2006-11-08 05:31:57 +08:00
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//===- PassManager.cpp - LLVM Pass Infrastructure Implementation ----------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the LLVM Pass Manager infrastructure.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/PassManager.h"
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#include "llvm/Function.h"
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#include "llvm/Module.h"
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using namespace llvm;
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/// BasicBlockPassManager implementation
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/// Add pass P into PassVector and return TRUE. If this pass is not
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/// manageable by this manager then return FALSE.
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bool
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BasicBlockPassManager_New::addPass (Pass *P) {
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BasicBlockPass *BP = dynamic_cast<BasicBlockPass*>(P);
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if (!BP)
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return false;
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// TODO: Check if it suitable to manage P using this BasicBlockPassManager
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// or we need another instance of BasicBlockPassManager
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// Add pass
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PassVector.push_back(BP);
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return true;
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}
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/// Execute all of the passes scheduled for execution by invoking
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/// runOnBasicBlock method. Keep track of whether any of the passes modifies
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/// the function, and if so, return true.
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bool
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BasicBlockPassManager_New::runOnFunction(Function &F) {
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bool Changed = false;
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for (Function::iterator I = F.begin(), E = F.end(); I != E; ++I)
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for (std::vector<Pass *>::iterator itr = PassVector.begin(),
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e = PassVector.end(); itr != e; ++itr) {
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Pass *P = *itr;
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BasicBlockPass *BP = dynamic_cast<BasicBlockPass*>(P);
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Changed |= BP->runOnBasicBlock(*I);
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}
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return Changed;
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}
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2006-11-08 05:49:50 +08:00
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// FunctionPassManager_New implementation
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///////////////////////////////////////////////////////////////////////////////
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// FunctionPassManager
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/// Add pass P into the pass manager queue. If P is a BasicBlockPass then
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/// either use it into active basic block pass manager or create new basic
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/// block pass manager to handle pass P.
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bool
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FunctionPassManager_New::addPass (Pass *P) {
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// If P is a BasicBlockPass then use BasicBlockPassManager_New.
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if (BasicBlockPass *BP = dynamic_cast<BasicBlockPass*>(P)) {
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if (!activeBBPassManager
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|| !activeBBPassManager->addPass(BP)) {
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activeBBPassManager = new BasicBlockPassManager_New();
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PassVector.push_back(activeBBPassManager);
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assert (!activeBBPassManager->addPass(BP) &&
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"Unable to add Pass");
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}
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return true;
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}
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FunctionPass *FP = dynamic_cast<FunctionPass *>(P);
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if (!FP)
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return false;
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// TODO: Check if it suitable to manage P using this FunctionPassManager
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2006-11-08 06:03:15 +08:00
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// or we need another instance of FunctionPassManager
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2006-11-08 05:49:50 +08:00
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PassVector.push_back(FP);
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activeBBPassManager = NULL;
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return true;
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}
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/// Execute all of the passes scheduled for execution by invoking
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/// runOnFunction method. Keep track of whether any of the passes modifies
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/// the function, and if so, return true.
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bool
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FunctionPassManager_New::runOnModule(Module &M) {
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bool Changed = false;
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for (Module::iterator I = M.begin(), E = M.end(); I != E; ++I)
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for (std::vector<Pass *>::iterator itr = PassVector.begin(),
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e = PassVector.end(); itr != e; ++itr) {
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Pass *P = *itr;
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FunctionPass *FP = dynamic_cast<FunctionPass*>(P);
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Changed |= FP->runOnFunction(*I);
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}
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return Changed;
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}
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2006-11-08 06:03:15 +08:00
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// ModulePassManager implementation
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/// Add P into pass vector if it is manageble. If P is a FunctionPass
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/// then use FunctionPassManager_New to manage it. Return FALSE if P
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/// is not manageable by this manager.
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bool
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ModulePassManager_New::addPass (Pass *P) {
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// If P is FunctionPass then use function pass maanager.
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if (FunctionPass *FP = dynamic_cast<FunctionPass*>(P)) {
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activeFunctionPassManager = NULL;
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if (!activeFunctionPassManager
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|| !activeFunctionPassManager->addPass(P)) {
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activeFunctionPassManager = new FunctionPassManager_New();
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PassVector.push_back(activeFunctionPassManager);
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assert (!activeFunctionPassManager->addPass(FP) &&
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"Unable to add Pass");
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}
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return true;
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}
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ModulePass *MP = dynamic_cast<ModulePass *>(P);
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if (!MP)
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return false;
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// TODO: Check if it suitable to manage P using this ModulePassManager
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// or we need another instance of ModulePassManager
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PassVector.push_back(MP);
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activeFunctionPassManager = NULL;
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return true;
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}
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/// Execute all of the passes scheduled for execution by invoking
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/// runOnModule method. Keep track of whether any of the passes modifies
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/// the module, and if so, return true.
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bool
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ModulePassManager_New::runOnModule(Module &M) {
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bool Changed = false;
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for (std::vector<Pass *>::iterator itr = PassVector.begin(),
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e = PassVector.end(); itr != e; ++itr) {
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Pass *P = *itr;
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ModulePass *MP = dynamic_cast<ModulePass*>(P);
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Changed |= MP->runOnModule(M);
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}
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return Changed;
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}
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