llvm-project/llvm/lib/Analysis/LoopInfo.cpp

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//===- LoopInfo.cpp - Natural Loop Calculator -----------------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines the LoopInfo class that is used to identify natural loops
// and determine the loop depth of various nodes of the CFG. Note that the
// loops identified may actually be several natural loops that share the same
// header node... not just a single natural loop.
//
//===----------------------------------------------------------------------===//
#include "llvm/Analysis/LoopInfo.h"
#include "llvm/ADT/DepthFirstIterator.h"
#include "llvm/ADT/SmallPtrSet.h"
#include "llvm/Analysis/LoopInfoImpl.h"
#include "llvm/Analysis/LoopIterator.h"
#include "llvm/Analysis/ValueTracking.h"
#include "llvm/IR/CFG.h"
#include "llvm/IR/Constants.h"
#include "llvm/IR/Dominators.h"
#include "llvm/IR/Instructions.h"
#include "llvm/IR/LLVMContext.h"
#include "llvm/IR/Metadata.h"
#include "llvm/IR/PassManager.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/raw_ostream.h"
#include <algorithm>
using namespace llvm;
// Explicitly instantiate methods in LoopInfoImpl.h for IR-level Loops.
template class llvm::LoopBase<BasicBlock, Loop>;
template class llvm::LoopInfoBase<BasicBlock, Loop>;
// Always verify loopinfo if expensive checking is enabled.
#ifdef XDEBUG
static bool VerifyLoopInfo = true;
#else
static bool VerifyLoopInfo = false;
#endif
static cl::opt<bool,true>
VerifyLoopInfoX("verify-loop-info", cl::location(VerifyLoopInfo),
cl::desc("Verify loop info (time consuming)"));
// Loop identifier metadata name.
static const char *const LoopMDName = "llvm.loop";
//===----------------------------------------------------------------------===//
// Loop implementation
//
/// isLoopInvariant - Return true if the specified value is loop invariant
///
bool Loop::isLoopInvariant(const Value *V) const {
if (const Instruction *I = dyn_cast<Instruction>(V))
return !contains(I);
return true; // All non-instructions are loop invariant
}
/// hasLoopInvariantOperands - Return true if all the operands of the
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/// specified instruction are loop invariant.
bool Loop::hasLoopInvariantOperands(const Instruction *I) const {
return all_of(I->operands(), [this](Value *V) { return isLoopInvariant(V); });
}
/// makeLoopInvariant - If the given value is an instruciton inside of the
/// loop and it can be hoisted, do so to make it trivially loop-invariant.
/// Return true if the value after any hoisting is loop invariant. This
/// function can be used as a slightly more aggressive replacement for
/// isLoopInvariant.
///
/// If InsertPt is specified, it is the point to hoist instructions to.
/// If null, the terminator of the loop preheader is used.
///
bool Loop::makeLoopInvariant(Value *V, bool &Changed,
Instruction *InsertPt) const {
if (Instruction *I = dyn_cast<Instruction>(V))
return makeLoopInvariant(I, Changed, InsertPt);
return true; // All non-instructions are loop-invariant.
}
/// makeLoopInvariant - If the given instruction is inside of the
/// loop and it can be hoisted, do so to make it trivially loop-invariant.
/// Return true if the instruction after any hoisting is loop invariant. This
/// function can be used as a slightly more aggressive replacement for
/// isLoopInvariant.
///
/// If InsertPt is specified, it is the point to hoist instructions to.
/// If null, the terminator of the loop preheader is used.
///
bool Loop::makeLoopInvariant(Instruction *I, bool &Changed,
Instruction *InsertPt) const {
// Test if the value is already loop-invariant.
if (isLoopInvariant(I))
return true;
if (!isSafeToSpeculativelyExecute(I))
return false;
if (I->mayReadFromMemory())
return false;
// EH block instructions are immobile.
if (I->isEHPad())
return false;
// Determine the insertion point, unless one was given.
if (!InsertPt) {
BasicBlock *Preheader = getLoopPreheader();
// Without a preheader, hoisting is not feasible.
if (!Preheader)
return false;
InsertPt = Preheader->getTerminator();
}
// Don't hoist instructions with loop-variant operands.
for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i)
if (!makeLoopInvariant(I->getOperand(i), Changed, InsertPt))
return false;
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// Hoist.
