llvm-project/llvm/test/Transforms/Inline/cgscc-cycle.ll

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; This test contains extremely tricky call graph structures for the inliner to
; handle correctly. They form cycles where the inliner introduces code that is
; immediately or can eventually be transformed back into the original code. And
; each step changes the call graph and so will trigger iteration. This requires
; some out-of-band way to prevent infinitely re-inlining and re-transforming the
; code.
;
; RUN: opt < %s -passes='cgscc(inline,function(sroa,instcombine))' -inline-threshold=50 -S | FileCheck %s
; The `test1_*` collection of functions form a directly cycling pattern.
define void @test1_a(i8** %ptr) {
; CHECK-LABEL: define void @test1_a(
entry:
call void @test1_b(i8* bitcast (void (i8*, i1, i32)* @test1_b to i8*), i1 false, i32 0)
; Inlining and simplifying this call will reliably produce the exact same call,
; over and over again. However, each inlining increments the count, and so we
; expect this test case to stop after one round of inlining with a final
; argument of '1'.
; CHECK-NOT: call
; CHECK: call void @test1_b(i8* bitcast (void (i8*, i1, i32)* @test1_b to i8*), i1 false, i32 1)
; CHECK-NOT: call
ret void
}
define void @test1_b(i8* %arg, i1 %flag, i32 %inline_count) {
; CHECK-LABEL: define void @test1_b(
entry:
%a = alloca i8*
store i8* %arg, i8** %a
; This alloca and store should remain through any optimization.
; CHECK: %[[A:.*]] = alloca
; CHECK: store i8* %arg, i8** %[[A]]
br i1 %flag, label %bb1, label %bb2
bb1:
call void @test1_a(i8** %a) noinline
br label %bb2
bb2:
%cast = bitcast i8** %a to void (i8*, i1, i32)**
%p = load void (i8*, i1, i32)*, void (i8*, i1, i32)** %cast
%inline_count_inc = add i32 %inline_count, 1
call void %p(i8* %arg, i1 %flag, i32 %inline_count_inc)
; And we should continue to load and call indirectly through optimization.
; CHECK: %[[CAST:.*]] = bitcast i8** %[[A]] to void (i8*, i1, i32)**
; CHECK: %[[P:.*]] = load void (i8*, i1, i32)*, void (i8*, i1, i32)** %[[CAST]]
; CHECK: call void %[[P]](
ret void
}
define void @test2_a(i8** %ptr) {
; CHECK-LABEL: define void @test2_a(
entry:
call void @test2_b(i8* bitcast (void (i8*, i8*, i1, i32)* @test2_b to i8*), i8* bitcast (void (i8*, i8*, i1, i32)* @test2_c to i8*), i1 false, i32 0)
; Inlining and simplifying this call will reliably produce the exact same call,
; but only after doing two rounds if inlining, first from @test2_b then
; @test2_c. We check the exact number of inlining rounds before we cut off to
; break the cycle by inspecting the last paramater that gets incremented with
; each inlined function body.
; CHECK-NOT: call
; CHECK: call void @test2_b(i8* bitcast (void (i8*, i8*, i1, i32)* @test2_b to i8*), i8* bitcast (void (i8*, i8*, i1, i32)* @test2_c to i8*), i1 false, i32 2)
; CHECK-NOT: call
ret void
}
define void @test2_b(i8* %arg1, i8* %arg2, i1 %flag, i32 %inline_count) {
; CHECK-LABEL: define void @test2_b(
entry:
%a = alloca i8*
store i8* %arg2, i8** %a
; This alloca and store should remain through any optimization.
; CHECK: %[[A:.*]] = alloca
; CHECK: store i8* %arg2, i8** %[[A]]
br i1 %flag, label %bb1, label %bb2
bb1:
call void @test2_a(i8** %a) noinline
br label %bb2
bb2:
%p = load i8*, i8** %a
%cast = bitcast i8* %p to void (i8*, i8*, i1, i32)*
%inline_count_inc = add i32 %inline_count, 1
call void %cast(i8* %arg1, i8* %arg2, i1 %flag, i32 %inline_count_inc)
; And we should continue to load and call indirectly through optimization.
; CHECK: %[[CAST:.*]] = bitcast i8** %[[A]] to void (i8*, i8*, i1, i32)**
; CHECK: %[[P:.*]] = load void (i8*, i8*, i1, i32)*, void (i8*, i8*, i1, i32)** %[[CAST]]
; CHECK: call void %[[P]](
ret void
}
define void @test2_c(i8* %arg1, i8* %arg2, i1 %flag, i32 %inline_count) {
; CHECK-LABEL: define void @test2_c(
entry:
%a = alloca i8*
store i8* %arg1, i8** %a
; This alloca and store should remain through any optimization.
