to include shared library open, close and get symbol: static void * Host::DynamicLibraryOpen (const FileSpec &file_spec, Error &error); static Error Host::DynamicLibraryClose (void *dynamic_library_handle); static void * Host::DynamicLibraryGetSymbol (void *dynamic_library_handle, const char *symbol_name, Error &error); lldb_private::FileSpec also has been modified to support directory enumeration in an attempt to abstract the directory enumeration into one spot in the code. The directory enumertion function is static and takes a callback: typedef enum EnumerateDirectoryResult { eEnumerateDirectoryResultNext, // Enumerate next entry in the current directory eEnumerateDirectoryResultEnter, // Recurse into the current entry if it is a directory or symlink, or next if not eEnumerateDirectoryResultExit, // Exit from the current directory at the current level. eEnumerateDirectoryResultQuit // Stop directory enumerations at any level }; typedef FileSpec::EnumerateDirectoryResult (*EnumerateDirectoryCallbackType) (void *baton, FileSpec::FileType file_type, const FileSpec &spec); static FileSpec::EnumerateDirectoryResult FileSpec::EnumerateDirectory (const char *dir_path, bool find_directories, bool find_files, bool find_other, EnumerateDirectoryCallbackType callback, void *callback_baton); This allow clients to specify the directory to search, and specifies if only files, directories or other (pipe, symlink, fifo, etc) files will cause the callback to be called. The callback also gets to return with the action that should be performed after this directory entry. eEnumerateDirectoryResultNext specifies to continue enumerating through a directory with the next entry. eEnumerateDirectoryResultEnter specifies to recurse down into a directory entry, or if the file is not a directory or symlink/alias to a directory, then just iterate to the next entry. eEnumerateDirectoryResultExit specifies to exit the current directory and skip any entries that might be remaining, yet continue enumerating to the next entry in the parent directory. And finally eEnumerateDirectoryResultQuit means to abort all directory enumerations at all levels. Modified the Declaration class to not include column information currently since we don't have any compilers that currently support column based declaration information. Columns support can be re-enabled with the additions of a #define. Added the ability to find an EmulateInstruction plug-in given a target triple and optional plug-in name in the plug-in manager. Fixed a few cases where opendir/readdir was being used, but yet not closedir was being used. Soon these will be deprecated in favor of the new directory enumeration call that was added to the FileSpec class. llvm-svn: 124716
2011-02-02 10:24:04 +08:00
plugin_map[plugin_file_spec] = plugin_info;
}
static FileSpec::EnumerateDirectoryResult
LoadPluginCallback
(
void *baton,
FileSpec::FileType file_type,
const FileSpec &file_spec
)
{
// PluginManager *plugin_manager = (PluginManager *)baton;
Error error;
// If we have a regular file, a symbolic link or unknown file type, try
// and process the file. We must handle unknown as sometimes the directory
// enumeration might be enumerating a file system that doesn't have correct
// file type information.
if (file_type == FileSpec::eFileTypeRegular ||
file_type == FileSpec::eFileTypeSymbolicLink ||
file_type == FileSpec::eFileTypeUnknown )
{
FileSpec plugin_file_spec (file_spec);
plugin_file_spec.ResolvePath();
if (PluginIsLoaded (plugin_file_spec))
return FileSpec::eEnumerateDirectoryResultNext;
else
{
PluginInfo plugin_info = { NULL, NULL, NULL };
uint32_t flags = Host::eDynamicLibraryOpenOptionLazy |
Host::eDynamicLibraryOpenOptionLocal |
Host::eDynamicLibraryOpenOptionLimitGetSymbol;
plugin_info.plugin_handle = Host::DynamicLibraryOpen (plugin_file_spec, flags, error);
Modified the PluginManager to be ready for loading plug-ins from a system LLDB plugin directory and a user LLDB plugin directory. We currently still need to work out at what layer the plug-ins will be, but at least we are prepared for plug-ins. Plug-ins will attempt to be loaded from the "/Developer/Library/PrivateFrameworks/LLDB.framework/Resources/Plugins" folder, and from the "~/Library/Application Support/LLDB/Plugins" folder on MacOSX. Each plugin will be scanned for: extern "C" bool LLDBPluginInitialize(void); extern "C" void LLDBPluginTerminate(void); If at least LLDBPluginInitialize is found, the plug-in will be loaded. The LLDBPluginInitialize function returns a bool that indicates if the plug-in should stay loaded or not (plug-ins might check the current OS, current hardware, or anything else and determine they don't want to run on the current host). The plug-in is uniqued by path and added to a static loaded plug-in map. The plug-in scanning happens during "lldb_private::Initialize()" which calls to the PluginManager::Initialize() function. Likewise with termination lldb_private::Terminate() calls PluginManager::Terminate(). The paths for the plug-in directories is fetched through new Host calls: bool Host::GetLLDBPath (ePathTypeLLDBSystemPlugins, dir_spec); bool Host::GetLLDBPath (ePathTypeLLDBUserPlugins, dir_spec); This way linux and other systems can define their own appropriate locations for plug-ins to be loaded. To allow dynamic shared library loading, the Host layer has also been modified to include shared library open, close and get symbol: static void * Host::DynamicLibraryOpen (const FileSpec &file_spec, Error &error); static Error Host::DynamicLibraryClose (void *dynamic_library_handle); static void * Host::DynamicLibraryGetSymbol (void *dynamic_library_handle, const char *symbol_name, Error &error); lldb_private::FileSpec also has been modified to support directory enumeration in an attempt to abstract the directory enumeration into one spot in the code. The directory enumertion function is static and takes a callback: typedef enum EnumerateDirectoryResult { eEnumerateDirectoryResultNext, // Enumerate next entry in the current directory eEnumerateDirectoryResultEnter, // Recurse into the current entry if it is a directory or symlink, or next if not eEnumerateDirectoryResultExit, // Exit from the current directory at the current level. eEnumerateDirectoryResultQuit // Stop directory enumerations at any level }; typedef FileSpec::EnumerateDirectoryResult (*EnumerateDirectoryCallbackType) (void *baton, FileSpec::FileType file_type, const FileSpec &spec); static FileSpec::EnumerateDirectoryResult FileSpec::EnumerateDirectory (const char *dir_path, bool find_directories, bool find_files, bool find_other, EnumerateDirectoryCallbackType callback, void *callback_baton); This allow clients to specify the directory to search, and specifies if only files, directories or other (pipe, symlink, fifo, etc) files will cause the callback to be called. The callback also gets to return with the action that should be performed after this directory entry. eEnumerateDirectoryResultNext specifies to continue enumerating through a directory with the next entry. eEnumerateDirectoryResultEnter specifies to recurse down into a directory entry, or if the file is not a directory or symlink/alias to a directory, then just iterate to the next entry. eEnumerateDirectoryResultExit specifies to exit the current directory and skip any entries that might be remaining, yet continue enumerating to the next entry in the parent directory. And finally eEnumerateDirectoryResultQuit means to abort all directory enumerations at all levels. Modified the Declaration class to not include column information currently since we don't have any compilers that currently support column based declaration information. Columns support can be re-enabled with the additions of a #define. Added the ability to find an EmulateInstruction plug-in given a target triple and optional plug-in name in the plug-in manager. Fixed a few cases where opendir/readdir was being used, but yet not closedir was being used. Soon these will be deprecated in favor of the new directory enumeration call that was added to the FileSpec class. llvm-svn: 124716
2011-02-02 10:24:04 +08:00
if (plugin_info.plugin_handle)
{
bool success = false;
plugin_info.plugin_init_callback = (PluginInitCallback)Host::DynamicLibraryGetSymbol (plugin_info.plugin_handle, "LLDBPluginInitialize", error);
Modified the PluginManager to be ready for loading plug-ins from a system LLDB plugin directory and a user LLDB plugin directory. We currently still need to work out at what layer the plug-ins will be, but at least we are prepared for plug-ins. Plug-ins will attempt to be loaded from the "/Developer/Library/PrivateFrameworks/LLDB.framework/Resources/Plugins" folder, and from the "~/Library/Application Support/LLDB/Plugins" folder on MacOSX. Each plugin will be scanned for: extern "C" bool LLDBPluginInitialize(void); extern "C" void LLDBPluginTerminate(void); If at least LLDBPluginInitialize is found, the plug-in will be loaded. The LLDBPluginInitialize function returns a bool that indicates if the plug-in should stay loaded or not (plug-ins might check the current OS, current hardware, or anything else and determine they don't want to run on the current host). The plug-in is uniqued by path and added to a static loaded plug-in map. The plug-in scanning happens during "lldb_private::Initialize()" which calls to the PluginManager::Initialize() function. Likewise with termination lldb_private::Terminate() calls PluginManager::Terminate(). The paths for the plug-in directories is fetched through new Host calls: bool Host::GetLLDBPath (ePathTypeLLDBSystemPlugins, dir_spec); bool Host::GetLLDBPath (ePathTypeLLDBUserPlugins, dir_spec); This way linux and other systems can define their own appropriate locations for plug-ins to be loaded. To allow dynamic shared library loading, the Host layer has also been modified to include shared library open, close and get symbol: static void * Host::DynamicLibraryOpen (const FileSpec &file_spec, Error &error); static Error Host::DynamicLibraryClose (void *dynamic_library_handle); static void * Host::DynamicLibraryGetSymbol (void *dynamic_library_handle, const char *symbol_name, Error &error); lldb_private::FileSpec also has been modified to support directory enumeration in an attempt to abstract the directory enumeration into one spot in the code. The directory enumertion function is static and takes a callback: typedef enum EnumerateDirectoryResult { eEnumerateDirectoryResultNext, // Enumerate next entry in the current directory eEnumerateDirectoryResultEnter, // Recurse into the current entry if it is a directory or symlink, or next if not eEnumerateDirectoryResultExit, // Exit from the current directory at the current level. eEnumerateDirectoryResultQuit // Stop directory enumerations at any level }; typedef FileSpec::EnumerateDirectoryResult (*EnumerateDirectoryCallbackType) (void *baton, FileSpec::FileType file_type, const FileSpec &spec); static FileSpec::EnumerateDirectoryResult FileSpec::EnumerateDirectory (const char *dir_path, bool find_directories, bool find_files, bool find_other, EnumerateDirectoryCallbackType callback, void *callback_baton); This allow clients to specify the directory to search, and specifies if only files, directories or other (pipe, symlink, fifo, etc) files will cause the callback to be called. The callback also gets to return with the action that should be performed after this directory entry. eEnumerateDirectoryResultNext specifies to continue enumerating through a directory with the next entry. eEnumerateDirectoryResultEnter specifies to recurse down into a directory entry, or if the file is not a directory or symlink/alias to a directory, then just iterate to the next entry. eEnumerateDirectoryResultExit specifies to exit the current directory and skip any entries that might be remaining, yet continue enumerating to the next entry in the parent directory. And finally eEnumerateDirectoryResultQuit means to abort all directory enumerations at all levels. Modified the Declaration class to not include column information currently since we don't have any compilers that currently support column based declaration information. Columns support can be re-enabled with the additions of a #define. Added the ability to find an EmulateInstruction plug-in given a target triple and optional plug-in name in the plug-in manager. Fixed a few cases where opendir/readdir was being used, but yet not closedir was being used. Soon these will be deprecated in favor of the new directory enumeration call that was added to the FileSpec class. llvm-svn: 124716
2011-02-02 10:24:04 +08:00
if (plugin_info.plugin_init_callback)
{
// Call the plug-in "bool LLDBPluginInitialize(void)" function
success = plugin_info.plugin_init_callback();
Modified the PluginManager to be ready for loading plug-ins from a system LLDB plugin directory and a user LLDB plugin directory. We currently still need to work out at what layer the plug-ins will be, but at least we are prepared for plug-ins. Plug-ins will attempt to be loaded from the "/Developer/Library/PrivateFrameworks/LLDB.framework/Resources/Plugins" folder, and from the "~/Library/Application Support/LLDB/Plugins" folder on MacOSX. Each plugin will be scanned for: extern "C" bool LLDBPluginInitialize(void); extern "C" void LLDBPluginTerminate(void); If at least LLDBPluginInitialize is found, the plug-in will be loaded. The LLDBPluginInitialize function returns a bool that indicates if the plug-in should stay loaded or not (plug-ins might check the current OS, current hardware, or anything else and determine they don't want to run on the current host). The plug-in is uniqued by path and added to a static loaded plug-in map. The plug-in scanning happens during "lldb_private::Initialize()" which calls to the PluginManager::Initialize() function. Likewise with termination lldb_private::Terminate() calls PluginManager::Terminate(). The paths for the plug-in directories is fetched through new Host calls: bool Host::GetLLDBPath (ePathTypeLLDBSystemPlugins, dir_spec); bool Host::GetLLDBPath (ePathTypeLLDBUserPlugins, dir_spec); This way linux and other systems can define their own appropriate locations for plug-ins to be loaded. To allow dynamic shared library loading, the Host layer has also been modified to include shared library open, close and get symbol: static void * Host::DynamicLibraryOpen (const FileSpec &file_spec, Error &error); static Error Host::DynamicLibraryClose (void *dynamic_library_handle); static void * Host::DynamicLibraryGetSymbol (void *dynamic_library_handle, const char *symbol_name, Error &error); lldb_private::FileSpec also has been modified to support directory enumeration in an attempt to abstract the directory enumeration into one spot in the code. The directory enumertion function is static and takes a callback: typedef enum EnumerateDirectoryResult { eEnumerateDirectoryResultNext, // Enumerate next entry in the current directory eEnumerateDirectoryResultEnter, // Recurse into the current entry if it is a directory or symlink, or next if not eEnumerateDirectoryResultExit, // Exit from the current directory at the current level. eEnumerateDirectoryResultQuit // Stop directory enumerations at any level }; typedef FileSpec::EnumerateDirectoryResult (*EnumerateDirectoryCallbackType) (void *baton, FileSpec::FileType file_type, const FileSpec &spec); static FileSpec::EnumerateDirectoryResult FileSpec::EnumerateDirectory (const char *dir_path, bool find_directories, bool find_files, bool find_other, EnumerateDirectoryCallbackType callback, void *callback_baton); This allow clients to specify the directory to search, and specifies if only files, directories or other (pipe, symlink, fifo, etc) files will cause the callback to be called. The callback also gets to return with the action that should be performed after this directory entry. eEnumerateDirectoryResultNext specifies to continue enumerating through a directory with the next entry. eEnumerateDirectoryResultEnter specifies to recurse down into a directory entry, or if the file is not a directory or symlink/alias to a directory, then just iterate to the next entry. eEnumerateDirectoryResultExit specifies to exit the current directory and skip any entries that might be remaining, yet continue enumerating to the next entry in the parent directory. And finally eEnumerateDirectoryResultQuit means to abort all directory enumerations at all levels. Modified the Declaration class to not include column information currently since we don't have any compilers that currently support column based declaration information. Columns support can be re-enabled with the additions of a #define. Added the ability to find an EmulateInstruction plug-in given a target triple and optional plug-in name in the plug-in manager. Fixed a few cases where opendir/readdir was being used, but yet not closedir was being used. Soon these will be deprecated in favor of the new directory enumeration call that was added to the FileSpec class. llvm-svn: 124716
2011-02-02 10:24:04 +08:00
}
if (success)
{
// It is ok for the "LLDBPluginTerminate" symbol to be NULL
plugin_info.plugin_term_callback = (PluginTermCallback)Host::DynamicLibraryGetSymbol (plugin_info.plugin_handle, "LLDBPluginTerminate", error);
Modified the PluginManager to be ready for loading plug-ins from a system LLDB plugin directory and a user LLDB plugin directory. We currently still need to work out at what layer the plug-ins will be, but at least we are prepared for plug-ins. Plug-ins will attempt to be loaded from the "/Developer/Library/PrivateFrameworks/LLDB.framework/Resources/Plugins" folder, and from the "~/Library/Application Support/LLDB/Plugins" folder on MacOSX. Each plugin will be scanned for: extern "C" bool LLDBPluginInitialize(void); extern "C" void LLDBPluginTerminate(void); If at least LLDBPluginInitialize is found, the plug-in will be loaded. The LLDBPluginInitialize function returns a bool that indicates if the plug-in should stay loaded or not (plug-ins might check the current OS, current hardware, or anything else and determine they don't want to run on the current host). The plug-in is uniqued by path and added to a static loaded plug-in map. The plug-in scanning happens during "lldb_private::Initialize()" which calls to the PluginManager::Initialize() function. Likewise with termination lldb_private::Terminate() calls PluginManager::Terminate(). The paths for the plug-in directories is fetched through new Host calls: bool Host::GetLLDBPath (ePathTypeLLDBSystemPlugins, dir_spec); bool Host::GetLLDBPath (ePathTypeLLDBUserPlugins, dir_spec); This way linux and other systems can define their own appropriate locations for plug-ins to be loaded. To allow dynamic shared library loading, the Host layer has also been modified to include shared library open, close and get symbol: static void * Host::DynamicLibraryOpen (const FileSpec &file_spec, Error &error); static Error Host::DynamicLibraryClose (void *dynamic_library_handle); static void * Host::DynamicLibraryGetSymbol (void *dynamic_library_handle, const char *symbol_name, Error &error); lldb_private::FileSpec also has been modified to support directory enumeration in an attempt to abstract the directory enumeration into one spot in the code. The directory enumertion function is static and takes a callback: typedef enum EnumerateDirectoryResult { eEnumerateDirectoryResultNext, // Enumerate next entry in the current directory eEnumerateDirectoryResultEnter, // Recurse into the current entry if it is a directory or symlink, or next if not eEnumerateDirectoryResultExit, // Exit from the current directory at the current level. eEnumerateDirectoryResultQuit // Stop directory enumerations at any level }; typedef FileSpec::EnumerateDirectoryResult (*EnumerateDirectoryCallbackType) (void *baton, FileSpec::FileType file_type, const FileSpec &spec); static FileSpec::EnumerateDirectoryResult FileSpec::EnumerateDirectory (const char *dir_path, bool find_directories, bool find_files, bool find_other, EnumerateDirectoryCallbackType callback, void *callback_baton); This allow clients to specify the directory to search, and specifies if only files, directories or other (pipe, symlink, fifo, etc) files will cause the callback to be called. The callback also gets to return with the action that should be performed after this directory entry. eEnumerateDirectoryResultNext specifies to continue enumerating through a directory with the next entry. eEnumerateDirectoryResultEnter specifies to recurse down into a directory entry, or if the file is not a directory or symlink/alias to a directory, then just iterate to the next entry. eEnumerateDirectoryResultExit specifies to exit the current directory and skip any entries that might be remaining, yet continue enumerating to the next entry in the parent directory. And finally eEnumerateDirectoryResultQuit means to abort all directory enumerations at all levels. Modified the Declaration class to not include column information currently since we don't have any compilers that currently support column based declaration information. Columns support can be re-enabled with the additions of a #define. Added the ability to find an EmulateInstruction plug-in given a target triple and optional plug-in name in the plug-in manager. Fixed a few cases where opendir/readdir was being used, but yet not closedir was being used. Soon these will be deprecated in favor of the new directory enumeration call that was added to the FileSpec class. llvm-svn: 124716
2011-02-02 10:24:04 +08:00
}
else
{
// The initialize function returned FALSE which means the
// plug-in might not be compatible, or might be too new or
// too old, or might not want to run on this machine.
Host::DynamicLibraryClose (plugin_info.plugin_handle);
plugin_info.plugin_handle = NULL;
plugin_info.plugin_init_callback = NULL;
}
// Regardless of success or failure, cache the plug-in load
// in our plug-in info so we don't try to load it again and
// again.
SetPluginInfo (plugin_file_spec, plugin_info);
return FileSpec::eEnumerateDirectoryResultNext;
}
}
}
if (file_type == FileSpec::eFileTypeUnknown ||
file_type == FileSpec::eFileTypeDirectory ||
file_type == FileSpec::eFileTypeSymbolicLink )
{
// Try and recurse into anything that a directory or symbolic link.
// We must also do this for unknown as sometimes the directory enumeration
// might be enurating a file system that doesn't have correct file type
// information.
return FileSpec::eEnumerateDirectoryResultEnter;
}
return FileSpec::eEnumerateDirectoryResultNext;
}
void
PluginManager::Initialize ()
{
#if 1
Modified the PluginManager to be ready for loading plug-ins from a system LLDB plugin directory and a user LLDB plugin directory. We currently still need to work out at what layer the plug-ins will be, but at least we are prepared for plug-ins. Plug-ins will attempt to be loaded from the "/Developer/Library/PrivateFrameworks/LLDB.framework/Resources/Plugins" folder, and from the "~/Library/Application Support/LLDB/Plugins" folder on MacOSX. Each plugin will be scanned for: extern "C" bool LLDBPluginInitialize(void); extern "C" void LLDBPluginTerminate(void); If at least LLDBPluginInitialize is found, the plug-in will be loaded. The LLDBPluginInitialize function returns a bool that indicates if the plug-in should stay loaded or not (plug-ins might check the current OS, current hardware, or anything else and determine they don't want to run on the current host). The plug-in is uniqued by path and added to a static loaded plug-in map. The plug-in scanning happens during "lldb_private::Initialize()" which calls to the PluginManager::Initialize() function. Likewise with termination lldb_private::Terminate() calls PluginManager::Terminate(). The paths for the plug-in directories is fetched through new Host calls: bool Host::GetLLDBPath (ePathTypeLLDBSystemPlugins, dir_spec); bool Host::GetLLDBPath (ePathTypeLLDBUserPlugins, dir_spec); This way linux and other systems can define their own appropriate locations for plug-ins to be loaded. To allow dynamic shared library loading, the Host layer has also been modified to include shared library open, close and get symbol: static void * Host::DynamicLibraryOpen (const FileSpec &file_spec, Error &error); static Error Host::DynamicLibraryClose (void *dynamic_library_handle); static void * Host::DynamicLibraryGetSymbol (void *dynamic_library_handle, const char *symbol_name, Error &error); lldb_private::FileSpec also has been modified to support directory enumeration in an attempt to abstract the directory enumeration into one spot in the code. The directory enumertion function is static and takes a callback: typedef enum EnumerateDirectoryResult { eEnumerateDirectoryResultNext, // Enumerate next entry in the current directory eEnumerateDirectoryResultEnter, // Recurse into the current entry if it is a directory or symlink, or next if not eEnumerateDirectoryResultExit, // Exit from the current directory at the current level. eEnumerateDirectoryResultQuit // Stop directory enumerations at any level }; typedef FileSpec::EnumerateDirectoryResult (*EnumerateDirectoryCallbackType) (void *baton, FileSpec::FileType file_type, const FileSpec &spec); static FileSpec::EnumerateDirectoryResult FileSpec::EnumerateDirectory (const char *dir_path, bool find_directories, bool find_files, bool find_other, EnumerateDirectoryCallbackType callback, void *callback_baton); This allow clients to specify the directory to search, and specifies if only files, directories or other (pipe, symlink, fifo, etc) files will cause the callback to be called. The callback also gets to return with the action that should be performed after this directory entry. eEnumerateDirectoryResultNext specifies to continue enumerating through a directory with the next entry. eEnumerateDirectoryResultEnter specifies to recurse down into a directory entry, or if the file is not a directory or symlink/alias to a directory, then just iterate to the next entry. eEnumerateDirectoryResultExit specifies to exit the current directory and skip any entries that might be remaining, yet continue enumerating to the next entry in the parent directory. And finally eEnumerateDirectoryResultQuit means to abort all directory enumerations at all levels. Modified the Declaration class to not include column information currently since we don't have any compilers that currently support column based declaration information. Columns support can be re-enabled with the additions of a #define. Added the ability to find an EmulateInstruction plug-in given a target triple and optional plug-in name in the plug-in manager. Fixed a few cases where opendir/readdir was being used, but yet not closedir was being used. Soon these will be deprecated in favor of the new directory enumeration call that was added to the FileSpec class. llvm-svn: 124716
2011-02-02 10:24:04 +08:00
FileSpec dir_spec;
const bool find_directories = true;
const bool find_files = true;
const bool find_other = true;
char dir_path[PATH_MAX];
if (Host::GetLLDBPath (ePathTypeLLDBSystemPlugins, dir_spec))
{
if (dir_spec.Exists() && dir_spec.GetPath(dir_path, sizeof(dir_path)))
{
FileSpec::EnumerateDirectory (dir_path,
find_directories,
find_files,
find_other,
LoadPluginCallback,
NULL);
}
}
if (Host::GetLLDBPath (ePathTypeLLDBUserPlugins, dir_spec))
{
if (dir_spec.Exists() && dir_spec.GetPath(dir_path, sizeof(dir_path)))
{
FileSpec::EnumerateDirectory (dir_path,
find_directories,
find_files,
find_other,
LoadPluginCallback,
NULL);
}
}
#endif
Modified the PluginManager to be ready for loading plug-ins from a system LLDB plugin directory and a user LLDB plugin directory. We currently still need to work out at what layer the plug-ins will be, but at least we are prepared for plug-ins. Plug-ins will attempt to be loaded from the "/Developer/Library/PrivateFrameworks/LLDB.framework/Resources/Plugins" folder, and from the "~/Library/Application Support/LLDB/Plugins" folder on MacOSX. Each plugin will be scanned for: extern "C" bool LLDBPluginInitialize(void); extern "C" void LLDBPluginTerminate(void); If at least LLDBPluginInitialize is found, the plug-in will be loaded. The LLDBPluginInitialize function returns a bool that indicates if the plug-in should stay loaded or not (plug-ins might check the current OS, current hardware, or anything else and determine they don't want to run on the current host). The plug-in is uniqued by path and added to a static loaded plug-in map. The plug-in scanning happens during "lldb_private::Initialize()" which calls to the PluginManager::Initialize() function. Likewise with termination lldb_private::Terminate() calls PluginManager::Terminate(). The paths for the plug-in directories is fetched through new Host calls: bool Host::GetLLDBPath (ePathTypeLLDBSystemPlugins, dir_spec); bool Host::GetLLDBPath (ePathTypeLLDBUserPlugins, dir_spec); This way linux and other systems can define their own appropriate locations for plug-ins to be loaded. To allow dynamic shared library loading, the Host layer has also been modified to include shared library open, close and get symbol: static void * Host::DynamicLibraryOpen (const FileSpec &file_spec, Error &error); static Error Host::DynamicLibraryClose (void *dynamic_library_handle); static void * Host::DynamicLibraryGetSymbol (void *dynamic_library_handle, const char *symbol_name, Error &error); lldb_private::FileSpec also has been modified to support directory enumeration in an attempt to abstract the directory enumeration into one spot in the code. The directory enumertion function is static and takes a callback: typedef enum EnumerateDirectoryResult { eEnumerateDirectoryResultNext, // Enumerate next entry in the current directory eEnumerateDirectoryResultEnter, // Recurse into the current entry if it is a directory or symlink, or next if not eEnumerateDirectoryResultExit, // Exit from the current directory at the current level. eEnumerateDirectoryResultQuit // Stop directory enumerations at any level }; typedef FileSpec::EnumerateDirectoryResult (*EnumerateDirectoryCallbackType) (void *baton, FileSpec::FileType file_type, const FileSpec &spec); static FileSpec::EnumerateDirectoryResult FileSpec::EnumerateDirectory (const char *dir_path, bool find_directories, bool find_files, bool find_other, EnumerateDirectoryCallbackType callback, void *callback_baton); This allow clients to specify the directory to search, and specifies if only files, directories or other (pipe, symlink, fifo, etc) files will cause the callback to be called. The callback also gets to return with the action that should be performed after this directory entry. eEnumerateDirectoryResultNext specifies to continue enumerating through a directory with the next entry. eEnumerateDirectoryResultEnter specifies to recurse down into a directory entry, or if the file is not a directory or symlink/alias to a directory, then just iterate to the next entry. eEnumerateDirectoryResultExit specifies to exit the current directory and skip any entries that might be remaining, yet continue enumerating to the next entry in the parent directory. And finally eEnumerateDirectoryResultQuit means to abort all directory enumerations at all levels. Modified the Declaration class to not include column information currently since we don't have any compilers that currently support column based declaration information. Columns support can be re-enabled with the additions of a #define. Added the ability to find an EmulateInstruction plug-in given a target triple and optional plug-in name in the plug-in manager. Fixed a few cases where opendir/readdir was being used, but yet not closedir was being used. Soon these will be deprecated in favor of the new directory enumeration call that was added to the FileSpec class. llvm-svn: 124716
2011-02-02 10:24:04 +08:00
}
void
PluginManager::Terminate ()
{
Mutex::Locker locker (GetPluginMapMutex ());
PluginTerminateMap &plugin_map = GetPluginMap ();
PluginTerminateMap::const_iterator pos, end = plugin_map.end();
for (pos = plugin_map.begin(); pos != end; ++pos)
{
// Call the plug-in "void LLDBPluginTerminate (void)" function if there
// is one (if the symbol was not NULL).