I->moveBefore(InsertPt);
Changed = true;
return true;
}
/// getCanonicalInductionVariable - Check to see if the loop has a canonical
/// induction variable: an integer recurrence that starts at 0 and increments
/// by one each time through the loop. If so, return the phi node that
/// corresponds to it.
///
/// The IndVarSimplify pass transforms loops to have a canonical induction
/// variable.
///
PHINode *Loop::getCanonicalInductionVariable() const {
BasicBlock *H = getHeader();
BasicBlock *Incoming = nullptr, *Backedge = nullptr;
pred_iterator PI = pred_begin(H);
assert(PI != pred_end(H) &&
"Loop must have at least one backedge!");
Backedge = *PI++;
if (PI == pred_end(H)) return nullptr; // dead loop
Incoming = *PI++;
if (PI != pred_end(H)) return nullptr; // multiple backedges?
if (contains(Incoming)) {
if (contains(Backedge))
return nullptr;
std::swap(Incoming, Backedge);
} else if (!contains(Backedge))
return nullptr;
// Loop over all of the PHI nodes, looking for a canonical indvar.
for (BasicBlock::iterator I = H->begin(); isa<PHINode>(I); ++I) {
PHINode *PN = cast<PHINode>(I);
if (ConstantInt *CI =
dyn_cast<ConstantInt>(PN->getIncomingValueForBlock(Incoming)))
if (CI->isNullValue())
if (Instruction *Inc =
dyn_cast<Instruction>(PN->getIncomingValueForBlock(Backedge)))
if (Inc->getOpcode() == Instruction::Add &&
Inc->getOperand(0) == PN)
if (ConstantInt *CI = dyn_cast<ConstantInt>(Inc->getOperand(1)))
if (CI->equalsInt(1))
return PN;
}
return nullptr;
}
/// isLCSSAForm - Return true if the Loop is in LCSSA form
bool Loop::isLCSSAForm(DominatorTree &DT) const {
for (block_iterator BI = block_begin(), E = block_end(); BI != E; ++BI) {
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BasicBlock *BB = *BI;
for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E;++I)
[C++11] Add range based accessors for the Use-Def chain of a Value. This requires a number of steps. 1) Move value_use_iterator into the Value class as an implementation detail 2) Change it to actually be a *Use* iterator rather than a *User* iterator. 3) Add an adaptor which is a User iterator that always looks through the Use to the User. 4) Wrap these in Value::use_iterator and Value::user_iterator typedefs. 5) Add the range adaptors as Value::uses() and Value::users(). 6) Update *all* of the callers to correctly distinguish between whether they wanted a use_iterator (and to explicitly dig out the User when needed), or a user_iterator which makes the Use itself totally opaque. Because #6 requires churning essentially everything that walked the Use-Def chains, I went ahead and added all of the range adaptors and switched them to range-based loops where appropriate. Also because the renaming requires at least churning every line of code, it didn't make any sense to split these up into multiple commits -- all of which would touch all of the same lies of code. The result is still not quite optimal. The Value::use_iterator is a nice regular iterator, but Value::user_iterator is an iterator over User*s rather than over the User objects themselves. As a consequence, it fits a bit awkwardly into the range-based world and it has the weird extra-dereferencing 'operator->' that so many of our iterators have. I think this could be fixed by providing something which transforms a range of T&s into a range of T*s, but that *can* be separated into another patch, and it isn't yet 100% clear whether this is the right move. However, this change gets us most of the benefit and cleans up a substantial amount of code around Use and User. =] llvm-svn: 203364
2014-03-09 11:16:01 +08:00
for (Use &U : I->uses()) {
Instruction *UI = cast<Instruction>(U.getUser());
BasicBlock *UserBB = UI->getParent();
if (PHINode *P = dyn_cast<PHINode>(UI))
UserBB = P->getIncomingBlock(U);
// Check the current block, as a fast-path, before checking whether
// the use is anywhere in the loop. Most values are used in the same
// block they are defined in. Also, blocks not reachable from the
// entry are special; uses in them don't need to go through PHIs.
