llvm-project/lldb/source/API/SBModule.cpp

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//===-- SBModule.cpp ------------------------------------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#include "lldb/API/SBModule.h"
#include "lldb/API/SBAddress.h"
#include "lldb/API/SBFileSpec.h"
#include "lldb/API/SBModuleSpec.h"
#include "lldb/API/SBProcess.h"
#include "lldb/API/SBStream.h"
#include "lldb/API/SBSymbolContextList.h"
#include "lldb/Core/Module.h"
<rdar://problem/11757916> Make breakpoint setting by file and line much more efficient by only looking for inlined breakpoint locations if we are setting a breakpoint in anything but a source implementation file. Implementing this complex for a many reasons. Turns out that parsing compile units lazily had some issues with respect to how we need to do things with DWARF in .o files. So the fixes in the checkin for this makes these changes: - Add a new setting called "target.inline-breakpoint-strategy" which can be set to "never", "always", or "headers". "never" will never try and set any inlined breakpoints (fastest). "always" always looks for inlined breakpoint locations (slowest, but most accurate). "headers", which is the default setting, will only look for inlined breakpoint locations if the breakpoint is set in what are consudered to be header files, which is realy defined as "not in an implementation source file". - modify the breakpoint setting by file and line to check the current "target.inline-breakpoint-strategy" setting and act accordingly - Modify compile units to be able to get their language and other info lazily. This allows us to create compile units from the debug map and not have to fill all of the details in, and then lazily discover this information as we go on debuggging. This is needed to avoid parsing all .o files when setting breakpoints in implementation only files (no inlines). Otherwise we would need to parse the .o file, the object file (mach-o in our case) and the symbol file (DWARF in the object file) just to see what the compile unit was. - modify the "SymbolFileDWARFDebugMap" to subclass lldb_private::Module so that the virtual "GetObjectFile()" and "GetSymbolVendor()" functions can be intercepted when the .o file contenst are later lazilly needed. Prior to this fix, when we first instantiated the "SymbolFileDWARFDebugMap" class, we would also make modules, object files and symbol files for every .o file in the debug map because we needed to fix up the sections in the .o files with information that is in the executable debug map. Now we lazily do this in the DebugMapModule::GetObjectFile() Cleaned up header includes a bit as well. llvm-svn: 162860
2012-08-30 05:13:06 +08:00
#include "lldb/Core/Section.h"
#include "lldb/Core/ValueObjectList.h"
#include "lldb/Core/ValueObjectVariable.h"
<rdar://problem/11757916> Make breakpoint setting by file and line much more efficient by only looking for inlined breakpoint locations if we are setting a breakpoint in anything but a source implementation file. Implementing this complex for a many reasons. Turns out that parsing compile units lazily had some issues with respect to how we need to do things with DWARF in .o files. So the fixes in the checkin for this makes these changes: - Add a new setting called "target.inline-breakpoint-strategy" which can be set to "never", "always", or "headers". "never" will never try and set any inlined breakpoints (fastest). "always" always looks for inlined breakpoint locations (slowest, but most accurate). "headers", which is the default setting, will only look for inlined breakpoint locations if the breakpoint is set in what are consudered to be header files, which is realy defined as "not in an implementation source file". - modify the breakpoint setting by file and line to check the current "target.inline-breakpoint-strategy" setting and act accordingly - Modify compile units to be able to get their language and other info lazily. This allows us to create compile units from the debug map and not have to fill all of the details in, and then lazily discover this information as we go on debuggging. This is needed to avoid parsing all .o files when setting breakpoints in implementation only files (no inlines). Otherwise we would need to parse the .o file, the object file (mach-o in our case) and the symbol file (DWARF in the object file) just to see what the compile unit was. - modify the "SymbolFileDWARFDebugMap" to subclass lldb_private::Module so that the virtual "GetObjectFile()" and "GetSymbolVendor()" functions can be intercepted when the .o file contenst are later lazilly needed. Prior to this fix, when we first instantiated the "SymbolFileDWARFDebugMap" class, we would also make modules, object files and symbol files for every .o file in the debug map because we needed to fix up the sections in the .o files with information that is in the executable debug map. Now we lazily do this in the DebugMapModule::GetObjectFile() Cleaned up header includes a bit as well. llvm-svn: 162860
2012-08-30 05:13:06 +08:00
#include "lldb/Symbol/ObjectFile.h"
#include "lldb/Symbol/SymbolFile.h"
<rdar://problem/11757916> Make breakpoint setting by file and line much more efficient by only looking for inlined breakpoint locations if we are setting a breakpoint in anything but a source implementation file. Implementing this complex for a many reasons. Turns out that parsing compile units lazily had some issues with respect to how we need to do things with DWARF in .o files. So the fixes in the checkin for this makes these changes: - Add a new setting called "target.inline-breakpoint-strategy" which can be set to "never", "always", or "headers". "never" will never try and set any inlined breakpoints (fastest). "always" always looks for inlined breakpoint locations (slowest, but most accurate). "headers", which is the default setting, will only look for inlined breakpoint locations if the breakpoint is set in what are consudered to be header files, which is realy defined as "not in an implementation source file". - modify the breakpoint setting by file and line to check the current "target.inline-breakpoint-strategy" setting and act accordingly - Modify compile units to be able to get their language and other info lazily. This allows us to create compile units from the debug map and not have to fill all of the details in, and then lazily discover this information as we go on debuggging. This is needed to avoid parsing all .o files when setting breakpoints in implementation only files (no inlines). Otherwise we would need to parse the .o file, the object file (mach-o in our case) and the symbol file (DWARF in the object file) just to see what the compile unit was. - modify the "SymbolFileDWARFDebugMap" to subclass lldb_private::Module so that the virtual "GetObjectFile()" and "GetSymbolVendor()" functions can be intercepted when the .o file contenst are later lazilly needed. Prior to this fix, when we first instantiated the "SymbolFileDWARFDebugMap" class, we would also make modules, object files and symbol files for every .o file in the debug map because we needed to fix up the sections in the .o files with information that is in the executable debug map. Now we lazily do this in the DebugMapModule::GetObjectFile() Cleaned up header includes a bit as well. llvm-svn: 162860