if (pos->second.plugin_handle)
{
if (pos->second.plugin_term_callback)
pos->second.plugin_term_callback();
Modified the PluginManager to be ready for loading plug-ins from a system LLDB plugin directory and a user LLDB plugin directory. We currently still need to work out at what layer the plug-ins will be, but at least we are prepared for plug-ins. Plug-ins will attempt to be loaded from the "/Developer/Library/PrivateFrameworks/LLDB.framework/Resources/Plugins" folder, and from the "~/Library/Application Support/LLDB/Plugins" folder on MacOSX. Each plugin will be scanned for: extern "C" bool LLDBPluginInitialize(void); extern "C" void LLDBPluginTerminate(void); If at least LLDBPluginInitialize is found, the plug-in will be loaded. The LLDBPluginInitialize function returns a bool that indicates if the plug-in should stay loaded or not (plug-ins might check the current OS, current hardware, or anything else and determine they don't want to run on the current host). The plug-in is uniqued by path and added to a static loaded plug-in map. The plug-in scanning happens during "lldb_private::Initialize()" which calls to the PluginManager::Initialize() function. Likewise with termination lldb_private::Terminate() calls PluginManager::Terminate(). The paths for the plug-in directories is fetched through new Host calls: bool Host::GetLLDBPath (ePathTypeLLDBSystemPlugins, dir_spec); bool Host::GetLLDBPath (ePathTypeLLDBUserPlugins, dir_spec); This way linux and other systems can define their own appropriate locations for plug-ins to be loaded. To allow dynamic shared library loading, the Host layer has also been modified to include shared library open, close and get symbol: static void * Host::DynamicLibraryOpen (const FileSpec &file_spec, Error &error); static Error Host::DynamicLibraryClose (void *dynamic_library_handle); static void * Host::DynamicLibraryGetSymbol (void *dynamic_library_handle, const char *symbol_name, Error &error); lldb_private::FileSpec also has been modified to support directory enumeration in an attempt to abstract the directory enumeration into one spot in the code. The directory enumertion function is static and takes a callback: typedef enum EnumerateDirectoryResult { eEnumerateDirectoryResultNext, // Enumerate next entry in the current directory eEnumerateDirectoryResultEnter, // Recurse into the current entry if it is a directory or symlink, or next if not eEnumerateDirectoryResultExit, // Exit from the current directory at the current level. eEnumerateDirectoryResultQuit // Stop directory enumerations at any level }; typedef FileSpec::EnumerateDirectoryResult (*EnumerateDirectoryCallbackType) (void *baton, FileSpec::FileType file_type, const FileSpec &spec); static FileSpec::EnumerateDirectoryResult FileSpec::EnumerateDirectory (const char *dir_path, bool find_directories, bool find_files, bool find_other, EnumerateDirectoryCallbackType callback, void *callback_baton); This allow clients to specify the directory to search, and specifies if only files, directories or other (pipe, symlink, fifo, etc) files will cause the callback to be called. The callback also gets to return with the action that should be performed after this directory entry. eEnumerateDirectoryResultNext specifies to continue enumerating through a directory with the next entry. eEnumerateDirectoryResultEnter specifies to recurse down into a directory entry, or if the file is not a directory or symlink/alias to a directory, then just iterate to the next entry. eEnumerateDirectoryResultExit specifies to exit the current directory and skip any entries that might be remaining, yet continue enumerating to the next entry in the parent directory. And finally eEnumerateDirectoryResultQuit means to abort all directory enumerations at all levels. Modified the Declaration class to not include column information currently since we don't have any compilers that currently support column based declaration information. Columns support can be re-enabled with the additions of a #define. Added the ability to find an EmulateInstruction plug-in given a target triple and optional plug-in name in the plug-in manager. Fixed a few cases where opendir/readdir was being used, but yet not closedir was being used. Soon these will be deprecated in favor of the new directory enumeration call that was added to the FileSpec class. llvm-svn: 124716
2011-02-02 10:24:04 +08:00
Host::DynamicLibraryClose (pos->second.plugin_handle);
}
}
plugin_map.clear();
}
#pragma mark ABI
struct ABIInstance
{
ABIInstance() :
name(),
description(),
create_callback(NULL)
{
}
ConstString name;
std::string description;
ABICreateInstance create_callback;
};
typedef std::vector<ABIInstance> ABIInstances;
Added more platform support. There are now some new commands: platform status -- gets status information for the selected platform platform create <platform-name> -- creates a new instance of a remote platform platform list -- list all available platforms platform select -- select a platform instance as the current platform (not working yet) When using "platform create" it will create a remote platform and make it the selected platform. For instances for iPhone OS debugging on Mac OS X one can do: (lldb) platform create remote-ios --sdk-version=4.0 Remote platform: iOS platform SDK version: 4.0 SDK path: "/Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0" Not connected to a remote device. (lldb) file ~/Documents/a.out Current executable set to '~/Documents/a.out' (armv6). (lldb) image list [ 0] /Volumes/work/gclayton/Documents/devb/attach/a.out [ 1] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/dyld [ 2] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/libSystem.B.dylib Note that this is all happening prior to running _or_ connecting to a remote platform. Once connected to a remote platform the OS version might change which means we will need to update our dependecies. Also once we run, we will need to match up the actualy binaries with the actualy UUID's to files in the SDK, or download and cache them locally. This is just the start of the remote platforms, but this modification is the first iteration in getting the platforms really doing something. llvm-svn: 127934
2011-03-19 09:12:21 +08:00
static Mutex &
GetABIInstancesMutex ()
{
Added more platform support. There are now some new commands: platform status -- gets status information for the selected platform platform create <platform-name> -- creates a new instance of a remote platform platform list -- list all available platforms platform select -- select a platform instance as the current platform (not working yet) When using "platform create" it will create a remote platform and make it the selected platform. For instances for iPhone OS debugging on Mac OS X one can do: (lldb) platform create remote-ios --sdk-version=4.0 Remote platform: iOS platform SDK version: 4.0 SDK path: "/Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0" Not connected to a remote device. (lldb) file ~/Documents/a.out Current executable set to '~/Documents/a.out' (armv6). (lldb) image list [ 0] /Volumes/work/gclayton/Documents/devb/attach/a.out [ 1] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/dyld [ 2] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/libSystem.B.dylib Note that this is all happening prior to running _or_ connecting to a remote platform. Once connected to a remote platform the OS version might change which means we will need to update our dependecies. Also once we run, we will need to match up the actualy binaries with the actualy UUID's to files in the SDK, or download and cache them locally. This is just the start of the remote platforms, but this modification is the first iteration in getting the platforms really doing something. llvm-svn: 127934
2011-03-19 09:12:21 +08:00
static Mutex g_instances_mutex (Mutex::eMutexTypeRecursive);
return g_instances_mutex;
}
Added more platform support. There are now some new commands: platform status -- gets status information for the selected platform platform create <platform-name> -- creates a new instance of a remote platform platform list -- list all available platforms platform select -- select a platform instance as the current platform (not working yet) When using "platform create" it will create a remote platform and make it the selected platform. For instances for iPhone OS debugging on Mac OS X one can do: (lldb) platform create remote-ios --sdk-version=4.0 Remote platform: iOS platform SDK version: 4.0 SDK path: "/Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0" Not connected to a remote device. (lldb) file ~/Documents/a.out Current executable set to '~/Documents/a.out' (armv6). (lldb) image list [ 0] /Volumes/work/gclayton/Documents/devb/attach/a.out [ 1] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/dyld [ 2] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/libSystem.B.dylib Note that this is all happening prior to running _or_ connecting to a remote platform. Once connected to a remote platform the OS version might change which means we will need to update our dependecies. Also once we run, we will need to match up the actualy binaries with the actualy UUID's to files in the SDK, or download and cache them locally. This is just the start of the remote platforms, but this modification is the first iteration in getting the platforms really doing something. llvm-svn: 127934
2011-03-19 09:12:21 +08:00
static ABIInstances &
GetABIInstances ()
{
static ABIInstances g_instances;
return g_instances;
}
bool
PluginManager::RegisterPlugin
Modified the PluginManager to be ready for loading plug-ins from a system LLDB plugin directory and a user LLDB plugin directory. We currently still need to work out at what layer the plug-ins will be, but at least we are prepared for plug-ins. Plug-ins will attempt to be loaded from the "/Developer/Library/PrivateFrameworks/LLDB.framework/Resources/Plugins" folder, and from the "~/Library/Application Support/LLDB/Plugins" folder on MacOSX. Each plugin will be scanned for: extern "C" bool LLDBPluginInitialize(void); extern "C" void LLDBPluginTerminate(void); If at least LLDBPluginInitialize is found, the plug-in will be loaded. The LLDBPluginInitialize function returns a bool that indicates if the plug-in should stay loaded or not (plug-ins might check the current OS, current hardware, or anything else and determine they don't want to run on the current host). The plug-in is uniqued by path and added to a static loaded plug-in map. The plug-in scanning happens during "lldb_private::Initialize()" which calls to the PluginManager::Initialize() function. Likewise with termination lldb_private::Terminate() calls PluginManager::Terminate(). The paths for the plug-in directories is fetched through new Host calls: bool Host::GetLLDBPath (ePathTypeLLDBSystemPlugins, dir_spec); bool Host::GetLLDBPath (ePathTypeLLDBUserPlugins, dir_spec); This way linux and other systems can define their own appropriate locations for plug-ins to be loaded. To allow dynamic shared library loading, the Host layer has also been modified to include shared library open, close and get symbol: static void * Host::DynamicLibraryOpen (const FileSpec &file_spec, Error &error); static Error Host::DynamicLibraryClose (void *dynamic_library_handle); static void * Host::DynamicLibraryGetSymbol (void *dynamic_library_handle, const char *symbol_name, Error &error); lldb_private::FileSpec also has been modified to support directory enumeration in an attempt to abstract the directory enumeration into one spot in the code. The directory enumertion function is static and takes a callback: typedef enum EnumerateDirectoryResult { eEnumerateDirectoryResultNext, // Enumerate next entry in the current directory eEnumerateDirectoryResultEnter, // Recurse into the current entry if it is a directory or symlink, or next if not eEnumerateDirectoryResultExit, // Exit from the current directory at the current level. eEnumerateDirectoryResultQuit // Stop directory enumerations at any level }; typedef FileSpec::EnumerateDirectoryResult (*EnumerateDirectoryCallbackType) (void *baton, FileSpec::FileType file_type, const FileSpec &spec); static FileSpec::EnumerateDirectoryResult FileSpec::EnumerateDirectory (const char *dir_path, bool find_directories, bool find_files, bool find_other, EnumerateDirectoryCallbackType callback, void *callback_baton); This allow clients to specify the directory to search, and specifies if only files, directories or other (pipe, symlink, fifo, etc) files will cause the callback to be called. The callback also gets to return with the action that should be performed after this directory entry. eEnumerateDirectoryResultNext specifies to continue enumerating through a directory with the next entry. eEnumerateDirectoryResultEnter specifies to recurse down into a directory entry, or if the file is not a directory or symlink/alias to a directory, then just iterate to the next entry. eEnumerateDirectoryResultExit specifies to exit the current directory and skip any entries that might be remaining, yet continue enumerating to the next entry in the parent directory. And finally eEnumerateDirectoryResultQuit means to abort all directory enumerations at all levels. Modified the Declaration class to not include column information currently since we don't have any compilers that currently support column based declaration information. Columns support can be re-enabled with the additions of a #define. Added the ability to find an EmulateInstruction plug-in given a target triple and optional plug-in name in the plug-in manager. Fixed a few cases where opendir/readdir was being used, but yet not closedir was being used. Soon these will be deprecated in favor of the new directory enumeration call that was added to the FileSpec class. llvm-svn: 124716
2011-02-02 10:24:04 +08:00
(
const ConstString &name,
Modified the PluginManager to be ready for loading plug-ins from a system LLDB plugin directory and a user LLDB plugin directory. We currently still need to work out at what layer the plug-ins will be, but at least we are prepared for plug-ins. Plug-ins will attempt to be loaded from the "/Developer/Library/PrivateFrameworks/LLDB.framework/Resources/Plugins" folder, and from the "~/Library/Application Support/LLDB/Plugins" folder on MacOSX. Each plugin will be scanned for: extern "C" bool LLDBPluginInitialize(void); extern "C" void LLDBPluginTerminate(void); If at least LLDBPluginInitialize is found, the plug-in will be loaded. The LLDBPluginInitialize function returns a bool that indicates if the plug-in should stay loaded or not (plug-ins might check the current OS, current hardware, or anything else and determine they don't want to run on the current host). The plug-in is uniqued by path and added to a static loaded plug-in map. The plug-in scanning happens during "lldb_private::Initialize()" which calls to the PluginManager::Initialize() function. Likewise with termination lldb_private::Terminate() calls PluginManager::Terminate(). The paths for the plug-in directories is fetched through new Host calls: bool Host::GetLLDBPath (ePathTypeLLDBSystemPlugins, dir_spec); bool Host::GetLLDBPath (ePathTypeLLDBUserPlugins, dir_spec); This way linux and other systems can define their own appropriate locations for plug-ins to be loaded. To allow dynamic shared library loading, the Host layer has also been modified to include shared library open, close and get symbol: static void * Host::DynamicLibraryOpen (const FileSpec &file_spec, Error &error); static Error Host::DynamicLibraryClose (void *dynamic_library_handle); static void * Host::DynamicLibraryGetSymbol (void *dynamic_library_handle, const char *symbol_name, Error &error); lldb_private::FileSpec also has been modified to support directory enumeration in an attempt to abstract the directory enumeration into one spot in the code. The directory enumertion function is static and takes a callback: typedef enum EnumerateDirectoryResult { eEnumerateDirectoryResultNext, // Enumerate next entry in the current directory eEnumerateDirectoryResultEnter, // Recurse into the current entry if it is a directory or symlink, or next if not eEnumerateDirectoryResultExit, // Exit from the current directory at the current level. eEnumerateDirectoryResultQuit // Stop directory enumerations at any level }; typedef FileSpec::EnumerateDirectoryResult (*EnumerateDirectoryCallbackType) (void *baton, FileSpec::FileType file_type, const FileSpec &spec); static FileSpec::EnumerateDirectoryResult FileSpec::EnumerateDirectory (const char *dir_path, bool find_directories, bool find_files, bool find_other, EnumerateDirectoryCallbackType callback, void *callback_baton); This allow clients to specify the directory to search, and specifies if only files, directories or other (pipe, symlink, fifo, etc) files will cause the callback to be called. The callback also gets to return with the action that should be performed after this directory entry. eEnumerateDirectoryResultNext specifies to continue enumerating through a directory with the next entry. eEnumerateDirectoryResultEnter specifies to recurse down into a directory entry, or if the file is not a directory or symlink/alias to a directory, then just iterate to the next entry. eEnumerateDirectoryResultExit specifies to exit the current directory and skip any entries that might be remaining, yet continue enumerating to the next entry in the parent directory. And finally eEnumerateDirectoryResultQuit means to abort all directory enumerations at all levels. Modified the Declaration class to not include column information currently since we don't have any compilers that currently support column based declaration information. Columns support can be re-enabled with the additions of a #define. Added the ability to find an EmulateInstruction plug-in given a target triple and optional plug-in name in the plug-in manager. Fixed a few cases where opendir/readdir was being used, but yet not closedir was being used. Soon these will be deprecated in favor of the new directory enumeration call that was added to the FileSpec class. llvm-svn: 124716
2011-02-02 10:24:04 +08:00
const char *description,
ABICreateInstance create_callback
)
{
if (create_callback)
{
ABIInstance instance;
assert ((bool)name);
instance.name = name;
if (description && description[0])
instance.description = description;
instance.create_callback = create_callback;
Added more platform support. There are now some new commands: platform status -- gets status information for the selected platform platform create <platform-name> -- creates a new instance of a remote platform platform list -- list all available platforms platform select -- select a platform instance as the current platform (not working yet) When using "platform create" it will create a remote platform and make it the selected platform. For instances for iPhone OS debugging on Mac OS X one can do: (lldb) platform create remote-ios --sdk-version=4.0 Remote platform: iOS platform SDK version: 4.0 SDK path: "/Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0" Not connected to a remote device. (lldb) file ~/Documents/a.out Current executable set to '~/Documents/a.out' (armv6). (lldb) image list [ 0] /Volumes/work/gclayton/Documents/devb/attach/a.out [ 1] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/dyld [ 2] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/libSystem.B.dylib Note that this is all happening prior to running _or_ connecting to a remote platform. Once connected to a remote platform the OS version might change which means we will need to update our dependecies. Also once we run, we will need to match up the actualy binaries with the actualy UUID's to files in the SDK, or download and cache them locally. This is just the start of the remote platforms, but this modification is the first iteration in getting the platforms really doing something. llvm-svn: 127934
2011-03-19 09:12:21 +08:00
Mutex::Locker locker (GetABIInstancesMutex ());
GetABIInstances ().push_back (instance);
return true;
}
return false;
}
bool
PluginManager::UnregisterPlugin (ABICreateInstance create_callback)
{
if (create_callback)
{
Added more platform support. There are now some new commands: platform status -- gets status information for the selected platform platform create <platform-name> -- creates a new instance of a remote platform platform list -- list all available platforms platform select -- select a platform instance as the current platform (not working yet) When using "platform create" it will create a remote platform and make it the selected platform. For instances for iPhone OS debugging on Mac OS X one can do: (lldb) platform create remote-ios --sdk-version=4.0 Remote platform: iOS platform SDK version: 4.0 SDK path: "/Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0" Not connected to a remote device. (lldb) file ~/Documents/a.out Current executable set to '~/Documents/a.out' (armv6). (lldb) image list [ 0] /Volumes/work/gclayton/Documents/devb/attach/a.out [ 1] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/dyld [ 2] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/libSystem.B.dylib Note that this is all happening prior to running _or_ connecting to a remote platform. Once connected to a remote platform the OS version might change which means we will need to update our dependecies. Also once we run, we will need to match up the actualy binaries with the actualy UUID's to files in the SDK, or download and cache them locally. This is just the start of the remote platforms, but this modification is the first iteration in getting the platforms really doing something. llvm-svn: 127934
2011-03-19 09:12:21 +08:00
Mutex::Locker locker (GetABIInstancesMutex ());
ABIInstances &instances = GetABIInstances ();
ABIInstances::iterator pos, end = instances.end();
for (pos = instances.begin(); pos != end; ++ pos)
{
if (pos->create_callback == create_callback)
{
instances.erase(pos);
return true;
}
}
}
return false;
}
ABICreateInstance
PluginManager::GetABICreateCallbackAtIndex (uint32_t idx)
{
Added more platform support. There are now some new commands: platform status -- gets status information for the selected platform platform create <platform-name> -- creates a new instance of a remote platform platform list -- list all available platforms platform select -- select a platform instance as the current platform (not working yet) When using "platform create" it will create a remote platform and make it the selected platform. For instances for iPhone OS debugging on Mac OS X one can do: (lldb) platform create remote-ios --sdk-version=4.0 Remote platform: iOS platform SDK version: 4.0 SDK path: "/Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0" Not connected to a remote device. (lldb) file ~/Documents/a.out Current executable set to '~/Documents/a.out' (armv6). (lldb) image list [ 0] /Volumes/work/gclayton/Documents/devb/attach/a.out [ 1] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/dyld [ 2] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/libSystem.B.dylib Note that this is all happening prior to running _or_ connecting to a remote platform. Once connected to a remote platform the OS version might change which means we will need to update our dependecies. Also once we run, we will need to match up the actualy binaries with the actualy UUID's to files in the SDK, or download and cache them locally. This is just the start of the remote platforms, but this modification is the first iteration in getting the platforms really doing something. llvm-svn: 127934
2011-03-19 09:12:21 +08:00
Mutex::Locker locker (GetABIInstancesMutex ());
ABIInstances &instances = GetABIInstances ();
if (idx < instances.size())
return instances[idx].create_callback;
return NULL;
}
ABICreateInstance
PluginManager::GetABICreateCallbackForPluginName (const ConstString &name)
{
if (name)
{
Added more platform support. There are now some new commands: platform status -- gets status information for the selected platform platform create <platform-name> -- creates a new instance of a remote platform platform list -- list all available platforms platform select -- select a platform instance as the current platform (not working yet) When using "platform create" it will create a remote platform and make it the selected platform. For instances for iPhone OS debugging on Mac OS X one can do: (lldb) platform create remote-ios --sdk-version=4.0 Remote platform: iOS platform SDK version: 4.0 SDK path: "/Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0" Not connected to a remote device. (lldb) file ~/Documents/a.out Current executable set to '~/Documents/a.out' (armv6). (lldb) image list [ 0] /Volumes/work/gclayton/Documents/devb/attach/a.out [ 1] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/dyld [ 2] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/libSystem.B.dylib Note that this is all happening prior to running _or_ connecting to a remote platform. Once connected to a remote platform the OS version might change which means we will need to update our dependecies. Also once we run, we will need to match up the actualy binaries with the actualy UUID's to files in the SDK, or download and cache them locally. This is just the start of the remote platforms, but this modification is the first iteration in getting the platforms really doing something. llvm-svn: 127934
2011-03-19 09:12:21 +08:00
Mutex::Locker locker (GetABIInstancesMutex ());
ABIInstances &instances = GetABIInstances ();
ABIInstances::iterator pos, end = instances.end();
for (pos = instances.begin(); pos != end; ++ pos)
{
if (name == pos->name)
Added more platform support. There are now some new commands: platform status -- gets status information for the selected platform platform create <platform-name> -- creates a new instance of a remote platform platform list -- list all available platforms platform select -- select a platform instance as the current platform (not working yet) When using "platform create" it will create a remote platform and make it the selected platform. For instances for iPhone OS debugging on Mac OS X one can do: (lldb) platform create remote-ios --sdk-version=4.0 Remote platform: iOS platform SDK version: 4.0 SDK path: "/Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0" Not connected to a remote device. (lldb) file ~/Documents/a.out Current executable set to '~/Documents/a.out' (armv6). (lldb) image list [ 0] /Volumes/work/gclayton/Documents/devb/attach/a.out [ 1] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/dyld [ 2] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/libSystem.B.dylib Note that this is all happening prior to running _or_ connecting to a remote platform. Once connected to a remote platform the OS version might change which means we will need to update our dependecies. Also once we run, we will need to match up the actualy binaries with the actualy UUID's to files in the SDK, or download and cache them locally. This is just the start of the remote platforms, but this modification is the first iteration in getting the platforms really doing something. llvm-svn: 127934
2011-03-19 09:12:21 +08:00
return pos->create_callback;
}
}
return NULL;
}
#pragma mark Disassembler
struct DisassemblerInstance
{
DisassemblerInstance() :
name(),
description(),
create_callback(NULL)
{
}
ConstString name;
std::string description;
DisassemblerCreateInstance create_callback;
};
typedef std::vector<DisassemblerInstance> DisassemblerInstances;
static Mutex &
GetDisassemblerMutex ()
{
static Mutex g_instances_mutex (Mutex::eMutexTypeRecursive);
return g_instances_mutex;
}
static DisassemblerInstances &
GetDisassemblerInstances ()
{
static DisassemblerInstances g_instances;
return g_instances;
}
bool
PluginManager::RegisterPlugin
(
const ConstString &name,
const char *description,
DisassemblerCreateInstance create_callback
)
{
if (create_callback)
{
DisassemblerInstance instance;
assert ((bool)name);
instance.name = name;
if (description && description[0])
instance.description = description;
instance.create_callback = create_callback;
Mutex::Locker locker (GetDisassemblerMutex ());
GetDisassemblerInstances ().push_back (instance);
return true;
}
return false;
}
bool
PluginManager::UnregisterPlugin (DisassemblerCreateInstance create_callback)
{
if (create_callback)
{
Mutex::Locker locker (GetDisassemblerMutex ());
DisassemblerInstances &instances = GetDisassemblerInstances ();
DisassemblerInstances::iterator pos, end = instances.end();
for (pos = instances.begin(); pos != end; ++ pos)
{
if (pos->create_callback == create_callback)
{
instances.erase(pos);
return true;
}
}
}
return false;
}
DisassemblerCreateInstance
PluginManager::GetDisassemblerCreateCallbackAtIndex (uint32_t idx)
{
Mutex::Locker locker (GetDisassemblerMutex ());
DisassemblerInstances &instances = GetDisassemblerInstances ();
if (idx < instances.size())
return instances[idx].create_callback;
return NULL;
}
DisassemblerCreateInstance
PluginManager::GetDisassemblerCreateCallbackForPluginName (const ConstString &name)
{
if (name)
{
Mutex::Locker locker (GetDisassemblerMutex ());
DisassemblerInstances &instances = GetDisassemblerInstances ();
DisassemblerInstances::iterator pos, end = instances.end();
for (pos = instances.begin(); pos != end; ++ pos)
{
if (name == pos->name)
return pos->create_callback;
}
}
return NULL;
}
#pragma mark DynamicLoader
struct DynamicLoaderInstance
{
DynamicLoaderInstance() :
