llvm-project/llvm/lib/VMCore/PassManager.cpp

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//===- PassManager.cpp - LLVM Pass Infrastructure Implementation ----------===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements the LLVM Pass Manager infrastructure.
//
//===----------------------------------------------------------------------===//
#include "llvm/PassManager.h"
#include "llvm/Function.h"
#include "llvm/Module.h"
using namespace llvm;
// PassManagerAnalysisHelper implementation
/// Return TRUE IFF pass P's required analysis set does not required new
/// manager.
bool PassManagerAnalysisHelper::manageablePass(Pass *P) {
AnalysisUsage AnUsage;
P->getAnalysisUsage(AnUsage);
// If this pass is not preserving information that is required by the other passes
// managed by this manager then use new manager
// TODO
return true;
}
/// Return TRUE iff AnalysisID AID is currently available.
bool PassManagerAnalysisHelper::analysisCurrentlyAvailable(AnalysisID AID) {
// TODO
return false;
}
/// Augment RequiredSet by adding analysis required by pass P.
void PassManagerAnalysisHelper::noteDownRequiredAnalysis(Pass *P) {
// TODO
}
/// Remove AnalysisID from the RequiredSet
void PassManagerAnalysisHelper::removeAnalysis(AnalysisID AID) {
// TODO
}
/// Remove Analyss not preserved by Pass P
void PassManagerAnalysisHelper::removeNotPreservedAnalysis(Pass *P) {
// TODO
}
/// BasicBlockPassManager implementation
/// Add pass P into PassVector and return TRUE. If this pass is not
/// manageable by this manager then return FALSE.
bool
BasicBlockPassManager_New::addPass (Pass *P) {
BasicBlockPass *BP = dynamic_cast<BasicBlockPass*>(P);
if (!BP)
return false;
// If this pass does not preserve anlysis that is used by other passes
// managed by this manager than it is not a suiable pass for this manager.
if (!manageablePass (P))
return false;
// Take a note of analysis required by this pass.
noteDownRequiredAnalysis(P);
// Add pass
PassVector.push_back(BP);
return true;
}
/// Execute all of the passes scheduled for execution by invoking
/// runOnBasicBlock method. Keep track of whether any of the passes modifies
/// the function, and if so, return true.
bool
BasicBlockPassManager_New::runOnFunction(Function &F) {
bool Changed = false;
for (Function::iterator I = F.begin(), E = F.end(); I != E; ++I)
for (std::vector<Pass *>::iterator itr = PassVector.begin(),
e = PassVector.end(); itr != e; ++itr) {
Pass *P = *itr;
BasicBlockPass *BP = dynamic_cast<BasicBlockPass*>(P);
Changed |= BP->runOnBasicBlock(*I);
}
return Changed;
}
// FunctionPassManager_New implementation
///////////////////////////////////////////////////////////////////////////////
// FunctionPassManager
/// Add pass P into the pass manager queue. If P is a BasicBlockPass then
/// either use it into active basic block pass manager or create new basic
/// block pass manager to handle pass P.
bool
FunctionPassManager_New::addPass (Pass *P) {
// If P is a BasicBlockPass then use BasicBlockPassManager_New.
if (BasicBlockPass *BP = dynamic_cast<BasicBlockPass*>(P)) {
if (!activeBBPassManager
|| !activeBBPassManager->addPass(BP)) {
activeBBPassManager = new BasicBlockPassManager_New();
PassVector.push_back(activeBBPassManager);
assert (!activeBBPassManager->addPass(BP) &&
"Unable to add Pass");
}
return true;
}
FunctionPass *FP = dynamic_cast<FunctionPass *>(P);
if (!FP)
return false;
// If this pass does not preserve anlysis that is used by other passes
// managed by this manager than it is not a suiable pass for this manager.
if (!manageablePass (P))
return false;
// Take a note of analysis required by this pass.
noteDownRequiredAnalysis(P);
PassVector.push_back(FP);
activeBBPassManager = NULL;
return true;
}
/// Execute all of the passes scheduled for execution by invoking
/// runOnFunction method. Keep track of whether any of the passes modifies
/// the function, and if so, return true.
bool
FunctionPassManager_New::runOnModule(Module &M) {
bool Changed = false;
for (Module::iterator I = M.begin(), E = M.end(); I != E; ++I)
for (std::vector<Pass *>::iterator itr = PassVector.begin(),
e = PassVector.end(); itr != e; ++itr) {
Pass *P = *itr;
FunctionPass *FP = dynamic_cast<FunctionPass*>(P);
Changed |= FP->runOnFunction(*I);
}
return Changed;
}
// ModulePassManager implementation
/// Add P into pass vector if it is manageble. If P is a FunctionPass
/// then use FunctionPassManager_New to manage it. Return FALSE if P
/// is not manageable by this manager.
bool
ModulePassManager_New::addPass (Pass *P) {
// If P is FunctionPass then use function pass maanager.
if (FunctionPass *FP = dynamic_cast<FunctionPass*>(P)) {
activeFunctionPassManager = NULL;
if (!activeFunctionPassManager
|| !activeFunctionPassManager->addPass(P)) {
activeFunctionPassManager = new FunctionPassManager_New();
PassVector.push_back(activeFunctionPassManager);
assert (!activeFunctionPassManager->addPass(FP) &&
"Unable to add Pass");
}
return true;
}
ModulePass *MP = dynamic_cast<ModulePass *>(P);
if (!MP)
return false;
// If this pass does not preserve anlysis that is used by other passes
// managed by this manager than it is not a suiable pass for this manager.
if (!manageablePass (P))
return false;
// Take a note of analysis required by this pass.
noteDownRequiredAnalysis(P);
PassVector.push_back(MP);
activeFunctionPassManager = NULL;
return true;
}
/// Execute all of the passes scheduled for execution by invoking
/// runOnModule method. Keep track of whether any of the passes modifies
/// the module, and if so, return true.
bool
ModulePassManager_New::runOnModule(Module &M) {
bool Changed = false;
for (std::vector<Pass *>::iterator itr = PassVector.begin(),
e = PassVector.end(); itr != e; ++itr) {
Pass *P = *itr;
ModulePass *MP = dynamic_cast<ModulePass*>(P);
Changed |= MP->runOnModule(M);
}
return Changed;
}
2006-11-08 06:23:34 +08:00
/// Schedule all passes from the queue by adding them in their
/// respective manager's queue.
void
PassManager_New::schedulePasses() {
/* TODO */
}
/// Add pass P to the queue of passes to run.
void
PassManager_New::add(Pass *P) {
/* TODO */
}
// PassManager_New implementation
/// Add P into active pass manager or use new module pass manager to
/// manage it.
bool
PassManager_New::addPass (Pass *P) {
if (!activeManager) {
activeManager = new ModulePassManager_New();
PassManagers.push_back(activeManager);
}
return activeManager->addPass(P);
}
/// run - Execute all of the passes scheduled for execution. Keep track of
/// whether any of the passes modifies the module, and if so, return true.
bool
PassManager_New::run(Module &M) {
schedulePasses();
bool Changed = false;
for (std::vector<ModulePassManager_New *>::iterator itr = PassManagers.begin(),
e = PassManagers.end(); itr != e; ++itr) {
ModulePassManager_New *pm = *itr;
Changed |= pm->runOnModule(M);
}
return Changed;
}