llvm-project/clang/lib/CodeGen/CGObjCGNU.cpp

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//===------- CGObjCGNU.cpp - Emit LLVM Code from ASTs for a Module --------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This provides Objective-C code generation targetting the GNU runtime. The
// class in this file generates structures used by the GNU Objective-C runtime
// library. These structures are defined in objc/objc.h and objc/objc-api.h in
// the GNU runtime distribution.
//
//===----------------------------------------------------------------------===//
#include "CGObjCRuntime.h"
#include "CodeGenModule.h"
#include "CodeGenFunction.h"
#include "CGCleanup.h"
#include "clang/AST/ASTContext.h"
#include "clang/AST/Decl.h"
#include "clang/AST/DeclObjC.h"
2009-07-19 03:43:29 +08:00
#include "clang/AST/RecordLayout.h"
#include "clang/AST/StmtObjC.h"
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
#include "clang/Basic/SourceManager.h"
#include "clang/Basic/FileManager.h"
#include "llvm/Intrinsics.h"
#include "llvm/Module.h"
#include "llvm/LLVMContext.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/ADT/StringMap.h"
#include "llvm/Support/CallSite.h"
#include "llvm/Support/Compiler.h"
#include "llvm/Target/TargetData.h"
#include <map>
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
#include <stdarg.h>
using namespace clang;
using namespace CodeGen;
using llvm::dyn_cast;
namespace {
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
/**
* Class that lazily initialises the runtime function. Avoids inserting the
* types and the function declaration into a module if they're not used, and
* avoids constructing the type more than once if it's used more than once.
*/
class LazyRuntimeFunction {
CodeGenModule *CGM;
std::vector<const llvm::Type*> ArgTys;
const char *FunctionName;
llvm::Function *Function;
public:
/**
* Constructor leaves this class uninitialized, because it is intended to
* be used as a field in another class and not all of the types that are
* used as arguments will necessarily be available at construction time.
*/
LazyRuntimeFunction() : CGM(0), FunctionName(0), Function(0) {}
/**
* Initialises the lazy function with the name, return type, and the types
* of the arguments.
*/
END_WITH_NULL
void init(CodeGenModule *Mod, const char *name,
const llvm::Type *RetTy, ...) {
CGM =Mod;
FunctionName = name;
Function = 0;
va_list Args;
va_start(Args, RetTy);
while (const llvm::Type *ArgTy = va_arg(Args, const llvm::Type*))
ArgTys.push_back(ArgTy);
va_end(Args);
// Push the return type on at the end so we can pop it off easily
ArgTys.push_back(RetTy);
}
/**
* Overloaded cast operator, allows the class to be implicitly cast to an
* LLVM constant.
*/
operator llvm::Function*() {
if (!Function) {
assert(0 != CGM && "Using an uninitialized LazyRuntimeFunction!");
const llvm::Type *RetTy = ArgTys.back();
ArgTys.pop_back();
llvm::FunctionType *FTy = llvm::FunctionType::get(RetTy, ArgTys, false);
Function =
cast<llvm::Function>(CGM->CreateRuntimeFunction(FTy, FunctionName));
ArgTys.resize(0);
}
return Function;
}
};
/**
* GNU Objective-C runtime code generation. This class implements the parts of
* Objective-C support that are specific to the GNU family of runtimes (GCC and
* GNUstep).
*/
class CGObjCGNU : public CGObjCRuntime {
protected:
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
CodeGenModule &CGM;
llvm::Module &TheModule;
const llvm::StructType *ObjCSuperTy;
const llvm::PointerType *PtrToObjCSuperTy;
const llvm::PointerType *SelectorTy;
const llvm::IntegerType *Int8Ty;
const llvm::PointerType *PtrToInt8Ty;
const llvm::PointerType *IMPTy;
const llvm::PointerType *IdTy;
const llvm::PointerType *PtrToIdTy;
CanQualType ASTIdTy;
const llvm::IntegerType *IntTy;
const llvm::PointerType *PtrTy;
const llvm::IntegerType *LongTy;
const llvm::IntegerType *SizeTy;
const llvm::IntegerType *PtrDiffTy;
const llvm::PointerType *PtrToIntTy;
const llvm::Type *BoolTy;
/// Metadata kind used to tie method lookups to message sends.
unsigned msgSendMDKind;
llvm::Constant *MakeConstantString(const std::string &Str, const std::string
&Name="");
llvm::Constant *ExportUniqueString(const std::string &Str, const std::string
prefix);
llvm::GlobalVariable *MakeGlobal(const llvm::StructType *Ty,
std::vector<llvm::Constant*> &V, llvm::StringRef Name="",
llvm::GlobalValue::LinkageTypes linkage=llvm::GlobalValue::InternalLinkage);
llvm::GlobalVariable *MakeGlobal(const llvm::ArrayType *Ty,
std::vector<llvm::Constant*> &V, llvm::StringRef Name="",
llvm::GlobalValue::LinkageTypes linkage=llvm::GlobalValue::InternalLinkage);
llvm::GlobalVariable *MakeGlobalArray(const llvm::Type *Ty,
std::vector<llvm::Constant*> &V, llvm::StringRef Name="",
llvm::GlobalValue::LinkageTypes linkage=llvm::GlobalValue::InternalLinkage);
llvm::Value* EnforceType(CGBuilderTy B, llvm::Value *V, const llvm::Type *Ty){
if (V->getType() == Ty) return V;
return B.CreateBitCast(V, Ty);
}
// Some zeros used for GEPs in lots of places.
llvm::Constant *Zeros[2];
llvm::Constant *NULLPtr;
llvm::LLVMContext &VMContext;
private:
llvm::GlobalAlias *ClassPtrAlias;
llvm::GlobalAlias *MetaClassPtrAlias;
std::vector<llvm::Constant*> Classes;
std::vector<llvm::Constant*> Categories;
std::vector<llvm::Constant*> ConstantStrings;
llvm::StringMap<llvm::Constant*> ObjCStrings;
llvm::StringMap<llvm::Constant*> ExistingProtocols;
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
/**
* For each variant of a selector, we store the type encoding and a
* placeholder value. For an untyped selector, the type will be the empty
* string. Selector references are all done via the module's selector table,
* so we create an alias as a placeholder and then replace it with the real
* value later.
*/
typedef std::pair<std::string, llvm::GlobalAlias*> TypedSelector;
/**
* A map from selectors to selector types. This allows us to emit all
* selectors of the same name and type together.
*/
typedef llvm::DenseMap<Selector, llvm::SmallVector<TypedSelector, 2> >
SelectorMap;
SelectorMap SelectorTable;
// Selectors that we don't emit in GC mode
Selector RetainSel, ReleaseSel, AutoreleaseSel;
// Functions used for GC.
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
LazyRuntimeFunction IvarAssignFn, StrongCastAssignFn, MemMoveFn, WeakReadFn,
WeakAssignFn, GlobalAssignFn;
LazyRuntimeFunction ExceptionThrowFn;
LazyRuntimeFunction SyncEnterFn;
LazyRuntimeFunction SyncExitFn;
LazyRuntimeFunction EnumerationMutationFn;
LazyRuntimeFunction GetPropertyFn;
LazyRuntimeFunction SetPropertyFn;
LazyRuntimeFunction GetStructPropertyFn;
LazyRuntimeFunction SetStructPropertyFn;
// The version of the runtime that this class targets. Must match the version
// in the runtime.
const int RuntimeVersion;
// The version of the protocol class. Used to differentiate between ObjC1
// and ObjC2 protocols.
const int ProtocolVersion;
private:
llvm::Constant *GenerateIvarList(
const llvm::SmallVectorImpl<llvm::Constant *> &IvarNames,
const llvm::SmallVectorImpl<llvm::Constant *> &IvarTypes,
const llvm::SmallVectorImpl<llvm::Constant *> &IvarOffsets);
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
llvm::Constant *GenerateMethodList(const llvm::StringRef &ClassName,
const llvm::StringRef &CategoryName,
const llvm::SmallVectorImpl<Selector> &MethodSels,
const llvm::SmallVectorImpl<llvm::Constant *> &MethodTypes,
bool isClassMethodList);
llvm::Constant *GenerateEmptyProtocol(const std::string &ProtocolName);
llvm::Constant *GeneratePropertyList(const ObjCImplementationDecl *OID,
llvm::SmallVectorImpl<Selector> &InstanceMethodSels,
llvm::SmallVectorImpl<llvm::Constant*> &InstanceMethodTypes);
llvm::Constant *GenerateProtocolList(
const llvm::SmallVectorImpl<std::string> &Protocols);
// To ensure that all protocols are seen by the runtime, we add a category on
// a class defined in the runtime, declaring no methods, but adopting the
// protocols.
void GenerateProtocolHolderCategory(void);
llvm::Constant *GenerateClassStructure(
llvm::Constant *MetaClass,
llvm::Constant *SuperClass,
unsigned info,
const char *Name,
llvm::Constant *Version,
llvm::Constant *InstanceSize,
llvm::Constant *IVars,
llvm::Constant *Methods,
llvm::Constant *Protocols,
llvm::Constant *IvarOffsets,
llvm::Constant *Properties,
bool isMeta=false);
llvm::Constant *GenerateProtocolMethodList(
const llvm::SmallVectorImpl<llvm::Constant *> &MethodNames,
const llvm::SmallVectorImpl<llvm::Constant *> &MethodTypes);
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
llvm::Value *GetSelector(CGBuilderTy &Builder, Selector Sel,
const std::string &TypeEncoding, bool lval);
llvm::GlobalVariable *ObjCIvarOffsetVariable(const ObjCInterfaceDecl *ID,
const ObjCIvarDecl *Ivar);
void EmitClassRef(const std::string &className);
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
void EmitObjCXXTryStmt(CodeGenFunction &CGF, const ObjCAtTryStmt &S);
protected:
virtual llvm::Value *LookupIMP(CodeGenFunction &CGF,
llvm::Value *&Receiver,
llvm::Value *cmd,
llvm::MDNode *node) = 0;
virtual llvm::Value *LookupIMPSuper(CodeGenFunction &CGF,
llvm::Value *ObjCSuper,
llvm::Value *cmd) = 0;
public:
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
CGObjCGNU(CodeGenModule &cgm, unsigned runtimeABIVersion,
unsigned protocolClassVersion);
virtual llvm::Constant *GenerateConstantString(const StringLiteral *);
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
virtual RValue
GenerateMessageSend(CodeGenFunction &CGF,
ReturnValueSlot Return,
QualType ResultType,
Selector Sel,
llvm::Value *Receiver,
const CallArgList &CallArgs,
const ObjCInterfaceDecl *Class,
const ObjCMethodDecl *Method);
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
virtual RValue
GenerateMessageSendSuper(CodeGenFunction &CGF,
ReturnValueSlot Return,
QualType ResultType,
Selector Sel,
const ObjCInterfaceDecl *Class,
bool isCategoryImpl,
llvm::Value *Receiver,
bool IsClassMessage,
const CallArgList &CallArgs,
const ObjCMethodDecl *Method);
virtual llvm::Value *GetClass(CGBuilderTy &Builder,
const ObjCInterfaceDecl *OID);
virtual llvm::Value *GetSelector(CGBuilderTy &Builder, Selector Sel,
bool lval = false);
virtual llvm::Value *GetSelector(CGBuilderTy &Builder, const ObjCMethodDecl
*Method);
virtual llvm::Constant *GetEHType(QualType T);
virtual llvm::Function *GenerateMethod(const ObjCMethodDecl *OMD,
const ObjCContainerDecl *CD);
virtual void GenerateCategory(const ObjCCategoryImplDecl *CMD);
virtual void GenerateClass(const ObjCImplementationDecl *ClassDecl);
virtual llvm::Value *GenerateProtocolRef(CGBuilderTy &Builder,
const ObjCProtocolDecl *PD);
virtual void GenerateProtocol(const ObjCProtocolDecl *PD);
virtual llvm::Function *ModuleInitFunction();
virtual llvm::Function *GetPropertyGetFunction();
virtual llvm::Function *GetPropertySetFunction();
virtual llvm::Function *GetSetStructFunction();
virtual llvm::Function *GetGetStructFunction();
virtual llvm::Constant *EnumerationMutationFunction();
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
virtual void EmitTryStmt(CodeGenFunction &CGF,
const ObjCAtTryStmt &S);
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
virtual void EmitSynchronizedStmt(CodeGenFunction &CGF,
const ObjCAtSynchronizedStmt &S);
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
virtual void EmitThrowStmt(CodeGenFunction &CGF,
const ObjCAtThrowStmt &S);
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
virtual llvm::Value * EmitObjCWeakRead(CodeGenFunction &CGF,
llvm::Value *AddrWeakObj);
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
virtual void EmitObjCWeakAssign(CodeGenFunction &CGF,
llvm::Value *src, llvm::Value *dst);
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
virtual void EmitObjCGlobalAssign(CodeGenFunction &CGF,
llvm::Value *src, llvm::Value *dest,
bool threadlocal=false);
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
virtual void EmitObjCIvarAssign(CodeGenFunction &CGF,
llvm::Value *src, llvm::Value *dest,
llvm::Value *ivarOffset);
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
virtual void EmitObjCStrongCastAssign(CodeGenFunction &CGF,
llvm::Value *src, llvm::Value *dest);
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
virtual void EmitGCMemmoveCollectable(CodeGenFunction &CGF,
llvm::Value *DestPtr,
llvm::Value *SrcPtr,
llvm::Value *Size);
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
virtual LValue EmitObjCValueForIvar(CodeGenFunction &CGF,
QualType ObjectTy,
llvm::Value *BaseValue,
const ObjCIvarDecl *Ivar,
unsigned CVRQualifiers);
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
virtual llvm::Value *EmitIvarOffset(CodeGenFunction &CGF,
const ObjCInterfaceDecl *Interface,
const ObjCIvarDecl *Ivar);
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
virtual llvm::Constant *BuildGCBlockLayout(CodeGenModule &CGM,
const CGBlockInfo &blockInfo) {
return NULLPtr;
}
};
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
/**
* Class representing the legacy GCC Objective-C ABI. This is the default when
* -fobjc-nonfragile-abi is not specified.
*
* The GCC ABI target actually generates code that is approximately compatible
* with the new GNUstep runtime ABI, but refrains from using any features that
* would not work with the GCC runtime. For example, clang always generates
* the extended form of the class structure, and the extra fields are simply
* ignored by GCC libobjc.
*/
class CGObjCGCC : public CGObjCGNU {
/**
* The GCC ABI message lookup function. Returns an IMP pointing to the
* method implementation for this message.
*/
LazyRuntimeFunction MsgLookupFn;
/**
* The GCC ABI superclass message lookup function. Takes a pointer to a
* structure describing the receiver and the class, and a selector as
* arguments. Returns the IMP for the corresponding method.
