2014-04-21 19:12:00 +08:00
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//===- CGSCCPassManager.cpp - Managing & running CGSCC passes -------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Analysis/CGSCCPassManager.h"
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[PM] Introduce basic update capabilities to the new PM's CGSCC pass
manager, including both plumbing and logic to handle function pass
updates.
There are three fundamentally tied changes here:
1) Plumbing *some* mechanism for updating the CGSCC pass manager as the
CG changes while passes are running.
2) Changing the CGSCC pass manager infrastructure to have support for
the underlying graph to mutate mid-pass run.
3) Actually updating the CG after function passes run.
I can separate them if necessary, but I think its really useful to have
them together as the needs of #3 drove #2, and that in turn drove #1.
The plumbing technique is to extend the "run" method signature with
extra arguments. We provide the call graph that intrinsically is
available as it is the basis of the pass manager's IR units, and an
output parameter that records the results of updating the call graph
during an SCC passes's run. Note that "...UpdateResult" isn't a *great*
name here... suggestions very welcome.
I tried a pretty frustrating number of different data structures and such
for the innards of the update result. Every other one failed for one
reason or another. Sometimes I just couldn't keep the layers of
complexity right in my head. The thing that really worked was to just
directly provide access to the underlying structures used to walk the
call graph so that their updates could be informed by the *particular*
nature of the change to the graph.
The technique for how to make the pass management infrastructure cope
with mutating graphs was also something that took a really, really large
number of iterations to get to a place where I was happy. Here are some
of the considerations that drove the design:
- We operate at three levels within the infrastructure: RefSCC, SCC, and
Node. In each case, we are working bottom up and so we want to
continue to iterate on the "lowest" node as the graph changes. Look at
how we iterate over nodes in an SCC running function passes as those
function passes mutate the CG. We continue to iterate on the "lowest"
SCC, which is the one that continues to contain the function just
processed.
- The call graph structure re-uses SCCs (and RefSCCs) during mutation
events for the *highest* entry in the resulting new subgraph, not the
lowest. This means that it is necessary to continually update the
current SCC or RefSCC as it shifts. This is really surprising and
subtle, and took a long time for me to work out. I actually tried
changing the call graph to provide the opposite behavior, and it
breaks *EVERYTHING*. The graph update algorithms are really deeply
tied to this particualr pattern.
- When SCCs or RefSCCs are split apart and refined and we continually
re-pin our processing to the bottom one in the subgraph, we need to
enqueue the newly formed SCCs and RefSCCs for subsequent processing.
Queuing them presents a few challenges:
1) SCCs and RefSCCs use wildly different iteration strategies at
a high level. We end up needing to converge them on worklist
approaches that can be extended in order to be able to handle the
mutations.
2) The order of the enqueuing need to remain bottom-up post-order so
that we don't get surprising order of visitation for things like
the inliner.
3) We need the worklists to have set semantics so we don't duplicate
things endlessly. We don't need a *persistent* set though because
we always keep processing the bottom node!!!! This is super, super
surprising to me and took a long time to convince myself this is
correct, but I'm pretty sure it is... Once we sink down to the
bottom node, we can't re-split out the same node in any way, and
the postorder of the current queue is fixed and unchanging.
4) We need to make sure that the "current" SCC or RefSCC actually gets
enqueued here such that we re-visit it because we continue
processing a *new*, *bottom* SCC/RefSCC.
- We also need the ability to *skip* SCCs and RefSCCs that get merged
into a larger component. We even need the ability to skip *nodes* from
an SCC that are no longer part of that SCC.
This led to the design you see in the patch which uses SetVector-based
worklists. The RefSCC worklist is always empty until an update occurs
and is just used to handle those RefSCCs created by updates as the
others don't even exist yet and are formed on-demand during the
bottom-up walk. The SCC worklist is pre-populated from the RefSCC, and
we push new SCCs onto it and blacklist existing SCCs on it to get the
desired processing.
We then *directly* update these when updating the call graph as I was
never able to find a satisfactory abstraction around the update
strategy.
Finally, we need to compute the updates for function passes. This is
mostly used as an initial customer of all the update mechanisms to drive
their design to at least cover some real set of use cases. There are
a bunch of interesting things that came out of doing this:
- It is really nice to do this a function at a time because that
function is likely hot in the cache. This means we want even the
function pass adaptor to support online updates to the call graph!
- To update the call graph after arbitrary function pass mutations is
quite hard. We have to build a fairly comprehensive set of
data structures and then process them. Fortunately, some of this code
is related to the code for building the cal graph in the first place.
Unfortunately, very little of it makes any sense to share because the
nature of what we're doing is so very different. I've factored out the
one part that made sense at least.
- We need to transfer these updates into the various structures for the
CGSCC pass manager. Once those were more sanely worked out, this
became relatively easier. But some of those needs necessitated changes
to the LazyCallGraph interface to make it significantly easier to
extract the changed SCCs from an update operation.
- We also need to update the CGSCC analysis manager as the shape of the
graph changes. When an SCC is merged away we need to clear analyses
associated with it from the analysis manager which we didn't have
support for in the analysis manager infrsatructure. New SCCs are easy!
But then we have the case that the original SCC has its shape changed
but remains in the call graph. There we need to *invalidate* the
analyses associated with it.
- We also need to invalidate analyses after we *finish* processing an
SCC. But the analyses we need to invalidate here are *only those for
the newly updated SCC*!!! Because we only continue processing the
bottom SCC, if we split SCCs apart the original one gets invalidated
once when its shape changes and is not processed farther so its
analyses will be correct. It is the bottom SCC which continues being
processed and needs to have the "normal" invalidation done based on
the preserved analyses set.
All of this is mostly background and context for the changes here.
Many thanks to all the reviewers who helped here. Especially Sanjoy who
caught several interesting bugs in the graph algorithms, David, Sean,
and others who all helped with feedback.
Differential Revision: http://reviews.llvm.org/D21464
llvm-svn: 279618
2016-08-24 17:37:14 +08:00
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#include "llvm/IR/CallSite.h"
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2016-12-06 18:06:06 +08:00
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#include "llvm/IR/InstIterator.h"
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2014-04-21 19:12:00 +08:00
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using namespace llvm;
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[PM] Support invalidation of inner analysis managers from a pass over the outer IR unit.
Summary:
This never really got implemented, and was very hard to test before
a lot of the refactoring changes to make things more robust. But now we
can test it thoroughly and cleanly, especially at the CGSCC level.
The core idea is that when an inner analysis manager proxy receives the
invalidation event for the outer IR unit, it needs to walk the inner IR
units and propagate it to the inner analysis manager for each of those
units. For example, each function in the SCC needs to get an
invalidation event when the SCC gets one.
The function / module interaction is somewhat boring here. This really
becomes interesting in the face of analysis-backed IR units. This patch
effectively handles all of the CGSCC layer's needs -- both invalidating
SCC analysis and invalidating function analysis when an SCC gets
invalidated.
However, this second aspect doesn't really handle the
LoopAnalysisManager well at this point. That one will need some change
of design in order to fully integrate, because unlike the call graph,
the entire function behind a LoopAnalysis's results can vanish out from
under us, and we won't even have a cached API to access. I'd like to try
to separate solving the loop problems into a subsequent patch though in
order to keep this more focused so I've adapted them to the API and
updated the tests that immediately fail, but I've not added the level of
testing and validation at that layer that I have at the CGSCC layer.
An important aspect of this change is that the proxy for the
FunctionAnalysisManager at the SCC pass layer doesn't work like the
other proxies for an inner IR unit as it doesn't directly manage the
FunctionAnalysisManager and invalidation or clearing of it. This would
create an ever worsening problem of dual ownership of this
responsibility, split between the module-level FAM proxy and this
SCC-level FAM proxy. Instead, this patch changes the SCC-level FAM proxy
to work in terms of the module-level proxy and defer to it to handle
much of the updates. It only does SCC-specific invalidation. This will
become more important in subsequent patches that support more complex
invalidaiton scenarios.
Reviewers: jlebar
Subscribers: mehdi_amini, mcrosier, mzolotukhin, llvm-commits
Differential Revision: https://reviews.llvm.org/D27197
llvm-svn: 289317
2016-12-10 14:34:44 +08:00
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// Explicit template instantiations and specialization defininitions for core
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// template typedefs.
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2016-02-27 18:38:10 +08:00
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namespace llvm {
|
[PM] Introduce basic update capabilities to the new PM's CGSCC pass
manager, including both plumbing and logic to handle function pass
updates.
There are three fundamentally tied changes here:
1) Plumbing *some* mechanism for updating the CGSCC pass manager as the
CG changes while passes are running.
2) Changing the CGSCC pass manager infrastructure to have support for
the underlying graph to mutate mid-pass run.
3) Actually updating the CG after function passes run.
I can separate them if necessary, but I think its really useful to have
them together as the needs of #3 drove #2, and that in turn drove #1.
The plumbing technique is to extend the "run" method signature with
extra arguments. We provide the call graph that intrinsically is
available as it is the basis of the pass manager's IR units, and an
output parameter that records the results of updating the call graph
during an SCC passes's run. Note that "...UpdateResult" isn't a *great*
name here... suggestions very welcome.
I tried a pretty frustrating number of different data structures and such
for the innards of the update result. Every other one failed for one
reason or another. Sometimes I just couldn't keep the layers of
complexity right in my head. The thing that really worked was to just
directly provide access to the underlying structures used to walk the
call graph so that their updates could be informed by the *particular*
nature of the change to the graph.
The technique for how to make the pass management infrastructure cope
with mutating graphs was also something that took a really, really large
number of iterations to get to a place where I was happy. Here are some
of the considerations that drove the design:
- We operate at three levels within the infrastructure: RefSCC, SCC, and
Node. In each case, we are working bottom up and so we want to
continue to iterate on the "lowest" node as the graph changes. Look at
how we iterate over nodes in an SCC running function passes as those
function passes mutate the CG. We continue to iterate on the "lowest"
SCC, which is the one that continues to contain the function just
processed.
- The call graph structure re-uses SCCs (and RefSCCs) during mutation
events for the *highest* entry in the resulting new subgraph, not the
lowest. This means that it is necessary to continually update the
current SCC or RefSCC as it shifts. This is really surprising and
subtle, and took a long time for me to work out. I actually tried
changing the call graph to provide the opposite behavior, and it
breaks *EVERYTHING*. The graph update algorithms are really deeply
tied to this particualr pattern.
- When SCCs or RefSCCs are split apart and refined and we continually
re-pin our processing to the bottom one in the subgraph, we need to
enqueue the newly formed SCCs and RefSCCs for subsequent processing.
Queuing them presents a few challenges:
1) SCCs and RefSCCs use wildly different iteration strategies at
a high level. We end up needing to converge them on worklist
approaches that can be extended in order to be able to handle the
mutations.
2) The order of the enqueuing need to remain bottom-up post-order so
that we don't get surprising order of visitation for things like
the inliner.
3) We need the worklists to have set semantics so we don't duplicate
things endlessly. We don't need a *persistent* set though because
we always keep processing the bottom node!!!! This is super, super
surprising to me and took a long time to convince myself this is
correct, but I'm pretty sure it is... Once we sink down to the
bottom node, we can't re-split out the same node in any way, and
the postorder of the current queue is fixed and unchanging.
4) We need to make sure that the "current" SCC or RefSCC actually gets
enqueued here such that we re-visit it because we continue
processing a *new*, *bottom* SCC/RefSCC.
- We also need the ability to *skip* SCCs and RefSCCs that get merged
into a larger component. We even need the ability to skip *nodes* from
an SCC that are no longer part of that SCC.
This led to the design you see in the patch which uses SetVector-based
worklists. The RefSCC worklist is always empty until an update occurs
and is just used to handle those RefSCCs created by updates as the
others don't even exist yet and are formed on-demand during the
bottom-up walk. The SCC worklist is pre-populated from the RefSCC, and
we push new SCCs onto it and blacklist existing SCCs on it to get the
desired processing.
We then *directly* update these when updating the call graph as I was
never able to find a satisfactory abstraction around the update
strategy.
Finally, we need to compute the updates for function passes. This is
mostly used as an initial customer of all the update mechanisms to drive
their design to at least cover some real set of use cases. There are
a bunch of interesting things that came out of doing this:
- It is really nice to do this a function at a time because that
function is likely hot in the cache. This means we want even the
function pass adaptor to support online updates to the call graph!
- To update the call graph after arbitrary function pass mutations is
quite hard. We have to build a fairly comprehensive set of
data structures and then process them. Fortunately, some of this code
is related to the code for building the cal graph in the first place.
Unfortunately, very little of it makes any sense to share because the
nature of what we're doing is so very different. I've factored out the
one part that made sense at least.
- We need to transfer these updates into the various structures for the
CGSCC pass manager. Once those were more sanely worked out, this
became relatively easier. But some of those needs necessitated changes
to the LazyCallGraph interface to make it significantly easier to
extract the changed SCCs from an update operation.
- We also need to update the CGSCC analysis manager as the shape of the
graph changes. When an SCC is merged away we need to clear analyses
associated with it from the analysis manager which we didn't have
support for in the analysis manager infrsatructure. New SCCs are easy!
But then we have the case that the original SCC has its shape changed
but remains in the call graph. There we need to *invalidate* the
analyses associated with it.
- We also need to invalidate analyses after we *finish* processing an
SCC. But the analyses we need to invalidate here are *only those for
the newly updated SCC*!!! Because we only continue processing the
bottom SCC, if we split SCCs apart the original one gets invalidated
once when its shape changes and is not processed farther so its
analyses will be correct. It is the bottom SCC which continues being
processed and needs to have the "normal" invalidation done based on
the preserved analyses set.
All of this is mostly background and context for the changes here.
Many thanks to all the reviewers who helped here. Especially Sanjoy who
caught several interesting bugs in the graph algorithms, David, Sean,
and others who all helped with feedback.
Differential Revision: http://reviews.llvm.org/D21464
llvm-svn: 279618
2016-08-24 17:37:14 +08:00
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// Explicit instantiations for the core proxy templates.
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[PM] Extend the explicit 'invalidate' method API on analysis results to
accept an Invalidator that allows them to invalidate themselves if their
dependencies are in turn invalidated.
Rather than recording the dependency graph ahead of time when analysis
get results from other analyses, this simply lets each result trigger
the immediate invalidation of any analyses they actually depend on. They
do this in a way that has three nice properties:
1) They don't have to handle transitive dependencies because the
infrastructure will recurse for them.
2) The invalidate methods are still called only once. We just
dynamically discover the necessary topological ordering, everything
is memoized nicely.
3) The infrastructure still provides a default implementation and can
access it so that only analyses which have dependencies need to do
anything custom.
To make this work at all, the invalidation logic also has to defer the
deletion of the result objects themselves so that they can remain alive
until we have collected the complete set of results to invalidate.
A unittest is added here that has exactly the dependency pattern we are
concerned with. It hit the use-after-free described by Sean in much
detail in the long thread about analysis invalidation before this
change, and even in an intermediate form of this change where we failed
to defer the deletion of the result objects.
There is an important problem with doing dependency invalidation that
*isn't* solved here: we don't *enforce* that results correctly
invalidate all the analyses whose results they depend on.
I actually looked at what it would take to do that, and it isn't as hard
as I had thought but the complexity it introduces seems very likely to
outweigh the benefit. The technique would be to provide a base class for
an analysis result that would be populated with other results, and
automatically provide the invalidate method which immediately does the
correct thing. This approach has some nice pros IMO:
- Handles the case we care about and nothing else: only *results*
that depend on other analyses trigger extra invalidation.
- Localized to the result rather than centralized in the analysis
manager.
- Ties the storage of the reference to another result to the triggering
of the invalidation of that analysis.
- Still supports extending invalidation in customized ways.
But the down sides here are:
- Very heavy-weight meta-programming is needed to provide this base
class.
- Requires a pretty awful API for accessing the dependencies.
Ultimately, I fear it will not pull its weight. But we can re-evaluate
this at any point if we start discovering consistent problems where the
invalidation and dependencies get out of sync. It will fit as a clean
layer on top of the facilities in this patch that we can add if and when
we need it.
Note that I'm not really thrilled with the names for these APIs... The
name "Invalidator" seems ok but not great. The method name "invalidate"
also. In review some improvements were suggested, but they really need
*other* uses of these terms to be updated as well so I'm going to do
that in a follow-up commit.
I'm working on the actual fixes to various analyses that need to use
these, but I want to try to get tests for each of them so we don't
regress. And those changes are seperable and obvious so once this goes
in I should be able to roll them out throughout LLVM.
Many thanks to Sean, Justin, and others for help reviewing here.
Differential Revision: https://reviews.llvm.org/D23738
llvm-svn: 288077
2016-11-29 06:04:31 +08:00
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template class AllAnalysesOn<LazyCallGraph::SCC>;
|
[PM] Introduce basic update capabilities to the new PM's CGSCC pass
manager, including both plumbing and logic to handle function pass
updates.
There are three fundamentally tied changes here:
1) Plumbing *some* mechanism for updating the CGSCC pass manager as the
CG changes while passes are running.
2) Changing the CGSCC pass manager infrastructure to have support for
the underlying graph to mutate mid-pass run.
3) Actually updating the CG after function passes run.
I can separate them if necessary, but I think its really useful to have
them together as the needs of #3 drove #2, and that in turn drove #1.
The plumbing technique is to extend the "run" method signature with
extra arguments. We provide the call graph that intrinsically is
available as it is the basis of the pass manager's IR units, and an
output parameter that records the results of updating the call graph
during an SCC passes's run. Note that "...UpdateResult" isn't a *great*
name here... suggestions very welcome.
I tried a pretty frustrating number of different data structures and such
for the innards of the update result. Every other one failed for one
reason or another. Sometimes I just couldn't keep the layers of
complexity right in my head. The thing that really worked was to just
directly provide access to the underlying structures used to walk the
call graph so that their updates could be informed by the *particular*
nature of the change to the graph.
The technique for how to make the pass management infrastructure cope
with mutating graphs was also something that took a really, really large
number of iterations to get to a place where I was happy. Here are some
of the considerations that drove the design:
- We operate at three levels within the infrastructure: RefSCC, SCC, and
Node. In each case, we are working bottom up and so we want to
continue to iterate on the "lowest" node as the graph changes. Look at
how we iterate over nodes in an SCC running function passes as those
function passes mutate the CG. We continue to iterate on the "lowest"
SCC, which is the one that continues to contain the function just
processed.
- The call graph structure re-uses SCCs (and RefSCCs) during mutation
events for the *highest* entry in the resulting new subgraph, not the
lowest. This means that it is necessary to continually update the
current SCC or RefSCC as it shifts. This is really surprising and
subtle, and took a long time for me to work out. I actually tried
changing the call graph to provide the opposite behavior, and it
breaks *EVERYTHING*. The graph update algorithms are really deeply
tied to this particualr pattern.
- When SCCs or RefSCCs are split apart and refined and we continually
re-pin our processing to the bottom one in the subgraph, we need to
enqueue the newly formed SCCs and RefSCCs for subsequent processing.
Queuing them presents a few challenges:
1) SCCs and RefSCCs use wildly different iteration strategies at
a high level. We end up needing to converge them on worklist
approaches that can be extended in order to be able to handle the
mutations.
2) The order of the enqueuing need to remain bottom-up post-order so
that we don't get surprising order of visitation for things like
the inliner.
3) We need the worklists to have set semantics so we don't duplicate
things endlessly. We don't need a *persistent* set though because
we always keep processing the bottom node!!!! This is super, super
surprising to me and took a long time to convince myself this is
correct, but I'm pretty sure it is... Once we sink down to the
bottom node, we can't re-split out the same node in any way, and
the postorder of the current queue is fixed and unchanging.
4) We need to make sure that the "current" SCC or RefSCC actually gets
enqueued here such that we re-visit it because we continue
processing a *new*, *bottom* SCC/RefSCC.
- We also need the ability to *skip* SCCs and RefSCCs that get merged
into a larger component. We even need the ability to skip *nodes* from
an SCC that are no longer part of that SCC.
This led to the design you see in the patch which uses SetVector-based
worklists. The RefSCC worklist is always empty until an update occurs
and is just used to handle those RefSCCs created by updates as the
others don't even exist yet and are formed on-demand during the
bottom-up walk. The SCC worklist is pre-populated from the RefSCC, and
we push new SCCs onto it and blacklist existing SCCs on it to get the
desired processing.
We then *directly* update these when updating the call graph as I was
never able to find a satisfactory abstraction around the update
strategy.
Finally, we need to compute the updates for function passes. This is
mostly used as an initial customer of all the update mechanisms to drive
their design to at least cover some real set of use cases. There are
a bunch of interesting things that came out of doing this:
- It is really nice to do this a function at a time because that
function is likely hot in the cache. This means we want even the
function pass adaptor to support online updates to the call graph!
- To update the call graph after arbitrary function pass mutations is
quite hard. We have to build a fairly comprehensive set of
data structures and then process them. Fortunately, some of this code
is related to the code for building the cal graph in the first place.
Unfortunately, very little of it makes any sense to share because the
nature of what we're doing is so very different. I've factored out the
one part that made sense at least.
- We need to transfer these updates into the various structures for the
CGSCC pass manager. Once those were more sanely worked out, this
became relatively easier. But some of those needs necessitated changes
to the LazyCallGraph interface to make it significantly easier to
extract the changed SCCs from an update operation.
- We also need to update the CGSCC analysis manager as the shape of the
graph changes. When an SCC is merged away we need to clear analyses
associated with it from the analysis manager which we didn't have
support for in the analysis manager infrsatructure. New SCCs are easy!
But then we have the case that the original SCC has its shape changed
but remains in the call graph. There we need to *invalidate* the
analyses associated with it.
- We also need to invalidate analyses after we *finish* processing an
SCC. But the analyses we need to invalidate here are *only those for
the newly updated SCC*!!! Because we only continue processing the
bottom SCC, if we split SCCs apart the original one gets invalidated
once when its shape changes and is not processed farther so its
analyses will be correct. It is the bottom SCC which continues being
processed and needs to have the "normal" invalidation done based on
the preserved analyses set.
All of this is mostly background and context for the changes here.
Many thanks to all the reviewers who helped here. Especially Sanjoy who
caught several interesting bugs in the graph algorithms, David, Sean,
and others who all helped with feedback.
Differential Revision: http://reviews.llvm.org/D21464
llvm-svn: 279618
2016-08-24 17:37:14 +08:00
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template class AnalysisManager<LazyCallGraph::SCC, LazyCallGraph &>;
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template class PassManager<LazyCallGraph::SCC, CGSCCAnalysisManager,
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LazyCallGraph &, CGSCCUpdateResult &>;
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2016-02-27 18:38:10 +08:00
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template class InnerAnalysisManagerProxy<CGSCCAnalysisManager, Module>;
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template class OuterAnalysisManagerProxy<ModuleAnalysisManager,
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2017-02-07 09:50:48 +08:00
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LazyCallGraph::SCC, LazyCallGraph &>;
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2016-02-27 18:38:10 +08:00
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template class OuterAnalysisManagerProxy<CGSCCAnalysisManager, Function>;
|
[PM] Introduce basic update capabilities to the new PM's CGSCC pass
manager, including both plumbing and logic to handle function pass
updates.
There are three fundamentally tied changes here:
1) Plumbing *some* mechanism for updating the CGSCC pass manager as the
CG changes while passes are running.
2) Changing the CGSCC pass manager infrastructure to have support for
the underlying graph to mutate mid-pass run.
3) Actually updating the CG after function passes run.
I can separate them if necessary, but I think its really useful to have
them together as the needs of #3 drove #2, and that in turn drove #1.
The plumbing technique is to extend the "run" method signature with
extra arguments. We provide the call graph that intrinsically is
available as it is the basis of the pass manager's IR units, and an
output parameter that records the results of updating the call graph
during an SCC passes's run. Note that "...UpdateResult" isn't a *great*
name here... suggestions very welcome.
I tried a pretty frustrating number of different data structures and such
for the innards of the update result. Every other one failed for one
reason or another. Sometimes I just couldn't keep the layers of
complexity right in my head. The thing that really worked was to just
directly provide access to the underlying structures used to walk the
call graph so that their updates could be informed by the *particular*
nature of the change to the graph.
The technique for how to make the pass management infrastructure cope
with mutating graphs was also something that took a really, really large
number of iterations to get to a place where I was happy. Here are some
of the considerations that drove the design:
- We operate at three levels within the infrastructure: RefSCC, SCC, and
Node. In each case, we are working bottom up and so we want to
continue to iterate on the "lowest" node as the graph changes. Look at
how we iterate over nodes in an SCC running function passes as those
function passes mutate the CG. We continue to iterate on the "lowest"
SCC, which is the one that continues to contain the function just
processed.
- The call graph structure re-uses SCCs (and RefSCCs) during mutation
events for the *highest* entry in the resulting new subgraph, not the
lowest. This means that it is necessary to continually update the
current SCC or RefSCC as it shifts. This is really surprising and
subtle, and took a long time for me to work out. I actually tried
changing the call graph to provide the opposite behavior, and it
breaks *EVERYTHING*. The graph update algorithms are really deeply
tied to this particualr pattern.
- When SCCs or RefSCCs are split apart and refined and we continually
re-pin our processing to the bottom one in the subgraph, we need to
enqueue the newly formed SCCs and RefSCCs for subsequent processing.
Queuing them presents a few challenges:
1) SCCs and RefSCCs use wildly different iteration strategies at
a high level. We end up needing to converge them on worklist
approaches that can be extended in order to be able to handle the
mutations.
2) The order of the enqueuing need to remain bottom-up post-order so
that we don't get surprising order of visitation for things like
the inliner.
3) We need the worklists to have set semantics so we don't duplicate
things endlessly. We don't need a *persistent* set though because
we always keep processing the bottom node!!!! This is super, super
surprising to me and took a long time to convince myself this is
correct, but I'm pretty sure it is... Once we sink down to the
bottom node, we can't re-split out the same node in any way, and
the postorder of the current queue is fixed and unchanging.
4) We need to make sure that the "current" SCC or RefSCC actually gets
enqueued here such that we re-visit it because we continue
processing a *new*, *bottom* SCC/RefSCC.
- We also need the ability to *skip* SCCs and RefSCCs that get merged
into a larger component. We even need the ability to skip *nodes* from
an SCC that are no longer part of that SCC.
This led to the design you see in the patch which uses SetVector-based
worklists. The RefSCC worklist is always empty until an update occurs
and is just used to handle those RefSCCs created by updates as the
others don't even exist yet and are formed on-demand during the
bottom-up walk. The SCC worklist is pre-populated from the RefSCC, and
we push new SCCs onto it and blacklist existing SCCs on it to get the
desired processing.
We then *directly* update these when updating the call graph as I was
never able to find a satisfactory abstraction around the update
strategy.
Finally, we need to compute the updates for function passes. This is
mostly used as an initial customer of all the update mechanisms to drive
their design to at least cover some real set of use cases. There are
a bunch of interesting things that came out of doing this:
- It is really nice to do this a function at a time because that
function is likely hot in the cache. This means we want even the
function pass adaptor to support online updates to the call graph!
- To update the call graph after arbitrary function pass mutations is
quite hard. We have to build a fairly comprehensive set of
data structures and then process them. Fortunately, some of this code
is related to the code for building the cal graph in the first place.
Unfortunately, very little of it makes any sense to share because the
nature of what we're doing is so very different. I've factored out the
one part that made sense at least.
- We need to transfer these updates into the various structures for the
CGSCC pass manager. Once those were more sanely worked out, this
became relatively easier. But some of those needs necessitated changes
to the LazyCallGraph interface to make it significantly easier to
extract the changed SCCs from an update operation.
- We also need to update the CGSCC analysis manager as the shape of the
graph changes. When an SCC is merged away we need to clear analyses
associated with it from the analysis manager which we didn't have
support for in the analysis manager infrsatructure. New SCCs are easy!
But then we have the case that the original SCC has its shape changed
but remains in the call graph. There we need to *invalidate* the
analyses associated with it.
- We also need to invalidate analyses after we *finish* processing an
SCC. But the analyses we need to invalidate here are *only those for
the newly updated SCC*!!! Because we only continue processing the
bottom SCC, if we split SCCs apart the original one gets invalidated
once when its shape changes and is not processed farther so its
analyses will be correct. It is the bottom SCC which continues being
processed and needs to have the "normal" invalidation done based on
the preserved analyses set.
All of this is mostly background and context for the changes here.
Many thanks to all the reviewers who helped here. Especially Sanjoy who
caught several interesting bugs in the graph algorithms, David, Sean,
and others who all helped with feedback.
Differential Revision: http://reviews.llvm.org/D21464
llvm-svn: 279618
2016-08-24 17:37:14 +08:00
|
|
|
|
|
|
|
/// Explicitly specialize the pass manager run method to handle call graph
|
|
|
|
/// updates.
|
|
|
|
template <>
|
|
|
|
PreservedAnalyses
|
|
|
|
PassManager<LazyCallGraph::SCC, CGSCCAnalysisManager, LazyCallGraph &,
|
|
|
|
CGSCCUpdateResult &>::run(LazyCallGraph::SCC &InitialC,
|
|
|
|
CGSCCAnalysisManager &AM,
|
|
|
|
LazyCallGraph &G, CGSCCUpdateResult &UR) {
|
|
|
|
PreservedAnalyses PA = PreservedAnalyses::all();
|
|
|
|
|
|
|
|
if (DebugLogging)
|
|
|
|
dbgs() << "Starting CGSCC pass manager run.\n";
|
|
|
|
|
|
|
|
// The SCC may be refined while we are running passes over it, so set up
|
|
|
|
// a pointer that we can update.
|
|
|
|
LazyCallGraph::SCC *C = &InitialC;
|
|
|
|
|
|
|
|
for (auto &Pass : Passes) {
|
|
|
|
if (DebugLogging)
|
|
|
|
dbgs() << "Running pass: " << Pass->name() << " on " << *C << "\n";
|
|
|
|
|
|
|
|
PreservedAnalyses PassPA = Pass->run(*C, AM, G, UR);
|
|
|
|
|
|
|
|
// Update the SCC if necessary.
|
|
|
|
C = UR.UpdatedC ? UR.UpdatedC : C;
|
|
|
|
|
|
|
|
// Check that we didn't miss any update scenario.
|
|
|
|
assert(!UR.InvalidatedSCCs.count(C) && "Processing an invalid SCC!");
|
|
|
|
assert(C->begin() != C->end() && "Cannot have an empty SCC!");
|
|
|
|
|
|
|
|
// Update the analysis manager as each pass runs and potentially
|
2016-11-28 18:42:21 +08:00
|
|
|
// invalidates analyses.
|
|
|
|
AM.invalidate(*C, PassPA);
|
[PM] Introduce basic update capabilities to the new PM's CGSCC pass
manager, including both plumbing and logic to handle function pass
updates.
There are three fundamentally tied changes here:
1) Plumbing *some* mechanism for updating the CGSCC pass manager as the
CG changes while passes are running.
2) Changing the CGSCC pass manager infrastructure to have support for
the underlying graph to mutate mid-pass run.
3) Actually updating the CG after function passes run.
I can separate them if necessary, but I think its really useful to have
them together as the needs of #3 drove #2, and that in turn drove #1.
The plumbing technique is to extend the "run" method signature with
extra arguments. We provide the call graph that intrinsically is
available as it is the basis of the pass manager's IR units, and an
output parameter that records the results of updating the call graph
during an SCC passes's run. Note that "...UpdateResult" isn't a *great*
name here... suggestions very welcome.
I tried a pretty frustrating number of different data structures and such
for the innards of the update result. Every other one failed for one
reason or another. Sometimes I just couldn't keep the layers of
complexity right in my head. The thing that really worked was to just
directly provide access to the underlying structures used to walk the
call graph so that their updates could be informed by the *particular*
nature of the change to the graph.
The technique for how to make the pass management infrastructure cope
with mutating graphs was also something that took a really, really large
number of iterations to get to a place where I was happy. Here are some
of the considerations that drove the design:
- We operate at three levels within the infrastructure: RefSCC, SCC, and
Node. In each case, we are working bottom up and so we want to
continue to iterate on the "lowest" node as the graph changes. Look at
how we iterate over nodes in an SCC running function passes as those
function passes mutate the CG. We continue to iterate on the "lowest"
SCC, which is the one that continues to contain the function just
processed.
