llvm-project/lldb/source/Target/StackFrame.cpp

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//===-- StackFrame.cpp ------------------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include "lldb/Target/StackFrame.h"
// C Includes
// C++ Includes
// Other libraries and framework includes
// Project includes
#include "lldb/Core/Module.h"
#include "lldb/Core/Disassembler.h"
#include "lldb/Core/Value.h"
#include "lldb/Symbol/Function.h"
#include "lldb/Target/ExecutionContext.h"
#include "lldb/Target/Process.h"
#include "lldb/Target/RegisterContext.h"
#include "lldb/Target/Target.h"
#include "lldb/Target/Thread.h"
using namespace lldb;
using namespace lldb_private;
// The first bits in the flags are reserved for the SymbolContext::Scope bits
// so we know if we have tried to look up information in our internal symbol
// context (m_sc) already.
#define RESOLVED_PC_SO_ADDR (uint32_t(eSymbolContextEverything + 1))
#define RESOLVED_FRAME_ID (RESOLVED_PC_SO_ADDR << 1)
#define GOT_FRAME_BASE (RESOLVED_FRAME_ID << 1)
#define FRAME_IS_OBSOLETE (GOT_FRAME_BASE << 1)
#define RESOLVED_VARIABLES (FRAME_IS_OBSOLETE << 1)
StackFrame::StackFrame (lldb::user_id_t frame_idx, Thread &thread, lldb::addr_t cfa, lldb::addr_t pc, const SymbolContext *sc_ptr) :
UserID (frame_idx),
m_thread (thread),
m_reg_context_sp(),
m_id(cfa),
m_pc(NULL, pc),
m_sc(),
m_flags(),
m_frame_base(),
m_frame_base_error(),
m_variable_list_sp (),
m_value_object_list ()
{
if (sc_ptr != NULL)
m_sc = *sc_ptr;
}
StackFrame::StackFrame (lldb::user_id_t frame_idx, Thread &thread, RegisterContextSP &reg_context_sp, lldb::addr_t cfa, lldb::addr_t pc, const SymbolContext *sc_ptr) :
UserID (frame_idx),
m_thread (thread),
m_reg_context_sp(reg_context_sp),
m_id(cfa),
m_pc(NULL, pc),
m_sc(),
m_flags(),
m_frame_base(),
m_frame_base_error(),
m_variable_list_sp (),
m_value_object_list ()
{
if (sc_ptr != NULL)
m_sc = *sc_ptr;
}
//----------------------------------------------------------------------
// Destructor
//----------------------------------------------------------------------
StackFrame::~StackFrame()
{
}
StackID&
StackFrame::GetStackID()
{
// Make sure we have resolved our stack ID's address range before we give
// it out to any external clients
if (m_id.GetStartAddress().IsValid() == 0 && m_flags.IsClear(RESOLVED_FRAME_ID))
{
m_flags.Set (RESOLVED_FRAME_ID);
// Resolve our PC to section offset if we haven't alreday done so
// and if we don't have a module. The resolved address section will
// contain the module to which it belongs.
if (!m_sc.module_sp && m_flags.IsClear(RESOLVED_PC_SO_ADDR))
GetPC();
const uint32_t resolve_scope = eSymbolContextModule |
eSymbolContextCompUnit |
eSymbolContextFunction;
if (m_sc.module_sp)
{
if (m_sc.module_sp->ResolveSymbolContextForAddress (GetPC(), resolve_scope, m_sc) & eSymbolContextFunction)
{
assert (m_sc.function);
m_id.SetStartAddress(m_sc.function->GetAddressRange().GetBaseAddress());
}
else if (m_sc.module_sp->ResolveSymbolContextForAddress (GetPC(), resolve_scope, m_sc) & eSymbolContextSymbol)
{
assert (m_sc.symbol);
AddressRange *symbol_range_ptr = m_sc.symbol->GetAddressRangePtr();
if (symbol_range_ptr)
m_id.SetStartAddress(symbol_range_ptr->GetBaseAddress());
}
}
// else if (m_sc.target != NULL)
// {
// if (m_sc.target->GetImages().ResolveSymbolContextForAddress (GetPC(), resolve_scope, m_sc) & eSymbolContextFunction)
// {
// assert (m_sc.function);
// m_id.GetAddressRange() = m_sc.function->GetAddressRange();
// }
// else if (m_sc.target->GetImages().ResolveSymbolContextForAddress (GetPC(), resolve_scope, m_sc) & eSymbolContextSymbol)
// {
// assert (m_sc.symbol);
// AddressRange *symbol_range_ptr = m_sc.symbol->GetAddressRange();
// if (symbol_range_ptr)
// m_id.GetAddressRange() = *symbol_range_ptr;
// }
// }
}
return m_id;
}
Address&
StackFrame::GetPC()
{
if (m_flags.IsClear(RESOLVED_PC_SO_ADDR) && !m_pc.IsSectionOffset())
{
m_flags.Set (RESOLVED_PC_SO_ADDR);
// Resolve the PC into a temporary address because if ResolveLoadAddress
// fails to resolve the address, it will clear the address object...
