forked from OSchip/llvm-project
301 lines
9.0 KiB
C++
301 lines
9.0 KiB
C++
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//===-- PlatformAppleSimulator.cpp ------------------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#include "PlatformAppleSimulator.h"
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// C Includes
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#include <dlfcn.h>
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// C++ Includes
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#include <mutex>
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#include <thread>
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// Other libraries and framework includes
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// Project includes
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#include "lldb/Core/Error.h"
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#include "lldb/Core/StreamString.h"
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#include "lldb/Target/Process.h"
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#include "lldb/Utility/LLDBAssert.h"
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#include "lldb/Utility/PseudoTerminal.h"
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using namespace lldb;
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using namespace lldb_private;
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#if !defined(__APPLE__)
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#define UNSUPPORTED_ERROR ("Apple simulators aren't supported on this platform")
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#endif
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//------------------------------------------------------------------
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// Static Functions
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//------------------------------------------------------------------
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void
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PlatformAppleSimulator::Initialize ()
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{
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PlatformDarwin::Initialize ();
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}
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void
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PlatformAppleSimulator::Terminate ()
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{
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PlatformDarwin::Terminate ();
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}
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//------------------------------------------------------------------
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/// Default Constructor
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//------------------------------------------------------------------
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PlatformAppleSimulator::PlatformAppleSimulator () :
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PlatformDarwin (true),
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m_core_simulator_framework_path()
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{
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}
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//------------------------------------------------------------------
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/// Destructor.
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///
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/// The destructor is virtual since this class is designed to be
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/// inherited from by the plug-in instance.
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//------------------------------------------------------------------
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PlatformAppleSimulator::~PlatformAppleSimulator()
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{
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}
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lldb_private::Error
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PlatformAppleSimulator::LaunchProcess (lldb_private::ProcessLaunchInfo &launch_info)
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{
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#if defined(__APPLE__)
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LoadCoreSimulator();
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CoreSimulatorSupport::Device device(GetSimulatorDevice());
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if (device.GetState() != CoreSimulatorSupport::Device::State::Booted)
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{
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Error boot_err;
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device.Boot(boot_err);
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if (boot_err.Fail())
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return boot_err;
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}
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auto spawned = device.Spawn(launch_info);
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if (spawned)
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{
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launch_info.SetProcessID(spawned.GetPID());
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return Error();
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}
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else
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return spawned.GetError();
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#else
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Error err;
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err.SetErrorString(UNSUPPORTED_ERROR);
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return err;
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#endif
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}
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void
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PlatformAppleSimulator::GetStatus (Stream &strm)
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{
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#if defined(__APPLE__)
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// This will get called by subclasses, so just output status on the
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// current simulator
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PlatformAppleSimulator::LoadCoreSimulator();
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CoreSimulatorSupport::DeviceSet devices = CoreSimulatorSupport::DeviceSet::GetAvailableDevices();
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const size_t num_devices = devices.GetNumDevices();
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if (num_devices)
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{
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strm.Printf("Available devices:\n");
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for (size_t i=0; i<num_devices; ++i)
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{
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CoreSimulatorSupport::Device device = devices.GetDeviceAtIndex(i);
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strm.Printf(" %s: %s\n", device.GetUDID().c_str(), device.GetName().c_str());
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}
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if (m_device.hasValue() && m_device->operator bool())
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{
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strm.Printf("Current device: %s: %s", m_device->GetUDID().c_str(), m_device->GetName().c_str());
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if (m_device->GetState() == CoreSimulatorSupport::Device::State::Booted)
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{
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strm.Printf(" state = booted");
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}
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strm.Printf("\nType \"platform connect <ARG>\" where <ARG> is a device UDID or a device name to disconnect and connect to a different device.\n");
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}
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else
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{
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strm.Printf("No current device is selected, \"platform connect <ARG>\" where <ARG> is a device UDID or a device name to connect to a specific device.\n");
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}
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}
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else
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{
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strm.Printf("No devices are available.\n");
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}
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#else
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strm.Printf(UNSUPPORTED_ERROR);
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#endif
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}
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Error
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PlatformAppleSimulator::ConnectRemote (Args& args)
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{
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#if defined(__APPLE__)
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Error error;
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if (args.GetArgumentCount() == 1)
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{
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if (m_device)
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DisconnectRemote ();
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PlatformAppleSimulator::LoadCoreSimulator();
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const char *arg_cstr = args.GetArgumentAtIndex(0);
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if (arg_cstr)
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{
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std::string arg_str(arg_cstr);
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CoreSimulatorSupport::DeviceSet devices = CoreSimulatorSupport::DeviceSet::GetAvailableDevices();
