llvm-project/llvm/unittests/Support/AllocatorTest.cpp

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//===- llvm/unittest/Support/AllocatorTest.cpp - BumpPtrAllocator tests ---===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include "llvm/Support/Allocator.h"
#include "gtest/gtest.h"
#include <cstdlib>
using namespace llvm;
namespace {
TEST(AllocatorTest, Basics) {
BumpPtrAllocator Alloc;
int *a = (int*)Alloc.Allocate(sizeof(int), alignof(int));
int *b = (int*)Alloc.Allocate(sizeof(int) * 10, alignof(int));
int *c = (int*)Alloc.Allocate(sizeof(int), alignof(int));
*a = 1;
b[0] = 2;
b[9] = 2;
*c = 3;
EXPECT_EQ(1, *a);
EXPECT_EQ(2, b[0]);
EXPECT_EQ(2, b[9]);
EXPECT_EQ(3, *c);
EXPECT_EQ(1U, Alloc.GetNumSlabs());
BumpPtrAllocator Alloc2 = std::move(Alloc);
EXPECT_EQ(0U, Alloc.GetNumSlabs());
EXPECT_EQ(1U, Alloc2.GetNumSlabs());
// Make sure the old pointers still work. These are especially interesting
// under ASan or Valgrind.
EXPECT_EQ(1, *a);
EXPECT_EQ(2, b[0]);
EXPECT_EQ(2, b[9]);
EXPECT_EQ(3, *c);
Alloc = std::move(Alloc2);
EXPECT_EQ(0U, Alloc2.GetNumSlabs());
EXPECT_EQ(1U, Alloc.GetNumSlabs());
}
// Allocate enough bytes to create three slabs.
TEST(AllocatorTest, ThreeSlabs) {
BumpPtrAllocator Alloc;
Alloc.Allocate(3000, 1);
EXPECT_EQ(1U, Alloc.GetNumSlabs());
Alloc.Allocate(3000, 1);
EXPECT_EQ(2U, Alloc.GetNumSlabs());
Alloc.Allocate(3000, 1);
EXPECT_EQ(3U, Alloc.GetNumSlabs());
}
// Allocate enough bytes to create two slabs, reset the allocator, and do it
// again.
TEST(AllocatorTest, TestReset) {
BumpPtrAllocator Alloc;
// Allocate something larger than the SizeThreshold=4096.
(void)Alloc.Allocate(5000, 1);
Alloc.Reset();
// Calling Reset should free all CustomSizedSlabs.
EXPECT_EQ(0u, Alloc.GetNumSlabs());
Alloc.Allocate(3000, 1);
EXPECT_EQ(1U, Alloc.GetNumSlabs());
Alloc.Allocate(3000, 1);
EXPECT_EQ(2U, Alloc.GetNumSlabs());
Alloc.Reset();
EXPECT_EQ(1U, Alloc.GetNumSlabs());
Alloc.Allocate(3000, 1);
EXPECT_EQ(1U, Alloc.GetNumSlabs());
Alloc.Allocate(3000, 1);
EXPECT_EQ(2U, Alloc.GetNumSlabs());
}
// Test some allocations at varying alignments.
TEST(AllocatorTest, TestAlignment) {
BumpPtrAllocator Alloc;
uintptr_t a;
a = (uintptr_t)Alloc.Allocate(1, 2);
EXPECT_EQ(0U, a & 1);
a = (uintptr_t)Alloc.Allocate(1, 4);
EXPECT_EQ(0U, a & 3);
a = (uintptr_t)Alloc.Allocate(1, 8);
EXPECT_EQ(0U, a & 7);
a = (uintptr_t)Alloc.Allocate(1, 16);
EXPECT_EQ(0U, a & 15);
a = (uintptr_t)Alloc.Allocate(1, 32);
EXPECT_EQ(0U, a & 31);
a = (uintptr_t)Alloc.Allocate(1, 64);
EXPECT_EQ(0U, a & 63);
a = (uintptr_t)Alloc.Allocate(1, 128);
EXPECT_EQ(0U, a & 127);
}
// Test allocating just over the slab size. This tests a bug where before the
// allocator incorrectly calculated the buffer end pointer.