*/
LazyRuntimeFunction MsgLookupSuperFn;
protected:
virtual llvm::Value *LookupIMP(CodeGenFunction &CGF,
llvm::Value *&Receiver,
llvm::Value *cmd,
llvm::MDNode *node) {
CGBuilderTy &Builder = CGF.Builder;
llvm::Value *imp = Builder.CreateCall2(MsgLookupFn,
EnforceType(Builder, Receiver, IdTy),
EnforceType(Builder, cmd, SelectorTy));
cast<llvm::CallInst>(imp)->setMetadata(msgSendMDKind, node);
return imp;
}
virtual llvm::Value *LookupIMPSuper(CodeGenFunction &CGF,
llvm::Value *ObjCSuper,
llvm::Value *cmd) {
CGBuilderTy &Builder = CGF.Builder;
llvm::Value *lookupArgs[] = {EnforceType(Builder, ObjCSuper,
PtrToObjCSuperTy), cmd};
return Builder.CreateCall(MsgLookupSuperFn, lookupArgs, lookupArgs+2);
}
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
public:
CGObjCGCC(CodeGenModule &Mod) : CGObjCGNU(Mod, 8, 2) {
// IMP objc_msg_lookup(id, SEL);
MsgLookupFn.init(&CGM, "objc_msg_lookup", IMPTy, IdTy, SelectorTy, NULL);
// IMP objc_msg_lookup_super(struct objc_super*, SEL);
MsgLookupSuperFn.init(&CGM, "objc_msg_lookup_super", IMPTy,
PtrToObjCSuperTy, SelectorTy, NULL);
}
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
};
/**
* Class used when targeting the new GNUstep runtime ABI.
*/
class CGObjCGNUstep : public CGObjCGNU {
/**
* The slot lookup function. Returns a pointer to a cacheable structure
* that contains (among other things) the IMP.
*/
LazyRuntimeFunction SlotLookupFn;
/**
* The GNUstep ABI superclass message lookup function. Takes a pointer to
* a structure describing the receiver and the class, and a selector as
* arguments. Returns the slot for the corresponding method. Superclass
* message lookup rarely changes, so this is a good caching opportunity.
*/
LazyRuntimeFunction SlotLookupSuperFn;
/**
* Type of an slot structure pointer. This is returned by the various
* lookup functions.
*/
llvm::Type *SlotTy;
protected:
virtual llvm::Value *LookupIMP(CodeGenFunction &CGF,
llvm::Value *&Receiver,
llvm::Value *cmd,
llvm::MDNode *node) {
CGBuilderTy &Builder = CGF.Builder;
llvm::Function *LookupFn = SlotLookupFn;
// Store the receiver on the stack so that we can reload it later
llvm::Value *ReceiverPtr = CGF.CreateTempAlloca(Receiver->getType());
Builder.CreateStore(Receiver, ReceiverPtr);
llvm::Value *self;
if (isa<ObjCMethodDecl>(CGF.CurCodeDecl)) {
self = CGF.LoadObjCSelf();
} else {
self = llvm::ConstantPointerNull::get(IdTy);
}
// The lookup function is guaranteed not to capture the receiver pointer.
LookupFn->setDoesNotCapture(1);
llvm::CallInst *slot =
Builder.CreateCall3(LookupFn,
EnforceType(Builder, ReceiverPtr, PtrToIdTy),
EnforceType(Builder, cmd, SelectorTy),
EnforceType(Builder, self, IdTy));
slot->setOnlyReadsMemory();
slot->setMetadata(msgSendMDKind, node);
// Load the imp from the slot
llvm::Value *imp = Builder.CreateLoad(Builder.CreateStructGEP(slot, 4));
// The lookup function may have changed the receiver, so make sure we use
// the new one.
Receiver = Builder.CreateLoad(ReceiverPtr, true);
return imp;
}
virtual llvm::Value *LookupIMPSuper(CodeGenFunction &CGF,
llvm::Value *ObjCSuper,
llvm::Value *cmd) {
CGBuilderTy &Builder = CGF.Builder;
llvm::Value *lookupArgs[] = {ObjCSuper, cmd};
llvm::CallInst *slot = Builder.CreateCall(SlotLookupSuperFn, lookupArgs,
lookupArgs+2);
slot->setOnlyReadsMemory();
return Builder.CreateLoad(Builder.CreateStructGEP(slot, 4));
}
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
public:
CGObjCGNUstep(CodeGenModule &Mod) : CGObjCGNU(Mod, 9, 3) {
llvm::StructType *SlotStructTy = llvm::StructType::get(VMContext, PtrTy,
PtrTy, PtrTy, IntTy, IMPTy, NULL);
SlotTy = llvm::PointerType::getUnqual(SlotStructTy);
// Slot_t objc_msg_lookup_sender(id *receiver, SEL selector, id sender);
SlotLookupFn.init(&CGM, "objc_msg_lookup_sender", SlotTy, PtrToIdTy,
SelectorTy, IdTy, NULL);
// Slot_t objc_msg_lookup_super(struct objc_super*, SEL);
SlotLookupSuperFn.init(&CGM, "objc_slot_lookup_super", SlotTy,
PtrToObjCSuperTy, SelectorTy, NULL);
}
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
};
} // end anonymous namespace
/// Emits a reference to a dummy variable which is emitted with each class.
/// This ensures that a linker error will be generated when trying to link
/// together modules where a referenced class is not defined.
void CGObjCGNU::EmitClassRef(const std::string &className) {
std::string symbolRef = "__objc_class_ref_" + className;
// Don't emit two copies of the same symbol
if (TheModule.getGlobalVariable(symbolRef))
return;
std::string symbolName = "__objc_class_name_" + className;
llvm::GlobalVariable *ClassSymbol = TheModule.getGlobalVariable(symbolName);
if (!ClassSymbol) {
ClassSymbol = new llvm::GlobalVariable(TheModule, LongTy, false,
llvm::GlobalValue::ExternalLinkage, 0, symbolName);
}
new llvm::GlobalVariable(TheModule, ClassSymbol->getType(), true,
llvm::GlobalValue::WeakAnyLinkage, ClassSymbol, symbolRef);
}
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
static std::string SymbolNameForMethod(const llvm::StringRef &ClassName,
const llvm::StringRef &CategoryName, const Selector MethodName,
bool isClassMethod) {
std::string MethodNameColonStripped = MethodName.getAsString();
std::replace(MethodNameColonStripped.begin(), MethodNameColonStripped.end(),
':', '_');
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
return (llvm::Twine(isClassMethod ? "_c_" : "_i_") + ClassName + "_" +
CategoryName + "_" + MethodNameColonStripped).str();
}
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
CGObjCGNU::CGObjCGNU(CodeGenModule &cgm, unsigned runtimeABIVersion,
unsigned protocolClassVersion)
: CGM(cgm), TheModule(CGM.getModule()), VMContext(cgm.getLLVMContext()),
ClassPtrAlias(0), MetaClassPtrAlias(0), RuntimeVersion(runtimeABIVersion),
ProtocolVersion(protocolClassVersion) {
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
msgSendMDKind = VMContext.getMDKindID("GNUObjCMessageSend");
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
CodeGenTypes &Types = CGM.getTypes();
IntTy = cast<llvm::IntegerType>(
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
Types.ConvertType(CGM.getContext().IntTy));
LongTy = cast<llvm::IntegerType>(
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
Types.ConvertType(CGM.getContext().LongTy));
SizeTy = cast<llvm::IntegerType>(
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
Types.ConvertType(CGM.getContext().getSizeType()));
PtrDiffTy = cast<llvm::IntegerType>(
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
Types.ConvertType(CGM.getContext().getPointerDiffType()));
BoolTy = CGM.getTypes().ConvertType(CGM.getContext().BoolTy);
Int8Ty = llvm::Type::getInt8Ty(VMContext);
// C string type. Used in lots of places.
PtrToInt8Ty = llvm::PointerType::getUnqual(Int8Ty);
Zeros[0] = llvm::ConstantInt::get(LongTy, 0);
Zeros[1] = Zeros[0];
NULLPtr = llvm::ConstantPointerNull::get(PtrToInt8Ty);
// Get the selector Type.
QualType selTy = CGM.getContext().getObjCSelType();
if (QualType() == selTy) {
SelectorTy = PtrToInt8Ty;
} else {
SelectorTy = cast<llvm::PointerType>(CGM.getTypes().ConvertType(selTy));
}
PtrToIntTy = llvm::PointerType::getUnqual(IntTy);
PtrTy = PtrToInt8Ty;
// Object type
ASTIdTy = CGM.getContext().getCanonicalType(CGM.getContext().getObjCIdType());
if (QualType() == ASTIdTy) {
IdTy = PtrToInt8Ty;
} else {
IdTy = cast<llvm::PointerType>(CGM.getTypes().ConvertType(ASTIdTy));
}
PtrToIdTy = llvm::PointerType::getUnqual(IdTy);
ObjCSuperTy = llvm::StructType::get(VMContext, IdTy, IdTy, NULL);
PtrToObjCSuperTy = llvm::PointerType::getUnqual(ObjCSuperTy);
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
const llvm::Type *VoidTy = llvm::Type::getVoidTy(VMContext);
// void objc_exception_throw(id);
ExceptionThrowFn.init(&CGM, "objc_exception_throw", VoidTy, IdTy, NULL);
// int objc_sync_enter(id);
SyncEnterFn.init(&CGM, "objc_sync_enter", IntTy, IdTy, NULL);
// int objc_sync_exit(id);
SyncExitFn.init(&CGM, "objc_sync_exit", IntTy, IdTy, NULL);
// void objc_enumerationMutation (id)
EnumerationMutationFn.init(&CGM, "objc_enumerationMutation", VoidTy,
IdTy, NULL);
// id objc_getProperty(id, SEL, ptrdiff_t, BOOL)
GetPropertyFn.init(&CGM, "objc_getProperty", IdTy, IdTy, SelectorTy,
PtrDiffTy, BoolTy, NULL);
// void objc_setProperty(id, SEL, ptrdiff_t, id, BOOL, BOOL)
SetPropertyFn.init(&CGM, "objc_setProperty", VoidTy, IdTy, SelectorTy,
PtrDiffTy, IdTy, BoolTy, BoolTy, NULL);
// void objc_setPropertyStruct(void*, void*, ptrdiff_t, BOOL, BOOL)
GetStructPropertyFn.init(&CGM, "objc_getPropertyStruct", VoidTy, PtrTy, PtrTy,
PtrDiffTy, BoolTy, BoolTy, NULL);
// void objc_setPropertyStruct(void*, void*, ptrdiff_t, BOOL, BOOL)
SetStructPropertyFn.init(&CGM, "objc_setPropertyStruct", VoidTy, PtrTy, PtrTy,
PtrDiffTy, BoolTy, BoolTy, NULL);
// IMP type
std::vector<const llvm::Type*> IMPArgs;
IMPArgs.push_back(IdTy);
IMPArgs.push_back(SelectorTy);
IMPTy = llvm::PointerType::getUnqual(llvm::FunctionType::get(IdTy, IMPArgs,
true));
if (CGM.getLangOptions().getGCMode() != LangOptions::NonGC) {
// Get selectors needed in GC mode
RetainSel = GetNullarySelector("retain", CGM.getContext());
ReleaseSel = GetNullarySelector("release", CGM.getContext());
AutoreleaseSel = GetNullarySelector("autorelease", CGM.getContext());
// Get functions needed in GC mode
// id objc_assign_ivar(id, id, ptrdiff_t);
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
IvarAssignFn.init(&CGM, "objc_assign_ivar", IdTy, IdTy, IdTy, PtrDiffTy,
NULL);
// id objc_assign_strongCast (id, id*)
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
StrongCastAssignFn.init(&CGM, "objc_assign_strongCast", IdTy, IdTy,
PtrToIdTy, NULL);
// id objc_assign_global(id, id*);
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
GlobalAssignFn.init(&CGM, "objc_assign_global", IdTy, IdTy, PtrToIdTy,
NULL);
// id objc_assign_weak(id, id*);
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
WeakAssignFn.init(&CGM, "objc_assign_weak", IdTy, IdTy, PtrToIdTy, NULL);
// id objc_read_weak(id*);
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
WeakReadFn.init(&CGM, "objc_read_weak", IdTy, PtrToIdTy, NULL);
// void *objc_memmove_collectable(void*, void *, size_t);
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
MemMoveFn.init(&CGM, "objc_memmove_collectable", PtrTy, PtrTy, PtrTy,
SizeTy, NULL);
}
}
// This has to perform the lookup every time, since posing and related
// techniques can modify the name -> class mapping.
llvm::Value *CGObjCGNU::GetClass(CGBuilderTy &Builder,
const ObjCInterfaceDecl *OID) {
llvm::Value *ClassName = CGM.GetAddrOfConstantCString(OID->getNameAsString());
// With the incompatible ABI, this will need to be replaced with a direct
// reference to the class symbol. For the compatible nonfragile ABI we are
// still performing this lookup at run time but emitting the symbol for the
// class externally so that we can make the switch later.
EmitClassRef(OID->getNameAsString());
ClassName = Builder.CreateStructGEP(ClassName, 0);
std::vector<const llvm::Type*> Params(1, PtrToInt8Ty);
llvm::Constant *ClassLookupFn =
CGM.CreateRuntimeFunction(llvm::FunctionType::get(IdTy,
Params,
true),
"objc_lookup_class");
return Builder.CreateCall(ClassLookupFn, ClassName);
}
llvm::Value *CGObjCGNU::GetSelector(CGBuilderTy &Builder, Selector Sel,
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
const std::string &TypeEncoding, bool lval) {
llvm::SmallVector<TypedSelector, 2> &Types = SelectorTable[Sel];
llvm::GlobalAlias *SelValue = 0;
for (llvm::SmallVectorImpl<TypedSelector>::iterator i = Types.begin(),
e = Types.end() ; i!=e ; i++) {
if (i->first == TypeEncoding) {
SelValue = i->second;
break;
}
}
if (0 == SelValue) {
SelValue = new llvm::GlobalAlias(SelectorTy,
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
llvm::GlobalValue::PrivateLinkage,
".objc_selector_"+Sel.getAsString(), NULL,
&TheModule);
Types.push_back(TypedSelector(TypeEncoding, SelValue));
}
if (lval) {
llvm::Value *tmp = Builder.CreateAlloca(SelValue->getType());
Builder.CreateStore(SelValue, tmp);
return tmp;
}
return SelValue;
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
}
llvm::Value *CGObjCGNU::GetSelector(CGBuilderTy &Builder, Selector Sel,
bool lval) {
return GetSelector(Builder, Sel, std::string(), lval);
}
llvm::Value *CGObjCGNU::GetSelector(CGBuilderTy &Builder, const ObjCMethodDecl
*Method) {
std::string SelTypes;
CGM.getContext().getObjCEncodingForMethodDecl(Method, SelTypes);
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
return GetSelector(Builder, Method->getSelector(), SelTypes, false);
}
llvm::Constant *CGObjCGNU::GetEHType(QualType T) {
// For Objective-C++, we want to provide the ability to catch both C++ and
// Objective-C objects in the same function.