name(),
description(),
create_callback(NULL),
debugger_init_callback (NULL)
{
}
ConstString name;
std::string description;
DynamicLoaderCreateInstance create_callback;
DebuggerInitializeCallback debugger_init_callback;
};
typedef std::vector<DynamicLoaderInstance> DynamicLoaderInstances;
static Mutex &
GetDynamicLoaderMutex ()
{
static Mutex g_instances_mutex (Mutex::eMutexTypeRecursive);
return g_instances_mutex;
}
static DynamicLoaderInstances &
GetDynamicLoaderInstances ()
{
static DynamicLoaderInstances g_instances;
return g_instances;
}
bool
PluginManager::RegisterPlugin
(
const ConstString &name,
const char *description,
DynamicLoaderCreateInstance create_callback,
DebuggerInitializeCallback debugger_init_callback
)
{
if (create_callback)
{
DynamicLoaderInstance instance;
assert ((bool)name);
instance.name = name;
if (description && description[0])
instance.description = description;
instance.create_callback = create_callback;
instance.debugger_init_callback = debugger_init_callback;
Mutex::Locker locker (GetDynamicLoaderMutex ());
GetDynamicLoaderInstances ().push_back (instance);
}
return false;
}
bool
PluginManager::UnregisterPlugin (DynamicLoaderCreateInstance create_callback)
{
if (create_callback)
{
Mutex::Locker locker (GetDynamicLoaderMutex ());
DynamicLoaderInstances &instances = GetDynamicLoaderInstances ();
DynamicLoaderInstances::iterator pos, end = instances.end();
for (pos = instances.begin(); pos != end; ++ pos)
{
if (pos->create_callback == create_callback)
{
instances.erase(pos);
return true;
}
}
}
return false;
}
DynamicLoaderCreateInstance
PluginManager::GetDynamicLoaderCreateCallbackAtIndex (uint32_t idx)
{
Mutex::Locker locker (GetDynamicLoaderMutex ());
DynamicLoaderInstances &instances = GetDynamicLoaderInstances ();
if (idx < instances.size())
return instances[idx].create_callback;
return NULL;
}
DynamicLoaderCreateInstance
PluginManager::GetDynamicLoaderCreateCallbackForPluginName (const ConstString &name)
{
if (name)
{
Mutex::Locker locker (GetDynamicLoaderMutex ());
DynamicLoaderInstances &instances = GetDynamicLoaderInstances ();
DynamicLoaderInstances::iterator pos, end = instances.end();
for (pos = instances.begin(); pos != end; ++ pos)
{
if (name == pos->name)
return pos->create_callback;
}
}
return NULL;
}
#pragma mark EmulateInstruction
struct EmulateInstructionInstance
{
EmulateInstructionInstance() :
name(),
description(),
create_callback(NULL)
{
}
ConstString name;
std::string description;
EmulateInstructionCreateInstance create_callback;
};
typedef std::vector<EmulateInstructionInstance> EmulateInstructionInstances;
static Mutex &
GetEmulateInstructionMutex ()
{
static Mutex g_instances_mutex (Mutex::eMutexTypeRecursive);
return g_instances_mutex;
}
static EmulateInstructionInstances &
GetEmulateInstructionInstances ()
{
static EmulateInstructionInstances g_instances;
return g_instances;
}
bool
PluginManager::RegisterPlugin
(
const ConstString &name,
Modified the PluginManager to be ready for loading plug-ins from a system LLDB plugin directory and a user LLDB plugin directory. We currently still need to work out at what layer the plug-ins will be, but at least we are prepared for plug-ins. Plug-ins will attempt to be loaded from the "/Developer/Library/PrivateFrameworks/LLDB.framework/Resources/Plugins" folder, and from the "~/Library/Application Support/LLDB/Plugins" folder on MacOSX. Each plugin will be scanned for: extern "C" bool LLDBPluginInitialize(void); extern "C" void LLDBPluginTerminate(void); If at least LLDBPluginInitialize is found, the plug-in will be loaded. The LLDBPluginInitialize function returns a bool that indicates if the plug-in should stay loaded or not (plug-ins might check the current OS, current hardware, or anything else and determine they don't want to run on the current host). The plug-in is uniqued by path and added to a static loaded plug-in map. The plug-in scanning happens during "lldb_private::Initialize()" which calls to the PluginManager::Initialize() function. Likewise with termination lldb_private::Terminate() calls PluginManager::Terminate(). The paths for the plug-in directories is fetched through new Host calls: bool Host::GetLLDBPath (ePathTypeLLDBSystemPlugins, dir_spec); bool Host::GetLLDBPath (ePathTypeLLDBUserPlugins, dir_spec); This way linux and other systems can define their own appropriate locations for plug-ins to be loaded. To allow dynamic shared library loading, the Host layer has also been modified to include shared library open, close and get symbol: static void * Host::DynamicLibraryOpen (const FileSpec &file_spec, Error &error); static Error Host::DynamicLibraryClose (void *dynamic_library_handle); static void * Host::DynamicLibraryGetSymbol (void *dynamic_library_handle, const char *symbol_name, Error &error); lldb_private::FileSpec also has been modified to support directory enumeration in an attempt to abstract the directory enumeration into one spot in the code. The directory enumertion function is static and takes a callback: typedef enum EnumerateDirectoryResult { eEnumerateDirectoryResultNext, // Enumerate next entry in the current directory eEnumerateDirectoryResultEnter, // Recurse into the current entry if it is a directory or symlink, or next if not eEnumerateDirectoryResultExit, // Exit from the current directory at the current level. eEnumerateDirectoryResultQuit // Stop directory enumerations at any level }; typedef FileSpec::EnumerateDirectoryResult (*EnumerateDirectoryCallbackType) (void *baton, FileSpec::FileType file_type, const FileSpec &spec); static FileSpec::EnumerateDirectoryResult FileSpec::EnumerateDirectory (const char *dir_path, bool find_directories, bool find_files, bool find_other, EnumerateDirectoryCallbackType callback, void *callback_baton); This allow clients to specify the directory to search, and specifies if only files, directories or other (pipe, symlink, fifo, etc) files will cause the callback to be called. The callback also gets to return with the action that should be performed after this directory entry. eEnumerateDirectoryResultNext specifies to continue enumerating through a directory with the next entry. eEnumerateDirectoryResultEnter specifies to recurse down into a directory entry, or if the file is not a directory or symlink/alias to a directory, then just iterate to the next entry. eEnumerateDirectoryResultExit specifies to exit the current directory and skip any entries that might be remaining, yet continue enumerating to the next entry in the parent directory. And finally eEnumerateDirectoryResultQuit means to abort all directory enumerations at all levels. Modified the Declaration class to not include column information currently since we don't have any compilers that currently support column based declaration information. Columns support can be re-enabled with the additions of a #define. Added the ability to find an EmulateInstruction plug-in given a target triple and optional plug-in name in the plug-in manager. Fixed a few cases where opendir/readdir was being used, but yet not closedir was being used. Soon these will be deprecated in favor of the new directory enumeration call that was added to the FileSpec class. llvm-svn: 124716
2011-02-02 10:24:04 +08:00
const char *description,
EmulateInstructionCreateInstance create_callback
)
{
if (create_callback)
{
EmulateInstructionInstance instance;
assert ((bool)name);
instance.name = name;
if (description && description[0])
instance.description = description;
instance.create_callback = create_callback;
Mutex::Locker locker (GetEmulateInstructionMutex ());
GetEmulateInstructionInstances ().push_back (instance);
}
return false;
}
bool
PluginManager::UnregisterPlugin (EmulateInstructionCreateInstance create_callback)
{
if (create_callback)
{
Mutex::Locker locker (GetEmulateInstructionMutex ());
EmulateInstructionInstances &instances = GetEmulateInstructionInstances ();
EmulateInstructionInstances::iterator pos, end = instances.end();
for (pos = instances.begin(); pos != end; ++ pos)
{
if (pos->create_callback == create_callback)
{
instances.erase(pos);
return true;
}
}
}
return false;
}
EmulateInstructionCreateInstance
PluginManager::GetEmulateInstructionCreateCallbackAtIndex (uint32_t idx)
{
Mutex::Locker locker (GetEmulateInstructionMutex ());
EmulateInstructionInstances &instances = GetEmulateInstructionInstances ();
if (idx < instances.size())
return instances[idx].create_callback;
return NULL;
}
EmulateInstructionCreateInstance
PluginManager::GetEmulateInstructionCreateCallbackForPluginName (const ConstString &name)
{
if (name)
{
Mutex::Locker locker (GetEmulateInstructionMutex ());
EmulateInstructionInstances &instances = GetEmulateInstructionInstances ();
EmulateInstructionInstances::iterator pos, end = instances.end();
for (pos = instances.begin(); pos != end; ++ pos)
{
if (name == pos->name)
return pos->create_callback;
}
}
return NULL;
}
#pragma mark OperatingSystem
struct OperatingSystemInstance
{
OperatingSystemInstance() :
name(),
description(),
create_callback(NULL)
{
}
ConstString name;
std::string description;
OperatingSystemCreateInstance create_callback;
};
typedef std::vector<OperatingSystemInstance> OperatingSystemInstances;
static Mutex &
GetOperatingSystemMutex ()
{
static Mutex g_instances_mutex (Mutex::eMutexTypeRecursive);
return g_instances_mutex;
}
static OperatingSystemInstances &
GetOperatingSystemInstances ()
{
static OperatingSystemInstances g_instances;
return g_instances;
}
bool
PluginManager::RegisterPlugin (const ConstString &name,
const char *description,
OperatingSystemCreateInstance create_callback)
{
if (create_callback)
{
OperatingSystemInstance instance;
assert ((bool)name);
instance.name = name;
if (description && description[0])
instance.description = description;
instance.create_callback = create_callback;
Mutex::Locker locker (GetOperatingSystemMutex ());
GetOperatingSystemInstances ().push_back (instance);
}
return false;
}
bool
PluginManager::UnregisterPlugin (OperatingSystemCreateInstance create_callback)
{
if (create_callback)
{
Mutex::Locker locker (GetOperatingSystemMutex ());
OperatingSystemInstances &instances = GetOperatingSystemInstances ();
OperatingSystemInstances::iterator pos, end = instances.end();
for (pos = instances.begin(); pos != end; ++ pos)
{
if (pos->create_callback == create_callback)
{
instances.erase(pos);
return true;
}
}
}
return false;
}
OperatingSystemCreateInstance
PluginManager::GetOperatingSystemCreateCallbackAtIndex (uint32_t idx)
{
Mutex::Locker locker (GetOperatingSystemMutex ());
OperatingSystemInstances &instances = GetOperatingSystemInstances ();
if (idx < instances.size())
return instances[idx].create_callback;
return NULL;
}
OperatingSystemCreateInstance
PluginManager::GetOperatingSystemCreateCallbackForPluginName (const ConstString &name)
{
if (name)
{
Mutex::Locker locker (GetOperatingSystemMutex ());
OperatingSystemInstances &instances = GetOperatingSystemInstances ();
OperatingSystemInstances::iterator pos, end = instances.end();
for (pos = instances.begin(); pos != end; ++ pos)
{
if (name == pos->name)
return pos->create_callback;
}
}
return NULL;
}
#pragma mark LanguageRuntime
struct LanguageRuntimeInstance
{
LanguageRuntimeInstance() :
name(),
description(),
create_callback(NULL)
{
}
ConstString name;
std::string description;
LanguageRuntimeCreateInstance create_callback;
};
typedef std::vector<LanguageRuntimeInstance> LanguageRuntimeInstances;
static Mutex &
GetLanguageRuntimeMutex ()
{
static Mutex g_instances_mutex (Mutex::eMutexTypeRecursive);
return g_instances_mutex;
}
static LanguageRuntimeInstances &
GetLanguageRuntimeInstances ()
{
static LanguageRuntimeInstances g_instances;
return g_instances;
}
bool
PluginManager::RegisterPlugin
Modified the PluginManager to be ready for loading plug-ins from a system LLDB plugin directory and a user LLDB plugin directory. We currently still need to work out at what layer the plug-ins will be, but at least we are prepared for plug-ins. Plug-ins will attempt to be loaded from the "/Developer/Library/PrivateFrameworks/LLDB.framework/Resources/Plugins" folder, and from the "~/Library/Application Support/LLDB/Plugins" folder on MacOSX. Each plugin will be scanned for: extern "C" bool LLDBPluginInitialize(void); extern "C" void LLDBPluginTerminate(void); If at least LLDBPluginInitialize is found, the plug-in will be loaded. The LLDBPluginInitialize function returns a bool that indicates if the plug-in should stay loaded or not (plug-ins might check the current OS, current hardware, or anything else and determine they don't want to run on the current host). The plug-in is uniqued by path and added to a static loaded plug-in map. The plug-in scanning happens during "lldb_private::Initialize()" which calls to the PluginManager::Initialize() function. Likewise with termination lldb_private::Terminate() calls PluginManager::Terminate(). The paths for the plug-in directories is fetched through new Host calls: bool Host::GetLLDBPath (ePathTypeLLDBSystemPlugins, dir_spec); bool Host::GetLLDBPath (ePathTypeLLDBUserPlugins, dir_spec); This way linux and other systems can define their own appropriate locations for plug-ins to be loaded. To allow dynamic shared library loading, the Host layer has also been modified to include shared library open, close and get symbol: static void * Host::DynamicLibraryOpen (const FileSpec &file_spec, Error &error); static Error Host::DynamicLibraryClose (void *dynamic_library_handle); static void * Host::DynamicLibraryGetSymbol (void *dynamic_library_handle, const char *symbol_name, Error &error); lldb_private::FileSpec also has been modified to support directory enumeration in an attempt to abstract the directory enumeration into one spot in the code. The directory enumertion function is static and takes a callback: typedef enum EnumerateDirectoryResult { eEnumerateDirectoryResultNext, // Enumerate next entry in the current directory eEnumerateDirectoryResultEnter, // Recurse into the current entry if it is a directory or symlink, or next if not eEnumerateDirectoryResultExit, // Exit from the current directory at the current level. eEnumerateDirectoryResultQuit // Stop directory enumerations at any level }; typedef FileSpec::EnumerateDirectoryResult (*EnumerateDirectoryCallbackType) (void *baton, FileSpec::FileType file_type, const FileSpec &spec); static FileSpec::EnumerateDirectoryResult FileSpec::EnumerateDirectory (const char *dir_path, bool find_directories, bool find_files, bool find_other, EnumerateDirectoryCallbackType callback, void *callback_baton); This allow clients to specify the directory to search, and specifies if only files, directories or other (pipe, symlink, fifo, etc) files will cause the callback to be called. The callback also gets to return with the action that should be performed after this directory entry. eEnumerateDirectoryResultNext specifies to continue enumerating through a directory with the next entry. eEnumerateDirectoryResultEnter specifies to recurse down into a directory entry, or if the file is not a directory or symlink/alias to a directory, then just iterate to the next entry. eEnumerateDirectoryResultExit specifies to exit the current directory and skip any entries that might be remaining, yet continue enumerating to the next entry in the parent directory. And finally eEnumerateDirectoryResultQuit means to abort all directory enumerations at all levels. Modified the Declaration class to not include column information currently since we don't have any compilers that currently support column based declaration information. Columns support can be re-enabled with the additions of a #define. Added the ability to find an EmulateInstruction plug-in given a target triple and optional plug-in name in the plug-in manager. Fixed a few cases where opendir/readdir was being used, but yet not closedir was being used. Soon these will be deprecated in favor of the new directory enumeration call that was added to the FileSpec class. llvm-svn: 124716
2011-02-02 10:24:04 +08:00
(
const ConstString &name,
Modified the PluginManager to be ready for loading plug-ins from a system LLDB plugin directory and a user LLDB plugin directory. We currently still need to work out at what layer the plug-ins will be, but at least we are prepared for plug-ins. Plug-ins will attempt to be loaded from the "/Developer/Library/PrivateFrameworks/LLDB.framework/Resources/Plugins" folder, and from the "~/Library/Application Support/LLDB/Plugins" folder on MacOSX. Each plugin will be scanned for: extern "C" bool LLDBPluginInitialize(void); extern "C" void LLDBPluginTerminate(void); If at least LLDBPluginInitialize is found, the plug-in will be loaded. The LLDBPluginInitialize function returns a bool that indicates if the plug-in should stay loaded or not (plug-ins might check the current OS, current hardware, or anything else and determine they don't want to run on the current host). The plug-in is uniqued by path and added to a static loaded plug-in map. The plug-in scanning happens during "lldb_private::Initialize()" which calls to the PluginManager::Initialize() function. Likewise with termination lldb_private::Terminate() calls PluginManager::Terminate(). The paths for the plug-in directories is fetched through new Host calls: bool Host::GetLLDBPath (ePathTypeLLDBSystemPlugins, dir_spec); bool Host::GetLLDBPath (ePathTypeLLDBUserPlugins, dir_spec); This way linux and other systems can define their own appropriate locations for plug-ins to be loaded. To allow dynamic shared library loading, the Host layer has also been modified to include shared library open, close and get symbol: static void * Host::DynamicLibraryOpen (const FileSpec &file_spec, Error &error); static Error Host::DynamicLibraryClose (void *dynamic_library_handle); static void * Host::DynamicLibraryGetSymbol (void *dynamic_library_handle, const char *symbol_name, Error &error); lldb_private::FileSpec also has been modified to support directory enumeration in an attempt to abstract the directory enumeration into one spot in the code. The directory enumertion function is static and takes a callback: typedef enum EnumerateDirectoryResult { eEnumerateDirectoryResultNext, // Enumerate next entry in the current directory eEnumerateDirectoryResultEnter, // Recurse into the current entry if it is a directory or symlink, or next if not eEnumerateDirectoryResultExit, // Exit from the current directory at the current level. eEnumerateDirectoryResultQuit // Stop directory enumerations at any level }; typedef FileSpec::EnumerateDirectoryResult (*EnumerateDirectoryCallbackType) (void *baton, FileSpec::FileType file_type, const FileSpec &spec); static FileSpec::EnumerateDirectoryResult FileSpec::EnumerateDirectory (const char *dir_path, bool find_directories, bool find_files, bool find_other, EnumerateDirectoryCallbackType callback, void *callback_baton); This allow clients to specify the directory to search, and specifies if only files, directories or other (pipe, symlink, fifo, etc) files will cause the callback to be called. The callback also gets to return with the action that should be performed after this directory entry. eEnumerateDirectoryResultNext specifies to continue enumerating through a directory with the next entry. eEnumerateDirectoryResultEnter specifies to recurse down into a directory entry, or if the file is not a directory or symlink/alias to a directory, then just iterate to the next entry. eEnumerateDirectoryResultExit specifies to exit the current directory and skip any entries that might be remaining, yet continue enumerating to the next entry in the parent directory. And finally eEnumerateDirectoryResultQuit means to abort all directory enumerations at all levels. Modified the Declaration class to not include column information currently since we don't have any compilers that currently support column based declaration information. Columns support can be re-enabled with the additions of a #define. Added the ability to find an EmulateInstruction plug-in given a target triple and optional plug-in name in the plug-in manager. Fixed a few cases where opendir/readdir was being used, but yet not closedir was being used. Soon these will be deprecated in favor of the new directory enumeration call that was added to the FileSpec class. llvm-svn: 124716
2011-02-02 10:24:04 +08:00
const char *description,
LanguageRuntimeCreateInstance create_callback
)
{
if (create_callback)
{
LanguageRuntimeInstance instance;
assert ((bool)name);
instance.name = name;
if (description && description[0])
instance.description = description;
instance.create_callback = create_callback;
Mutex::Locker locker (GetLanguageRuntimeMutex ());
GetLanguageRuntimeInstances ().push_back (instance);
}
return false;
}
bool
PluginManager::UnregisterPlugin (LanguageRuntimeCreateInstance create_callback)
{
if (create_callback)
{
Mutex::Locker locker (GetLanguageRuntimeMutex ());
LanguageRuntimeInstances &instances = GetLanguageRuntimeInstances ();
LanguageRuntimeInstances::iterator pos, end = instances.end();
for (pos = instances.begin(); pos != end; ++ pos)
{
if (pos->create_callback == create_callback)
{
instances.erase(pos);
return true;
}
}
}
return false;
}
LanguageRuntimeCreateInstance
PluginManager::GetLanguageRuntimeCreateCallbackAtIndex (uint32_t idx)
{
Mutex::Locker locker (GetLanguageRuntimeMutex ());
LanguageRuntimeInstances &instances = GetLanguageRuntimeInstances ();
if (idx < instances.size())
return instances[idx].create_callback;
return NULL;
}
LanguageRuntimeCreateInstance
PluginManager::GetLanguageRuntimeCreateCallbackForPluginName (const ConstString &name)
{
if (name)
{
Mutex::Locker locker (GetLanguageRuntimeMutex ());
LanguageRuntimeInstances &instances = GetLanguageRuntimeInstances ();
LanguageRuntimeInstances::iterator pos, end = instances.end();
for (pos = instances.begin(); pos != end; ++ pos)
{
if (name == pos->name)
return pos->create_callback;
}
}
return NULL;
}
#pragma mark SystemRuntime
struct SystemRuntimeInstance
{
SystemRuntimeInstance() :
name(),
description(),
create_callback(NULL)
{
}
ConstString name;
std::string description;
SystemRuntimeCreateInstance create_callback;
};
typedef std::vector<SystemRuntimeInstance> SystemRuntimeInstances;
static Mutex &
GetSystemRuntimeMutex ()
{
static Mutex g_instances_mutex (Mutex::eMutexTypeRecursive);
return g_instances_mutex;
}
static SystemRuntimeInstances &
GetSystemRuntimeInstances ()
{
static SystemRuntimeInstances g_instances;
return g_instances;
}
bool
PluginManager::RegisterPlugin
(
const ConstString &name,
const char *description,
SystemRuntimeCreateInstance create_callback
)
{
if (create_callback)
{
SystemRuntimeInstance instance;
assert ((bool)name);
instance.name = name;
if (description && description[0])
instance.description = description;
instance.create_callback = create_callback;
Mutex::Locker locker (GetSystemRuntimeMutex ());
GetSystemRuntimeInstances ().push_back (instance);
}
return false;
}
bool
PluginManager::UnregisterPlugin (SystemRuntimeCreateInstance create_callback)
{
if (create_callback)
{
Mutex::Locker locker (GetSystemRuntimeMutex ());
SystemRuntimeInstances &instances = GetSystemRuntimeInstances ();
SystemRuntimeInstances::iterator pos, end = instances.end();
for (pos = instances.begin(); pos != end; ++ pos)
{
if (pos->create_callback == create_callback)
{
instances.erase(pos);
return true;
}
}
}
return false;
}
SystemRuntimeCreateInstance
PluginManager::GetSystemRuntimeCreateCallbackAtIndex (uint32_t idx)
{
Mutex::Locker locker (GetSystemRuntimeMutex ());
SystemRuntimeInstances &instances = GetSystemRuntimeInstances ();
if (idx < instances.size())
return instances[idx].create_callback;
return NULL;
}
SystemRuntimeCreateInstance
PluginManager::GetSystemRuntimeCreateCallbackForPluginName (const ConstString &name)
{
if (name)
{
Mutex::Locker locker (GetSystemRuntimeMutex ());
SystemRuntimeInstances &instances = GetSystemRuntimeInstances ();
SystemRuntimeInstances::iterator pos, end = instances.end();
for (pos = instances.begin(); pos != end; ++ pos)
{
if (name == pos->name)
return pos->create_callback;
}
}
return NULL;
}
#pragma mark ObjectFile
struct ObjectFileInstance
{
ObjectFileInstance() :
name(),
description(),
create_callback(NULL),
create_memory_callback (NULL),
get_module_specifications (NULL)
{
}
ConstString name;
std::string description;
ObjectFileCreateInstance create_callback;
ObjectFileCreateMemoryInstance create_memory_callback;
ObjectFileGetModuleSpecifications get_module_specifications;
};
typedef std::vector<ObjectFileInstance> ObjectFileInstances;
static Mutex &
GetObjectFileMutex ()
{
static Mutex g_instances_mutex (Mutex::eMutexTypeRecursive);
return g_instances_mutex;
}
static ObjectFileInstances &
GetObjectFileInstances ()
{
static ObjectFileInstances g_instances;
return g_instances;
}
bool
PluginManager::RegisterPlugin (const ConstString &name,
const char *description,
ObjectFileCreateInstance create_callback,
ObjectFileCreateMemoryInstance create_memory_callback,
ObjectFileGetModuleSpecifications get_module_specifications)
{
if (create_callback)
{
ObjectFileInstance instance;
assert ((bool)name);
instance.name = name;
if (description && description[0])
instance.description = description;
instance.create_callback = create_callback;
instance.create_memory_callback = create_memory_callback;
instance.get_module_specifications = get_module_specifications;
Mutex::Locker locker (GetObjectFileMutex ());
GetObjectFileInstances ().push_back (instance);
}
return false;
}
bool
PluginManager::UnregisterPlugin (ObjectFileCreateInstance create_callback)
{
if (create_callback)
{
Mutex::Locker locker (GetObjectFileMutex ());
ObjectFileInstances &instances = GetObjectFileInstances ();
ObjectFileInstances::iterator pos, end = instances.end();
for (pos = instances.begin(); pos != end; ++ pos)
{
if (pos->create_callback == create_callback)
{
instances.erase(pos);
return true;
}
}
}
return false;
}
ObjectFileCreateInstance
PluginManager::GetObjectFileCreateCallbackAtIndex (uint32_t idx)
{
Mutex::Locker locker (GetObjectFileMutex ());
ObjectFileInstances &instances = GetObjectFileInstances ();
if (idx < instances.size())
return instances[idx].create_callback;
return NULL;
}
ObjectFileCreateMemoryInstance
PluginManager::GetObjectFileCreateMemoryCallbackAtIndex (uint32_t idx)
{
Mutex::Locker locker (GetObjectFileMutex ());
ObjectFileInstances &instances = GetObjectFileInstances ();
if (idx < instances.size())
return instances[idx].create_memory_callback;
return NULL;
}
ObjectFileGetModuleSpecifications
PluginManager::GetObjectFileGetModuleSpecificationsCallbackAtIndex (uint32_t idx)
{
Mutex::Locker locker (GetObjectFileMutex ());
ObjectFileInstances &instances = GetObjectFileInstances ();
if (idx < instances.size())
return instances[idx].get_module_specifications;
return NULL;
}
ObjectFileCreateInstance
PluginManager::GetObjectFileCreateCallbackForPluginName (const ConstString &name)
{
if (name)
{
Mutex::Locker locker (GetObjectFileMutex ());
ObjectFileInstances &instances = GetObjectFileInstances ();
ObjectFileInstances::iterator pos, end = instances.end();
for (pos = instances.begin(); pos != end; ++ pos)
{
if (name == pos->name)
return pos->create_callback;
}
}
return NULL;
}
ObjectFileCreateMemoryInstance
PluginManager::GetObjectFileCreateMemoryCallbackForPluginName (const ConstString &name)
{
if (name)
{
Mutex::Locker locker (GetObjectFileMutex ());
ObjectFileInstances &instances = GetObjectFileInstances ();
ObjectFileInstances::iterator pos, end = instances.end();
for (pos = instances.begin(); pos != end; ++ pos)
{
if (name == pos->name)
return pos->create_memory_callback;
}
}
return NULL;
}
#pragma mark ObjectContainer
struct ObjectContainerInstance
{
ObjectContainerInstance() :
name(),
description(),
create_callback (NULL),
get_module_specifications (NULL)
{
}
ConstString name;
std::string description;
ObjectContainerCreateInstance create_callback;
ObjectFileGetModuleSpecifications get_module_specifications;
};
typedef std::vector<ObjectContainerInstance> ObjectContainerInstances;
static Mutex &
GetObjectContainerMutex ()
{
static Mutex g_instances_mutex (Mutex::eMutexTypeRecursive);
return g_instances_mutex;
}
static ObjectContainerInstances &
GetObjectContainerInstances ()
{
static ObjectContainerInstances g_instances;
return g_instances;
}
bool
PluginManager::RegisterPlugin (const ConstString &name,
const char *description,
ObjectContainerCreateInstance create_callback,
ObjectFileGetModuleSpecifications get_module_specifications)
{
if (create_callback)
{
ObjectContainerInstance instance;
assert ((bool)name);
instance.name = name;
if (description && description[0])
instance.description = description;
instance.create_callback = create_callback;
instance.get_module_specifications = get_module_specifications;
Mutex::Locker locker (GetObjectContainerMutex ());
GetObjectContainerInstances ().push_back (instance);
}
return false;
}
bool
PluginManager::UnregisterPlugin (ObjectContainerCreateInstance create_callback)
{
if (create_callback)
{
Mutex::Locker locker (GetObjectContainerMutex ());
ObjectContainerInstances &instances = GetObjectContainerInstances ();
ObjectContainerInstances::iterator pos, end = instances.end();
for (pos = instances.begin(); pos != end; ++ pos)
{
if (pos->create_callback == create_callback)
{
instances.erase(pos);
return true;
}
}
}
return false;
}
ObjectContainerCreateInstance
PluginManager::GetObjectContainerCreateCallbackAtIndex (uint32_t idx)
{
Mutex::Locker locker (GetObjectContainerMutex ());
