llvm-project/clang/lib/Lex/HeaderSearch.cpp

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//===--- HeaderSearch.cpp - Resolve Header File Locations ---===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements the DirectoryLookup and HeaderSearch interfaces.
//
//===----------------------------------------------------------------------===//
#include "clang/Lex/HeaderSearch.h"
#include "clang/Lex/HeaderMap.h"
#include "clang/Basic/FileManager.h"
#include "clang/Basic/IdentifierTable.h"
#include "llvm/Support/FileSystem.h"
#include "llvm/Support/Path.h"
#include "llvm/ADT/SmallString.h"
#include <cstdio>
using namespace clang;
const IdentifierInfo *
HeaderFileInfo::getControllingMacro(ExternalIdentifierLookup *External) {
if (ControllingMacro)
return ControllingMacro;
if (!ControllingMacroID || !External)
return 0;
ControllingMacro = External->GetIdentifier(ControllingMacroID);
return ControllingMacro;
}
Implement two related optimizations that make de-serialization of AST/PCH files more lazy: - Don't preload all of the file source-location entries when reading the AST file. Instead, load them lazily, when needed. - Only look up header-search information (whether a header was already #import'd, how many times it's been included, etc.) when it's needed by the preprocessor, rather than pre-populating it. Previously, we would pre-load all of the file source-location entries, which also populated the header-search information structure. This was a relatively minor performance issue, since we would end up stat()'ing all of the headers stored within a AST/PCH file when the AST/PCH file was loaded. In the normal PCH use case, the stat()s were cached, so the cost--of preloading ~860 source-location entries in the Cocoa.h case---was relatively low. However, the recent optimization that replaced stat+open with open+fstat turned this into a major problem, since the preloading of source-location entries would now end up opening those files. Worse, those files wouldn't be closed until the file manager was destroyed, so just opening a Cocoa.h PCH file would hold on to ~860 file descriptors, and it was easy to blow through the process's limit on the number of open file descriptors. By eliminating the preloading of these files, we neither open nor stat the headers stored in the PCH/AST file until they're actually needed for something. Concretely, we went from *** HeaderSearch Stats: 835 files tracked. 364 #import/#pragma once files. 823 included exactly once. 6 max times a file is included. 3 #include/#include_next/#import. 0 #includes skipped due to the multi-include optimization. 1 framework lookups. 0 subframework lookups. *** Source Manager Stats: 835 files mapped, 3 mem buffers mapped. 37460 SLocEntry's allocated, 11215575B of Sloc address space used. 62 bytes of files mapped, 0 files with line #'s computed. with a trivial program that uses a chained PCH including a Cocoa PCH to *** HeaderSearch Stats: 4 files tracked. 1 #import/#pragma once files. 3 included exactly once. 2 max times a file is included. 3 #include/#include_next/#import. 0 #includes skipped due to the multi-include optimization. 1 framework lookups. 0 subframework lookups. *** Source Manager Stats: 3 files mapped, 3 mem buffers mapped. 37460 SLocEntry's allocated, 11215575B of Sloc address space used. 62 bytes of files mapped, 0 files with line #'s computed. for the same program. llvm-svn: 125286
2011-02-11 01:09:37 +08:00
ExternalHeaderFileInfoSource::~ExternalHeaderFileInfoSource() {}
HeaderSearch::HeaderSearch(FileManager &FM)
: FileMgr(FM), FrameworkMap(64) {
SystemDirIdx = 0;
NoCurDirSearch = false;
ExternalLookup = 0;
Implement two related optimizations that make de-serialization of AST/PCH files more lazy: - Don't preload all of the file source-location entries when reading the AST file. Instead, load them lazily, when needed. - Only look up header-search information (whether a header was already #import'd, how many times it's been included, etc.) when it's needed by the preprocessor, rather than pre-populating it. Previously, we would pre-load all of the file source-location entries, which also populated the header-search information structure. This was a relatively minor performance issue, since we would end up stat()'ing all of the headers stored within a AST/PCH file when the AST/PCH file was loaded. In the normal PCH use case, the stat()s were cached, so the cost--of preloading ~860 source-location entries in the Cocoa.h case---was relatively low. However, the recent optimization that replaced stat+open with open+fstat turned this into a major problem, since the preloading of source-location entries would now end up opening those files. Worse, those files wouldn't be closed until the file manager was destroyed, so just opening a Cocoa.h PCH file would hold on to ~860 file descriptors, and it was easy to blow through the process's limit on the number of open file descriptors. By eliminating the preloading of these files, we neither open nor stat the headers stored in the PCH/AST file until they're actually needed for something. Concretely, we went from *** HeaderSearch Stats: 835 files tracked. 