llvm-project/lldb/source/Breakpoint/Breakpoint.cpp

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//===-- Breakpoint.cpp ------------------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
// C Includes
// C++ Includes
// Other libraries and framework includes
// Project includes
#include "lldb/Core/Address.h"
#include "lldb/Breakpoint/Breakpoint.h"
#include "lldb/Breakpoint/BreakpointLocation.h"
#include "lldb/Breakpoint/BreakpointLocationCollection.h"
#include "lldb/Breakpoint/BreakpointResolver.h"
#include "lldb/Breakpoint/BreakpointResolverFileLine.h"
#include "lldb/Core/Log.h"
#include "lldb/Core/ModuleList.h"
#include "lldb/Core/SearchFilter.h"
<rdar://problem/11757916> Make breakpoint setting by file and line much more efficient by only looking for inlined breakpoint locations if we are setting a breakpoint in anything but a source implementation file. Implementing this complex for a many reasons. Turns out that parsing compile units lazily had some issues with respect to how we need to do things with DWARF in .o files. So the fixes in the checkin for this makes these changes: - Add a new setting called "target.inline-breakpoint-strategy" which can be set to "never", "always", or "headers". "never" will never try and set any inlined breakpoints (fastest). "always" always looks for inlined breakpoint locations (slowest, but most accurate). "headers", which is the default setting, will only look for inlined breakpoint locations if the breakpoint is set in what are consudered to be header files, which is realy defined as "not in an implementation source file". - modify the breakpoint setting by file and line to check the current "target.inline-breakpoint-strategy" setting and act accordingly - Modify compile units to be able to get their language and other info lazily. This allows us to create compile units from the debug map and not have to fill all of the details in, and then lazily discover this information as we go on debuggging. This is needed to avoid parsing all .o files when setting breakpoints in implementation only files (no inlines). Otherwise we would need to parse the .o file, the object file (mach-o in our case) and the symbol file (DWARF in the object file) just to see what the compile unit was. - modify the "SymbolFileDWARFDebugMap" to subclass lldb_private::Module so that the virtual "GetObjectFile()" and "GetSymbolVendor()" functions can be intercepted when the .o file contenst are later lazilly needed. Prior to this fix, when we first instantiated the "SymbolFileDWARFDebugMap" class, we would also make modules, object files and symbol files for every .o file in the debug map because we needed to fix up the sections in the .o files with information that is in the executable debug map. Now we lazily do this in the DebugMapModule::GetObjectFile() Cleaned up header includes a bit as well. llvm-svn: 162860
2012-08-30 05:13:06 +08:00
#include "lldb/Core/Section.h"
#include "lldb/Core/Stream.h"
#include "lldb/Core/StreamString.h"
#include "lldb/Symbol/SymbolContext.h"
#include "lldb/Target/Target.h"
#include "lldb/Target/ThreadSpec.h"
#include "lldb/lldb-private-log.h"
#include "llvm/Support/Casting.h"
using namespace lldb;
using namespace lldb_private;
using namespace llvm;
const ConstString &
Breakpoint::GetEventIdentifier ()
{
static ConstString g_identifier("event-identifier.breakpoint.changed");
return g_identifier;
}
//----------------------------------------------------------------------
// Breakpoint constructor
//----------------------------------------------------------------------
Breakpoint::Breakpoint(Target &target,
SearchFilterSP &filter_sp,
BreakpointResolverSP &resolver_sp,
bool hardware,
bool resolve_indirect_symbols) :
m_being_created(true),
m_hardware(hardware),
m_target (target),
m_filter_sp (filter_sp),
m_resolver_sp (resolver_sp),
m_options (),
m_locations (*this),
m_resolve_indirect_symbols(resolve_indirect_symbols)
{
m_being_created = false;
}
//----------------------------------------------------------------------
// Destructor
//----------------------------------------------------------------------
Breakpoint::~Breakpoint()
{
}
bool
Breakpoint::IsInternal () const
{
return LLDB_BREAK_ID_IS_INTERNAL(m_bid);
}
Target&
Breakpoint::GetTarget ()
{
return m_target;
}
const Target&
Breakpoint::GetTarget () const
{
return m_target;
}
BreakpointLocationSP
Breakpoint::AddLocation (const Address &addr, bool *new_location)
{
return m_locations.AddLocation (addr, m_resolve_indirect_symbols, new_location);
}
BreakpointLocationSP
Breakpoint::FindLocationByAddress (const Address &addr)
{
return m_locations.FindByAddress(addr);
}
break_id_t
Breakpoint::FindLocationIDByAddress (const Address &addr)
{
return m_locations.FindIDByAddress(addr);
}
BreakpointLocationSP
Breakpoint::FindLocationByID (break_id_t bp_loc_id)
{
return m_locations.FindByID(bp_loc_id);
}
BreakpointLocationSP
Breakpoint::GetLocationAtIndex (size_t index)
{
return m_locations.GetByIndex(index);
}
void
Breakpoint::RemoveInvalidLocations (const ArchSpec &arch)
{
m_locations.RemoveInvalidLocations(arch);
}
// For each of the overall options we need to decide how they propagate to
// the location options. This will determine the precedence of options on
2012-01-26 07:08:23 +08:00
// the breakpoint vs. its locations.
