llvm-project/llvm/test/CodeGen/ARM/fold-stack-adjust.ll

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; Disable shrink-wrapping on the first test otherwise we wouldn't
; exerce the path for PR18136.
; RUN: llc -mtriple=thumbv7-apple-none-macho < %s -enable-shrink-wrap=false -verify-machineinstrs | FileCheck %s --check-prefixes=CHECK-FNSTART,CHECK
; RUN: llc -mtriple=thumbv6m-apple-none-macho -frame-pointer=all < %s -verify-machineinstrs | FileCheck %s --check-prefixes=CHECK-FNSTART,CHECK-T1
; RUN: llc -mtriple=thumbv6m-apple-none-macho < %s -verify-machineinstrs | FileCheck %s --check-prefixes=CHECK-FNSTART,CHECK-T1-NOFP
; RUN: llc -mtriple=thumbv7-apple-darwin-ios -frame-pointer=all < %s -verify-machineinstrs | FileCheck %s --check-prefixes=CHECK-FNSTART,CHECK-IOS
; RUN: llc -mtriple=thumbv7--linux-gnueabi -frame-pointer=all < %s -verify-machineinstrs | FileCheck %s --check-prefixes=CHECK-FNSTART,CHECK-LINUX
declare void @bar(i8*)
%bigVec = type [2 x double]
@var = global %bigVec zeroinitializer
define void @check_simple() minsize {
; CHECK-FNSTART-LABEL: check_simple:
; CHECK: push {r3, r4, r5, r6, r7, lr}
; CHECK-NOT: sub sp, sp,
; ...
; CHECK-NOT: add sp, sp,
; CHECK: pop {r0, r1, r2, r3, r7, pc}
; CHECK-T1: push {r3, r4, r5, r6, r7, lr}
; CHECK-T1: add r7, sp, #16
; CHECK-T1-NOT: sub sp, sp,
; ...
; CHECK-T1-NOT: add sp, sp,
; CHECK-T1: pop {r0, r1, r2, r3, r7, pc}
; iOS always has a frame pointer and messing with the push affects
; how it's set in the prologue. Make sure we get that right.
; CHECK-IOS: push {r3, r4, r5, r6, r7, lr}
; CHECK-NOT: sub sp,
; CHECK-IOS: add r7, sp, #16
; CHECK-NOT: sub sp,
; ...
; CHECK-NOT: add sp,
; CHEC: pop {r3, r4, r5, r6, r7, pc}
%var = alloca i8, i32 16
call void @bar(i8* %var)
ret void
}
define void @check_simple_too_big() minsize {
; CHECK-FNSTART-LABEL: check_simple_too_big:
; CHECK: push {r7, lr}
; CHECK: sub sp,
; ...
; CHECK: add sp,
; CHECK: pop {r7, pc}
%var = alloca i8, i32 64
call void @bar(i8* %var)
ret void
}
define void @check_vfp_fold() minsize {
; CHECK-FNSTART-LABEL: check_vfp_fold:
; CHECK: push {r[[GLOBREG:[0-9]+]], lr}
; CHECK: vpush {d6, d7, d8, d9}
; CHECK-NOT: sub sp,
; ...
; CHECK-NOT: add sp,
; CHECK: vpop {d6, d7, d8, d9}
; CHECK: pop {r[[GLOBREG]], pc}
; iOS uses aligned NEON stores here, which is convenient since we
; want to make sure that works too.
; CHECK-IOS: push {r4, r7, lr}
; CHECK-IOS: sub.w r4, sp, #16
; CHECK-IOS: bfc r4, #0, #4
; CHECK-IOS: mov sp, r4
; CHECK-IOS: vst1.64 {d8, d9}, [r4:128]
; CHECK-IOS: sub sp, #16
; ...
; CHECK-IOS: add r4, sp, #16
; CHECK-IOS: vld1.64 {d8, d9}, [r4:128]
; CHECK-IOS: mov sp, r4
; CHECK-IOS: pop {r4, r7, pc}
%var = alloca i8, i32 16
call void asm "", "r,~{d8},~{d9}"(i8* %var)
call void @bar(i8* %var)
ret void
}
; This function should use just enough space that the "add sp, sp, ..." could be
; folded in except that doing so would clobber the value being returned.
define i64 @check_no_return_clobber() minsize {
; CHECK-FNSTART-LABEL: check_no_return_clobber:
; CHECK: push {r1, r2, r3, r4, r5, r6, r7, lr}
; CHECK-NOT: sub sp,
; ...
