forked from OSchip/llvm-project
240 lines
9.3 KiB
C++
240 lines
9.3 KiB
C++
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//=-- ExprEngineObjC.cpp - ExprEngine support for Objective-C ---*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines ExprEngine's support for Objective-C expressions.
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//
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//===----------------------------------------------------------------------===//
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#include "clang/StaticAnalyzer/Core/CheckerManager.h"
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#include "clang/StaticAnalyzer/Core/PathSensitive/ExprEngine.h"
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#include "clang/Analysis/Support/SaveAndRestore.h"
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using namespace clang;
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using namespace ento;
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void ExprEngine::VisitLvalObjCIvarRefExpr(const ObjCIvarRefExpr *Ex,
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ExplodedNode *Pred,
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ExplodedNodeSet &Dst) {
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const ProgramState *state = Pred->getState();
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SVal baseVal = state->getSVal(Ex->getBase());
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SVal location = state->getLValue(Ex->getDecl(), baseVal);
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ExplodedNodeSet dstIvar;
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MakeNode(dstIvar, Ex, Pred, state->BindExpr(Ex, location));
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// Perform the post-condition check of the ObjCIvarRefExpr and store
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// the created nodes in 'Dst'.
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getCheckerManager().runCheckersForPostStmt(Dst, dstIvar, Ex, *this);
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}
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void ExprEngine::VisitObjCAtSynchronizedStmt(const ObjCAtSynchronizedStmt *S,
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ExplodedNode *Pred,
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ExplodedNodeSet &Dst) {
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getCheckerManager().runCheckersForPreStmt(Dst, Pred, S, *this);
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}
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void ExprEngine::VisitObjCForCollectionStmt(const ObjCForCollectionStmt *S,
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ExplodedNode *Pred,
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ExplodedNodeSet &Dst) {
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// ObjCForCollectionStmts are processed in two places. This method
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// handles the case where an ObjCForCollectionStmt* occurs as one of the
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// statements within a basic block. This transfer function does two things:
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//
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// (1) binds the next container value to 'element'. This creates a new
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// node in the ExplodedGraph.
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//
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// (2) binds the value 0/1 to the ObjCForCollectionStmt* itself, indicating
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// whether or not the container has any more elements. This value
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// will be tested in ProcessBranch. We need to explicitly bind
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// this value because a container can contain nil elements.
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//
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// FIXME: Eventually this logic should actually do dispatches to
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// 'countByEnumeratingWithState:objects:count:' (NSFastEnumeration).
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// This will require simulating a temporary NSFastEnumerationState, either
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// through an SVal or through the use of MemRegions. This value can
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// be affixed to the ObjCForCollectionStmt* instead of 0/1; when the loop
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// terminates we reclaim the temporary (it goes out of scope) and we
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// we can test if the SVal is 0 or if the MemRegion is null (depending
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// on what approach we take).
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//
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// For now: simulate (1) by assigning either a symbol or nil if the
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// container is empty. Thus this transfer function will by default
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// result in state splitting.
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const Stmt *elem = S->getElement();
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const ProgramState *state = Pred->getState();
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SVal elementV;
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if (const DeclStmt *DS = dyn_cast<DeclStmt>(elem)) {
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const VarDecl *elemD = cast<VarDecl>(DS->getSingleDecl());
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assert(elemD->getInit() == 0);
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elementV = state->getLValue(elemD, Pred->getLocationContext());
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}
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else {
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elementV = state->getSVal(elem);
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}
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ExplodedNodeSet dstLocation;
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evalLocation(dstLocation, elem, Pred, state, elementV, NULL, false);
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if (dstLocation.empty())
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return;
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for (ExplodedNodeSet::iterator NI = dstLocation.begin(),
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NE = dstLocation.end(); NI!=NE; ++NI) {
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Pred = *NI;
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const ProgramState *state = Pred->getState();
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// Handle the case where the container still has elements.
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SVal TrueV = svalBuilder.makeTruthVal(1);
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const ProgramState *hasElems = state->BindExpr(S, TrueV);
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// Handle the case where the container has no elements.
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SVal FalseV = svalBuilder.makeTruthVal(0);
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const ProgramState *noElems = state->BindExpr(S, FalseV);
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if (loc::MemRegionVal *MV = dyn_cast<loc::MemRegionVal>(&elementV))
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if (const TypedValueRegion *R =
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dyn_cast<TypedValueRegion>(MV->getRegion())) {
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// FIXME: The proper thing to do is to really iterate over the
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// container. We will do this with dispatch logic to the store.
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// For now, just 'conjure' up a symbolic value.
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QualType T = R->getValueType();
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assert(Loc::isLocType(T));
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unsigned Count = Builder->getCurrentBlockCount();
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SymbolRef Sym = SymMgr.getConjuredSymbol(elem, T, Count);
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SVal V = svalBuilder.makeLoc(Sym);
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hasElems = hasElems->bindLoc(elementV, V);
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// Bind the location to 'nil' on the false branch.