// There's a particular fixed type info for 'id'.
if (T->isObjCIdType() ||
T->isObjCQualifiedIdType()) {
llvm::Constant *IDEHType =
CGM.getModule().getGlobalVariable("__objc_id_type_info");
if (!IDEHType)
IDEHType =
new llvm::GlobalVariable(CGM.getModule(), PtrToInt8Ty,
false,
llvm::GlobalValue::ExternalLinkage,
0, "__objc_id_type_info");
return llvm::ConstantExpr::getBitCast(IDEHType, PtrToInt8Ty);
}
const ObjCObjectPointerType *PT =
T->getAs<ObjCObjectPointerType>();
assert(PT && "Invalid @catch type.");
const ObjCInterfaceType *IT = PT->getInterfaceType();
assert(IT && "Invalid @catch type.");
std::string className = IT->getDecl()->getIdentifier()->getName();
std::string typeinfoName = "__objc_eh_typeinfo_" + className;
// Return the existing typeinfo if it exists
llvm::Constant *typeinfo = TheModule.getGlobalVariable(typeinfoName);
if (typeinfo) return typeinfo;
// Otherwise create it.
// vtable for gnustep::libobjc::__objc_class_type_info
// It's quite ugly hard-coding this. Ideally we'd generate it using the host
// platform's name mangling.
const char *vtableName = "_ZTVN7gnustep7libobjc22__objc_class_type_infoE";
llvm::Constant *Vtable = TheModule.getGlobalVariable(vtableName);
if (!Vtable) {
Vtable = new llvm::GlobalVariable(TheModule, PtrToInt8Ty, true,
llvm::GlobalValue::ExternalLinkage, 0, vtableName);
}
llvm::Constant *Two = llvm::ConstantInt::get(IntTy, 2);
Vtable = llvm::ConstantExpr::getGetElementPtr(Vtable, &Two, 1);
Vtable = llvm::ConstantExpr::getBitCast(Vtable, PtrToInt8Ty);
llvm::Constant *typeName =
ExportUniqueString(className, "__objc_eh_typename_");
std::vector<llvm::Constant*> fields;
fields.push_back(Vtable);
fields.push_back(typeName);
llvm::Constant *TI =
MakeGlobal(llvm::StructType::get(VMContext, PtrToInt8Ty, PtrToInt8Ty,
NULL), fields, "__objc_eh_typeinfo_" + className,
llvm::GlobalValue::LinkOnceODRLinkage);
return llvm::ConstantExpr::getBitCast(TI, PtrToInt8Ty);
}
llvm::Constant *CGObjCGNU::MakeConstantString(const std::string &Str,
const std::string &Name) {
llvm::Constant *ConstStr = CGM.GetAddrOfConstantCString(Str, Name.c_str());
return llvm::ConstantExpr::getGetElementPtr(ConstStr, Zeros, 2);
}
llvm::Constant *CGObjCGNU::ExportUniqueString(const std::string &Str,
const std::string prefix) {
std::string name = prefix + Str;
llvm::Constant *ConstStr = TheModule.getGlobalVariable(name);
if (!ConstStr) {
llvm::Constant *value = llvm::ConstantArray::get(VMContext, Str, true);
ConstStr = new llvm::GlobalVariable(TheModule, value->getType(), true,
llvm::GlobalValue::LinkOnceODRLinkage, value, prefix + Str);
}
return llvm::ConstantExpr::getGetElementPtr(ConstStr, Zeros, 2);
}
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
llvm::GlobalVariable *CGObjCGNU::MakeGlobal(const llvm::StructType *Ty,
std::vector<llvm::Constant*> &V, llvm::StringRef Name,
llvm::GlobalValue::LinkageTypes linkage) {
llvm::Constant *C = llvm::ConstantStruct::get(Ty, V);
return new llvm::GlobalVariable(TheModule, Ty, false,
linkage, C, Name);
}
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
llvm::GlobalVariable *CGObjCGNU::MakeGlobal(const llvm::ArrayType *Ty,
std::vector<llvm::Constant*> &V, llvm::StringRef Name,
llvm::GlobalValue::LinkageTypes linkage) {
llvm::Constant *C = llvm::ConstantArray::get(Ty, V);
return new llvm::GlobalVariable(TheModule, Ty, false,
linkage, C, Name);
}
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
llvm::GlobalVariable *CGObjCGNU::MakeGlobalArray(const llvm::Type *Ty,
std::vector<llvm::Constant*> &V, llvm::StringRef Name,
llvm::GlobalValue::LinkageTypes linkage) {
llvm::ArrayType *ArrayTy = llvm::ArrayType::get(Ty, V.size());
return MakeGlobal(ArrayTy, V, Name, linkage);
}
/// Generate an NSConstantString object.
llvm::Constant *CGObjCGNU::GenerateConstantString(const StringLiteral *SL) {
std::string Str = SL->getString().str();
// Look for an existing one
llvm::StringMap<llvm::Constant*>::iterator old = ObjCStrings.find(Str);
if (old != ObjCStrings.end())
return old->getValue();
std::vector<llvm::Constant*> Ivars;
Ivars.push_back(NULLPtr);
Ivars.push_back(MakeConstantString(Str));
Ivars.push_back(llvm::ConstantInt::get(IntTy, Str.size()));
llvm::Constant *ObjCStr = MakeGlobal(
llvm::StructType::get(VMContext, PtrToInt8Ty, PtrToInt8Ty, IntTy, NULL),
Ivars, ".objc_str");
ObjCStr = llvm::ConstantExpr::getBitCast(ObjCStr, PtrToInt8Ty);
ObjCStrings[Str] = ObjCStr;
ConstantStrings.push_back(ObjCStr);
return ObjCStr;
}
///Generates a message send where the super is the receiver. This is a message
///send to self with special delivery semantics indicating which class's method
///should be called.
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
RValue
CGObjCGNU::GenerateMessageSendSuper(CodeGenFunction &CGF,
ReturnValueSlot Return,
QualType ResultType,
Selector Sel,
const ObjCInterfaceDecl *Class,
bool isCategoryImpl,
llvm::Value *Receiver,
bool IsClassMessage,
const CallArgList &CallArgs,
const ObjCMethodDecl *Method) {
if (CGM.getLangOptions().getGCMode() != LangOptions::NonGC) {
if (Sel == RetainSel || Sel == AutoreleaseSel) {
return RValue::get(Receiver);
}
if (Sel == ReleaseSel) {
return RValue::get(0);
}
}
CGBuilderTy &Builder = CGF.Builder;
llvm::Value *cmd = GetSelector(Builder, Sel);
CallArgList ActualArgs;
ActualArgs.push_back(
std::make_pair(RValue::get(EnforceType(Builder, Receiver, IdTy)),
ASTIdTy));
ActualArgs.push_back(std::make_pair(RValue::get(cmd),
CGF.getContext().getObjCSelType()));
ActualArgs.insert(ActualArgs.end(), CallArgs.begin(), CallArgs.end());
CodeGenTypes &Types = CGM.getTypes();
const CGFunctionInfo &FnInfo = Types.getFunctionInfo(ResultType, ActualArgs,
FunctionType::ExtInfo());
llvm::Value *ReceiverClass = 0;
if (isCategoryImpl) {
llvm::Constant *classLookupFunction = 0;
std::vector<const llvm::Type*> Params;
Params.push_back(PtrTy);
if (IsClassMessage) {
classLookupFunction = CGM.CreateRuntimeFunction(llvm::FunctionType::get(
IdTy, Params, true), "objc_get_meta_class");
} else {
classLookupFunction = CGM.CreateRuntimeFunction(llvm::FunctionType::get(
IdTy, Params, true), "objc_get_class");
}
ReceiverClass = Builder.CreateCall(classLookupFunction,
MakeConstantString(Class->getNameAsString()));
} else {
// Set up global aliases for the metaclass or class pointer if they do not
// already exist. These will are forward-references which will be set to
// pointers to the class and metaclass structure created for the runtime
// load function. To send a message to super, we look up the value of the
// super_class pointer from either the class or metaclass structure.
if (IsClassMessage) {
if (!MetaClassPtrAlias) {
MetaClassPtrAlias = new llvm::GlobalAlias(IdTy,
llvm::GlobalValue::InternalLinkage, ".objc_metaclass_ref" +
Class->getNameAsString(), NULL, &TheModule);
}
ReceiverClass = MetaClassPtrAlias;
} else {
if (!ClassPtrAlias) {
ClassPtrAlias = new llvm::GlobalAlias(IdTy,
llvm::GlobalValue::InternalLinkage, ".objc_class_ref" +
Class->getNameAsString(), NULL, &TheModule);
}
ReceiverClass = ClassPtrAlias;
}
}
// Cast the pointer to a simplified version of the class structure
ReceiverClass = Builder.CreateBitCast(ReceiverClass,
llvm::PointerType::getUnqual(
llvm::StructType::get(VMContext, IdTy, IdTy, NULL)));
// Get the superclass pointer
ReceiverClass = Builder.CreateStructGEP(ReceiverClass, 1);
// Load the superclass pointer
ReceiverClass = Builder.CreateLoad(ReceiverClass);
// Construct the structure used to look up the IMP
llvm::StructType *ObjCSuperTy = llvm::StructType::get(VMContext,
Receiver->getType(), IdTy, NULL);
llvm::Value *ObjCSuper = Builder.CreateAlloca(ObjCSuperTy);
Builder.CreateStore(Receiver, Builder.CreateStructGEP(ObjCSuper, 0));
Builder.CreateStore(ReceiverClass, Builder.CreateStructGEP(ObjCSuper, 1));
ObjCSuper = EnforceType(Builder, ObjCSuper, PtrToObjCSuperTy);
const llvm::FunctionType *impType =
Types.GetFunctionType(FnInfo, Method ? Method->isVariadic() : false);
// Get the IMP
llvm::Value *imp = LookupIMPSuper(CGF, ObjCSuper, cmd);
imp = EnforceType(Builder, imp, llvm::PointerType::getUnqual(impType));
llvm::Value *impMD[] = {
llvm::MDString::get(VMContext, Sel.getAsString()),
llvm::MDString::get(VMContext, Class->getSuperClass()->getNameAsString()),
llvm::ConstantInt::get(llvm::Type::getInt1Ty(VMContext), IsClassMessage)
};
llvm::MDNode *node = llvm::MDNode::get(VMContext, impMD, 3);
llvm::Instruction *call;
RValue msgRet = CGF.EmitCall(FnInfo, imp, Return, ActualArgs,
0, &call);
call->setMetadata(msgSendMDKind, node);
return msgRet;
}
/// Generate code for a message send expression.
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
RValue
CGObjCGNU::GenerateMessageSend(CodeGenFunction &CGF,
ReturnValueSlot Return,
QualType ResultType,
Selector Sel,
llvm::Value *Receiver,
const CallArgList &CallArgs,
const ObjCInterfaceDecl *Class,
const ObjCMethodDecl *Method) {
// Strip out message sends to retain / release in GC mode
if (CGM.getLangOptions().getGCMode() != LangOptions::NonGC) {
if (Sel == RetainSel || Sel == AutoreleaseSel) {
return RValue::get(Receiver);
}
if (Sel == ReleaseSel) {
return RValue::get(0);
}
}
CGBuilderTy &Builder = CGF.Builder;
// If the return type is something that goes in an integer register, the
// runtime will handle 0 returns. For other cases, we fill in the 0 value
// ourselves.
//
// The language spec says the result of this kind of message send is
// undefined, but lots of people seem to have forgotten to read that
// paragraph and insist on sending messages to nil that have structure
// returns. With GCC, this generates a random return value (whatever happens
// to be on the stack / in those registers at the time) on most platforms,
// and generates an illegal instruction trap on SPARC. With LLVM it corrupts
// the stack.
bool isPointerSizedReturn = (ResultType->isAnyPointerType() ||
ResultType->isIntegralOrEnumerationType() || ResultType->isVoidType());
llvm::BasicBlock *startBB = 0;
llvm::BasicBlock *messageBB = 0;
llvm::BasicBlock *continueBB = 0;
if (!isPointerSizedReturn) {
startBB = Builder.GetInsertBlock();
messageBB = CGF.createBasicBlock("msgSend");
continueBB = CGF.createBasicBlock("continue");
llvm::Value *isNil = Builder.CreateICmpEQ(Receiver,
llvm::Constant::getNullValue(Receiver->getType()));
Builder.CreateCondBr(isNil, continueBB, messageBB);
CGF.EmitBlock(messageBB);
}
IdTy = cast<llvm::PointerType>(CGM.getTypes().ConvertType(ASTIdTy));
llvm::Value *cmd;
if (Method)
cmd = GetSelector(Builder, Method);
else
cmd = GetSelector(Builder, Sel);
cmd = EnforceType(Builder, cmd, SelectorTy);
Receiver = EnforceType(Builder, Receiver, IdTy);
llvm::Value *impMD[] = {
llvm::MDString::get(VMContext, Sel.getAsString()),
llvm::MDString::get(VMContext, Class ? Class->getNameAsString() :""),
llvm::ConstantInt::get(llvm::Type::getInt1Ty(VMContext), Class!=0)
};
llvm::MDNode *node = llvm::MDNode::get(VMContext, impMD, 3);
// Get the IMP to call
llvm::Value *imp = LookupIMP(CGF, Receiver, cmd, node);
CallArgList ActualArgs;
ActualArgs.push_back(
std::make_pair(RValue::get(Receiver), ASTIdTy));
ActualArgs.push_back(std::make_pair(RValue::get(cmd),
CGF.getContext().getObjCSelType()));
ActualArgs.insert(ActualArgs.end(), CallArgs.begin(), CallArgs.end());
CodeGenTypes &Types = CGM.getTypes();
const CGFunctionInfo &FnInfo = Types.getFunctionInfo(ResultType, ActualArgs,
FunctionType::ExtInfo());
const llvm::FunctionType *impType =
Types.GetFunctionType(FnInfo, Method ? Method->isVariadic() : false);
imp = EnforceType(Builder, imp, llvm::PointerType::getUnqual(impType));
// For sender-aware dispatch, we pass the sender as the third argument to a
// lookup function. When sending messages from C code, the sender is nil.
