llvm-project/lld/ELF/SymbolTable.cpp

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//===- SymbolTable.cpp ----------------------------------------------------===//
//
// The LLVM Linker
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include "SymbolTable.h"
#include "Error.h"
#include "Symbols.h"
using namespace llvm;
using namespace llvm::object;
using namespace lld;
using namespace lld::elf2;
SymbolTable::SymbolTable() {
}
void SymbolTable::addFile(std::unique_ptr<InputFile> File) {
File->parse();
InputFile *FileP = File.release();
auto *P = cast<ObjectFileBase>(FileP);
addObject(P);
}
void SymbolTable::addObject(ObjectFileBase *File) {
if (!ObjectFiles.empty()) {
ObjectFileBase &Old = *ObjectFiles[0];
if (!Old.isCompatibleWith(*File))
error(Twine(Old.getName() + " is incompatible with " + File->getName()));
} else {
auto *Start = new (Alloc) SyntheticUndefined("_start");
switch (File->kind()) {
case InputFile::Object32LEKind:
resolve<ELF32LE>(Start);
break;
case InputFile::Object32BEKind:
resolve<ELF32BE>(Start);
break;
case InputFile::Object64LEKind:
resolve<ELF64LE>(Start);
break;
case InputFile::Object64BEKind:
resolve<ELF64BE>(Start);
break;
}
}
ObjectFiles.emplace_back(File);
for (SymbolBody *Body : File->getSymbols()) {
switch (File->kind()) {
case InputFile::Object32LEKind:
resolve<ELF32LE>(Body);
break;
case InputFile::Object32BEKind:
resolve<ELF32BE>(Body);
break;
case InputFile::Object64LEKind:
resolve<ELF64LE>(Body);
break;
case InputFile::Object64BEKind:
resolve<ELF64BE>(Body);
break;
}
}
}
void SymbolTable::reportRemainingUndefines() {
for (auto &I : Symtab) {
SymbolBody *Body = I.second->Body;
if (Body->isStrongUndefined())
error(Twine("undefined symbol: ") + Body->getName());
}
}
// This function resolves conflicts if there's an existing symbol with
// the same name. Decisions are made based on symbol type.
template <class ELFT> void SymbolTable::resolve(SymbolBody *New) {
// Find an existing Symbol or create and insert a new one.
StringRef Name = New->getName();
Builder.add(Name);
Symbol *&Sym = Symtab[Name];
if (!Sym) {
Sym = new (Alloc) Symbol(New);
New->setBackref(Sym);
return;
}
New->setBackref(Sym);
// compare() returns -1, 0, or 1 if the lhs symbol is less preferable,
// equivalent (conflicting), or more preferable, respectively.
SymbolBody *Existing = Sym->Body;
int comp = Existing->compare<ELFT>(New);
if (comp < 0)
Sym->Body = New;
if (comp == 0)
error(Twine("duplicate symbol: ") + Name);
}