Address resolved_pc;
if (m_thread.GetProcess().ResolveLoadAddress(m_pc.GetOffset(), resolved_pc))
{
m_pc = resolved_pc;
const Section *section = m_pc.GetSection();
if (section)
{
Module *module = section->GetModule();
if (module)
{
m_sc.module_sp = module->GetSP();
if (m_sc.module_sp)
m_flags.Set(eSymbolContextModule);
}
}
}
}
return m_pc;
}
void
StackFrame::ChangePC (addr_t pc)
{
m_pc.SetOffset(pc);
m_pc.SetSection(NULL);
m_sc.Clear();
m_flags.SetAllFlagBits(0);
m_thread.ClearStackFrames ();
}
const char *
StackFrame::Disassemble ()
{
if (m_disassembly.GetSize() == 0)
{
ExecutionContext exe_ctx;
Calculate(exe_ctx);
Disassembler::Disassemble (m_thread.GetProcess().GetTarget().GetArchitecture(),
exe_ctx,
0,
m_disassembly);
if (m_disassembly.GetSize() == 0)
return NULL;
}
return m_disassembly.GetData();
}
//----------------------------------------------------------------------
// Get the symbol context if we already haven't done so by resolving the
// PC address as much as possible. This way when we pass around a
// StackFrame object, everyone will have as much information as
// possible and no one will ever have to look things up manually.
//----------------------------------------------------------------------
const SymbolContext&
StackFrame::GetSymbolContext (uint32_t resolve_scope)
{
// Copy our internal symbol context into "sc".
if ((m_flags.GetAllFlagBits() & resolve_scope) != resolve_scope)
{
// Resolve our PC to section offset if we haven't alreday done so
// and if we don't have a module. The resolved address section will
// contain the module to which it belongs
if (!m_sc.module_sp && m_flags.IsClear(RESOLVED_PC_SO_ADDR))
GetPC();
// If this is not frame zero, then we need to subtract 1 from the PC
// value when doing address lookups since the PC will be on the
// instruction following the function call instruction...
Address lookup_addr(GetPC());
if (GetID() > 0 && lookup_addr.IsValid())
{
addr_t offset = lookup_addr.GetOffset();
if (offset > 0)
lookup_addr.SetOffset(offset - 1);
}
if (m_sc.module_sp)
{
// We have something in our stack frame symbol context, lets check
// if we haven't already tried to lookup one of those things. If we
// haven't then we will do the query.
if ((m_sc.comp_unit == NULL && (resolve_scope & eSymbolContextCompUnit ) && m_flags.IsClear(eSymbolContextCompUnit )) ||
(m_sc.function == NULL && (resolve_scope & eSymbolContextFunction ) && m_flags.IsClear(eSymbolContextFunction )) ||
(m_sc.block == NULL && (resolve_scope & eSymbolContextBlock ) && m_flags.IsClear(eSymbolContextBlock )) ||
(m_sc.symbol == NULL && (resolve_scope & eSymbolContextSymbol ) && m_flags.IsClear(eSymbolContextSymbol )) ||
(!m_sc.line_entry.IsValid() && (resolve_scope & eSymbolContextLineEntry) && m_flags.IsClear(eSymbolContextLineEntry )))
{
// We might be resolving less information than what is already
// in our current symbol context so resolve into a temporary
// symbol context "sc" so we don't clear out data we have
// already found in "m_sc"
SymbolContext sc;
// Set flags that indicate what we have tried to resolve
const uint32_t resolved = m_sc.module_sp->ResolveSymbolContextForAddress (lookup_addr, resolve_scope, sc);
if (resolved & eSymbolContextCompUnit) m_sc.comp_unit = sc.comp_unit;
if (resolved & eSymbolContextFunction) m_sc.function = sc.function;
if (resolved & eSymbolContextBlock) m_sc.block = sc.block;
if (resolved & eSymbolContextSymbol) m_sc.symbol = sc.symbol;
if (resolved & eSymbolContextLineEntry) m_sc.line_entry = sc.line_entry;
}
}
else
{
// If we don't have a module, then we can't have the compile unit,
// function, block, line entry or symbol, so we can safely call
// ResolveSymbolContextForAddress with our symbol context member m_sc.
