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<title>Debug Sybmols on Mac OS X</title>
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The <strong>LLDB</strong> Debugger
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<div class="post">
<h1 class="postheader">Debug Symbols on MacOSX</h1>
<div class="postcontent">
<p>On MacOSX, debug symbols are often in stand alone bundles called <b>dSYM</b> files.
These are bundles that contain DWARF debug information and other resources related to
builds and debug info.</p>
<p>The DebugSymbols.framework framework helps locate dSYM files when given a UUID. It can
locate the symbols using a variety of methods:</p>
<ul>
<li>Spotlight</li>
<li>Explicit search paths</li>
<li>Implicit search paths</li>
<li>File mapped UUID paths</li>
<li>Running one or more shell scripts</li>
</ul>
<p>DebugSymbols.framework also has global defaults that can be modified to allow
all of the debug tools (lldb, gdb, sample, CoreSymbolication.framework) to easily
find important debug symbols. The domain for the DebugSymbols.framework defaults
is <b>com.apple.DebugSymbols</b>, and the defaults can be read, written or modified
using the <b>defaults</b> shell command:
<code><pre><tt><b>% defaults read com.apple.DebugSymbols
% defaults write com.apple.DebugSymbols KEY ...
% defaults delete com.apple.DebugSymbols KEY</b>
</tt></pre></code>
<p>The following is a list of the defaults key value
setting pairs that can be used to enhance symbol location:</p>
<table class="stats" width="620" cellspacing="0">
<tr>
<td class="hed" width="20%">Defaults Key</td>
<td class="hed" width="70%">Description</td>
</tr>
<tr>
<td class="content">
<b>DBGFileMappedPaths</b>
</td>
<td class="content">
This default can be specified as a single string, or an array of strings.
Each string represents a directory that contains file mapped UUID values
that point to dSYM files. See the "File Mapped UUID Directories" section
below for more details. Whenever DebugSymbols.framework is asked to lookup
a dSYM file, it will first look in any file mapped UUID directories
for a quick match.
</td>
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<td class="content" colspan="2">
<code><pre><tt><b>% defaults write com.apple.DebugSymbols DBGFileMappedPaths -string /path/to/uuidmap1</b>
<b>% defaults write com.apple.DebugSymbols DBGFileMappedPaths -array /path/to/uuidmap1
/path/to/uuidmap2</b>
</tt></pre></code>
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<td class="content">
<b>DBGShellCommands</b>
</td>
<td class="content">
This default can be specified as a single string, or an array of strings.
Specifies a shell script that will get run in order to find the dSYM.
The shell script will be run given a single UUID value as the shell
command arguments and the shell command is expected to return a property
list. See the property list format defined below.
</td>
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<td class="content" colspan="2">
<code><pre><tt><b>% defaults write com.apple.DebugSymbols DBGShellCommands -string /path/to/script1</b>
<b>% defaults write com.apple.DebugSymbols DBGShellCommands -array /path/to/script1
/path/to/script2</b>
</tt></pre></code>
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<b>DBGSpotlightPaths</b>
</td>
<td class="content">
Specifies the directories to limit spotlight searches to as a string or array of strings. When any
other defaults are supplied to <b>com.apple.DebugSymbols</b>, spotlight
searches will be disabled unless this default is set to an empty array:
</td>
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<td class="content" colspan="2">
<code><pre><tt><font color="green"># Specify an empty array to keep Spotlight searches enabled in all locations</font>
<b>% defaults write com.apple.DebugSymbols DBGSpotlightPaths -array</b>
<font color="green"># Specify an array of paths to limit spotlight searches to certain directories</font>
<b>% defaults write com.apple.DebugSymbols DBGSpotlightPaths -array /path/dir1 /path/dir2</b>
</tt></pre></code>
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<h1 class="postheader">Shell Script Property List Format</h1>
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<p>Shell scripts that are specified with the <b>DBGShellCommands</b> defaults key
will be run in the order in which they are specified until a match is found.
The shell script will be invoked with a single UUID string value like
"23516BE4-29BE-350C-91C9-F36E7999F0F1". The shell script must respond with a
property list being written to STDOUT. The property list must contain UUID
string values as the root key values, with a dictionary for each UUID. The dictionaries
can contain one or more of the following keys:
<table class="stats" width="620" cellspacing="0">
<tr>
<td class="hed" width="20%">Key</td>
<td class="hed" width="70%">Description</td>
</tr>
<tr>
<td class="content">
<b>DBGArchitecture</b>
</td>
<td class="content">A textual architecture or target triple like "x86_64", "i386", or "x86_64-apple-macosx".