364 #import/#pragma once files. 823 included exactly once. 6 max times a file is included. 3 #include/#include_next/#import. 0 #includes skipped due to the multi-include optimization. 1 framework lookups. 0 subframework lookups. *** Source Manager Stats: 835 files mapped, 3 mem buffers mapped. 37460 SLocEntry's allocated, 11215575B of Sloc address space used. 62 bytes of files mapped, 0 files with line #'s computed. with a trivial program that uses a chained PCH including a Cocoa PCH to *** HeaderSearch Stats: 4 files tracked. 1 #import/#pragma once files. 3 included exactly once. 2 max times a file is included. 3 #include/#include_next/#import. 0 #includes skipped due to the multi-include optimization. 1 framework lookups. 0 subframework lookups. *** Source Manager Stats: 3 files mapped, 3 mem buffers mapped. 37460 SLocEntry's allocated, 11215575B of Sloc address space used. 62 bytes of files mapped, 0 files with line #'s computed. for the same program. llvm-svn: 125286
2011-02-11 01:09:37 +08:00
ExternalSource = 0;
NumIncluded = 0;
NumMultiIncludeFileOptzn = 0;
NumFrameworkLookups = NumSubFrameworkLookups = 0;
}
HeaderSearch::~HeaderSearch() {
// Delete headermaps.
for (unsigned i = 0, e = HeaderMaps.size(); i != e; ++i)
delete HeaderMaps[i].second;
}
void HeaderSearch::PrintStats() {
fprintf(stderr, "\n*** HeaderSearch Stats:\n");
fprintf(stderr, "%d files tracked.\n", (int)FileInfo.size());
unsigned NumOnceOnlyFiles = 0, MaxNumIncludes = 0, NumSingleIncludedFiles = 0;
for (unsigned i = 0, e = FileInfo.size(); i != e; ++i) {
NumOnceOnlyFiles += FileInfo[i].isImport;
if (MaxNumIncludes < FileInfo[i].NumIncludes)
MaxNumIncludes = FileInfo[i].NumIncludes;
NumSingleIncludedFiles += FileInfo[i].NumIncludes == 1;
}
fprintf(stderr, " %d #import/#pragma once files.\n", NumOnceOnlyFiles);
fprintf(stderr, " %d included exactly once.\n", NumSingleIncludedFiles);
fprintf(stderr, " %d max times a file is included.\n", MaxNumIncludes);
fprintf(stderr, " %d #include/#include_next/#import.\n", NumIncluded);
fprintf(stderr, " %d #includes skipped due to"
" the multi-include optimization.\n", NumMultiIncludeFileOptzn);
fprintf(stderr, "%d framework lookups.\n", NumFrameworkLookups);
fprintf(stderr, "%d subframework lookups.\n", NumSubFrameworkLookups);
}
/// CreateHeaderMap - This method returns a HeaderMap for the specified
/// FileEntry, uniquing them through the the 'HeaderMaps' datastructure.
const HeaderMap *HeaderSearch::CreateHeaderMap(const FileEntry *FE) {
// We expect the number of headermaps to be small, and almost always empty.
// If it ever grows, use of a linear search should be re-evaluated.
if (!HeaderMaps.empty()) {
for (unsigned i = 0, e = HeaderMaps.size(); i != e; ++i)
// Pointer equality comparison of FileEntries works because they are
// already uniqued by inode.
if (HeaderMaps[i].first == FE)
return HeaderMaps[i].second;
}
if (const HeaderMap *HM = HeaderMap::Create(FE, FileMgr)) {
HeaderMaps.push_back(std::make_pair(FE, HM));
return HM;
}
return 0;
}
//===----------------------------------------------------------------------===//
// File lookup within a DirectoryLookup scope
//===----------------------------------------------------------------------===//
/// getName - Return the directory or filename corresponding to this lookup
/// object.
const char *DirectoryLookup::getName() const {
if (isNormalDir())
return getDir()->getName();
if (isFramework())
return getFrameworkDir()->getName();
assert(isHeaderMap() && "Unknown DirectoryLookup");
return getHeaderMap()->getFileName();
}
/// LookupFile - Lookup the specified file in this search path, returning it
/// if it exists or returning null if not.
const FileEntry *DirectoryLookup::LookupFile(
llvm::StringRef Filename,
HeaderSearch &HS, llvm::SmallVectorImpl<char> *RawPath) const {
llvm::SmallString<1024> TmpDir;
if (isNormalDir()) {
// Concatenate the requested file onto the directory.
