2010-08-14 08:15:52 +08:00
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//===- LocalStackSlotAllocation.cpp - Pre-allocate locals to stack slots --===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This pass assigns local frame indices to stack slots relative to one another
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// and allocates additional base registers to access them when the target
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// estimates the are likely to be out of range of stack pointer and frame
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// pointer relative addressing.
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "localstackalloc"
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#include "llvm/Constants.h"
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#include "llvm/DerivedTypes.h"
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#include "llvm/Instructions.h"
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#include "llvm/Intrinsics.h"
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#include "llvm/LLVMContext.h"
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#include "llvm/Module.h"
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#include "llvm/Pass.h"
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#include "llvm/ADT/SmallSet.h"
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2010-08-18 02:13:53 +08:00
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#include "llvm/ADT/Statistic.h"
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2010-08-14 08:15:52 +08:00
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#include "llvm/CodeGen/MachineFrameInfo.h"
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#include "llvm/CodeGen/MachineFunction.h"
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#include "llvm/CodeGen/MachineFunctionPass.h"
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2010-08-18 06:41:55 +08:00
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#include "llvm/CodeGen/MachineRegisterInfo.h"
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2010-08-14 08:15:52 +08:00
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#include "llvm/CodeGen/Passes.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/ErrorHandling.h"
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#include "llvm/Support/raw_ostream.h"
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#include "llvm/Target/TargetRegisterInfo.h"
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#include "llvm/Target/TargetFrameInfo.h"
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using namespace llvm;
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2010-08-18 02:13:53 +08:00
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STATISTIC(NumAllocations, "Number of frame indices allocated into local block");
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STATISTIC(NumBaseRegisters, "Number of virtual frame base registers allocated");
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STATISTIC(NumReplacements, "Number of frame indices references replaced");
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2010-08-14 08:15:52 +08:00
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namespace {
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class LocalStackSlotPass: public MachineFunctionPass {
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void calculateFrameObjectOffsets(MachineFunction &Fn);
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2010-08-18 02:13:53 +08:00
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void insertFrameReferenceRegisters(MachineFunction &Fn);
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2010-08-14 08:15:52 +08:00
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public:
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static char ID; // Pass identification, replacement for typeid
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explicit LocalStackSlotPass() : MachineFunctionPass(ID) { }
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bool runOnMachineFunction(MachineFunction &MF);
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virtual void getAnalysisUsage(AnalysisUsage &AU) const {
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AU.setPreservesCFG();
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MachineFunctionPass::getAnalysisUsage(AU);
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}
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const char *getPassName() const {
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return "Local Stack Slot Allocation";
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}
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private:
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};
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} // end anonymous namespace
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char LocalStackSlotPass::ID = 0;
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FunctionPass *llvm::createLocalStackSlotAllocationPass() {
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return new LocalStackSlotPass();
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}
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bool LocalStackSlotPass::runOnMachineFunction(MachineFunction &MF) {
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2010-08-18 02:13:53 +08:00
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// Lay out the local blob.
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2010-08-14 08:15:52 +08:00
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calculateFrameObjectOffsets(MF);
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2010-08-18 02:13:53 +08:00
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// Insert virtual base registers to resolve frame index references.
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insertFrameReferenceRegisters(MF);
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2010-08-14 08:15:52 +08:00
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return true;
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}
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/// AdjustStackOffset - Helper function used to adjust the stack frame offset.
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static inline void
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AdjustStackOffset(MachineFrameInfo *MFI, int FrameIdx, int64_t &Offset,
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unsigned &MaxAlign) {
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unsigned Align = MFI->getObjectAlignment(FrameIdx);
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// If the alignment of this object is greater than that of the stack, then
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// increase the stack alignment to match.
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MaxAlign = std::max(MaxAlign, Align);
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// Adjust to alignment boundary.
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Offset = (Offset + Align - 1) / Align * Align;
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DEBUG(dbgs() << "Allocate FI(" << FrameIdx << ") to local offset "
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<< Offset << "\n");
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MFI->mapLocalFrameObject(FrameIdx, Offset);
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Offset += MFI->getObjectSize(FrameIdx);
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++NumAllocations;
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}
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/// calculateFrameObjectOffsets - Calculate actual frame offsets for all of the
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/// abstract stack objects.
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///
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void LocalStackSlotPass::calculateFrameObjectOffsets(MachineFunction &Fn) {
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// Loop over all of the stack objects, assigning sequential addresses...
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MachineFrameInfo *MFI = Fn.getFrameInfo();
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int64_t Offset = 0;
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2010-08-17 06:30:41 +08:00
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unsigned MaxAlign = 0;
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2010-08-14 08:15:52 +08:00
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// Make sure that the stack protector comes before the local variables on the
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// stack.