</td>
</tr>
<tr>
<td class="content">
<b>DBGBuildSourcePath</b>
</td>
<td class="content">A path prefix that was used when building the dSYM file. The debug information will
contain paths with this prefix.
</td>
</tr>
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<td class="content">
<b>DBGSourcePath</b>
</td>
<td class="content">A path prefix for where the sources exist after the build has completed. Often when
building projects, build machines will host the sources in a temporary directory while building, then
move the sources to another location for archiving. If the paths in the debug info don't match where
the sources are currently hosted, then specifying this path along with the <b>DBGBuildSourcePath</b>
will help the developer tools always show you sources when debugging or symbolicating.
</td>
</tr>
<tr>
<td class="content">
<b>DBGDSYMPath</b>
</td>
<td class="content">A path to the dSYM mach-o file inside the dSYM bundle.
</td>
</tr>
<tr>
<td class="content">
<b>DBGSymbolRichExecutable</b>
</td>
<td class="content">A path to the symbol rich executable. Binaries are often stripped after
being built and packaged into a release. If your build systems saves an unstripped executable
a path to this executable can be provided.
</td>
</tr>
<tr>
<td class="content">
<b>DBGError</b>
</td>
<td class="content">If a binary can not be located for the supplied UUID, a user readable error
can be returned.
</td>
</tr>
</table>
<p>Below is a sample shell script output for a binary that contains two architectures:
<code><pre><tt>
&lt;?xml version="1.0" encoding="UTF-8"?&gt;
&lt;!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"&gt;
&lt;plist version="1.0"&gt;
&lt;dict&gt;
&lt;key&gt;23516BE4-29BE-350C-91C9-F36E7999F0F1&lt;/key&gt;
&lt;dict&gt;
&lt;key&gt;DBGArchitecture&lt;/key&gt;
&lt;string&gt;i386&lt;/string&gt;
&lt;key&gt;DBGBuildSourcePath&lt;/key&gt;
&lt;string&gt;/path/to/build/sources&lt;/string&gt;
&lt;key&gt;DBGSourcePath&lt;/key&gt;
&lt;string&gt;/path/to/actual/sources&lt;/string&gt;
&lt;key&gt;DBGDSYMPath&lt;/key&gt;
&lt;string&gt;/path/to/foo.dSYM/Contents/Resources/DWARF/foo&lt;/string&gt;
&lt;key&gt;DBGSymbolRichExecutable&lt;/key&gt;
&lt;string&gt;/path/to/unstripped/exectuable&lt;/string&gt;
&lt;/dict&gt;
&lt;key&gt;A40597AA-5529-3337-8C09-D8A014EB1578&lt;/key&gt;
&lt;dict&gt;
&lt;key&gt;DBGArchitecture&lt;/key&gt;
&lt;string&gt;x86_64&lt;/string&gt;
&lt;key&gt;DBGBuildSourcePath&lt;/key&gt;
&lt;string&gt;/path/to/build/sources&lt;/string&gt;
&lt;key&gt;DBGSourcePath&lt;/key&gt;
&lt;string&gt;/path/to/actual/sources&lt;/string&gt;
&lt;key&gt;DBGDSYMPath&lt;/key&gt;
&lt;string&gt;/path/to/foo.dSYM/Contents/Resources/DWARF/foo&lt;/string&gt;
&lt;key&gt;DBGSymbolRichExecutable&lt;/key&gt;
&lt;string&gt;/path/to/unstripped/exectuable&lt;/string&gt;
&lt;/dict&gt;
&lt;/dict&gt;
&lt;/plist&gt;
</tt></pre></code>
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<h1 class="postheader">Embedding UUID property lists inside the dSYM bundles</h1>
<div class="postcontent">
<p>Since dSYM files are bundles, you can also place UUID info plists files inside
your dSYM bundles in the <b>Contents/Resources</b> directory. One of the main
reasons to create the UUID plists inside the dSYM bundles
is that it will help LLDB and other developer tools show you source. LLDB currently
knows how to check for these plist files so it can automatically remap the source
location information in the debug info.