; CHECK: %[[A:.*]] = alloca
; CHECK: store i8* %arg1, i8** %[[A]]
br i1 %flag, label %bb1, label %bb2
bb1:
call void @test2_a(i8** %a) noinline
br label %bb2
bb2:
%p = load i8*, i8** %a
%cast = bitcast i8* %p to void (i8*, i8*, i1, i32)*
%inline_count_inc = add i32 %inline_count, 1
call void %cast(i8* %arg1, i8* %arg2, i1 %flag, i32 %inline_count_inc)
; And we should continue to load and call indirectly through optimization.
; CHECK: %[[CAST:.*]] = bitcast i8** %[[A]] to void (i8*, i8*, i1, i32)**
; CHECK: %[[P:.*]] = load void (i8*, i8*, i1, i32)*, void (i8*, i8*, i1, i32)** %[[CAST]]
; CHECK: call void %[[P]](
ret void
}
; Another infinite inlining case. The initial callgraph is like following:
;
; test3_a <---> test3_b
; | ^
; v |
; test3_c <---> test3_d
;
; For all the call edges in the call graph, only test3_c and test3_d can be
; inlined into test3_a, and no other call edge can be inlined.
;
; After test3_c is inlined into test3_a, the original call edge test3_a->test3_c
; will be removed, a new call edge will be added and the call graph becomes:
;
; test3_a <---> test3_b
; \ ^
; v /
; test3_c <---> test3_d
; But test3_a, test3_b, test3_c and test3_d still belong to the same SCC.
;
; Then after test3_a->test3_d is inlined, when test3_a->test3_d is converted to
; a ref edge, the original SCC will be split into two: {test3_c, test3_d} and
; {test3_a, test3_b}, immediately after the newly added ref edge
; test3_a->test3_c will be converted to a call edge, and the two SCCs will be
; merged into the original one again. During this cycle, the original SCC will
; be added into UR.CWorklist again and this creates an infinite loop.
@a = global i64 0
@b = global i64 0
; Check test3_c is inlined into test3_a once and only once.
; CHECK-LABEL: @test3_a(
; CHECK: tail call void @test3_b()
; CHECK-NEXT: tail call void @test3_d(i32 5)
; CHECK-NEXT: %[[LD1:.*]] = load i64, i64* @a
; CHECK-NEXT: %[[ADD1:.*]] = add nsw i64 %[[LD1]], 1
; CHECK-NEXT: store i64 %[[ADD1]], i64* @a
; CHECK-NEXT: %[[LD2:.*]] = load i64, i64* @b
; CHECK-NEXT: %[[ADD2:.*]] = add nsw i64 %[[LD2]], 5
; CHECK-NEXT: store i64 %[[ADD2]], i64* @b
; CHECK-NEXT: ret void
; Function Attrs: noinline
define void @test3_a() #0 {
entry:
tail call void @test3_b()
tail call void @test3_c(i32 5)
%t0 = load i64, i64* @b
%add = add nsw i64 %t0, 5
store i64 %add, i64* @b
ret void
}
; Function Attrs: noinline
define void @test3_b() #0 {
entry:
tail call void @test3_a()
%t0 = load i64, i64* @a
%add = add nsw i64 %t0, 2
store i64 %add, i64* @a
ret void
}
define void @test3_d(i32 %i) {
entry:
%cmp = icmp eq i32 %i, 5
br i1 %cmp, label %if.end, label %if.then
if.then: ; preds = %entry
%call = tail call i64 @random()
%t0 = load i64, i64* @a
%add = add nsw i64 %t0, %call
store i64 %add, i64* @a
br label %if.end
if.end: ; preds = %entry, %if.then
tail call void @test3_c(i32 %i)
tail call void @test3_b()
%t6 = load i64, i64* @a
%add79 = add nsw i64 %t6, 3
store i64 %add79, i64* @a
ret void
}
define void @test3_c(i32 %i) {
entry:
%cmp = icmp eq i32 %i, 5
br i1 %cmp, label %if.end, label %if.then
if.then: ; preds = %entry
%call = tail call i64 @random()
%t0 = load i64, i64* @a
%add = add nsw i64 %t0, %call
store i64 %add, i64* @a
br label %if.end
if.end: ; preds = %entry, %if.then
tail call void @test3_d(i32 %i)
%t6 = load i64, i64* @a
%add85 = add nsw i64 %t6, 1
store i64 %add85, i64* @a
ret void
}
declare i64 @random()
attributes #0 = { noinline }