ObjectContainerInstances &instances = GetObjectContainerInstances ();
if (idx < instances.size())
return instances[idx].create_callback;
return NULL;
}
ObjectContainerCreateInstance
PluginManager::GetObjectContainerCreateCallbackForPluginName (const ConstString &name)
{
if (name)
{
Mutex::Locker locker (GetObjectContainerMutex ());
ObjectContainerInstances &instances = GetObjectContainerInstances ();
ObjectContainerInstances::iterator pos, end = instances.end();
for (pos = instances.begin(); pos != end; ++ pos)
{
if (name == pos->name)
return pos->create_callback;
}
}
return NULL;
}
ObjectFileGetModuleSpecifications
PluginManager::GetObjectContainerGetModuleSpecificationsCallbackAtIndex (uint32_t idx)
{
Mutex::Locker locker (GetObjectContainerMutex ());
ObjectContainerInstances &instances = GetObjectContainerInstances ();
if (idx < instances.size())
return instances[idx].get_module_specifications;
return NULL;
}
#pragma mark LogChannel
struct LogInstance
{
LogInstance() :
name(),
description(),
create_callback(NULL)
{
}
ConstString name;
std::string description;
LogChannelCreateInstance create_callback;
};
typedef std::vector<LogInstance> LogInstances;
static Mutex &
GetLogMutex ()
{
static Mutex g_instances_mutex (Mutex::eMutexTypeRecursive);
return g_instances_mutex;
}
static LogInstances &
GetLogInstances ()
{
static LogInstances g_instances;
return g_instances;
}
bool
PluginManager::RegisterPlugin
(
const ConstString &name,
const char *description,
LogChannelCreateInstance create_callback
)
{
if (create_callback)
{
LogInstance instance;
assert ((bool)name);
instance.name = name;
if (description && description[0])
instance.description = description;
instance.create_callback = create_callback;
Mutex::Locker locker (GetLogMutex ());
GetLogInstances ().push_back (instance);
}
return false;
}
bool
PluginManager::UnregisterPlugin (LogChannelCreateInstance create_callback)
{
if (create_callback)
{
Mutex::Locker locker (GetLogMutex ());
LogInstances &instances = GetLogInstances ();
LogInstances::iterator pos, end = instances.end();
for (pos = instances.begin(); pos != end; ++ pos)
{
if (pos->create_callback == create_callback)
{
instances.erase(pos);
return true;
}
}
}
return false;
}
const char *
PluginManager::GetLogChannelCreateNameAtIndex (uint32_t idx)
{
Mutex::Locker locker (GetLogMutex ());
LogInstances &instances = GetLogInstances ();
if (idx < instances.size())
return instances[idx].name.GetCString();
return NULL;
}
LogChannelCreateInstance
PluginManager::GetLogChannelCreateCallbackAtIndex (uint32_t idx)
{
Mutex::Locker locker (GetLogMutex ());
LogInstances &instances = GetLogInstances ();
if (idx < instances.size())
return instances[idx].create_callback;
return NULL;
}
LogChannelCreateInstance
PluginManager::GetLogChannelCreateCallbackForPluginName (const ConstString &name)
{
if (name)
{
Mutex::Locker locker (GetLogMutex ());
LogInstances &instances = GetLogInstances ();
LogInstances::iterator pos, end = instances.end();
for (pos = instances.begin(); pos != end; ++ pos)
{
if (name == pos->name)
return pos->create_callback;
}
}
return NULL;
}
LLDB now has "Platform" plug-ins. Platform plug-ins are plug-ins that provide an interface to a local or remote debugging platform. By default each host OS that supports LLDB should be registering a "default" platform that will be used unless a new platform is selected. Platforms are responsible for things such as: - getting process information by name or by processs ID - finding platform files. This is useful for remote debugging where there is an SDK with files that might already or need to be cached for debug access. - getting a list of platform supported architectures in the exact order they should be selected. This helps the native x86 platform on MacOSX select the correct x86_64/i386 slice from universal binaries. - Connect to remote platforms for remote debugging - Resolving an executable including finding an executable inside platform specific bundles (macosx uses .app bundles that contain files) and also selecting the appropriate slice of universal files for a given platform. So by default there is always a local platform, but remote platforms can be connected to. I will soon be adding a new "platform" command that will support the following commands: (lldb) platform connect --name machine1 macosx connect://host:port Connected to "machine1" platform. (lldb) platform disconnect macosx This allows LLDB to be well setup to do remote debugging and also once connected process listing and finding for things like: (lldb) process attach --name x<TAB> The currently selected platform plug-in can now auto complete any available processes that start with "x". The responsibilities for the platform plug-in will soon grow and expand. llvm-svn: 127286
2011-03-09 06:40:15 +08:00
#pragma mark Platform
LLDB now has "Platform" plug-ins. Platform plug-ins are plug-ins that provide an interface to a local or remote debugging platform. By default each host OS that supports LLDB should be registering a "default" platform that will be used unless a new platform is selected. Platforms are responsible for things such as: - getting process information by name or by processs ID - finding platform files. This is useful for remote debugging where there is an SDK with files that might already or need to be cached for debug access. - getting a list of platform supported architectures in the exact order they should be selected. This helps the native x86 platform on MacOSX select the correct x86_64/i386 slice from universal binaries. - Connect to remote platforms for remote debugging - Resolving an executable including finding an executable inside platform specific bundles (macosx uses .app bundles that contain files) and also selecting the appropriate slice of universal files for a given platform. So by default there is always a local platform, but remote platforms can be connected to. I will soon be adding a new "platform" command that will support the following commands: (lldb) platform connect --name machine1 macosx connect://host:port Connected to "machine1" platform. (lldb) platform disconnect macosx This allows LLDB to be well setup to do remote debugging and also once connected process listing and finding for things like: (lldb) process attach --name x<TAB> The currently selected platform plug-in can now auto complete any available processes that start with "x". The responsibilities for the platform plug-in will soon grow and expand. llvm-svn: 127286
2011-03-09 06:40:15 +08:00
struct PlatformInstance
{
LLDB now has "Platform" plug-ins. Platform plug-ins are plug-ins that provide an interface to a local or remote debugging platform. By default each host OS that supports LLDB should be registering a "default" platform that will be used unless a new platform is selected. Platforms are responsible for things such as: - getting process information by name or by processs ID - finding platform files. This is useful for remote debugging where there is an SDK with files that might already or need to be cached for debug access. - getting a list of platform supported architectures in the exact order they should be selected. This helps the native x86 platform on MacOSX select the correct x86_64/i386 slice from universal binaries. - Connect to remote platforms for remote debugging - Resolving an executable including finding an executable inside platform specific bundles (macosx uses .app bundles that contain files) and also selecting the appropriate slice of universal files for a given platform. So by default there is always a local platform, but remote platforms can be connected to. I will soon be adding a new "platform" command that will support the following commands: (lldb) platform connect --name machine1 macosx connect://host:port Connected to "machine1" platform. (lldb) platform disconnect macosx This allows LLDB to be well setup to do remote debugging and also once connected process listing and finding for things like: (lldb) process attach --name x<TAB> The currently selected platform plug-in can now auto complete any available processes that start with "x". The responsibilities for the platform plug-in will soon grow and expand. llvm-svn: 127286
2011-03-09 06:40:15 +08:00
PlatformInstance() :
name(),
description(),
create_callback(NULL),
debugger_init_callback (NULL)
{
}
LLDB now has "Platform" plug-ins. Platform plug-ins are plug-ins that provide an interface to a local or remote debugging platform. By default each host OS that supports LLDB should be registering a "default" platform that will be used unless a new platform is selected. Platforms are responsible for things such as: - getting process information by name or by processs ID - finding platform files. This is useful for remote debugging where there is an SDK with files that might already or need to be cached for debug access. - getting a list of platform supported architectures in the exact order they should be selected. This helps the native x86 platform on MacOSX select the correct x86_64/i386 slice from universal binaries. - Connect to remote platforms for remote debugging - Resolving an executable including finding an executable inside platform specific bundles (macosx uses .app bundles that contain files) and also selecting the appropriate slice of universal files for a given platform. So by default there is always a local platform, but remote platforms can be connected to. I will soon be adding a new "platform" command that will support the following commands: (lldb) platform connect --name machine1 macosx connect://host:port Connected to "machine1" platform. (lldb) platform disconnect macosx This allows LLDB to be well setup to do remote debugging and also once connected process listing and finding for things like: (lldb) process attach --name x<TAB> The currently selected platform plug-in can now auto complete any available processes that start with "x". The responsibilities for the platform plug-in will soon grow and expand. llvm-svn: 127286
2011-03-09 06:40:15 +08:00
ConstString name;
LLDB now has "Platform" plug-ins. Platform plug-ins are plug-ins that provide an interface to a local or remote debugging platform. By default each host OS that supports LLDB should be registering a "default" platform that will be used unless a new platform is selected. Platforms are responsible for things such as: - getting process information by name or by processs ID - finding platform files. This is useful for remote debugging where there is an SDK with files that might already or need to be cached for debug access. - getting a list of platform supported architectures in the exact order they should be selected. This helps the native x86 platform on MacOSX select the correct x86_64/i386 slice from universal binaries. - Connect to remote platforms for remote debugging - Resolving an executable including finding an executable inside platform specific bundles (macosx uses .app bundles that contain files) and also selecting the appropriate slice of universal files for a given platform. So by default there is always a local platform, but remote platforms can be connected to. I will soon be adding a new "platform" command that will support the following commands: (lldb) platform connect --name machine1 macosx connect://host:port Connected to "machine1" platform. (lldb) platform disconnect macosx This allows LLDB to be well setup to do remote debugging and also once connected process listing and finding for things like: (lldb) process attach --name x<TAB> The currently selected platform plug-in can now auto complete any available processes that start with "x". The responsibilities for the platform plug-in will soon grow and expand. llvm-svn: 127286
2011-03-09 06:40:15 +08:00
std::string description;
PlatformCreateInstance create_callback;
DebuggerInitializeCallback debugger_init_callback;
LLDB now has "Platform" plug-ins. Platform plug-ins are plug-ins that provide an interface to a local or remote debugging platform. By default each host OS that supports LLDB should be registering a "default" platform that will be used unless a new platform is selected. Platforms are responsible for things such as: - getting process information by name or by processs ID - finding platform files. This is useful for remote debugging where there is an SDK with files that might already or need to be cached for debug access. - getting a list of platform supported architectures in the exact order they should be selected. This helps the native x86 platform on MacOSX select the correct x86_64/i386 slice from universal binaries. - Connect to remote platforms for remote debugging - Resolving an executable including finding an executable inside platform specific bundles (macosx uses .app bundles that contain files) and also selecting the appropriate slice of universal files for a given platform. So by default there is always a local platform, but remote platforms can be connected to. I will soon be adding a new "platform" command that will support the following commands: (lldb) platform connect --name machine1 macosx connect://host:port Connected to "machine1" platform. (lldb) platform disconnect macosx This allows LLDB to be well setup to do remote debugging and also once connected process listing and finding for things like: (lldb) process attach --name x<TAB> The currently selected platform plug-in can now auto complete any available processes that start with "x". The responsibilities for the platform plug-in will soon grow and expand. llvm-svn: 127286
2011-03-09 06:40:15 +08:00
};
typedef std::vector<PlatformInstance> PlatformInstances;
Added more platform support. There are now some new commands: platform status -- gets status information for the selected platform platform create <platform-name> -- creates a new instance of a remote platform platform list -- list all available platforms platform select -- select a platform instance as the current platform (not working yet) When using "platform create" it will create a remote platform and make it the selected platform. For instances for iPhone OS debugging on Mac OS X one can do: (lldb) platform create remote-ios --sdk-version=4.0 Remote platform: iOS platform SDK version: 4.0 SDK path: "/Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0" Not connected to a remote device. (lldb) file ~/Documents/a.out Current executable set to '~/Documents/a.out' (armv6). (lldb) image list [ 0] /Volumes/work/gclayton/Documents/devb/attach/a.out [ 1] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/dyld [ 2] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/libSystem.B.dylib Note that this is all happening prior to running _or_ connecting to a remote platform. Once connected to a remote platform the OS version might change which means we will need to update our dependecies. Also once we run, we will need to match up the actualy binaries with the actualy UUID's to files in the SDK, or download and cache them locally. This is just the start of the remote platforms, but this modification is the first iteration in getting the platforms really doing something. llvm-svn: 127934
2011-03-19 09:12:21 +08:00
static Mutex &
GetPlatformInstancesMutex ()
LLDB now has "Platform" plug-ins. Platform plug-ins are plug-ins that provide an interface to a local or remote debugging platform. By default each host OS that supports LLDB should be registering a "default" platform that will be used unless a new platform is selected. Platforms are responsible for things such as: - getting process information by name or by processs ID - finding platform files. This is useful for remote debugging where there is an SDK with files that might already or need to be cached for debug access. - getting a list of platform supported architectures in the exact order they should be selected. This helps the native x86 platform on MacOSX select the correct x86_64/i386 slice from universal binaries. - Connect to remote platforms for remote debugging - Resolving an executable including finding an executable inside platform specific bundles (macosx uses .app bundles that contain files) and also selecting the appropriate slice of universal files for a given platform. So by default there is always a local platform, but remote platforms can be connected to. I will soon be adding a new "platform" command that will support the following commands: (lldb) platform connect --name machine1 macosx connect://host:port Connected to "machine1" platform. (lldb) platform disconnect macosx This allows LLDB to be well setup to do remote debugging and also once connected process listing and finding for things like: (lldb) process attach --name x<TAB> The currently selected platform plug-in can now auto complete any available processes that start with "x". The responsibilities for the platform plug-in will soon grow and expand. llvm-svn: 127286
2011-03-09 06:40:15 +08:00
{
Added more platform support. There are now some new commands: platform status -- gets status information for the selected platform platform create <platform-name> -- creates a new instance of a remote platform platform list -- list all available platforms platform select -- select a platform instance as the current platform (not working yet) When using "platform create" it will create a remote platform and make it the selected platform. For instances for iPhone OS debugging on Mac OS X one can do: (lldb) platform create remote-ios --sdk-version=4.0 Remote platform: iOS platform SDK version: 4.0 SDK path: "/Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0" Not connected to a remote device. (lldb) file ~/Documents/a.out Current executable set to '~/Documents/a.out' (armv6). (lldb) image list [ 0] /Volumes/work/gclayton/Documents/devb/attach/a.out [ 1] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/dyld [ 2] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/libSystem.B.dylib Note that this is all happening prior to running _or_ connecting to a remote platform. Once connected to a remote platform the OS version might change which means we will need to update our dependecies. Also once we run, we will need to match up the actualy binaries with the actualy UUID's to files in the SDK, or download and cache them locally. This is just the start of the remote platforms, but this modification is the first iteration in getting the platforms really doing something. llvm-svn: 127934
2011-03-19 09:12:21 +08:00
static Mutex g_platform_instances_mutex (Mutex::eMutexTypeRecursive);
return g_platform_instances_mutex;
LLDB now has "Platform" plug-ins. Platform plug-ins are plug-ins that provide an interface to a local or remote debugging platform. By default each host OS that supports LLDB should be registering a "default" platform that will be used unless a new platform is selected. Platforms are responsible for things such as: - getting process information by name or by processs ID - finding platform files. This is useful for remote debugging where there is an SDK with files that might already or need to be cached for debug access. - getting a list of platform supported architectures in the exact order they should be selected. This helps the native x86 platform on MacOSX select the correct x86_64/i386 slice from universal binaries. - Connect to remote platforms for remote debugging - Resolving an executable including finding an executable inside platform specific bundles (macosx uses .app bundles that contain files) and also selecting the appropriate slice of universal files for a given platform. So by default there is always a local platform, but remote platforms can be connected to. I will soon be adding a new "platform" command that will support the following commands: (lldb) platform connect --name machine1 macosx connect://host:port Connected to "machine1" platform. (lldb) platform disconnect macosx This allows LLDB to be well setup to do remote debugging and also once connected process listing and finding for things like: (lldb) process attach --name x<TAB> The currently selected platform plug-in can now auto complete any available processes that start with "x". The responsibilities for the platform plug-in will soon grow and expand. llvm-svn: 127286
2011-03-09 06:40:15 +08:00
}
Added more platform support. There are now some new commands: platform status -- gets status information for the selected platform platform create <platform-name> -- creates a new instance of a remote platform platform list -- list all available platforms platform select -- select a platform instance as the current platform (not working yet) When using "platform create" it will create a remote platform and make it the selected platform. For instances for iPhone OS debugging on Mac OS X one can do: (lldb) platform create remote-ios --sdk-version=4.0 Remote platform: iOS platform SDK version: 4.0 SDK path: "/Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0" Not connected to a remote device. (lldb) file ~/Documents/a.out Current executable set to '~/Documents/a.out' (armv6). (lldb) image list [ 0] /Volumes/work/gclayton/Documents/devb/attach/a.out [ 1] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/dyld [ 2] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/libSystem.B.dylib Note that this is all happening prior to running _or_ connecting to a remote platform. Once connected to a remote platform the OS version might change which means we will need to update our dependecies. Also once we run, we will need to match up the actualy binaries with the actualy UUID's to files in the SDK, or download and cache them locally. This is just the start of the remote platforms, but this modification is the first iteration in getting the platforms really doing something. llvm-svn: 127934
2011-03-19 09:12:21 +08:00
static PlatformInstances &
GetPlatformInstances ()
{
static PlatformInstances g_platform_instances;
return g_platform_instances;
}
LLDB now has "Platform" plug-ins. Platform plug-ins are plug-ins that provide an interface to a local or remote debugging platform. By default each host OS that supports LLDB should be registering a "default" platform that will be used unless a new platform is selected. Platforms are responsible for things such as: - getting process information by name or by processs ID - finding platform files. This is useful for remote debugging where there is an SDK with files that might already or need to be cached for debug access. - getting a list of platform supported architectures in the exact order they should be selected. This helps the native x86 platform on MacOSX select the correct x86_64/i386 slice from universal binaries. - Connect to remote platforms for remote debugging - Resolving an executable including finding an executable inside platform specific bundles (macosx uses .app bundles that contain files) and also selecting the appropriate slice of universal files for a given platform. So by default there is always a local platform, but remote platforms can be connected to. I will soon be adding a new "platform" command that will support the following commands: (lldb) platform connect --name machine1 macosx connect://host:port Connected to "machine1" platform. (lldb) platform disconnect macosx This allows LLDB to be well setup to do remote debugging and also once connected process listing and finding for things like: (lldb) process attach --name x<TAB> The currently selected platform plug-in can now auto complete any available processes that start with "x". The responsibilities for the platform plug-in will soon grow and expand. llvm-svn: 127286
2011-03-09 06:40:15 +08:00
LLDB now has "Platform" plug-ins. Platform plug-ins are plug-ins that provide an interface to a local or remote debugging platform. By default each host OS that supports LLDB should be registering a "default" platform that will be used unless a new platform is selected. Platforms are responsible for things such as: - getting process information by name or by processs ID - finding platform files. This is useful for remote debugging where there is an SDK with files that might already or need to be cached for debug access. - getting a list of platform supported architectures in the exact order they should be selected. This helps the native x86 platform on MacOSX select the correct x86_64/i386 slice from universal binaries. - Connect to remote platforms for remote debugging - Resolving an executable including finding an executable inside platform specific bundles (macosx uses .app bundles that contain files) and also selecting the appropriate slice of universal files for a given platform. So by default there is always a local platform, but remote platforms can be connected to. I will soon be adding a new "platform" command that will support the following commands: (lldb) platform connect --name machine1 macosx connect://host:port Connected to "machine1" platform. (lldb) platform disconnect macosx This allows LLDB to be well setup to do remote debugging and also once connected process listing and finding for things like: (lldb) process attach --name x<TAB> The currently selected platform plug-in can now auto complete any available processes that start with "x". The responsibilities for the platform plug-in will soon grow and expand. llvm-svn: 127286
2011-03-09 06:40:15 +08:00
bool
PluginManager::RegisterPlugin (const ConstString &name,
LLDB now has "Platform" plug-ins. Platform plug-ins are plug-ins that provide an interface to a local or remote debugging platform. By default each host OS that supports LLDB should be registering a "default" platform that will be used unless a new platform is selected. Platforms are responsible for things such as: - getting process information by name or by processs ID - finding platform files. This is useful for remote debugging where there is an SDK with files that might already or need to be cached for debug access. - getting a list of platform supported architectures in the exact order they should be selected. This helps the native x86 platform on MacOSX select the correct x86_64/i386 slice from universal binaries. - Connect to remote platforms for remote debugging - Resolving an executable including finding an executable inside platform specific bundles (macosx uses .app bundles that contain files) and also selecting the appropriate slice of universal files for a given platform. So by default there is always a local platform, but remote platforms can be connected to. I will soon be adding a new "platform" command that will support the following commands: (lldb) platform connect --name machine1 macosx connect://host:port Connected to "machine1" platform. (lldb) platform disconnect macosx This allows LLDB to be well setup to do remote debugging and also once connected process listing and finding for things like: (lldb) process attach --name x<TAB> The currently selected platform plug-in can now auto complete any available processes that start with "x". The responsibilities for the platform plug-in will soon grow and expand. llvm-svn: 127286
2011-03-09 06:40:15 +08:00
const char *description,
PlatformCreateInstance create_callback,
DebuggerInitializeCallback debugger_init_callback)
LLDB now has "Platform" plug-ins. Platform plug-ins are plug-ins that provide an interface to a local or remote debugging platform. By default each host OS that supports LLDB should be registering a "default" platform that will be used unless a new platform is selected. Platforms are responsible for things such as: - getting process information by name or by processs ID - finding platform files. This is useful for remote debugging where there is an SDK with files that might already or need to be cached for debug access. - getting a list of platform supported architectures in the exact order they should be selected. This helps the native x86 platform on MacOSX select the correct x86_64/i386 slice from universal binaries. - Connect to remote platforms for remote debugging - Resolving an executable including finding an executable inside platform specific bundles (macosx uses .app bundles that contain files) and also selecting the appropriate slice of universal files for a given platform. So by default there is always a local platform, but remote platforms can be connected to. I will soon be adding a new "platform" command that will support the following commands: (lldb) platform connect --name machine1 macosx connect://host:port Connected to "machine1" platform. (lldb) platform disconnect macosx This allows LLDB to be well setup to do remote debugging and also once connected process listing and finding for things like: (lldb) process attach --name x<TAB> The currently selected platform plug-in can now auto complete any available processes that start with "x". The responsibilities for the platform plug-in will soon grow and expand. llvm-svn: 127286
2011-03-09 06:40:15 +08:00
{
if (create_callback)
{