- The call graph structure re-uses SCCs (and RefSCCs) during mutation
events for the *highest* entry in the resulting new subgraph, not the
lowest. This means that it is necessary to continually update the
current SCC or RefSCC as it shifts. This is really surprising and
subtle, and took a long time for me to work out. I actually tried
changing the call graph to provide the opposite behavior, and it
breaks *EVERYTHING*. The graph update algorithms are really deeply
tied to this particualr pattern.
- When SCCs or RefSCCs are split apart and refined and we continually
re-pin our processing to the bottom one in the subgraph, we need to
enqueue the newly formed SCCs and RefSCCs for subsequent processing.
Queuing them presents a few challenges:
1) SCCs and RefSCCs use wildly different iteration strategies at
a high level. We end up needing to converge them on worklist
approaches that can be extended in order to be able to handle the
mutations.
2) The order of the enqueuing need to remain bottom-up post-order so
that we don't get surprising order of visitation for things like
the inliner.
3) We need the worklists to have set semantics so we don't duplicate
things endlessly. We don't need a *persistent* set though because
we always keep processing the bottom node!!!! This is super, super
surprising to me and took a long time to convince myself this is
correct, but I'm pretty sure it is... Once we sink down to the
bottom node, we can't re-split out the same node in any way, and
the postorder of the current queue is fixed and unchanging.
4) We need to make sure that the "current" SCC or RefSCC actually gets
enqueued here such that we re-visit it because we continue
processing a *new*, *bottom* SCC/RefSCC.
- We also need the ability to *skip* SCCs and RefSCCs that get merged
into a larger component. We even need the ability to skip *nodes* from
an SCC that are no longer part of that SCC.
This led to the design you see in the patch which uses SetVector-based
worklists. The RefSCC worklist is always empty until an update occurs
and is just used to handle those RefSCCs created by updates as the
others don't even exist yet and are formed on-demand during the
bottom-up walk. The SCC worklist is pre-populated from the RefSCC, and
we push new SCCs onto it and blacklist existing SCCs on it to get the
desired processing.
We then *directly* update these when updating the call graph as I was
never able to find a satisfactory abstraction around the update
strategy.
Finally, we need to compute the updates for function passes. This is
mostly used as an initial customer of all the update mechanisms to drive
their design to at least cover some real set of use cases. There are
a bunch of interesting things that came out of doing this:
- It is really nice to do this a function at a time because that
function is likely hot in the cache. This means we want even the
function pass adaptor to support online updates to the call graph!
- To update the call graph after arbitrary function pass mutations is
quite hard. We have to build a fairly comprehensive set of
data structures and then process them. Fortunately, some of this code
is related to the code for building the cal graph in the first place.
Unfortunately, very little of it makes any sense to share because the
nature of what we're doing is so very different. I've factored out the
one part that made sense at least.
- We need to transfer these updates into the various structures for the
CGSCC pass manager. Once those were more sanely worked out, this
became relatively easier. But some of those needs necessitated changes
to the LazyCallGraph interface to make it significantly easier to
extract the changed SCCs from an update operation.
- We also need to update the CGSCC analysis manager as the shape of the
graph changes. When an SCC is merged away we need to clear analyses
associated with it from the analysis manager which we didn't have
support for in the analysis manager infrsatructure. New SCCs are easy!
But then we have the case that the original SCC has its shape changed
but remains in the call graph. There we need to *invalidate* the
analyses associated with it.
- We also need to invalidate analyses after we *finish* processing an
SCC. But the analyses we need to invalidate here are *only those for
the newly updated SCC*!!! Because we only continue processing the
bottom SCC, if we split SCCs apart the original one gets invalidated
once when its shape changes and is not processed farther so its
analyses will be correct. It is the bottom SCC which continues being
processed and needs to have the "normal" invalidation done based on
the preserved analyses set.
All of this is mostly background and context for the changes here.
Many thanks to all the reviewers who helped here. Especially Sanjoy who
caught several interesting bugs in the graph algorithms, David, Sean,
and others who all helped with feedback.
Differential Revision: http://reviews.llvm.org/D21464
llvm-svn: 279618
2016-08-24 17:37:14 +08:00
|
|
|
|
|
|
|
// Finally, we intersect the final preserved analyses to compute the
|
|
|
|
// aggregate preserved set for this pass manager.
|
|
|
|
PA.intersect(std::move(PassPA));
|
|
|
|
|
|
|
|
// FIXME: Historically, the pass managers all called the LLVM context's
|
|
|
|
// yield function here. We don't have a generic way to acquire the
|
|
|
|
// context and it isn't yet clear what the right pattern is for yielding
|
|
|
|
// in the new pass manager so it is currently omitted.
|
|
|
|
// ...getContext().yield();
|
|
|
|
}
|
|
|
|
|
2016-11-28 18:42:21 +08:00
|
|
|
// Invaliadtion was handled after each pass in the above loop for the current
|
|
|
|
// SCC. Therefore, the remaining analysis results in the AnalysisManager are
|
|
|
|
// preserved. We mark this with a set so that we don't need to inspect each
|
|
|
|
// one individually.
|
2016-12-27 16:40:39 +08:00
|
|
|
PA.preserveSet<AllAnalysesOn<LazyCallGraph::SCC>>();
|
2016-11-28 18:42:21 +08:00
|
|
|
|
[PM] Introduce basic update capabilities to the new PM's CGSCC pass
manager, including both plumbing and logic to handle function pass
updates.
There are three fundamentally tied changes here:
1) Plumbing *some* mechanism for updating the CGSCC pass manager as the
CG changes while passes are running.
2) Changing the CGSCC pass manager infrastructure to have support for
the underlying graph to mutate mid-pass run.
3) Actually updating the CG after function passes run.
I can separate them if necessary, but I think its really useful to have
them together as the needs of #3 drove #2, and that in turn drove #1.
The plumbing technique is to extend the "run" method signature with
extra arguments. We provide the call graph that intrinsically is
available as it is the basis of the pass manager's IR units, and an
output parameter that records the results of updating the call graph
during an SCC passes's run. Note that "...UpdateResult" isn't a *great*
name here... suggestions very welcome.
I tried a pretty frustrating number of different data structures and such
for the innards of the update result. Every other one failed for one
reason or another. Sometimes I just couldn't keep the layers of
complexity right in my head. The thing that really worked was to just
directly provide access to the underlying structures used to walk the
call graph so that their updates could be informed by the *particular*
nature of the change to the graph.
The technique for how to make the pass management infrastructure cope
with mutating graphs was also something that took a really, really large
number of iterations to get to a place where I was happy. Here are some
of the considerations that drove the design:
- We operate at three levels within the infrastructure: RefSCC, SCC, and
Node. In each case, we are working bottom up and so we want to
continue to iterate on the "lowest" node as the graph changes. Look at
how we iterate over nodes in an SCC running function passes as those
function passes mutate the CG. We continue to iterate on the "lowest"
SCC, which is the one that continues to contain the function just
processed.
- The call graph structure re-uses SCCs (and RefSCCs) during mutation
events for the *highest* entry in the resulting new subgraph, not the
lowest. This means that it is necessary to continually update the
current SCC or RefSCC as it shifts. This is really surprising and
subtle, and took a long time for me to work out. I actually tried
changing the call graph to provide the opposite behavior, and it
breaks *EVERYTHING*. The graph update algorithms are really deeply
tied to this particualr pattern.
- When SCCs or RefSCCs are split apart and refined and we continually
re-pin our processing to the bottom one in the subgraph, we need to
enqueue the newly formed SCCs and RefSCCs for subsequent processing.
Queuing them presents a few challenges:
1) SCCs and RefSCCs use wildly different iteration strategies at
a high level. We end up needing to converge them on worklist
approaches that can be extended in order to be able to handle the
mutations.
2) The order of the enqueuing need to remain bottom-up post-order so
that we don't get surprising order of visitation for things like
the inliner.
3) We need the worklists to have set semantics so we don't duplicate
things endlessly. We don't need a *persistent* set though because
we always keep processing the bottom node!!!! This is super, super
surprising to me and took a long time to convince myself this is
correct, but I'm pretty sure it is... Once we sink down to the
bottom node, we can't re-split out the same node in any way, and
the postorder of the current queue is fixed and unchanging.
4) We need to make sure that the "current" SCC or RefSCC actually gets
enqueued here such that we re-visit it because we continue
processing a *new*, *bottom* SCC/RefSCC.
- We also need the ability to *skip* SCCs and RefSCCs that get merged
into a larger component. We even need the ability to skip *nodes* from
an SCC that are no longer part of that SCC.
This led to the design you see in the patch which uses SetVector-based
worklists. The RefSCC worklist is always empty until an update occurs
and is just used to handle those RefSCCs created by updates as the
others don't even exist yet and are formed on-demand during the
bottom-up walk. The SCC worklist is pre-populated from the RefSCC, and
we push new SCCs onto it and blacklist existing SCCs on it to get the
desired processing.
We then *directly* update these when updating the call graph as I was
never able to find a satisfactory abstraction around the update
strategy.
Finally, we need to compute the updates for function passes. This is
mostly used as an initial customer of all the update mechanisms to drive
their design to at least cover some real set of use cases. There are
a bunch of interesting things that came out of doing this:
- It is really nice to do this a function at a time because that
function is likely hot in the cache. This means we want even the
function pass adaptor to support online updates to the call graph!
- To update the call graph after arbitrary function pass mutations is
quite hard. We have to build a fairly comprehensive set of
data structures and then process them. Fortunately, some of this code
is related to the code for building the cal graph in the first place.
Unfortunately, very little of it makes any sense to share because the
nature of what we're doing is so very different. I've factored out the
one part that made sense at least.
- We need to transfer these updates into the various structures for the
CGSCC pass manager. Once those were more sanely worked out, this
became relatively easier. But some of those needs necessitated changes
to the LazyCallGraph interface to make it significantly easier to
extract the changed SCCs from an update operation.
- We also need to update the CGSCC analysis manager as the shape of the
graph changes. When an SCC is merged away we need to clear analyses
associated with it from the analysis manager which we didn't have
support for in the analysis manager infrsatructure. New SCCs are easy!
But then we have the case that the original SCC has its shape changed
but remains in the call graph. There we need to *invalidate* the
analyses associated with it.
- We also need to invalidate analyses after we *finish* processing an
SCC. But the analyses we need to invalidate here are *only those for
the newly updated SCC*!!! Because we only continue processing the
bottom SCC, if we split SCCs apart the original one gets invalidated
once when its shape changes and is not processed farther so its
analyses will be correct. It is the bottom SCC which continues being
processed and needs to have the "normal" invalidation done based on
the preserved analyses set.
All of this is mostly background and context for the changes here.
Many thanks to all the reviewers who helped here. Especially Sanjoy who
caught several interesting bugs in the graph algorithms, David, Sean,
and others who all helped with feedback.
Differential Revision: http://reviews.llvm.org/D21464
llvm-svn: 279618
2016-08-24 17:37:14 +08:00
|
|
|
if (DebugLogging)
|
|
|
|
dbgs() << "Finished CGSCC pass manager run.\n";
|
|
|
|
|
|
|
|
return PA;
|
|
|
|
}
|
|
|
|
|
[PM] Support invalidation of inner analysis managers from a pass over the outer IR unit.
Summary:
This never really got implemented, and was very hard to test before
a lot of the refactoring changes to make things more robust. But now we
can test it thoroughly and cleanly, especially at the CGSCC level.
The core idea is that when an inner analysis manager proxy receives the
invalidation event for the outer IR unit, it needs to walk the inner IR
units and propagate it to the inner analysis manager for each of those
units. For example, each function in the SCC needs to get an
invalidation event when the SCC gets one.
The function / module interaction is somewhat boring here. This really
becomes interesting in the face of analysis-backed IR units. This patch
effectively handles all of the CGSCC layer's needs -- both invalidating
SCC analysis and invalidating function analysis when an SCC gets
invalidated.
However, this second aspect doesn't really handle the
LoopAnalysisManager well at this point. That one will need some change
of design in order to fully integrate, because unlike the call graph,
the entire function behind a LoopAnalysis's results can vanish out from
under us, and we won't even have a cached API to access. I'd like to try
to separate solving the loop problems into a subsequent patch though in
order to keep this more focused so I've adapted them to the API and
updated the tests that immediately fail, but I've not added the level of
testing and validation at that layer that I have at the CGSCC layer.
An important aspect of this change is that the proxy for the
FunctionAnalysisManager at the SCC pass layer doesn't work like the
other proxies for an inner IR unit as it doesn't directly manage the
FunctionAnalysisManager and invalidation or clearing of it. This would
create an ever worsening problem of dual ownership of this
responsibility, split between the module-level FAM proxy and this
SCC-level FAM proxy. Instead, this patch changes the SCC-level FAM proxy
to work in terms of the module-level proxy and defer to it to handle
much of the updates. It only does SCC-specific invalidation. This will
become more important in subsequent patches that support more complex
invalidaiton scenarios.
Reviewers: jlebar
Subscribers: mehdi_amini, mcrosier, mzolotukhin, llvm-commits
Differential Revision: https://reviews.llvm.org/D27197
llvm-svn: 289317
2016-12-10 14:34:44 +08:00
|
|
|
bool CGSCCAnalysisManagerModuleProxy::Result::invalidate(
|
|
|
|
Module &M, const PreservedAnalyses &PA,
|
|
|
|
ModuleAnalysisManager::Invalidator &Inv) {
|
2016-12-27 16:40:39 +08:00
|
|
|
// If literally everything is preserved, we're done.
|
|
|
|
if (PA.areAllPreserved())
|
|
|
|
return false; // This is still a valid proxy.
|
|
|
|
|
[PM] Support invalidation of inner analysis managers from a pass over the outer IR unit.
Summary:
This never really got implemented, and was very hard to test before
a lot of the refactoring changes to make things more robust. But now we
can test it thoroughly and cleanly, especially at the CGSCC level.
The core idea is that when an inner analysis manager proxy receives the
invalidation event for the outer IR unit, it needs to walk the inner IR
units and propagate it to the inner analysis manager for each of those
units. For example, each function in the SCC needs to get an
invalidation event when the SCC gets one.
The function / module interaction is somewhat boring here. This really
becomes interesting in the face of analysis-backed IR units. This patch
effectively handles all of the CGSCC layer's needs -- both invalidating
SCC analysis and invalidating function analysis when an SCC gets
invalidated.
However, this second aspect doesn't really handle the
LoopAnalysisManager well at this point. That one will need some change
of design in order to fully integrate, because unlike the call graph,
the entire function behind a LoopAnalysis's results can vanish out from
under us, and we won't even have a cached API to access. I'd like to try
to separate solving the loop problems into a subsequent patch though in
order to keep this more focused so I've adapted them to the API and
updated the tests that immediately fail, but I've not added the level of
testing and validation at that layer that I have at the CGSCC layer.
An important aspect of this change is that the proxy for the
FunctionAnalysisManager at the SCC pass layer doesn't work like the
other proxies for an inner IR unit as it doesn't directly manage the
FunctionAnalysisManager and invalidation or clearing of it. This would
create an ever worsening problem of dual ownership of this
responsibility, split between the module-level FAM proxy and this
SCC-level FAM proxy. Instead, this patch changes the SCC-level FAM proxy
to work in terms of the module-level proxy and defer to it to handle
much of the updates. It only does SCC-specific invalidation. This will
become more important in subsequent patches that support more complex
invalidaiton scenarios.
Reviewers: jlebar
Subscribers: mehdi_amini, mcrosier, mzolotukhin, llvm-commits
Differential Revision: https://reviews.llvm.org/D27197
llvm-svn: 289317
2016-12-10 14:34:44 +08:00
|
|
|
// If this proxy or the call graph is going to be invalidated, we also need
|
|
|
|
// to clear all the keys coming from that analysis.
|
|
|
|
//
|
|
|
|
// We also directly invalidate the FAM's module proxy if necessary, and if
|
|
|
|
// that proxy isn't preserved we can't preserve this proxy either. We rely on
|
|
|
|
// it to handle module -> function analysis invalidation in the face of
|
|
|
|
// structural changes and so if it's unavailable we conservatively clear the
|
2016-12-27 16:40:39 +08:00
|
|
|
// entire SCC layer as well rather than trying to do invalidation ourselves.
|
|
|
|
auto PAC = PA.getChecker<CGSCCAnalysisManagerModuleProxy>();
|
|
|
|
if (!(PAC.preserved() || PAC.preservedSet<AllAnalysesOn<Module>>()) ||
|
[PM] Support invalidation of inner analysis managers from a pass over the outer IR unit.
Summary:
This never really got implemented, and was very hard to test before
a lot of the refactoring changes to make things more robust. But now we
can test it thoroughly and cleanly, especially at the CGSCC level.
The core idea is that when an inner analysis manager proxy receives the
invalidation event for the outer IR unit, it needs to walk the inner IR
units and propagate it to the inner analysis manager for each of those
units. For example, each function in the SCC needs to get an
invalidation event when the SCC gets one.
The function / module interaction is somewhat boring here. This really
becomes interesting in the face of analysis-backed IR units. This patch
effectively handles all of the CGSCC layer's needs -- both invalidating
SCC analysis and invalidating function analysis when an SCC gets
invalidated.
However, this second aspect doesn't really handle the
LoopAnalysisManager well at this point. That one will need some change
of design in order to fully integrate, because unlike the call graph,
the entire function behind a LoopAnalysis's results can vanish out from
under us, and we won't even have a cached API to access. I'd like to try
to separate solving the loop problems into a subsequent patch though in
order to keep this more focused so I've adapted them to the API and
updated the tests that immediately fail, but I've not added the level of
testing and validation at that layer that I have at the CGSCC layer.
An important aspect of this change is that the proxy for the
FunctionAnalysisManager at the SCC pass layer doesn't work like the
other proxies for an inner IR unit as it doesn't directly manage the
FunctionAnalysisManager and invalidation or clearing of it. This would
create an ever worsening problem of dual ownership of this
responsibility, split between the module-level FAM proxy and this
SCC-level FAM proxy. Instead, this patch changes the SCC-level FAM proxy
to work in terms of the module-level proxy and defer to it to handle
much of the updates. It only does SCC-specific invalidation. This will
become more important in subsequent patches that support more complex
invalidaiton scenarios.
Reviewers: jlebar
Subscribers: mehdi_amini, mcrosier, mzolotukhin, llvm-commits
Differential Revision: https://reviews.llvm.org/D27197
llvm-svn: 289317
2016-12-10 14:34:44 +08:00
|
|
|
Inv.invalidate<LazyCallGraphAnalysis>(M, PA) ||
|
|
|
|
Inv.invalidate<FunctionAnalysisManagerModuleProxy>(M, PA)) {
|
|
|
|
InnerAM->clear();
|
|
|
|
|
|
|
|
// And the proxy itself should be marked as invalid so that we can observe
|
|
|
|
// the new call graph. This isn't strictly necessary because we cheat
|
|
|
|
// above, but is still useful.
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2016-12-27 16:40:39 +08:00
|
|
|
// Directly check if the relevant set is preserved so we can short circuit
|
|
|
|
// invalidating SCCs below.
|
|
|
|
bool AreSCCAnalysesPreserved =
|
|
|
|
PA.allAnalysesInSetPreserved<AllAnalysesOn<LazyCallGraph::SCC>>();
|
|
|
|
|
[PM] Support invalidation of inner analysis managers from a pass over the outer IR unit.
Summary:
This never really got implemented, and was very hard to test before
a lot of the refactoring changes to make things more robust. But now we
can test it thoroughly and cleanly, especially at the CGSCC level.
The core idea is that when an inner analysis manager proxy receives the
invalidation event for the outer IR unit, it needs to walk the inner IR
units and propagate it to the inner analysis manager for each of those
units. For example, each function in the SCC needs to get an
invalidation event when the SCC gets one.
The function / module interaction is somewhat boring here. This really
becomes interesting in the face of analysis-backed IR units. This patch
effectively handles all of the CGSCC layer's needs -- both invalidating
SCC analysis and invalidating function analysis when an SCC gets
invalidated.
However, this second aspect doesn't really handle the
LoopAnalysisManager well at this point. That one will need some change
of design in order to fully integrate, because unlike the call graph,
the entire function behind a LoopAnalysis's results can vanish out from
under us, and we won't even have a cached API to access. I'd like to try
to separate solving the loop problems into a subsequent patch though in
order to keep this more focused so I've adapted them to the API and
updated the tests that immediately fail, but I've not added the level of
testing and validation at that layer that I have at the CGSCC layer.
An important aspect of this change is that the proxy for the
FunctionAnalysisManager at the SCC pass layer doesn't work like the
other proxies for an inner IR unit as it doesn't directly manage the
FunctionAnalysisManager and invalidation or clearing of it. This would
create an ever worsening problem of dual ownership of this
responsibility, split between the module-level FAM proxy and this
SCC-level FAM proxy. Instead, this patch changes the SCC-level FAM proxy
to work in terms of the module-level proxy and defer to it to handle
much of the updates. It only does SCC-specific invalidation. This will
become more important in subsequent patches that support more complex
invalidaiton scenarios.
Reviewers: jlebar
Subscribers: mehdi_amini, mcrosier, mzolotukhin, llvm-commits
Differential Revision: https://reviews.llvm.org/D27197
llvm-svn: 289317
2016-12-10 14:34:44 +08:00
|
|
|
// Ok, we have a graph, so we can propagate the invalidation down into it.
|
2017-02-07 03:38:06 +08:00
|
|
|
G->buildRefSCCs();
|
[PM] Support invalidation of inner analysis managers from a pass over the outer IR unit.
Summary:
This never really got implemented, and was very hard to test before
a lot of the refactoring changes to make things more robust. But now we
can test it thoroughly and cleanly, especially at the CGSCC level.
The core idea is that when an inner analysis manager proxy receives the
invalidation event for the outer IR unit, it needs to walk the inner IR
units and propagate it to the inner analysis manager for each of those
units. For example, each function in the SCC needs to get an
invalidation event when the SCC gets one.
The function / module interaction is somewhat boring here. This really
becomes interesting in the face of analysis-backed IR units. This patch
effectively handles all of the CGSCC layer's needs -- both invalidating
SCC analysis and invalidating function analysis when an SCC gets
invalidated.
However, this second aspect doesn't really handle the
LoopAnalysisManager well at this point. That one will need some change
of design in order to fully integrate, because unlike the call graph,
the entire function behind a LoopAnalysis's results can vanish out from
under us, and we won't even have a cached API to access. I'd like to try
to separate solving the loop problems into a subsequent patch though in
order to keep this more focused so I've adapted them to the API and
updated the tests that immediately fail, but I've not added the level of
testing and validation at that layer that I have at the CGSCC layer.
An important aspect of this change is that the proxy for the
FunctionAnalysisManager at the SCC pass layer doesn't work like the
other proxies for an inner IR unit as it doesn't directly manage the
FunctionAnalysisManager and invalidation or clearing of it. This would
create an ever worsening problem of dual ownership of this
responsibility, split between the module-level FAM proxy and this
SCC-level FAM proxy. Instead, this patch changes the SCC-level FAM proxy
to work in terms of the module-level proxy and defer to it to handle
much of the updates. It only does SCC-specific invalidation. This will
become more important in subsequent patches that support more complex
invalidaiton scenarios.
Reviewers: jlebar
Subscribers: mehdi_amini, mcrosier, mzolotukhin, llvm-commits
Differential Revision: https://reviews.llvm.org/D27197
llvm-svn: 289317
2016-12-10 14:34:44 +08:00
|
|
|
for (auto &RC : G->postorder_ref_sccs())
|
2016-12-27 16:40:39 +08:00
|
|
|
for (auto &C : RC) {
|
|
|
|
Optional<PreservedAnalyses> InnerPA;
|
|
|
|
|
|
|
|
// Check to see whether the preserved set needs to be adjusted based on
|
|
|
|
// module-level analysis invalidation triggering deferred invalidation
|
|
|
|
// for this SCC.
|
|
|
|
if (auto *OuterProxy =
|
|
|
|
InnerAM->getCachedResult<ModuleAnalysisManagerCGSCCProxy>(C))
|
|
|
|
for (const auto &OuterInvalidationPair :
|
|
|
|
OuterProxy->getOuterInvalidations()) {
|
|
|
|
AnalysisKey *OuterAnalysisID = OuterInvalidationPair.first;
|
|
|
|
const auto &InnerAnalysisIDs = OuterInvalidationPair.second;
|
|
|
|
if (Inv.invalidate(OuterAnalysisID, M, PA)) {
|
|
|
|
if (!InnerPA)
|
|
|
|
InnerPA = PA;
|
|
|
|
for (AnalysisKey *InnerAnalysisID : InnerAnalysisIDs)
|
|
|
|
InnerPA->abandon(InnerAnalysisID);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Check if we needed a custom PA set. If so we'll need to run the inner
|
|
|
|
// invalidation.
|
|
|
|
if (InnerPA) {
|
|
|
|
InnerAM->invalidate(C, *InnerPA);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Otherwise we only need to do invalidation if the original PA set didn't
|
|
|
|
// preserve all SCC analyses.
|
|
|
|
if (!AreSCCAnalysesPreserved)
|
|
|
|
InnerAM->invalidate(C, PA);
|
|
|
|
}
|
[PM] Support invalidation of inner analysis managers from a pass over the outer IR unit.
Summary:
This never really got implemented, and was very hard to test before
a lot of the refactoring changes to make things more robust. But now we
can test it thoroughly and cleanly, especially at the CGSCC level.
The core idea is that when an inner analysis manager proxy receives the
invalidation event for the outer IR unit, it needs to walk the inner IR
units and propagate it to the inner analysis manager for each of those
units. For example, each function in the SCC needs to get an
invalidation event when the SCC gets one.
The function / module interaction is somewhat boring here. This really
becomes interesting in the face of analysis-backed IR units. This patch
effectively handles all of the CGSCC layer's needs -- both invalidating
SCC analysis and invalidating function analysis when an SCC gets
invalidated.
However, this second aspect doesn't really handle the
LoopAnalysisManager well at this point. That one will need some change
of design in order to fully integrate, because unlike the call graph,
the entire function behind a LoopAnalysis's results can vanish out from
under us, and we won't even have a cached API to access. I'd like to try
to separate solving the loop problems into a subsequent patch though in
order to keep this more focused so I've adapted them to the API and
updated the tests that immediately fail, but I've not added the level of
testing and validation at that layer that I have at the CGSCC layer.
An important aspect of this change is that the proxy for the
FunctionAnalysisManager at the SCC pass layer doesn't work like the
other proxies for an inner IR unit as it doesn't directly manage the
FunctionAnalysisManager and invalidation or clearing of it. This would
create an ever worsening problem of dual ownership of this
responsibility, split between the module-level FAM proxy and this
SCC-level FAM proxy. Instead, this patch changes the SCC-level FAM proxy
to work in terms of the module-level proxy and defer to it to handle
much of the updates. It only does SCC-specific invalidation. This will
become more important in subsequent patches that support more complex
invalidaiton scenarios.
Reviewers: jlebar
Subscribers: mehdi_amini, mcrosier, mzolotukhin, llvm-commits
Differential Revision: https://reviews.llvm.org/D27197
llvm-svn: 289317
2016-12-10 14:34:44 +08:00
|
|
|
|
|
|
|
// Return false to indicate that this result is still a valid proxy.
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
template <>
|
|
|
|
CGSCCAnalysisManagerModuleProxy::Result
|
|
|
|
CGSCCAnalysisManagerModuleProxy::run(Module &M, ModuleAnalysisManager &AM) {
|
|
|
|
// Force the Function analysis manager to also be available so that it can
|
|
|
|
// be accessed in an SCC analysis and proxied onward to function passes.
|
|
|
|
// FIXME: It is pretty awkward to just drop the result here and assert that
|
|
|
|
// we can find it again later.
|
|
|
|
(void)AM.getResult<FunctionAnalysisManagerModuleProxy>(M);
|
|
|
|
|
|
|
|
return Result(*InnerAM, AM.getResult<LazyCallGraphAnalysis>(M));
|
|
|
|
}
|
|
|
|
|
|
|
|
AnalysisKey FunctionAnalysisManagerCGSCCProxy::Key;
|
|
|
|
|
|
|
|
FunctionAnalysisManagerCGSCCProxy::Result
|
|
|
|
FunctionAnalysisManagerCGSCCProxy::run(LazyCallGraph::SCC &C,
|
|
|
|
CGSCCAnalysisManager &AM,
|
|
|
|
LazyCallGraph &CG) {
|
|
|
|
// Collect the FunctionAnalysisManager from the Module layer and use that to
|
|
|
|
// build the proxy result.
|
|
|
|
//
|
|
|
|
// This allows us to rely on the FunctionAnalysisMangaerModuleProxy to
|
|
|
|
// invalidate the function analyses.
|
|
|
|
auto &MAM = AM.getResult<ModuleAnalysisManagerCGSCCProxy>(C, CG).getManager();
|
|
|
|
Module &M = *C.begin()->getFunction().getParent();
|
|
|
|
auto *FAMProxy = MAM.getCachedResult<FunctionAnalysisManagerModuleProxy>(M);
|
|
|
|
assert(FAMProxy && "The CGSCC pass manager requires that the FAM module "
|
|
|
|
"proxy is run on the module prior to entering the CGSCC "
|
|
|
|
"walk.");
|
|
|
|
|
|
|
|
// Note that we special-case invalidation handling of this proxy in the CGSCC
|
|
|
|
// analysis manager's Module proxy. This avoids the need to do anything
|
|
|
|
// special here to recompute all of this if ever the FAM's module proxy goes
|
|
|
|
// away.
|
|
|
|
return Result(FAMProxy->getManager());
|
|
|
|
}
|
|
|
|
|
|
|
|
bool FunctionAnalysisManagerCGSCCProxy::Result::invalidate(
|
|
|
|
LazyCallGraph::SCC &C, const PreservedAnalyses &PA,
|
|
|
|
CGSCCAnalysisManager::Invalidator &Inv) {
|
[PM] Finish implementing and fix a chain of bugs uncovered by testing
the invalidation propagation logic from an SCC to a Function.
I wrote the infrastructure to test this but didn't actually use it in
the unit test where it was designed to be used. =[ My bad. Once
I actually added it to the test case I discovered that it also hadn't
been properly implemented, so I've implemented it. The logic in the FAM
proxy for an SCC pass to propagate invalidation follows the same ideas
as the FAM proxy for a Module pass, but the implementation is a bit
different to reflect the fact that it is forwarding just for an SCC.
However, implementing this correctly uncovered a surprising "bug" (it
was conservatively correct but relatively very expensive) in how we
handle invalidation when splitting one SCC into multiple SCCs. We did an
eager invalidation when in reality we should be deferring invaliadtion
for the *current* SCC to the CGSCC pass manager and just invaliating the
newly constructed SCCs. Otherwise we end up invalidating too much too
soon. This was exposed by the inliner test case that I've updated. Now,
we invalidate *just* the split off '(test1_f)' SCC when doing the CG
update, and then the inliner finishes and invalidates the '(test1_g,
test1_h)' SCC's analyses. The first few attempts at fixing this hit
still more bugs, but all of those are covered by existing tests. For
example, the inliner should also preserve the FAM proxy to avoid
unnecesasry invalidation, and this is safe because the CG update
routines it uses handle any necessary adjustments to the FAM proxy.
Finally, the unittests for the CGSCC pass manager needed a bunch of
updates where we weren't correctly preserving the FAM proxy because it
hadn't been fully implemented and failing to preserve it didn't matter.