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devices.ForEach([this, &arg_str](const CoreSimulatorSupport::Device &device) -> bool {
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if (arg_str == device.GetUDID() || arg_str == device.GetName())
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{
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m_device = device;
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return false; // Stop iterating
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}
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else
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{
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return true; // Keep iterating
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}
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});
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if (!m_device)
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error.SetErrorStringWithFormat("no device with UDID or name '%s' was found", arg_cstr);
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}
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}
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else
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{
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error.SetErrorString("this command take a single UDID argument of the device you want to connect to.");
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}
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return error;
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#else
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Error err;
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err.SetErrorString(UNSUPPORTED_ERROR);
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return err;
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#endif
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}
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Error
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PlatformAppleSimulator::DisconnectRemote ()
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{
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#if defined(__APPLE__)
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m_device.reset();
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return Error();
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#else
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Error err;
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err.SetErrorString(UNSUPPORTED_ERROR);
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return err;
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#endif
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}
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lldb::ProcessSP
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PlatformAppleSimulator::DebugProcess (ProcessLaunchInfo &launch_info,
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Debugger &debugger,
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Target *target, // Can be NULL, if NULL create a new target, else use existing one
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Error &error)
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{
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#if defined(__APPLE__)
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ProcessSP process_sp;
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// Make sure we stop at the entry point
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launch_info.GetFlags ().Set (eLaunchFlagDebug);
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// We always launch the process we are going to debug in a separate process
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// group, since then we can handle ^C interrupts ourselves w/o having to worry
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// about the target getting them as well.
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launch_info.SetLaunchInSeparateProcessGroup(true);
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error = LaunchProcess (launch_info);
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if (error.Success())
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{
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if (launch_info.GetProcessID() != LLDB_INVALID_PROCESS_ID)
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{
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ProcessAttachInfo attach_info (launch_info);
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process_sp = Attach (attach_info, debugger, target, error);
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if (process_sp)
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{
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launch_info.SetHijackListener(attach_info.GetHijackListener());
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// Since we attached to the process, it will think it needs to detach
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// if the process object just goes away without an explicit call to
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// Process::Kill() or Process::Detach(), so let it know to kill the
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// process if this happens.
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process_sp->SetShouldDetach (false);
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// If we didn't have any file actions, the pseudo terminal might
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// have been used where the slave side was given as the file to
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// open for stdin/out/err after we have already opened the master
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// so we can read/write stdin/out/err.
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int pty_fd = launch_info.GetPTY().ReleaseMasterFileDescriptor();
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if (pty_fd != lldb_utility::PseudoTerminal::invalid_fd)
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{
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process_sp->SetSTDIOFileDescriptor(pty_fd);
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}
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}
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}
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}
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return process_sp;
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#else
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return ProcessSP();
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#endif
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}
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FileSpec
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PlatformAppleSimulator::GetCoreSimulatorPath()
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{
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#if defined(__APPLE__)
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Mutex::Locker locker (m_mutex);
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if (!m_core_simulator_framework_path.hasValue())
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{
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const char *developer_dir = GetDeveloperDirectory();
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if (developer_dir)
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{
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StreamString cs_path;
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cs_path.Printf("%s/Library/PrivateFrameworks/CoreSimulator.framework/CoreSimulator", developer_dir);
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const bool resolve_path = true;
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m_core_simulator_framework_path = FileSpec(cs_path.GetData(), resolve_path);
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}
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}
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return m_core_simulator_framework_path.getValue();
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#else
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return FileSpec();
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#endif
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}
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void
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PlatformAppleSimulator::LoadCoreSimulator ()
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{
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#if defined(__APPLE__)
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static std::once_flag g_load_core_sim_flag;
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std::call_once(g_load_core_sim_flag, [this] {
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const std::string core_sim_path(GetCoreSimulatorPath().GetPath());
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if (core_sim_path.size())
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dlopen(core_sim_path.c_str(), RTLD_LAZY);
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});
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#endif
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}
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#if defined(__APPLE__)
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CoreSimulatorSupport::Device
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PlatformAppleSimulator::GetSimulatorDevice ()
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{
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if (!m_device.hasValue())
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{
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const CoreSimulatorSupport::DeviceType::ProductFamilyID dev_id = CoreSimulatorSupport::DeviceType::ProductFamilyID::iPhone;
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m_device = CoreSimulatorSupport::DeviceSet::GetAvailableDevices().GetFanciest(dev_id);
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}
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if (m_device.hasValue())
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return m_device.getValue();
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else
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return CoreSimulatorSupport::Device();
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}
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#endif
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