// FIXME: Portability. Filename concatenation should be in sys::Path.
TmpDir += getDir()->getName();
TmpDir.push_back('/');
TmpDir.append(Filename.begin(), Filename.end());
if (RawPath != NULL)
*RawPath = TmpDir;
return HS.getFileMgr().getFile(TmpDir.str());
}
if (isFramework())
return DoFrameworkLookup(Filename, HS, RawPath);
assert(isHeaderMap() && "Unknown directory lookup");
return getHeaderMap()->LookupFile(Filename, HS.getFileMgr(), RawPath);
}
/// DoFrameworkLookup - Do a lookup of the specified file in the current
/// DirectoryLookup, which is a framework directory.
const FileEntry *DirectoryLookup::DoFrameworkLookup(
llvm::StringRef Filename,
HeaderSearch &HS, llvm::SmallVectorImpl<char> *RawPath) const {
FileManager &FileMgr = HS.getFileMgr();
// Framework names must have a '/' in the filename.
size_t SlashPos = Filename.find('/');
if (SlashPos == llvm::StringRef::npos) return 0;
// Find out if this is the home for the specified framework, by checking
// HeaderSearch. Possible answer are yes/no and unknown.
const DirectoryEntry *&FrameworkDirCache =
HS.LookupFrameworkCache(Filename.substr(0, SlashPos));
// If it is known and in some other directory, fail.
if (FrameworkDirCache && FrameworkDirCache != getFrameworkDir())
return 0;
// Otherwise, construct the path to this framework dir.
// FrameworkName = "/System/Library/Frameworks/"
llvm::SmallString<1024> FrameworkName;
FrameworkName += getFrameworkDir()->getName();
if (FrameworkName.empty() || FrameworkName.back() != '/')
FrameworkName.push_back('/');
// FrameworkName = "/System/Library/Frameworks/Cocoa"
FrameworkName.append(Filename.begin(), Filename.begin()+SlashPos);
// FrameworkName = "/System/Library/Frameworks/Cocoa.framework/"
FrameworkName += ".framework/";
// If the cache entry is still unresolved, query to see if the cache entry is
// still unresolved. If so, check its existence now.
if (FrameworkDirCache == 0) {
HS.IncrementFrameworkLookupCount();
// If the framework dir doesn't exist, we fail.
// FIXME: It's probably more efficient to query this with FileMgr.getDir.
bool Exists;
if (llvm::sys::fs::exists(FrameworkName.str(), Exists) || !Exists)
return 0;
// Otherwise, if it does, remember that this is the right direntry for this
// framework.
FrameworkDirCache = getFrameworkDir();
}
// Check "/System/Library/Frameworks/Cocoa.framework/Headers/file.h"
unsigned OrigSize = FrameworkName.size();
FrameworkName += "Headers/";
FrameworkName.append(Filename.begin()+SlashPos+1, Filename.end());
if (const FileEntry *FE = FileMgr.getFile(FrameworkName.str())) {
if (RawPath != NULL)
*RawPath = FrameworkName;
return FE;
}
// Check "/System/Library/Frameworks/Cocoa.framework/PrivateHeaders/file.h"
const char *Private = "Private";
FrameworkName.insert(FrameworkName.begin()+OrigSize, Private,
Private+strlen(Private));
if (RawPath != NULL)
*RawPath = FrameworkName;
return FileMgr.getFile(FrameworkName.str());
}
//===----------------------------------------------------------------------===//
// Header File Location.
//===----------------------------------------------------------------------===//
/// LookupFile - Given a "foo" or <foo> reference, look up the indicated file,
/// return null on failure. isAngled indicates whether the file reference is
/// for system #include's or not (i.e. using <> instead of ""). CurFileEnt, if
/// non-null, indicates where the #including file is, in case a relative search
/// is needed.
const FileEntry *HeaderSearch::LookupFile(
llvm::StringRef Filename,
bool isAngled,
const DirectoryLookup *FromDir,
const DirectoryLookup *&CurDir,
const FileEntry *CurFileEnt,
llvm::SmallVectorImpl<char> *RawPath) {
// If 'Filename' is absolute, check to see if it exists and no searching.
if (llvm::sys::path::is_absolute(Filename)) {
CurDir = 0;
// If this was an #include_next "/absolute/file", fail.
if (FromDir) return 0;
if (RawPath != NULL)
llvm::Twine(Filename).toVector(*RawPath);
// Otherwise, just return the file.
return FileMgr.getFile(Filename);
}
// Step #0, unless disabled, check to see if the file is in the #includer's
// directory. This has to be based on CurFileEnt, not CurDir, because
// CurFileEnt could be a #include of a subdirectory (#include "foo/bar.h") and
// a subsequent include of "baz.h" should resolve to "whatever/foo/baz.h".