if (UserBB != BB &&
!contains(UserBB) &&
DT.isReachableFromEntry(UserBB))
return false;
}
}
return true;
}
/// isLoopSimplifyForm - Return true if the Loop is in the form that
/// the LoopSimplify form transforms loops to, which is sometimes called
/// normal form.
bool Loop::isLoopSimplifyForm() const {
// Normal-form loops have a preheader, a single backedge, and all of their
// exits have all their predecessors inside the loop.
return getLoopPreheader() && getLoopLatch() && hasDedicatedExits();
}
/// isSafeToClone - Return true if the loop body is safe to clone in practice.
/// Routines that reform the loop CFG and split edges often fail on indirectbr.
bool Loop::isSafeToClone() const {
// Return false if any loop blocks contain indirectbrs, or there are any calls
// to noduplicate functions.
for (Loop::block_iterator I = block_begin(), E = block_end(); I != E; ++I) {
if (isa<IndirectBrInst>((*I)->getTerminator()))
return false;
if (const InvokeInst *II = dyn_cast<InvokeInst>((*I)->getTerminator()))
if (II->cannotDuplicate())
return false;
for (BasicBlock::iterator BI = (*I)->begin(), BE = (*I)->end(); BI != BE; ++BI) {
if (const CallInst *CI = dyn_cast<CallInst>(BI)) {
if (CI->cannotDuplicate())
return false;
}
[IR] Add token types This introduces the basic functionality to support "token types". The motivation stems from the need to perform operations on a Value whose provenance cannot be obscured. There are several applications for such a type but my immediate motivation stems from WinEH. Our personality routine enforces a single-entry - single-exit regime for cleanups. After several rounds of optimizations, we may be left with a terminator whose "cleanup-entry block" is not entirely clear because control flow has merged two cleanups together. We have experimented with using labels as operands inside of instructions which are not terminators to indicate where we came from but found that LLVM does not expect such exotic uses of BasicBlocks. Instead, we can use this new type to clearly associate the "entry point" and "exit point" of our cleanup. This is done by having the cleanuppad yield a Token and consuming it at the cleanupret. The token type makes it impossible to obscure or otherwise hide the Value, making it trivial to track the relationship between the two points. What is the burden to the optimizer? Well, it turns out we have already paid down this cost by accepting that there are certain calls that we are not permitted to duplicate, optimizations have to watch out for such instructions anyway. There are additional places in the optimizer that we will probably have to update but early examination has given me the impression that this will not be heroic. Differential Revision: http://reviews.llvm.org/D11861 llvm-svn: 245029
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if (BI->getType()->isTokenTy() && BI->isUsedOutsideOfBlock(*I))
return false;
}
}
return true;
}
MDNode *Loop::getLoopID() const {
MDNode *LoopID = nullptr;
if (isLoopSimplifyForm()) {
LoopID = getLoopLatch()->getTerminator()->getMetadata(LoopMDName);
} else {
// Go through each predecessor of the loop header and check the
// terminator for the metadata.
BasicBlock *H = getHeader();
for (block_iterator I = block_begin(), IE = block_end(); I != IE; ++I) {
TerminatorInst *TI = (*I)->getTerminator();
MDNode *MD = nullptr;
// Check if this terminator branches to the loop header.
for (unsigned i = 0, ie = TI->getNumSuccessors(); i != ie; ++i) {
if (TI->getSuccessor(i) == H) {
MD = TI->getMetadata(LoopMDName);
break;
}
}
if (!MD)
return nullptr;
if (!LoopID)
LoopID = MD;
else if (MD != LoopID)
return nullptr;
}
}
if (!LoopID || LoopID->getNumOperands() == 0 ||
LoopID->getOperand(0) != LoopID)
return nullptr;
return LoopID;
}
void Loop::setLoopID(MDNode *LoopID) const {
assert(LoopID && "Loop ID should not be null");
assert(LoopID->getNumOperands() > 0 && "Loop ID needs at least one operand");
assert(LoopID->getOperand(0) == LoopID && "Loop ID should refer to itself");
if (isLoopSimplifyForm()) {
getLoopLatch()->getTerminator()->setMetadata(LoopMDName, LoopID);
return;
}
BasicBlock *H = getHeader();
for (block_iterator I = block_begin(), IE = block_end(); I != IE; ++I) {
TerminatorInst *TI = (*I)->getTerminator();
for (unsigned i = 0, ie = TI->getNumSuccessors(); i != ie; ++i) {
if (TI->getSuccessor(i) == H)
TI->setMetadata(LoopMDName, LoopID);
}
}
}
bool Loop::isAnnotatedParallel() const {
MDNode *desiredLoopIdMetadata = getLoopID();
if (!desiredLoopIdMetadata)
return false;
// The loop branch contains the parallel loop metadata. In order to ensure
// that any parallel-loop-unaware optimization pass hasn't added loop-carried
// dependencies (thus converted the loop back to a sequential loop), check
// that all the memory instructions in the loop contain parallelism metadata
// that point to the same unique "loop id metadata" the loop branch does.