Added more platform support. There are now some new commands: platform status -- gets status information for the selected platform platform create <platform-name> -- creates a new instance of a remote platform platform list -- list all available platforms platform select -- select a platform instance as the current platform (not working yet) When using "platform create" it will create a remote platform and make it the selected platform. For instances for iPhone OS debugging on Mac OS X one can do: (lldb) platform create remote-ios --sdk-version=4.0 Remote platform: iOS platform SDK version: 4.0 SDK path: "/Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0" Not connected to a remote device. (lldb) file ~/Documents/a.out Current executable set to '~/Documents/a.out' (armv6). (lldb) image list [ 0] /Volumes/work/gclayton/Documents/devb/attach/a.out [ 1] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/dyld [ 2] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/libSystem.B.dylib Note that this is all happening prior to running _or_ connecting to a remote platform. Once connected to a remote platform the OS version might change which means we will need to update our dependecies. Also once we run, we will need to match up the actualy binaries with the actualy UUID's to files in the SDK, or download and cache them locally. This is just the start of the remote platforms, but this modification is the first iteration in getting the platforms really doing something. llvm-svn: 127934
2011-03-19 09:12:21 +08:00
Mutex::Locker locker (GetPlatformInstancesMutex ());
LLDB now has "Platform" plug-ins. Platform plug-ins are plug-ins that provide an interface to a local or remote debugging platform. By default each host OS that supports LLDB should be registering a "default" platform that will be used unless a new platform is selected. Platforms are responsible for things such as: - getting process information by name or by processs ID - finding platform files. This is useful for remote debugging where there is an SDK with files that might already or need to be cached for debug access. - getting a list of platform supported architectures in the exact order they should be selected. This helps the native x86 platform on MacOSX select the correct x86_64/i386 slice from universal binaries. - Connect to remote platforms for remote debugging - Resolving an executable including finding an executable inside platform specific bundles (macosx uses .app bundles that contain files) and also selecting the appropriate slice of universal files for a given platform. So by default there is always a local platform, but remote platforms can be connected to. I will soon be adding a new "platform" command that will support the following commands: (lldb) platform connect --name machine1 macosx connect://host:port Connected to "machine1" platform. (lldb) platform disconnect macosx This allows LLDB to be well setup to do remote debugging and also once connected process listing and finding for things like: (lldb) process attach --name x<TAB> The currently selected platform plug-in can now auto complete any available processes that start with "x". The responsibilities for the platform plug-in will soon grow and expand. llvm-svn: 127286
2011-03-09 06:40:15 +08:00
PlatformInstance instance;
assert ((bool)name);
LLDB now has "Platform" plug-ins. Platform plug-ins are plug-ins that provide an interface to a local or remote debugging platform. By default each host OS that supports LLDB should be registering a "default" platform that will be used unless a new platform is selected. Platforms are responsible for things such as: - getting process information by name or by processs ID - finding platform files. This is useful for remote debugging where there is an SDK with files that might already or need to be cached for debug access. - getting a list of platform supported architectures in the exact order they should be selected. This helps the native x86 platform on MacOSX select the correct x86_64/i386 slice from universal binaries. - Connect to remote platforms for remote debugging - Resolving an executable including finding an executable inside platform specific bundles (macosx uses .app bundles that contain files) and also selecting the appropriate slice of universal files for a given platform. So by default there is always a local platform, but remote platforms can be connected to. I will soon be adding a new "platform" command that will support the following commands: (lldb) platform connect --name machine1 macosx connect://host:port Connected to "machine1" platform. (lldb) platform disconnect macosx This allows LLDB to be well setup to do remote debugging and also once connected process listing and finding for things like: (lldb) process attach --name x<TAB> The currently selected platform plug-in can now auto complete any available processes that start with "x". The responsibilities for the platform plug-in will soon grow and expand. llvm-svn: 127286
2011-03-09 06:40:15 +08:00
instance.name = name;
if (description && description[0])
instance.description = description;
instance.create_callback = create_callback;
instance.debugger_init_callback = debugger_init_callback;
Added more platform support. There are now some new commands: platform status -- gets status information for the selected platform platform create <platform-name> -- creates a new instance of a remote platform platform list -- list all available platforms platform select -- select a platform instance as the current platform (not working yet) When using "platform create" it will create a remote platform and make it the selected platform. For instances for iPhone OS debugging on Mac OS X one can do: (lldb) platform create remote-ios --sdk-version=4.0 Remote platform: iOS platform SDK version: 4.0 SDK path: "/Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0" Not connected to a remote device. (lldb) file ~/Documents/a.out Current executable set to '~/Documents/a.out' (armv6). (lldb) image list [ 0] /Volumes/work/gclayton/Documents/devb/attach/a.out [ 1] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/dyld [ 2] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/libSystem.B.dylib Note that this is all happening prior to running _or_ connecting to a remote platform. Once connected to a remote platform the OS version might change which means we will need to update our dependecies. Also once we run, we will need to match up the actualy binaries with the actualy UUID's to files in the SDK, or download and cache them locally. This is just the start of the remote platforms, but this modification is the first iteration in getting the platforms really doing something. llvm-svn: 127934
2011-03-19 09:12:21 +08:00
GetPlatformInstances ().push_back (instance);
return true;
LLDB now has "Platform" plug-ins. Platform plug-ins are plug-ins that provide an interface to a local or remote debugging platform. By default each host OS that supports LLDB should be registering a "default" platform that will be used unless a new platform is selected. Platforms are responsible for things such as: - getting process information by name or by processs ID - finding platform files. This is useful for remote debugging where there is an SDK with files that might already or need to be cached for debug access. - getting a list of platform supported architectures in the exact order they should be selected. This helps the native x86 platform on MacOSX select the correct x86_64/i386 slice from universal binaries. - Connect to remote platforms for remote debugging - Resolving an executable including finding an executable inside platform specific bundles (macosx uses .app bundles that contain files) and also selecting the appropriate slice of universal files for a given platform. So by default there is always a local platform, but remote platforms can be connected to. I will soon be adding a new "platform" command that will support the following commands: (lldb) platform connect --name machine1 macosx connect://host:port Connected to "machine1" platform. (lldb) platform disconnect macosx This allows LLDB to be well setup to do remote debugging and also once connected process listing and finding for things like: (lldb) process attach --name x<TAB> The currently selected platform plug-in can now auto complete any available processes that start with "x". The responsibilities for the platform plug-in will soon grow and expand. llvm-svn: 127286
2011-03-09 06:40:15 +08:00
}
return false;
}
LLDB now has "Platform" plug-ins. Platform plug-ins are plug-ins that provide an interface to a local or remote debugging platform. By default each host OS that supports LLDB should be registering a "default" platform that will be used unless a new platform is selected. Platforms are responsible for things such as: - getting process information by name or by processs ID - finding platform files. This is useful for remote debugging where there is an SDK with files that might already or need to be cached for debug access. - getting a list of platform supported architectures in the exact order they should be selected. This helps the native x86 platform on MacOSX select the correct x86_64/i386 slice from universal binaries. - Connect to remote platforms for remote debugging - Resolving an executable including finding an executable inside platform specific bundles (macosx uses .app bundles that contain files) and also selecting the appropriate slice of universal files for a given platform. So by default there is always a local platform, but remote platforms can be connected to. I will soon be adding a new "platform" command that will support the following commands: (lldb) platform connect --name machine1 macosx connect://host:port Connected to "machine1" platform. (lldb) platform disconnect macosx This allows LLDB to be well setup to do remote debugging and also once connected process listing and finding for things like: (lldb) process attach --name x<TAB> The currently selected platform plug-in can now auto complete any available processes that start with "x". The responsibilities for the platform plug-in will soon grow and expand. llvm-svn: 127286
2011-03-09 06:40:15 +08:00
const char *
PluginManager::GetPlatformPluginNameAtIndex (uint32_t idx)
{
Added more platform support. There are now some new commands: platform status -- gets status information for the selected platform platform create <platform-name> -- creates a new instance of a remote platform platform list -- list all available platforms platform select -- select a platform instance as the current platform (not working yet) When using "platform create" it will create a remote platform and make it the selected platform. For instances for iPhone OS debugging on Mac OS X one can do: (lldb) platform create remote-ios --sdk-version=4.0 Remote platform: iOS platform SDK version: 4.0 SDK path: "/Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0" Not connected to a remote device. (lldb) file ~/Documents/a.out Current executable set to '~/Documents/a.out' (armv6). (lldb) image list [ 0] /Volumes/work/gclayton/Documents/devb/attach/a.out [ 1] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/dyld [ 2] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/libSystem.B.dylib Note that this is all happening prior to running _or_ connecting to a remote platform. Once connected to a remote platform the OS version might change which means we will need to update our dependecies. Also once we run, we will need to match up the actualy binaries with the actualy UUID's to files in the SDK, or download and cache them locally. This is just the start of the remote platforms, but this modification is the first iteration in getting the platforms really doing something. llvm-svn: 127934
2011-03-19 09:12:21 +08:00
Mutex::Locker locker (GetPlatformInstancesMutex ());
PlatformInstances &instances = GetPlatformInstances ();
if (idx < instances.size())
return instances[idx].name.GetCString();
LLDB now has "Platform" plug-ins. Platform plug-ins are plug-ins that provide an interface to a local or remote debugging platform. By default each host OS that supports LLDB should be registering a "default" platform that will be used unless a new platform is selected. Platforms are responsible for things such as: - getting process information by name or by processs ID - finding platform files. This is useful for remote debugging where there is an SDK with files that might already or need to be cached for debug access. - getting a list of platform supported architectures in the exact order they should be selected. This helps the native x86 platform on MacOSX select the correct x86_64/i386 slice from universal binaries. - Connect to remote platforms for remote debugging - Resolving an executable including finding an executable inside platform specific bundles (macosx uses .app bundles that contain files) and also selecting the appropriate slice of universal files for a given platform. So by default there is always a local platform, but remote platforms can be connected to. I will soon be adding a new "platform" command that will support the following commands: (lldb) platform connect --name machine1 macosx connect://host:port Connected to "machine1" platform. (lldb) platform disconnect macosx This allows LLDB to be well setup to do remote debugging and also once connected process listing and finding for things like: (lldb) process attach --name x<TAB> The currently selected platform plug-in can now auto complete any available processes that start with "x". The responsibilities for the platform plug-in will soon grow and expand. llvm-svn: 127286
2011-03-09 06:40:15 +08:00
return NULL;
}
const char *
PluginManager::GetPlatformPluginDescriptionAtIndex (uint32_t idx)
{
Added more platform support. There are now some new commands: platform status -- gets status information for the selected platform platform create <platform-name> -- creates a new instance of a remote platform platform list -- list all available platforms platform select -- select a platform instance as the current platform (not working yet) When using "platform create" it will create a remote platform and make it the selected platform. For instances for iPhone OS debugging on Mac OS X one can do: (lldb) platform create remote-ios --sdk-version=4.0 Remote platform: iOS platform SDK version: 4.0 SDK path: "/Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0" Not connected to a remote device. (lldb) file ~/Documents/a.out Current executable set to '~/Documents/a.out' (armv6). (lldb) image list [ 0] /Volumes/work/gclayton/Documents/devb/attach/a.out [ 1] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/dyld [ 2] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/libSystem.B.dylib Note that this is all happening prior to running _or_ connecting to a remote platform. Once connected to a remote platform the OS version might change which means we will need to update our dependecies. Also once we run, we will need to match up the actualy binaries with the actualy UUID's to files in the SDK, or download and cache them locally. This is just the start of the remote platforms, but this modification is the first iteration in getting the platforms really doing something. llvm-svn: 127934
2011-03-19 09:12:21 +08:00
Mutex::Locker locker (GetPlatformInstancesMutex ());
PlatformInstances &instances = GetPlatformInstances ();
if (idx < instances.size())
return instances[idx].description.c_str();
LLDB now has "Platform" plug-ins. Platform plug-ins are plug-ins that provide an interface to a local or remote debugging platform. By default each host OS that supports LLDB should be registering a "default" platform that will be used unless a new platform is selected. Platforms are responsible for things such as: - getting process information by name or by processs ID - finding platform files. This is useful for remote debugging where there is an SDK with files that might already or need to be cached for debug access. - getting a list of platform supported architectures in the exact order they should be selected. This helps the native x86 platform on MacOSX select the correct x86_64/i386 slice from universal binaries. - Connect to remote platforms for remote debugging - Resolving an executable including finding an executable inside platform specific bundles (macosx uses .app bundles that contain files) and also selecting the appropriate slice of universal files for a given platform. So by default there is always a local platform, but remote platforms can be connected to. I will soon be adding a new "platform" command that will support the following commands: (lldb) platform connect --name machine1 macosx connect://host:port Connected to "machine1" platform. (lldb) platform disconnect macosx This allows LLDB to be well setup to do remote debugging and also once connected process listing and finding for things like: (lldb) process attach --name x<TAB> The currently selected platform plug-in can now auto complete any available processes that start with "x". The responsibilities for the platform plug-in will soon grow and expand. llvm-svn: 127286
2011-03-09 06:40:15 +08:00
return NULL;
}
bool
PluginManager::UnregisterPlugin (PlatformCreateInstance create_callback)
{
if (create_callback)
{
Added more platform support. There are now some new commands: platform status -- gets status information for the selected platform platform create <platform-name> -- creates a new instance of a remote platform platform list -- list all available platforms platform select -- select a platform instance as the current platform (not working yet) When using "platform create" it will create a remote platform and make it the selected platform. For instances for iPhone OS debugging on Mac OS X one can do: (lldb) platform create remote-ios --sdk-version=4.0 Remote platform: iOS platform SDK version: 4.0 SDK path: "/Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0" Not connected to a remote device. (lldb) file ~/Documents/a.out Current executable set to '~/Documents/a.out' (armv6). (lldb) image list [ 0] /Volumes/work/gclayton/Documents/devb/attach/a.out [ 1] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/dyld [ 2] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/libSystem.B.dylib Note that this is all happening prior to running _or_ connecting to a remote platform. Once connected to a remote platform the OS version might change which means we will need to update our dependecies. Also once we run, we will need to match up the actualy binaries with the actualy UUID's to files in the SDK, or download and cache them locally. This is just the start of the remote platforms, but this modification is the first iteration in getting the platforms really doing something. llvm-svn: 127934
2011-03-19 09:12:21 +08:00
Mutex::Locker locker (GetPlatformInstancesMutex ());
PlatformInstances &instances = GetPlatformInstances ();
Added more platform support. There are now some new commands: platform status -- gets status information for the selected platform platform create <platform-name> -- creates a new instance of a remote platform platform list -- list all available platforms platform select -- select a platform instance as the current platform (not working yet) When using "platform create" it will create a remote platform and make it the selected platform. For instances for iPhone OS debugging on Mac OS X one can do: (lldb) platform create remote-ios --sdk-version=4.0 Remote platform: iOS platform SDK version: 4.0 SDK path: "/Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0" Not connected to a remote device. (lldb) file ~/Documents/a.out Current executable set to '~/Documents/a.out' (armv6). (lldb) image list [ 0] /Volumes/work/gclayton/Documents/devb/attach/a.out [ 1] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/dyld [ 2] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/libSystem.B.dylib Note that this is all happening prior to running _or_ connecting to a remote platform. Once connected to a remote platform the OS version might change which means we will need to update our dependecies. Also once we run, we will need to match up the actualy binaries with the actualy UUID's to files in the SDK, or download and cache them locally. This is just the start of the remote platforms, but this modification is the first iteration in getting the platforms really doing something. llvm-svn: 127934
2011-03-19 09:12:21 +08:00
PlatformInstances::iterator pos, end = instances.end();
for (pos = instances.begin(); pos != end; ++ pos)
Added more platform support. There are now some new commands: platform status -- gets status information for the selected platform platform create <platform-name> -- creates a new instance of a remote platform platform list -- list all available platforms platform select -- select a platform instance as the current platform (not working yet) When using "platform create" it will create a remote platform and make it the selected platform. For instances for iPhone OS debugging on Mac OS X one can do: (lldb) platform create remote-ios --sdk-version=4.0 Remote platform: iOS platform SDK version: 4.0 SDK path: "/Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0" Not connected to a remote device. (lldb) file ~/Documents/a.out Current executable set to '~/Documents/a.out' (armv6). (lldb) image list [ 0] /Volumes/work/gclayton/Documents/devb/attach/a.out [ 1] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/dyld [ 2] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/libSystem.B.dylib Note that this is all happening prior to running _or_ connecting to a remote platform. Once connected to a remote platform the OS version might change which means we will need to update our dependecies. Also once we run, we will need to match up the actualy binaries with the actualy UUID's to files in the SDK, or download and cache them locally. This is just the start of the remote platforms, but this modification is the first iteration in getting the platforms really doing something. llvm-svn: 127934
2011-03-19 09:12:21 +08:00
{
if (pos->create_callback == create_callback)
{
instances.erase(pos);
Added more platform support. There are now some new commands: platform status -- gets status information for the selected platform platform create <platform-name> -- creates a new instance of a remote platform platform list -- list all available platforms platform select -- select a platform instance as the current platform (not working yet) When using "platform create" it will create a remote platform and make it the selected platform. For instances for iPhone OS debugging on Mac OS X one can do: (lldb) platform create remote-ios --sdk-version=4.0 Remote platform: iOS platform SDK version: 4.0 SDK path: "/Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0" Not connected to a remote device. (lldb) file ~/Documents/a.out Current executable set to '~/Documents/a.out' (armv6). (lldb) image list [ 0] /Volumes/work/gclayton/Documents/devb/attach/a.out [ 1] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/dyld [ 2] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/libSystem.B.dylib Note that this is all happening prior to running _or_ connecting to a remote platform. Once connected to a remote platform the OS version might change which means we will need to update our dependecies. Also once we run, we will need to match up the actualy binaries with the actualy UUID's to files in the SDK, or download and cache them locally. This is just the start of the remote platforms, but this modification is the first iteration in getting the platforms really doing something. llvm-svn: 127934
2011-03-19 09:12:21 +08:00
return true;
}
}
LLDB now has "Platform" plug-ins. Platform plug-ins are plug-ins that provide an interface to a local or remote debugging platform. By default each host OS that supports LLDB should be registering a "default" platform that will be used unless a new platform is selected. Platforms are responsible for things such as: - getting process information by name or by processs ID - finding platform files. This is useful for remote debugging where there is an SDK with files that might already or need to be cached for debug access. - getting a list of platform supported architectures in the exact order they should be selected. This helps the native x86 platform on MacOSX select the correct x86_64/i386 slice from universal binaries. - Connect to remote platforms for remote debugging - Resolving an executable including finding an executable inside platform specific bundles (macosx uses .app bundles that contain files) and also selecting the appropriate slice of universal files for a given platform. So by default there is always a local platform, but remote platforms can be connected to. I will soon be adding a new "platform" command that will support the following commands: (lldb) platform connect --name machine1 macosx connect://host:port Connected to "machine1" platform. (lldb) platform disconnect macosx This allows LLDB to be well setup to do remote debugging and also once connected process listing and finding for things like: (lldb) process attach --name x<TAB> The currently selected platform plug-in can now auto complete any available processes that start with "x". The responsibilities for the platform plug-in will soon grow and expand. llvm-svn: 127286
2011-03-09 06:40:15 +08:00
}
return false;
}
PlatformCreateInstance
PluginManager::GetPlatformCreateCallbackAtIndex (uint32_t idx)
{
Added more platform support. There are now some new commands: platform status -- gets status information for the selected platform platform create <platform-name> -- creates a new instance of a remote platform platform list -- list all available platforms platform select -- select a platform instance as the current platform (not working yet) When using "platform create" it will create a remote platform and make it the selected platform. For instances for iPhone OS debugging on Mac OS X one can do: (lldb) platform create remote-ios --sdk-version=4.0 Remote platform: iOS platform SDK version: 4.0 SDK path: "/Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0" Not connected to a remote device. (lldb) file ~/Documents/a.out Current executable set to '~/Documents/a.out' (armv6). (lldb) image list [ 0] /Volumes/work/gclayton/Documents/devb/attach/a.out [ 1] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/dyld [ 2] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/libSystem.B.dylib Note that this is all happening prior to running _or_ connecting to a remote platform. Once connected to a remote platform the OS version might change which means we will need to update our dependecies. Also once we run, we will need to match up the actualy binaries with the actualy UUID's to files in the SDK, or download and cache them locally. This is just the start of the remote platforms, but this modification is the first iteration in getting the platforms really doing something. llvm-svn: 127934
2011-03-19 09:12:21 +08:00
Mutex::Locker locker (GetPlatformInstancesMutex ());
PlatformInstances &instances = GetPlatformInstances ();
if (idx < instances.size())
return instances[idx].create_callback;
LLDB now has "Platform" plug-ins. Platform plug-ins are plug-ins that provide an interface to a local or remote debugging platform. By default each host OS that supports LLDB should be registering a "default" platform that will be used unless a new platform is selected. Platforms are responsible for things such as: - getting process information by name or by processs ID - finding platform files. This is useful for remote debugging where there is an SDK with files that might already or need to be cached for debug access. - getting a list of platform supported architectures in the exact order they should be selected. This helps the native x86 platform on MacOSX select the correct x86_64/i386 slice from universal binaries. - Connect to remote platforms for remote debugging - Resolving an executable including finding an executable inside platform specific bundles (macosx uses .app bundles that contain files) and also selecting the appropriate slice of universal files for a given platform. So by default there is always a local platform, but remote platforms can be connected to. I will soon be adding a new "platform" command that will support the following commands: (lldb) platform connect --name machine1 macosx connect://host:port Connected to "machine1" platform. (lldb) platform disconnect macosx This allows LLDB to be well setup to do remote debugging and also once connected process listing and finding for things like: (lldb) process attach --name x<TAB> The currently selected platform plug-in can now auto complete any available processes that start with "x". The responsibilities for the platform plug-in will soon grow and expand. llvm-svn: 127286
2011-03-09 06:40:15 +08:00
return NULL;
}
PlatformCreateInstance
PluginManager::GetPlatformCreateCallbackForPluginName (const ConstString &name)
LLDB now has "Platform" plug-ins. Platform plug-ins are plug-ins that provide an interface to a local or remote debugging platform. By default each host OS that supports LLDB should be registering a "default" platform that will be used unless a new platform is selected. Platforms are responsible for things such as: - getting process information by name or by processs ID - finding platform files. This is useful for remote debugging where there is an SDK with files that might already or need to be cached for debug access. - getting a list of platform supported architectures in the exact order they should be selected. This helps the native x86 platform on MacOSX select the correct x86_64/i386 slice from universal binaries. - Connect to remote platforms for remote debugging - Resolving an executable including finding an executable inside platform specific bundles (macosx uses .app bundles that contain files) and also selecting the appropriate slice of universal files for a given platform. So by default there is always a local platform, but remote platforms can be connected to. I will soon be adding a new "platform" command that will support the following commands: (lldb) platform connect --name machine1 macosx connect://host:port Connected to "machine1" platform. (lldb) platform disconnect macosx This allows LLDB to be well setup to do remote debugging and also once connected process listing and finding for things like: (lldb) process attach --name x<TAB> The currently selected platform plug-in can now auto complete any available processes that start with "x". The responsibilities for the platform plug-in will soon grow and expand. llvm-svn: 127286