// This search is not done for <> headers.
if (CurFileEnt && !isAngled && !NoCurDirSearch) {
llvm::SmallString<1024> TmpDir;
// Concatenate the requested file onto the directory.
// FIXME: Portability. Filename concatenation should be in sys::Path.
TmpDir += CurFileEnt->getDir()->getName();
TmpDir.push_back('/');
TmpDir.append(Filename.begin(), Filename.end());
if (const FileEntry *FE = FileMgr.getFile(TmpDir.str())) {
// Leave CurDir unset.
// This file is a system header or C++ unfriendly if the old file is.
//
// Note that the temporary 'DirInfo' is required here, as either call to
// getFileInfo could resize the vector and we don't want to rely on order
// of evaluation.
unsigned DirInfo = getFileInfo(CurFileEnt).DirInfo;
getFileInfo(FE).DirInfo = DirInfo;
if (RawPath != NULL)
*RawPath = TmpDir;
return FE;
}
}
CurDir = 0;
// If this is a system #include, ignore the user #include locs.
unsigned i = isAngled ? SystemDirIdx : 0;
// If this is a #include_next request, start searching after the directory the
// file was found in.
if (FromDir)
i = FromDir-&SearchDirs[0];
// Cache all of the lookups performed by this method. Many headers are
// multiply included, and the "pragma once" optimization prevents them from
// being relex/pp'd, but they would still have to search through a
// (potentially huge) series of SearchDirs to find it.
std::pair<unsigned, unsigned> &CacheLookup =
LookupFileCache.GetOrCreateValue(Filename).getValue();
// If the entry has been previously looked up, the first value will be
// non-zero. If the value is equal to i (the start point of our search), then
// this is a matching hit.
if (CacheLookup.first == i+1) {
// Skip querying potentially lots of directories for this lookup.
i = CacheLookup.second;
} else {
// Otherwise, this is the first query, or the previous query didn't match
// our search start. We will fill in our found location below, so prime the
// start point value.
CacheLookup.first = i+1;
}
// Check each directory in sequence to see if it contains this file.
for (; i != SearchDirs.size(); ++i) {
const FileEntry *FE =
SearchDirs[i].LookupFile(Filename, *this, RawPath);
if (!FE) continue;
CurDir = &SearchDirs[i];
// This file is a system header or C++ unfriendly if the dir is.
getFileInfo(FE).DirInfo = CurDir->getDirCharacteristic();
// Remember this location for the next lookup we do.
CacheLookup.second = i;
return FE;
}
// Otherwise, didn't find it. Remember we didn't find this.
CacheLookup.second = SearchDirs.size();
return 0;
}
/// LookupSubframeworkHeader - Look up a subframework for the specified
/// #include file. For example, if #include'ing <HIToolbox/HIToolbox.h> from
/// within ".../Carbon.framework/Headers/Carbon.h", check to see if HIToolbox
/// is a subframework within Carbon.framework. If so, return the FileEntry
/// for the designated file, otherwise return null.
const FileEntry *HeaderSearch::
LookupSubframeworkHeader(llvm::StringRef Filename,
const FileEntry *ContextFileEnt,
llvm::SmallVectorImpl<char> *RawPath) {
assert(ContextFileEnt && "No context file?");
// Framework names must have a '/' in the filename. Find it.
size_t SlashPos = Filename.find('/');
if (SlashPos == llvm::StringRef::npos) return 0;
// Look up the base framework name of the ContextFileEnt.
const char *ContextName = ContextFileEnt->getName();
// If the context info wasn't a framework, couldn't be a subframework.