for (block_iterator BB = block_begin(), BE = block_end(); BB != BE; ++BB) {
for (BasicBlock::iterator II = (*BB)->begin(), EE = (*BB)->end();
II != EE; II++) {
if (!II->mayReadOrWriteMemory())
continue;
// The memory instruction can refer to the loop identifier metadata
// directly or indirectly through another list metadata (in case of
// nested parallel loops). The loop identifier metadata refers to
// itself so we can check both cases with the same routine.
MDNode *loopIdMD =
II->getMetadata(LLVMContext::MD_mem_parallel_loop_access);
if (!loopIdMD)
return false;
bool loopIdMDFound = false;
for (unsigned i = 0, e = loopIdMD->getNumOperands(); i < e; ++i) {
if (loopIdMD->getOperand(i) == desiredLoopIdMetadata) {
loopIdMDFound = true;
break;
}
}
if (!loopIdMDFound)
return false;
}
}
return true;
}
/// hasDedicatedExits - Return true if no exit block for the loop
/// has a predecessor that is outside the loop.
bool Loop::hasDedicatedExits() const {
// Each predecessor of each exit block of a normal loop is contained
// within the loop.
SmallVector<BasicBlock *, 4> ExitBlocks;
getExitBlocks(ExitBlocks);
for (unsigned i = 0, e = ExitBlocks.size(); i != e; ++i)
for (pred_iterator PI = pred_begin(ExitBlocks[i]),
PE = pred_end(ExitBlocks[i]); PI != PE; ++PI)
if (!contains(*PI))
return false;
// All the requirements are met.
return true;
}
/// getUniqueExitBlocks - Return all unique successor blocks of this loop.
/// These are the blocks _outside of the current loop_ which are branched to.
/// This assumes that loop exits are in canonical form.
///
void
Loop::getUniqueExitBlocks(SmallVectorImpl<BasicBlock *> &ExitBlocks) const {
assert(hasDedicatedExits() &&
"getUniqueExitBlocks assumes the loop has canonical form exits!");
SmallVector<BasicBlock *, 32> switchExitBlocks;
for (block_iterator BI = block_begin(), BE = block_end(); BI != BE; ++BI) {
BasicBlock *current = *BI;
switchExitBlocks.clear();
for (succ_iterator I = succ_begin(*BI), E = succ_end(*BI); I != E; ++I) {
// If block is inside the loop then it is not a exit block.
if (contains(*I))
continue;
pred_iterator PI = pred_begin(*I);
BasicBlock *firstPred = *PI;
// If current basic block is this exit block's first predecessor
// then only insert exit block in to the output ExitBlocks vector.
// This ensures that same exit block is not inserted twice into
// ExitBlocks vector.
if (current != firstPred)
continue;
// If a terminator has more then two successors, for example SwitchInst,
// then it is possible that there are multiple edges from current block
// to one exit block.
if (std::distance(succ_begin(current), succ_end(current)) <= 2) {
ExitBlocks.push_back(*I);
continue;
}
// In case of multiple edges from current block to exit block, collect
// only one edge in ExitBlocks. Use switchExitBlocks to keep track of
// duplicate edges.
if (std::find(switchExitBlocks.begin(), switchExitBlocks.end(), *I)
== switchExitBlocks.end()) {
switchExitBlocks.push_back(*I);
ExitBlocks.push_back(*I);
}
}
}
}
/// getUniqueExitBlock - If getUniqueExitBlocks would return exactly one
/// block, return that block. Otherwise return null.