// objc_msg_lookup_sender(id *receiver, SEL selector, id sender);
llvm::Instruction *call;
RValue msgRet = CGF.EmitCall(FnInfo, imp, Return, ActualArgs,
0, &call);
call->setMetadata(msgSendMDKind, node);
if (!isPointerSizedReturn) {
messageBB = CGF.Builder.GetInsertBlock();
CGF.Builder.CreateBr(continueBB);
CGF.EmitBlock(continueBB);
if (msgRet.isScalar()) {
llvm::Value *v = msgRet.getScalarVal();
llvm::PHINode *phi = Builder.CreatePHI(v->getType());
phi->addIncoming(v, messageBB);
phi->addIncoming(llvm::Constant::getNullValue(v->getType()), startBB);
msgRet = RValue::get(phi);
} else if (msgRet.isAggregate()) {
llvm::Value *v = msgRet.getAggregateAddr();
llvm::PHINode *phi = Builder.CreatePHI(v->getType());
const llvm::PointerType *RetTy = cast<llvm::PointerType>(v->getType());
llvm::AllocaInst *NullVal =
CGF.CreateTempAlloca(RetTy->getElementType(), "null");
CGF.InitTempAlloca(NullVal,
llvm::Constant::getNullValue(RetTy->getElementType()));
phi->addIncoming(v, messageBB);
phi->addIncoming(NullVal, startBB);
msgRet = RValue::getAggregate(phi);
} else /* isComplex() */ {
std::pair<llvm::Value*,llvm::Value*> v = msgRet.getComplexVal();
llvm::PHINode *phi = Builder.CreatePHI(v.first->getType());
phi->addIncoming(v.first, messageBB);
phi->addIncoming(llvm::Constant::getNullValue(v.first->getType()),
startBB);
llvm::PHINode *phi2 = Builder.CreatePHI(v.second->getType());
phi2->addIncoming(v.second, messageBB);
phi2->addIncoming(llvm::Constant::getNullValue(v.second->getType()),
startBB);
msgRet = RValue::getComplex(phi, phi2);
}
}
return msgRet;
}
/// Generates a MethodList. Used in construction of a objc_class and
/// objc_category structures.
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
llvm::Constant *CGObjCGNU::GenerateMethodList(const llvm::StringRef &ClassName,
const llvm::StringRef &CategoryName,
const llvm::SmallVectorImpl<Selector> &MethodSels,
const llvm::SmallVectorImpl<llvm::Constant *> &MethodTypes,
bool isClassMethodList) {
if (MethodSels.empty())
return NULLPtr;
// Get the method structure type.
llvm::StructType *ObjCMethodTy = llvm::StructType::get(VMContext,
PtrToInt8Ty, // Really a selector, but the runtime creates it us.
PtrToInt8Ty, // Method types
IMPTy, //Method pointer
NULL);
std::vector<llvm::Constant*> Methods;
std::vector<llvm::Constant*> Elements;
for (unsigned int i = 0, e = MethodTypes.size(); i < e; ++i) {
Elements.clear();
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
llvm::Constant *Method =
TheModule.getFunction(SymbolNameForMethod(ClassName, CategoryName,
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
MethodSels[i],
isClassMethodList));
assert(Method && "Can't generate metadata for method that doesn't exist");
llvm::Constant *C = MakeConstantString(MethodSels[i].getAsString());
Elements.push_back(C);
Elements.push_back(MethodTypes[i]);
Method = llvm::ConstantExpr::getBitCast(Method,
IMPTy);
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
Elements.push_back(Method);
Methods.push_back(llvm::ConstantStruct::get(ObjCMethodTy, Elements));
}
// Array of method structures
llvm::ArrayType *ObjCMethodArrayTy = llvm::ArrayType::get(ObjCMethodTy,
Methods.size());
llvm::Constant *MethodArray = llvm::ConstantArray::get(ObjCMethodArrayTy,
Methods);
// Structure containing list pointer, array and array count
llvm::SmallVector<const llvm::Type*, 16> ObjCMethodListFields;
llvm::PATypeHolder OpaqueNextTy = llvm::OpaqueType::get(VMContext);
llvm::Type *NextPtrTy = llvm::PointerType::getUnqual(OpaqueNextTy);
llvm::StructType *ObjCMethodListTy = llvm::StructType::get(VMContext,
NextPtrTy,
IntTy,
ObjCMethodArrayTy,
NULL);
// Refine next pointer type to concrete type
llvm::cast<llvm::OpaqueType>(
OpaqueNextTy.get())->refineAbstractTypeTo(ObjCMethodListTy);
ObjCMethodListTy = llvm::cast<llvm::StructType>(OpaqueNextTy.get());
Methods.clear();
Methods.push_back(llvm::ConstantPointerNull::get(
llvm::PointerType::getUnqual(ObjCMethodListTy)));
Methods.push_back(llvm::ConstantInt::get(llvm::Type::getInt32Ty(VMContext),
MethodTypes.size()));
Methods.push_back(MethodArray);
// Create an instance of the structure
return MakeGlobal(ObjCMethodListTy, Methods, ".objc_method_list");
}
/// Generates an IvarList. Used in construction of a objc_class.
llvm::Constant *CGObjCGNU::GenerateIvarList(
const llvm::SmallVectorImpl<llvm::Constant *> &IvarNames,
const llvm::SmallVectorImpl<llvm::Constant *> &IvarTypes,
const llvm::SmallVectorImpl<llvm::Constant *> &IvarOffsets) {
if (IvarNames.size() == 0)
return NULLPtr;
// Get the method structure type.
llvm::StructType *ObjCIvarTy = llvm::StructType::get(VMContext,
PtrToInt8Ty,
PtrToInt8Ty,
IntTy,
NULL);
std::vector<llvm::Constant*> Ivars;
std::vector<llvm::Constant*> Elements;
for (unsigned int i = 0, e = IvarNames.size() ; i < e ; i++) {
Elements.clear();
Elements.push_back(IvarNames[i]);
Elements.push_back(IvarTypes[i]);
Elements.push_back(IvarOffsets[i]);
Ivars.push_back(llvm::ConstantStruct::get(ObjCIvarTy, Elements));
}
// Array of method structures
llvm::ArrayType *ObjCIvarArrayTy = llvm::ArrayType::get(ObjCIvarTy,
IvarNames.size());
Elements.clear();
Elements.push_back(llvm::ConstantInt::get(IntTy, (int)IvarNames.size()));
Elements.push_back(llvm::ConstantArray::get(ObjCIvarArrayTy, Ivars));
// Structure containing array and array count
llvm::StructType *ObjCIvarListTy = llvm::StructType::get(VMContext, IntTy,
ObjCIvarArrayTy,
NULL);
// Create an instance of the structure
return MakeGlobal(ObjCIvarListTy, Elements, ".objc_ivar_list");
}
/// Generate a class structure
llvm::Constant *CGObjCGNU::GenerateClassStructure(
llvm::Constant *MetaClass,
llvm::Constant *SuperClass,
unsigned info,
const char *Name,
llvm::Constant *Version,
llvm::Constant *InstanceSize,
llvm::Constant *IVars,
llvm::Constant *Methods,
llvm::Constant *Protocols,
llvm::Constant *IvarOffsets,
llvm::Constant *Properties,
bool isMeta) {
// Set up the class structure
// Note: Several of these are char*s when they should be ids. This is
// because the runtime performs this translation on load.
//
// Fields marked New ABI are part of the GNUstep runtime. We emit them
// anyway; the classes will still work with the GNU runtime, they will just
// be ignored.
llvm::StructType *ClassTy = llvm::StructType::get(VMContext,
PtrToInt8Ty, // class_pointer
PtrToInt8Ty, // super_class
PtrToInt8Ty, // name
LongTy, // version
LongTy, // info
LongTy, // instance_size
IVars->getType(), // ivars
Methods->getType(), // methods
// These are all filled in by the runtime, so we pretend
PtrTy, // dtable
PtrTy, // subclass_list
PtrTy, // sibling_class
PtrTy, // protocols
PtrTy, // gc_object_type
// New ABI:
LongTy, // abi_version
IvarOffsets->getType(), // ivar_offsets
Properties->getType(), // properties
NULL);
llvm::Constant *Zero = llvm::ConstantInt::get(LongTy, 0);
// Fill in the structure
std::vector<llvm::Constant*> Elements;
Elements.push_back(llvm::ConstantExpr::getBitCast(MetaClass, PtrToInt8Ty));
Elements.push_back(SuperClass);
Elements.push_back(MakeConstantString(Name, ".class_name"));
Elements.push_back(Zero);
Elements.push_back(llvm::ConstantInt::get(LongTy, info));
if (isMeta) {
llvm::TargetData td(&TheModule);
Elements.push_back(llvm::ConstantInt::get(LongTy,
td.getTypeSizeInBits(ClassTy)/8));
} else
Elements.push_back(InstanceSize);
Elements.push_back(IVars);
Elements.push_back(Methods);
Elements.push_back(NULLPtr);
Elements.push_back(NULLPtr);
Elements.push_back(NULLPtr);
Elements.push_back(llvm::ConstantExpr::getBitCast(Protocols, PtrTy));
Elements.push_back(NULLPtr);
Elements.push_back(Zero);
Elements.push_back(IvarOffsets);
Elements.push_back(Properties);
// Create an instance of the structure
// This is now an externally visible symbol, so that we can speed up class
// messages in the next ABI.
return MakeGlobal(ClassTy, Elements, (isMeta ? "_OBJC_METACLASS_":
"_OBJC_CLASS_") + std::string(Name), llvm::GlobalValue::ExternalLinkage);
}
llvm::Constant *CGObjCGNU::GenerateProtocolMethodList(
const llvm::SmallVectorImpl<llvm::Constant *> &MethodNames,
const llvm::SmallVectorImpl<llvm::Constant *> &MethodTypes) {
// Get the method structure type.
llvm::StructType *ObjCMethodDescTy = llvm::StructType::get(VMContext,
PtrToInt8Ty, // Really a selector, but the runtime does the casting for us.
PtrToInt8Ty,
NULL);
std::vector<llvm::Constant*> Methods;
std::vector<llvm::Constant*> Elements;
for (unsigned int i = 0, e = MethodTypes.size() ; i < e ; i++) {
Elements.clear();
Elements.push_back(MethodNames[i]);
Elements.push_back(MethodTypes[i]);
Methods.push_back(llvm::ConstantStruct::get(ObjCMethodDescTy, Elements));
}
llvm::ArrayType *ObjCMethodArrayTy = llvm::ArrayType::get(ObjCMethodDescTy,
MethodNames.size());
llvm::Constant *Array = llvm::ConstantArray::get(ObjCMethodArrayTy,
Methods);
llvm::StructType *ObjCMethodDescListTy = llvm::StructType::get(VMContext,
IntTy, ObjCMethodArrayTy, NULL);
Methods.clear();
Methods.push_back(llvm::ConstantInt::get(IntTy, MethodNames.size()));
Methods.push_back(Array);
return MakeGlobal(ObjCMethodDescListTy, Methods, ".objc_method_list");
}
// Create the protocol list structure used in classes, categories and so on
llvm::Constant *CGObjCGNU::GenerateProtocolList(
const llvm::SmallVectorImpl<std::string> &Protocols) {
llvm::ArrayType *ProtocolArrayTy = llvm::ArrayType::get(PtrToInt8Ty,
Protocols.size());
llvm::StructType *ProtocolListTy = llvm::StructType::get(VMContext,
PtrTy, //Should be a recurisve pointer, but it's always NULL here.
SizeTy,
ProtocolArrayTy,
NULL);
std::vector<llvm::Constant*> Elements;
for (const std::string *iter = Protocols.begin(), *endIter = Protocols.end();
iter != endIter ; iter++) {
llvm::Constant *protocol = 0;
llvm::StringMap<llvm::Constant*>::iterator value =
ExistingProtocols.find(*iter);
if (value == ExistingProtocols.end()) {
protocol = GenerateEmptyProtocol(*iter);
} else {
protocol = value->getValue();
}
llvm::Constant *Ptr = llvm::ConstantExpr::getBitCast(protocol,
PtrToInt8Ty);
Elements.push_back(Ptr);
}
llvm::Constant * ProtocolArray = llvm::ConstantArray::get(ProtocolArrayTy,
Elements);
Elements.clear();
Elements.push_back(NULLPtr);
Elements.push_back(llvm::ConstantInt::get(LongTy, Protocols.size()));
Elements.push_back(ProtocolArray);
return MakeGlobal(ProtocolListTy, Elements, ".objc_protocol_list");
}
llvm::Value *CGObjCGNU::GenerateProtocolRef(CGBuilderTy &Builder,
const ObjCProtocolDecl *PD) {
llvm::Value *protocol = ExistingProtocols[PD->getNameAsString()];
const llvm::Type *T =
CGM.getTypes().ConvertType(CGM.getContext().getObjCProtoType());
return Builder.CreateBitCast(protocol, llvm::PointerType::getUnqual(T));
}
llvm::Constant *CGObjCGNU::GenerateEmptyProtocol(
const std::string &ProtocolName) {
llvm::SmallVector<std::string, 0> EmptyStringVector;
llvm::SmallVector<llvm::Constant*, 0> EmptyConstantVector;
llvm::Constant *ProtocolList = GenerateProtocolList(EmptyStringVector);
llvm::Constant *MethodList =
GenerateProtocolMethodList(EmptyConstantVector, EmptyConstantVector);
// Protocols are objects containing lists of the methods implemented and
// protocols adopted.
llvm::StructType *ProtocolTy = llvm::StructType::get(VMContext, IdTy,
PtrToInt8Ty,
ProtocolList->getType(),
MethodList->getType(),
MethodList->getType(),
MethodList->getType(),
MethodList->getType(),
NULL);
std::vector<llvm::Constant*> Elements;
// The isa pointer must be set to a magic number so the runtime knows it's
// the correct layout.