const char *FrameworkPos = strstr(ContextName, ".framework/");
if (FrameworkPos == 0)
return 0;
llvm::SmallString<1024> FrameworkName(ContextName,
FrameworkPos+strlen(".framework/"));
// Append Frameworks/HIToolbox.framework/
FrameworkName += "Frameworks/";
FrameworkName.append(Filename.begin(), Filename.begin()+SlashPos);
FrameworkName += ".framework/";
llvm::StringMapEntry<const DirectoryEntry *> &CacheLookup =
FrameworkMap.GetOrCreateValue(Filename.substr(0, SlashPos));
// Some other location?
if (CacheLookup.getValue() &&
CacheLookup.getKeyLength() == FrameworkName.size() &&
memcmp(CacheLookup.getKeyData(), &FrameworkName[0],
CacheLookup.getKeyLength()) != 0)
return 0;
// Cache subframework.
if (CacheLookup.getValue() == 0) {
++NumSubFrameworkLookups;
// If the framework dir doesn't exist, we fail.
const DirectoryEntry *Dir = FileMgr.getDirectory(FrameworkName.str());
if (Dir == 0) return 0;
// Otherwise, if it does, remember that this is the right direntry for this
// framework.
CacheLookup.setValue(Dir);
}
const FileEntry *FE = 0;
// Check ".../Frameworks/HIToolbox.framework/Headers/HIToolbox.h"
llvm::SmallString<1024> HeadersFilename(FrameworkName);
HeadersFilename += "Headers/";
HeadersFilename.append(Filename.begin()+SlashPos+1, Filename.end());
if (!(FE = FileMgr.getFile(HeadersFilename.str()))) {
// Check ".../Frameworks/HIToolbox.framework/PrivateHeaders/HIToolbox.h"
HeadersFilename = FrameworkName;
HeadersFilename += "PrivateHeaders/";
HeadersFilename.append(Filename.begin()+SlashPos+1, Filename.end());
if (!(FE = FileMgr.getFile(HeadersFilename.str())))
return 0;
}
if (RawPath != NULL)
*RawPath = HeadersFilename;
// This file is a system header or C++ unfriendly if the old file is.
//
// Note that the temporary 'DirInfo' is required here, as either call to
// getFileInfo could resize the vector and we don't want to rely on order
// of evaluation.
unsigned DirInfo = getFileInfo(ContextFileEnt).DirInfo;
getFileInfo(FE).DirInfo = DirInfo;
return FE;
}
//===----------------------------------------------------------------------===//
// File Info Management.
//===----------------------------------------------------------------------===//
/// getFileInfo - Return the HeaderFileInfo structure for the specified
/// FileEntry.
HeaderFileInfo &HeaderSearch::getFileInfo(const FileEntry *FE) {
if (FE->getUID() >= FileInfo.size())
FileInfo.resize(FE->getUID()+1);
Implement two related optimizations that make de-serialization of AST/PCH files more lazy: - Don't preload all of the file source-location entries when reading the AST file. Instead, load them lazily, when needed. - Only look up header-search information (whether a header was already #import'd, how many times it's been included, etc.) when it's needed by the preprocessor, rather than pre-populating it. Previously, we would pre-load all of the file source-location entries, which also populated the header-search information structure. This was a relatively minor performance issue, since we would end up stat()'ing all of the headers stored within a AST/PCH file when the AST/PCH file was loaded. In the normal PCH use case, the stat()s were cached, so the cost--of preloading ~860 source-location entries in the Cocoa.h case---was relatively low. However, the recent optimization that replaced stat+open with open+fstat turned this into a major problem, since the preloading of source-location entries would now end up opening those files. Worse, those files wouldn't be closed until the file manager was destroyed, so just opening a Cocoa.h PCH file would hold on to ~860 file descriptors, and it was easy to blow through the process's limit on the number of open file descriptors. By eliminating the preloading of these files, we neither open nor stat the headers stored in the PCH/AST file until they're actually needed for something. Concretely, we went from *** HeaderSearch Stats: 835 files tracked. 364 #import/#pragma once files. 823 included exactly once. 6 max times a file is included. 3 #include/#include_next/#import. 0 #includes skipped due to the multi-include optimization. 1 framework lookups. 0 subframework lookups. *** Source Manager Stats: 835 files mapped, 3 mem buffers mapped. 37460 SLocEntry's allocated, 11215575B of Sloc address space used. 62 bytes of files mapped, 0 files with line #'s computed. with a trivial program that uses a chained PCH including a Cocoa PCH to *** HeaderSearch Stats: 4 files tracked. 1 #import/#pragma once files. 3 included exactly once. 2 max times a file is included. 3 #include/#include_next/#import. 0 #includes skipped due to the multi-include optimization. 1 framework lookups. 0 subframework lookups. *** Source Manager Stats: 3 files mapped, 3 mem buffers mapped. 37460 SLocEntry's allocated, 11215575B of Sloc address space used. 62 bytes of files mapped, 0 files with line #'s computed. for the same program. llvm-svn: 125286