<p>If we take the two UUID values from the returns plist above, we can split
them out and save then in the dSYM bundle:
<code><pre><tt><b>% ls /path/to/foo.dSYM/Contents/Resources</b>
23516BE4-29BE-350C-91C9-F36E7999F0F1.plist
A40597AA-5529-3337-8C09-D8A014EB1578.plist
<b>% cat /path/to/foo.dSYM/Contents/Resources/23516BE4-29BE-350C-91C9-F36E7999F0F1.plist</b>
&lt;?xml version="1.0" encoding="UTF-8"?&gt;
&lt;!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"&gt;
&lt;plist version="1.0"&gt;
&lt;dict&gt;
&lt;key&gt;DBGArchitecture&lt;/key&gt;
&lt;string&gt;i386&lt;/string&gt;
&lt;key&gt;DBGBuildSourcePath&lt;/key&gt;
&lt;string&gt;/path/to/build/sources&lt;/string&gt;
&lt;key&gt;DBGSourcePath&lt;/key&gt;
&lt;string&gt;/path/to/actual/sources&lt;/string&gt;
&lt;key&gt;DBGDSYMPath&lt;/key&gt;
&lt;string&gt;/path/to/foo.dSYM/Contents/Resources/DWARF/foo&lt;/string&gt;
&lt;key&gt;DBGSymbolRichExecutable&lt;/key&gt;
&lt;string&gt;/path/to/unstripped/exectuable&lt;/string&gt;
&lt;/dict&gt;
&lt;/plist&gt;
</tt></pre></code>
<p>Note that the output is very close to what is needed by shell script output,
so making the results of your shell script will be very easy to create by
combining two plists into a single one where you take the UUID and use it a
string key, and the value is the contents of the plist.
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<h1 class="postheader">File Mapped UUID Directories</h1>
<div class="postcontent">
<p>File Mapped directories can be used for efficient dSYM file lookups for
local or remote dSYM files. The UUID is broken up by splitting the first
20 hex digits into 4 character chunks, and a directory is created for each
chunk, and each subsequent directory is created inside the previous one.
A symlink is then created whose name is the last 12 hex digits in the deepest
directory. The symlinks value is a full path to the mach-o files inside the
dSYM bundle which contains the DWARF. Whenever DebugSymbols.framework is asked
to lookup a dSYM file, it will first look in any file mapped UUID directories
for a quick match if the defaults are appropriately set.
<p>For example, if we take the sample UUID plist inforamtion from above, we
can create a File Mapped UUID directory cache in <b>~/Library/SymbolCache/dsyms/uuids</b>.
We can easily see how things are laid out:
<code><pre><tt><b>% find ~/Library/SymbolCache/dsyms/uuids -type l</b>
~/Library/SymbolCache/dsyms/uuids/2351/6BE4/29BE/350C/91C9/F36E7999F0F1
~/Library/SymbolCache/dsyms/uuids/A405/97AA/5529/3337/8C09/D8A014EB1578
</tt></pre></code>
<p>The last entries in these file mapped directories are symlinks to the actual dsym mach file in the dsym bundle:
<code><pre><tt><b>% ls -lAF ~/Library/SymbolCache/dsyms/uuids/2351/6BE4/29BE/350C/91C9/F36E7999F0F1</b>
~/Library/SymbolCache/dsyms/uuids/2351/6BE4/29BE/350C/91C9/F36E7999F0F1@ -> ../../../../../../dsyms/foo.dSYM/Contents/Resources/DWARF/foo
</tt></pre></code>
<p>Then you can also tell DebugSymbols to check this UUID file map cache using:
<code><pre><tt><b>% defaults write com.apple.DebugSymbols DBGFileMappedPaths ~/Library/SymbolCache/dsyms/uuids</b>
</tt></pre></code>
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<h1 class="postheader">dSYM Locating Shell Script Tips</h1>
<div class="postcontent">
<p>One possible implementation of a dSYM finding shell script is to have the script
download and cache files locally in a known location. Then create a UUID map
for each UUID value that was found in a local UUID File Map cache so the next query for the dSYM
file will be able to use the cached version. So the shell script is used to
initially download and cache the file, and subsequent accesses will use the
cache and avoid calling the shell script.
<p>Then the defaults for DebugSymbols.framework will entail enabling your shell script,
enabling the file mapped path setting so that already downloaded dSYMS fill quickly
be found without needing to run the shell script every time, and also leaving spotlight enabled
so that other normal dSYM files are still found:
<code><pre><tt><b>% defaults write com.apple.DebugSymbols DBGShellCommands /path/to/shellscript
% defaults write com.apple.DebugSymbols DBGFileMappedPaths ~/Library/SymbolCache/dsyms/uuids
% defaults write com.apple.DebugSymbols DBGSpotlightPaths -array</b>
</tt></pre></code>
Hopefully this helps explain how DebugSymbols.framework can help any company
implement a smart symbol finding and caching with minimal overhead.
</p>
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