llvm-project/lldb/source/Core/Mangled.cpp

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//===-- Mangled.cpp ---------------------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include <cxxabi.h>
//#include "lldb/Core/cxa_demangle.h"
#include "llvm/ADT/DenseMap.h"
#include "lldb/Core/ConstString.h"
#include "lldb/Core/Mangled.h"
#include "lldb/Core/RegularExpression.h"
#include "lldb/Core/Stream.h"
#include "lldb/Core/Timer.h"
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#include <ctype.h>
#include <string.h>
using namespace lldb_private;
static inline bool
cstring_is_mangled (const char *s)
{
if (s)
return s[0] == '_' && s[1] == 'Z';
return false;
}
#pragma mark Mangled
//----------------------------------------------------------------------
// Default constructor
//----------------------------------------------------------------------
Mangled::Mangled () :
m_mangled(),
m_demangled()
{
}
//----------------------------------------------------------------------
// Constructor with an optional string and a boolean indicating if it is
// the mangled version.
//----------------------------------------------------------------------
Mangled::Mangled (const ConstString &s, bool mangled) :
m_mangled(),
m_demangled()
{
if (s)
SetValue(s, mangled);
}
Mangled::Mangled (const ConstString &s) :
m_mangled(),
m_demangled()
{
if (s)
SetValue(s);
}
//----------------------------------------------------------------------
// Destructor
//----------------------------------------------------------------------
Mangled::~Mangled ()
{
}
//----------------------------------------------------------------------
// Convert to pointer operator. This allows code to check any Mangled
// objects to see if they contain anything valid using code such as:
//
// Mangled mangled(...);
// if (mangled)
// { ...
//----------------------------------------------------------------------
Mangled::operator void* () const
{
return (m_mangled) ? const_cast<Mangled*>(this) : NULL;
}
//----------------------------------------------------------------------
// Logical NOT operator. This allows code to check any Mangled
// objects to see if they are invalid using code such as:
//
// Mangled mangled(...);
// if (!file_spec)
// { ...
//----------------------------------------------------------------------
bool
Mangled::operator! () const
{
return !m_mangled;
}
//----------------------------------------------------------------------
// Clear the mangled and demangled values.
//----------------------------------------------------------------------
void
Mangled::Clear ()
{
m_mangled.Clear();
m_demangled.Clear();
}
//----------------------------------------------------------------------
// Compare the the string values.
//----------------------------------------------------------------------
int
Mangled::Compare (const Mangled& a, const Mangled& b)
{
return ConstString::Compare(a.GetName(ePreferMangled), a.GetName(ePreferMangled));
}
//----------------------------------------------------------------------
// Set the string value in this objects. If "mangled" is true, then
// the mangled named is set with the new value in "s", else the
// demangled name is set.
//----------------------------------------------------------------------
void
Mangled::SetValue (const ConstString &s, bool mangled)
{
if (s)
{
if (mangled)
{
m_demangled.Clear();
m_mangled = s;
}
else
{
m_demangled = s;
m_mangled.Clear();
}
}
else
{
m_demangled.Clear();
m_mangled.Clear();
}
}
void
Mangled::SetValue (const ConstString &name)
{
if (name)
{
if (cstring_is_mangled(name.GetCString()))
{
m_demangled.Clear();
m_mangled = name;
}
else
{
m_demangled = name;
m_mangled.Clear();
}
}
else
{
m_demangled.Clear();
m_mangled.Clear();
}
}
//----------------------------------------------------------------------
// Generate the demangled name on demand using this accessor. Code in
// this class will need to use this accessor if it wishes to decode
// the demangled name. The result is cached and will be kept until a
// new string value is supplied to this object, or until the end of the
// object's lifetime.
//----------------------------------------------------------------------
const ConstString&
Mangled::GetDemangledName () const
{
// Check to make sure we have a valid mangled name and that we
// haven't already decoded our mangled name.
if (m_mangled && !m_demangled)
{
// We need to generate and cache the demangled name.
Timer scoped_timer (__PRETTY_FUNCTION__,
"Mangled::GetDemangledName (m_mangled = %s)",
m_mangled.GetCString());
// Don't bother running anything that isn't mangled
const char *mangled_cstr = m_mangled.GetCString();
if (cstring_is_mangled(mangled_cstr))
{
if (!m_mangled.GetMangledCounterpart(m_demangled))
{
// We didn't already mangle this name, demangle it and if all goes well
// add it to our map.
char *demangled_name = abi::__cxa_demangle (mangled_cstr, NULL, NULL, NULL);
//char *demangled_name = lldb_cxxabiv1::__cxa_demangle (mangled_cstr, NULL, NULL, NULL);
if (demangled_name)
{
m_demangled.SetCStringWithMangledCounterpart(demangled_name, m_mangled);
free (demangled_name);
}
}
}
if (!m_demangled)
{
// Set the demangled string to the empty string to indicate we
// tried to parse it once and failed.
m_demangled.SetCString("");
}
}
return m_demangled;
}
bool
Mangled::NameMatches (const RegularExpression& regex) const
{
if (m_mangled && regex.Execute (m_mangled.AsCString()))
return true;
if (GetDemangledName() && regex.Execute (m_demangled.AsCString()))
return true;
return false;
}
//----------------------------------------------------------------------
// Get the demangled name if there is one, else return the mangled name.
//----------------------------------------------------------------------
const ConstString&
Mangled::GetName (Mangled::NamePreference preference) const
{
if (preference == ePreferDemangled)
{
// Call the accessor to make sure we get a demangled name in case
// it hasn't been demangled yet...
if (GetDemangledName())
return m_demangled;
return m_mangled;
}
else
{
if (m_mangled)
return m_mangled;
return GetDemangledName();
}
}
//----------------------------------------------------------------------
// Dump a Mangled object to stream "s". We don't force our
// demangled name to be computed currently (we don't use the accessor).
//----------------------------------------------------------------------
void
Mangled::Dump (Stream *s) const
{
if (m_mangled)
{
*s << ", mangled = " << m_mangled;
}
if (m_demangled)
{
const char * demangled = m_demangled.AsCString();
s->Printf(", demangled = %s", demangled[0] ? demangled : "<error>");
}
}
//----------------------------------------------------------------------
// Dumps a debug version of this string with extra object and state
// information to stream "s".
//----------------------------------------------------------------------
void
Mangled::DumpDebug (Stream *s) const
{
s->Printf("%*p: Mangled mangled = ", (int)sizeof(void*) * 2, this);
m_mangled.DumpDebug(s);
s->Printf(", demangled = ");
m_demangled.DumpDebug(s);
}
//----------------------------------------------------------------------
// Return the size in byte that this object takes in memory. The size
// includes the size of the objects it owns, and not the strings that
// it references because they are shared strings.
//----------------------------------------------------------------------
size_t
Mangled::MemorySize () const
{
return m_mangled.MemorySize() + m_demangled.MemorySize();
}
//----------------------------------------------------------------------
// Dump OBJ to the supplied stream S.
//----------------------------------------------------------------------
Stream&
operator << (Stream& s, const Mangled& obj)
{
if (obj.GetMangledName())
s << "mangled = '" << obj.GetMangledName() << "'";
const ConstString& demangled = obj.GetDemangledName();
if (demangled)
s << ", demangled = '" << demangled << '\'';
else
s << ", demangled = <error>";
return s;
}