BasicBlock *Loop::getUniqueExitBlock() const {
SmallVector<BasicBlock *, 8> UniqueExitBlocks;
getUniqueExitBlocks(UniqueExitBlocks);
if (UniqueExitBlocks.size() == 1)
return UniqueExitBlocks[0];
return nullptr;
}
#if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP)
void Loop::dump() const {
print(dbgs());
}
#endif
//===----------------------------------------------------------------------===//
// UnloopUpdater implementation
//
namespace {
/// Find the new parent loop for all blocks within the "unloop" whose last
/// backedges has just been removed.
class UnloopUpdater {
Loop *Unloop;
LoopInfo *LI;
LoopBlocksDFS DFS;
// Map unloop's immediate subloops to their nearest reachable parents. Nested
// loops within these subloops will not change parents. However, an immediate
// subloop's new parent will be the nearest loop reachable from either its own
// exits *or* any of its nested loop's exits.
DenseMap<Loop*, Loop*> SubloopParents;
// Flag the presence of an irreducible backedge whose destination is a block
// directly contained by the original unloop.
bool FoundIB;
public:
UnloopUpdater(Loop *UL, LoopInfo *LInfo) :
Unloop(UL), LI(LInfo), DFS(UL), FoundIB(false) {}
void updateBlockParents();
void removeBlocksFromAncestors();
void updateSubloopParents();
protected:
Loop *getNearestLoop(BasicBlock *BB, Loop *BBLoop);
};
} // end anonymous namespace
/// updateBlockParents - Update the parent loop for all blocks that are directly
/// contained within the original "unloop".
void UnloopUpdater::updateBlockParents() {
if (Unloop->getNumBlocks()) {
// Perform a post order CFG traversal of all blocks within this loop,
// propagating the nearest loop from sucessors to predecessors.
LoopBlocksTraversal Traversal(DFS, LI);
for (LoopBlocksTraversal::POTIterator POI = Traversal.begin(),
POE = Traversal.end(); POI != POE; ++POI) {
Loop *L = LI->getLoopFor(*POI);
Loop *NL = getNearestLoop(*POI, L);
if (NL != L) {
// For reducible loops, NL is now an ancestor of Unloop.
assert((NL != Unloop && (!NL || NL->contains(Unloop))) &&
"uninitialized successor");
LI->changeLoopFor(*POI, NL);
}
else {
// Or the current block is part of a subloop, in which case its parent
// is unchanged.
assert((FoundIB || Unloop->contains(L)) && "uninitialized successor");
}
}
}
// Each irreducible loop within the unloop induces a round of iteration using
// the DFS result cached by Traversal.
bool Changed = FoundIB;
for (unsigned NIters = 0; Changed; ++NIters) {
assert(NIters < Unloop->getNumBlocks() && "runaway iterative algorithm");
// Iterate over the postorder list of blocks, propagating the nearest loop
// from successors to predecessors as before.
Changed = false;
for (LoopBlocksDFS::POIterator POI = DFS.beginPostorder(),
POE = DFS.endPostorder(); POI != POE; ++POI) {
Loop *L = LI->getLoopFor(*POI);
Loop *NL = getNearestLoop(*POI, L);
if (NL != L) {
assert(NL != Unloop && (!NL || NL->contains(Unloop)) &&
"uninitialized successor");
LI->changeLoopFor(*POI, NL);
Changed = true;
}
}
}
}
/// removeBlocksFromAncestors - Remove unloop's blocks from all ancestors below
/// their new parents.
void UnloopUpdater::removeBlocksFromAncestors() {
// Remove all unloop's blocks (including those in nested subloops) from
// ancestors below the new parent loop.
for (Loop::block_iterator BI = Unloop->block_begin(),
BE = Unloop->block_end(); BI != BE; ++BI) {
Loop *OuterParent = LI->getLoopFor(*BI);
if (Unloop->contains(OuterParent)) {
while (OuterParent->getParentLoop() != Unloop)
OuterParent = OuterParent->getParentLoop();
OuterParent = SubloopParents[OuterParent];
}
// Remove blocks from former Ancestors except Unloop itself which will be
// deleted.