Elements.push_back(llvm::ConstantExpr::getIntToPtr(
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
llvm::ConstantInt::get(llvm::Type::getInt32Ty(VMContext),
ProtocolVersion), IdTy));
Elements.push_back(MakeConstantString(ProtocolName, ".objc_protocol_name"));
Elements.push_back(ProtocolList);
Elements.push_back(MethodList);
Elements.push_back(MethodList);
Elements.push_back(MethodList);
Elements.push_back(MethodList);
return MakeGlobal(ProtocolTy, Elements, ".objc_protocol");
}
void CGObjCGNU::GenerateProtocol(const ObjCProtocolDecl *PD) {
ASTContext &Context = CGM.getContext();
std::string ProtocolName = PD->getNameAsString();
llvm::SmallVector<std::string, 16> Protocols;
for (ObjCProtocolDecl::protocol_iterator PI = PD->protocol_begin(),
E = PD->protocol_end(); PI != E; ++PI)
Protocols.push_back((*PI)->getNameAsString());
llvm::SmallVector<llvm::Constant*, 16> InstanceMethodNames;
llvm::SmallVector<llvm::Constant*, 16> InstanceMethodTypes;
llvm::SmallVector<llvm::Constant*, 16> OptionalInstanceMethodNames;
llvm::SmallVector<llvm::Constant*, 16> OptionalInstanceMethodTypes;
for (ObjCProtocolDecl::instmeth_iterator iter = PD->instmeth_begin(),
E = PD->instmeth_end(); iter != E; iter++) {
std::string TypeStr;
Context.getObjCEncodingForMethodDecl(*iter, TypeStr);
if ((*iter)->getImplementationControl() == ObjCMethodDecl::Optional) {
InstanceMethodNames.push_back(
MakeConstantString((*iter)->getSelector().getAsString()));
InstanceMethodTypes.push_back(MakeConstantString(TypeStr));
} else {
OptionalInstanceMethodNames.push_back(
MakeConstantString((*iter)->getSelector().getAsString()));
OptionalInstanceMethodTypes.push_back(MakeConstantString(TypeStr));
}
}
// Collect information about class methods:
llvm::SmallVector<llvm::Constant*, 16> ClassMethodNames;
llvm::SmallVector<llvm::Constant*, 16> ClassMethodTypes;
llvm::SmallVector<llvm::Constant*, 16> OptionalClassMethodNames;
llvm::SmallVector<llvm::Constant*, 16> OptionalClassMethodTypes;
for (ObjCProtocolDecl::classmeth_iterator
iter = PD->classmeth_begin(), endIter = PD->classmeth_end();
iter != endIter ; iter++) {
std::string TypeStr;
Context.getObjCEncodingForMethodDecl((*iter),TypeStr);
if ((*iter)->getImplementationControl() == ObjCMethodDecl::Optional) {
ClassMethodNames.push_back(
MakeConstantString((*iter)->getSelector().getAsString()));
ClassMethodTypes.push_back(MakeConstantString(TypeStr));
} else {
OptionalClassMethodNames.push_back(
MakeConstantString((*iter)->getSelector().getAsString()));
OptionalClassMethodTypes.push_back(MakeConstantString(TypeStr));
}
}
llvm::Constant *ProtocolList = GenerateProtocolList(Protocols);
llvm::Constant *InstanceMethodList =
GenerateProtocolMethodList(InstanceMethodNames, InstanceMethodTypes);
llvm::Constant *ClassMethodList =
GenerateProtocolMethodList(ClassMethodNames, ClassMethodTypes);
llvm::Constant *OptionalInstanceMethodList =
GenerateProtocolMethodList(OptionalInstanceMethodNames,
OptionalInstanceMethodTypes);
llvm::Constant *OptionalClassMethodList =
GenerateProtocolMethodList(OptionalClassMethodNames,
OptionalClassMethodTypes);
// Property metadata: name, attributes, isSynthesized, setter name, setter
// types, getter name, getter types.
// The isSynthesized value is always set to 0 in a protocol. It exists to
// simplify the runtime library by allowing it to use the same data
// structures for protocol metadata everywhere.
llvm::StructType *PropertyMetadataTy = llvm::StructType::get(VMContext,
PtrToInt8Ty, Int8Ty, Int8Ty, PtrToInt8Ty, PtrToInt8Ty, PtrToInt8Ty,
PtrToInt8Ty, NULL);
std::vector<llvm::Constant*> Properties;
std::vector<llvm::Constant*> OptionalProperties;
// Add all of the property methods need adding to the method list and to the
// property metadata list.
for (ObjCContainerDecl::prop_iterator
iter = PD->prop_begin(), endIter = PD->prop_end();
iter != endIter ; iter++) {
std::vector<llvm::Constant*> Fields;
ObjCPropertyDecl *property = (*iter);
Fields.push_back(MakeConstantString(property->getNameAsString()));
Fields.push_back(llvm::ConstantInt::get(Int8Ty,
property->getPropertyAttributes()));
Fields.push_back(llvm::ConstantInt::get(Int8Ty, 0));
if (ObjCMethodDecl *getter = property->getGetterMethodDecl()) {
std::string TypeStr;
Context.getObjCEncodingForMethodDecl(getter,TypeStr);
llvm::Constant *TypeEncoding = MakeConstantString(TypeStr);
InstanceMethodTypes.push_back(TypeEncoding);
Fields.push_back(MakeConstantString(getter->getSelector().getAsString()));
Fields.push_back(TypeEncoding);
} else {
Fields.push_back(NULLPtr);
Fields.push_back(NULLPtr);
}
if (ObjCMethodDecl *setter = property->getSetterMethodDecl()) {
std::string TypeStr;
Context.getObjCEncodingForMethodDecl(setter,TypeStr);
llvm::Constant *TypeEncoding = MakeConstantString(TypeStr);
InstanceMethodTypes.push_back(TypeEncoding);
Fields.push_back(MakeConstantString(setter->getSelector().getAsString()));
Fields.push_back(TypeEncoding);
} else {
Fields.push_back(NULLPtr);
Fields.push_back(NULLPtr);
}
if (property->getPropertyImplementation() == ObjCPropertyDecl::Optional) {
OptionalProperties.push_back(llvm::ConstantStruct::get(PropertyMetadataTy, Fields));
} else {
Properties.push_back(llvm::ConstantStruct::get(PropertyMetadataTy, Fields));
}
}
llvm::Constant *PropertyArray = llvm::ConstantArray::get(
llvm::ArrayType::get(PropertyMetadataTy, Properties.size()), Properties);
llvm::Constant* PropertyListInitFields[] =
{llvm::ConstantInt::get(IntTy, Properties.size()), NULLPtr, PropertyArray};
llvm::Constant *PropertyListInit =
llvm::ConstantStruct::get(VMContext, PropertyListInitFields, 3, false);
llvm::Constant *PropertyList = new llvm::GlobalVariable(TheModule,
PropertyListInit->getType(), false, llvm::GlobalValue::InternalLinkage,
PropertyListInit, ".objc_property_list");
llvm::Constant *OptionalPropertyArray =
llvm::ConstantArray::get(llvm::ArrayType::get(PropertyMetadataTy,
OptionalProperties.size()) , OptionalProperties);
llvm::Constant* OptionalPropertyListInitFields[] = {
llvm::ConstantInt::get(IntTy, OptionalProperties.size()), NULLPtr,
OptionalPropertyArray };
llvm::Constant *OptionalPropertyListInit =
llvm::ConstantStruct::get(VMContext, OptionalPropertyListInitFields, 3, false);
llvm::Constant *OptionalPropertyList = new llvm::GlobalVariable(TheModule,
OptionalPropertyListInit->getType(), false,
llvm::GlobalValue::InternalLinkage, OptionalPropertyListInit,
".objc_property_list");
// Protocols are objects containing lists of the methods implemented and
// protocols adopted.
llvm::StructType *ProtocolTy = llvm::StructType::get(VMContext, IdTy,
PtrToInt8Ty,
ProtocolList->getType(),
InstanceMethodList->getType(),
ClassMethodList->getType(),
OptionalInstanceMethodList->getType(),
OptionalClassMethodList->getType(),
PropertyList->getType(),
OptionalPropertyList->getType(),
NULL);
std::vector<llvm::Constant*> Elements;
// The isa pointer must be set to a magic number so the runtime knows it's
// the correct layout.
Elements.push_back(llvm::ConstantExpr::getIntToPtr(
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
llvm::ConstantInt::get(llvm::Type::getInt32Ty(VMContext),
ProtocolVersion), IdTy));
Elements.push_back(MakeConstantString(ProtocolName, ".objc_protocol_name"));
Elements.push_back(ProtocolList);
Elements.push_back(InstanceMethodList);
Elements.push_back(ClassMethodList);
Elements.push_back(OptionalInstanceMethodList);
Elements.push_back(OptionalClassMethodList);
Elements.push_back(PropertyList);
Elements.push_back(OptionalPropertyList);
ExistingProtocols[ProtocolName] =
llvm::ConstantExpr::getBitCast(MakeGlobal(ProtocolTy, Elements,
".objc_protocol"), IdTy);
}
void CGObjCGNU::GenerateProtocolHolderCategory(void) {
// Collect information about instance methods
llvm::SmallVector<Selector, 1> MethodSels;
llvm::SmallVector<llvm::Constant*, 1> MethodTypes;
std::vector<llvm::Constant*> Elements;
const std::string ClassName = "__ObjC_Protocol_Holder_Ugly_Hack";
const std::string CategoryName = "AnotherHack";
Elements.push_back(MakeConstantString(CategoryName));
Elements.push_back(MakeConstantString(ClassName));
// Instance method list
Elements.push_back(llvm::ConstantExpr::getBitCast(GenerateMethodList(
ClassName, CategoryName, MethodSels, MethodTypes, false), PtrTy));
// Class method list
Elements.push_back(llvm::ConstantExpr::getBitCast(GenerateMethodList(
ClassName, CategoryName, MethodSels, MethodTypes, true), PtrTy));
// Protocol list
llvm::ArrayType *ProtocolArrayTy = llvm::ArrayType::get(PtrTy,
ExistingProtocols.size());
llvm::StructType *ProtocolListTy = llvm::StructType::get(VMContext,
PtrTy, //Should be a recurisve pointer, but it's always NULL here.
SizeTy,
ProtocolArrayTy,
NULL);
std::vector<llvm::Constant*> ProtocolElements;
for (llvm::StringMapIterator<llvm::Constant*> iter =
ExistingProtocols.begin(), endIter = ExistingProtocols.end();
iter != endIter ; iter++) {
llvm::Constant *Ptr = llvm::ConstantExpr::getBitCast(iter->getValue(),
PtrTy);
ProtocolElements.push_back(Ptr);
}
llvm::Constant * ProtocolArray = llvm::ConstantArray::get(ProtocolArrayTy,
ProtocolElements);
ProtocolElements.clear();
ProtocolElements.push_back(NULLPtr);
ProtocolElements.push_back(llvm::ConstantInt::get(LongTy,
ExistingProtocols.size()));
ProtocolElements.push_back(ProtocolArray);
Elements.push_back(llvm::ConstantExpr::getBitCast(MakeGlobal(ProtocolListTy,
ProtocolElements, ".objc_protocol_list"), PtrTy));
Categories.push_back(llvm::ConstantExpr::getBitCast(
MakeGlobal(llvm::StructType::get(VMContext, PtrToInt8Ty, PtrToInt8Ty,
PtrTy, PtrTy, PtrTy, NULL), Elements), PtrTy));
}
void CGObjCGNU::GenerateCategory(const ObjCCategoryImplDecl *OCD) {
std::string ClassName = OCD->getClassInterface()->getNameAsString();
std::string CategoryName = OCD->getNameAsString();
// Collect information about instance methods
llvm::SmallVector<Selector, 16> InstanceMethodSels;
llvm::SmallVector<llvm::Constant*, 16> InstanceMethodTypes;
for (ObjCCategoryImplDecl::instmeth_iterator
iter = OCD->instmeth_begin(), endIter = OCD->instmeth_end();
iter != endIter ; iter++) {
InstanceMethodSels.push_back((*iter)->getSelector());
std::string TypeStr;
CGM.getContext().getObjCEncodingForMethodDecl(*iter,TypeStr);
InstanceMethodTypes.push_back(MakeConstantString(TypeStr));
}
// Collect information about class methods
llvm::SmallVector<Selector, 16> ClassMethodSels;
llvm::SmallVector<llvm::Constant*, 16> ClassMethodTypes;
for (ObjCCategoryImplDecl::classmeth_iterator
iter = OCD->classmeth_begin(), endIter = OCD->classmeth_end();
iter != endIter ; iter++) {
ClassMethodSels.push_back((*iter)->getSelector());
std::string TypeStr;
CGM.getContext().getObjCEncodingForMethodDecl(*iter,TypeStr);
ClassMethodTypes.push_back(MakeConstantString(TypeStr));
}
// Collect the names of referenced protocols
llvm::SmallVector<std::string, 16> Protocols;
const ObjCCategoryDecl *CatDecl = OCD->getCategoryDecl();
const ObjCList<ObjCProtocolDecl> &Protos = CatDecl->getReferencedProtocols();
for (ObjCList<ObjCProtocolDecl>::iterator I = Protos.begin(),
E = Protos.end(); I != E; ++I)
Protocols.push_back((*I)->getNameAsString());
std::vector<llvm::Constant*> Elements;
Elements.push_back(MakeConstantString(CategoryName));
Elements.push_back(MakeConstantString(ClassName));
// Instance method list
Elements.push_back(llvm::ConstantExpr::getBitCast(GenerateMethodList(
ClassName, CategoryName, InstanceMethodSels, InstanceMethodTypes,
false), PtrTy));
// Class method list
Elements.push_back(llvm::ConstantExpr::getBitCast(GenerateMethodList(
ClassName, CategoryName, ClassMethodSels, ClassMethodTypes, true),
PtrTy));
// Protocol list
Elements.push_back(llvm::ConstantExpr::getBitCast(
GenerateProtocolList(Protocols), PtrTy));
Categories.push_back(llvm::ConstantExpr::getBitCast(
MakeGlobal(llvm::StructType::get(VMContext, PtrToInt8Ty, PtrToInt8Ty,
PtrTy, PtrTy, PtrTy, NULL), Elements), PtrTy));
}
llvm::Constant *CGObjCGNU::GeneratePropertyList(const ObjCImplementationDecl *OID,
llvm::SmallVectorImpl<Selector> &InstanceMethodSels,
llvm::SmallVectorImpl<llvm::Constant*> &InstanceMethodTypes) {
ASTContext &Context = CGM.getContext();
//
// Property metadata: name, attributes, isSynthesized, setter name, setter
// types, getter name, getter types.
llvm::StructType *PropertyMetadataTy = llvm::StructType::get(VMContext,
PtrToInt8Ty, Int8Ty, Int8Ty, PtrToInt8Ty, PtrToInt8Ty, PtrToInt8Ty,
PtrToInt8Ty, NULL);
std::vector<llvm::Constant*> Properties;
// Add all of the property methods need adding to the method list and to the
// property metadata list.