2012-08-30 05:13:06 +08:00
#include "lldb/Symbol/Symtab.h"
TypeSystem is now a plugin interface and removed any "ClangASTContext &Class::GetClangASTContext()" functions. This cleans up type systems to be more pluggable. Prior to this we had issues: - Module, SymbolFile, and many others has "ClangASTContext &GetClangASTContext()" functions. All have been switched over to use "TypeSystem *GetTypeSystemForLanguage()" - Cleaned up any places that were using the GetClangASTContext() functions to use TypeSystem - Cleaned up Module so that it no longer has dedicated type system member variables: lldb::ClangASTContextUP m_ast; ///< The Clang AST context for this module. lldb::GoASTContextUP m_go_ast; ///< The Go AST context for this module. Now we have a type system map: typedef std::map<lldb::LanguageType, lldb::TypeSystemSP> TypeSystemMap; TypeSystemMap m_type_system_map; ///< A map of any type systems associated with this module - Many places in code were using ClangASTContext static functions to place with CompilerType objects and add modifiers (const, volatile, restrict) and to make typedefs, L and R value references and more. These have been made into CompilerType functions that are abstract: class CompilerType { ... //---------------------------------------------------------------------- // Return a new CompilerType that is a L value reference to this type if // this type is valid and the type system supports L value references, // else return an invalid type. //---------------------------------------------------------------------- CompilerType GetLValueReferenceType () const; //---------------------------------------------------------------------- // Return a new CompilerType that is a R value reference to this type if // this type is valid and the type system supports R value references, // else return an invalid type. //---------------------------------------------------------------------- CompilerType GetRValueReferenceType () const; //---------------------------------------------------------------------- // Return a new CompilerType adds a const modifier to this type if // this type is valid and the type system supports const modifiers, // else return an invalid type. //---------------------------------------------------------------------- CompilerType AddConstModifier () const; //---------------------------------------------------------------------- // Return a new CompilerType adds a volatile modifier to this type if // this type is valid and the type system supports volatile modifiers, // else return an invalid type. //---------------------------------------------------------------------- CompilerType AddVolatileModifier () const; //---------------------------------------------------------------------- // Return a new CompilerType adds a restrict modifier to this type if // this type is valid and the type system supports restrict modifiers, // else return an invalid type. //---------------------------------------------------------------------- CompilerType AddRestrictModifier () const; //---------------------------------------------------------------------- // Create a typedef to this type using "name" as the name of the typedef // this type is valid and the type system supports typedefs, else return // an invalid type. //---------------------------------------------------------------------- CompilerType CreateTypedef (const char *name, const CompilerDeclContext &decl_ctx) const; }; Other changes include: - Removed "CompilerType TypeSystem::GetIntTypeFromBitSize(...)" and CompilerType TypeSystem::GetFloatTypeFromBitSize(...) and replaced it with "CompilerType TypeSystem::GetBuiltinTypeForEncodingAndBitSize(lldb::Encoding encoding, size_t bit_size);" - Fixed code in Type.h to not request the full type for a type for no good reason, just request the forward type and let the type expand as needed llvm-svn: 247953
2015-09-18 06:23:34 +08:00
#include "lldb/Symbol/TypeSystem.h"
#include "lldb/Symbol/VariableList.h"
#include "lldb/Target/Target.h"
#include "lldb/Utility/Instrumentation.h"
#include "lldb/Utility/StreamString.h"
using namespace lldb;
using namespace lldb_private;
SBModule::SBModule() { LLDB_INSTRUMENT_VA(this); }
SBModule::SBModule(const lldb::ModuleSP &module_sp) : m_opaque_sp(module_sp) {}
SBModule::SBModule(const SBModuleSpec &module_spec) {
LLDB_INSTRUMENT_VA(this, module_spec);
ModuleSP module_sp;
Status error = ModuleList::GetSharedModule(
*module_spec.m_opaque_up, module_sp, nullptr, nullptr, nullptr);
if (module_sp)
SetSP(module_sp);
}
SBModule::SBModule(const SBModule &rhs) : m_opaque_sp(rhs.m_opaque_sp) {
LLDB_INSTRUMENT_VA(this, rhs);
}
SBModule::SBModule(lldb::SBProcess &process, lldb::addr_t header_addr) {
LLDB_INSTRUMENT_VA(this, process, header_addr);
ProcessSP process_sp(process.GetSP());
if (process_sp) {
m_opaque_sp = process_sp->ReadModuleFromMemory(FileSpec(), header_addr);
if (m_opaque_sp) {
Target &target = process_sp->GetTarget();
bool changed = false;
m_opaque_sp->SetLoadAddress(target, 0, true, changed);
target.GetImages().Append(m_opaque_sp);
}
}
}
const SBModule &SBModule::operator=(const SBModule &rhs) {
LLDB_INSTRUMENT_VA(this, rhs);
if (this != &rhs)
m_opaque_sp = rhs.m_opaque_sp;
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return *this;
}
SBModule::~SBModule() = default;
bool SBModule::IsValid() const {
LLDB_INSTRUMENT_VA(this);
return this->operator bool();
}
SBModule::operator bool() const {
LLDB_INSTRUMENT_VA(this);
return m_opaque_sp.get() != nullptr;
}
void SBModule::Clear() {
LLDB_INSTRUMENT_VA(this);
m_opaque_sp.reset();
}
bool SBModule::IsFileBacked() const {
LLDB_INSTRUMENT_VA(this);
ModuleSP module_sp(GetSP());
if (!module_sp)
return false;
ObjectFile *obj_file = module_sp->GetObjectFile();
if (!obj_file)
return false;
return !obj_file->IsInMemory();
}
SBFileSpec SBModule::GetFileSpec() const {
LLDB_INSTRUMENT_VA(this);
SBFileSpec file_spec;
ModuleSP module_sp(GetSP());
if (module_sp)
file_spec.SetFileSpec(module_sp->GetFileSpec());
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return file_spec;
}