// Disable at the breakpoint level should override the location settings.
// That way you can conveniently turn off a whole breakpoint without messing
// up the individual settings.
void
Breakpoint::SetEnabled (bool enable)
{
if (enable == m_options.IsEnabled())
return;
m_options.SetEnabled(enable);
if (enable)
m_locations.ResolveAllBreakpointSites();
else
m_locations.ClearAllBreakpointSites();
SendBreakpointChangedEvent (enable ? eBreakpointEventTypeEnabled : eBreakpointEventTypeDisabled);
}
bool
Breakpoint::IsEnabled ()
{
return m_options.IsEnabled();
}
void
Breakpoint::SetIgnoreCount (uint32_t n)
{
if (m_options.GetIgnoreCount() == n)
return;
m_options.SetIgnoreCount(n);
SendBreakpointChangedEvent (eBreakpointEventTypeIgnoreChanged);
}
void
Breakpoint::DecrementIgnoreCount ()
{
uint32_t ignore = m_options.GetIgnoreCount();
if (ignore != 0)
m_options.SetIgnoreCount(ignore - 1);
}
uint32_t
Breakpoint::GetIgnoreCount () const
{
return m_options.GetIgnoreCount();
}
bool
Breakpoint::IgnoreCountShouldStop ()
{
uint32_t ignore = GetIgnoreCount();
if (ignore != 0)
{
// When we get here we know the location that caused the stop doesn't have an ignore count,
// since by contract we call it first... So we don't have to find & decrement it, we only have
// to decrement our own ignore count.
DecrementIgnoreCount();
return false;
}
else
return true;
}
uint32_t
Breakpoint::GetHitCount () const
{
return m_locations.GetHitCount();
}
bool
Breakpoint::IsOneShot () const
{
return m_options.IsOneShot();
}
void
Breakpoint::SetOneShot (bool one_shot)
{
m_options.SetOneShot (one_shot);
}
void
Breakpoint::SetThreadID (lldb::tid_t thread_id)
{
if (m_options.GetThreadSpec()->GetTID() == thread_id)
return;
m_options.GetThreadSpec()->SetTID(thread_id);
SendBreakpointChangedEvent (eBreakpointEventTypeThreadChanged);
}
lldb::tid_t
Breakpoint::GetThreadID () const
{
if (m_options.GetThreadSpecNoCreate() == NULL)
return LLDB_INVALID_THREAD_ID;
else
return m_options.GetThreadSpecNoCreate()->GetTID();
}
void
Breakpoint::SetThreadIndex (uint32_t index)
{
if (m_options.GetThreadSpec()->GetIndex() == index)
return;
m_options.GetThreadSpec()->SetIndex(index);
SendBreakpointChangedEvent (eBreakpointEventTypeThreadChanged);
}
uint32_t
Breakpoint::GetThreadIndex() const
{
if (m_options.GetThreadSpecNoCreate() == NULL)
return 0;
else
return m_options.GetThreadSpecNoCreate()->GetIndex();
}
void
Breakpoint::SetThreadName (const char *thread_name)
{
if (m_options.GetThreadSpec()->GetName() != NULL
&& ::strcmp (m_options.GetThreadSpec()->GetName(), thread_name) == 0)
return;
m_options.GetThreadSpec()->SetName (thread_name);
SendBreakpointChangedEvent (eBreakpointEventTypeThreadChanged);
}
const char *
Breakpoint::GetThreadName () const
{
if (m_options.GetThreadSpecNoCreate() == NULL)
return NULL;
else
return m_options.GetThreadSpecNoCreate()->GetName();
}
void
Breakpoint::SetQueueName (const char *queue_name)
{
if (m_options.GetThreadSpec()->GetQueueName() != NULL