for (ObjCImplDecl::propimpl_iterator
iter = OID->propimpl_begin(), endIter = OID->propimpl_end();
iter != endIter ; iter++) {
std::vector<llvm::Constant*> Fields;
ObjCPropertyDecl *property = (*iter)->getPropertyDecl();
ObjCPropertyImplDecl *propertyImpl = *iter;
bool isSynthesized = (propertyImpl->getPropertyImplementation() ==
ObjCPropertyImplDecl::Synthesize);
Fields.push_back(MakeConstantString(property->getNameAsString()));
Fields.push_back(llvm::ConstantInt::get(Int8Ty,
property->getPropertyAttributes()));
Fields.push_back(llvm::ConstantInt::get(Int8Ty, isSynthesized));
if (ObjCMethodDecl *getter = property->getGetterMethodDecl()) {
std::string TypeStr;
Context.getObjCEncodingForMethodDecl(getter,TypeStr);
llvm::Constant *TypeEncoding = MakeConstantString(TypeStr);
if (isSynthesized) {
InstanceMethodTypes.push_back(TypeEncoding);
InstanceMethodSels.push_back(getter->getSelector());
}
Fields.push_back(MakeConstantString(getter->getSelector().getAsString()));
Fields.push_back(TypeEncoding);
} else {
Fields.push_back(NULLPtr);
Fields.push_back(NULLPtr);
}
if (ObjCMethodDecl *setter = property->getSetterMethodDecl()) {
std::string TypeStr;
Context.getObjCEncodingForMethodDecl(setter,TypeStr);
llvm::Constant *TypeEncoding = MakeConstantString(TypeStr);
if (isSynthesized) {
InstanceMethodTypes.push_back(TypeEncoding);
InstanceMethodSels.push_back(setter->getSelector());
}
Fields.push_back(MakeConstantString(setter->getSelector().getAsString()));
Fields.push_back(TypeEncoding);
} else {
Fields.push_back(NULLPtr);
Fields.push_back(NULLPtr);
}
Properties.push_back(llvm::ConstantStruct::get(PropertyMetadataTy, Fields));
}
llvm::ArrayType *PropertyArrayTy =
llvm::ArrayType::get(PropertyMetadataTy, Properties.size());
llvm::Constant *PropertyArray = llvm::ConstantArray::get(PropertyArrayTy,
Properties);
llvm::Constant* PropertyListInitFields[] =
{llvm::ConstantInt::get(IntTy, Properties.size()), NULLPtr, PropertyArray};
llvm::Constant *PropertyListInit =
llvm::ConstantStruct::get(VMContext, PropertyListInitFields, 3, false);
return new llvm::GlobalVariable(TheModule, PropertyListInit->getType(), false,
llvm::GlobalValue::InternalLinkage, PropertyListInit,
".objc_property_list");
}
void CGObjCGNU::GenerateClass(const ObjCImplementationDecl *OID) {
ASTContext &Context = CGM.getContext();
// Get the superclass name.
const ObjCInterfaceDecl * SuperClassDecl =
OID->getClassInterface()->getSuperClass();
std::string SuperClassName;
if (SuperClassDecl) {
SuperClassName = SuperClassDecl->getNameAsString();
EmitClassRef(SuperClassName);
}
// Get the class name
2009-04-01 10:00:48 +08:00
ObjCInterfaceDecl *ClassDecl =
const_cast<ObjCInterfaceDecl *>(OID->getClassInterface());
std::string ClassName = ClassDecl->getNameAsString();
// Emit the symbol that is used to generate linker errors if this class is
// referenced in other modules but not declared.
std::string classSymbolName = "__objc_class_name_" + ClassName;
if (llvm::GlobalVariable *symbol =
TheModule.getGlobalVariable(classSymbolName)) {
symbol->setInitializer(llvm::ConstantInt::get(LongTy, 0));
} else {
new llvm::GlobalVariable(TheModule, LongTy, false,
llvm::GlobalValue::ExternalLinkage, llvm::ConstantInt::get(LongTy, 0),
classSymbolName);
}
// Get the size of instances.
int instanceSize =
Context.getASTObjCImplementationLayout(OID).getSize().getQuantity();
// Collect information about instance variables.
llvm::SmallVector<llvm::Constant*, 16> IvarNames;
llvm::SmallVector<llvm::Constant*, 16> IvarTypes;
llvm::SmallVector<llvm::Constant*, 16> IvarOffsets;
std::vector<llvm::Constant*> IvarOffsetValues;
int superInstanceSize = !SuperClassDecl ? 0 :
Context.getASTObjCInterfaceLayout(SuperClassDecl).getSize().getQuantity();
// For non-fragile ivars, set the instance size to 0 - {the size of just this
// class}. The runtime will then set this to the correct value on load.
if (CGM.getContext().getLangOptions().ObjCNonFragileABI) {
instanceSize = 0 - (instanceSize - superInstanceSize);
}
// Collect declared and synthesized ivars.
llvm::SmallVector<ObjCIvarDecl*, 16> OIvars;
CGM.getContext().ShallowCollectObjCIvars(ClassDecl, OIvars);
for (unsigned i = 0, e = OIvars.size(); i != e; ++i) {
ObjCIvarDecl *IVD = OIvars[i];
// Store the name
IvarNames.push_back(MakeConstantString(IVD->getNameAsString()));
// Get the type encoding for this ivar
std::string TypeStr;
Context.getObjCEncodingForType(IVD->getType(), TypeStr);
IvarTypes.push_back(MakeConstantString(TypeStr));
// Get the offset
uint64_t BaseOffset = ComputeIvarBaseOffset(CGM, OID, IVD);
uint64_t Offset = BaseOffset;
if (CGM.getContext().getLangOptions().ObjCNonFragileABI) {
Offset = BaseOffset - superInstanceSize;
}
IvarOffsets.push_back(
llvm::ConstantInt::get(llvm::Type::getInt32Ty(VMContext), Offset));
IvarOffsetValues.push_back(new llvm::GlobalVariable(TheModule, IntTy,
false, llvm::GlobalValue::ExternalLinkage,
llvm::ConstantInt::get(IntTy, Offset),
"__objc_ivar_offset_value_" + ClassName +"." +
IVD->getNameAsString()));
}
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
llvm::GlobalVariable *IvarOffsetArray =
MakeGlobalArray(PtrToIntTy, IvarOffsetValues, ".ivar.offsets");
// Collect information about instance methods
llvm::SmallVector<Selector, 16> InstanceMethodSels;
llvm::SmallVector<llvm::Constant*, 16> InstanceMethodTypes;
for (ObjCImplementationDecl::instmeth_iterator
iter = OID->instmeth_begin(), endIter = OID->instmeth_end();
iter != endIter ; iter++) {
InstanceMethodSels.push_back((*iter)->getSelector());
std::string TypeStr;
Context.getObjCEncodingForMethodDecl((*iter),TypeStr);
InstanceMethodTypes.push_back(MakeConstantString(TypeStr));
}
llvm::Constant *Properties = GeneratePropertyList(OID, InstanceMethodSels,
InstanceMethodTypes);
// Collect information about class methods
llvm::SmallVector<Selector, 16> ClassMethodSels;
llvm::SmallVector<llvm::Constant*, 16> ClassMethodTypes;
for (ObjCImplementationDecl::classmeth_iterator
iter = OID->classmeth_begin(), endIter = OID->classmeth_end();
iter != endIter ; iter++) {
ClassMethodSels.push_back((*iter)->getSelector());
std::string TypeStr;
Context.getObjCEncodingForMethodDecl((*iter),TypeStr);
ClassMethodTypes.push_back(MakeConstantString(TypeStr));
}
// Collect the names of referenced protocols
llvm::SmallVector<std::string, 16> Protocols;
const ObjCList<ObjCProtocolDecl> &Protos =ClassDecl->getReferencedProtocols();
for (ObjCList<ObjCProtocolDecl>::iterator I = Protos.begin(),
E = Protos.end(); I != E; ++I)
Protocols.push_back((*I)->getNameAsString());
// Get the superclass pointer.
llvm::Constant *SuperClass;
if (!SuperClassName.empty()) {
SuperClass = MakeConstantString(SuperClassName, ".super_class_name");
} else {
SuperClass = llvm::ConstantPointerNull::get(PtrToInt8Ty);
}
// Empty vector used to construct empty method lists
llvm::SmallVector<llvm::Constant*, 1> empty;
// Generate the method and instance variable lists
llvm::Constant *MethodList = GenerateMethodList(ClassName, "",
InstanceMethodSels, InstanceMethodTypes, false);
llvm::Constant *ClassMethodList = GenerateMethodList(ClassName, "",
ClassMethodSels, ClassMethodTypes, true);
llvm::Constant *IvarList = GenerateIvarList(IvarNames, IvarTypes,
IvarOffsets);
// Irrespective of whether we are compiling for a fragile or non-fragile ABI,
// we emit a symbol containing the offset for each ivar in the class. This
// allows code compiled for the non-Fragile ABI to inherit from code compiled
// for the legacy ABI, without causing problems. The converse is also
// possible, but causes all ivar accesses to be fragile.
// Offset pointer for getting at the correct field in the ivar list when
// setting up the alias. These are: The base address for the global, the
// ivar array (second field), the ivar in this list (set for each ivar), and
// the offset (third field in ivar structure)
const llvm::Type *IndexTy = llvm::Type::getInt32Ty(VMContext);
llvm::Constant *offsetPointerIndexes[] = {Zeros[0],
llvm::ConstantInt::get(IndexTy, 1), 0,
llvm::ConstantInt::get(IndexTy, 2) };
for (unsigned i = 0, e = OIvars.size(); i != e; ++i) {
ObjCIvarDecl *IVD = OIvars[i];
const std::string Name = "__objc_ivar_offset_" + ClassName + '.'
+ IVD->getNameAsString();
offsetPointerIndexes[2] = llvm::ConstantInt::get(IndexTy, i);
// Get the correct ivar field
llvm::Constant *offsetValue = llvm::ConstantExpr::getGetElementPtr(
IvarList, offsetPointerIndexes, 4);
// Get the existing variable, if one exists.
llvm::GlobalVariable *offset = TheModule.getNamedGlobal(Name);
if (offset) {
offset->setInitializer(offsetValue);
// If this is the real definition, change its linkage type so that
// different modules will use this one, rather than their private
// copy.
offset->setLinkage(llvm::GlobalValue::ExternalLinkage);
} else {
// Add a new alias if there isn't one already.
offset = new llvm::GlobalVariable(TheModule, offsetValue->getType(),
false, llvm::GlobalValue::ExternalLinkage, offsetValue, Name);
}
}
//Generate metaclass for class methods
llvm::Constant *MetaClassStruct = GenerateClassStructure(NULLPtr,
NULLPtr, 0x12L, ClassName.c_str(), 0, Zeros[0], GenerateIvarList(
empty, empty, empty), ClassMethodList, NULLPtr, NULLPtr, NULLPtr, true);
// Generate the class structure
llvm::Constant *ClassStruct =
GenerateClassStructure(MetaClassStruct, SuperClass, 0x11L,
ClassName.c_str(), 0,
llvm::ConstantInt::get(LongTy, instanceSize), IvarList,
MethodList, GenerateProtocolList(Protocols), IvarOffsetArray,
Properties);
// Resolve the class aliases, if they exist.
if (ClassPtrAlias) {
ClassPtrAlias->replaceAllUsesWith(
llvm::ConstantExpr::getBitCast(ClassStruct, IdTy));
ClassPtrAlias->eraseFromParent();
ClassPtrAlias = 0;
}
if (MetaClassPtrAlias) {
MetaClassPtrAlias->replaceAllUsesWith(
llvm::ConstantExpr::getBitCast(MetaClassStruct, IdTy));
MetaClassPtrAlias->eraseFromParent();
MetaClassPtrAlias = 0;
}
// Add class structure to list to be added to the symtab later
ClassStruct = llvm::ConstantExpr::getBitCast(ClassStruct, PtrToInt8Ty);
Classes.push_back(ClassStruct);
}
llvm::Function *CGObjCGNU::ModuleInitFunction() {
// Only emit an ObjC load function if no Objective-C stuff has been called
if (Classes.empty() && Categories.empty() && ConstantStrings.empty() &&
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
ExistingProtocols.empty() && SelectorTable.empty())
return NULL;
// Add all referenced protocols to a category.
GenerateProtocolHolderCategory();
const llvm::StructType *SelStructTy = dyn_cast<llvm::StructType>(
SelectorTy->getElementType());
const llvm::Type *SelStructPtrTy = SelectorTy;
bool isSelOpaque = false;
if (SelStructTy == 0) {
SelStructTy = llvm::StructType::get(VMContext, PtrToInt8Ty,
PtrToInt8Ty, NULL);
SelStructPtrTy = llvm::PointerType::getUnqual(SelStructTy);
isSelOpaque = true;
}
// Name the ObjC types to make the IR a bit easier to read
TheModule.addTypeName(".objc_selector", SelStructPtrTy);
TheModule.addTypeName(".objc_id", IdTy);
TheModule.addTypeName(".objc_imp", IMPTy);
std::vector<llvm::Constant*> Elements;
llvm::Constant *Statics = NULLPtr;
// Generate statics list:
if (ConstantStrings.size()) {
llvm::ArrayType *StaticsArrayTy = llvm::ArrayType::get(PtrToInt8Ty,
ConstantStrings.size() + 1);
ConstantStrings.push_back(NULLPtr);
llvm::StringRef StringClass = CGM.getLangOptions().ObjCConstantStringClass;
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
if (StringClass.empty()) StringClass = "NXConstantString";
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
Elements.push_back(MakeConstantString(StringClass,
".objc_static_class_name"));
Elements.push_back(llvm::ConstantArray::get(StaticsArrayTy,
ConstantStrings));
llvm::StructType *StaticsListTy =
llvm::StructType::get(VMContext, PtrToInt8Ty, StaticsArrayTy, NULL);
llvm::Type *StaticsListPtrTy =
llvm::PointerType::getUnqual(StaticsListTy);
Statics = MakeGlobal(StaticsListTy, Elements, ".objc_statics");
llvm::ArrayType *StaticsListArrayTy =
llvm::ArrayType::get(StaticsListPtrTy, 2);
Elements.clear();
Elements.push_back(Statics);
Elements.push_back(llvm::Constant::getNullValue(StaticsListPtrTy));
Statics = MakeGlobal(StaticsListArrayTy, Elements, ".objc_statics_ptr");
Statics = llvm::ConstantExpr::getBitCast(Statics, PtrTy);
}
// Array of classes, categories, and constant objects
llvm::ArrayType *ClassListTy = llvm::ArrayType::get(PtrToInt8Ty,
Classes.size() + Categories.size() + 2);
llvm::StructType *SymTabTy = llvm::StructType::get(VMContext,
LongTy, SelStructPtrTy,
llvm::Type::getInt16Ty(VMContext),
llvm::Type::getInt16Ty(VMContext),
ClassListTy, NULL);
Elements.clear();
// Pointer to an array of selectors used in this module.
std::vector<llvm::Constant*> Selectors;
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
std::vector<llvm::GlobalAlias*> SelectorAliases;
for (SelectorMap::iterator iter = SelectorTable.begin(),
iterEnd = SelectorTable.end(); iter != iterEnd ; ++iter) {
std::string SelNameStr = iter->first.getAsString();
llvm::Constant *SelName = ExportUniqueString(SelNameStr, ".objc_sel_name");
llvm::SmallVectorImpl<TypedSelector> &Types = iter->second;
for (llvm::SmallVectorImpl<TypedSelector>::iterator i = Types.begin(),
e = Types.end() ; i!=e ; i++) {
llvm::Constant *SelectorTypeEncoding = NULLPtr;
if (!i->first.empty())
SelectorTypeEncoding = MakeConstantString(i->first, ".objc_sel_types");
Elements.push_back(SelName);
Elements.push_back(SelectorTypeEncoding);
Selectors.push_back(llvm::ConstantStruct::get(SelStructTy, Elements));
Elements.clear();
// Store the selector alias for later replacement
SelectorAliases.push_back(i->second);
}
}
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
unsigned SelectorCount = Selectors.size();
// NULL-terminate the selector list. This should not actually be required,
// because the selector list has a length field. Unfortunately, the GCC
// runtime decides to ignore the length field and expects a NULL terminator,
// and GCC cooperates with this by always setting the length to 0.