for (Loop *OldParent = Unloop->getParentLoop(); OldParent != OuterParent;
OldParent = OldParent->getParentLoop()) {
assert(OldParent && "new loop is not an ancestor of the original");
OldParent->removeBlockFromLoop(*BI);
}
}
}
/// updateSubloopParents - Update the parent loop for all subloops directly
/// nested within unloop.
void UnloopUpdater::updateSubloopParents() {
while (!Unloop->empty()) {
Loop *Subloop = *std::prev(Unloop->end());
Unloop->removeChildLoop(std::prev(Unloop->end()));
assert(SubloopParents.count(Subloop) && "DFS failed to visit subloop");
if (Loop *Parent = SubloopParents[Subloop])
Parent->addChildLoop(Subloop);
else
LI->addTopLevelLoop(Subloop);
}
}
/// getNearestLoop - Return the nearest parent loop among this block's
/// successors. If a successor is a subloop header, consider its parent to be
/// the nearest parent of the subloop's exits.
///
/// For subloop blocks, simply update SubloopParents and return NULL.
Loop *UnloopUpdater::getNearestLoop(BasicBlock *BB, Loop *BBLoop) {
// Initially for blocks directly contained by Unloop, NearLoop == Unloop and
// is considered uninitialized.
Loop *NearLoop = BBLoop;
Loop *Subloop = nullptr;
if (NearLoop != Unloop && Unloop->contains(NearLoop)) {
Subloop = NearLoop;
// Find the subloop ancestor that is directly contained within Unloop.
while (Subloop->getParentLoop() != Unloop) {
Subloop = Subloop->getParentLoop();
assert(Subloop && "subloop is not an ancestor of the original loop");
}
// Get the current nearest parent of the Subloop exits, initially Unloop.
NearLoop =
SubloopParents.insert(std::make_pair(Subloop, Unloop)).first->second;
}
succ_iterator I = succ_begin(BB), E = succ_end(BB);
if (I == E) {
assert(!Subloop && "subloop blocks must have a successor");
NearLoop = nullptr; // unloop blocks may now exit the function.
}
for (; I != E; ++I) {
if (*I == BB)
continue; // self loops are uninteresting
Loop *L = LI->getLoopFor(*I);
if (L == Unloop) {
// This successor has not been processed. This path must lead to an
// irreducible backedge.
assert((FoundIB || !DFS.hasPostorder(*I)) && "should have seen IB");
FoundIB = true;
}
if (L != Unloop && Unloop->contains(L)) {
// Successor is in a subloop.
if (Subloop)
continue; // Branching within subloops. Ignore it.
// BB branches from the original into a subloop header.
assert(L->getParentLoop() == Unloop && "cannot skip into nested loops");
// Get the current nearest parent of the Subloop's exits.
L = SubloopParents[L];
// L could be Unloop if the only exit was an irreducible backedge.
}
if (L == Unloop) {
continue;
}
// Handle critical edges from Unloop into a sibling loop.
if (L && !L->contains(Unloop)) {
L = L->getParentLoop();
}
// Remember the nearest parent loop among successors or subloop exits.
if (NearLoop == Unloop || !NearLoop || NearLoop->contains(L))
NearLoop = L;
}
if (Subloop) {
SubloopParents[Subloop] = NearLoop;
return BBLoop;
}
return NearLoop;
}
LoopInfo::LoopInfo(const DominatorTreeBase<BasicBlock> &DomTree) {
analyze(DomTree);
}
/// updateUnloop - The last backedge has been removed from a loop--now the
/// "unloop". Find a new parent for the blocks contained within unloop and
/// update the loop tree. We don't necessarily have valid dominators at this
/// point, but LoopInfo is still valid except for the removal of this loop.