2011-03-09 06:40:15 +08:00
{
if (name)
LLDB now has "Platform" plug-ins. Platform plug-ins are plug-ins that provide an interface to a local or remote debugging platform. By default each host OS that supports LLDB should be registering a "default" platform that will be used unless a new platform is selected. Platforms are responsible for things such as: - getting process information by name or by processs ID - finding platform files. This is useful for remote debugging where there is an SDK with files that might already or need to be cached for debug access. - getting a list of platform supported architectures in the exact order they should be selected. This helps the native x86 platform on MacOSX select the correct x86_64/i386 slice from universal binaries. - Connect to remote platforms for remote debugging - Resolving an executable including finding an executable inside platform specific bundles (macosx uses .app bundles that contain files) and also selecting the appropriate slice of universal files for a given platform. So by default there is always a local platform, but remote platforms can be connected to. I will soon be adding a new "platform" command that will support the following commands: (lldb) platform connect --name machine1 macosx connect://host:port Connected to "machine1" platform. (lldb) platform disconnect macosx This allows LLDB to be well setup to do remote debugging and also once connected process listing and finding for things like: (lldb) process attach --name x<TAB> The currently selected platform plug-in can now auto complete any available processes that start with "x". The responsibilities for the platform plug-in will soon grow and expand. llvm-svn: 127286
2011-03-09 06:40:15 +08:00
{
Added more platform support. There are now some new commands: platform status -- gets status information for the selected platform platform create <platform-name> -- creates a new instance of a remote platform platform list -- list all available platforms platform select -- select a platform instance as the current platform (not working yet) When using "platform create" it will create a remote platform and make it the selected platform. For instances for iPhone OS debugging on Mac OS X one can do: (lldb) platform create remote-ios --sdk-version=4.0 Remote platform: iOS platform SDK version: 4.0 SDK path: "/Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0" Not connected to a remote device. (lldb) file ~/Documents/a.out Current executable set to '~/Documents/a.out' (armv6). (lldb) image list [ 0] /Volumes/work/gclayton/Documents/devb/attach/a.out [ 1] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/dyld [ 2] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/libSystem.B.dylib Note that this is all happening prior to running _or_ connecting to a remote platform. Once connected to a remote platform the OS version might change which means we will need to update our dependecies. Also once we run, we will need to match up the actualy binaries with the actualy UUID's to files in the SDK, or download and cache them locally. This is just the start of the remote platforms, but this modification is the first iteration in getting the platforms really doing something. llvm-svn: 127934
2011-03-19 09:12:21 +08:00
Mutex::Locker locker (GetPlatformInstancesMutex ());
PlatformInstances &instances = GetPlatformInstances ();
Added more platform support. There are now some new commands: platform status -- gets status information for the selected platform platform create <platform-name> -- creates a new instance of a remote platform platform list -- list all available platforms platform select -- select a platform instance as the current platform (not working yet) When using "platform create" it will create a remote platform and make it the selected platform. For instances for iPhone OS debugging on Mac OS X one can do: (lldb) platform create remote-ios --sdk-version=4.0 Remote platform: iOS platform SDK version: 4.0 SDK path: "/Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0" Not connected to a remote device. (lldb) file ~/Documents/a.out Current executable set to '~/Documents/a.out' (armv6). (lldb) image list [ 0] /Volumes/work/gclayton/Documents/devb/attach/a.out [ 1] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/dyld [ 2] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/libSystem.B.dylib Note that this is all happening prior to running _or_ connecting to a remote platform. Once connected to a remote platform the OS version might change which means we will need to update our dependecies. Also once we run, we will need to match up the actualy binaries with the actualy UUID's to files in the SDK, or download and cache them locally. This is just the start of the remote platforms, but this modification is the first iteration in getting the platforms really doing something. llvm-svn: 127934
2011-03-19 09:12:21 +08:00
PlatformInstances::iterator pos, end = instances.end();
for (pos = instances.begin(); pos != end; ++ pos)
LLDB now has "Platform" plug-ins. Platform plug-ins are plug-ins that provide an interface to a local or remote debugging platform. By default each host OS that supports LLDB should be registering a "default" platform that will be used unless a new platform is selected. Platforms are responsible for things such as: - getting process information by name or by processs ID - finding platform files. This is useful for remote debugging where there is an SDK with files that might already or need to be cached for debug access. - getting a list of platform supported architectures in the exact order they should be selected. This helps the native x86 platform on MacOSX select the correct x86_64/i386 slice from universal binaries. - Connect to remote platforms for remote debugging - Resolving an executable including finding an executable inside platform specific bundles (macosx uses .app bundles that contain files) and also selecting the appropriate slice of universal files for a given platform. So by default there is always a local platform, but remote platforms can be connected to. I will soon be adding a new "platform" command that will support the following commands: (lldb) platform connect --name machine1 macosx connect://host:port Connected to "machine1" platform. (lldb) platform disconnect macosx This allows LLDB to be well setup to do remote debugging and also once connected process listing and finding for things like: (lldb) process attach --name x<TAB> The currently selected platform plug-in can now auto complete any available processes that start with "x". The responsibilities for the platform plug-in will soon grow and expand. llvm-svn: 127286
2011-03-09 06:40:15 +08:00
{
if (name == pos->name)
Added more platform support. There are now some new commands: platform status -- gets status information for the selected platform platform create <platform-name> -- creates a new instance of a remote platform platform list -- list all available platforms platform select -- select a platform instance as the current platform (not working yet) When using "platform create" it will create a remote platform and make it the selected platform. For instances for iPhone OS debugging on Mac OS X one can do: (lldb) platform create remote-ios --sdk-version=4.0 Remote platform: iOS platform SDK version: 4.0 SDK path: "/Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0" Not connected to a remote device. (lldb) file ~/Documents/a.out Current executable set to '~/Documents/a.out' (armv6). (lldb) image list [ 0] /Volumes/work/gclayton/Documents/devb/attach/a.out [ 1] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/dyld [ 2] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/libSystem.B.dylib Note that this is all happening prior to running _or_ connecting to a remote platform. Once connected to a remote platform the OS version might change which means we will need to update our dependecies. Also once we run, we will need to match up the actualy binaries with the actualy UUID's to files in the SDK, or download and cache them locally. This is just the start of the remote platforms, but this modification is the first iteration in getting the platforms really doing something. llvm-svn: 127934
2011-03-19 09:12:21 +08:00
return pos->create_callback;
LLDB now has "Platform" plug-ins. Platform plug-ins are plug-ins that provide an interface to a local or remote debugging platform. By default each host OS that supports LLDB should be registering a "default" platform that will be used unless a new platform is selected. Platforms are responsible for things such as: - getting process information by name or by processs ID - finding platform files. This is useful for remote debugging where there is an SDK with files that might already or need to be cached for debug access. - getting a list of platform supported architectures in the exact order they should be selected. This helps the native x86 platform on MacOSX select the correct x86_64/i386 slice from universal binaries. - Connect to remote platforms for remote debugging - Resolving an executable including finding an executable inside platform specific bundles (macosx uses .app bundles that contain files) and also selecting the appropriate slice of universal files for a given platform. So by default there is always a local platform, but remote platforms can be connected to. I will soon be adding a new "platform" command that will support the following commands: (lldb) platform connect --name machine1 macosx connect://host:port Connected to "machine1" platform. (lldb) platform disconnect macosx This allows LLDB to be well setup to do remote debugging and also once connected process listing and finding for things like: (lldb) process attach --name x<TAB> The currently selected platform plug-in can now auto complete any available processes that start with "x". The responsibilities for the platform plug-in will soon grow and expand. llvm-svn: 127286
2011-03-09 06:40:15 +08:00
}
}
return NULL;
}
size_t
PluginManager::AutoCompletePlatformName (const char *name, StringList &matches)
{
if (name)
{
Mutex::Locker locker (GetPlatformInstancesMutex ());
PlatformInstances &instances = GetPlatformInstances ();
llvm::StringRef name_sref(name);
PlatformInstances::iterator pos, end = instances.end();
for (pos = instances.begin(); pos != end; ++ pos)
{
llvm::StringRef plugin_name (pos->name.GetCString());
Centralized a lot of the status information for processes, threads, and stack frame down in the lldb_private::Process, lldb_private::Thread, lldb_private::StackFrameList and the lldb_private::StackFrame classes. We had some command line commands that had duplicate versions of the process status output ("thread list" and "process status" for example). Removed the "file" command and placed it where it should have been: "target create". Made an alias for "file" to "target create" so we stay compatible with GDB commands. We can now have multple usable targets in lldb at the same time. This is nice for comparing two runs of a program or debugging more than one binary at the same time. The new command is "target select <target-idx>" and also to see a list of the current targets you can use the new "target list" command. The flow in a debug session can be: (lldb) target create /path/to/exe/a.out (lldb) breakpoint set --name main (lldb) run ... hit breakpoint (lldb) target create /bin/ls (lldb) run /tmp Process 36001 exited with status = 0 (0x00000000) (lldb) target list Current targets: target #0: /tmp/args/a.out ( arch=x86_64-apple-darwin, platform=localhost, pid=35999, state=stopped ) * target #1: /bin/ls ( arch=x86_64-apple-darwin, platform=localhost, pid=36001, state=exited ) (lldb) target select 0 Current targets: * target #0: /tmp/args/a.out ( arch=x86_64-apple-darwin, platform=localhost, pid=35999, state=stopped ) target #1: /bin/ls ( arch=x86_64-apple-darwin, platform=localhost, pid=36001, state=exited ) (lldb) bt * thread #1: tid = 0x2d03, 0x0000000100000b9a a.out`main + 42 at main.c:16, stop reason = breakpoint 1.1 frame #0: 0x0000000100000b9a a.out`main + 42 at main.c:16 frame #1: 0x0000000100000b64 a.out`start + 52 Above we created a target for "a.out" and ran and hit a breakpoint at "main". Then we created a new target for /bin/ls and ran it. Then we listed the targest and selected our original "a.out" program, so we showed two concurent debug sessions going on at the same time. llvm-svn: 129695
2011-04-18 16:33:37 +08:00
if (plugin_name.startswith(name_sref))
matches.AppendString (plugin_name.data());
}
}
return matches.GetSize();
}
LLDB now has "Platform" plug-ins. Platform plug-ins are plug-ins that provide an interface to a local or remote debugging platform. By default each host OS that supports LLDB should be registering a "default" platform that will be used unless a new platform is selected. Platforms are responsible for things such as: - getting process information by name or by processs ID - finding platform files. This is useful for remote debugging where there is an SDK with files that might already or need to be cached for debug access. - getting a list of platform supported architectures in the exact order they should be selected. This helps the native x86 platform on MacOSX select the correct x86_64/i386 slice from universal binaries. - Connect to remote platforms for remote debugging - Resolving an executable including finding an executable inside platform specific bundles (macosx uses .app bundles that contain files) and also selecting the appropriate slice of universal files for a given platform. So by default there is always a local platform, but remote platforms can be connected to. I will soon be adding a new "platform" command that will support the following commands: (lldb) platform connect --name machine1 macosx connect://host:port Connected to "machine1" platform. (lldb) platform disconnect macosx This allows LLDB to be well setup to do remote debugging and also once connected process listing and finding for things like: (lldb) process attach --name x<TAB> The currently selected platform plug-in can now auto complete any available processes that start with "x". The responsibilities for the platform plug-in will soon grow and expand. llvm-svn: 127286
2011-03-09 06:40:15 +08:00
#pragma mark Process
struct ProcessInstance
{
ProcessInstance() :
name(),
description(),
create_callback(NULL),
debugger_init_callback(NULL)
LLDB now has "Platform" plug-ins. Platform plug-ins are plug-ins that provide an interface to a local or remote debugging platform. By default each host OS that supports LLDB should be registering a "default" platform that will be used unless a new platform is selected. Platforms are responsible for things such as: - getting process information by name or by processs ID - finding platform files. This is useful for remote debugging where there is an SDK with files that might already or need to be cached for debug access. - getting a list of platform supported architectures in the exact order they should be selected. This helps the native x86 platform on MacOSX select the correct x86_64/i386 slice from universal binaries. - Connect to remote platforms for remote debugging - Resolving an executable including finding an executable inside platform specific bundles (macosx uses .app bundles that contain files) and also selecting the appropriate slice of universal files for a given platform. So by default there is always a local platform, but remote platforms can be connected to. I will soon be adding a new "platform" command that will support the following commands: (lldb) platform connect --name machine1 macosx connect://host:port Connected to "machine1" platform. (lldb) platform disconnect macosx This allows LLDB to be well setup to do remote debugging and also once connected process listing and finding for things like: (lldb) process attach --name x<TAB> The currently selected platform plug-in can now auto complete any available processes that start with "x". The responsibilities for the platform plug-in will soon grow and expand. llvm-svn: 127286
2011-03-09 06:40:15 +08:00
{
}
ConstString name;
std::string description;
ProcessCreateInstance create_callback;
DebuggerInitializeCallback debugger_init_callback;
};
typedef std::vector<ProcessInstance> ProcessInstances;
static Mutex &
GetProcessMutex ()
{
static Mutex g_instances_mutex (Mutex::eMutexTypeRecursive);
return g_instances_mutex;
}
static ProcessInstances &
GetProcessInstances ()
{
static ProcessInstances g_instances;
return g_instances;
}
bool
PluginManager::RegisterPlugin (const ConstString &name,
const char *description,
ProcessCreateInstance create_callback,
DebuggerInitializeCallback debugger_init_callback)
{
if (create_callback)
{
ProcessInstance instance;
assert ((bool)name);
instance.name = name;
if (description && description[0])
instance.description = description;
instance.create_callback = create_callback;
instance.debugger_init_callback = debugger_init_callback;
Mutex::Locker locker (GetProcessMutex ());
GetProcessInstances ().push_back (instance);
}
return false;
}
Added new target instance settings for execution settings: Targets can now specify some additional parameters for when we debug executables that can help with plug-in selection: target.execution-level = auto | user | kernel target.execution-mode = auto | dynamic | static target.execution-os-type = auto | none | halted | live On some systems, the binaries that are created are the same wether you use them to debug a kernel, or a user space program. Many times inspecting an object file can reveal what an executable should be. For these cases we can now be a little more complete by specifying wether to detect all of these things automatically (inspect the main executable file and select a plug-in accordingly), or manually to force the selection of certain plug-ins. To do this we now allow the specficifation of wether one is debugging a user space program (target.execution-level = user) or a kernel program (target.execution-level = kernel). We can also specify if we want to debug a program where shared libraries are dynamically loaded using a DynamicLoader plug-in (target.execution-mode = dynamic), or wether we will treat all symbol files as already linked at the correct address (target.execution-mode = static). We can also specify if the inferior we are debugging is being debugged on a bare board (target.execution-os-type = none), or debugging an OS where we have a JTAG or other direct connection to the inferior stops the entire OS (target.execution-os-type = halted), or if we are debugging a program on something that has live debug services (target.execution-os-type = live). For the "target.execution-os-type = halted" mode, we will need to create ProcessHelper plug-ins that allow us to extract the process/thread and other OS information by reading/writing memory. This should allow LLDB to be used for a wide variety of debugging tasks and handle them all correctly. llvm-svn: 125815
2011-02-18 09:44:25 +08:00
const char *
PluginManager::GetProcessPluginNameAtIndex (uint32_t idx)
{
Mutex::Locker locker (GetProcessMutex ());
ProcessInstances &instances = GetProcessInstances ();
if (idx < instances.size())
return instances[idx].name.GetCString();
Added new target instance settings for execution settings: Targets can now specify some additional parameters for when we debug executables that can help with plug-in selection: target.execution-level = auto | user | kernel target.execution-mode = auto | dynamic | static target.execution-os-type = auto | none | halted | live On some systems, the binaries that are created are the same wether you use them to debug a kernel, or a user space program. Many times inspecting an object file can reveal what an executable should be. For these cases we can now be a little more complete by specifying wether to detect all of these things automatically (inspect the main executable file and select a plug-in accordingly), or manually to force the selection of certain plug-ins. To do this we now allow the specficifation of wether one is debugging a user space program (target.execution-level = user) or a kernel program (target.execution-level = kernel). We can also specify if we want to debug a program where shared libraries are dynamically loaded using a DynamicLoader plug-in (target.execution-mode = dynamic), or wether we will treat all symbol files as already linked at the correct address (target.execution-mode = static). We can also specify if the inferior we are debugging is being debugged on a bare board (target.execution-os-type = none), or debugging an OS where we have a JTAG or other direct connection to the inferior stops the entire OS (target.execution-os-type = halted), or if we are debugging a program on something that has live debug services (target.execution-os-type = live). For the "target.execution-os-type = halted" mode, we will need to create ProcessHelper plug-ins that allow us to extract the process/thread and other OS information by reading/writing memory. This should allow LLDB to be used for a wide variety of debugging tasks and handle them all correctly. llvm-svn: 125815
2011-02-18 09:44:25 +08:00
return NULL;
}
const char *
PluginManager::GetProcessPluginDescriptionAtIndex (uint32_t idx)
{
Mutex::Locker locker (GetProcessMutex ());
ProcessInstances &instances = GetProcessInstances ();
if (idx < instances.size())
return instances[idx].description.c_str();
Added new target instance settings for execution settings: Targets can now specify some additional parameters for when we debug executables that can help with plug-in selection: target.execution-level = auto | user | kernel target.execution-mode = auto | dynamic | static target.execution-os-type = auto | none | halted | live On some systems, the binaries that are created are the same wether you use them to debug a kernel, or a user space program. Many times inspecting an object file can reveal what an executable should be. For these cases we can now be a little more complete by specifying wether to detect all of these things automatically (inspect the main executable file and select a plug-in accordingly), or manually to force the selection of certain plug-ins. To do this we now allow the specficifation of wether one is debugging a user space program (target.execution-level = user) or a kernel program (target.execution-level = kernel). We can also specify if we want to debug a program where shared libraries are dynamically loaded using a DynamicLoader plug-in (target.execution-mode = dynamic), or wether we will treat all symbol files as already linked at the correct address (target.execution-mode = static). We can also specify if the inferior we are debugging is being debugged on a bare board (target.execution-os-type = none), or debugging an OS where we have a JTAG or other direct connection to the inferior stops the entire OS (target.execution-os-type = halted), or if we are debugging a program on something that has live debug services (target.execution-os-type = live). For the "target.execution-os-type = halted" mode, we will need to create ProcessHelper plug-ins that allow us to extract the process/thread and other OS information by reading/writing memory. This should allow LLDB to be used for a wide variety of debugging tasks and handle them all correctly. llvm-svn: 125815
2011-02-18 09:44:25 +08:00
return NULL;
}
bool
PluginManager::UnregisterPlugin (ProcessCreateInstance create_callback)
{
if (create_callback)
{
Mutex::Locker locker (GetProcessMutex ());
ProcessInstances &instances = GetProcessInstances ();
ProcessInstances::iterator pos, end = instances.end();
for (pos = instances.begin(); pos != end; ++ pos)
{
if (pos->create_callback == create_callback)
{
instances.erase(pos);
return true;
}
}
}
return false;
}
ProcessCreateInstance
PluginManager::GetProcessCreateCallbackAtIndex (uint32_t idx)
{
Mutex::Locker locker (GetProcessMutex ());
ProcessInstances &instances = GetProcessInstances ();
if (idx < instances.size())
return instances[idx].create_callback;
return NULL;
}
ProcessCreateInstance
PluginManager::GetProcessCreateCallbackForPluginName (const ConstString &name)
{
if (name)
{
Mutex::Locker locker (GetProcessMutex ());
ProcessInstances &instances = GetProcessInstances ();
ProcessInstances::iterator pos, end = instances.end();
for (pos = instances.begin(); pos != end; ++ pos)
{
if (name == pos->name)
return pos->create_callback;
}
}
return NULL;
}
#pragma mark SymbolFile
struct SymbolFileInstance
{
SymbolFileInstance() :
name(),
description(),
create_callback(NULL)
{
}
ConstString name;
std::string description;
SymbolFileCreateInstance create_callback;
};
typedef std::vector<SymbolFileInstance> SymbolFileInstances;
static Mutex &
GetSymbolFileMutex ()
{
static Mutex g_instances_mutex (Mutex::eMutexTypeRecursive);
return g_instances_mutex;
}
static SymbolFileInstances &
GetSymbolFileInstances ()
{
static SymbolFileInstances g_instances;
return g_instances;
}
bool
PluginManager::RegisterPlugin
(
const ConstString &name,
const char *description,
SymbolFileCreateInstance create_callback
)
{
if (create_callback)
{
SymbolFileInstance instance;
assert ((bool)name);
instance.name = name;
if (description && description[0])
instance.description = description;
instance.create_callback = create_callback;
Mutex::Locker locker (GetSymbolFileMutex ());
GetSymbolFileInstances ().push_back (instance);
}
return false;
}
bool
PluginManager::UnregisterPlugin (SymbolFileCreateInstance create_callback)
{
if (create_callback)
{
Mutex::Locker locker (GetSymbolFileMutex ());
SymbolFileInstances &instances = GetSymbolFileInstances ();
SymbolFileInstances::iterator pos, end = instances.end();
for (pos = instances.begin(); pos != end; ++ pos)
{
if (pos->create_callback == create_callback)
{
instances.erase(pos);
return true;
}
}
}
return false;
}
SymbolFileCreateInstance
PluginManager::GetSymbolFileCreateCallbackAtIndex (uint32_t idx)
{
Mutex::Locker locker (GetSymbolFileMutex ());
SymbolFileInstances &instances = GetSymbolFileInstances ();
if (idx < instances.size())
return instances[idx].create_callback;
return NULL;
}
SymbolFileCreateInstance
PluginManager::GetSymbolFileCreateCallbackForPluginName (const ConstString &name)
{
if (name)
{
Mutex::Locker locker (GetSymbolFileMutex ());
SymbolFileInstances &instances = GetSymbolFileInstances ();
SymbolFileInstances::iterator pos, end = instances.end();
for (pos = instances.begin(); pos != end; ++ pos)
{
if (name == pos->name)
return pos->create_callback;
}
}
return NULL;
}
#pragma mark SymbolVendor
struct SymbolVendorInstance
{
SymbolVendorInstance() :
name(),
description(),
create_callback(NULL)
{
}
ConstString name;
std::string description;
SymbolVendorCreateInstance create_callback;
};
typedef std::vector<SymbolVendorInstance> SymbolVendorInstances;
static Mutex &
GetSymbolVendorMutex ()
{
static Mutex g_instances_mutex (Mutex::eMutexTypeRecursive);
return g_instances_mutex;
}
static SymbolVendorInstances &
GetSymbolVendorInstances ()
{
static SymbolVendorInstances g_instances;
return g_instances;
}
bool
PluginManager::RegisterPlugin
(
const ConstString &name,
const char *description,
SymbolVendorCreateInstance create_callback
)
{
if (create_callback)
{
SymbolVendorInstance instance;
assert ((bool)name);
instance.name = name;
if (description && description[0])
instance.description = description;
instance.create_callback = create_callback;
Mutex::Locker locker (GetSymbolVendorMutex ());
GetSymbolVendorInstances ().push_back (instance);
}
return false;
}
bool
PluginManager::UnregisterPlugin (SymbolVendorCreateInstance create_callback)
{
if (create_callback)
{
Mutex::Locker locker (GetSymbolVendorMutex ());
SymbolVendorInstances &instances = GetSymbolVendorInstances ();
SymbolVendorInstances::iterator pos, end = instances.end();
for (pos = instances.begin(); pos != end; ++ pos)
{
if (pos->create_callback == create_callback)
{
instances.erase(pos);
return true;
}
}
}
return false;
}
SymbolVendorCreateInstance
PluginManager::GetSymbolVendorCreateCallbackAtIndex (uint32_t idx)
{
Mutex::Locker locker (GetSymbolVendorMutex ());
SymbolVendorInstances &instances = GetSymbolVendorInstances ();
if (idx < instances.size())
return instances[idx].create_callback;
return NULL;
}
SymbolVendorCreateInstance
PluginManager::GetSymbolVendorCreateCallbackForPluginName (const ConstString &name)
{
if (name)
{
Mutex::Locker locker (GetSymbolVendorMutex ());
SymbolVendorInstances &instances = GetSymbolVendorInstances ();
SymbolVendorInstances::iterator pos, end = instances.end();
for (pos = instances.begin(); pos != end; ++ pos)
{
if (name == pos->name)
return pos->create_callback;
}
}
return NULL;
}
#pragma mark UnwindAssembly