lldb::SBFileSpec SBModule::GetPlatformFileSpec() const {
LLDB_INSTRUMENT_VA(this);
SBFileSpec file_spec;
ModuleSP module_sp(GetSP());
if (module_sp)
file_spec.SetFileSpec(module_sp->GetPlatformFileSpec());
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return file_spec;
}
bool SBModule::SetPlatformFileSpec(const lldb::SBFileSpec &platform_file) {
LLDB_INSTRUMENT_VA(this, platform_file);
bool result = false;
ModuleSP module_sp(GetSP());
if (module_sp) {
module_sp->SetPlatformFileSpec(*platform_file);
result = true;
}
return result;
}
lldb::SBFileSpec SBModule::GetRemoteInstallFileSpec() {
LLDB_INSTRUMENT_VA(this);
SBFileSpec sb_file_spec;
ModuleSP module_sp(GetSP());
if (module_sp)
sb_file_spec.SetFileSpec(module_sp->GetRemoteInstallFileSpec());
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return sb_file_spec;
}
bool SBModule::SetRemoteInstallFileSpec(lldb::SBFileSpec &file) {
LLDB_INSTRUMENT_VA(this, file);
ModuleSP module_sp(GetSP());
if (module_sp) {
module_sp->SetRemoteInstallFileSpec(file.ref());
return true;
}
return false;
}
const uint8_t *SBModule::GetUUIDBytes() const {
LLDB_INSTRUMENT_VA(this);
const uint8_t *uuid_bytes = nullptr;
ModuleSP module_sp(GetSP());
if (module_sp)
uuid_bytes = module_sp->GetUUID().GetBytes().data();
return uuid_bytes;
}
const char *SBModule::GetUUIDString() const {
LLDB_INSTRUMENT_VA(this);
const char *uuid_cstr = nullptr;
ModuleSP module_sp(GetSP());
if (module_sp) {
// We are going to return a "const char *" value through the public API, so
// we need to constify it so it gets added permanently the string pool and
// then we don't need to worry about the lifetime of the string as it will
// never go away once it has been put into the ConstString string pool
uuid_cstr = ConstString(module_sp->GetUUID().GetAsString()).GetCString();
}
if (uuid_cstr && uuid_cstr[0]) {
return uuid_cstr;
}
return nullptr;
}
bool SBModule::operator==(const SBModule &rhs) const {
LLDB_INSTRUMENT_VA(this, rhs);
if (m_opaque_sp)
return m_opaque_sp.get() == rhs.m_opaque_sp.get();
return false;
}
bool SBModule::operator!=(const SBModule &rhs) const {
LLDB_INSTRUMENT_VA(this, rhs);
if (m_opaque_sp)
return m_opaque_sp.get() != rhs.m_opaque_sp.get();
return false;
}
ModuleSP SBModule::GetSP() const { return m_opaque_sp; }
void SBModule::SetSP(const ModuleSP &module_sp) { m_opaque_sp = module_sp; }
SBAddress SBModule::ResolveFileAddress(lldb::addr_t vm_addr) {
LLDB_INSTRUMENT_VA(this, vm_addr);
lldb::SBAddress sb_addr;
ModuleSP module_sp(GetSP());
if (module_sp) {
Address addr;
if (module_sp->ResolveFileAddress(vm_addr, addr))
sb_addr.ref() = addr;
}
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return sb_addr;
}
SBSymbolContext
SBModule::ResolveSymbolContextForAddress(const SBAddress &addr,
uint32_t resolve_scope) {
LLDB_INSTRUMENT_VA(this, addr, resolve_scope);
SBSymbolContext sb_sc;
ModuleSP module_sp(GetSP());
SymbolContextItem scope = static_cast<SymbolContextItem>(resolve_scope);
if (module_sp && addr.IsValid())
module_sp->ResolveSymbolContextForAddress(addr.ref(), scope, *sb_sc);
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return sb_sc;
}
bool SBModule::GetDescription(SBStream &description) {
LLDB_INSTRUMENT_VA(this, description);
Stream &strm = description.ref();
ModuleSP module_sp(GetSP());
if (module_sp) {
module_sp->GetDescription(strm.AsRawOstream());
} else
strm.PutCString("No value");
return true;
}
uint32_t SBModule::GetNumCompileUnits() {
LLDB_INSTRUMENT_VA(this);
ModuleSP module_sp(GetSP());
if (module_sp) {
return module_sp->GetNumCompileUnits();
}
return 0;
}
SBCompileUnit SBModule::GetCompileUnitAtIndex(uint32_t index) {
LLDB_INSTRUMENT_VA(this, index);
SBCompileUnit sb_cu;
ModuleSP module_sp(GetSP());
if (module_sp) {
CompUnitSP cu_sp = module_sp->GetCompileUnitAtIndex(index);
sb_cu.reset(cu_sp.get());
}
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return sb_cu;
}
SBSymbolContextList SBModule::FindCompileUnits(const SBFileSpec &sb_file_spec) {
LLDB_INSTRUMENT_VA(this, sb_file_spec);
SBSymbolContextList sb_sc_list;
const ModuleSP module_sp(GetSP());
if (sb_file_spec.IsValid() && module_sp) {
module_sp->FindCompileUnits(*sb_file_spec, *sb_sc_list);
}
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return sb_sc_list;
}
static Symtab *GetUnifiedSymbolTable(const lldb::ModuleSP &module_sp) {
if (module_sp)
return module_sp->GetSymtab();
return nullptr;
}
size_t SBModule::GetNumSymbols() {
LLDB_INSTRUMENT_VA(this);
ModuleSP module_sp(GetSP());
if (Symtab *symtab = GetUnifiedSymbolTable(module_sp))
return symtab->GetNumSymbols();
return 0;
}
SBSymbol SBModule::GetSymbolAtIndex(size_t idx) {
LLDB_INSTRUMENT_VA(this, idx);
SBSymbol sb_symbol;
ModuleSP module_sp(GetSP());
Symtab *symtab = GetUnifiedSymbolTable(module_sp);
if (symtab)
sb_symbol.SetSymbol(symtab->SymbolAtIndex(idx));
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return sb_symbol;
}
lldb::SBSymbol SBModule::FindSymbol(const char *name,
lldb::SymbolType symbol_type) {
LLDB_INSTRUMENT_VA(this, name, symbol_type);
SBSymbol sb_symbol;
if (name && name[0]) {
ModuleSP module_sp(GetSP());
Symtab *symtab = GetUnifiedSymbolTable(module_sp);
if (symtab)
sb_symbol.SetSymbol(symtab->FindFirstSymbolWithNameAndType(
ConstString(name), symbol_type, Symtab::eDebugAny,
Symtab::eVisibilityAny));
}
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return sb_symbol;
}
lldb::SBSymbolContextList SBModule::FindSymbols(const char *name,
lldb::SymbolType symbol_type) {
LLDB_INSTRUMENT_VA(this, name, symbol_type);
SBSymbolContextList sb_sc_list;
if (name && name[0]) {
ModuleSP module_sp(GetSP());
Symtab *symtab = GetUnifiedSymbolTable(module_sp);
if (symtab) {
std::vector<uint32_t> matching_symbol_indexes;
symtab->FindAllSymbolsWithNameAndType(ConstString(name), symbol_type,
matching_symbol_indexes);
const size_t num_matches = matching_symbol_indexes.size();
if (num_matches) {
SymbolContext sc;
sc.module_sp = module_sp;
SymbolContextList &sc_list = *sb_sc_list;
for (size_t i = 0; i < num_matches; ++i) {
sc.symbol = symtab->SymbolAtIndex(matching_symbol_indexes[i]);
if (sc.symbol)
sc_list.Append(sc);
}
}
}
}
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return sb_sc_list;
}
size_t SBModule::GetNumSections() {
LLDB_INSTRUMENT_VA(this);
ModuleSP module_sp(GetSP());
if (module_sp) {
// Give the symbol vendor a chance to add to the unified section list.
module_sp->GetSymbolFile();
SectionList *section_list = module_sp->GetSectionList();
if (section_list)
return section_list->GetSize();
}
return 0;
}
SBSection SBModule::GetSectionAtIndex(size_t idx) {
LLDB_INSTRUMENT_VA(this, idx);
SBSection sb_section;
ModuleSP module_sp(GetSP());
if (module_sp) {
// Give the symbol vendor a chance to add to the unified section list.