Note that this doesn't yet fix the current crasher due to MemSSA finding
a stale dominator tree, but without this the fix to that crasher doesn't
really make any sense when testing because it relies on the proxy
behavior.
llvm-svn: 307487
2017-07-09 11:59:31 +08:00
|
|
|
// If literally everything is preserved, we're done.
|
|
|
|
if (PA.areAllPreserved())
|
|
|
|
return false; // This is still a valid proxy.
|
|
|
|
|
|
|
|
// If this proxy isn't marked as preserved, then even if the result remains
|
|
|
|
// valid, the key itself may no longer be valid, so we clear everything.
|
|
|
|
//
|
|
|
|
// Note that in order to preserve this proxy, a module pass must ensure that
|
|
|
|
// the FAM has been completely updated to handle the deletion of functions.
|
|
|
|
// Specifically, any FAM-cached results for those functions need to have been
|
|
|
|
// forcibly cleared. When preserved, this proxy will only invalidate results
|
|
|
|
// cached on functions *still in the module* at the end of the module pass.
|
|
|
|
auto PAC = PA.getChecker<FunctionAnalysisManagerCGSCCProxy>();
|
|
|
|
if (!PAC.preserved() && !PAC.preservedSet<AllAnalysesOn<LazyCallGraph::SCC>>()) {
|
|
|
|
for (LazyCallGraph::Node &N : C)
|
|
|
|
FAM->clear(N.getFunction());
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Directly check if the relevant set is preserved.
|
|
|
|
bool AreFunctionAnalysesPreserved =
|
|
|
|
PA.allAnalysesInSetPreserved<AllAnalysesOn<Function>>();
|
|
|
|
|
|
|
|
// Now walk all the functions to see if any inner analysis invalidation is
|
|
|
|
// necessary.
|
|
|
|
for (LazyCallGraph::Node &N : C) {
|
|
|
|
Function &F = N.getFunction();
|
|
|
|
Optional<PreservedAnalyses> FunctionPA;
|
|
|
|
|
|
|
|
// Check to see whether the preserved set needs to be pruned based on
|
|
|
|
// SCC-level analysis invalidation that triggers deferred invalidation
|
|
|
|
// registered with the outer analysis manager proxy for this function.
|
|
|
|
if (auto *OuterProxy =
|
|
|
|
FAM->getCachedResult<CGSCCAnalysisManagerFunctionProxy>(F))
|
|
|
|
for (const auto &OuterInvalidationPair :
|
|
|
|
OuterProxy->getOuterInvalidations()) {
|
|
|
|
AnalysisKey *OuterAnalysisID = OuterInvalidationPair.first;
|
|
|
|
const auto &InnerAnalysisIDs = OuterInvalidationPair.second;
|
|
|
|
if (Inv.invalidate(OuterAnalysisID, C, PA)) {
|
|
|
|
if (!FunctionPA)
|
|
|
|
FunctionPA = PA;
|
|
|
|
for (AnalysisKey *InnerAnalysisID : InnerAnalysisIDs)
|
|
|
|
FunctionPA->abandon(InnerAnalysisID);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Check if we needed a custom PA set, and if so we'll need to run the
|
|
|
|
// inner invalidation.
|
|
|
|
if (FunctionPA) {
|
|
|
|
FAM->invalidate(F, *FunctionPA);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Otherwise we only need to do invalidation if the original PA set didn't
|
|
|
|
// preserve all function analyses.
|
|
|
|
if (!AreFunctionAnalysesPreserved)
|
|
|
|
FAM->invalidate(F, PA);
|
|
|
|
}
|
[PM] Support invalidation of inner analysis managers from a pass over the outer IR unit.
Summary:
This never really got implemented, and was very hard to test before
a lot of the refactoring changes to make things more robust. But now we
can test it thoroughly and cleanly, especially at the CGSCC level.
The core idea is that when an inner analysis manager proxy receives the
invalidation event for the outer IR unit, it needs to walk the inner IR
units and propagate it to the inner analysis manager for each of those
units. For example, each function in the SCC needs to get an
invalidation event when the SCC gets one.
The function / module interaction is somewhat boring here. This really
becomes interesting in the face of analysis-backed IR units. This patch
effectively handles all of the CGSCC layer's needs -- both invalidating
SCC analysis and invalidating function analysis when an SCC gets
invalidated.
However, this second aspect doesn't really handle the
LoopAnalysisManager well at this point. That one will need some change
of design in order to fully integrate, because unlike the call graph,
the entire function behind a LoopAnalysis's results can vanish out from
under us, and we won't even have a cached API to access. I'd like to try
to separate solving the loop problems into a subsequent patch though in
order to keep this more focused so I've adapted them to the API and
updated the tests that immediately fail, but I've not added the level of
testing and validation at that layer that I have at the CGSCC layer.
An important aspect of this change is that the proxy for the
FunctionAnalysisManager at the SCC pass layer doesn't work like the
other proxies for an inner IR unit as it doesn't directly manage the
FunctionAnalysisManager and invalidation or clearing of it. This would
create an ever worsening problem of dual ownership of this
responsibility, split between the module-level FAM proxy and this
SCC-level FAM proxy. Instead, this patch changes the SCC-level FAM proxy
to work in terms of the module-level proxy and defer to it to handle
much of the updates. It only does SCC-specific invalidation. This will
become more important in subsequent patches that support more complex
invalidaiton scenarios.
Reviewers: jlebar
Subscribers: mehdi_amini, mcrosier, mzolotukhin, llvm-commits
Differential Revision: https://reviews.llvm.org/D27197
llvm-svn: 289317
2016-12-10 14:34:44 +08:00
|
|
|
|
[PM] Finish implementing and fix a chain of bugs uncovered by testing
the invalidation propagation logic from an SCC to a Function.
I wrote the infrastructure to test this but didn't actually use it in
the unit test where it was designed to be used. =[ My bad. Once
I actually added it to the test case I discovered that it also hadn't
been properly implemented, so I've implemented it. The logic in the FAM
proxy for an SCC pass to propagate invalidation follows the same ideas
as the FAM proxy for a Module pass, but the implementation is a bit
different to reflect the fact that it is forwarding just for an SCC.
However, implementing this correctly uncovered a surprising "bug" (it
was conservatively correct but relatively very expensive) in how we
handle invalidation when splitting one SCC into multiple SCCs. We did an
eager invalidation when in reality we should be deferring invaliadtion
for the *current* SCC to the CGSCC pass manager and just invaliating the
newly constructed SCCs. Otherwise we end up invalidating too much too
soon. This was exposed by the inliner test case that I've updated. Now,
we invalidate *just* the split off '(test1_f)' SCC when doing the CG
update, and then the inliner finishes and invalidates the '(test1_g,
test1_h)' SCC's analyses. The first few attempts at fixing this hit
still more bugs, but all of those are covered by existing tests. For
example, the inliner should also preserve the FAM proxy to avoid
unnecesasry invalidation, and this is safe because the CG update
routines it uses handle any necessary adjustments to the FAM proxy.
Finally, the unittests for the CGSCC pass manager needed a bunch of
updates where we weren't correctly preserving the FAM proxy because it
hadn't been fully implemented and failing to preserve it didn't matter.
Note that this doesn't yet fix the current crasher due to MemSSA finding
a stale dominator tree, but without this the fix to that crasher doesn't
really make any sense when testing because it relies on the proxy
behavior.
llvm-svn: 307487
2017-07-09 11:59:31 +08:00
|
|
|
// Return false to indicate that this result is still a valid proxy.
|
[PM] Support invalidation of inner analysis managers from a pass over the outer IR unit.
Summary:
This never really got implemented, and was very hard to test before
a lot of the refactoring changes to make things more robust. But now we
can test it thoroughly and cleanly, especially at the CGSCC level.
The core idea is that when an inner analysis manager proxy receives the
invalidation event for the outer IR unit, it needs to walk the inner IR
units and propagate it to the inner analysis manager for each of those
units. For example, each function in the SCC needs to get an
invalidation event when the SCC gets one.
The function / module interaction is somewhat boring here. This really
becomes interesting in the face of analysis-backed IR units. This patch
effectively handles all of the CGSCC layer's needs -- both invalidating
SCC analysis and invalidating function analysis when an SCC gets
invalidated.
However, this second aspect doesn't really handle the
LoopAnalysisManager well at this point. That one will need some change
of design in order to fully integrate, because unlike the call graph,
the entire function behind a LoopAnalysis's results can vanish out from
under us, and we won't even have a cached API to access. I'd like to try
to separate solving the loop problems into a subsequent patch though in
order to keep this more focused so I've adapted them to the API and
updated the tests that immediately fail, but I've not added the level of
testing and validation at that layer that I have at the CGSCC layer.
An important aspect of this change is that the proxy for the
FunctionAnalysisManager at the SCC pass layer doesn't work like the
other proxies for an inner IR unit as it doesn't directly manage the
FunctionAnalysisManager and invalidation or clearing of it. This would
create an ever worsening problem of dual ownership of this
responsibility, split between the module-level FAM proxy and this
SCC-level FAM proxy. Instead, this patch changes the SCC-level FAM proxy
to work in terms of the module-level proxy and defer to it to handle
much of the updates. It only does SCC-specific invalidation. This will
become more important in subsequent patches that support more complex
invalidaiton scenarios.
Reviewers: jlebar
Subscribers: mehdi_amini, mcrosier, mzolotukhin, llvm-commits
Differential Revision: https://reviews.llvm.org/D27197
llvm-svn: 289317
2016-12-10 14:34:44 +08:00
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
[PM] Introduce basic update capabilities to the new PM's CGSCC pass
manager, including both plumbing and logic to handle function pass
updates.
There are three fundamentally tied changes here:
1) Plumbing *some* mechanism for updating the CGSCC pass manager as the
CG changes while passes are running.
2) Changing the CGSCC pass manager infrastructure to have support for
the underlying graph to mutate mid-pass run.
3) Actually updating the CG after function passes run.
I can separate them if necessary, but I think its really useful to have
them together as the needs of #3 drove #2, and that in turn drove #1.
The plumbing technique is to extend the "run" method signature with
extra arguments. We provide the call graph that intrinsically is
available as it is the basis of the pass manager's IR units, and an
output parameter that records the results of updating the call graph
during an SCC passes's run. Note that "...UpdateResult" isn't a *great*
name here... suggestions very welcome.
I tried a pretty frustrating number of different data structures and such
for the innards of the update result. Every other one failed for one
reason or another. Sometimes I just couldn't keep the layers of
complexity right in my head. The thing that really worked was to just
directly provide access to the underlying structures used to walk the
call graph so that their updates could be informed by the *particular*
nature of the change to the graph.
The technique for how to make the pass management infrastructure cope
with mutating graphs was also something that took a really, really large
number of iterations to get to a place where I was happy. Here are some
of the considerations that drove the design:
- We operate at three levels within the infrastructure: RefSCC, SCC, and
Node. In each case, we are working bottom up and so we want to
continue to iterate on the "lowest" node as the graph changes. Look at
how we iterate over nodes in an SCC running function passes as those
function passes mutate the CG. We continue to iterate on the "lowest"
SCC, which is the one that continues to contain the function just
processed.
- The call graph structure re-uses SCCs (and RefSCCs) during mutation
events for the *highest* entry in the resulting new subgraph, not the
lowest. This means that it is necessary to continually update the
current SCC or RefSCC as it shifts. This is really surprising and
subtle, and took a long time for me to work out. I actually tried
changing the call graph to provide the opposite behavior, and it
breaks *EVERYTHING*. The graph update algorithms are really deeply
tied to this particualr pattern.
- When SCCs or RefSCCs are split apart and refined and we continually
re-pin our processing to the bottom one in the subgraph, we need to
enqueue the newly formed SCCs and RefSCCs for subsequent processing.
Queuing them presents a few challenges:
1) SCCs and RefSCCs use wildly different iteration strategies at
a high level. We end up needing to converge them on worklist
approaches that can be extended in order to be able to handle the
mutations.
2) The order of the enqueuing need to remain bottom-up post-order so
that we don't get surprising order of visitation for things like
the inliner.
3) We need the worklists to have set semantics so we don't duplicate
things endlessly. We don't need a *persistent* set though because
we always keep processing the bottom node!!!! This is super, super
surprising to me and took a long time to convince myself this is
correct, but I'm pretty sure it is... Once we sink down to the
bottom node, we can't re-split out the same node in any way, and
the postorder of the current queue is fixed and unchanging.
4) We need to make sure that the "current" SCC or RefSCC actually gets
enqueued here such that we re-visit it because we continue
processing a *new*, *bottom* SCC/RefSCC.
- We also need the ability to *skip* SCCs and RefSCCs that get merged
into a larger component. We even need the ability to skip *nodes* from
an SCC that are no longer part of that SCC.
This led to the design you see in the patch which uses SetVector-based
worklists. The RefSCC worklist is always empty until an update occurs
and is just used to handle those RefSCCs created by updates as the
others don't even exist yet and are formed on-demand during the
bottom-up walk. The SCC worklist is pre-populated from the RefSCC, and
we push new SCCs onto it and blacklist existing SCCs on it to get the
desired processing.
We then *directly* update these when updating the call graph as I was
never able to find a satisfactory abstraction around the update
strategy.
Finally, we need to compute the updates for function passes. This is
mostly used as an initial customer of all the update mechanisms to drive
their design to at least cover some real set of use cases. There are
a bunch of interesting things that came out of doing this:
- It is really nice to do this a function at a time because that
function is likely hot in the cache. This means we want even the
function pass adaptor to support online updates to the call graph!
- To update the call graph after arbitrary function pass mutations is
quite hard. We have to build a fairly comprehensive set of
data structures and then process them. Fortunately, some of this code
is related to the code for building the cal graph in the first place.
Unfortunately, very little of it makes any sense to share because the
nature of what we're doing is so very different. I've factored out the
one part that made sense at least.
- We need to transfer these updates into the various structures for the
CGSCC pass manager. Once those were more sanely worked out, this
became relatively easier. But some of those needs necessitated changes
to the LazyCallGraph interface to make it significantly easier to
extract the changed SCCs from an update operation.
- We also need to update the CGSCC analysis manager as the shape of the
graph changes. When an SCC is merged away we need to clear analyses
associated with it from the analysis manager which we didn't have
support for in the analysis manager infrsatructure. New SCCs are easy!
But then we have the case that the original SCC has its shape changed
but remains in the call graph. There we need to *invalidate* the
analyses associated with it.
- We also need to invalidate analyses after we *finish* processing an
SCC. But the analyses we need to invalidate here are *only those for
the newly updated SCC*!!! Because we only continue processing the
bottom SCC, if we split SCCs apart the original one gets invalidated
once when its shape changes and is not processed farther so its
analyses will be correct. It is the bottom SCC which continues being
processed and needs to have the "normal" invalidation done based on
the preserved analyses set.
All of this is mostly background and context for the changes here.
Many thanks to all the reviewers who helped here. Especially Sanjoy who
caught several interesting bugs in the graph algorithms, David, Sean,
and others who all helped with feedback.
Differential Revision: http://reviews.llvm.org/D21464
llvm-svn: 279618
2016-08-24 17:37:14 +08:00
|
|
|
} // End llvm namespace
|
|
|
|
|
2017-07-09 21:16:55 +08:00
|
|
|
/// When a new SCC is created for the graph and there might be function
|
|
|
|
/// analysis results cached for the functions now in that SCC two forms of
|
|
|
|
/// updates are required.
|
|
|
|
///
|
|
|
|
/// First, a proxy from the SCC to the FunctionAnalysisManager needs to be
|
|
|
|
/// created so that any subsequent invalidation events to the SCC are
|
|
|
|
/// propagated to the function analysis results cached for functions within it.
|
|
|
|
///
|
|
|
|
/// Second, if any of the functions within the SCC have analysis results with
|
|
|
|
/// outer analysis dependencies, then those dependencies would point to the
|
|
|
|
/// *wrong* SCC's analysis result. We forcibly invalidate the necessary
|
|
|
|
/// function analyses so that they don't retain stale handles.
|
|
|
|
static void updateNewSCCFunctionAnalyses(LazyCallGraph::SCC &C,
|
|
|
|
LazyCallGraph &G,
|
|
|
|
CGSCCAnalysisManager &AM) {
|
|
|
|
// Get the relevant function analysis manager.
|
|
|
|
auto &FAM =
|
|
|
|
AM.getResult<FunctionAnalysisManagerCGSCCProxy>(C, G).getManager();
|
|
|
|
|
|
|
|
// Now walk the functions in this SCC and invalidate any function analysis
|
|
|
|
// results that might have outer dependencies on an SCC analysis.
|
|
|
|
for (LazyCallGraph::Node &N : C) {
|
|
|
|
Function &F = N.getFunction();
|
|
|
|
|
|
|
|
auto *OuterProxy =
|
|
|
|
FAM.getCachedResult<CGSCCAnalysisManagerFunctionProxy>(F);
|
|
|
|
if (!OuterProxy)
|
|
|
|
// No outer analyses were queried, nothing to do.
|
|
|
|
continue;
|
|
|
|
|
|
|
|
// Forcibly abandon all the inner analyses with dependencies, but
|
|
|
|
// invalidate nothing else.
|
|
|
|
auto PA = PreservedAnalyses::all();
|
|
|
|
for (const auto &OuterInvalidationPair :
|
|
|
|
OuterProxy->getOuterInvalidations()) {
|
|
|
|
const auto &InnerAnalysisIDs = OuterInvalidationPair.second;
|
|
|
|
for (AnalysisKey *InnerAnalysisID : InnerAnalysisIDs)
|
|
|
|
PA.abandon(InnerAnalysisID);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Now invalidate anything we found.
|
|
|
|
FAM.invalidate(F, PA);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
[PM] Introduce basic update capabilities to the new PM's CGSCC pass
manager, including both plumbing and logic to handle function pass
updates.
There are three fundamentally tied changes here:
1) Plumbing *some* mechanism for updating the CGSCC pass manager as the
CG changes while passes are running.
2) Changing the CGSCC pass manager infrastructure to have support for
the underlying graph to mutate mid-pass run.
3) Actually updating the CG after function passes run.
I can separate them if necessary, but I think its really useful to have
them together as the needs of #3 drove #2, and that in turn drove #1.
The plumbing technique is to extend the "run" method signature with
extra arguments. We provide the call graph that intrinsically is
available as it is the basis of the pass manager's IR units, and an
output parameter that records the results of updating the call graph
during an SCC passes's run. Note that "...UpdateResult" isn't a *great*
name here... suggestions very welcome.
I tried a pretty frustrating number of different data structures and such
for the innards of the update result. Every other one failed for one
reason or another. Sometimes I just couldn't keep the layers of
complexity right in my head. The thing that really worked was to just
directly provide access to the underlying structures used to walk the
call graph so that their updates could be informed by the *particular*
nature of the change to the graph.
The technique for how to make the pass management infrastructure cope
with mutating graphs was also something that took a really, really large
number of iterations to get to a place where I was happy. Here are some
of the considerations that drove the design:
- We operate at three levels within the infrastructure: RefSCC, SCC, and
Node. In each case, we are working bottom up and so we want to
continue to iterate on the "lowest" node as the graph changes. Look at
how we iterate over nodes in an SCC running function passes as those
function passes mutate the CG. We continue to iterate on the "lowest"
SCC, which is the one that continues to contain the function just
processed.
- The call graph structure re-uses SCCs (and RefSCCs) during mutation
events for the *highest* entry in the resulting new subgraph, not the
lowest. This means that it is necessary to continually update the
current SCC or RefSCC as it shifts. This is really surprising and
subtle, and took a long time for me to work out. I actually tried
changing the call graph to provide the opposite behavior, and it
breaks *EVERYTHING*. The graph update algorithms are really deeply
tied to this particualr pattern.
- When SCCs or RefSCCs are split apart and refined and we continually
re-pin our processing to the bottom one in the subgraph, we need to
enqueue the newly formed SCCs and RefSCCs for subsequent processing.
Queuing them presents a few challenges:
1) SCCs and RefSCCs use wildly different iteration strategies at
a high level. We end up needing to converge them on worklist
approaches that can be extended in order to be able to handle the
mutations.
2) The order of the enqueuing need to remain bottom-up post-order so
that we don't get surprising order of visitation for things like
the inliner.
3) We need the worklists to have set semantics so we don't duplicate
things endlessly. We don't need a *persistent* set though because
we always keep processing the bottom node!!!! This is super, super
surprising to me and took a long time to convince myself this is
correct, but I'm pretty sure it is... Once we sink down to the
bottom node, we can't re-split out the same node in any way, and
the postorder of the current queue is fixed and unchanging.
4) We need to make sure that the "current" SCC or RefSCC actually gets
enqueued here such that we re-visit it because we continue
processing a *new*, *bottom* SCC/RefSCC.
- We also need the ability to *skip* SCCs and RefSCCs that get merged
into a larger component. We even need the ability to skip *nodes* from
an SCC that are no longer part of that SCC.
This led to the design you see in the patch which uses SetVector-based
worklists. The RefSCC worklist is always empty until an update occurs
and is just used to handle those RefSCCs created by updates as the
others don't even exist yet and are formed on-demand during the
bottom-up walk. The SCC worklist is pre-populated from the RefSCC, and
we push new SCCs onto it and blacklist existing SCCs on it to get the
desired processing.
We then *directly* update these when updating the call graph as I was
never able to find a satisfactory abstraction around the update
strategy.
Finally, we need to compute the updates for function passes. This is
mostly used as an initial customer of all the update mechanisms to drive
their design to at least cover some real set of use cases. There are
a bunch of interesting things that came out of doing this:
- It is really nice to do this a function at a time because that
function is likely hot in the cache. This means we want even the
function pass adaptor to support online updates to the call graph!
- To update the call graph after arbitrary function pass mutations is
quite hard. We have to build a fairly comprehensive set of
data structures and then process them. Fortunately, some of this code
is related to the code for building the cal graph in the first place.
Unfortunately, very little of it makes any sense to share because the
nature of what we're doing is so very different. I've factored out the
one part that made sense at least.
- We need to transfer these updates into the various structures for the
CGSCC pass manager. Once those were more sanely worked out, this
became relatively easier. But some of those needs necessitated changes
to the LazyCallGraph interface to make it significantly easier to
extract the changed SCCs from an update operation.
- We also need to update the CGSCC analysis manager as the shape of the
graph changes. When an SCC is merged away we need to clear analyses
associated with it from the analysis manager which we didn't have
support for in the analysis manager infrsatructure. New SCCs are easy!
But then we have the case that the original SCC has its shape changed
but remains in the call graph. There we need to *invalidate* the
analyses associated with it.
- We also need to invalidate analyses after we *finish* processing an
SCC. But the analyses we need to invalidate here are *only those for
the newly updated SCC*!!! Because we only continue processing the
bottom SCC, if we split SCCs apart the original one gets invalidated
once when its shape changes and is not processed farther so its
analyses will be correct. It is the bottom SCC which continues being
processed and needs to have the "normal" invalidation done based on
the preserved analyses set.
All of this is mostly background and context for the changes here.
Many thanks to all the reviewers who helped here. Especially Sanjoy who
caught several interesting bugs in the graph algorithms, David, Sean,
and others who all helped with feedback.
Differential Revision: http://reviews.llvm.org/D21464
llvm-svn: 279618
2016-08-24 17:37:14 +08:00
|
|
|
namespace {
|
|
|
|
/// Helper function to update both the \c CGSCCAnalysisManager \p AM and the \c
|
|
|
|
/// CGSCCPassManager's \c CGSCCUpdateResult \p UR based on a range of newly
|
|
|
|
/// added SCCs.
|
|
|
|
///
|
|
|
|
/// The range of new SCCs must be in postorder already. The SCC they were split
|
|
|
|
/// out of must be provided as \p C. The current node being mutated and
|
|
|
|
/// triggering updates must be passed as \p N.
|
|
|
|
///
|
|
|
|
/// This function returns the SCC containing \p N. This will be either \p C if
|
|
|
|
/// no new SCCs have been split out, or it will be the new SCC containing \p N.
|
|
|
|
template <typename SCCRangeT>
|
|
|
|
LazyCallGraph::SCC *
|
|
|
|
incorporateNewSCCRange(const SCCRangeT &NewSCCRange, LazyCallGraph &G,
|
|
|
|
LazyCallGraph::Node &N, LazyCallGraph::SCC *C,
|
|
|
|
CGSCCAnalysisManager &AM, CGSCCUpdateResult &UR,
|
|
|
|
bool DebugLogging = false) {
|
|
|
|
typedef LazyCallGraph::SCC SCC;
|
|
|
|
|
|
|
|
if (NewSCCRange.begin() == NewSCCRange.end())
|
|
|
|
return C;
|
|
|
|
|
2016-12-28 18:34:50 +08:00
|
|
|
// Add the current SCC to the worklist as its shape has changed.
|
[PM] Introduce basic update capabilities to the new PM's CGSCC pass
manager, including both plumbing and logic to handle function pass
updates.
There are three fundamentally tied changes here:
1) Plumbing *some* mechanism for updating the CGSCC pass manager as the
CG changes while passes are running.
2) Changing the CGSCC pass manager infrastructure to have support for
the underlying graph to mutate mid-pass run.
3) Actually updating the CG after function passes run.
I can separate them if necessary, but I think its really useful to have
them together as the needs of #3 drove #2, and that in turn drove #1.
The plumbing technique is to extend the "run" method signature with
extra arguments. We provide the call graph that intrinsically is
available as it is the basis of the pass manager's IR units, and an
output parameter that records the results of updating the call graph
during an SCC passes's run. Note that "...UpdateResult" isn't a *great*
name here... suggestions very welcome.
I tried a pretty frustrating number of different data structures and such
for the innards of the update result. Every other one failed for one
reason or another. Sometimes I just couldn't keep the layers of
complexity right in my head. The thing that really worked was to just
directly provide access to the underlying structures used to walk the
call graph so that their updates could be informed by the *particular*
nature of the change to the graph.
The technique for how to make the pass management infrastructure cope
with mutating graphs was also something that took a really, really large
number of iterations to get to a place where I was happy. Here are some
of the considerations that drove the design:
- We operate at three levels within the infrastructure: RefSCC, SCC, and
Node. In each case, we are working bottom up and so we want to
continue to iterate on the "lowest" node as the graph changes. Look at
how we iterate over nodes in an SCC running function passes as those
function passes mutate the CG. We continue to iterate on the "lowest"
SCC, which is the one that continues to contain the function just
processed.
- The call graph structure re-uses SCCs (and RefSCCs) during mutation
events for the *highest* entry in the resulting new subgraph, not the
lowest. This means that it is necessary to continually update the
current SCC or RefSCC as it shifts. This is really surprising and
subtle, and took a long time for me to work out. I actually tried
changing the call graph to provide the opposite behavior, and it
breaks *EVERYTHING*. The graph update algorithms are really deeply
tied to this particualr pattern.
- When SCCs or RefSCCs are split apart and refined and we continually
re-pin our processing to the bottom one in the subgraph, we need to
enqueue the newly formed SCCs and RefSCCs for subsequent processing.
Queuing them presents a few challenges:
1) SCCs and RefSCCs use wildly different iteration strategies at
a high level. We end up needing to converge them on worklist
approaches that can be extended in order to be able to handle the
mutations.
2) The order of the enqueuing need to remain bottom-up post-order so
that we don't get surprising order of visitation for things like
the inliner.
3) We need the worklists to have set semantics so we don't duplicate
things endlessly. We don't need a *persistent* set though because
we always keep processing the bottom node!!!! This is super, super
surprising to me and took a long time to convince myself this is
correct, but I'm pretty sure it is... Once we sink down to the
bottom node, we can't re-split out the same node in any way, and
the postorder of the current queue is fixed and unchanging.
4) We need to make sure that the "current" SCC or RefSCC actually gets
enqueued here such that we re-visit it because we continue
processing a *new*, *bottom* SCC/RefSCC.
- We also need the ability to *skip* SCCs and RefSCCs that get merged
into a larger component. We even need the ability to skip *nodes* from
an SCC that are no longer part of that SCC.
This led to the design you see in the patch which uses SetVector-based
worklists. The RefSCC worklist is always empty until an update occurs
and is just used to handle those RefSCCs created by updates as the
others don't even exist yet and are formed on-demand during the
bottom-up walk. The SCC worklist is pre-populated from the RefSCC, and
we push new SCCs onto it and blacklist existing SCCs on it to get the
desired processing.
We then *directly* update these when updating the call graph as I was
never able to find a satisfactory abstraction around the update
strategy.
Finally, we need to compute the updates for function passes. This is
mostly used as an initial customer of all the update mechanisms to drive
their design to at least cover some real set of use cases. There are
a bunch of interesting things that came out of doing this:
- It is really nice to do this a function at a time because that
function is likely hot in the cache. This means we want even the
function pass adaptor to support online updates to the call graph!
- To update the call graph after arbitrary function pass mutations is
quite hard. We have to build a fairly comprehensive set of
data structures and then process them. Fortunately, some of this code
is related to the code for building the cal graph in the first place.
Unfortunately, very little of it makes any sense to share because the
nature of what we're doing is so very different. I've factored out the
one part that made sense at least.
- We need to transfer these updates into the various structures for the
CGSCC pass manager. Once those were more sanely worked out, this
became relatively easier. But some of those needs necessitated changes
to the LazyCallGraph interface to make it significantly easier to
extract the changed SCCs from an update operation.
- We also need to update the CGSCC analysis manager as the shape of the
graph changes. When an SCC is merged away we need to clear analyses
associated with it from the analysis manager which we didn't have
support for in the analysis manager infrsatructure. New SCCs are easy!
But then we have the case that the original SCC has its shape changed
but remains in the call graph. There we need to *invalidate* the
analyses associated with it.
- We also need to invalidate analyses after we *finish* processing an
SCC. But the analyses we need to invalidate here are *only those for
the newly updated SCC*!!! Because we only continue processing the
bottom SCC, if we split SCCs apart the original one gets invalidated
once when its shape changes and is not processed farther so its
analyses will be correct. It is the bottom SCC which continues being
processed and needs to have the "normal" invalidation done based on
the preserved analyses set.
All of this is mostly background and context for the changes here.
Many thanks to all the reviewers who helped here. Especially Sanjoy who
caught several interesting bugs in the graph algorithms, David, Sean,
and others who all helped with feedback.
Differential Revision: http://reviews.llvm.org/D21464
llvm-svn: 279618
2016-08-24 17:37:14 +08:00
|
|
|
UR.CWorklist.insert(C);
|
|
|
|
if (DebugLogging)
|
|
|
|
dbgs() << "Enqueuing the existing SCC in the worklist:" << *C << "\n";
|
|
|
|
|
|
|
|
SCC *OldC = C;
|
|
|
|
|
|
|
|
// Update the current SCC. Note that if we have new SCCs, this must actually
|
|
|
|
// change the SCC.
|
|
|
|
assert(C != &*NewSCCRange.begin() &&
|
|
|
|
"Cannot insert new SCCs without changing current SCC!");
|
|
|
|
C = &*NewSCCRange.begin();
|
|
|
|
assert(G.lookupSCC(N) == C && "Failed to update current SCC!");
|
|
|
|
|
[PM] Finish implementing and fix a chain of bugs uncovered by testing
the invalidation propagation logic from an SCC to a Function.
I wrote the infrastructure to test this but didn't actually use it in
the unit test where it was designed to be used. =[ My bad. Once
I actually added it to the test case I discovered that it also hadn't
been properly implemented, so I've implemented it. The logic in the FAM
proxy for an SCC pass to propagate invalidation follows the same ideas
as the FAM proxy for a Module pass, but the implementation is a bit
different to reflect the fact that it is forwarding just for an SCC.
However, implementing this correctly uncovered a surprising "bug" (it
was conservatively correct but relatively very expensive) in how we
handle invalidation when splitting one SCC into multiple SCCs. We did an
eager invalidation when in reality we should be deferring invaliadtion
for the *current* SCC to the CGSCC pass manager and just invaliating the
newly constructed SCCs. Otherwise we end up invalidating too much too
soon. This was exposed by the inliner test case that I've updated. Now,
we invalidate *just* the split off '(test1_f)' SCC when doing the CG
update, and then the inliner finishes and invalidates the '(test1_g,
test1_h)' SCC's analyses. The first few attempts at fixing this hit
still more bugs, but all of those are covered by existing tests. For
example, the inliner should also preserve the FAM proxy to avoid
unnecesasry invalidation, and this is safe because the CG update
routines it uses handle any necessary adjustments to the FAM proxy.
Finally, the unittests for the CGSCC pass manager needed a bunch of
updates where we weren't correctly preserving the FAM proxy because it
hadn't been fully implemented and failing to preserve it didn't matter.
