[SystemZ] Add CodeGen support for integer vector types
This the first of a series of patches to add CodeGen support exploiting
the instructions of the z13 vector facility. This patch adds support
for the native integer vector types (v16i8, v8i16, v4i32, v2i64).
When the vector facility is present, we default to the new vector ABI.
This is characterized by two major differences:
- Vector types are passed/returned in vector registers
(except for unnamed arguments of a variable-argument list function).
- Vector types are at most 8-byte aligned.
The reason for the choice of 8-byte vector alignment is that the hardware
is able to efficiently load vectors at 8-byte alignment, and the ABI only
guarantees 8-byte alignment of the stack pointer, so requiring any higher
alignment for vectors would require dynamic stack re-alignment code.
However, for compatibility with old code that may use vector types, when
*not* using the vector facility, the old alignment rules (vector types
are naturally aligned) remain in use.
These alignment rules are not only implemented at the C language level
(implemented in clang), but also at the LLVM IR level. This is done
by selecting a different DataLayout string depending on whether the
vector ABI is in effect or not.
Based on a patch by Richard Sandiford.
llvm-svn: 236521
2015-05-06 03:25:42 +08:00
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; Test various target-specific DAG combiner patterns.
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;
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; RUN: llc < %s -mtriple=s390x-linux-gnu -mcpu=z13 | FileCheck %s
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; Check that an extraction followed by a truncation is effectively treated
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; as a bitcast.
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define void @f1(<4 x i32> %v1, <4 x i32> %v2, i8 *%ptr1, i8 *%ptr2) {
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; CHECK-LABEL: f1:
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; CHECK: vaf [[REG:%v[0-9]+]], %v24, %v26
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; CHECK-DAG: vsteb [[REG]], 0(%r2), 3
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; CHECK-DAG: vsteb [[REG]], 0(%r3), 15
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; CHECK: br %r14
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%add = add <4 x i32> %v1, %v2
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%elem1 = extractelement <4 x i32> %add, i32 0
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%elem2 = extractelement <4 x i32> %add, i32 3
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%trunc1 = trunc i32 %elem1 to i8
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%trunc2 = trunc i32 %elem2 to i8
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store i8 %trunc1, i8 *%ptr1
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store i8 %trunc2, i8 *%ptr2
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ret void
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}
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; Test a case where a pack-type shuffle can be eliminated.
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define i16 @f2(<4 x i32> %v1, <4 x i32> %v2, <4 x i32> %v3) {
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; CHECK-LABEL: f2:
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; CHECK-NOT: vpk
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; CHECK-DAG: vaf [[REG1:%v[0-9]+]], %v24, %v26
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; CHECK-DAG: vaf [[REG2:%v[0-9]+]], %v26, %v28
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; CHECK-DAG: vlgvh {{%r[0-5]}}, [[REG1]], 3
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; CHECK-DAG: vlgvh {{%r[0-5]}}, [[REG2]], 7
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; CHECK: br %r14
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%add1 = add <4 x i32> %v1, %v2
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%add2 = add <4 x i32> %v2, %v3
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%shuffle = shufflevector <4 x i32> %add1, <4 x i32> %add2,
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<4 x i32> <i32 1, i32 3, i32 5, i32 7>
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%bitcast = bitcast <4 x i32> %shuffle to <8 x i16>
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%elem1 = extractelement <8 x i16> %bitcast, i32 1
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%elem2 = extractelement <8 x i16> %bitcast, i32 7
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%res = add i16 %elem1, %elem2
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ret i16 %res
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}
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; ...and again in a case where there's also a splat and a bitcast.
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define i16 @f3(<4 x i32> %v1, <4 x i32> %v2, <2 x i64> %v3) {
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; CHECK-LABEL: f3:
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; CHECK-NOT: vrepg
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; CHECK-NOT: vpk
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; CHECK-DAG: vaf [[REG:%v[0-9]+]], %v24, %v26
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; CHECK-DAG: vlgvh {{%r[0-5]}}, [[REG]], 6
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; CHECK-DAG: vlgvh {{%r[0-5]}}, %v28, 3
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; CHECK: br %r14
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%add = add <4 x i32> %v1, %v2
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%splat = shufflevector <2 x i64> %v3, <2 x i64> undef,
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<2 x i32> <i32 0, i32 0>
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%splatcast = bitcast <2 x i64> %splat to <4 x i32>
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%shuffle = shufflevector <4 x i32> %add, <4 x i32> %splatcast,
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<4 x i32> <i32 1, i32 3, i32 5, i32 7>
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%bitcast = bitcast <4 x i32> %shuffle to <8 x i16>
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%elem1 = extractelement <8 x i16> %bitcast, i32 2
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%elem2 = extractelement <8 x i16> %bitcast, i32 7
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%res = add i16 %elem1, %elem2
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ret i16 %res
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}
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; ...and again with a merge low instead of a pack.