module_sp->GetSymbolFile();
SectionList *section_list = module_sp->GetSectionList();
if (section_list)
sb_section.SetSP(section_list->GetSectionAtIndex(idx));
}
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return sb_section;
}
lldb::SBSymbolContextList SBModule::FindFunctions(const char *name,
uint32_t name_type_mask) {
LLDB_INSTRUMENT_VA(this, name, name_type_mask);
Removed all of the "#ifndef SWIG" from the SB header files since we are using interface (.i) files for each class. Changed the FindFunction class from: uint32_t SBTarget::FindFunctions (const char *name, uint32_t name_type_mask, bool append, lldb::SBSymbolContextList& sc_list) uint32_t SBModule::FindFunctions (const char *name, uint32_t name_type_mask, bool append, lldb::SBSymbolContextList& sc_list) To: lldb::SBSymbolContextList SBTarget::FindFunctions (const char *name, uint32_t name_type_mask = lldb::eFunctionNameTypeAny); lldb::SBSymbolContextList SBModule::FindFunctions (const char *name, uint32_t name_type_mask = lldb::eFunctionNameTypeAny); This makes the API easier to use from python. Also added the ability to append a SBSymbolContext or a SBSymbolContextList to a SBSymbolContextList. Exposed properties for lldb.SBSymbolContextList in python: lldb.SBSymbolContextList.modules => list() or all lldb.SBModule objects in the list lldb.SBSymbolContextList.compile_units => list() or all lldb.SBCompileUnits objects in the list lldb.SBSymbolContextList.functions => list() or all lldb.SBFunction objects in the list lldb.SBSymbolContextList.blocks => list() or all lldb.SBBlock objects in the list lldb.SBSymbolContextList.line_entries => list() or all lldb.SBLineEntry objects in the list lldb.SBSymbolContextList.symbols => list() or all lldb.SBSymbol objects in the list This allows a call to the SBTarget::FindFunctions(...) and SBModule::FindFunctions(...) and then the result can be used to extract the desired information: sc_list = lldb.target.FindFunctions("erase") for function in sc_list.functions: print function for symbol in sc_list.symbols: print symbol Exposed properties for the lldb.SBSymbolContext objects in python: lldb.SBSymbolContext.module => lldb.SBModule lldb.SBSymbolContext.compile_unit => lldb.SBCompileUnit lldb.SBSymbolContext.function => lldb.SBFunction lldb.SBSymbolContext.block => lldb.SBBlock lldb.SBSymbolContext.line_entry => lldb.SBLineEntry lldb.SBSymbolContext.symbol => lldb.SBSymbol Exposed properties for the lldb.SBBlock objects in python: lldb.SBBlock.parent => lldb.SBBlock for the parent block that contains lldb.SBBlock.sibling => lldb.SBBlock for the sibling block to the current block lldb.SBBlock.first_child => lldb.SBBlock for the first child block to the current block lldb.SBBlock.call_site => for inline functions, return a lldb.declaration object that gives the call site file, line and column lldb.SBBlock.name => for inline functions this is the name of the inline function that this block represents lldb.SBBlock.inlined_block => returns the inlined function block that contains this block (might return itself if the current block is an inlined block) lldb.SBBlock.range[int] => access the address ranges for a block by index, a list() with start and end address is returned lldb.SBBlock.ranges => an array or all address ranges for this block lldb.SBBlock.num_ranges => the number of address ranges for this blcok SBFunction objects can now get the SBType and the SBBlock that represents the top scope of the function. SBBlock objects can now get the variable list from the current block. The value list returned allows varaibles to be viewed prior with no process if code wants to check the variables in a function. There are two ways to get a variable list from a SBBlock: lldb::SBValueList SBBlock::GetVariables (lldb::SBFrame& frame, bool arguments, bool locals, bool statics, lldb::DynamicValueType use_dynamic); lldb::SBValueList SBBlock::GetVariables (lldb::SBTarget& target, bool arguments, bool locals, bool statics); When a SBFrame is used, the values returned will be locked down to the frame and the values will be evaluated in the context of that frame. When a SBTarget is used, global an static variables can be viewed without a running process. llvm-svn: 149853
2012-02-06 09:44:54 +08:00
lldb::SBSymbolContextList sb_sc_list;
ModuleSP module_sp(GetSP());
if (name && module_sp) {
ModuleFunctionSearchOptions function_options;
function_options.include_symbols = true;
function_options.include_inlines = true;
FunctionNameType type = static_cast<FunctionNameType>(name_type_mask);
module_sp->FindFunctions(ConstString(name), CompilerDeclContext(), type,
function_options, *sb_sc_list);
}
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return sb_sc_list;
}
SBValueList SBModule::FindGlobalVariables(SBTarget &target, const char *name,
uint32_t max_matches) {
LLDB_INSTRUMENT_VA(this, target, name, max_matches);
SBValueList sb_value_list;
ModuleSP module_sp(GetSP());
if (name && module_sp) {
VariableList variable_list;
module_sp->FindGlobalVariables(ConstString(name), CompilerDeclContext(),
max_matches, variable_list);
for (const VariableSP &var_sp : variable_list) {
lldb::ValueObjectSP valobj_sp;
TargetSP target_sp(target.GetSP());
valobj_sp = ValueObjectVariable::Create(target_sp.get(), var_sp);
if (valobj_sp)
sb_value_list.Append(SBValue(valobj_sp));
}
}
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return sb_value_list;
}
lldb::SBValue SBModule::FindFirstGlobalVariable(lldb::SBTarget &target,
const char *name) {
LLDB_INSTRUMENT_VA(this, target, name);
SBValueList sb_value_list(FindGlobalVariables(target, name, 1));
if (sb_value_list.IsValid() && sb_value_list.GetSize() > 0)
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return sb_value_list.GetValueAtIndex(0);
return SBValue();
}
lldb::SBType SBModule::FindFirstType(const char *name_cstr) {
LLDB_INSTRUMENT_VA(this, name_cstr);
SBType sb_type;
ModuleSP module_sp(GetSP());
if (name_cstr && module_sp) {
SymbolContext sc;
const bool exact_match = false;
ConstString name(name_cstr);
sb_type = SBType(module_sp->FindFirstType(sc, name, exact_match));
if (!sb_type.IsValid()) {
auto type_system_or_err =
module_sp->GetTypeSystemForLanguage(eLanguageTypeC);
if (auto err = type_system_or_err.takeError()) {
llvm::consumeError(std::move(err));
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return SBType();
}
sb_type = SBType(type_system_or_err->GetBuiltinTypeByName(name));
}
}
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return sb_type;
}
lldb::SBType SBModule::GetBasicType(lldb::BasicType type) {
LLDB_INSTRUMENT_VA(this, type);
ModuleSP module_sp(GetSP());
if (module_sp) {
auto type_system_or_err =