Note that this doesn't yet fix the current crasher due to MemSSA finding
a stale dominator tree, but without this the fix to that crasher doesn't
really make any sense when testing because it relies on the proxy
behavior.
llvm-svn: 307487
2017-07-09 11:59:31 +08:00
|
|
|
// If we had a cached FAM proxy originally, we will want to create more of
|
|
|
|
// them for each SCC that was split off.
|
|
|
|
bool NeedFAMProxy =
|
|
|
|
AM.getCachedResult<FunctionAnalysisManagerCGSCCProxy>(*OldC) != nullptr;
|
|
|
|
|
|
|
|
// We need to propagate an invalidation call to all but the newly current SCC
|
|
|
|
// because the outer pass manager won't do that for us after splitting them.
|
|
|
|
// FIXME: We should accept a PreservedAnalysis from the CG updater so that if
|
|
|
|
// there are preserved ananalyses we can avoid invalidating them here for
|
|
|
|
// split-off SCCs.
|
|
|
|
// We know however that this will preserve any FAM proxy so go ahead and mark
|
|
|
|
// that.
|
|
|
|
PreservedAnalyses PA;
|
|
|
|
PA.preserve<FunctionAnalysisManagerCGSCCProxy>();
|
|
|
|
AM.invalidate(*OldC, PA);
|
|
|
|
|
2017-07-09 21:16:55 +08:00
|
|
|
// Ensure the now-current SCC's function analyses are updated.
|
[PM] Finish implementing and fix a chain of bugs uncovered by testing
the invalidation propagation logic from an SCC to a Function.
I wrote the infrastructure to test this but didn't actually use it in
the unit test where it was designed to be used. =[ My bad. Once
I actually added it to the test case I discovered that it also hadn't
been properly implemented, so I've implemented it. The logic in the FAM
proxy for an SCC pass to propagate invalidation follows the same ideas
as the FAM proxy for a Module pass, but the implementation is a bit
different to reflect the fact that it is forwarding just for an SCC.
However, implementing this correctly uncovered a surprising "bug" (it
was conservatively correct but relatively very expensive) in how we
handle invalidation when splitting one SCC into multiple SCCs. We did an
eager invalidation when in reality we should be deferring invaliadtion
for the *current* SCC to the CGSCC pass manager and just invaliating the
newly constructed SCCs. Otherwise we end up invalidating too much too
soon. This was exposed by the inliner test case that I've updated. Now,
we invalidate *just* the split off '(test1_f)' SCC when doing the CG
update, and then the inliner finishes and invalidates the '(test1_g,
test1_h)' SCC's analyses. The first few attempts at fixing this hit
still more bugs, but all of those are covered by existing tests. For
example, the inliner should also preserve the FAM proxy to avoid
unnecesasry invalidation, and this is safe because the CG update
routines it uses handle any necessary adjustments to the FAM proxy.
Finally, the unittests for the CGSCC pass manager needed a bunch of
updates where we weren't correctly preserving the FAM proxy because it
hadn't been fully implemented and failing to preserve it didn't matter.
Note that this doesn't yet fix the current crasher due to MemSSA finding
a stale dominator tree, but without this the fix to that crasher doesn't
really make any sense when testing because it relies on the proxy
behavior.
llvm-svn: 307487
2017-07-09 11:59:31 +08:00
|
|
|
if (NeedFAMProxy)
|
2017-07-09 21:16:55 +08:00
|
|
|
updateNewSCCFunctionAnalyses(*C, G, AM);
|
[PM] Finish implementing and fix a chain of bugs uncovered by testing
the invalidation propagation logic from an SCC to a Function.
I wrote the infrastructure to test this but didn't actually use it in
the unit test where it was designed to be used. =[ My bad. Once
I actually added it to the test case I discovered that it also hadn't
been properly implemented, so I've implemented it. The logic in the FAM
proxy for an SCC pass to propagate invalidation follows the same ideas
as the FAM proxy for a Module pass, but the implementation is a bit
different to reflect the fact that it is forwarding just for an SCC.
However, implementing this correctly uncovered a surprising "bug" (it
was conservatively correct but relatively very expensive) in how we
handle invalidation when splitting one SCC into multiple SCCs. We did an
eager invalidation when in reality we should be deferring invaliadtion
for the *current* SCC to the CGSCC pass manager and just invaliating the
newly constructed SCCs. Otherwise we end up invalidating too much too
soon. This was exposed by the inliner test case that I've updated. Now,
we invalidate *just* the split off '(test1_f)' SCC when doing the CG
update, and then the inliner finishes and invalidates the '(test1_g,
test1_h)' SCC's analyses. The first few attempts at fixing this hit
still more bugs, but all of those are covered by existing tests. For
example, the inliner should also preserve the FAM proxy to avoid
unnecesasry invalidation, and this is safe because the CG update
routines it uses handle any necessary adjustments to the FAM proxy.
Finally, the unittests for the CGSCC pass manager needed a bunch of
updates where we weren't correctly preserving the FAM proxy because it
hadn't been fully implemented and failing to preserve it didn't matter.
Note that this doesn't yet fix the current crasher due to MemSSA finding
a stale dominator tree, but without this the fix to that crasher doesn't
really make any sense when testing because it relies on the proxy
behavior.
llvm-svn: 307487
2017-07-09 11:59:31 +08:00
|
|
|
|
[PM] Introduce basic update capabilities to the new PM's CGSCC pass
manager, including both plumbing and logic to handle function pass
updates.
There are three fundamentally tied changes here:
1) Plumbing *some* mechanism for updating the CGSCC pass manager as the
CG changes while passes are running.
2) Changing the CGSCC pass manager infrastructure to have support for
the underlying graph to mutate mid-pass run.
3) Actually updating the CG after function passes run.
I can separate them if necessary, but I think its really useful to have
them together as the needs of #3 drove #2, and that in turn drove #1.
The plumbing technique is to extend the "run" method signature with
extra arguments. We provide the call graph that intrinsically is
available as it is the basis of the pass manager's IR units, and an
output parameter that records the results of updating the call graph
during an SCC passes's run. Note that "...UpdateResult" isn't a *great*
name here... suggestions very welcome.
I tried a pretty frustrating number of different data structures and such
for the innards of the update result. Every other one failed for one
reason or another. Sometimes I just couldn't keep the layers of
complexity right in my head. The thing that really worked was to just
directly provide access to the underlying structures used to walk the
call graph so that their updates could be informed by the *particular*
nature of the change to the graph.
The technique for how to make the pass management infrastructure cope
with mutating graphs was also something that took a really, really large
number of iterations to get to a place where I was happy. Here are some
of the considerations that drove the design:
- We operate at three levels within the infrastructure: RefSCC, SCC, and
Node. In each case, we are working bottom up and so we want to
continue to iterate on the "lowest" node as the graph changes. Look at
how we iterate over nodes in an SCC running function passes as those
function passes mutate the CG. We continue to iterate on the "lowest"
SCC, which is the one that continues to contain the function just
processed.
- The call graph structure re-uses SCCs (and RefSCCs) during mutation
events for the *highest* entry in the resulting new subgraph, not the
lowest. This means that it is necessary to continually update the
current SCC or RefSCC as it shifts. This is really surprising and
subtle, and took a long time for me to work out. I actually tried
changing the call graph to provide the opposite behavior, and it
breaks *EVERYTHING*. The graph update algorithms are really deeply
tied to this particualr pattern.
- When SCCs or RefSCCs are split apart and refined and we continually
re-pin our processing to the bottom one in the subgraph, we need to
enqueue the newly formed SCCs and RefSCCs for subsequent processing.
Queuing them presents a few challenges:
1) SCCs and RefSCCs use wildly different iteration strategies at
a high level. We end up needing to converge them on worklist
approaches that can be extended in order to be able to handle the
mutations.
2) The order of the enqueuing need to remain bottom-up post-order so
that we don't get surprising order of visitation for things like
the inliner.
3) We need the worklists to have set semantics so we don't duplicate
things endlessly. We don't need a *persistent* set though because
we always keep processing the bottom node!!!! This is super, super
surprising to me and took a long time to convince myself this is
correct, but I'm pretty sure it is... Once we sink down to the
bottom node, we can't re-split out the same node in any way, and
the postorder of the current queue is fixed and unchanging.
4) We need to make sure that the "current" SCC or RefSCC actually gets
enqueued here such that we re-visit it because we continue
processing a *new*, *bottom* SCC/RefSCC.
- We also need the ability to *skip* SCCs and RefSCCs that get merged
into a larger component. We even need the ability to skip *nodes* from
an SCC that are no longer part of that SCC.
This led to the design you see in the patch which uses SetVector-based
worklists. The RefSCC worklist is always empty until an update occurs
and is just used to handle those RefSCCs created by updates as the
others don't even exist yet and are formed on-demand during the
bottom-up walk. The SCC worklist is pre-populated from the RefSCC, and
we push new SCCs onto it and blacklist existing SCCs on it to get the
desired processing.
We then *directly* update these when updating the call graph as I was
never able to find a satisfactory abstraction around the update
strategy.
Finally, we need to compute the updates for function passes. This is
mostly used as an initial customer of all the update mechanisms to drive
their design to at least cover some real set of use cases. There are
a bunch of interesting things that came out of doing this:
- It is really nice to do this a function at a time because that
function is likely hot in the cache. This means we want even the
function pass adaptor to support online updates to the call graph!
- To update the call graph after arbitrary function pass mutations is
quite hard. We have to build a fairly comprehensive set of
data structures and then process them. Fortunately, some of this code
is related to the code for building the cal graph in the first place.
Unfortunately, very little of it makes any sense to share because the
nature of what we're doing is so very different. I've factored out the
one part that made sense at least.
- We need to transfer these updates into the various structures for the
CGSCC pass manager. Once those were more sanely worked out, this
became relatively easier. But some of those needs necessitated changes
to the LazyCallGraph interface to make it significantly easier to
extract the changed SCCs from an update operation.
- We also need to update the CGSCC analysis manager as the shape of the
graph changes. When an SCC is merged away we need to clear analyses
associated with it from the analysis manager which we didn't have
support for in the analysis manager infrsatructure. New SCCs are easy!
But then we have the case that the original SCC has its shape changed
but remains in the call graph. There we need to *invalidate* the
analyses associated with it.
- We also need to invalidate analyses after we *finish* processing an
SCC. But the analyses we need to invalidate here are *only those for
the newly updated SCC*!!! Because we only continue processing the
bottom SCC, if we split SCCs apart the original one gets invalidated
once when its shape changes and is not processed farther so its
analyses will be correct. It is the bottom SCC which continues being
processed and needs to have the "normal" invalidation done based on
the preserved analyses set.
All of this is mostly background and context for the changes here.
Many thanks to all the reviewers who helped here. Especially Sanjoy who
caught several interesting bugs in the graph algorithms, David, Sean,
and others who all helped with feedback.
Differential Revision: http://reviews.llvm.org/D21464
llvm-svn: 279618
2016-08-24 17:37:14 +08:00
|
|
|
for (SCC &NewC :
|
|
|
|
reverse(make_range(std::next(NewSCCRange.begin()), NewSCCRange.end()))) {
|
|
|
|
assert(C != &NewC && "No need to re-visit the current SCC!");
|
|
|
|
assert(OldC != &NewC && "Already handled the original SCC!");
|
|
|
|
UR.CWorklist.insert(&NewC);
|
|
|
|
if (DebugLogging)
|
|
|
|
dbgs() << "Enqueuing a newly formed SCC:" << NewC << "\n";
|
[PM] Finish implementing and fix a chain of bugs uncovered by testing
the invalidation propagation logic from an SCC to a Function.
I wrote the infrastructure to test this but didn't actually use it in
the unit test where it was designed to be used. =[ My bad. Once
I actually added it to the test case I discovered that it also hadn't
been properly implemented, so I've implemented it. The logic in the FAM
proxy for an SCC pass to propagate invalidation follows the same ideas
as the FAM proxy for a Module pass, but the implementation is a bit
different to reflect the fact that it is forwarding just for an SCC.
However, implementing this correctly uncovered a surprising "bug" (it
was conservatively correct but relatively very expensive) in how we
handle invalidation when splitting one SCC into multiple SCCs. We did an
eager invalidation when in reality we should be deferring invaliadtion
for the *current* SCC to the CGSCC pass manager and just invaliating the
newly constructed SCCs. Otherwise we end up invalidating too much too
soon. This was exposed by the inliner test case that I've updated. Now,
we invalidate *just* the split off '(test1_f)' SCC when doing the CG
update, and then the inliner finishes and invalidates the '(test1_g,
test1_h)' SCC's analyses. The first few attempts at fixing this hit
still more bugs, but all of those are covered by existing tests. For
example, the inliner should also preserve the FAM proxy to avoid
unnecesasry invalidation, and this is safe because the CG update
routines it uses handle any necessary adjustments to the FAM proxy.
Finally, the unittests for the CGSCC pass manager needed a bunch of
updates where we weren't correctly preserving the FAM proxy because it
hadn't been fully implemented and failing to preserve it didn't matter.
Note that this doesn't yet fix the current crasher due to MemSSA finding
a stale dominator tree, but without this the fix to that crasher doesn't
really make any sense when testing because it relies on the proxy
behavior.
llvm-svn: 307487
2017-07-09 11:59:31 +08:00
|
|
|
|
2017-07-09 21:16:55 +08:00
|
|
|
// Ensure new SCCs' function analyses are updated.
|
[PM] Finish implementing and fix a chain of bugs uncovered by testing
the invalidation propagation logic from an SCC to a Function.
I wrote the infrastructure to test this but didn't actually use it in
the unit test where it was designed to be used. =[ My bad. Once
I actually added it to the test case I discovered that it also hadn't
been properly implemented, so I've implemented it. The logic in the FAM
proxy for an SCC pass to propagate invalidation follows the same ideas
as the FAM proxy for a Module pass, but the implementation is a bit
different to reflect the fact that it is forwarding just for an SCC.
However, implementing this correctly uncovered a surprising "bug" (it
was conservatively correct but relatively very expensive) in how we
handle invalidation when splitting one SCC into multiple SCCs. We did an
eager invalidation when in reality we should be deferring invaliadtion
for the *current* SCC to the CGSCC pass manager and just invaliating the
newly constructed SCCs. Otherwise we end up invalidating too much too
soon. This was exposed by the inliner test case that I've updated. Now,
we invalidate *just* the split off '(test1_f)' SCC when doing the CG
update, and then the inliner finishes and invalidates the '(test1_g,
test1_h)' SCC's analyses. The first few attempts at fixing this hit
still more bugs, but all of those are covered by existing tests. For
example, the inliner should also preserve the FAM proxy to avoid
unnecesasry invalidation, and this is safe because the CG update
routines it uses handle any necessary adjustments to the FAM proxy.
Finally, the unittests for the CGSCC pass manager needed a bunch of
updates where we weren't correctly preserving the FAM proxy because it
hadn't been fully implemented and failing to preserve it didn't matter.
Note that this doesn't yet fix the current crasher due to MemSSA finding
a stale dominator tree, but without this the fix to that crasher doesn't
really make any sense when testing because it relies on the proxy
behavior.
llvm-svn: 307487
2017-07-09 11:59:31 +08:00
|
|
|
if (NeedFAMProxy)
|
2017-07-09 21:16:55 +08:00
|
|
|
updateNewSCCFunctionAnalyses(*C, G, AM);
|
[PM] Finish implementing and fix a chain of bugs uncovered by testing
the invalidation propagation logic from an SCC to a Function.
I wrote the infrastructure to test this but didn't actually use it in
the unit test where it was designed to be used. =[ My bad. Once
I actually added it to the test case I discovered that it also hadn't
been properly implemented, so I've implemented it. The logic in the FAM
proxy for an SCC pass to propagate invalidation follows the same ideas
as the FAM proxy for a Module pass, but the implementation is a bit
different to reflect the fact that it is forwarding just for an SCC.
However, implementing this correctly uncovered a surprising "bug" (it
was conservatively correct but relatively very expensive) in how we
handle invalidation when splitting one SCC into multiple SCCs. We did an
eager invalidation when in reality we should be deferring invaliadtion
for the *current* SCC to the CGSCC pass manager and just invaliating the
newly constructed SCCs. Otherwise we end up invalidating too much too
soon. This was exposed by the inliner test case that I've updated. Now,
we invalidate *just* the split off '(test1_f)' SCC when doing the CG
update, and then the inliner finishes and invalidates the '(test1_g,
test1_h)' SCC's analyses. The first few attempts at fixing this hit
still more bugs, but all of those are covered by existing tests. For
example, the inliner should also preserve the FAM proxy to avoid
unnecesasry invalidation, and this is safe because the CG update
routines it uses handle any necessary adjustments to the FAM proxy.
Finally, the unittests for the CGSCC pass manager needed a bunch of
updates where we weren't correctly preserving the FAM proxy because it
hadn't been fully implemented and failing to preserve it didn't matter.
Note that this doesn't yet fix the current crasher due to MemSSA finding
a stale dominator tree, but without this the fix to that crasher doesn't
really make any sense when testing because it relies on the proxy
behavior.
llvm-svn: 307487
2017-07-09 11:59:31 +08:00
|
|
|
|
2017-07-09 21:16:55 +08:00
|
|
|
// Also propagate a normal invalidation to the new SCC as only the current
|
|
|
|
// will get one from the pass manager infrastructure.
|
[PM] Finish implementing and fix a chain of bugs uncovered by testing
the invalidation propagation logic from an SCC to a Function.
I wrote the infrastructure to test this but didn't actually use it in
the unit test where it was designed to be used. =[ My bad. Once
I actually added it to the test case I discovered that it also hadn't
been properly implemented, so I've implemented it. The logic in the FAM
proxy for an SCC pass to propagate invalidation follows the same ideas
as the FAM proxy for a Module pass, but the implementation is a bit
different to reflect the fact that it is forwarding just for an SCC.
However, implementing this correctly uncovered a surprising "bug" (it
was conservatively correct but relatively very expensive) in how we
handle invalidation when splitting one SCC into multiple SCCs. We did an
eager invalidation when in reality we should be deferring invaliadtion
for the *current* SCC to the CGSCC pass manager and just invaliating the
newly constructed SCCs. Otherwise we end up invalidating too much too
soon. This was exposed by the inliner test case that I've updated. Now,
we invalidate *just* the split off '(test1_f)' SCC when doing the CG
update, and then the inliner finishes and invalidates the '(test1_g,
test1_h)' SCC's analyses. The first few attempts at fixing this hit
still more bugs, but all of those are covered by existing tests. For
example, the inliner should also preserve the FAM proxy to avoid
unnecesasry invalidation, and this is safe because the CG update
routines it uses handle any necessary adjustments to the FAM proxy.
Finally, the unittests for the CGSCC pass manager needed a bunch of
updates where we weren't correctly preserving the FAM proxy because it
hadn't been fully implemented and failing to preserve it didn't matter.
Note that this doesn't yet fix the current crasher due to MemSSA finding
a stale dominator tree, but without this the fix to that crasher doesn't
really make any sense when testing because it relies on the proxy
behavior.
llvm-svn: 307487
2017-07-09 11:59:31 +08:00
|
|
|
AM.invalidate(NewC, PA);
|
[PM] Introduce basic update capabilities to the new PM's CGSCC pass
manager, including both plumbing and logic to handle function pass
updates.
There are three fundamentally tied changes here:
1) Plumbing *some* mechanism for updating the CGSCC pass manager as the
CG changes while passes are running.
2) Changing the CGSCC pass manager infrastructure to have support for
the underlying graph to mutate mid-pass run.
3) Actually updating the CG after function passes run.
I can separate them if necessary, but I think its really useful to have
them together as the needs of #3 drove #2, and that in turn drove #1.
The plumbing technique is to extend the "run" method signature with
extra arguments. We provide the call graph that intrinsically is
available as it is the basis of the pass manager's IR units, and an
output parameter that records the results of updating the call graph
during an SCC passes's run. Note that "...UpdateResult" isn't a *great*
name here... suggestions very welcome.
I tried a pretty frustrating number of different data structures and such
for the innards of the update result. Every other one failed for one
reason or another. Sometimes I just couldn't keep the layers of
complexity right in my head. The thing that really worked was to just
directly provide access to the underlying structures used to walk the
call graph so that their updates could be informed by the *particular*
nature of the change to the graph.
The technique for how to make the pass management infrastructure cope
with mutating graphs was also something that took a really, really large
number of iterations to get to a place where I was happy. Here are some
of the considerations that drove the design:
- We operate at three levels within the infrastructure: RefSCC, SCC, and
Node. In each case, we are working bottom up and so we want to
continue to iterate on the "lowest" node as the graph changes. Look at
how we iterate over nodes in an SCC running function passes as those
function passes mutate the CG. We continue to iterate on the "lowest"
SCC, which is the one that continues to contain the function just
processed.
- The call graph structure re-uses SCCs (and RefSCCs) during mutation
events for the *highest* entry in the resulting new subgraph, not the
lowest. This means that it is necessary to continually update the
current SCC or RefSCC as it shifts. This is really surprising and
subtle, and took a long time for me to work out. I actually tried
changing the call graph to provide the opposite behavior, and it
breaks *EVERYTHING*. The graph update algorithms are really deeply
tied to this particualr pattern.
- When SCCs or RefSCCs are split apart and refined and we continually
re-pin our processing to the bottom one in the subgraph, we need to
enqueue the newly formed SCCs and RefSCCs for subsequent processing.
Queuing them presents a few challenges:
1) SCCs and RefSCCs use wildly different iteration strategies at
a high level. We end up needing to converge them on worklist
approaches that can be extended in order to be able to handle the
mutations.
2) The order of the enqueuing need to remain bottom-up post-order so
that we don't get surprising order of visitation for things like
the inliner.
3) We need the worklists to have set semantics so we don't duplicate
things endlessly. We don't need a *persistent* set though because
we always keep processing the bottom node!!!! This is super, super
surprising to me and took a long time to convince myself this is
correct, but I'm pretty sure it is... Once we sink down to the
bottom node, we can't re-split out the same node in any way, and
the postorder of the current queue is fixed and unchanging.
4) We need to make sure that the "current" SCC or RefSCC actually gets
enqueued here such that we re-visit it because we continue
processing a *new*, *bottom* SCC/RefSCC.
- We also need the ability to *skip* SCCs and RefSCCs that get merged
into a larger component. We even need the ability to skip *nodes* from
an SCC that are no longer part of that SCC.
This led to the design you see in the patch which uses SetVector-based
worklists. The RefSCC worklist is always empty until an update occurs
and is just used to handle those RefSCCs created by updates as the
others don't even exist yet and are formed on-demand during the
bottom-up walk. The SCC worklist is pre-populated from the RefSCC, and
we push new SCCs onto it and blacklist existing SCCs on it to get the
desired processing.
We then *directly* update these when updating the call graph as I was
never able to find a satisfactory abstraction around the update
strategy.
Finally, we need to compute the updates for function passes. This is
mostly used as an initial customer of all the update mechanisms to drive
their design to at least cover some real set of use cases. There are
a bunch of interesting things that came out of doing this:
- It is really nice to do this a function at a time because that
function is likely hot in the cache. This means we want even the
function pass adaptor to support online updates to the call graph!
- To update the call graph after arbitrary function pass mutations is
quite hard. We have to build a fairly comprehensive set of
data structures and then process them. Fortunately, some of this code
is related to the code for building the cal graph in the first place.
Unfortunately, very little of it makes any sense to share because the
nature of what we're doing is so very different. I've factored out the
one part that made sense at least.
- We need to transfer these updates into the various structures for the
CGSCC pass manager. Once those were more sanely worked out, this
became relatively easier. But some of those needs necessitated changes
to the LazyCallGraph interface to make it significantly easier to
extract the changed SCCs from an update operation.
- We also need to update the CGSCC analysis manager as the shape of the
graph changes. When an SCC is merged away we need to clear analyses
associated with it from the analysis manager which we didn't have
support for in the analysis manager infrsatructure. New SCCs are easy!
But then we have the case that the original SCC has its shape changed
but remains in the call graph. There we need to *invalidate* the
analyses associated with it.
- We also need to invalidate analyses after we *finish* processing an
SCC. But the analyses we need to invalidate here are *only those for
the newly updated SCC*!!! Because we only continue processing the
bottom SCC, if we split SCCs apart the original one gets invalidated
once when its shape changes and is not processed farther so its
analyses will be correct. It is the bottom SCC which continues being
processed and needs to have the "normal" invalidation done based on
the preserved analyses set.
All of this is mostly background and context for the changes here.
Many thanks to all the reviewers who helped here. Especially Sanjoy who
caught several interesting bugs in the graph algorithms, David, Sean,
and others who all helped with feedback.
Differential Revision: http://reviews.llvm.org/D21464
llvm-svn: 279618
2016-08-24 17:37:14 +08:00
|
|
|
}
|
|
|
|
return C;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
LazyCallGraph::SCC &llvm::updateCGAndAnalysisManagerForFunctionPass(
|
|
|
|
LazyCallGraph &G, LazyCallGraph::SCC &InitialC, LazyCallGraph::Node &N,
|
|
|
|
CGSCCAnalysisManager &AM, CGSCCUpdateResult &UR, bool DebugLogging) {
|
|
|
|
typedef LazyCallGraph::Node Node;
|
|
|
|
typedef LazyCallGraph::Edge Edge;
|
|
|
|
typedef LazyCallGraph::SCC SCC;
|
|
|
|
typedef LazyCallGraph::RefSCC RefSCC;
|
|
|
|
|
|
|
|
RefSCC &InitialRC = InitialC.getOuterRefSCC();
|
|
|
|
SCC *C = &InitialC;
|
|
|
|
RefSCC *RC = &InitialRC;
|
|
|
|
Function &F = N.getFunction();
|
|
|
|
|
|
|
|
// Walk the function body and build up the set of retained, promoted, and
|
|
|
|
// demoted edges.
|
|
|
|
SmallVector<Constant *, 16> Worklist;
|
|
|
|
SmallPtrSet<Constant *, 16> Visited;
|
[PM/LCG] Teach the LazyCallGraph how to replace a function without
disturbing the graph or having to update edges.
This is motivated by porting argument promotion to the new pass manager.
Because of how LLVM IR Function objects work, in order to change their
signature a new object needs to be created. This is efficient and
straight forward in the IR but previously was very hard to implement in
LCG. We could easily replace the function a node in the graph
represents. The challenging part is how to handle updating the edges in
the graph.
LCG previously used an edge to a raw function to represent a node that
had not yet been scanned for calls and references. This was the core
of its laziness. However, that model causes this kind of update to be
very hard:
1) The keys to lookup an edge need to be `Function*`s that would all
need to be updated when we update the node.
2) There will be some unknown number of edges that haven't transitioned
from `Function*` edges to `Node*` edges.
All of this complexity isn't necessary. Instead, we can always build
a node around any function, always pointing edges at it and always using
it as the key to lookup an edge. To maintain the laziness, we need to
sink the *edges* of a node into a secondary object and explicitly model
transitioning a node from empty to populated by scanning the function.
This design seems much cleaner in a number of ways, but importantly
there is now exactly *one* place where the `Function*` has to be
updated!
Some other cleanups that fall out of this include having something to
model the *entry* edges more accurately. Rather than hand rolling parts
of the node in the graph itself, we have an explicit `EdgeSequence`
object that gives us exactly the functionality needed. We also have
a consistent place to define the edge iterators and can use them for
both the entry edges and the internal edges of the graph.
The API used to model the separation between a node and its edges is
intentionally very thin as most clients are expected to deal with nodes
that have populated edges. We model this exactly as an optional does
with an additional method to populate the edges when that is
a reasonable thing for a client to do. This is based on API design
suggestions from Richard Smith and David Blaikie, credit goes to them
for helping pick how to model this without it being either too explicit
or too implicit.
The patch is somewhat noisy due to shifting around iterator types and
new syntax for walking the edges of a node, but most of the
functionality change is in the `Edge`, `EdgeSequence`, and `Node` types.
Differential Revision: https://reviews.llvm.org/D29577
llvm-svn: 294653
2017-02-10 07:24:13 +08:00
|
|
|
SmallPtrSet<Node *, 16> RetainedEdges;
|
|
|
|
SmallSetVector<Node *, 4> PromotedRefTargets;
|
|
|
|
SmallSetVector<Node *, 4> DemotedCallTargets;
|
2016-12-06 18:06:06 +08:00
|
|
|
|
[PM] Introduce basic update capabilities to the new PM's CGSCC pass
manager, including both plumbing and logic to handle function pass
updates.
There are three fundamentally tied changes here:
1) Plumbing *some* mechanism for updating the CGSCC pass manager as the
CG changes while passes are running.
2) Changing the CGSCC pass manager infrastructure to have support for
the underlying graph to mutate mid-pass run.
3) Actually updating the CG after function passes run.
I can separate them if necessary, but I think its really useful to have
them together as the needs of #3 drove #2, and that in turn drove #1.
The plumbing technique is to extend the "run" method signature with
extra arguments. We provide the call graph that intrinsically is
available as it is the basis of the pass manager's IR units, and an
output parameter that records the results of updating the call graph
during an SCC passes's run. Note that "...UpdateResult" isn't a *great*
name here... suggestions very welcome.
I tried a pretty frustrating number of different data structures and such
for the innards of the update result. Every other one failed for one
reason or another. Sometimes I just couldn't keep the layers of
complexity right in my head. The thing that really worked was to just
directly provide access to the underlying structures used to walk the
call graph so that their updates could be informed by the *particular*
nature of the change to the graph.
The technique for how to make the pass management infrastructure cope
with mutating graphs was also something that took a really, really large
number of iterations to get to a place where I was happy. Here are some
of the considerations that drove the design:
- We operate at three levels within the infrastructure: RefSCC, SCC, and
Node. In each case, we are working bottom up and so we want to
continue to iterate on the "lowest" node as the graph changes. Look at
how we iterate over nodes in an SCC running function passes as those
function passes mutate the CG. We continue to iterate on the "lowest"
SCC, which is the one that continues to contain the function just
processed.
- The call graph structure re-uses SCCs (and RefSCCs) during mutation
events for the *highest* entry in the resulting new subgraph, not the
lowest. This means that it is necessary to continually update the
current SCC or RefSCC as it shifts. This is really surprising and
subtle, and took a long time for me to work out. I actually tried
changing the call graph to provide the opposite behavior, and it
breaks *EVERYTHING*. The graph update algorithms are really deeply
tied to this particualr pattern.
- When SCCs or RefSCCs are split apart and refined and we continually
re-pin our processing to the bottom one in the subgraph, we need to
enqueue the newly formed SCCs and RefSCCs for subsequent processing.
Queuing them presents a few challenges:
1) SCCs and RefSCCs use wildly different iteration strategies at
a high level. We end up needing to converge them on worklist
approaches that can be extended in order to be able to handle the
mutations.
2) The order of the enqueuing need to remain bottom-up post-order so
that we don't get surprising order of visitation for things like
the inliner.
3) We need the worklists to have set semantics so we don't duplicate
things endlessly. We don't need a *persistent* set though because
we always keep processing the bottom node!!!! This is super, super
surprising to me and took a long time to convince myself this is
correct, but I'm pretty sure it is... Once we sink down to the
bottom node, we can't re-split out the same node in any way, and
the postorder of the current queue is fixed and unchanging.
4) We need to make sure that the "current" SCC or RefSCC actually gets
enqueued here such that we re-visit it because we continue
processing a *new*, *bottom* SCC/RefSCC.
- We also need the ability to *skip* SCCs and RefSCCs that get merged
into a larger component. We even need the ability to skip *nodes* from
an SCC that are no longer part of that SCC.
This led to the design you see in the patch which uses SetVector-based
worklists. The RefSCC worklist is always empty until an update occurs
and is just used to handle those RefSCCs created by updates as the
others don't even exist yet and are formed on-demand during the
bottom-up walk. The SCC worklist is pre-populated from the RefSCC, and
we push new SCCs onto it and blacklist existing SCCs on it to get the
desired processing.
We then *directly* update these when updating the call graph as I was
never able to find a satisfactory abstraction around the update
strategy.
Finally, we need to compute the updates for function passes. This is
mostly used as an initial customer of all the update mechanisms to drive
their design to at least cover some real set of use cases. There are
a bunch of interesting things that came out of doing this:
- It is really nice to do this a function at a time because that
function is likely hot in the cache. This means we want even the
function pass adaptor to support online updates to the call graph!
- To update the call graph after arbitrary function pass mutations is
quite hard. We have to build a fairly comprehensive set of
data structures and then process them. Fortunately, some of this code
is related to the code for building the cal graph in the first place.
Unfortunately, very little of it makes any sense to share because the
nature of what we're doing is so very different. I've factored out the
one part that made sense at least.