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SVal nilV = svalBuilder.makeIntVal(0, T);
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noElems = noElems->bindLoc(elementV, nilV);
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}
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// Create the new nodes.
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MakeNode(Dst, S, Pred, hasElems);
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MakeNode(Dst, S, Pred, noElems);
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}
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}
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void ExprEngine::VisitObjCMessage(const ObjCMessage &msg,
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ExplodedNode *Pred,
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ExplodedNodeSet &Dst) {
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// Handle the previsits checks.
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ExplodedNodeSet dstPrevisit;
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getCheckerManager().runCheckersForPreObjCMessage(dstPrevisit, Pred,
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msg, *this);
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// Proceed with evaluate the message expression.
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ExplodedNodeSet dstEval;
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for (ExplodedNodeSet::iterator DI = dstPrevisit.begin(),
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DE = dstPrevisit.end(); DI != DE; ++DI) {
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ExplodedNode *Pred = *DI;
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bool RaisesException = false;
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unsigned oldSize = dstEval.size();
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SaveAndRestore<bool> OldSink(Builder->BuildSinks);
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SaveOr OldHasGen(Builder->hasGeneratedNode);
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if (const Expr *Receiver = msg.getInstanceReceiver()) {
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const ProgramState *state = Pred->getState();
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SVal recVal = state->getSVal(Receiver);
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if (!recVal.isUndef()) {
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// Bifurcate the state into nil and non-nil ones.
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DefinedOrUnknownSVal receiverVal = cast<DefinedOrUnknownSVal>(recVal);
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const ProgramState *notNilState, *nilState;
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llvm::tie(notNilState, nilState) = state->assume(receiverVal);
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// There are three cases: can be nil or non-nil, must be nil, must be
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// non-nil. We ignore must be nil, and merge the rest two into non-nil.
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if (nilState && !notNilState) {
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dstEval.insert(Pred);
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continue;
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}
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// Check if the "raise" message was sent.
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assert(notNilState);
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if (msg.getSelector() == RaiseSel)
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RaisesException = true;
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// Check if we raise an exception. For now treat these as sinks.
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// Eventually we will want to handle exceptions properly.
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if (RaisesException)
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Builder->BuildSinks = true;
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// Dispatch to plug-in transfer function.
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evalObjCMessage(dstEval, msg, Pred, notNilState);
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}
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}
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else if (const ObjCInterfaceDecl *Iface = msg.getReceiverInterface()) {
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IdentifierInfo* ClsName = Iface->getIdentifier();
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Selector S = msg.getSelector();
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// Check for special instance methods.
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if (!NSExceptionII) {
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ASTContext &Ctx = getContext();
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NSExceptionII = &Ctx.Idents.get("NSException");
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}
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if (ClsName == NSExceptionII) {
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enum { NUM_RAISE_SELECTORS = 2 };
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// Lazily create a cache of the selectors.
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if (!NSExceptionInstanceRaiseSelectors) {
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ASTContext &Ctx = getContext();
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NSExceptionInstanceRaiseSelectors =
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new Selector[NUM_RAISE_SELECTORS];
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SmallVector<IdentifierInfo*, NUM_RAISE_SELECTORS> II;
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unsigned idx = 0;
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// raise:format:
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II.push_back(&Ctx.Idents.get("raise"));
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II.push_back(&Ctx.Idents.get("format"));
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NSExceptionInstanceRaiseSelectors[idx++] =
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Ctx.Selectors.getSelector(II.size(), &II[0]);
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// raise:format::arguments:
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II.push_back(&Ctx.Idents.get("arguments"));
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NSExceptionInstanceRaiseSelectors[idx++] =
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Ctx.Selectors.getSelector(II.size(), &II[0]);
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}
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for (unsigned i = 0; i < NUM_RAISE_SELECTORS; ++i)
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if (S == NSExceptionInstanceRaiseSelectors[i]) {
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RaisesException = true;
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break;
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}
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}
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// Check if we raise an exception. For now treat these as sinks.
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// Eventually we will want to handle exceptions properly.
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if (RaisesException)
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Builder->BuildSinks = true;
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// Dispatch to plug-in transfer function.
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evalObjCMessage(dstEval, msg, Pred, Pred->getState());
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}
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// Handle the case where no nodes where generated. Auto-generate that
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// contains the updated state if we aren't generating sinks.
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if (!Builder->BuildSinks && dstEval.size() == oldSize &&
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!Builder->hasGeneratedNode)
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MakeNode(dstEval, msg.getOriginExpr(), Pred, Pred->getState());
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}
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// Finally, perform the post-condition check of the ObjCMessageExpr and store
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// the created nodes in 'Dst'.
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getCheckerManager().runCheckersForPostObjCMessage(Dst, dstEval, msg, *this);
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}
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