; CHECK: add sp, #24
; CHECK: pop {r7, pc}
%var = alloca i8, i32 20
call void @bar(i8* %var)
ret i64 0
}
define arm_aapcs_vfpcc double @check_vfp_no_return_clobber() minsize {
; CHECK-FNSTART-LABEL: check_vfp_no_return_clobber:
; CHECK: push {r[[GLOBREG:[0-9]+]], lr}
; CHECK: vpush {d0, d1, d2, d3, d4, d5, d6, d7, d8, d9}
; CHECK-NOT: sub sp,
; ...
; CHECK: add sp, #64
; CHECK: vpop {d8, d9}
; CHECK: pop {r[[GLOBREG]], pc}
%var = alloca i8, i32 64
%tmp = load %bigVec, %bigVec* @var
call void @bar(i8* %var)
store %bigVec %tmp, %bigVec* @var
ret double 1.0
}
@dbl = global double 0.0
; PR18136: there was a bug determining where the first eligible pop in a
; basic-block was when the entire block was epilogue code.
define void @test_fold_point(i1 %tst) minsize {
; CHECK-FNSTART-LABEL: test_fold_point:
; Important to check for beginning of basic block, because if it gets
; if-converted the test is probably no longer checking what it should.
Codegen: Make chains from trellis-shaped CFGs Lay out trellis-shaped CFGs optimally. A trellis of the shape below: A B |\ /| | \ / | | X | | / \ | |/ \| C D would be laid out A; B->C ; D by the current layout algorithm. Now we identify trellises and lay them out either A->C; B->D or A->D; B->C. This scales with an increasing number of predecessors. A trellis is a a group of 2 or more predecessor blocks that all have the same successors. because of this we can tail duplicate to extend existing trellises. As an example consider the following CFG: B D F H / \ / \ / \ / \ A---C---E---G---Ret Where A,C,E,G are all small (Currently 2 instructions). The CFG preserving layout is then A,B,C,D,E,F,G,H,Ret. The current code will copy C into B, E into D and G into F and yield the layout A,C,B(C),E,D(E),F(G),G,H,ret define void @straight_test(i32 %tag) { entry: br label %test1 test1: ; A %tagbit1 = and i32 %tag, 1 %tagbit1eq0 = icmp eq i32 %tagbit1, 0 br i1 %tagbit1eq0, label %test2, label %optional1 optional1: ; B call void @a() br label %test2 test2: ; C %tagbit2 = and i32 %tag, 2 %tagbit2eq0 = icmp eq i32 %tagbit2, 0 br i1 %tagbit2eq0, label %test3, label %optional2 optional2: ; D call void @b() br label %test3 test3: ; E %tagbit3 = and i32 %tag, 4 %tagbit3eq0 = icmp eq i32 %tagbit3, 0 br i1 %tagbit3eq0, label %test4, label %optional3 optional3: ; F call void @c() br label %test4 test4: ; G %tagbit4 = and i32 %tag, 8 %tagbit4eq0 = icmp eq i32 %tagbit4, 0 br i1 %tagbit4eq0, label %exit, label %optional4 optional4: ; H call void @d() br label %exit exit: ret void } here is the layout after D27742: straight_test: # @straight_test ; ... Prologue elided ; BB#0: # %entry ; A (merged with test1) ; ... More prologue elided mr 30, 3 andi. 3, 30, 1 bc 12, 1, .LBB0_2 ; BB#1: # %test2 ; C rlwinm. 3, 30, 0, 30, 30 beq 0, .LBB0_3 b .LBB0_4 .LBB0_2: # %optional1 ; B (copy of C) bl a nop rlwinm. 3, 30, 0, 30, 30 bne 0, .LBB0_4 .LBB0_3: # %test3 ; E rlwinm. 3, 30, 0, 29, 29 beq 0, .LBB0_5 b .LBB0_6 .LBB0_4: # %optional2 ; D (copy of E) bl b nop rlwinm. 3, 30, 0, 29, 29 bne 0, .LBB0_6 .LBB0_5: # %test4 ; G rlwinm. 3, 30, 0, 28, 28 beq 0, .LBB0_8 b .LBB0_7 .LBB0_6: # %optional3 ; F (copy of G) bl c nop rlwinm. 3, 30, 0, 28, 28 beq 0, .LBB0_8 .LBB0_7: # %optional4 ; H bl d nop .LBB0_8: # %exit ; Ret ld 30, 96(1) # 8-byte Folded Reload addi 1, 1, 112 ld 0, 16(1) mtlr 0 blr The tail-duplication has produced some benefit, but it has also produced a trellis which is not laid out optimally. With this patch, we improve the layouts of such trellises, and decrease the cost calculation for tail-duplication accordingly. This patch produces the layout A,C,E,G,B,D,F,H,Ret. This layout does have back edges, which is a negative, but it has a bigger compensating positive, which is that it handles the case where there are long strings of skipped blocks much better than the original layout. Both layouts handle runs of executed blocks equally well. Branch prediction also improves if there is any correlation between subsequent optional blocks. Here is the resulting concrete layout: straight_test: # @straight_test ; BB#0: # %entry ; A (merged with test1) mr 30, 3 andi. 3, 30, 1 bc 12, 1, .LBB0_4 ; BB#1: # %test2 ; C rlwinm. 