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SmallSet<int, 16> LargeStackObjs;
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if (MFI->getStackProtectorIndex() >= 0) {
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AdjustStackOffset(MFI, MFI->getStackProtectorIndex(), Offset, MaxAlign);
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// Assign large stack objects first.
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for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) {
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if (MFI->isDeadObjectIndex(i))
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continue;
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if (MFI->getStackProtectorIndex() == (int)i)
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continue;
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if (!MFI->MayNeedStackProtector(i))
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continue;
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AdjustStackOffset(MFI, i, Offset, MaxAlign);
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LargeStackObjs.insert(i);
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}
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}
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// Then assign frame offsets to stack objects that are not used to spill
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// callee saved registers.
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for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) {
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if (MFI->isDeadObjectIndex(i))
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continue;
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if (MFI->getStackProtectorIndex() == (int)i)
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continue;
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if (LargeStackObjs.count(i))
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continue;
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AdjustStackOffset(MFI, i, Offset, MaxAlign);
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}
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// Remember how big this blob of stack space is
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MFI->setLocalFrameSize(Offset);
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2010-08-17 06:30:41 +08:00
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MFI->setLocalFrameMaxAlign(MaxAlign);
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2010-08-14 08:15:52 +08:00
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}
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2010-08-18 02:13:53 +08:00
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void LocalStackSlotPass::insertFrameReferenceRegisters(MachineFunction &Fn) {
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// Scan the function's instructions looking for frame index references.
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// For each, ask the target if it wants a virtual base register for it
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// based on what we can tell it about where the local will end up in the
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// stack frame. If it wants one, re-use a suitable one we've previously
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// allocated, or if there isn't one that fits the bill, allocate a new one
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// and ask the target to create a defining instruction for it.
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MachineFrameInfo *MFI = Fn.getFrameInfo();
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const TargetRegisterInfo *TRI = Fn.getTarget().getRegisterInfo();
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for (MachineFunction::iterator BB = Fn.begin(),
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E = Fn.end(); BB != E; ++BB) {
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for (MachineBasicBlock::iterator I = BB->begin(); I != BB->end(); ++I) {
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MachineInstr *MI = I;
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2010-08-18 06:41:55 +08:00
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// Debug value instructions can't be out of range, so they don't need
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// any updates.
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// FIXME: When we extend this stuff to handle functions with both
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// VLAs and dynamic realignment, we should update the debug values
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// to reference the new base pointer when possible.
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if (MI->isDebugValue())
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continue;
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2010-08-18 02:13:53 +08:00
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// For now, allocate the base register(s) within the basic block
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// where they're used, and don't try to keep them around outside
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// of that. It may be beneficial to try sharing them more broadly
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// than that, but the increased register pressure makes that a
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// tricky thing to balance. Investigate if re-materializing these
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// becomes an issue.
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for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
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// Consider replacing all frame index operands that reference
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// an object allocated in the local block.
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2010-08-18 06:41:55 +08:00
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if (MI->getOperand(i).isFI()) {
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int FrameIdx = MI->getOperand(i).getIndex();
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// Don't try this with values not in the local block.
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if (!MFI->isObjectPreAllocated(FrameIdx))
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continue;
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2010-08-18 02:13:53 +08:00
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DEBUG(dbgs() << "Considering: " << *MI);
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if (TRI->needsFrameBaseReg(MI, i)) {
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DEBUG(dbgs() << " Replacing FI in: " << *MI);
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// FIXME: Make sure any new base reg is aligned reasonably. TBD
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// what "reasonably" really means. Conservatively, can just
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// use the alignment of the local block.
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2010-08-18 04:21:30 +08:00
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// If we have a suitable base register available, use it; otherwise
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// create a new one.
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// FIXME: For the moment, just always create a new one.
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2010-08-18 06:41:55 +08:00
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const TargetRegisterClass *RC = TRI->getPointerRegClass();
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unsigned BaseReg = Fn.getRegInfo().createVirtualRegister(RC);
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// Tell the target to insert the instruction to initialize
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// the base register.
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TRI->materializeFrameBaseRegister(I, BaseReg, FrameIdx);
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// Modify the instruction to use the new base register rather
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// than the frame index operand.
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TRI->resolveFrameIndex(I, BaseReg, 0);
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2010-08-18 04:21:30 +08:00
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++NumBaseRegisters;
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2010-08-18 02:13:53 +08:00
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++NumReplacements;
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}
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}
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}
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}
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}
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}
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