- We need to transfer these updates into the various structures for the
CGSCC pass manager. Once those were more sanely worked out, this
became relatively easier. But some of those needs necessitated changes
to the LazyCallGraph interface to make it significantly easier to
extract the changed SCCs from an update operation.
- We also need to update the CGSCC analysis manager as the shape of the
graph changes. When an SCC is merged away we need to clear analyses
associated with it from the analysis manager which we didn't have
support for in the analysis manager infrsatructure. New SCCs are easy!
But then we have the case that the original SCC has its shape changed
but remains in the call graph. There we need to *invalidate* the
analyses associated with it.
- We also need to invalidate analyses after we *finish* processing an
SCC. But the analyses we need to invalidate here are *only those for
the newly updated SCC*!!! Because we only continue processing the
bottom SCC, if we split SCCs apart the original one gets invalidated
once when its shape changes and is not processed farther so its
analyses will be correct. It is the bottom SCC which continues being
processed and needs to have the "normal" invalidation done based on
the preserved analyses set.
All of this is mostly background and context for the changes here.
Many thanks to all the reviewers who helped here. Especially Sanjoy who
caught several interesting bugs in the graph algorithms, David, Sean,
and others who all helped with feedback.
Differential Revision: http://reviews.llvm.org/D21464
llvm-svn: 279618
2016-08-24 17:37:14 +08:00
|
|
|
// First walk the function and handle all called functions. We do this first
|
|
|
|
// because if there is a single call edge, whether there are ref edges is
|
|
|
|
// irrelevant.
|
2016-12-06 18:06:06 +08:00
|
|
|
for (Instruction &I : instructions(F))
|
|
|
|
if (auto CS = CallSite(&I))
|
|
|
|
if (Function *Callee = CS.getCalledFunction())
|
|
|
|
if (Visited.insert(Callee).second && !Callee->isDeclaration()) {
|
[PM/LCG] Teach the LazyCallGraph how to replace a function without
disturbing the graph or having to update edges.
This is motivated by porting argument promotion to the new pass manager.
Because of how LLVM IR Function objects work, in order to change their
signature a new object needs to be created. This is efficient and
straight forward in the IR but previously was very hard to implement in
LCG. We could easily replace the function a node in the graph
represents. The challenging part is how to handle updating the edges in
the graph.
LCG previously used an edge to a raw function to represent a node that
had not yet been scanned for calls and references. This was the core
of its laziness. However, that model causes this kind of update to be
very hard:
1) The keys to lookup an edge need to be `Function*`s that would all
need to be updated when we update the node.
2) There will be some unknown number of edges that haven't transitioned
from `Function*` edges to `Node*` edges.
All of this complexity isn't necessary. Instead, we can always build
a node around any function, always pointing edges at it and always using
it as the key to lookup an edge. To maintain the laziness, we need to
sink the *edges* of a node into a secondary object and explicitly model
transitioning a node from empty to populated by scanning the function.
This design seems much cleaner in a number of ways, but importantly
there is now exactly *one* place where the `Function*` has to be
updated!
Some other cleanups that fall out of this include having something to
model the *entry* edges more accurately. Rather than hand rolling parts
of the node in the graph itself, we have an explicit `EdgeSequence`
object that gives us exactly the functionality needed. We also have
a consistent place to define the edge iterators and can use them for
both the entry edges and the internal edges of the graph.
The API used to model the separation between a node and its edges is
intentionally very thin as most clients are expected to deal with nodes
that have populated edges. We model this exactly as an optional does
with an additional method to populate the edges when that is
a reasonable thing for a client to do. This is based on API design
suggestions from Richard Smith and David Blaikie, credit goes to them
for helping pick how to model this without it being either too explicit
or too implicit.
The patch is somewhat noisy due to shifting around iterator types and
new syntax for walking the edges of a node, but most of the
functionality change is in the `Edge`, `EdgeSequence`, and `Node` types.
Differential Revision: https://reviews.llvm.org/D29577
llvm-svn: 294653
2017-02-10 07:24:13 +08:00
|
|
|
Node &CalleeN = *G.lookup(*Callee);
|
|
|
|
Edge *E = N->lookup(CalleeN);
|
2016-12-06 18:06:06 +08:00
|
|
|
// FIXME: We should really handle adding new calls. While it will
|
|
|
|
// make downstream usage more complex, there is no fundamental
|
|
|
|
// limitation and it will allow passes within the CGSCC to be a bit
|
|
|
|
// more flexible in what transforms they can do. Until then, we
|
|
|
|
// verify that new calls haven't been introduced.
|
|
|
|
assert(E && "No function transformations should introduce *new* "
|
|
|
|
"call edges! Any new calls should be modeled as "
|
|
|
|
"promoted existing ref edges!");
|
[PM/LCG] Teach the LazyCallGraph how to replace a function without
disturbing the graph or having to update edges.
This is motivated by porting argument promotion to the new pass manager.
Because of how LLVM IR Function objects work, in order to change their
signature a new object needs to be created. This is efficient and
straight forward in the IR but previously was very hard to implement in
LCG. We could easily replace the function a node in the graph
represents. The challenging part is how to handle updating the edges in
the graph.
LCG previously used an edge to a raw function to represent a node that
had not yet been scanned for calls and references. This was the core
of its laziness. However, that model causes this kind of update to be
very hard:
1) The keys to lookup an edge need to be `Function*`s that would all
need to be updated when we update the node.
2) There will be some unknown number of edges that haven't transitioned
from `Function*` edges to `Node*` edges.
All of this complexity isn't necessary. Instead, we can always build
a node around any function, always pointing edges at it and always using
it as the key to lookup an edge. To maintain the laziness, we need to
sink the *edges* of a node into a secondary object and explicitly model
transitioning a node from empty to populated by scanning the function.
This design seems much cleaner in a number of ways, but importantly
there is now exactly *one* place where the `Function*` has to be
updated!
Some other cleanups that fall out of this include having something to
model the *entry* edges more accurately. Rather than hand rolling parts
of the node in the graph itself, we have an explicit `EdgeSequence`
object that gives us exactly the functionality needed. We also have
a consistent place to define the edge iterators and can use them for
both the entry edges and the internal edges of the graph.
The API used to model the separation between a node and its edges is
intentionally very thin as most clients are expected to deal with nodes
that have populated edges. We model this exactly as an optional does
with an additional method to populate the edges when that is
a reasonable thing for a client to do. This is based on API design
suggestions from Richard Smith and David Blaikie, credit goes to them
for helping pick how to model this without it being either too explicit
or too implicit.
The patch is somewhat noisy due to shifting around iterator types and
new syntax for walking the edges of a node, but most of the
functionality change is in the `Edge`, `EdgeSequence`, and `Node` types.
Differential Revision: https://reviews.llvm.org/D29577
llvm-svn: 294653
2017-02-10 07:24:13 +08:00
|
|
|
RetainedEdges.insert(&CalleeN);
|
2016-12-06 18:06:06 +08:00
|
|
|
if (!E->isCall())
|
[PM/LCG] Teach the LazyCallGraph how to replace a function without
disturbing the graph or having to update edges.
This is motivated by porting argument promotion to the new pass manager.
Because of how LLVM IR Function objects work, in order to change their
signature a new object needs to be created. This is efficient and
straight forward in the IR but previously was very hard to implement in
LCG. We could easily replace the function a node in the graph
represents. The challenging part is how to handle updating the edges in
the graph.
LCG previously used an edge to a raw function to represent a node that
had not yet been scanned for calls and references. This was the core
of its laziness. However, that model causes this kind of update to be
very hard:
1) The keys to lookup an edge need to be `Function*`s that would all
need to be updated when we update the node.
2) There will be some unknown number of edges that haven't transitioned
from `Function*` edges to `Node*` edges.
All of this complexity isn't necessary. Instead, we can always build
a node around any function, always pointing edges at it and always using
it as the key to lookup an edge. To maintain the laziness, we need to
sink the *edges* of a node into a secondary object and explicitly model
transitioning a node from empty to populated by scanning the function.
This design seems much cleaner in a number of ways, but importantly
there is now exactly *one* place where the `Function*` has to be
updated!
Some other cleanups that fall out of this include having something to
model the *entry* edges more accurately. Rather than hand rolling parts
of the node in the graph itself, we have an explicit `EdgeSequence`
object that gives us exactly the functionality needed. We also have
a consistent place to define the edge iterators and can use them for
both the entry edges and the internal edges of the graph.
The API used to model the separation between a node and its edges is
intentionally very thin as most clients are expected to deal with nodes
that have populated edges. We model this exactly as an optional does
with an additional method to populate the edges when that is
a reasonable thing for a client to do. This is based on API design
suggestions from Richard Smith and David Blaikie, credit goes to them
for helping pick how to model this without it being either too explicit
or too implicit.
The patch is somewhat noisy due to shifting around iterator types and
new syntax for walking the edges of a node, but most of the
functionality change is in the `Edge`, `EdgeSequence`, and `Node` types.
Differential Revision: https://reviews.llvm.org/D29577
llvm-svn: 294653
2017-02-10 07:24:13 +08:00
|
|
|
PromotedRefTargets.insert(&CalleeN);
|
2016-12-06 18:06:06 +08:00
|
|
|
}
|
[PM] Introduce basic update capabilities to the new PM's CGSCC pass
manager, including both plumbing and logic to handle function pass
updates.
There are three fundamentally tied changes here:
1) Plumbing *some* mechanism for updating the CGSCC pass manager as the
CG changes while passes are running.
2) Changing the CGSCC pass manager infrastructure to have support for
the underlying graph to mutate mid-pass run.
3) Actually updating the CG after function passes run.
I can separate them if necessary, but I think its really useful to have
them together as the needs of #3 drove #2, and that in turn drove #1.
The plumbing technique is to extend the "run" method signature with
extra arguments. We provide the call graph that intrinsically is
available as it is the basis of the pass manager's IR units, and an
output parameter that records the results of updating the call graph
during an SCC passes's run. Note that "...UpdateResult" isn't a *great*
name here... suggestions very welcome.
I tried a pretty frustrating number of different data structures and such
for the innards of the update result. Every other one failed for one
reason or another. Sometimes I just couldn't keep the layers of
complexity right in my head. The thing that really worked was to just
directly provide access to the underlying structures used to walk the
call graph so that their updates could be informed by the *particular*
nature of the change to the graph.
The technique for how to make the pass management infrastructure cope
with mutating graphs was also something that took a really, really large
number of iterations to get to a place where I was happy. Here are some
of the considerations that drove the design:
- We operate at three levels within the infrastructure: RefSCC, SCC, and
Node. In each case, we are working bottom up and so we want to
continue to iterate on the "lowest" node as the graph changes. Look at
how we iterate over nodes in an SCC running function passes as those
function passes mutate the CG. We continue to iterate on the "lowest"
SCC, which is the one that continues to contain the function just
processed.
- The call graph structure re-uses SCCs (and RefSCCs) during mutation
events for the *highest* entry in the resulting new subgraph, not the
lowest. This means that it is necessary to continually update the
current SCC or RefSCC as it shifts. This is really surprising and
subtle, and took a long time for me to work out. I actually tried
changing the call graph to provide the opposite behavior, and it
breaks *EVERYTHING*. The graph update algorithms are really deeply
tied to this particualr pattern.
- When SCCs or RefSCCs are split apart and refined and we continually
re-pin our processing to the bottom one in the subgraph, we need to
enqueue the newly formed SCCs and RefSCCs for subsequent processing.
Queuing them presents a few challenges:
1) SCCs and RefSCCs use wildly different iteration strategies at
a high level. We end up needing to converge them on worklist
approaches that can be extended in order to be able to handle the
mutations.
2) The order of the enqueuing need to remain bottom-up post-order so
that we don't get surprising order of visitation for things like
the inliner.
3) We need the worklists to have set semantics so we don't duplicate
things endlessly. We don't need a *persistent* set though because
we always keep processing the bottom node!!!! This is super, super
surprising to me and took a long time to convince myself this is
correct, but I'm pretty sure it is... Once we sink down to the
bottom node, we can't re-split out the same node in any way, and
the postorder of the current queue is fixed and unchanging.
4) We need to make sure that the "current" SCC or RefSCC actually gets
enqueued here such that we re-visit it because we continue
processing a *new*, *bottom* SCC/RefSCC.
- We also need the ability to *skip* SCCs and RefSCCs that get merged
into a larger component. We even need the ability to skip *nodes* from
an SCC that are no longer part of that SCC.
This led to the design you see in the patch which uses SetVector-based
worklists. The RefSCC worklist is always empty until an update occurs
and is just used to handle those RefSCCs created by updates as the
others don't even exist yet and are formed on-demand during the
bottom-up walk. The SCC worklist is pre-populated from the RefSCC, and
we push new SCCs onto it and blacklist existing SCCs on it to get the
desired processing.
We then *directly* update these when updating the call graph as I was
never able to find a satisfactory abstraction around the update
strategy.
Finally, we need to compute the updates for function passes. This is
mostly used as an initial customer of all the update mechanisms to drive
their design to at least cover some real set of use cases. There are
a bunch of interesting things that came out of doing this:
- It is really nice to do this a function at a time because that
function is likely hot in the cache. This means we want even the
function pass adaptor to support online updates to the call graph!
- To update the call graph after arbitrary function pass mutations is
quite hard. We have to build a fairly comprehensive set of
data structures and then process them. Fortunately, some of this code
is related to the code for building the cal graph in the first place.
Unfortunately, very little of it makes any sense to share because the
nature of what we're doing is so very different. I've factored out the
one part that made sense at least.
- We need to transfer these updates into the various structures for the
CGSCC pass manager. Once those were more sanely worked out, this
became relatively easier. But some of those needs necessitated changes
to the LazyCallGraph interface to make it significantly easier to
extract the changed SCCs from an update operation.
- We also need to update the CGSCC analysis manager as the shape of the
graph changes. When an SCC is merged away we need to clear analyses
associated with it from the analysis manager which we didn't have
support for in the analysis manager infrsatructure. New SCCs are easy!
But then we have the case that the original SCC has its shape changed
but remains in the call graph. There we need to *invalidate* the
analyses associated with it.
- We also need to invalidate analyses after we *finish* processing an
SCC. But the analyses we need to invalidate here are *only those for
the newly updated SCC*!!! Because we only continue processing the
bottom SCC, if we split SCCs apart the original one gets invalidated
once when its shape changes and is not processed farther so its
analyses will be correct. It is the bottom SCC which continues being
processed and needs to have the "normal" invalidation done based on
the preserved analyses set.
All of this is mostly background and context for the changes here.
Many thanks to all the reviewers who helped here. Especially Sanjoy who
caught several interesting bugs in the graph algorithms, David, Sean,
and others who all helped with feedback.
Differential Revision: http://reviews.llvm.org/D21464
llvm-svn: 279618
2016-08-24 17:37:14 +08:00
|
|
|
|
|
|
|
// Now walk all references.
|
2016-12-06 18:06:06 +08:00
|
|
|
for (Instruction &I : instructions(F))
|
|
|
|
for (Value *Op : I.operand_values())
|
|
|
|
if (Constant *C = dyn_cast<Constant>(Op))
|
|
|
|
if (Visited.insert(C).second)
|
|
|
|
Worklist.push_back(C);
|
|
|
|
|
|
|
|
LazyCallGraph::visitReferences(Worklist, Visited, [&](Function &Referee) {
|
[PM/LCG] Teach the LazyCallGraph how to replace a function without
disturbing the graph or having to update edges.
This is motivated by porting argument promotion to the new pass manager.
Because of how LLVM IR Function objects work, in order to change their
signature a new object needs to be created. This is efficient and
straight forward in the IR but previously was very hard to implement in
LCG. We could easily replace the function a node in the graph
represents. The challenging part is how to handle updating the edges in
the graph.
LCG previously used an edge to a raw function to represent a node that
had not yet been scanned for calls and references. This was the core
of its laziness. However, that model causes this kind of update to be
very hard:
1) The keys to lookup an edge need to be `Function*`s that would all
need to be updated when we update the node.
2) There will be some unknown number of edges that haven't transitioned
from `Function*` edges to `Node*` edges.
All of this complexity isn't necessary. Instead, we can always build
a node around any function, always pointing edges at it and always using
it as the key to lookup an edge. To maintain the laziness, we need to
sink the *edges* of a node into a secondary object and explicitly model
transitioning a node from empty to populated by scanning the function.
This design seems much cleaner in a number of ways, but importantly
there is now exactly *one* place where the `Function*` has to be
updated!
Some other cleanups that fall out of this include having something to
model the *entry* edges more accurately. Rather than hand rolling parts
of the node in the graph itself, we have an explicit `EdgeSequence`
object that gives us exactly the functionality needed. We also have
a consistent place to define the edge iterators and can use them for
both the entry edges and the internal edges of the graph.
The API used to model the separation between a node and its edges is
intentionally very thin as most clients are expected to deal with nodes
that have populated edges. We model this exactly as an optional does
with an additional method to populate the edges when that is
a reasonable thing for a client to do. This is based on API design
suggestions from Richard Smith and David Blaikie, credit goes to them
for helping pick how to model this without it being either too explicit
or too implicit.
The patch is somewhat noisy due to shifting around iterator types and
new syntax for walking the edges of a node, but most of the
functionality change is in the `Edge`, `EdgeSequence`, and `Node` types.
Differential Revision: https://reviews.llvm.org/D29577
llvm-svn: 294653
2017-02-10 07:24:13 +08:00
|
|
|
Node &RefereeN = *G.lookup(Referee);
|
|
|
|
Edge *E = N->lookup(RefereeN);
|
2016-12-06 18:06:06 +08:00
|
|
|
// FIXME: Similarly to new calls, we also currently preclude
|
|
|
|
// introducing new references. See above for details.
|
|
|
|
assert(E && "No function transformations should introduce *new* ref "
|
|
|
|
"edges! Any new ref edges would require IPO which "
|
|
|
|
"function passes aren't allowed to do!");
|
[PM/LCG] Teach the LazyCallGraph how to replace a function without
disturbing the graph or having to update edges.
This is motivated by porting argument promotion to the new pass manager.
Because of how LLVM IR Function objects work, in order to change their
signature a new object needs to be created. This is efficient and
straight forward in the IR but previously was very hard to implement in
LCG. We could easily replace the function a node in the graph
represents. The challenging part is how to handle updating the edges in
the graph.
LCG previously used an edge to a raw function to represent a node that
had not yet been scanned for calls and references. This was the core
of its laziness. However, that model causes this kind of update to be
very hard:
1) The keys to lookup an edge need to be `Function*`s that would all
need to be updated when we update the node.
2) There will be some unknown number of edges that haven't transitioned
from `Function*` edges to `Node*` edges.
All of this complexity isn't necessary. Instead, we can always build
a node around any function, always pointing edges at it and always using
it as the key to lookup an edge. To maintain the laziness, we need to
sink the *edges* of a node into a secondary object and explicitly model
transitioning a node from empty to populated by scanning the function.
This design seems much cleaner in a number of ways, but importantly
there is now exactly *one* place where the `Function*` has to be
updated!
Some other cleanups that fall out of this include having something to
model the *entry* edges more accurately. Rather than hand rolling parts
of the node in the graph itself, we have an explicit `EdgeSequence`
object that gives us exactly the functionality needed. We also have
a consistent place to define the edge iterators and can use them for
both the entry edges and the internal edges of the graph.
The API used to model the separation between a node and its edges is
intentionally very thin as most clients are expected to deal with nodes
that have populated edges. We model this exactly as an optional does
with an additional method to populate the edges when that is
a reasonable thing for a client to do. This is based on API design
suggestions from Richard Smith and David Blaikie, credit goes to them
for helping pick how to model this without it being either too explicit
or too implicit.
The patch is somewhat noisy due to shifting around iterator types and
new syntax for walking the edges of a node, but most of the
functionality change is in the `Edge`, `EdgeSequence`, and `Node` types.
Differential Revision: https://reviews.llvm.org/D29577
llvm-svn: 294653
2017-02-10 07:24:13 +08:00
|
|
|
RetainedEdges.insert(&RefereeN);
|
2016-12-06 18:06:06 +08:00
|
|
|
if (E->isCall())
|
[PM/LCG] Teach the LazyCallGraph how to replace a function without
disturbing the graph or having to update edges.
This is motivated by porting argument promotion to the new pass manager.
Because of how LLVM IR Function objects work, in order to change their
signature a new object needs to be created. This is efficient and
straight forward in the IR but previously was very hard to implement in
LCG. We could easily replace the function a node in the graph
represents. The challenging part is how to handle updating the edges in
the graph.
LCG previously used an edge to a raw function to represent a node that
had not yet been scanned for calls and references. This was the core
of its laziness. However, that model causes this kind of update to be
very hard:
1) The keys to lookup an edge need to be `Function*`s that would all
need to be updated when we update the node.
2) There will be some unknown number of edges that haven't transitioned
from `Function*` edges to `Node*` edges.
All of this complexity isn't necessary. Instead, we can always build
a node around any function, always pointing edges at it and always using
it as the key to lookup an edge. To maintain the laziness, we need to
sink the *edges* of a node into a secondary object and explicitly model
transitioning a node from empty to populated by scanning the function.
This design seems much cleaner in a number of ways, but importantly
there is now exactly *one* place where the `Function*` has to be
updated!
Some other cleanups that fall out of this include having something to
model the *entry* edges more accurately. Rather than hand rolling parts
of the node in the graph itself, we have an explicit `EdgeSequence`
object that gives us exactly the functionality needed. We also have
a consistent place to define the edge iterators and can use them for
both the entry edges and the internal edges of the graph.
The API used to model the separation between a node and its edges is
intentionally very thin as most clients are expected to deal with nodes
that have populated edges. We model this exactly as an optional does
with an additional method to populate the edges when that is
a reasonable thing for a client to do. This is based on API design
suggestions from Richard Smith and David Blaikie, credit goes to them
for helping pick how to model this without it being either too explicit
or too implicit.
The patch is somewhat noisy due to shifting around iterator types and
new syntax for walking the edges of a node, but most of the
functionality change is in the `Edge`, `EdgeSequence`, and `Node` types.
Differential Revision: https://reviews.llvm.org/D29577
llvm-svn: 294653
2017-02-10 07:24:13 +08:00
|
|
|
DemotedCallTargets.insert(&RefereeN);
|
2016-12-06 18:06:06 +08:00
|
|
|
});
|
[PM] Introduce basic update capabilities to the new PM's CGSCC pass
manager, including both plumbing and logic to handle function pass
updates.
There are three fundamentally tied changes here:
1) Plumbing *some* mechanism for updating the CGSCC pass manager as the
CG changes while passes are running.
2) Changing the CGSCC pass manager infrastructure to have support for
the underlying graph to mutate mid-pass run.
3) Actually updating the CG after function passes run.
I can separate them if necessary, but I think its really useful to have
them together as the needs of #3 drove #2, and that in turn drove #1.
The plumbing technique is to extend the "run" method signature with
extra arguments. We provide the call graph that intrinsically is
available as it is the basis of the pass manager's IR units, and an
output parameter that records the results of updating the call graph
during an SCC passes's run. Note that "...UpdateResult" isn't a *great*
name here... suggestions very welcome.
I tried a pretty frustrating number of different data structures and such
for the innards of the update result. Every other one failed for one
reason or another. Sometimes I just couldn't keep the layers of
complexity right in my head. The thing that really worked was to just
directly provide access to the underlying structures used to walk the
call graph so that their updates could be informed by the *particular*
nature of the change to the graph.
The technique for how to make the pass management infrastructure cope
with mutating graphs was also something that took a really, really large
number of iterations to get to a place where I was happy. Here are some
of the considerations that drove the design:
- We operate at three levels within the infrastructure: RefSCC, SCC, and
Node. In each case, we are working bottom up and so we want to
continue to iterate on the "lowest" node as the graph changes. Look at
how we iterate over nodes in an SCC running function passes as those
function passes mutate the CG. We continue to iterate on the "lowest"
SCC, which is the one that continues to contain the function just
processed.
- The call graph structure re-uses SCCs (and RefSCCs) during mutation
events for the *highest* entry in the resulting new subgraph, not the
lowest. This means that it is necessary to continually update the
current SCC or RefSCC as it shifts. This is really surprising and
subtle, and took a long time for me to work out. I actually tried
changing the call graph to provide the opposite behavior, and it
breaks *EVERYTHING*. The graph update algorithms are really deeply
tied to this particualr pattern.
- When SCCs or RefSCCs are split apart and refined and we continually
re-pin our processing to the bottom one in the subgraph, we need to
enqueue the newly formed SCCs and RefSCCs for subsequent processing.
Queuing them presents a few challenges:
1) SCCs and RefSCCs use wildly different iteration strategies at
a high level. We end up needing to converge them on worklist
approaches that can be extended in order to be able to handle the
mutations.
2) The order of the enqueuing need to remain bottom-up post-order so
that we don't get surprising order of visitation for things like
the inliner.
3) We need the worklists to have set semantics so we don't duplicate
things endlessly. We don't need a *persistent* set though because
we always keep processing the bottom node!!!! This is super, super
surprising to me and took a long time to convince myself this is
correct, but I'm pretty sure it is... Once we sink down to the
bottom node, we can't re-split out the same node in any way, and
the postorder of the current queue is fixed and unchanging.
4) We need to make sure that the "current" SCC or RefSCC actually gets
enqueued here such that we re-visit it because we continue
processing a *new*, *bottom* SCC/RefSCC.
- We also need the ability to *skip* SCCs and RefSCCs that get merged
into a larger component. We even need the ability to skip *nodes* from
an SCC that are no longer part of that SCC.
This led to the design you see in the patch which uses SetVector-based
worklists. The RefSCC worklist is always empty until an update occurs
and is just used to handle those RefSCCs created by updates as the
others don't even exist yet and are formed on-demand during the
bottom-up walk. The SCC worklist is pre-populated from the RefSCC, and
we push new SCCs onto it and blacklist existing SCCs on it to get the
desired processing.
We then *directly* update these when updating the call graph as I was
never able to find a satisfactory abstraction around the update
strategy.
Finally, we need to compute the updates for function passes. This is
mostly used as an initial customer of all the update mechanisms to drive
their design to at least cover some real set of use cases. There are
a bunch of interesting things that came out of doing this:
- It is really nice to do this a function at a time because that
function is likely hot in the cache. This means we want even the
function pass adaptor to support online updates to the call graph!
- To update the call graph after arbitrary function pass mutations is
quite hard. We have to build a fairly comprehensive set of
data structures and then process them. Fortunately, some of this code
is related to the code for building the cal graph in the first place.
Unfortunately, very little of it makes any sense to share because the
nature of what we're doing is so very different. I've factored out the
one part that made sense at least.
- We need to transfer these updates into the various structures for the
CGSCC pass manager. Once those were more sanely worked out, this
became relatively easier. But some of those needs necessitated changes
to the LazyCallGraph interface to make it significantly easier to
extract the changed SCCs from an update operation.
- We also need to update the CGSCC analysis manager as the shape of the
graph changes. When an SCC is merged away we need to clear analyses
associated with it from the analysis manager which we didn't have
support for in the analysis manager infrsatructure. New SCCs are easy!
But then we have the case that the original SCC has its shape changed
but remains in the call graph. There we need to *invalidate* the
analyses associated with it.
- We also need to invalidate analyses after we *finish* processing an
SCC. But the analyses we need to invalidate here are *only those for
the newly updated SCC*!!! Because we only continue processing the
bottom SCC, if we split SCCs apart the original one gets invalidated
once when its shape changes and is not processed farther so its
analyses will be correct. It is the bottom SCC which continues being
processed and needs to have the "normal" invalidation done based on
the preserved analyses set.
All of this is mostly background and context for the changes here.
Many thanks to all the reviewers who helped here. Especially Sanjoy who
caught several interesting bugs in the graph algorithms, David, Sean,
and others who all helped with feedback.
Differential Revision: http://reviews.llvm.org/D21464
llvm-svn: 279618
2016-08-24 17:37:14 +08:00
|
|
|
|
|
|
|
// First remove all of the edges that are no longer present in this function.
|
|
|
|
// We have to build a list of dead targets first and then remove them as the
|
|
|
|
// data structures will all be invalidated by removing them.
|
|
|
|
SmallVector<PointerIntPair<Node *, 1, Edge::Kind>, 4> DeadTargets;
|
[PM/LCG] Teach the LazyCallGraph how to replace a function without
disturbing the graph or having to update edges.
This is motivated by porting argument promotion to the new pass manager.
Because of how LLVM IR Function objects work, in order to change their
signature a new object needs to be created. This is efficient and
straight forward in the IR but previously was very hard to implement in
LCG. We could easily replace the function a node in the graph
represents. The challenging part is how to handle updating the edges in
the graph.
LCG previously used an edge to a raw function to represent a node that
had not yet been scanned for calls and references. This was the core
of its laziness. However, that model causes this kind of update to be
very hard:
1) The keys to lookup an edge need to be `Function*`s that would all
need to be updated when we update the node.
2) There will be some unknown number of edges that haven't transitioned
from `Function*` edges to `Node*` edges.
All of this complexity isn't necessary. Instead, we can always build
a node around any function, always pointing edges at it and always using
it as the key to lookup an edge. To maintain the laziness, we need to
sink the *edges* of a node into a secondary object and explicitly model
transitioning a node from empty to populated by scanning the function.
This design seems much cleaner in a number of ways, but importantly
there is now exactly *one* place where the `Function*` has to be
updated!
Some other cleanups that fall out of this include having something to
model the *entry* edges more accurately. Rather than hand rolling parts
of the node in the graph itself, we have an explicit `EdgeSequence`
object that gives us exactly the functionality needed. We also have
a consistent place to define the edge iterators and can use them for
both the entry edges and the internal edges of the graph.
The API used to model the separation between a node and its edges is
intentionally very thin as most clients are expected to deal with nodes
that have populated edges. We model this exactly as an optional does
with an additional method to populate the edges when that is
a reasonable thing for a client to do. This is based on API design
suggestions from Richard Smith and David Blaikie, credit goes to them
for helping pick how to model this without it being either too explicit
or too implicit.
The patch is somewhat noisy due to shifting around iterator types and
new syntax for walking the edges of a node, but most of the
functionality change is in the `Edge`, `EdgeSequence`, and `Node` types.
Differential Revision: https://reviews.llvm.org/D29577
llvm-svn: 294653
2017-02-10 07:24:13 +08:00
|
|
|
for (Edge &E : *N)
|
|
|
|
if (!RetainedEdges.count(&E.getNode()))
|
|
|
|
DeadTargets.push_back({&E.getNode(), E.getKind()});
|
[PM] Introduce basic update capabilities to the new PM's CGSCC pass
manager, including both plumbing and logic to handle function pass
updates.
There are three fundamentally tied changes here:
1) Plumbing *some* mechanism for updating the CGSCC pass manager as the
CG changes while passes are running.
2) Changing the CGSCC pass manager infrastructure to have support for
the underlying graph to mutate mid-pass run.
3) Actually updating the CG after function passes run.
I can separate them if necessary, but I think its really useful to have
them together as the needs of #3 drove #2, and that in turn drove #1.
The plumbing technique is to extend the "run" method signature with
extra arguments. We provide the call graph that intrinsically is
available as it is the basis of the pass manager's IR units, and an
output parameter that records the results of updating the call graph
during an SCC passes's run. Note that "...UpdateResult" isn't a *great*
name here... suggestions very welcome.
I tried a pretty frustrating number of different data structures and such
for the innards of the update result. Every other one failed for one
reason or another. Sometimes I just couldn't keep the layers of
complexity right in my head. The thing that really worked was to just
directly provide access to the underlying structures used to walk the
call graph so that their updates could be informed by the *particular*
nature of the change to the graph.
The technique for how to make the pass management infrastructure cope
with mutating graphs was also something that took a really, really large
number of iterations to get to a place where I was happy. Here are some
of the considerations that drove the design:
- We operate at three levels within the infrastructure: RefSCC, SCC, and
Node. In each case, we are working bottom up and so we want to
continue to iterate on the "lowest" node as the graph changes. Look at
how we iterate over nodes in an SCC running function passes as those
function passes mutate the CG. We continue to iterate on the "lowest"
SCC, which is the one that continues to contain the function just
processed.