TypeSystem is now a plugin interface and removed any "ClangASTContext &Class::GetClangASTContext()" functions. This cleans up type systems to be more pluggable. Prior to this we had issues: - Module, SymbolFile, and many others has "ClangASTContext &GetClangASTContext()" functions. All have been switched over to use "TypeSystem *GetTypeSystemForLanguage()" - Cleaned up any places that were using the GetClangASTContext() functions to use TypeSystem - Cleaned up Module so that it no longer has dedicated type system member variables: lldb::ClangASTContextUP m_ast; ///< The Clang AST context for this module. lldb::GoASTContextUP m_go_ast; ///< The Go AST context for this module. Now we have a type system map: typedef std::map<lldb::LanguageType, lldb::TypeSystemSP> TypeSystemMap; TypeSystemMap m_type_system_map; ///< A map of any type systems associated with this module - Many places in code were using ClangASTContext static functions to place with CompilerType objects and add modifiers (const, volatile, restrict) and to make typedefs, L and R value references and more. These have been made into CompilerType functions that are abstract: class CompilerType { ... //---------------------------------------------------------------------- // Return a new CompilerType that is a L value reference to this type if // this type is valid and the type system supports L value references, // else return an invalid type. //---------------------------------------------------------------------- CompilerType GetLValueReferenceType () const; //---------------------------------------------------------------------- // Return a new CompilerType that is a R value reference to this type if // this type is valid and the type system supports R value references, // else return an invalid type. //---------------------------------------------------------------------- CompilerType GetRValueReferenceType () const; //---------------------------------------------------------------------- // Return a new CompilerType adds a const modifier to this type if // this type is valid and the type system supports const modifiers, // else return an invalid type. //---------------------------------------------------------------------- CompilerType AddConstModifier () const; //---------------------------------------------------------------------- // Return a new CompilerType adds a volatile modifier to this type if // this type is valid and the type system supports volatile modifiers, // else return an invalid type. //---------------------------------------------------------------------- CompilerType AddVolatileModifier () const; //---------------------------------------------------------------------- // Return a new CompilerType adds a restrict modifier to this type if // this type is valid and the type system supports restrict modifiers, // else return an invalid type. //---------------------------------------------------------------------- CompilerType AddRestrictModifier () const; //---------------------------------------------------------------------- // Create a typedef to this type using "name" as the name of the typedef // this type is valid and the type system supports typedefs, else return // an invalid type. //---------------------------------------------------------------------- CompilerType CreateTypedef (const char *name, const CompilerDeclContext &decl_ctx) const; }; Other changes include: - Removed "CompilerType TypeSystem::GetIntTypeFromBitSize(...)" and CompilerType TypeSystem::GetFloatTypeFromBitSize(...) and replaced it with "CompilerType TypeSystem::GetBuiltinTypeForEncodingAndBitSize(lldb::Encoding encoding, size_t bit_size);" - Fixed code in Type.h to not request the full type for a type for no good reason, just request the forward type and let the type expand as needed llvm-svn: 247953
2015-09-18 06:23:34 +08:00
module_sp->GetTypeSystemForLanguage(eLanguageTypeC);
if (auto err = type_system_or_err.takeError()) {
llvm::consumeError(std::move(err));
} else {
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return SBType(type_system_or_err->GetBasicTypeFromAST(type));
}
}
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return SBType();
}
lldb::SBTypeList SBModule::FindTypes(const char *type) {
LLDB_INSTRUMENT_VA(this, type);
SBTypeList retval;
ModuleSP module_sp(GetSP());
if (type && module_sp) {
TypeList type_list;
const bool exact_match = false;
ConstString name(type);
llvm::DenseSet<SymbolFile *> searched_symbol_files;
module_sp->FindTypes(name, exact_match, UINT32_MAX, searched_symbol_files,
type_list);
if (type_list.Empty()) {
auto type_system_or_err =
TypeSystem is now a plugin interface and removed any "ClangASTContext &Class::GetClangASTContext()" functions. This cleans up type systems to be more pluggable. Prior to this we had issues: - Module, SymbolFile, and many others has "ClangASTContext &GetClangASTContext()" functions. All have been switched over to use "TypeSystem *GetTypeSystemForLanguage()" - Cleaned up any places that were using the GetClangASTContext() functions to use TypeSystem - Cleaned up Module so that it no longer has dedicated type system member variables: lldb::ClangASTContextUP m_ast; ///< The Clang AST context for this module. lldb::GoASTContextUP m_go_ast; ///< The Go AST context for this module. Now we have a type system map: typedef std::map<lldb::LanguageType, lldb::TypeSystemSP> TypeSystemMap; TypeSystemMap m_type_system_map; ///< A map of any type systems associated with this module - Many places in code were using ClangASTContext static functions to place with CompilerType objects and add modifiers (const, volatile, restrict) and to make typedefs, L and R value references and more. These have been made into CompilerType functions that are abstract: class CompilerType { ... //---------------------------------------------------------------------- // Return a new CompilerType that is a L value reference to this type if // this type is valid and the type system supports L value references, // else return an invalid type. //---------------------------------------------------------------------- CompilerType GetLValueReferenceType () const; //---------------------------------------------------------------------- // Return a new CompilerType that is a R value reference to this type if // this type is valid and the type system supports R value references, // else return an invalid type. //---------------------------------------------------------------------- CompilerType GetRValueReferenceType () const; //---------------------------------------------------------------------- // Return a new CompilerType adds a const modifier to this type if // this type is valid and the type system supports const modifiers, // else return an invalid type. //---------------------------------------------------------------------- CompilerType AddConstModifier () const; //---------------------------------------------------------------------- // Return a new CompilerType adds a volatile modifier to this type if // this type is valid and the type system supports volatile modifiers, // else return an invalid type. //---------------------------------------------------------------------- CompilerType AddVolatileModifier () const; //---------------------------------------------------------------------- // Return a new CompilerType adds a restrict modifier to this type if // this type is valid and the type system supports restrict modifiers, // else return an invalid type. //---------------------------------------------------------------------- CompilerType AddRestrictModifier () const; //---------------------------------------------------------------------- // Create a typedef to this type using "name" as the name of the typedef // this type is valid and the type system supports typedefs, else return // an invalid type. //---------------------------------------------------------------------- CompilerType CreateTypedef (const char *name, const CompilerDeclContext &decl_ctx) const; }; Other changes include: - Removed "CompilerType TypeSystem::GetIntTypeFromBitSize(...)" and CompilerType TypeSystem::GetFloatTypeFromBitSize(...) and replaced it with "CompilerType TypeSystem::GetBuiltinTypeForEncodingAndBitSize(lldb::Encoding encoding, size_t bit_size);" - Fixed code in Type.h to not request the full type for a type for no good reason, just request the forward type and let the type expand as needed llvm-svn: 247953
2015-09-18 06:23:34 +08:00
module_sp->GetTypeSystemForLanguage(eLanguageTypeC);
if (auto err = type_system_or_err.takeError()) {
llvm::consumeError(std::move(err));
} else {
CompilerType compiler_type =
type_system_or_err->GetBuiltinTypeByName(name);
