llvm-project/clang/lib/Checker/AttrNonNullChecker.cpp

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//===--- AttrNonNullChecker.h - Undefined arguments checker ----*- C++ -*--===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This defines AttrNonNullChecker, a builtin check in GRExprEngine that
// performs checks for arguments declared to have nonnull attribute.
//
//===----------------------------------------------------------------------===//
#include "GRExprEngineInternalChecks.h"
#include "clang/Checker/BugReporter/BugType.h"
#include "clang/Checker/PathSensitive/CheckerVisitor.h"
using namespace clang;
namespace {
class AttrNonNullChecker
: public CheckerVisitor<AttrNonNullChecker> {
BugType *BT;
public:
AttrNonNullChecker() : BT(0) {}
static void *getTag() {
static int x = 0;
return &x;
}
void PreVisitCallExpr(CheckerContext &C, const CallExpr *CE);
};
} // end anonymous namespace
void clang::RegisterAttrNonNullChecker(GRExprEngine &Eng) {
Eng.registerCheck(new AttrNonNullChecker());
}
void AttrNonNullChecker::PreVisitCallExpr(CheckerContext &C,
const CallExpr *CE) {
const GRState *state = C.getState();
// Check if the callee has a 'nonnull' attribute.
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SVal X = state->getSVal(CE->getCallee());
const FunctionDecl* FD = X.getAsFunctionDecl();
if (!FD)
return;
const NonNullAttr* Att = FD->getAttr<NonNullAttr>();
if (!Att)
return;
// Iterate through the arguments of CE and check them for null.
unsigned idx = 0;
for (CallExpr::const_arg_iterator I=CE->arg_begin(), E=CE->arg_end(); I!=E;
++I, ++idx) {
if (!Att->isNonNull(idx))
continue;
SVal V = state->getSVal(*I);
DefinedSVal *DV = dyn_cast<DefinedSVal>(&V);
// If the value is unknown or undefined, we can't perform this check.
if (!DV)
continue;
ConstraintManager &CM = C.getConstraintManager();
const GRState *stateNotNull, *stateNull;
llvm::tie(stateNotNull, stateNull) = CM.AssumeDual(state, *DV);
if (stateNull && !stateNotNull) {
// Generate an error node. Check for a null node in case
// we cache out.
Clean up the Checker API a little more, resolving some hidden bugs along the way. Important changes: 1) To generate a sink node, use GenerateSink(); GenerateNode() is for generating regular transitions. This makes the API clearer and also allows us to use the 'bool' option to GenerateNode() for a different purpose. 2) GenerateNode() now automatically adds the generated node to the destination ExplodedNodeSet (autotransition) unless the client specifies otherwise with a bool flag. Several checkers did not call 'addTransition()' after calling 'GenerateNode()', causing the simulation path to be prematurely culled when a non-fail stop bug was encountered. 3) Add variants of GenerateNode()/GenerateSink() that take neither a Stmt* or a GRState*; most callers of GenerateNode() just pass in the same Stmt* as provided when the CheckerContext object is created; we can just use that the majority of the time. This cleanup also allows us to potentially coelesce the APIs for evaluating branches and end-of-paths (which currently directly use builders). 4) addTransition() no longer needs to be called except for a few cases. We now have a variant of addTransition() that takes a GRState*; this allows one to propagate the updated state without caring about generating a new node explicitly. This nicely cleaned up a bunch of cases that called autoTransition() with a bunch of conditional logic surround the call (that common logic has now been swallowed up by addTransition() itself). llvm-svn: 89707
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if (ExplodedNode *errorNode = C.GenerateSink(stateNull)) {
// Lazily allocate the BugType object if it hasn't already been
// created. Ownership is transferred to the BugReporter object once
// the BugReport is passed to 'EmitWarning'.
if (!BT)
BT = new BugType("Argument with 'nonnull' attribute passed null",
"API");
EnhancedBugReport *R =
new EnhancedBugReport(*BT,
"Null pointer passed as an argument to a "
"'nonnull' parameter", errorNode);
// Highlight the range of the argument that was null.
const Expr *arg = *I;
R->addRange(arg->getSourceRange());
R->addVisitorCreator(bugreporter::registerTrackNullOrUndefValue, arg);
// Emit the bug report.
C.EmitReport(R);
}
// Always return. Either we cached out or we just emitted an error.
return;
}
// If a pointer value passed the check we should assume that it is
// indeed not null from this point forward.
assert(stateNotNull);
state = stateNotNull;
}
// If we reach here all of the arguments passed the nonnull check.
// If 'state' has been updated generated a new node.
Clean up the Checker API a little more, resolving some hidden bugs along the way. Important changes: 1) To generate a sink node, use GenerateSink(); GenerateNode() is for generating regular transitions. This makes the API clearer and also allows us to use the 'bool' option to GenerateNode() for a different purpose. 2) GenerateNode() now automatically adds the generated node to the destination ExplodedNodeSet (autotransition) unless the client specifies otherwise with a bool flag. Several checkers did not call 'addTransition()' after calling 'GenerateNode()', causing the simulation path to be prematurely culled when a non-fail stop bug was encountered. 3) Add variants of GenerateNode()/GenerateSink() that take neither a Stmt* or a GRState*; most callers of GenerateNode() just pass in the same Stmt* as provided when the CheckerContext object is created; we can just use that the majority of the time. This cleanup also allows us to potentially coelesce the APIs for evaluating branches and end-of-paths (which currently directly use builders). 4) addTransition() no longer needs to be called except for a few cases. We now have a variant of addTransition() that takes a GRState*; this allows one to propagate the updated state without caring about generating a new node explicitly. This nicely cleaned up a bunch of cases that called autoTransition() with a bunch of conditional logic surround the call (that common logic has now been swallowed up by addTransition() itself). llvm-svn: 89707
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C.addTransition(state);
}