Elements.push_back(NULLPtr);
Elements.push_back(NULLPtr);
Selectors.push_back(llvm::ConstantStruct::get(SelStructTy, Elements));
Elements.clear();
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
// Number of static selectors
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
Elements.push_back(llvm::ConstantInt::get(LongTy, SelectorCount));
llvm::Constant *SelectorList = MakeGlobalArray(SelStructTy, Selectors,
".objc_selector_list");
Elements.push_back(llvm::ConstantExpr::getBitCast(SelectorList,
SelStructPtrTy));
// Now that all of the static selectors exist, create pointers to them.
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
for (unsigned int i=0 ; i<SelectorCount ; i++) {
llvm::Constant *Idxs[] = {Zeros[0],
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
llvm::ConstantInt::get(llvm::Type::getInt32Ty(VMContext), i), Zeros[0]};
// FIXME: We're generating redundant loads and stores here!
llvm::Constant *SelPtr = llvm::ConstantExpr::getGetElementPtr(SelectorList,
Idxs, 2);
// If selectors are defined as an opaque type, cast the pointer to this
// type.
SelPtr = llvm::ConstantExpr::getBitCast(SelPtr, SelectorTy);
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
SelectorAliases[i]->replaceAllUsesWith(SelPtr);
SelectorAliases[i]->eraseFromParent();
}
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
// Number of classes defined.
Elements.push_back(llvm::ConstantInt::get(llvm::Type::getInt16Ty(VMContext),
Classes.size()));
// Number of categories defined
Elements.push_back(llvm::ConstantInt::get(llvm::Type::getInt16Ty(VMContext),
Categories.size()));
// Create an array of classes, then categories, then static object instances
Classes.insert(Classes.end(), Categories.begin(), Categories.end());
// NULL-terminated list of static object instances (mainly constant strings)
Classes.push_back(Statics);
Classes.push_back(NULLPtr);
llvm::Constant *ClassList = llvm::ConstantArray::get(ClassListTy, Classes);
Elements.push_back(ClassList);
// Construct the symbol table
llvm::Constant *SymTab= MakeGlobal(SymTabTy, Elements);
// The symbol table is contained in a module which has some version-checking
// constants
llvm::StructType * ModuleTy = llvm::StructType::get(VMContext, LongTy, LongTy,
PtrToInt8Ty, llvm::PointerType::getUnqual(SymTabTy), NULL);
Elements.clear();
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
// Runtime version, used for ABI compatibility checking.
Elements.push_back(llvm::ConstantInt::get(LongTy, RuntimeVersion));
// sizeof(ModuleTy)
llvm::TargetData td(&TheModule);
Elements.push_back(llvm::ConstantInt::get(LongTy,
td.getTypeSizeInBits(ModuleTy)/8));
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
// The path to the source file where this module was declared
SourceManager &SM = CGM.getContext().getSourceManager();
const FileEntry *mainFile = SM.getFileEntryForID(SM.getMainFileID());
std::string path =
std::string(mainFile->getDir()->getName()) + '/' + mainFile->getName();
Elements.push_back(MakeConstantString(path, ".objc_source_file_name"));
Elements.push_back(SymTab);
llvm::Value *Module = MakeGlobal(ModuleTy, Elements);
// Create the load function calling the runtime entry point with the module
// structure
llvm::Function * LoadFunction = llvm::Function::Create(
llvm::FunctionType::get(llvm::Type::getVoidTy(VMContext), false),
llvm::GlobalValue::InternalLinkage, ".objc_load_function",
&TheModule);
llvm::BasicBlock *EntryBB =
llvm::BasicBlock::Create(VMContext, "entry", LoadFunction);
CGBuilderTy Builder(VMContext);
Builder.SetInsertPoint(EntryBB);
std::vector<const llvm::Type*> Params(1,
llvm::PointerType::getUnqual(ModuleTy));
llvm::Value *Register = CGM.CreateRuntimeFunction(llvm::FunctionType::get(
llvm::Type::getVoidTy(VMContext), Params, true), "__objc_exec_class");
Builder.CreateCall(Register, Module);
Builder.CreateRetVoid();
return LoadFunction;
}
llvm::Function *CGObjCGNU::GenerateMethod(const ObjCMethodDecl *OMD,
const ObjCContainerDecl *CD) {
const ObjCCategoryImplDecl *OCD =
dyn_cast<ObjCCategoryImplDecl>(OMD->getDeclContext());
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
llvm::StringRef CategoryName = OCD ? OCD->getName() : "";
llvm::StringRef ClassName = CD->getName();
Selector MethodName = OMD->getSelector();
bool isClassMethod = !OMD->isInstanceMethod();
CodeGenTypes &Types = CGM.getTypes();
const llvm::FunctionType *MethodTy =
Types.GetFunctionType(Types.getFunctionInfo(OMD), OMD->isVariadic());
std::string FunctionName = SymbolNameForMethod(ClassName, CategoryName,
MethodName, isClassMethod);
llvm::Function *Method
= llvm::Function::Create(MethodTy,
llvm::GlobalValue::InternalLinkage,
FunctionName,
&TheModule);
return Method;
}
llvm::Function *CGObjCGNU::GetPropertyGetFunction() {
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
return GetPropertyFn;
}
llvm::Function *CGObjCGNU::GetPropertySetFunction() {
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
return SetPropertyFn;
}
llvm::Function *CGObjCGNU::GetGetStructFunction() {
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
return GetStructPropertyFn;
}
llvm::Function *CGObjCGNU::GetSetStructFunction() {
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
return SetStructPropertyFn;
}
llvm::Constant *CGObjCGNU::EnumerationMutationFunction() {
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
return EnumerationMutationFn;
}
namespace {
struct CallSyncExit : EHScopeStack::Cleanup {
llvm::Value *SyncExitFn;
llvm::Value *SyncArg;
CallSyncExit(llvm::Value *SyncExitFn, llvm::Value *SyncArg)
: SyncExitFn(SyncExitFn), SyncArg(SyncArg) {}
void Emit(CodeGenFunction &CGF, bool IsForEHCleanup) {
CGF.Builder.CreateCall(SyncExitFn, SyncArg)->setDoesNotThrow();
}
};
}
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
void CGObjCGNU::EmitSynchronizedStmt(CodeGenFunction &CGF,
const ObjCAtSynchronizedStmt &S) {
// Evaluate the lock operand. This should dominate the cleanup.
llvm::Value *SyncArg =
CGF.EmitScalarExpr(S.getSynchExpr());
// Acquire the lock.
SyncArg = CGF.Builder.CreateBitCast(SyncArg, IdTy);
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
CGF.Builder.CreateCall(SyncEnterFn, SyncArg);
// Register an all-paths cleanup to release the lock.
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
CGF.EHStack.pushCleanup<CallSyncExit>(NormalAndEHCleanup, SyncExitFn,
SyncArg);
// Emit the body of the statement.
CGF.EmitStmt(S.getSynchBody());
// Pop the lock-release cleanup.
CGF.PopCleanupBlock();
}
namespace {
struct CatchHandler {
const VarDecl *Variable;
const Stmt *Body;
llvm::BasicBlock *Block;
llvm::Value *TypeInfo;
};
struct CallObjCEndCatch : EHScopeStack::Cleanup {
CallObjCEndCatch(bool MightThrow, llvm::Value *Fn) :
MightThrow(MightThrow), Fn(Fn) {}
bool MightThrow;
llvm::Value *Fn;
void Emit(CodeGenFunction &CGF, bool IsForEH) {
if (!MightThrow) {
CGF.Builder.CreateCall(Fn)->setDoesNotThrow();
return;
}
CGF.EmitCallOrInvoke(Fn, 0, 0);
}
};
}
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
void CGObjCGNU::EmitObjCXXTryStmt(CodeGenFunction &CGF,
const ObjCAtTryStmt &S) {
std::vector<const llvm::Type*> Args(1, PtrToInt8Ty);
llvm::FunctionType *FTy = llvm::FunctionType::get(PtrToInt8Ty, Args, false);
const llvm::Type *VoidTy = llvm::Type::getVoidTy(VMContext);
llvm::Constant *beginCatchFn =
CGM.CreateRuntimeFunction(FTy, "__cxa_begin_catch");
FTy = llvm::FunctionType::get(VoidTy, false);
llvm::Constant *endCatchFn =
CGM.CreateRuntimeFunction(FTy, "__cxa_end_catch");
FTy = llvm::FunctionType::get(VoidTy, Args, false);
llvm::Constant *exceptionRethrowFn =
CGM.CreateRuntimeFunction(FTy, "_Unwind_Resume_or_Rethrow");
// Jump destination for falling out of catch bodies.
CodeGenFunction::JumpDest Cont;
if (S.getNumCatchStmts())
Cont = CGF.getJumpDestInCurrentScope("eh.cont");
CodeGenFunction::FinallyInfo FinallyInfo;
if (const ObjCAtFinallyStmt *Finally = S.getFinallyStmt())
FinallyInfo = CGF.EnterFinallyBlock(Finally->getFinallyBody(),
beginCatchFn,
endCatchFn,
exceptionRethrowFn);
llvm::SmallVector<CatchHandler, 8> Handlers;
// Enter the catch, if there is one.
if (S.getNumCatchStmts()) {
for (unsigned I = 0, N = S.getNumCatchStmts(); I != N; ++I) {
const ObjCAtCatchStmt *CatchStmt = S.getCatchStmt(I);
const VarDecl *CatchDecl = CatchStmt->getCatchParamDecl();
Handlers.push_back(CatchHandler());
CatchHandler &Handler = Handlers.back();
Handler.Variable = CatchDecl;
Handler.Body = CatchStmt->getCatchBody();
Handler.Block = CGF.createBasicBlock("catch");
// @catch(...) always matches.
if (!CatchDecl) {
Handler.TypeInfo = 0; // catch-all
// Don't consider any other catches.
break;
}
Handler.TypeInfo = GetEHType(CatchDecl->getType());
}
EHCatchScope *Catch = CGF.EHStack.pushCatch(Handlers.size());
for (unsigned I = 0, E = Handlers.size(); I != E; ++I)
Catch->setHandler(I, Handlers[I].TypeInfo, Handlers[I].Block);
}
// Emit the try body.
CGF.EmitStmt(S.getTryBody());
// Leave the try.
if (S.getNumCatchStmts())
CGF.EHStack.popCatch();
// Remember where we were.
CGBuilderTy::InsertPoint SavedIP = CGF.Builder.saveAndClearIP();
// Emit the handlers.
for (unsigned I = 0, E = Handlers.size(); I != E; ++I) {
CatchHandler &Handler = Handlers[I];
CGF.EmitBlock(Handler.Block);
llvm::Value *RawExn = CGF.Builder.CreateLoad(CGF.getExceptionSlot());
// Enter the catch.
llvm::CallInst *Exn =
CGF.Builder.CreateCall(beginCatchFn, RawExn,
"exn.adjusted");
Exn->setDoesNotThrow();
// Add a cleanup to leave the catch.
bool EndCatchMightThrow = (Handler.Variable == 0);
CGF.EHStack.pushCleanup<CallObjCEndCatch>(NormalAndEHCleanup,
EndCatchMightThrow,
endCatchFn);
// Bind the catch parameter if it exists.
if (const VarDecl *CatchParam = Handler.Variable) {
const llvm::Type *CatchType = CGF.ConvertType(CatchParam->getType());
llvm::Value *CastExn = CGF.Builder.CreateBitCast(Exn, CatchType);
CGF.EmitAutoVarDecl(*CatchParam);
CGF.Builder.CreateStore(CastExn, CGF.GetAddrOfLocalVar(CatchParam));
}
CGF.ObjCEHValueStack.push_back(Exn);
CGF.EmitStmt(Handler.Body);
CGF.ObjCEHValueStack.pop_back();
// Leave the earlier cleanup.
CGF.PopCleanupBlock();
CGF.EmitBranchThroughCleanup(Cont);
}
// Go back to the try-statement fallthrough.
CGF.Builder.restoreIP(SavedIP);
// Pop out of the normal cleanup on the finally.
if (S.getFinallyStmt())
CGF.ExitFinallyBlock(FinallyInfo);
if (Cont.isValid())
CGF.EmitBlock(Cont.getBlock());
}
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
void CGObjCGNU::EmitTryStmt(CodeGenFunction &CGF,
const ObjCAtTryStmt &S) {
// Unlike the Apple non-fragile runtimes, which also uses
// unwind-based zero cost exceptions, the GNU Objective C runtime's
// EH support isn't a veneer over C++ EH. Instead, exception
// objects are created by __objc_exception_throw and destroyed by
// the personality function; this avoids the need for bracketing
// catch handlers with calls to __blah_begin_catch/__blah_end_catch
// (or even _Unwind_DeleteException), but probably doesn't
// interoperate very well with foreign exceptions.
// In Objective-C++ mode, we actually emit something equivalent to the C++
// exception handler.
if (CGM.getLangOptions().CPlusPlus) {
EmitObjCXXTryStmt(CGF, S);
return;
}
// Jump destination for falling out of catch bodies.
CodeGenFunction::JumpDest Cont;
if (S.getNumCatchStmts())
Cont = CGF.getJumpDestInCurrentScope("eh.cont");
// We handle @finally statements by pushing them as a cleanup
// before entering the catch.