&& ::strcmp (m_options.GetThreadSpec()->GetQueueName(), queue_name) == 0)
return;
m_options.GetThreadSpec()->SetQueueName (queue_name);
SendBreakpointChangedEvent (eBreakpointEventTypeThreadChanged);
}
const char *
Breakpoint::GetQueueName () const
{
if (m_options.GetThreadSpecNoCreate() == NULL)
return NULL;
else
return m_options.GetThreadSpecNoCreate()->GetQueueName();
}
void
Breakpoint::SetCondition (const char *condition)
{
m_options.SetCondition (condition);
SendBreakpointChangedEvent (eBreakpointEventTypeConditionChanged);
}
const char *
Breakpoint::GetConditionText () const
{
return m_options.GetConditionText();
}
// This function is used when "baton" doesn't need to be freed
void
Breakpoint::SetCallback (BreakpointHitCallback callback, void *baton, bool is_synchronous)
{
// The default "Baton" class will keep a copy of "baton" and won't free
// or delete it when it goes goes out of scope.
m_options.SetCallback(callback, BatonSP (new Baton(baton)), is_synchronous);
SendBreakpointChangedEvent (eBreakpointEventTypeCommandChanged);
}
// This function is used when a baton needs to be freed and therefore is
// contained in a "Baton" subclass.
void
Breakpoint::SetCallback (BreakpointHitCallback callback, const BatonSP &callback_baton_sp, bool is_synchronous)
{
m_options.SetCallback(callback, callback_baton_sp, is_synchronous);
}
void
Breakpoint::ClearCallback ()
{
m_options.ClearCallback ();
}
bool
Breakpoint::InvokeCallback (StoppointCallbackContext *context, break_id_t bp_loc_id)
{
return m_options.InvokeCallback (context, GetID(), bp_loc_id);
}
BreakpointOptions *
Breakpoint::GetOptions ()
{
return &m_options;
}
void
Breakpoint::ResolveBreakpoint ()
{
if (m_resolver_sp)
m_resolver_sp->ResolveBreakpoint(*m_filter_sp);
}
void
Breakpoint::ResolveBreakpointInModules (ModuleList &module_list)
{
if (m_resolver_sp)
m_resolver_sp->ResolveBreakpointInModules(*m_filter_sp, module_list);
}
void
Breakpoint::ClearAllBreakpointSites ()
{
m_locations.ClearAllBreakpointSites();
}
//----------------------------------------------------------------------
// ModulesChanged: Pass in a list of new modules, and
//----------------------------------------------------------------------
void
Breakpoint::ModulesChanged (ModuleList &module_list, bool load, bool delete_locations)
{
Mutex::Locker modules_mutex(module_list.GetMutex());
if (load)
{
// The logic for handling new modules is:
// 1) If the filter rejects this module, then skip it.
// 2) Run through the current location list and if there are any locations
// for that module, we mark the module as "seen" and we don't try to re-resolve
// breakpoint locations for that module.
// However, we do add breakpoint sites to these locations if needed.
// 3) If we don't see this module in our breakpoint location list, call ResolveInModules.
ModuleList new_modules; // We'll stuff the "unseen" modules in this list, and then resolve
// them after the locations pass. Have to do it this way because
// resolving breakpoints will add new locations potentially.