2011-02-11 01:09:37 +08:00
HeaderFileInfo &HFI = FileInfo[FE->getUID()];
if (ExternalSource && !HFI.Resolved) {
HFI = ExternalSource->GetHeaderFileInfo(FE);
HFI.Resolved = true;
}
return HFI;
}
void HeaderSearch::setHeaderFileInfoForUID(HeaderFileInfo HFI, unsigned UID) {
if (UID >= FileInfo.size())
FileInfo.resize(UID+1);
Implement two related optimizations that make de-serialization of AST/PCH files more lazy: - Don't preload all of the file source-location entries when reading the AST file. Instead, load them lazily, when needed. - Only look up header-search information (whether a header was already #import'd, how many times it's been included, etc.) when it's needed by the preprocessor, rather than pre-populating it. Previously, we would pre-load all of the file source-location entries, which also populated the header-search information structure. This was a relatively minor performance issue, since we would end up stat()'ing all of the headers stored within a AST/PCH file when the AST/PCH file was loaded. In the normal PCH use case, the stat()s were cached, so the cost--of preloading ~860 source-location entries in the Cocoa.h case---was relatively low. However, the recent optimization that replaced stat+open with open+fstat turned this into a major problem, since the preloading of source-location entries would now end up opening those files. Worse, those files wouldn't be closed until the file manager was destroyed, so just opening a Cocoa.h PCH file would hold on to ~860 file descriptors, and it was easy to blow through the process's limit on the number of open file descriptors. By eliminating the preloading of these files, we neither open nor stat the headers stored in the PCH/AST file until they're actually needed for something. Concretely, we went from *** HeaderSearch Stats: 835 files tracked. 364 #import/#pragma once files. 823 included exactly once. 6 max times a file is included. 3 #include/#include_next/#import. 0 #includes skipped due to the multi-include optimization. 1 framework lookups. 0 subframework lookups. *** Source Manager Stats: 835 files mapped, 3 mem buffers mapped. 37460 SLocEntry's allocated, 11215575B of Sloc address space used. 62 bytes of files mapped, 0 files with line #'s computed. with a trivial program that uses a chained PCH including a Cocoa PCH to *** HeaderSearch Stats: 4 files tracked. 1 #import/#pragma once files. 3 included exactly once. 2 max times a file is included. 3 #include/#include_next/#import. 0 #includes skipped due to the multi-include optimization. 1 framework lookups. 0 subframework lookups. *** Source Manager Stats: 3 files mapped, 3 mem buffers mapped. 37460 SLocEntry's allocated, 11215575B of Sloc address space used. 62 bytes of files mapped, 0 files with line #'s computed. for the same program. llvm-svn: 125286
2011-02-11 01:09:37 +08:00
HFI.Resolved = true;
FileInfo[UID] = HFI;
}
/// ShouldEnterIncludeFile - Mark the specified file as a target of of a
/// #include, #include_next, or #import directive. Return false if #including
/// the file will have no effect or true if we should include it.
bool HeaderSearch::ShouldEnterIncludeFile(const FileEntry *File, bool isImport){
++NumIncluded; // Count # of attempted #includes.
// Get information about this file.
HeaderFileInfo &FileInfo = getFileInfo(File);
// If this is a #import directive, check that we have not already imported
// this header.
if (isImport) {
// If this has already been imported, don't import it again.
FileInfo.isImport = true;
// Has this already been #import'ed or #include'd?
if (FileInfo.NumIncludes) return false;
} else {
// Otherwise, if this is a #include of a file that was previously #import'd
// or if this is the second #include of a #pragma once file, ignore it.
if (FileInfo.isImport)
return false;
}
// Next, check to see if the file is wrapped with #ifndef guards. If so, and
// if the macro that guards it is defined, we know the #include has no effect.
if (const IdentifierInfo *ControllingMacro
= FileInfo.getControllingMacro(ExternalLookup))
if (ControllingMacro->hasMacroDefinition()) {
++NumMultiIncludeFileOptzn;
return false;
}
// Increment the number of times this file has been included.
++FileInfo.NumIncludes;
return true;
}