CodeGenFunction::FinallyInfo FinallyInfo;
if (const ObjCAtFinallyStmt *Finally = S.getFinallyStmt()) {
FinallyInfo = CGF.EnterFinallyBlock(Finally->getFinallyBody(), 0, 0,
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
ExceptionThrowFn);
}
llvm::SmallVector<CatchHandler, 8> Handlers;
// Enter the catch, if there is one.
if (S.getNumCatchStmts()) {
for (unsigned I = 0, N = S.getNumCatchStmts(); I != N; ++I) {
const ObjCAtCatchStmt *CatchStmt = S.getCatchStmt(I);
const VarDecl *CatchDecl = CatchStmt->getCatchParamDecl();
Handlers.push_back(CatchHandler());
CatchHandler &Handler = Handlers.back();
Handler.Variable = CatchDecl;
Handler.Body = CatchStmt->getCatchBody();
Handler.Block = CGF.createBasicBlock("catch");
// @catch() and @catch(id) both catch any ObjC exception.
// Treat them as catch-alls.
// really be catching foreign exceptions?
if (!CatchDecl) {
Handler.TypeInfo = 0; // catch-all
// Don't consider any other catches.
break;
}
if (CatchDecl->getType()->isObjCIdType()
|| CatchDecl->getType()->isObjCQualifiedIdType()) {
// With the old ABI, there was only one kind of catchall, which broke
// foreign exceptions. With the new ABI, we use __objc_id_typeinfo as
// a pointer indicating object catchalls, and NULL to indicate real
// catchalls
if (CGM.getLangOptions().ObjCNonFragileABI) {
Handler.TypeInfo = MakeConstantString("@id");
continue;
} else {
Handler.TypeInfo = 0; // catch-all
// Don't consider any other catches.
break;
}
}
// All other types should be Objective-C interface pointer types.
const ObjCObjectPointerType *OPT =
CatchDecl->getType()->getAs<ObjCObjectPointerType>();
assert(OPT && "Invalid @catch type.");
const ObjCInterfaceDecl *IDecl =
OPT->getObjectType()->getInterface();
assert(IDecl && "Invalid @catch type.");
Handler.TypeInfo = MakeConstantString(IDecl->getNameAsString());
}
EHCatchScope *Catch = CGF.EHStack.pushCatch(Handlers.size());
for (unsigned I = 0, E = Handlers.size(); I != E; ++I)
Catch->setHandler(I, Handlers[I].TypeInfo, Handlers[I].Block);
}
// Emit the try body.
CGF.EmitStmt(S.getTryBody());
// Leave the try.
if (S.getNumCatchStmts())
CGF.EHStack.popCatch();
// Remember where we were.
CGBuilderTy::InsertPoint SavedIP = CGF.Builder.saveAndClearIP();
// Emit the handlers.
for (unsigned I = 0, E = Handlers.size(); I != E; ++I) {
CatchHandler &Handler = Handlers[I];
CGF.EmitBlock(Handler.Block);
llvm::Value *Exn = CGF.Builder.CreateLoad(CGF.getExceptionSlot());
// Bind the catch parameter if it exists.
if (const VarDecl *CatchParam = Handler.Variable) {
const llvm::Type *CatchType = CGF.ConvertType(CatchParam->getType());
Exn = CGF.Builder.CreateBitCast(Exn, CatchType);
CGF.EmitAutoVarDecl(*CatchParam);
CGF.Builder.CreateStore(Exn, CGF.GetAddrOfLocalVar(CatchParam));
}
CGF.ObjCEHValueStack.push_back(Exn);
CGF.EmitStmt(Handler.Body);
CGF.ObjCEHValueStack.pop_back();
CGF.EmitBranchThroughCleanup(Cont);
}
// Go back to the try-statement fallthrough.
CGF.Builder.restoreIP(SavedIP);
// Pop out of the finally.
if (S.getFinallyStmt())
CGF.ExitFinallyBlock(FinallyInfo);
if (Cont.isValid()) {
if (Cont.getBlock()->use_empty())
delete Cont.getBlock();
else
CGF.EmitBlock(Cont.getBlock());
}
}
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
void CGObjCGNU::EmitThrowStmt(CodeGenFunction &CGF,
const ObjCAtThrowStmt &S) {
llvm::Value *ExceptionAsObject;
if (const Expr *ThrowExpr = S.getThrowExpr()) {
llvm::Value *Exception = CGF.EmitScalarExpr(ThrowExpr);
ExceptionAsObject = Exception;
} else {
assert((!CGF.ObjCEHValueStack.empty() && CGF.ObjCEHValueStack.back()) &&
"Unexpected rethrow outside @catch block.");
ExceptionAsObject = CGF.ObjCEHValueStack.back();
}
ExceptionAsObject =
CGF.Builder.CreateBitCast(ExceptionAsObject, IdTy, "tmp");
// Note: This may have to be an invoke, if we want to support constructs like:
// @try {
// @throw(obj);
// }
// @catch(id) ...
//
// This is effectively turning @throw into an incredibly-expensive goto, but
// it may happen as a result of inlining followed by missed optimizations, or
// as a result of stupidity.
llvm::BasicBlock *UnwindBB = CGF.getInvokeDest();
if (!UnwindBB) {
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
CGF.Builder.CreateCall(ExceptionThrowFn, ExceptionAsObject);
CGF.Builder.CreateUnreachable();
} else {
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
CGF.Builder.CreateInvoke(ExceptionThrowFn, UnwindBB, UnwindBB, &ExceptionAsObject,
&ExceptionAsObject+1);
}
// Clear the insertion point to indicate we are in unreachable code.
CGF.Builder.ClearInsertionPoint();
}
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
llvm::Value * CGObjCGNU::EmitObjCWeakRead(CodeGenFunction &CGF,
llvm::Value *AddrWeakObj) {
CGBuilderTy B = CGF.Builder;
AddrWeakObj = EnforceType(B, AddrWeakObj, IdTy);
return B.CreateCall(WeakReadFn, AddrWeakObj);
}
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
void CGObjCGNU::EmitObjCWeakAssign(CodeGenFunction &CGF,
llvm::Value *src, llvm::Value *dst) {
CGBuilderTy B = CGF.Builder;
src = EnforceType(B, src, IdTy);
dst = EnforceType(B, dst, PtrToIdTy);
B.CreateCall2(WeakAssignFn, src, dst);
}
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
void CGObjCGNU::EmitObjCGlobalAssign(CodeGenFunction &CGF,
llvm::Value *src, llvm::Value *dst,
bool threadlocal) {
CGBuilderTy B = CGF.Builder;
src = EnforceType(B, src, IdTy);
dst = EnforceType(B, dst, PtrToIdTy);
if (!threadlocal)
B.CreateCall2(GlobalAssignFn, src, dst);
else
// FIXME. Add threadloca assign API
assert(false && "EmitObjCGlobalAssign - Threal Local API NYI");
}
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
void CGObjCGNU::EmitObjCIvarAssign(CodeGenFunction &CGF,
llvm::Value *src, llvm::Value *dst,
llvm::Value *ivarOffset) {
CGBuilderTy B = CGF.Builder;
src = EnforceType(B, src, IdTy);
dst = EnforceType(B, dst, PtrToIdTy);
B.CreateCall3(IvarAssignFn, src, dst, ivarOffset);
}
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
void CGObjCGNU::EmitObjCStrongCastAssign(CodeGenFunction &CGF,
llvm::Value *src, llvm::Value *dst) {
CGBuilderTy B = CGF.Builder;
src = EnforceType(B, src, IdTy);
dst = EnforceType(B, dst, PtrToIdTy);
B.CreateCall2(StrongCastAssignFn, src, dst);
}
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
void CGObjCGNU::EmitGCMemmoveCollectable(CodeGenFunction &CGF,
llvm::Value *DestPtr,
llvm::Value *SrcPtr,
llvm::Value *Size) {
CGBuilderTy B = CGF.Builder;
DestPtr = EnforceType(B, DestPtr, IdTy);
SrcPtr = EnforceType(B, SrcPtr, PtrToIdTy);
B.CreateCall3(MemMoveFn, DestPtr, SrcPtr, Size);
}
llvm::GlobalVariable *CGObjCGNU::ObjCIvarOffsetVariable(
const ObjCInterfaceDecl *ID,
const ObjCIvarDecl *Ivar) {
const std::string Name = "__objc_ivar_offset_" + ID->getNameAsString()
+ '.' + Ivar->getNameAsString();
// Emit the variable and initialize it with what we think the correct value
// is. This allows code compiled with non-fragile ivars to work correctly
// when linked against code which isn't (most of the time).
llvm::GlobalVariable *IvarOffsetPointer = TheModule.getNamedGlobal(Name);
if (!IvarOffsetPointer) {
// This will cause a run-time crash if we accidentally use it. A value of
// 0 would seem more sensible, but will silently overwrite the isa pointer
// causing a great deal of confusion.
uint64_t Offset = -1;
// We can't call ComputeIvarBaseOffset() here if we have the
// implementation, because it will create an invalid ASTRecordLayout object
// that we are then stuck with forever, so we only initialize the ivar
// offset variable with a guess if we only have the interface. The
// initializer will be reset later anyway, when we are generating the class
// description.
if (!CGM.getContext().getObjCImplementation(
const_cast<ObjCInterfaceDecl *>(ID)))
Offset = ComputeIvarBaseOffset(CGM, ID, Ivar);
llvm::ConstantInt *OffsetGuess =
llvm::ConstantInt::get(llvm::Type::getInt32Ty(VMContext), Offset, "ivar");
// Don't emit the guess in non-PIC code because the linker will not be able
// to replace it with the real version for a library. In non-PIC code you
// must compile with the fragile ABI if you want to use ivars from a
// GCC-compiled class.
if (CGM.getLangOptions().PICLevel) {
llvm::GlobalVariable *IvarOffsetGV = new llvm::GlobalVariable(TheModule,
llvm::Type::getInt32Ty(VMContext), false,
llvm::GlobalValue::PrivateLinkage, OffsetGuess, Name+".guess");
IvarOffsetPointer = new llvm::GlobalVariable(TheModule,
IvarOffsetGV->getType(), false, llvm::GlobalValue::LinkOnceAnyLinkage,
IvarOffsetGV, Name);
} else {
IvarOffsetPointer = new llvm::GlobalVariable(TheModule,
llvm::Type::getInt32PtrTy(VMContext), false,
llvm::GlobalValue::ExternalLinkage, 0, Name);
}
}
return IvarOffsetPointer;
}
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
LValue CGObjCGNU::EmitObjCValueForIvar(CodeGenFunction &CGF,
QualType ObjectTy,
llvm::Value *BaseValue,
const ObjCIvarDecl *Ivar,
unsigned CVRQualifiers) {
const ObjCInterfaceDecl *ID =
ObjectTy->getAs<ObjCObjectType>()->getInterface();
return EmitValueForIvarAtOffset(CGF, ID, BaseValue, Ivar, CVRQualifiers,
EmitIvarOffset(CGF, ID, Ivar));
}
static const ObjCInterfaceDecl *FindIvarInterface(ASTContext &Context,
const ObjCInterfaceDecl *OID,
const ObjCIvarDecl *OIVD) {
llvm::SmallVector<ObjCIvarDecl*, 16> Ivars;
Context.ShallowCollectObjCIvars(OID, Ivars);
for (unsigned k = 0, e = Ivars.size(); k != e; ++k) {
if (OIVD == Ivars[k])
return OID;
}
// Otherwise check in the super class.
if (const ObjCInterfaceDecl *Super = OID->getSuperClass())
return FindIvarInterface(Context, Super, OIVD);
return 0;
}
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
llvm::Value *CGObjCGNU::EmitIvarOffset(CodeGenFunction &CGF,
const ObjCInterfaceDecl *Interface,
const ObjCIvarDecl *Ivar) {
if (CGM.getLangOptions().ObjCNonFragileABI) {
Interface = FindIvarInterface(CGM.getContext(), Interface, Ivar);
return CGF.Builder.CreateZExtOrBitCast(
CGF.Builder.CreateLoad(CGF.Builder.CreateLoad(
ObjCIvarOffsetVariable(Interface, Ivar), false, "ivar")),
PtrDiffTy);
}
uint64_t Offset = ComputeIvarBaseOffset(CGF.CGM, Interface, Ivar);
return llvm::ConstantInt::get(PtrDiffTy, Offset, "ivar");
}
Initial work on refactoring GNU runtime code (long overdue - it's quite obvious that I hadn't used C++ for several years before writing most of this code). Still lots more to do. This set of changes includes: - Remove the distinction between typed and untyped selectors. More accurately reflect what the runtime does, by using typed selectors everywhere, with an empty type field if the types are unknown. Now we just store a small list of types for each selector (in theory, this should always be exactly one, but this constraint was not enforced back in 1986 when it should have been). - Add some consistency to how runtime functions are created. These are all generated via the LazyRuntimeFunction class (which might be useful outside CGObjCGNU - feel free to move it into a header if it is). This function stores the types of a function, looks it up the first time it's used, and caches the result. This means that we're now not wasting time constructing the llvm::FunctionType every time some of the functions are looked up, but also not inserting references to runtime functions into the module if they're not actually used. - Started separating out the fragile and non-fragile ABI behaviours into two subclasses of CGObjCGNU: CGObjCGCC for the legacy GCC runtime ABI and CGObjCGNUstep for the new GNUstep ABI. Not all of the differences in behaviour are factored out yet, but they will be in future commits. - Removed all of the CodeGen:: things: we've been using namespace CodeGen in this file for ages, so having explicit namespace specifiers is just a bit confusing. - Added a few more comments. - Used llvm::StringRef instead of std::string in a few places. - Finally got around to storing the module path in the module structure. The ABI says that the compiler should do this, although it's not used in the runtime or exposed outside the runtime, so it's pretty useless. Still to do: - We currently have two code paths for generating try blocks, one for ObjC and one for ObjC++. Not only are these substantially similar, they are also very similar to the CGObjCMac version. These need factoring out into a single parameterised implementation, either in CGObjCRuntime or CodeGenFunction. The EmitObjCXXTryStmt() function was added so that the changes to fix a bug in time for the 2.9 release would be self-contained and reduce the chances of breaking anything else, but these should be done properly as soon as possible. - Split up some large functions (e.g. GenerateClass()) into smaller functions for generating the various data structures. - The method lookup code into the two subclasses, removing the conditionals in the message send functions. - Add doxygen comments on the remaining undocumented functions. - We seem to be generating global pointer variables for selectors, then storing a pointer to the selector, then generating a load of this pointer (and then a load of the real selector later) every time a static selector is used. I can only assume I was asleep or drunk when I did this - we should just be referencing the selectors directly in the selector array. llvm-svn: 128152
2011-03-24 00:36:54 +08:00
CGObjCRuntime *
clang::CodeGen::CreateGNUObjCRuntime(CodeGenModule &CGM) {
if (CGM.getLangOptions().ObjCNonFragileABI)
return new CGObjCGNUstep(CGM);
return new CGObjCGCC(CGM);
}