The first part of an lldb native stack unwinder. The Unwind and RegisterContext subclasses still need to be finished; none of this code is used by lldb at this point (unless you call into it by hand). The ObjectFile class now has an UnwindTable object. The UnwindTable object has a series of FuncUnwinders objects (Function Unwinders) -- one for each function in that ObjectFile we've backtraced through during this debug session. The FuncUnwinders object has a few different UnwindPlans. UnwindPlans are a generic way of describing how to find the canonical address of a given function's stack frame (the CFA idea from DWARF/eh_frame) and how to restore the caller frame's register values, if they have been saved by this function. UnwindPlans are created from different sources. One source is the eh_frame exception handling information generated by the compiler for unwinding an exception throw. Another source is an assembly language inspection class (UnwindAssemblyProfiler, uses the Plugin architecture) which looks at the instructions in the funciton prologue and describes the stack movements/register saves that are done. Two additional types of UnwindPlans that are worth noting are the "fast" stack UnwindPlan which is useful for making a first pass over a thread's stack, determining how many stack frames there are and retrieving the pc and CFA values for each frame (enough to create StackFrameIDs). Only a minimal set of registers is recovered during a fast stack walk. The final UnwindPlan is an architectural default unwind plan. These are provided by the ArchDefaultUnwindPlan class (which uses the plugin architecture). When no symbol/function address range can be found for a given pc value -- when we have no eh_frame information and when we don't have a start address so we can't examine the assembly language instrucitons -- we have to make a best guess about how to unwind. That's when we use the architectural default UnwindPlan. On x86_64, this would be to assume that rbp is used as a stack pointer and we can use that to find the caller's frame pointer and pc value. It's a last-ditch best guess about how to unwind out of a frame. There are heuristics about when to use one UnwindPlan versues the other -- this will all happen in the still-begin-written UnwindLLDB subclass of Unwind which runs the UnwindPlans. llvm-svn: 113581
2010-09-10 15:49:16 +08:00
struct UnwindAssemblyInstance
The first part of an lldb native stack unwinder. The Unwind and RegisterContext subclasses still need to be finished; none of this code is used by lldb at this point (unless you call into it by hand). The ObjectFile class now has an UnwindTable object. The UnwindTable object has a series of FuncUnwinders objects (Function Unwinders) -- one for each function in that ObjectFile we've backtraced through during this debug session. The FuncUnwinders object has a few different UnwindPlans. UnwindPlans are a generic way of describing how to find the canonical address of a given function's stack frame (the CFA idea from DWARF/eh_frame) and how to restore the caller frame's register values, if they have been saved by this function. UnwindPlans are created from different sources. One source is the eh_frame exception handling information generated by the compiler for unwinding an exception throw. Another source is an assembly language inspection class (UnwindAssemblyProfiler, uses the Plugin architecture) which looks at the instructions in the funciton prologue and describes the stack movements/register saves that are done. Two additional types of UnwindPlans that are worth noting are the "fast" stack UnwindPlan which is useful for making a first pass over a thread's stack, determining how many stack frames there are and retrieving the pc and CFA values for each frame (enough to create StackFrameIDs). Only a minimal set of registers is recovered during a fast stack walk. The final UnwindPlan is an architectural default unwind plan. These are provided by the ArchDefaultUnwindPlan class (which uses the plugin architecture). When no symbol/function address range can be found for a given pc value -- when we have no eh_frame information and when we don't have a start address so we can't examine the assembly language instrucitons -- we have to make a best guess about how to unwind. That's when we use the architectural default UnwindPlan. On x86_64, this would be to assume that rbp is used as a stack pointer and we can use that to find the caller's frame pointer and pc value. It's a last-ditch best guess about how to unwind out of a frame. There are heuristics about when to use one UnwindPlan versues the other -- this will all happen in the still-begin-written UnwindLLDB subclass of Unwind which runs the UnwindPlans. llvm-svn: 113581
2010-09-10 15:49:16 +08:00
{
UnwindAssemblyInstance() :
The first part of an lldb native stack unwinder. The Unwind and RegisterContext subclasses still need to be finished; none of this code is used by lldb at this point (unless you call into it by hand). The ObjectFile class now has an UnwindTable object. The UnwindTable object has a series of FuncUnwinders objects (Function Unwinders) -- one for each function in that ObjectFile we've backtraced through during this debug session. The FuncUnwinders object has a few different UnwindPlans. UnwindPlans are a generic way of describing how to find the canonical address of a given function's stack frame (the CFA idea from DWARF/eh_frame) and how to restore the caller frame's register values, if they have been saved by this function. UnwindPlans are created from different sources. One source is the eh_frame exception handling information generated by the compiler for unwinding an exception throw. Another source is an assembly language inspection class (UnwindAssemblyProfiler, uses the Plugin architecture) which looks at the instructions in the funciton prologue and describes the stack movements/register saves that are done. Two additional types of UnwindPlans that are worth noting are the "fast" stack UnwindPlan which is useful for making a first pass over a thread's stack, determining how many stack frames there are and retrieving the pc and CFA values for each frame (enough to create StackFrameIDs). Only a minimal set of registers is recovered during a fast stack walk. The final UnwindPlan is an architectural default unwind plan. These are provided by the ArchDefaultUnwindPlan class (which uses the plugin architecture). When no symbol/function address range can be found for a given pc value -- when we have no eh_frame information and when we don't have a start address so we can't examine the assembly language instrucitons -- we have to make a best guess about how to unwind. That's when we use the architectural default UnwindPlan. On x86_64, this would be to assume that rbp is used as a stack pointer and we can use that to find the caller's frame pointer and pc value. It's a last-ditch best guess about how to unwind out of a frame. There are heuristics about when to use one UnwindPlan versues the other -- this will all happen in the still-begin-written UnwindLLDB subclass of Unwind which runs the UnwindPlans. llvm-svn: 113581
2010-09-10 15:49:16 +08:00
name(),
description(),
create_callback(NULL)
{
}
ConstString name;
The first part of an lldb native stack unwinder. The Unwind and RegisterContext subclasses still need to be finished; none of this code is used by lldb at this point (unless you call into it by hand). The ObjectFile class now has an UnwindTable object. The UnwindTable object has a series of FuncUnwinders objects (Function Unwinders) -- one for each function in that ObjectFile we've backtraced through during this debug session. The FuncUnwinders object has a few different UnwindPlans. UnwindPlans are a generic way of describing how to find the canonical address of a given function's stack frame (the CFA idea from DWARF/eh_frame) and how to restore the caller frame's register values, if they have been saved by this function. UnwindPlans are created from different sources. One source is the eh_frame exception handling information generated by the compiler for unwinding an exception throw. Another source is an assembly language inspection class (UnwindAssemblyProfiler, uses the Plugin architecture) which looks at the instructions in the funciton prologue and describes the stack movements/register saves that are done. Two additional types of UnwindPlans that are worth noting are the "fast" stack UnwindPlan which is useful for making a first pass over a thread's stack, determining how many stack frames there are and retrieving the pc and CFA values for each frame (enough to create StackFrameIDs). Only a minimal set of registers is recovered during a fast stack walk. The final UnwindPlan is an architectural default unwind plan. These are provided by the ArchDefaultUnwindPlan class (which uses the plugin architecture). When no symbol/function address range can be found for a given pc value -- when we have no eh_frame information and when we don't have a start address so we can't examine the assembly language instrucitons -- we have to make a best guess about how to unwind. That's when we use the architectural default UnwindPlan. On x86_64, this would be to assume that rbp is used as a stack pointer and we can use that to find the caller's frame pointer and pc value. It's a last-ditch best guess about how to unwind out of a frame. There are heuristics about when to use one UnwindPlan versues the other -- this will all happen in the still-begin-written UnwindLLDB subclass of Unwind which runs the UnwindPlans. llvm-svn: 113581
2010-09-10 15:49:16 +08:00
std::string description;
UnwindAssemblyCreateInstance create_callback;
The first part of an lldb native stack unwinder. The Unwind and RegisterContext subclasses still need to be finished; none of this code is used by lldb at this point (unless you call into it by hand). The ObjectFile class now has an UnwindTable object. The UnwindTable object has a series of FuncUnwinders objects (Function Unwinders) -- one for each function in that ObjectFile we've backtraced through during this debug session. The FuncUnwinders object has a few different UnwindPlans. UnwindPlans are a generic way of describing how to find the canonical address of a given function's stack frame (the CFA idea from DWARF/eh_frame) and how to restore the caller frame's register values, if they have been saved by this function. UnwindPlans are created from different sources. One source is the eh_frame exception handling information generated by the compiler for unwinding an exception throw. Another source is an assembly language inspection class (UnwindAssemblyProfiler, uses the Plugin architecture) which looks at the instructions in the funciton prologue and describes the stack movements/register saves that are done. Two additional types of UnwindPlans that are worth noting are the "fast" stack UnwindPlan which is useful for making a first pass over a thread's stack, determining how many stack frames there are and retrieving the pc and CFA values for each frame (enough to create StackFrameIDs). Only a minimal set of registers is recovered during a fast stack walk. The final UnwindPlan is an architectural default unwind plan. These are provided by the ArchDefaultUnwindPlan class (which uses the plugin architecture). When no symbol/function address range can be found for a given pc value -- when we have no eh_frame information and when we don't have a start address so we can't examine the assembly language instrucitons -- we have to make a best guess about how to unwind. That's when we use the architectural default UnwindPlan. On x86_64, this would be to assume that rbp is used as a stack pointer and we can use that to find the caller's frame pointer and pc value. It's a last-ditch best guess about how to unwind out of a frame. There are heuristics about when to use one UnwindPlan versues the other -- this will all happen in the still-begin-written UnwindLLDB subclass of Unwind which runs the UnwindPlans. llvm-svn: 113581
2010-09-10 15:49:16 +08:00
};
typedef std::vector<UnwindAssemblyInstance> UnwindAssemblyInstances;
The first part of an lldb native stack unwinder. The Unwind and RegisterContext subclasses still need to be finished; none of this code is used by lldb at this point (unless you call into it by hand). The ObjectFile class now has an UnwindTable object. The UnwindTable object has a series of FuncUnwinders objects (Function Unwinders) -- one for each function in that ObjectFile we've backtraced through during this debug session. The FuncUnwinders object has a few different UnwindPlans. UnwindPlans are a generic way of describing how to find the canonical address of a given function's stack frame (the CFA idea from DWARF/eh_frame) and how to restore the caller frame's register values, if they have been saved by this function. UnwindPlans are created from different sources. One source is the eh_frame exception handling information generated by the compiler for unwinding an exception throw. Another source is an assembly language inspection class (UnwindAssemblyProfiler, uses the Plugin architecture) which looks at the instructions in the funciton prologue and describes the stack movements/register saves that are done. Two additional types of UnwindPlans that are worth noting are the "fast" stack UnwindPlan which is useful for making a first pass over a thread's stack, determining how many stack frames there are and retrieving the pc and CFA values for each frame (enough to create StackFrameIDs). Only a minimal set of registers is recovered during a fast stack walk. The final UnwindPlan is an architectural default unwind plan. These are provided by the ArchDefaultUnwindPlan class (which uses the plugin architecture). When no symbol/function address range can be found for a given pc value -- when we have no eh_frame information and when we don't have a start address so we can't examine the assembly language instrucitons -- we have to make a best guess about how to unwind. That's when we use the architectural default UnwindPlan. On x86_64, this would be to assume that rbp is used as a stack pointer and we can use that to find the caller's frame pointer and pc value. It's a last-ditch best guess about how to unwind out of a frame. There are heuristics about when to use one UnwindPlan versues the other -- this will all happen in the still-begin-written UnwindLLDB subclass of Unwind which runs the UnwindPlans. llvm-svn: 113581
2010-09-10 15:49:16 +08:00
static Mutex &
GetUnwindAssemblyMutex ()
The first part of an lldb native stack unwinder. The Unwind and RegisterContext subclasses still need to be finished; none of this code is used by lldb at this point (unless you call into it by hand). The ObjectFile class now has an UnwindTable object. The UnwindTable object has a series of FuncUnwinders objects (Function Unwinders) -- one for each function in that ObjectFile we've backtraced through during this debug session. The FuncUnwinders object has a few different UnwindPlans. UnwindPlans are a generic way of describing how to find the canonical address of a given function's stack frame (the CFA idea from DWARF/eh_frame) and how to restore the caller frame's register values, if they have been saved by this function. UnwindPlans are created from different sources. One source is the eh_frame exception handling information generated by the compiler for unwinding an exception throw. Another source is an assembly language inspection class (UnwindAssemblyProfiler, uses the Plugin architecture) which looks at the instructions in the funciton prologue and describes the stack movements/register saves that are done. Two additional types of UnwindPlans that are worth noting are the "fast" stack UnwindPlan which is useful for making a first pass over a thread's stack, determining how many stack frames there are and retrieving the pc and CFA values for each frame (enough to create StackFrameIDs). Only a minimal set of registers is recovered during a fast stack walk. The final UnwindPlan is an architectural default unwind plan. These are provided by the ArchDefaultUnwindPlan class (which uses the plugin architecture). When no symbol/function address range can be found for a given pc value -- when we have no eh_frame information and when we don't have a start address so we can't examine the assembly language instrucitons -- we have to make a best guess about how to unwind. That's when we use the architectural default UnwindPlan. On x86_64, this would be to assume that rbp is used as a stack pointer and we can use that to find the caller's frame pointer and pc value. It's a last-ditch best guess about how to unwind out of a frame. There are heuristics about when to use one UnwindPlan versues the other -- this will all happen in the still-begin-written UnwindLLDB subclass of Unwind which runs the UnwindPlans. llvm-svn: 113581
2010-09-10 15:49:16 +08:00
{
static Mutex g_instances_mutex (Mutex::eMutexTypeRecursive);
return g_instances_mutex;
}
The first part of an lldb native stack unwinder. The Unwind and RegisterContext subclasses still need to be finished; none of this code is used by lldb at this point (unless you call into it by hand). The ObjectFile class now has an UnwindTable object. The UnwindTable object has a series of FuncUnwinders objects (Function Unwinders) -- one for each function in that ObjectFile we've backtraced through during this debug session. The FuncUnwinders object has a few different UnwindPlans. UnwindPlans are a generic way of describing how to find the canonical address of a given function's stack frame (the CFA idea from DWARF/eh_frame) and how to restore the caller frame's register values, if they have been saved by this function. UnwindPlans are created from different sources. One source is the eh_frame exception handling information generated by the compiler for unwinding an exception throw. Another source is an assembly language inspection class (UnwindAssemblyProfiler, uses the Plugin architecture) which looks at the instructions in the funciton prologue and describes the stack movements/register saves that are done. Two additional types of UnwindPlans that are worth noting are the "fast" stack UnwindPlan which is useful for making a first pass over a thread's stack, determining how many stack frames there are and retrieving the pc and CFA values for each frame (enough to create StackFrameIDs). Only a minimal set of registers is recovered during a fast stack walk. The final UnwindPlan is an architectural default unwind plan. These are provided by the ArchDefaultUnwindPlan class (which uses the plugin architecture). When no symbol/function address range can be found for a given pc value -- when we have no eh_frame information and when we don't have a start address so we can't examine the assembly language instrucitons -- we have to make a best guess about how to unwind. That's when we use the architectural default UnwindPlan. On x86_64, this would be to assume that rbp is used as a stack pointer and we can use that to find the caller's frame pointer and pc value. It's a last-ditch best guess about how to unwind out of a frame. There are heuristics about when to use one UnwindPlan versues the other -- this will all happen in the still-begin-written UnwindLLDB subclass of Unwind which runs the UnwindPlans. llvm-svn: 113581
2010-09-10 15:49:16 +08:00
static UnwindAssemblyInstances &
GetUnwindAssemblyInstances ()
{
static UnwindAssemblyInstances g_instances;
return g_instances;
The first part of an lldb native stack unwinder. The Unwind and RegisterContext subclasses still need to be finished; none of this code is used by lldb at this point (unless you call into it by hand). The ObjectFile class now has an UnwindTable object. The UnwindTable object has a series of FuncUnwinders objects (Function Unwinders) -- one for each function in that ObjectFile we've backtraced through during this debug session. The FuncUnwinders object has a few different UnwindPlans. UnwindPlans are a generic way of describing how to find the canonical address of a given function's stack frame (the CFA idea from DWARF/eh_frame) and how to restore the caller frame's register values, if they have been saved by this function. UnwindPlans are created from different sources. One source is the eh_frame exception handling information generated by the compiler for unwinding an exception throw. Another source is an assembly language inspection class (UnwindAssemblyProfiler, uses the Plugin architecture) which looks at the instructions in the funciton prologue and describes the stack movements/register saves that are done. Two additional types of UnwindPlans that are worth noting are the "fast" stack UnwindPlan which is useful for making a first pass over a thread's stack, determining how many stack frames there are and retrieving the pc and CFA values for each frame (enough to create StackFrameIDs). Only a minimal set of registers is recovered during a fast stack walk. The final UnwindPlan is an architectural default unwind plan. These are provided by the ArchDefaultUnwindPlan class (which uses the plugin architecture). When no symbol/function address range can be found for a given pc value -- when we have no eh_frame information and when we don't have a start address so we can't examine the assembly language instrucitons -- we have to make a best guess about how to unwind. That's when we use the architectural default UnwindPlan. On x86_64, this would be to assume that rbp is used as a stack pointer and we can use that to find the caller's frame pointer and pc value. It's a last-ditch best guess about how to unwind out of a frame. There are heuristics about when to use one UnwindPlan versues the other -- this will all happen in the still-begin-written UnwindLLDB subclass of Unwind which runs the UnwindPlans. llvm-svn: 113581
2010-09-10 15:49:16 +08:00
}
bool
PluginManager::RegisterPlugin
(
const ConstString &name,
The first part of an lldb native stack unwinder. The Unwind and RegisterContext subclasses still need to be finished; none of this code is used by lldb at this point (unless you call into it by hand). The ObjectFile class now has an UnwindTable object. The UnwindTable object has a series of FuncUnwinders objects (Function Unwinders) -- one for each function in that ObjectFile we've backtraced through during this debug session. The FuncUnwinders object has a few different UnwindPlans. UnwindPlans are a generic way of describing how to find the canonical address of a given function's stack frame (the CFA idea from DWARF/eh_frame) and how to restore the caller frame's register values, if they have been saved by this function. UnwindPlans are created from different sources. One source is the eh_frame exception handling information generated by the compiler for unwinding an exception throw. Another source is an assembly language inspection class (UnwindAssemblyProfiler, uses the Plugin architecture) which looks at the instructions in the funciton prologue and describes the stack movements/register saves that are done. Two additional types of UnwindPlans that are worth noting are the "fast" stack UnwindPlan which is useful for making a first pass over a thread's stack, determining how many stack frames there are and retrieving the pc and CFA values for each frame (enough to create StackFrameIDs). Only a minimal set of registers is recovered during a fast stack walk. The final UnwindPlan is an architectural default unwind plan. These are provided by the ArchDefaultUnwindPlan class (which uses the plugin architecture). When no symbol/function address range can be found for a given pc value -- when we have no eh_frame information and when we don't have a start address so we can't examine the assembly language instrucitons -- we have to make a best guess about how to unwind. That's when we use the architectural default UnwindPlan. On x86_64, this would be to assume that rbp is used as a stack pointer and we can use that to find the caller's frame pointer and pc value. It's a last-ditch best guess about how to unwind out of a frame. There are heuristics about when to use one UnwindPlan versues the other -- this will all happen in the still-begin-written UnwindLLDB subclass of Unwind which runs the UnwindPlans. llvm-svn: 113581
2010-09-10 15:49:16 +08:00
const char *description,
UnwindAssemblyCreateInstance create_callback
The first part of an lldb native stack unwinder. The Unwind and RegisterContext subclasses still need to be finished; none of this code is used by lldb at this point (unless you call into it by hand). The ObjectFile class now has an UnwindTable object. The UnwindTable object has a series of FuncUnwinders objects (Function Unwinders) -- one for each function in that ObjectFile we've backtraced through during this debug session. The FuncUnwinders object has a few different UnwindPlans. UnwindPlans are a generic way of describing how to find the canonical address of a given function's stack frame (the CFA idea from DWARF/eh_frame) and how to restore the caller frame's register values, if they have been saved by this function. UnwindPlans are created from different sources. One source is the eh_frame exception handling information generated by the compiler for unwinding an exception throw. Another source is an assembly language inspection class (UnwindAssemblyProfiler, uses the Plugin architecture) which looks at the instructions in the funciton prologue and describes the stack movements/register saves that are done. Two additional types of UnwindPlans that are worth noting are the "fast" stack UnwindPlan which is useful for making a first pass over a thread's stack, determining how many stack frames there are and retrieving the pc and CFA values for each frame (enough to create StackFrameIDs). Only a minimal set of registers is recovered during a fast stack walk. The final UnwindPlan is an architectural default unwind plan. These are provided by the ArchDefaultUnwindPlan class (which uses the plugin architecture). When no symbol/function address range can be found for a given pc value -- when we have no eh_frame information and when we don't have a start address so we can't examine the assembly language instrucitons -- we have to make a best guess about how to unwind. That's when we use the architectural default UnwindPlan. On x86_64, this would be to assume that rbp is used as a stack pointer and we can use that to find the caller's frame pointer and pc value. It's a last-ditch best guess about how to unwind out of a frame. There are heuristics about when to use one UnwindPlan versues the other -- this will all happen in the still-begin-written UnwindLLDB subclass of Unwind which runs the UnwindPlans. llvm-svn: 113581
2010-09-10 15:49:16 +08:00
)
{
if (create_callback)
{
UnwindAssemblyInstance instance;
assert ((bool)name);
The first part of an lldb native stack unwinder. The Unwind and RegisterContext subclasses still need to be finished; none of this code is used by lldb at this point (unless you call into it by hand). The ObjectFile class now has an UnwindTable object. The UnwindTable object has a series of FuncUnwinders objects (Function Unwinders) -- one for each function in that ObjectFile we've backtraced through during this debug session. The FuncUnwinders object has a few different UnwindPlans. UnwindPlans are a generic way of describing how to find the canonical address of a given function's stack frame (the CFA idea from DWARF/eh_frame) and how to restore the caller frame's register values, if they have been saved by this function. UnwindPlans are created from different sources. One source is the eh_frame exception handling information generated by the compiler for unwinding an exception throw. Another source is an assembly language inspection class (UnwindAssemblyProfiler, uses the Plugin architecture) which looks at the instructions in the funciton prologue and describes the stack movements/register saves that are done. Two additional types of UnwindPlans that are worth noting are the "fast" stack UnwindPlan which is useful for making a first pass over a thread's stack, determining how many stack frames there are and retrieving the pc and CFA values for each frame (enough to create StackFrameIDs). Only a minimal set of registers is recovered during a fast stack walk. The final UnwindPlan is an architectural default unwind plan. These are provided by the ArchDefaultUnwindPlan class (which uses the plugin architecture). When no symbol/function address range can be found for a given pc value -- when we have no eh_frame information and when we don't have a start address so we can't examine the assembly language instrucitons -- we have to make a best guess about how to unwind. That's when we use the architectural default UnwindPlan. On x86_64, this would be to assume that rbp is used as a stack pointer and we can use that to find the caller's frame pointer and pc value. It's a last-ditch best guess about how to unwind out of a frame. There are heuristics about when to use one UnwindPlan versues the other -- this will all happen in the still-begin-written UnwindLLDB subclass of Unwind which runs the UnwindPlans. llvm-svn: 113581
2010-09-10 15:49:16 +08:00
instance.name = name;
if (description && description[0])
instance.description = description;
instance.create_callback = create_callback;
Mutex::Locker locker (GetUnwindAssemblyMutex ());
GetUnwindAssemblyInstances ().push_back (instance);
