llvm-project/clang/test/CodeGen/sparcv9-abi.c

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// RUN: %clang_cc1 -triple sparcv9-unknown-unknown -emit-llvm %s -o - | FileCheck %s
#include <stdarg.h>
// CHECK-LABEL: define void @f_void()
void f_void(void) {}
// Arguments and return values smaller than the word size are extended.
// CHECK-LABEL: define signext i32 @f_int_1(i32 signext %x)
int f_int_1(int x) { return x; }
// CHECK-LABEL: define zeroext i32 @f_int_2(i32 zeroext %x)
unsigned f_int_2(unsigned x) { return x; }
// CHECK-LABEL: define i64 @f_int_3(i64 %x)
long long f_int_3(long long x) { return x; }
// CHECK-LABEL: define signext i8 @f_int_4(i8 signext %x)
char f_int_4(char x) { return x; }
// CHECK-LABEL: define fp128 @f_ld(fp128 %x)
long double f_ld(long double x) { return x; }
// Small structs are passed in registers.
struct small {
int *a, *b;
};
// CHECK-LABEL: define %struct.small @f_small(i32* %x.coerce0, i32* %x.coerce1)
struct small f_small(struct small x) {
x.a += *x.b;
x.b = 0;
return x;
}
// Medium-sized structs are passed indirectly, but can be returned in registers.
struct medium {
int *a, *b;
int *c, *d;
};
// CHECK-LABEL: define %struct.medium @f_medium(%struct.medium* %x)
struct medium f_medium(struct medium x) {
x.a += *x.b;
x.b = 0;
return x;
}
// Large structs are also returned indirectly.
struct large {
int *a, *b;
int *c, *d;
int x;
};
// CHECK-LABEL: define void @f_large(%struct.large* noalias sret %agg.result, %struct.large* %x)
struct large f_large(struct large x) {
x.a += *x.b;
x.b = 0;
return x;
}
// A 64-bit struct fits in a register.
struct reg {
int a, b;
};
// CHECK-LABEL: define i64 @f_reg(i64 %x.coerce)
struct reg f_reg(struct reg x) {
x.a += x.b;
return x;
}
// Structs with mixed int and float parts require the inreg attribute.
struct mixed {
int a;
float b;
};
// CHECK-LABEL: define inreg %struct.mixed @f_mixed(i32 inreg %x.coerce0, float inreg %x.coerce1)
struct mixed f_mixed(struct mixed x) {
x.a += 1;
return x;
}
// Struct with padding.
struct mixed2 {
int a;
double b;
};
// CHECK: define { i64, double } @f_mixed2(i64 %x.coerce0, double %x.coerce1)
// CHECK: store i64 %x.coerce0
// CHECK: store double %x.coerce1
struct mixed2 f_mixed2(struct mixed2 x) {
x.a += 1;
return x;
}
// Struct with single element and padding in passed in the high bits of a
// register.
struct tiny {
char a;
};
// CHECK-LABEL: define i64 @f_tiny(i64 %x.coerce)
// CHECK: %[[HB:[^ ]+]] = lshr i64 %x.coerce, 56
// CHECK: = trunc i64 %[[HB]] to i8
struct tiny f_tiny(struct tiny x) {
x.a += 1;
return x;
}
// CHECK-LABEL: define void @call_tiny()
// CHECK: %[[XV:[^ ]+]] = zext i8 %{{[^ ]+}} to i64
// CHECK: %[[HB:[^ ]+]] = shl i64 %[[XV]], 56
// CHECK: = call i64 @f_tiny(i64 %[[HB]])
void call_tiny() {
struct tiny x = { 1 };
f_tiny(x);
}
// CHECK-LABEL: define signext i32 @f_variable(i8* %f, ...)
// CHECK: %ap = alloca i8*
// CHECK: call void @llvm.va_start
//
int f_variable(char *f, ...) {
int s = 0;
char c;
va_list ap;
va_start(ap, f);
while ((c = *f++)) switch (c) {
// CHECK: %[[CUR:[^ ]+]] = load i8*, i8** %ap
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
// CHECK-DAG: %[[NXT:[^ ]+]] = getelementptr inbounds i8, i8* %[[CUR]], i64 8
// CHECK-DAG: store i8* %[[NXT]], i8** %ap
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
// CHECK-DAG: %[[EXT:[^ ]+]] = getelementptr inbounds i8, i8* %[[CUR]], i64 4
// CHECK-DAG: %[[ADR:[^ ]+]] = bitcast i8* %[[EXT]] to i32*
// CHECK-DAG: load i32, i32* %[[ADR]]
// CHECK: br
case 'i':
s += va_arg(ap, int);
break;
// CHECK: %[[CUR:[^ ]+]] = load i8*, i8** %ap
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
// CHECK-DAG: %[[NXT:[^ ]+]] = getelementptr inbounds i8, i8* %[[CUR]], i64 8
// CHECK-DAG: store i8* %[[NXT]], i8** %ap
// CHECK-DAG: %[[ADR:[^ ]+]] = bitcast i8* %[[CUR]] to i64*
// CHECK-DAG: load i64, i64* %[[ADR]]
// CHECK: br
case 'l':
s += va_arg(ap, long);
break;
// CHECK: %[[CUR:[^ ]+]] = load i8*, i8** %ap
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
// CHECK-DAG: %[[NXT:[^ ]+]] = getelementptr inbounds i8, i8* %[[CUR]], i64 8
// CHECK-DAG: store i8* %[[NXT]], i8** %ap
// CHECK-DAG: %[[ADR:[^ ]+]] = bitcast i8* %[[CUR]] to %struct.tiny*
// CHECK: br
case 't':
s += va_arg(ap, struct tiny).a;
break;
// CHECK: %[[CUR:[^ ]+]] = load i8*, i8** %ap
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
// CHECK-DAG: %[[NXT:[^ ]+]] = getelementptr inbounds i8, i8* %[[CUR]], i64 16
// CHECK-DAG: store i8* %[[NXT]], i8** %ap
// CHECK-DAG: %[[ADR:[^ ]+]] = bitcast i8* %[[CUR]] to %struct.small*
// CHECK: br
case 's':
s += *va_arg(ap, struct small).a;
break;
// CHECK: %[[CUR:[^ ]+]] = load i8*, i8** %ap
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
// CHECK-DAG: %[[NXT:[^ ]+]] = getelementptr inbounds i8, i8* %[[CUR]], i64 8
// CHECK-DAG: store i8* %[[NXT]], i8** %ap
// CHECK-DAG: %[[IND:[^ ]+]] = bitcast i8* %[[CUR]] to %struct.medium**
// CHECK-DAG: %[[ADR:[^ ]+]] = load %struct.medium*, %struct.medium** %[[IND]]
// CHECK: br
case 'm':
s += *va_arg(ap, struct medium).a;
break;
}
return s;
}