TypeSystem is now a plugin interface and removed any "ClangASTContext &Class::GetClangASTContext()" functions. This cleans up type systems to be more pluggable. Prior to this we had issues: - Module, SymbolFile, and many others has "ClangASTContext &GetClangASTContext()" functions. All have been switched over to use "TypeSystem *GetTypeSystemForLanguage()" - Cleaned up any places that were using the GetClangASTContext() functions to use TypeSystem - Cleaned up Module so that it no longer has dedicated type system member variables: lldb::ClangASTContextUP m_ast; ///< The Clang AST context for this module. lldb::GoASTContextUP m_go_ast; ///< The Go AST context for this module. Now we have a type system map: typedef std::map<lldb::LanguageType, lldb::TypeSystemSP> TypeSystemMap; TypeSystemMap m_type_system_map; ///< A map of any type systems associated with this module - Many places in code were using ClangASTContext static functions to place with CompilerType objects and add modifiers (const, volatile, restrict) and to make typedefs, L and R value references and more. These have been made into CompilerType functions that are abstract: class CompilerType { ... //---------------------------------------------------------------------- // Return a new CompilerType that is a L value reference to this type if // this type is valid and the type system supports L value references, // else return an invalid type. //---------------------------------------------------------------------- CompilerType GetLValueReferenceType () const; //---------------------------------------------------------------------- // Return a new CompilerType that is a R value reference to this type if // this type is valid and the type system supports R value references, // else return an invalid type. //---------------------------------------------------------------------- CompilerType GetRValueReferenceType () const; //---------------------------------------------------------------------- // Return a new CompilerType adds a const modifier to this type if // this type is valid and the type system supports const modifiers, // else return an invalid type. //---------------------------------------------------------------------- CompilerType AddConstModifier () const; //---------------------------------------------------------------------- // Return a new CompilerType adds a volatile modifier to this type if // this type is valid and the type system supports volatile modifiers, // else return an invalid type. //---------------------------------------------------------------------- CompilerType AddVolatileModifier () const; //---------------------------------------------------------------------- // Return a new CompilerType adds a restrict modifier to this type if // this type is valid and the type system supports restrict modifiers, // else return an invalid type. //---------------------------------------------------------------------- CompilerType AddRestrictModifier () const; //---------------------------------------------------------------------- // Create a typedef to this type using "name" as the name of the typedef // this type is valid and the type system supports typedefs, else return // an invalid type. //---------------------------------------------------------------------- CompilerType CreateTypedef (const char *name, const CompilerDeclContext &decl_ctx) const; }; Other changes include: - Removed "CompilerType TypeSystem::GetIntTypeFromBitSize(...)" and CompilerType TypeSystem::GetFloatTypeFromBitSize(...) and replaced it with "CompilerType TypeSystem::GetBuiltinTypeForEncodingAndBitSize(lldb::Encoding encoding, size_t bit_size);" - Fixed code in Type.h to not request the full type for a type for no good reason, just request the forward type and let the type expand as needed llvm-svn: 247953
2015-09-18 06:23:34 +08:00
if (compiler_type)
retval.Append(SBType(compiler_type));
}
} else {
for (size_t idx = 0; idx < type_list.GetSize(); idx++) {
TypeSP type_sp(type_list.GetTypeAtIndex(idx));
if (type_sp)
retval.Append(SBType(type_sp));
}
}
}
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return retval;
}
lldb::SBType SBModule::GetTypeByID(lldb::user_id_t uid) {
LLDB_INSTRUMENT_VA(this, uid);
ModuleSP module_sp(GetSP());
if (module_sp) {
if (SymbolFile *symfile = module_sp->GetSymbolFile()) {
Type *type_ptr = symfile->ResolveTypeUID(uid);
if (type_ptr)
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return SBType(type_ptr->shared_from_this());
}
}
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return SBType();
}
lldb::SBTypeList SBModule::GetTypes(uint32_t type_mask) {
LLDB_INSTRUMENT_VA(this, type_mask);
SBTypeList sb_type_list;
ModuleSP module_sp(GetSP());
if (!module_sp)
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return sb_type_list;
SymbolFile *symfile = module_sp->GetSymbolFile();
if (!symfile)
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return sb_type_list;
TypeClass type_class = static_cast<TypeClass>(type_mask);
TypeList type_list;
symfile->GetTypes(nullptr, type_class, type_list);
sb_type_list.m_opaque_up->Append(type_list);
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return sb_type_list;
}
Added the ability to get a list of types from a SBModule or SBCompileUnit. Sebastien Metrot wanted this, and sent a hollowed out patch. I filled in the blanks and did the low level implementation. The new functions are: //------------------------------------------------------------------ /// Get all types matching \a type_mask from debug info in this /// module. /// /// @param[in] type_mask /// A bitfield that consists of one or more bits logically OR'ed /// together from the lldb::TypeClass enumeration. This allows /// you to request only structure types, or only class, struct /// and union types. Passing in lldb::eTypeClassAny will return /// all types found in the debug information for this module. /// /// @return /// A list of types in this module that match \a type_mask //------------------------------------------------------------------ lldb::SBTypeList SBModule::GetTypes (uint32_t type_mask) //------------------------------------------------------------------ /// Get all types matching \a type_mask from debug info in this /// compile unit. /// /// @param[in] type_mask /// A bitfield that consists of one or more bits logically OR'ed /// together from the lldb::TypeClass enumeration. This allows /// you to request only structure types, or only class, struct /// and union types. Passing in lldb::eTypeClassAny will return /// all types found in the debug information for this compile /// unit. /// /// @return /// A list of types in this compile unit that match \a type_mask //------------------------------------------------------------------ lldb::SBTypeList SBCompileUnit::GetTypes (uint32_t type_mask = lldb::eTypeClassAny); This lets you request types by filling out a mask that contains one or more bits from the lldb::TypeClass enumerations, so you can only get the types you really want. llvm-svn: 184251
2013-06-19 06:51:05 +08:00
SBSection SBModule::FindSection(const char *sect_name) {
LLDB_INSTRUMENT_VA(this, sect_name);