The first part of an lldb native stack unwinder. The Unwind and RegisterContext subclasses still need to be finished; none of this code is used by lldb at this point (unless you call into it by hand). The ObjectFile class now has an UnwindTable object. The UnwindTable object has a series of FuncUnwinders objects (Function Unwinders) -- one for each function in that ObjectFile we've backtraced through during this debug session. The FuncUnwinders object has a few different UnwindPlans. UnwindPlans are a generic way of describing how to find the canonical address of a given function's stack frame (the CFA idea from DWARF/eh_frame) and how to restore the caller frame's register values, if they have been saved by this function. UnwindPlans are created from different sources. One source is the eh_frame exception handling information generated by the compiler for unwinding an exception throw. Another source is an assembly language inspection class (UnwindAssemblyProfiler, uses the Plugin architecture) which looks at the instructions in the funciton prologue and describes the stack movements/register saves that are done. Two additional types of UnwindPlans that are worth noting are the "fast" stack UnwindPlan which is useful for making a first pass over a thread's stack, determining how many stack frames there are and retrieving the pc and CFA values for each frame (enough to create StackFrameIDs). Only a minimal set of registers is recovered during a fast stack walk. The final UnwindPlan is an architectural default unwind plan. These are provided by the ArchDefaultUnwindPlan class (which uses the plugin architecture). When no symbol/function address range can be found for a given pc value -- when we have no eh_frame information and when we don't have a start address so we can't examine the assembly language instrucitons -- we have to make a best guess about how to unwind. That's when we use the architectural default UnwindPlan. On x86_64, this would be to assume that rbp is used as a stack pointer and we can use that to find the caller's frame pointer and pc value. It's a last-ditch best guess about how to unwind out of a frame. There are heuristics about when to use one UnwindPlan versues the other -- this will all happen in the still-begin-written UnwindLLDB subclass of Unwind which runs the UnwindPlans. llvm-svn: 113581
2010-09-10 15:49:16 +08:00
}
return false;
}
bool
PluginManager::UnregisterPlugin (UnwindAssemblyCreateInstance create_callback)
The first part of an lldb native stack unwinder. The Unwind and RegisterContext subclasses still need to be finished; none of this code is used by lldb at this point (unless you call into it by hand). The ObjectFile class now has an UnwindTable object. The UnwindTable object has a series of FuncUnwinders objects (Function Unwinders) -- one for each function in that ObjectFile we've backtraced through during this debug session. The FuncUnwinders object has a few different UnwindPlans. UnwindPlans are a generic way of describing how to find the canonical address of a given function's stack frame (the CFA idea from DWARF/eh_frame) and how to restore the caller frame's register values, if they have been saved by this function. UnwindPlans are created from different sources. One source is the eh_frame exception handling information generated by the compiler for unwinding an exception throw. Another source is an assembly language inspection class (UnwindAssemblyProfiler, uses the Plugin architecture) which looks at the instructions in the funciton prologue and describes the stack movements/register saves that are done. Two additional types of UnwindPlans that are worth noting are the "fast" stack UnwindPlan which is useful for making a first pass over a thread's stack, determining how many stack frames there are and retrieving the pc and CFA values for each frame (enough to create StackFrameIDs). Only a minimal set of registers is recovered during a fast stack walk. The final UnwindPlan is an architectural default unwind plan. These are provided by the ArchDefaultUnwindPlan class (which uses the plugin architecture). When no symbol/function address range can be found for a given pc value -- when we have no eh_frame information and when we don't have a start address so we can't examine the assembly language instrucitons -- we have to make a best guess about how to unwind. That's when we use the architectural default UnwindPlan. On x86_64, this would be to assume that rbp is used as a stack pointer and we can use that to find the caller's frame pointer and pc value. It's a last-ditch best guess about how to unwind out of a frame. There are heuristics about when to use one UnwindPlan versues the other -- this will all happen in the still-begin-written UnwindLLDB subclass of Unwind which runs the UnwindPlans. llvm-svn: 113581
2010-09-10 15:49:16 +08:00
{
if (create_callback)
{
Mutex::Locker locker (GetUnwindAssemblyMutex ());
UnwindAssemblyInstances &instances = GetUnwindAssemblyInstances ();
UnwindAssemblyInstances::iterator pos, end = instances.end();
for (pos = instances.begin(); pos != end; ++ pos)
{
if (pos->create_callback == create_callback)
{
instances.erase(pos);
return true;
}
}
The first part of an lldb native stack unwinder. The Unwind and RegisterContext subclasses still need to be finished; none of this code is used by lldb at this point (unless you call into it by hand). The ObjectFile class now has an UnwindTable object. The UnwindTable object has a series of FuncUnwinders objects (Function Unwinders) -- one for each function in that ObjectFile we've backtraced through during this debug session. The FuncUnwinders object has a few different UnwindPlans. UnwindPlans are a generic way of describing how to find the canonical address of a given function's stack frame (the CFA idea from DWARF/eh_frame) and how to restore the caller frame's register values, if they have been saved by this function. UnwindPlans are created from different sources. One source is the eh_frame exception handling information generated by the compiler for unwinding an exception throw. Another source is an assembly language inspection class (UnwindAssemblyProfiler, uses the Plugin architecture) which looks at the instructions in the funciton prologue and describes the stack movements/register saves that are done. Two additional types of UnwindPlans that are worth noting are the "fast" stack UnwindPlan which is useful for making a first pass over a thread's stack, determining how many stack frames there are and retrieving the pc and CFA values for each frame (enough to create StackFrameIDs). Only a minimal set of registers is recovered during a fast stack walk. The final UnwindPlan is an architectural default unwind plan. These are provided by the ArchDefaultUnwindPlan class (which uses the plugin architecture). When no symbol/function address range can be found for a given pc value -- when we have no eh_frame information and when we don't have a start address so we can't examine the assembly language instrucitons -- we have to make a best guess about how to unwind. That's when we use the architectural default UnwindPlan. On x86_64, this would be to assume that rbp is used as a stack pointer and we can use that to find the caller's frame pointer and pc value. It's a last-ditch best guess about how to unwind out of a frame. There are heuristics about when to use one UnwindPlan versues the other -- this will all happen in the still-begin-written UnwindLLDB subclass of Unwind which runs the UnwindPlans. llvm-svn: 113581
2010-09-10 15:49:16 +08:00
}
return false;
}
UnwindAssemblyCreateInstance
PluginManager::GetUnwindAssemblyCreateCallbackAtIndex (uint32_t idx)
The first part of an lldb native stack unwinder. The Unwind and RegisterContext subclasses still need to be finished; none of this code is used by lldb at this point (unless you call into it by hand). The ObjectFile class now has an UnwindTable object. The UnwindTable object has a series of FuncUnwinders objects (Function Unwinders) -- one for each function in that ObjectFile we've backtraced through during this debug session. The FuncUnwinders object has a few different UnwindPlans. UnwindPlans are a generic way of describing how to find the canonical address of a given function's stack frame (the CFA idea from DWARF/eh_frame) and how to restore the caller frame's register values, if they have been saved by this function. UnwindPlans are created from different sources. One source is the eh_frame exception handling information generated by the compiler for unwinding an exception throw. Another source is an assembly language inspection class (UnwindAssemblyProfiler, uses the Plugin architecture) which looks at the instructions in the funciton prologue and describes the stack movements/register saves that are done. Two additional types of UnwindPlans that are worth noting are the "fast" stack UnwindPlan which is useful for making a first pass over a thread's stack, determining how many stack frames there are and retrieving the pc and CFA values for each frame (enough to create StackFrameIDs). Only a minimal set of registers is recovered during a fast stack walk. The final UnwindPlan is an architectural default unwind plan. These are provided by the ArchDefaultUnwindPlan class (which uses the plugin architecture). When no symbol/function address range can be found for a given pc value -- when we have no eh_frame information and when we don't have a start address so we can't examine the assembly language instrucitons -- we have to make a best guess about how to unwind. That's when we use the architectural default UnwindPlan. On x86_64, this would be to assume that rbp is used as a stack pointer and we can use that to find the caller's frame pointer and pc value. It's a last-ditch best guess about how to unwind out of a frame. There are heuristics about when to use one UnwindPlan versues the other -- this will all happen in the still-begin-written UnwindLLDB subclass of Unwind which runs the UnwindPlans. llvm-svn: 113581
2010-09-10 15:49:16 +08:00
{
Mutex::Locker locker (GetUnwindAssemblyMutex ());
UnwindAssemblyInstances &instances = GetUnwindAssemblyInstances ();
if (idx < instances.size())
return instances[idx].create_callback;
The first part of an lldb native stack unwinder. The Unwind and RegisterContext subclasses still need to be finished; none of this code is used by lldb at this point (unless you call into it by hand). The ObjectFile class now has an UnwindTable object. The UnwindTable object has a series of FuncUnwinders objects (Function Unwinders) -- one for each function in that ObjectFile we've backtraced through during this debug session. The FuncUnwinders object has a few different UnwindPlans. UnwindPlans are a generic way of describing how to find the canonical address of a given function's stack frame (the CFA idea from DWARF/eh_frame) and how to restore the caller frame's register values, if they have been saved by this function. UnwindPlans are created from different sources. One source is the eh_frame exception handling information generated by the compiler for unwinding an exception throw. Another source is an assembly language inspection class (UnwindAssemblyProfiler, uses the Plugin architecture) which looks at the instructions in the funciton prologue and describes the stack movements/register saves that are done. Two additional types of UnwindPlans that are worth noting are the "fast" stack UnwindPlan which is useful for making a first pass over a thread's stack, determining how many stack frames there are and retrieving the pc and CFA values for each frame (enough to create StackFrameIDs). Only a minimal set of registers is recovered during a fast stack walk. The final UnwindPlan is an architectural default unwind plan. These are provided by the ArchDefaultUnwindPlan class (which uses the plugin architecture). When no symbol/function address range can be found for a given pc value -- when we have no eh_frame information and when we don't have a start address so we can't examine the assembly language instrucitons -- we have to make a best guess about how to unwind. That's when we use the architectural default UnwindPlan. On x86_64, this would be to assume that rbp is used as a stack pointer and we can use that to find the caller's frame pointer and pc value. It's a last-ditch best guess about how to unwind out of a frame. There are heuristics about when to use one UnwindPlan versues the other -- this will all happen in the still-begin-written UnwindLLDB subclass of Unwind which runs the UnwindPlans. llvm-svn: 113581
2010-09-10 15:49:16 +08:00
return NULL;
}
UnwindAssemblyCreateInstance
PluginManager::GetUnwindAssemblyCreateCallbackForPluginName (const ConstString &name)
The first part of an lldb native stack unwinder. The Unwind and RegisterContext subclasses still need to be finished; none of this code is used by lldb at this point (unless you call into it by hand). The ObjectFile class now has an UnwindTable object. The UnwindTable object has a series of FuncUnwinders objects (Function Unwinders) -- one for each function in that ObjectFile we've backtraced through during this debug session. The FuncUnwinders object has a few different UnwindPlans. UnwindPlans are a generic way of describing how to find the canonical address of a given function's stack frame (the CFA idea from DWARF/eh_frame) and how to restore the caller frame's register values, if they have been saved by this function. UnwindPlans are created from different sources. One source is the eh_frame exception handling information generated by the compiler for unwinding an exception throw. Another source is an assembly language inspection class (UnwindAssemblyProfiler, uses the Plugin architecture) which looks at the instructions in the funciton prologue and describes the stack movements/register saves that are done. Two additional types of UnwindPlans that are worth noting are the "fast" stack UnwindPlan which is useful for making a first pass over a thread's stack, determining how many stack frames there are and retrieving the pc and CFA values for each frame (enough to create StackFrameIDs). Only a minimal set of registers is recovered during a fast stack walk. The final UnwindPlan is an architectural default unwind plan. These are provided by the ArchDefaultUnwindPlan class (which uses the plugin architecture). When no symbol/function address range can be found for a given pc value -- when we have no eh_frame information and when we don't have a start address so we can't examine the assembly language instrucitons -- we have to make a best guess about how to unwind. That's when we use the architectural default UnwindPlan. On x86_64, this would be to assume that rbp is used as a stack pointer and we can use that to find the caller's frame pointer and pc value. It's a last-ditch best guess about how to unwind out of a frame. There are heuristics about when to use one UnwindPlan versues the other -- this will all happen in the still-begin-written UnwindLLDB subclass of Unwind which runs the UnwindPlans. llvm-svn: 113581
2010-09-10 15:49:16 +08:00
{
if (name)
The first part of an lldb native stack unwinder. The Unwind and RegisterContext subclasses still need to be finished; none of this code is used by lldb at this point (unless you call into it by hand). The ObjectFile class now has an UnwindTable object. The UnwindTable object has a series of FuncUnwinders objects (Function Unwinders) -- one for each function in that ObjectFile we've backtraced through during this debug session. The FuncUnwinders object has a few different UnwindPlans. UnwindPlans are a generic way of describing how to find the canonical address of a given function's stack frame (the CFA idea from DWARF/eh_frame) and how to restore the caller frame's register values, if they have been saved by this function. UnwindPlans are created from different sources. One source is the eh_frame exception handling information generated by the compiler for unwinding an exception throw. Another source is an assembly language inspection class (UnwindAssemblyProfiler, uses the Plugin architecture) which looks at the instructions in the funciton prologue and describes the stack movements/register saves that are done. Two additional types of UnwindPlans that are worth noting are the "fast" stack UnwindPlan which is useful for making a first pass over a thread's stack, determining how many stack frames there are and retrieving the pc and CFA values for each frame (enough to create StackFrameIDs). Only a minimal set of registers is recovered during a fast stack walk. The final UnwindPlan is an architectural default unwind plan. These are provided by the ArchDefaultUnwindPlan class (which uses the plugin architecture). When no symbol/function address range can be found for a given pc value -- when we have no eh_frame information and when we don't have a start address so we can't examine the assembly language instrucitons -- we have to make a best guess about how to unwind. That's when we use the architectural default UnwindPlan. On x86_64, this would be to assume that rbp is used as a stack pointer and we can use that to find the caller's frame pointer and pc value. It's a last-ditch best guess about how to unwind out of a frame. There are heuristics about when to use one UnwindPlan versues the other -- this will all happen in the still-begin-written UnwindLLDB subclass of Unwind which runs the UnwindPlans. llvm-svn: 113581
2010-09-10 15:49:16 +08:00
{
Mutex::Locker locker (GetUnwindAssemblyMutex ());
UnwindAssemblyInstances &instances = GetUnwindAssemblyInstances ();
UnwindAssemblyInstances::iterator pos, end = instances.end();
for (pos = instances.begin(); pos != end; ++ pos)
The first part of an lldb native stack unwinder. The Unwind and RegisterContext subclasses still need to be finished; none of this code is used by lldb at this point (unless you call into it by hand). The ObjectFile class now has an UnwindTable object. The UnwindTable object has a series of FuncUnwinders objects (Function Unwinders) -- one for each function in that ObjectFile we've backtraced through during this debug session. The FuncUnwinders object has a few different UnwindPlans. UnwindPlans are a generic way of describing how to find the canonical address of a given function's stack frame (the CFA idea from DWARF/eh_frame) and how to restore the caller frame's register values, if they have been saved by this function. UnwindPlans are created from different sources. One source is the eh_frame exception handling information generated by the compiler for unwinding an exception throw. Another source is an assembly language inspection class (UnwindAssemblyProfiler, uses the Plugin architecture) which looks at the instructions in the funciton prologue and describes the stack movements/register saves that are done. Two additional types of UnwindPlans that are worth noting are the "fast" stack UnwindPlan which is useful for making a first pass over a thread's stack, determining how many stack frames there are and retrieving the pc and CFA values for each frame (enough to create StackFrameIDs). Only a minimal set of registers is recovered during a fast stack walk. The final UnwindPlan is an architectural default unwind plan. These are provided by the ArchDefaultUnwindPlan class (which uses the plugin architecture). When no symbol/function address range can be found for a given pc value -- when we have no eh_frame information and when we don't have a start address so we can't examine the assembly language instrucitons -- we have to make a best guess about how to unwind. That's when we use the architectural default UnwindPlan. On x86_64, this would be to assume that rbp is used as a stack pointer and we can use that to find the caller's frame pointer and pc value. It's a last-ditch best guess about how to unwind out of a frame. There are heuristics about when to use one UnwindPlan versues the other -- this will all happen in the still-begin-written UnwindLLDB subclass of Unwind which runs the UnwindPlans. llvm-svn: 113581
2010-09-10 15:49:16 +08:00
{
if (name == pos->name)
return pos->create_callback;
The first part of an lldb native stack unwinder. The Unwind and RegisterContext subclasses still need to be finished; none of this code is used by lldb at this point (unless you call into it by hand). The ObjectFile class now has an UnwindTable object. The UnwindTable object has a series of FuncUnwinders objects (Function Unwinders) -- one for each function in that ObjectFile we've backtraced through during this debug session. The FuncUnwinders object has a few different UnwindPlans. UnwindPlans are a generic way of describing how to find the canonical address of a given function's stack frame (the CFA idea from DWARF/eh_frame) and how to restore the caller frame's register values, if they have been saved by this function. UnwindPlans are created from different sources. One source is the eh_frame exception handling information generated by the compiler for unwinding an exception throw. Another source is an assembly language inspection class (UnwindAssemblyProfiler, uses the Plugin architecture) which looks at the instructions in the funciton prologue and describes the stack movements/register saves that are done. Two additional types of UnwindPlans that are worth noting are the "fast" stack UnwindPlan which is useful for making a first pass over a thread's stack, determining how many stack frames there are and retrieving the pc and CFA values for each frame (enough to create StackFrameIDs). Only a minimal set of registers is recovered during a fast stack walk. The final UnwindPlan is an architectural default unwind plan. These are provided by the ArchDefaultUnwindPlan class (which uses the plugin architecture). When no symbol/function address range can be found for a given pc value -- when we have no eh_frame information and when we don't have a start address so we can't examine the assembly language instrucitons -- we have to make a best guess about how to unwind. That's when we use the architectural default UnwindPlan. On x86_64, this would be to assume that rbp is used as a stack pointer and we can use that to find the caller's frame pointer and pc value. It's a last-ditch best guess about how to unwind out of a frame. There are heuristics about when to use one UnwindPlan versues the other -- this will all happen in the still-begin-written UnwindLLDB subclass of Unwind which runs the UnwindPlans. llvm-svn: 113581
2010-09-10 15:49:16 +08:00
}
}
return NULL;
}
void
PluginManager::DebuggerInitialize (Debugger &debugger)
{
// Initialize the DynamicLoader plugins
{
Mutex::Locker locker (GetDynamicLoaderMutex ());
DynamicLoaderInstances &instances = GetDynamicLoaderInstances ();
DynamicLoaderInstances::iterator pos, end = instances.end();
for (pos = instances.begin(); pos != end; ++ pos)
{
if (pos->debugger_init_callback)
pos->debugger_init_callback (debugger);
}
}
// Initialize the Platform plugins
{
Mutex::Locker locker (GetPlatformInstancesMutex ());
PlatformInstances &instances = GetPlatformInstances ();
PlatformInstances::iterator pos, end = instances.end();
for (pos = instances.begin(); pos != end; ++ pos)
{
if (pos->debugger_init_callback)
pos->debugger_init_callback (debugger);
}
}
// Initialize the Process plugins
{
Mutex::Locker locker (GetProcessMutex());
ProcessInstances &instances = GetProcessInstances();
ProcessInstances::iterator pos, end = instances.end();
for (pos = instances.begin(); pos != end; ++ pos)
{
if (pos->debugger_init_callback)
pos->debugger_init_callback (debugger);
}
}
}
// This is the preferred new way to register plugin specific settings. e.g.
// This will put a plugin's settings under e.g. "plugin.<plugin_type_name>.<plugin_type_desc>.SETTINGNAME".
static lldb::OptionValuePropertiesSP
GetDebuggerPropertyForPlugins (Debugger &debugger,
const ConstString &plugin_type_name,
const ConstString &plugin_type_desc,
bool can_create)
{
lldb::OptionValuePropertiesSP parent_properties_sp (debugger.GetValueProperties());
if (parent_properties_sp)
{
static ConstString g_property_name("plugin");
OptionValuePropertiesSP plugin_properties_sp = parent_properties_sp->GetSubProperty (NULL, g_property_name);
if (!plugin_properties_sp && can_create)
{
plugin_properties_sp.reset (new OptionValueProperties (g_property_name));
parent_properties_sp->AppendProperty (g_property_name,
ConstString("Settings specify to plugins."),
true,
plugin_properties_sp);
}
if (plugin_properties_sp)
{
lldb::OptionValuePropertiesSP plugin_type_properties_sp = plugin_properties_sp->GetSubProperty (NULL, plugin_type_name);
if (!plugin_type_properties_sp && can_create)
{
plugin_type_properties_sp.reset (new OptionValueProperties (plugin_type_name));
plugin_properties_sp->AppendProperty (plugin_type_name,
plugin_type_desc,
true,
plugin_type_properties_sp);
}
return plugin_type_properties_sp;
}
}
return lldb::OptionValuePropertiesSP();
}
// This is deprecated way to register plugin specific settings. e.g.
// "<plugin_type_name>.plugin.<plugin_type_desc>.SETTINGNAME"
// and Platform generic settings would be under "platform.SETTINGNAME".
static lldb::OptionValuePropertiesSP
GetDebuggerPropertyForPluginsOldStyle (Debugger &debugger,
const ConstString &plugin_type_name,
const ConstString &plugin_type_desc,
bool can_create)
{
static ConstString g_property_name("plugin");
lldb::OptionValuePropertiesSP parent_properties_sp (debugger.GetValueProperties());
if (parent_properties_sp)
{
OptionValuePropertiesSP plugin_properties_sp = parent_properties_sp->GetSubProperty (NULL, plugin_type_name);
if (!plugin_properties_sp && can_create)
{
plugin_properties_sp.reset (new OptionValueProperties (plugin_type_name));
parent_properties_sp->AppendProperty (plugin_type_name,
plugin_type_desc,
true,
plugin_properties_sp);
}
if (plugin_properties_sp)
{
lldb::OptionValuePropertiesSP plugin_type_properties_sp = plugin_properties_sp->GetSubProperty (NULL, g_property_name);
if (!plugin_type_properties_sp && can_create)
{
plugin_type_properties_sp.reset (new OptionValueProperties (g_property_name));
plugin_properties_sp->AppendProperty (g_property_name,
ConstString("Settings specific to plugins"),
true,
plugin_type_properties_sp);
}
return plugin_type_properties_sp;
}
}
return lldb::OptionValuePropertiesSP();
}
lldb::OptionValuePropertiesSP
PluginManager::GetSettingForDynamicLoaderPlugin (Debugger &debugger, const ConstString &setting_name)
{
lldb::OptionValuePropertiesSP properties_sp;
lldb::OptionValuePropertiesSP plugin_type_properties_sp (GetDebuggerPropertyForPlugins (debugger,
ConstString("dynamic-loader"),
ConstString(), // not creating to so we don't need the description
false));
if (plugin_type_properties_sp)
properties_sp = plugin_type_properties_sp->GetSubProperty (NULL, setting_name);
return properties_sp;
}
bool
PluginManager::CreateSettingForDynamicLoaderPlugin (Debugger &debugger,
const lldb::OptionValuePropertiesSP &properties_sp,
const ConstString &description,
bool is_global_property)
{
if (properties_sp)
{
lldb::OptionValuePropertiesSP plugin_type_properties_sp (GetDebuggerPropertyForPlugins (debugger,
ConstString("dynamic-loader"),
ConstString("Settings for dynamic loader plug-ins"),
true));
if (plugin_type_properties_sp)
{
plugin_type_properties_sp->AppendProperty (properties_sp->GetName(),
description,
is_global_property,
properties_sp);
return true;
}
}
return false;
}
lldb::OptionValuePropertiesSP
PluginManager::GetSettingForPlatformPlugin (Debugger &debugger, const ConstString &setting_name)
{
lldb::OptionValuePropertiesSP properties_sp;
lldb::OptionValuePropertiesSP plugin_type_properties_sp (GetDebuggerPropertyForPluginsOldStyle (debugger,
ConstString("platform"),
ConstString(), // not creating to so we don't need the description
false));
if (plugin_type_properties_sp)
properties_sp = plugin_type_properties_sp->GetSubProperty (NULL, setting_name);
return properties_sp;
}
bool
PluginManager::CreateSettingForPlatformPlugin (Debugger &debugger,
const lldb::OptionValuePropertiesSP &properties_sp,
const ConstString &description,
bool is_global_property)
{
if (properties_sp)
{
lldb::OptionValuePropertiesSP plugin_type_properties_sp (GetDebuggerPropertyForPluginsOldStyle (debugger,
ConstString("platform"),
ConstString("Settings for platform plug-ins"),
true));
if (plugin_type_properties_sp)
{
plugin_type_properties_sp->AppendProperty (properties_sp->GetName(),
description,
is_global_property,
properties_sp);
return true;
}
}
return false;
}
lldb::OptionValuePropertiesSP
PluginManager::GetSettingForProcessPlugin (Debugger &debugger, const ConstString &setting_name)
{
lldb::OptionValuePropertiesSP properties_sp;
lldb::OptionValuePropertiesSP plugin_type_properties_sp (GetDebuggerPropertyForPlugins (debugger,
ConstString("process"),
ConstString(), // not creating to so we don't need the description
false));
if (plugin_type_properties_sp)
properties_sp = plugin_type_properties_sp->GetSubProperty (NULL, setting_name);
return properties_sp;
}
bool
PluginManager::CreateSettingForProcessPlugin (Debugger &debugger,
const lldb::OptionValuePropertiesSP &properties_sp,
const ConstString &description,
bool is_global_property)
{
if (properties_sp)
{
lldb::OptionValuePropertiesSP plugin_type_properties_sp (GetDebuggerPropertyForPlugins (debugger,
ConstString("process"),
ConstString("Settings for process plug-ins"),
true));
if (plugin_type_properties_sp)
{
plugin_type_properties_sp->AppendProperty (properties_sp->GetName(),
description,
is_global_property,
properties_sp);
return true;
}
}
return false;
}