2016-07-09 00:10:27 +08:00
|
|
|
//===- Thunks.h --------------------------------------------------------===//
|
|
|
|
//
|
|
|
|
// The LLVM Linker
|
|
|
|
//
|
|
|
|
// This file is distributed under the University of Illinois Open Source
|
|
|
|
// License. See LICENSE.TXT for details.
|
|
|
|
//
|
|
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
|
|
|
|
#ifndef LLD_ELF_THUNKS_H
|
|
|
|
#define LLD_ELF_THUNKS_H
|
|
|
|
|
|
|
|
#include "Relocations.h"
|
|
|
|
|
|
|
|
namespace lld {
|
|
|
|
namespace elf {
|
|
|
|
class SymbolBody;
|
|
|
|
template <class ELFT> class InputSection;
|
|
|
|
|
|
|
|
// Class to describe an instance of a Thunk.
|
|
|
|
// A Thunk is a code-sequence inserted by the linker in between a caller and
|
|
|
|
// the callee. The relocation to the callee is redirected to the Thunk, which
|
|
|
|
// after executing transfers control to the callee. Typical uses of Thunks
|
|
|
|
// include transferring control from non-pi to pi and changing state on
|
|
|
|
// targets like ARM.
|
|
|
|
//
|
|
|
|
// Thunks can be created for DefinedRegular and Shared Symbols. The Thunk
|
|
|
|
// is stored in a field of the Symbol Destination.
|
|
|
|
// Thunks to be written to an InputSection are recorded by the InputSection.
|
|
|
|
template <class ELFT> class Thunk {
|
2016-07-10 06:52:30 +08:00
|
|
|
typedef typename ELFT::uint uintX_t;
|
|
|
|
|
2016-07-09 00:10:27 +08:00
|
|
|
public:
|
|
|
|
Thunk(const SymbolBody &Destination, const InputSection<ELFT> &Owner);
|
|
|
|
virtual ~Thunk();
|
|
|
|
|
2016-07-10 07:02:37 +08:00
|
|
|
virtual uint32_t size() const { return 0; }
|
|
|
|
virtual void writeTo(uint8_t *Buf) const {}
|
2016-07-10 06:52:30 +08:00
|
|
|
uintX_t getVA() const;
|
|
|
|
|
2016-07-09 00:10:27 +08:00
|
|
|
protected:
|
|
|
|
const SymbolBody &Destination;
|
|
|
|
const InputSection<ELFT> &Owner;
|
|
|
|
uint64_t Offset;
|
|
|
|
};
|
|
|
|
|
|
|
|
// For a Relocation to symbol S from InputSection Src, create a Thunk and
|
|
|
|
// update the fields of S and the InputSection that the Thunk body will be
|
|
|
|
// written to. At present there are implementations for ARM and Mips Thunks.
|
|
|
|
template <class ELFT>
|
|
|
|
void addThunk(uint32_t RelocType, SymbolBody &S, InputSection<ELFT> &Src);
|
|
|
|
|
|
|
|
} // namespace elf
|
|
|
|
} // namespace lld
|
|
|
|
|
|
|
|
#endif
|