- The call graph structure re-uses SCCs (and RefSCCs) during mutation
events for the *highest* entry in the resulting new subgraph, not the
lowest. This means that it is necessary to continually update the
current SCC or RefSCC as it shifts. This is really surprising and
subtle, and took a long time for me to work out. I actually tried
changing the call graph to provide the opposite behavior, and it
breaks *EVERYTHING*. The graph update algorithms are really deeply
tied to this particualr pattern.
- When SCCs or RefSCCs are split apart and refined and we continually
re-pin our processing to the bottom one in the subgraph, we need to
enqueue the newly formed SCCs and RefSCCs for subsequent processing.
Queuing them presents a few challenges:
1) SCCs and RefSCCs use wildly different iteration strategies at
a high level. We end up needing to converge them on worklist
approaches that can be extended in order to be able to handle the
mutations.
2) The order of the enqueuing need to remain bottom-up post-order so
that we don't get surprising order of visitation for things like
the inliner.
3) We need the worklists to have set semantics so we don't duplicate
things endlessly. We don't need a *persistent* set though because
we always keep processing the bottom node!!!! This is super, super
surprising to me and took a long time to convince myself this is
correct, but I'm pretty sure it is... Once we sink down to the
bottom node, we can't re-split out the same node in any way, and
the postorder of the current queue is fixed and unchanging.
4) We need to make sure that the "current" SCC or RefSCC actually gets
enqueued here such that we re-visit it because we continue
processing a *new*, *bottom* SCC/RefSCC.
- We also need the ability to *skip* SCCs and RefSCCs that get merged
into a larger component. We even need the ability to skip *nodes* from
an SCC that are no longer part of that SCC.
This led to the design you see in the patch which uses SetVector-based
worklists. The RefSCC worklist is always empty until an update occurs
and is just used to handle those RefSCCs created by updates as the
others don't even exist yet and are formed on-demand during the
bottom-up walk. The SCC worklist is pre-populated from the RefSCC, and
we push new SCCs onto it and blacklist existing SCCs on it to get the
desired processing.
We then *directly* update these when updating the call graph as I was
never able to find a satisfactory abstraction around the update
strategy.
Finally, we need to compute the updates for function passes. This is
mostly used as an initial customer of all the update mechanisms to drive
their design to at least cover some real set of use cases. There are
a bunch of interesting things that came out of doing this:
- It is really nice to do this a function at a time because that
function is likely hot in the cache. This means we want even the
function pass adaptor to support online updates to the call graph!
- To update the call graph after arbitrary function pass mutations is
quite hard. We have to build a fairly comprehensive set of
data structures and then process them. Fortunately, some of this code
is related to the code for building the cal graph in the first place.
Unfortunately, very little of it makes any sense to share because the
nature of what we're doing is so very different. I've factored out the
one part that made sense at least.
- We need to transfer these updates into the various structures for the
CGSCC pass manager. Once those were more sanely worked out, this
became relatively easier. But some of those needs necessitated changes
to the LazyCallGraph interface to make it significantly easier to
extract the changed SCCs from an update operation.
- We also need to update the CGSCC analysis manager as the shape of the
graph changes. When an SCC is merged away we need to clear analyses
associated with it from the analysis manager which we didn't have
support for in the analysis manager infrsatructure. New SCCs are easy!
But then we have the case that the original SCC has its shape changed
but remains in the call graph. There we need to *invalidate* the
analyses associated with it.
- We also need to invalidate analyses after we *finish* processing an
SCC. But the analyses we need to invalidate here are *only those for
the newly updated SCC*!!! Because we only continue processing the
bottom SCC, if we split SCCs apart the original one gets invalidated
once when its shape changes and is not processed farther so its
analyses will be correct. It is the bottom SCC which continues being
processed and needs to have the "normal" invalidation done based on
the preserved analyses set.
All of this is mostly background and context for the changes here.
Many thanks to all the reviewers who helped here. Especially Sanjoy who
caught several interesting bugs in the graph algorithms, David, Sean,
and others who all helped with feedback.
Differential Revision: http://reviews.llvm.org/D21464
llvm-svn: 279618
2016-08-24 17:37:14 +08:00
|
|
|
for (auto DeadTarget : DeadTargets) {
|
|
|
|
Node &TargetN = *DeadTarget.getPointer();
|
|
|
|
bool IsCall = DeadTarget.getInt() == Edge::Call;
|
|
|
|
SCC &TargetC = *G.lookupSCC(TargetN);
|
|
|
|
RefSCC &TargetRC = TargetC.getOuterRefSCC();
|
|
|
|
|
|
|
|
if (&TargetRC != RC) {
|
|
|
|
RC->removeOutgoingEdge(N, TargetN);
|
|
|
|
if (DebugLogging)
|
|
|
|
dbgs() << "Deleting outgoing edge from '" << N << "' to '" << TargetN
|
|
|
|
<< "'\n";
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
if (DebugLogging)
|
|
|
|
dbgs() << "Deleting internal " << (IsCall ? "call" : "ref")
|
|
|
|
<< " edge from '" << N << "' to '" << TargetN << "'\n";
|
|
|
|
|
2016-12-28 18:34:50 +08:00
|
|
|
if (IsCall) {
|
|
|
|
if (C != &TargetC) {
|
|
|
|
// For separate SCCs this is trivial.
|
|
|
|
RC->switchTrivialInternalEdgeToRef(N, TargetN);
|
|
|
|
} else {
|
|
|
|
// Now update the call graph.
|
|
|
|
C = incorporateNewSCCRange(RC->switchInternalEdgeToRef(N, TargetN), G,
|
|
|
|
N, C, AM, UR, DebugLogging);
|
|
|
|
}
|
|
|
|
}
|
[PM] Introduce basic update capabilities to the new PM's CGSCC pass
manager, including both plumbing and logic to handle function pass
updates.
There are three fundamentally tied changes here:
1) Plumbing *some* mechanism for updating the CGSCC pass manager as the
CG changes while passes are running.
2) Changing the CGSCC pass manager infrastructure to have support for
the underlying graph to mutate mid-pass run.
3) Actually updating the CG after function passes run.
I can separate them if necessary, but I think its really useful to have
them together as the needs of #3 drove #2, and that in turn drove #1.
The plumbing technique is to extend the "run" method signature with
extra arguments. We provide the call graph that intrinsically is
available as it is the basis of the pass manager's IR units, and an
output parameter that records the results of updating the call graph
during an SCC passes's run. Note that "...UpdateResult" isn't a *great*
name here... suggestions very welcome.
I tried a pretty frustrating number of different data structures and such
for the innards of the update result. Every other one failed for one
reason or another. Sometimes I just couldn't keep the layers of
complexity right in my head. The thing that really worked was to just
directly provide access to the underlying structures used to walk the
call graph so that their updates could be informed by the *particular*
nature of the change to the graph.
The technique for how to make the pass management infrastructure cope
with mutating graphs was also something that took a really, really large
number of iterations to get to a place where I was happy. Here are some
of the considerations that drove the design:
- We operate at three levels within the infrastructure: RefSCC, SCC, and
Node. In each case, we are working bottom up and so we want to
continue to iterate on the "lowest" node as the graph changes. Look at
how we iterate over nodes in an SCC running function passes as those
function passes mutate the CG. We continue to iterate on the "lowest"
SCC, which is the one that continues to contain the function just
processed.
- The call graph structure re-uses SCCs (and RefSCCs) during mutation
events for the *highest* entry in the resulting new subgraph, not the
lowest. This means that it is necessary to continually update the
current SCC or RefSCC as it shifts. This is really surprising and
subtle, and took a long time for me to work out. I actually tried
changing the call graph to provide the opposite behavior, and it
breaks *EVERYTHING*. The graph update algorithms are really deeply
tied to this particualr pattern.
- When SCCs or RefSCCs are split apart and refined and we continually
re-pin our processing to the bottom one in the subgraph, we need to
enqueue the newly formed SCCs and RefSCCs for subsequent processing.
Queuing them presents a few challenges:
1) SCCs and RefSCCs use wildly different iteration strategies at
a high level. We end up needing to converge them on worklist
approaches that can be extended in order to be able to handle the
mutations.
2) The order of the enqueuing need to remain bottom-up post-order so
that we don't get surprising order of visitation for things like
the inliner.
3) We need the worklists to have set semantics so we don't duplicate
things endlessly. We don't need a *persistent* set though because
we always keep processing the bottom node!!!! This is super, super
surprising to me and took a long time to convince myself this is
correct, but I'm pretty sure it is... Once we sink down to the
bottom node, we can't re-split out the same node in any way, and
the postorder of the current queue is fixed and unchanging.
4) We need to make sure that the "current" SCC or RefSCC actually gets
enqueued here such that we re-visit it because we continue
processing a *new*, *bottom* SCC/RefSCC.
- We also need the ability to *skip* SCCs and RefSCCs that get merged
into a larger component. We even need the ability to skip *nodes* from
an SCC that are no longer part of that SCC.
This led to the design you see in the patch which uses SetVector-based
worklists. The RefSCC worklist is always empty until an update occurs
and is just used to handle those RefSCCs created by updates as the
others don't even exist yet and are formed on-demand during the
bottom-up walk. The SCC worklist is pre-populated from the RefSCC, and
we push new SCCs onto it and blacklist existing SCCs on it to get the
desired processing.
We then *directly* update these when updating the call graph as I was
never able to find a satisfactory abstraction around the update
strategy.
Finally, we need to compute the updates for function passes. This is
mostly used as an initial customer of all the update mechanisms to drive
their design to at least cover some real set of use cases. There are
a bunch of interesting things that came out of doing this:
- It is really nice to do this a function at a time because that
function is likely hot in the cache. This means we want even the
function pass adaptor to support online updates to the call graph!
- To update the call graph after arbitrary function pass mutations is
quite hard. We have to build a fairly comprehensive set of
data structures and then process them. Fortunately, some of this code
is related to the code for building the cal graph in the first place.
Unfortunately, very little of it makes any sense to share because the
nature of what we're doing is so very different. I've factored out the
one part that made sense at least.
- We need to transfer these updates into the various structures for the
CGSCC pass manager. Once those were more sanely worked out, this
became relatively easier. But some of those needs necessitated changes
to the LazyCallGraph interface to make it significantly easier to
extract the changed SCCs from an update operation.
- We also need to update the CGSCC analysis manager as the shape of the
graph changes. When an SCC is merged away we need to clear analyses
associated with it from the analysis manager which we didn't have
support for in the analysis manager infrsatructure. New SCCs are easy!
But then we have the case that the original SCC has its shape changed
but remains in the call graph. There we need to *invalidate* the
analyses associated with it.
- We also need to invalidate analyses after we *finish* processing an
SCC. But the analyses we need to invalidate here are *only those for
the newly updated SCC*!!! Because we only continue processing the
bottom SCC, if we split SCCs apart the original one gets invalidated
once when its shape changes and is not processed farther so its
analyses will be correct. It is the bottom SCC which continues being
processed and needs to have the "normal" invalidation done based on
the preserved analyses set.
All of this is mostly background and context for the changes here.
Many thanks to all the reviewers who helped here. Especially Sanjoy who
caught several interesting bugs in the graph algorithms, David, Sean,
and others who all helped with feedback.
Differential Revision: http://reviews.llvm.org/D21464
llvm-svn: 279618
2016-08-24 17:37:14 +08:00
|
|
|
|
|
|
|
auto NewRefSCCs = RC->removeInternalRefEdge(N, TargetN);
|
|
|
|
if (!NewRefSCCs.empty()) {
|
|
|
|
// Note that we don't bother to invalidate analyses as ref-edge
|
|
|
|
// connectivity is not really observable in any way and is intended
|
|
|
|
// exclusively to be used for ordering of transforms rather than for
|
|
|
|
// analysis conclusions.
|
|
|
|
|
|
|
|
// The RC worklist is in reverse postorder, so we first enqueue the
|
|
|
|
// current RefSCC as it will remain the parent of all split RefSCCs, then
|
|
|
|
// we enqueue the new ones in RPO except for the one which contains the
|
|
|
|
// source node as that is the "bottom" we will continue processing in the
|
|
|
|
// bottom-up walk.
|
|
|
|
UR.RCWorklist.insert(RC);
|
|
|
|
if (DebugLogging)
|
|
|
|
dbgs() << "Enqueuing the existing RefSCC in the update worklist: "
|
|
|
|
<< *RC << "\n";
|
|
|
|
// Update the RC to the "bottom".
|
|
|
|
assert(G.lookupSCC(N) == C && "Changed the SCC when splitting RefSCCs!");
|
|
|
|
RC = &C->getOuterRefSCC();
|
|
|
|
assert(G.lookupRefSCC(N) == RC && "Failed to update current RefSCC!");
|
2016-12-20 11:32:17 +08:00
|
|
|
assert(NewRefSCCs.front() == RC &&
|
|
|
|
"New current RefSCC not first in the returned list!");
|
|
|
|
for (RefSCC *NewRC : reverse(
|
|
|
|
make_range(std::next(NewRefSCCs.begin()), NewRefSCCs.end()))) {
|
|
|
|
assert(NewRC != RC && "Should not encounter the current RefSCC further "
|
|
|
|
"in the postorder list of new RefSCCs.");
|
|
|
|
UR.RCWorklist.insert(NewRC);
|
|
|
|
if (DebugLogging)
|
|
|
|
dbgs() << "Enqueuing a new RefSCC in the update worklist: " << *NewRC
|
|
|
|
<< "\n";
|
|
|
|
}
|
[PM] Introduce basic update capabilities to the new PM's CGSCC pass
manager, including both plumbing and logic to handle function pass
updates.
There are three fundamentally tied changes here:
1) Plumbing *some* mechanism for updating the CGSCC pass manager as the
CG changes while passes are running.
2) Changing the CGSCC pass manager infrastructure to have support for
the underlying graph to mutate mid-pass run.
3) Actually updating the CG after function passes run.
I can separate them if necessary, but I think its really useful to have
them together as the needs of #3 drove #2, and that in turn drove #1.
The plumbing technique is to extend the "run" method signature with
extra arguments. We provide the call graph that intrinsically is
available as it is the basis of the pass manager's IR units, and an
output parameter that records the results of updating the call graph
during an SCC passes's run. Note that "...UpdateResult" isn't a *great*
name here... suggestions very welcome.
I tried a pretty frustrating number of different data structures and such
for the innards of the update result. Every other one failed for one
reason or another. Sometimes I just couldn't keep the layers of
complexity right in my head. The thing that really worked was to just
directly provide access to the underlying structures used to walk the
call graph so that their updates could be informed by the *particular*
nature of the change to the graph.
The technique for how to make the pass management infrastructure cope
with mutating graphs was also something that took a really, really large
number of iterations to get to a place where I was happy. Here are some
of the considerations that drove the design:
- We operate at three levels within the infrastructure: RefSCC, SCC, and
Node. In each case, we are working bottom up and so we want to
continue to iterate on the "lowest" node as the graph changes. Look at
how we iterate over nodes in an SCC running function passes as those
function passes mutate the CG. We continue to iterate on the "lowest"
SCC, which is the one that continues to contain the function just
processed.
- The call graph structure re-uses SCCs (and RefSCCs) during mutation
events for the *highest* entry in the resulting new subgraph, not the
lowest. This means that it is necessary to continually update the
current SCC or RefSCC as it shifts. This is really surprising and
subtle, and took a long time for me to work out. I actually tried
changing the call graph to provide the opposite behavior, and it
breaks *EVERYTHING*. The graph update algorithms are really deeply
tied to this particualr pattern.
- When SCCs or RefSCCs are split apart and refined and we continually
re-pin our processing to the bottom one in the subgraph, we need to
enqueue the newly formed SCCs and RefSCCs for subsequent processing.
Queuing them presents a few challenges:
1) SCCs and RefSCCs use wildly different iteration strategies at
a high level. We end up needing to converge them on worklist
approaches that can be extended in order to be able to handle the
mutations.
2) The order of the enqueuing need to remain bottom-up post-order so
that we don't get surprising order of visitation for things like
the inliner.
3) We need the worklists to have set semantics so we don't duplicate
things endlessly. We don't need a *persistent* set though because
we always keep processing the bottom node!!!! This is super, super
surprising to me and took a long time to convince myself this is
correct, but I'm pretty sure it is... Once we sink down to the
bottom node, we can't re-split out the same node in any way, and
the postorder of the current queue is fixed and unchanging.
4) We need to make sure that the "current" SCC or RefSCC actually gets
enqueued here such that we re-visit it because we continue
processing a *new*, *bottom* SCC/RefSCC.
- We also need the ability to *skip* SCCs and RefSCCs that get merged
into a larger component. We even need the ability to skip *nodes* from
an SCC that are no longer part of that SCC.
This led to the design you see in the patch which uses SetVector-based
worklists. The RefSCC worklist is always empty until an update occurs
and is just used to handle those RefSCCs created by updates as the
others don't even exist yet and are formed on-demand during the
bottom-up walk. The SCC worklist is pre-populated from the RefSCC, and
we push new SCCs onto it and blacklist existing SCCs on it to get the
desired processing.
We then *directly* update these when updating the call graph as I was
never able to find a satisfactory abstraction around the update
strategy.
Finally, we need to compute the updates for function passes. This is
mostly used as an initial customer of all the update mechanisms to drive
their design to at least cover some real set of use cases. There are
a bunch of interesting things that came out of doing this:
- It is really nice to do this a function at a time because that
function is likely hot in the cache. This means we want even the
function pass adaptor to support online updates to the call graph!
- To update the call graph after arbitrary function pass mutations is
quite hard. We have to build a fairly comprehensive set of
data structures and then process them. Fortunately, some of this code
is related to the code for building the cal graph in the first place.
Unfortunately, very little of it makes any sense to share because the
nature of what we're doing is so very different. I've factored out the
one part that made sense at least.
- We need to transfer these updates into the various structures for the
CGSCC pass manager. Once those were more sanely worked out, this
became relatively easier. But some of those needs necessitated changes
to the LazyCallGraph interface to make it significantly easier to
extract the changed SCCs from an update operation.
- We also need to update the CGSCC analysis manager as the shape of the
graph changes. When an SCC is merged away we need to clear analyses
associated with it from the analysis manager which we didn't have
support for in the analysis manager infrsatructure. New SCCs are easy!
But then we have the case that the original SCC has its shape changed
but remains in the call graph. There we need to *invalidate* the
analyses associated with it.
- We also need to invalidate analyses after we *finish* processing an
SCC. But the analyses we need to invalidate here are *only those for
the newly updated SCC*!!! Because we only continue processing the
bottom SCC, if we split SCCs apart the original one gets invalidated
once when its shape changes and is not processed farther so its
analyses will be correct. It is the bottom SCC which continues being
processed and needs to have the "normal" invalidation done based on
the preserved analyses set.
All of this is mostly background and context for the changes here.
Many thanks to all the reviewers who helped here. Especially Sanjoy who
caught several interesting bugs in the graph algorithms, David, Sean,
and others who all helped with feedback.
Differential Revision: http://reviews.llvm.org/D21464
llvm-svn: 279618
2016-08-24 17:37:14 +08:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Next demote all the call edges that are now ref edges. This helps make
|
|
|
|
// the SCCs small which should minimize the work below as we don't want to
|
|
|
|
// form cycles that this would break.
|
[PM/LCG] Teach the LazyCallGraph how to replace a function without
disturbing the graph or having to update edges.
This is motivated by porting argument promotion to the new pass manager.
Because of how LLVM IR Function objects work, in order to change their
signature a new object needs to be created. This is efficient and
straight forward in the IR but previously was very hard to implement in
LCG. We could easily replace the function a node in the graph
represents. The challenging part is how to handle updating the edges in
the graph.
LCG previously used an edge to a raw function to represent a node that
had not yet been scanned for calls and references. This was the core
of its laziness. However, that model causes this kind of update to be
very hard:
1) The keys to lookup an edge need to be `Function*`s that would all
need to be updated when we update the node.
2) There will be some unknown number of edges that haven't transitioned
from `Function*` edges to `Node*` edges.
All of this complexity isn't necessary. Instead, we can always build
a node around any function, always pointing edges at it and always using
it as the key to lookup an edge. To maintain the laziness, we need to
sink the *edges* of a node into a secondary object and explicitly model
transitioning a node from empty to populated by scanning the function.
This design seems much cleaner in a number of ways, but importantly
there is now exactly *one* place where the `Function*` has to be
updated!
Some other cleanups that fall out of this include having something to
model the *entry* edges more accurately. Rather than hand rolling parts
of the node in the graph itself, we have an explicit `EdgeSequence`
object that gives us exactly the functionality needed. We also have
a consistent place to define the edge iterators and can use them for
both the entry edges and the internal edges of the graph.
The API used to model the separation between a node and its edges is
intentionally very thin as most clients are expected to deal with nodes
that have populated edges. We model this exactly as an optional does
with an additional method to populate the edges when that is
a reasonable thing for a client to do. This is based on API design
suggestions from Richard Smith and David Blaikie, credit goes to them
for helping pick how to model this without it being either too explicit
or too implicit.
The patch is somewhat noisy due to shifting around iterator types and
new syntax for walking the edges of a node, but most of the
functionality change is in the `Edge`, `EdgeSequence`, and `Node` types.
Differential Revision: https://reviews.llvm.org/D29577
llvm-svn: 294653
2017-02-10 07:24:13 +08:00
|
|
|
for (Node *RefTarget : DemotedCallTargets) {
|
|
|
|
SCC &TargetC = *G.lookupSCC(*RefTarget);
|
[PM] Introduce basic update capabilities to the new PM's CGSCC pass
manager, including both plumbing and logic to handle function pass
updates.
There are three fundamentally tied changes here:
1) Plumbing *some* mechanism for updating the CGSCC pass manager as the
CG changes while passes are running.
2) Changing the CGSCC pass manager infrastructure to have support for
the underlying graph to mutate mid-pass run.
3) Actually updating the CG after function passes run.
I can separate them if necessary, but I think its really useful to have
them together as the needs of #3 drove #2, and that in turn drove #1.
The plumbing technique is to extend the "run" method signature with
extra arguments. We provide the call graph that intrinsically is
available as it is the basis of the pass manager's IR units, and an
output parameter that records the results of updating the call graph
during an SCC passes's run. Note that "...UpdateResult" isn't a *great*
name here... suggestions very welcome.
I tried a pretty frustrating number of different data structures and such
for the innards of the update result. Every other one failed for one
reason or another. Sometimes I just couldn't keep the layers of
complexity right in my head. The thing that really worked was to just
directly provide access to the underlying structures used to walk the
call graph so that their updates could be informed by the *particular*
nature of the change to the graph.
The technique for how to make the pass management infrastructure cope
with mutating graphs was also something that took a really, really large
number of iterations to get to a place where I was happy. Here are some
of the considerations that drove the design:
- We operate at three levels within the infrastructure: RefSCC, SCC, and
Node. In each case, we are working bottom up and so we want to
continue to iterate on the "lowest" node as the graph changes. Look at
how we iterate over nodes in an SCC running function passes as those
function passes mutate the CG. We continue to iterate on the "lowest"
SCC, which is the one that continues to contain the function just
processed.
- The call graph structure re-uses SCCs (and RefSCCs) during mutation
events for the *highest* entry in the resulting new subgraph, not the
lowest. This means that it is necessary to continually update the
current SCC or RefSCC as it shifts. This is really surprising and
subtle, and took a long time for me to work out. I actually tried
changing the call graph to provide the opposite behavior, and it
breaks *EVERYTHING*. The graph update algorithms are really deeply
tied to this particualr pattern.
- When SCCs or RefSCCs are split apart and refined and we continually
re-pin our processing to the bottom one in the subgraph, we need to
enqueue the newly formed SCCs and RefSCCs for subsequent processing.
Queuing them presents a few challenges:
1) SCCs and RefSCCs use wildly different iteration strategies at
a high level. We end up needing to converge them on worklist
approaches that can be extended in order to be able to handle the
mutations.
2) The order of the enqueuing need to remain bottom-up post-order so
that we don't get surprising order of visitation for things like
the inliner.
3) We need the worklists to have set semantics so we don't duplicate
things endlessly. We don't need a *persistent* set though because
we always keep processing the bottom node!!!! This is super, super
surprising to me and took a long time to convince myself this is
correct, but I'm pretty sure it is... Once we sink down to the
bottom node, we can't re-split out the same node in any way, and
the postorder of the current queue is fixed and unchanging.
4) We need to make sure that the "current" SCC or RefSCC actually gets
enqueued here such that we re-visit it because we continue
processing a *new*, *bottom* SCC/RefSCC.
- We also need the ability to *skip* SCCs and RefSCCs that get merged
into a larger component. We even need the ability to skip *nodes* from
an SCC that are no longer part of that SCC.
This led to the design you see in the patch which uses SetVector-based
worklists. The RefSCC worklist is always empty until an update occurs
and is just used to handle those RefSCCs created by updates as the
others don't even exist yet and are formed on-demand during the
bottom-up walk. The SCC worklist is pre-populated from the RefSCC, and
we push new SCCs onto it and blacklist existing SCCs on it to get the
desired processing.
We then *directly* update these when updating the call graph as I was
never able to find a satisfactory abstraction around the update
strategy.
Finally, we need to compute the updates for function passes. This is
mostly used as an initial customer of all the update mechanisms to drive
their design to at least cover some real set of use cases. There are
a bunch of interesting things that came out of doing this:
- It is really nice to do this a function at a time because that
function is likely hot in the cache. This means we want even the
function pass adaptor to support online updates to the call graph!
- To update the call graph after arbitrary function pass mutations is
quite hard. We have to build a fairly comprehensive set of
data structures and then process them. Fortunately, some of this code
is related to the code for building the cal graph in the first place.
Unfortunately, very little of it makes any sense to share because the
nature of what we're doing is so very different. I've factored out the
one part that made sense at least.
- We need to transfer these updates into the various structures for the
CGSCC pass manager. Once those were more sanely worked out, this
became relatively easier. But some of those needs necessitated changes
to the LazyCallGraph interface to make it significantly easier to
extract the changed SCCs from an update operation.
- We also need to update the CGSCC analysis manager as the shape of the
graph changes. When an SCC is merged away we need to clear analyses
associated with it from the analysis manager which we didn't have
support for in the analysis manager infrsatructure. New SCCs are easy!
But then we have the case that the original SCC has its shape changed
but remains in the call graph. There we need to *invalidate* the
analyses associated with it.
- We also need to invalidate analyses after we *finish* processing an
SCC. But the analyses we need to invalidate here are *only those for
the newly updated SCC*!!! Because we only continue processing the
bottom SCC, if we split SCCs apart the original one gets invalidated
once when its shape changes and is not processed farther so its
analyses will be correct. It is the bottom SCC which continues being
processed and needs to have the "normal" invalidation done based on
the preserved analyses set.
All of this is mostly background and context for the changes here.
Many thanks to all the reviewers who helped here. Especially Sanjoy who
caught several interesting bugs in the graph algorithms, David, Sean,
and others who all helped with feedback.
Differential Revision: http://reviews.llvm.org/D21464
llvm-svn: 279618
2016-08-24 17:37:14 +08:00
|
|
|
RefSCC &TargetRC = TargetC.getOuterRefSCC();
|
|
|
|
|
|
|
|
// The easy case is when the target RefSCC is not this RefSCC. This is
|
|
|
|
// only supported when the target RefSCC is a child of this RefSCC.
|
|
|
|
if (&TargetRC != RC) {
|
|
|
|
assert(RC->isAncestorOf(TargetRC) &&
|
|
|
|
"Cannot potentially form RefSCC cycles here!");
|
[PM/LCG] Teach the LazyCallGraph how to replace a function without
disturbing the graph or having to update edges.
This is motivated by porting argument promotion to the new pass manager.
Because of how LLVM IR Function objects work, in order to change their
signature a new object needs to be created. This is efficient and
straight forward in the IR but previously was very hard to implement in
LCG. We could easily replace the function a node in the graph
represents. The challenging part is how to handle updating the edges in
the graph.
LCG previously used an edge to a raw function to represent a node that
had not yet been scanned for calls and references. This was the core
of its laziness. However, that model causes this kind of update to be
very hard:
1) The keys to lookup an edge need to be `Function*`s that would all
need to be updated when we update the node.
2) There will be some unknown number of edges that haven't transitioned
from `Function*` edges to `Node*` edges.
All of this complexity isn't necessary. Instead, we can always build
a node around any function, always pointing edges at it and always using
it as the key to lookup an edge. To maintain the laziness, we need to
sink the *edges* of a node into a secondary object and explicitly model
transitioning a node from empty to populated by scanning the function.
This design seems much cleaner in a number of ways, but importantly
there is now exactly *one* place where the `Function*` has to be
updated!
Some other cleanups that fall out of this include having something to
model the *entry* edges more accurately. Rather than hand rolling parts
of the node in the graph itself, we have an explicit `EdgeSequence`
object that gives us exactly the functionality needed. We also have
a consistent place to define the edge iterators and can use them for
both the entry edges and the internal edges of the graph.
The API used to model the separation between a node and its edges is
intentionally very thin as most clients are expected to deal with nodes
that have populated edges. We model this exactly as an optional does
with an additional method to populate the edges when that is
a reasonable thing for a client to do. This is based on API design
suggestions from Richard Smith and David Blaikie, credit goes to them
for helping pick how to model this without it being either too explicit
or too implicit.
The patch is somewhat noisy due to shifting around iterator types and
new syntax for walking the edges of a node, but most of the
functionality change is in the `Edge`, `EdgeSequence`, and `Node` types.
Differential Revision: https://reviews.llvm.org/D29577
llvm-svn: 294653
2017-02-10 07:24:13 +08:00
|
|
|
RC->switchOutgoingEdgeToRef(N, *RefTarget);
|
[PM] Introduce basic update capabilities to the new PM's CGSCC pass
manager, including both plumbing and logic to handle function pass
updates.
There are three fundamentally tied changes here:
1) Plumbing *some* mechanism for updating the CGSCC pass manager as the
CG changes while passes are running.
2) Changing the CGSCC pass manager infrastructure to have support for
the underlying graph to mutate mid-pass run.
3) Actually updating the CG after function passes run.
I can separate them if necessary, but I think its really useful to have
them together as the needs of #3 drove #2, and that in turn drove #1.
The plumbing technique is to extend the "run" method signature with
extra arguments. We provide the call graph that intrinsically is
available as it is the basis of the pass manager's IR units, and an
output parameter that records the results of updating the call graph
during an SCC passes's run. Note that "...UpdateResult" isn't a *great*
name here... suggestions very welcome.
I tried a pretty frustrating number of different data structures and such
for the innards of the update result. Every other one failed for one
reason or another. Sometimes I just couldn't keep the layers of
complexity right in my head. The thing that really worked was to just
directly provide access to the underlying structures used to walk the
call graph so that their updates could be informed by the *particular*
nature of the change to the graph.
The technique for how to make the pass management infrastructure cope
with mutating graphs was also something that took a really, really large
number of iterations to get to a place where I was happy. Here are some
of the considerations that drove the design:
- We operate at three levels within the infrastructure: RefSCC, SCC, and
Node. In each case, we are working bottom up and so we want to
continue to iterate on the "lowest" node as the graph changes. Look at
how we iterate over nodes in an SCC running function passes as those
function passes mutate the CG. We continue to iterate on the "lowest"
SCC, which is the one that continues to contain the function just
processed.
- The call graph structure re-uses SCCs (and RefSCCs) during mutation
events for the *highest* entry in the resulting new subgraph, not the
lowest. This means that it is necessary to continually update the
current SCC or RefSCC as it shifts. This is really surprising and
subtle, and took a long time for me to work out. I actually tried
changing the call graph to provide the opposite behavior, and it
breaks *EVERYTHING*. The graph update algorithms are really deeply
tied to this particualr pattern.
- When SCCs or RefSCCs are split apart and refined and we continually
re-pin our processing to the bottom one in the subgraph, we need to
enqueue the newly formed SCCs and RefSCCs for subsequent processing.
Queuing them presents a few challenges:
1) SCCs and RefSCCs use wildly different iteration strategies at
a high level. We end up needing to converge them on worklist
approaches that can be extended in order to be able to handle the
mutations.
2) The order of the enqueuing need to remain bottom-up post-order so
that we don't get surprising order of visitation for things like
the inliner.