const size_t num_locs = m_locations.GetSize();
size_t num_modules = module_list.GetSize();
for (size_t i = 0; i < num_modules; i++)
{
bool seen = false;
ModuleSP module_sp (module_list.GetModuleAtIndexUnlocked (i));
if (!m_filter_sp->ModulePasses (module_sp))
continue;
for (size_t loc_idx = 0; loc_idx < num_locs; loc_idx++)
{
BreakpointLocationSP break_loc = m_locations.GetByIndex(loc_idx);
if (!break_loc->IsEnabled())
continue;
SectionSP section_sp (break_loc->GetAddress().GetSection());
if (!section_sp || section_sp->GetModule() == module_sp)
{
if (!seen)
seen = true;
if (!break_loc->ResolveBreakpointSite())
{
Log *log (lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_BREAKPOINTS));
if (log)
log->Printf ("Warning: could not set breakpoint site for breakpoint location %d of breakpoint %d.\n",
break_loc->GetID(), GetID());
}
}
}
if (!seen)
new_modules.AppendIfNeeded (module_sp);
}
if (new_modules.GetSize() > 0)
{
// If this is not an internal breakpoint, set up to record the new locations, then dispatch
// an event with the new locations.
if (!IsInternal())
{
BreakpointEventData *new_locations_event = new BreakpointEventData (eBreakpointEventTypeLocationsAdded,
shared_from_this());
m_locations.StartRecordingNewLocations(new_locations_event->GetBreakpointLocationCollection());
ResolveBreakpointInModules(new_modules);
m_locations.StopRecordingNewLocations();
if (new_locations_event->GetBreakpointLocationCollection().GetSize() != 0)
{
SendBreakpointChangedEvent (new_locations_event);
}
else
delete new_locations_event;
}
else
ResolveBreakpointInModules(new_modules);
}
}
else
{
// Go through the currently set locations and if any have breakpoints in
// the module list, then remove their breakpoint sites, and their locations if asked to.
BreakpointEventData *removed_locations_event;
if (!IsInternal())
removed_locations_event = new BreakpointEventData (eBreakpointEventTypeLocationsRemoved,
shared_from_this());
else
removed_locations_event = NULL;
size_t num_modules = module_list.GetSize();
for (size_t i = 0; i < num_modules; i++)
{
ModuleSP module_sp (module_list.GetModuleAtIndexUnlocked (i));
if (m_filter_sp->ModulePasses (module_sp))
{
size_t loc_idx = 0;
size_t num_locations = m_locations.GetSize();
BreakpointLocationCollection locations_to_remove;
for (loc_idx = 0; loc_idx < num_locations; loc_idx++)
{
BreakpointLocationSP break_loc_sp (m_locations.GetByIndex(loc_idx));
SectionSP section_sp (break_loc_sp->GetAddress().GetSection());
if (section_sp && section_sp->GetModule() == module_sp)
{
// Remove this breakpoint since the shared library is
// unloaded, but keep the breakpoint location around
// so we always get complete hit count and breakpoint
// lifetime info
break_loc_sp->ClearBreakpointSite();
if (removed_locations_event)
{
removed_locations_event->GetBreakpointLocationCollection().Add(break_loc_sp);
}
if (delete_locations)
locations_to_remove.Add (break_loc_sp);
}
}
if (delete_locations)
{
size_t num_locations_to_remove = locations_to_remove.GetSize();
for (loc_idx = 0; loc_idx < num_locations_to_remove; loc_idx++)
m_locations.RemoveLocation (locations_to_remove.GetByIndex(loc_idx));
}
}
}
SendBreakpointChangedEvent (removed_locations_event);
}
}
void
Breakpoint::ModuleReplaced (ModuleSP old_module_sp, ModuleSP new_module_sp)
{
ModuleList temp_list;
temp_list.Append (new_module_sp);
ModulesChanged (temp_list, true);
// TO DO: For now I'm just adding locations for the new module and removing the
// breakpoint locations that were in the old module.
// We should really go find the ones that are in the new module & if we can determine that they are "equivalent"
// carry over the options from the old location to the new.
temp_list.Clear();
temp_list.Append (old_module_sp);
ModulesChanged (temp_list, false, true);
}
void
Breakpoint::Dump (Stream *)
{
}
size_t
Breakpoint::GetNumResolvedLocations() const
{
// Return the number of breakpoints that are actually resolved and set
// down in the inferior process.
return m_locations.GetNumResolvedLocations();
}
size_t
Breakpoint::GetNumLocations() const
{
return m_locations.GetSize();
}
void
Breakpoint::GetDescription (Stream *s, lldb::DescriptionLevel level, bool show_locations)
{
assert (s != NULL);
if (!m_kind_description.empty())
{
if (eDescriptionLevelBrief)
{
s->PutCString (GetBreakpointKind());
return;
}
else
s->Printf("Kind: %s\n", GetBreakpointKind ());
}
const size_t num_locations = GetNumLocations ();
const size_t num_resolved_locations = GetNumResolvedLocations ();
// They just made the breakpoint, they don't need to be told HOW they made it...
