llvm-project/llvm/lib/CodeGen/InstrSelection/InstrSelection.cpp

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// $Id$ -*-c++-*-
//***************************************************************************
// File:
// InstrSelection.cpp
//
// Purpose:
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// Machine-independent driver file for instruction selection.
// This file constructs a forest of BURG instruction trees and then
// uses the BURG-generated tree grammar (BURM) to find the optimal
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// instruction sequences for a given machine.
//
// History:
// 7/02/01 - Vikram Adve - Created
//**************************************************************************/
#include "llvm/CodeGen/InstrSelection.h"
#include "llvm/CodeGen/InstrSelectionSupport.h"
#include "llvm/CodeGen/MachineInstr.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Instruction.h"
#include "llvm/BasicBlock.h"
#include "llvm/Method.h"
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//******************** Internal Data Declarations ************************/
// Use a static vector to avoid allocating a new one per VM instruction
static MachineInstr* minstrVec[MAX_INSTR_PER_VMINSTR];
enum SelectDebugLevel_t {
Select_NoDebugInfo,
Select_PrintMachineCode,
Select_DebugInstTrees,
Select_DebugBurgTrees,
};
// Enable Debug Options to be specified on the command line
cl::Enum<enum SelectDebugLevel_t> SelectDebugLevel("dselect", cl::NoFlags,
"enable instruction selection debugging information",
clEnumValN(Select_NoDebugInfo, "n", "disable debug output"),
clEnumValN(Select_PrintMachineCode, "y", "print generated machine code"),
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clEnumValN(Select_DebugInstTrees, "i", "print debugging info for instruction selection "),
clEnumValN(Select_DebugBurgTrees, "b", "print burg trees"), 0);
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//******************** Forward Function Declarations ***********************/
static bool SelectInstructionsForTree (InstrTreeNode* treeRoot,
int goalnt,
TargetMachine &target);
static void PostprocessMachineCodeForTree(InstructionNode* instrNode,
int ruleForNode,
short* nts,
TargetMachine &target);
//******************* Externally Visible Functions *************************/
//---------------------------------------------------------------------------
// Entry point for instruction selection using BURG.
// Returns true if instruction selection failed, false otherwise.
//---------------------------------------------------------------------------
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bool
SelectInstructionsForMethod(Method* method, TargetMachine &target)
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{
bool failed = false;
//
// Build the instruction trees to be given as inputs to BURG.
//
InstrForest instrForest(method);
if (SelectDebugLevel >= Select_DebugInstTrees)
{
cout << "\n\n*** Instruction trees for method "
<< (method->hasName()? method->getName() : "")
<< endl << endl;
instrForest.dump();
}
//
// Invoke BURG instruction selection for each tree
//
const hash_set<InstructionNode*> &treeRoots = instrForest.getRootSet();
for (hash_set<InstructionNode*>::const_iterator
treeRootIter = treeRoots.begin(); treeRootIter != treeRoots.end();
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++treeRootIter)
{
InstrTreeNode* basicNode = *treeRootIter;
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// Invoke BURM to label each tree node with a state
burm_label(basicNode);
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if (SelectDebugLevel >= Select_DebugBurgTrees)
{
printcover(basicNode, 1, 0);
cerr << "\nCover cost == " << treecost(basicNode, 1, 0) << "\n\n";
printMatches(basicNode);
}
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// Then recursively walk the tree to select instructions
if (SelectInstructionsForTree(basicNode, /*goalnt*/1, target))
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{
failed = true;
break;
}
}
//
// Record instructions in the vector for each basic block
//
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for (Method::iterator BI = method->begin(); BI != method->end(); ++BI)
{
MachineCodeForBasicBlock& bbMvec = (*BI)->getMachineInstrVec();
for (BasicBlock::iterator II = (*BI)->begin(); II != (*BI)->end(); ++II)
{
MachineCodeForVMInstr& mvec = (*II)->getMachineInstrVec();
for (unsigned i=0; i < mvec.size(); i++)
bbMvec.push_back(mvec[i]);
}
}
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if (SelectDebugLevel >= Select_PrintMachineCode)
{
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cout << endl
<< "*** Machine instructions after INSTRUCTION SELECTION" << endl;
MachineCodeForMethod::get(method).dump();
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}
return false;
}
//*********************** Private Functions *****************************/
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//---------------------------------------------------------------------------
// Function AppendMachineCodeForVMInstr
//
// Append machine instr sequence to the machine code vec for a VM instr
//---------------------------------------------------------------------------
inline void
AppendMachineCodeForVMInstr(MachineInstr** minstrVec,
unsigned int N,
Instruction* vmInstr)
{
if (N == 0)
return;
MachineCodeForVMInstr& mvec = vmInstr->getMachineInstrVec();
mvec.insert(mvec.end(), minstrVec, minstrVec+N);
}
//---------------------------------------------------------------------------
// Function PostprocessMachineCodeForTree
//
// Apply any final cleanups to machine code for the root of a subtree
// after selection for all its children has been completed.