m_thread.GetProcess().GetTarget().GetImages().ResolveSymbolContextForAddress (lookup_addr, resolve_scope, m_sc);
}
// If the target was requested add that:
if (m_sc.target_sp.get() == NULL)
m_sc.target_sp = CalculateProcess()->GetTarget().GetSP();
// Update our internal flags so we remember what we have tried to locate so
// we don't have to keep trying when more calls to this function are made.
m_flags.Set(resolve_scope);
}
// Return the symbol context with everything that was possible to resolve
// resolved.
return m_sc;
}
VariableList *
StackFrame::GetVariableList ()
{
if (m_flags.IsClear(RESOLVED_VARIABLES))
{
m_flags.Set(RESOLVED_VARIABLES);
GetSymbolContext(eSymbolContextFunction);
if (m_sc.function)
{
bool get_child_variables = true;
bool can_create = true;
m_variable_list_sp = m_sc.function->GetBlocks(can_create).GetVariableList (Block::RootID, get_child_variables, can_create);
}
}
return m_variable_list_sp.get();
}
bool
StackFrame::GetFrameBaseValue (Scalar &frame_base, Error *error_ptr)
{
if (m_flags.IsClear(GOT_FRAME_BASE))
{
if (m_sc.function)
{
m_frame_base.Clear();
m_frame_base_error.Clear();
m_flags.Set(GOT_FRAME_BASE);
ExecutionContext exe_ctx (&m_thread.GetProcess(), &m_thread, this);
Value expr_value;
if (m_sc.function->GetFrameBaseExpression().Evaluate(&exe_ctx, NULL, NULL, expr_value, &m_frame_base_error) < 0)
{
// We should really have an error if evaluate returns, but in case
// we don't, lets set the error to something at least.
if (m_frame_base_error.Success())
m_frame_base_error.SetErrorString("Evaluation of the frame base expression failed.");
}
else
{
m_frame_base = expr_value.ResolveValue(&exe_ctx, NULL);
}
}
else
{
m_frame_base_error.SetErrorString ("No function in symbol context.");
}
}
if (m_frame_base_error.Success())
frame_base = m_frame_base;
if (error_ptr)
*error_ptr = m_frame_base_error;
return m_frame_base_error.Success();
}
RegisterContext *
StackFrame::GetRegisterContext ()
{
if (m_reg_context_sp.get() == NULL)
m_reg_context_sp.reset (m_thread.CreateRegisterContextForFrame (this));
return m_reg_context_sp.get();
}
bool
StackFrame::HasDebugInformation ()
{
GetSymbolContext(eSymbolContextLineEntry);
return m_sc.line_entry.IsValid();
}
ValueObjectList &
StackFrame::GetValueObjectList()
{
return m_value_object_list;
}
Target *
StackFrame::CalculateTarget ()
{
return m_thread.CalculateTarget();
}
Process *
StackFrame::CalculateProcess ()
{
return m_thread.CalculateProcess();
}
Thread *
StackFrame::CalculateThread ()
{
return &m_thread;
}
StackFrame *
StackFrame::CalculateStackFrame ()
{
return this;
}
void
StackFrame::Calculate (ExecutionContext &exe_ctx)
{
m_thread.Calculate (exe_ctx);
exe_ctx.frame = this;
}
void
StackFrame::Dump (Stream *strm, bool show_frame_index)
{
if (strm == NULL)
return;
if (show_frame_index)
strm->Printf("frame #%u: ", GetID());
strm->Printf("pc = 0x%0*llx", m_thread.GetProcess().GetAddressByteSize() * 2, GetRegisterContext()->GetPC());
SymbolContext sc (GetSymbolContext(eSymbolContextEverything));
strm->PutCString(", where = ");
sc.DumpStopContext(strm, &m_thread.GetProcess(), GetPC());
}