// Also, we'll print the breakpoint number differently depending on whether there is 1 or more locations.
if (level != eDescriptionLevelInitial)
{
s->Printf("%i: ", GetID());
GetResolverDescription (s);
GetFilterDescription (s);
}
switch (level)
{
case lldb::eDescriptionLevelBrief:
case lldb::eDescriptionLevelFull:
if (num_locations > 0)
{
s->Printf(", locations = %" PRIu64, (uint64_t)num_locations);
if (num_resolved_locations > 0)
s->Printf(", resolved = %" PRIu64 ", hit count = %d", (uint64_t)num_resolved_locations, GetHitCount());
}
else
{
// Don't print the pending notification for exception resolvers since we don't generally
// know how to set them until the target is run.
if (m_resolver_sp->getResolverID() != BreakpointResolver::ExceptionResolver)
s->Printf(", locations = 0 (pending)");
}
GetOptions()->GetDescription(s, level);
if (level == lldb::eDescriptionLevelFull)
{
s->IndentLess();
s->EOL();
}
break;
case lldb::eDescriptionLevelInitial:
s->Printf ("Breakpoint %i: ", GetID());
if (num_locations == 0)
{
s->Printf ("no locations (pending).");
}
else if (num_locations == 1)
{
// If there is one location only, we'll just print that location information. But don't do this if
// show locations is true, then that will be handled below.
if (show_locations == false)
{
GetLocationAtIndex(0)->GetDescription(s, level);
}
else
{
s->Printf ("%zd locations.", num_locations);
}
}
else
{
s->Printf ("%zd locations.", num_locations);
}
s->EOL();
break;
case lldb::eDescriptionLevelVerbose:
// Verbose mode does a debug dump of the breakpoint
Dump (s);
s->EOL ();
Added more platform support. There are now some new commands: platform status -- gets status information for the selected platform platform create <platform-name> -- creates a new instance of a remote platform platform list -- list all available platforms platform select -- select a platform instance as the current platform (not working yet) When using "platform create" it will create a remote platform and make it the selected platform. For instances for iPhone OS debugging on Mac OS X one can do: (lldb) platform create remote-ios --sdk-version=4.0 Remote platform: iOS platform SDK version: 4.0 SDK path: "/Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0" Not connected to a remote device. (lldb) file ~/Documents/a.out Current executable set to '~/Documents/a.out' (armv6). (lldb) image list [ 0] /Volumes/work/gclayton/Documents/devb/attach/a.out [ 1] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/dyld [ 2] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/libSystem.B.dylib Note that this is all happening prior to running _or_ connecting to a remote platform. Once connected to a remote platform the OS version might change which means we will need to update our dependecies. Also once we run, we will need to match up the actualy binaries with the actualy UUID's to files in the SDK, or download and cache them locally. This is just the start of the remote platforms, but this modification is the first iteration in getting the platforms really doing something. llvm-svn: 127934
2011-03-19 09:12:21 +08:00
//s->Indent();
GetOptions()->GetDescription(s, level);
break;
default:
break;
}
// The brief description is just the location name (1.2 or whatever). That's pointless to
// show in the breakpoint's description, so suppress it.
if (show_locations && level != lldb::eDescriptionLevelBrief)
{
s->IndentMore();
for (size_t i = 0; i < num_locations; ++i)
{
BreakpointLocation *loc = GetLocationAtIndex(i).get();
loc->GetDescription(s, level);
s->EOL();
}
s->IndentLess();
}
}
void
Breakpoint::GetResolverDescription (Stream *s)
{
if (m_resolver_sp)
m_resolver_sp->GetDescription (s);
}
bool
Breakpoint::GetMatchingFileLine (const ConstString &filename, uint32_t line_number, BreakpointLocationCollection &loc_coll)
{
// TODO: To be correct, this method needs to fill the breakpoint location collection
// with the location IDs which match the filename and line_number.
