llvm-project/lldb/source/Plugins/Platform/MacOSX/PlatformAppleSimulator.cpp

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//===-- PlatformAppleSimulator.cpp ------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include "PlatformAppleSimulator.h"
// C Includes
#include <dlfcn.h>
// C++ Includes
#include <mutex>
#include <thread>
// Other libraries and framework includes
// Project includes
#include "lldb/Core/Error.h"
#include "lldb/Core/StreamString.h"
#include "lldb/Target/Process.h"
#include "lldb/Utility/LLDBAssert.h"
#include "lldb/Utility/PseudoTerminal.h"
using namespace lldb;
using namespace lldb_private;
#if !defined(__APPLE__)
#define UNSUPPORTED_ERROR ("Apple simulators aren't supported on this platform")
#endif
//------------------------------------------------------------------
// Static Functions
//------------------------------------------------------------------
void
PlatformAppleSimulator::Initialize ()
{
PlatformDarwin::Initialize ();
}
void
PlatformAppleSimulator::Terminate ()
{
PlatformDarwin::Terminate ();
}
//------------------------------------------------------------------
/// Default Constructor
//------------------------------------------------------------------
PlatformAppleSimulator::PlatformAppleSimulator () :
PlatformDarwin (true),
m_core_simulator_framework_path()
{
}
//------------------------------------------------------------------
/// Destructor.
///
/// The destructor is virtual since this class is designed to be
/// inherited from by the plug-in instance.
//------------------------------------------------------------------
PlatformAppleSimulator::~PlatformAppleSimulator()
{
}
lldb_private::Error
PlatformAppleSimulator::LaunchProcess (lldb_private::ProcessLaunchInfo &launch_info)
{
#if defined(__APPLE__)
LoadCoreSimulator();
CoreSimulatorSupport::Device device(GetSimulatorDevice());
if (device.GetState() != CoreSimulatorSupport::Device::State::Booted)
{
Error boot_err;
device.Boot(boot_err);
if (boot_err.Fail())
return boot_err;
}
auto spawned = device.Spawn(launch_info);
if (spawned)
{
launch_info.SetProcessID(spawned.GetPID());
return Error();
}
else
return spawned.GetError();
#else
Error err;
err.SetErrorString(UNSUPPORTED_ERROR);
return err;
#endif
}
void
PlatformAppleSimulator::GetStatus (Stream &strm)
{
#if defined(__APPLE__)
// This will get called by subclasses, so just output status on the
// current simulator
PlatformAppleSimulator::LoadCoreSimulator();
CoreSimulatorSupport::DeviceSet devices = CoreSimulatorSupport::DeviceSet::GetAvailableDevices();
const size_t num_devices = devices.GetNumDevices();
if (num_devices)
{
strm.Printf("Available devices:\n");
for (size_t i=0; i<num_devices; ++i)
{
CoreSimulatorSupport::Device device = devices.GetDeviceAtIndex(i);
strm.Printf(" %s: %s\n", device.GetUDID().c_str(), device.GetName().c_str());
}
if (m_device.hasValue() && m_device->operator bool())
{
strm.Printf("Current device: %s: %s", m_device->GetUDID().c_str(), m_device->GetName().c_str());
if (m_device->GetState() == CoreSimulatorSupport::Device::State::Booted)
{
strm.Printf(" state = booted");
}
strm.Printf("\nType \"platform connect <ARG>\" where <ARG> is a device UDID or a device name to disconnect and connect to a different device.\n");
}
else
{
strm.Printf("No current device is selected, \"platform connect <ARG>\" where <ARG> is a device UDID or a device name to connect to a specific device.\n");
}
}
else
{
strm.Printf("No devices are available.\n");
}
#else
strm.Printf(UNSUPPORTED_ERROR);
#endif
}
Error
PlatformAppleSimulator::ConnectRemote (Args& args)
{
#if defined(__APPLE__)
Error error;
if (args.GetArgumentCount() == 1)
{
if (m_device)
DisconnectRemote ();
PlatformAppleSimulator::LoadCoreSimulator();
const char *arg_cstr = args.GetArgumentAtIndex(0);
if (arg_cstr)
{