3, 30, 0, 30, 30 bne 0, .LBB0_5 .LBB0_2: # %test3 ; E rlwinm. 3, 30, 0, 29, 29 bne 0, .LBB0_6 .LBB0_3: # %test4 ; G rlwinm. 3, 30, 0, 28, 28 bne 0, .LBB0_7 b .LBB0_8 .LBB0_4: # %optional1 ; B (Copy of C) bl a nop rlwinm. 3, 30, 0, 30, 30 beq 0, .LBB0_2 .LBB0_5: # %optional2 ; D (Copy of E) bl b nop rlwinm. 3, 30, 0, 29, 29 beq 0, .LBB0_3 .LBB0_6: # %optional3 ; F (Copy of G) bl c nop rlwinm. 3, 30, 0, 28, 28 beq 0, .LBB0_8 .LBB0_7: # %optional4 ; H bl d nop .LBB0_8: # %exit Differential Revision: https://reviews.llvm.org/D28522 llvm-svn: 295223
2017-02-16 03:49:14 +08:00
; CHECK: %end
; CHECK-NEXT: vpop {d7, d8}
; CHECK-NEXT: pop {r4, pc}
; With a guaranteed frame-pointer, we want to make sure that its offset in the
; push block is correct, even if a few registers have been tacked onto a later
; vpush (PR18160).
; CHECK-IOS: push {r4, r7, lr}
; CHECK-IOS-NEXT: add r7, sp, #4
; CHECK-IOS-NEXT: vpush {d7, d8}
; We want some memory so there's a stack adjustment to fold...
%var = alloca i8, i32 8
; We want a long-lived floating register so that a callee-saved dN is used and
; there's both a vpop and a pop.
%live_val = load double, double* @dbl
br i1 %tst, label %true, label %end
true:
call void @bar(i8* %var)
store double %live_val, double* @dbl
br label %end
end:
; We want the epilogue to be the only thing in a basic block so that we hit
; the correct edge-case (first inst in block is correct one to adjust).
ret void
}
define void @test_varsize(...) minsize {
; CHECK-FNSTART-LABEL: test_varsize:
; CHECK-T1: sub sp, #16
[SDAG] Make the DAGCombine worklist not grow endlessly due to duplicate insertions. The old behavior could cause arbitrarily bad memory usage in the DAG combiner if there was heavy traffic of adding nodes already on the worklist to it. This commit switches the DAG combine worklist to work the same way as the instcombine worklist where we null-out removed entries and only add new entries to the worklist. My measurements of codegen time shows slight improvement. The memory utilization is unsurprisingly dominated by other factors (the IR and DAG itself I suspect). This change results in subtle, frustrating churn in the particular order in which DAG combines are applied which causes a number of minor regressions where we fail to match a pattern previously matched by accident. AFAICT, all of these should be using AddToWorklist to directly or should be written in a less brittle way. None of the changes seem drastically bad, and a few of the changes seem distinctly better. A major change required to make this work is to significantly harden the way in which the DAG combiner handle nodes which become dead (zero-uses). Previously, we relied on the ability to "priority-bump" them on the combine worklist to achieve recursive deletion of these nodes and ensure that the frontier of remaining live nodes all were added to the worklist. Instead, I've introduced a routine to just implement that precise logic with no indirection. It is a significantly simpler operation than that of the combiner worklist proper. I suspect this will also fix some other problems with the combiner. I think the x86 changes are really minor and uninteresting, but the avx512 change at least is hiding a "regression" (despite the test case being just noise, not testing some performance invariant) that might be looked into. Not sure if any of the others impact specific "important" code paths, but they didn't look terribly interesting to me, or the changes were really minor. The consensus in review is to fix any regressions that show up after the fact here. Thanks to the other reviewers for checking the output on other architectures. There is a specific regression on ARM that Tim already has a fix prepped to commit. Differential Revision: http://reviews.llvm.org/D4616 llvm-svn: 213727
2014-07-23 15:08:53 +08:00
; CHECK-T1: push {r5, r6, r7, lr}
; ...