Added the ability to get a list of types from a SBModule or SBCompileUnit. Sebastien Metrot wanted this, and sent a hollowed out patch. I filled in the blanks and did the low level implementation. The new functions are: //------------------------------------------------------------------ /// Get all types matching \a type_mask from debug info in this /// module. /// /// @param[in] type_mask /// A bitfield that consists of one or more bits logically OR'ed /// together from the lldb::TypeClass enumeration. This allows /// you to request only structure types, or only class, struct /// and union types. Passing in lldb::eTypeClassAny will return /// all types found in the debug information for this module. /// /// @return /// A list of types in this module that match \a type_mask //------------------------------------------------------------------ lldb::SBTypeList SBModule::GetTypes (uint32_t type_mask) //------------------------------------------------------------------ /// Get all types matching \a type_mask from debug info in this /// compile unit. /// /// @param[in] type_mask /// A bitfield that consists of one or more bits logically OR'ed /// together from the lldb::TypeClass enumeration. This allows /// you to request only structure types, or only class, struct /// and union types. Passing in lldb::eTypeClassAny will return /// all types found in the debug information for this compile /// unit. /// /// @return /// A list of types in this compile unit that match \a type_mask //------------------------------------------------------------------ lldb::SBTypeList SBCompileUnit::GetTypes (uint32_t type_mask = lldb::eTypeClassAny); This lets you request types by filling out a mask that contains one or more bits from the lldb::TypeClass enumerations, so you can only get the types you really want. llvm-svn: 184251
2013-06-19 06:51:05 +08:00
SBSection sb_section;
Added the ability to get a list of types from a SBModule or SBCompileUnit. Sebastien Metrot wanted this, and sent a hollowed out patch. I filled in the blanks and did the low level implementation. The new functions are: //------------------------------------------------------------------ /// Get all types matching \a type_mask from debug info in this /// module. /// /// @param[in] type_mask /// A bitfield that consists of one or more bits logically OR'ed /// together from the lldb::TypeClass enumeration. This allows /// you to request only structure types, or only class, struct /// and union types. Passing in lldb::eTypeClassAny will return /// all types found in the debug information for this module. /// /// @return /// A list of types in this module that match \a type_mask //------------------------------------------------------------------ lldb::SBTypeList SBModule::GetTypes (uint32_t type_mask) //------------------------------------------------------------------ /// Get all types matching \a type_mask from debug info in this /// compile unit. /// /// @param[in] type_mask /// A bitfield that consists of one or more bits logically OR'ed /// together from the lldb::TypeClass enumeration. This allows /// you to request only structure types, or only class, struct /// and union types. Passing in lldb::eTypeClassAny will return /// all types found in the debug information for this compile /// unit. /// /// @return /// A list of types in this compile unit that match \a type_mask //------------------------------------------------------------------ lldb::SBTypeList SBCompileUnit::GetTypes (uint32_t type_mask = lldb::eTypeClassAny); This lets you request types by filling out a mask that contains one or more bits from the lldb::TypeClass enumerations, so you can only get the types you really want. llvm-svn: 184251
2013-06-19 06:51:05 +08:00
ModuleSP module_sp(GetSP());
if (sect_name && module_sp) {
// Give the symbol vendor a chance to add to the unified section list.
module_sp->GetSymbolFile();
Added the ability to get a list of types from a SBModule or SBCompileUnit. Sebastien Metrot wanted this, and sent a hollowed out patch. I filled in the blanks and did the low level implementation. The new functions are: //------------------------------------------------------------------ /// Get all types matching \a type_mask from debug info in this /// module. /// /// @param[in] type_mask /// A bitfield that consists of one or more bits logically OR'ed /// together from the lldb::TypeClass enumeration. This allows /// you to request only structure types, or only class, struct /// and union types. Passing in lldb::eTypeClassAny will return /// all types found in the debug information for this module. /// /// @return /// A list of types in this module that match \a type_mask //------------------------------------------------------------------ lldb::SBTypeList SBModule::GetTypes (uint32_t type_mask) //------------------------------------------------------------------ /// Get all types matching \a type_mask from debug info in this /// compile unit. /// /// @param[in] type_mask /// A bitfield that consists of one or more bits logically OR'ed /// together from the lldb::TypeClass enumeration. This allows /// you to request only structure types, or only class, struct /// and union types. Passing in lldb::eTypeClassAny will return /// all types found in the debug information for this compile /// unit. /// /// @return /// A list of types in this compile unit that match \a type_mask //------------------------------------------------------------------ lldb::SBTypeList SBCompileUnit::GetTypes (uint32_t type_mask = lldb::eTypeClassAny); This lets you request types by filling out a mask that contains one or more bits from the lldb::TypeClass enumerations, so you can only get the types you really want. llvm-svn: 184251
2013-06-19 06:51:05 +08:00
SectionList *section_list = module_sp->GetSectionList();
if (section_list) {
ConstString const_sect_name(sect_name);
Added the ability to get a list of types from a SBModule or SBCompileUnit. Sebastien Metrot wanted this, and sent a hollowed out patch. I filled in the blanks and did the low level implementation. The new functions are: //------------------------------------------------------------------ /// Get all types matching \a type_mask from debug info in this /// module. /// /// @param[in] type_mask /// A bitfield that consists of one or more bits logically OR'ed /// together from the lldb::TypeClass enumeration. This allows /// you to request only structure types, or only class, struct /// and union types. Passing in lldb::eTypeClassAny will return /// all types found in the debug information for this module. /// /// @return /// A list of types in this module that match \a type_mask //------------------------------------------------------------------ lldb::SBTypeList SBModule::GetTypes (uint32_t type_mask) //------------------------------------------------------------------ /// Get all types matching \a type_mask from debug info in this /// compile unit. /// /// @param[in] type_mask /// A bitfield that consists of one or more bits logically OR'ed /// together from the lldb::TypeClass enumeration. This allows /// you to request only structure types, or only class, struct /// and union types. Passing in lldb::eTypeClassAny will return /// all types found in the debug information for this compile /// unit. /// /// @return /// A list of types in this compile unit that match \a type_mask //------------------------------------------------------------------ lldb::SBTypeList SBCompileUnit::GetTypes (uint32_t type_mask = lldb::eTypeClassAny); This lets you request types by filling out a mask that contains one or more bits from the lldb::TypeClass enumerations, so you can only get the types you really want. llvm-svn: 184251
2013-06-19 06:51:05 +08:00
SectionSP section_sp(section_list->FindSectionByName(const_sect_name));
if (section_sp) {