std::string arg_str(arg_cstr);
CoreSimulatorSupport::DeviceSet devices = CoreSimulatorSupport::DeviceSet::GetAvailableDevices();
devices.ForEach([this, &arg_str](const CoreSimulatorSupport::Device &device) -> bool {
if (arg_str == device.GetUDID() || arg_str == device.GetName())
{
m_device = device;
return false; // Stop iterating
}
else
{
return true; // Keep iterating
}
});
if (!m_device)
error.SetErrorStringWithFormat("no device with UDID or name '%s' was found", arg_cstr);
}
}
else
{
error.SetErrorString("this command take a single UDID argument of the device you want to connect to.");
}
return error;
#else
Error err;
err.SetErrorString(UNSUPPORTED_ERROR);
return err;
#endif
}
Error
PlatformAppleSimulator::DisconnectRemote ()
{
#if defined(__APPLE__)
m_device.reset();
return Error();
#else
Error err;
err.SetErrorString(UNSUPPORTED_ERROR);
return err;
#endif
}
lldb::ProcessSP
PlatformAppleSimulator::DebugProcess (ProcessLaunchInfo &launch_info,
Debugger &debugger,
Target *target, // Can be NULL, if NULL create a new target, else use existing one
Error &error)
{
#if defined(__APPLE__)
ProcessSP process_sp;
// Make sure we stop at the entry point
launch_info.GetFlags ().Set (eLaunchFlagDebug);
// We always launch the process we are going to debug in a separate process
// group, since then we can handle ^C interrupts ourselves w/o having to worry
// about the target getting them as well.
launch_info.SetLaunchInSeparateProcessGroup(true);
error = LaunchProcess (launch_info);
if (error.Success())
{
if (launch_info.GetProcessID() != LLDB_INVALID_PROCESS_ID)
{
ProcessAttachInfo attach_info (launch_info);
process_sp = Attach (attach_info, debugger, target, error);
if (process_sp)
{
launch_info.SetHijackListener(attach_info.GetHijackListener());
// Since we attached to the process, it will think it needs to detach
// if the process object just goes away without an explicit call to
// Process::Kill() or Process::Detach(), so let it know to kill the
// process if this happens.
process_sp->SetShouldDetach (false);
// If we didn't have any file actions, the pseudo terminal might
// have been used where the slave side was given as the file to
// open for stdin/out/err after we have already opened the master
// so we can read/write stdin/out/err.
int pty_fd = launch_info.GetPTY().ReleaseMasterFileDescriptor();
if (pty_fd != lldb_utility::PseudoTerminal::invalid_fd)
{
process_sp->SetSTDIOFileDescriptor(pty_fd);
}
}
}
}
return process_sp;
#else
return ProcessSP();
#endif
}
FileSpec
PlatformAppleSimulator::GetCoreSimulatorPath()
{
#if defined(__APPLE__)
Mutex::Locker locker (m_mutex);
if (!m_core_simulator_framework_path.hasValue())
{
const char *developer_dir = GetDeveloperDirectory();
if (developer_dir)
{
StreamString cs_path;
cs_path.Printf("%s/Library/PrivateFrameworks/CoreSimulator.framework/CoreSimulator", developer_dir);
const bool resolve_path = true;
m_core_simulator_framework_path = FileSpec(cs_path.GetData(), resolve_path);
}
}
return m_core_simulator_framework_path.getValue();
#else
return FileSpec();
#endif
}
void
PlatformAppleSimulator::LoadCoreSimulator ()
{
#if defined(__APPLE__)
static std::once_flag g_load_core_sim_flag;
std::call_once(g_load_core_sim_flag, [this] {
const std::string core_sim_path(GetCoreSimulatorPath().GetPath());
if (core_sim_path.size())
dlopen(core_sim_path.c_str(), RTLD_LAZY);
});
#endif
}
#if defined(__APPLE__)
CoreSimulatorSupport::Device
PlatformAppleSimulator::GetSimulatorDevice ()
{
if (!m_device.hasValue())
{
const CoreSimulatorSupport::DeviceType::ProductFamilyID dev_id = CoreSimulatorSupport::DeviceType::ProductFamilyID::iPhone;
m_device = CoreSimulatorSupport::DeviceSet::GetAvailableDevices().GetFanciest(dev_id);
}
if (m_device.hasValue())
return m_device.getValue();
else
return CoreSimulatorSupport::Device();
}
#endif