//---------------------------------------------------------------------------
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static void
PostprocessMachineCodeForTree(InstructionNode* instrNode,
int ruleForNode,
short* nts,
TargetMachine &target)
{
// Fix up any constant operands in the machine instructions to either
// use an immediate field or to load the constant into a register
// Walk backwards and use direct indexes to allow insertion before current
//
Instruction* vmInstr = instrNode->getInstruction();
MachineCodeForVMInstr& mvec = vmInstr->getMachineInstrVec();
for (int i = (int) mvec.size()-1; i >= 0; i--)
{
vector<MachineInstr*> loadConstVec =
FixConstantOperandsForInstr(vmInstr, mvec[i], target);
if (loadConstVec.size() > 0)
mvec.insert(mvec.begin()+i, loadConstVec.begin(), loadConstVec.end());
}
}
//---------------------------------------------------------------------------
// Function SelectInstructionsForTree
//
// Recursively walk the tree to select instructions.
// Do this top-down so that child instructions can exploit decisions
// made at the child instructions.
//
// E.g., if br(setle(reg,const)) decides the constant is 0 and uses
// a branch-on-integer-register instruction, then the setle node
// can use that information to avoid generating the SUBcc instruction.
//
// Note that this cannot be done bottom-up because setle must do this
// only if it is a child of the branch (otherwise, the result of setle
// may be used by multiple instructions).
//---------------------------------------------------------------------------
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bool
SelectInstructionsForTree(InstrTreeNode* treeRoot, int goalnt,
TargetMachine &target)
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{
// Get the rule that matches this node.
//
int ruleForNode = burm_rule(treeRoot->state, goalnt);
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if (ruleForNode == 0)
{
cerr << "Could not match instruction tree for instr selection" << endl;
assert(0);
return true;
}
// Get this rule's non-terminals and the corresponding child nodes (if any)
//
short *nts = burm_nts[ruleForNode];
// First, select instructions for the current node and rule.
// (If this is a list node, not an instruction, then skip this step).
// This function is specific to the target architecture.
//
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if (treeRoot->opLabel != VRegListOp)
{
InstructionNode* instrNode = (InstructionNode*)treeRoot;
assert(instrNode->getNodeType() == InstrTreeNode::NTInstructionNode);
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unsigned N = GetInstructionsByRule(instrNode, ruleForNode, nts, target,
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minstrVec);
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if (N > 0)
{
assert(N <= MAX_INSTR_PER_VMINSTR);
AppendMachineCodeForVMInstr(minstrVec,N,instrNode->getInstruction());
}
}
// Then, recursively compile the child nodes, if any.
//
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if (nts[0])
{ // i.e., there is at least one kid
InstrTreeNode* kids[2];
int currentRule = ruleForNode;
burm_kids(treeRoot, currentRule, kids);
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// First skip over any chain rules so that we don't visit
// the current node again.
//
while (ThisIsAChainRule(currentRule))
{
currentRule = burm_rule(treeRoot->state, nts[0]);
nts = burm_nts[currentRule];
burm_kids(treeRoot, currentRule, kids);
}
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// Now we have the first non-chain rule so we have found
// the actual child nodes. Recursively compile them.
//
for (int i = 0; nts[i]; i++)
{
assert(i < 2);
InstrTreeNode::InstrTreeNodeType nodeType = kids[i]->getNodeType();
if (nodeType == InstrTreeNode::NTVRegListNode ||
nodeType == InstrTreeNode::NTInstructionNode)
{
if (SelectInstructionsForTree(kids[i], nts[i], target))
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return true; // failure
}
}
}
// Finally, do any postprocessing on this node after its children
// have been translated
//
if (treeRoot->opLabel != VRegListOp)
{
InstructionNode* instrNode = (InstructionNode*)treeRoot;
PostprocessMachineCodeForTree(instrNode, ruleForNode, nts, target);
}
return false; // success
}