//
if (m_resolver_sp)
{
BreakpointResolverFileLine *resolverFileLine = dyn_cast<BreakpointResolverFileLine>(m_resolver_sp.get());
if (resolverFileLine &&
resolverFileLine->m_file_spec.GetFilename() == filename &&
resolverFileLine->m_line_number == line_number)
{
return true;
}
}
return false;
}
void
Breakpoint::GetFilterDescription (Stream *s)
{
m_filter_sp->GetDescription (s);
}
void
Breakpoint::SendBreakpointChangedEvent (lldb::BreakpointEventType eventKind)
{
if (!m_being_created
&& !IsInternal()
&& GetTarget().EventTypeHasListeners(Target::eBroadcastBitBreakpointChanged))
{
BreakpointEventData *data = new Breakpoint::BreakpointEventData (eventKind, shared_from_this());
GetTarget().BroadcastEvent (Target::eBroadcastBitBreakpointChanged, data);
}
}
void
Breakpoint::SendBreakpointChangedEvent (BreakpointEventData *data)
{
if (data == NULL)
return;
if (!m_being_created
&& !IsInternal()
&& GetTarget().EventTypeHasListeners(Target::eBroadcastBitBreakpointChanged))
GetTarget().BroadcastEvent (Target::eBroadcastBitBreakpointChanged, data);
else
delete data;
}
Breakpoint::BreakpointEventData::BreakpointEventData (BreakpointEventType sub_type,
const BreakpointSP &new_breakpoint_sp) :
EventData (),
m_breakpoint_event (sub_type),
m_new_breakpoint_sp (new_breakpoint_sp)
{
}
Breakpoint::BreakpointEventData::~BreakpointEventData ()
{
}
const ConstString &
Breakpoint::BreakpointEventData::GetFlavorString ()
{
static ConstString g_flavor ("Breakpoint::BreakpointEventData");
return g_flavor;
}
const ConstString &
Breakpoint::BreakpointEventData::GetFlavor () const
{
return BreakpointEventData::GetFlavorString ();
}
BreakpointSP &
Breakpoint::BreakpointEventData::GetBreakpoint ()
{
return m_new_breakpoint_sp;
}
BreakpointEventType
Breakpoint::BreakpointEventData::GetBreakpointEventType () const
{
return m_breakpoint_event;
}
void
Breakpoint::BreakpointEventData::Dump (Stream *s) const
{
}
const Breakpoint::BreakpointEventData *
Breakpoint::BreakpointEventData::GetEventDataFromEvent (const Event *event)
{
if (event)
{
const EventData *event_data = event->GetData();
if (event_data && event_data->GetFlavor() == BreakpointEventData::GetFlavorString())
return static_cast <const BreakpointEventData *> (event->GetData());
}
return NULL;
}
BreakpointEventType
Breakpoint::BreakpointEventData::GetBreakpointEventTypeFromEvent (const EventSP &event_sp)
{
const BreakpointEventData *data = GetEventDataFromEvent (event_sp.get());
if (data == NULL)
return eBreakpointEventTypeInvalidType;
else
return data->GetBreakpointEventType();
}
BreakpointSP
Breakpoint::BreakpointEventData::GetBreakpointFromEvent (const EventSP &event_sp)
{
BreakpointSP bp_sp;
const BreakpointEventData *data = GetEventDataFromEvent (event_sp.get());
if (data)
bp_sp = data->m_new_breakpoint_sp;
return bp_sp;
}
size_t
Breakpoint::BreakpointEventData::GetNumBreakpointLocationsFromEvent (const EventSP &event_sp)
{
const BreakpointEventData *data = GetEventDataFromEvent (event_sp.get());
if (data)
return data->m_locations.GetSize();
return 0;
}
lldb::BreakpointLocationSP
Breakpoint::BreakpointEventData::GetBreakpointLocationAtIndexFromEvent (const lldb::EventSP &event_sp, uint32_t bp_loc_idx)
{
lldb::BreakpointLocationSP bp_loc_sp;
const BreakpointEventData *data = GetEventDataFromEvent (event_sp.get());
if (data)
{
bp_loc_sp = data->m_locations.GetByIndex(bp_loc_idx);
}
return bp_loc_sp;
}