TEST(AllocatorTest, TestOverflow) {
BumpPtrAllocator Alloc;
// Fill the slab right up until the end pointer.
Alloc.Allocate(4096, 1);
EXPECT_EQ(1U, Alloc.GetNumSlabs());
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// If we don't allocate a new slab, then we will have overflowed.
Alloc.Allocate(1, 1);
EXPECT_EQ(2U, Alloc.GetNumSlabs());
}
// Test allocating with a size larger than the initial slab size.
TEST(AllocatorTest, TestSmallSlabSize) {
BumpPtrAllocator Alloc;
Alloc.Allocate(8000, 1);
EXPECT_EQ(1U, Alloc.GetNumSlabs());
}
// Test requesting alignment that goes past the end of the current slab.
TEST(AllocatorTest, TestAlignmentPastSlab) {
BumpPtrAllocator Alloc;
Alloc.Allocate(4095, 1);
// Aligning the current slab pointer is likely to move it past the end of the
// slab, which would confuse any unsigned comparisons with the difference of
// the end pointer and the aligned pointer.
Alloc.Allocate(1024, 8192);
EXPECT_EQ(2U, Alloc.GetNumSlabs());
}
// Mock slab allocator that returns slabs aligned on 4096 bytes. There is no
// easy portable way to do this, so this is kind of a hack.
class MockSlabAllocator {
static size_t LastSlabSize;
public:
~MockSlabAllocator() { }
void *Allocate(size_t Size, size_t /*Alignment*/) {
// Allocate space for the alignment, the slab, and a void* that goes right
// before the slab.
size_t Alignment = 4096;
Report fatal error in the case of out of memory This is the second part of recommit of r325224. The previous part was committed in r325426, which deals with C++ memory allocation. Solution for C memory allocation involved functions `llvm::malloc` and similar. This was a fragile solution because it caused ambiguity errors in some cases. In this commit the new functions have names like `llvm::safe_malloc`. The relevant part of original comment is below, updated for new function names. Analysis of fails in the case of out of memory errors can be tricky on Windows. Such error emerges at the point where memory allocation function fails, but manifests itself when null pointer is used. These two points may be distant from each other. Besides, next runs may not exhibit allocation error. In some cases memory is allocated by a call to some of C allocation functions, malloc, calloc and realloc. They are used for interoperability with C code, when allocated object has variable size and when it is necessary to avoid call of constructors. In many calls the result is not checked for null pointer. To simplify checks, new functions are defined in the namespace 'llvm': `safe_malloc`, `safe_calloc` and `safe_realloc`. They behave as corresponding standard functions but produce fatal error if allocation fails. This change replaces the standard functions like 'malloc' in the cases when the result of the allocation function is not checked for null pointer. Finally, there are plain C code, that uses malloc and similar functions. If the result is not checked, assert statement is added. Differential Revision: https://reviews.llvm.org/D43010 llvm-svn: 325551
2018-02-20 13:41:26 +08:00
void *MemBase = safe_malloc(Size + Alignment - 1 + sizeof(void*));
// Find the slab start.
void *Slab = (void *)alignAddr((char*)MemBase + sizeof(void *), Alignment);
// Hold a pointer to the base so we can free the whole malloced block.
((void**)Slab)[-1] = MemBase;
LastSlabSize = Size;
return Slab;
}
void Deallocate(void *Slab, size_t Size) {
free(((void**)Slab)[-1]);
}
static size_t GetLastSlabSize() { return LastSlabSize; }
};
size_t MockSlabAllocator::LastSlabSize = 0;
// Allocate a large-ish block with a really large alignment so that the
// allocator will think that it has space, but after it does the alignment it
// will not.
TEST(AllocatorTest, TestBigAlignment) {
BumpPtrAllocatorImpl<MockSlabAllocator> Alloc;
// First allocate a tiny bit to ensure we have to re-align things.
(void)Alloc.Allocate(1, 1);
// Now the big chunk with a big alignment.
(void)Alloc.Allocate(3000, 2048);
// We test that the last slab size is not the default 4096 byte slab, but
// rather a custom sized slab that is larger.
EXPECT_GT(MockSlabAllocator::GetLastSlabSize(), 4096u);
}
} // anonymous namespace