[SDAG] Make the DAGCombine worklist not grow endlessly due to duplicate insertions. The old behavior could cause arbitrarily bad memory usage in the DAG combiner if there was heavy traffic of adding nodes already on the worklist to it. This commit switches the DAG combine worklist to work the same way as the instcombine worklist where we null-out removed entries and only add new entries to the worklist. My measurements of codegen time shows slight improvement. The memory utilization is unsurprisingly dominated by other factors (the IR and DAG itself I suspect). This change results in subtle, frustrating churn in the particular order in which DAG combines are applied which causes a number of minor regressions where we fail to match a pattern previously matched by accident. AFAICT, all of these should be using AddToWorklist to directly or should be written in a less brittle way. None of the changes seem drastically bad, and a few of the changes seem distinctly better. A major change required to make this work is to significantly harden the way in which the DAG combiner handle nodes which become dead (zero-uses). Previously, we relied on the ability to "priority-bump" them on the combine worklist to achieve recursive deletion of these nodes and ensure that the frontier of remaining live nodes all were added to the worklist. Instead, I've introduced a routine to just implement that precise logic with no indirection. It is a significantly simpler operation than that of the combiner worklist proper. I suspect this will also fix some other problems with the combiner. I think the x86 changes are really minor and uninteresting, but the avx512 change at least is hiding a "regression" (despite the test case being just noise, not testing some performance invariant) that might be looked into. Not sure if any of the others impact specific "important" code paths, but they didn't look terribly interesting to me, or the changes were really minor. The consensus in review is to fix any regressions that show up after the fact here. Thanks to the other reviewers for checking the output on other architectures. There is a specific regression on ARM that Tim already has a fix prepped to commit. Differential Revision: http://reviews.llvm.org/D4616 llvm-svn: 213727
2014-07-23 15:08:53 +08:00
; CHECK-T1: pop {r2, r3, r7}
; CHECK-T1: pop {[[POP_REG:r[0-3]]]}
; CHECK-T1: add sp, #16
; CHECK-T1: bx [[POP_REG]]
; CHECK: sub sp, #16
; CHECK: push {r5, r6, r7, lr}
; ...
; CHECK: pop.w {r2, r3, r7, lr}
; CHECK: add sp, #16
; CHECK: bx lr
%var = alloca i8, i32 8
call void @llvm.va_start(i8* %var)
call void @bar(i8* %var)
ret void
}
%"MyClass" = type { i8*, i32, i32, float, float, float, [2 x i8], i32, i32* }
declare float @foo()
declare void @bar3()
declare %"MyClass"* @bar2(%"MyClass"* returned, i16*, i32, float, float, i32, i32, i1 zeroext, i1 zeroext, i32)
define fastcc float @check_vfp_no_return_clobber2(i16* %r, i16* %chars, i32 %length, i1 zeroext %flag) minsize {
entry:
; CHECK-FNSTART-LABEL: check_vfp_no_return_clobber2
; CHECK-LINUX: vpush {d0, d1, d2, d3, d4, d5, d6, d7, d8}
; CHECK-NOT: sub sp,
; ...
; CHECK-LINUX: add sp
; CHECK-LINUX: vpop {d8}
%run = alloca %"MyClass", align 4
%call = call %"MyClass"* @bar2(%"MyClass"* %run, i16* %chars, i32 %length, float 0.000000e+00, float 0.000000e+00, i32 1, i32 1, i1 zeroext false, i1 zeroext true, i32 3)
%call1 = call float @foo()
%cmp = icmp eq %"MyClass"* %run, null
br i1 %cmp, label %exit, label %if.then
if.then: ; preds = %entry
call void @bar3()
br label %exit
exit: ; preds = %if.then, %entry
ret float %call1
}
declare void @use_arr(i32*)
define void @test_fold_reuse() minsize {
; CHECK-FNSTART-LABEL: test_fold_reuse:
; CHECK: push.w {r4, r7, r8, lr}
; CHECK: sub sp, #24
; [...]
; CHECK: add sp, #24
; CHECK: pop.w {r4, r7, r8, pc}
%arr = alloca i8, i32 24
call void asm sideeffect "", "~{r8},~{r4}"()
call void @bar(i8* %arr)
ret void
}
; It doesn't matter what registers this pushes and pops; just make sure
; it doesn't try to push/pop an illegal register on Thumb1.
define void @test_long_fn() minsize nounwind optsize {
; CHECK-FNSTART-LABEL: test_long_fn:
; CHECK-T1-NOFP: push {r7, lr}
; CHECK-T1-NOFP: pop {r3, pc}
entry:
%z = alloca i32, align 4
call void asm sideeffect ".space 3000", "r"(i32* nonnull %z)
ret void
}
declare void @llvm.va_start(i8*) nounwind