3) We need the worklists to have set semantics so we don't duplicate
things endlessly. We don't need a *persistent* set though because
we always keep processing the bottom node!!!! This is super, super
surprising to me and took a long time to convince myself this is
correct, but I'm pretty sure it is... Once we sink down to the
bottom node, we can't re-split out the same node in any way, and
the postorder of the current queue is fixed and unchanging.
4) We need to make sure that the "current" SCC or RefSCC actually gets
enqueued here such that we re-visit it because we continue
processing a *new*, *bottom* SCC/RefSCC.
- We also need the ability to *skip* SCCs and RefSCCs that get merged
into a larger component. We even need the ability to skip *nodes* from
an SCC that are no longer part of that SCC.
This led to the design you see in the patch which uses SetVector-based
worklists. The RefSCC worklist is always empty until an update occurs
and is just used to handle those RefSCCs created by updates as the
others don't even exist yet and are formed on-demand during the
bottom-up walk. The SCC worklist is pre-populated from the RefSCC, and
we push new SCCs onto it and blacklist existing SCCs on it to get the
desired processing.
We then *directly* update these when updating the call graph as I was
never able to find a satisfactory abstraction around the update
strategy.
Finally, we need to compute the updates for function passes. This is
mostly used as an initial customer of all the update mechanisms to drive
their design to at least cover some real set of use cases. There are
a bunch of interesting things that came out of doing this:
- It is really nice to do this a function at a time because that
function is likely hot in the cache. This means we want even the
function pass adaptor to support online updates to the call graph!
- To update the call graph after arbitrary function pass mutations is
quite hard. We have to build a fairly comprehensive set of
data structures and then process them. Fortunately, some of this code
is related to the code for building the cal graph in the first place.
Unfortunately, very little of it makes any sense to share because the
nature of what we're doing is so very different. I've factored out the
one part that made sense at least.
- We need to transfer these updates into the various structures for the
CGSCC pass manager. Once those were more sanely worked out, this
became relatively easier. But some of those needs necessitated changes
to the LazyCallGraph interface to make it significantly easier to
extract the changed SCCs from an update operation.
- We also need to update the CGSCC analysis manager as the shape of the
graph changes. When an SCC is merged away we need to clear analyses
associated with it from the analysis manager which we didn't have
support for in the analysis manager infrsatructure. New SCCs are easy!
But then we have the case that the original SCC has its shape changed
but remains in the call graph. There we need to *invalidate* the
analyses associated with it.
- We also need to invalidate analyses after we *finish* processing an
SCC. But the analyses we need to invalidate here are *only those for
the newly updated SCC*!!! Because we only continue processing the
bottom SCC, if we split SCCs apart the original one gets invalidated
once when its shape changes and is not processed farther so its
analyses will be correct. It is the bottom SCC which continues being
processed and needs to have the "normal" invalidation done based on
the preserved analyses set.
All of this is mostly background and context for the changes here.
Many thanks to all the reviewers who helped here. Especially Sanjoy who
caught several interesting bugs in the graph algorithms, David, Sean,
and others who all helped with feedback.
Differential Revision: http://reviews.llvm.org/D21464
llvm-svn: 279618
2016-08-24 17:37:14 +08:00
|
|
|
if (DebugLogging)
|
|
|
|
dbgs() << "Switch outgoing call edge to a ref edge from '" << N
|
[PM/LCG] Teach the LazyCallGraph how to replace a function without
disturbing the graph or having to update edges.
This is motivated by porting argument promotion to the new pass manager.
Because of how LLVM IR Function objects work, in order to change their
signature a new object needs to be created. This is efficient and
straight forward in the IR but previously was very hard to implement in
LCG. We could easily replace the function a node in the graph
represents. The challenging part is how to handle updating the edges in
the graph.
LCG previously used an edge to a raw function to represent a node that
had not yet been scanned for calls and references. This was the core
of its laziness. However, that model causes this kind of update to be
very hard:
1) The keys to lookup an edge need to be `Function*`s that would all
need to be updated when we update the node.
2) There will be some unknown number of edges that haven't transitioned
from `Function*` edges to `Node*` edges.
All of this complexity isn't necessary. Instead, we can always build
a node around any function, always pointing edges at it and always using
it as the key to lookup an edge. To maintain the laziness, we need to
sink the *edges* of a node into a secondary object and explicitly model
transitioning a node from empty to populated by scanning the function.
This design seems much cleaner in a number of ways, but importantly
there is now exactly *one* place where the `Function*` has to be
updated!
Some other cleanups that fall out of this include having something to
model the *entry* edges more accurately. Rather than hand rolling parts
of the node in the graph itself, we have an explicit `EdgeSequence`
object that gives us exactly the functionality needed. We also have
a consistent place to define the edge iterators and can use them for
both the entry edges and the internal edges of the graph.
The API used to model the separation between a node and its edges is
intentionally very thin as most clients are expected to deal with nodes
that have populated edges. We model this exactly as an optional does
with an additional method to populate the edges when that is
a reasonable thing for a client to do. This is based on API design
suggestions from Richard Smith and David Blaikie, credit goes to them
for helping pick how to model this without it being either too explicit
or too implicit.
The patch is somewhat noisy due to shifting around iterator types and
new syntax for walking the edges of a node, but most of the
functionality change is in the `Edge`, `EdgeSequence`, and `Node` types.
Differential Revision: https://reviews.llvm.org/D29577
llvm-svn: 294653
2017-02-10 07:24:13 +08:00
|
|
|
<< "' to '" << *RefTarget << "'\n";
|
[PM] Introduce basic update capabilities to the new PM's CGSCC pass
manager, including both plumbing and logic to handle function pass
updates.
There are three fundamentally tied changes here:
1) Plumbing *some* mechanism for updating the CGSCC pass manager as the
CG changes while passes are running.
2) Changing the CGSCC pass manager infrastructure to have support for
the underlying graph to mutate mid-pass run.
3) Actually updating the CG after function passes run.
I can separate them if necessary, but I think its really useful to have
them together as the needs of #3 drove #2, and that in turn drove #1.
The plumbing technique is to extend the "run" method signature with
extra arguments. We provide the call graph that intrinsically is
available as it is the basis of the pass manager's IR units, and an
output parameter that records the results of updating the call graph
during an SCC passes's run. Note that "...UpdateResult" isn't a *great*
name here... suggestions very welcome.
I tried a pretty frustrating number of different data structures and such
for the innards of the update result. Every other one failed for one
reason or another. Sometimes I just couldn't keep the layers of
complexity right in my head. The thing that really worked was to just
directly provide access to the underlying structures used to walk the
call graph so that their updates could be informed by the *particular*
nature of the change to the graph.
The technique for how to make the pass management infrastructure cope
with mutating graphs was also something that took a really, really large
number of iterations to get to a place where I was happy. Here are some
of the considerations that drove the design:
- We operate at three levels within the infrastructure: RefSCC, SCC, and
Node. In each case, we are working bottom up and so we want to
continue to iterate on the "lowest" node as the graph changes. Look at
how we iterate over nodes in an SCC running function passes as those
function passes mutate the CG. We continue to iterate on the "lowest"
SCC, which is the one that continues to contain the function just
processed.
- The call graph structure re-uses SCCs (and RefSCCs) during mutation
events for the *highest* entry in the resulting new subgraph, not the
lowest. This means that it is necessary to continually update the
current SCC or RefSCC as it shifts. This is really surprising and
subtle, and took a long time for me to work out. I actually tried
changing the call graph to provide the opposite behavior, and it
breaks *EVERYTHING*. The graph update algorithms are really deeply
tied to this particualr pattern.
- When SCCs or RefSCCs are split apart and refined and we continually
re-pin our processing to the bottom one in the subgraph, we need to
enqueue the newly formed SCCs and RefSCCs for subsequent processing.
Queuing them presents a few challenges:
1) SCCs and RefSCCs use wildly different iteration strategies at
a high level. We end up needing to converge them on worklist
approaches that can be extended in order to be able to handle the
mutations.
2) The order of the enqueuing need to remain bottom-up post-order so
that we don't get surprising order of visitation for things like
the inliner.
3) We need the worklists to have set semantics so we don't duplicate
things endlessly. We don't need a *persistent* set though because
we always keep processing the bottom node!!!! This is super, super
surprising to me and took a long time to convince myself this is
correct, but I'm pretty sure it is... Once we sink down to the
bottom node, we can't re-split out the same node in any way, and
the postorder of the current queue is fixed and unchanging.
4) We need to make sure that the "current" SCC or RefSCC actually gets
enqueued here such that we re-visit it because we continue
processing a *new*, *bottom* SCC/RefSCC.
- We also need the ability to *skip* SCCs and RefSCCs that get merged
into a larger component. We even need the ability to skip *nodes* from
an SCC that are no longer part of that SCC.
This led to the design you see in the patch which uses SetVector-based
worklists. The RefSCC worklist is always empty until an update occurs
and is just used to handle those RefSCCs created by updates as the
others don't even exist yet and are formed on-demand during the
bottom-up walk. The SCC worklist is pre-populated from the RefSCC, and
we push new SCCs onto it and blacklist existing SCCs on it to get the
desired processing.
We then *directly* update these when updating the call graph as I was
never able to find a satisfactory abstraction around the update
strategy.
Finally, we need to compute the updates for function passes. This is
mostly used as an initial customer of all the update mechanisms to drive
their design to at least cover some real set of use cases. There are
a bunch of interesting things that came out of doing this:
- It is really nice to do this a function at a time because that
function is likely hot in the cache. This means we want even the
function pass adaptor to support online updates to the call graph!
- To update the call graph after arbitrary function pass mutations is
quite hard. We have to build a fairly comprehensive set of
data structures and then process them. Fortunately, some of this code
is related to the code for building the cal graph in the first place.
Unfortunately, very little of it makes any sense to share because the
nature of what we're doing is so very different. I've factored out the
one part that made sense at least.
- We need to transfer these updates into the various structures for the
CGSCC pass manager. Once those were more sanely worked out, this
became relatively easier. But some of those needs necessitated changes
to the LazyCallGraph interface to make it significantly easier to
extract the changed SCCs from an update operation.
- We also need to update the CGSCC analysis manager as the shape of the
graph changes. When an SCC is merged away we need to clear analyses
associated with it from the analysis manager which we didn't have
support for in the analysis manager infrsatructure. New SCCs are easy!
But then we have the case that the original SCC has its shape changed
but remains in the call graph. There we need to *invalidate* the
analyses associated with it.
- We also need to invalidate analyses after we *finish* processing an
SCC. But the analyses we need to invalidate here are *only those for
the newly updated SCC*!!! Because we only continue processing the
bottom SCC, if we split SCCs apart the original one gets invalidated
once when its shape changes and is not processed farther so its
analyses will be correct. It is the bottom SCC which continues being
processed and needs to have the "normal" invalidation done based on
the preserved analyses set.
All of this is mostly background and context for the changes here.
Many thanks to all the reviewers who helped here. Especially Sanjoy who
caught several interesting bugs in the graph algorithms, David, Sean,
and others who all helped with feedback.
Differential Revision: http://reviews.llvm.org/D21464
llvm-svn: 279618
2016-08-24 17:37:14 +08:00
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
2016-12-28 18:34:50 +08:00
|
|
|
// We are switching an internal call edge to a ref edge. This may split up
|
|
|
|
// some SCCs.
|
|
|
|
if (C != &TargetC) {
|
|
|
|
// For separate SCCs this is trivial.
|
[PM/LCG] Teach the LazyCallGraph how to replace a function without
disturbing the graph or having to update edges.
This is motivated by porting argument promotion to the new pass manager.
Because of how LLVM IR Function objects work, in order to change their
signature a new object needs to be created. This is efficient and
straight forward in the IR but previously was very hard to implement in
LCG. We could easily replace the function a node in the graph
represents. The challenging part is how to handle updating the edges in
the graph.
LCG previously used an edge to a raw function to represent a node that
had not yet been scanned for calls and references. This was the core
of its laziness. However, that model causes this kind of update to be
very hard:
1) The keys to lookup an edge need to be `Function*`s that would all
need to be updated when we update the node.
2) There will be some unknown number of edges that haven't transitioned
from `Function*` edges to `Node*` edges.
All of this complexity isn't necessary. Instead, we can always build
a node around any function, always pointing edges at it and always using
it as the key to lookup an edge. To maintain the laziness, we need to
sink the *edges* of a node into a secondary object and explicitly model
transitioning a node from empty to populated by scanning the function.
This design seems much cleaner in a number of ways, but importantly
there is now exactly *one* place where the `Function*` has to be
updated!
Some other cleanups that fall out of this include having something to
model the *entry* edges more accurately. Rather than hand rolling parts
of the node in the graph itself, we have an explicit `EdgeSequence`
object that gives us exactly the functionality needed. We also have
a consistent place to define the edge iterators and can use them for
both the entry edges and the internal edges of the graph.
The API used to model the separation between a node and its edges is
intentionally very thin as most clients are expected to deal with nodes
that have populated edges. We model this exactly as an optional does
with an additional method to populate the edges when that is
a reasonable thing for a client to do. This is based on API design
suggestions from Richard Smith and David Blaikie, credit goes to them
for helping pick how to model this without it being either too explicit
or too implicit.
The patch is somewhat noisy due to shifting around iterator types and
new syntax for walking the edges of a node, but most of the
functionality change is in the `Edge`, `EdgeSequence`, and `Node` types.
Differential Revision: https://reviews.llvm.org/D29577
llvm-svn: 294653
2017-02-10 07:24:13 +08:00
|
|
|
RC->switchTrivialInternalEdgeToRef(N, *RefTarget);
|
2016-12-28 18:34:50 +08:00
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Now update the call graph.
|
[PM/LCG] Teach the LazyCallGraph how to replace a function without
disturbing the graph or having to update edges.
This is motivated by porting argument promotion to the new pass manager.
Because of how LLVM IR Function objects work, in order to change their
signature a new object needs to be created. This is efficient and
straight forward in the IR but previously was very hard to implement in
LCG. We could easily replace the function a node in the graph
represents. The challenging part is how to handle updating the edges in
the graph.
LCG previously used an edge to a raw function to represent a node that
had not yet been scanned for calls and references. This was the core
of its laziness. However, that model causes this kind of update to be
very hard:
1) The keys to lookup an edge need to be `Function*`s that would all
need to be updated when we update the node.
2) There will be some unknown number of edges that haven't transitioned
from `Function*` edges to `Node*` edges.
All of this complexity isn't necessary. Instead, we can always build
a node around any function, always pointing edges at it and always using
it as the key to lookup an edge. To maintain the laziness, we need to
sink the *edges* of a node into a secondary object and explicitly model
transitioning a node from empty to populated by scanning the function.
This design seems much cleaner in a number of ways, but importantly
there is now exactly *one* place where the `Function*` has to be
updated!
Some other cleanups that fall out of this include having something to
model the *entry* edges more accurately. Rather than hand rolling parts
of the node in the graph itself, we have an explicit `EdgeSequence`
object that gives us exactly the functionality needed. We also have
a consistent place to define the edge iterators and can use them for
both the entry edges and the internal edges of the graph.
The API used to model the separation between a node and its edges is
intentionally very thin as most clients are expected to deal with nodes
that have populated edges. We model this exactly as an optional does
with an additional method to populate the edges when that is
a reasonable thing for a client to do. This is based on API design
suggestions from Richard Smith and David Blaikie, credit goes to them
for helping pick how to model this without it being either too explicit
or too implicit.
The patch is somewhat noisy due to shifting around iterator types and
new syntax for walking the edges of a node, but most of the
functionality change is in the `Edge`, `EdgeSequence`, and `Node` types.
Differential Revision: https://reviews.llvm.org/D29577
llvm-svn: 294653
2017-02-10 07:24:13 +08:00
|
|
|
C = incorporateNewSCCRange(RC->switchInternalEdgeToRef(N, *RefTarget), G, N,
|
|
|
|
C, AM, UR, DebugLogging);
|
[PM] Introduce basic update capabilities to the new PM's CGSCC pass
manager, including both plumbing and logic to handle function pass
updates.
There are three fundamentally tied changes here:
1) Plumbing *some* mechanism for updating the CGSCC pass manager as the
CG changes while passes are running.
2) Changing the CGSCC pass manager infrastructure to have support for
the underlying graph to mutate mid-pass run.
3) Actually updating the CG after function passes run.
I can separate them if necessary, but I think its really useful to have
them together as the needs of #3 drove #2, and that in turn drove #1.
The plumbing technique is to extend the "run" method signature with
extra arguments. We provide the call graph that intrinsically is
available as it is the basis of the pass manager's IR units, and an
output parameter that records the results of updating the call graph
during an SCC passes's run. Note that "...UpdateResult" isn't a *great*
name here... suggestions very welcome.
I tried a pretty frustrating number of different data structures and such
for the innards of the update result. Every other one failed for one
reason or another. Sometimes I just couldn't keep the layers of
complexity right in my head. The thing that really worked was to just
directly provide access to the underlying structures used to walk the
call graph so that their updates could be informed by the *particular*
nature of the change to the graph.
The technique for how to make the pass management infrastructure cope
with mutating graphs was also something that took a really, really large
number of iterations to get to a place where I was happy. Here are some
of the considerations that drove the design:
- We operate at three levels within the infrastructure: RefSCC, SCC, and
Node. In each case, we are working bottom up and so we want to
continue to iterate on the "lowest" node as the graph changes. Look at
how we iterate over nodes in an SCC running function passes as those
function passes mutate the CG. We continue to iterate on the "lowest"
SCC, which is the one that continues to contain the function just
processed.
- The call graph structure re-uses SCCs (and RefSCCs) during mutation
events for the *highest* entry in the resulting new subgraph, not the
lowest. This means that it is necessary to continually update the
current SCC or RefSCC as it shifts. This is really surprising and
subtle, and took a long time for me to work out. I actually tried
changing the call graph to provide the opposite behavior, and it
breaks *EVERYTHING*. The graph update algorithms are really deeply
tied to this particualr pattern.
- When SCCs or RefSCCs are split apart and refined and we continually
re-pin our processing to the bottom one in the subgraph, we need to
enqueue the newly formed SCCs and RefSCCs for subsequent processing.
Queuing them presents a few challenges:
1) SCCs and RefSCCs use wildly different iteration strategies at
a high level. We end up needing to converge them on worklist
approaches that can be extended in order to be able to handle the
mutations.
2) The order of the enqueuing need to remain bottom-up post-order so
that we don't get surprising order of visitation for things like
the inliner.
3) We need the worklists to have set semantics so we don't duplicate
things endlessly. We don't need a *persistent* set though because
we always keep processing the bottom node!!!! This is super, super
surprising to me and took a long time to convince myself this is
correct, but I'm pretty sure it is... Once we sink down to the
bottom node, we can't re-split out the same node in any way, and
the postorder of the current queue is fixed and unchanging.
4) We need to make sure that the "current" SCC or RefSCC actually gets
enqueued here such that we re-visit it because we continue
processing a *new*, *bottom* SCC/RefSCC.
- We also need the ability to *skip* SCCs and RefSCCs that get merged
into a larger component. We even need the ability to skip *nodes* from
an SCC that are no longer part of that SCC.
This led to the design you see in the patch which uses SetVector-based
worklists. The RefSCC worklist is always empty until an update occurs
and is just used to handle those RefSCCs created by updates as the
others don't even exist yet and are formed on-demand during the
bottom-up walk. The SCC worklist is pre-populated from the RefSCC, and
we push new SCCs onto it and blacklist existing SCCs on it to get the
desired processing.
We then *directly* update these when updating the call graph as I was
never able to find a satisfactory abstraction around the update
strategy.
Finally, we need to compute the updates for function passes. This is
mostly used as an initial customer of all the update mechanisms to drive
their design to at least cover some real set of use cases. There are
a bunch of interesting things that came out of doing this:
- It is really nice to do this a function at a time because that
function is likely hot in the cache. This means we want even the
function pass adaptor to support online updates to the call graph!
- To update the call graph after arbitrary function pass mutations is
quite hard. We have to build a fairly comprehensive set of
data structures and then process them. Fortunately, some of this code
is related to the code for building the cal graph in the first place.
Unfortunately, very little of it makes any sense to share because the
nature of what we're doing is so very different. I've factored out the
one part that made sense at least.
- We need to transfer these updates into the various structures for the
CGSCC pass manager. Once those were more sanely worked out, this
became relatively easier. But some of those needs necessitated changes
to the LazyCallGraph interface to make it significantly easier to
extract the changed SCCs from an update operation.
- We also need to update the CGSCC analysis manager as the shape of the
graph changes. When an SCC is merged away we need to clear analyses
associated with it from the analysis manager which we didn't have
support for in the analysis manager infrsatructure. New SCCs are easy!
But then we have the case that the original SCC has its shape changed
but remains in the call graph. There we need to *invalidate* the
analyses associated with it.
- We also need to invalidate analyses after we *finish* processing an
SCC. But the analyses we need to invalidate here are *only those for
the newly updated SCC*!!! Because we only continue processing the
bottom SCC, if we split SCCs apart the original one gets invalidated
once when its shape changes and is not processed farther so its
analyses will be correct. It is the bottom SCC which continues being
processed and needs to have the "normal" invalidation done based on
the preserved analyses set.
All of this is mostly background and context for the changes here.
Many thanks to all the reviewers who helped here. Especially Sanjoy who
caught several interesting bugs in the graph algorithms, David, Sean,
and others who all helped with feedback.
Differential Revision: http://reviews.llvm.org/D21464
llvm-svn: 279618
2016-08-24 17:37:14 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
// Now promote ref edges into call edges.
|
[PM/LCG] Teach the LazyCallGraph how to replace a function without
disturbing the graph or having to update edges.
This is motivated by porting argument promotion to the new pass manager.
Because of how LLVM IR Function objects work, in order to change their
signature a new object needs to be created. This is efficient and
straight forward in the IR but previously was very hard to implement in
LCG. We could easily replace the function a node in the graph
represents. The challenging part is how to handle updating the edges in
the graph.
LCG previously used an edge to a raw function to represent a node that
had not yet been scanned for calls and references. This was the core
of its laziness. However, that model causes this kind of update to be
very hard:
1) The keys to lookup an edge need to be `Function*`s that would all
need to be updated when we update the node.
2) There will be some unknown number of edges that haven't transitioned
from `Function*` edges to `Node*` edges.
All of this complexity isn't necessary. Instead, we can always build
a node around any function, always pointing edges at it and always using
it as the key to lookup an edge. To maintain the laziness, we need to
sink the *edges* of a node into a secondary object and explicitly model
transitioning a node from empty to populated by scanning the function.
This design seems much cleaner in a number of ways, but importantly
there is now exactly *one* place where the `Function*` has to be
updated!
Some other cleanups that fall out of this include having something to
model the *entry* edges more accurately. Rather than hand rolling parts
of the node in the graph itself, we have an explicit `EdgeSequence`
object that gives us exactly the functionality needed. We also have
a consistent place to define the edge iterators and can use them for
both the entry edges and the internal edges of the graph.
The API used to model the separation between a node and its edges is
intentionally very thin as most clients are expected to deal with nodes
that have populated edges. We model this exactly as an optional does
with an additional method to populate the edges when that is
a reasonable thing for a client to do. This is based on API design
suggestions from Richard Smith and David Blaikie, credit goes to them
for helping pick how to model this without it being either too explicit
or too implicit.
The patch is somewhat noisy due to shifting around iterator types and
new syntax for walking the edges of a node, but most of the
functionality change is in the `Edge`, `EdgeSequence`, and `Node` types.
Differential Revision: https://reviews.llvm.org/D29577
llvm-svn: 294653
2017-02-10 07:24:13 +08:00
|
|
|
for (Node *CallTarget : PromotedRefTargets) {
|
|
|
|
SCC &TargetC = *G.lookupSCC(*CallTarget);
|
[PM] Introduce basic update capabilities to the new PM's CGSCC pass
manager, including both plumbing and logic to handle function pass
updates.
There are three fundamentally tied changes here:
1) Plumbing *some* mechanism for updating the CGSCC pass manager as the
CG changes while passes are running.
2) Changing the CGSCC pass manager infrastructure to have support for
the underlying graph to mutate mid-pass run.
3) Actually updating the CG after function passes run.
I can separate them if necessary, but I think its really useful to have
them together as the needs of #3 drove #2, and that in turn drove #1.
The plumbing technique is to extend the "run" method signature with
extra arguments. We provide the call graph that intrinsically is
available as it is the basis of the pass manager's IR units, and an
output parameter that records the results of updating the call graph
during an SCC passes's run. Note that "...UpdateResult" isn't a *great*
name here... suggestions very welcome.
I tried a pretty frustrating number of different data structures and such
for the innards of the update result. Every other one failed for one
reason or another. Sometimes I just couldn't keep the layers of
complexity right in my head. The thing that really worked was to just
directly provide access to the underlying structures used to walk the
call graph so that their updates could be informed by the *particular*
nature of the change to the graph.
The technique for how to make the pass management infrastructure cope
with mutating graphs was also something that took a really, really large
number of iterations to get to a place where I was happy. Here are some
of the considerations that drove the design:
- We operate at three levels within the infrastructure: RefSCC, SCC, and
Node. In each case, we are working bottom up and so we want to
continue to iterate on the "lowest" node as the graph changes. Look at
how we iterate over nodes in an SCC running function passes as those
function passes mutate the CG. We continue to iterate on the "lowest"
SCC, which is the one that continues to contain the function just
processed.
- The call graph structure re-uses SCCs (and RefSCCs) during mutation
events for the *highest* entry in the resulting new subgraph, not the
lowest. This means that it is necessary to continually update the
current SCC or RefSCC as it shifts. This is really surprising and
subtle, and took a long time for me to work out. I actually tried
changing the call graph to provide the opposite behavior, and it
breaks *EVERYTHING*. The graph update algorithms are really deeply
tied to this particualr pattern.
- When SCCs or RefSCCs are split apart and refined and we continually
re-pin our processing to the bottom one in the subgraph, we need to
enqueue the newly formed SCCs and RefSCCs for subsequent processing.
Queuing them presents a few challenges:
1) SCCs and RefSCCs use wildly different iteration strategies at
a high level. We end up needing to converge them on worklist
approaches that can be extended in order to be able to handle the
mutations.
2) The order of the enqueuing need to remain bottom-up post-order so
that we don't get surprising order of visitation for things like
the inliner.
3) We need the worklists to have set semantics so we don't duplicate
things endlessly. We don't need a *persistent* set though because
we always keep processing the bottom node!!!! This is super, super
surprising to me and took a long time to convince myself this is
correct, but I'm pretty sure it is... Once we sink down to the
bottom node, we can't re-split out the same node in any way, and
the postorder of the current queue is fixed and unchanging.
4) We need to make sure that the "current" SCC or RefSCC actually gets
enqueued here such that we re-visit it because we continue
processing a *new*, *bottom* SCC/RefSCC.
- We also need the ability to *skip* SCCs and RefSCCs that get merged
into a larger component. We even need the ability to skip *nodes* from
an SCC that are no longer part of that SCC.
This led to the design you see in the patch which uses SetVector-based
worklists. The RefSCC worklist is always empty until an update occurs
and is just used to handle those RefSCCs created by updates as the
others don't even exist yet and are formed on-demand during the
bottom-up walk. The SCC worklist is pre-populated from the RefSCC, and
we push new SCCs onto it and blacklist existing SCCs on it to get the
desired processing.
We then *directly* update these when updating the call graph as I was
never able to find a satisfactory abstraction around the update
strategy.
Finally, we need to compute the updates for function passes. This is
mostly used as an initial customer of all the update mechanisms to drive
their design to at least cover some real set of use cases. There are
a bunch of interesting things that came out of doing this:
- It is really nice to do this a function at a time because that
function is likely hot in the cache. This means we want even the
function pass adaptor to support online updates to the call graph!
- To update the call graph after arbitrary function pass mutations is
quite hard. We have to build a fairly comprehensive set of
data structures and then process them. Fortunately, some of this code
is related to the code for building the cal graph in the first place.
Unfortunately, very little of it makes any sense to share because the
nature of what we're doing is so very different. I've factored out the
one part that made sense at least.
- We need to transfer these updates into the various structures for the
CGSCC pass manager. Once those were more sanely worked out, this
became relatively easier. But some of those needs necessitated changes
to the LazyCallGraph interface to make it significantly easier to
extract the changed SCCs from an update operation.
- We also need to update the CGSCC analysis manager as the shape of the
graph changes. When an SCC is merged away we need to clear analyses
associated with it from the analysis manager which we didn't have
support for in the analysis manager infrsatructure. New SCCs are easy!
But then we have the case that the original SCC has its shape changed
but remains in the call graph. There we need to *invalidate* the
analyses associated with it.
- We also need to invalidate analyses after we *finish* processing an
SCC. But the analyses we need to invalidate here are *only those for
the newly updated SCC*!!! Because we only continue processing the
bottom SCC, if we split SCCs apart the original one gets invalidated
once when its shape changes and is not processed farther so its
analyses will be correct. It is the bottom SCC which continues being
processed and needs to have the "normal" invalidation done based on
the preserved analyses set.
All of this is mostly background and context for the changes here.
Many thanks to all the reviewers who helped here. Especially Sanjoy who
caught several interesting bugs in the graph algorithms, David, Sean,
and others who all helped with feedback.
Differential Revision: http://reviews.llvm.org/D21464
llvm-svn: 279618
2016-08-24 17:37:14 +08:00
|
|
|
RefSCC &TargetRC = TargetC.getOuterRefSCC();
|
|
|
|
|
|
|
|
// The easy case is when the target RefSCC is not this RefSCC. This is
|
|
|
|
// only supported when the target RefSCC is a child of this RefSCC.
|
|
|
|
if (&TargetRC != RC) {
|
|
|
|
assert(RC->isAncestorOf(TargetRC) &&
|
|
|
|
"Cannot potentially form RefSCC cycles here!");
|
[PM/LCG] Teach the LazyCallGraph how to replace a function without
disturbing the graph or having to update edges.
This is motivated by porting argument promotion to the new pass manager.
Because of how LLVM IR Function objects work, in order to change their
signature a new object needs to be created. This is efficient and
straight forward in the IR but previously was very hard to implement in
LCG. We could easily replace the function a node in the graph
represents. The challenging part is how to handle updating the edges in
the graph.
LCG previously used an edge to a raw function to represent a node that
had not yet been scanned for calls and references. This was the core
of its laziness. However, that model causes this kind of update to be
very hard:
1) The keys to lookup an edge need to be `Function*`s that would all
need to be updated when we update the node.
2) There will be some unknown number of edges that haven't transitioned
from `Function*` edges to `Node*` edges.
All of this complexity isn't necessary. Instead, we can always build
a node around any function, always pointing edges at it and always using
it as the key to lookup an edge. To maintain the laziness, we need to
sink the *edges* of a node into a secondary object and explicitly model
transitioning a node from empty to populated by scanning the function.
This design seems much cleaner in a number of ways, but importantly
there is now exactly *one* place where the `Function*` has to be
updated!
Some other cleanups that fall out of this include having something to
model the *entry* edges more accurately. Rather than hand rolling parts
of the node in the graph itself, we have an explicit `EdgeSequence`
object that gives us exactly the functionality needed. We also have
a consistent place to define the edge iterators and can use them for
both the entry edges and the internal edges of the graph.
The API used to model the separation between a node and its edges is
intentionally very thin as most clients are expected to deal with nodes
that have populated edges. We model this exactly as an optional does
with an additional method to populate the edges when that is
a reasonable thing for a client to do. This is based on API design
suggestions from Richard Smith and David Blaikie, credit goes to them
for helping pick how to model this without it being either too explicit
or too implicit.
The patch is somewhat noisy due to shifting around iterator types and
new syntax for walking the edges of a node, but most of the
functionality change is in the `Edge`, `EdgeSequence`, and `Node` types.
Differential Revision: https://reviews.llvm.org/D29577
llvm-svn: 294653
2017-02-10 07:24:13 +08:00
|
|
|
RC->switchOutgoingEdgeToCall(N, *CallTarget);
|
[PM] Introduce basic update capabilities to the new PM's CGSCC pass
manager, including both plumbing and logic to handle function pass
updates.
There are three fundamentally tied changes here:
1) Plumbing *some* mechanism for updating the CGSCC pass manager as the
CG changes while passes are running.
2) Changing the CGSCC pass manager infrastructure to have support for
the underlying graph to mutate mid-pass run.