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define i16 @f4(<4 x i32> %v1, <4 x i32> %v2, <2 x i64> %v3) {
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; CHECK-LABEL: f4:
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; CHECK-NOT: vrepg
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; CHECK-NOT: vmr
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; CHECK-DAG: vaf [[REG:%v[0-9]+]], %v24, %v26
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; CHECK-DAG: vlgvh {{%r[0-5]}}, [[REG]], 6
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; CHECK-DAG: vlgvh {{%r[0-5]}}, %v28, 3
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; CHECK: br %r14
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%add = add <4 x i32> %v1, %v2
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%splat = shufflevector <2 x i64> %v3, <2 x i64> undef,
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<2 x i32> <i32 0, i32 0>
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%splatcast = bitcast <2 x i64> %splat to <4 x i32>
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%shuffle = shufflevector <4 x i32> %add, <4 x i32> %splatcast,
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<4 x i32> <i32 2, i32 6, i32 3, i32 7>
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%bitcast = bitcast <4 x i32> %shuffle to <8 x i16>
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%elem1 = extractelement <8 x i16> %bitcast, i32 4
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%elem2 = extractelement <8 x i16> %bitcast, i32 7
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%res = add i16 %elem1, %elem2
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ret i16 %res
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}
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; ...and again with a merge high.
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define i16 @f5(<4 x i32> %v1, <4 x i32> %v2, <2 x i64> %v3) {
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; CHECK-LABEL: f5:
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; CHECK-NOT: vrepg
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; CHECK-NOT: vmr
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; CHECK-DAG: vaf [[REG:%v[0-9]+]], %v24, %v26
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; CHECK-DAG: vlgvh {{%r[0-5]}}, [[REG]], 2
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; CHECK-DAG: vlgvh {{%r[0-5]}}, %v28, 3
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; CHECK: br %r14
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%add = add <4 x i32> %v1, %v2
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%splat = shufflevector <2 x i64> %v3, <2 x i64> undef,
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<2 x i32> <i32 0, i32 0>
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%splatcast = bitcast <2 x i64> %splat to <4 x i32>
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%shuffle = shufflevector <4 x i32> %add, <4 x i32> %splatcast,
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<4 x i32> <i32 0, i32 4, i32 1, i32 5>
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%bitcast = bitcast <4 x i32> %shuffle to <8 x i16>
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%elem1 = extractelement <8 x i16> %bitcast, i32 4
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%elem2 = extractelement <8 x i16> %bitcast, i32 7
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%res = add i16 %elem1, %elem2
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ret i16 %res
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}
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2015-05-06 03:29:21 +08:00
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; Test a case where an unpack high can be eliminated from the usual
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; load-extend sequence.
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define void @f6(<8 x i8> *%ptr1, i8 *%ptr2, i8 *%ptr3, i8 *%ptr4) {
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; CHECK-LABEL: f6:
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; CHECK: vlrepg [[REG:%v[0-9]+]], 0(%r2)
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; CHECK-NOT: vup
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; CHECK-DAG: vsteb [[REG]], 0(%r3), 1
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; CHECK-DAG: vsteb [[REG]], 0(%r4), 2
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; CHECK-DAG: vsteb [[REG]], 0(%r5), 7
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; CHECK: br %r14
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%vec = load <8 x i8>, <8 x i8> *%ptr1
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%ext = sext <8 x i8> %vec to <8 x i16>
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%elem1 = extractelement <8 x i16> %ext, i32 1
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%elem2 = extractelement <8 x i16> %ext, i32 2
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%elem3 = extractelement <8 x i16> %ext, i32 7
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%trunc1 = trunc i16 %elem1 to i8
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%trunc2 = trunc i16 %elem2 to i8
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%trunc3 = trunc i16 %elem3 to i8
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store i8 %trunc1, i8 *%ptr2
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store i8 %trunc2, i8 *%ptr3
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store i8 %trunc3, i8 *%ptr4
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ret void
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}
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; ...and again with a bitcast inbetween.
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define void @f7(<4 x i8> *%ptr1, i8 *%ptr2, i8 *%ptr3, i8 *%ptr4) {
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; CHECK-LABEL: f7:
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; CHECK: vlrepf [[REG:%v[0-9]+]], 0(%r2)
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; CHECK-NOT: vup
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; CHECK-DAG: vsteb [[REG]], 0(%r3), 0
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; CHECK-DAG: vsteb [[REG]], 0(%r4), 1
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; CHECK-DAG: vsteb [[REG]], 0(%r5), 3
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; CHECK: br %r14
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%vec = load <4 x i8>, <4 x i8> *%ptr1
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%ext = sext <4 x i8> %vec to <4 x i32>
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%bitcast = bitcast <4 x i32> %ext to <8 x i16>
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%elem1 = extractelement <8 x i16> %bitcast, i32 1
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%elem2 = extractelement <8 x i16> %bitcast, i32 3
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%elem3 = extractelement <8 x i16> %bitcast, i32 7
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%trunc1 = trunc i16 %elem1 to i8
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%trunc2 = trunc i16 %elem2 to i8
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%trunc3 = trunc i16 %elem3 to i8
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store i8 %trunc1, i8 *%ptr2
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store i8 %trunc2, i8 *%ptr3
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store i8 %trunc3, i8 *%ptr4
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ret void
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}
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