Added the ability to get a list of types from a SBModule or SBCompileUnit. Sebastien Metrot wanted this, and sent a hollowed out patch. I filled in the blanks and did the low level implementation. The new functions are: //------------------------------------------------------------------ /// Get all types matching \a type_mask from debug info in this /// module. /// /// @param[in] type_mask /// A bitfield that consists of one or more bits logically OR'ed /// together from the lldb::TypeClass enumeration. This allows /// you to request only structure types, or only class, struct /// and union types. Passing in lldb::eTypeClassAny will return /// all types found in the debug information for this module. /// /// @return /// A list of types in this module that match \a type_mask //------------------------------------------------------------------ lldb::SBTypeList SBModule::GetTypes (uint32_t type_mask) //------------------------------------------------------------------ /// Get all types matching \a type_mask from debug info in this /// compile unit. /// /// @param[in] type_mask /// A bitfield that consists of one or more bits logically OR'ed /// together from the lldb::TypeClass enumeration. This allows /// you to request only structure types, or only class, struct /// and union types. Passing in lldb::eTypeClassAny will return /// all types found in the debug information for this compile /// unit. /// /// @return /// A list of types in this compile unit that match \a type_mask //------------------------------------------------------------------ lldb::SBTypeList SBCompileUnit::GetTypes (uint32_t type_mask = lldb::eTypeClassAny); This lets you request types by filling out a mask that contains one or more bits from the lldb::TypeClass enumerations, so you can only get the types you really want. llvm-svn: 184251
2013-06-19 06:51:05 +08:00
sb_section.SetSP(section_sp);
}
}
}
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return sb_section;
}
lldb::ByteOrder SBModule::GetByteOrder() {
LLDB_INSTRUMENT_VA(this);
Added the ability to get a list of types from a SBModule or SBCompileUnit. Sebastien Metrot wanted this, and sent a hollowed out patch. I filled in the blanks and did the low level implementation. The new functions are: //------------------------------------------------------------------ /// Get all types matching \a type_mask from debug info in this /// module. /// /// @param[in] type_mask /// A bitfield that consists of one or more bits logically OR'ed /// together from the lldb::TypeClass enumeration. This allows /// you to request only structure types, or only class, struct /// and union types. Passing in lldb::eTypeClassAny will return /// all types found in the debug information for this module. /// /// @return /// A list of types in this module that match \a type_mask //------------------------------------------------------------------ lldb::SBTypeList SBModule::GetTypes (uint32_t type_mask) //------------------------------------------------------------------ /// Get all types matching \a type_mask from debug info in this /// compile unit. /// /// @param[in] type_mask /// A bitfield that consists of one or more bits logically OR'ed /// together from the lldb::TypeClass enumeration. This allows /// you to request only structure types, or only class, struct /// and union types. Passing in lldb::eTypeClassAny will return /// all types found in the debug information for this compile /// unit. /// /// @return /// A list of types in this compile unit that match \a type_mask //------------------------------------------------------------------ lldb::SBTypeList SBCompileUnit::GetTypes (uint32_t type_mask = lldb::eTypeClassAny); This lets you request types by filling out a mask that contains one or more bits from the lldb::TypeClass enumerations, so you can only get the types you really want. llvm-svn: 184251
2013-06-19 06:51:05 +08:00
ModuleSP module_sp(GetSP());
if (module_sp)
return module_sp->GetArchitecture().GetByteOrder();
Added the ability to get a list of types from a SBModule or SBCompileUnit. Sebastien Metrot wanted this, and sent a hollowed out patch. I filled in the blanks and did the low level implementation. The new functions are: //------------------------------------------------------------------ /// Get all types matching \a type_mask from debug info in this /// module. /// /// @param[in] type_mask /// A bitfield that consists of one or more bits logically OR'ed /// together from the lldb::TypeClass enumeration. This allows /// you to request only structure types, or only class, struct /// and union types. Passing in lldb::eTypeClassAny will return /// all types found in the debug information for this module. /// /// @return /// A list of types in this module that match \a type_mask //------------------------------------------------------------------ lldb::SBTypeList SBModule::GetTypes (uint32_t type_mask) //------------------------------------------------------------------ /// Get all types matching \a type_mask from debug info in this /// compile unit. /// /// @param[in] type_mask /// A bitfield that consists of one or more bits logically OR'ed /// together from the lldb::TypeClass enumeration. This allows /// you to request only structure types, or only class, struct /// and union types. Passing in lldb::eTypeClassAny will return /// all types found in the debug information for this compile /// unit. /// /// @return /// A list of types in this compile unit that match \a type_mask //------------------------------------------------------------------ lldb::SBTypeList SBCompileUnit::GetTypes (uint32_t type_mask = lldb::eTypeClassAny); This lets you request types by filling out a mask that contains one or more bits from the lldb::TypeClass enumerations, so you can only get the types you really want. llvm-svn: 184251
2013-06-19 06:51:05 +08:00
return eByteOrderInvalid;
}
const char *SBModule::GetTriple() {
LLDB_INSTRUMENT_VA(this);
ModuleSP module_sp(GetSP());
if (module_sp) {
std::string triple(module_sp->GetArchitecture().GetTriple().str());
// Unique the string so we don't run into ownership issues since the const
// strings put the string into the string pool once and the strings never
// comes out
ConstString const_triple(triple.c_str());
return const_triple.GetCString();
}
return nullptr;
}
uint32_t SBModule::GetAddressByteSize() {
LLDB_INSTRUMENT_VA(this);
ModuleSP module_sp(GetSP());
if (module_sp)
return module_sp->GetArchitecture().GetAddressByteSize();
return sizeof(void *);
}
uint32_t SBModule::GetVersion(uint32_t *versions, uint32_t num_versions) {
LLDB_INSTRUMENT_VA(this, versions, num_versions);
llvm::VersionTuple version;
if (ModuleSP module_sp = GetSP())
version = module_sp->GetVersion();
uint32_t result = 0;
if (!version.empty())
++result;
if (version.getMinor())
++result;
if (version.getSubminor())
++result;
if (!versions)
return result;
if (num_versions > 0)
versions[0] = version.empty() ? UINT32_MAX : version.getMajor();
if (num_versions > 1)
versions[1] = version.getMinor().getValueOr(UINT32_MAX);
if (num_versions > 2)
versions[2] = version.getSubminor().getValueOr(UINT32_MAX);
for (uint32_t i = 3; i < num_versions; ++i)
versions[i] = UINT32_MAX;
return result;
}
lldb::SBFileSpec SBModule::GetSymbolFileSpec() const {
LLDB_INSTRUMENT_VA(this);
lldb::SBFileSpec sb_file_spec;
ModuleSP module_sp(GetSP());
if (module_sp) {
if (SymbolFile *symfile = module_sp->GetSymbolFile())
sb_file_spec.SetFileSpec(symfile->GetObjectFile()->GetFileSpec());
}
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return sb_file_spec;
}
lldb::SBAddress SBModule::GetObjectFileHeaderAddress() const {
LLDB_INSTRUMENT_VA(this);
lldb::SBAddress sb_addr;
ModuleSP module_sp(GetSP());
if (module_sp) {
ObjectFile *objfile_ptr = module_sp->GetObjectFile();
if (objfile_ptr)
sb_addr.ref() = objfile_ptr->GetBaseAddress();
}
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return sb_addr;
}
lldb::SBAddress SBModule::GetObjectFileEntryPointAddress() const {
LLDB_INSTRUMENT_VA(this);
lldb::SBAddress sb_addr;
ModuleSP module_sp(GetSP());
if (module_sp) {
ObjectFile *objfile_ptr = module_sp->GetObjectFile();
if (objfile_ptr)
sb_addr.ref() = objfile_ptr->GetEntryPointAddress();
}
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return sb_addr;
}
uint32_t SBModule::GetNumberAllocatedModules() {
LLDB_INSTRUMENT();
return Module::GetNumberAllocatedModules();
}
void SBModule::GarbageCollectAllocatedModules() {
LLDB_INSTRUMENT();
const bool mandatory = false;
ModuleList::RemoveOrphanSharedModules(mandatory);
}