3) Actually updating the CG after function passes run.
I can separate them if necessary, but I think its really useful to have
them together as the needs of #3 drove #2, and that in turn drove #1.
The plumbing technique is to extend the "run" method signature with
extra arguments. We provide the call graph that intrinsically is
available as it is the basis of the pass manager's IR units, and an
output parameter that records the results of updating the call graph
during an SCC passes's run. Note that "...UpdateResult" isn't a *great*
name here... suggestions very welcome.
I tried a pretty frustrating number of different data structures and such
for the innards of the update result. Every other one failed for one
reason or another. Sometimes I just couldn't keep the layers of
complexity right in my head. The thing that really worked was to just
directly provide access to the underlying structures used to walk the
call graph so that their updates could be informed by the *particular*
nature of the change to the graph.
The technique for how to make the pass management infrastructure cope
with mutating graphs was also something that took a really, really large
number of iterations to get to a place where I was happy. Here are some
of the considerations that drove the design:
- We operate at three levels within the infrastructure: RefSCC, SCC, and
Node. In each case, we are working bottom up and so we want to
continue to iterate on the "lowest" node as the graph changes. Look at
how we iterate over nodes in an SCC running function passes as those
function passes mutate the CG. We continue to iterate on the "lowest"
SCC, which is the one that continues to contain the function just
processed.
- The call graph structure re-uses SCCs (and RefSCCs) during mutation
events for the *highest* entry in the resulting new subgraph, not the
lowest. This means that it is necessary to continually update the
current SCC or RefSCC as it shifts. This is really surprising and
subtle, and took a long time for me to work out. I actually tried
changing the call graph to provide the opposite behavior, and it
breaks *EVERYTHING*. The graph update algorithms are really deeply
tied to this particualr pattern.
- When SCCs or RefSCCs are split apart and refined and we continually
re-pin our processing to the bottom one in the subgraph, we need to
enqueue the newly formed SCCs and RefSCCs for subsequent processing.
Queuing them presents a few challenges:
1) SCCs and RefSCCs use wildly different iteration strategies at
a high level. We end up needing to converge them on worklist
approaches that can be extended in order to be able to handle the
mutations.
2) The order of the enqueuing need to remain bottom-up post-order so
that we don't get surprising order of visitation for things like
the inliner.
3) We need the worklists to have set semantics so we don't duplicate
things endlessly. We don't need a *persistent* set though because
we always keep processing the bottom node!!!! This is super, super
surprising to me and took a long time to convince myself this is
correct, but I'm pretty sure it is... Once we sink down to the
bottom node, we can't re-split out the same node in any way, and
the postorder of the current queue is fixed and unchanging.
4) We need to make sure that the "current" SCC or RefSCC actually gets
enqueued here such that we re-visit it because we continue
processing a *new*, *bottom* SCC/RefSCC.
- We also need the ability to *skip* SCCs and RefSCCs that get merged
into a larger component. We even need the ability to skip *nodes* from
an SCC that are no longer part of that SCC.
This led to the design you see in the patch which uses SetVector-based
worklists. The RefSCC worklist is always empty until an update occurs
and is just used to handle those RefSCCs created by updates as the
others don't even exist yet and are formed on-demand during the
bottom-up walk. The SCC worklist is pre-populated from the RefSCC, and
we push new SCCs onto it and blacklist existing SCCs on it to get the
desired processing.
We then *directly* update these when updating the call graph as I was
never able to find a satisfactory abstraction around the update
strategy.
Finally, we need to compute the updates for function passes. This is
mostly used as an initial customer of all the update mechanisms to drive
their design to at least cover some real set of use cases. There are
a bunch of interesting things that came out of doing this:
- It is really nice to do this a function at a time because that
function is likely hot in the cache. This means we want even the
function pass adaptor to support online updates to the call graph!
- To update the call graph after arbitrary function pass mutations is
quite hard. We have to build a fairly comprehensive set of
data structures and then process them. Fortunately, some of this code
is related to the code for building the cal graph in the first place.
Unfortunately, very little of it makes any sense to share because the
nature of what we're doing is so very different. I've factored out the
one part that made sense at least.
- We need to transfer these updates into the various structures for the
CGSCC pass manager. Once those were more sanely worked out, this
became relatively easier. But some of those needs necessitated changes
to the LazyCallGraph interface to make it significantly easier to
extract the changed SCCs from an update operation.
- We also need to update the CGSCC analysis manager as the shape of the
graph changes. When an SCC is merged away we need to clear analyses
associated with it from the analysis manager which we didn't have
support for in the analysis manager infrsatructure. New SCCs are easy!
But then we have the case that the original SCC has its shape changed
but remains in the call graph. There we need to *invalidate* the
analyses associated with it.
- We also need to invalidate analyses after we *finish* processing an
SCC. But the analyses we need to invalidate here are *only those for
the newly updated SCC*!!! Because we only continue processing the
bottom SCC, if we split SCCs apart the original one gets invalidated
once when its shape changes and is not processed farther so its
analyses will be correct. It is the bottom SCC which continues being
processed and needs to have the "normal" invalidation done based on
the preserved analyses set.
All of this is mostly background and context for the changes here.
Many thanks to all the reviewers who helped here. Especially Sanjoy who
caught several interesting bugs in the graph algorithms, David, Sean,
and others who all helped with feedback.
Differential Revision: http://reviews.llvm.org/D21464
llvm-svn: 279618
2016-08-24 17:37:14 +08:00
|
|
|
if (DebugLogging)
|
|
|
|
dbgs() << "Switch outgoing ref edge to a call edge from '" << N
|
[PM/LCG] Teach the LazyCallGraph how to replace a function without
disturbing the graph or having to update edges.
This is motivated by porting argument promotion to the new pass manager.
Because of how LLVM IR Function objects work, in order to change their
signature a new object needs to be created. This is efficient and
straight forward in the IR but previously was very hard to implement in
LCG. We could easily replace the function a node in the graph
represents. The challenging part is how to handle updating the edges in
the graph.
LCG previously used an edge to a raw function to represent a node that
had not yet been scanned for calls and references. This was the core
of its laziness. However, that model causes this kind of update to be
very hard:
1) The keys to lookup an edge need to be `Function*`s that would all
need to be updated when we update the node.
2) There will be some unknown number of edges that haven't transitioned
from `Function*` edges to `Node*` edges.
All of this complexity isn't necessary. Instead, we can always build
a node around any function, always pointing edges at it and always using
it as the key to lookup an edge. To maintain the laziness, we need to
sink the *edges* of a node into a secondary object and explicitly model
transitioning a node from empty to populated by scanning the function.
This design seems much cleaner in a number of ways, but importantly
there is now exactly *one* place where the `Function*` has to be
updated!
Some other cleanups that fall out of this include having something to
model the *entry* edges more accurately. Rather than hand rolling parts
of the node in the graph itself, we have an explicit `EdgeSequence`
object that gives us exactly the functionality needed. We also have
a consistent place to define the edge iterators and can use them for
both the entry edges and the internal edges of the graph.
The API used to model the separation between a node and its edges is
intentionally very thin as most clients are expected to deal with nodes
that have populated edges. We model this exactly as an optional does
with an additional method to populate the edges when that is
a reasonable thing for a client to do. This is based on API design
suggestions from Richard Smith and David Blaikie, credit goes to them
for helping pick how to model this without it being either too explicit
or too implicit.
The patch is somewhat noisy due to shifting around iterator types and
new syntax for walking the edges of a node, but most of the
functionality change is in the `Edge`, `EdgeSequence`, and `Node` types.
Differential Revision: https://reviews.llvm.org/D29577
llvm-svn: 294653
2017-02-10 07:24:13 +08:00
|
|
|
<< "' to '" << *CallTarget << "'\n";
|
[PM] Introduce basic update capabilities to the new PM's CGSCC pass
manager, including both plumbing and logic to handle function pass
updates.
There are three fundamentally tied changes here:
1) Plumbing *some* mechanism for updating the CGSCC pass manager as the
CG changes while passes are running.
2) Changing the CGSCC pass manager infrastructure to have support for
the underlying graph to mutate mid-pass run.
3) Actually updating the CG after function passes run.
I can separate them if necessary, but I think its really useful to have
them together as the needs of #3 drove #2, and that in turn drove #1.
The plumbing technique is to extend the "run" method signature with
extra arguments. We provide the call graph that intrinsically is
available as it is the basis of the pass manager's IR units, and an
output parameter that records the results of updating the call graph
during an SCC passes's run. Note that "...UpdateResult" isn't a *great*
name here... suggestions very welcome.
I tried a pretty frustrating number of different data structures and such
for the innards of the update result. Every other one failed for one
reason or another. Sometimes I just couldn't keep the layers of
complexity right in my head. The thing that really worked was to just
directly provide access to the underlying structures used to walk the
call graph so that their updates could be informed by the *particular*
nature of the change to the graph.
The technique for how to make the pass management infrastructure cope
with mutating graphs was also something that took a really, really large
number of iterations to get to a place where I was happy. Here are some
of the considerations that drove the design:
- We operate at three levels within the infrastructure: RefSCC, SCC, and
Node. In each case, we are working bottom up and so we want to
continue to iterate on the "lowest" node as the graph changes. Look at
how we iterate over nodes in an SCC running function passes as those
function passes mutate the CG. We continue to iterate on the "lowest"
SCC, which is the one that continues to contain the function just
processed.
- The call graph structure re-uses SCCs (and RefSCCs) during mutation
events for the *highest* entry in the resulting new subgraph, not the
lowest. This means that it is necessary to continually update the
current SCC or RefSCC as it shifts. This is really surprising and
subtle, and took a long time for me to work out. I actually tried
changing the call graph to provide the opposite behavior, and it
breaks *EVERYTHING*. The graph update algorithms are really deeply
tied to this particualr pattern.
- When SCCs or RefSCCs are split apart and refined and we continually
re-pin our processing to the bottom one in the subgraph, we need to
enqueue the newly formed SCCs and RefSCCs for subsequent processing.
Queuing them presents a few challenges:
1) SCCs and RefSCCs use wildly different iteration strategies at
a high level. We end up needing to converge them on worklist
approaches that can be extended in order to be able to handle the
mutations.
2) The order of the enqueuing need to remain bottom-up post-order so
that we don't get surprising order of visitation for things like
the inliner.
3) We need the worklists to have set semantics so we don't duplicate
things endlessly. We don't need a *persistent* set though because
we always keep processing the bottom node!!!! This is super, super
surprising to me and took a long time to convince myself this is
correct, but I'm pretty sure it is... Once we sink down to the
bottom node, we can't re-split out the same node in any way, and
the postorder of the current queue is fixed and unchanging.
4) We need to make sure that the "current" SCC or RefSCC actually gets
enqueued here such that we re-visit it because we continue
processing a *new*, *bottom* SCC/RefSCC.
- We also need the ability to *skip* SCCs and RefSCCs that get merged
into a larger component. We even need the ability to skip *nodes* from
an SCC that are no longer part of that SCC.
This led to the design you see in the patch which uses SetVector-based
worklists. The RefSCC worklist is always empty until an update occurs
and is just used to handle those RefSCCs created by updates as the
others don't even exist yet and are formed on-demand during the
bottom-up walk. The SCC worklist is pre-populated from the RefSCC, and
we push new SCCs onto it and blacklist existing SCCs on it to get the
desired processing.
We then *directly* update these when updating the call graph as I was
never able to find a satisfactory abstraction around the update
strategy.
Finally, we need to compute the updates for function passes. This is
mostly used as an initial customer of all the update mechanisms to drive
their design to at least cover some real set of use cases. There are
a bunch of interesting things that came out of doing this:
- It is really nice to do this a function at a time because that
function is likely hot in the cache. This means we want even the
function pass adaptor to support online updates to the call graph!
- To update the call graph after arbitrary function pass mutations is
quite hard. We have to build a fairly comprehensive set of
data structures and then process them. Fortunately, some of this code
is related to the code for building the cal graph in the first place.
Unfortunately, very little of it makes any sense to share because the
nature of what we're doing is so very different. I've factored out the
one part that made sense at least.
- We need to transfer these updates into the various structures for the
CGSCC pass manager. Once those were more sanely worked out, this
became relatively easier. But some of those needs necessitated changes
to the LazyCallGraph interface to make it significantly easier to
extract the changed SCCs from an update operation.
- We also need to update the CGSCC analysis manager as the shape of the
graph changes. When an SCC is merged away we need to clear analyses
associated with it from the analysis manager which we didn't have
support for in the analysis manager infrsatructure. New SCCs are easy!
But then we have the case that the original SCC has its shape changed
but remains in the call graph. There we need to *invalidate* the
analyses associated with it.
- We also need to invalidate analyses after we *finish* processing an
SCC. But the analyses we need to invalidate here are *only those for
the newly updated SCC*!!! Because we only continue processing the
bottom SCC, if we split SCCs apart the original one gets invalidated
once when its shape changes and is not processed farther so its
analyses will be correct. It is the bottom SCC which continues being
processed and needs to have the "normal" invalidation done based on
the preserved analyses set.
All of this is mostly background and context for the changes here.
Many thanks to all the reviewers who helped here. Especially Sanjoy who
caught several interesting bugs in the graph algorithms, David, Sean,
and others who all helped with feedback.
Differential Revision: http://reviews.llvm.org/D21464
llvm-svn: 279618
2016-08-24 17:37:14 +08:00
|
|
|
continue;
|
|
|
|
}
|
|
|
|
if (DebugLogging)
|
|
|
|
dbgs() << "Switch an internal ref edge to a call edge from '" << N
|
[PM/LCG] Teach the LazyCallGraph how to replace a function without
disturbing the graph or having to update edges.
This is motivated by porting argument promotion to the new pass manager.
Because of how LLVM IR Function objects work, in order to change their
signature a new object needs to be created. This is efficient and
straight forward in the IR but previously was very hard to implement in
LCG. We could easily replace the function a node in the graph
represents. The challenging part is how to handle updating the edges in
the graph.
LCG previously used an edge to a raw function to represent a node that
had not yet been scanned for calls and references. This was the core
of its laziness. However, that model causes this kind of update to be
very hard:
1) The keys to lookup an edge need to be `Function*`s that would all
need to be updated when we update the node.
2) There will be some unknown number of edges that haven't transitioned
from `Function*` edges to `Node*` edges.
All of this complexity isn't necessary. Instead, we can always build
a node around any function, always pointing edges at it and always using
it as the key to lookup an edge. To maintain the laziness, we need to
sink the *edges* of a node into a secondary object and explicitly model
transitioning a node from empty to populated by scanning the function.
This design seems much cleaner in a number of ways, but importantly
there is now exactly *one* place where the `Function*` has to be
updated!
Some other cleanups that fall out of this include having something to
model the *entry* edges more accurately. Rather than hand rolling parts
of the node in the graph itself, we have an explicit `EdgeSequence`
object that gives us exactly the functionality needed. We also have
a consistent place to define the edge iterators and can use them for
both the entry edges and the internal edges of the graph.
The API used to model the separation between a node and its edges is
intentionally very thin as most clients are expected to deal with nodes
that have populated edges. We model this exactly as an optional does
with an additional method to populate the edges when that is
a reasonable thing for a client to do. This is based on API design
suggestions from Richard Smith and David Blaikie, credit goes to them
for helping pick how to model this without it being either too explicit
or too implicit.
The patch is somewhat noisy due to shifting around iterator types and
new syntax for walking the edges of a node, but most of the
functionality change is in the `Edge`, `EdgeSequence`, and `Node` types.
Differential Revision: https://reviews.llvm.org/D29577
llvm-svn: 294653
2017-02-10 07:24:13 +08:00
|
|
|
<< "' to '" << *CallTarget << "'\n";
|
[PM] Introduce basic update capabilities to the new PM's CGSCC pass
manager, including both plumbing and logic to handle function pass
updates.
There are three fundamentally tied changes here:
1) Plumbing *some* mechanism for updating the CGSCC pass manager as the
CG changes while passes are running.
2) Changing the CGSCC pass manager infrastructure to have support for
the underlying graph to mutate mid-pass run.
3) Actually updating the CG after function passes run.
I can separate them if necessary, but I think its really useful to have
them together as the needs of #3 drove #2, and that in turn drove #1.
The plumbing technique is to extend the "run" method signature with
extra arguments. We provide the call graph that intrinsically is
available as it is the basis of the pass manager's IR units, and an
output parameter that records the results of updating the call graph
during an SCC passes's run. Note that "...UpdateResult" isn't a *great*
name here... suggestions very welcome.
I tried a pretty frustrating number of different data structures and such
for the innards of the update result. Every other one failed for one
reason or another. Sometimes I just couldn't keep the layers of
complexity right in my head. The thing that really worked was to just
directly provide access to the underlying structures used to walk the
call graph so that their updates could be informed by the *particular*
nature of the change to the graph.
The technique for how to make the pass management infrastructure cope
with mutating graphs was also something that took a really, really large
number of iterations to get to a place where I was happy. Here are some
of the considerations that drove the design:
- We operate at three levels within the infrastructure: RefSCC, SCC, and
Node. In each case, we are working bottom up and so we want to
continue to iterate on the "lowest" node as the graph changes. Look at
how we iterate over nodes in an SCC running function passes as those
function passes mutate the CG. We continue to iterate on the "lowest"
SCC, which is the one that continues to contain the function just
processed.
- The call graph structure re-uses SCCs (and RefSCCs) during mutation
events for the *highest* entry in the resulting new subgraph, not the
lowest. This means that it is necessary to continually update the
current SCC or RefSCC as it shifts. This is really surprising and
subtle, and took a long time for me to work out. I actually tried
changing the call graph to provide the opposite behavior, and it
breaks *EVERYTHING*. The graph update algorithms are really deeply
tied to this particualr pattern.
- When SCCs or RefSCCs are split apart and refined and we continually
re-pin our processing to the bottom one in the subgraph, we need to
enqueue the newly formed SCCs and RefSCCs for subsequent processing.
Queuing them presents a few challenges:
1) SCCs and RefSCCs use wildly different iteration strategies at
a high level. We end up needing to converge them on worklist
approaches that can be extended in order to be able to handle the
mutations.
2) The order of the enqueuing need to remain bottom-up post-order so
that we don't get surprising order of visitation for things like
the inliner.
3) We need the worklists to have set semantics so we don't duplicate
things endlessly. We don't need a *persistent* set though because
we always keep processing the bottom node!!!! This is super, super
surprising to me and took a long time to convince myself this is
correct, but I'm pretty sure it is... Once we sink down to the
bottom node, we can't re-split out the same node in any way, and
the postorder of the current queue is fixed and unchanging.
4) We need to make sure that the "current" SCC or RefSCC actually gets
enqueued here such that we re-visit it because we continue
processing a *new*, *bottom* SCC/RefSCC.
- We also need the ability to *skip* SCCs and RefSCCs that get merged
into a larger component. We even need the ability to skip *nodes* from
an SCC that are no longer part of that SCC.
This led to the design you see in the patch which uses SetVector-based
worklists. The RefSCC worklist is always empty until an update occurs
and is just used to handle those RefSCCs created by updates as the
others don't even exist yet and are formed on-demand during the
bottom-up walk. The SCC worklist is pre-populated from the RefSCC, and
we push new SCCs onto it and blacklist existing SCCs on it to get the
desired processing.
We then *directly* update these when updating the call graph as I was
never able to find a satisfactory abstraction around the update
strategy.
Finally, we need to compute the updates for function passes. This is
mostly used as an initial customer of all the update mechanisms to drive
their design to at least cover some real set of use cases. There are
a bunch of interesting things that came out of doing this:
- It is really nice to do this a function at a time because that
function is likely hot in the cache. This means we want even the
function pass adaptor to support online updates to the call graph!
- To update the call graph after arbitrary function pass mutations is
quite hard. We have to build a fairly comprehensive set of
data structures and then process them. Fortunately, some of this code
is related to the code for building the cal graph in the first place.
Unfortunately, very little of it makes any sense to share because the
nature of what we're doing is so very different. I've factored out the
one part that made sense at least.
- We need to transfer these updates into the various structures for the
CGSCC pass manager. Once those were more sanely worked out, this
became relatively easier. But some of those needs necessitated changes
to the LazyCallGraph interface to make it significantly easier to
extract the changed SCCs from an update operation.
- We also need to update the CGSCC analysis manager as the shape of the
graph changes. When an SCC is merged away we need to clear analyses
associated with it from the analysis manager which we didn't have
support for in the analysis manager infrsatructure. New SCCs are easy!
But then we have the case that the original SCC has its shape changed
but remains in the call graph. There we need to *invalidate* the
analyses associated with it.
- We also need to invalidate analyses after we *finish* processing an
SCC. But the analyses we need to invalidate here are *only those for
the newly updated SCC*!!! Because we only continue processing the
bottom SCC, if we split SCCs apart the original one gets invalidated
once when its shape changes and is not processed farther so its
analyses will be correct. It is the bottom SCC which continues being
processed and needs to have the "normal" invalidation done based on
the preserved analyses set.
All of this is mostly background and context for the changes here.
Many thanks to all the reviewers who helped here. Especially Sanjoy who
caught several interesting bugs in the graph algorithms, David, Sean,
and others who all helped with feedback.
Differential Revision: http://reviews.llvm.org/D21464
llvm-svn: 279618
2016-08-24 17:37:14 +08:00
|
|
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|
// Otherwise we are switching an internal ref edge to a call edge. This
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|
|
|
// may merge away some SCCs, and we add those to the UpdateResult. We also
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|
// need to make sure to update the worklist in the event SCCs have moved
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|
// before the current one in the post-order sequence.
|
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|
auto InitialSCCIndex = RC->find(*C) - RC->begin();
|
[PM/LCG] Teach the LazyCallGraph how to replace a function without
disturbing the graph or having to update edges.
This is motivated by porting argument promotion to the new pass manager.
Because of how LLVM IR Function objects work, in order to change their
signature a new object needs to be created. This is efficient and
straight forward in the IR but previously was very hard to implement in
LCG. We could easily replace the function a node in the graph
represents. The challenging part is how to handle updating the edges in
the graph.
LCG previously used an edge to a raw function to represent a node that
had not yet been scanned for calls and references. This was the core
of its laziness. However, that model causes this kind of update to be
very hard:
1) The keys to lookup an edge need to be `Function*`s that would all
need to be updated when we update the node.
2) There will be some unknown number of edges that haven't transitioned
from `Function*` edges to `Node*` edges.
All of this complexity isn't necessary. Instead, we can always build
a node around any function, always pointing edges at it and always using
it as the key to lookup an edge. To maintain the laziness, we need to
sink the *edges* of a node into a secondary object and explicitly model
transitioning a node from empty to populated by scanning the function.
This design seems much cleaner in a number of ways, but importantly
there is now exactly *one* place where the `Function*` has to be
updated!
Some other cleanups that fall out of this include having something to
model the *entry* edges more accurately. Rather than hand rolling parts
of the node in the graph itself, we have an explicit `EdgeSequence`
object that gives us exactly the functionality needed. We also have
a consistent place to define the edge iterators and can use them for
both the entry edges and the internal edges of the graph.
The API used to model the separation between a node and its edges is
intentionally very thin as most clients are expected to deal with nodes
that have populated edges. We model this exactly as an optional does
with an additional method to populate the edges when that is
a reasonable thing for a client to do. This is based on API design
suggestions from Richard Smith and David Blaikie, credit goes to them
for helping pick how to model this without it being either too explicit
or too implicit.
The patch is somewhat noisy due to shifting around iterator types and
new syntax for walking the edges of a node, but most of the
functionality change is in the `Edge`, `EdgeSequence`, and `Node` types.
Differential Revision: https://reviews.llvm.org/D29577
llvm-svn: 294653
2017-02-10 07:24:13 +08:00
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|
auto InvalidatedSCCs = RC->switchInternalEdgeToCall(N, *CallTarget);
|
[PM] Introduce basic update capabilities to the new PM's CGSCC pass
manager, including both plumbing and logic to handle function pass
updates.
There are three fundamentally tied changes here:
1) Plumbing *some* mechanism for updating the CGSCC pass manager as the
CG changes while passes are running.
2) Changing the CGSCC pass manager infrastructure to have support for
the underlying graph to mutate mid-pass run.
3) Actually updating the CG after function passes run.
I can separate them if necessary, but I think its really useful to have
them together as the needs of #3 drove #2, and that in turn drove #1.
The plumbing technique is to extend the "run" method signature with
extra arguments. We provide the call graph that intrinsically is
available as it is the basis of the pass manager's IR units, and an
output parameter that records the results of updating the call graph
during an SCC passes's run. Note that "...UpdateResult" isn't a *great*
name here... suggestions very welcome.
I tried a pretty frustrating number of different data structures and such
for the innards of the update result. Every other one failed for one
reason or another. Sometimes I just couldn't keep the layers of
complexity right in my head. The thing that really worked was to just
directly provide access to the underlying structures used to walk the
call graph so that their updates could be informed by the *particular*
nature of the change to the graph.
The technique for how to make the pass management infrastructure cope
with mutating graphs was also something that took a really, really large
number of iterations to get to a place where I was happy. Here are some
of the considerations that drove the design:
- We operate at three levels within the infrastructure: RefSCC, SCC, and
Node. In each case, we are working bottom up and so we want to
continue to iterate on the "lowest" node as the graph changes. Look at
how we iterate over nodes in an SCC running function passes as those
function passes mutate the CG. We continue to iterate on the "lowest"
SCC, which is the one that continues to contain the function just
processed.
- The call graph structure re-uses SCCs (and RefSCCs) during mutation
events for the *highest* entry in the resulting new subgraph, not the
lowest. This means that it is necessary to continually update the
current SCC or RefSCC as it shifts. This is really surprising and
subtle, and took a long time for me to work out. I actually tried
changing the call graph to provide the opposite behavior, and it
breaks *EVERYTHING*. The graph update algorithms are really deeply
tied to this particualr pattern.
- When SCCs or RefSCCs are split apart and refined and we continually
re-pin our processing to the bottom one in the subgraph, we need to
enqueue the newly formed SCCs and RefSCCs for subsequent processing.
Queuing them presents a few challenges:
1) SCCs and RefSCCs use wildly different iteration strategies at
a high level. We end up needing to converge them on worklist
approaches that can be extended in order to be able to handle the
mutations.
2) The order of the enqueuing need to remain bottom-up post-order so
that we don't get surprising order of visitation for things like
the inliner.
3) We need the worklists to have set semantics so we don't duplicate
things endlessly. We don't need a *persistent* set though because
we always keep processing the bottom node!!!! This is super, super
surprising to me and took a long time to convince myself this is
correct, but I'm pretty sure it is... Once we sink down to the
bottom node, we can't re-split out the same node in any way, and
the postorder of the current queue is fixed and unchanging.
4) We need to make sure that the "current" SCC or RefSCC actually gets
enqueued here such that we re-visit it because we continue
processing a *new*, *bottom* SCC/RefSCC.
- We also need the ability to *skip* SCCs and RefSCCs that get merged
into a larger component. We even need the ability to skip *nodes* from
an SCC that are no longer part of that SCC.
This led to the design you see in the patch which uses SetVector-based
worklists. The RefSCC worklist is always empty until an update occurs
and is just used to handle those RefSCCs created by updates as the
others don't even exist yet and are formed on-demand during the
bottom-up walk. The SCC worklist is pre-populated from the RefSCC, and
we push new SCCs onto it and blacklist existing SCCs on it to get the
desired processing.
We then *directly* update these when updating the call graph as I was
never able to find a satisfactory abstraction around the update
strategy.
Finally, we need to compute the updates for function passes. This is
mostly used as an initial customer of all the update mechanisms to drive
their design to at least cover some real set of use cases. There are
a bunch of interesting things that came out of doing this:
- It is really nice to do this a function at a time because that
function is likely hot in the cache. This means we want even the
function pass adaptor to support online updates to the call graph!
- To update the call graph after arbitrary function pass mutations is
quite hard. We have to build a fairly comprehensive set of
data structures and then process them. Fortunately, some of this code
is related to the code for building the cal graph in the first place.
Unfortunately, very little of it makes any sense to share because the
nature of what we're doing is so very different. I've factored out the
one part that made sense at least.
- We need to transfer these updates into the various structures for the
CGSCC pass manager. Once those were more sanely worked out, this
became relatively easier. But some of those needs necessitated changes
to the LazyCallGraph interface to make it significantly easier to
extract the changed SCCs from an update operation.
- We also need to update the CGSCC analysis manager as the shape of the
graph changes. When an SCC is merged away we need to clear analyses
associated with it from the analysis manager which we didn't have
support for in the analysis manager infrsatructure. New SCCs are easy!
But then we have the case that the original SCC has its shape changed
but remains in the call graph. There we need to *invalidate* the
analyses associated with it.
- We also need to invalidate analyses after we *finish* processing an
SCC. But the analyses we need to invalidate here are *only those for
the newly updated SCC*!!! Because we only continue processing the
bottom SCC, if we split SCCs apart the original one gets invalidated
once when its shape changes and is not processed farther so its
analyses will be correct. It is the bottom SCC which continues being
processed and needs to have the "normal" invalidation done based on
the preserved analyses set.
All of this is mostly background and context for the changes here.
Many thanks to all the reviewers who helped here. Especially Sanjoy who
caught several interesting bugs in the graph algorithms, David, Sean,
and others who all helped with feedback.
Differential Revision: http://reviews.llvm.org/D21464
llvm-svn: 279618
2016-08-24 17:37:14 +08:00
|
|
|
if (!InvalidatedSCCs.empty()) {
|
|
|
|
C = &TargetC;
|
|
|
|
assert(G.lookupSCC(N) == C && "Failed to update current SCC!");
|
|
|
|
|
|
|
|
// Any analyses cached for this SCC are no longer precise as the shape
|
|
|
|
// has changed by introducing this cycle.
|
|
|
|
AM.invalidate(*C, PreservedAnalyses::none());
|
|
|
|
|
|
|
|
for (SCC *InvalidatedC : InvalidatedSCCs) {
|
|
|
|
assert(InvalidatedC != C && "Cannot invalidate the current SCC!");
|
|
|
|
UR.InvalidatedSCCs.insert(InvalidatedC);
|
|
|
|
|
|
|
|
// Also clear any cached analyses for the SCCs that are dead. This
|
|
|
|
// isn't really necessary for correctness but can release memory.
|
|
|
|
AM.clear(*InvalidatedC);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
auto NewSCCIndex = RC->find(*C) - RC->begin();
|
|
|
|
if (InitialSCCIndex < NewSCCIndex) {
|
|
|
|
// Put our current SCC back onto the worklist as we'll visit other SCCs
|
|
|
|
// that are now definitively ordered prior to the current one in the
|
|
|
|
// post-order sequence, and may end up observing more precise context to
|
|
|
|
// optimize the current SCC.
|
|
|
|
UR.CWorklist.insert(C);
|
|
|
|
if (DebugLogging)
|
|
|
|
dbgs() << "Enqueuing the existing SCC in the worklist: " << *C << "\n";
|
|
|
|
// Enqueue in reverse order as we pop off the back of the worklist.
|
|
|
|
for (SCC &MovedC : reverse(make_range(RC->begin() + InitialSCCIndex,
|
|
|
|
RC->begin() + NewSCCIndex))) {
|
|
|
|
UR.CWorklist.insert(&MovedC);
|
|
|
|
if (DebugLogging)
|
|
|
|
dbgs() << "Enqueuing a newly earlier in post-order SCC: " << MovedC
|
|
|
|
<< "\n";
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
assert(!UR.InvalidatedSCCs.count(C) && "Invalidated the current SCC!");
|
|
|
|
assert(!UR.InvalidatedRefSCCs.count(RC) && "Invalidated the current RefSCC!");
|
|
|
|
assert(&C->getOuterRefSCC() == RC && "Current SCC not in current RefSCC!");
|
|
|
|
|
|
|
|
// Record the current RefSCC and SCC for higher layers of the CGSCC pass
|
|
|
|
// manager now that all the updates have been applied.
|
|
|
|
if (RC != &InitialRC)
|
|
|
|
UR.UpdatedRC = RC;
|
|
|
|
if (C != &InitialC)
|
|
|
|
UR.UpdatedC = C;
|
|
|
|
|
|
|
|
return *C;
|
2014-04-21 19:12:00 +08:00
|
|
|
}
|