///
/// Note that Unloop may now be an empty loop. Calling Loop::getHeader without
/// checking first is illegal.
void LoopInfo::updateUnloop(Loop *Unloop) {
// First handle the special case of no parent loop to simplify the algorithm.
if (!Unloop->getParentLoop()) {
// Since BBLoop had no parent, Unloop blocks are no longer in a loop.
for (Loop::block_iterator I = Unloop->block_begin(),
E = Unloop->block_end();
I != E; ++I) {
// Don't reparent blocks in subloops.
if (getLoopFor(*I) != Unloop)
continue;
// Blocks no longer have a parent but are still referenced by Unloop until
// the Unloop object is deleted.
changeLoopFor(*I, nullptr);
}
// Remove the loop from the top-level LoopInfo object.
for (iterator I = begin();; ++I) {
assert(I != end() && "Couldn't find loop");
if (*I == Unloop) {
removeLoop(I);
break;
}
}
// Move all of the subloops to the top-level.
while (!Unloop->empty())
addTopLevelLoop(Unloop->removeChildLoop(std::prev(Unloop->end())));
return;
}
// Update the parent loop for all blocks within the loop. Blocks within
// subloops will not change parents.
UnloopUpdater Updater(Unloop, this);
Updater.updateBlockParents();
// Remove blocks from former ancestor loops.
Updater.removeBlocksFromAncestors();
// Add direct subloops as children in their new parent loop.
Updater.updateSubloopParents();
// Remove unloop from its parent loop.
Loop *ParentLoop = Unloop->getParentLoop();
for (Loop::iterator I = ParentLoop->begin();; ++I) {
assert(I != ParentLoop->end() && "Couldn't find loop");
if (*I == Unloop) {
ParentLoop->removeChildLoop(I);
break;
}
}
}
char LoopAnalysis::PassID;
LoopInfo LoopAnalysis::run(Function &F, AnalysisManager<Function> *AM) {
// FIXME: Currently we create a LoopInfo from scratch for every function.
// This may prove to be too wasteful due to deallocating and re-allocating
// memory each time for the underlying map and vector datastructures. At some
// point it may prove worthwhile to use a freelist and recycle LoopInfo
// objects. I don't want to add that kind of complexity until the scope of
// the problem is better understood.
LoopInfo LI;
LI.analyze(AM->getResult<DominatorTreeAnalysis>(F));
return LI;
}
PreservedAnalyses LoopPrinterPass::run(Function &F,
AnalysisManager<Function> *AM) {
AM->getResult<LoopAnalysis>(F).print(OS);
return PreservedAnalyses::all();
}
//===----------------------------------------------------------------------===//
// LoopInfo implementation
//
char LoopInfoWrapperPass::ID = 0;
INITIALIZE_PASS_BEGIN(LoopInfoWrapperPass, "loops", "Natural Loop Information",
true, true)
INITIALIZE_PASS_DEPENDENCY(DominatorTreeWrapperPass)
INITIALIZE_PASS_END(LoopInfoWrapperPass, "loops", "Natural Loop Information",
true, true)
bool LoopInfoWrapperPass::runOnFunction(Function &) {
releaseMemory();
LI.analyze(getAnalysis<DominatorTreeWrapperPass>().getDomTree());
return false;
}
void LoopInfoWrapperPass::verifyAnalysis() const {
// LoopInfoWrapperPass is a FunctionPass, but verifying every loop in the
// function each time verifyAnalysis is called is very expensive. The
// -verify-loop-info option can enable this. In order to perform some
// checking by default, LoopPass has been taught to call verifyLoop manually
// during loop pass sequences.
if (VerifyLoopInfo)
LI.verify();
}
void LoopInfoWrapperPass::getAnalysisUsage(AnalysisUsage &AU) const {
AU.setPreservesAll();
AU.addRequired<DominatorTreeWrapperPass>();
}
void LoopInfoWrapperPass::print(raw_ostream &OS, const Module *) const {
LI.print(OS);
}
//===----------------------------------------------------------------------===//
// LoopBlocksDFS implementation
//
/// Traverse the loop blocks and store the DFS result.
/// Useful for clients that just want the final DFS result and don't need to
/// visit blocks during the initial traversal.
void LoopBlocksDFS::perform(LoopInfo *LI) {
LoopBlocksTraversal Traversal(*this, LI);
for (LoopBlocksTraversal::POTIterator POI = Traversal.begin(),
POE = Traversal.end(); POI != POE; ++POI) ;
}